@babylonjs/core 6.41.0 → 6.41.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/Animations/animatable.js +1 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +4 -6
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/animationGroup.js +3 -3
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/runtimeAnimation.js +1 -1
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Audio/audioEngine.js +3 -5
  10. package/Audio/audioEngine.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +1 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/sound.js +48 -74
  14. package/Audio/sound.js.map +1 -1
  15. package/Audio/soundTrack.js +6 -12
  16. package/Audio/soundTrack.js.map +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
  22. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/followBehavior.js +1 -2
  24. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  26. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  27. package/Bones/bone.js +4 -6
  28. package/Bones/bone.js.map +1 -1
  29. package/Bones/skeleton.js +2 -3
  30. package/Bones/skeleton.js.map +1 -1
  31. package/Buffers/buffer.align.js +5 -8
  32. package/Buffers/buffer.align.js.map +1 -1
  33. package/Buffers/buffer.js +6 -8
  34. package/Buffers/buffer.js.map +1 -1
  35. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
  36. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  37. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
  38. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  40. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  42. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  43. package/Cameras/arcRotateCamera.js +1 -2
  44. package/Cameras/arcRotateCamera.js.map +1 -1
  45. package/Cameras/camera.d.ts +5 -0
  46. package/Cameras/camera.js +18 -11
  47. package/Cameras/camera.js.map +1 -1
  48. package/Collisions/pickingInfo.js +1 -1
  49. package/Collisions/pickingInfo.js.map +1 -1
  50. package/Compute/computeEffect.js +5 -8
  51. package/Compute/computeEffect.js.map +1 -1
  52. package/Compute/computeShader.js +12 -9
  53. package/Compute/computeShader.js.map +1 -1
  54. package/Culling/Octrees/octreeSceneComponent.js +1 -2
  55. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  56. package/Culling/boundingBox.js +2 -3
  57. package/Culling/boundingBox.js.map +1 -1
  58. package/Culling/ray.d.ts +6 -1
  59. package/Culling/ray.js +9 -4
  60. package/Culling/ray.js.map +1 -1
  61. package/Debug/debugLayer.js +4 -1
  62. package/Debug/debugLayer.js.map +1 -1
  63. package/Debug/directionalLightFrustumViewer.js +7 -9
  64. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  65. package/Debug/physicsViewer.js +5 -7
  66. package/Debug/physicsViewer.js.map +1 -1
  67. package/Debug/rayHelper.js +1 -2
  68. package/Debug/rayHelper.js.map +1 -1
  69. package/Debug/skeletonViewer.js +26 -31
  70. package/Debug/skeletonViewer.js.map +1 -1
  71. package/Decorators/nodeDecorator.js +1 -1
  72. package/Decorators/nodeDecorator.js.map +1 -1
  73. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
  74. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  75. package/DeviceInput/eventFactory.js +1 -1
  76. package/DeviceInput/eventFactory.js.map +1 -1
  77. package/DeviceInput/internalDeviceSourceManager.js +1 -2
  78. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  79. package/DeviceInput/webDeviceInputSystem.js +9 -12
  80. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  81. package/Engines/Extensions/engine.cubeTexture.js +6 -1
  82. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +3 -4
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.rawTexture.js +4 -4
  86. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/Extensions/engine.readTexture.js +2 -3
  88. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  89. package/Engines/Extensions/engine.renderTarget.js +9 -5
  90. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  91. package/Engines/Extensions/engine.renderTargetCube.js +9 -1
  92. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  93. package/Engines/Extensions/engine.views.js +1 -2
  94. package/Engines/Extensions/engine.views.js.map +1 -1
  95. package/Engines/Processors/shaderCodeNode.js +6 -7
  96. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  97. package/Engines/Processors/shaderProcessor.js +6 -11
  98. package/Engines/Processors/shaderProcessor.js.map +1 -1
  99. package/Engines/WebGL/webGLHardwareTexture.js +1 -2
  100. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  101. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
  102. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  103. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
  104. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  105. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
  106. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  107. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
  108. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  109. package/Engines/WebGPU/Extensions/engine.query.js +2 -4
  110. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  111. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  112. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  113. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
  114. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  115. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
  116. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  117. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
  118. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  119. package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
  120. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  121. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
  122. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  123. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  124. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
  126. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  127. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
  128. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  129. package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
  130. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  131. package/Engines/WebGPU/webgpuClearQuad.js +2 -3
  132. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  133. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
