@babylonjs/core 6.41.0 → 6.41.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/Animations/animatable.js +1 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +4 -6
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/animationGroup.js +3 -3
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/runtimeAnimation.js +1 -1
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Audio/audioEngine.js +3 -5
  10. package/Audio/audioEngine.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +1 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/sound.js +48 -74
  14. package/Audio/sound.js.map +1 -1
  15. package/Audio/soundTrack.js +6 -12
  16. package/Audio/soundTrack.js.map +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
  22. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/followBehavior.js +1 -2
  24. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  26. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  27. package/Bones/bone.js +4 -6
  28. package/Bones/bone.js.map +1 -1
  29. package/Bones/skeleton.js +2 -3
  30. package/Bones/skeleton.js.map +1 -1
  31. package/Buffers/buffer.align.js +5 -8
  32. package/Buffers/buffer.align.js.map +1 -1
  33. package/Buffers/buffer.js +6 -8
  34. package/Buffers/buffer.js.map +1 -1
  35. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
  36. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  37. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
  38. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  40. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  42. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  43. package/Cameras/arcRotateCamera.js +1 -2
  44. package/Cameras/arcRotateCamera.js.map +1 -1
  45. package/Cameras/camera.d.ts +5 -0
  46. package/Cameras/camera.js +18 -11
  47. package/Cameras/camera.js.map +1 -1
  48. package/Collisions/pickingInfo.js +1 -1
  49. package/Collisions/pickingInfo.js.map +1 -1
  50. package/Compute/computeEffect.js +5 -8
  51. package/Compute/computeEffect.js.map +1 -1
  52. package/Compute/computeShader.js +12 -9
  53. package/Compute/computeShader.js.map +1 -1
  54. package/Culling/Octrees/octreeSceneComponent.js +1 -2
  55. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  56. package/Culling/boundingBox.js +2 -3
  57. package/Culling/boundingBox.js.map +1 -1
  58. package/Culling/ray.d.ts +6 -1
  59. package/Culling/ray.js +9 -4
  60. package/Culling/ray.js.map +1 -1
  61. package/Debug/debugLayer.js +4 -1
  62. package/Debug/debugLayer.js.map +1 -1
  63. package/Debug/directionalLightFrustumViewer.js +7 -9
  64. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  65. package/Debug/physicsViewer.js +5 -7
  66. package/Debug/physicsViewer.js.map +1 -1
  67. package/Debug/rayHelper.js +1 -2
  68. package/Debug/rayHelper.js.map +1 -1
  69. package/Debug/skeletonViewer.js +26 -31
  70. package/Debug/skeletonViewer.js.map +1 -1
  71. package/Decorators/nodeDecorator.js +1 -1
  72. package/Decorators/nodeDecorator.js.map +1 -1
  73. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
  74. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  75. package/DeviceInput/eventFactory.js +1 -1
  76. package/DeviceInput/eventFactory.js.map +1 -1
  77. package/DeviceInput/internalDeviceSourceManager.js +1 -2
  78. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  79. package/DeviceInput/webDeviceInputSystem.js +9 -12
  80. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  81. package/Engines/Extensions/engine.cubeTexture.js +6 -1
  82. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +3 -4
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.rawTexture.js +4 -4
  86. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/Extensions/engine.readTexture.js +2 -3
  88. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  89. package/Engines/Extensions/engine.renderTarget.js +9 -5
  90. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  91. package/Engines/Extensions/engine.renderTargetCube.js +9 -1
  92. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  93. package/Engines/Extensions/engine.views.js +1 -2
  94. package/Engines/Extensions/engine.views.js.map +1 -1
  95. package/Engines/Processors/shaderCodeNode.js +6 -7
  96. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  97. package/Engines/Processors/shaderProcessor.js +6 -11
  98. package/Engines/Processors/shaderProcessor.js.map +1 -1
  99. package/Engines/WebGL/webGLHardwareTexture.js +1 -2
  100. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  101. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
  102. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  103. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
  104. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  105. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
  106. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  107. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
  108. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  109. package/Engines/WebGPU/Extensions/engine.query.js +2 -4
  110. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  111. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  112. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  113. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
  114. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  115. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
  116. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  117. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
  118. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  119. package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
  120. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  121. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
  122. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  123. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  124. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
  126. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  127. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
  128. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  129. package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
  130. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  131. package/Engines/WebGPU/webgpuClearQuad.js +2 -3
  132. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  133. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
  134. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  135. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  136. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  137. package/Engines/WebGPU/webgpuDrawContext.js +1 -2
  138. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  139. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
  140. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  141. package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
  142. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  143. package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
  144. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  145. package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
  146. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  147. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  148. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  149. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
  150. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  151. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  152. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  153. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
  154. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  155. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
  156. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  157. package/Engines/WebGPU/webgpuTextureManager.js +40 -43
  158. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  159. package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
  160. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  161. package/Engines/WebGPU/webgpuTintWASM.js +4 -1
  162. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  163. package/Engines/engine.js +4 -7
  164. package/Engines/engine.js.map +1 -1
  165. package/Engines/nativeEngine.js +16 -22
  166. package/Engines/nativeEngine.js.map +1 -1
  167. package/Engines/nullEngine.js +9 -1
  168. package/Engines/nullEngine.js.map +1 -1
  169. package/Engines/renderTargetWrapper.js +11 -16
  170. package/Engines/renderTargetWrapper.js.map +1 -1
  171. package/Engines/thinEngine.js +32 -44
  172. package/Engines/thinEngine.js.map +1 -1
  173. package/Engines/webgpuEngine.js +77 -95
  174. package/Engines/webgpuEngine.js.map +1 -1
  175. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
  176. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  177. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
  178. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/flowGraph.js +1 -2
  186. package/FlowGraph/flowGraph.js.map +1 -1
  187. package/FlowGraph/flowGraphBlock.js +2 -4
  188. package/FlowGraph/flowGraphBlock.js.map +1 -1
  189. package/FlowGraph/flowGraphContext.js +1 -2
  190. package/FlowGraph/flowGraphContext.js.map +1 -1
  191. package/FlowGraph/flowGraphCoordinator.js +4 -7
  192. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  193. package/FlowGraph/flowGraphSignalConnection.js +1 -2
  194. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  195. package/FlowGraph/serialization.js +2 -3
  196. package/FlowGraph/serialization.js.map +1 -1
  197. package/Gamepads/gamepadManager.js +1 -1
  198. package/Gamepads/gamepadManager.js.map +1 -1
  199. package/Gizmos/axisDragGizmo.js +2 -4
  200. package/Gizmos/axisDragGizmo.js.map +1 -1
  201. package/Gizmos/axisScaleGizmo.js +5 -8
  202. package/Gizmos/axisScaleGizmo.js.map +1 -1
  203. package/Gizmos/boundingBoxGizmo.js +1 -1
  204. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  205. package/Gizmos/cameraGizmo.js +2 -3
  206. package/Gizmos/cameraGizmo.js.map +1 -1
  207. package/Gizmos/gizmo.js +4 -7
  208. package/Gizmos/gizmo.js.map +1 -1
  209. package/Gizmos/gizmoManager.js +3 -4
  210. package/Gizmos/gizmoManager.js.map +1 -1
  211. package/Gizmos/planeDragGizmo.js +2 -4
  212. package/Gizmos/planeDragGizmo.js.map +1 -1
  213. package/Gizmos/planeRotationGizmo.js +2 -4
  214. package/Gizmos/planeRotationGizmo.js.map +1 -1
  215. package/Helpers/environmentHelper.js +8 -2
  216. package/Helpers/environmentHelper.js.map +1 -1
  217. package/Helpers/videoDome.js +1 -2
  218. package/Helpers/videoDome.js.map +1 -1
  219. package/Inputs/scene.inputManager.js +8 -10
  220. package/Inputs/scene.inputManager.js.map +1 -1
  221. package/Layers/effectLayer.js +16 -10
  222. package/Layers/effectLayer.js.map +1 -1
  223. package/Layers/glowLayer.js +16 -6
  224. package/Layers/glowLayer.js.map +1 -1
  225. package/Layers/highlightLayer.js +12 -3
  226. package/Layers/highlightLayer.js.map +1 -1
  227. package/Layers/layer.js +1 -2
  228. package/Layers/layer.js.map +1 -1
  229. package/LensFlares/lensFlareSystem.js +1 -2
  230. package/LensFlares/lensFlareSystem.js.map +1 -1
  231. package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
  232. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  233. package/Lights/Shadows/shadowGenerator.js +18 -21
  234. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  235. package/Lights/light.js +2 -4
  236. package/Lights/light.js.map +1 -1
  237. package/Lights/shadowLight.js +1 -1
  238. package/Lights/shadowLight.js.map +1 -1
  239. package/Loading/Plugins/babylonFileLoader.js +1 -2
  240. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  241. package/Loading/sceneLoader.js +1 -1
  242. package/Loading/sceneLoader.js.map +1 -1
  243. package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
  244. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  245. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
  246. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  247. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
  248. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  250. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
  252. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
  254. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
  256. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
  258. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
  260. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
  262. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
  264. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
  266. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  268. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
  270. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
  272. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  274. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  276. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
  278. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  280. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  282. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
  284. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  286. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/cloudBlock.js +2 -3
  288. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
  290. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/customBlock.js +4 -6
  292. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
