@babylonjs/core 6.41.0 → 6.41.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/Animations/animatable.js +1 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +4 -6
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/animationGroup.js +3 -3
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/runtimeAnimation.js +1 -1
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Audio/audioEngine.js +3 -5
  10. package/Audio/audioEngine.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +1 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/sound.js +48 -74
  14. package/Audio/sound.js.map +1 -1
  15. package/Audio/soundTrack.js +6 -12
  16. package/Audio/soundTrack.js.map +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
  22. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/followBehavior.js +1 -2
  24. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  26. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  27. package/Bones/bone.js +4 -6
  28. package/Bones/bone.js.map +1 -1
  29. package/Bones/skeleton.js +2 -3
  30. package/Bones/skeleton.js.map +1 -1
  31. package/Buffers/buffer.align.js +5 -8
  32. package/Buffers/buffer.align.js.map +1 -1
  33. package/Buffers/buffer.js +6 -8
  34. package/Buffers/buffer.js.map +1 -1
  35. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
  36. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  37. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
  38. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  40. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  42. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  43. package/Cameras/arcRotateCamera.js +1 -2
  44. package/Cameras/arcRotateCamera.js.map +1 -1
  45. package/Cameras/camera.d.ts +5 -0
  46. package/Cameras/camera.js +18 -11
  47. package/Cameras/camera.js.map +1 -1
  48. package/Collisions/pickingInfo.js +1 -1
  49. package/Collisions/pickingInfo.js.map +1 -1
  50. package/Compute/computeEffect.js +5 -8
  51. package/Compute/computeEffect.js.map +1 -1
  52. package/Compute/computeShader.js +12 -9
  53. package/Compute/computeShader.js.map +1 -1
  54. package/Culling/Octrees/octreeSceneComponent.js +1 -2
  55. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  56. package/Culling/boundingBox.js +2 -3
  57. package/Culling/boundingBox.js.map +1 -1
  58. package/Culling/ray.d.ts +6 -1
  59. package/Culling/ray.js +9 -4
  60. package/Culling/ray.js.map +1 -1
  61. package/Debug/debugLayer.js +4 -1
  62. package/Debug/debugLayer.js.map +1 -1
  63. package/Debug/directionalLightFrustumViewer.js +7 -9
  64. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  65. package/Debug/physicsViewer.js +5 -7
  66. package/Debug/physicsViewer.js.map +1 -1
  67. package/Debug/rayHelper.js +1 -2
  68. package/Debug/rayHelper.js.map +1 -1
  69. package/Debug/skeletonViewer.js +26 -31
  70. package/Debug/skeletonViewer.js.map +1 -1
  71. package/Decorators/nodeDecorator.js +1 -1
  72. package/Decorators/nodeDecorator.js.map +1 -1
  73. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
  74. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  75. package/DeviceInput/eventFactory.js +1 -1
  76. package/DeviceInput/eventFactory.js.map +1 -1
  77. package/DeviceInput/internalDeviceSourceManager.js +1 -2
  78. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  79. package/DeviceInput/webDeviceInputSystem.js +9 -12
  80. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  81. package/Engines/Extensions/engine.cubeTexture.js +6 -1
  82. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +3 -4
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.rawTexture.js +4 -4
  86. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/Extensions/engine.readTexture.js +2 -3
  88. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  89. package/Engines/Extensions/engine.renderTarget.js +9 -5
  90. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  91. package/Engines/Extensions/engine.renderTargetCube.js +9 -1
  92. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  93. package/Engines/Extensions/engine.views.js +1 -2
  94. package/Engines/Extensions/engine.views.js.map +1 -1
  95. package/Engines/Processors/shaderCodeNode.js +6 -7
  96. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  97. package/Engines/Processors/shaderProcessor.js +6 -11
  98. package/Engines/Processors/shaderProcessor.js.map +1 -1
  99. package/Engines/WebGL/webGLHardwareTexture.js +1 -2
  100. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  101. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
  102. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  103. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
  104. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  105. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
  106. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  107. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
  108. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  109. package/Engines/WebGPU/Extensions/engine.query.js +2 -4
  110. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  111. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  112. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  113. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
  114. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  115. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
  116. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  117. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
  118. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  119. package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
  120. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  121. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
  122. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  123. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  124. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
  126. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  127. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
  128. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  129. package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
  130. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  131. package/Engines/WebGPU/webgpuClearQuad.js +2 -3
  132. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  133. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
  134. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  135. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  136. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  137. package/Engines/WebGPU/webgpuDrawContext.js +1 -2
  138. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  139. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
  140. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  141. package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
  142. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  143. package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
  144. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  145. package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
  146. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  147. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  148. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  149. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
  150. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  151. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  152. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  153. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
  154. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  155. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
  156. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  157. package/Engines/WebGPU/webgpuTextureManager.js +40 -43
  158. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  159. package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
  160. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  161. package/Engines/WebGPU/webgpuTintWASM.js +4 -1
  162. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  163. package/Engines/engine.js +4 -7
  164. package/Engines/engine.js.map +1 -1
  165. package/Engines/nativeEngine.js +16 -22
  166. package/Engines/nativeEngine.js.map +1 -1
  167. package/Engines/nullEngine.js +9 -1
  168. package/Engines/nullEngine.js.map +1 -1
  169. package/Engines/renderTargetWrapper.js +11 -16
  170. package/Engines/renderTargetWrapper.js.map +1 -1
  171. package/Engines/thinEngine.js +32 -44
  172. package/Engines/thinEngine.js.map +1 -1
  173. package/Engines/webgpuEngine.js +77 -95
  174. package/Engines/webgpuEngine.js.map +1 -1
  175. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
  176. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  177. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
  178. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/flowGraph.js +1 -2
  186. package/FlowGraph/flowGraph.js.map +1 -1
  187. package/FlowGraph/flowGraphBlock.js +2 -4
  188. package/FlowGraph/flowGraphBlock.js.map +1 -1
  189. package/FlowGraph/flowGraphContext.js +1 -2
  190. package/FlowGraph/flowGraphContext.js.map +1 -1
  191. package/FlowGraph/flowGraphCoordinator.js +4 -7
  192. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  193. package/FlowGraph/flowGraphSignalConnection.js +1 -2
  194. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  195. package/FlowGraph/serialization.js +2 -3
  196. package/FlowGraph/serialization.js.map +1 -1
  197. package/Gamepads/gamepadManager.js +1 -1
  198. package/Gamepads/gamepadManager.js.map +1 -1
  199. package/Gizmos/axisDragGizmo.js +2 -4
  200. package/Gizmos/axisDragGizmo.js.map +1 -1
  201. package/Gizmos/axisScaleGizmo.js +5 -8
  202. package/Gizmos/axisScaleGizmo.js.map +1 -1
  203. package/Gizmos/boundingBoxGizmo.js +1 -1
  204. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  205. package/Gizmos/cameraGizmo.js +2 -3
  206. package/Gizmos/cameraGizmo.js.map +1 -1
  207. package/Gizmos/gizmo.js +4 -7
  208. package/Gizmos/gizmo.js.map +1 -1
  209. package/Gizmos/gizmoManager.js +3 -4
  210. package/Gizmos/gizmoManager.js.map +1 -1
  211. package/Gizmos/planeDragGizmo.js +2 -4
  212. package/Gizmos/planeDragGizmo.js.map +1 -1
  213. package/Gizmos/planeRotationGizmo.js +2 -4
  214. package/Gizmos/planeRotationGizmo.js.map +1 -1
  215. package/Helpers/environmentHelper.js +8 -2
  216. package/Helpers/environmentHelper.js.map +1 -1
  217. package/Helpers/videoDome.js +1 -2
  218. package/Helpers/videoDome.js.map +1 -1
  219. package/Inputs/scene.inputManager.js +8 -10
  220. package/Inputs/scene.inputManager.js.map +1 -1
  221. package/Layers/effectLayer.js +16 -10
  222. package/Layers/effectLayer.js.map +1 -1
  223. package/Layers/glowLayer.js +16 -6
  224. package/Layers/glowLayer.js.map +1 -1
  225. package/Layers/highlightLayer.js +12 -3
  226. package/Layers/highlightLayer.js.map +1 -1
  227. package/Layers/layer.js +1 -2
  228. package/Layers/layer.js.map +1 -1
  229. package/LensFlares/lensFlareSystem.js +1 -2
  230. package/LensFlares/lensFlareSystem.js.map +1 -1
  231. package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
  232. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  233. package/Lights/Shadows/shadowGenerator.js +18 -21
  234. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  235. package/Lights/light.js +2 -4
  236. package/Lights/light.js.map +1 -1
  237. package/Lights/shadowLight.js +1 -1
  238. package/Lights/shadowLight.js.map +1 -1
  239. package/Loading/Plugins/babylonFileLoader.js +1 -2
  240. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  241. package/Loading/sceneLoader.js +1 -1
  242. package/Loading/sceneLoader.js.map +1 -1
  243. package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
  244. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  245. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
  246. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  247. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
  248. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  250. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
  252. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
  254. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
  256. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
  258. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
  260. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
  262. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
  264. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
  266. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  268. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
  270. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
  272. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  274. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  276. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
  278. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  280. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  282. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
  284. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  286. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/cloudBlock.js +2 -3
  288. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
  290. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/customBlock.js +4 -6
  292. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
  294. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/nodeMaterial.js +16 -11
  300. package/Materials/Node/nodeMaterial.js.map +1 -1
  301. package/Materials/Node/nodeMaterialBlock.js +3 -4
  302. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  303. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  304. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  305. package/Materials/PBR/pbrBaseMaterial.js +25 -28
  306. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  307. package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
  308. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  309. package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
  310. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  311. package/Materials/PBR/pbrSheenConfiguration.js +4 -7
  312. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  313. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  314. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  315. package/Materials/Textures/Packer/packer.js +13 -14
  316. package/Materials/Textures/Packer/packer.js.map +1 -1
  317. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
  318. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  319. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
  320. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  321. package/Materials/Textures/baseTexture.js +2 -4
  322. package/Materials/Textures/baseTexture.js.map +1 -1
  323. package/Materials/Textures/cubeTexture.js +7 -13
  324. package/Materials/Textures/cubeTexture.js.map +1 -1
  325. package/Materials/Textures/dynamicTexture.js +1 -2
  326. package/Materials/Textures/dynamicTexture.js.map +1 -1
  327. package/Materials/Textures/hdrCubeTexture.js +2 -4
  328. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  329. package/Materials/Textures/htmlElementTexture.js +5 -3
  330. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  331. package/Materials/Textures/internalTexture.js +3 -5
  332. package/Materials/Textures/internalTexture.js.map +1 -1
  333. package/Materials/Textures/mirrorTexture.js +3 -6
  334. package/Materials/Textures/mirrorTexture.js.map +1 -1
  335. package/Materials/Textures/multiRenderTarget.js +5 -8
  336. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  337. package/Materials/Textures/rawTexture.js +1 -1
  338. package/Materials/Textures/rawTexture.js.map +1 -1
  339. package/Materials/Textures/renderTargetTexture.js +22 -34
  340. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  341. package/Materials/Textures/texture.js +16 -21
  342. package/Materials/Textures/texture.js.map +1 -1
  343. package/Materials/Textures/thinRenderTargetTexture.js +2 -4
  344. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  345. package/Materials/Textures/thinTexture.js +1 -1
  346. package/Materials/Textures/thinTexture.js.map +1 -1
  347. package/Materials/Textures/videoTexture.js +12 -10
  348. package/Materials/Textures/videoTexture.js.map +1 -1
  349. package/Materials/clipPlaneMaterialHelper.js +18 -21
  350. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  351. package/Materials/drawWrapper.js +2 -4
  352. package/Materials/drawWrapper.js.map +1 -1
  353. package/Materials/effect.d.ts +4 -0
  354. package/Materials/effect.js +18 -18
  355. package/Materials/effect.js.map +1 -1
  356. package/Materials/effectRenderer.js +2 -3
  357. package/Materials/effectRenderer.js.map +1 -1
  358. package/Materials/material.decalMapConfiguration.js +3 -3
  359. package/Materials/material.decalMapConfiguration.js.map +1 -1
  360. package/Materials/material.detailMapConfiguration.js +1 -2
  361. package/Materials/material.detailMapConfiguration.js.map +1 -1
  362. package/Materials/material.js +7 -4
  363. package/Materials/material.js.map +1 -1
  364. package/Materials/materialDefines.js +5 -6
  365. package/Materials/materialDefines.js.map +1 -1
  366. package/Materials/materialHelper.d.ts +1 -1
  367. package/Materials/materialHelper.js +3 -4
  368. package/Materials/materialHelper.js.map +1 -1
  369. package/Materials/materialPluginManager.js +3 -5
  370. package/Materials/materialPluginManager.js.map +1 -1
  371. package/Materials/meshDebugPluginMaterial.js +13 -14
  372. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  373. package/Materials/multiMaterial.js +1 -2
  374. package/Materials/multiMaterial.js.map +1 -1
  375. package/Materials/shaderMaterial.d.ts +1 -1
  376. package/Materials/shaderMaterial.js +64 -32
  377. package/Materials/shaderMaterial.js.map +1 -1
  378. package/Materials/shadowDepthWrapper.js +24 -23
  379. package/Materials/shadowDepthWrapper.js.map +1 -1
  380. package/Materials/standardMaterial.js +10 -12
  381. package/Materials/standardMaterial.js.map +1 -1
  382. package/Materials/uniformBuffer.js +1 -1
  383. package/Materials/uniformBuffer.js.map +1 -1
  384. package/Maths/math.vector.js +1 -2
  385. package/Maths/math.vector.js.map +1 -1
  386. package/Meshes/Builders/decalBuilder.js +26 -29
  387. package/Meshes/Builders/decalBuilder.js.map +1 -1
  388. package/Meshes/Builders/greasedLineBuilder.js +16 -16
  389. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  390. package/Meshes/Builders/groundBuilder.d.ts +5 -1
  391. package/Meshes/Builders/groundBuilder.js +13 -2
  392. package/Meshes/Builders/groundBuilder.js.map +1 -1
  393. package/Meshes/Builders/textBuilder.js +2 -3
  394. package/Meshes/Builders/textBuilder.js.map +1 -1
  395. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +9 -1
  396. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +141 -12
  397. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  398. package/Meshes/GreasedLine/greasedLineBaseMesh.js +8 -11
  399. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  400. package/Meshes/GreasedLine/greasedLineMesh.js +3 -5
  401. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  402. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +13 -18
  403. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  404. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  405. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  406. package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +18 -18
  407. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +18 -18
  408. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
  409. package/Meshes/Node/nodeGeometry.js +6 -3
  410. package/Meshes/Node/nodeGeometry.js.map +1 -1
  411. package/Meshes/Node/nodeGeometryBlock.js +1 -1
  412. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  413. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +1 -2
  414. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  415. package/Meshes/Node/nodeGeometryBuildState.js +1 -2
  416. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  417. package/Meshes/abstractMesh.js +6 -10
  418. package/Meshes/abstractMesh.js.map +1 -1
  419. package/Meshes/csg.js +1 -2
  420. package/Meshes/csg.js.map +1 -1
  421. package/Meshes/geometry.js +1 -1
  422. package/Meshes/geometry.js.map +1 -1
  423. package/Meshes/instancedMesh.js +5 -10
  424. package/Meshes/instancedMesh.js.map +1 -1
  425. package/Meshes/mesh.js +13 -22
  426. package/Meshes/mesh.js.map +1 -1
  427. package/Meshes/mesh.vertexData.js +3 -4
  428. package/Meshes/mesh.vertexData.js.map +1 -1
  429. package/Meshes/meshUVSpaceRenderer.js +18 -15
  430. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  431. package/Meshes/subMesh.js +8 -14
  432. package/Meshes/subMesh.js.map +1 -1
  433. package/Meshes/thinInstanceMesh.js +12 -18
  434. package/Meshes/thinInstanceMesh.js.map +1 -1
  435. package/Meshes/trailMesh.js +2 -3
  436. package/Meshes/trailMesh.js.map +1 -1
  437. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -2
  438. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  439. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +9 -14
  440. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  441. package/Misc/PerformanceViewer/performanceViewerCollector.js +2 -3
  442. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  443. package/Misc/arrayTools.js +1 -1
  444. package/Misc/arrayTools.js.map +1 -1
  445. package/Misc/basis.js +2 -3
  446. package/Misc/basis.js.map +1 -1
  447. package/Misc/dataStorage.js +1 -1
  448. package/Misc/dataStorage.js.map +1 -1
  449. package/Misc/deepCopier.js +1 -1
  450. package/Misc/deepCopier.js.map +1 -1
  451. package/Misc/environmentTextureTools.js +3 -4
  452. package/Misc/environmentTextureTools.js.map +1 -1
  453. package/Misc/equirectangularCapture.js +2 -3
  454. package/Misc/equirectangularCapture.js.map +1 -1
  455. package/Misc/fileTools.js +4 -4
  456. package/Misc/fileTools.js.map +1 -1
  457. package/Misc/greasedLineTools.js +3 -5
  458. package/Misc/greasedLineTools.js.map +1 -1
  459. package/Misc/logger.js +1 -2
  460. package/Misc/logger.js.map +1 -1
  461. package/Misc/minMaxReducer.js +2 -3
  462. package/Misc/minMaxReducer.js.map +1 -1
  463. package/Misc/pressureObserverWrapper.js +5 -8
  464. package/Misc/pressureObserverWrapper.js.map +1 -1
  465. package/Misc/sceneRecorder.js +1 -1
  466. package/Misc/sceneRecorder.js.map +1 -1
  467. package/Misc/screenshotTools.js +1 -1
  468. package/Misc/screenshotTools.js.map +1 -1
  469. package/Misc/textureTools.js +5 -5
  470. package/Misc/textureTools.js.map +1 -1
  471. package/Misc/timer.js +3 -5
  472. package/Misc/timer.js.map +1 -1
  473. package/Misc/tools.d.ts +3 -2
  474. package/Misc/tools.js +6 -5
  475. package/Misc/tools.js.map +1 -1
  476. package/Misc/trajectoryClassifier.js +3 -3
  477. package/Misc/trajectoryClassifier.js.map +1 -1
  478. package/Misc/videoRecorder.js +6 -4
  479. package/Misc/videoRecorder.js.map +1 -1
  480. package/Misc/virtualJoystick.js +4 -1
  481. package/Misc/virtualJoystick.js.map +1 -1
  482. package/Morph/morphTargetManager.js +1 -2
  483. package/Morph/morphTargetManager.js.map +1 -1
  484. package/Particles/EmitterTypes/meshParticleEmitter.js +1 -2
  485. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  486. package/Particles/baseParticleSystem.d.ts +4 -0
  487. package/Particles/baseParticleSystem.js +4 -0
  488. package/Particles/baseParticleSystem.js.map +1 -1
  489. package/Particles/computeShaderParticleSystem.js +3 -6
  490. package/Particles/computeShaderParticleSystem.js.map +1 -1
  491. package/Particles/gpuParticleSystem.d.ts +2 -2
  492. package/Particles/gpuParticleSystem.js +30 -20
  493. package/Particles/gpuParticleSystem.js.map +1 -1
  494. package/Particles/particleSystem.d.ts +3 -2
  495. package/Particles/particleSystem.js +33 -30
  496. package/Particles/particleSystem.js.map +1 -1
  497. package/Particles/particleSystemComponent.js +2 -3
  498. package/Particles/particleSystemComponent.js.map +1 -1
  499. package/Particles/pointsCloudSystem.js +5 -8
  500. package/Particles/pointsCloudSystem.js.map +1 -1
  501. package/Particles/solidParticleSystem.js +5 -7
  502. package/Particles/solidParticleSystem.js.map +1 -1
  503. package/Particles/webgl2ParticleSystem.js +1 -2
  504. package/Particles/webgl2ParticleSystem.js.map +1 -1
  505. package/Physics/castingResult.js +1 -1
  506. package/Physics/castingResult.js.map +1 -1
  507. package/Physics/joinedPhysicsEngineComponent.js +2 -2
  508. package/Physics/joinedPhysicsEngineComponent.js.map +1 -1
  509. package/Physics/physicsHelper.js +19 -21
  510. package/Physics/physicsHelper.js.map +1 -1
  511. package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -0
  512. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  513. package/Physics/v2/Plugins/havokPlugin.js +48 -35
  514. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  515. package/Physics/v2/physicsAggregate.js +10 -12
  516. package/Physics/v2/physicsAggregate.js.map +1 -1
  517. package/Physics/v2/physicsBody.js +2 -4
  518. package/Physics/v2/physicsBody.js.map +1 -1
  519. package/Physics/v2/physicsShape.js +1 -2
  520. package/Physics/v2/physicsShape.js.map +1 -1
  521. package/Physics/v2/ragdoll.js +6 -8
  522. package/Physics/v2/ragdoll.js.map +1 -1
  523. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +6 -8
  524. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  525. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +14 -22
  526. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  527. package/PostProcesses/colorCorrectionPostProcess.js +1 -1
  528. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  529. package/PostProcesses/postProcess.js +28 -34
  530. package/PostProcesses/postProcess.js.map +1 -1
  531. package/PostProcesses/postProcessManager.js +4 -6
  532. package/PostProcesses/postProcessManager.js.map +1 -1
  533. package/PostProcesses/screenSpaceReflectionPostProcess.js +2 -2
  534. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  535. package/PostProcesses/volumetricLightScatteringPostProcess.js +4 -7
  536. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  537. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
  538. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  539. package/Probes/reflectionProbe.js +2 -4
  540. package/Probes/reflectionProbe.js.map +1 -1
  541. package/Rendering/GlobalIllumination/giRSMManager.js +22 -19
  542. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  543. package/Rendering/boundingBoxRenderer.js +2 -3
  544. package/Rendering/boundingBoxRenderer.js.map +1 -1
  545. package/Rendering/depthPeelingRenderer.js +2 -4
  546. package/Rendering/depthPeelingRenderer.js.map +1 -1
  547. package/Rendering/depthPeelingSceneComponent.js +2 -4
