@babylonjs/core 6.41.0 → 6.41.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +4 -6
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +3 -3
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +3 -5
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +1 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +48 -74
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +6 -12
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -2
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Bones/bone.js +4 -6
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +2 -3
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.js +5 -8
- package/Buffers/buffer.align.js.map +1 -1
- package/Buffers/buffer.js +6 -8
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +5 -0
- package/Cameras/camera.js +18 -11
- package/Cameras/camera.js.map +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.js +5 -8
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +12 -9
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +1 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.js +2 -3
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.d.ts +6 -1
- package/Culling/ray.js +9 -4
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.js +4 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +7 -9
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/physicsViewer.js +5 -7
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/rayHelper.js +1 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +26 -31
- package/Debug/skeletonViewer.js.map +1 -1
- package/Decorators/nodeDecorator.js +1 -1
- package/Decorators/nodeDecorator.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/eventFactory.js +1 -1
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +1 -2
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +9 -12
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +6 -1
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +3 -4
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +2 -3
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +9 -5
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +9 -1
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.views.js +1 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +6 -7
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +6 -11
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -2
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +2 -4
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +2 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -2
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +40 -43
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +4 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.js +4 -7
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +16 -22
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +9 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +11 -16
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +32 -44
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +77 -95
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
- package/FlowGraph/flowGraph.js +1 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +2 -4
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +1 -2
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.js +4 -7
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphSignalConnection.js +1 -2
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/FlowGraph/serialization.js +2 -3
- package/FlowGraph/serialization.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +2 -4
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +5 -8
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js +2 -3
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +4 -7
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +3 -4
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +2 -4
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +2 -4
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +8 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/videoDome.js +1 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.js +8 -10
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +16 -10
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +16 -6
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +12 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.js +1 -2
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +1 -2
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +18 -21
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +2 -4
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -2
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +2 -3
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -6
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +16 -11
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +3 -4
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +1 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +25 -28
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +4 -7
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +13 -14
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js +2 -4
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +7 -13
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -2
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +2 -4
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +5 -3
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +3 -5
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +3 -6
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +5 -8
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +22 -34
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +16 -21
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +2 -4
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.js +1 -1
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +12 -10
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +18 -21
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/drawWrapper.js +2 -4
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +4 -0
- package/Materials/effect.js +18 -18
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.js +2 -3
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/material.decalMapConfiguration.js +3 -3
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js +1 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +7 -4
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.js +5 -6
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.d.ts +1 -1
- package/Materials/materialHelper.js +3 -4
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js +13 -14
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/multiMaterial.js +1 -2
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +1 -1
- package/Materials/shaderMaterial.js +64 -32
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +24 -23
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +10 -12
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.js +1 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +26 -29
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +16 -16
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +5 -1
- package/Meshes/Builders/groundBuilder.js +13 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.js +2 -3
