@babylonjs/core 6.41.0 → 6.41.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/Animations/animatable.js +1 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +4 -6
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/animationGroup.js +3 -3
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/runtimeAnimation.js +1 -1
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Audio/audioEngine.js +3 -5
  10. package/Audio/audioEngine.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +1 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/sound.js +48 -74
  14. package/Audio/sound.js.map +1 -1
  15. package/Audio/soundTrack.js +6 -12
  16. package/Audio/soundTrack.js.map +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
  22. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/followBehavior.js +1 -2
  24. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  26. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  27. package/Bones/bone.js +4 -6
  28. package/Bones/bone.js.map +1 -1
  29. package/Bones/skeleton.js +2 -3
  30. package/Bones/skeleton.js.map +1 -1
  31. package/Buffers/buffer.align.js +5 -8
  32. package/Buffers/buffer.align.js.map +1 -1
  33. package/Buffers/buffer.js +6 -8
  34. package/Buffers/buffer.js.map +1 -1
  35. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
  36. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  37. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
  38. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  40. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  42. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  43. package/Cameras/arcRotateCamera.js +1 -2
  44. package/Cameras/arcRotateCamera.js.map +1 -1
  45. package/Cameras/camera.d.ts +5 -0
  46. package/Cameras/camera.js +18 -11
  47. package/Cameras/camera.js.map +1 -1
  48. package/Collisions/pickingInfo.js +1 -1
  49. package/Collisions/pickingInfo.js.map +1 -1
  50. package/Compute/computeEffect.js +5 -8
  51. package/Compute/computeEffect.js.map +1 -1
  52. package/Compute/computeShader.js +12 -9
  53. package/Compute/computeShader.js.map +1 -1
  54. package/Culling/Octrees/octreeSceneComponent.js +1 -2
  55. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  56. package/Culling/boundingBox.js +2 -3
  57. package/Culling/boundingBox.js.map +1 -1
  58. package/Culling/ray.d.ts +6 -1
  59. package/Culling/ray.js +9 -4
  60. package/Culling/ray.js.map +1 -1
  61. package/Debug/debugLayer.js +4 -1
  62. package/Debug/debugLayer.js.map +1 -1
  63. package/Debug/directionalLightFrustumViewer.js +7 -9
  64. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  65. package/Debug/physicsViewer.js +5 -7
  66. package/Debug/physicsViewer.js.map +1 -1
  67. package/Debug/rayHelper.js +1 -2
  68. package/Debug/rayHelper.js.map +1 -1
  69. package/Debug/skeletonViewer.js +26 -31
  70. package/Debug/skeletonViewer.js.map +1 -1
  71. package/Decorators/nodeDecorator.js +1 -1
  72. package/Decorators/nodeDecorator.js.map +1 -1
  73. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
  74. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  75. package/DeviceInput/eventFactory.js +1 -1
  76. package/DeviceInput/eventFactory.js.map +1 -1
  77. package/DeviceInput/internalDeviceSourceManager.js +1 -2
  78. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  79. package/DeviceInput/webDeviceInputSystem.js +9 -12
  80. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  81. package/Engines/Extensions/engine.cubeTexture.js +6 -1
  82. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +3 -4
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.rawTexture.js +4 -4
  86. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/Extensions/engine.readTexture.js +2 -3
  88. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  89. package/Engines/Extensions/engine.renderTarget.js +9 -5
  90. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  91. package/Engines/Extensions/engine.renderTargetCube.js +9 -1
  92. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  93. package/Engines/Extensions/engine.views.js +1 -2
  94. package/Engines/Extensions/engine.views.js.map +1 -1
  95. package/Engines/Processors/shaderCodeNode.js +6 -7
  96. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  97. package/Engines/Processors/shaderProcessor.js +6 -11
  98. package/Engines/Processors/shaderProcessor.js.map +1 -1
  99. package/Engines/WebGL/webGLHardwareTexture.js +1 -2
  100. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  101. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
  102. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  103. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
  104. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  105. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
  106. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  107. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
  108. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  109. package/Engines/WebGPU/Extensions/engine.query.js +2 -4
  110. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  111. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  112. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  113. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