  548. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  549. package/Rendering/depthRenderer.js +10 -13
  550. package/Rendering/depthRenderer.js.map +1 -1
  551. package/Rendering/edgesRenderer.js +8 -11
  552. package/Rendering/edgesRenderer.js.map +1 -1
  553. package/Rendering/fluidRenderer/fluidRenderer.js +6 -11
  554. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  555. package/Rendering/fluidRenderer/fluidRenderingObject.js +3 -5
  556. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  557. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -4
  558. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  559. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +30 -36
  560. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  561. package/Rendering/fluidRenderer/fluidRenderingTextures.js +5 -7
  562. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  563. package/Rendering/geometryBufferRenderer.js +3 -2
  564. package/Rendering/geometryBufferRenderer.js.map +1 -1
  565. package/Rendering/outlineRenderer.js +5 -4
  566. package/Rendering/outlineRenderer.js.map +1 -1
  567. package/Rendering/prePassRenderer.js +3 -6
  568. package/Rendering/prePassRenderer.js.map +1 -1
  569. package/Rendering/reflectiveShadowMap.d.ts +1 -0
  570. package/Rendering/reflectiveShadowMap.js +5 -5
  571. package/Rendering/reflectiveShadowMap.js.map +1 -1
  572. package/Shaders/color.fragment.d.ts +2 -0
  573. package/Shaders/color.fragment.js +4 -0
  574. package/Shaders/color.fragment.js.map +1 -1
  575. package/Shaders/color.vertex.d.ts +2 -0
  576. package/Shaders/color.vertex.js +7 -0
  577. package/Shaders/color.vertex.js.map +1 -1
  578. package/Shaders/gpuRenderParticles.fragment.d.ts +2 -0
  579. package/Shaders/gpuRenderParticles.fragment.js +4 -0
  580. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  581. package/Shaders/gpuRenderParticles.vertex.d.ts +2 -0
  582. package/Shaders/gpuRenderParticles.vertex.js +5 -1
  583. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  584. package/Shaders/particles.fragment.d.ts +2 -0
  585. package/Shaders/particles.fragment.js +4 -0
  586. package/Shaders/particles.fragment.js.map +1 -1
  587. package/Shaders/particles.vertex.d.ts +2 -0
  588. package/Shaders/particles.vertex.js +5 -1
  589. package/Shaders/particles.vertex.js.map +1 -1
  590. package/Sprites/spriteManager.js +1 -2
  591. package/Sprites/spriteManager.js.map +1 -1
  592. package/Sprites/spriteRenderer.js +5 -7
  593. package/Sprites/spriteRenderer.js.map +1 -1
  594. package/States/stencilStateComposer.js +2 -4
  595. package/States/stencilStateComposer.js.map +1 -1
  596. package/XR/features/WebXRAbstractFeature.js +6 -2
  597. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  598. package/XR/features/WebXRAnchorSystem.js +1 -2
  599. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  600. package/XR/features/WebXRControllerMovement.js +6 -7
  601. package/XR/features/WebXRControllerMovement.js.map +1 -1
  602. package/XR/features/WebXRControllerPhysics.js +17 -10
  603. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  604. package/XR/features/WebXRControllerPointerSelection.js +1 -2
  605. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  606. package/XR/features/WebXRControllerTeleportation.d.ts +1 -0
  607. package/XR/features/WebXRControllerTeleportation.js +6 -3
  608. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  609. package/XR/features/WebXRDepthSensing.js +3 -5
  610. package/XR/features/WebXRDepthSensing.js.map +1 -1
  611. package/XR/features/WebXRHandTracking.d.ts +1 -0
  612. package/XR/features/WebXRHandTracking.js +31 -28
  613. package/XR/features/WebXRHandTracking.js.map +1 -1
  614. package/XR/features/WebXRLayers.js +9 -11
  615. package/XR/features/WebXRLayers.js.map +1 -1
  616. package/XR/features/WebXRLightEstimation.js +3 -6
  617. package/XR/features/WebXRLightEstimation.js.map +1 -1
  618. package/XR/features/WebXRMeshDetector.js +2 -4
  619. package/XR/features/WebXRMeshDetector.js.map +1 -1
  620. package/XR/features/WebXRNearInteraction.js +21 -18
  621. package/XR/features/WebXRNearInteraction.js.map +1 -1
  622. package/XR/features/WebXRPlaneDetector.js +1 -2
  623. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  624. package/XR/features/WebXRRawCameraAccess.js +2 -3
  625. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  626. package/XR/features/WebXRSpaceWarp.js +1 -1
  627. package/XR/features/WebXRSpaceWarp.js.map +1 -1
  628. package/XR/motionController/webXRAbstractMotionController.js +4 -1
  629. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  630. package/XR/native/nativeXRFrame.js +1 -2
  631. package/XR/native/nativeXRFrame.js.map +1 -1
  632. package/XR/webXRCamera.js +1 -2
  633. package/XR/webXRCamera.js.map +1 -1
  634. package/XR/webXRDefaultExperience.js +28 -6
  635. package/XR/webXRDefaultExperience.js.map +1 -1
  636. package/XR/webXRExperienceHelper.js +5 -7
  637. package/XR/webXRExperienceHelper.js.map +1 -1
  638. package/XR/webXRFeaturesManager.js +4 -1
  639. package/XR/webXRFeaturesManager.js.map +1 -1
  640. package/XR/webXRInput.js +6 -1
  641. package/XR/webXRInput.js.map +1 -1
  642. package/XR/webXRInputSource.js +1 -2
  643. package/XR/webXRInputSource.js.map +1 -1
  644. package/XR/webXRSessionManager.js +16 -29
  645. package/XR/webXRSessionManager.js.map +1 -1
  646. package/assetContainer.js +4 -1
  647. package/assetContainer.js.map +1 -1
  648. package/package.json +1 -1
  649. package/scene.js +18 -17
  650. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"animationGroup.js","sourceRoot":"","sources":["../../../../dev/core/src/Animations/animationGroup.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAKxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAGpC;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAU1B;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3D,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;QAE9C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;CACJ;AAgBD;;GAEG;AACH,MAAM,OAAO,cAAc;IAkEvB;;;;OAIG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;YAC7D,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAExC,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBACvE,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,UAAU,CAAC,MAAM,EAAE;oBACnB,UAAU,CAAC,OAAO,EAAE,CAAC;iBACxB;aACJ;iBAAM;gBACH,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;oBACpB,UAAU,CAAC,KAAK,EAAE,CAAC;iBACtB;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,wBAAwB;QAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClC,OAAO;SACV;QAED,iFAAiF;QACjF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAExC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;gBAClB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC/B,EAAE,CAAC,CAAC;aACP;SACJ;QAED,kCAAkC;QAClC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAE1D,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBACzD,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC1C,EAAE,KAAK,CAAC;aACX;SACJ;IACL,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;SAC5C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE;YAC/B,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAClD;IACL,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;SAC5C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC/C,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;aACpD;YAED,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAwB;QAC9C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACtD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,GAAG,KAAK,CAAC;aAChE;SACJ;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAuB;QAC5C,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE;YAC/B,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACtD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC;aAC/D;SACJ;IACL,CAAC;IAED;;;;;;;OAOG;IACI,SAAS,CAAC,IAAa,EAAE,EAAW;QACvC,IAAI,GAAG,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,IAAI,CAAC,KAAK,CAAC;QAC1B,EAAE,GAAG,EAAE,aAAF,EAAE,cAAF,EAAE,GAAI,IAAI,CAAC,GAAG,CAAC;QAEpB,MAAM,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC,WAAW,CAAC;QAEnF,OAAO,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;IAC7B,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,oBAAoB,CAAC,eAAsC,EAAE,aAAa,GAAG,IAAI,EAAE,SAAS,GAAG,KAAK,EAAE,MAAe;QAC/H,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,eAAe,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QAE7C,IAAI,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC;QAClC,IAAI,QAAQ,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAEjC,IAAI,SAAS,EAAE;YACX,KAAK,MAAM,cAAc,IAAI,eAAe,EAAE;gBAC1C,IAAI,cAAc,CAAC,IAAI,GAAG,UAAU,EAAE;oBAClC,UAAU,GAAG,cAAc,CAAC,IAAI,CAAC;iBACpC;gBAED,IAAI,cAAc,CAAC,EAAE,GAAG,QAAQ,EAAE;oBAC9B,QAAQ,GAAG,cAAc,CAAC,EAAE,CAAC;iBAChC;aACJ;SACJ;QAED,MAAM,oBAAoB,GAAG,IAAI,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAExH,KAAK,MAAM,cAAc,IAAI,eAAe,EAAE;YAC1C,IAAI,SAAS,EAAE;gBACX,cAAc,CAAC,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;aAClD;YAED,KAAK,MAAM,iBAAiB,IAAI,cAAc,CAAC,kBAAkB,EAAE;gBAC/D,oBAAoB,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,SAAS,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;aACpG;YAED,IAAI,aAAa,EAAE;gBACf,cAAc,CAAC,OAAO,EAAE,CAAC;aAC5B;SACJ;QAED,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;;;;;;OAQG;IACH;IACI,sCAAsC;IAC/B,IAAY,EACnB,QAAyB,IAAI,EAC7B,MAAM,GAAG,CAAC,CAAC,EACX,SAAS,GAAG,CAAC;QAHN,SAAI,GAAJ,IAAI,CAAQ;QA3Yf,wBAAmB,GAAG,IAAI,KAAK,EAAqB,CAAC;QACrD,iBAAY,GAAG,IAAI,KAAK,EAAc,CAAC;QACvC,UAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QACzB,QAAG,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAGxB,gBAAW,GAAG,CAAC,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,gBAAW,GAAG,KAAK,CAAC;QACpB,YAAO,GAAG,CAAC,CAAC,CAAC;QACb,eAAU,GAAG,CAAC,CAAC;QACf,oBAAe,GAAsB,IAAI,CAAC;QAC1C,mBAAc,GAAqB,IAAI,CAAC;QACxC,0BAAqB,GAAG,CAAC,CAAC;QAElC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAOxD;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEvE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEzE;;WAEG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAExE;;WAEG;QACI,oCAA+B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAE1E;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEzE;;WAEG;QACI,aAAQ,GAAQ,IAAI,CAAC;QAicpB,wBAAmB,GAAc,EAAE,CAAC;QAzGxC,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1C,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oBAAoB,CAAC,SAAoB,EAAE,MAAW;QACzD,MAAM,iBAAiB,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAClD,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC;QACxC,iBAAiB,CAAC,MAAM,GAAG,MAAM,CAAC;QAElC,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;YAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;SACnD;QAED,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAC9B,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACjD;QAED,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEjD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,SAAoB;QAC/C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;YACvE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,iBAAiB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC3C,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC7C;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,aAA+B,IAAI,EAAE,WAA6B,IAAI;QACnF,IAAI,UAAU,IAAI,IAAI,EAAE;YACpB,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;SAC3B;QACD,IAAI,QAAQ,IAAI,IAAI,EAAE;YAClB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;SACvB;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,IAAI,GAAG,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAErC,IAAI,QAAQ,CAAC,KAAK,GAAG,UAAU,EAAE;gBAC7B,MAAM,MAAM,GAAkB;oBAC1B,KAAK,EAAE,UAAU;oBACjB,KAAK,EAAE,QAAQ,CAAC,KAAK;oBACrB,SAAS,EAAE,QAAQ,CAAC,SAAS;oBAC7B,UAAU,EAAE,QAAQ,CAAC,UAAU;oBAC/B,aAAa,EAAE,QAAQ,CAAC,aAAa;iBACxC,CAAC;gBACF,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aAC7B;YAED,IAAI,MAAM,CAAC,KAAK,GAAG,QAAQ,EAAE;gBACzB,MAAM,MAAM,GAAkB;oBAC1B,KAAK,EAAE,QAAQ;oBACf,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,SAAS,EAAE,MAAM,CAAC,SAAS;oBAC3B,UAAU,EAAE,MAAM,CAAC,UAAU;oBAC7B,aAAa,EAAE,MAAM,CAAC,aAAa;iBACtC,CAAC;gBACF,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACrB;SACJ;QAED,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC;QAEpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAKO,YAAY,CAAC,UAAsB,EAAE,iBAAoC,EAAE,KAAa;QAC5F,UAAU,CAAC,eAAe,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,EAAE;gBACjC,OAAO;aACV;YAED,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;YAEvC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,qBAAqB,EAAE;gBACzD,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;gBAC7B,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;aACvC;QACL,CAAC,CAAC;IACN,CAAC;IAED;;;;;;;;OAQG;IACI,KAAK,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,GAAG,CAAC,EAAE,IAAa,EAAE,EAAW,EAAE,UAAoB;QACvF,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE;YAC1D,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAC/C,iBAAiB,CAAC,MAAM,EACxB,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAC7B,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,EACtC,EAAE,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAChC,IAAI,EACJ,UAAU,EACV,SAAS,EACT,SAAS,EACT,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAC3D,CAAC;YACF,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACjC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YACvC,UAAU,CAAC,cAAc,GAAG,GAAG,EAAE;gBAC7B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;gBACjE,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;YAC/C,CAAC,CAAC;YAEF,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,iBAAiB,EAAE,KAAK,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAEpC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,KAAK,EAAE,CAAC;SACtB;QAED,IAAI,CAAC,+BAA+B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,IAAI,CAAC,IAAc;QACtB,8CAA8C;QAC9C,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE;YAChF,IAAI,IAAI,KAAK,SAAS,EAAE;gBACpB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;aAC7B;YACD,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;aAAM;YACH,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YAClB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,KAAK,EAAE,CAAC;SACtB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,OAAO,EAAE,CAAC;SACxB;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,IAAI;QACP,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;QACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC9C,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;SAChD;QAED,wDAAwD;QACxD,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,UAAU,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC1C,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,CAAC,GAAG,UAAU,CAAC;aAC3D;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,GAAG,QAAQ,CAAC;QAEjD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,0BAA0B,CAAC,MAAc;QAC5C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,qBAAqB,CAAC,IAA0B;QACnD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;QAE7B,oBAAoB;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAClE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC3C,IAAI,CAAC,+BAA+B,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,UAAsB;QACpD,8CAA8C;QAC9C,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAClD,IAAI,GAAG,GAAG,CAAC,CAAC,EAAE;YACV,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACpC;QAED,uDAAuD;QACvD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,CAAC,EAAE;YAChC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC5D;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,OAAe,EAAE,eAAyC,EAAE,eAAe,GAAG,KAAK;QAC5F,MAAM,QAAQ,GAAG,IAAI,cAAc,CAAC,OAAO,IAAI,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEtG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;QAC3B,QAAQ,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QACvB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC;QAC/C,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAClC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,mBAAmB,EAAE;YACpD,QAAQ,CAAC,oBAAoB,CACzB,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,EAC/E,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CACrF,CAAC;SACL;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEvD,mBAAmB,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC5C,KAAK,IAAI,sBAAsB,GAAG,CAAC,EAAE,sBAAsB,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,sBAAsB,EAAE,EAAE;YACpH,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAC1E,mBAAmB,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,GAAG,iBAAiB,CAAC,SAAS,EAAE,CAAC;SAClG;QAED,IAAI,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAC5B,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,WAAW;QACX,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;SAChD;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,UAAU;IACV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,oBAAyB,EAAE,KAAY;QACvD,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,oBAAoB,CAAC,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,MAAM,EAAE,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACzI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrE,MAAM,iBAAiB,GAAG,oBAAoB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,SAAS,GAAG,SAAS,CAAC,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC/D,MAAM,EAAE,GAAG,iBAAiB,CAAC,QAAQ,CAAC;YACtC,IAAI,iBAAiB,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACtD,yBAAyB;gBACzB,MAAM,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;gBACjD,IAAI,WAAW,EAAE;oBACb,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;iBAC/D;aACJ;iBAAM;gBACH,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;gBAEzC,IAAI,UAAU,IAAI,IAAI,EAAE;oBACpB,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;iBAC9D;aACJ;SACJ;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,oBAAoB,CAAC,IAAI,CAAC,CAAC;SAC7D;QAED,IAAI,oBAAoB,CAAC,IAAI,KAAK,IAAI,IAAI,oBAAoB,CAAC,EAAE,KAAK,IAAI,EAAE;YACxE,cAAc,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,EAAE,CAAC,CAAC;SAChF;QAED,IAAI,oBAAoB,CAAC,UAAU,KAAK,SAAS,EAAE;YAC/C,cAAc,CAAC,WAAW,GAAG,oBAAoB,CAAC,UAAU,CAAC;SAChE;QACD,IAAI,oBAAoB,CAAC,aAAa,KAAK,SAAS,EAAE;YAClD,cAAc,CAAC,cAAc,GAAG,oBAAoB,CAAC,aAAa,CAAC;SACtE;QAED,IAAI,oBAAoB,CAAC,UAAU,KAAK,SAAS,EAAE;YAC/C,cAAc,CAAC,WAAW,GAAG,oBAAoB,CAAC,UAAU,CAAC;SAChE;QAED,IAAI,oBAAoB,CAAC,MAAM,KAAK,SAAS,EAAE;YAC3C,cAAc,CAAC,OAAO,GAAG,oBAAoB,CAAC,MAAM,CAAC;SACxD;QAED,IAAI,oBAAoB,CAAC,SAAS,KAAK,SAAS,EAAE;YAC9C,cAAc,CAAC,UAAU,GAAG,oBAAoB,CAAC,SAAS,CAAC;SAC9D;QAED,IAAI,oBAAoB,CAAC,cAAc,KAAK,SAAS,EAAE;YACnD,cAAc,CAAC,eAAe,GAAG,oBAAoB,CAAC,cAAc,CAAC;SACxE;QAED,IAAI,oBAAoB,CAAC,aAAa,KAAK,SAAS,EAAE;YAClD,cAAc,CAAC,cAAc,GAAG,oBAAoB,CAAC,aAAa,CAAC;SACtE;QAED,IAAI,oBAAoB,CAAC,QAAQ,KAAK,SAAS,EAAE;YAC7C,cAAc,CAAC,QAAQ,GAAG,oBAAoB,CAAC,QAAQ,CAAC;SAC3D;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAqBD,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAC/B,oBAAoC,EACpC,uBAAqE,EACrE,KAAc,EACd,aAAa,GAAG,KAAK,EACrB,UAAmB;QAEnB,IAAI,OAA2C,CAAC;QAEhD,IAAI,OAAO,uBAAuB,KAAK,QAAQ,EAAE;YAC7C,OAAO,GAAG,uBAAuB,CAAC;SACrC;aAAM;YACH,OAAO,GAAG;gBACN,cAAc,EAAE,uBAAuB;gBACvC,KAAK,EAAE,KAAK;gBACZ,2BAA2B,EAAE,aAAa;gBAC1C,mBAAmB,EAAE,UAAU;aAClC,CAAC;SACL;QAED,IAAI,cAAc,GAAG,oBAAoB,CAAC;QAC1C,IAAI,OAAO,CAAC,2BAA2B,EAAE;YACrC,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,OAAO,CAAC,wBAAwB,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;SACxG;QAED,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;QAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACpD,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;SACvG;QAED,cAAc,CAAC,UAAU,GAAG,IAAI,CAAC;QAEjC,IAAI,OAAO,CAAC,QAAQ,EAAE;YAClB,4GAA4G;YAC5G,IAAI,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;YAC5B,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;YAE3B,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;YAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;gBACpD,MAAM,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC;gBAC9C,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;gBAEjC,IAAI,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;oBACtB,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;iBACxB;gBAED,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;oBAClC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;iBACpC;aACJ;YAED,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;YAC5B,cAAc,CAAC,GAAG,GAAG,EAAE,CAAC;SAC3B;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,QAAQ,CAAC,oBAAoC,EAAE,OAAe,EAAE,KAAa,EAAE,IAAa,EAAE,mBAA6B;QACrI,MAAM,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAErF,OAAO,cAAc,CAAC,eAAe,CAAC,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,CAAC,CAAC;IAC/F,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,cAA8B,EAAE,OAAe,EAAE,KAAa,EAAE,mBAA6B;QACvH,OAAO,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,CAAC,CAAC;IAClG,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,UAAU,CAAC,oBAAoC,EAAE,SAAiB,EAAE,OAAe,EAAE,IAAa,EAAE,mBAA6B;QAC3I,MAAM,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAErF,OAAO,cAAc,CAAC,iBAAiB,CAAC,cAAc,EAAE,SAAS,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;IACrG,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,iBAAiB,CAAC,cAA8B,EAAE,SAAiB,EAAE,OAAe,EAAE,mBAA6B;QAC7H,OAAO,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,SAAS,EAAE,OAAO,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;IACrG,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,WAAW,CAAC,cAA8B,EAAE,KAAa,EAAE,GAAW,EAAE,mBAA6B,EAAE,QAAQ,GAAG,KAAK;QACjI,IAAI,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAE3B,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;QAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,SAAS,GAAG,mBAAmB,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YAE1G,IAAI,QAAQ,EAAE;gBACV,wEAAwE;gBACxE,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACnC,SAAS,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;aACpC;YAED,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;YACjC,MAAM,OAAO,GAAoB,EAAE,CAAC;YAEpC,IAAI,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACpB,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,IAAI,GAAG,CAAC,KAAK,IAAI,KAAK,IAAI,GAAG,CAAC,KAAK,IAAI,GAAG,CAAC,EAAE;oBAC/F,MAAM,MAAM,GAAkB;wBAC1B,KAAK,EAAE,GAAG,CAAC,KAAK;wBAChB,KAAK,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK;wBACtD,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,UAAU,EAAE,GAAG,CAAC,UAAU;wBAC1B,aAAa,EAAE,GAAG,CAAC,aAAa;wBAChC,aAAa,EAAE,GAAG,CAAC,aAAa;qBACnC,CAAC;oBACF,IAAI,UAAU,KAAK,MAAM,CAAC,SAAS,EAAE;wBACjC,UAAU,GAAG,MAAM,CAAC,KAAK,CAAC;qBAC7B;oBACD,MAAM,CAAC,KAAK,IAAI,UAAU,CAAC;oBAC3B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACxB;aACJ;YAED,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACtB,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACpC,KAAK,EAAE,CAAC;gBACR,SAAS;aACZ;YAED,IAAI,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;gBACzB,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;aAC3B;YAED,IAAI,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;gBACxC,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;aAC1C;YAED,SAAS,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACjC,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC,wCAAwC;SACpF;QAED,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QAC5B,cAAc,CAAC,GAAG,GAAG,EAAE,CAAC;QAExB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,WAAqB;QACjC,IAAI,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC/B,GAAG,IAAI,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACxC,IAAI,WAAW,EAAE;YACb,GAAG,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;YAC/B,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;YAC3B,GAAG,IAAI,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC;YACzC,GAAG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;YAC3C,GAAG,IAAI,+BAA+B,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;YACzE,GAAG,IAAI,wBAAwB,GAAG,IAAI,CAAC,YAAY,CAAC;SACvD;QACD,OAAO,GAAG,CAAC;IACf,CAAC;CACJ","sourcesContent":["import type { Animatable } from \"./animatable\";\r\nimport { Animation } from \"./animation\";\r\nimport type { IMakeAnimationAdditiveOptions } from \"./animation\";\r\nimport type { IAnimationKey } from \"./animationKey\";\r\n\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport type { AbstractScene } from \"../abstractScene\";\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { AnimationGroupMask } from \"./animationGroupMask\";\r\n\r\n/**\r\n * This class defines the direct association between an animation and a target\r\n */\r\nexport class TargetedAnimation {\r\n /**\r\n * Animation to perform\r\n */\r\n public animation: Animation;\r\n /**\r\n * Target to animate\r\n */\r\n public target: any;\r\n\r\n /**\r\n * Returns the string \"TargetedAnimation\"\r\n * @returns \"TargetedAnimation\"\r\n */\r\n public getClassName(): string {\r\n return \"TargetedAnimation\";\r\n }\r\n\r\n /**\r\n * Serialize the object\r\n * @returns the JSON object representing the current entity\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.animation = this.animation.serialize();\r\n serializationObject.targetId = this.target.id;\r\n\r\n return serializationObject;\r\n }\r\n}\r\n\r\n/**\r\n * Options to be used when creating an additive group animation\r\n */\r\nexport interface IMakeAnimationGroupAdditiveOptions extends IMakeAnimationAdditiveOptions {\r\n /**\r\n * Defines if the animation group should be cloned or not (default is false)\r\n */\r\n cloneOriginalAnimationGroup?: boolean;\r\n /**\r\n * The name of the cloned animation group if cloneOriginalAnimationGroup is true\r\n */\r\n clonedAnimationGroupName?: string;\r\n}\r\n\r\n/**\r\n * Use this class to create coordinated animations on multiple targets\r\n */\r\nexport class AnimationGroup implements IDisposable {\r\n private _scene: Scene;\r\n\r\n private _targetedAnimations = new Array<TargetedAnimation>();\r\n private _animatables = new Array<Animatable>();\r\n private _from = Number.MAX_VALUE;\r\n private _to = -Number.MAX_VALUE;\r\n private _isStarted: boolean;\r\n private _isPaused: boolean;\r\n private _speedRatio = 1;\r\n private _loopAnimation = false;\r\n private _isAdditive = false;\r\n private _weight = -1;\r\n private _playOrder = 0;\r\n private _enableBlending: Nullable<boolean> = null;\r\n private _blendingSpeed: Nullable<number> = null;\r\n private _numActiveAnimatables = 0;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * This observable will notify when one animation have ended\r\n */\r\n public onAnimationEndObservable = new Observable<TargetedAnimation>();\r\n\r\n /**\r\n * Observer raised when one animation loops\r\n */\r\n public onAnimationLoopObservable = new Observable<TargetedAnimation>();\r\n\r\n /**\r\n * Observer raised when all animations have looped\r\n */\r\n public onAnimationGroupLoopObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations have ended.\r\n */\r\n public onAnimationGroupEndObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations have paused.\r\n */\r\n public onAnimationGroupPauseObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations are playing.