@babylonjs/core 6.41.0 → 6.41.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.js +4 -6
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +3 -3
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioEngine.js +3 -5
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.js +1 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +48 -74
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +6 -12
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -2
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Bones/bone.js +4 -6
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +2 -3
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.js +5 -8
- package/Buffers/buffer.align.js.map +1 -1
- package/Buffers/buffer.js +6 -8
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +5 -0
- package/Cameras/camera.js +18 -11
- package/Cameras/camera.js.map +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.js +5 -8
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +12 -9
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +1 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.js +2 -3
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.d.ts +6 -1
- package/Culling/ray.js +9 -4
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.js +4 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +7 -9
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/physicsViewer.js +5 -7
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/rayHelper.js +1 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +26 -31
- package/Debug/skeletonViewer.js.map +1 -1
- package/Decorators/nodeDecorator.js +1 -1
- package/Decorators/nodeDecorator.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/eventFactory.js +1 -1
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +1 -2
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +9 -12
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +6 -1
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +3 -4
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +2 -3
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +9 -5
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +9 -1
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.views.js +1 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +6 -7
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +6 -11
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -2
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +2 -4
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +2 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -2
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +40 -43
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +4 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.js +4 -7
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +16 -22
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +9 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +11 -16
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +32 -44
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +77 -95
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
- package/FlowGraph/flowGraph.js +1 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.js +2 -4
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +1 -2
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.js +4 -7
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphSignalConnection.js +1 -2
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
- package/FlowGraph/serialization.js +2 -3
- package/FlowGraph/serialization.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +2 -4
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +5 -8
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.js +2 -3
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +4 -7
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +3 -4
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +2 -4
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +2 -4
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +8 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/videoDome.js +1 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.js +8 -10
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +16 -10
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +16 -6
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +12 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.js +1 -2
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +1 -2
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +18 -21
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +2 -4
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -2
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
- package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +2 -3
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -6
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +16 -11
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +3 -4
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +1 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +25 -28
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +4 -7
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +13 -14
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js +2 -4
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +7 -13
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -2
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +2 -4
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +5 -3
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +3 -5
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +3 -6
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +5 -8
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +22 -34
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +16 -21
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +2 -4
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.js +1 -1
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +12 -10
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +18 -21
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/drawWrapper.js +2 -4
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +4 -0
- package/Materials/effect.js +18 -18
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.js +2 -3
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/material.decalMapConfiguration.js +3 -3
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js +1 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +7 -4
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.js +5 -6
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.d.ts +1 -1
- package/Materials/materialHelper.js +3 -4
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.js +13 -14
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/multiMaterial.js +1 -2
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +1 -1
- package/Materials/shaderMaterial.js +64 -32
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +24 -23
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +10 -12
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.js +1 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +26 -29
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +16 -16
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +5 -1
- package/Meshes/Builders/groundBuilder.js +13 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.js +2 -3
- package/Meshes/Builders/textBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +9 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +141 -12
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +8 -11
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js +3 -5
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +13 -18
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +18 -18
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +18 -18
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +6 -3
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlock.js +1 -1
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +1 -2
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -2
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.js +6 -10
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +1 -2
- package/Meshes/csg.js.map +1 -1
- package/Meshes/geometry.js +1 -1
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.js +5 -10
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +13 -22
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +3 -4
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +18 -15
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/subMesh.js +8 -14
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +12 -18
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/trailMesh.js +2 -3
- package/Meshes/trailMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +9 -14
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +2 -3
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/basis.js +2 -3
- package/Misc/basis.js.map +1 -1
- package/Misc/dataStorage.js +1 -1
- package/Misc/dataStorage.js.map +1 -1
- package/Misc/deepCopier.js +1 -1
- package/Misc/deepCopier.js.map +1 -1
- package/Misc/environmentTextureTools.js +3 -4
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/equirectangularCapture.js +2 -3