  114. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  115. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
  116. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  117. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
  118. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  119. package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
  120. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  121. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
  122. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  123. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  124. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
  126. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  127. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
  128. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  129. package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
  130. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  131. package/Engines/WebGPU/webgpuClearQuad.js +2 -3
  132. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  133. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
  134. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  135. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  136. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  137. package/Engines/WebGPU/webgpuDrawContext.js +1 -2
  138. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  139. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
  140. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  141. package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
  142. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  143. package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
  144. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  145. package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
  146. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  147. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  148. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  149. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
  150. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  151. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  152. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  153. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
  154. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  155. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
  156. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  157. package/Engines/WebGPU/webgpuTextureManager.js +40 -43
  158. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  159. package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
  160. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  161. package/Engines/WebGPU/webgpuTintWASM.js +4 -1
  162. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  163. package/Engines/engine.js +4 -7
  164. package/Engines/engine.js.map +1 -1
  165. package/Engines/nativeEngine.js +16 -22
  166. package/Engines/nativeEngine.js.map +1 -1
  167. package/Engines/nullEngine.js +9 -1
  168. package/Engines/nullEngine.js.map +1 -1
  169. package/Engines/renderTargetWrapper.js +11 -16
  170. package/Engines/renderTargetWrapper.js.map +1 -1
  171. package/Engines/thinEngine.js +32 -44
  172. package/Engines/thinEngine.js.map +1 -1
  173. package/Engines/webgpuEngine.js +77 -95
  174. package/Engines/webgpuEngine.js.map +1 -1
  175. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
  176. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  177. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
  178. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/flowGraph.js +1 -2
  186. package/FlowGraph/flowGraph.js.map +1 -1
  187. package/FlowGraph/flowGraphBlock.js +2 -4
  188. package/FlowGraph/flowGraphBlock.js.map +1 -1
  189. package/FlowGraph/flowGraphContext.js +1 -2
  190. package/FlowGraph/flowGraphContext.js.map +1 -1
  191. package/FlowGraph/flowGraphCoordinator.js +4 -7
  192. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  193. package/FlowGraph/flowGraphSignalConnection.js +1 -2
  194. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  195. package/FlowGraph/serialization.js +2 -3
  196. package/FlowGraph/serialization.js.map +1 -1
  197. package/Gamepads/gamepadManager.js +1 -1
  198. package/Gamepads/gamepadManager.js.map +1 -1
  199. package/Gizmos/axisDragGizmo.js +2 -4
  200. package/Gizmos/axisDragGizmo.js.map +1 -1
  201. package/Gizmos/axisScaleGizmo.js +5 -8
  202. package/Gizmos/axisScaleGizmo.js.map +1 -1
  203. package/Gizmos/boundingBoxGizmo.js +1 -1
  204. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  205. package/Gizmos/cameraGizmo.js +2 -3
  206. package/Gizmos/cameraGizmo.js.map +1 -1
  207. package/Gizmos/gizmo.js +4 -7
  208. package/Gizmos/gizmo.js.map +1 -1
  209. package/Gizmos/gizmoManager.js +3 -4
  210. package/Gizmos/gizmoManager.js.map +1 -1
  211. package/Gizmos/planeDragGizmo.js +2 -4
  212. package/Gizmos/planeDragGizmo.js.map +1 -1
  213. package/Gizmos/planeRotationGizmo.js +2 -4
  214. package/Gizmos/planeRotationGizmo.js.map +1 -1
  215. package/Helpers/environmentHelper.js +8 -2
  216. package/Helpers/environmentHelper.js.map +1 -1
  217. package/Helpers/videoDome.js +1 -2
  218. package/Helpers/videoDome.js.map +1 -1
  219. package/Inputs/scene.inputManager.js +8 -10