\r\n */\r\n public onAnimationGroupPlayObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the node\r\n */\r\n public metadata: any = null;\r\n\r\n /**\r\n * Gets or sets the mask associated with this animation group. This mask is used to filter which objects should be animated.\r\n */\r\n public mask?: AnimationGroupMask;\r\n\r\n /**\r\n * Makes sure that the animations are either played or stopped according to the animation group mask.\r\n * Note however that the call won't have any effect if the animation group has not been started yet.\r\n * You should call this function if you modify the mask after the animation group has been started.\r\n */\r\n public syncWithMask() {\r\n if (!this.mask) {\r\n this._numActiveAnimatables = this._targetedAnimations.length;\r\n return;\r\n }\r\n\r\n this._numActiveAnimatables = 0;\r\n\r\n for (let i = 0; i < this._animatables.length; ++i) {\r\n const animatable = this._animatables[i];\r\n\r\n if (this.mask.disabled || this.mask.retainsTarget(animatable.target.name)) {\r\n this._numActiveAnimatables++;\r\n if (animatable.paused) {\r\n animatable.restart();\r\n }\r\n } else {\r\n if (!animatable.paused) {\r\n animatable.pause();\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all animations for the targets not retained by the animation group mask.\r\n * Use this function if you know you won't need those animations anymore and if you want to free memory.\r\n */\r\n public removeUnmaskedAnimations() {\r\n if (!this.mask || this.mask.disabled) {\r\n return;\r\n }\r\n\r\n // Removes all animatables (in case the animation group has already been started)\r\n for (let i = 0; i < this._animatables.length; ++i) {\r\n const animatable = this._animatables[i];\r\n\r\n if (!this.mask.retainsTarget(animatable.target.name)) {\r\n animatable.stop();\r\n this._animatables.splice(i, 1);\r\n --i;\r\n }\r\n }\r\n\r\n // Removes the targeted animations\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n\r\n if (!this.mask.retainsTarget(targetedAnimation.target.name)) {\r\n this._targetedAnimations.splice(index, 1);\r\n --index;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the first frame\r\n */\r\n public get from(): number {\r\n return this._from;\r\n }\r\n\r\n /**\r\n * Gets the last frame\r\n */\r\n public get to(): number {\r\n return this._to;\r\n }\r\n\r\n /**\r\n * Define if the animations are started\r\n */\r\n public get isStarted(): boolean {\r\n return this._isStarted;\r\n }\r\n\r\n /**\r\n * Gets a value indicating that the current group is playing\r\n */\r\n public get isPlaying(): boolean {\r\n return this._isStarted && !this._isPaused;\r\n }\r\n\r\n /**\r\n * Gets or sets the speed ratio to use for all animations\r\n */\r\n public get speedRatio(): number {\r\n return this._speedRatio;\r\n }\r\n\r\n /**\r\n * Gets or sets the speed ratio to use for all animations\r\n */\r\n public set speedRatio(value: number) {\r\n if (this._speedRatio === value) {\r\n return;\r\n }\r\n\r\n this._speedRatio = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.speedRatio = this._speedRatio;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets if all animations should loop or not\r\n */\r\n public get loopAnimation(): boolean {\r\n return this._loopAnimation;\r\n }\r\n\r\n public set loopAnimation(value: boolean) {\r\n if (this._loopAnimation === value) {\r\n return;\r\n }\r\n\r\n this._loopAnimation = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.loopAnimation = this._loopAnimation;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets if all animations should be evaluated additively\r\n */\r\n public get isAdditive(): boolean {\r\n return this._isAdditive;\r\n }\r\n\r\n public set isAdditive(value: boolean) {\r\n if (this._isAdditive === value) {\r\n return;\r\n }\r\n\r\n this._isAdditive = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.isAdditive = this._isAdditive;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the weight to apply to all animations of the group\r\n */\r\n public get weight(): number {\r\n return this._weight;\r\n }\r\n\r\n public set weight(value: number) {\r\n if (this._weight === value) {\r\n return;\r\n }\r\n\r\n this._weight = value;\r\n this.setWeightForAllAnimatables(this._weight);\r\n }\r\n\r\n /**\r\n * Gets the targeted animations for this animation group\r\n */\r\n public get targetedAnimations(): Array<TargetedAnimation> {\r\n return this._targetedAnimations;\r\n }\r\n\r\n /**\r\n * returning the list of animatables controlled by this animation group.\r\n */\r\n public get animatables(): Array<Animatable> {\r\n return this._animatables;\r\n }\r\n\r\n /**\r\n * Gets the list of target animations\r\n */\r\n public get children() {\r\n return this._targetedAnimations;\r\n }\r\n\r\n /**\r\n * Gets or sets the order of play of the animation group (default: 0)\r\n */\r\n public get playOrder() {\r\n return this._playOrder;\r\n }\r\n\r\n public set playOrder(value: number) {\r\n if (this._playOrder === value) {\r\n return;\r\n }\r\n\r\n this._playOrder = value;\r\n\r\n if (this._animatables.length > 0) {\r\n for (let i = 0; i < this._animatables.length; i++) {\r\n this._animatables[i].playOrder = this._playOrder;\r\n }\r\n\r\n this._scene.sortActiveAnimatables();\r\n }\r\n }\r\n\r\n /**\r\n * Allows the animations of the animation group to blend with current running animations\r\n * Note that a null value means that each animation will use their own existing blending configuration (Animation.enableBlending)\r\n */\r\n public get enableBlending() {\r\n return this._enableBlending;\r\n }\r\n\r\n public set enableBlending(value: Nullable<boolean>) {\r\n if (this._enableBlending === value) {\r\n return;\r\n }\r\n\r\n this._enableBlending = value;\r\n\r\n if (value !== null) {\r\n for (let i = 0; i < this._targetedAnimations.length; ++i) {\r\n this._targetedAnimations[i].animation.enableBlending = value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the animation blending speed\r\n * Note that a null value means that each animation will use their own existing blending configuration (Animation.blendingSpeed)\r\n */\r\n public get blendingSpeed() {\r\n return this._blendingSpeed;\r\n }\r\n\r\n public set blendingSpeed(value: Nullable<number>) {\r\n if (this._blendingSpeed === value) {\r\n return;\r\n }\r\n\r\n this._blendingSpeed = value;\r\n\r\n if (value !== null) {\r\n for (let i = 0; i < this._targetedAnimations.length; ++i) {\r\n this._targetedAnimations[i].animation.blendingSpeed = value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the length (in seconds) of the animation group\r\n * This function assumes that all animations are played at the same framePerSecond speed!\r\n * Note: you can only call this method after you've added at least one targeted animation!\r\n * @param from Starting frame range (default is AnimationGroup.from)\r\n * @param to Ending frame range (default is AnimationGroup.to)\r\n * @returns The length in seconds\r\n */\r\n public getLength(from?: number, to?: number): number {\r\n from = from ?? this._from;\r\n to = to ?? this._to;\r\n\r\n const fps = this.targetedAnimations[0].animation.framePerSecond * this._speedRatio;\r\n\r\n return (to - from) / fps;\r\n }\r\n\r\n /**\r\n * Merge the array of animation groups into a new animation group\r\n * @param animationGroups List of animation groups to merge\r\n * @param disposeSource If true, animation groups will be disposed after being merged (default: true)\r\n * @param normalize If true, animation groups will be normalized before being merged, so that all animations have the same \"from\" and \"to\" frame (default: false)\r\n * @param weight Weight for the new animation group. If not provided, it will inherit the weight from the first animation group of the array\r\n * @returns The new animation group or null if no animation groups were passed\r\n */\r\n public static MergeAnimationGroups(animationGroups: Array<AnimationGroup>, disposeSource = true, normalize = false, weight?: number): Nullable<AnimationGroup> {\r\n if (animationGroups.length === 0) {\r\n return null;\r\n }\r\n\r\n weight = weight ?? animationGroups[0].weight;\r\n\r\n let beginFrame = Number.MAX_VALUE;\r\n let endFrame = -Number.MAX_VALUE;\r\n\r\n if (normalize) {\r\n for (const animationGroup of animationGroups) {\r\n if (animationGroup.from < beginFrame) {\r\n beginFrame = animationGroup.from;\r\n }\r\n\r\n if (animationGroup.to > endFrame) {\r\n endFrame = animationGroup.to;\r\n }\r\n }\r\n }\r\n\r\n const mergedAnimationGroup = new AnimationGroup(animationGroups[0].name + \"_merged\", animationGroups[0]._scene, weight);\r\n\r\n for (const animationGroup of animationGroups) {\r\n if (normalize) {\r\n animationGroup.normalize(beginFrame, endFrame);\r\n }\r\n\r\n for (const targetedAnimation of animationGroup.targetedAnimations) {\r\n mergedAnimationGroup.addTargetedAnimation(targetedAnimation.animation, targetedAnimation.target);\r\n }\r\n\r\n if (disposeSource) {\r\n animationGroup.dispose();\r\n }\r\n }\r\n\r\n return mergedAnimationGroup;\r\n }\r\n\r\n /**\r\n * Instantiates a new Animation Group.\r\n * This helps managing several animations at once.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/groupAnimations\r\n * @param name Defines the name of the group\r\n * @param scene Defines the scene the group belongs to\r\n * @param weight Defines the weight to use for animations in the group (-1.0 by default, meaning \"no weight\")\r\n * @param playOrder Defines the order of play of the animation group (default is 0)\r\n */\r\n public constructor(\r\n /** The name of the animation group */\r\n public name: string,\r\n scene: Nullable<Scene> = null,\r\n weight = -1,\r\n playOrder = 0\r\n ) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._weight = weight;\r\n this._playOrder = playOrder;\r\n this.uniqueId = this._scene.getUniqueId();\r\n\r\n this._scene.addAnimationGroup(this);\r\n }\r\n\r\n /**\r\n * Add an animation (with its target) in the group\r\n * @param animation defines the animation we want to add\r\n * @param target defines the target of the animation\r\n * @returns the TargetedAnimation object\r\n */\r\n public addTargetedAnimation(animation: Animation, target: any): TargetedAnimation {\r\n const targetedAnimation = new TargetedAnimation();\r\n targetedAnimation.animation = animation;\r\n targetedAnimation.target = target;\r\n\r\n const keys = animation.getKeys();\r\n if (this._from > keys[0].frame) {\r\n this._from = keys[0].frame;\r\n }\r\n\r\n if (this._to < keys[keys.length - 1].frame) {\r\n this._to = keys[keys.length - 1].frame;\r\n }\r\n\r\n if (this._enableBlending !== null) {\r\n animation.enableBlending = this._enableBlending;\r\n }\r\n\r\n if (this._blendingSpeed !== null) {\r\n animation.blendingSpeed = this._blendingSpeed;\r\n }\r\n\r\n this._targetedAnimations.push(targetedAnimation);\r\n\r\n return targetedAnimation;\r\n }\r\n\r\n /**\r\n * Remove an animation from the group\r\n * @param animation defines the animation we want to remove\r\n */\r\n public removeTargetedAnimation(animation: Animation) {\r\n for (let index = this._targetedAnimations.length - 1; index > -1; index--) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n if (targetedAnimation.animation === animation) {\r\n this._targetedAnimations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * This function will normalize every animation in the group to make sure they all go from beginFrame to endFrame\r\n * It can add constant keys at begin or end\r\n * @param beginFrame defines the new begin frame for all animations or the smallest begin frame of all animations if null (defaults to null)\r\n * @param endFrame defines the new end frame for all animations or the largest end frame of all animations if null (defaults to null)\r\n * @returns the animation group\r\n */\r\n public normalize(beginFrame: Nullable<number> = null, endFrame: Nullable<number> = null): AnimationGroup {\r\n if (beginFrame == null) {\r\n beginFrame = this._from;\r\n }\r\n if (endFrame == null) {\r\n endFrame = this._to;\r\n }\r\n\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n const keys = targetedAnimation.animation.getKeys();\r\n const startKey = keys[0];\r\n const endKey = keys[keys.length - 1];\r\n\r\n if (startKey.frame > beginFrame) {\r\n const newKey: IAnimationKey = {\r\n frame: beginFrame,\r\n value: startKey.value,\r\n inTangent: startKey.inTangent,\r\n outTangent: startKey.outTangent,\r\n interpolation: startKey.interpolation,\r\n };\r\n keys.splice(0, 0, newKey);\r\n }\r\n\r\n if (endKey.frame < endFrame) {\r\n const newKey: IAnimationKey = {\r\n frame: endFrame,\r\n value: endKey.value,\r\n inTangent: endKey.inTangent,\r\n outTangent: endKey.outTangent,\r\n interpolation: endKey.interpolation,\r\n };\r\n keys.push(newKey);\r\n }\r\n }\r\n\r\n this._from = beginFrame;\r\n this._to = endFrame;\r\n\r\n return this;\r\n }\r\n\r\n private _animationLoopCount: number;\r\n private _animationLoopFlags: boolean[] = [];\r\n\r\n private _processLoop(animatable: Animatable, targetedAnimation: TargetedAnimation, index: number) {\r\n animatable.onAnimationLoop = () => {\r\n this.onAnimationLoopObservable.notifyObservers(targetedAnimation);\r\n\r\n if (this._animationLoopFlags[index]) {\r\n return;\r\n }\r\n\r\n this._animationLoopFlags[index] = true;\r\n\r\n this._animationLoopCount++;\r\n if (this._animationLoopCount === this._numActiveAnimatables) {\r\n this.onAnimationGroupLoopObservable.notifyObservers(this);\r\n this._animationLoopCount = 0;\r\n this._animationLoopFlags.length = 0;\r\n }\r\n };\r\n }\r\n\r\n /**\r\n * Start all animations on given targets\r\n * @param loop defines if animations must loop\r\n * @param speedRatio defines the ratio to apply to animation speed (1 by default)\r\n * @param from defines the from key (optional)\r\n * @param to defines the to key (optional)\r\n * @param isAdditive defines the additive state for the resulting animatables (optional)\r\n * @returns the current animation group\r\n */\r\n public start(loop = false, speedRatio = 1, from?: number, to?: number, isAdditive?: boolean): AnimationGroup {\r\n if (this._isStarted || this._targetedAnimations.length === 0) {\r\n return this;\r\n }\r\n\r\n this._loopAnimation = loop;\r\n\r\n this._animationLoopCount = 0;\r\n this._animationLoopFlags.length = 0;\r\n\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n const animatable = this._scene.beginDirectAnimation(\r\n targetedAnimation.target,\r\n [targetedAnimation.animation],\r\n from !== undefined ? from : this._from,\r\n to !== undefined ? to : this._to,\r\n loop,\r\n speedRatio,\r\n undefined,\r\n undefined,\r\n isAdditive !== undefined ? isAdditive : this._isAdditive\r\n );\r\n animatable.weight = this._weight;\r\n animatable.playOrder = this._playOrder;\r\n animatable.onAnimationEnd = () => {\r\n this.onAnimationEndObservable.notifyObservers(targetedAnimation);\r\n this._checkAnimationGroupEnded(animatable);\r\n };\r\n\r\n this._processLoop(animatable, targetedAnimation, index);\r\n this._animatables.push(animatable);\r\n }\r\n\r\n this.syncWithMask();\r\n\r\n this._scene.sortActiveAnimatables();\r\n\r\n this._speedRatio = speedRatio;\r\n\r\n this._isStarted = true;\r\n this._isPaused = false;\r\n\r\n this.onAnimationGroupPlayObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Pause all animations\r\n * @returns the animation group\r\n */\r\n public pause(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n this._isPaused = true;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.pause();\r\n }\r\n\r\n this.onAnimationGroupPauseObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Play all animations to initial state\r\n * This function will start() the animations if they were not started or will restart() them if they were paused\r\n * @param loop defines if animations must loop\r\n * @returns the animation group\r\n */\r\n public play(loop?: boolean): AnimationGroup {\r\n // only if all animatables are ready and exist\r\n if (this.isStarted && this._animatables.length === this._targetedAnimations.length) {\r\n if (loop !== undefined) {\r\n this.loopAnimation = loop;\r\n }\r\n this.restart();\r\n } else {\r\n this.stop();\r\n this.start(loop, this._speedRatio);\r\n }\r\n\r\n this._isPaused = false;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Reset all animations to initial state\r\n * @returns the animation group\r\n */\r\n public reset(): AnimationGroup {\r\n if (!this._isStarted) {\r\n this.play();\r\n this.goToFrame(0);\r\n this.stop();\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.reset();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Restart animations from key 0\r\n * @returns the animation group\r\n */\r\n public restart(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.restart();\r\n }\r\n\r\n this.onAnimationGroupPlayObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Stop all animations\r\n * @returns the animation group\r\n */\r\n public stop(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n const list = this._animatables.slice();\r\n for (let index = 0; index < list.length; index++) {\r\n list[index].stop(undefined, undefined, true);\r\n }\r\n\r\n // We will take care of removing all stopped animatables\r\n let curIndex = 0;\r\n for (let index = 0; index < this._scene._activeAnimatables.length; index++) {\r\n const animatable = this._scene._activeAnimatables[index];\r\n if (animatable._runtimeAnimations.length > 0) {\r\n this._scene._activeAnimatables[curIndex++] = animatable;\r\n }\r\n }\r\n this._scene._activeAnimatables.length = curIndex;\r\n\r\n this._isStarted = false;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Set animation weight for all animatables\r\n *\r\n * @since 6.12.4\r\n * You can pass the weight to the AnimationGroup constructor, or use the weight property to set it after the group has been created,\r\n * making it easier to define the overall animation weight than calling setWeightForAllAnimatables() after the animation group has been started\r\n * @param weight defines the weight to use\r\n * @returns the animationGroup\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights\r\n */\r\n public setWeightForAllAnimatables(weight: number): AnimationGroup {\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.weight = weight;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Synchronize and normalize all animatables with a source animatable\r\n * @param root defines the root animatable to synchronize with (null to stop synchronizing)\r\n * @returns the animationGroup\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights\r\n */\r\n public syncAllAnimationsWith(root: Nullable<Animatable>): AnimationGroup {\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.syncWith(root);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Goes to a specific frame in this animation group\r\n * @param frame the frame number to go to\r\n * @returns the animationGroup\r\n */\r\n public goToFrame(frame: number): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.goToFrame(frame);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Dispose all associated resources\r\n */\r\n public dispose(): void {\r\n this._targetedAnimations.length = 0;\r\n this._animatables.length = 0;\r\n\r\n // Remove from scene\r\n const index = this._scene.animationGroups.indexOf(this);\r\n\r\n if (index > -1) {\r\n this._scene.animationGroups.splice(index, 1);\r\n }\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.animationGroups.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.animationGroups.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n this.onAnimationEndObservable.clear();\r\n this.onAnimationGroupEndObservable.clear();\r\n this.onAnimationGroupPauseObservable.clear();\r\n this.onAnimationGroupPlayObservable.clear();\r\n this.onAnimationLoopObservable.clear();\r\n this.onAnimationGroupLoopObservable.clear();\r\n }\r\n\r\n private _checkAnimationGroupEnded(animatable: Animatable) {\r\n // animatable should be taken out of the array\r\n const idx = this._animatables.indexOf(animatable);\r\n if (idx > -1) {\r\n this._animatables.splice(idx, 1);\r\n }\r\n\r\n // all animatables were removed? animation group ended!\r\n if (this._animatables.length === 0) {\r\n this._isStarted = false;\r\n this.onAnimationGroupEndObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current animation group and returns a copy\r\n * @param newName defines the name of the new group\r\n * @param targetConverter defines an optional function used to convert current animation targets to new ones\r\n * @param cloneAnimations defines if the animations should be cloned or referenced\r\n * @returns the new animation group\r\n */\r\n public clone(newName: string, targetConverter?: (oldTarget: any) => any, cloneAnimations = false): AnimationGroup {\r\n const newGroup = new AnimationGroup(newName || this.name, this._scene, this._weight, this._playOrder);\r\n\r\n newGroup._from = this.from;\r\n newGroup._to = this.to;\r\n newGroup._speedRatio = this.speedRatio;\r\n newGroup._loopAnimation = this.loopAnimation;\r\n newGroup._isAdditive = this.isAdditive;\r\n newGroup._enableBlending = this.enableBlending;\r\n newGroup._blendingSpeed = this.blendingSpeed;\r\n newGroup.metadata = this.metadata;\r\n newGroup.mask = this.mask;\r\n\r\n for (const targetAnimation of this._targetedAnimations) {\r\n newGroup.addTargetedAnimation(\r\n cloneAnimations ? targetAnimation.animation.clone() : targetAnimation.animation,\r\n targetConverter ? targetConverter(targetAnimation.target) : targetAnimation.target\r\n );\r\n }\r\n\r\n return newGroup;\r\n }\r\n\r\n /**\r\n * Serializes the animationGroup to an object\r\n * @returns Serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.from = this.from;\r\n serializationObject.to = this.to;\r\n serializationObject.speedRatio = this.speedRatio;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.isAdditive = this.isAdditive;\r\n serializationObject.weight = this.weight;\r\n serializationObject.playOrder = this.playOrder;\r\n serializationObject.enableBlending = this.enableBlending;\r\n serializationObject.blendingSpeed = this.blendingSpeed;\r\n\r\n serializationObject.targetedAnimations = [];\r\n for (let targetedAnimationIndex = 0; targetedAnimationIndex < this.targetedAnimations.length; targetedAnimationIndex++) {\r\n const targetedAnimation = this.targetedAnimations[targetedAnimationIndex];\r\n serializationObject.targetedAnimations[targetedAnimationIndex] = targetedAnimation.serialize();\r\n }\r\n\r\n if (Tags && Tags.HasTags(this)) {\r\n serializationObject.tags = Tags.GetTags(this);\r\n }\r\n\r\n // Metadata\r\n if (this.metadata) {\r\n serializationObject.metadata = this.metadata;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Returns a new AnimationGroup object parsed from the source provided.\r\n * @param parsedAnimationGroup defines the source\r\n * @param scene defines the scene that will receive the animationGroup\r\n * @returns a new AnimationGroup\r\n */\r\n public static Parse(parsedAnimationGroup: any, scene: Scene): AnimationGroup {\r\n const animationGroup = new AnimationGroup(parsedAnimationGroup.name, scene, parsedAnimationGroup.weight, parsedAnimationGroup.playOrder);\r\n for (let i = 0; i < parsedAnimationGroup.targetedAnimations.length; i++) {\r\n const targetedAnimation = parsedAnimationGroup.targetedAnimations[i];\r\n const animation = Animation.Parse(targetedAnimation.animation);\r\n const id = targetedAnimation.targetId;\r\n if (targetedAnimation.animation.property === \"influence\") {\r\n // morph target animation\r\n const morphTarget = scene.getMorphTargetById(id);\r\n if (morphTarget) {\r\n animationGroup.addTargetedAnimation(animation, morphTarget);\r\n }\r\n } else {\r\n const targetNode = scene.getNodeById(id);\r\n\r\n if (targetNode != null) {\r\n animationGroup.addTargetedAnimation(animation, targetNode);\r\n }\r\n }\r\n }\r\n\r\n if (Tags) {\r\n Tags.AddTagsTo(animationGroup, parsedAnimationGroup.tags);\r\n }\r\n\r\n if (parsedAnimationGroup.from !== null && parsedAnimationGroup.to !== null) {\r\n animationGroup.normalize(parsedAnimationGroup.from, parsedAnimationGroup.to);\r\n }\r\n\r\n if (parsedAnimationGroup.speedRatio !== undefined) {\r\n animationGroup._speedRatio = parsedAnimationGroup.speedRatio;\r\n }\r\n if (parsedAnimationGroup.loopAnimation !== undefined) {\r\n animationGroup._loopAnimation = parsedAnimationGroup.loopAnimation;\r\n }\r\n\r\n if (parsedAnimationGroup.isAdditive !== undefined) {\r\n animationGroup._isAdditive = parsedAnimationGroup.isAdditive;\r\n }\r\n\r\n if (parsedAnimationGroup.weight !== undefined) {\r\n animationGroup._weight = parsedAnimationGroup.weight;\r\n }\r\n\r\n if (parsedAnimationGroup.playOrder !== undefined) {\r\n animationGroup._playOrder = parsedAnimationGroup.playOrder;\r\n }\r\n\r\n if (parsedAnimationGroup.enableBlending !== undefined) {\r\n animationGroup._enableBlending = parsedAnimationGroup.enableBlending;\r\n }\r\n\r\n if (parsedAnimationGroup.blendingSpeed !== undefined) {\r\n animationGroup._blendingSpeed = parsedAnimationGroup.blendingSpeed;\r\n }\r\n\r\n if (parsedAnimationGroup.metadata !== undefined) {\r\n animationGroup.metadata = parsedAnimationGroup.metadata;\r\n }\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.\r\n * @param sourceAnimationGroup defines the AnimationGroup containing animations to convert\r\n * @param referenceFrame defines the frame that keyframes in the range will be relative to (default: 0)\r\n * @param range defines the name of the AnimationRange belonging to the animations in the group to convert\r\n * @param cloneOriginal defines whether or not to clone the group and convert the clone or convert the original group (default is false)\r\n * @param clonedName defines the name of the resulting cloned AnimationGroup if cloneOriginal is true\r\n * @returns a new AnimationGroup if cloneOriginal is true or the original AnimationGroup if cloneOriginal is false\r\n */\r\n public static MakeAnimationAdditive(sourceAnimationGroup: AnimationGroup, referenceFrame: number, range?: string, cloneOriginal?: boolean, clonedName?: string): AnimationGroup;\r\n\r\n /**\r\n * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.