  294. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/nodeMaterial.js +16 -11
  300. package/Materials/Node/nodeMaterial.js.map +1 -1
  301. package/Materials/Node/nodeMaterialBlock.js +3 -4
  302. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  303. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  304. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  305. package/Materials/PBR/pbrBaseMaterial.js +25 -28
  306. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  307. package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
  308. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  309. package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
  310. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  311. package/Materials/PBR/pbrSheenConfiguration.js +4 -7
  312. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  313. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  314. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  315. package/Materials/Textures/Packer/packer.js +13 -14
  316. package/Materials/Textures/Packer/packer.js.map +1 -1
  317. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
  318. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  319. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
  320. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  321. package/Materials/Textures/baseTexture.js +2 -4
  322. package/Materials/Textures/baseTexture.js.map +1 -1
  323. package/Materials/Textures/cubeTexture.js +7 -13
  324. package/Materials/Textures/cubeTexture.js.map +1 -1
  325. package/Materials/Textures/dynamicTexture.js +1 -2
  326. package/Materials/Textures/dynamicTexture.js.map +1 -1
  327. package/Materials/Textures/hdrCubeTexture.js +2 -4
  328. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  329. package/Materials/Textures/htmlElementTexture.js +5 -3
  330. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  331. package/Materials/Textures/internalTexture.js +3 -5
  332. package/Materials/Textures/internalTexture.js.map +1 -1
  333. package/Materials/Textures/mirrorTexture.js +3 -6
  334. package/Materials/Textures/mirrorTexture.js.map +1 -1
  335. package/Materials/Textures/multiRenderTarget.js +5 -8
  336. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  337. package/Materials/Textures/rawTexture.js +1 -1
  338. package/Materials/Textures/rawTexture.js.map +1 -1
  339. package/Materials/Textures/renderTargetTexture.js +22 -34
  340. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  341. package/Materials/Textures/texture.js +16 -21
  342. package/Materials/Textures/texture.js.map +1 -1
  343. package/Materials/Textures/thinRenderTargetTexture.js +2 -4
  344. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  345. package/Materials/Textures/thinTexture.js +1 -1
  346. package/Materials/Textures/thinTexture.js.map +1 -1
  347. package/Materials/Textures/videoTexture.js +12 -10
  348. package/Materials/Textures/videoTexture.js.map +1 -1
  349. package/Materials/clipPlaneMaterialHelper.js +18 -21
  350. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  351. package/Materials/drawWrapper.js +2 -4
  352. package/Materials/drawWrapper.js.map +1 -1
  353. package/Materials/effect.d.ts +4 -0
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Info about the .basis files\r\n */\r\nclass BasisFileInfo {\r\n /**\r\n * If the file has alpha\r\n */\r\n public hasAlpha: boolean;\r\n /**\r\n * Info about each image of the basis file\r\n */\r\n public images: Array<{ levels: Array<{ width: number; height: number; transcodedPixels: ArrayBufferView }> }>;\r\n}\r\n\r\n/**\r\n * Result of transcoding a basis file\r\n */\r\nclass TranscodeResult {\r\n /**\r\n * Info about the .basis file\r\n */\r\n public fileInfo: BasisFileInfo;\r\n /**\r\n * Format to use when loading the file\r\n */\r\n public format: number;\r\n}\r\n\r\n/**\r\n * Configuration options for the Basis transcoder\r\n */\r\nexport class BasisTranscodeConfiguration {\r\n /**\r\n * Supported compression formats used to determine the supported output format of the transcoder\r\n */\r\n supportedCompressionFormats?: {\r\n /**\r\n * etc1 compression format\r\n */\r\n etc1?: boolean;\r\n /**\r\n * s3tc compression format\r\n */\r\n s3tc?: boolean;\r\n /**\r\n * pvrtc compression format\r\n */\r\n pvrtc?: boolean;\r\n /**\r\n * etc2 compression format\r\n */\r\n etc2?: boolean;\r\n /**\r\n * astc compression format\r\n */\r\n astc?: boolean;\r\n /**\r\n * bc7 compression format\r\n */\r\n bc7?: boolean;\r\n };\r\n /**\r\n * If mipmap levels should be loaded for transcoded images (Default: true)\r\n */\r\n loadMipmapLevels?: boolean;\r\n /**\r\n * Index of a single image to load (Default: all images)\r\n */\r\n loadSingleImage?: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n * Enum of basis transcoder formats\r\n */\r\nenum BASIS_FORMATS {\r\n cTFETC1 = 0,\r\n cTFETC2 = 1,\r\n cTFBC1 = 2,\r\n cTFBC3 = 3,\r\n cTFBC4 = 4,\r\n cTFBC5 = 5,\r\n cTFBC7 = 6,\r\n cTFPVRTC1_4_RGB = 8,\r\n cTFPVRTC1_4_RGBA = 9,\r\n cTFASTC_4x4 = 10,\r\n cTFATC_RGB = 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA = 12,\r\n cTFRGBA32 = 13,\r\n cTFRGB565 = 14,\r\n cTFBGR565 = 15,\r\n cTFRGBA4444 = 16,\r\n cTFFXT1_RGB = 17,\r\n cTFPVRTC2_4_RGB = 18,\r\n cTFPVRTC2_4_RGBA = 19,\r\n cTFETC2_EAC_R11 = 20,\r\n cTFETC2_EAC_RG11 = 21,\r\n}\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisToolsOptions = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.js`,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.wasm`,\r\n};\r\n\r\n/**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @param engine\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\r\nexport const GetInternalFormatFromBasisFormat = (basisFormat: number, engine: Engine) => {\r\n let format;\r\n switch (basisFormat) {\r\n case BASIS_FORMATS.cTFETC1:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL;\r\n break;\r\n case BASIS_FORMATS.cTFBC1:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n break;\r\n case BASIS_FORMATS.cTFBC4:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n break;\r\n case BASIS_FORMATS.cTFASTC_4x4:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n break;\r\n case BASIS_FORMATS.cTFETC2:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n break;\r\n case BASIS_FORMATS.cTFBC7:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n break;\r\n }\r\n\r\n if (format === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"The chosen Basis transcoder format is not currently supported\";\r\n }\r\n\r\n return format;\r\n};\r\n\r\nlet _WorkerPromise: Nullable<Promise<Worker>> = null;\r\nlet _Worker: Nullable<Worker> = null;\r\nlet _actionId = 0;\r\nconst _IgnoreSupportedFormats = false;\r\nconst _CreateWorkerAsync = () => {\r\n if (!_WorkerPromise) {\r\n _WorkerPromise = new Promise((res, reject) => {\r\n if (_Worker) {\r\n res(_Worker);\r\n } else {\r\n Tools.LoadFileAsync(Tools.GetBabylonScriptURL(BasisToolsOptions.WasmModuleURL))\r\n .then((wasmBinary) => {\r\n if (typeof URL !== \"function\") {\r\n return reject(\"Basis transcoder requires an environment with a URL constructor\");\r\n }\r\n const workerBlobUrl = URL.createObjectURL(new Blob([`(${workerFunc})()`], { type: \"application/javascript\" }));\r\n _Worker = new Worker(workerBlobUrl);\r\n\r\n const initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n _Worker!.removeEventListener(\"message\", initHandler);\r\n res(_Worker!);\r\n } else if (msg.data.action === \"error\") {\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n _Worker.addEventListener(\"message\", initHandler);\r\n _Worker.postMessage({ action: \"init\", url: Tools.GetBabylonScriptURL(BasisToolsOptions.JSModuleURL), wasmBinary: wasmBinary });\r\n })\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n return _WorkerPromise;\r\n};\r\n\r\n/**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\nexport const TranscodeAsync = (data: ArrayBuffer | ArrayBufferView, config: BasisTranscodeConfiguration): Promise<TranscodeResult> => {\r\n const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;\r\n\r\n return new Promise((res, rej) => {\r\n _CreateWorkerAsync().then(\r\n () => {\r\n const actionId = _actionId++;\r\n const messageHandler = (msg: any) => {\r\n if (msg.data.action === \"transcode\" && msg.data.id === actionId) {\r\n _Worker!.removeEventListener(\"message\", messageHandler);\r\n if (!msg.data.success) {\r\n rej(\"Transcode is not supported on this device\");\r\n } else {\r\n res(msg.data);\r\n }\r\n }\r\n };\r\n _Worker!.addEventListener(\"message\", messageHandler);\r\n\r\n const dataViewCopy = new Uint8Array(dataView.byteLength);\r\n dataViewCopy.set(new Uint8Array(dataView.buffer, dataView.byteOffset, dataView.byteLength));\r\n _Worker!.postMessage({ action: \"transcode\", id: actionId, imageData: dataViewCopy, config: config, ignoreSupportedFormats: _IgnoreSupportedFormats }, [\r\n dataViewCopy.buffer,\r\n ]);\r\n },\r\n (error) => {\r\n rej(error);\r\n }\r\n );\r\n });\r\n};\r\n\r\n/**\r\n * Binds a texture according to its underlying target.\r\n * @param texture texture to bind\r\n * @param engine the engine to bind the texture in\r\n */\r\nconst BindTexture = (texture: InternalTexture, engine: Engine): void => {\r\n let target: GLenum = engine._gl?.TEXTURE_2D;\r\n if (texture.isCube) {\r\n target = engine._gl?.TEXTURE_CUBE_MAP;\r\n }\r\n\r\n engine._bindTextureDirectly(target, texture, true);\r\n};\r\n\r\n/**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\nexport const LoadTextureFromTranscodeResult = (texture: InternalTexture, transcodeResult: TranscodeResult) => {\r\n const engine = texture.getEngine() as Engine;\r\n for (let i = 0; i < transcodeResult.fileInfo.images.length; i++) {\r\n const rootImage = transcodeResult.fileInfo.images[i].levels[0];\r\n texture._invertVScale = texture.invertY;\r\n if (transcodeResult.format === -1 || transcodeResult.format === BASIS_FORMATS.cTFRGB565) {\r\n // No compatable compressed format found, fallback to RGB\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\r\n texture.format = Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(rootImage.width) % 1 !== 0 || Scalar.Log2(rootImage.height) % 1 !== 0)) {\r\n // Create non power of two texture\r\n const source = new InternalTexture(engine, InternalTextureSource.Temp);\r\n\r\n texture._invertVScale = texture.invertY;\r\n source.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\r\n source.format = Constants.TEXTUREFORMAT_RGB;\r\n // Fallback requires aligned width/height\r\n source.width = (rootImage.width + 3) & ~3;\r\n source.height = (rootImage.height + 3) & ~3;\r\n BindTexture(source, engine);\r\n engine._uploadDataToTextureDirectly(source, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\r\n\r\n // Resize to power of two\r\n engine._rescaleTexture(source, texture, engine.scenes[0], engine._getInternalFormat(Constants.TEXTUREFORMAT_RGB), () => {\r\n engine._releaseTexture(source);\r\n BindTexture(texture, engine);\r\n });\r\n } else {\r\n // Fallback is already inverted\r\n texture._invertVScale = !texture.invertY;\r\n\r\n // Upload directly\r\n texture.width = (rootImage.width + 3) & ~3;\r\n texture.height = (rootImage.height + 3) & ~3;\r\n texture.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n BindTexture(texture, engine);\r\n engine._uploadDataToTextureDirectly(texture, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\r\n }\r\n } else {\r\n texture.width = rootImage.width;\r\n texture.height = rootImage.height;\r\n texture.generateMipMaps = transcodeResult.fileInfo.images[i].levels.length > 1;\r\n\r\n const format = BasisTools.GetInternalFormatFromBasisFormat(transcodeResult.format!, engine);\r\n texture.format = format;\r\n\r\n BindTexture(texture, engine);\r\n\r\n // Upload all mip levels in the file\r\n transcodeResult.fileInfo.images[i].levels.forEach((level: any, index: number) => {\r\n engine._uploadCompressedDataToTextureDirectly(texture, format, level.width, level.height, level.transcodedPixels, i, index);\r\n });\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(texture.width) % 1 !== 0 || Scalar.Log2(texture.height) % 1 !== 0)) {\r\n Tools.Warn(\r\n \"Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1.\"\r\n );\r\n texture._cachedWrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Texture.CLAMP_ADDRESSMODE;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisTools = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: BasisToolsOptions.JSModuleURL,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: BasisToolsOptions.WasmModuleURL,\r\n\r\n /**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n GetInternalFormatFromBasisFormat,\r\n\r\n /**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\n TranscodeAsync,\r\n\r\n /**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\n LoadTextureFromTranscodeResult,\r\n};\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare let BASIS: any;\r\nfunction workerFunc(): void {\r\n const _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFETC2: 1,\r\n cTFBC1: 2,\r\n cTFBC3: 3,\r\n cTFBC4: 4,\r\n cTFBC5: 5,\r\n cTFBC7: 6,\r\n cTFPVRTC1_4_RGB: 8,\r\n cTFPVRTC1_4_RGBA: 9,\r\n cTFASTC_4x4: 10,\r\n cTFATC_RGB: 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA: 12,\r\n cTFRGBA32: 13,\r\n cTFRGB565: 14,\r\n cTFBGR565: 15,\r\n cTFRGBA4444: 16,\r\n cTFFXT1_RGB: 17,\r\n cTFPVRTC2_4_RGB: 18,\r\n cTFPVRTC2_4_RGBA: 19,\r\n cTFETC2_EAC_R11: 20,\r\n cTFETC2_EAC_RG11: 21,\r\n };\r\n let transcoderModulePromise: Nullable<PromiseLike<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (!transcoderModulePromise) {\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n transcoderModulePromise = BASIS({\r\n // Override wasm binary\r\n wasmBinary: event.data.wasmBinary,\r\n });\r\n }\r\n if (transcoderModulePromise !