  134. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  135. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  136. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  137. package/Engines/WebGPU/webgpuDrawContext.js +1 -2
  138. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  139. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
  140. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  141. package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
  142. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  143. package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
  144. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  145. package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
  146. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  147. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  148. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  149. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
  150. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  151. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  152. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  153. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
  154. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  155. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
  156. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  157. package/Engines/WebGPU/webgpuTextureManager.js +40 -43
  158. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  159. package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
  160. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  161. package/Engines/WebGPU/webgpuTintWASM.js +4 -1
  162. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  163. package/Engines/engine.js +4 -7
  164. package/Engines/engine.js.map +1 -1
  165. package/Engines/nativeEngine.js +16 -22
  166. package/Engines/nativeEngine.js.map +1 -1
  167. package/Engines/nullEngine.js +9 -1
  168. package/Engines/nullEngine.js.map +1 -1
  169. package/Engines/renderTargetWrapper.js +11 -16
  170. package/Engines/renderTargetWrapper.js.map +1 -1
  171. package/Engines/thinEngine.js +32 -44
  172. package/Engines/thinEngine.js.map +1 -1
  173. package/Engines/webgpuEngine.js +77 -95
  174. package/Engines/webgpuEngine.js.map +1 -1
  175. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
  176. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  177. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
  178. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/flowGraph.js +1 -2
  186. package/FlowGraph/flowGraph.js.map +1 -1
  187. package/FlowGraph/flowGraphBlock.js +2 -4
  188. package/FlowGraph/flowGraphBlock.js.map +1 -1
  189. package/FlowGraph/flowGraphContext.js +1 -2
  190. package/FlowGraph/flowGraphContext.js.map +1 -1
  191. package/FlowGraph/flowGraphCoordinator.js +4 -7
  192. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  193. package/FlowGraph/flowGraphSignalConnection.js +1 -2
  194. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  195. package/FlowGraph/serialization.js +2 -3
  196. package/FlowGraph/serialization.js.map +1 -1
  197. package/Gamepads/gamepadManager.js +1 -1
  198. package/Gamepads/gamepadManager.js.map +1 -1
  199. package/Gizmos/axisDragGizmo.js +2 -4
  200. package/Gizmos/axisDragGizmo.js.map +1 -1
  201. package/Gizmos/axisScaleGizmo.js +5 -8
  202. package/Gizmos/axisScaleGizmo.js.map +1 -1
  203. package/Gizmos/boundingBoxGizmo.js +1 -1
  204. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  205. package/Gizmos/cameraGizmo.js +2 -3
  206. package/Gizmos/cameraGizmo.js.map +1 -1
  207. package/Gizmos/gizmo.js +4 -7
  208. package/Gizmos/gizmo.js.map +1 -1
  209. package/Gizmos/gizmoManager.js +3 -4
  210. package/Gizmos/gizmoManager.js.map +1 -1
  211. package/Gizmos/planeDragGizmo.js +2 -4
  212. package/Gizmos/planeDragGizmo.js.map +1 -1
  213. package/Gizmos/planeRotationGizmo.js +2 -4
  214. package/Gizmos/planeRotationGizmo.js.map +1 -1
  215. package/Helpers/environmentHelper.js +8 -2
  216. package/Helpers/environmentHelper.js.map +1 -1
  217. package/Helpers/videoDome.js +1 -2
  218. package/Helpers/videoDome.js.map +1 -1
  219. package/Inputs/scene.inputManager.js +8 -10
  220. package/Inputs/scene.inputManager.js.map +1 -1
  221. package/Layers/effectLayer.js +16 -10
  222. package/Layers/effectLayer.js.map +1 -1
  223. package/Layers/glowLayer.js +16 -6
  224. package/Layers/glowLayer.js.map +1 -1
  225. package/Layers/highlightLayer.js +12 -3
  226. package/Layers/highlightLayer.js.map +1 -1
  227. package/Layers/layer.js +1 -2
  228. package/Layers/layer.js.map +1 -1
  229. package/LensFlares/lensFlareSystem.js +1 -2
  230. package/LensFlares/lensFlareSystem.js.map +1 -1
  231. package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
  232. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  233. package/Lights/Shadows/shadowGenerator.js +18 -21
  234. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  235. package/Lights/light.js +2 -4
  236. package/Lights/light.js.map +1 -1
  237. package/Lights/shadowLight.js +1 -1
  238. package/Lights/shadowLight.js.map +1 -1
  239. package/Loading/Plugins/babylonFileLoader.js +1 -2
  240. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  241. package/Loading/sceneLoader.js +1 -1
  242. package/Loading/sceneLoader.js.map +1 -1
  243. package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
  244. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  245. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
  246. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  247. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
  248. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  250. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
  252. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
  254. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
  256. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
  258. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
  260. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
  262. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
  264. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
  266. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  268. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
  270. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
  272. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  274. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  276. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