- package/Misc/equirectangularCapture.js.map +1 -1
- package/Misc/fileTools.js +4 -4
- package/Misc/fileTools.js.map +1 -1
- package/Misc/greasedLineTools.js +3 -5
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/logger.js +1 -2
- package/Misc/logger.js.map +1 -1
- package/Misc/minMaxReducer.js +2 -3
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/pressureObserverWrapper.js +5 -8
- package/Misc/pressureObserverWrapper.js.map +1 -1
- package/Misc/sceneRecorder.js +1 -1
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/screenshotTools.js +1 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.js +5 -5
- package/Misc/textureTools.js.map +1 -1
- package/Misc/timer.js +3 -5
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.d.ts +3 -2
- package/Misc/tools.js +6 -5
- package/Misc/tools.js.map +1 -1
- package/Misc/trajectoryClassifier.js +3 -3
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +6 -4
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.js +4 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTargetManager.js +1 -2
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +1 -2
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +4 -0
- package/Particles/baseParticleSystem.js +4 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +3 -6
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +2 -2
- package/Particles/gpuParticleSystem.js +30 -20
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +3 -2
- package/Particles/particleSystem.js +33 -30
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +2 -3
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +5 -8
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +5 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +1 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/joinedPhysicsEngineComponent.js +2 -2
- package/Physics/joinedPhysicsEngineComponent.js.map +1 -1
- package/Physics/physicsHelper.js +19 -21
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +48 -35
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +10 -12
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.js +2 -4
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.js +1 -2
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Physics/v2/ragdoll.js +6 -8
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +6 -8
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +14 -22
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +28 -34
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +4 -6
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +2 -2
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +4 -7
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js +2 -4
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +22 -19
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +2 -3
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -4
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.js +2 -4
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.js +10 -13
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +8 -11
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +6 -11
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +3 -5
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -4
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +30 -36
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +5 -7
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +3 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +5 -4
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +3 -6
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.d.ts +1 -0
- package/Rendering/reflectiveShadowMap.js +5 -5
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Shaders/color.fragment.d.ts +2 -0
- package/Shaders/color.fragment.js +4 -0
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.d.ts +2 -0
- package/Shaders/color.vertex.js +7 -0
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.d.ts +2 -0
- package/Shaders/gpuRenderParticles.fragment.js +4 -0
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.d.ts +2 -0
- package/Shaders/gpuRenderParticles.vertex.js +5 -1
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +2 -0
- package/Shaders/particles.fragment.js +4 -0
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +2 -0
- package/Shaders/particles.vertex.js +5 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Sprites/spriteManager.js +1 -2
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +5 -7
- package/Sprites/spriteRenderer.js.map +1 -1
- package/States/stencilStateComposer.js +2 -4
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRAbstractFeature.js +6 -2
- package/XR/features/WebXRAbstractFeature.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +1 -2
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +6 -7
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +17 -10
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -2
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +1 -0
- package/XR/features/WebXRControllerTeleportation.js +6 -3
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +3 -5
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +1 -0
- package/XR/features/WebXRHandTracking.js +31 -28
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js +9 -11
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +3 -6
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js +2 -4
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +21 -18
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +1 -2
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/WebXRRawCameraAccess.js +2 -3
- package/XR/features/WebXRRawCameraAccess.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.js +1 -1
- package/XR/features/WebXRSpaceWarp.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +4 -1
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/native/nativeXRFrame.js +1 -2
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRCamera.js +1 -2
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.js +28 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +5 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.js +4 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +6 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +1 -2
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRSessionManager.js +16 -29
- package/XR/webXRSessionManager.js.map +1 -1
- package/assetContainer.js +4 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +18 -17
- package/scene.js.map +1 -1
|
@@ -85,8 +85,7 @@ export class WebGL2ParticleSystem {
|
|
|
85
85
|
return !!this._updateEffect;
|
|
86
86
|
}
|
|
87
87
|
isUpdateBufferReady() {
|
|
88
|
-
|
|
89
|
-
return (_b = (_a = this._updateEffect) === null || _a === void 0 ? void 0 : _a.isReady()) !== null && _b !== void 0 ? _b : false;
|
|
88
|
+
return this._updateEffect?.isReady() ?? false;
|
|
90
89
|
}
|
|
91
90
|
createUpdateBuffer(defines) {
|
|
92
91
|
this._updateEffectOptions.transformFeedbackVaryings = ["outPosition"];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl2ParticleSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/webgl2ParticleSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAI7E,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sCAAsC,CAAC;AAI9C,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAW7B,YAAY,MAAyB,EAAE,MAAkB;QANjD,eAAU,GAA6B,EAAE,CAAC;QAC1C,eAAU,GAA6B,EAAE,CAAC;QAGlC,sBAAiB,GAAG,KAAK,CAAC;QAGtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,oBAAoB,GAAG;YACxB,UAAU,EAAE;gBACR,UAAU;gBACV,iBAAiB;gBACjB,KAAK;gBACL,MAAM;gBACN,MAAM;gBACN,MAAM;gBACN,OAAO;gBACP,WAAW;gBACX,kBAAkB;gBAClB,OAAO;gBACP,WAAW;gBACX,iBAAiB;gBACjB,mBAAmB;gBACnB,mBAAmB;aACtB;YACD,aAAa,EAAE;gBACX,cAAc;gBACd,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,QAAQ;gBACR,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,SAAS;gBACT,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,QAAQ;gBACR,qBAAqB;gBACrB,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,WAAW;gBACX,eAAe;gBACf,sBAAsB;aACzB;YACD,mBAAmB,EAAE,EAAE;YACvB,QAAQ,EAAE;gBACN,eAAe;gBACf,gBAAgB;gBAChB,qBAAqB;gBACrB,6BAA6B;gBAC7B,yBAAyB;gBACzB,8BAA8B;gBAC9B,cAAc;gBACd,qBAAqB;aACxB;YACD,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,CAAC;YACxB,yBAAyB,EAAE,EAAE;SAChC,CAAC;IACN,CAAC;IAEM,WAAW;QACd,IAAI,CAAC,aAAa,GAAG,SAAgB,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IAChC,CAAC;IAEM,mBAAmB;;QACtB,OAAO,MAAA,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IAClD,CAAC;IAEM,kBAAkB,CAAC,OAAe;QACrC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,GAAG,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzE,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACjF,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzE,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAClF;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/F,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,MAAO,CAAC,CAAC,CAAC;QAChJ,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACpD,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,WAAiC;QACnF,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5E;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;SACpE;IACL,CAAC;IAEM,uBAAuB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9C,