== null) {\r\n transcoderModulePromise.then((m) => {\r\n BASIS = m;\r\n m.initializeBasis();\r\n postMessage({ action: \"init\" });\r\n });\r\n }\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n const config: BasisTranscodeConfiguration = event.data.config;\r\n const imgData = event.data.imageData;\r\n const loadedFile = new BASIS.BasisFile(imgData);\r\n const fileInfo = GetFileInfo(loadedFile);\r\n let format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n let needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n let success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n const buffers: Array<any> = [];\r\n for (let imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n const image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n let mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (let levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n const levelInfo = image.levels[levelIndex];\r\n\r\n const pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format!, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n let format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.astc) {\r\n format = _BASIS_FORMAT.cTFASTC_4x4;\r\n } else if (config.supportedCompressionFormats.bc7) {\r\n format = _BASIS_FORMAT.cTFBC7;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFPVRTC1_4_RGBA : _BASIS_FORMAT.cTFPVRTC1_4_RGB;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n } else if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else {\r\n format = _BASIS_FORMAT.cTFRGB565;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n const hasAlpha = basisFile.getHasAlpha();\r\n const imageCount = basisFile.getNumImages();\r\n const images = [];\r\n for (let i = 0; i < imageCount; i++) {\r\n const imageInfo = {\r\n levels: [] as Array<any>,\r\n };\r\n const levelCount = basisFile.getNumLevels(i);\r\n for (let level = 0; level < levelCount; level++) {\r\n const levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level),\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n const info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n const dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n let dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n const alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n const alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @returns the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n const c = new Uint16Array(4);\r\n const dst = new Uint16Array(width * height);\r\n\r\n const blockWidth = width / 4;\r\n const blockHeight = height / 4;\r\n for (let blockY = 0; blockY < blockHeight; blockY++) {\r\n for (let blockX = 0; blockX < blockWidth; blockX++) {\r\n const i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] =\r\n ((2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3) |\r\n (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] =\r\n ((2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3) |\r\n (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (let row = 0; row < 4; row++) {\r\n const m = src[i + 4 + row];\r\n let dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI++] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n\r\nObject.defineProperty(BasisTools, \"JSModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.JSModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.JSModuleURL = value;\r\n },\r\n});\r\n\r\nObject.defineProperty(BasisTools, \"WasmModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.WasmModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.WasmModuleURL = value;\r\n },\r\n});\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Info about the .basis files\r\n */\r\nclass BasisFileInfo {\r\n /**\r\n * If the file has alpha\r\n */\r\n public hasAlpha: boolean;\r\n /**\r\n * Info about each image of the basis file\r\n */\r\n public images: Array<{ levels: Array<{ width: number; height: number; transcodedPixels: ArrayBufferView }> }>;\r\n}\r\n\r\n/**\r\n * Result of transcoding a basis file\r\n */\r\nclass TranscodeResult {\r\n /**\r\n * Info about the .basis file\r\n */\r\n public fileInfo: BasisFileInfo;\r\n /**\r\n * Format to use when loading the file\r\n */\r\n public format: number;\r\n}\r\n\r\n/**\r\n * Configuration options for the Basis transcoder\r\n */\r\nexport class BasisTranscodeConfiguration {\r\n /**\r\n * Supported compression formats used to determine the supported output format of the transcoder\r\n */\r\n supportedCompressionFormats?: {\r\n /**\r\n * etc1 compression format\r\n */\r\n etc1?: boolean;\r\n /**\r\n * s3tc compression format\r\n */\r\n s3tc?: boolean;\r\n /**\r\n * pvrtc compression format\r\n */\r\n pvrtc?: boolean;\r\n /**\r\n * etc2 compression format\r\n */\r\n etc2?: boolean;\r\n /**\r\n * astc compression format\r\n */\r\n astc?: boolean;\r\n /**\r\n * bc7 compression format\r\n */\r\n bc7?: boolean;\r\n };\r\n /**\r\n * If mipmap levels should be loaded for transcoded images (Default: true)\r\n */\r\n loadMipmapLevels?: boolean;\r\n /**\r\n * Index of a single image to load (Default: all images)\r\n */\r\n loadSingleImage?: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n * Enum of basis transcoder formats\r\n */\r\nenum BASIS_FORMATS {\r\n cTFETC1 = 0,\r\n cTFETC2 = 1,\r\n cTFBC1 = 2,\r\n cTFBC3 = 3,\r\n cTFBC4 = 4,\r\n cTFBC5 = 5,\r\n cTFBC7 = 6,\r\n cTFPVRTC1_4_RGB = 8,\r\n cTFPVRTC1_4_RGBA = 9,\r\n cTFASTC_4x4 = 10,\r\n cTFATC_RGB = 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA = 12,\r\n cTFRGBA32 = 13,\r\n cTFRGB565 = 14,\r\n cTFBGR565 = 15,\r\n cTFRGBA4444 = 16,\r\n cTFFXT1_RGB = 17,\r\n cTFPVRTC2_4_RGB = 18,\r\n cTFPVRTC2_4_RGBA = 19,\r\n cTFETC2_EAC_R11 = 20,\r\n cTFETC2_EAC_RG11 = 21,\r\n}\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisToolsOptions = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.js`,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: `${Tools._DefaultCdnUrl}/basisTranscoder/1/basis_transcoder.wasm`,\r\n};\r\n\r\n/**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @param engine\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n// eslint-disable-next-line @typescript-eslint/no-unused-vars\r\nexport const GetInternalFormatFromBasisFormat = (basisFormat: number, engine: Engine) => {\r\n let format;\r\n switch (basisFormat) {\r\n case BASIS_FORMATS.cTFETC1:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL;\r\n break;\r\n case BASIS_FORMATS.cTFBC1:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n break;\r\n case BASIS_FORMATS.cTFBC4:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n break;\r\n case BASIS_FORMATS.cTFASTC_4x4:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n break;\r\n case BASIS_FORMATS.cTFETC2:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n break;\r\n case BASIS_FORMATS.cTFBC7:\r\n format = Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n break;\r\n }\r\n\r\n if (format === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"The chosen Basis transcoder format is not currently supported\";\r\n }\r\n\r\n return format;\r\n};\r\n\r\nlet _WorkerPromise: Nullable<Promise<Worker>> = null;\r\nlet _Worker: Nullable<Worker> = null;\r\nlet _actionId = 0;\r\nconst _IgnoreSupportedFormats = false;\r\nconst _CreateWorkerAsync = () => {\r\n if (!_WorkerPromise) {\r\n _WorkerPromise = new Promise((res, reject) => {\r\n if (_Worker) {\r\n res(_Worker);\r\n } else {\r\n Tools.LoadFileAsync(Tools.GetBabylonScriptURL(BasisToolsOptions.WasmModuleURL))\r\n .then((wasmBinary) => {\r\n if (typeof URL !== \"function\") {\r\n return reject(\"Basis transcoder requires an environment with a URL constructor\");\r\n }\r\n const workerBlobUrl = URL.createObjectURL(new Blob([`(${workerFunc})()`], { type: \"application/javascript\" }));\r\n _Worker = new Worker(workerBlobUrl);\r\n\r\n const initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n _Worker!.removeEventListener(\"message\", initHandler);\r\n res(_Worker!);\r\n } else if (msg.data.action === \"error\") {\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n _Worker.addEventListener(\"message\", initHandler);\r\n _Worker.postMessage({ action: \"init\", url: Tools.GetBabylonScriptURL(BasisToolsOptions.JSModuleURL), wasmBinary: wasmBinary });\r\n })\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n return _WorkerPromise;\r\n};\r\n\r\n/**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\nexport const TranscodeAsync = (data: ArrayBuffer | ArrayBufferView, config: BasisTranscodeConfiguration): Promise<TranscodeResult> => {\r\n const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;\r\n\r\n return new Promise((res, rej) => {\r\n _CreateWorkerAsync().then(\r\n () => {\r\n const actionId = _actionId++;\r\n const messageHandler = (msg: any) => {\r\n if (msg.data.action === \"transcode\" && msg.data.id === actionId) {\r\n _Worker!.removeEventListener(\"message\", messageHandler);\r\n if (!msg.data.success) {\r\n rej(\"Transcode is not supported on this device\");\r\n } else {\r\n res(msg.data);\r\n }\r\n }\r\n };\r\n _Worker!.addEventListener(\"message\", messageHandler);\r\n\r\n const dataViewCopy = new Uint8Array(dataView.byteLength);\r\n dataViewCopy.set(new Uint8Array(dataView.buffer, dataView.byteOffset, dataView.byteLength));\r\n _Worker!.postMessage({ action: \"transcode\", id: actionId, imageData: dataViewCopy, config: config, ignoreSupportedFormats: _IgnoreSupportedFormats }, [\r\n dataViewCopy.buffer,\r\n ]);\r\n },\r\n (error) => {\r\n rej(error);\r\n }\r\n );\r\n });\r\n};\r\n\r\n/**\r\n * Binds a texture according to its underlying target.\r\n * @param texture texture to bind\r\n * @param engine the engine to bind the texture in\r\n */\r\nconst BindTexture = (texture: InternalTexture, engine: Engine): void => {\r\n let target: GLenum = engine._gl?.TEXTURE_2D;\r\n if (texture.isCube) {\r\n target = engine._gl?.TEXTURE_CUBE_MAP;\r\n }\r\n\r\n engine._bindTextureDirectly(target, texture, true);\r\n};\r\n\r\n/**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\nexport const LoadTextureFromTranscodeResult = (texture: InternalTexture, transcodeResult: TranscodeResult) => {\r\n const engine = texture.getEngine() as Engine;\r\n for (let i = 0; i < transcodeResult.fileInfo.images.length; i++) {\r\n const rootImage = transcodeResult.fileInfo.images[i].levels[0];\r\n texture._invertVScale = texture.invertY;\r\n if (transcodeResult.format === -1 || transcodeResult.format === BASIS_FORMATS.cTFRGB565) {\r\n // No compatable compressed format found, fallback to RGB\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\r\n texture.format = Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(rootImage.width) % 1 !== 0 || Scalar.Log2(rootImage.height) % 1 !== 0)) {\r\n // Create non power of two texture\r\n const source = new InternalTexture(engine, InternalTextureSource.Temp);\r\n\r\n texture._invertVScale = texture.invertY;\r\n source.type = Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;\r\n source.format = Constants.TEXTUREFORMAT_RGB;\r\n // Fallback requires aligned width/height\r\n source.width = (rootImage.width + 3) & ~3;\r\n source.height = (rootImage.height + 3) & ~3;\r\n BindTexture(source, engine);\r\n engine._uploadDataToTextureDirectly(source, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\r\n\r\n // Resize to power of two\r\n engine._rescaleTexture(source, texture, engine.scenes[0], engine._getInternalFormat(Constants.TEXTUREFORMAT_RGB), () => {\r\n engine._releaseTexture(source);\r\n BindTexture(texture, engine);\r\n });\r\n } else {\r\n // Fallback is already inverted\r\n texture._invertVScale = !texture.invertY;\r\n\r\n // Upload directly\r\n texture.width = (rootImage.width + 3) & ~3;\r\n texture.height = (rootImage.height + 3) & ~3;\r\n texture.samplingMode = Constants.TEXTURE_LINEAR_LINEAR;\r\n BindTexture(texture, engine);\r\n engine._uploadDataToTextureDirectly(texture, new Uint16Array(rootImage.transcodedPixels.buffer), i, 0, Constants.TEXTUREFORMAT_RGB, true);\r\n }\r\n } else {\r\n texture.width = rootImage.width;\r\n texture.height = rootImage.height;\r\n texture.generateMipMaps = transcodeResult.fileInfo.images[i].levels.length > 1;\r\n\r\n const format = BasisTools.GetInternalFormatFromBasisFormat(transcodeResult.format!, engine);\r\n texture.format = format;\r\n\r\n BindTexture(texture, engine);\r\n\r\n // Upload all mip levels in the file\r\n transcodeResult.fileInfo.images[i].levels.forEach((level: any, index: number) => {\r\n engine._uploadCompressedDataToTextureDirectly(texture, format, level.width, level.height, level.transcodedPixels, i, index);\r\n });\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(texture.width) % 1 !== 0 || Scalar.Log2(texture.height) % 1 !== 0)) {\r\n Tools.Warn(\r\n \"Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1.