  278. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  280. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  282. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
  284. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  286. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/cloudBlock.js +2 -3
  288. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
  290. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/customBlock.js +4 -6
  292. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
  294. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/nodeMaterial.js +16 -11
  300. package/Materials/Node/nodeMaterial.js.map +1 -1
  301. package/Materials/Node/nodeMaterialBlock.js +3 -4
  302. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  303. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  304. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  305. package/Materials/PBR/pbrBaseMaterial.js +25 -28
  306. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  307. package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
  308. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  309. package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
  310. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  311. package/Materials/PBR/pbrSheenConfiguration.js +4 -7
  312. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  313. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  314. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  315. package/Materials/Textures/Packer/packer.js +13 -14
  316. package/Materials/Textures/Packer/packer.js.map +1 -1
  317. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
  318. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  319. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
  320. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  321. package/Materials/Textures/baseTexture.js +2 -4
  322. package/Materials/Textures/baseTexture.js.map +1 -1
  323. package/Materials/Textures/cubeTexture.js +7 -13
  324. package/Materials/Textures/cubeTexture.js.map +1 -1
  325. package/Materials/Textures/dynamicTexture.js +1 -2
  326. package/Materials/Textures/dynamicTexture.js.map +1 -1
  327. package/Materials/Textures/hdrCubeTexture.js +2 -4
  328. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  329. package/Materials/Textures/htmlElementTexture.js +5 -3
  330. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  331. package/Materials/Textures/internalTexture.js +3 -5
  332. package/Materials/Textures/internalTexture.js.map +1 -1
  333. package/Materials/Textures/mirrorTexture.js +3 -6
  334. package/Materials/Textures/mirrorTexture.js.map +1 -1
  335. package/Materials/Textures/multiRenderTarget.js +5 -8
  336. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  337. package/Materials/Textures/rawTexture.js +1 -1
  338. package/Materials/Textures/rawTexture.js.map +1 -1
  339. package/Materials/Textures/renderTargetTexture.js +22 -34
  340. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  341. package/Materials/Textures/texture.js +16 -21
  342. package/Materials/Textures/texture.js.map +1 -1
  343. package/Materials/Textures/thinRenderTargetTexture.js +2 -4
  344. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  345. package/Materials/Textures/thinTexture.js +1 -1
  346. package/Materials/Textures/thinTexture.js.map +1 -1
  347. package/Materials/Textures/videoTexture.js +12 -10
  348. package/Materials/Textures/videoTexture.js.map +1 -1
  349. package/Materials/clipPlaneMaterialHelper.js +18 -21
  350. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  351. package/Materials/drawWrapper.js +2 -4
  352. package/Materials/drawWrapper.js.map +1 -1
  353. package/Materials/effect.d.ts +4 -0
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../scene\";\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int)\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n const functionString = `\r\n\r\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise(in vec2 x, in vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise(in vec3 x, in vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n const fractalBrownianString = `\r\n float fbm(in vec2 st, in vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise(st, chaos);\r\n st *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm(in vec3 x, in vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n for (int i = 0; i < OCTAVES; ++i) {\r\n value += amplitude * cloudNoise(x, chaos);\r\n x = x * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction(\"CloudBlockCode\", functionString, \"// CloudBlockCode\");\r\n state._emitFunction(\r\n \"CloudBlockCodeFBM\" + this.octaves,\r\n fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()),\r\n \"// CloudBlockCode FBM\"\r\n );\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2\" : \"vec3\";\r\n\r\n state.compilationString += `${seedType} ${localVariable} = ${this.seed.associatedVariableName};\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === \"vec3\") {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\n`;\r\n }\r\n\r\n let chaosValue = \"\";\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2(0., 0.)\" : \"vec3(0., 0., 0.)\";\r\n }\r\n\r\n state.compilationString += this._declareOutput(this._outputs[0], state) + ` = ${fbmNewName}(${localVariable}, ${chaosValue});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\n`;\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../scene\";\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int)\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n const functionString = `\r\n\r\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise(in vec2 x, in vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise(in vec3 x, in vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n const fractalBrownianString = `\r\n float fbm(in vec2 st, in vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise(st, chaos);\r\n st *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm(in vec3 x, in vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n for (int i = 0; i < OCTAVES; ++i) {\r\n value += amplitude * cloudNoise(x, chaos);\r\n x = x * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction(\"CloudBlockCode\", functionString, \"// CloudBlockCode\");\r\n state._emitFunction(\r\n \"CloudBlockCodeFBM\" + this.octaves,\r\n fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()),\r\n \"// CloudBlockCode FBM\"\r\n );\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2\" : \"vec3\";\r\n\r\n state.compilationString += `${seedType} ${localVariable} = ${this.seed.associatedVariableName};\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === \"vec3\") {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\n`;\r\n }\r\n\r\n let chaosValue = \"\";\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2(0., 0.)\" : \"vec3(0., 0., 0.)\";\r\n }\r\n\r\n state.compilationString += this._declareOutput(this._outputs[0], state) + ` = ${fbmNewName}(${localVariable}, ${chaosValue});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\n`;\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n"]}