\r\n * @param sourceAnimationGroup defines the AnimationGroup containing animations to convert\r\n * @param options defines the options to use when converting keyframes\r\n * @returns a new AnimationGroup if options.cloneOriginalAnimationGroup is true or the original AnimationGroup if options.cloneOriginalAnimationGroup is false\r\n */\r\n public static MakeAnimationAdditive(sourceAnimationGroup: AnimationGroup, options?: IMakeAnimationGroupAdditiveOptions): AnimationGroup;\r\n\r\n /** @internal */\r\n public static MakeAnimationAdditive(\r\n sourceAnimationGroup: AnimationGroup,\r\n referenceFrameOrOptions?: number | IMakeAnimationGroupAdditiveOptions,\r\n range?: string,\r\n cloneOriginal = false,\r\n clonedName?: string\r\n ): AnimationGroup {\r\n let options: IMakeAnimationGroupAdditiveOptions;\r\n\r\n if (typeof referenceFrameOrOptions === \"object\") {\r\n options = referenceFrameOrOptions;\r\n } else {\r\n options = {\r\n referenceFrame: referenceFrameOrOptions,\r\n range: range,\r\n cloneOriginalAnimationGroup: cloneOriginal,\r\n clonedAnimationName: clonedName,\r\n };\r\n }\r\n\r\n let animationGroup = sourceAnimationGroup;\r\n if (options.cloneOriginalAnimationGroup) {\r\n animationGroup = sourceAnimationGroup.clone(options.clonedAnimationGroupName || animationGroup.name);\r\n }\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n targetedAnimation.animation = Animation.MakeAnimationAdditive(targetedAnimation.animation, options);\r\n }\r\n\r\n animationGroup.isAdditive = true;\r\n\r\n if (options.clipKeys) {\r\n // We need to recalculate the from/to frames for the animation group because some keys may have been removed\r\n let from = Number.MAX_VALUE;\r\n let to = -Number.MAX_VALUE;\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n const animation = targetedAnimation.animation;\r\n const keys = animation.getKeys();\r\n\r\n if (from > keys[0].frame) {\r\n from = keys[0].frame;\r\n }\r\n\r\n if (to < keys[keys.length - 1].frame) {\r\n to = keys[keys.length - 1].frame;\r\n }\r\n }\r\n\r\n animationGroup._from = from;\r\n animationGroup._to = to;\r\n }\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Creates a new animation, keeping only the keys that are inside a given key range\r\n * @param sourceAnimationGroup defines the animation group on which to operate\r\n * @param fromKey defines the lower bound of the range\r\n * @param toKey defines the upper bound of the range\r\n * @param name defines the name of the new animation group. If not provided, use the same name as animationGroup\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @returns a new animation group stripped from all the keys outside the given range\r\n */\r\n public static ClipKeys(sourceAnimationGroup: AnimationGroup, fromKey: number, toKey: number, name?: string, dontCloneAnimations?: boolean): AnimationGroup {\r\n const animationGroup = sourceAnimationGroup.clone(name || sourceAnimationGroup.name);\r\n\r\n return AnimationGroup.ClipKeysInPlace(animationGroup, fromKey, toKey, dontCloneAnimations);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the keys that are inside a given key range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param fromKey defines the lower bound of the range\r\n * @param toKey defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @returns the animationGroup stripped from all the keys outside the given range\r\n */\r\n public static ClipKeysInPlace(animationGroup: AnimationGroup, fromKey: number, toKey: number, dontCloneAnimations?: boolean): AnimationGroup {\r\n return AnimationGroup.ClipInPlace(animationGroup, fromKey, toKey, dontCloneAnimations, false);\r\n }\r\n\r\n /**\r\n * Creates a new animation, keeping only the frames that are inside a given frame range\r\n * @param sourceAnimationGroup defines the animation group on which to operate\r\n * @param fromFrame defines the lower bound of the range\r\n * @param toFrame defines the upper bound of the range\r\n * @param name defines the name of the new animation group. If not provided, use the same name as animationGroup\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the frames. Default is false, so animations will be cloned\r\n * @returns a new animation group stripped from all the frames outside the given range\r\n */\r\n public static ClipFrames(sourceAnimationGroup: AnimationGroup, fromFrame: number, toFrame: number, name?: string, dontCloneAnimations?: boolean): AnimationGroup {\r\n const animationGroup = sourceAnimationGroup.clone(name || sourceAnimationGroup.name);\r\n\r\n return AnimationGroup.ClipFramesInPlace(animationGroup, fromFrame, toFrame, dontCloneAnimations);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the frames that are inside a given frame range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param fromFrame defines the lower bound of the range\r\n * @param toFrame defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the frames. Default is false, so animations will be cloned\r\n * @returns the animationGroup stripped from all the frames outside the given range\r\n */\r\n public static ClipFramesInPlace(animationGroup: AnimationGroup, fromFrame: number, toFrame: number, dontCloneAnimations?: boolean): AnimationGroup {\r\n return AnimationGroup.ClipInPlace(animationGroup, fromFrame, toFrame, dontCloneAnimations, true);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the keys that are inside a given key or frame range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param start defines the lower bound of the range\r\n * @param end defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @param useFrame defines if the range is defined by frame numbers or key indices (default is false which means use key indices)\r\n * @returns the animationGroup stripped from all the keys outside the given range\r\n */\r\n public static ClipInPlace(animationGroup: AnimationGroup, start: number, end: number, dontCloneAnimations?: boolean, useFrame = false): AnimationGroup {\r\n let from = Number.MAX_VALUE;\r\n let to = -Number.MAX_VALUE;\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n const animation = dontCloneAnimations ? targetedAnimation.animation : targetedAnimation.animation.clone();\r\n\r\n if (useFrame) {\r\n // Make sure we have keys corresponding to the bounds of the frame range\r\n animation.createKeyForFrame(start);\r\n animation.createKeyForFrame(end);\r\n }\r\n\r\n const keys = animation.getKeys();\r\n const newKeys: IAnimationKey[] = [];\r\n\r\n let startFrame = Number.MAX_VALUE;\r\n for (let k = 0; k < keys.length; k++) {\r\n const key = keys[k];\r\n if ((!useFrame && k >= start && k <= end) || (useFrame && key.frame >= start && key.frame <= end)) {\r\n const newKey: IAnimationKey = {\r\n frame: key.frame,\r\n value: key.value.clone ? key.value.clone() : key.value,\r\n inTangent: key.inTangent,\r\n outTangent: key.outTangent,\r\n interpolation: key.interpolation,\r\n lockedTangent: key.lockedTangent,\r\n };\r\n if (startFrame === Number.MAX_VALUE) {\r\n startFrame = newKey.frame;\r\n }\r\n newKey.frame -= startFrame;\r\n newKeys.push(newKey);\r\n }\r\n }\r\n\r\n if (newKeys.length === 0) {\r\n targetedAnimations.splice(index, 1);\r\n index--;\r\n continue;\r\n }\r\n\r\n if (from > newKeys[0].frame) {\r\n from = newKeys[0].frame;\r\n }\r\n\r\n if (to < newKeys[newKeys.length - 1].frame) {\r\n to = newKeys[newKeys.length - 1].frame;\r\n }\r\n\r\n animation.setKeys(newKeys, true);\r\n targetedAnimation.animation = animation; // in case the animation has been cloned\r\n }\r\n\r\n animationGroup._from = from;\r\n animationGroup._to = to;\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Returns the string \"AnimationGroup\"\r\n * @returns \"AnimationGroup\"\r\n */\r\n public getClassName(): string {\r\n return \"AnimationGroup\";\r\n }\r\n\r\n /**\r\n * Creates a detailed string about the object\r\n * @param fullDetails defines if the output string will support multiple levels of logging within scene loading\r\n * @returns a string representing the object\r\n */\r\n public toString(fullDetails?: boolean): string {\r\n let ret = \"Name: \" + this.name;\r\n ret += \", type: \" + this.getClassName();\r\n if (fullDetails) {\r\n ret += \", from: \" + this._from;\r\n ret += \", to: \" + this._to;\r\n ret += \", isStarted: \" + this._isStarted;\r\n ret += \", speedRatio: \" + this._speedRatio;\r\n ret += \", targetedAnimations length: \" + this._targetedAnimations.length;\r\n ret += \", animatables length: \" + this._animatables;\r\n }\r\n return ret;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"animationGroup.js","sourceRoot":"","sources":["../../../../dev/core/src/Animations/animationGroup.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAKxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAGpC;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAU1B;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;QAC3D,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;QAE9C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;CACJ;AAgBD;;GAEG;AACH,MAAM,OAAO,cAAc;IAkEvB;;;;OAIG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;YAC7D,OAAO;SACV;QAED,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAE/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAExC,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBACvE,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,UAAU,CAAC,MAAM,EAAE;oBACnB,UAAU,CAAC,OAAO,EAAE,CAAC;iBACxB;aACJ;iBAAM;gBACH,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;oBACpB,UAAU,CAAC,KAAK,EAAE,CAAC;iBACtB;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,wBAAwB;QAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClC,OAAO;SACV;QAED,iFAAiF;QACjF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAExC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;gBAClB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC/B,EAAE,CAAC,CAAC;aACP;SACJ;QAED,kCAAkC;QAClC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAE1D,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;gBACzD,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAC1C,EAAE,KAAK,CAAC;aACX;SACJ;IACL,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;SAC5C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE;YAC/B,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SAClD;IACL,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;SAC5C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC/C,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;aACpD;YAED,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAwB;QAC9C,IAAI,IAAI,CAAC,eAAe,KAAK,KAAK,EAAE;YAChC,OAAO;SACV;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACtD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,GAAG,KAAK,CAAC;aAChE;SACJ;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAuB;QAC5C,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE;YAC/B,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACtD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC;aAC/D;SACJ;IACL,CAAC;IAED;;;;;;;OAOG;IACI,SAAS,CAAC,IAAa,EAAE,EAAW;QACvC,IAAI,GAAG,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC;QAC1B,EAAE,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC;QAEpB,MAAM,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC,WAAW,CAAC;QAEnF,OAAO,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC;IAC7B,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,oBAAoB,CAAC,eAAsC,EAAE,aAAa,GAAG,IAAI,EAAE,SAAS,GAAG,KAAK,EAAE,MAAe;QAC/H,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,MAAM,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QAE7C,IAAI,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC;QAClC,IAAI,QAAQ,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAEjC,IAAI,SAAS,EAAE;YACX,KAAK,MAAM,cAAc,IAAI,eAAe,EAAE;gBAC1C,IAAI,cAAc,CAAC,IAAI,GAAG,UAAU,EAAE;oBAClC,UAAU,GAAG,cAAc,CAAC,IAAI,CAAC;iBACpC;gBAED,IAAI,cAAc,CAAC,EAAE,GAAG,QAAQ,EAAE;oBAC9B,QAAQ,GAAG,cAAc,CAAC,EAAE,CAAC;iBAChC;aACJ;SACJ;QAED,MAAM,oBAAoB,GAAG,IAAI,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAExH,KAAK,MAAM,cAAc,IAAI,eAAe,EAAE;YAC1C,IAAI,SAAS,EAAE;gBACX,cAAc,CAAC,SAAS,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;aAClD;YAED,KAAK,MAAM,iBAAiB,IAAI,cAAc,CAAC,kBAAkB,EAAE;gBAC/D,oBAAoB,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,SAAS,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;aACpG;YAED,IAAI,aAAa,EAAE;gBACf,cAAc,CAAC,OAAO,EAAE,CAAC;aAC5B;SACJ;QAED,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;;;;;;OAQG;IACH;IACI,sCAAsC;IAC/B,IAAY,EACnB,QAAyB,IAAI,EAC7B,MAAM,GAAG,CAAC,CAAC,EACX,SAAS,GAAG,CAAC;QAHN,SAAI,GAAJ,IAAI,CAAQ;QA3Yf,wBAAmB,GAAG,IAAI,KAAK,EAAqB,CAAC;QACrD,iBAAY,GAAG,IAAI,KAAK,EAAc,CAAC;QACvC,UAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QACzB,QAAG,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAGxB,gBAAW,GAAG,CAAC,CAAC;QAChB,mBAAc,GAAG,KAAK,CAAC;QACvB,gBAAW,GAAG,KAAK,CAAC;QACpB,YAAO,GAAG,CAAC,CAAC,CAAC;QACb,eAAU,GAAG,CAAC,CAAC;QACf,oBAAe,GAAsB,IAAI,CAAC;QAC1C,mBAAc,GAAqB,IAAI,CAAC;QACxC,0BAAqB,GAAG,CAAC,CAAC;QAElC,gBAAgB;QACT,qBAAgB,GAA4B,IAAI,CAAC;QAOxD;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEtE;;WAEG;QACI,8BAAyB,GAAG,IAAI,UAAU,EAAqB,CAAC;QAEvE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEzE;;WAEG;QACI,kCAA6B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAExE;;WAEG;QACI,oCAA+B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAE1E;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAkB,CAAC;QAEzE;;WAEG;QACI,aAAQ,GAAQ,IAAI,CAAC;QAicpB,wBAAmB,GAAc,EAAE,CAAC;QAzGxC,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1C,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,oBAAoB,CAAC,SAAoB,EAAE,MAAW;QACzD,MAAM,iBAAiB,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAClD,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC;QACxC,iBAAiB,CAAC,MAAM,GAAG,MAAM,CAAC;QAElC,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;YAC5B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,SAAS,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;SACnD;QAED,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAC9B,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;SACjD;QAED,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEjD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,SAAoB;QAC/C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE;YACvE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,IAAI,iBAAiB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC3C,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC7C;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,aAA+B,IAAI,EAAE,WAA6B,IAAI;QACnF,IAAI,UAAU,IAAI,IAAI,EAAE;YACpB,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;SAC3B;QACD,IAAI,QAAQ,IAAI,IAAI,EAAE;YAClB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;SACvB;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,IAAI,GAAG,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACzB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAErC,IAAI,QAAQ,CAAC,KAAK,GAAG,UAAU,EAAE;gBAC7B,MAAM,MAAM,GAAkB;oBAC1B,KAAK,EAAE,UAAU;oBACjB,KAAK,EAAE,QAAQ,CAAC,KAAK;oBACrB,SAAS,EAAE,QAAQ,CAAC,SAAS;oBAC7B,UAAU,EAAE,QAAQ,CAAC,UAAU;oBAC/B,aAAa,EAAE,QAAQ,CAAC,aAAa;iBACxC,CAAC;gBACF,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;aAC7B;YAED,IAAI,MAAM,CAAC,KAAK,GAAG,QAAQ,EAAE;gBACzB,MAAM,MAAM,GAAkB;oBAC1B,KAAK,EAAE,QAAQ;oBACf,KAAK,EAAE,MAAM,CAAC,KAAK;oBACnB,SAAS,EAAE,MAAM,CAAC,SAAS;oBAC3B,UAAU,EAAE,MAAM,CAAC,UAAU;oBAC7B,aAAa,EAAE,MAAM,CAAC,aAAa;iBACtC,CAAC;gBACF,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aACrB;SACJ;QAED,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACxB,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC;QAEpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAKO,YAAY,CAAC,UAAsB,EAAE,iBAAoC,EAAE,KAAa;QAC5F,UAAU,CAAC,eAAe,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;YAElE,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,EAAE;gBACjC,OAAO;aACV;YAED,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;YAEvC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,qBAAqB,EAAE;gBACzD,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;gBAC7B,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;aACvC;QACL,CAAC,CAAC;IACN,CAAC;IAED;;;;;;;;OAQG;IACI,KAAK,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,GAAG,CAAC,EAAE,IAAa,EAAE,EAAW,EAAE,UAAoB;QACvF,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE;YAC1D,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YAC1D,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAC/C,iBAAiB,CAAC,MAAM,EACxB,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAC7B,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,EACtC,EAAE,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,EAChC,IAAI,EACJ,UAAU,EACV,SAAS,EACT,SAAS,EACT,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAC3D,CAAC;YACF,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YACjC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YACvC,UAAU,CAAC,cAAc,GAAG,GAAG,EAAE;gBAC7B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;gBACjE,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;YAC/C,CAAC,CAAC;YAEF,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,iBAAiB,EAAE,KAAK,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAEpC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAE9B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,KAAK,EAAE,CAAC;SACtB;QAED,IAAI,CAAC,+BAA+B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,IAAI,CAAC,IAAc;QACtB,8CAA8C;QAC9C,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE;YAChF,IAAI,IAAI,KAAK,SAAS,EAAE;gBACpB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;aAC7B;YACD,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;aAAM;YACH,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;SACtC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YAClB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,KAAK,EAAE,CAAC;SACtB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,OAAO,EAAE,CAAC;SACxB;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,IAAI;QACP,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;QACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC9C,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;SAChD;QAED,wDAAwD;QACxD,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxE,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,UAAU,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC1C,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,CAAC,GAAG,UAAU,CAAC;aAC3D;SACJ;QACD,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,GAAG,QAAQ,CAAC;QAEjD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,0BAA0B,CAAC,MAAc;QAC5C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,qBAAqB,CAAC,IAA0B;QACnD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,KAAa;QAC1B,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC5C,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;QAE7B,oBAAoB;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAClE,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;QAC3C,IAAI,CAAC,+BAA+B,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QACvC,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;IAChD,CAAC;IAEO,yBAAyB,CAAC,UAAsB;QACpD,8CAA8C;QAC9C,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAClD,IAAI,GAAG,GAAG,CAAC,CAAC,EAAE;YACV,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SACpC;QAED,uDAAuD;QACvD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,KAAK,CAAC,EAAE;YAChC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC5D;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,OAAe,EAAE,eAAyC,EAAE,eAAe,GAAG,KAAK;QAC5F,MAAM,QAAQ,GAAG,IAAI,cAAc,CAAC,OAAO,IAAI,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEtG,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;QAC3B,QAAQ,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC;QACvB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC;QAC/C,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAClC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,mBAAmB,EAAE;YACpD,QAAQ,CAAC,oBAAoB,CACzB,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,EAC/E,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CACrF,CAAC;SACL;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEvD,mBAAmB,CAAC,kBAAkB,GAAG,EAAE,CAAC;QAC5C,KAAK,IAAI,sBAAsB,GAAG,CAAC,EAAE,sBAAsB,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,sBAAsB,EAAE,EAAE;YACpH,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;YAC1E,mBAAmB,CAAC,kBAAkB,CAAC,sBAAsB,CAAC,GAAG,iBAAiB,CAAC,SAAS,EAAE,CAAC;SAClG;QAED,IAAI,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAC5B,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,WAAW;QACX,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;SAChD;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,UAAU;IACV;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAC,oBAAyB,EAAE,KAAY;QACvD,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,oBAAoB,CAAC,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,MAAM,EAAE,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACzI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrE,MAAM,iBAAiB,GAAG,oBAAoB,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,SAAS,GAAG,SAAS,CAAC,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC/D,MAAM,EAAE,GAAG,iBAAiB,CAAC,QAAQ,CAAC;YACtC,IAAI,iBAAiB,CAAC,SAAS,CAAC,QAAQ,KAAK,WAAW,EAAE;gBACtD,yBAAyB;gBACzB,MAAM,WAAW,GAAG,KAAK,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;gBACjD,IAAI,WAAW,EAAE;oBACb,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;iBAC/D;aACJ;iBAAM;gBACH,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;gBAEzC,IAAI,UAAU,IAAI,IAAI,EAAE;oBACpB,cAAc,CAAC,oBAAoB,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;iBAC9D;aACJ;SACJ;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,oBAAoB,CAAC,IAAI,CAAC,CAAC;SAC7D;QAED,IAAI,oBAAoB,CAAC,IAAI,KAAK,IAAI,IAAI,oBAAoB,CAAC,EAAE,KAAK,IAAI,EAAE;YACxE,cAAc,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,EAAE,CAAC,CAAC;SAChF;QAED,IAAI,oBAAoB,CAAC,UAAU,KAAK,SAAS,EAAE;YAC/C,cAAc,CAAC,WAAW,GAAG,oBAAoB,CAAC,UAAU,CAAC;SAChE;QACD,IAAI,oBAAoB,CAAC,aAAa,KAAK,SAAS,EAAE;YAClD,cAAc,CAAC,cAAc,GAAG,oBAAoB,CAAC,aAAa,CAAC;SACtE;QAED,IAAI,oBAAoB,CAAC,UAAU,KAAK,SAAS,EAAE;YAC/C,cAAc,CAAC,WAAW,GAAG,oBAAoB,CAAC,UAAU,CAAC;SAChE;QAED,IAAI,oBAAoB,CAAC,MAAM,KAAK,SAAS,EAAE;YAC3C,cAAc,CAAC,OAAO,GAAG,oBAAoB,CAAC,MAAM,CAAC;SACxD;QAED,IAAI,oBAAoB,CAAC,SAAS,KAAK,SAAS,EAAE;YAC9C,cAAc,CAAC,UAAU,GAAG,oBAAoB,CAAC,SAAS,CAAC;SAC9D;QAED,IAAI,oBAAoB,CAAC,cAAc,KAAK,SAAS,EAAE;YACnD,cAAc,CAAC,eAAe,GAAG,oBAAoB,CAAC,cAAc,CAAC;SACxE;QAED,IAAI,oBAAoB,CAAC,aAAa,KAAK,SAAS,EAAE;YAClD,cAAc,CAAC,cAAc,GAAG,oBAAoB,CAAC,aAAa,CAAC;SACtE;QAED,IAAI,oBAAoB,CAAC,QAAQ,KAAK,SAAS,EAAE;YAC7C,cAAc,CAAC,QAAQ,GAAG,oBAAoB,CAAC,QAAQ,CAAC;SAC3D;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAqBD,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAC/B,oBAAoC,EACpC,uBAAqE,EACrE,KAAc,EACd,aAAa,GAAG,KAAK,EACrB,UAAmB;QAEnB,IAAI,OAA2C,CAAC;QAEhD,IAAI,OAAO,uBAAuB,KAAK,QAAQ,EAAE;YAC7C,OAAO,GAAG,uBAAuB,CAAC;SACrC;aAAM;YACH,OAAO,GAAG;gBACN,cAAc,EAAE,uBAAuB;gBACvC,KAAK,EAAE,KAAK;gBACZ,2BAA2B,EAAE,aAAa;gBAC1C,mBAAmB,EAAE,UAAU;aAClC,CAAC;SACL;QAED,IAAI,cAAc,GAAG,oBAAoB,CAAC;QAC1C,IAAI,OAAO,CAAC,2BAA2B,EAAE;YACrC,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,OAAO,CAAC,wBAAwB,IAAI,cAAc,CAAC,IAAI,CAAC,CAAC;SACxG;QAED,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;QAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACpD,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;SACvG;QAED,cAAc,CAAC,UAAU,GAAG,IAAI,CAAC;QAEjC,IAAI,OAAO,CAAC,QAAQ,EAAE;YAClB,4GAA4G;YAC5G,IAAI,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;YAC5B,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;YAE3B,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;YAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;gBACpD,MAAM,SAAS,GAAG,iBAAiB,CAAC,SAAS,CAAC;gBAC9C,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;gBAEjC,IAAI,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;oBACtB,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;iBACxB;gBAED,IAAI,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;oBAClC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;iBACpC;aACJ;YAED,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;YAC5B,cAAc,CAAC,GAAG,GAAG,EAAE,CAAC;SAC3B;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,QAAQ,CAAC,oBAAoC,EAAE,OAAe,EAAE,KAAa,EAAE,IAAa,EAAE,mBAA6B;QACrI,MAAM,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAErF,OAAO,cAAc,CAAC,eAAe,CAAC,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,CAAC,CAAC;IAC/F,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,cAA8B,EAAE,OAAe,EAAE,KAAa,EAAE,mBAA6B;QACvH,OAAO,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,OAAO,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,CAAC,CAAC;IAClG,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,UAAU,CAAC,oBAAoC,EAAE,SAAiB,EAAE,OAAe,EAAE,IAAa,EAAE,mBAA6B;QAC3I,MAAM,cAAc,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAErF,OAAO,cAAc,CAAC,iBAAiB,CAAC,cAAc,EAAE,SAAS,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC;IACrG,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,iBAAiB,CAAC,cAA8B,EAAE,SAAiB,EAAE,OAAe,EAAE,mBAA6B;QAC7H,OAAO,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,SAAS,EAAE,OAAO,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;IACrG,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,WAAW,CAAC,cAA8B,EAAE,KAAa,EAAE,GAAW,EAAE,mBAA6B,EAAE,QAAQ,GAAG,KAAK;QACjI,IAAI,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;QAC5B,IAAI,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC;QAE3B,MAAM,kBAAkB,GAAG,cAAc,CAAC,kBAAkB,CAAC;QAC7D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC5D,MAAM,iBAAiB,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,SAAS,GAAG,mBAAmB,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YAE1G,IAAI,QAAQ,EAAE;gBACV,wEAAwE;gBACxE,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACnC,SAAS,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;aACpC;YAED,MAAM,IAAI,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC;YACjC,MAAM,OAAO,GAAoB,EAAE,CAAC;YAEpC,IAAI,UAAU,GAAG,MAAM,CAAC,SAAS,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAClC,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACpB,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,IAAI,GAAG,CAAC,KAAK,IAAI,KAAK,IAAI,GAAG,CAAC,KAAK,IAAI,GAAG,CAAC,EAAE;oBAC/F,MAAM,MAAM,GAAkB;wBAC1B,KAAK,EAAE,GAAG,CAAC,KAAK;wBAChB,KAAK,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK;wBACtD,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,UAAU,EAAE,GAAG,CAAC,UAAU;wBAC1B,aAAa,EAAE,GAAG,CAAC,aAAa;wBAChC,aAAa,EAAE,GAAG,CAAC,aAAa;qBACnC,CAAC;oBACF,IAAI,UAAU,KAAK,MAAM,CAAC,SAAS,EAAE;wBACjC,UAAU,GAAG,MAAM,CAAC,KAAK,CAAC;qBAC7B;oBACD,MAAM,CAAC,KAAK,IAAI,UAAU,CAAC;oBAC3B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACxB;aACJ;YAED,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBACtB,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACpC,KAAK,EAAE,CAAC;gBACR,SAAS;aACZ;YAED,IAAI,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;gBACzB,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;aAC3B;YAED,IAAI,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;gBACxC,EAAE,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;aAC1C;YAED,SAAS,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACjC,iBAAiB,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC,wCAAwC;SACpF;QAED,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QAC5B,cAAc,CAAC,GAAG,GAAG,EAAE,CAAC;QAExB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,WAAqB;QACjC,IAAI,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC/B,GAAG,IAAI,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACxC,IAAI,WAAW,EAAE;YACb,GAAG,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;YAC/B,GAAG,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;YAC3B,GAAG,IAAI,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC;YACzC,GAAG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;YAC3C,GAAG,IAAI,+BAA+B,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;YACzE,GAAG,IAAI,wBAAwB,GAAG,IAAI,CAAC,YAAY,CAAC;SACvD;QACD,OAAO,GAAG,CAAC;IACf,CAAC;CACJ","sourcesContent":["import type { Animatable } from \"./animatable\";\r\nimport { Animation } from \"./animation\";\r\nimport type { IMakeAnimationAdditiveOptions } from \"./animation\";\r\nimport type { IAnimationKey } from \"./animationKey\";\r\n\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport type { AbstractScene } from \"../abstractScene\";\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { AnimationGroupMask } from \"./animationGroupMask\";\r\n\r\n/**\r\n * This class defines the direct association between an animation and a target\r\n */\r\nexport class TargetedAnimation {\r\n /**\r\n * Animation to perform\r\n */\r\n public animation: Animation;\r\n /**\r\n * Target to animate\r\n */\r\n public target: any;\r\n\r\n /**\r\n * Returns the string \"TargetedAnimation\"\r\n * @returns \"TargetedAnimation\"\r\n */\r\n public getClassName(): string {\r\n return \"TargetedAnimation\";\r\n }\r\n\r\n /**\r\n * Serialize the object\r\n * @returns the JSON object representing the current entity\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.animation = this.animation.serialize();\r\n serializationObject.targetId = this.target.id;\r\n\r\n return serializationObject;\r\n }\r\n}\r\n\r\n/**\r\n * Options to be used when creating an additive group animation\r\n */\r\nexport interface IMakeAnimationGroupAdditiveOptions extends IMakeAnimationAdditiveOptions {\r\n /**\r\n * Defines if the animation group should be cloned or not (default is false)\r\n */\r\n cloneOriginalAnimationGroup?: boolean;\r\n /**\r\n * The name of the cloned animation group if cloneOriginalAnimationGroup is true\r\n */\r\n clonedAnimationGroupName?: string;\r\n}\r\n\r\n/**\r\n * Use this class to create coordinated animations on multiple targets\r\n */\r\nexport class AnimationGroup implements IDisposable {\r\n private _scene: Scene;\r\n\r\n private _targetedAnimations = new Array<TargetedAnimation>();\r\n private _animatables = new Array<Animatable>();\r\n private _from = Number.MAX_VALUE;\r\n private _to = -Number.MAX_VALUE;\r\n private _isStarted: boolean;\r\n private _isPaused: boolean;\r\n private _speedRatio = 1;\r\n private _loopAnimation = false;\r\n private _isAdditive = false;\r\n private _weight = -1;\r\n private _playOrder = 0;\r\n private _enableBlending: Nullable<boolean> = null;\r\n private _blendingSpeed: Nullable<number> = null;\r\n private _numActiveAnimatables = 0;\r\n\r\n /** @internal */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * This observable will notify when one animation have ended\r\n */\r\n public onAnimationEndObservable = new Observable<TargetedAnimation>();\r\n\r\n /**\r\n * Observer raised when one animation loops\r\n */\r\n public onAnimationLoopObservable = new Observable<TargetedAnimation>();\r\n\r\n /**\r\n * Observer raised when all animations have looped\r\n */\r\n public onAnimationGroupLoopObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations have ended.