  220. package/Inputs/scene.inputManager.js.map +1 -1
  221. package/Layers/effectLayer.js +16 -10
  222. package/Layers/effectLayer.js.map +1 -1
  223. package/Layers/glowLayer.js +16 -6
  224. package/Layers/glowLayer.js.map +1 -1
  225. package/Layers/highlightLayer.js +12 -3
  226. package/Layers/highlightLayer.js.map +1 -1
  227. package/Layers/layer.js +1 -2
  228. package/Layers/layer.js.map +1 -1
  229. package/LensFlares/lensFlareSystem.js +1 -2
  230. package/LensFlares/lensFlareSystem.js.map +1 -1
  231. package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
  232. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  233. package/Lights/Shadows/shadowGenerator.js +18 -21
  234. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  235. package/Lights/light.js +2 -4
  236. package/Lights/light.js.map +1 -1
  237. package/Lights/shadowLight.js +1 -1
  238. package/Lights/shadowLight.js.map +1 -1
  239. package/Loading/Plugins/babylonFileLoader.js +1 -2
  240. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  241. package/Loading/sceneLoader.js +1 -1
  242. package/Loading/sceneLoader.js.map +1 -1
  243. package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
  244. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  245. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
  246. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  247. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
  248. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  250. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
  252. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
  254. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
  256. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
  258. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
  260. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
  262. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
  264. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
  266. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  268. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
  270. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
  272. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  274. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  276. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
  278. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  280. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  282. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
  284. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  286. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/cloudBlock.js +2 -3
  288. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
  290. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/customBlock.js +4 -6
  292. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
  294. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/nodeMaterial.js +16 -11
  300. package/Materials/Node/nodeMaterial.js.map +1 -1
  301. package/Materials/Node/nodeMaterialBlock.js +3 -4
  302. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  303. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  304. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  305. package/Materials/PBR/pbrBaseMaterial.js +25 -28
  306. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  307. package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
  308. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  309. package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
  310. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  311. package/Materials/PBR/pbrSheenConfiguration.js +4 -7
  312. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  313. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  314. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  315. package/Materials/Textures/Packer/packer.js +13 -14
  316. package/Materials/Textures/Packer/packer.js.map +1 -1
  317. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
  318. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  319. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
  320. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  321. package/Materials/Textures/baseTexture.js +2 -4
  322. package/Materials/Textures/baseTexture.js.map +1 -1
  323. package/Materials/Textures/cubeTexture.js +7 -13
  324. package/Materials/Textures/cubeTexture.js.map +1 -1
  325. package/Materials/Textures/dynamicTexture.js +1 -2
  326. package/Materials/Textures/dynamicTexture.js.map +1 -1
  327. package/Materials/Textures/hdrCubeTexture.js +2 -4
  328. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  329. package/Materials/Textures/htmlElementTexture.js +5 -3
  330. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  331. package/Materials/Textures/internalTexture.js +3 -5
  332. package/Materials/Textures/internalTexture.js.map +1 -1
  333. package/Materials/Textures/mirrorTexture.js +3 -6
  334. package/Materials/Textures/mirrorTexture.js.map +1 -1
  335. package/Materials/Textures/multiRenderTarget.js +5 -8
  336. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  337. package/Materials/Textures/rawTexture.js +1 -1
  338. package/Materials/Textures/rawTexture.js.map +1 -1
  339. package/Materials/Textures/renderTargetTexture.js +22 -34