@@ -144,12 +144,11 @@ export class ColorMergerBlock extends NodeMaterialBlock {
144
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  return serializationObject;
145
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  }
146
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  _deserialize(serializationObject, scene, rootUrl) {
147
- var _a, _b, _c, _d;
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  super._deserialize(serializationObject, scene, rootUrl);
149
- this.rSwizzle = (_a = serializationObject.rSwizzle) !== null && _a !== void 0 ? _a : "r";
150
- this.gSwizzle = (_b = serializationObject.gSwizzle) !== null && _b !== void 0 ? _b : "g";
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- this.bSwizzle = (_c = serializationObject.bSwizzle) !== null && _c !== void 0 ? _c : "b";
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- this.aSwizzle = (_d = serializationObject.aSwizzle) !== null && _d !== void 0 ? _d : "a";
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+ this.rSwizzle = serializationObject.rSwizzle ?? "r";
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+ this.gSwizzle = serializationObject.gSwizzle ?? "g";
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+ this.bSwizzle = serializationObject.bSwizzle ?? "b";
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+ this.aSwizzle = serializationObject.aSwizzle ?? "a";
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  }
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  _dumpPropertiesCode() {
155
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  let codeString = super._dumpPropertiesCode();
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Color3/4 out of individual inputs (one for each component)\r\n */\r\nexport class ColorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for r (meaning which component to affect to the output.r)\r\n */\r\n public rSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"r\";\r\n /**\r\n * Gets or sets the swizzle for g (meaning which component to affect to the output.g)\r\n */\r\n public gSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"g\";\r\n /**\r\n * Gets or sets the swizzle for b (meaning which component to affect to the output.b)\r\n */\r\n public bSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"b\";\r\n /**\r\n * Gets or sets the swizzle for a (meaning which component to affect to the output.a)\r\n */\r\n public aSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"a\";\r\n\r\n /**\r\n * Create a new ColorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"rgb \", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ColorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the rgb component (input)\r\n */\r\n public get rgbIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the r component (input)\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the g component (input)\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the b component (input)\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the a component (input)\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the rgba component (output)\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n */\r\n public get rgbOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n * @deprecated Please use rgbOut instead.\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this.rgbOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"rgb \") {\r\n return \"rgbIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.rSwizzle + this.gSwizzle + this.bSwizzle + this.aSwizzle;\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rInput = this.r;\r\n const gInput = this.g;\r\n const bInput = this.b;\r\n const aInput = this.a;\r\n const rgbInput = this.rgbIn;\r\n\r\n const color4Output = this._outputs[0];\r\n const color3Output = this._outputs[1];\r\n\r\n if (rgbInput.isConnected) {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color4Output, state) +\r\n ` = vec4(${rgbInput.associatedVariableName}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = ${rgbInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n } else {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color4Output, state) +\r\n ` = vec4(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${\r\n bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"\r\n }, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color3Output, state) +\r\n ` = vec3(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${\r\n bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.rSwizzle = this.rSwizzle;\r\n serializationObject.gSwizzle = this.gSwizzle;\r\n serializationObject.bSwizzle = this.bSwizzle;\r\n serializationObject.aSwizzle = this.aSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.rSwizzle = serializationObject.rSwizzle ?? \"r\";\r\n this.gSwizzle = serializationObject.gSwizzle ?? \"g\";\r\n this.bSwizzle = serializationObject.bSwizzle ?? \"b\";\r\n this.aSwizzle = serializationObject.aSwizzle ?? \"a\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.rSwizzle = \"${this.rSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.gSwizzle = \"${this.gSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.bSwizzle = \"${this.bSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.aSwizzle = \"${this.aSwizzle}\";\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ColorMergerBlock\", ColorMergerBlock);\r\n"]}
1