\r\n */\r\n public onAnimationGroupEndObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations have paused.\r\n */\r\n public onAnimationGroupPauseObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * This observable will notify when all animations are playing.\r\n */\r\n public onAnimationGroupPlayObservable = new Observable<AnimationGroup>();\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the node\r\n */\r\n public metadata: any = null;\r\n\r\n /**\r\n * Gets or sets the mask associated with this animation group. This mask is used to filter which objects should be animated.\r\n */\r\n public mask?: AnimationGroupMask;\r\n\r\n /**\r\n * Makes sure that the animations are either played or stopped according to the animation group mask.\r\n * Note however that the call won't have any effect if the animation group has not been started yet.\r\n * You should call this function if you modify the mask after the animation group has been started.\r\n */\r\n public syncWithMask() {\r\n if (!this.mask) {\r\n this._numActiveAnimatables = this._targetedAnimations.length;\r\n return;\r\n }\r\n\r\n this._numActiveAnimatables = 0;\r\n\r\n for (let i = 0; i < this._animatables.length; ++i) {\r\n const animatable = this._animatables[i];\r\n\r\n if (this.mask.disabled || this.mask.retainsTarget(animatable.target.name)) {\r\n this._numActiveAnimatables++;\r\n if (animatable.paused) {\r\n animatable.restart();\r\n }\r\n } else {\r\n if (!animatable.paused) {\r\n animatable.pause();\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all animations for the targets not retained by the animation group mask.\r\n * Use this function if you know you won't need those animations anymore and if you want to free memory.\r\n */\r\n public removeUnmaskedAnimations() {\r\n if (!this.mask || this.mask.disabled) {\r\n return;\r\n }\r\n\r\n // Removes all animatables (in case the animation group has already been started)\r\n for (let i = 0; i < this._animatables.length; ++i) {\r\n const animatable = this._animatables[i];\r\n\r\n if (!this.mask.retainsTarget(animatable.target.name)) {\r\n animatable.stop();\r\n this._animatables.splice(i, 1);\r\n --i;\r\n }\r\n }\r\n\r\n // Removes the targeted animations\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n\r\n if (!this.mask.retainsTarget(targetedAnimation.target.name)) {\r\n this._targetedAnimations.splice(index, 1);\r\n --index;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the first frame\r\n */\r\n public get from(): number {\r\n return this._from;\r\n }\r\n\r\n /**\r\n * Gets the last frame\r\n */\r\n public get to(): number {\r\n return this._to;\r\n }\r\n\r\n /**\r\n * Define if the animations are started\r\n */\r\n public get isStarted(): boolean {\r\n return this._isStarted;\r\n }\r\n\r\n /**\r\n * Gets a value indicating that the current group is playing\r\n */\r\n public get isPlaying(): boolean {\r\n return this._isStarted && !this._isPaused;\r\n }\r\n\r\n /**\r\n * Gets or sets the speed ratio to use for all animations\r\n */\r\n public get speedRatio(): number {\r\n return this._speedRatio;\r\n }\r\n\r\n /**\r\n * Gets or sets the speed ratio to use for all animations\r\n */\r\n public set speedRatio(value: number) {\r\n if (this._speedRatio === value) {\r\n return;\r\n }\r\n\r\n this._speedRatio = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.speedRatio = this._speedRatio;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets if all animations should loop or not\r\n */\r\n public get loopAnimation(): boolean {\r\n return this._loopAnimation;\r\n }\r\n\r\n public set loopAnimation(value: boolean) {\r\n if (this._loopAnimation === value) {\r\n return;\r\n }\r\n\r\n this._loopAnimation = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.loopAnimation = this._loopAnimation;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets if all animations should be evaluated additively\r\n */\r\n public get isAdditive(): boolean {\r\n return this._isAdditive;\r\n }\r\n\r\n public set isAdditive(value: boolean) {\r\n if (this._isAdditive === value) {\r\n return;\r\n }\r\n\r\n this._isAdditive = value;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.isAdditive = this._isAdditive;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the weight to apply to all animations of the group\r\n */\r\n public get weight(): number {\r\n return this._weight;\r\n }\r\n\r\n public set weight(value: number) {\r\n if (this._weight === value) {\r\n return;\r\n }\r\n\r\n this._weight = value;\r\n this.setWeightForAllAnimatables(this._weight);\r\n }\r\n\r\n /**\r\n * Gets the targeted animations for this animation group\r\n */\r\n public get targetedAnimations(): Array<TargetedAnimation> {\r\n return this._targetedAnimations;\r\n }\r\n\r\n /**\r\n * returning the list of animatables controlled by this animation group.\r\n */\r\n public get animatables(): Array<Animatable> {\r\n return this._animatables;\r\n }\r\n\r\n /**\r\n * Gets the list of target animations\r\n */\r\n public get children() {\r\n return this._targetedAnimations;\r\n }\r\n\r\n /**\r\n * Gets or sets the order of play of the animation group (default: 0)\r\n */\r\n public get playOrder() {\r\n return this._playOrder;\r\n }\r\n\r\n public set playOrder(value: number) {\r\n if (this._playOrder === value) {\r\n return;\r\n }\r\n\r\n this._playOrder = value;\r\n\r\n if (this._animatables.length > 0) {\r\n for (let i = 0; i < this._animatables.length; i++) {\r\n this._animatables[i].playOrder = this._playOrder;\r\n }\r\n\r\n this._scene.sortActiveAnimatables();\r\n }\r\n }\r\n\r\n /**\r\n * Allows the animations of the animation group to blend with current running animations\r\n * Note that a null value means that each animation will use their own existing blending configuration (Animation.enableBlending)\r\n */\r\n public get enableBlending() {\r\n return this._enableBlending;\r\n }\r\n\r\n public set enableBlending(value: Nullable<boolean>) {\r\n if (this._enableBlending === value) {\r\n return;\r\n }\r\n\r\n this._enableBlending = value;\r\n\r\n if (value !== null) {\r\n for (let i = 0; i < this._targetedAnimations.length; ++i) {\r\n this._targetedAnimations[i].animation.enableBlending = value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the animation blending speed\r\n * Note that a null value means that each animation will use their own existing blending configuration (Animation.blendingSpeed)\r\n */\r\n public get blendingSpeed() {\r\n return this._blendingSpeed;\r\n }\r\n\r\n public set blendingSpeed(value: Nullable<number>) {\r\n if (this._blendingSpeed === value) {\r\n return;\r\n }\r\n\r\n this._blendingSpeed = value;\r\n\r\n if (value !== null) {\r\n for (let i = 0; i < this._targetedAnimations.length; ++i) {\r\n this._targetedAnimations[i].animation.blendingSpeed = value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the length (in seconds) of the animation group\r\n * This function assumes that all animations are played at the same framePerSecond speed!\r\n * Note: you can only call this method after you've added at least one targeted animation!\r\n * @param from Starting frame range (default is AnimationGroup.from)\r\n * @param to Ending frame range (default is AnimationGroup.to)\r\n * @returns The length in seconds\r\n */\r\n public getLength(from?: number, to?: number): number {\r\n from = from ?? this._from;\r\n to = to ?? this._to;\r\n\r\n const fps = this.targetedAnimations[0].animation.framePerSecond * this._speedRatio;\r\n\r\n return (to - from) / fps;\r\n }\r\n\r\n /**\r\n * Merge the array of animation groups into a new animation group\r\n * @param animationGroups List of animation groups to merge\r\n * @param disposeSource If true, animation groups will be disposed after being merged (default: true)\r\n * @param normalize If true, animation groups will be normalized before being merged, so that all animations have the same \"from\" and \"to\" frame (default: false)\r\n * @param weight Weight for the new animation group. If not provided, it will inherit the weight from the first animation group of the array\r\n * @returns The new animation group or null if no animation groups were passed\r\n */\r\n public static MergeAnimationGroups(animationGroups: Array<AnimationGroup>, disposeSource = true, normalize = false, weight?: number): Nullable<AnimationGroup> {\r\n if (animationGroups.length === 0) {\r\n return null;\r\n }\r\n\r\n weight = weight ?? animationGroups[0].weight;\r\n\r\n let beginFrame = Number.MAX_VALUE;\r\n let endFrame = -Number.MAX_VALUE;\r\n\r\n if (normalize) {\r\n for (const animationGroup of animationGroups) {\r\n if (animationGroup.from < beginFrame) {\r\n beginFrame = animationGroup.from;\r\n }\r\n\r\n if (animationGroup.to > endFrame) {\r\n endFrame = animationGroup.to;\r\n }\r\n }\r\n }\r\n\r\n const mergedAnimationGroup = new AnimationGroup(animationGroups[0].name + \"_merged\", animationGroups[0]._scene, weight);\r\n\r\n for (const animationGroup of animationGroups) {\r\n if (normalize) {\r\n animationGroup.normalize(beginFrame, endFrame);\r\n }\r\n\r\n for (const targetedAnimation of animationGroup.targetedAnimations) {\r\n mergedAnimationGroup.addTargetedAnimation(targetedAnimation.animation, targetedAnimation.target);\r\n }\r\n\r\n if (disposeSource) {\r\n animationGroup.dispose();\r\n }\r\n }\r\n\r\n return mergedAnimationGroup;\r\n }\r\n\r\n /**\r\n * Instantiates a new Animation Group.\r\n * This helps managing several animations at once.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/groupAnimations\r\n * @param name Defines the name of the group\r\n * @param scene Defines the scene the group belongs to\r\n * @param weight Defines the weight to use for animations in the group (-1.0 by default, meaning \"no weight\")\r\n * @param playOrder Defines the order of play of the animation group (default is 0)\r\n */\r\n public constructor(\r\n /** The name of the animation group */\r\n public name: string,\r\n scene: Nullable<Scene> = null,\r\n weight = -1,\r\n playOrder = 0\r\n ) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._weight = weight;\r\n this._playOrder = playOrder;\r\n this.uniqueId = this._scene.getUniqueId();\r\n\r\n this._scene.addAnimationGroup(this);\r\n }\r\n\r\n /**\r\n * Add an animation (with its target) in the group\r\n * @param animation defines the animation we want to add\r\n * @param target defines the target of the animation\r\n * @returns the TargetedAnimation object\r\n */\r\n public addTargetedAnimation(animation: Animation, target: any): TargetedAnimation {\r\n const targetedAnimation = new TargetedAnimation();\r\n targetedAnimation.animation = animation;\r\n targetedAnimation.target = target;\r\n\r\n const keys = animation.getKeys();\r\n if (this._from > keys[0].frame) {\r\n this._from = keys[0].frame;\r\n }\r\n\r\n if (this._to < keys[keys.length - 1].frame) {\r\n this._to = keys[keys.length - 1].frame;\r\n }\r\n\r\n if (this._enableBlending !== null) {\r\n animation.enableBlending = this._enableBlending;\r\n }\r\n\r\n if (this._blendingSpeed !== null) {\r\n animation.blendingSpeed = this._blendingSpeed;\r\n }\r\n\r\n this._targetedAnimations.push(targetedAnimation);\r\n\r\n return targetedAnimation;\r\n }\r\n\r\n /**\r\n * Remove an animation from the group\r\n * @param animation defines the animation we want to remove\r\n */\r\n public removeTargetedAnimation(animation: Animation) {\r\n for (let index = this._targetedAnimations.length - 1; index > -1; index--) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n if (targetedAnimation.animation === animation) {\r\n this._targetedAnimations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * This function will normalize every animation in the group to make sure they all go from beginFrame to endFrame\r\n * It can add constant keys at begin or end\r\n * @param beginFrame defines the new begin frame for all animations or the smallest begin frame of all animations if null (defaults to null)\r\n * @param endFrame defines the new end frame for all animations or the largest end frame of all animations if null (defaults to null)\r\n * @returns the animation group\r\n */\r\n public normalize(beginFrame: Nullable<number> = null, endFrame: Nullable<number> = null): AnimationGroup {\r\n if (beginFrame == null) {\r\n beginFrame = this._from;\r\n }\r\n if (endFrame == null) {\r\n endFrame = this._to;\r\n }\r\n\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n const keys = targetedAnimation.animation.getKeys();\r\n const startKey = keys[0];\r\n const endKey = keys[keys.length - 1];\r\n\r\n if (startKey.frame > beginFrame) {\r\n const newKey: IAnimationKey = {\r\n frame: beginFrame,\r\n value: startKey.value,\r\n inTangent: startKey.inTangent,\r\n outTangent: startKey.outTangent,\r\n interpolation: startKey.interpolation,\r\n };\r\n keys.splice(0, 0, newKey);\r\n }\r\n\r\n if (endKey.frame < endFrame) {\r\n const newKey: IAnimationKey = {\r\n frame: endFrame,\r\n value: endKey.value,\r\n inTangent: endKey.inTangent,\r\n outTangent: endKey.outTangent,\r\n interpolation: endKey.interpolation,\r\n };\r\n keys.push(newKey);\r\n }\r\n }\r\n\r\n this._from = beginFrame;\r\n this._to = endFrame;\r\n\r\n return this;\r\n }\r\n\r\n private _animationLoopCount: number;\r\n private _animationLoopFlags: boolean[] = [];\r\n\r\n private _processLoop(animatable: Animatable, targetedAnimation: TargetedAnimation, index: number) {\r\n animatable.onAnimationLoop = () => {\r\n this.onAnimationLoopObservable.notifyObservers(targetedAnimation);\r\n\r\n if (this._animationLoopFlags[index]) {\r\n return;\r\n }\r\n\r\n this._animationLoopFlags[index] = true;\r\n\r\n this._animationLoopCount++;\r\n if (this._animationLoopCount === this._numActiveAnimatables) {\r\n this.onAnimationGroupLoopObservable.notifyObservers(this);\r\n this._animationLoopCount = 0;\r\n this._animationLoopFlags.length = 0;\r\n }\r\n };\r\n }\r\n\r\n /**\r\n * Start all animations on given targets\r\n * @param loop defines if animations must loop\r\n * @param speedRatio defines the ratio to apply to animation speed (1 by default)\r\n * @param from defines the from key (optional)\r\n * @param to defines the to key (optional)\r\n * @param isAdditive defines the additive state for the resulting animatables (optional)\r\n * @returns the current animation group\r\n */\r\n public start(loop = false, speedRatio = 1, from?: number, to?: number, isAdditive?: boolean): AnimationGroup {\r\n if (this._isStarted || this._targetedAnimations.length === 0) {\r\n return this;\r\n }\r\n\r\n this._loopAnimation = loop;\r\n\r\n this._animationLoopCount = 0;\r\n this._animationLoopFlags.length = 0;\r\n\r\n for (let index = 0; index < this._targetedAnimations.length; index++) {\r\n const targetedAnimation = this._targetedAnimations[index];\r\n const animatable = this._scene.beginDirectAnimation(\r\n targetedAnimation.target,\r\n [targetedAnimation.animation],\r\n from !== undefined ? from : this._from,\r\n to !== undefined ? to : this._to,\r\n loop,\r\n speedRatio,\r\n undefined,\r\n undefined,\r\n isAdditive !== undefined ? isAdditive : this._isAdditive\r\n );\r\n animatable.weight = this._weight;\r\n animatable.playOrder = this._playOrder;\r\n animatable.onAnimationEnd = () => {\r\n this.onAnimationEndObservable.notifyObservers(targetedAnimation);\r\n this._checkAnimationGroupEnded(animatable);\r\n };\r\n\r\n this._processLoop(animatable, targetedAnimation, index);\r\n this._animatables.push(animatable);\r\n }\r\n\r\n this.syncWithMask();\r\n\r\n this._scene.sortActiveAnimatables();\r\n\r\n this._speedRatio = speedRatio;\r\n\r\n this._isStarted = true;\r\n this._isPaused = false;\r\n\r\n this.onAnimationGroupPlayObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Pause all animations\r\n * @returns the animation group\r\n */\r\n public pause(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n this._isPaused = true;\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.pause();\r\n }\r\n\r\n this.onAnimationGroupPauseObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Play all animations to initial state\r\n * This function will start() the animations if they were not started or will restart() them if they were paused\r\n * @param loop defines if animations must loop\r\n * @returns the animation group\r\n */\r\n public play(loop?: boolean): AnimationGroup {\r\n // only if all animatables are ready and exist\r\n if (this.isStarted && this._animatables.length === this._targetedAnimations.length) {\r\n if (loop !== undefined) {\r\n this.loopAnimation = loop;\r\n }\r\n this.restart();\r\n } else {\r\n this.stop();\r\n this.start(loop, this._speedRatio);\r\n }\r\n\r\n this._isPaused = false;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Reset all animations to initial state\r\n * @returns the animation group\r\n */\r\n public reset(): AnimationGroup {\r\n if (!this._isStarted) {\r\n this.play();\r\n this.goToFrame(0);\r\n this.stop();\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.reset();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Restart animations from key 0\r\n * @returns the animation group\r\n */\r\n public restart(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.restart();\r\n }\r\n\r\n this.onAnimationGroupPlayObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Stop all animations\r\n * @returns the animation group\r\n */\r\n public stop(): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n const list = this._animatables.slice();\r\n for (let index = 0; index < list.length; index++) {\r\n list[index].stop(undefined, undefined, true);\r\n }\r\n\r\n // We will take care of removing all stopped animatables\r\n let curIndex = 0;\r\n for (let index = 0; index < this._scene._activeAnimatables.length; index++) {\r\n const animatable = this._scene._activeAnimatables[index];\r\n if (animatable._runtimeAnimations.length > 0) {\r\n this._scene._activeAnimatables[curIndex++] = animatable;\r\n }\r\n }\r\n this._scene._activeAnimatables.length = curIndex;\r\n\r\n this._isStarted = false;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Set animation weight for all animatables\r\n *\r\n * @since 6.12.4\r\n * You can pass the weight to the AnimationGroup constructor, or use the weight property to set it after the group has been created,\r\n * making it easier to define the overall animation weight than calling setWeightForAllAnimatables() after the animation group has been started\r\n * @param weight defines the weight to use\r\n * @returns the animationGroup\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights\r\n */\r\n public setWeightForAllAnimatables(weight: number): AnimationGroup {\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.weight = weight;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Synchronize and normalize all animatables with a source animatable\r\n * @param root defines the root animatable to synchronize with (null to stop synchronizing)\r\n * @returns the animationGroup\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-weights\r\n */\r\n public syncAllAnimationsWith(root: Nullable<Animatable>): AnimationGroup {\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.syncWith(root);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Goes to a specific frame in this animation group\r\n * @param frame the frame number to go to\r\n * @returns the animationGroup\r\n */\r\n public goToFrame(frame: number): AnimationGroup {\r\n if (!this._isStarted) {\r\n return this;\r\n }\r\n\r\n for (let index = 0; index < this._animatables.length; index++) {\r\n const animatable = this._animatables[index];\r\n animatable.goToFrame(frame);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Dispose all associated resources\r\n */\r\n public dispose(): void {\r\n this._targetedAnimations.length = 0;\r\n this._animatables.length = 0;\r\n\r\n // Remove from scene\r\n const index = this._scene.animationGroups.indexOf(this);\r\n\r\n if (index > -1) {\r\n this._scene.animationGroups.splice(index, 1);\r\n }\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.animationGroups.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.animationGroups.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n this.onAnimationEndObservable.clear();\r\n this.onAnimationGroupEndObservable.clear();\r\n this.onAnimationGroupPauseObservable.clear();\r\n this.onAnimationGroupPlayObservable.clear();\r\n this.onAnimationLoopObservable.clear();\r\n this.onAnimationGroupLoopObservable.clear();\r\n }\r\n\r\n private _checkAnimationGroupEnded(animatable: Animatable) {\r\n // animatable should be taken out of the array\r\n const idx = this._animatables.indexOf(animatable);\r\n if (idx > -1) {\r\n this._animatables.splice(idx, 1);\r\n }\r\n\r\n // all animatables were removed? animation group ended!\r\n if (this._animatables.length === 0) {\r\n this._isStarted = false;\r\n this.onAnimationGroupEndObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current animation group and returns a copy\r\n * @param newName defines the name of the new group\r\n * @param targetConverter defines an optional function used to convert current animation targets to new ones\r\n * @param cloneAnimations defines if the animations should be cloned or referenced\r\n * @returns the new animation group\r\n */\r\n public clone(newName: string, targetConverter?: (oldTarget: any) => any, cloneAnimations = false): AnimationGroup {\r\n const newGroup = new AnimationGroup(newName || this.name, this._scene, this._weight, this._playOrder);\r\n\r\n newGroup._from = this.from;\r\n newGroup._to = this.to;\r\n newGroup._speedRatio = this.speedRatio;\r\n newGroup._loopAnimation = this.loopAnimation;\r\n newGroup._isAdditive = this.isAdditive;\r\n newGroup._enableBlending = this.enableBlending;\r\n newGroup._blendingSpeed = this.blendingSpeed;\r\n newGroup.metadata = this.metadata;\r\n newGroup.mask = this.mask;\r\n\r\n for (const targetAnimation of this._targetedAnimations) {\r\n newGroup.addTargetedAnimation(\r\n cloneAnimations ? targetAnimation.animation.clone() : targetAnimation.animation,\r\n targetConverter ? targetConverter(targetAnimation.target) : targetAnimation.target\r\n );\r\n }\r\n\r\n return newGroup;\r\n }\r\n\r\n /**\r\n * Serializes the animationGroup to an object\r\n * @returns Serialized object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.from = this.from;\r\n serializationObject.to = this.to;\r\n serializationObject.speedRatio = this.speedRatio;\r\n serializationObject.loopAnimation = this.loopAnimation;\r\n serializationObject.isAdditive = this.isAdditive;\r\n serializationObject.weight = this.weight;\r\n serializationObject.playOrder = this.playOrder;\r\n serializationObject.enableBlending = this.enableBlending;\r\n serializationObject.blendingSpeed = this.blendingSpeed;\r\n\r\n serializationObject.targetedAnimations = [];\r\n for (let targetedAnimationIndex = 0; targetedAnimationIndex < this.targetedAnimations.length; targetedAnimationIndex++) {\r\n const targetedAnimation = this.targetedAnimations[targetedAnimationIndex];\r\n serializationObject.targetedAnimations[targetedAnimationIndex] = targetedAnimation.serialize();\r\n }\r\n\r\n if (Tags && Tags.HasTags(this)) {\r\n serializationObject.tags = Tags.GetTags(this);\r\n }\r\n\r\n // Metadata\r\n if (this.metadata) {\r\n serializationObject.metadata = this.metadata;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Returns a new AnimationGroup object parsed from the source provided.\r\n * @param parsedAnimationGroup defines the source\r\n * @param scene defines the scene that will receive the animationGroup\r\n * @returns a new AnimationGroup\r\n */\r\n public static Parse(parsedAnimationGroup: any, scene: Scene): AnimationGroup {\r\n const animationGroup = new AnimationGroup(parsedAnimationGroup.name, scene, parsedAnimationGroup.weight, parsedAnimationGroup.playOrder);\r\n for (let i = 0; i < parsedAnimationGroup.targetedAnimations.length; i++) {\r\n const targetedAnimation = parsedAnimationGroup.targetedAnimations[i];\r\n const animation = Animation.Parse(targetedAnimation.animation);\r\n const id = targetedAnimation.targetId;\r\n if (targetedAnimation.animation.property === \"influence\") {\r\n // morph target animation\r\n const morphTarget = scene.getMorphTargetById(id);\r\n if (morphTarget) {\r\n animationGroup.addTargetedAnimation(animation, morphTarget);\r\n }\r\n } else {\r\n const targetNode = scene.getNodeById(id);\r\n\r\n if (targetNode != null) {\r\n animationGroup.addTargetedAnimation(animation, targetNode);\r\n }\r\n }\r\n }\r\n\r\n if (Tags) {\r\n Tags.AddTagsTo(animationGroup, parsedAnimationGroup.tags);\r\n }\r\n\r\n if (parsedAnimationGroup.from !