\"\r\n );\r\n texture._cachedWrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Texture.CLAMP_ADDRESSMODE;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisTools = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: BasisToolsOptions.JSModuleURL,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: BasisToolsOptions.WasmModuleURL,\r\n\r\n /**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n GetInternalFormatFromBasisFormat,\r\n\r\n /**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\n TranscodeAsync,\r\n\r\n /**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\n LoadTextureFromTranscodeResult,\r\n};\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare let BASIS: any;\r\nfunction workerFunc(): void {\r\n const _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFETC2: 1,\r\n cTFBC1: 2,\r\n cTFBC3: 3,\r\n cTFBC4: 4,\r\n cTFBC5: 5,\r\n cTFBC7: 6,\r\n cTFPVRTC1_4_RGB: 8,\r\n cTFPVRTC1_4_RGBA: 9,\r\n cTFASTC_4x4: 10,\r\n cTFATC_RGB: 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA: 12,\r\n cTFRGBA32: 13,\r\n cTFRGB565: 14,\r\n cTFBGR565: 15,\r\n cTFRGBA4444: 16,\r\n cTFFXT1_RGB: 17,\r\n cTFPVRTC2_4_RGB: 18,\r\n cTFPVRTC2_4_RGBA: 19,\r\n cTFETC2_EAC_R11: 20,\r\n cTFETC2_EAC_RG11: 21,\r\n };\r\n let transcoderModulePromise: Nullable<PromiseLike<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (!transcoderModulePromise) {\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n transcoderModulePromise = BASIS({\r\n // Override wasm binary\r\n wasmBinary: event.data.wasmBinary,\r\n });\r\n }\r\n if (transcoderModulePromise !== null) {\r\n transcoderModulePromise.then((m) => {\r\n BASIS = m;\r\n m.initializeBasis();\r\n postMessage({ action: \"init\" });\r\n });\r\n }\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n const config: BasisTranscodeConfiguration = event.data.config;\r\n const imgData = event.data.imageData;\r\n const loadedFile = new BASIS.BasisFile(imgData);\r\n const fileInfo = GetFileInfo(loadedFile);\r\n let format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n let needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n let success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n const buffers: Array<any> = [];\r\n for (let imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n const image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n let mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (let levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n const levelInfo = image.levels[levelIndex];\r\n\r\n const pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format!, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n let format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.astc) {\r\n format = _BASIS_FORMAT.cTFASTC_4x4;\r\n } else if (config.supportedCompressionFormats.bc7) {\r\n format = _BASIS_FORMAT.cTFBC7;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFPVRTC1_4_RGBA : _BASIS_FORMAT.cTFPVRTC1_4_RGB;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n } else if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else {\r\n format = _BASIS_FORMAT.cTFRGB565;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n const hasAlpha = basisFile.getHasAlpha();\r\n const imageCount = basisFile.getNumImages();\r\n const images = [];\r\n for (let i = 0; i < imageCount; i++) {\r\n const imageInfo = {\r\n levels: [] as Array<any>,\r\n };\r\n const levelCount = basisFile.getNumLevels(i);\r\n for (let level = 0; level < levelCount; level++) {\r\n const levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level),\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n const info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n const dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n let dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n const alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n const alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @returns the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n const c = new Uint16Array(4);\r\n const dst = new Uint16Array(width * height);\r\n\r\n const blockWidth = width / 4;\r\n const blockHeight = height / 4;\r\n for (let blockY = 0; blockY < blockHeight; blockY++) {\r\n for (let blockX = 0; blockX < blockWidth; blockX++) {\r\n const i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] =\r\n ((2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3) |\r\n (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] =\r\n ((2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3) |\r\n (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (let row = 0; row < 4; row++) {\r\n const m = src[i + 4 + row];\r\n let dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI++] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n\r\nObject.defineProperty(BasisTools, \"JSModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.JSModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.JSModuleURL = value;\r\n },\r\n});\r\n\r\nObject.defineProperty(BasisTools, \"WasmModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.WasmModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.WasmModuleURL = value;\r\n },\r\n});\r\n"]}
@@ -8,7 +8,7 @@ export class DataStorage {
8
8
  localStorage.removeItem("test");
9
9
  return localStorage;
10
10
  }
11
- catch (_a) {
11
+ catch {
12
12
  const inMemoryStorage = {};
13
13
  return {
14
14
  getItem: (key) => {
@@ -1 +1 @@
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1
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@@ -16,7 +16,7 @@ const CloneValue = (source, destinationObject, shallowCopyValues) => {
16
16
  return source.slice();
17
17
  }
18
18
  else if (shallowCopyValues && typeof source === "object") {
19
- return Object.assign({}, source);
19
+ return { ...source };
20
20
  }
21
21
  return null;
22
22
  };
@@ -1 +1 @@
1
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{ Logger } from \"./logger\";\r\n\r\nconst CloneValue = (source: any, destinationObject: any, shallowCopyValues: boolean) => {\r\n if (!source) {\r\n return null;\r\n }\r\n\r\n if (source.getClassName && source.getClassName() === \"Mesh\") {\r\n return null;\r\n }\r\n\r\n if (source.getClassName && (source.getClassName() === \"SubMesh\" || source.getClassName() === \"PhysicsBody\")) {\r\n return source.clone(destinationObject);\r\n } else if (source.clone) {\r\n return source.clone();\r\n } else if (Array.isArray(source)) {\r\n return source.slice();\r\n } else if (shallowCopyValues && typeof source === \"object\") {\r\n return { ...source };\r\n }\r\n return null;\r\n};\r\n\r\nfunction GetAllPropertyNames(obj: any): string[] {\r\n const props: string[] = [];\r\n\r\n do {\r\n Object.getOwnPropertyNames(obj).forEach(function (prop) {\r\n if (props.indexOf(prop) === -1) {\r\n props.push(prop);\r\n }\r\n });\r\n } while ((obj = Object.getPrototypeOf(obj)));\r\n\r\n return props;\r\n}\r\n\r\n/**\r\n * Class containing a set of static utilities functions for deep copy.\r\n */\r\nexport class DeepCopier {\r\n /**\r\n * Tries to copy an object by duplicating every property\r\n * @param source defines the source object\r\n * @param destination defines the target object\r\n * @param doNotCopyList defines a list of properties to avoid\r\n * @param mustCopyList defines a list of properties to copy (even if they start with _)\r\n * @param shallowCopyValues defines wether properties referencing objects (none cloneable) must be shallow copied (false by default)\r\n * @remarks shallowCopyValues will not instantite the copied values which makes it only usable for \"JSON objects\"\r\n */\r\n public static DeepCopy(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[], shallowCopyValues = false): void {\r\n const properties = GetAllPropertyNames(source);\r\n for (const prop of properties) {\r\n if (prop[0] === \"_\" && (!mustCopyList || mustCopyList.indexOf(prop) === -1)) {\r\n continue;\r\n }\r\n\r\n if (prop.endsWith(\"Observable\")) {\r\n continue;\r\n }\r\n\r\n if (doNotCopyList && doNotCopyList.indexOf(prop) !== -1) {\r\n continue;\r\n }\r\n\r\n const sourceValue = source[prop];\r\n const typeOfSourceValue = typeof sourceValue;\r\n\r\n if (typeOfSourceValue === \"function\") {\r\n continue;\r\n }\r\n\r\n try {\r\n if (typeOfSourceValue === \"object\") {\r\n if (sourceValue instanceof Uint8Array) {\r\n destination[prop] = Uint8Array.from(sourceValue);\r\n } else if (sourceValue instanceof Array) {\r\n destination[prop] = [];\r\n\r\n if (sourceValue.length > 0) {\r\n if (typeof sourceValue[0] == \"object\") {\r\n for (let index = 0; index < sourceValue.length; index++) {\r\n const clonedValue = CloneValue(sourceValue[index], destination, shallowCopyValues);\r\n\r\n if (destination[prop].indexOf(clonedValue) === -1) {\r\n // Test if auto inject was not done\r\n destination[prop].push(clonedValue);\r\n }\r\n }\r\n } else {\r\n destination[prop] = sourceValue.slice(0);\r\n }\r\n }\r\n } else {\r\n destination[prop] = CloneValue(sourceValue, destination, shallowCopyValues);\r\n }\r\n } else {\r\n destination[prop] = sourceValue;\r\n }\r\n } catch (e) {\r\n // Log a warning (it could be because of a read-only property)\r\n Logger.Warn(e.message);\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"./logger\";\r\n\r\nconst CloneValue = (source: any, destinationObject: any, shallowCopyValues: boolean) => {\r\n if (!source) {\r\n return null;\r\n }\r\n\r\n if (source.getClassName && source.getClassName() === \"Mesh\") {\r\n return null;\r\n }\r\n\r\n if (source.getClassName && (source.getClassName() === \"SubMesh\" || source.getClassName() === \"PhysicsBody\")) {\r\n return source.clone(destinationObject);\r\n } else if (source.clone) {\r\n return source.clone();\r\n } else if (Array.isArray(source)) {\r\n return source.slice();\r\n } else if (shallowCopyValues && typeof source === \"object\") {\r\n return { ...source };\r\n }\r\n return null;\r\n};\r\n\r\nfunction GetAllPropertyNames(obj: any): string[] {\r\n const props: string[] = [];\r\n\r\n do {\r\n Object.getOwnPropertyNames(obj).forEach(function (prop) {\r\n if (props.indexOf(prop) === -1) {\r\n props.push(prop);\r\n }\r\n });\r\n } while ((obj = Object.getPrototypeOf(obj)));\r\n\r\n return props;\r\n}\r\n\r\n/**\r\n * Class containing a set of static utilities functions for deep copy.\r\n */\r\nexport class DeepCopier {\r\n /**\r\n * Tries to copy an object by duplicating every property\r\n * @param source defines the source object\r\n * @param destination defines the target object\r\n * @param doNotCopyList defines a list of properties to avoid\r\n * @param mustCopyList defines a list of properties to copy (even if they start with _)\r\n * @param shallowCopyValues defines wether properties referencing objects (none cloneable) must be shallow copied (false by default)\r\n * @remarks shallowCopyValues will not instantite the copied values which makes it only usable for \"JSON objects\"\r\n */\r\n public static DeepCopy(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[], shallowCopyValues = false): void {\r\n const properties = GetAllPropertyNames(source);\r\n for (const prop of properties) {\r\n if (prop[0] === \"_\" && (!mustCopyList || mustCopyList.indexOf(prop) === -1)) {\r\n continue;\r\n }\r\n\r\n if (prop.endsWith(\"Observable\")) {\r\n continue;\r\n }\r\n\r\n if (doNotCopyList && doNotCopyList.indexOf(prop) !== -1) {\r\n continue;\r\n }\r\n\r\n const sourceValue = source[prop];\r\n const typeOfSourceValue = typeof sourceValue;\r\n\r\n if (typeOfSourceValue === \"function\") {\r\n continue;\r\n }\r\n\r\n try {\r\n if (typeOfSourceValue === \"object\") {\r\n if (sourceValue instanceof Uint8Array) {\r\n destination[prop] = Uint8Array.from(sourceValue);\r\n } else if (sourceValue instanceof Array) {\r\n destination[prop] = [];\r\n\r\n if (sourceValue.length > 0) {\r\n if (typeof sourceValue[0] == \"object\") {\r\n for (let index = 0; index < sourceValue.length; index++) {\r\n const clonedValue = CloneValue(sourceValue[index], destination, shallowCopyValues);\r\n\r\n if (destination[prop].indexOf(clonedValue) === -1) {\r\n // Test if auto inject was not done\r\n destination[prop].push(clonedValue);\r\n }\r\n }\r\n } else {\r\n destination[prop] = sourceValue.slice(0);\r\n }\r\n }\r\n } else {\r\n destination[prop] = CloneValue(sourceValue, destination, shallowCopyValues);\r\n }\r\n } else {\r\n destination[prop] = sourceValue;\r\n }\r\n } catch (e) {\r\n // Log a warning (it could be because of a read-only property)\r\n Logger.Warn(e.message);\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -65,7 +65,7 @@ export function normalizeEnvInfo(info) {
65
65
  return info;
66
66
  }
67
67
  // Migrate a v1 info to v2
68
- info = Object.assign(Object.assign({}, info), { version: 2, imageType: DefaultEnvironmentTextureImageType });
68
+ info = { ...info, version: 2, imageType: DefaultEnvironmentTextureImageType };
69
69
  return info;
70
70
  }
71
71
  /**
@@ -77,12 +77,11 @@ export function normalizeEnvInfo(info) {
77
77
  * @returns a promise containing the environment data if successful.
78
78
  */
79
79
  export async function CreateEnvTextureAsync(texture, options = {}) {
80
- var _a, _b;
81
80
  const internalTexture = texture.getInternalTexture();
82
81
  if (!internalTexture) {
83
82
  return Promise.reject("The cube texture is invalid.");
84
83
  }
85
- const imageType = (_a = options.imageType) !== null && _a !== void 0 ? _a : DefaultEnvironmentTextureImageType;
84
+ const imageType = options.imageType ?? DefaultEnvironmentTextureImageType;
86
85
  const engine = internalTexture.getEngine();
87
86
  if (texture.textureType !== 2 &&
88
87
  texture.textureType !== 1 &&
@@ -102,7 +101,7 @@ export async function CreateEnvTextureAsync(texture, options = {}) {
102
101
  // sphericalPolynomial is lazy loaded so simply accessing it should trigger the computation.
103
102
  texture.sphericalPolynomial;
104
103
  // Lets keep track of the polynomial promise so we can wait for it to be ready before generating the pixels.