+ 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C","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Color3/4 out of individual inputs (one for each component)\r\n */\r\nexport class ColorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for r (meaning which component to affect to the output.r)\r\n */\r\n public rSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"r\";\r\n /**\r\n * Gets or sets the swizzle for g (meaning which component to affect to the output.g)\r\n */\r\n public gSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"g\";\r\n /**\r\n * Gets or sets the swizzle for b (meaning which component to affect to the output.b)\r\n */\r\n public bSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"b\";\r\n /**\r\n * Gets or sets the swizzle for a (meaning which component to affect to the output.a)\r\n */\r\n public aSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"a\";\r\n\r\n /**\r\n * Create a new ColorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"rgb \", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ColorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the rgb component (input)\r\n */\r\n public get rgbIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the r component (input)\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the g component (input)\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the b component (input)\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the a component (input)\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the rgba component (output)\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n */\r\n public get rgbOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n * @deprecated Please use rgbOut instead.\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this.rgbOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"rgb \") {\r\n return \"rgbIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.rSwizzle + this.gSwizzle + this.bSwizzle + this.aSwizzle;\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const rInput = this.r;\r\n const gInput = this.g;\r\n const bInput = this.b;\r\n const aInput = this.a;\r\n const rgbInput = this.rgbIn;\r\n\r\n const color4Output = this._outputs[0];\r\n const color3Output = this._outputs[1];\r\n\r\n if (rgbInput.isConnected) {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color4Output, state) +\r\n ` = vec4(${rgbInput.associatedVariableName}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = ${rgbInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n } else {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color4Output, state) +\r\n ` = vec4(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${\r\n bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"\r\n }, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(color3Output, state) +\r\n ` = vec3(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${\r\n bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.rSwizzle = this.rSwizzle;\r\n serializationObject.gSwizzle = this.gSwizzle;\r\n serializationObject.bSwizzle = this.bSwizzle;\r\n serializationObject.aSwizzle = this.aSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.rSwizzle = serializationObject.rSwizzle ?? \"r\";\r\n this.gSwizzle = serializationObject.gSwizzle ?? \"g\";\r\n this.bSwizzle = serializationObject.bSwizzle ?? \"b\";\r\n this.aSwizzle = serializationObject.aSwizzle ?? \"a\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.rSwizzle = \"${this.rSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.gSwizzle = \"${this.gSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.bSwizzle = \"${this.bSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.aSwizzle = \"${this.aSwizzle}\";\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ColorMergerBlock\", ColorMergerBlock);\r\n"]}
@@ -58,12 +58,11 @@ export class CustomBlock extends NodeMaterialBlock {
58
58
  state.compilationString += functionName + "(";
59
59
  let hasInput = false;
60
60
  this._inputs.forEach((input, index) => {
61
- var _a, _b, _c;
62
61
  if (index > 0) {
63
62
  state.compilationString += ", ";
64
63
  }
65
64
  if (this._inputSamplers && this._inputSamplers.indexOf(input.name) !== -1) {
66
- state.compilationString += (_c = (_b = (_a = input.connectedPoint) === null || _a === void 0 ? void 0 : _a.ownerBlock) === null || _b === void 0 ? void 0 : _b.samplerName) !== null && _c !== void 0 ? _c : input.associatedVariableName;
65
+ state.compilationString += input.connectedPoint?.ownerBlock?.samplerName ?? input.associatedVariableName;
67
66
  }
68
67
  else {
69
68
  state.compilationString += input.associatedVariableName;
@@ -94,12 +93,11 @@ export class CustomBlock extends NodeMaterialBlock {
94
93
  super._deserialize(serializationObject, scene, rootUrl);
95
94
  }
96
95
  _deserializeOptions(options) {
97
- var _a, _b, _c;
98
96
  this._options = options;
99
97
  this._code = options.code.join("\n") + "\n";
100
98
  this.name = this.name || options.name;
101
99
  this.target = NodeMaterialBlockTargets[options.target];
102
- (_a = options.inParameters) === null || _a === void 0 ? void 0 : _a.forEach((input, index) => {
100
+ options.inParameters?.forEach((input, index) => {
103
101
  const type = NodeMaterialBlockConnectionPointTypes[input.type];
104
102
  if (input.type === "sampler2D" || input.type === "samplerCube") {
105
103
  this._inputSamplers = this._inputSamplers || [];
@@ -117,7 +115,7 @@ export class CustomBlock extends NodeMaterialBlock {
117
115
  configurable: true,
118
116
  });
119
117
  });
120
- (_b = options.outParameters) === null || _b === void 0 ? void 0 : _b.forEach((output, index) => {
118
+ options.outParameters?.forEach((output, index) => {
121
119
  this.registerOutput(output.name, NodeMaterialBlockConnectionPointTypes[output.type]);
122
120
  Object.defineProperty(this, output.name, {
123
121
  get: function () {
@@ -130,7 +128,7 @@ export class CustomBlock extends NodeMaterialBlock {
130
128
  this._outputs[index]._typeConnectionSource = this._findInputByName(output.typeFromInput)[0];
131
129
  }
132
130
  });
133
- (_c = options.inLinkedConnectionTypes) === null || _c === void 0 ? void 0 : _c.forEach((connection) => {
131
+ options.inLinkedConnectionTypes?.forEach((connection) => {
134
132
  this._linkConnectionTypes(this._findInputByName(connection.input1)[1], this._findInputByName(connection.input2)[1]);
135
133
  });
136
134