  340. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  341. package/Materials/Textures/texture.js +16 -21
  342. package/Materials/Textures/texture.js.map +1 -1
  343. package/Materials/Textures/thinRenderTargetTexture.js +2 -4
  344. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  345. package/Materials/Textures/thinTexture.js +1 -1
  346. package/Materials/Textures/thinTexture.js.map +1 -1
  347. package/Materials/Textures/videoTexture.js +12 -10
  348. package/Materials/Textures/videoTexture.js.map +1 -1
  349. package/Materials/clipPlaneMaterialHelper.js +18 -21
  350. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  351. package/Materials/drawWrapper.js +2 -4
  352. package/Materials/drawWrapper.js.map +1 -1
  353. package/Materials/effect.d.ts +4 -0
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_MASK_FROM_THICKNESS_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `subSurfaceOutParams subSurfaceOut;\r\n\r\n #ifdef SUBSURFACE\r\n vec2 vThicknessParam = vec2(0., ${thickness});\r\n vec4 vTintColor = vec4(${tintColor}, ${refractionTintAtDistance});\r\n vec3 vSubSurfaceIntensity = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n float dispersion = ${dispersion};\r\n subSurfaceBlock(\r\n vSubSurfaceIntensity,\r\n vThicknessParam,\r\n vTintColor,\r\n normalW,\r\n specularEnvironmentReflectance,\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n vec4(0.),\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n ${reflectionBlock?._reflectionMatrixName},\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n reflectionOut.irradianceVector,\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._vReflectionFilteringInfoName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler,\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n surfaceAlbedo,\r\n #endif\r\n #ifdef SS_REFRACTION\r\n ${worldPosVarName}.xyz,\r\n viewDirectionW,\r\n ${refractionView},\r\n ${refractionBlock?._vRefractionInfosName ?? \"\"},\r\n ${refractionBlock?._refractionMatrixName ?? \"\"},\r\n ${refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\"},\r\n vLightingIntensity,\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n roughness,\r\n #endif\r\n alphaG,\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"},\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n vRefractionPosition,\r\n vRefractionSize,\r\n #endif\r\n #ifdef SS_DISPERSION\r\n dispersion,\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n ${translucencyDiffusionDistance},\r\n #endif\r\n subSurfaceOut\r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_MASK_FROM_THICKNESS_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `subSurfaceOutParams subSurfaceOut;\r\n\r\n #ifdef SUBSURFACE\r\n vec2 vThicknessParam = vec2(0., ${thickness});\r\n vec4 vTintColor = vec4(${tintColor}, ${refractionTintAtDistance});\r\n vec3 vSubSurfaceIntensity = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n float dispersion = ${dispersion};\r\n subSurfaceBlock(\r\n vSubSurfaceIntensity,\r\n vThicknessParam,\r\n vTintColor,\r\n normalW,\r\n specularEnvironmentReflectance,\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n vec4(0.),\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n ${reflectionBlock?._reflectionMatrixName},\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n reflectionOut.irradianceVector,\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._vReflectionFilteringInfoName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler,\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n surfaceAlbedo,\r\n #endif\r\n #ifdef SS_REFRACTION\r\n ${worldPosVarName}.xyz,\r\n viewDirectionW,\r\n ${refractionView},\r\n ${refractionBlock?._vRefractionInfosName ?? \"\"},\r\n ${refractionBlock?._refractionMatrixName ?? \"\"},\r\n ${refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\"},\r\n vLightingIntensity,\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n roughness,\r\n #endif\r\n alphaG,\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"},\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n vRefractionPosition,\r\n vRefractionSize,\r\n #endif\r\n #ifdef SS_DISPERSION\r\n dispersion,\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n ${translucencyDiffusionDistance},\r\n #endif\r\n subSurfaceOut\r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
@@ -108,9 +108,8 @@ export class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
108
108
  * @returns the serialized block object
109
109
  */
110
110
  serialize() {
111
- var _a, _b;
112
111
  const serializationObject = super.serialize();
113
- serializationObject.entryPoint = (_b = (_a = this.entryPoint) === null || _a === void 0 ? void 0 : _a.uniqueId) !== null && _b !== void 0 ? _b : "";
112
+ serializationObject.entryPoint = this.entryPoint?.uniqueId ?? "";
114
113
  return serializationObject;
115
114
  }
116
115
  _deserialize(serializationObject, scene, rootUrl) {
@@ -1 +1 @@
1
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this._entryPoint.target : this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.entryPoint) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
1