105
- const sphericalPolynomialPromise = (_b = texture.getInternalTexture()) === null || _b === void 0 ? void 0 : _b._sphericalPolynomialPromise;
104
+ const sphericalPolynomialPromise = texture.getInternalTexture()?._sphericalPolynomialPromise;
106
105
  const cubeWidth = internalTexture.width;
107
106
  const hostingScene = new Scene(engine);
108
107
  const specularTextures = {};
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { SphericalPolynomial } from \"../Maths/sphericalPolynomial\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport { RGBDTextureTools } from \"./rgbdTextureTools\";\r\nimport type { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\nimport \"../Engines/Extensions/engine.renderTargetCube\";\r\nimport \"../Engines/Extensions/engine.readTexture\";\r\nimport \"../Materials/Textures/baseTexture.polynomial\";\r\n\r\nimport \"../Shaders/rgbdEncode.fragment\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { DumpTools } from \"../Misc/dumpTools\";\r\n\r\nconst DefaultEnvironmentTextureImageType = \"image/png\";\r\nconst CurrentVersion = 2;\r\n\r\n/**\r\n * Raw texture data and descriptor sufficient for WebGL texture upload\r\n */\r\nexport type EnvironmentTextureInfo = EnvironmentTextureInfoV1 | EnvironmentTextureInfoV2;\r\n\r\n/**\r\n * v1 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV1 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 1;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n}\r\n\r\n/**\r\n * v2 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV2 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 2;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n\r\n /**\r\n * The mime type used to encode the image data.\r\n */\r\n imageType: string;\r\n}\r\n\r\n/**\r\n * Defines One Image in the file. It requires only the position in the file\r\n * as well as the length.\r\n */\r\ninterface BufferImageData {\r\n /**\r\n * Length of the image data.\r\n */\r\n length: number;\r\n /**\r\n * Position of the data from the null terminator delimiting the end of the JSON.\r\n */\r\n position: number;\r\n}\r\n\r\n/**\r\n * Defines the specular data enclosed in the file.\r\n * This corresponds to the version 1 of the data.\r\n */\r\nexport interface EnvironmentTextureSpecularInfoV1 {\r\n /**\r\n * Defines where the specular Payload is located. It is a runtime value only not stored in the file.\r\n */\r\n specularDataPosition?: number;\r\n /**\r\n * This contains all the images data needed to reconstruct the cubemap.\r\n */\r\n mipmaps: Array<BufferImageData>;\r\n /**\r\n * Defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness.\r\n */\r\n lodGenerationScale: number;\r\n}\r\n\r\n/**\r\n * Defines the required storage to save the environment irradiance information.\r\n */\r\ninterface EnvironmentTextureIrradianceInfoV1 {\r\n x: Array<number>;\r\n y: Array<number>;\r\n z: Array<number>;\r\n\r\n xx: Array<number>;\r\n yy: Array<number>;\r\n zz: Array<number>;\r\n\r\n yz: Array<number>;\r\n zx: Array<number>;\r\n xy: Array<number>;\r\n}\r\n\r\n/**\r\n * Options for creating environment textures\r\n */\r\nexport interface CreateEnvTextureOptions {\r\n /**\r\n * The mime type of encoded images.\r\n */\r\n imageType?: string;\r\n\r\n /**\r\n * the image quality of encoded WebP images.\r\n */\r\n imageQuality?: number;\r\n}\r\n\r\n/**\r\n * Magic number identifying the env file.\r\n */\r\nconst MagicBytes = [0x86, 0x16, 0x87, 0x96, 0xf6, 0xd6, 0x96, 0x36];\r\n\r\n/**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\nexport function GetEnvInfo(data: ArrayBufferView): Nullable<EnvironmentTextureInfoV2> {\r\n const dataView = new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n let pos = 0;\r\n\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n if (dataView.getUint8(pos++) !== MagicBytes[i]) {\r\n Logger.Error(\"Not a babylon environment map\");\r\n return null;\r\n }\r\n }\r\n\r\n // Read json manifest - collect characters up to null terminator\r\n let manifestString = \"\";\r\n let charCode = 0x00;\r\n while ((charCode = dataView.getUint8(pos++))) {\r\n manifestString += String.fromCharCode(charCode);\r\n }\r\n\r\n let manifest: EnvironmentTextureInfo = JSON.parse(manifestString);\r\n manifest = normalizeEnvInfo(manifest);\r\n if (manifest.specular) {\r\n // Extend the header with the position of the payload.\r\n manifest.specular.specularDataPosition = pos;\r\n // Fallback to 0.8 exactly if lodGenerationScale is not defined for backward compatibility.\r\n manifest.specular.lodGenerationScale = manifest.specular.lodGenerationScale || 0.8;\r\n }\r\n\r\n return manifest;\r\n}\r\n\r\n/**\r\n * Normalizes any supported version of the environment file info to the latest version\r\n * @param info environment file info on any supported version\r\n * @returns environment file info in the latest supported version\r\n * @private\r\n */\r\nexport function normalizeEnvInfo(info: EnvironmentTextureInfo): EnvironmentTextureInfoV2 {\r\n if (info.version > CurrentVersion) {\r\n throw new Error(`Unsupported babylon environment map version \"${info.version}\". Latest supported version is \"${CurrentVersion}\".`);\r\n }\r\n\r\n if (info.version === 2) {\r\n return info;\r\n }\r\n\r\n // Migrate a v1 info to v2\r\n info = { ...info, version: 2, imageType: DefaultEnvironmentTextureImageType };\r\n\r\n return info;\r\n}\r\n\r\n/**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\nexport async function CreateEnvTextureAsync(texture: BaseTexture, options: CreateEnvTextureOptions = {}): Promise<ArrayBuffer> {\r\n const internalTexture = texture.getInternalTexture();\r\n if (!internalTexture) {\r\n return Promise.reject(\"The cube texture is invalid.\");\r\n }\r\n\r\n const imageType = options.imageType ?? DefaultEnvironmentTextureImageType;\r\n\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n if (\r\n texture.textureType !== Constants.TEXTURETYPE_HALF_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INTEGER &&\r\n texture.textureType !== -1\r\n ) {\r\n return Promise.reject(\"The cube texture should allow HDR (Full Float or Half Float).\");\r\n }\r\n\r\n let textureType = Constants.TEXTURETYPE_FLOAT;\r\n if (!engine.getCaps().textureFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n if (!engine.getCaps().textureHalfFloatRender) {\r\n return Promise.reject(\"Env texture can only be created when the browser supports half float or full float rendering.\");\r\n }\r\n }\r\n\r\n // sphericalPolynomial is lazy loaded so simply accessing it should trigger the computation.\r\n texture.sphericalPolynomial;\r\n\r\n // Lets keep track of the polynomial promise so we can wait for it to be ready before generating the pixels.\r\n const sphericalPolynomialPromise = texture.getInternalTexture()?._sphericalPolynomialPromise;\r\n\r\n const cubeWidth = internalTexture.width;\r\n const hostingScene = new Scene(engine);\r\n const specularTextures: { [key: number]: ArrayBuffer } = {};\r\n\r\n // As we are going to readPixels the faces of the cube, make sure the drawing/update commands for the cube texture are fully sent to the GPU in case it is drawn for the first time in this very frame!\r\n engine.flushFramebuffer();\r\n\r\n // Read and collect all mipmaps data from the cube.\r\n const mipmapsCount = Scalar.ILog2(internalTexture.width);\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n const faceWidth = Math.pow(2, mipmapsCount - i);\r\n\r\n // All faces of the cube.\r\n for (let face = 0; face < 6; face++) {\r\n let faceData = await texture.readPixels(face, i, undefined, false);\r\n if (faceData && faceData.byteLength === (faceData as Uint8Array).length) {\r\n const faceDataFloat = new Float32Array(faceData!.byteLength * 4);\r\n for (let i = 0; i < faceData.byteLength; i++) {\r\n faceDataFloat[i] = (faceData as Uint8Array)[i] / 255;\r\n // Gamma to linear\r\n faceDataFloat[i] = Math.pow(faceDataFloat[i], 2.2);\r\n }\r\n faceData = faceDataFloat;\r\n } else if (faceData && texture.gammaSpace) {\r\n const floatData = faceData as Float32Array;\r\n for (let i = 0; i < floatData.length; i++) {\r\n // Gamma to linear\r\n floatData[i] = Math.pow(floatData[i], 2.2);\r\n }\r\n }\r\n\r\n const tempTexture = engine.createRawTexture(\r\n faceData,\r\n faceWidth,\r\n faceWidth,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false,\r\n true,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n textureType\r\n );\r\n\r\n await RGBDTextureTools.EncodeTextureToRGBD(tempTexture, hostingScene, textureType);\r\n\r\n const rgbdEncodedData = await engine._readTexturePixels(tempTexture, faceWidth, faceWidth);\r\n\r\n const imageEncodedData = await DumpTools.DumpDataAsync(faceWidth, faceWidth, rgbdEncodedData, imageType, undefined, false, true, options.imageQuality);\r\n\r\n specularTextures[i * 6 + face] = imageEncodedData as ArrayBuffer;\r\n\r\n tempTexture.dispose();\r\n }\r\n }\r\n\r\n // We can delete the hosting scene keeping track of all the creation objects\r\n hostingScene.dispose();\r\n\r\n // Ensure completion of the polynomial creation promise.\r\n if (sphericalPolynomialPromise) {\r\n await sphericalPolynomialPromise;\r\n }\r\n\r\n // Creates the json header for the env texture\r\n const info: EnvironmentTextureInfo = {\r\n version: CurrentVersion,\r\n width: cubeWidth,\r\n imageType,\r\n irradiance: _CreateEnvTextureIrradiance(texture),\r\n specular: {\r\n mipmaps: [],\r\n lodGenerationScale: texture.lodGenerationScale,\r\n },\r\n };\r\n\r\n // Sets the specular image data information\r\n let position = 0;\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const byteLength = specularTextures[i * 6 + face].byteLength;\r\n info.specular.mipmaps.push({\r\n length: byteLength,\r\n position: position,\r\n });\r\n position += byteLength;\r\n }\r\n }\r\n\r\n // Encode the JSON as an array buffer\r\n const infoString = JSON.stringify(info);\r\n const infoBuffer = new ArrayBuffer(infoString.length + 1);\r\n const infoView = new Uint8Array(infoBuffer); // Limited to ascii subset matching unicode.\r\n for (let i = 0, strLen = infoString.length; i < strLen; i++) {\r\n infoView[i] = infoString.charCodeAt(i);\r\n }\r\n // Ends up with a null terminator for easier parsing\r\n infoView[infoString.length] = 0x00;\r\n\r\n // Computes the final required size and creates the storage\r\n const totalSize = MagicBytes.length + position + infoBuffer.byteLength;\r\n const finalBuffer = new ArrayBuffer(totalSize);\r\n const finalBufferView = new Uint8Array(finalBuffer);\r\n const dataView = new DataView(finalBuffer);\r\n\r\n // Copy the magic bytes identifying the file in\r\n let pos = 0;\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n dataView.setUint8(pos++, MagicBytes[i]);\r\n }\r\n\r\n // Add the json info\r\n finalBufferView.set(new Uint8Array(infoBuffer), pos);\r\n pos += infoBuffer.byteLength;\r\n\r\n // Finally inserts the texture data\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const dataBuffer = specularTextures[i * 6 + face];\r\n finalBufferView.set(new Uint8Array(dataBuffer), pos);\r\n pos += dataBuffer.byteLength;\r\n }\r\n }\r\n\r\n // Voila\r\n return finalBuffer;\r\n}\r\n\r\n/**\r\n * Creates a JSON representation of the spherical data.\r\n * @param texture defines the texture containing the polynomials\r\n * @returns the JSON representation of the spherical info\r\n */\r\nfunction _CreateEnvTextureIrradiance(texture: BaseTexture): Nullable<EnvironmentTextureIrradianceInfoV1> {\r\n const polynmials = texture.sphericalPolynomial;\r\n if (polynmials == null) {\r\n return null;\r\n }\r\n\r\n return {\r\n x: [polynmials.x.x, polynmials.x.y, polynmials.x.z],\r\n y: [polynmials.y.x, polynmials.y.y, polynmials.y.z],\r\n z: [polynmials.z.x, polynmials.z.y, polynmials.z.z],\r\n\r\n xx: [polynmials.xx.x, polynmials.xx.y, polynmials.xx.z],\r\n yy: [polynmials.yy.x, polynmials.yy.y, polynmials.yy.z],\r\n zz: [polynmials.zz.x, polynmials.zz.y, polynmials.zz.z],\r\n\r\n yz: [polynmials.yz.x, polynmials.yz.y, polynmials.yz.z],\r\n zx: [polynmials.zx.x, polynmials.zx.y, polynmials.zx.z],\r\n xy: [polynmials.xy.x, polynmials.xy.y, polynmials.xy.z],\r\n } as any;\r\n}\r\n\r\n/**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\nexport function CreateImageDataArrayBufferViews(data: ArrayBufferView, info: EnvironmentTextureInfo): Array<Array<ArrayBufferView>> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n\r\n // Double checks the enclosed info\r\n let mipmapsCount = Scalar.Log2(info.width);\r\n mipmapsCount = Math.round(mipmapsCount) + 1;\r\n if (specularInfo.mipmaps.length !