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n private _inputSamplers: string[];\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n this._inputs.forEach((input) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n this._outputs.forEach((output) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n this._outputs.forEach((output) => {\r\n state.compilationString += this._declareOutput(output, state) + \";\\n\";\r\n });\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n this._inputs.forEach((input, index) => {\r\n if (index > 0) {\r\n state.compilationString += \", \";\r\n }\r\n if (this._inputSamplers && this._inputSamplers.indexOf(input.name) !== -1) {\r\n state.compilationString += (input.connectedPoint?.ownerBlock as ImageSourceBlock)?.samplerName ?? input.associatedVariableName;\r\n } else {\r\n state.compilationString += input.associatedVariableName;\r\n }\r\n hasInput = true;\r\n });\r\n\r\n this._outputs.forEach((output, index) => {\r\n if (index > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n });\r\n\r\n state.compilationString += \");\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\n\") + \"\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n options.inParameters?.forEach((input: any, index: number) => {\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n if (input.type === \"sampler2D\" || input.type === \"samplerCube\") {\r\n this._inputSamplers = this._inputSamplers || [];\r\n this._inputSamplers.push(input.name);\r\n this.registerInput(\r\n input.name,\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(input.name, this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n } else {\r\n this.registerInput(input.name, type);\r\n }\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n });\r\n\r\n options.outParameters?.forEach((output: any, index: number) => {\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[index]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n });\r\n\r\n options.inLinkedConnectionTypes?.forEach((connection: any) => {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n });\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
1
+ {"version":3,"file":"customBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/customBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAIxD,OAAO,EAAE,oCAAoC,EAAE,MAAM,qCAAqC,CAAC;AAC3F,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,4CAA4C,CAAC;AAErG;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAK9C;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAAY;QAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,aAAa,CAAC;IACzB,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QAEtB,IAAI,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;QAE9C,6CAA6C;QAC7C,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC3B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/D,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC;YAChE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YAChC,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACpD,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,aAAa,CAAC,YAAY,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QAE5C,+BAA+B;QAC/B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC7B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,KAAK,CAAC;QAC1E,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,KAAK,CAAC,iBAAiB,IAAI,YAAY,GAAG,GAAG,CAAC;QAE9C,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAClC,IAAI,KAAK,GAAG,CAAC,EAAE;gBACX,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACvE,KAAK,CAAC,iBAAiB,IAAK,KAAK,CAAC,cAAc,EAAE,UAA+B,EAAE,WAAW,IAAI,KAAK,CAAC,sBAAsB,CAAC;aAClI;iBAAM;gBACH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,sBAAsB,CAAC;aAC3D;YACD,QAAQ,GAAG,IAAI,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACpC,IAAI,KAAK,GAAG,CAAC,IAAI,QAAQ,EAAE;gBACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC;aACnC;YACD,KAAK,CAAC,iBAAiB,IAAI,MAAM,CAAC,sBAAsB,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,MAAM,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;QAExF,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE5C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEtD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5D,CAAC;IAEO,mBAAmB,CAAC,OAAY;QACpC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,MAAM,GAAS,wBAAyB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9D,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC,KAAU,EAAE,KAAa,EAAE,EAAE;YACxD,MAAM,IAAI,GAAS,qCAAsC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE;gBAC5D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,IAAI,EAAE,CAAC;gBAChD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBACrC,IAAI,CAAC,aAAa,CACd,KAAK,CAAC,IAAI,EACV,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAClJ,CAAC;aACL;iBAAM;gBACH,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aACxC;YAED,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE;gBACpC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC,MAAW,EAAE,KAAa,EAAE,EAAE;YAC1D,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,EAAQ,qCAAsC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5F,MAAM,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE;gBACrC,GAAG,EAAE;oBACD,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAChC,CAAC;gBACD,UAAU,EAAE,IAAI;gBAChB,YAAY,EAAE,IAAI;aACrB,CAAC,CAAC;YAEH,IAAI,MAAM,CAAC,IAAI,KAAK,cAAc,EAAE;gBAChC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,aAAa,CAAE,CAAC,CAAC,CAAC,CAAC;aAChG;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,uBAAuB,EAAE,OAAO,CAAC,CAAC,UAAe,EAAE,EAAE;YACzD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n private _inputSamplers: string[];\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n this._inputs.forEach((input) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n this._outputs.forEach((output) => {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n });\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n this._outputs.forEach((output) => {\r\n state.compilationString += this._declareOutput(output, state) + \";\\n\";\r\n });\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n this._inputs.forEach((input, index) => {\r\n if (index > 0) {\r\n state.compilationString += \", \";\r\n }\r\n if (this._inputSamplers && this._inputSamplers.indexOf(input.name) !== -1) {\r\n state.compilationString += (input.connectedPoint?.ownerBlock as ImageSourceBlock)?.samplerName ?? input.associatedVariableName;\r\n } else {\r\n state.compilationString += input.associatedVariableName;\r\n }\r\n hasInput = true;\r\n });\r\n\r\n this._outputs.forEach((output, index) => {\r\n if (index > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n });\r\n\r\n state.compilationString += \");\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\n\") + \"\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n options.inParameters?.forEach((input: any, index: number) => {\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n if (input.type === \"sampler2D\" || input.type === \"samplerCube\") {\r\n this._inputSamplers = this._inputSamplers || [];\r\n this._inputSamplers.push(input.name);\r\n this.registerInput(\r\n input.name,\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(input.name, this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n } else {\r\n this.registerInput(input.name, type);\r\n }\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n });\r\n\r\n options.outParameters?.forEach((output: any, index: number) => {\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[index];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[index]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n });\r\n\r\n options.inLinkedConnectionTypes?.forEach((connection: any) => {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n });\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