+ {"version":3,"file":"teleportOutBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Teleport/teleportOutBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAM/D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD,gBAAgB;QACT,gBAAW,GAA0C,IAAI,CAAC;QACjE,gBAAgB;QACT,4BAAuB,GAAqB,IAAI,CAAC;QASpD,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;IACrE,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,8BAA8B;IACvB,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,sBAAsB,KAAK,CAAC;SAChI;IACL,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAE1C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,KAAqC,CAAC,CAAC;SAC3E;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,gBAAgB,CAAC,KAA6B,EAAE,YAAiC;QACvF,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;SAC9C;IACL,CAAC;IAEM,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,IAAI,UAAU,GAAW,EAAE,CAAC;QAC5B,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC/C,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACvE;SACJ;QAED,OAAO,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAEM,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,KAAK,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;SAC9E;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,UAAU,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,iBAAiB,MAAM,CAAC;SACvG;QACD,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,QAAQ,IAAI,EAAE,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,UAAU,CAAC;IAClE,CAAC;CACJ;AAED,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.entryPoint) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
@@ -121,8 +121,8 @@ export class InstancesBlock extends NodeMaterialBlock {
121
121
  defines.setValue("INSTANCES", useInstances);
122
122
  changed = true;
123
123
  }
124
- if (subMesh && defines["THIN_INSTANCES"] !== !!(subMesh === null || subMesh === void 0 ? void 0 : subMesh.getRenderingMesh().hasThinInstances)) {
125
- defines.setValue("THIN_INSTANCES", !!(subMesh === null || subMesh === void 0 ? void 0 : subMesh.getRenderingMesh().hasThinInstances));
124
+ if (subMesh && defines["THIN_INSTANCES"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {
125
+ defines.setValue("THIN_INSTANCES", !!subMesh?.getRenderingMesh().hasThinInstances);
126
126
  changed = true;
127
127
  }
128
128
  if (changed) {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\n\r\n/**\r\n * Block used to add support for instances\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n */\r\nexport class InstancesBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new InstancesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"world0\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world1\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world2\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world3\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"instanceID\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstancesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the first world row input component\r\n */\r\n public get world0(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the second world row input component\r\n */\r\n public get world1(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the third world row input component\r\n */\r\n public get world2(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the forth world row input component\r\n */\r\n public get world3(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instanceID component\r\n */\r\n public get instanceID(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.world0.connectedPoint) {\r\n let world0Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world0\" && additionalFilteringInfo(b));\r\n\r\n if (!world0Input) {\r\n world0Input = new InputBlock(\"world0\");\r\n world0Input.setAsAttribute(\"world0\");\r\n }\r\n world0Input.output.connectTo(this.world0);\r\n }\r\n if (!this.world1.connectedPoint) {\r\n let world1Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world1\" && additionalFilteringInfo(b));\r\n\r\n if (!world1Input) {\r\n world1Input = new InputBlock(\"world1\");\r\n world1Input.setAsAttribute(\"world1\");\r\n }\r\n world1Input.output.connectTo(this.world1);\r\n }\r\n if (!this.world2.connectedPoint) {\r\n let world2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world2\" && additionalFilteringInfo(b));\r\n\r\n if (!world2Input) {\r\n world2Input = new InputBlock(\"world2\");\r\n world2Input.setAsAttribute(\"world2\");\r\n }\r\n world2Input.output.connectTo(this.world2);\r\n }\r\n if (!this.world3.connectedPoint) {\r\n let world3Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world3\" && additionalFilteringInfo(b));\r\n\r\n if (!world3Input) {\r\n world3Input = new InputBlock(\"world3\");\r\n world3Input.setAsAttribute(\"world3\");\r\n }\r\n world3Input.output.connectTo(this.world3);\r\n }\r\n if (!this.world.connectedPoint) {\r\n let worldInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"world\" && additionalFilteringInfo(b));\r\n\r\n if (!worldInput) {\r\n worldInput = new InputBlock(\"world\");\r\n worldInput.setAsSystemValue(NodeMaterialSystemValues.World);\r\n }\r\n worldInput.output.connectTo(this.world);\r\n }\r\n\r\n this.world.define = \"!INSTANCES || THIN_INSTANCES\";\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n let changed = false;\r\n if (defines[\"INSTANCES\"] !== useInstances) {\r\n defines.setValue(\"INSTANCES\", useInstances);\r\n changed = true;\r\n }\r\n\r\n if (subMesh && defines[\"THIN_INSTANCES\"] !