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{"version":3,"file":"nodeGeometryBlockConnectionPoint.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/nodeGeometryBlockConnectionPoint.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,qCAAqC,EAAE,MAAM,0CAA0C,CAAC;AAIjG;;GAEG;AACH,MAAM,CAAN,IAAY,8CAOX;AAPD,WAAY,8CAA8C;IACtD,6BAA6B;IAC7B,+HAAU,CAAA;IACV,qDAAqD;IACrD,2IAAgB,CAAA;IAChB,sEAAsE;IACtE,uIAAc,CAAA;AAClB,CAAC,EAPW,8CAA8C,KAA9C,8CAA8C,QAOzD;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,oCAKX;AALD,WAAY,oCAAoC;IAC5C,YAAY;IACZ,iGAAK,CAAA;IACL,aAAa;IACb,mGAAM,CAAA;AACV,CAAC,EALW,oCAAoC,KAApC,oCAAoC,QAK/C;AAED;;GAEG;AACH,MAAM,OAAO,2BAA2B;IA0BpC,sCAAsC;IACtC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IA+CD;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE;YACjE,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE;gBAC1B,OAAQ,IAAI,CAAC,WAAkC,CAAC,IAAI,CAAC;aACxD;YAED,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;aACpC;YAED,IAAI,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE;gBAC1E,OAAO,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC;aAC5C;SACJ;QAED,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,YAAY,EAAE;YACnE,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,WAAW,IAAI,IAAI,CAAC,2BAA2B,EAAE;oBAC7E,OAAO,IAAI,CAAC,2BAA2B,CAAC;iBAC3C;gBACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC;aAC1C;iBAAM,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBACzC,OAAO,IAAI,CAAC,2BAA2B,CAAC;aAC3C;SACJ;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAA4C;QACxD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAiBD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC;IAC7D,CAAC;IAED,oDAAoD;IACpD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,oDAAoD;IACpD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,4EAA4E;IAC5E,IAAW,WAAW;QAClB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,2EAA2E;IAC3E,IAAW,eAAe;QACtB,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,CAAC,EAAE;YAC9B,OAAO,EAAE,CAAC;SACb;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,2CAA2C;IAC3C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IACzD,CAAC;IAED,kFAAkF;IAClF,IAAW,SAAS;QAChB,IAAI,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC,WAAW,EAAE;YAC1E,OAAO,IAAI,CAAC,IAAI,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAQD,gBAAgB;IACT,cAAc;QACjB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,KAA6B;;QAClD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,MAAA,IAAI,CAAC,eAAe,0CAAE,eAAe,EAAE;gBACvC,IAAI,CAAC,eAAgB,CAAC,UAAU,EAAE,CAAC;gBACnC,IAAI,CAAC,eAAgB,CAAC,eAAe,EAAE,CAAC;gBACxC,OAAO,IAAI,CAAC,eAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;aACvD;YACD,IAAI,CAAC,eAAgB,CAAC,UAAU,EAAE,CAAC;YACnC,IAAI,CAAC,eAAgB,CAAC,eAAe,GAAG,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC,eAAgB,CAAC,YAAY,CAAC;SAC7C;QACD,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAA6B,EAAE,SAA+C;QAtO/G,gBAAgB;QACT,oBAAe,GAA0C,IAAI,CAAC;QACrE,gBAAgB;QACT,iBAAY,GAAQ,IAAI,CAAC;QAChC,gBAAgB;QACT,oBAAe,GAAqD,IAAI,CAAC;QAEhF,gBAAgB;QACT,iCAA4B,GAA0C,IAAI,CAAC;QAE1E,eAAU,GAAG,IAAI,KAAK,EAA+B,CAAC;QAEtD,UAAK,GAAG,qCAAqC,CAAC,QAAQ,CAAC;QAE/D,gBAAgB;QACT,4BAAuB,GAA0C,IAAI,CAAC;QAE7E,gBAAgB;QACT,0BAAqB,GAA0C,IAAI,CAAC;QAE3E,gBAAgB;QACT,gCAA2B,GAAoD,IAAI,CAAC;QAO3F;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACI,iCAA4B,GAA4C,EAAE,CAAC;QAElF;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAA+B,CAAC;QAE9E;;WAEG;QACI,qBAAgB,GAAY,KAAK,CAAC;QAEzC;;WAEG;QACI,wBAAmB,GAAW,CAAC,CAAC,CAAC;QAExC;;WAEG;QACI,iBAAY,GAAkB,IAAI,CAAC;QAE1C;;WAEG;QACI,UAAK,GAAkB,IAAI,CAAC;QAEnC;;WAEG;QACI,aAAQ,GAAkB,IAAI,CAAC;QAEtC;;WAEG;QACI,aAAQ,GAAkB,IAAI,CAAC;QA0GtC,gBAAgB;QACT,eAAU,GAAG,CAAC,CAAC;QAEtB,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;QAkDvB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,eAA4C;QAC5D,OAAO,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,KAAK,8CAA8C,CAAC,UAAU,CAAC;IACvH,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,eAA4C;QACvE,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,MAAM,UAAU,GAAG,eAAe,CAAC,UAAU,CAAC;QAE9C,IAAI,IAAI,CAAC,IAAI,KAAK,eAAe,CAAC,IAAI,IAAI,eAAe,CAAC,SAAS,KAAK,qCAAqC,CAAC,UAAU,EAAE;YACtH,iBAAiB;YACjB,IAAI,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxH,OAAO,8CAA8C,CAAC,UAAU,CAAC;aACpE;iBAAM;gBACH,OAAO,8CAA8C,CAAC,gBAAgB,CAAC;aAC1E;SACJ;QAED,WAAW;QACX,IAAI,eAAe,CAAC,4BAA4B,IAAI,eAAe,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACxH,OAAO,8CAA8C,CAAC,gBAAgB,CAAC;SAC1E;QAED,kBAAkB;QAClB,IAAI,WAAW,GAAG,UAAU,CAAC;QAC7B,IAAI,WAAW,GAAG,UAAU,CAAC;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type { Nullable } from \"../../types\";\r\nimport type { NodeGeometryBlock } from \"./nodeGeometryBlock\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { GeometryInputBlock } from \"./Blocks/geometryInputBlock\";\r\nimport type { NodeGeometryBuildState } from \"./nodeGeometryBuildState\";\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport enum NodeGeometryConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport enum NodeGeometryConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines a connection point for a block\r\n */\r\nexport class NodeGeometryConnectionPoint {\r\n /** @internal */\r\n public _ownerBlock: NodeGeometryBlock;\r\n /** @internal */\r\n public _connectedPoint: Nullable<NodeGeometryConnectionPoint> = null;\r\n /** @internal */\r\n public _storedValue: any = null;\r\n /** @internal */\r\n public _storedFunction: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n\r\n /** @internal */\r\n public _acceptedConnectionPointType: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n private _endpoints = new Array<NodeGeometryConnectionPoint>();\r\n private _direction: NodeGeometryConnectionPointDirection;\r\n private _type = NodeGeometryBlockConnectionPointTypes.Geometry;\r\n\r\n /** @internal */\r\n public _linkedConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _typeConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _defaultConnectionPointType: Nullable<NodeGeometryBlockConnectionPointTypes> = null;\r\n\r\n /** Gets the direction of the point */\r\n public get direction() {\r\n return this._direction;\r\n }\r\n\r\n /**\r\n * Gets or sets the additional types supported by this connection point\r\n */\r\n public acceptedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Gets or sets the additional types excluded by this connection point\r\n */\r\n public excludedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Observable triggered when this point is connected\r\n */\r\n public onConnectionObservable = new Observable<NodeGeometryConnectionPoint>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is exposed on a frame\r\n */\r\n public isExposedOnFrame: boolean = false;\r\n\r\n /**\r\n * Gets or sets number indicating the position that the port is exposed to on a frame\r\n */\r\n public exposedPortPosition: number = -1;\r\n\r\n /**\r\n * Gets the default value used for this point at creation time\r\n */\r\n public defaultValue: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the default value used for this point if nothing is connected\r\n */\r\n public value: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the min value accepted for this point if nothing is connected\r\n */\r\n public valueMin: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the max value accepted for this point if nothing is connected\r\n */\r\n public valueMax: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as GeometryInputBlock).type;\r\n }\r\n\r\n if (this._connectedPoint) {\r\n return this._connectedPoint.type;\r\n }\r\n\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this._linkedConnectionSource.type;\r\n }\r\n }\r\n\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.BasedOnInput) {\r\n if (this._typeConnectionSource) {\r\n if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n return this._typeConnectionSource.type;\r\n } else if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n public set type(value: NodeGeometryBlockConnectionPointTypes) {\r\n this._type = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets the connection point display name\r\n */\r\n public displayName: string;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point can be omitted\r\n */\r\n public isOptional: boolean;\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock\r\n */\r\n public get isConnected(): boolean {\r\n return this.connectedPoint !