@@ -41,7 +41,6 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
41
41
  this._linkConnectionTypes(0, 1);
42
42
  // Try to auto determine attributeType
43
43
  this._inputs[0].onConnectionObservable.add((other) => {
44
- var _a;
45
44
  if (this.attributeType) {
46
45
  // But only if not already specified
47
46
  return;
@@ -79,7 +78,7 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
79
78
  }
80
79
  }
81
80
  else if (sourceBlock instanceof MorphTargetsBlock) {
82
- switch ((_a = this.input.connectedPoint) === null || _a === void 0 ? void 0 : _a.name) {
81
+ switch (this.input.connectedPoint?.name) {
83
82
  case "normalOutput":
84
83
  this.attributeType = MeshAttributeExistsBlockTypes.Normal;
85
84
  break;
@@ -168,9 +167,8 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
168
167
  return serializationObject;
169
168
  }
170
169
  _deserialize(serializationObject, scene, rootUrl) {
171
- var _a;
172
170
  super._deserialize(serializationObject, scene, rootUrl);
173
- this.attributeType = (_a = serializationObject.attributeType) !== null && _a !== void 0 ? _a : MeshAttributeExistsBlockTypes.None;
171
+ this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;
174
172
  }
175
173
  _dumpPropertiesCode() {
176
174
  let codeString = super._dumpPropertiesCode();
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = this._declareOutput(this.output, state);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
1
+ 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AC1D,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,6BAA6B,CAAC,GAAG,EAAE;YAC1D,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,6BAA6B,CAAC,GAAG,EAAE;YAC1D,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,6BAA6B,CAAC,GAAG,EAAE;YAC1D,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,6BAA6B,CAAC,GAAG,EAAE;YAC1D,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,6BAA6B,CAAC,GAAG,EAAE;SAC7D;KACJ,CAAC;+DACwD;AA+F9D,aAAa,CAAC,kCAAkC,EAAE,wBAAwB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\nimport { MorphTargetsBlock } from \"./Vertex/morphTargetsBlock\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nexport enum MeshAttributeExistsBlockTypes {\r\n None,\r\n Normal,\r\n Tangent,\r\n VertexColor,\r\n UV1,\r\n UV2,\r\n UV3,\r\n UV4,\r\n UV5,\r\n UV6,\r\n}\r\n\r\n/**\r\n * Block used to check if Mesh attribute of specified type exists\r\n * and provide an alternative fallback input for to use in such case\r\n */\r\nexport class MeshAttributeExistsBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new MeshAttributeExistsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"fallback\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n // Try to auto determine attributeType\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (this.attributeType) {\r\n // But only if not already specified\r\n return;\r\n }\r\n const sourceBlock = other.ownerBlock;\r\n if (sourceBlock instanceof InputBlock && sourceBlock.isAttribute) {\r\n switch (sourceBlock.name) {\r\n case \"color\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.VertexColor;\r\n break;\r\n case \"normal\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangent\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uv\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n case \"uv2\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV2;\r\n break;\r\n case \"uv3\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV3;\r\n break;\r\n case \"uv4\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV4;\r\n break;\r\n case \"uv5\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV5;\r\n break;\r\n case \"uv6\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV6;\r\n break;\r\n }\r\n } else if (sourceBlock instanceof MorphTargetsBlock) {\r\n switch (this.input.connectedPoint?.name) {\r\n case \"normalOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Normal;\r\n break;\r\n case \"tangentOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.Tangent;\r\n break;\r\n case \"uvOutput\":\r\n this.attributeType = MeshAttributeExistsBlockTypes.UV1;\r\n break;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshAttributeExistsBlock\";\r\n }\r\n\r\n /**\r\n * Defines which mesh attribute to use\r\n */\r\n @editableInPropertyPage(\"Attribute lookup\", PropertyTypeForEdition.List, undefined, {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"(None)\", value: MeshAttributeExistsBlockTypes.None },\r\n { label: \"Normal\", value: MeshAttributeExistsBlockTypes.Normal },\r\n { label: \"Tangent\", value: MeshAttributeExistsBlockTypes.Tangent },\r\n { label: \"Vertex Color\", value: MeshAttributeExistsBlockTypes.VertexColor },\r\n { label: \"UV1\", value: MeshAttributeExistsBlockTypes.UV1 },\r\n { label: \"UV2\", value: MeshAttributeExistsBlockTypes.UV2 },\r\n { label: \"UV3\", value: MeshAttributeExistsBlockTypes.UV3 },\r\n { label: \"UV4\", value: MeshAttributeExistsBlockTypes.UV4 },\r\n { label: \"UV5\", value: MeshAttributeExistsBlockTypes.UV5 },\r\n { label: \"UV6\", value: MeshAttributeExistsBlockTypes.UV6 },\r\n ],\r\n })\r\n public attributeType = MeshAttributeExistsBlockTypes.None;\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the fallback component when speciefied attribute doesn't exist\r\n */\r\n public get fallback(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let attributeDefine: null | string = null;\r\n switch (this.attributeType) {\r\n case MeshAttributeExistsBlockTypes.VertexColor:\r\n attributeDefine = \"VERTEXCOLOR_NME\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Normal:\r\n attributeDefine = \"NORMAL\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.Tangent:\r\n attributeDefine = \"TANGENT\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV1:\r\n attributeDefine = \"UV1\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV2:\r\n attributeDefine = \"UV2\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV3:\r\n attributeDefine = \"UV3\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV4:\r\n attributeDefine = \"UV4\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV5:\r\n attributeDefine = \"UV5\";\r\n break;\r\n case MeshAttributeExistsBlockTypes.UV6:\r\n attributeDefine = \"UV6\";\r\n break;\r\n }\r\n\r\n const output = this._declareOutput(this.output, state);\r\n if (attributeDefine) {\r\n state.compilationString += `#ifdef ${attributeDefine}\\n`;\r\n }\r\n\r\n state.compilationString += `${output} = ${this.input.associatedVariableName};\\n`;\r\n\r\n if (attributeDefine) {\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${output} = ${this.fallback.associatedVariableName};\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.attributeType = this.attributeType;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.attributeType = serializationObject.attributeType ?? MeshAttributeExistsBlockTypes.None;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.attributeType = ${this.attributeType};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshAttributeExistsBlock\", MeshAttributeExistsBlock);\r\n"]}
@@ -20,18 +20,16 @@ export class TriPlanarBlock extends NodeMaterialBlock {
20
20
  * Gets or sets the texture associated with the node
21
21
  */
22
22
  get texture() {
23
- var _a;
24
23
  if (this.source.isConnected) {
25
- return ((_a = this.source.connectedPoint) === null || _a === void 0 ? void 0 : _a.ownerBlock).texture;
24
+ return (this.source.connectedPoint?.ownerBlock).texture;
26
25
  }
27
26
  return this._texture;
28
27
  }
29
28
  set texture(texture) {
30
- var _a;
31
29
  if (this._texture === texture) {
32
30
  return;
33
31
  }
34
- const scene = (_a = texture === null || texture === void 0 ? void 0 : texture.getScene()) !== null && _a !== void 0 ? _a : EngineStore.LastCreatedScene;
32
+ const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;
35
33
  if (!texture && scene) {
36
34
  scene.markAllMaterialsAsDirty(1, (mat) => {
37
35
  return mat.hasTexture(this._texture);
@@ -48,9 +46,8 @@ export class TriPlanarBlock extends NodeMaterialBlock {
48
46
  * Gets the textureY associated with the node
49
47
  */
50
48
  get textureY() {
51
- var _a;
52
49
  if (this.sourceY.isConnected) {
53
- return ((_a = this.sourceY.connectedPoint) === null || _a === void 0 ? void 0 : _a.ownerBlock).texture;
50
+ return (this.sourceY.connectedPoint?.ownerBlock).texture;
54
51
  }
55
52
  return null;
56
53
  }
@@ -58,14 +55,13 @@ export class TriPlanarBlock extends NodeMaterialBlock {
58
55
  * Gets the textureZ associated with the node
59
56
  */
60
57
  get textureZ() {
61
- var _a, _b;
62
- if ((_a = this.sourceZ) === null || _a === void 0 ? void 0 : _a.isConnected) {
63
- return ((_b = this.sourceY.connectedPoint) === null || _b === void 0 ? void 0 : _b.ownerBlock).texture;
58
+ if (this.sourceZ?.isConnected) {
59
+ return (this.sourceY.connectedPoint?.ownerBlock).texture;
64
60
  }
65
61
  return null;
66
62
  }
67
63
  _getImageSourceBlock(connectionPoint) {
68
- return (connectionPoint === null || connectionPoint === void 0 ? void 0 : connectionPoint.isConnected) ? connectionPoint.connectedPoint.ownerBlock : null;
64
+ return connectionPoint?.isConnected ? connectionPoint.connectedPoint.ownerBlock : null;
69
65
  }
70
66
  /**
71
67
  * Gets the sampler name associated with this texture
@@ -81,15 +77,13 @@ export class TriPlanarBlock extends NodeMaterialBlock {
81
77
  * Gets the samplerY name associated with this texture
82
78
  */
83
79
  get samplerYName() {
84
- var _a, _b;
85
- return (_b = (_a = this._getImageSourceBlock(this.sourceY)) === null || _a === void 0 ? void 0 : _a.samplerName) !== null && _b !== void 0 ? _b : null;
80
+ return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;
86
81
  }
87
82
  /**
88
83
  * Gets the samplerZ name associated with this texture
89
84
  */
90
85
  get samplerZName() {
91
- var _a, _b;
92
- return (_b = (_a = this._getImageSourceBlock(this.sourceZ)) === null || _a === void 0 ? void 0 : _a.samplerName) !== null && _b !== void 0 ? _b : null;
86
+ return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;
93
87
  }
94
88
  /**
95
89
  * Gets a boolean indicating that this block is linked to an ImageSourceBlock
@@ -101,14 +95,13 @@ export class TriPlanarBlock extends NodeMaterialBlock {
101
95
  * Gets or sets a boolean indicating if content needs to be converted to gamma space
102
96
  */
103
97
  set convertToGammaSpace(value) {
104
- var _a;
105
98
  if (value === this._convertToGammaSpace) {
106
99
  return;
107
100
  }
108
101
  this._convertToGammaSpace = value;
109
102
  if (this.texture) {
110
- const scene = (_a = this.texture.getScene()) !== null && _a !== void 0 ? _a : EngineStore.LastCreatedScene;
111
- scene === null || scene === void 0 ? void 0 : scene.markAllMaterialsAsDirty(1, (mat) => {
103
+ const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;
104
+ scene?.markAllMaterialsAsDirty(1, (mat) => {
112
105
  return mat.hasTexture(this.texture);
113
106
  });
114
107
  }
@@ -120,14 +113,13 @@ export class TriPlanarBlock extends NodeMaterialBlock {
120
113
  * Gets or sets a boolean indicating if content needs to be converted to linear space
121
114
  */
122
115
  set convertToLinearSpace(value) {
123
- var _a;
124
116
  if (value === this._convertToLinearSpace) {
125
117
  return;
126
118
  }
127
119
  this._convertToLinearSpace = value;
128
120
  if (this.texture) {
129
- const scene = (_a = this.texture.getScene()) !== null && _a !== void 0 ? _a : EngineStore.LastCreatedScene;
130
- scene === null || scene === void 0 ? void 0 : scene.markAllMaterialsAsDirty(1, (mat) => {
121
+ const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;
122
+ scene?.markAllMaterialsAsDirty(1, (mat) => {
131
123
  return mat.hasTexture(this.texture);
132
124
  });
133
125
  }
@@ -281,10 +273,9 @@ export class TriPlanarBlock extends NodeMaterialBlock {
281
273
  }
282
274
  }
283
275
  _generateTextureLookup(state) {
284
- var _a, _b;
285
276
  const samplerName = this.samplerName;
286
- const samplerYName = (_a = this.samplerYName) !== null && _a !== void 0 ? _a : samplerName;
287
- const samplerZName = (_b = this.samplerZName) !== null && _b !== void 0 ? _b : samplerName;
277
+ const samplerYName = this.samplerYName ?? samplerName;
278
+ const samplerZName = this.samplerZName ?? samplerName;
288
279
  const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : "1.0";
289
280
  const x = state._getFreeVariableName("x");
290
281
  const y = state._getFreeVariableName("y");