== !!subMesh?.getRenderingMesh().hasThinInstances) {\r\n defines.setValue(\"THIN_INSTANCES\", !!subMesh?.getRenderingMesh().hasThinInstances);\r\n changed = true;\r\n }\r\n\r\n if (changed) {\r\n defines.markAsUnprocessed();\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const engine = state.sharedData.scene.getEngine();\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Emit code\r\n const output = this._outputs[0];\r\n const instanceID = this._outputs[1];\r\n const world0 = this.world0;\r\n const world1 = this.world1;\r\n const world2 = this.world2;\r\n const world3 = this.world3;\r\n\r\n state.compilationString += `#ifdef INSTANCES\\n`;\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = mat4(${world0.associatedVariableName}, ${world1.associatedVariableName}, ${world2.associatedVariableName}, ${world3.associatedVariableName});\\n`;\r\n state.compilationString += `#ifdef THIN_INSTANCES\\n`;\r\n state.compilationString += `${output.associatedVariableName} = ${this.world.associatedVariableName} * ${output.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n if (engine._caps.canUseGLInstanceID) {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = float(gl_InstanceID);\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n }\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.world.associatedVariableName};\\n`;\r\n state.compilationString += this._declareOutput(instanceID, state) + ` = 0.0;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstancesBlock\", InstancesBlock);\r\n"]}
@@ -122,7 +122,7 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
122
122
  prepareDefines(mesh, nodeMaterial, defines) {
123
123
  if (mesh.morphTargetManager) {
124
124
  const morphTargetManager = mesh.morphTargetManager;
125
- if ((morphTargetManager === null || morphTargetManager === void 0 ? void 0 : morphTargetManager.isUsingTextureForTargets) && morphTargetManager.numInfluencers !== defines["NUM_MORPH_INFLUENCERS"]) {
125
+ if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines["NUM_MORPH_INFLUENCERS"]) {
126
126
  defines.markAsAttributesDirty();
127
127
  }
128
128
  }
@@ -155,49 +155,31 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
155
155
  const hasTangents = manager && manager.supportsTangents && defines["TANGENT"];
156
156
  const hasUVs = manager && manager.supportsUVs && defines["UV1"];
157
157
  let injectionCode = "";
158
- if ((manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) && repeatCount > 0) {
158
+ if (manager?.isUsingTextureForTargets && repeatCount > 0) {
159
159
  injectionCode += `float vertexID;\n`;
160
160
  }
161
- for (let index = 0; index < repeatCount; index++) {
162
- injectionCode += `#ifdef MORPHTARGETS\n`;
163
- if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
164
- injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\n`;
165
- injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
166
- injectionCode += `vertexID += 1.0;\n`;
167
- }
168
- else {
169
- injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
170
- }
161
+ injectionCode += `#ifdef MORPHTARGETS\n`;
162
+ if (manager?.isUsingTextureForTargets) {
163
+ injectionCode += "for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\n";
164
+ injectionCode += "if (i >= morphTargetCount) break;\n";
165
+ injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\n`;
166
+ injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\n`;
167
+ injectionCode += `vertexID += 1.0;\n`;
171
168
  if (hasNormals) {
172
169
  injectionCode += `#ifdef MORPHTARGETS_NORMAL\n`;
173
- if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
174
- injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
175
- injectionCode += `vertexID += 1.0;\n`;
176
- }
177
- else {
178
- injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
179
- }
170
+ injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\n`;
171
+ injectionCode += `vertexID += 1.0;\n`;
180
172
  injectionCode += `#endif\n`;
181
173
  }
182
174
  if (hasUVs) {
183
175
  injectionCode += `#ifdef MORPHTARGETS_UV\n`;
184
- if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
185
- injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
186
- injectionCode += `vertexID += 1.0;\n`;
187
- }
188
- else {
189
- injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\n`;
190
- }
176
+ injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\n`;
177
+ injectionCode += `vertexID += 1.0;\n`;
191
178
  injectionCode += `#endif\n`;
192
179
  }
193
180
  if (hasTangents) {
194
181
  injectionCode += `#ifdef MORPHTARGETS_TANGENT\n`;
195
- if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
196
- injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\n`;
197
- }
198
- else {
199
- injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\n`;
200
- }
182
+ injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\n`;
201
183
  if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
202
184
  injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\n`;
203
185
  }
@@ -206,8 +188,35 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
206
188
  }
207
189
  injectionCode += `#endif\n`;
208
190
  }
209
- injectionCode += `#endif\n`;
191
+ injectionCode += "}\n";
192
+ }
193
+ else {
194
+ for (let index = 0; index < repeatCount; index++) {
195
+ injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
196
+ if (hasNormals) {