== 6 * mipmapsCount) {\r\n throw new Error(`Unsupported specular mipmaps number \"${specularInfo.mipmaps.length}\"`);\r\n }\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(mipmapsCount);\r\n for (let i = 0; i < mipmapsCount; i++) {\r\n imageData[i] = new Array<ArrayBufferView>(6);\r\n for (let face = 0; face < 6; face++) {\r\n const imageInfo = specularInfo.mipmaps[i * 6 + face];\r\n imageData[i][face] = new Uint8Array(data.buffer, data.byteOffset + specularInfo.specularDataPosition! + imageInfo.position, imageInfo.length);\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\nexport function UploadEnvLevelsAsync(texture: InternalTexture, data: ArrayBufferView, info: EnvironmentTextureInfo): Promise<void> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n if (!specularInfo) {\r\n // Nothing else parsed so far\r\n return Promise.resolve();\r\n }\r\n\r\n texture._lodGenerationScale = specularInfo.lodGenerationScale;\r\n\r\n const imageData = CreateImageDataArrayBufferViews(data, info);\r\n\r\n return UploadLevelsAsync(texture, imageData, info.imageType);\r\n}\r\n\r\nfunction _OnImageReadyAsync(\r\n image: HTMLImageElement | ImageBitmap,\r\n engine: Engine,\r\n expandTexture: boolean,\r\n rgbdPostProcess: Nullable<PostProcess>,\r\n url: string,\r\n face: number,\r\n i: number,\r\n generateNonLODTextures: boolean,\r\n lodTextures: Nullable<{ [lod: number]: BaseTexture }>,\r\n cubeRtt: Nullable<RenderTargetWrapper>,\r\n texture: InternalTexture\r\n): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n if (expandTexture) {\r\n const tempTexture = engine.createTexture(\r\n null,\r\n true,\r\n true,\r\n null,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n (message) => {\r\n reject(message);\r\n },\r\n image\r\n );\r\n\r\n rgbdPostProcess!.getEffect().executeWhenCompiled(() => {\r\n // Uncompress the data to a RTT\r\n rgbdPostProcess!.externalTextureSamplerBinding = true;\r\n rgbdPostProcess!.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", tempTexture);\r\n effect.setFloat2(\"scale\", 1, engine._features.needsInvertingBitmap && image instanceof ImageBitmap ? -1 : 1);\r\n };\r\n\r\n if (!engine.scenes.length) {\r\n return;\r\n }\r\n\r\n engine.scenes[0].postProcessManager.directRender([rgbdPostProcess!], cubeRtt, true, face, i);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n tempTexture.dispose();\r\n URL.revokeObjectURL(url);\r\n resolve();\r\n });\r\n } else {\r\n engine._uploadImageToTexture(texture, image, face, i);\r\n\r\n // Upload the face to the non lod texture support\r\n if (generateNonLODTextures) {\r\n const lodTexture = lodTextures![i];\r\n if (lodTexture) {\r\n engine._uploadImageToTexture(lodTexture._texture!, image, face, 0);\r\n }\r\n }\r\n resolve();\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\nexport function UploadLevelsAsync(texture: InternalTexture, imageData: ArrayBufferView[][], imageType: string = DefaultEnvironmentTextureImageType): Promise<void> {\r\n if (!Tools.IsExponentOfTwo(texture.width)) {\r\n throw new Error(\"Texture size must be a power of two\");\r\n }\r\n\r\n const mipmapsCount = Scalar.ILog2(texture.width) + 1;\r\n\r\n // Gets everything ready.\r\n const engine = texture.getEngine() as Engine;\r\n let expandTexture = false;\r\n let generateNonLODTextures = false;\r\n let rgbdPostProcess: Nullable<PostProcess> = null;\r\n let cubeRtt: Nullable<RenderTargetWrapper> = null;\r\n let lodTextures: Nullable<{ [lod: number]: BaseTexture }> = null;\r\n const caps = engine.getCaps();\r\n\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n texture.generateMipMaps = true;\r\n texture._cachedAnisotropicFilteringLevel = null;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE, texture);\r\n\r\n // Add extra process if texture lod is not supported\r\n if (!caps.textureLOD) {\r\n expandTexture = false;\r\n generateNonLODTextures = true;\r\n lodTextures = {};\r\n }\r\n // in webgl 1 there are no ways to either render or copy lod level information for float textures.\r\n else if (!engine._features.supportRenderAndCopyToLodForFloatTextures) {\r\n expandTexture = false;\r\n }\r\n // If half float available we can uncompress the texture\r\n else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP\r\n rgbdPostProcess = new PostProcess(\r\n \"rgbdDecode\",\r\n \"rgbdDecode\",\r\n null,\r\n null,\r\n 1,\r\n null,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n undefined,\r\n texture.type,\r\n undefined,\r\n null,\r\n false\r\n );\r\n\r\n texture._isRGBD = false;\r\n texture.invertY = false;\r\n cubeRtt = engine.createRenderTargetCubeTexture(texture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: true,\r\n generateStencilBuffer: false,\r\n samplingMode: Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n type: texture.type,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n });\r\n } else {\r\n texture._isRGBD = true;\r\n texture.invertY = true;\r\n\r\n // In case of missing support, applies the same patch than DDS files.\r\n if (generateNonLODTextures) {\r\n const mipSlices = 3;\r\n const scale = texture._lodGenerationScale;\r\n const offset = texture._lodGenerationOffset;\r\n\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = offset; // roughness = 0\r\n const maxLODIndex = (mipmapsCount - 1) * scale + offset; // roughness = 1 (mipmaps start from 0)\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(engine, InternalTextureSource.Temp);\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod.invertY = true;\r\n glTextureFromLod.generateMipMaps = false;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_LINEAR_LINEAR, glTextureFromLod);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(null);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n lodTextures![mipmapIndex] = lodTexture;\r\n\r\n switch (i) {\r\n case 0:\r\n texture._lodTextureLow = lodTexture;\r\n break;\r\n case 1:\r\n texture._lodTextureMid = lodTexture;\r\n break;\r\n case 2:\r\n texture._lodTextureHigh = lodTexture;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n const promises: Promise<void>[] = [];\r\n // All mipmaps up to provided number of images\r\n for (let i = 0; i < imageData.length; i++) {\r\n // All faces\r\n for (let face = 0; face < 6; face++) {\r\n // Constructs an image element from image data\r\n const bytes = imageData[i][face];\r\n const blob = new Blob([bytes], { type: imageType });\r\n const url = URL.createObjectURL(blob);\r\n let promise: Promise<void>;\r\n\r\n if (engine._features.forceBitmapOverHTMLImageElement) {\r\n promise = engine.createImageBitmap(blob, { premultiplyAlpha: \"none\" }).then((img) => {\r\n return _OnImageReadyAsync(img, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture);\r\n });\r\n } else {\r\n const image = new Image();\r\n image.src = url;\r\n\r\n // Enqueue promise to upload to the texture.\r\n promise = new Promise<void>((resolve, reject) => {\r\n image.onload = () => {\r\n _OnImageReadyAsync(image, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture)\r\n .then(() => resolve())\r\n .catch((reason) => {\r\n reject(reason);\r\n });\r\n };\r\n image.onerror = (error) => {\r\n reject(error);\r\n };\r\n });\r\n }\r\n promises.push(promise);\r\n }\r\n }\r\n\r\n // Fill remaining mipmaps with black textures.\r\n if (imageData.length < mipmapsCount) {\r\n let data: ArrayBufferView;\r\n const size = Math.pow(2, mipmapsCount - 1 - imageData.length);\r\n const dataLength = size * size * 4;\r\n switch (texture.type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INT: {\r\n data = new Uint8Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n data = new Uint16Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n data = new Float32Array(dataLength);\r\n break;\r\n }\r\n }\r\n for (let i = imageData.length; i < mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n engine._uploadArrayBufferViewToTexture(texture, data!, face, i);\r\n }\r\n }\r\n }\r\n\r\n // Once all done, finishes the cleanup and return\r\n return Promise.all(promises).then(() => {\r\n // Release temp RTT.\r\n if (cubeRtt) {\r\n engine._releaseTexture(texture);\r\n cubeRtt._swapAndDie(texture);\r\n }\r\n // Release temp Post Process.\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n // Flag internal texture as ready in case they are in use.\r\n if (generateNonLODTextures) {\r\n if (texture._lodTextureHigh && texture._lodTextureHigh._texture) {\r\n texture._lodTextureHigh._texture.isReady = true;\r\n }\r\n if (texture._lodTextureMid && texture._lodTextureMid._texture) {\r\n texture._lodTextureMid._texture.isReady = true;\r\n }\r\n if (texture._lodTextureLow && texture._lodTextureLow._texture) {\r\n texture._lodTextureLow._texture.isReady = true;\r\n }\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\nexport function UploadEnvSpherical(texture: InternalTexture, info: EnvironmentTextureInfo): void {\r\n info = normalizeEnvInfo(info);\r\n\r\n const irradianceInfo = info.irradiance as EnvironmentTextureIrradianceInfoV1;\r\n if (!irradianceInfo) {\r\n return;\r\n }\r\n\r\n const sp = new SphericalPolynomial();\r\n Vector3.FromArrayToRef(irradianceInfo.x, 0, sp.x);\r\n Vector3.FromArrayToRef(irradianceInfo.y, 0, sp.y);\r\n Vector3.FromArrayToRef(irradianceInfo.z, 0, sp.z);\r\n Vector3.FromArrayToRef(irradianceInfo.xx, 0, sp.xx);\r\n Vector3.FromArrayToRef(irradianceInfo.yy, 0, sp.yy);\r\n Vector3.FromArrayToRef(irradianceInfo.zz, 0, sp.zz);\r\n Vector3.FromArrayToRef(irradianceInfo.yz, 0, sp.yz);\r\n Vector3.FromArrayToRef(irradianceInfo.zx, 0, sp.zx);\r\n Vector3.FromArrayToRef(irradianceInfo.xy, 0, sp.xy);\r\n texture._sphericalPolynomial = sp;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _UpdateRGBDAsync(\r\n internalTexture: InternalTexture,\r\n data: ArrayBufferView[][],\r\n sphericalPolynomial: Nullable<SphericalPolynomial>,\r\n lodScale: number,\r\n lodOffset: number\r\n): Promise<InternalTexture> {\r\n const proxy = internalTexture\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n internalTexture.width,\r\n internalTexture.format,\r\n internalTexture.type,\r\n internalTexture.generateMipMaps,\r\n internalTexture.invertY,\r\n internalTexture.samplingMode,\r\n internalTexture._compression\r\n );\r\n const proxyPromise = UploadLevelsAsync(proxy, data).then(() => internalTexture);\r\n internalTexture.onRebuildCallback = (_internalTexture) => {\r\n return {\r\n proxy: proxyPromise,\r\n isReady: true,\r\n isAsync: true,\r\n };\r\n };\r\n internalTexture._source = InternalTextureSource.CubeRawRGBD;\r\n internalTexture._bufferViewArrayArray = data;\r\n internalTexture._lodGenerationScale = lodScale;\r\n internalTexture._lodGenerationOffset = lodOffset;\r\n internalTexture._sphericalPolynomial = sphericalPolynomial;\r\n\r\n return UploadLevelsAsync(internalTexture, data).then(() => {\r\n internalTexture.isReady = true;\r\n return internalTexture;\r\n });\r\n}\r\n\r\n/**\r\n * Sets of helpers addressing the serialization and deserialization of environment texture\r\n * stored in a BabylonJS env file.\r\n * Those files are usually stored as .env files.\r\n */\r\nexport const EnvironmentTextureTools = {\r\n /**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\n GetEnvInfo,\r\n\r\n /**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\n CreateEnvTextureAsync,\r\n\r\n /**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\n CreateImageDataArrayBufferViews,\r\n\r\n /**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\n UploadEnvLevelsAsync,\r\n\r\n /**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\n UploadLevelsAsync,\r\n\r\n /**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\n UploadEnvSpherical,\r\n};\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Tools } from \"./tools\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport { SphericalPolynomial } from \"../Maths/sphericalPolynomial\";\r\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport { RGBDTextureTools } from \"./rgbdTextureTools\";\r\nimport type { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\nimport \"../Engines/Extensions/engine.renderTargetCube\";\r\nimport \"../Engines/Extensions/engine.readTexture\";\r\nimport \"../Materials/Textures/baseTexture.polynomial\";\r\n\r\nimport \"../Shaders/rgbdEncode.fragment\";\r\nimport \"../Shaders/rgbdDecode.fragment\";\r\nimport { DumpTools } from \"../Misc/dumpTools\";\r\n\r\nconst DefaultEnvironmentTextureImageType = \"image/png\";\r\nconst CurrentVersion = 2;\r\n\r\n/**\r\n * Raw texture data and descriptor sufficient for WebGL texture upload\r\n */\r\nexport type EnvironmentTextureInfo = EnvironmentTextureInfoV1 | EnvironmentTextureInfoV2;\r\n\r\n/**\r\n * v1 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV1 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 1;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n}\r\n\r\n/**\r\n * v2 of EnvironmentTextureInfo\r\n */\r\ninterface EnvironmentTextureInfoV2 {\r\n /**\r\n * Version of the environment map\r\n */\r\n version: 2;\r\n\r\n /**\r\n * Width of image\r\n */\r\n width: number;\r\n\r\n /**\r\n * Irradiance information stored in the file.\r\n */\r\n irradiance: any;\r\n\r\n /**\r\n * Specular information stored in the file.\r\n */\r\n specular: any;\r\n\r\n /**\r\n * The mime type used to encode the image data.\r\n */\r\n imageType: string;\r\n}\r\n\r\n/**\r\n * Defines One Image in the file. It requires only the position in the file\r\n * as well as the length.\r\n */\r\ninterface BufferImageData {\r\n /**\r\n * Length of the image data.\r\n */\r\n length: number;\r\n /**\r\n * Position of the data from the null terminator delimiting the end of the JSON.