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8EAA8E,CAAC,CAAC;SACnG;IACL,CAAC;IAEM,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;QAE9E,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SAC5G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;SACpG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;SAC9G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;SAC5E;QAED,kBAAkB;QAClB,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAEjE,SAAS;QACT,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,CAAC,2BAA2B,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,CAAC;QAC7D,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,0BAA0B,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACnF,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAC9B,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAEM,cAAc,KAAU,CAAC;IAEzB,oBAAoB;QACvB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,MAAc;QACnC,MAAM,mBAAmB,GAAoC,EAAE,CAAC;QAChE,mBAAmB,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,mBAAmB,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACzE,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACrF,MAAM,IAAI,CAAC,CAAC;QAEZ,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACjG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACnG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;YACZ,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;aAAM;YACH,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,wBAAwB,EAAE;YACvC,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrF,MAAM,IAAI,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBACjG,MAAM,IAAI,CAAC,CAAC;aACf;SACJ;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,OAAO,GAAG,CAAC;IACf,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { IEffectCreationOptions } from \"../Materials/effect\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\n\r\nimport { CustomParticleEmitter } from \"./EmitterTypes/customParticleEmitter\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\nimport type { DataArray, Nullable } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../Shaders/gpuUpdateParticles.fragment\";\r\nimport \"../Shaders/gpuUpdateParticles.vertex\";\r\n\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/** @internal */\r\nexport class WebGL2ParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateEffect: Effect;\r\n private _updateEffectOptions: IEffectCreationOptions;\r\n private _renderVAO: WebGLVertexArrayObject[] = [];\r\n private _updateVAO: WebGLVertexArrayObject[] = [];\r\n private _renderVertexBuffers: { [key: string]: VertexBuffer };\r\n\r\n public readonly alignDataInBuffer = false;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n\r\n this._updateEffectOptions = {\r\n attributes: [\r\n \"position\",\r\n \"initialPosition\",\r\n \"age\",\r\n \"life\",\r\n \"seed\",\r\n \"size\",\r\n \"color\",\r\n \"direction\",\r\n \"initialDirection\",\r\n \"angle\",\r\n \"cellIndex\",\r\n \"cellStartOffset\",\r\n \"noiseCoordinates1\",\r\n \"noiseCoordinates2\",\r\n ],\r\n uniformsNames: [\r\n \"currentCount\",\r\n \"timeDelta\",\r\n \"emitterWM\",\r\n \"lifeTime\",\r\n \"color1\",\r\n \"color2\",\r\n \"sizeRange\",\r\n \"scaleRange\",\r\n \"gravity\",\r\n \"emitPower\",\r\n \"direction1\",\r\n \"direction2\",\r\n \"minEmitBox\",\r\n \"maxEmitBox\",\r\n \"radius\",\r\n \"directionRandomizer\",\r\n \"height\",\r\n \"coneAngle\",\r\n \"stopFactor\",\r\n \"angleRange\",\r\n \"radiusRange\",\r\n \"cellInfos\",\r\n \"noiseStrength\",\r\n \"limitVelocityDamping\",\r\n ],\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"randomSampler\",\r\n \"randomSampler2\",\r\n \"sizeGradientSampler\",\r\n \"angularSpeedGradientSampler\",\r\n \"velocityGradientSampler\",\r\n \"limitVelocityGradientSampler\",\r\n \"noiseSampler\",\r\n \"dragGradientSampler\",\r\n ],\r\n defines: \"\",\r\n fallbacks: null,\r\n onCompiled: null,\r\n onError: null,\r\n indexParameters: null,\r\n maxSimultaneousLights: 0,\r\n transformFeedbackVaryings: [],\r\n };\r\n }\r\n\r\n public contextLost(): void {\r\n this._updateEffect = undefined as any;\r\n this._renderVAO.length = 0;\r\n this._updateVAO.length = 0;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateEffect;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateEffect?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n this._updateEffectOptions.transformFeedbackVaryings = [\"outPosition\"];\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAge\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSize\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outLife\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSeed\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outDirection\");\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialPosition\");\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outColor\");\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialDirection\");\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates1\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates2\");\r\n }\r\n\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAngle\");\r\n\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellIndex\");\r\n if (this._parent.spriteRandomStartCell) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellStartOffset\");\r\n }\r\n }\r\n\r\n this._updateEffectOptions.defines = defines;\r\n this._updateEffect = new Effect(\"gpuUpdateParticles\", this._updateEffectOptions, this._engine);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._updateEffect);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._updateVAO.push(this._createUpdateVAO(updateBuffer));\r\n\r\n this._renderVAO.push(this._engine.recordVertexArrayObject(renderVertexBuffers, null, this._parent._getWrapper(this._parent.blendMode).effect!));\r\n this._engine.bindArrayBuffer(null);\r\n\r\n this._renderVertexBuffers = renderVertexBuffers;\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n return data;\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void {\r\n if (indexBuffer) {\r\n this._engine.bindBuffers(this._renderVertexBuffers, indexBuffer, effect);\r\n } else {\r\n this._engine.bindVertexArrayObject(this._renderVAO[index], null);\r\n }\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {\r\n const engine = this._engine as Engine;\r\n\r\n this._engine.enableEffect(this._updateEffect);\r\n\r\n if (!engine.setState) {\r\n throw new Error(\"GPU particles cannot work without a full Engine. ThinEngine is not supported\");\r\n }\r\n }\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._updateEffect.setTexture(\"randomSampler\", this._parent._randomTexture);\r\n this._updateEffect.setTexture(\"randomSampler2\", this._parent._randomTexture2);\r\n\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateEffect.setTexture(\"sizeGradientSampler\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateEffect.setTexture(\"angularSpeedGradientSampler\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"velocityGradientSampler\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"limitVelocityGradientSampler\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateEffect.setTexture(\"dragGradientSampler\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffect.setTexture(\"noiseSampler\", this._parent.noiseTexture);\r\n }\r\n\r\n // Bind source VAO\r\n this._engine.bindVertexArrayObject(this._updateVAO[index], null);\r\n\r\n // Update\r\n const engine = this._engine as Engine;\r\n\r\n engine.bindTransformFeedbackBuffer(targetBuffer.getBuffer());\r\n engine.setRasterizerState(false);\r\n engine.beginTransformFeedback(true);\r\n engine.drawArraysType(Constants.MATERIAL_PointListDrawMode, 0, currentActiveCount);\r\n engine.endTransformFeedback();\r\n engine.setRasterizerState(true);\r\n engine.bindTransformFeedbackBuffer(null);\r\n }\r\n\r\n public releaseBuffers(): void {}\r\n\r\n public releaseVertexBuffers(): void {\r\n for (let index = 0; index < this._updateVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._updateVAO[index]);\r\n }\r\n this._updateVAO.length = 0;\r\n\r\n for (let index = 0; index < this._renderVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._renderVAO[index]);\r\n }\r\n this._renderVAO.length = 0;\r\n }\r\n\r\n private _createUpdateVAO(source: Buffer): WebGLVertexArrayObject {\r\n const updateVertexBuffers: { [key: string]: VertexBuffer } = {};\r\n updateVertexBuffers[\"position\"] = source.createVertexBuffer(\"position\", 0, 3);\r\n\r\n let offset = 3;\r\n updateVertexBuffers[\"age\"] = source.createVertexBuffer(\"age\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"size\"] = source.createVertexBuffer(\"size\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"life\"] = source.createVertexBuffer(\"life\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"seed\"] = source.createVertexBuffer(\"seed\", offset, 4);\r\n offset += 4;\r\n updateVertexBuffers[\"direction\"] = source.createVertexBuffer(\"direction\", offset, 3);\r\n offset += 3;\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n updateVertexBuffers[\"initialPosition\"] = source.createVertexBuffer(\"initialPosition\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n