197
+ injectionCode += `#ifdef MORPHTARGETS_NORMAL\n`;
198
+ injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\n`;
199
+ injectionCode += `#endif\n`;
200
+ }
201
+ if (hasUVs) {
202
+ injectionCode += `#ifdef MORPHTARGETS_UV\n`;
203
+ injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\n`;
204
+ injectionCode += `#endif\n`;
205
+ }
206
+ if (hasTangents) {
207
+ injectionCode += `#ifdef MORPHTARGETS_TANGENT\n`;
208
+ injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\n`;
209
+ if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {
210
+ injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\n`;
211
+ }
212
+ else {
213
+ injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\n`;
214
+ }
215
+ injectionCode += `#endif\n`;
216
+ }
217
+ }
210
218
  }
219
+ injectionCode += `#endif\n`;
211
220
  state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);
212
221
  if (repeatCount > 0) {
213
222
  for (let index = 0; index < repeatCount; index++) {
@@ -243,6 +252,7 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
243
252
  const uvOutput = this.uvOutput;
244
253
  const comments = `//${this.name}`;
245
254
  state.uniforms.push("morphTargetInfluences");
255
+ state.uniforms.push("morphTargetCount");
246
256
  state.uniforms.push("morphTargetTextureInfo");
247
257
  state.uniforms.push("morphTargetTextureIndices");
248
258
  state.samplers.push("morphTargets");
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && morphTargetManager.numInfluencers !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n } else {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n } else {\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n } else {\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n }\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += \"for (int i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n\";\r\n injectionCode += \"if (i >= morphTargetCount) break;\\n\";\r\n\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
@@ -19,9 +19,8 @@ export class BiPlanarBlock extends TriPlanarBlock {
19
19
  return "BiPlanarBlock";
20
20
  }
21
21
  _generateTextureLookup(state) {
22
- var _a;
23
22
  const samplerName = this.samplerName;
24
- const samplerYName = (_a = this.samplerYName) !== null && _a !== void 0 ? _a : this.samplerName;
23
+ const samplerYName = this.samplerYName ?? this.samplerName;
25
24
  const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : "1.0";
26
25
  const dpdx = state._getFreeVariableName("dpdx");
27
26
  const dpdy = state._getFreeVariableName("dpdy");
@@ -1 +1 @@
1
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this.samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const dpdx = state._getFreeVariableName(\"dpdx\");\r\n const dpdy = state._getFreeVariableName(\"dpdy\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const ma = state._getFreeVariableName(\"ma\");\r\n const mi = state._getFreeVariableName(\"mi\");\r\n const me = state._getFreeVariableName(\"me\");\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const w = state._getFreeVariableName(\"y\");\r\n\r\n state.compilationString += `\r\n // grab coord derivatives for texturing\r\n vec3 ${dpdx} = dFdx(${this.position.associatedVariableName}.xyz);\r\n vec3 ${dpdy} = dFdy(${this.position.associatedVariableName}.xyz);\r\n vec3 ${n} = abs(${this.normal.associatedVariableName}.xyz);\r\n \r\n // determine major axis (in x; yz are following axis)\r\n ivec3 ${ma} = (${n}.x>${n}.y && ${n}.x>${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y>${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine minor axis (in x; yz are following axis)\r\n ivec3 ${mi} = (${n}.x<${n}.y && ${n}.x<${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y<${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine median axis (in x; yz are following axis)\r\n ivec3 ${me} = ivec3(3) - ${mi} - ${ma};\r\n \r\n // project+fetch\r\n vec4 ${x} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${ma}.y], ${this.position.associatedVariableName}[${ma}.z]), \r\n vec2(${dpdx}[${ma}.y],${dpdx}[${ma}.z]), \r\n vec2(${dpdy}[${ma}.y],${dpdy}[${ma}.z]) );\r\n vec4 ${y} = textureGrad( ${samplerYName}, vec2( ${this.position.associatedVariableName}[${me}.y], ${this.position.associatedVariableName}[${me}.z]), \r\n vec2(${dpdx}[${me}.y],${dpdx}[${me}.z]),\r\n vec2(${dpdy}[${me}.y],${dpdy}[${me}.z]) );\r\n \r\n // blend factors\r\n vec2 ${w} = vec2(${n}[${ma}.x],${n}[${me}.x]);\r\n // make local support\r\n ${w} = clamp( (${w}-0.5773)/(1.0-0.5773), 0.0, 1.0 );\r\n // shape transition\r\n ${w} = pow( ${w}, vec2(${sharpness}/8.0) );\r\n // blend and return\r\n vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y) / (${w}.x + ${w}.y);\r\n `;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BiPlanarBlock\", BiPlanarBlock);\r\n"]}
1