\r\n */\r\n position: number;\r\n}\r\n\r\n/**\r\n * Defines the specular data enclosed in the file.\r\n * This corresponds to the version 1 of the data.\r\n */\r\nexport interface EnvironmentTextureSpecularInfoV1 {\r\n /**\r\n * Defines where the specular Payload is located. It is a runtime value only not stored in the file.\r\n */\r\n specularDataPosition?: number;\r\n /**\r\n * This contains all the images data needed to reconstruct the cubemap.\r\n */\r\n mipmaps: Array<BufferImageData>;\r\n /**\r\n * Defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness.\r\n */\r\n lodGenerationScale: number;\r\n}\r\n\r\n/**\r\n * Defines the required storage to save the environment irradiance information.\r\n */\r\ninterface EnvironmentTextureIrradianceInfoV1 {\r\n x: Array<number>;\r\n y: Array<number>;\r\n z: Array<number>;\r\n\r\n xx: Array<number>;\r\n yy: Array<number>;\r\n zz: Array<number>;\r\n\r\n yz: Array<number>;\r\n zx: Array<number>;\r\n xy: Array<number>;\r\n}\r\n\r\n/**\r\n * Options for creating environment textures\r\n */\r\nexport interface CreateEnvTextureOptions {\r\n /**\r\n * The mime type of encoded images.\r\n */\r\n imageType?: string;\r\n\r\n /**\r\n * the image quality of encoded WebP images.\r\n */\r\n imageQuality?: number;\r\n}\r\n\r\n/**\r\n * Magic number identifying the env file.\r\n */\r\nconst MagicBytes = [0x86, 0x16, 0x87, 0x96, 0xf6, 0xd6, 0x96, 0x36];\r\n\r\n/**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\nexport function GetEnvInfo(data: ArrayBufferView): Nullable<EnvironmentTextureInfoV2> {\r\n const dataView = new DataView(data.buffer, data.byteOffset, data.byteLength);\r\n let pos = 0;\r\n\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n if (dataView.getUint8(pos++) !== MagicBytes[i]) {\r\n Logger.Error(\"Not a babylon environment map\");\r\n return null;\r\n }\r\n }\r\n\r\n // Read json manifest - collect characters up to null terminator\r\n let manifestString = \"\";\r\n let charCode = 0x00;\r\n while ((charCode = dataView.getUint8(pos++))) {\r\n manifestString += String.fromCharCode(charCode);\r\n }\r\n\r\n let manifest: EnvironmentTextureInfo = JSON.parse(manifestString);\r\n manifest = normalizeEnvInfo(manifest);\r\n if (manifest.specular) {\r\n // Extend the header with the position of the payload.\r\n manifest.specular.specularDataPosition = pos;\r\n // Fallback to 0.8 exactly if lodGenerationScale is not defined for backward compatibility.\r\n manifest.specular.lodGenerationScale = manifest.specular.lodGenerationScale || 0.8;\r\n }\r\n\r\n return manifest;\r\n}\r\n\r\n/**\r\n * Normalizes any supported version of the environment file info to the latest version\r\n * @param info environment file info on any supported version\r\n * @returns environment file info in the latest supported version\r\n * @private\r\n */\r\nexport function normalizeEnvInfo(info: EnvironmentTextureInfo): EnvironmentTextureInfoV2 {\r\n if (info.version > CurrentVersion) {\r\n throw new Error(`Unsupported babylon environment map version \"${info.version}\". Latest supported version is \"${CurrentVersion}\".`);\r\n }\r\n\r\n if (info.version === 2) {\r\n return info;\r\n }\r\n\r\n // Migrate a v1 info to v2\r\n info = { ...info, version: 2, imageType: DefaultEnvironmentTextureImageType };\r\n\r\n return info;\r\n}\r\n\r\n/**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\nexport async function CreateEnvTextureAsync(texture: BaseTexture, options: CreateEnvTextureOptions = {}): Promise<ArrayBuffer> {\r\n const internalTexture = texture.getInternalTexture();\r\n if (!internalTexture) {\r\n return Promise.reject(\"The cube texture is invalid.\");\r\n }\r\n\r\n const imageType = options.imageType ?? DefaultEnvironmentTextureImageType;\r\n\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n if (\r\n texture.textureType !== Constants.TEXTURETYPE_HALF_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_FLOAT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INT &&\r\n texture.textureType !== Constants.TEXTURETYPE_UNSIGNED_INTEGER &&\r\n texture.textureType !== -1\r\n ) {\r\n return Promise.reject(\"The cube texture should allow HDR (Full Float or Half Float).\");\r\n }\r\n\r\n let textureType = Constants.TEXTURETYPE_FLOAT;\r\n if (!engine.getCaps().textureFloatRender) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n if (!engine.getCaps().textureHalfFloatRender) {\r\n return Promise.reject(\"Env texture can only be created when the browser supports half float or full float rendering.\");\r\n }\r\n }\r\n\r\n // sphericalPolynomial is lazy loaded so simply accessing it should trigger the computation.\r\n texture.sphericalPolynomial;\r\n\r\n // Lets keep track of the polynomial promise so we can wait for it to be ready before generating the pixels.\r\n const sphericalPolynomialPromise = texture.getInternalTexture()?._sphericalPolynomialPromise;\r\n\r\n const cubeWidth = internalTexture.width;\r\n const hostingScene = new Scene(engine);\r\n const specularTextures: { [key: number]: ArrayBuffer } = {};\r\n\r\n // As we are going to readPixels the faces of the cube, make sure the drawing/update commands for the cube texture are fully sent to the GPU in case it is drawn for the first time in this very frame!\r\n engine.flushFramebuffer();\r\n\r\n // Read and collect all mipmaps data from the cube.\r\n const mipmapsCount = Scalar.ILog2(internalTexture.width);\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n const faceWidth = Math.pow(2, mipmapsCount - i);\r\n\r\n // All faces of the cube.\r\n for (let face = 0; face < 6; face++) {\r\n let faceData = await texture.readPixels(face, i, undefined, false);\r\n if (faceData && faceData.byteLength === (faceData as Uint8Array).length) {\r\n const faceDataFloat = new Float32Array(faceData!.byteLength * 4);\r\n for (let i = 0; i < faceData.byteLength; i++) {\r\n faceDataFloat[i] = (faceData as Uint8Array)[i] / 255;\r\n // Gamma to linear\r\n faceDataFloat[i] = Math.pow(faceDataFloat[i], 2.2);\r\n }\r\n faceData = faceDataFloat;\r\n } else if (faceData && texture.gammaSpace) {\r\n const floatData = faceData as Float32Array;\r\n for (let i = 0; i < floatData.length; i++) {\r\n // Gamma to linear\r\n floatData[i] = Math.pow(floatData[i], 2.2);\r\n }\r\n }\r\n\r\n const tempTexture = engine.createRawTexture(\r\n faceData,\r\n faceWidth,\r\n faceWidth,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false,\r\n true,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n textureType\r\n );\r\n\r\n await RGBDTextureTools.EncodeTextureToRGBD(tempTexture, hostingScene, textureType);\r\n\r\n const rgbdEncodedData = await engine._readTexturePixels(tempTexture, faceWidth, faceWidth);\r\n\r\n const imageEncodedData = await DumpTools.DumpDataAsync(faceWidth, faceWidth, rgbdEncodedData, imageType, undefined, false, true, options.imageQuality);\r\n\r\n specularTextures[i * 6 + face] = imageEncodedData as ArrayBuffer;\r\n\r\n tempTexture.dispose();\r\n }\r\n }\r\n\r\n // We can delete the hosting scene keeping track of all the creation objects\r\n hostingScene.dispose();\r\n\r\n // Ensure completion of the polynomial creation promise.\r\n if (sphericalPolynomialPromise) {\r\n await sphericalPolynomialPromise;\r\n }\r\n\r\n // Creates the json header for the env texture\r\n const info: EnvironmentTextureInfo = {\r\n version: CurrentVersion,\r\n width: cubeWidth,\r\n imageType,\r\n irradiance: _CreateEnvTextureIrradiance(texture),\r\n specular: {\r\n mipmaps: [],\r\n lodGenerationScale: texture.lodGenerationScale,\r\n },\r\n };\r\n\r\n // Sets the specular image data information\r\n let position = 0;\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const byteLength = specularTextures[i * 6 + face].byteLength;\r\n info.specular.mipmaps.push({\r\n length: byteLength,\r\n position: position,\r\n });\r\n position += byteLength;\r\n }\r\n }\r\n\r\n // Encode the JSON as an array buffer\r\n const infoString = JSON.stringify(info);\r\n const infoBuffer = new ArrayBuffer(infoString.length + 1);\r\n const infoView = new Uint8Array(infoBuffer); // Limited to ascii subset matching unicode.\r\n for (let i = 0, strLen = infoString.length; i < strLen; i++) {\r\n infoView[i] = infoString.charCodeAt(i);\r\n }\r\n // Ends up with a null terminator for easier parsing\r\n infoView[infoString.length] = 0x00;\r\n\r\n // Computes the final required size and creates the storage\r\n const totalSize = MagicBytes.length + position + infoBuffer.byteLength;\r\n const finalBuffer = new ArrayBuffer(totalSize);\r\n const finalBufferView = new Uint8Array(finalBuffer);\r\n const dataView = new DataView(finalBuffer);\r\n\r\n // Copy the magic bytes identifying the file in\r\n let pos = 0;\r\n for (let i = 0; i < MagicBytes.length; i++) {\r\n dataView.setUint8(pos++, MagicBytes[i]);\r\n }\r\n\r\n // Add the json info\r\n finalBufferView.set(new Uint8Array(infoBuffer), pos);\r\n pos += infoBuffer.byteLength;\r\n\r\n // Finally inserts the texture data\r\n for (let i = 0; i <= mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n const dataBuffer = specularTextures[i * 6 + face];\r\n finalBufferView.set(new Uint8Array(dataBuffer), pos);\r\n pos += dataBuffer.byteLength;\r\n }\r\n }\r\n\r\n // Voila\r\n return finalBuffer;\r\n}\r\n\r\n/**\r\n * Creates a JSON representation of the spherical data.\r\n * @param texture defines the texture containing the polynomials\r\n * @returns the JSON representation of the spherical info\r\n */\r\nfunction _CreateEnvTextureIrradiance(texture: BaseTexture): Nullable<EnvironmentTextureIrradianceInfoV1> {\r\n const polynmials = texture.sphericalPolynomial;\r\n if (polynmials == null) {\r\n return null;\r\n }\r\n\r\n return {\r\n x: [polynmials.x.x, polynmials.x.y, polynmials.x.z],\r\n y: [polynmials.y.x, polynmials.y.y, polynmials.y.z],\r\n z: [polynmials.z.x, polynmials.z.y, polynmials.z.z],\r\n\r\n xx: [polynmials.xx.x, polynmials.xx.y, polynmials.xx.z],\r\n yy: [polynmials.yy.x, polynmials.yy.y, polynmials.yy.z],\r\n zz: [polynmials.zz.x, polynmials.zz.y, polynmials.zz.z],\r\n\r\n yz: [polynmials.yz.x, polynmials.yz.y, polynmials.yz.z],\r\n zx: [polynmials.zx.x, polynmials.zx.y, polynmials.zx.z],\r\n xy: [polynmials.xy.x, polynmials.xy.y, polynmials.xy.z],\r\n } as any;\r\n}\r\n\r\n/**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\nexport function CreateImageDataArrayBufferViews(data: ArrayBufferView, info: EnvironmentTextureInfo): Array<Array<ArrayBufferView>> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n\r\n // Double checks the enclosed info\r\n let mipmapsCount = Scalar.Log2(info.width);\r\n mipmapsCount = Math.round(mipmapsCount) + 1;\r\n if (specularInfo.mipmaps.length !== 6 * mipmapsCount) {\r\n throw new Error(`Unsupported specular mipmaps number \"${specularInfo.mipmaps.length}\"`);\r\n }\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(mipmapsCount);\r\n for (let i = 0; i < mipmapsCount; i++) {\r\n imageData[i] = new Array<ArrayBufferView>(6);\r\n for (let face = 0; face < 6; face++) {\r\n const imageInfo = specularInfo.mipmaps[i * 6 + face];\r\n imageData[i][face] = new Uint8Array(data.buffer, data.byteOffset + specularInfo.specularDataPosition! + imageInfo.position, imageInfo.length);\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\nexport function UploadEnvLevelsAsync(texture: InternalTexture, data: ArrayBufferView, info: EnvironmentTextureInfo): Promise<void> {\r\n info = normalizeEnvInfo(info);\r\n\r\n const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1;\r\n if (!specularInfo) {\r\n // Nothing else parsed so far\r\n return Promise.resolve();\r\n }\r\n\r\n texture._lodGenerationScale = specularInfo.lodGenerationScale;\r\n\r\n const imageData = CreateImageDataArrayBufferViews(data, info);\r\n\r\n return UploadLevelsAsync(texture, imageData, info.imageType);\r\n}\r\n\r\nfunction _OnImageReadyAsync(\r\n image: HTMLImageElement | ImageBitmap,\r\n engine: Engine,\r\n expandTexture: boolean,\r\n rgbdPostProcess: Nullable<PostProcess>,\r\n url: string,\r\n face: number,\r\n i: number,\r\n generateNonLODTextures: boolean,\r\n lodTextures: Nullable<{ [lod: number]: BaseTexture }>,\r\n cubeRtt: Nullable<RenderTargetWrapper>,\r\n texture: InternalTexture\r\n): Promise<void> {\r\n return new Promise((resolve, reject) => {\r\n if (expandTexture) {\r\n const tempTexture = engine.createTexture(\r\n null,\r\n true,\r\n true,\r\n null,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n null,\r\n (message) => {\r\n reject(message);\r\n },\r\n image\r\n );\r\n\r\n rgbdPostProcess!.getEffect().executeWhenCompiled(() => {\r\n // Uncompress the data to a RTT\r\n rgbdPostProcess!.externalTextureSamplerBinding = true;\r\n rgbdPostProcess!.