== null || this.hasEndpoints;\r\n }\r\n\r\n /** Get the other side of the connection (if any) */\r\n public get connectedPoint(): Nullable<NodeGeometryConnectionPoint> {\r\n return this._connectedPoint;\r\n }\r\n\r\n /** Get the block that owns this connection point */\r\n public get ownerBlock(): NodeGeometryBlock {\r\n return this._ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the other side of this connection (if any) */\r\n public get sourceBlock(): Nullable<NodeGeometryBlock> {\r\n if (!this._connectedPoint) {\r\n return null;\r\n }\r\n\r\n return this._connectedPoint.ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the endpoints of this connection (if any) */\r\n public get connectedBlocks(): Array<NodeGeometryBlock> {\r\n if (this._endpoints.length === 0) {\r\n return [];\r\n }\r\n\r\n return this._endpoints.map((e) => e.ownerBlock);\r\n }\r\n\r\n /** Gets the list of connected endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /** Gets a boolean indicating if that output point is connected to at least one input */\r\n public get hasEndpoints(): boolean {\r\n return this._endpoints && this._endpoints.length > 0;\r\n }\r\n\r\n /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */\r\n public get innerType() {\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this.type;\r\n }\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n public _callCount = 0;\r\n\r\n /** @internal */\r\n public _executionCount = 0;\r\n\r\n /** @internal */\r\n public _resetCounters() {\r\n this._callCount = 0;\r\n this._executionCount = 0;\r\n }\r\n\r\n /**\r\n * Gets the number of times this point was called\r\n */\r\n public get callCount() {\r\n return 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defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n */\r\n public constructor(name: string, ownerBlock: NodeGeometryBlock, direction: NodeGeometryConnectionPointDirection) {\r\n this._ownerBlock = ownerBlock;\r\n this.name = name;\r\n this._direction = direction;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialConnectionPoint\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeGeometryConnectionPoint\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a boolean\r\n */\r\n public canConnectTo(connectionPoint: NodeGeometryConnectionPoint) {\r\n return this.checkCompatibilityState(connectionPoint) === NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPointCompatibilityStates {\r\n const ownerBlock = this._ownerBlock;\r\n const otherBlock = connectionPoint.ownerBlock;\r\n\r\n if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n // Accepted types\r\n if (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n } else {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n }\r\n\r\n // Excluded\r\n if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n // Check hierarchy\r\n let targetBlock = otherBlock;\r\n let sourceBlock = ownerBlock;\r\n if (this.direction === NodeGeometryConnectionPointDirection.Input) {\r\n targetBlock = ownerBlock;\r\n sourceBlock = otherBlock;\r\n }\r\n\r\n if (targetBlock.isAnAncestorOf(sourceBlock)) {\r\n return NodeGeometryConnectionPointCompatibilityStates.HierarchyIssue;\r\n }\r\n\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Connect this point to another connection point\r\n * @param connectionPoint defines the other connection point\r\n * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)\r\n * @returns the current connection point\r\n */\r\n public connectTo(connectionPoint: NodeGeometryConnectionPoint, ignoreConstraints = false): NodeGeometryConnectionPoint {\r\n if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Cannot connect these two connectors.\";\r\n }\r\n\r\n this._endpoints.push(connectionPoint);\r\n connectionPoint._connectedPoint = this;\r\n\r\n this.onConnectionObservable.notifyObservers(connectionPoint);\r\n connectionPoint.onConnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disconnect this point from one of his endpoint\r\n * @param endpoint defines the other connection point\r\n * @returns the current connection point\r\n */\r\n public disconnectFrom(endpoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPoint {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._endpoints.splice(index, 1);\r\n endpoint._connectedPoint = null;\r\n return this;\r\n }\r\n\r\n /**\r\n * Fill the list of excluded connection point types with all types other than those passed in the parameter\r\n * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list\r\n */\r\n public addExcludedConnectionPointFromAllowedTypes(mask: number): void {\r\n let bitmask = 1;\r\n while (bitmask < NodeGeometryBlockConnectionPointTypes.All) {\r\n if (!(mask & bitmask)) {\r\n this.excludedConnectionPointTypes.push(bitmask);\r\n }\r\n bitmask = bitmask << 1;\r\n }\r\n }\r\n\r\n /**\r\n * Serializes this point in a JSON representation\r\n * @param isInput defines if the connection point is an input (default is true)\r\n * @returns the serialized point object\r\n */\r\n public serialize(isInput = true): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.displayName = this.displayName;\r\n if (this.value !== undefined && this.value !== null) {\r\n if (this.value.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this.value.getClassName();\r\n serializationObject.value = this.value.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this.value;\r\n }\r\n }\r\n\r\n if (isInput && this.connectedPoint) {\r\n serializationObject.inputName = this.name;\r\n serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;\r\n serializationObject.targetConnectionName = this.connectedPoint.name;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onConnectionObservable.clear();\r\n }\r\n}\r\n"]}
|
|
1
|
+
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type { Nullable } from \"../../types\";\r\nimport type { NodeGeometryBlock } from \"./nodeGeometryBlock\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { GeometryInputBlock } from \"./Blocks/geometryInputBlock\";\r\nimport type { NodeGeometryBuildState } from \"./nodeGeometryBuildState\";\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport enum NodeGeometryConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport enum NodeGeometryConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines a connection point for a block\r\n */\r\nexport class NodeGeometryConnectionPoint {\r\n /** @internal */\r\n public _ownerBlock: NodeGeometryBlock;\r\n /** @internal */\r\n public _connectedPoint: Nullable<NodeGeometryConnectionPoint> = null;\r\n /** @internal */\r\n public _storedValue: any = null;\r\n /** @internal */\r\n public _storedFunction: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n\r\n /** @internal */\r\n public _acceptedConnectionPointType: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n private _endpoints = new Array<NodeGeometryConnectionPoint>();\r\n private _direction: NodeGeometryConnectionPointDirection;\r\n private _type = NodeGeometryBlockConnectionPointTypes.Geometry;\r\n\r\n /** @internal */\r\n public _linkedConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _typeConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _defaultConnectionPointType: Nullable<NodeGeometryBlockConnectionPointTypes> = null;\r\n\r\n /** Gets the direction of the point */\r\n public get direction() {\r\n return this._direction;\r\n }\r\n\r\n /**\r\n * Gets or sets the additional types supported by this connection point\r\n */\r\n public acceptedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Gets or sets the additional types excluded by this connection point\r\n */\r\n public excludedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[] = [];\r\n\r\n /**\r\n * Observable triggered when this point is connected\r\n */\r\n public onConnectionObservable = new Observable<NodeGeometryConnectionPoint>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is exposed on a frame\r\n */\r\n public isExposedOnFrame: boolean = false;\r\n\r\n /**\r\n * Gets or sets number indicating the position that the port is exposed to on a frame\r\n */\r\n public exposedPortPosition: number = -1;\r\n\r\n /**\r\n * Gets the default value used for this point at creation time\r\n */\r\n public defaultValue: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the default value used for this point if nothing is connected\r\n */\r\n public value: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the min value accepted for this point if nothing is connected\r\n */\r\n public valueMin: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the max value accepted for this point if nothing is connected\r\n */\r\n public valueMax: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as GeometryInputBlock).type;\r\n }\r\n\r\n if (this._connectedPoint) {\r\n return this._connectedPoint.type;\r\n }\r\n\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this._linkedConnectionSource.type;\r\n }\r\n }\r\n\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.BasedOnInput) {\r\n if (this._typeConnectionSource) {\r\n if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n return this._typeConnectionSource.type;\r\n } else if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n public set type(value: NodeGeometryBlockConnectionPointTypes) {\r\n this._type = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets the connection point display name\r\n */\r\n public displayName: string;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point can be omitted\r\n */\r\n public isOptional: boolean;\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock\r\n */\r\n public get isConnected(): boolean {\r\n return this.connectedPoint !== null || this.hasEndpoints;\r\n }\r\n\r\n /** Get the other side of the connection (if any) */\r\n public get connectedPoint(): Nullable<NodeGeometryConnectionPoint> {\r\n return this._connectedPoint;\r\n }\r\n\r\n /** Get the block that owns this connection point */\r\n public get ownerBlock(): NodeGeometryBlock {\r\n return this._ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the other side of this connection (if any) */\r\n public get sourceBlock(): Nullable<NodeGeometryBlock> {\r\n if (!this._connectedPoint) {\r\n return null;\r\n }\r\n\r\n return this._connectedPoint.ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the endpoints of this connection (if any) */\r\n public get connectedBlocks(): Array<NodeGeometryBlock> {\r\n if (this._endpoints.length === 0) {\r\n return [];\r\n }\r\n\r\n return this._endpoints.map((e) => e.ownerBlock);\r\n }\r\n\r\n /** Gets the list of connected endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /** Gets a boolean indicating if that output point is connected to at least one input */\r\n public get hasEndpoints(): boolean {\r\n return this._endpoints && this._endpoints.length > 0;\r\n }\r\n\r\n /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */\r\n public get innerType() {\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this.type;\r\n }\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n public _callCount = 0;\r\n\r\n /** @internal */\r\n public _executionCount = 0;\r\n\r\n /** @internal */\r\n public _resetCounters() {\r\n this._callCount = 0;\r\n this._executionCount = 0;\r\n }\r\n\r\n /**\r\n * Gets the number of times this point was called\r\n */\r\n public get callCount() {\r\n return this._callCount;\r\n }\r\n\r\n /**\r\n * Gets the number of times this point was executed\r\n */\r\n public get executionCount() {\r\n return this._executionCount;\r\n }\r\n\r\n /**\r\n * Gets the value represented by this connection point\r\n * @param state current evaluation state\r\n * @returns the connected value or the value if nothing is connected\r\n */\r\n public getConnectedValue(state: NodeGeometryBuildState) {\r\n if (this.isConnected) {\r\n if (this._connectedPoint?._storedFunction) {\r\n this._connectedPoint!._callCount++;\r\n this._connectedPoint!._executionCount++;\r\n return this._connectedPoint!._storedFunction(state);\r\n }\r\n this._connectedPoint!._callCount++;\r\n this._connectedPoint!._executionCount = 1;\r\n return this._connectedPoint!._storedValue;\r\n }\r\n this._callCount++;\r\n this._executionCount = 1;\r\n return this.value;\r\n }\r\n\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n */\r\n public constructor(name: string, ownerBlock: NodeGeometryBlock, direction: NodeGeometryConnectionPointDirection) {\r\n this._ownerBlock = ownerBlock;\r\n this.name = name;\r\n this._direction = direction;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialConnectionPoint\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeGeometryConnectionPoint\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a boolean\r\n */\r\n public canConnectTo(connectionPoint: NodeGeometryConnectionPoint) {\r\n return this.checkCompatibilityState(connectionPoint) === NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPointCompatibilityStates {\r\n const ownerBlock = this._ownerBlock;\r\n const otherBlock = connectionPoint.ownerBlock;\r\n\r\n if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n // Accepted types\r\n if (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n } else {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n }\r\n\r\n // Excluded\r\n if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n // Check hierarchy\r\n let targetBlock = otherBlock;\r\n let sourceBlock = ownerBlock;\r\n if (this.direction === NodeGeometryConnectionPointDirection.Input) {\r\n targetBlock = ownerBlock;\r\n sourceBlock = otherBlock;\r\n }\r\n\r\n if (targetBlock.isAnAncestorOf(sourceBlock)) {\r\n return NodeGeometryConnectionPointCompatibilityStates.HierarchyIssue;\r\n }\r\n\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Connect this point to another connection point\r\n * @param connectionPoint defines the other connection point\r\n * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)\r\n * @returns the current connection point\r\n */\r\n public connectTo(connectionPoint: NodeGeometryConnectionPoint, ignoreConstraints = false): NodeGeometryConnectionPoint {\r\n if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Cannot connect these two connectors.\";\r\n }\r\n\r\n this._endpoints.push(connectionPoint);\r\n connectionPoint._connectedPoint = this;\r\n\r\n this.onConnectionObservable.notifyObservers(connectionPoint);\r\n connectionPoint.onConnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disconnect this point from one of his endpoint\r\n * @param endpoint defines the other connection point\r\n * @returns the current connection point\r\n */\r\n public disconnectFrom(endpoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPoint {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._endpoints.splice(index, 1);\r\n endpoint._connectedPoint = null;\r\n return this;\r\n }\r\n\r\n /**\r\n * Fill the list of excluded connection point types with all types other than those passed in the parameter\r\n * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list\r\n */\r\n public addExcludedConnectionPointFromAllowedTypes(mask: number): void {\r\n let bitmask = 1;\r\n while (bitmask < NodeGeometryBlockConnectionPointTypes.All) {\r\n if (!