+ {"version":3,"file":"biPlanarBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/biPlanarBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,cAAc;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,sBAAsB,CAAC,KAA6B;QAC1D,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,WAAW,CAAC;QAE3D,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAE7F,MAAM,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC5C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAE1C,KAAK,CAAC,iBAAiB,IAAI;;mBAEhB,IAAI,WAAW,IAAI,CAAC,QAAQ,CAAC,sBAAsB;mBACnD,IAAI,WAAW,IAAI,CAAC,QAAQ,CAAC,sBAAsB;mBACnD,CAAC,UAAU,IAAI,CAAC,MAAM,CAAC,sBAAsB;;;oBAG5C,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;uBAC/B,CAAC,MAAM,CAAC;;;oBAGX,EAAE,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC;uBAC/B,CAAC,MAAM,CAAC;;;oBAGX,EAAE,iBAAiB,EAAE,MAAM,EAAE;;;mBAG9B,CAAC,mBAAmB,WAAW,aAAa,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE,UAAU,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE;2CAClH,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;2CAC3B,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;mBACnD,CAAC,mBAAmB,YAAY,aAAa,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE,UAAU,IAAI,CAAC,QAAQ,CAAC,sBAAsB,IAAI,EAAE;2CACnH,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;2CAC3B,IAAI,IAAI,EAAE,OAAO,IAAI,IAAI,EAAE;;;mBAGnD,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE;;cAEtC,CAAC,cAAc,CAAC;;cAEhB,CAAC,WAAW,CAAC,UAAU,SAAS;;mBAE3B,IAAI,CAAC,gBAAgB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;SAC9E,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { TriPlanarBlock } from \"./triPlanarBlock\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class BiPlanarBlock extends TriPlanarBlock {\r\n /**\r\n * Create a new BiPlanarBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, true);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BiPlanarBlock\";\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? this.samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const dpdx = state._getFreeVariableName(\"dpdx\");\r\n const dpdy = state._getFreeVariableName(\"dpdy\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const ma = state._getFreeVariableName(\"ma\");\r\n const mi = state._getFreeVariableName(\"mi\");\r\n const me = state._getFreeVariableName(\"me\");\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const w = state._getFreeVariableName(\"y\");\r\n\r\n state.compilationString += `\r\n // grab coord derivatives for texturing\r\n vec3 ${dpdx} = dFdx(${this.position.associatedVariableName}.xyz);\r\n vec3 ${dpdy} = dFdy(${this.position.associatedVariableName}.xyz);\r\n vec3 ${n} = abs(${this.normal.associatedVariableName}.xyz);\r\n \r\n // determine major axis (in x; yz are following axis)\r\n ivec3 ${ma} = (${n}.x>${n}.y && ${n}.x>${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y>${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine minor axis (in x; yz are following axis)\r\n ivec3 ${mi} = (${n}.x<${n}.y && ${n}.x<${n}.z) ? ivec3(0,1,2) :\r\n (${n}.y<${n}.z) ? ivec3(1,2,0) :\r\n ivec3(2,0,1) ;\r\n // determine median axis (in x; yz are following axis)\r\n ivec3 ${me} = ivec3(3) - ${mi} - ${ma};\r\n \r\n // project+fetch\r\n vec4 ${x} = textureGrad( ${samplerName}, vec2( ${this.position.associatedVariableName}[${ma}.y], ${this.position.associatedVariableName}[${ma}.z]), \r\n vec2(${dpdx}[${ma}.y],${dpdx}[${ma}.z]), \r\n vec2(${dpdy}[${ma}.y],${dpdy}[${ma}.z]) );\r\n vec4 ${y} = textureGrad( ${samplerYName}, vec2( ${this.position.associatedVariableName}[${me}.y], ${this.position.associatedVariableName}[${me}.z]), \r\n vec2(${dpdx}[${me}.y],${dpdx}[${me}.z]),\r\n vec2(${dpdy}[${me}.y],${dpdy}[${me}.z]) );\r\n \r\n // blend factors\r\n vec2 ${w} = vec2(${n}[${ma}.x],${n}[${me}.x]);\r\n // make local support\r\n ${w} = clamp( (${w}-0.5773)/(1.0-0.5773), 0.0, 1.0 );\r\n // shape transition\r\n ${w} = pow( ${w}, vec2(${sharpness}/8.0) );\r\n // blend and return\r\n vec4 ${this._tempTextureRead} = (${x}*${w}.x + ${y}*${w}.y) / (${w}.x + ${w}.y);\r\n `;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BiPlanarBlock\", BiPlanarBlock);\r\n"]}
@@ -70,7 +70,6 @@ export class CloudBlock extends NodeMaterialBlock {
70
70
  return this._outputs[0];
71
71
  }
72
72
  _buildBlock(state) {
73
- var _a, _b;
74
73
  super._buildBlock(state);
75
74
  if (!this.seed.isConnected) {
76
75
  return;
@@ -145,7 +144,7 @@ export class CloudBlock extends NodeMaterialBlock {
145
144
  state._emitFunction("CloudBlockCode", functionString, "// CloudBlockCode");
146
145
  state._emitFunction("CloudBlockCodeFBM" + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), "// CloudBlockCode FBM");
147
146
  const localVariable = state._getFreeVariableName("st");
148
- const seedType = ((_a = this.seed.connectedPoint) === null || _a === void 0 ? void 0 : _a.type) === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2" : "vec3";
147
+ const seedType = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2" : "vec3";
149
148
  state.compilationString += `${seedType} ${localVariable} = ${this.seed.associatedVariableName};\n`;
150
149
  if (this.offsetX.isConnected) {
151
150
  state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\n`;
@@ -161,7 +160,7 @@ export class CloudBlock extends NodeMaterialBlock {
161
160
  chaosValue = this.chaos.associatedVariableName;
162
161
  }
163
162
  else {
164
- chaosValue = ((_b = this.seed.connectedPoint) === null || _b === void 0 ? void 0 : _b.type) === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2(0., 0.)" : "vec3(0., 0., 0.)";
163
+ chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2(0., 0.)" : "vec3(0., 0., 0.)";
165
164
  }
166
165
  state.compilationString += this._declareOutput(this._outputs[0], state) + ` = ${fbmNewName}(${localVariable}, ${chaosValue});\n`;
167
166
  return this;