updateVertexBuffers[\"color\"] = source.createVertexBuffer(\"color\", offset, 4);\r\n offset += 4;\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n updateVertexBuffers[\"initialDirection\"] = source.createVertexBuffer(\"initialDirection\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n updateVertexBuffers[\"noiseCoordinates1\"] = source.createVertexBuffer(\"noiseCoordinates1\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"noiseCoordinates2\"] = source.createVertexBuffer(\"noiseCoordinates2\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 1);\r\n offset += 1;\r\n } else {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 2);\r\n offset += 2;\r\n }\r\n\r\n if (this._parent._isAnimationSheetEnabled) {\r\n updateVertexBuffers[\"cellIndex\"] = source.createVertexBuffer(\"cellIndex\", offset, 1);\r\n offset += 1;\r\n if (this._parent.spriteRandomStartCell) {\r\n updateVertexBuffers[\"cellStartOffset\"] = source.createVertexBuffer(\"cellStartOffset\", offset, 1);\r\n offset += 1;\r\n }\r\n }\r\n\r\n const vao = this._engine.recordVertexArrayObject(updateVertexBuffers, null, this._updateEffect);\r\n this._engine.bindArrayBuffer(null);\r\n\r\n return vao;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WebGL2ParticleSystem\", WebGL2ParticleSystem);\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgl2ParticleSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/webgl2ParticleSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAI7E,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AACnG,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,wCAAwC,CAAC;AAChD,OAAO,sCAAsC,CAAC;AAI9C,gBAAgB;AAChB,MAAM,OAAO,oBAAoB;IAW7B,YAAY,MAAyB,EAAE,MAAkB;QANjD,eAAU,GAA6B,EAAE,CAAC;QAC1C,eAAU,GAA6B,EAAE,CAAC;QAGlC,sBAAiB,GAAG,KAAK,CAAC;QAGtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,oBAAoB,GAAG;YACxB,UAAU,EAAE;gBACR,UAAU;gBACV,iBAAiB;gBACjB,KAAK;gBACL,MAAM;gBACN,MAAM;gBACN,MAAM;gBACN,OAAO;gBACP,WAAW;gBACX,kBAAkB;gBAClB,OAAO;gBACP,WAAW;gBACX,iBAAiB;gBACjB,mBAAmB;gBACnB,mBAAmB;aACtB;YACD,aAAa,EAAE;gBACX,cAAc;gBACd,WAAW;gBACX,WAAW;gBACX,UAAU;gBACV,QAAQ;gBACR,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,SAAS;gBACT,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,YAAY;gBACZ,QAAQ;gBACR,qBAAqB;gBACrB,QAAQ;gBACR,WAAW;gBACX,YAAY;gBACZ,YAAY;gBACZ,aAAa;gBACb,WAAW;gBACX,eAAe;gBACf,sBAAsB;aACzB;YACD,mBAAmB,EAAE,EAAE;YACvB,QAAQ,EAAE;gBACN,eAAe;gBACf,gBAAgB;gBAChB,qBAAqB;gBACrB,6BAA6B;gBAC7B,yBAAyB;gBACzB,8BAA8B;gBAC9B,cAAc;gBACd,qBAAqB;aACxB;YACD,OAAO,EAAE,EAAE;YACX,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,eAAe,EAAE,IAAI;YACrB,qBAAqB,EAAE,CAAC;YACxB,yBAAyB,EAAE,EAAE;SAChC,CAAC;IACN,CAAC;IAEM,WAAW;QACd,IAAI,CAAC,aAAa,GAAG,SAAgB,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IAChC,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC;IAClD,CAAC;IAEM,kBAAkB,CAAC,OAAe;QACrC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,GAAG,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEzE,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnF;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACjF,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpF;QAED,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzE,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aAClF;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;QAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,oBAAoB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/F,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACrE,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,MAAO,CAAC,CAAC,CAAC;QAChJ,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACpD,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,WAAiC;QACnF,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5E;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;SACpE;IACL,CAAC;IAEM,uBAAuB;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9C,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YAClB,MAAM,IAAI,KAAK,CAAC,8EAA8E,CAAC,CAAC;SACnG;IACL,CAAC;IAEM,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;QAE9E,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SAC5G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;SACpG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;SAC9G;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SAC5F;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;SAC5E;QAED,kBAAkB;QAClB,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC;QAEjE,SAAS;QACT,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,CAAC,2BAA2B,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,CAAC;QAC7D,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QACpC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,0BAA0B,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;QACnF,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAC9B,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAChC,MAAM,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAEM,cAAc,KAAU,CAAC;IAEzB,oBAAoB;QACvB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;SACjE;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,MAAc;QACnC,MAAM,mBAAmB,GAAoC,EAAE,CAAC;QAChE,mBAAmB,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9E,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,mBAAmB,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACzE,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QAC3E,MAAM,IAAI,CAAC,CAAC;QACZ,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;QACrF,MAAM,IAAI,CAAC,CAAC;QAEZ,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,YAAY,qBAAqB,EAAE;YACnE,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACjG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE;YACjC,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,kBAAkB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACnG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;YACZ,mBAAmB,CAAC,mBAAmB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrG,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;aAAM;YACH,mBAAmB,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YAC7E,MAAM,IAAI,CAAC,CAAC;SACf;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,wBAAwB,EAAE;YACvC,mBAAmB,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;YACrF,MAAM,IAAI,CAAC,CAAC;YACZ,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;gBACpC,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,MAAM,CAAC,kBAAkB,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBACjG,MAAM,IAAI,CAAC,CAAC;aACf;SACJ;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAEnC,OAAO,GAAG,CAAC;IACf,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { VertexBuffer, Buffer } from \"../Buffers/buffer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport type { IEffectCreationOptions } from \"../Materials/effect\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\n\r\nimport { CustomParticleEmitter } from \"./EmitterTypes/customParticleEmitter\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\nimport type { DataArray, Nullable } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../Shaders/gpuUpdateParticles.fragment\";\r\nimport \"../Shaders/gpuUpdateParticles.vertex\";\r\n\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/** @internal */\r\nexport class WebGL2ParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateEffect: Effect;\r\n private _updateEffectOptions: IEffectCreationOptions;\r\n private _renderVAO: WebGLVertexArrayObject[] = [];\r\n private _updateVAO: WebGLVertexArrayObject[] = [];\r\n private _renderVertexBuffers: { [key: string]: VertexBuffer };\r\n\r\n public readonly alignDataInBuffer = false;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n\r\n this._updateEffectOptions = {\r\n attributes: [\r\n \"position\",\r\n \"initialPosition\",\r\n \"age\",\r\n \"life\",\r\n \"seed\",\r\n \"size\",\r\n \"color\",\r\n \"direction\",\r\n \"initialDirection\",\r\n \"angle\",\r\n \"cellIndex\",\r\n \"cellStartOffset\",\r\n \"noiseCoordinates1\",\r\n \"noiseCoordinates2\",\r\n ],\r\n uniformsNames: [\r\n \"currentCount\",\r\n \"timeDelta\",\r\n \"emitterWM\",\r\n \"lifeTime\",\r\n \"color1\",\r\n \"color2\",\r\n \"sizeRange\",\r\n \"scaleRange\",\r\n \"gravity\",\r\n \"emitPower\",\r\n \"direction1\",\r\n \"direction2\",\r\n \"minEmitBox\",\r\n \"maxEmitBox\",\r\n \"radius\",\r\n \"directionRandomizer\",\r\n \"height\",\r\n \"coneAngle\",\r\n \"stopFactor\",\r\n \"angleRange\",\r\n \"radiusRange\",\r\n \"cellInfos\",\r\n \"noiseStrength\",\r\n \"limitVelocityDamping\",\r\n ],\r\n uniformBuffersNames: [],\r\n samplers: [\r\n \"randomSampler\",\r\n \"randomSampler2\",\r\n \"sizeGradientSampler\",\r\n \"angularSpeedGradientSampler\",\r\n \"velocityGradientSampler\",\r\n \"limitVelocityGradientSampler\",\r\n \"noiseSampler\",\r\n \"dragGradientSampler\",\r\n ],\r\n defines: \"\",\r\n fallbacks: null,\r\n onCompiled: null,\r\n onError: null,\r\n indexParameters: null,\r\n maxSimultaneousLights: 0,\r\n transformFeedbackVaryings: [],\r\n };\r\n }\r\n\r\n public contextLost(): void {\r\n this._updateEffect = undefined as any;\r\n this._renderVAO.length = 0;\r\n this._updateVAO.length = 0;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateEffect;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateEffect?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n this._updateEffectOptions.transformFeedbackVaryings = [\"outPosition\"];\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAge\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSize\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outLife\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outSeed\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outDirection\");\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialPosition\");\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outColor\");\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outInitialDirection\");\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates1\");\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outNoiseCoordinates2\");\r\n }\r\n\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outAngle\");\r\n\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellIndex\");\r\n if (this._parent.spriteRandomStartCell) {\r\n this._updateEffectOptions.transformFeedbackVaryings.push(\"outCellStartOffset\");\r\n }\r\n }\r\n\r\n this._updateEffectOptions.defines = defines;\r\n this._updateEffect = new Effect(\"gpuUpdateParticles\", this._updateEffectOptions, this._engine);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._updateEffect);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._updateVAO.push(this._createUpdateVAO(updateBuffer));\r\n\r\n this._renderVAO.push(this._engine.recordVertexArrayObject(renderVertexBuffers, null, this._parent._getWrapper(this._parent.blendMode).effect!));\r\n this._engine.bindArrayBuffer(null);\r\n\r\n this._renderVertexBuffers = renderVertexBuffers;\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n return data;\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void {\r\n if (indexBuffer) {\r\n this._engine.bindBuffers(this._renderVertexBuffers, indexBuffer, effect);\r\n } else {\r\n this._engine.bindVertexArrayObject(this._renderVAO[index], null);\r\n }\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {\r\n const engine = this._engine as Engine;\r\n\r\n this._engine.enableEffect(this._updateEffect);\r\n\r\n if (!engine.setState) {\r\n throw new Error(\"GPU particles cannot work without a full Engine. ThinEngine is not supported\");\r\n }\r\n }\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._updateEffect.setTexture(\"randomSampler\", this._parent._randomTexture);\r\n this._updateEffect.setTexture(\"randomSampler2\", this._parent._randomTexture2);\r\n\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateEffect.setTexture(\"sizeGradientSampler\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateEffect.setTexture(\"angularSpeedGradientSampler\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"velocityGradientSampler\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateEffect.setTexture(\"limitVelocityGradientSampler\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateEffect.setTexture(\"dragGradientSampler\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateEffect.setTexture(\"noiseSampler\", this._parent.noiseTexture);\r\n }\r\n\r\n // Bind source VAO\r\n this._engine.bindVertexArrayObject(this._updateVAO[index], null);\r\n\r\n // Update\r\n const engine = this._engine as Engine;\r\n\r\n engine.bindTransformFeedbackBuffer(targetBuffer.getBuffer());\r\n engine.setRasterizerState(false);\r\n engine.beginTransformFeedback(true);\r\n engine.drawArraysType(Constants.MATERIAL_PointListDrawMode, 0, currentActiveCount);\r\n engine.endTransformFeedback();\r\n engine.setRasterizerState(true);\r\n engine.bindTransformFeedbackBuffer(null);\r\n }\r\n\r\n public releaseBuffers(): void {}\r\n\r\n public releaseVertexBuffers(): void {\r\n for (let index = 0; index < this._updateVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._updateVAO[index]);\r\n }\r\n this._updateVAO.length = 0;\r\n\r\n for (let index = 0; index < this._renderVAO.length; index++) {\r\n this._engine.releaseVertexArrayObject(this._renderVAO[index]);\r\n }\r\n this._renderVAO.length = 0;\r\n }\r\n\r\n private _createUpdateVAO(source: Buffer): WebGLVertexArrayObject {\r\n const updateVertexBuffers: { [key: string]: VertexBuffer } = {};\r\n updateVertexBuffers[\"position\"] = source.createVertexBuffer(\"position\", 0, 3);\r\n\r\n let offset = 3;\r\n updateVertexBuffers[\"age\"] = source.createVertexBuffer(\"age\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"size\"] = source.createVertexBuffer(\"size\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"life\"] = source.createVertexBuffer(\"life\", offset, 1);\r\n offset += 1;\r\n updateVertexBuffers[\"seed\"] = source.createVertexBuffer(\"seed\", offset, 4);\r\n offset += 4;\r\n updateVertexBuffers[\"direction\"] = source.createVertexBuffer(\"direction\", offset, 3);\r\n offset += 3;\r\n\r\n if (this._parent.particleEmitterType instanceof CustomParticleEmitter) {\r\n updateVertexBuffers[\"initialPosition\"] = source.createVertexBuffer(\"initialPosition\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (!this._parent._colorGradientsTexture) {\r\n updateVertexBuffers[\"color\"] = source.createVertexBuffer(\"color\", offset, 4);\r\n offset += 4;\r\n }\r\n\r\n if (!this._parent._isBillboardBased) {\r\n updateVertexBuffers[\"initialDirection\"] = source.createVertexBuffer(\"initialDirection\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n updateVertexBuffers[\"noiseCoordinates1\"] = source.createVertexBuffer(\"noiseCoordinates1\", offset, 3);\r\n offset += 3;\r\n updateVertexBuffers[\"noiseCoordinates2\"] = source.createVertexBuffer(\"noiseCoordinates2\", offset, 3);\r\n offset += 3;\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 1);\r\n offset += 1;\r\n } else {\r\n updateVertexBuffers[\"angle\"] = source.createVertexBuffer(\"angle\", offset, 2);\r\n offset += 2;\r\n }\r\n\r\n if (this._parent._isAnimationSheetEnabled) {\r\n updateVertexBuffers[\"cellIndex\"] = source.createVertexBuffer(\"cellIndex\", offset, 1);\r\n offset += 1;\r\n if (this._parent.spriteRandomStartCell) {\r\n updateVertexBuffers[\"cellStartOffset\"] = source.createVertexBuffer(\"cellStartOffset\", offset, 1);\r\n offset += 1;\r\n }\r\n }\r\n\r\n const vao = this._engine.recordVertexArrayObject(updateVertexBuffers, null, this._updateEffect);\r\n this._engine.bindArrayBuffer(null);\r\n\r\n return vao;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WebGL2ParticleSystem\", WebGL2ParticleSystem);\r\n"]}
|
package/Physics/castingResult.js
CHANGED
|
@@ -43,7 +43,7 @@ export class CastingResult {
|
|
|
43
43
|
this._hasHit = true;
|
|
44
44
|
this._hitNormal.set(hitNormal.x, hitNormal.y, hitNormal.z);
|
|
45
45
|
this._hitPoint.set(hitPoint.x, hitPoint.y, hitPoint.z);
|
|
46
|
-
this._triangleIndex = triangleIndex
|
|
46
|
+
this._triangleIndex = triangleIndex ?? -1;
|
|
47
47
|
}
|
|
48
48
|
/**
|
|
49
49
|
* Resets all the values to default
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"castingResult.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/castingResult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C;;GAEG;AACH,MAAM,OAAO,aAAa;IAA1B;QACY,YAAO,GAAY,KAAK,CAAC;QACvB,eAAU,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACrC,cAAS,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,mBAAc,GAAW,CAAC,CAAC,CAAC;IAsExC,CAAC;IAtDG;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IACD;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,aAAa;QACb,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,SAAe,EAAE,QAAc,EAAE,aAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,GAAG,aAAa,
|
|
1
|
+
{"version":3,"file":"castingResult.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/castingResult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C;;GAEG;AACH,MAAM,OAAO,aAAa;IAA1B;QACY,YAAO,GAAY,KAAK,CAAC;QACvB,eAAU,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACrC,cAAS,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACtC,mBAAc,GAAW,CAAC,CAAC,CAAC;IAsExC,CAAC;IAtDG;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IACD;;OAEG;IACH,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IACD;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAI,aAAa;QACb,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,SAAe,EAAE,QAAc,EAAE,aAAsB;QACrE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,GAAG,aAAa,IAAI,CAAC,CAAC,CAAC;IAC9C,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;IAC3B,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport type { PhysicsShape } from \"./v2\";\r\nimport type { PhysicsBody } from \"./v2/physicsBody\";\r\n\r\n/**\r\n * Base class for results of casts.\r\n */\r\nexport class CastingResult {\r\n private _hasHit: boolean = false;\r\n protected _hitNormal: Vector3 = Vector3.Zero();\r\n protected _hitPoint: Vector3 = Vector3.Zero();\r\n private _triangleIndex: number = -1;\r\n\r\n /**\r\n * The Physics body that the query hit.\r\n */\r\n public body?: PhysicsBody;\r\n /**\r\n * The body Index in case the Physics body is using instances\r\n */\r\n public bodyIndex?: number;\r\n\r\n /**\r\n * The shape hit by the query.\r\n */\r\n public shape?: PhysicsShape;\r\n\r\n /**\r\n * Gets the hit point.