(mask & bitmask)) {\r\n this.excludedConnectionPointTypes.push(bitmask);\r\n }\r\n bitmask = bitmask << 1;\r\n }\r\n }\r\n\r\n /**\r\n * Serializes this point in a JSON representation\r\n * @param isInput defines if the connection point is an input (default is true)\r\n * @returns the serialized point object\r\n */\r\n public serialize(isInput = true): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.displayName = this.displayName;\r\n if (this.value !== undefined && this.value !== null) {\r\n if (this.value.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this.value.getClassName();\r\n serializationObject.value = this.value.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this.value;\r\n }\r\n }\r\n\r\n if (isInput && this.connectedPoint) {\r\n serializationObject.inputName = this.name;\r\n serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;\r\n serializationObject.targetConnectionName = this.connectedPoint.name;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onConnectionObservable.clear();\r\n }\r\n}\r\n"]}
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@@ -204,12 +204,11 @@ export class NodeGeometryBuildState {
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* @returns the adapted value
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*/
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adaptInput(source, targetType, defaultValue) {
|
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-
var _a;
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if (!source.isConnected) {
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208
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return source.value || defaultValue;
|
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}
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const value = source.getConnectedValue(this);
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-
if (
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+
if (source._connectedPoint?.type === targetType) {
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switch (targetType) {
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@@ -1 +1 @@
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-
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type { Nullable } from \"../../types\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { NodeGeometryConnectionPoint } from \"./nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryContextualSources } from \"./Enums/nodeGeometryContextualSources\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../Maths/math.vector\";\r\nimport type { INodeGeometryExecutionContext } from \"./Interfaces/nodeGeometryExecutionContext\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { INodeGeometryInstancingContext } from \"./Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeGeometryBuildState {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _positionMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n private _tempVector3 = new Vector3();\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeGeometryConnectionPoint[] = [];\r\n /** Gets or sets the list of non contextual inputs having no contextudal data */\r\n public noContextualData: NodeGeometryContextualSources[] = [];\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n /** Gets or sets the vertex data */\r\n public vertexData: Nullable<VertexData> = null;\r\n\r\n private _geometryContext: Nullable<VertexData> = null;\r\n private _executionContext: Nullable<INodeGeometryExecutionContext> = null;\r\n private _instancingContext: Nullable<INodeGeometryInstancingContext> = null;\r\n\r\n private _geometryContextStack: Array<Nullable<VertexData>> = [];\r\n private _executionContextStack: Array<Nullable<INodeGeometryExecutionContext>> = [];\r\n private _instancingContextStack: Array<Nullable<INodeGeometryInstancingContext>> = [];\r\n\r\n /** Gets or sets the geometry context */\r\n public get geometryContext() {\r\n return this._geometryContext;\r\n }\r\n\r\n /** Gets or sets the execution context */\r\n public get executionContext() {\r\n return this._executionContext;\r\n }\r\n\r\n /** Gets or sets the instancing context */\r\n public get instancingContext() {\r\n return this._instancingContext;\r\n }\r\n\r\n /**\r\n * Push the new active geometry context\r\n * @param geometryContext defines the geometry context\r\n */\r\n public pushGeometryContext(geometryContext: VertexData) {\r\n this._geometryContext = geometryContext;\r\n this._geometryContextStack.push(this._geometryContext);\r\n }\r\n\r\n /**\r\n * Push the new active execution context\r\n * @param executionContext defines the execution context\r\n */\r\n public pushExecutionContext(executionContext: INodeGeometryExecutionContext) {\r\n this._executionContext = executionContext;\r\n this._executionContextStack.push(this._executionContext);\r\n }\r\n\r\n /**\r\n * Push the new active instancing context\r\n * @param instancingContext defines the instancing context\r\n */\r\n public pushInstancingContext(instancingContext: INodeGeometryInstancingContext) {\r\n this._instancingContext = instancingContext;\r\n this._instancingContextStack.push(this._instancingContext);\r\n }\r\n\r\n /**\r\n * Remove current geometry context and restore the previous one\r\n */\r\n public restoreGeometryContext() {\r\n this._geometryContextStack.pop();\r\n this._geometryContext = this._geometryContextStack.length > 0 ? this._geometryContextStack[this._geometryContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Remove current execution context and restore the previous one\r\n */\r\n public restoreExecutionContext() {\r\n this._executionContextStack.pop();\r\n this._executionContext = this._executionContextStack.length > 0 ? this._executionContextStack[this._executionContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Remove current isntancing context and restore the previous one\r\n */\r\n public restoreInstancingContext() {\r\n this._instancingContextStack.pop();\r\n this._instancingContext = this._instancingContextStack.length > 0 ? this._instancingContextStack[this._instancingContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @param skipWarning Do not store the warning for reporting if true\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeGeometryContextualSources, skipWarning = false) {\r\n if (!this.executionContext) {\r\n if (!skipWarning) {\r\n this.noContextualData.push(source);\r\n }\r\n return null;\r\n }\r\n\r\n const index = this.executionContext.getExecutionIndex();\r\n\r\n switch (source) {\r\n case NodeGeometryContextualSources.Positions:\r\n if (this.executionContext.getOverridePositionsContextualValue) {\r\n return this.executionContext.getOverridePositionsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.positions) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.positions as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Normals:\r\n if (this.executionContext.getOverrideNormalsContextualValue) {\r\n return this.executionContext.getOverrideNormalsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.normals) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.normals as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Colors:\r\n if (!this.geometryContext || !this.geometryContext.colors) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.colors as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.Tangents:\r\n if (!this.geometryContext || !this.geometryContext.tangents) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.tangents as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.UV:\r\n if (this.executionContext.getOverrideUVs1ContextualValue) {\r\n return this.executionContext.getOverrideUVs1ContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.uvs) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV2:\r\n if (!this.geometryContext || !this.geometryContext.uvs2) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs2 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV3:\r\n if (!this.geometryContext || !this.geometryContext.uvs3) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs3 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV4:\r\n if (!this.geometryContext || !this.geometryContext.uvs4) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs4 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV5:\r\n if (!this.geometryContext || !this.geometryContext.uvs5) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs5 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV6:\r\n if (!this.geometryContext || !this.geometryContext.uvs6) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs6 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.VertexID:\r\n return index;\r\n case NodeGeometryContextualSources.FaceID:\r\n return this.executionContext.getExecutionFaceIndex();\r\n case NodeGeometryContextualSources.LoopID:\r\n return this.executionContext.getExecutionLoopIndex();\r\n case NodeGeometryContextualSources.InstanceID:\r\n return this.instancingContext ? this.instancingContext.getInstanceIndex() : 0;\r\n case NodeGeometryContextualSources.GeometryID:\r\n return !this.geometryContext ? 0 : this.geometryContext.uniqueId;\r\n case NodeGeometryContextualSources.CollectionID: {\r\n if (!this.geometryContext || !this.geometryContext.metadata) {\r\n return 0;\r\n }\r\n return this.geometryContext.metadata.collectionId || 0;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt an input value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @param defaultValue defines the default value to use if not connected\r\n * @returns the adapted value\r\n */\r\n adaptInput(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes, defaultValue: any) {\r\n if (!source.isConnected) {\r\n return source.value || defaultValue;\r\n }\r\n\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source._connectedPoint?.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n for (const source of this.noContextualData) {\r\n errorMessage += `Contextual input ${NodeGeometryContextualSources[source]} has no context to pull data from (must be connected to a setXXX block or a instantiateXXX block).\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of NodeGeometry failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _instantiate(clone: VertexData, currentPosition: Vector3, rotation: Vector3, scaling: Vector3, additionalVertexData: VertexData[]) {\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._scalingRotationMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n\r\n /** @internal */\r\n public _instantiateWithMatrix(clone: VertexData, transform: Matrix, additionalVertexData: VertexData[]) {\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n\r\n /** @internal */\r\n public _instantiateWithPositionAndMatrix(clone: VertexData, currentPosition: Vector3, transform: Matrix, additionalVertexData: VertexData[]) {\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n transform.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n}\r\n"]}
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1
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+
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type { Nullable } from \"../../types\";\r\nimport type { VertexData } from \"../mesh.vertexData\";\r\nimport type { NodeGeometryConnectionPoint } from \"./nodeGeometryBlockConnectionPoint\";\r\nimport { NodeGeometryContextualSources } from \"./Enums/nodeGeometryContextualSources\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../Maths/math.vector\";\r\nimport type { INodeGeometryExecutionContext } from \"./Interfaces/nodeGeometryExecutionContext\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { INodeGeometryInstancingContext } from \"./Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeGeometryBuildState {\r\n private _rotationMatrix = new Matrix();\r\n private _scalingMatrix = new Matrix();\r\n private _positionMatrix = new Matrix();\r\n private _scalingRotationMatrix = new Matrix();\r\n private _transformMatrix = new Matrix();\r\n private _tempVector3 = new Vector3();\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeGeometryConnectionPoint[] = [];\r\n /** Gets or sets the list of non contextual inputs having no contextudal data */\r\n public noContextualData: NodeGeometryContextualSources[] = [];\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n /** Gets or sets the vertex data */\r\n public vertexData: Nullable<VertexData> = null;\r\n\r\n private _geometryContext: Nullable<VertexData> = null;\r\n private _executionContext: Nullable<INodeGeometryExecutionContext> = null;\r\n private _instancingContext: Nullable<INodeGeometryInstancingContext> = null;\r\n\r\n private _geometryContextStack: Array<Nullable<VertexData>> = [];\r\n private _executionContextStack: Array<Nullable<INodeGeometryExecutionContext>> = [];\r\n private _instancingContextStack: Array<Nullable<INodeGeometryInstancingContext>> = [];\r\n\r\n /** Gets or sets the geometry context */\r\n public get geometryContext() {\r\n return this._geometryContext;\r\n }\r\n\r\n /** Gets or sets the execution context */\r\n public get executionContext() {\r\n return this._executionContext;\r\n }\r\n\r\n /** Gets or sets the instancing context */\r\n public get instancingContext() {\r\n return this._instancingContext;\r\n }\r\n\r\n /**\r\n * Push the new active geometry context\r\n * @param geometryContext defines the geometry context\r\n */\r\n public pushGeometryContext(geometryContext: VertexData) {\r\n this._geometryContext = geometryContext;\r\n this._geometryContextStack.push(this._geometryContext);\r\n }\r\n\r\n /**\r\n * Push the new active execution context\r\n * @param executionContext defines the execution context\r\n */\r\n public pushExecutionContext(executionContext: INodeGeometryExecutionContext) {\r\n this._executionContext = executionContext;\r\n this._executionContextStack.push(this._executionContext);\r\n }\r\n\r\n /**\r\n * Push the new active instancing context\r\n * @param instancingContext defines the instancing context\r\n */\r\n public pushInstancingContext(instancingContext: INodeGeometryInstancingContext) {\r\n this._instancingContext = instancingContext;\r\n this._instancingContextStack.push(this._instancingContext);\r\n }\r\n\r\n /**\r\n * Remove current geometry context and restore the previous one\r\n */\r\n public restoreGeometryContext() {\r\n this._geometryContextStack.pop();\r\n this._geometryContext = this._geometryContextStack.length > 0 ? this._geometryContextStack[this._geometryContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Remove current execution context and restore the previous one\r\n */\r\n public restoreExecutionContext() {\r\n this._executionContextStack.pop();\r\n this._executionContext = this._executionContextStack.length > 0 ? this._executionContextStack[this._executionContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Remove current