== null && parsedAnimationGroup.to !== null) {\r\n animationGroup.normalize(parsedAnimationGroup.from, parsedAnimationGroup.to);\r\n }\r\n\r\n if (parsedAnimationGroup.speedRatio !== undefined) {\r\n animationGroup._speedRatio = parsedAnimationGroup.speedRatio;\r\n }\r\n if (parsedAnimationGroup.loopAnimation !== undefined) {\r\n animationGroup._loopAnimation = parsedAnimationGroup.loopAnimation;\r\n }\r\n\r\n if (parsedAnimationGroup.isAdditive !== undefined) {\r\n animationGroup._isAdditive = parsedAnimationGroup.isAdditive;\r\n }\r\n\r\n if (parsedAnimationGroup.weight !== undefined) {\r\n animationGroup._weight = parsedAnimationGroup.weight;\r\n }\r\n\r\n if (parsedAnimationGroup.playOrder !== undefined) {\r\n animationGroup._playOrder = parsedAnimationGroup.playOrder;\r\n }\r\n\r\n if (parsedAnimationGroup.enableBlending !== undefined) {\r\n animationGroup._enableBlending = parsedAnimationGroup.enableBlending;\r\n }\r\n\r\n if (parsedAnimationGroup.blendingSpeed !== undefined) {\r\n animationGroup._blendingSpeed = parsedAnimationGroup.blendingSpeed;\r\n }\r\n\r\n if (parsedAnimationGroup.metadata !== undefined) {\r\n animationGroup.metadata = parsedAnimationGroup.metadata;\r\n }\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.\r\n * @param sourceAnimationGroup defines the AnimationGroup containing animations to convert\r\n * @param referenceFrame defines the frame that keyframes in the range will be relative to (default: 0)\r\n * @param range defines the name of the AnimationRange belonging to the animations in the group to convert\r\n * @param cloneOriginal defines whether or not to clone the group and convert the clone or convert the original group (default is false)\r\n * @param clonedName defines the name of the resulting cloned AnimationGroup if cloneOriginal is true\r\n * @returns a new AnimationGroup if cloneOriginal is true or the original AnimationGroup if cloneOriginal is false\r\n */\r\n public static MakeAnimationAdditive(sourceAnimationGroup: AnimationGroup, referenceFrame: number, range?: string, cloneOriginal?: boolean, clonedName?: string): AnimationGroup;\r\n\r\n /**\r\n * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.\r\n * @param sourceAnimationGroup defines the AnimationGroup containing animations to convert\r\n * @param options defines the options to use when converting keyframes\r\n * @returns a new AnimationGroup if options.cloneOriginalAnimationGroup is true or the original AnimationGroup if options.cloneOriginalAnimationGroup is false\r\n */\r\n public static MakeAnimationAdditive(sourceAnimationGroup: AnimationGroup, options?: IMakeAnimationGroupAdditiveOptions): AnimationGroup;\r\n\r\n /** @internal */\r\n public static MakeAnimationAdditive(\r\n sourceAnimationGroup: AnimationGroup,\r\n referenceFrameOrOptions?: number | IMakeAnimationGroupAdditiveOptions,\r\n range?: string,\r\n cloneOriginal = false,\r\n clonedName?: string\r\n ): AnimationGroup {\r\n let options: IMakeAnimationGroupAdditiveOptions;\r\n\r\n if (typeof referenceFrameOrOptions === \"object\") {\r\n options = referenceFrameOrOptions;\r\n } else {\r\n options = {\r\n referenceFrame: referenceFrameOrOptions,\r\n range: range,\r\n cloneOriginalAnimationGroup: cloneOriginal,\r\n clonedAnimationName: clonedName,\r\n };\r\n }\r\n\r\n let animationGroup = sourceAnimationGroup;\r\n if (options.cloneOriginalAnimationGroup) {\r\n animationGroup = sourceAnimationGroup.clone(options.clonedAnimationGroupName || animationGroup.name);\r\n }\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n targetedAnimation.animation = Animation.MakeAnimationAdditive(targetedAnimation.animation, options);\r\n }\r\n\r\n animationGroup.isAdditive = true;\r\n\r\n if (options.clipKeys) {\r\n // We need to recalculate the from/to frames for the animation group because some keys may have been removed\r\n let from = Number.MAX_VALUE;\r\n let to = -Number.MAX_VALUE;\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n const animation = targetedAnimation.animation;\r\n const keys = animation.getKeys();\r\n\r\n if (from > keys[0].frame) {\r\n from = keys[0].frame;\r\n }\r\n\r\n if (to < keys[keys.length - 1].frame) {\r\n to = keys[keys.length - 1].frame;\r\n }\r\n }\r\n\r\n animationGroup._from = from;\r\n animationGroup._to = to;\r\n }\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Creates a new animation, keeping only the keys that are inside a given key range\r\n * @param sourceAnimationGroup defines the animation group on which to operate\r\n * @param fromKey defines the lower bound of the range\r\n * @param toKey defines the upper bound of the range\r\n * @param name defines the name of the new animation group. If not provided, use the same name as animationGroup\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @returns a new animation group stripped from all the keys outside the given range\r\n */\r\n public static ClipKeys(sourceAnimationGroup: AnimationGroup, fromKey: number, toKey: number, name?: string, dontCloneAnimations?: boolean): AnimationGroup {\r\n const animationGroup = sourceAnimationGroup.clone(name || sourceAnimationGroup.name);\r\n\r\n return AnimationGroup.ClipKeysInPlace(animationGroup, fromKey, toKey, dontCloneAnimations);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the keys that are inside a given key range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param fromKey defines the lower bound of the range\r\n * @param toKey defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @returns the animationGroup stripped from all the keys outside the given range\r\n */\r\n public static ClipKeysInPlace(animationGroup: AnimationGroup, fromKey: number, toKey: number, dontCloneAnimations?: boolean): AnimationGroup {\r\n return AnimationGroup.ClipInPlace(animationGroup, fromKey, toKey, dontCloneAnimations, false);\r\n }\r\n\r\n /**\r\n * Creates a new animation, keeping only the frames that are inside a given frame range\r\n * @param sourceAnimationGroup defines the animation group on which to operate\r\n * @param fromFrame defines the lower bound of the range\r\n * @param toFrame defines the upper bound of the range\r\n * @param name defines the name of the new animation group. If not provided, use the same name as animationGroup\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the frames. Default is false, so animations will be cloned\r\n * @returns a new animation group stripped from all the frames outside the given range\r\n */\r\n public static ClipFrames(sourceAnimationGroup: AnimationGroup, fromFrame: number, toFrame: number, name?: string, dontCloneAnimations?: boolean): AnimationGroup {\r\n const animationGroup = sourceAnimationGroup.clone(name || sourceAnimationGroup.name);\r\n\r\n return AnimationGroup.ClipFramesInPlace(animationGroup, fromFrame, toFrame, dontCloneAnimations);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the frames that are inside a given frame range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param fromFrame defines the lower bound of the range\r\n * @param toFrame defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the frames. Default is false, so animations will be cloned\r\n * @returns the animationGroup stripped from all the frames outside the given range\r\n */\r\n public static ClipFramesInPlace(animationGroup: AnimationGroup, fromFrame: number, toFrame: number, dontCloneAnimations?: boolean): AnimationGroup {\r\n return AnimationGroup.ClipInPlace(animationGroup, fromFrame, toFrame, dontCloneAnimations, true);\r\n }\r\n\r\n /**\r\n * Updates an existing animation, keeping only the keys that are inside a given key or frame range\r\n * @param animationGroup defines the animation group on which to operate\r\n * @param start defines the lower bound of the range\r\n * @param end defines the upper bound of the range\r\n * @param dontCloneAnimations defines whether or not the animations should be cloned before clipping the keys. Default is false, so animations will be cloned\r\n * @param useFrame defines if the range is defined by frame numbers or key indices (default is false which means use key indices)\r\n * @returns the animationGroup stripped from all the keys outside the given range\r\n */\r\n public static ClipInPlace(animationGroup: AnimationGroup, start: number, end: number, dontCloneAnimations?: boolean, useFrame = false): AnimationGroup {\r\n let from = Number.MAX_VALUE;\r\n let to = -Number.MAX_VALUE;\r\n\r\n const targetedAnimations = animationGroup.targetedAnimations;\r\n for (let index = 0; index < targetedAnimations.length; index++) {\r\n const targetedAnimation = targetedAnimations[index];\r\n const animation = dontCloneAnimations ? targetedAnimation.animation : targetedAnimation.animation.clone();\r\n\r\n if (useFrame) {\r\n // Make sure we have keys corresponding to the bounds of the frame range\r\n animation.createKeyForFrame(start);\r\n animation.createKeyForFrame(end);\r\n }\r\n\r\n const keys = animation.getKeys();\r\n const newKeys: IAnimationKey[] = [];\r\n\r\n let startFrame = Number.MAX_VALUE;\r\n for (let k = 0; k < keys.length; k++) {\r\n const key = keys[k];\r\n if ((!useFrame && k >= start && k <= end) || (useFrame && key.frame >= start && key.frame <= end)) {\r\n const newKey: IAnimationKey = {\r\n frame: key.frame,\r\n value: key.value.clone ? key.value.clone() : key.value,\r\n inTangent: key.inTangent,\r\n outTangent: key.outTangent,\r\n interpolation: key.interpolation,\r\n lockedTangent: key.lockedTangent,\r\n };\r\n if (startFrame === Number.MAX_VALUE) {\r\n startFrame = newKey.frame;\r\n }\r\n newKey.frame -= startFrame;\r\n newKeys.push(newKey);\r\n }\r\n }\r\n\r\n if (newKeys.length === 0) {\r\n targetedAnimations.splice(index, 1);\r\n index--;\r\n continue;\r\n }\r\n\r\n if (from > newKeys[0].frame) {\r\n from = newKeys[0].frame;\r\n }\r\n\r\n if (to < newKeys[newKeys.length - 1].frame) {\r\n to = newKeys[newKeys.length - 1].frame;\r\n }\r\n\r\n animation.setKeys(newKeys, true);\r\n targetedAnimation.animation = animation; // in case the animation has been cloned\r\n }\r\n\r\n animationGroup._from = from;\r\n animationGroup._to = to;\r\n\r\n return animationGroup;\r\n }\r\n\r\n /**\r\n * Returns the string \"AnimationGroup\"\r\n * @returns \"AnimationGroup\"\r\n */\r\n public getClassName(): string {\r\n return \"AnimationGroup\";\r\n }\r\n\r\n /**\r\n * Creates a detailed string about the object\r\n * @param fullDetails defines if the output string will support multiple levels of logging within scene loading\r\n * @returns a string representing the object\r\n */\r\n public toString(fullDetails?: boolean): string {\r\n let ret = \"Name: \" + this.name;\r\n ret += \", type: \" + this.getClassName();\r\n if (fullDetails) {\r\n ret += \", from: \" + this._from;\r\n ret += \", to: \" + this._to;\r\n ret += \", isStarted: \" + this._isStarted;\r\n ret += \", speedRatio: \" + this._speedRatio;\r\n ret += \", targetedAnimations length: \" + this._targetedAnimations.length;\r\n ret += \", animatables length: \" + this._animatables;\r\n }\r\n return ret;\r\n }\r\n}\r\n"]}
@@ -295,7 +295,7 @@ export class RuntimeAnimation {
295
295
  }
296
296
  else {
297
297
  if (!this._currentValue) {
298
- if (currentValue === null || currentValue === void 0 ? void 0 : currentValue.clone) {
298
+ if (currentValue?.clone) {
299
299
  this._currentValue = currentValue.clone();
300
300
  }
301
301
  else {
@@ -1 +1 @@
1
- {"version":3,"file":"runtimeAnimation.js","sourceRoot":"","sources":["../../../../dev/core/src/Animations/runtimeAnimation.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EACH,SAAS,EACT,wBAAwB,EACxB,wBAAwB,EACxB,4BAA4B,EAC5B,sBAAsB,EACtB,yBAAyB,EACzB,yBAAyB,GAC5B,MAAM,aAAa,CAAC;AAMrB;;GAEG;AACH,MAAM,OAAO,gBAAgB;IA2GzB;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/C,CAAC;IAKD;;;;;;OAMG;IACH,YAAmB,MAAW,EAAE,SAAoB,EAAE,KAAY,EAAE,IAAgB;QA9J5E,YAAO,GAAG,IAAI,KAAK,EAAkB,CAAC;QAE9C;;WAEG;QACK,kBAAa,GAAW,CAAC,CAAC;QAiBlC;;WAEG;QACK,mBAAc,GAAG,IAAI,KAAK,EAAO,CAAC;QAE1C;;WAEG;QACK,wBAAmB,GAAkB,IAAI,CAAC;QAElD;;WAEG;QACK,kBAAa,GAA2B,EAAE,CAAC;QAEnD;;WAEG;QACK,qBAAgB,GAA2B,EAAE,CAAC;QAEtD;;WAEG;QACK,aAAQ,GAAG,KAAK,CAAC;QAEzB;;WAEG;QACK,oBAAe,GAAG,CAAC,CAAC;QAO5B;;WAEG;QACK,kBAAa,GAAkB,IAAI,CAAC;QASpC,yBAAoB,GAAkB,IAAI,CAAC;QAC3C,kBAAa,GAAkB,IAAI,CAAC;QAE5C;;WAEG;QACK,gBAAW,GAAW,EAAE,CAAC;QAEjC;;WAEG;QACK,YAAO,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACK,yBAAoB,GAAG,CAAC,CAAC;QAEjC;;WAEG;QACK,yBAAoB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QACK,2BAAsB,GAAW,CAAC,CAAC;QASnC,mBAAc,GAAG,KAAK,CAAC;QAuD3B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAExC,QAAQ;QACR,IAAI,CAAC,eAAe,GAAG;YACnB,GAAG,EAAE,CAAC;YACN,WAAW,EAAE,CAAC;YACd,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE;SACvC,CAAC;QAEF,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,KAAK,SAAS,CAAC,oBAAoB,EAAE;YAC7D,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAClD;QAED,SAAS;QACT,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACrC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACrC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;QAEzD,wCAAwC;QACxC,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;YACtB,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACnC;QAED,aAAa;QACb,IAAI,IAAI,CAAC,OAAO,YAAY,KAAK,EAAE;YAC/B,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;gBAC/B,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;gBACjC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;gBAC/B,KAAK,EAAE,CAAC;aACX;YACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAC/C;QAED,yBAAyB;QACzB,MAAM,MAAM,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;QACrC,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACjB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,eAAe,GAAG,MAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;IAC7J,CAAC;IAEO,YAAY,CAAC,MAAW,EAAE,WAAW,GAAG,CAAC;QAC7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC;QAE9D,IAAI,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,IAAI,QAAQ,GAAG,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE7C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;gBAChE,QAAQ,GAAG,QAAQ,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;aAClD;YAED,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,QAAQ,CAAC;SAC/C;aAAM;YACH,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,eAAe,GAAG,KAAK;QAChC,IAAI,eAAe,EAAE;YACjB,IAAI,IAAI,CAAC,OAAO,YAAY,KAAK,EAAE;gBAC/B,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;oBAC/B,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,SAAS,EAAE;wBAC1C,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;qBAC7F;oBACD,KAAK,EAAE,CAAC;iBACX;aACJ;iBAAM;gBACH,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;oBACtC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;iBACnF;aACJ;SACJ;QAED,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,SAAS;QACT,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;SACtC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAE9D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,YAAiB,EAAE,MAAc;QAC7C,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aACnF;YACD,OAAO;SACV;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,YAAY,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC9E,CAAC;IAEO,kBAAkB,CAAC,WAAW,GAAG,CAAC;QACtC,IAAI,aAAkB,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;QAEhD,IAAI,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,WAAW,KAAK,SAAS,EAAE;YACzD,YAAY;YACZ,aAAa,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;SAC3C;aAAM;YACH,aAAa,GAAG,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAC5C;QAED,IAAI,aAAa,IAAI,aAAa,CAAC,KAAK,EAAE;YACtC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,aAAa,CAAC;SACpD;IACL,CAAC;IAEO,SAAS,CAAC,MAAW,EAAE,WAAgB,EAAE,YAAiB,EAAE,MAAc,EAAE,WAAmB;QACnG,YAAY;QACZ,IAAI,CAAC,oBAAoB,GAAG,WAAW,CAAC;QAExC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,IAAI,GAAG,EAAE;YACrD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;gBAC3B,MAAM,aAAa,GAAG,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEpD,IAAI,aAAa,CAAC,KAAK,EAAE;oBACrB,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;iBACpD;qBAAM;oBACH,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC;iBAC5C;aACJ;YAED,IAAI,IAAI,CAAC,mBAAmB,CAAC,CAAC,EAAE;gBAC5B,SAAS;gBACT,IAAI,SAAS,CAAC,oCAAoC,EAAE;oBAChD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBAC/G;yBAAM;wBACH,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;qBAC3G;iBACJ;qBAAM;oBACH,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACtG;yBAAM;wBACH,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;qBAClG;iBACJ;aACJ;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;aAC/G;YAED,MAAM,aAAa,GAAG,MAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;YACtJ,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBACrB,IAAI,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,KAAK,EAAE;oBACrB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;iBACrC;aACJ;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE;gBACpC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;aAC7C;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;aACrC;SACJ;QAED,IAAI,MAAM,KAAK,CAAC,GAAG,EAAE;YACjB,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC,IAAI,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;SAC9F;aAAM;YACH,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,uCAAuC,EAAE;gBACrF,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE;oBAC7B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;iBAChG;qBAAM;oBACH,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;iBACzF;aACJ;iBAAM;gBACH,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aACtD;SACJ;QAED,IAAI,MAAM,CAAC,WAAW,EAAE;YACpB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,EAAE;YAC1D,OAAO,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,QAAQ,CAAC;SAC5D;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,KAAa;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAEvC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;YACvB,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;SACzB;aAAM,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;YAC5C,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;SACvC;QAED,iCAAiC;QACjC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE;oBACzB,6BAA6B;oBAC7B,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC;iBACtD;aACJ;SACJ;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAE/E,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,aAAqB;QACpD,MAAM,gBAAgB,GAAG,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,GAAG,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC;QAEjH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,sBAAsB,GAAG,gBAAgB,CAAC;IAC/E,CAAC;IAED;;;;;;;;;OASG;IACI,OAAO,CAAC,8BAAsC,EAAE,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,UAAkB,EAAE,MAAM,GAAG,CAAC,GAAG;QAC7H,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,kBAAkB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QACxD,IAAI,CAAC,kBAAkB,IAAI,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,GAAG,IAAI,CAAC;QAEvB,eAAe;QACf,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE;YAChD,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;SACzB;QACD,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE;YAC5C,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;SACvB;QAED,MAAM,UAAU,GAAG,EAAE,GAAG,IAAI,CAAC;QAC7B,IAAI,WAAgB,CAAC;QAErB,sHAAsH;QACtH,IAAI,aAAa,GAAG,CAAC,8BAA8B,GAAG,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACpI,IAAI,cAAc,GAAG,CAAC,CAAC;QAEvB,sCAAsC;QACtC,IAAI,IAAI,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,sBAAsB,EAAE;YAC5E,MAAM,QAAQ,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC;YAErD,uBAAuB;YACvB,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5D,0CAA0C;YAC1C,aAAa,GAAG,YAAY,GAAG,UAAU,GAAG,IAAI,CAAC;SACpD;QAED,IAAI,CAAC,oBAAoB,GAAG,8BAA8B,CAAC;QAC3D,IAAI,CAAC,sBAAsB,GAAG,aAAa,CAAC;QAE5C,IAAI,CAAC,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,CAAC,CAAC,aAAa,IAAI,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,EAAE;YACpH,4DAA4D;YAC5D,WAAW,GAAG,KAAK,CAAC;YACpB,cAAc,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC3D;aAAM,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,aAAa,IAAI,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,EAAE;YAC3H,WAAW,GAAG,KAAK,CAAC;YACpB,cAAc,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,uBAAuB,EAAE;YAC5E,MAAM,SAAS,GAAG,EAAE,CAAC,QAAQ,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClD,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;gBAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,CAAC,CAAC;gBACrC,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,SAAS,CAAC,uBAAuB,CAAC,CAAC,yDAAyD;gBAC5H,MAAM,SAAS,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACrE,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,EAAE,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAEjE,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3D,QAAQ,SAAS,CAAC,QAAQ,EAAE;oBACxB,QAAQ;oBACR,KAAK,SAAS,CAAC,mBAAmB;wBAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;wBACpD,MAAM;oBACV,aAAa;oBACb,KAAK,SAAS,CAAC,wBAAwB;wBACnC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,UAAU;oBACV,KAAK,SAAS,CAAC,qBAAqB;wBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,UAAU;oBACV,KAAK,SAAS,CAAC,qBAAqB;wBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,OAAO;oBACP,KAAK,SAAS,CAAC,kBAAkB;wBAC7B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,SAAS;oBACT,KAAK,SAAS,CAAC,oBAAoB;wBAC/B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV;wBACI,MAAM;iBACb;gBAED,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;aAC9C;YAED,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAClD,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;SAC/C;QAED,IAAI,WAAW,KAAK,SAAS,EAAE;YAC3B,QAAQ,SAAS,CAAC,QAAQ,EAAE;gBACxB,QAAQ;gBACR,KAAK,SAAS,CAAC,mBAAmB;oBAC9B,WAAW,GAAG,CAAC,CAAC;oBAChB,MAAM;gBACV,aAAa;gBACb,KAAK,SAAS,CAAC,wBAAwB;oBACnC,WAAW,GAAG,4BAA4B,CAAC;oBAC3C,MAAM;gBACV,UAAU;gBACV,KAAK,SAAS,CAAC,qBAAqB;oBAChC,WAAW,GAAG,yBAAyB,CAAC;oBACxC,MAAM;gBACV,UAAU;gBACV,KAAK,SAAS,CAAC,qBAAqB;oBAChC,WAAW,GAAG,yBAAyB,CAAC;oBACxC,MAAM;gBACV,OAAO;gBACP,KAAK,SAAS,CAAC,kBAAkB;oBAC7B,WAAW,GAAG,sBAAsB,CAAC;oBACrC,MAAM;gBACV,SAAS;gBACT,KAAK,SAAS,CAAC,oBAAoB;oBAC/B,WAAW,GAAG,wBAAwB,CAAC;oBACvC,MAAM;gBACV,KAAK,SAAS,CAAC,oBAAoB;oBAC/B,WAAW,GAAG,wBAAwB,CAAC;oBACvC,MAAM;aACb;SACJ;QAED,gBAAgB;QAChB,IAAI,YAAoB,CAAC;QAEzB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE;YACnC,4GAA4G;YAC5G,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;YACrC,MAAM,mBAAmB,GAAG,CAAC,QAAQ,CAAC,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;YAClH,YAAY,GAAG,IAAI,GAAG,UAAU,GAAG,mBAAmB,CAAC;SAC1D;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,EAAE;gBACtE,YAAY,GAAG,WAAW,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAC7F;iBAAM;gBACH,YAAY,GAAG,WAAW,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7F;SACJ;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,+BAA+B;QAC/B,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE;YAC9G,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,iCAAiC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE;oBACzB,wCAAwC;oBACxC,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;iBAChC;aACJ;YAED,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;SAClF;QACD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,cAAc,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/C,MAAM,YAAY,GAAG,SAAS,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEhF,YAAY;QACZ,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;QAEpC,eAAe;QACf,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,kGAAkG;gBAClG,mDAAmD;gBACnD,IACI,CAAC,UAAU,IAAI,CAAC,IAAI,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC;oBACvF,CAAC,UAAU,GAAG,CAAC,IAAI,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,EACxF;oBACE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;wBACf,gDAAgD;wBAChD,IAAI,KAAK,CAAC,QAAQ,EAAE;4BAChB,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;4BACxB,KAAK,EAAE,CAAC;yBACX;wBACD,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;wBACpB,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;qBAC9B,CAAC,wDAAwD;iBAC7D;aACJ;SACJ;QAED,IAAI,CAAC,WAAW,EAAE;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACxB;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Matrix } from \"../Maths/math.vector\";\r\nimport type { _IAnimationState } from \"./animation\";\r\nimport {\r\n Animation,\r\n _staticOffsetValueColor3,\r\n _staticOffsetValueColor4,\r\n _staticOffsetValueQuaternion,\r\n _staticOffsetValueSize,\r\n _staticOffsetValueVector2,\r\n _staticOffsetValueVector3,\r\n} from \"./animation\";\r\nimport type { AnimationEvent } from \"./animationEvent\";\r\nimport type { Animatable } from \"./animatable\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { IAnimationKey } from \"./animationKey\";\r\n\r\n/**\r\n * Defines a runtime animation\r\n */\r\nexport class RuntimeAnimation {\r\n private _events = new Array<AnimationEvent>();\r\n\r\n /**\r\n * The current frame of the runtime animation\r\n */\r\n private _currentFrame: number = 0;\r\n\r\n /**\r\n * The animation used by the runtime animation\r\n */\r\n private _animation: Animation;\r\n\r\n /**\r\n * The target of the runtime animation\r\n */\r\n private _target: any;\r\n\r\n /**\r\n * The initiating animatable\r\n */\r\n private _host: Animatable;\r\n\r\n /**\r\n * The original value of the runtime animation\r\n */\r\n private _originalValue = new Array<any>();\r\n\r\n /**\r\n * The original blend value of the runtime animation\r\n */\r\n private _originalBlendValue: Nullable<any> = null;\r\n\r\n /**\r\n * The offsets cache of the runtime animation\r\n */\r\n private _offsetsCache: { [key: string]: any } = {};\r\n\r\n /**\r\n * The high limits cache of the runtime animation\r\n */\r\n private _highLimitsCache: { [key: string]: any } = {};\r\n\r\n /**\r\n * Specifies if the runtime animation has been stopped\r\n */\r\n private _stopped = false;\r\n\r\n /**\r\n * The blending factor of the runtime animation\r\n */\r\n private _blendingFactor = 0;\r\n\r\n /**\r\n * The BabylonJS scene\r\n */\r\n private _scene: Scene;\r\n\r\n /**\r\n * The current value of the runtime animation\r\n */\r\n private _currentValue: Nullable<any> = null;\r\n\r\n /** @internal */\r\n public _animationState: _IAnimationState;\r\n\r\n /**\r\n * The active target of the runtime animation\r\n */\r\n private _activeTargets: any[];\r\n private _currentActiveTarget: Nullable<any> = null;\r\n private _directTarget: Nullable<any> = null;\r\n\r\n /**\r\n * The target path of the runtime animation\r\n */\r\n private _targetPath: string = \"\";\r\n\r\n /**\r\n * The weight of the runtime animation\r\n */\r\n private _weight = 1.0;\r\n\r\n /**\r\n * The absolute frame offset of the runtime animation\r\n */\r\n private _absoluteFrameOffset = 0;\r\n\r\n /**\r\n * The previous elapsed time (since start of animation) of the runtime animation\r\n */\r\n private _previousElapsedTime: number = 0;\r\n\r\n /**\r\n * The previous absolute frame of the runtime animation (meaning, without taking into account the from/to values, only the elapsed time and the fps)\r\n */\r\n private _previousAbsoluteFrame: number = 0;\r\n\r\n private _enableBlending: boolean;\r\n\r\n private _keys: IAnimationKey[];\r\n private _minFrame: number;\r\n private _maxFrame: number;\r\n private _minValue: any;\r\n private _maxValue: any;\r\n private _targetIsArray = false;\r\n\r\n /**\r\n * Gets the current frame of the runtime animation\r\n */\r\n public get currentFrame(): number {\r\n return this._currentFrame;\r\n }\r\n\r\n /**\r\n * Gets the weight of the runtime animation\r\n */\r\n public get weight(): number {\r\n return this._weight;\r\n }\r\n\r\n /**\r\n * Gets the current value of the runtime animation\r\n */\r\n public get currentValue(): any {\r\n return this._currentValue;\r\n }\r\n\r\n /**\r\n * Gets or sets the target path of the runtime animation\r\n */\r\n public get targetPath(): string {\r\n return this._targetPath;\r\n }\r\n\r\n /**\r\n * Gets the actual target of the runtime animation\r\n */\r\n public get target(): any {\r\n return this._currentActiveTarget;\r\n }\r\n\r\n /**\r\n * Gets the additive state of the runtime animation\r\n */\r\n public get isAdditive(): boolean {\r\n return this._host && this._host.isAdditive;\r\n }\r\n\r\n /** @internal */\r\n public _onLoop: () => void;\r\n\r\n /**\r\n * Create a new RuntimeAnimation object\r\n * @param target defines the target of the animation\r\n * @param animation defines the source animation object\r\n * @param scene defines the hosting scene\r\n * @param host defines the initiating Animatable\r\n */\r\n public constructor(target: any, animation: Animation, scene: Scene, host: Animatable) {\r\n this._animation = animation;\r\n this._target = target;\r\n this._scene = scene;\r\n this._host = host;\r\n this._activeTargets = [];\r\n\r\n animation._runtimeAnimations.push(this);\r\n\r\n // State\r\n this._animationState = {\r\n key: 0,\r\n repeatCount: 0,\r\n loopMode: this._getCorrectLoopMode(),\r\n };\r\n\r\n if (this._animation.dataType === Animation.ANIMATIONTYPE_MATRIX) {\r\n this._animationState.workValue = Matrix.Zero();\r\n }\r\n\r\n // Limits\r\n this._keys = this._animation.getKeys();\r\n this._minFrame = this._keys[0].frame;\r\n this._maxFrame = this._keys[this._keys.length - 1].frame;\r\n this._minValue = this._keys[0].value;\r\n this._maxValue = this._keys[this._keys.length - 1].value;\r\n\r\n // Add a start key at frame 0 if missing\r\n if (this._minFrame !