\r\n */\r\n get hitPoint(): Vector3 {\r\n return this._hitPoint;\r\n }\r\n /**\r\n * Gets the hit normal.\r\n */\r\n get hitNormal(): Vector3 {\r\n return this._hitNormal;\r\n }\r\n /**\r\n * Gets if there was a hit\r\n */\r\n get hasHit(): boolean {\r\n return this._hasHit;\r\n }\r\n\r\n /*\r\n * The index of the original triangle which was hit. Will be -1 if contact point is not on a mesh shape\r\n */\r\n get triangleIndex(): number {\r\n return this._triangleIndex;\r\n }\r\n\r\n /**\r\n * Sets the hit data\r\n * @param hitNormal defines the normal in world space\r\n * @param hitPoint defines the point in world space\r\n * @param triangleIndex defines the index of the triangle in case of mesh shape\r\n */\r\n public setHitData(hitNormal: IXYZ, hitPoint: IXYZ, triangleIndex?: number) {\r\n this._hasHit = true;\r\n this._hitNormal.set(hitNormal.x, hitNormal.y, hitNormal.z);\r\n this._hitPoint.set(hitPoint.x, hitPoint.y, hitPoint.z);\r\n this._triangleIndex = triangleIndex ?? -1;\r\n }\r\n\r\n /**\r\n * Resets all the values to default\r\n */\r\n public reset() {\r\n this._hasHit = false;\r\n\r\n this._hitNormal.setAll(0);\r\n this._hitPoint.setAll(0);\r\n this._triangleIndex = -1;\r\n\r\n this.body = undefined;\r\n this.bodyIndex = undefined;\r\n\r\n this.shape = undefined;\r\n }\r\n}\r\n\r\n/**\r\n * Interface for the size containing width and height\r\n */\r\ninterface IXYZ {\r\n /**\r\n * X\r\n */\r\n x: number;\r\n\r\n /**\r\n * Y\r\n */\r\n y: number;\r\n\r\n /**\r\n * Z\r\n */\r\n z: number;\r\n}\r\n"]}
|
|
@@ -28,10 +28,10 @@ Scene.prototype.enablePhysics = function (gravity = null, plugin) {
|
|
|
28
28
|
this._addComponent(component);
|
|
29
29
|
}
|
|
30
30
|
try {
|
|
31
|
-
if (!plugin ||
|
|
31
|
+
if (!plugin || plugin?.getPluginVersion() === 1) {
|
|
32
32
|
this._physicsEngine = new PhysicsEngineV1(gravity, plugin);
|
|
33
33
|
}
|
|
34
|
-
else if (
|
|
34
|
+
else if (plugin?.getPluginVersion() === 2) {
|
|
35
35
|
this._physicsEngine = new PhysicsEngineV2(gravity, plugin);
|
|
36
36
|
}
|
|
37
37
|
else {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"joinedPhysicsEngineComponent.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/joinedPhysicsEngineComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAIjC,OAAO,EAAE,aAAa,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,aAAa,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAuDtE;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAC/B,OAAO,IAAI,CAAC,cAAc,CAAC;AAC/B,CAAC,CAAC;AAEF;;;;;GAKG;AACH,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,UAA6B,IAAI,EAAE,MAAwD;IACjI,IAAI,IAAI,CAAC,cAAc,EAAE;QACrB,OAAO,IAAI,CAAC;KACf;IAED,sCAAsC;IACtC,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,kBAAkB,CAAgC,CAAC;IAC9G,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KACjC;IAED,IAAI;QACA,IAAI,CAAC,MAAM,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,gBAAgB,EAAE,MAAK,CAAC,EAAE;YAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,MAAgC,CAAC,CAAC;SACxF;aAAM,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,gBAAgB,EAAE,MAAK,CAAC,EAAE;YACzC,IAAI,CAAC,cAAc,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,MAAgC,CAAC,CAAC;SACxF;aAAM;YACH,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;SAC1D;QACD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;KACf;IAAC,OAAO,CAAC,EAAE;QACR,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;KAChB;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG;IACnC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;QACtB,OAAO;KACV;IAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;IAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC/B,CAAC,CAAC;AAEF;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAC/B,OAAO,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC;AAC7C,CAAC,CAAC;AAEF;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,QAAa;IAC5D,MAAM,IAAI,GAAiB,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAElD,IAAI,IAAI,CAAC,eAAe,EAAE;QACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;KAC/B;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,KAAK,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC9D,IAAI,IAAI,CAAC,cAAc,EAAE;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;QACrD,IAAI,OAAO,GAAG,CAAC,EAAE;YACb,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC,uBAAuB,GAAG,OAAO,EAAE;gBAC3C,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACrD,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC;gBAC1C,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,uBAAuB,IAAI,OAAO,CAAC;aAC3C;SACJ;aAAM;YACH,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACrD,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SACvD;KACJ;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,2BAA2B;IAWpC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,kBAAkB,CAAC;QAY9D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,CAAC,yBAAyB,GAAG,IAAI,UAAU,EAAS,CAAC;QAC/D,IAAI,CAAC,KAAK,CAAC,wBAAwB,GAAG,IAAI,UAAU,EAAS,CAAC;QAE9D,gEAAgE;QAChE,IAAI,CAAC,KAAK,CAAC,yBAAyB,GAAG,GAAG,EAAE;YACxC,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC;aACzD;YAED,OAAO,MAAM,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC;IACN,CAAC;IAED;;OAEG;IACI,QAAQ,KAAU,CAAC;IAE1B;;;OAGG;IACI,OAAO;QACV,mCAAmC;IACvC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAE5C,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,CAAC;SACrC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ISceneComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { Scene } from \"../scene\";\r\nimport type { IPhysicsEngine } from \"./IPhysicsEngine\";\r\nimport type { IPhysicsEnginePlugin as IPhysicsEnginePluginV1 } from \"./v1/IPhysicsEnginePlugin\";\r\nimport type { IPhysicsEnginePluginV2 } from \"./v2/IPhysicsEnginePlugin\";\r\nimport { PhysicsEngine as PhysicsEngineV1 } from \"./v1/physicsEngine\";\r\nimport { PhysicsEngine as PhysicsEngineV2 } from \"./v2/physicsEngine\";\r\n\r\ndeclare module \"../scene\" {\r\n /**\r\n *\r\n */\r\n export interface Scene {\r\n /** @internal (Backing field) */\r\n _physicsEngine: Nullable<IPhysicsEngine>;\r\n /** @internal */\r\n _physicsTimeAccumulator: number;\r\n\r\n /**\r\n * Gets the current physics engine\r\n * @returns a IPhysicsEngine or null if none attached\r\n */\r\n getPhysicsEngine(): Nullable<IPhysicsEngine>;\r\n\r\n /**\r\n * Enables physics to the current scene\r\n * @param gravity defines the scene's gravity for the physics engine. defaults to real earth gravity : (0, -9.81, 0)\r\n * @param plugin defines the physics engine to be used. defaults to CannonJS.\r\n * @returns a boolean indicating if the physics engine was initialized\r\n */\r\n enablePhysics(gravity?: Nullable<Vector3>, plugin?: IPhysicsEnginePluginV1 | IPhysicsEnginePluginV2): boolean;\r\n\r\n /**\r\n * Disables and disposes the physics engine associated with the scene\r\n */\r\n disablePhysicsEngine(): void;\r\n\r\n /**\r\n * Gets a boolean indicating if there is an active physics engine\r\n * @returns a boolean indicating if there is an active physics engine\r\n */\r\n isPhysicsEnabled(): boolean;\r\n\r\n /**\r\n * Deletes a physics compound impostor\r\n * @param compound defines the compound to delete\r\n */\r\n deleteCompoundImpostor(compound: any): void;\r\n\r\n /**\r\n * An event triggered when physic simulation is about to be run\r\n */\r\n onBeforePhysicsObservable: Observable<Scene>;\r\n\r\n /**\r\n * An event triggered when physic simulation has been done\r\n */\r\n onAfterPhysicsObservable: Observable<Scene>;\r\n }\r\n}\r\n\r\n/**\r\n * Gets the current physics engine\r\n * @returns a IPhysicsEngine or null if none attached\r\n */\r\nScene.prototype.getPhysicsEngine = function (): Nullable<IPhysicsEngine> {\r\n return this._physicsEngine;\r\n};\r\n\r\n/**\r\n * Enables physics to the current scene\r\n * @param gravity defines the scene's gravity for the physics engine\r\n * @param plugin defines the physics engine to be used. defaults to CannonJS.\r\n * @returns a boolean indicating if the physics engine was initialized\r\n */\r\nScene.prototype.enablePhysics = function (gravity: Nullable<Vector3> = null, plugin?: IPhysicsEnginePluginV1 | IPhysicsEnginePluginV2): boolean {\r\n if (this._physicsEngine) {\r\n return true;\r\n }\r\n\r\n // Register the component to the scene\r\n let component = this._getComponent(SceneComponentConstants.NAME_PHYSICSENGINE) as PhysicsEngineSceneComponent;\r\n if (!component) {\r\n component = new PhysicsEngineSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n\r\n try {\r\n if (!plugin || plugin?.getPluginVersion() === 1) {\r\n this._physicsEngine = new PhysicsEngineV1(gravity, plugin as IPhysicsEnginePluginV1);\r\n } else if (plugin?.getPluginVersion() === 2) {\r\n this._physicsEngine = new PhysicsEngineV2(gravity, plugin as IPhysicsEnginePluginV2);\r\n } else {\r\n throw new Error(\"Unsupported Physics plugin version.\");\r\n }\r\n this._physicsTimeAccumulator = 0;\r\n return true;\r\n } catch (e) {\r\n Logger.Error(e.message);\r\n return false;\r\n }\r\n};\r\n\r\n/**\r\n * Disables and disposes the physics engine associated with the scene\r\n */\r\nScene.prototype.disablePhysicsEngine = function (): void {\r\n if (!this._physicsEngine) {\r\n return;\r\n }\r\n\r\n this._physicsEngine.dispose();\r\n this._physicsEngine = null;\r\n};\r\n\r\n/**\r\n * Gets a boolean indicating if there is an active physics engine\r\n * @returns a boolean indicating if there is an active physics engine\r\n */\r\nScene.prototype.isPhysicsEnabled = function (): boolean {\r\n return this._physicsEngine !