isntancing context and restore the previous one\r\n */\r\n public restoreInstancingContext() {\r\n this._instancingContextStack.pop();\r\n this._instancingContext = this._instancingContextStack.length > 0 ? this._instancingContextStack[this._instancingContextStack.length - 1] : null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @param skipWarning Do not store the warning for reporting if true\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeGeometryContextualSources, skipWarning = false) {\r\n if (!this.executionContext) {\r\n if (!skipWarning) {\r\n this.noContextualData.push(source);\r\n }\r\n return null;\r\n }\r\n\r\n const index = this.executionContext.getExecutionIndex();\r\n\r\n switch (source) {\r\n case NodeGeometryContextualSources.Positions:\r\n if (this.executionContext.getOverridePositionsContextualValue) {\r\n return this.executionContext.getOverridePositionsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.positions) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.positions as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Normals:\r\n if (this.executionContext.getOverrideNormalsContextualValue) {\r\n return this.executionContext.getOverrideNormalsContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.normals) {\r\n return Vector3.Zero();\r\n }\r\n return Vector3.FromArray(this.geometryContext.normals as ArrayLike<number>, index * 3);\r\n case NodeGeometryContextualSources.Colors:\r\n if (!this.geometryContext || !this.geometryContext.colors) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.colors as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.Tangents:\r\n if (!this.geometryContext || !this.geometryContext.tangents) {\r\n return Vector4.Zero();\r\n }\r\n return Vector4.FromArray(this.geometryContext.tangents as ArrayLike<number>, index * 4);\r\n case NodeGeometryContextualSources.UV:\r\n if (this.executionContext.getOverrideUVs1ContextualValue) {\r\n return this.executionContext.getOverrideUVs1ContextualValue();\r\n }\r\n if (!this.geometryContext || !this.geometryContext.uvs) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV2:\r\n if (!this.geometryContext || !this.geometryContext.uvs2) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs2 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV3:\r\n if (!this.geometryContext || !this.geometryContext.uvs3) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs3 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV4:\r\n if (!this.geometryContext || !this.geometryContext.uvs4) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs4 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV5:\r\n if (!this.geometryContext || !this.geometryContext.uvs5) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs5 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.UV6:\r\n if (!this.geometryContext || !this.geometryContext.uvs6) {\r\n return Vector2.Zero();\r\n }\r\n return Vector2.FromArray(this.geometryContext.uvs6 as ArrayLike<number>, index * 2);\r\n case NodeGeometryContextualSources.VertexID:\r\n return index;\r\n case NodeGeometryContextualSources.FaceID:\r\n return this.executionContext.getExecutionFaceIndex();\r\n case NodeGeometryContextualSources.LoopID:\r\n return this.executionContext.getExecutionLoopIndex();\r\n case NodeGeometryContextualSources.InstanceID:\r\n return this.instancingContext ? this.instancingContext.getInstanceIndex() : 0;\r\n case NodeGeometryContextualSources.GeometryID:\r\n return !this.geometryContext ? 0 : this.geometryContext.uniqueId;\r\n case NodeGeometryContextualSources.CollectionID: {\r\n if (!this.geometryContext || !this.geometryContext.metadata) {\r\n return 0;\r\n }\r\n return this.geometryContext.metadata.collectionId || 0;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adapt an input value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @param defaultValue defines the default value to use if not connected\r\n * @returns the adapted value\r\n */\r\n adaptInput(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes, defaultValue: any) {\r\n if (!source.isConnected) {\r\n return source.value || defaultValue;\r\n }\r\n\r\n const value = source.getConnectedValue(this);\r\n\r\n if (source._connectedPoint?.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeGeometryBlockConnectionPointTypes.Vector4:\r\n return new Vector4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Emits console errors and exceptions if there is a failing check\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n for (const source of this.noContextualData) {\r\n errorMessage += `Contextual input ${NodeGeometryContextualSources[source]} has no context to pull data from (must be connected to a setXXX block or a instantiateXXX block).\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of NodeGeometry failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _instantiate(clone: VertexData, currentPosition: Vector3, rotation: Vector3, scaling: Vector3, additionalVertexData: VertexData[]) {\r\n // Transform\r\n Matrix.ScalingToRef(scaling.x, scaling.y, scaling.z, this._scalingMatrix);\r\n Matrix.RotationYawPitchRollToRef(rotation.y, rotation.x, rotation.z, this._rotationMatrix);\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n\r\n this._scalingMatrix.multiplyToRef(this._rotationMatrix, this._scalingRotationMatrix);\r\n this._scalingRotationMatrix.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._scalingRotationMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n\r\n /** @internal */\r\n public _instantiateWithMatrix(clone: VertexData, transform: Matrix, additionalVertexData: VertexData[]) {\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, transform, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n\r\n /** @internal */\r\n public _instantiateWithPositionAndMatrix(clone: VertexData, currentPosition: Vector3, transform: Matrix, additionalVertexData: VertexData[]) {\r\n Matrix.TranslationToRef(currentPosition.x, currentPosition.y, currentPosition.z, this._positionMatrix);\r\n transform.multiplyToRef(this._positionMatrix, this._transformMatrix);\r\n\r\n for (let clonePositionIndex = 0; clonePositionIndex < clone.positions!.length; clonePositionIndex += 3) {\r\n this._tempVector3.fromArray(clone.positions!, clonePositionIndex);\r\n Vector3.TransformCoordinatesToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.positions!, clonePositionIndex);\r\n\r\n if (clone.normals) {\r\n this._tempVector3.fromArray(clone.normals, clonePositionIndex);\r\n Vector3.TransformNormalToRef(this._tempVector3, this._transformMatrix, this._tempVector3);\r\n this._tempVector3.toArray(clone.normals, clonePositionIndex);\r\n }\r\n }\r\n\r\n additionalVertexData.push(clone);\r\n }\r\n}\r\n"]}
|
package/Meshes/abstractMesh.js
CHANGED
|
@@ -310,8 +310,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
310
310
|
* @returns material used for the render pass. If no specific material is used for this render pass, undefined is returned (meaning mesh.material is used for this pass)
|
|
311
311
|
*/
|
|
312
312
|
getMaterialForRenderPass(renderPassId) {
|
|
313
|
-
|
|
314
|
-
return (_a = this._internalAbstractMeshDataInfo._materialForRenderPass) === null || _a === void 0 ? void 0 : _a[renderPassId];
|
|
313
|
+
return this._internalAbstractMeshDataInfo._materialForRenderPass?.[renderPassId];
|
|
315
314
|
}
|
|
316
315
|
/**
|
|
317
316
|
* Sets the material to be used to render the mesh in a specific render pass
|
|
@@ -1010,8 +1009,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
1010
1009
|
* @returns the bounding info of the mesh unaffected by instance data.