== 0) {\r\n const newKey = { frame: 0, value: this._minValue };\r\n this._keys.splice(0, 0, newKey);\r\n }\r\n\r\n // Check data\r\n if (this._target instanceof Array) {\r\n let index = 0;\r\n for (const target of this._target) {\r\n this._preparePath(target, index);\r\n this._getOriginalValues(index);\r\n index++;\r\n }\r\n this._targetIsArray = true;\r\n } else {\r\n this._preparePath(this._target);\r\n this._getOriginalValues();\r\n this._targetIsArray = false;\r\n this._directTarget = this._activeTargets[0];\r\n }\r\n\r\n // Cloning events locally\r\n const events = animation.getEvents();\r\n if (events && events.length > 0) {\r\n events.forEach((e) => {\r\n this._events.push(e._clone());\r\n });\r\n }\r\n\r\n this._enableBlending = target && target.animationPropertiesOverride ? target.animationPropertiesOverride.enableBlending : this._animation.enableBlending;\r\n }\r\n\r\n private _preparePath(target: any, targetIndex = 0) {\r\n const targetPropertyPath = this._animation.targetPropertyPath;\r\n\r\n if (targetPropertyPath.length > 1) {\r\n let property = target[targetPropertyPath[0]];\r\n\r\n for (let index = 1; index < targetPropertyPath.length - 1; index++) {\r\n property = property[targetPropertyPath[index]];\r\n }\r\n\r\n this._targetPath = targetPropertyPath[targetPropertyPath.length - 1];\r\n this._activeTargets[targetIndex] = property;\r\n } else {\r\n this._targetPath = targetPropertyPath[0];\r\n this._activeTargets[targetIndex] = target;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the animation from the runtime animation\r\n */\r\n public get animation(): Animation {\r\n return this._animation;\r\n }\r\n\r\n /**\r\n * Resets the runtime animation to the beginning\r\n * @param restoreOriginal defines whether to restore the target property to the original value\r\n */\r\n public reset(restoreOriginal = false): void {\r\n if (restoreOriginal) {\r\n if (this._target instanceof Array) {\r\n let index = 0;\r\n for (const target of this._target) {\r\n if (this._originalValue[index] !== undefined) {\r\n this._setValue(target, this._activeTargets[index], this._originalValue[index], -1, index);\r\n }\r\n index++;\r\n }\r\n } else {\r\n if (this._originalValue[0] !== undefined) {\r\n this._setValue(this._target, this._directTarget, this._originalValue[0], -1, 0);\r\n }\r\n }\r\n }\r\n\r\n this._offsetsCache = {};\r\n this._highLimitsCache = {};\r\n this._currentFrame = 0;\r\n this._blendingFactor = 0;\r\n\r\n // Events\r\n for (let index = 0; index < this._events.length; index++) {\r\n this._events[index].isDone = false;\r\n }\r\n }\r\n\r\n /**\r\n * Specifies if the runtime animation is stopped\r\n * @returns Boolean specifying if the runtime animation is stopped\r\n */\r\n public isStopped(): boolean {\r\n return this._stopped;\r\n }\r\n\r\n /**\r\n * Disposes of the runtime animation\r\n */\r\n public dispose(): void {\r\n const index = this._animation.runtimeAnimations.indexOf(this);\r\n\r\n if (index > -1) {\r\n this._animation.runtimeAnimations.splice(index, 1);\r\n }\r\n }\r\n\r\n /**\r\n * Apply the interpolated value to the target\r\n * @param currentValue defines the value computed by the animation\r\n * @param weight defines the weight to apply to this value (Defaults to 1.0)\r\n */\r\n public setValue(currentValue: any, weight: number) {\r\n if (this._targetIsArray) {\r\n for (let index = 0; index < this._target.length; index++) {\r\n const target = this._target[index];\r\n this._setValue(target, this._activeTargets[index], currentValue, weight, index);\r\n }\r\n return;\r\n }\r\n this._setValue(this._target, this._directTarget, currentValue, weight, 0);\r\n }\r\n\r\n private _getOriginalValues(targetIndex = 0) {\r\n let originalValue: any;\r\n const target = this._activeTargets[targetIndex];\r\n\r\n if (target.getLocalMatrix && this._targetPath === \"_matrix\") {\r\n // For bones\r\n originalValue = target.getLocalMatrix();\r\n } else {\r\n originalValue = target[this._targetPath];\r\n }\r\n\r\n if (originalValue && originalValue.clone) {\r\n this._originalValue[targetIndex] = originalValue.clone();\r\n } else {\r\n this._originalValue[targetIndex] = originalValue;\r\n }\r\n }\r\n\r\n private _setValue(target: any, destination: any, currentValue: any, weight: number, targetIndex: number): void {\r\n // Set value\r\n this._currentActiveTarget = destination;\r\n\r\n this._weight = weight;\r\n\r\n if (this._enableBlending && this._blendingFactor <= 1.0) {\r\n if (!this._originalBlendValue) {\r\n const originalValue = destination[this._targetPath];\r\n\r\n if (originalValue.clone) {\r\n this._originalBlendValue = originalValue.clone();\r\n } else {\r\n this._originalBlendValue = originalValue;\r\n }\r\n }\r\n\r\n if (this._originalBlendValue.m) {\r\n // Matrix\r\n if (Animation.AllowMatrixDecomposeForInterpolation) {\r\n if (this._currentValue) {\r\n Matrix.DecomposeLerpToRef(this._originalBlendValue, currentValue, this._blendingFactor, this._currentValue);\r\n } else {\r\n this._currentValue = Matrix.DecomposeLerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n } else {\r\n if (this._currentValue) {\r\n Matrix.LerpToRef(this._originalBlendValue, currentValue, this._blendingFactor, this._currentValue);\r\n } else {\r\n this._currentValue = Matrix.Lerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n }\r\n } else {\r\n this._currentValue = Animation._UniversalLerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n\r\n const blendingSpeed = target && target.animationPropertiesOverride ? target.animationPropertiesOverride.blendingSpeed : this._animation.blendingSpeed;\r\n this._blendingFactor += blendingSpeed;\r\n } else {\r\n if (!this._currentValue) {\r\n if (currentValue?.clone) {\r\n this._currentValue = currentValue.clone();\r\n } else {\r\n this._currentValue = currentValue;\r\n }\r\n } else if (this._currentValue.copyFrom) {\r\n this._currentValue.copyFrom(currentValue);\r\n } else {\r\n this._currentValue = currentValue;\r\n }\r\n }\r\n\r\n if (weight !== -1.0) {\r\n this._scene._registerTargetForLateAnimationBinding(this, this._originalValue[targetIndex]);\r\n } else {\r\n if (this._animationState.loopMode === Animation.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT) {\r\n if (this._currentValue.addToRef) {\r\n this._currentValue.addToRef(this._originalValue[targetIndex], destination[this._targetPath]);\r\n } else {\r\n destination[this._targetPath] = this._originalValue[targetIndex] + this._currentValue;\r\n }\r\n } else {\r\n destination[this._targetPath] = this._currentValue;\r\n }\r\n }\r\n\r\n if (target.markAsDirty) {\r\n target.markAsDirty(this._animation.targetProperty);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the loop pmode of the runtime animation\r\n * @returns Loop Mode\r\n */\r\n private _getCorrectLoopMode(): number | undefined {\r\n if (this._target && this._target.animationPropertiesOverride) {\r\n return this._target.animationPropertiesOverride.loopMode;\r\n }\r\n\r\n return this._animation.loopMode;\r\n }\r\n\r\n /**\r\n * Move the current animation to a given frame\r\n * @param frame defines the frame to move to\r\n */\r\n public goToFrame(frame: number): void {\r\n const keys = this._animation.getKeys();\r\n\r\n if (frame < keys[0].frame) {\r\n frame = keys[0].frame;\r\n } else if (frame > keys[keys.length - 1].frame) {\r\n frame = keys[keys.length - 1].frame;\r\n }\r\n\r\n // Need to reset animation events\r\n const events = this._events;\r\n if (events.length) {\r\n for (let index = 0; index < events.length; index++) {\r\n if (!events[index].onlyOnce) {\r\n // reset events in the future\r\n events[index].isDone = events[index].frame < frame;\r\n }\r\n }\r\n }\r\n\r\n this._currentFrame = frame;\r\n const currentValue = this._animation._interpolate(frame, this._animationState);\r\n\r\n this.setValue(currentValue, -1);\r\n }\r\n\r\n /**\r\n * @internal Internal use only\r\n */\r\n public _prepareForSpeedRatioChange(newSpeedRatio: number): void {\r\n const newAbsoluteFrame = (this._previousElapsedTime * (this._animation.framePerSecond * newSpeedRatio)) / 1000.0;\r\n\r\n this._absoluteFrameOffset = this._previousAbsoluteFrame - newAbsoluteFrame;\r\n }\r\n\r\n /**\r\n * Execute the current animation\r\n * @param elapsedTimeSinceAnimationStart defines the elapsed time (in milliseconds) since the animation was started\r\n * @param from defines the lower frame of the animation range\r\n * @param to defines the upper frame of the animation range\r\n * @param loop defines if the current animation must loop\r\n * @param speedRatio defines the current speed ratio\r\n * @param weight defines the weight of the animation (default is -1 so no weight)\r\n * @returns a boolean indicating if the animation is running\r\n */\r\n public animate(elapsedTimeSinceAnimationStart: number, from: number, to: number, loop: boolean, speedRatio: number, weight = -1.0): boolean {\r\n const animation = this._animation;\r\n const targetPropertyPath = animation.targetPropertyPath;\r\n if (!targetPropertyPath || targetPropertyPath.length < 1) {\r\n this._stopped = true;\r\n return false;\r\n }\r\n\r\n let returnValue = true;\r\n\r\n // Check limits\r\n if (from < this._minFrame || from > this._maxFrame) {\r\n from = this._minFrame;\r\n }\r\n if (to < this._minFrame || to > this._maxFrame) {\r\n to = this._maxFrame;\r\n }\r\n\r\n const frameRange = to - from;\r\n let offsetValue: any;\r\n\r\n // Compute the frame according to the elapsed time and the fps of the animation (\"from\" and \"to\" are not factored in!)\r\n let absoluteFrame = (elapsedTimeSinceAnimationStart * (animation.framePerSecond * speedRatio)) / 1000.0 + this._absoluteFrameOffset;\r\n let highLimitValue = 0;\r\n\r\n // Apply the yoyo function if required\r\n if (loop && this._animationState.loopMode === Animation.ANIMATIONLOOPMODE_YOYO) {\r\n const position = (absoluteFrame - from) / frameRange;\r\n\r\n // Apply the yoyo curve\r\n const yoyoPosition = Math.abs(Math.sin(position * Math.PI));\r\n\r\n // Map the yoyo position back to the range\r\n absoluteFrame = yoyoPosition * frameRange + from;\r\n }\r\n\r\n this._previousElapsedTime = elapsedTimeSinceAnimationStart;\r\n this._previousAbsoluteFrame = absoluteFrame;\r\n\r\n if (!loop && to >= from && ((absoluteFrame >= frameRange && speedRatio > 0) || (absoluteFrame <= 0 && speedRatio < 0))) {\r\n // If we are out of range and not looping get back to caller\r\n returnValue = false;\r\n highLimitValue = animation._getKeyValue(this._maxValue);\r\n } else if (!loop && from >= to && ((absoluteFrame <= frameRange && speedRatio < 0) || (absoluteFrame >= 0 && speedRatio > 0))) {\r\n returnValue = false;\r\n highLimitValue = animation._getKeyValue(this._minValue);\r\n } else if (this._animationState.loopMode !== Animation.ANIMATIONLOOPMODE_CYCLE) {\r\n const keyOffset = to.toString() + from.toString();\r\n if (!this._offsetsCache[keyOffset]) {\r\n this._animationState.repeatCount = 0;\r\n this._animationState.loopMode = Animation.ANIMATIONLOOPMODE_CYCLE; // force a specific codepath in animation._interpolate()!\r\n const fromValue = animation._interpolate(from, this._animationState);\r\n const toValue = animation._interpolate(to, this._animationState);\r\n\r\n this._animationState.loopMode = this._getCorrectLoopMode();\r\n switch (animation.dataType) {\r\n // Float\r\n case Animation.ANIMATIONTYPE_FLOAT:\r\n this._offsetsCache[keyOffset] = toValue - fromValue;\r\n break;\r\n // Quaternion\r\n case Animation.ANIMATIONTYPE_QUATERNION:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Vector3\r\n case Animation.ANIMATIONTYPE_VECTOR3:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Vector2\r\n case Animation.ANIMATIONTYPE_VECTOR2:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Size\r\n case Animation.ANIMATIONTYPE_SIZE:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Color3\r\n case Animation.ANIMATIONTYPE_COLOR3:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n default:\r\n break;\r\n }\r\n\r\n this._highLimitsCache[keyOffset] = toValue;\r\n }\r\n\r\n highLimitValue = this._highLimitsCache[keyOffset];\r\n offsetValue = this._offsetsCache[keyOffset];\r\n }\r\n\r\n if (offsetValue === undefined) {\r\n switch (animation.dataType) {\r\n // Float\r\n case Animation.ANIMATIONTYPE_FLOAT:\r\n offsetValue = 0;\r\n break;\r\n // Quaternion\r\n case Animation.ANIMATIONTYPE_QUATERNION:\r\n offsetValue = _staticOffsetValueQuaternion;\r\n break;\r\n // Vector3\r\n case Animation.ANIMATIONTYPE_VECTOR3:\r\n offsetValue = _staticOffsetValueVector3;\r\n break;\r\n // Vector2\r\n case Animation.ANIMATIONTYPE_VECTOR2:\r\n offsetValue = _staticOffsetValueVector2;\r\n break;\r\n // Size\r\n case Animation.ANIMATIONTYPE_SIZE:\r\n offsetValue = _staticOffsetValueSize;\r\n break;\r\n // Color3\r\n case Animation.ANIMATIONTYPE_COLOR3:\r\n offsetValue = _staticOffsetValueColor3;\r\n break;\r\n case Animation.ANIMATIONTYPE_COLOR4:\r\n offsetValue = _staticOffsetValueColor4;\r\n break;\r\n }\r\n }\r\n\r\n // Compute value\r\n let currentFrame: number;\r\n\r\n if (this._host && this._host.syncRoot) {\r\n // If we must sync with an animatable, calculate the current frame based on the frame of the root animatable\r\n const syncRoot = this._host.syncRoot;\r\n const hostNormalizedFrame = (syncRoot.masterFrame - syncRoot.fromFrame) / (syncRoot.toFrame - syncRoot.fromFrame);\r\n currentFrame = from + frameRange * hostNormalizedFrame;\r\n } else {\r\n if ((absoluteFrame > 0 && from > to) || (absoluteFrame < 0 && from < to)) {\r\n currentFrame = returnValue && frameRange !== 0 ? to + (absoluteFrame % frameRange) : from;\r\n } else {\r\n currentFrame = returnValue && frameRange !== 0 ? from + (absoluteFrame % frameRange) : to;\r\n }\r\n }\r\n\r\n const events = this._events;\r\n\r\n // Reset event/state if looping\r\n if ((speedRatio > 0 && this.currentFrame > currentFrame) || (speedRatio < 0 && this.currentFrame < currentFrame)) {\r\n this._onLoop();\r\n\r\n // Need to reset animation events\r\n for (let index = 0; index < events.length; index++) {\r\n if (!events[index].onlyOnce) {\r\n // reset event, the animation is looping\r\n events[index].isDone = false;\r\n }\r\n }\r\n\r\n this._animationState.key = speedRatio > 0 ? 0 : animation.getKeys().length - 1;\r\n }\r\n this._currentFrame = currentFrame;\r\n this._animationState.repeatCount = frameRange === 0 ? 0 : (absoluteFrame / frameRange) >> 0;\r\n this._animationState.highLimitValue = highLimitValue;\r\n this._animationState.offsetValue = offsetValue;\r\n\r\n const currentValue = animation._interpolate(currentFrame, this._animationState);\r\n\r\n // Set value\r\n this.setValue(currentValue, weight);\r\n\r\n // Check events\r\n if (events.length) {\r\n for (let index = 0; index < events.length; index++) {\r\n // Make sure current frame has passed event frame and that event frame is within the current range\r\n // Also, handle both forward and reverse animations\r\n if (\r\n (frameRange >= 0 && currentFrame >= events[index].frame && events[index].frame >= from) ||\r\n (frameRange < 0 && currentFrame <= events[index].frame && events[index].frame <= from)\r\n ) {\r\n const event = events[index];\r\n if (!event.isDone) {\r\n // If event should be done only once, remove it.\r\n if (event.onlyOnce) {\r\n events.splice(index, 1);\r\n index--;\r\n }\r\n event.isDone = true;\r\n event.action(currentFrame);\r\n } // Don't do anything if the event has already been done.\r\n }\r\n }\r\n }\r\n\r\n if (!returnValue) {\r\n this._stopped = true;\r\n }\r\n\r\n return returnValue;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"runtimeAnimation.js","sourceRoot":"","sources":["../../../../dev/core/src/Animations/runtimeAnimation.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EACH,SAAS,EACT,wBAAwB,EACxB,wBAAwB,EACxB,4BAA4B,EAC5B,sBAAsB,EACtB,yBAAyB,EACzB,yBAAyB,GAC5B,MAAM,aAAa,CAAC;AAMrB;;GAEG;AACH,MAAM,OAAO,gBAAgB;IA2GzB;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/C,CAAC;IAKD;;;;;;OAMG;IACH,YAAmB,MAAW,EAAE,SAAoB,EAAE,KAAY,EAAE,IAAgB;QA9J5E,YAAO,GAAG,IAAI,KAAK,EAAkB,CAAC;QAE9C;;WAEG;QACK,kBAAa,GAAW,CAAC,CAAC;QAiBlC;;WAEG;QACK,mBAAc,GAAG,IAAI,KAAK,EAAO,CAAC;QAE1C;;WAEG;QACK,wBAAmB,GAAkB,IAAI,CAAC;QAElD;;WAEG;QACK,kBAAa,GAA2B,EAAE,CAAC;QAEnD;;WAEG;QACK,qBAAgB,GAA2B,EAAE,CAAC;QAEtD;;WAEG;QACK,aAAQ,GAAG,KAAK,CAAC;QAEzB;;WAEG;QACK,oBAAe,GAAG,CAAC,CAAC;QAO5B;;WAEG;QACK,kBAAa,GAAkB,IAAI,CAAC;QASpC,yBAAoB,GAAkB,IAAI,CAAC;QAC3C,kBAAa,GAAkB,IAAI,CAAC;QAE5C;;WAEG;QACK,gBAAW,GAAW,EAAE,CAAC;QAEjC;;WAEG;QACK,YAAO,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACK,yBAAoB,GAAG,CAAC,CAAC;QAEjC;;WAEG;QACK,yBAAoB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QACK,2BAAsB,GAAW,CAAC,CAAC;QASnC,mBAAc,GAAG,KAAK,CAAC;QAuD3B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAExC,QAAQ;QACR,IAAI,CAAC,eAAe,GAAG;YACnB,GAAG,EAAE,CAAC;YACN,WAAW,EAAE,CAAC;YACd,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE;SACvC,CAAC;QAEF,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,KAAK,SAAS,CAAC,oBAAoB,EAAE;YAC7D,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAClD;QAED,SAAS;QACT,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACrC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;QACzD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACrC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;QAEzD,wCAAwC;QACxC,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;YACtB,MAAM,MAAM,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;SACnC;QAED,aAAa;QACb,IAAI,IAAI,CAAC,OAAO,YAAY,KAAK,EAAE;YAC/B,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;gBAC/B,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;gBACjC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;gBAC/B,KAAK,EAAE,CAAC;aACX;YACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAC/C;QAED,yBAAyB;QACzB,MAAM,MAAM,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;QACrC,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACjB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;YAClC,CAAC,CAAC,CAAC;SACN;QAED,IAAI,CAAC,eAAe,GAAG,MAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;IAC7J,CAAC;IAEO,YAAY,CAAC,MAAW,EAAE,WAAW,GAAG,CAAC;QAC7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC;QAE9D,IAAI,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,IAAI,QAAQ,GAAG,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE7C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;gBAChE,QAAQ,GAAG,QAAQ,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;aAClD;YAED,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,QAAQ,CAAC;SAC/C;aAAM;YACH,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC;SAC7C;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,eAAe,GAAG,KAAK;QAChC,IAAI,eAAe,EAAE;YACjB,IAAI,IAAI,CAAC,OAAO,YAAY,KAAK,EAAE;gBAC/B,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;oBAC/B,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,SAAS,EAAE;wBAC1C,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;qBAC7F;oBACD,KAAK,EAAE,CAAC;iBACX;aACJ;iBAAM;gBACH,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;oBACtC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;iBACnF;aACJ;SACJ;QAED,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,SAAS;QACT,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;SACtC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAE9D,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,YAAiB,EAAE,MAAc;QAC7C,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACtD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBACnC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;aACnF;YACD,OAAO;SACV;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,YAAY,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAC9E,CAAC;IAEO,kBAAkB,CAAC,WAAW,GAAG,CAAC;QACtC,IAAI,aAAkB,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;QAEhD,IAAI,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,WAAW,KAAK,SAAS,EAAE;YACzD,YAAY;YACZ,aAAa,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;SAC3C;aAAM;YACH,aAAa,GAAG,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAC5C;QAED,IAAI,aAAa,IAAI,aAAa,CAAC,KAAK,EAAE;YACtC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,aAAa,CAAC;SACpD;IACL,CAAC;IAEO,SAAS,CAAC,MAAW,EAAE,WAAgB,EAAE,YAAiB,EAAE,MAAc,EAAE,WAAmB;QACnG,YAAY;QACZ,IAAI,CAAC,oBAAoB,GAAG,WAAW,CAAC;QAExC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,IAAI,GAAG,EAAE;YACrD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;gBAC3B,MAAM,aAAa,GAAG,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEpD,IAAI,aAAa,CAAC,KAAK,EAAE;oBACrB,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC,KAAK,EAAE,CAAC;iBACpD;qBAAM;oBACH,IAAI,CAAC,mBAAmB,GAAG,aAAa,CAAC;iBAC5C;aACJ;YAED,IAAI,IAAI,CAAC,mBAAmB,CAAC,CAAC,EAAE;gBAC5B,SAAS;gBACT,IAAI,SAAS,CAAC,oCAAoC,EAAE;oBAChD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBAC/G;yBAAM;wBACH,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;qBAC3G;iBACJ;qBAAM;oBACH,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACtG;yBAAM;wBACH,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;qBAClG;iBACJ;aACJ;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,mBAAmB,EAAE,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;aAC/G;YAED,MAAM,aAAa,GAAG,MAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC;YACtJ,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBACrB,IAAI,YAAY,EAAE,KAAK,EAAE;oBACrB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;iBACrC;aACJ;iBAAM,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE;gBACpC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;aAC7C;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;aACrC;SACJ;QAED,IAAI,MAAM,KAAK,CAAC,GAAG,EAAE;YACjB,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC,IAAI,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;SAC9F;aAAM;YACH,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,uCAAuC,EAAE;gBACrF,IAAI,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE;oBAC7B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;iBAChG;qBAAM;oBACH,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;iBACzF;aACJ;iBAAM;gBACH,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aACtD;SACJ;QAED,IAAI,MAAM,CAAC,WAAW,EAAE;YACpB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;SACtD;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,2BAA2B,EAAE;YAC1D,OAAO,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,QAAQ,CAAC;SAC5D;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,KAAa;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAEvC,IAAI,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE;YACvB,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;SACzB;aAAM,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE;YAC5C,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC;SACvC;QAED,iCAAiC;QACjC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE;oBACzB,6BAA6B;oBAC7B,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC;iBACtD;aACJ;SACJ;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAE/E,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,aAAqB;QACpD,MAAM,gBAAgB,GAAG,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,GAAG,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC;QAEjH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,sBAAsB,GAAG,gBAAgB,CAAC;IAC/E,CAAC;IAED;;;;;;;;;OASG;IACI,OAAO,CAAC,8BAAsC,EAAE,IAAY,EAAE,EAAU,EAAE,IAAa,EAAE,UAAkB,EAAE,MAAM,GAAG,CAAC,GAAG;QAC7H,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,MAAM,kBAAkB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QACxD,IAAI,CAAC,kBAAkB,IAAI,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,GAAG,IAAI,CAAC;QAEvB,eAAe;QACf,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE;YAChD,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;SACzB;QACD,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,EAAE;YAC5C,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;SACvB;QAED,MAAM,UAAU,GAAG,EAAE,GAAG,IAAI,CAAC;QAC7B,IAAI,WAAgB,CAAC;QAErB,sHAAsH;QACtH,IAAI,aAAa,GAAG,CAAC,8BAA8B,GAAG,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,CAAC,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACpI,IAAI,cAAc,GAAG,CAAC,CAAC;QAEvB,sCAAsC;QACtC,IAAI,IAAI,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