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", tempTexture);\r\n effect.setFloat2(\"scale\", 1, engine._features.needsInvertingBitmap && image instanceof ImageBitmap ? -1 : 1);\r\n };\r\n\r\n if (!engine.scenes.length) {\r\n return;\r\n }\r\n\r\n engine.scenes[0].postProcessManager.directRender([rgbdPostProcess!], cubeRtt, true, face, i);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n tempTexture.dispose();\r\n URL.revokeObjectURL(url);\r\n resolve();\r\n });\r\n } else {\r\n engine._uploadImageToTexture(texture, image, face, i);\r\n\r\n // Upload the face to the non lod texture support\r\n if (generateNonLODTextures) {\r\n const lodTexture = lodTextures![i];\r\n if (lodTexture) {\r\n engine._uploadImageToTexture(lodTexture._texture!, image, face, 0);\r\n }\r\n }\r\n resolve();\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\nexport function UploadLevelsAsync(texture: InternalTexture, imageData: ArrayBufferView[][], imageType: string = DefaultEnvironmentTextureImageType): Promise<void> {\r\n if (!Tools.IsExponentOfTwo(texture.width)) {\r\n throw new Error(\"Texture size must be a power of two\");\r\n }\r\n\r\n const mipmapsCount = Scalar.ILog2(texture.width) + 1;\r\n\r\n // Gets everything ready.\r\n const engine = texture.getEngine() as Engine;\r\n let expandTexture = false;\r\n let generateNonLODTextures = false;\r\n let rgbdPostProcess: Nullable<PostProcess> = null;\r\n let cubeRtt: Nullable<RenderTargetWrapper> = null;\r\n let lodTextures: Nullable<{ [lod: number]: BaseTexture }> = null;\r\n const caps = engine.getCaps();\r\n\r\n texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n texture.type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n texture.generateMipMaps = true;\r\n texture._cachedAnisotropicFilteringLevel = null;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE, texture);\r\n\r\n // Add extra process if texture lod is not supported\r\n if (!caps.textureLOD) {\r\n expandTexture = false;\r\n generateNonLODTextures = true;\r\n lodTextures = {};\r\n }\r\n // in webgl 1 there are no ways to either render or copy lod level information for float textures.\r\n else if (!engine._features.supportRenderAndCopyToLodForFloatTextures) {\r\n expandTexture = false;\r\n }\r\n // If half float available we can uncompress the texture\r\n else if (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n // If full float available we can uncompress the texture\r\n else if (caps.textureFloatRender && caps.textureFloatLinearFiltering) {\r\n expandTexture = true;\r\n texture.type = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n // Expand the texture if possible\r\n if (expandTexture) {\r\n // Simply run through the decode PP\r\n rgbdPostProcess = new PostProcess(\r\n \"rgbdDecode\",\r\n \"rgbdDecode\",\r\n null,\r\n null,\r\n 1,\r\n null,\r\n Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n engine,\r\n false,\r\n undefined,\r\n texture.type,\r\n undefined,\r\n null,\r\n false\r\n );\r\n\r\n texture._isRGBD = false;\r\n texture.invertY = false;\r\n cubeRtt = engine.createRenderTargetCubeTexture(texture.width, {\r\n generateDepthBuffer: false,\r\n generateMipMaps: true,\r\n generateStencilBuffer: false,\r\n samplingMode: Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n type: texture.type,\r\n format: Constants.TEXTUREFORMAT_RGBA,\r\n });\r\n } else {\r\n texture._isRGBD = true;\r\n texture.invertY = true;\r\n\r\n // In case of missing support, applies the same patch than DDS files.\r\n if (generateNonLODTextures) {\r\n const mipSlices = 3;\r\n const scale = texture._lodGenerationScale;\r\n const offset = texture._lodGenerationOffset;\r\n\r\n for (let i = 0; i < mipSlices; i++) {\r\n //compute LOD from even spacing in smoothness (matching shader calculation)\r\n const smoothness = i / (mipSlices - 1);\r\n const roughness = 1 - smoothness;\r\n\r\n const minLODIndex = offset; // roughness = 0\r\n const maxLODIndex = (mipmapsCount - 1) * scale + offset; // roughness = 1 (mipmaps start from 0)\r\n\r\n const lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;\r\n const mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));\r\n\r\n const glTextureFromLod = new InternalTexture(engine, InternalTextureSource.Temp);\r\n glTextureFromLod.isCube = true;\r\n glTextureFromLod.invertY = true;\r\n glTextureFromLod.generateMipMaps = false;\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_LINEAR_LINEAR, glTextureFromLod);\r\n\r\n // Wrap in a base texture for easy binding.\r\n const lodTexture = new BaseTexture(null);\r\n lodTexture._isCube = true;\r\n lodTexture._texture = glTextureFromLod;\r\n lodTextures![mipmapIndex] = lodTexture;\r\n\r\n switch (i) {\r\n case 0:\r\n texture._lodTextureLow = lodTexture;\r\n break;\r\n case 1:\r\n texture._lodTextureMid = lodTexture;\r\n break;\r\n case 2:\r\n texture._lodTextureHigh = lodTexture;\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n const promises: Promise<void>[] = [];\r\n // All mipmaps up to provided number of images\r\n for (let i = 0; i < imageData.length; i++) {\r\n // All faces\r\n for (let face = 0; face < 6; face++) {\r\n // Constructs an image element from image data\r\n const bytes = imageData[i][face];\r\n const blob = new Blob([bytes], { type: imageType });\r\n const url = URL.createObjectURL(blob);\r\n let promise: Promise<void>;\r\n\r\n if (engine._features.forceBitmapOverHTMLImageElement) {\r\n promise = engine.createImageBitmap(blob, { premultiplyAlpha: \"none\" }).then((img) => {\r\n return _OnImageReadyAsync(img, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture);\r\n });\r\n } else {\r\n const image = new Image();\r\n image.src = url;\r\n\r\n // Enqueue promise to upload to the texture.\r\n promise = new Promise<void>((resolve, reject) => {\r\n image.onload = () => {\r\n _OnImageReadyAsync(image, engine, expandTexture, rgbdPostProcess, url, face, i, generateNonLODTextures, lodTextures, cubeRtt, texture)\r\n .then(() => resolve())\r\n .catch((reason) => {\r\n reject(reason);\r\n });\r\n };\r\n image.onerror = (error) => {\r\n reject(error);\r\n };\r\n });\r\n }\r\n promises.push(promise);\r\n }\r\n }\r\n\r\n // Fill remaining mipmaps with black textures.\r\n if (imageData.length < mipmapsCount) {\r\n let data: ArrayBufferView;\r\n const size = Math.pow(2, mipmapsCount - 1 - imageData.length);\r\n const dataLength = size * size * 4;\r\n switch (texture.type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INT: {\r\n data = new Uint8Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n data = new Uint16Array(dataLength);\r\n break;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n data = new Float32Array(dataLength);\r\n break;\r\n }\r\n }\r\n for (let i = imageData.length; i < mipmapsCount; i++) {\r\n for (let face = 0; face < 6; face++) {\r\n engine._uploadArrayBufferViewToTexture(texture, data!, face, i);\r\n }\r\n }\r\n }\r\n\r\n // Once all done, finishes the cleanup and return\r\n return Promise.all(promises).then(() => {\r\n // Release temp RTT.\r\n if (cubeRtt) {\r\n engine._releaseTexture(texture);\r\n cubeRtt._swapAndDie(texture);\r\n }\r\n // Release temp Post Process.\r\n if (rgbdPostProcess) {\r\n rgbdPostProcess.dispose();\r\n }\r\n // Flag internal texture as ready in case they are in use.\r\n if (generateNonLODTextures) {\r\n if (texture._lodTextureHigh && texture._lodTextureHigh._texture) {\r\n texture._lodTextureHigh._texture.isReady = true;\r\n }\r\n if (texture._lodTextureMid && texture._lodTextureMid._texture) {\r\n texture._lodTextureMid._texture.isReady = true;\r\n }\r\n if (texture._lodTextureLow && texture._lodTextureLow._texture) {\r\n texture._lodTextureLow._texture.isReady = true;\r\n }\r\n }\r\n });\r\n}\r\n\r\n/**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\nexport function UploadEnvSpherical(texture: InternalTexture, info: EnvironmentTextureInfo): void {\r\n info = normalizeEnvInfo(info);\r\n\r\n const irradianceInfo = info.irradiance as EnvironmentTextureIrradianceInfoV1;\r\n if (!irradianceInfo) {\r\n return;\r\n }\r\n\r\n const sp = new SphericalPolynomial();\r\n Vector3.FromArrayToRef(irradianceInfo.x, 0, sp.x);\r\n Vector3.FromArrayToRef(irradianceInfo.y, 0, sp.y);\r\n Vector3.FromArrayToRef(irradianceInfo.z, 0, sp.z);\r\n Vector3.FromArrayToRef(irradianceInfo.xx, 0, sp.xx);\r\n Vector3.FromArrayToRef(irradianceInfo.yy, 0, sp.yy);\r\n Vector3.FromArrayToRef(irradianceInfo.zz, 0, sp.zz);\r\n Vector3.FromArrayToRef(irradianceInfo.yz, 0, sp.yz);\r\n Vector3.FromArrayToRef(irradianceInfo.zx, 0, sp.zx);\r\n Vector3.FromArrayToRef(irradianceInfo.xy, 0, sp.xy);\r\n texture._sphericalPolynomial = sp;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _UpdateRGBDAsync(\r\n internalTexture: InternalTexture,\r\n data: ArrayBufferView[][],\r\n sphericalPolynomial: Nullable<SphericalPolynomial>,\r\n lodScale: number,\r\n lodOffset: number\r\n): Promise<InternalTexture> {\r\n const proxy = internalTexture\r\n .getEngine()\r\n .createRawCubeTexture(\r\n null,\r\n internalTexture.width,\r\n internalTexture.format,\r\n internalTexture.type,\r\n internalTexture.generateMipMaps,\r\n internalTexture.invertY,\r\n internalTexture.samplingMode,\r\n internalTexture._compression\r\n );\r\n const proxyPromise = UploadLevelsAsync(proxy, data).then(() => internalTexture);\r\n internalTexture.onRebuildCallback = (_internalTexture) => {\r\n return {\r\n proxy: proxyPromise,\r\n isReady: true,\r\n isAsync: true,\r\n };\r\n };\r\n internalTexture._source = InternalTextureSource.CubeRawRGBD;\r\n internalTexture._bufferViewArrayArray = data;\r\n internalTexture._lodGenerationScale = lodScale;\r\n internalTexture._lodGenerationOffset = lodOffset;\r\n internalTexture._sphericalPolynomial = sphericalPolynomial;\r\n\r\n return UploadLevelsAsync(internalTexture, data).then(() => {\r\n internalTexture.isReady = true;\r\n return internalTexture;\r\n });\r\n}\r\n\r\n/**\r\n * Sets of helpers addressing the serialization and deserialization of environment texture\r\n * stored in a BabylonJS env file.\r\n * Those files are usually stored as .env files.\r\n */\r\nexport const EnvironmentTextureTools = {\r\n /**\r\n * Gets the environment info from an env file.\r\n * @param data The array buffer containing the .env bytes.\r\n * @returns the environment file info (the json header) if successfully parsed, normalized to the latest supported version.\r\n */\r\n GetEnvInfo,\r\n\r\n /**\r\n * Creates an environment texture from a loaded cube texture.\r\n * @param texture defines the cube texture to convert in env file\r\n * @param options options for the conversion process\r\n * @param options.imageType the mime type for the encoded images, with support for \"image/png\" (default) and \"image/webp\"\r\n * @param options.imageQuality the image quality of encoded WebP images.\r\n * @returns a promise containing the environment data if successful.\r\n */\r\n CreateEnvTextureAsync,\r\n\r\n /**\r\n * Creates the ArrayBufferViews used for initializing environment texture image data.\r\n * @param data the image data\r\n * @param info parameters that determine what views will be created for accessing the underlying buffer\r\n * @returns the views described by info providing access to the underlying buffer\r\n */\r\n CreateImageDataArrayBufferViews,\r\n\r\n /**\r\n * Uploads the texture info contained in the env file to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param data defines the data to load\r\n * @param info defines the texture info retrieved through the GetEnvInfo method\r\n * @returns a promise\r\n */\r\n UploadEnvLevelsAsync,\r\n\r\n /**\r\n * Uploads the levels of image data to the GPU.\r\n * @param texture defines the internal texture to upload to\r\n * @param imageData defines the array buffer views of image data [mipmap][face]\r\n * @param imageType the mime type of the image data\r\n * @returns a promise\r\n */\r\n UploadLevelsAsync,\r\n\r\n /**\r\n * Uploads spherical polynomials information to the texture.\r\n * @param texture defines the texture we are trying to upload the information to\r\n * @param info defines the environment texture info retrieved through the GetEnvInfo method\r\n */\r\n UploadEnvSpherical,\r\n};\r\n"]}
@@ -9,8 +9,7 @@ import "../Shaders/equirectangularPanorama.fragment.js";
9
9
  * @returns the requested capture's pixel-data or auto downloads the file if options.filename is specified
10
10
  */
11
11
  export async function captureEquirectangularFromScene(scene, options) {
12
- var _a, _b;
13
- const probe = (_a = options.probe) !== null && _a !== void 0 ? _a : new ReflectionProbe("tempProbe", options.size, scene);
12
+ const probe = options.probe ?? new ReflectionProbe("tempProbe", options.size, scene);
14
13
  const wasProbeProvided = !!options.probe;
15
14
  if (!wasProbeProvided) {
16
15
  if (options.position) {
@@ -21,7 +20,7 @@ export async function captureEquirectangularFromScene(scene, options) {
21
20
  }
22
21
  }
23
22
  const meshesToConsider = options.meshesFilter ? scene.meshes.filter(options.meshesFilter) : scene.meshes;
24
- (_b = probe.renderList) === null || _b === void 0 ? void 0 : _b.push(...meshesToConsider);
23
+ probe.renderList?.push(...meshesToConsider);
25
24
  probe.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
26
25
  probe.cubeTexture.render();
27
26
  const dumpTexture = new CustomProceduralTexture("tempProceduralTexture", "equirectangularPanorama", { width: options.size * 2, height: options.size }, scene);