|
|
1011
1010
|
*/
|
|
1012
1011
|
getRawBoundingInfo() {
|
|
1013
|
-
|
|
1014
|
-
return (_a = this.rawBoundingInfo) !== null && _a !== void 0 ? _a : this.getBoundingInfo();
|
|
1012
|
+
return this.rawBoundingInfo ?? this.getBoundingInfo();
|
|
1015
1013
|
}
|
|
1016
1014
|
/**
|
|
1017
1015
|
* Overwrite the current bounding info
|
|
@@ -1218,7 +1216,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
1218
1216
|
* @returns a FloatArray of the vertex data
|
|
1219
1217
|
*/
|
|
1220
1218
|
_getData(applySkeleton = false, applyMorph = false, data, kind = VertexBuffer.PositionKind) {
|
|
1221
|
-
data = data
|
|
1219
|
+
data = data ?? this.getVerticesData(kind).slice();
|
|
1222
1220
|
if (data && applyMorph && this.morphTargetManager) {
|
|
1223
1221
|
let faceIndexCount = 0;
|
|
1224
1222
|
let positionIndex = 0;
|
|
@@ -1330,7 +1328,6 @@ export class AbstractMesh extends TransformNode {
|
|
|
1330
1328
|
* @internal
|
|
1331
1329
|
*/
|
|
1332
1330
|
_getPositionData(applySkeleton, applyMorph) {
|
|
1333
|
-
var _a;
|
|
1334
1331
|
let data = this.getVerticesData(VertexBuffer.PositionKind);
|
|
1335
1332
|
if (this._internalAbstractMeshDataInfo._positions) {
|
|
1336
1333
|
this._internalAbstractMeshDataInfo._positions = null;
|
|
@@ -1342,7 +1339,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
1342
1339
|
const pos = this._positions;
|
|
1343
1340
|
this._internalAbstractMeshDataInfo._positions = new Array(pos.length);
|
|
1344
1341
|
for (let i = 0; i < pos.length; i++) {
|
|
1345
|
-
this._internalAbstractMeshDataInfo._positions[i] =
|
|
1342
|
+
this._internalAbstractMeshDataInfo._positions[i] = pos[i]?.clone() || new Vector3();
|
|
1346
1343
|
}
|
|
1347
1344
|
}
|
|
1348
1345
|
return this.getPositionData(applySkeleton, applyMorph, data);
|
|
@@ -1472,7 +1469,6 @@ export class AbstractMesh extends TransformNode {
|
|
|
1472
1469
|
* @internal
|
|
1473
1470
|
*/
|
|
1474
1471
|
_collideForSubMesh(subMesh, transformMatrix, collider) {
|
|
1475
|
-
var _a;
|
|
1476
1472
|
this._generatePointsArray();
|
|
1477
1473
|
if (!this._positions) {
|
|
1478
1474
|
return this;
|
|
@@ -1489,7 +1485,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
1489
1485
|
}
|
|
1490
1486
|
}
|
|
1491
1487
|
// Collide
|
|
1492
|
-
collider._collide(subMesh._trianglePlanes, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart, !!subMesh.getMaterial(), this, this._shouldConvertRHS(),
|
|
1488
|
+
collider._collide(subMesh._trianglePlanes, subMesh._lastColliderWorldVertices, this.getIndices(), subMesh.indexStart, subMesh.indexStart + subMesh.indexCount, subMesh.verticesStart, !!subMesh.getMaterial(), this, this._shouldConvertRHS(), subMesh.getMaterial()?.fillMode === 7);
|
|
1493
1489
|
return this;
|
|
1494
1490
|
}
|
|
1495
1491
|
/**
|
|
@@ -1616,7 +1612,7 @@ export class AbstractMesh extends TransformNode {
|
|
|
1616
1612
|
}
|
|
1617
1613
|
if (intersectInfo) {
|
|
1618
1614
|
// Get picked point
|
|
1619
|
-
const world = worldToUse
|
|
1615
|
+
const world = worldToUse ?? this.getWorldMatrix();
|
|
1620
1616
|
const worldOrigin = TmpVectors.Vector3[0];
|
|
1621
1617
|
const direction = TmpVectors.Vector3[1];
|
|
1622
1618
|
Vector3.TransformCoordinatesToRef(ray.origin, world, worldOrigin);
|