== undefined;\r\n};\r\n\r\n/**\r\n * Deletes a physics compound impostor\r\n * @param compound defines the compound to delete\r\n */\r\nScene.prototype.deleteCompoundImpostor = function (compound: any): void {\r\n const mesh: AbstractMesh = compound.parts[0].mesh;\r\n\r\n if (mesh.physicsImpostor) {\r\n mesh.physicsImpostor.dispose(/*true*/);\r\n mesh.physicsImpostor = null;\r\n }\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\nScene.prototype._advancePhysicsEngineStep = function (step: number) {\r\n if (this._physicsEngine) {\r\n const subTime = this._physicsEngine.getSubTimeStep();\r\n if (subTime > 0) {\r\n this._physicsTimeAccumulator += step;\r\n while (this._physicsTimeAccumulator > subTime) {\r\n this.onBeforePhysicsObservable.notifyObservers(this);\r\n this._physicsEngine._step(subTime / 1000);\r\n this.onAfterPhysicsObservable.notifyObservers(this);\r\n this._physicsTimeAccumulator -= subTime;\r\n }\r\n } else {\r\n this.onBeforePhysicsObservable.notifyObservers(this);\r\n this._physicsEngine._step(step / 1000);\r\n this.onAfterPhysicsObservable.notifyObservers(this);\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Defines the physics engine scene component responsible to manage a physics engine\r\n */\r\nexport class PhysicsEngineSceneComponent implements ISceneComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_PHYSICSENGINE;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n this.scene.onBeforePhysicsObservable = new Observable<Scene>();\r\n this.scene.onAfterPhysicsObservable = new Observable<Scene>();\r\n\r\n // Replace the function used to get the deterministic frame time\r\n this.scene.getDeterministicFrameTime = () => {\r\n if (this.scene._physicsEngine) {\r\n return this.scene._physicsEngine.getTimeStep() * 1000;\r\n }\r\n\r\n return 1000.0 / 60.0;\r\n };\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {}\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do for this component\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources\r\n */\r\n public dispose(): void {\r\n this.scene.onBeforePhysicsObservable.clear();\r\n this.scene.onAfterPhysicsObservable.clear();\r\n\r\n if (this.scene._physicsEngine) {\r\n this.scene.disablePhysicsEngine();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"joinedPhysicsEngineComponent.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/joinedPhysicsEngineComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAIhD,OAAO,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAIjC,OAAO,EAAE,aAAa,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACtE,OAAO,EAAE,aAAa,IAAI,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAuDtE;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAC/B,OAAO,IAAI,CAAC,cAAc,CAAC;AAC/B,CAAC,CAAC;AAEF;;;;;GAKG;AACH,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,UAA6B,IAAI,EAAE,MAAwD;IACjI,IAAI,IAAI,CAAC,cAAc,EAAE;QACrB,OAAO,IAAI,CAAC;KACf;IAED,sCAAsC;IACtC,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,kBAAkB,CAAgC,CAAC;IAC9G,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KACjC;IAED,IAAI;QACA,IAAI,CAAC,MAAM,IAAI,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,EAAE;YAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,MAAgC,CAAC,CAAC;SACxF;aAAM,IAAI,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,EAAE;YACzC,IAAI,CAAC,cAAc,GAAG,IAAI,eAAe,CAAC,OAAO,EAAE,MAAgC,CAAC,CAAC;SACxF;aAAM;YACH,MAAM,IAAI,KAAK,CAAC,qCAAqC,CAAC,CAAC;SAC1D;QACD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;KACf;IAAC,OAAO,CAAC,EAAE;QACR,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;KAChB;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG;IACnC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;QACtB,OAAO;KACV;IAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;IAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;AAC/B,CAAC,CAAC;AAEF;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAC/B,OAAO,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC;AAC7C,CAAC,CAAC;AAEF;;;GAGG;AACH,KAAK,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,QAAa;IAC5D,MAAM,IAAI,GAAiB,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAElD,IAAI,IAAI,CAAC,eAAe,EAAE;QACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;KAC/B;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,KAAK,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAY;IAC9D,IAAI,IAAI,CAAC,cAAc,EAAE;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;QACrD,IAAI,OAAO,GAAG,CAAC,EAAE;YACb,IAAI,CAAC,uBAAuB,IAAI,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC,uBAAuB,GAAG,OAAO,EAAE;gBAC3C,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACrD,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC;gBAC1C,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBACpD,IAAI,CAAC,uBAAuB,IAAI,OAAO,CAAC;aAC3C;SACJ;aAAM;YACH,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACrD,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SACvD;KACJ;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,2BAA2B;IAWpC;;;OAGG;IACH,YAAY,KAAY;QAdxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,kBAAkB,CAAC;QAY9D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,CAAC,yBAAyB,GAAG,IAAI,UAAU,EAAS,CAAC;QAC/D,IAAI,CAAC,KAAK,CAAC,wBAAwB,GAAG,IAAI,UAAU,EAAS,CAAC;QAE9D,gEAAgE;QAChE,IAAI,CAAC,KAAK,CAAC,yBAAyB,GAAG,GAAG,EAAE;YACxC,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC;aACzD;YAED,OAAO,MAAM,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC;IACN,CAAC;IAED;;OAEG;IACI,QAAQ,KAAU,CAAC;IAE1B;;;OAGG;IACI,OAAO;QACV,mCAAmC;IACvC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,KAAK,EAAE,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAE5C,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE,CAAC;SACrC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { ISceneComponent } from \"../sceneComponent\";\r\nimport { SceneComponentConstants } from \"../sceneComponent\";\r\nimport { Scene } from \"../scene\";\r\nimport type { IPhysicsEngine } from \"./IPhysicsEngine\";\r\nimport type { IPhysicsEnginePlugin as IPhysicsEnginePluginV1 } from \"./v1/IPhysicsEnginePlugin\";\r\nimport type { IPhysicsEnginePluginV2 } from \"./v2/IPhysicsEnginePlugin\";\r\nimport { PhysicsEngine as PhysicsEngineV1 } from \"./v1/physicsEngine\";\r\nimport { PhysicsEngine as PhysicsEngineV2 } from \"./v2/physicsEngine\";\r\n\r\ndeclare module \"../scene\" {\r\n /**\r\n *\r\n */\r\n export interface Scene {\r\n /** @internal (Backing field) */\r\n _physicsEngine: Nullable<IPhysicsEngine>;\r\n /** @internal */\r\n _physicsTimeAccumulator: number;\r\n\r\n /**\r\n * Gets the current physics engine\r\n * @returns a IPhysicsEngine or null if none attached\r\n */\r\n getPhysicsEngine(): Nullable<IPhysicsEngine>;\r\n\r\n /**\r\n * Enables physics to the current scene\r\n * @param gravity defines the scene's gravity for the physics engine. defaults to real earth gravity : (0, -9.81, 0)\r\n * @param plugin defines the physics engine to be used. defaults to CannonJS.\r\n * @returns a boolean indicating if the physics engine was initialized\r\n */\r\n enablePhysics(gravity?: Nullable<Vector3>, plugin?: IPhysicsEnginePluginV1 | IPhysicsEnginePluginV2): boolean;\r\n\r\n /**\r\n * Disables and disposes the physics engine associated with the scene\r\n */\r\n disablePhysicsEngine(): void;\r\n\r\n /**\r\n * Gets a boolean indicating if there is an active physics engine\r\n * @returns a boolean indicating if there is an active physics engine\r\n */\r\n isPhysicsEnabled(): boolean;\r\n\r\n /**\r\n * Deletes a physics compound impostor\r\n * @param compound defines the compound to delete\r\n */\r\n deleteCompoundImpostor(compound: any): void;\r\n\r\n /**\r\n * An event triggered when physic simulation is about to be run\r\n */\r\n onBeforePhysicsObservable: Observable<Scene>;\r\n\r\n /**\r\n * An event triggered when physic simulation has been done\r\n */\r\n onAfterPhysicsObservable: Observable<Scene>;\r\n }\r\n}\r\n\r\n/**\r\n * Gets the current physics engine\r\n * @returns a IPhysicsEngine or null if none attached\r\n */\r\nScene.prototype.getPhysicsEngine = function (): Nullable<IPhysicsEngine> {\r\n return this._physicsEngine;\r\n};\r\n\r\n/**\r\n * Enables physics to the current scene\r\n * @param gravity defines the scene's gravity for the physics engine\r\n * @param plugin defines the physics engine to be used. defaults to CannonJS.\r\n * @returns a boolean indicating if the physics engine was initialized\r\n */\r\nScene.prototype.enablePhysics = function (gravity: Nullable<Vector3> = null, plugin?: IPhysicsEnginePluginV1 | IPhysicsEnginePluginV2): boolean {\r\n if (this._physicsEngine) {\r\n return true;\r\n }\r\n\r\n // Register the component to the scene\r\n let component = this._getComponent(SceneComponentConstants.NAME_PHYSICSENGINE) as PhysicsEngineSceneComponent;\r\n if (!component) {\r\n component = new PhysicsEngineSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n\r\n try {\r\n if (!plugin || plugin?.getPluginVersion() === 1) {\r\n this._physicsEngine = new PhysicsEngineV1(gravity, plugin as IPhysicsEnginePluginV1);\r\n } else if (plugin?.getPluginVersion() === 2) {\r\n this._physicsEngine = new PhysicsEngineV2(gravity, plugin as IPhysicsEnginePluginV2);\r\n } else {\r\n throw new Error(\"Unsupported Physics plugin version.