,sBAAsB,EAAE;YAC5E,MAAM,QAAQ,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,UAAU,CAAC;YAErD,uBAAuB;YACvB,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5D,0CAA0C;YAC1C,aAAa,GAAG,YAAY,GAAG,UAAU,GAAG,IAAI,CAAC;SACpD;QAED,IAAI,CAAC,oBAAoB,GAAG,8BAA8B,CAAC;QAC3D,IAAI,CAAC,sBAAsB,GAAG,aAAa,CAAC;QAE5C,IAAI,CAAC,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,CAAC,CAAC,aAAa,IAAI,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,EAAE;YACpH,4DAA4D;YAC5D,WAAW,GAAG,KAAK,CAAC;YACpB,cAAc,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC3D;aAAM,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,aAAa,IAAI,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,UAAU,GAAG,CAAC,CAAC,CAAC,EAAE;YAC3H,WAAW,GAAG,KAAK,CAAC;YACpB,cAAc,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,eAAe,CAAC,QAAQ,KAAK,SAAS,CAAC,uBAAuB,EAAE;YAC5E,MAAM,SAAS,GAAG,EAAE,CAAC,QAAQ,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClD,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE;gBAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,CAAC,CAAC;gBACrC,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,SAAS,CAAC,uBAAuB,CAAC,CAAC,yDAAyD;gBAC5H,MAAM,SAAS,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBACrE,MAAM,OAAO,GAAG,SAAS,CAAC,YAAY,CAAC,EAAE,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAEjE,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3D,QAAQ,SAAS,CAAC,QAAQ,EAAE;oBACxB,QAAQ;oBACR,KAAK,SAAS,CAAC,mBAAmB;wBAC9B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;wBACpD,MAAM;oBACV,aAAa;oBACb,KAAK,SAAS,CAAC,wBAAwB;wBACnC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,UAAU;oBACV,KAAK,SAAS,CAAC,qBAAqB;wBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,UAAU;oBACV,KAAK,SAAS,CAAC,qBAAqB;wBAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,OAAO;oBACP,KAAK,SAAS,CAAC,kBAAkB;wBAC7B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV,SAAS;oBACT,KAAK,SAAS,CAAC,oBAAoB;wBAC/B,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;wBAC5D,MAAM;oBACV;wBACI,MAAM;iBACb;gBAED,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,OAAO,CAAC;aAC9C;YAED,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAClD,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;SAC/C;QAED,IAAI,WAAW,KAAK,SAAS,EAAE;YAC3B,QAAQ,SAAS,CAAC,QAAQ,EAAE;gBACxB,QAAQ;gBACR,KAAK,SAAS,CAAC,mBAAmB;oBAC9B,WAAW,GAAG,CAAC,CAAC;oBAChB,MAAM;gBACV,aAAa;gBACb,KAAK,SAAS,CAAC,wBAAwB;oBACnC,WAAW,GAAG,4BAA4B,CAAC;oBAC3C,MAAM;gBACV,UAAU;gBACV,KAAK,SAAS,CAAC,qBAAqB;oBAChC,WAAW,GAAG,yBAAyB,CAAC;oBACxC,MAAM;gBACV,UAAU;gBACV,KAAK,SAAS,CAAC,qBAAqB;oBAChC,WAAW,GAAG,yBAAyB,CAAC;oBACxC,MAAM;gBACV,OAAO;gBACP,KAAK,SAAS,CAAC,kBAAkB;oBAC7B,WAAW,GAAG,sBAAsB,CAAC;oBACrC,MAAM;gBACV,SAAS;gBACT,KAAK,SAAS,CAAC,oBAAoB;oBAC/B,WAAW,GAAG,wBAAwB,CAAC;oBACvC,MAAM;gBACV,KAAK,SAAS,CAAC,oBAAoB;oBAC/B,WAAW,GAAG,wBAAwB,CAAC;oBACvC,MAAM;aACb;SACJ;QAED,gBAAgB;QAChB,IAAI,YAAoB,CAAC;QAEzB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE;YACnC,4GAA4G;YAC5G,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;YACrC,MAAM,mBAAmB,GAAG,CAAC,QAAQ,CAAC,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC,SAAS,CAAC,CAAC;YAClH,YAAY,GAAG,IAAI,GAAG,UAAU,GAAG,mBAAmB,CAAC;SAC1D;aAAM;YACH,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,EAAE;gBACtE,YAAY,GAAG,WAAW,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;aAC7F;iBAAM;gBACH,YAAY,GAAG,WAAW,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;aAC7F;SACJ;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,+BAA+B;QAC/B,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE;YAC9G,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,iCAAiC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE;oBACzB,wCAAwC;oBACxC,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;iBAChC;aACJ;YAED,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;SAClF;QACD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,UAAU,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,cAAc,CAAC;QACrD,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/C,MAAM,YAAY,GAAG,SAAS,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEhF,YAAY;QACZ,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;QAEpC,eAAe;QACf,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChD,kGAAkG;gBAClG,mDAAmD;gBACnD,IACI,CAAC,UAAU,IAAI,CAAC,IAAI,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC;oBACvF,CAAC,UAAU,GAAG,CAAC,IAAI,YAAY,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,EACxF;oBACE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC5B,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;wBACf,gDAAgD;wBAChD,IAAI,KAAK,CAAC,QAAQ,EAAE;4BAChB,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;4BACxB,KAAK,EAAE,CAAC;yBACX;wBACD,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;wBACpB,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;qBAC9B,CAAC,wDAAwD;iBAC7D;aACJ;SACJ;QAED,IAAI,CAAC,WAAW,EAAE;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACxB;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Matrix } from \"../Maths/math.vector\";\r\nimport type { _IAnimationState } from \"./animation\";\r\nimport {\r\n Animation,\r\n _staticOffsetValueColor3,\r\n _staticOffsetValueColor4,\r\n _staticOffsetValueQuaternion,\r\n _staticOffsetValueSize,\r\n _staticOffsetValueVector2,\r\n _staticOffsetValueVector3,\r\n} from \"./animation\";\r\nimport type { AnimationEvent } from \"./animationEvent\";\r\nimport type { Animatable } from \"./animatable\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { IAnimationKey } from \"./animationKey\";\r\n\r\n/**\r\n * Defines a runtime animation\r\n */\r\nexport class RuntimeAnimation {\r\n private _events = new Array<AnimationEvent>();\r\n\r\n /**\r\n * The current frame of the runtime animation\r\n */\r\n private _currentFrame: number = 0;\r\n\r\n /**\r\n * The animation used by the runtime animation\r\n */\r\n private _animation: Animation;\r\n\r\n /**\r\n * The target of the runtime animation\r\n */\r\n private _target: any;\r\n\r\n /**\r\n * The initiating animatable\r\n */\r\n private _host: Animatable;\r\n\r\n /**\r\n * The original value of the runtime animation\r\n */\r\n private _originalValue = new Array<any>();\r\n\r\n /**\r\n * The original blend value of the runtime animation\r\n */\r\n private _originalBlendValue: Nullable<any> = null;\r\n\r\n /**\r\n * The offsets cache of the runtime animation\r\n */\r\n private _offsetsCache: { [key: string]: any } = {};\r\n\r\n /**\r\n * The high limits cache of the runtime animation\r\n */\r\n private _highLimitsCache: { [key: string]: any } = {};\r\n\r\n /**\r\n * Specifies if the runtime animation has been stopped\r\n */\r\n private _stopped = false;\r\n\r\n /**\r\n * The blending factor of the runtime animation\r\n */\r\n private _blendingFactor = 0;\r\n\r\n /**\r\n * The BabylonJS scene\r\n */\r\n private _scene: Scene;\r\n\r\n /**\r\n * The current value of the runtime animation\r\n */\r\n private _currentValue: Nullable<any> = null;\r\n\r\n /** @internal */\r\n public _animationState: _IAnimationState;\r\n\r\n /**\r\n * The active target of the runtime animation\r\n */\r\n private _activeTargets: any[];\r\n private _currentActiveTarget: Nullable<any> = null;\r\n private _directTarget: Nullable<any> = null;\r\n\r\n /**\r\n * The target path of the runtime animation\r\n */\r\n private _targetPath: string = \"\";\r\n\r\n /**\r\n * The weight of the runtime animation\r\n */\r\n private _weight = 1.0;\r\n\r\n /**\r\n * The absolute frame offset of the runtime animation\r\n */\r\n private _absoluteFrameOffset = 0;\r\n\r\n /**\r\n * The previous elapsed time (since start of animation) of the runtime animation\r\n */\r\n private _previousElapsedTime: number = 0;\r\n\r\n /**\r\n * The previous absolute frame of the runtime animation (meaning, without taking into account the from/to values, only the elapsed time and the fps)\r\n */\r\n private _previousAbsoluteFrame: number = 0;\r\n\r\n private _enableBlending: boolean;\r\n\r\n private _keys: IAnimationKey[];\r\n private _minFrame: number;\r\n private _maxFrame: number;\r\n private _minValue: any;\r\n private _maxValue: any;\r\n private _targetIsArray = false;\r\n\r\n /**\r\n * Gets the current frame of the runtime animation\r\n */\r\n public get currentFrame(): number {\r\n return this._currentFrame;\r\n }\r\n\r\n /**\r\n * Gets the weight of the runtime animation\r\n */\r\n public get weight(): number {\r\n return this._weight;\r\n }\r\n\r\n /**\r\n * Gets the current value of the runtime animation\r\n */\r\n public get currentValue(): any {\r\n return this._currentValue;\r\n }\r\n\r\n /**\r\n * Gets or sets the target path of the runtime animation\r\n */\r\n public get targetPath(): string {\r\n return this._targetPath;\r\n }\r\n\r\n /**\r\n * Gets the actual target of the runtime animation\r\n */\r\n public get target(): any {\r\n return this._currentActiveTarget;\r\n }\r\n\r\n /**\r\n * Gets the additive state of the runtime animation\r\n */\r\n public get isAdditive(): boolean {\r\n return this._host && this._host.isAdditive;\r\n }\r\n\r\n /** @internal */\r\n public _onLoop: () => void;\r\n\r\n /**\r\n * Create a new RuntimeAnimation object\r\n * @param target defines the target of the animation\r\n * @param animation defines the source animation object\r\n * @param scene defines the hosting scene\r\n * @param host defines the initiating Animatable\r\n */\r\n public constructor(target: any, animation: Animation, scene: Scene, host: Animatable) {\r\n this._animation = animation;\r\n this._target = target;\r\n this._scene = scene;\r\n this._host = host;\r\n this._activeTargets = [];\r\n\r\n animation._runtimeAnimations.push(this);\r\n\r\n // State\r\n this._animationState = {\r\n key: 0,\r\n repeatCount: 0,\r\n loopMode: this._getCorrectLoopMode(),\r\n };\r\n\r\n if (this._animation.dataType === Animation.ANIMATIONTYPE_MATRIX) {\r\n this._animationState.workValue = Matrix.Zero();\r\n }\r\n\r\n // Limits\r\n this._keys = this._animation.getKeys();\r\n this._minFrame = this._keys[0].frame;\r\n this._maxFrame = this._keys[this._keys.length - 1].frame;\r\n this._minValue = this._keys[0].value;\r\n this._maxValue = this._keys[this._keys.length - 1].value;\r\n\r\n // Add a start key at frame 0 if missing\r\n if (this._minFrame !== 0) {\r\n const newKey = { frame: 0, value: this._minValue };\r\n this._keys.splice(0, 0, newKey);\r\n }\r\n\r\n // Check data\r\n if (this._target instanceof Array) {\r\n let index = 0;\r\n for (const target of this._target) {\r\n this._preparePath(target, index);\r\n this._getOriginalValues(index);\r\n index++;\r\n }\r\n this._targetIsArray = true;\r\n } else {\r\n this._preparePath(this._target);\r\n this._getOriginalValues();\r\n this._targetIsArray = false;\r\n this._directTarget = this._activeTargets[0];\r\n }\r\n\r\n // Cloning events locally\r\n const events = animation.getEvents();\r\n if (events && events.length > 0) {\r\n events.forEach((e) => {\r\n this._events.push(e._clone());\r\n });\r\n }\r\n\r\n this._enableBlending = target && target.animationPropertiesOverride ? target.animationPropertiesOverride.enableBlending : this._animation.enableBlending;\r\n }\r\n\r\n private _preparePath(target: any, targetIndex = 0) {\r\n const targetPropertyPath = this._animation.targetPropertyPath;\r\n\r\n if (targetPropertyPath.length > 1) {\r\n let property = target[targetPropertyPath[0]];\r\n\r\n for (let index = 1; index < targetPropertyPath.length - 1; index++) {\r\n property = property[targetPropertyPath[index]];\r\n }\r\n\r\n this._targetPath = targetPropertyPath[targetPropertyPath.length - 1];\r\n this._activeTargets[targetIndex] = property;\r\n } else {\r\n this._targetPath = targetPropertyPath[0];\r\n this._activeTargets[targetIndex] = target;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the animation from the runtime animation\r\n */\r\n public get animation(): Animation {\r\n return this._animation;\r\n }\r\n\r\n /**\r\n * Resets the runtime animation to the beginning\r\n * @param restoreOriginal defines whether to restore the target property to the original value\r\n */\r\n public reset(restoreOriginal = false): void {\r\n if (restoreOriginal) {\r\n if (this._target instanceof Array) {\r\n let index = 0;\r\n for (const target of this._target) {\r\n if (this._originalValue[index] !== undefined) {\r\n this._setValue(target, this._activeTargets[index], this._originalValue[index], -1, index);\r\n }\r\n index++;\r\n }\r\n } else {\r\n if (this._originalValue[0] !== undefined) {\r\n this._setValue(this._target, this._directTarget, this._originalValue[0], -1, 0);\r\n }\r\n }\r\n }\r\n\r\n this._offsetsCache = {};\r\n this._highLimitsCache = {};\r\n this._currentFrame = 0;\r\n this._blendingFactor = 0;\r\n\r\n // Events\r\n for (let index = 0; index < this._events.length; index++) {\r\n this._events[index].isDone = false;\r\n }\r\n }\r\n\r\n /**\r\n * Specifies if the runtime animation is stopped\r\n * @returns Boolean specifying if the runtime animation is stopped\r\n */\r\n public isStopped(): boolean {\r\n return this._stopped;\r\n }\r\n\r\n /**\r\n * Disposes of the runtime animation\r\n */\r\n public dispose(): void {\r\n const index = this._animation.runtimeAnimations.indexOf(this);\r\n\r\n if (index > -1) {\r\n this._animation.runtimeAnimations.splice(index, 1);\r\n }\r\n }\r\n\r\n /**\r\n * Apply the interpolated value to the target\r\n * @param currentValue defines the value computed by the animation\r\n * @param weight defines the weight to apply to this value (Defaults to 1.0)\r\n */\r\n public setValue(currentValue: any, weight: number) {\r\n if (this._targetIsArray) {\r\n for (let index = 0; index < this._target.length; index++) {\r\n const target = this._target[index];\r\n this._setValue(target, this._activeTargets[index], currentValue, weight, index);\r\n }\r\n return;\r\n }\r\n this._setValue(this._target, this._directTarget, currentValue, weight, 0);\r\n }\r\n\r\n private _getOriginalValues(targetIndex = 0) {\r\n let originalValue: any;\r\n const target = this._activeTargets[targetIndex];\r\n\r\n if (target.getLocalMatrix && this._targetPath === \"_matrix\") {\r\n // For bones\r\n originalValue = target.getLocalMatrix();\r\n } else {\r\n originalValue = target[this._targetPath];\r\n }\r\n\r\n if (originalValue && originalValue.clone) {\r\n this._originalValue[targetIndex] = originalValue.clone();\r\n } else {\r\n this._originalValue[targetIndex] = originalValue;\r\n }\r\n }\r\n\r\n private _setValue(target: any, destination: any, currentValue: any, weight: number, targetIndex: number): void {\r\n // Set value\r\n this._currentActiveTarget = destination;\r\n\r\n this._weight = weight;\r\n\r\n if (this._enableBlending && this._blendingFactor <= 1.0) {\r\n if (!this._originalBlendValue) {\r\n const originalValue = destination[this._targetPath];\r\n\r\n if (originalValue.clone) {\r\n this._originalBlendValue = originalValue.clone();\r\n } else {\r\n this._originalBlendValue = originalValue;\r\n }\r\n }\r\n\r\n if (this._originalBlendValue.m) {\r\n // Matrix\r\n if (Animation.AllowMatrixDecomposeForInterpolation) {\r\n if (this._currentValue) {\r\n Matrix.DecomposeLerpToRef(this._originalBlendValue, currentValue, this._blendingFactor, this._currentValue);\r\n } else {\r\n this._currentValue = Matrix.DecomposeLerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n } else {\r\n if (this._currentValue) {\r\n Matrix.LerpToRef(this._originalBlendValue, currentValue, this._blendingFactor, this._currentValue);\r\n } else {\r\n this._currentValue = Matrix.Lerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n }\r\n } else {\r\n this._currentValue = Animation._UniversalLerp(this._originalBlendValue, currentValue, this._blendingFactor);\r\n }\r\n\r\n const blendingSpeed = target && target.animationPropertiesOverride ? target.animationPropertiesOverride.blendingSpeed : this._animation.blendingSpeed;\r\n this._blendingFactor += blendingSpeed;\r\n } else {\r\n if (!this._currentValue) {\r\n if (currentValue?.clone) {\r\n this._currentValue = currentValue.clone();\r\n } else {\r\n this._currentValue = currentValue;\r\n }\r\n } else if (this._currentValue.copyFrom) {\r\n this._currentValue.copyFrom(currentValue);\r\n } else {\r\n this._currentValue = currentValue;\r\n }\r\n }\r\n\r\n if (weight !== -1.0) {\r\n this._scene._registerTargetForLateAnimationBinding(this, this._originalValue[targetIndex]);\r\n } else {\r\n if (this._animationState.loopMode === Animation.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT) {\r\n if (this._currentValue.addToRef) {\r\n this._currentValue.addToRef(this._originalValue[targetIndex], destination[this._targetPath]);\r\n } else {\r\n destination[this._targetPath] = this._originalValue[targetIndex] + this._currentValue;\r\n }\r\n } else {\r\n destination[this._targetPath] = this._currentValue;\r\n }\r\n }\r\n\r\n if (target.markAsDirty) {\r\n target.markAsDirty(this._animation.targetProperty);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the loop pmode of the runtime animation\r\n * @returns Loop Mode\r\n */\r\n private _getCorrectLoopMode(): number | undefined {\r\n if (this._target && this._target.animationPropertiesOverride) {\r\n return this._target.animationPropertiesOverride.loopMode;\r\n }\r\n\r\n return this._animation.loopMode;\r\n }\r\n\r\n /**\r\n * Move the current animation to a given frame\r\n * @param frame defines the frame to move to\r\n */\r\n public goToFrame(frame: number): void {\r\n const keys = this._animation.getKeys();\r\n\r\n if (frame < keys[0].frame) {\r\n frame = keys[0].frame;\r\n } else if (frame > keys[keys.length - 1].frame) {\r\n frame = keys[keys.length - 1].frame;\r\n }\r\n\r\n // Need to reset animation events\r\n const events = this._events;\r\n if (events.length) {\r\n for (let index = 0; index < events.length; index++) {\r\n if (!events[index].onlyOnce) {\r\n // reset events in the future\r\n events[index].isDone = events[index].frame < frame;\r\n }\r\n }\r\n }\r\n\r\n this._currentFrame = frame;\r\n const currentValue = this._animation._interpolate(frame, this._animationState);\r\n\r\n this.setValue(currentValue, -1);\r\n }\r\n\r\n /**\r\n * @internal Internal use only\r\n */\r\n public _prepareForSpeedRatioChange(newSpeedRatio: number): void {\r\n const newAbsoluteFrame = (this._previousElapsedTime * (this._animation.framePerSecond * newSpeedRatio)) / 1000.0;\r\n\r\n this._absoluteFrameOffset = this._previousAbsoluteFrame - newAbsoluteFrame;\r\n }\r\n\r\n /**\r\n * Execute the current animation\r\n * @param elapsedTimeSinceAnimationStart defines the elapsed time (in milliseconds) since the animation was started\r\n * @param from defines the lower frame of the animation range\r\n * @param to defines the upper frame of the animation range\r\n * @param loop defines if the current animation must loop\r\n * @param speedRatio defines the current speed ratio\r\n * @param weight defines the weight of the animation (default is -1 so no weight)\r\n * @returns a boolean indicating if the animation is running\r\n */\r\n public animate(elapsedTimeSinceAnimationStart: number, from: number, to: number, loop: boolean, speedRatio: number, weight = -1.0): boolean {\r\n const animation = this._animation;\r\n const targetPropertyPath = animation.targetPropertyPath;\r\n if (!targetPropertyPath || targetPropertyPath.length < 1) {\r\n this._stopped = true;\r\n return false;\r\n }\r\n\r\n let returnValue = true;\r\n\r\n // Check limits\r\n if (from < this._minFrame || from > this._maxFrame) {\r\n from = this._minFrame;\r\n }\r\n if (to < this._minFrame || to > this._maxFrame) {\r\n to = this._maxFrame;\r\n }\r\n\r\n const frameRange = to - from;\r\n let offsetValue: any;\r\n\r\n // Compute the frame according to the elapsed time and the fps of the animation (\"from\" and \"to\" are not factored in!)\r\n let absoluteFrame = (elapsedTimeSinceAnimationStart * (animation.framePerSecond * speedRatio)) / 1000.0 + this._absoluteFrameOffset;\r\n let highLimitValue = 0;\r\n\r\n // Apply the yoyo function if required\r\n if (loop && this._animationState.loopMode === Animation.ANIMATIONLOOPMODE_YOYO) {\r\n const position = (absoluteFrame - from) / frameRange;\r\n\r\n // Apply the yoyo curve\r\n const yoyoPosition = Math.abs(Math.sin(position * Math.PI));\r\n\r\n // Map the yoyo position back to the range\r\n absoluteFrame = yoyoPosition * frameRange + from;\r\n }\r\n\r\n this._previousElapsedTime = elapsedTimeSinceAnimationStart;\r\n this._previousAbsoluteFrame = absoluteFrame;\r\n\r\n if (!loop && to >= from && ((absoluteFrame >= frameRange && speedRatio > 0) || (absoluteFrame <= 0 && speedRatio < 0))) {\r\n // If we are out of range and not looping get back to caller\r\n returnValue = false;\r\n highLimitValue = animation._getKeyValue(this._maxValue);\r\n } else if (!loop && from >= to && ((absoluteFrame <= frameRange && speedRatio < 0) || (absoluteFrame >= 0 && speedRatio > 0))) {\r\n returnValue = false;\r\n highLimitValue = animation._getKeyValue(this._minValue);\r\n } else if (this._animationState.loopMode !== Animation.ANIMATIONLOOPMODE_CYCLE) {\r\n const keyOffset = to.toString() + from.toString();\r\n if (!this._offsetsCache[keyOffset]) {\r\n this._animationState.repeatCount = 0;\r\n this._animationState.loopMode = Animation.ANIMATIONLOOPMODE_CYCLE; // force a specific codepath in animation._interpolate()!\r\n const fromValue = animation._interpolate(from, this._animationState);\r\n const toValue = animation._interpolate(to, this._animationState);\r\n\r\n this._animationState.loopMode = this._getCorrectLoopMode();\r\n switch (animation.dataType) {\r\n // Float\r\n case Animation.ANIMATIONTYPE_FLOAT:\r\n this._offsetsCache[keyOffset] = toValue - fromValue;\r\n break;\r\n // Quaternion\r\n case Animation.ANIMATIONTYPE_QUATERNION:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Vector3\r\n case Animation.ANIMATIONTYPE_VECTOR3:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Vector2\r\n case Animation.ANIMATIONTYPE_VECTOR2:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Size\r\n case Animation.ANIMATIONTYPE_SIZE:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n // Color3\r\n case Animation.ANIMATIONTYPE_COLOR3:\r\n this._offsetsCache[keyOffset] = toValue.subtract(fromValue);\r\n break;\r\n default:\r\n break;\r\n }\r\n\r\n this._highLimitsCache[keyOffset] = toValue;\r\n }\r\n\r\n highLimitValue = this._highLimitsCache[keyOffset];\r\n offsetValue = this._offsetsCache[keyOffset];\r\n }\r\n\r\n if (offsetValue === undefined) {\r\n switch (animation.dataType) {\r\n // Float\r\n case Animation.ANIMATIONTYPE_FLOAT:\r\n offsetValue = 0;\r\n break;\r\n // Quaternion\r\n case Animation.ANIMATIONTYPE_QUATERNION:\r\n offsetValue = _staticOffsetValueQuaternion;\r\n break;\r\n // Vector3\r\n case Animation.ANIMATIONTYPE_VECTOR3:\r\n offsetValue = _staticOffsetValueVector3;\r\n break;\r\n // Vector2\r\n case Animation.ANIMATIONTYPE_VECTOR2:\r\n offsetValue = _staticOffsetValueVector2;\r\n break;\r\n // Size\r\n case Animation.ANIMATIONTYPE_SIZE:\r\n offsetValue = _staticOffsetValueSize;\r\n break;\r\n // Color3\r\n case Animation.ANIMATIONTYPE_COLOR3:\r\n offsetValue = _staticOffsetValueColor3;\r\n break;\r\n case Animation.ANIMATIONTYPE_COLOR4:\r\n offsetValue = _staticOffsetValueColor4;\r\n break;\r\n }\r\n }\r\n\r\n // Compute value\r\n let currentFrame: number;\r\n\r\n if (this._host && this._host.syncRoot) {\r\n // If we must sync with an animatable, calculate the current frame based on the frame of the root animatable\r\n const syncRoot = this._host.syncRoot;\r\n const hostNormalizedFrame = (syncRoot.masterFrame - syncRoot.fromFrame) / (syncRoot.toFrame - syncRoot.fromFrame);\r\n currentFrame = from + frameRange * hostNormalizedFrame;\r\n } else {\r\n if ((absoluteFrame > 0 && from > to) || (absoluteFrame < 0 && from < to)) {\r\n currentFrame = returnValue && frameRange !== 0 ? to + (absoluteFrame % frameRange) : from;\r\n } else {\r\n currentFrame = returnValue && frameRange !== 0 ? from + (absoluteFrame % frameRange) : to;\r\n }\r\n }\r\n\r\n const events = this._events;\r\n\r\n // Reset event/state if looping\r\n if ((speedRatio > 0 && this.currentFrame > currentFrame) || (speedRatio < 0 && this.currentFrame < currentFrame)) {\r\n this._onLoop();\r\n\r\n // Need to reset animation events\r\n for (let index = 0; index < events.length; index++) {\r\n if (!events[index].onlyOnce) {\r\n // reset event, the animation is looping\r\n events[index].isDone = false;\r\n }\r\n }\r\n\r\n this._animationState.key = speedRatio > 0 ? 0 : animation.getKeys().length - 1;\r\n }\r\n this._currentFrame = currentFrame;\r\n this._animationState.repeatCount = frameRange === 0 ? 0 : (absoluteFrame / frameRange) >> 0;\r\n this._animationState.highLimitValue = highLimitValue;\r\n this._animationState.offsetValue = offsetValue;\r\n\r\n const currentValue = animation._interpolate(currentFrame, this._animationState);\r\n\r\n // Set value\r\n this.setValue(currentValue, weight);\r\n\r\n // Check events\r\n if (events.length) {\r\n for (let index = 0; index < events.length; index++) {\r\n // Make sure current frame has passed event frame and that event frame is within the current range\r\n // Also, handle both forward and reverse animations\r\n if (\r\n (frameRange >= 0 && currentFrame >= events[index].frame && events[index].frame >= from) ||\r\n (frameRange < 0 && currentFrame <= events[index].frame && events[index].frame <= from)\r\n ) {\r\n const event = events[index];\r\n if (!event.isDone) {\r\n // If event should be done only once, remove it.\r\n if (event.onlyOnce) {\r\n events.splice(index, 1);\r\n index--;\r\n }\r\n event.isDone = true;\r\n event.action(currentFrame);\r\n } // Don't do anything if the event has already been done.\r\n }\r\n }\r\n }\r\n\r\n if (!returnValue) {\r\n this._stopped = true;\r\n }\r\n\r\n return returnValue;\r\n }\r\n}\r\n"]}
@@ -117,8 +117,7 @@ export class AudioEngine {
117
117
  * This is helpful to resume play once browser policies have been satisfied.
118
118
  */
119
119
  unlock() {
120
- var _a, _b;
121
- if (((_a = this._audioContext) === null || _a === void 0 ? void 0 : _a.state) === "running") {
120
+ if (this._audioContext?.state === "running") {
122
121
  this._hideMuteButton();
123
122
  if (!this.unlocked) {
124
123
  // Notify users that the audio stack is unlocked/unmuted
@@ -131,7 +130,7 @@ export class AudioEngine {
131
130
  // the resume promise will never resolve and the only way to get the audio context unstuck is to
132
131
  // suspend it and make another resume request.
133
132
  if (this._tryToRun) {
134
- (_b = this._audioContext) === null || _b === void 0 ? void 0 : _b.suspend().then(() => {
133
+ this._audioContext?.suspend().then(() => {
135
134
  this._tryToRun = false;
136
135
  this._triggerRunningState();
137
136
  });
@@ -141,8 +140,7 @@ export class AudioEngine {
141
140
  }
142
141
  }
143
142
  _resumeAudioContext() {
144
- var _a;
145
- if ((_a = this._audioContext) === null || _a === void 0 ? void 0 : _a.resume) {
143
+ if (this._audioContext?.resume) {
146
144
  return this._audioContext.resume();
147
145
  }
148
146
  return Promise.resolve();