\");\r\n }\r\n this._physicsTimeAccumulator = 0;\r\n return true;\r\n } catch (e) {\r\n Logger.Error(e.message);\r\n return false;\r\n }\r\n};\r\n\r\n/**\r\n * Disables and disposes the physics engine associated with the scene\r\n */\r\nScene.prototype.disablePhysicsEngine = function (): void {\r\n if (!this._physicsEngine) {\r\n return;\r\n }\r\n\r\n this._physicsEngine.dispose();\r\n this._physicsEngine = null;\r\n};\r\n\r\n/**\r\n * Gets a boolean indicating if there is an active physics engine\r\n * @returns a boolean indicating if there is an active physics engine\r\n */\r\nScene.prototype.isPhysicsEnabled = function (): boolean {\r\n return this._physicsEngine !== undefined;\r\n};\r\n\r\n/**\r\n * Deletes a physics compound impostor\r\n * @param compound defines the compound to delete\r\n */\r\nScene.prototype.deleteCompoundImpostor = function (compound: any): void {\r\n const mesh: AbstractMesh = compound.parts[0].mesh;\r\n\r\n if (mesh.physicsImpostor) {\r\n mesh.physicsImpostor.dispose(/*true*/);\r\n mesh.physicsImpostor = null;\r\n }\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\nScene.prototype._advancePhysicsEngineStep = function (step: number) {\r\n if (this._physicsEngine) {\r\n const subTime = this._physicsEngine.getSubTimeStep();\r\n if (subTime > 0) {\r\n this._physicsTimeAccumulator += step;\r\n while (this._physicsTimeAccumulator > subTime) {\r\n this.onBeforePhysicsObservable.notifyObservers(this);\r\n this._physicsEngine._step(subTime / 1000);\r\n this.onAfterPhysicsObservable.notifyObservers(this);\r\n this._physicsTimeAccumulator -= subTime;\r\n }\r\n } else {\r\n this.onBeforePhysicsObservable.notifyObservers(this);\r\n this._physicsEngine._step(step / 1000);\r\n this.onAfterPhysicsObservable.notifyObservers(this);\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Defines the physics engine scene component responsible to manage a physics engine\r\n */\r\nexport class PhysicsEngineSceneComponent implements ISceneComponent {\r\n /**\r\n * The component name helpful to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_PHYSICSENGINE;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n this.scene.onBeforePhysicsObservable = new Observable<Scene>();\r\n this.scene.onAfterPhysicsObservable = new Observable<Scene>();\r\n\r\n // Replace the function used to get the deterministic frame time\r\n this.scene.getDeterministicFrameTime = () => {\r\n if (this.scene._physicsEngine) {\r\n return this.scene._physicsEngine.getTimeStep() * 1000;\r\n }\r\n\r\n return 1000.0 / 60.0;\r\n };\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {}\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do for this component\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources\r\n */\r\n public dispose(): void {\r\n this.scene.onBeforePhysicsObservable.clear();\r\n this.scene.onAfterPhysicsObservable.clear();\r\n\r\n if (this.scene._physicsEngine) {\r\n this.scene.disablePhysicsEngine();\r\n }\r\n }\r\n}\r\n"]}
|
package/Physics/physicsHelper.js
CHANGED
|
@@ -11,7 +11,7 @@ class HelperTools {
|
|
|
11
11
|
*/
|
|
12
12
|
static GetContactPointToRef(mesh, origin, direction, result, instanceIndex) {
|
|
13
13
|
const engine = mesh.getScene().getPhysicsEngine();
|
|
14
|
-
const pluginVersion = engine
|
|
14
|
+
const pluginVersion = engine?.getPluginVersion();
|
|
15
15
|
if (pluginVersion === 1) {
|
|
16
16
|
const ray = new Ray(origin, direction);
|
|
17
17
|
const hit = ray.intersectsMesh(mesh);
|
|
@@ -33,10 +33,9 @@ class HelperTools {
|
|
|
33
33
|
* @returns
|
|
34
34
|
*/
|
|
35
35
|
static HasAppliedForces(body, instanceIndex) {
|
|
36
|
-
var _a, _b, _c;
|
|
37
36
|
return (body.getMotionType(instanceIndex) === PhysicsMotionType.STATIC ||
|
|
38
|
-
(
|
|
39
|
-
|
|
37
|
+
(body.getMassProperties(instanceIndex)?.mass ?? 0) === 0 ||
|
|
38
|
+
body.transformNode?.getTotalVertices() === 0);
|
|
40
39
|
}
|
|
41
40
|
/**
|
|
42
41
|
* Checks if a point is inside a cylinder
|
|
@@ -94,8 +93,8 @@ export class PhysicsHelper {
|
|
|
94
93
|
const r = radiusOrEventOptions;
|
|
95
94
|
radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
|
|
96
95
|
radiusOrEventOptions.radius = r;
|
|
97
|
-
radiusOrEventOptions.strength = strength
|
|
98
|
-
radiusOrEventOptions.falloff = falloff
|
|
96
|
+
radiusOrEventOptions.strength = strength ?? radiusOrEventOptions.strength;
|
|
97
|
+
radiusOrEventOptions.falloff = falloff ?? radiusOrEventOptions.falloff;
|
|
99
98
|
}
|
|
100
99
|
else {
|
|
101
100
|
useCallback = !!(radiusOrEventOptions.affectedImpostorsCallback || radiusOrEventOptions.affectedBodiesCallback);
|
|
@@ -151,8 +150,8 @@ export class PhysicsHelper {
|
|
|
151
150
|
const r = radiusOrEventOptions;
|
|
152
151
|
radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
|
|
153
152
|
radiusOrEventOptions.radius = r;
|
|
154
|
-
radiusOrEventOptions.strength = strength
|
|
155
|
-
radiusOrEventOptions.falloff = falloff
|
|
153
|
+
radiusOrEventOptions.strength = strength ?? radiusOrEventOptions.strength;
|
|
154
|
+
radiusOrEventOptions.falloff = falloff ?? radiusOrEventOptions.falloff;
|
|
156
155
|
}
|
|
157
156
|
else {
|
|
158
157
|
useCallback = !!(radiusOrEventOptions.affectedImpostorsCallback || radiusOrEventOptions.affectedBodiesCallback);
|
|
@@ -226,8 +225,8 @@ export class PhysicsHelper {
|
|
|
226
225
|
const r = radiusOrEventOptions;
|
|
227
226
|
radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
|
|
228
227
|
radiusOrEventOptions.radius = r;
|
|
229
|
-
radiusOrEventOptions.strength = strength
|
|
230
|
-
radiusOrEventOptions.falloff = falloff
|
|
228
|
+
radiusOrEventOptions.strength = strength ?? radiusOrEventOptions.strength;
|
|
229
|
+
radiusOrEventOptions.falloff = falloff ?? radiusOrEventOptions.falloff;
|
|
231
230
|
}
|
|
232
231
|
const event = new PhysicsGravitationalFieldEvent(this, this._scene, origin, radiusOrEventOptions);
|
|
233
232
|
event.dispose(false);
|
|
@@ -257,9 +256,9 @@ export class PhysicsHelper {
|
|
|
257
256
|
const r = radiusOrEventOptions;
|
|
258
257
|
radiusOrEventOptions = new PhysicsUpdraftEventOptions();
|
|
259
258
|
radiusOrEventOptions.radius = r;
|
|
260
|
-
radiusOrEventOptions.strength = strength
|
|
261
|
-
radiusOrEventOptions.height = height
|
|
262
|
-
radiusOrEventOptions.updraftMode = updraftMode
|
|
259
|
+
radiusOrEventOptions.strength = strength ?? radiusOrEventOptions.strength;
|
|
260
|
+
radiusOrEventOptions.height = height ?? radiusOrEventOptions.height;
|
|
261
|
+
radiusOrEventOptions.updraftMode = updraftMode ?? radiusOrEventOptions.updraftMode;
|
|
263
262
|
}
|
|
264
263
|
const event = new PhysicsUpdraftEvent(this._scene, origin, radiusOrEventOptions);
|
|
265
264
|
event.dispose(false);
|
|
@@ -289,8 +288,8 @@ export class PhysicsHelper {
|
|
|
289
288
|
const r = radiusOrEventOptions;
|
|
290
289
|
radiusOrEventOptions = new PhysicsVortexEventOptions();
|
|
291
290
|
radiusOrEventOptions.radius = r;
|
|
292
|
-
radiusOrEventOptions.strength = strength
|
|
293
|
-
radiusOrEventOptions.height = height
|
|
291
|
+
radiusOrEventOptions.strength = strength ?? radiusOrEventOptions.strength;
|
|
292
|
+
radiusOrEventOptions.height = height ?? radiusOrEventOptions.height;
|
|
294
293
|
}
|
|
295
294
|
const event = new PhysicsVortexEvent(this._scene, origin, radiusOrEventOptions);
|
|
296
295
|
event.dispose(false);
|
|
@@ -313,7 +312,7 @@ class PhysicsRadialExplosionEvent {
|
|
|
313
312
|
this._scene = _scene;
|
|
314
313
|
this._options = _options;
|
|
315
314
|
this._dataFetched = false; // check if the data has been fetched. If not, do cleanup
|
|
316
|
-
this._options =
|
|
315
|
+
this._options = { ...new PhysicsRadialExplosionEventOptions(), ...this._options };
|
|
317
316
|
}
|
|
318
317
|
/**
|
|
319
318
|
* Returns the data related to the radial explosion event (sphere).
|
|
@@ -454,7 +453,7 @@ class PhysicsGravitationalFieldEvent {
|
|
|
454
453
|
this._origin = _origin;
|
|
455
454
|
this._options = _options;
|
|
456
455
|
this._dataFetched = false; // check if the has been fetched the data. If not, do cleanup
|
|
457
|
-
this._options =
|
|
456
|
+
this._options = { ...new PhysicsRadialExplosionEventOptions(), ...this._options };
|
|
458
457
|
this._tickCallback = () => this._tick();
|
|
459
458
|
this._options.strength = this._options.strength * -1;
|
|
460
459
|
}
|
|
@@ -501,7 +500,6 @@ class PhysicsGravitationalFieldEvent {
|
|
|
501
500
|
}
|
|
502
501
|
}
|
|
503
502
|
_tick() {
|
|
504
|
-
var _a;
|
|
505
503
|
// Since the params won't change, we fetch the event only once
|
|
506
504
|
if (this._sphere) {
|
|
507
505
|
this._physicsHelper.applyRadialExplosionForce(this._origin, this._options);
|
|
@@ -509,7 +507,7 @@ class PhysicsGravitationalFieldEvent {
|
|
|
509
507
|
else {
|
|
510
508
|
const radialExplosionEvent = this._physicsHelper.applyRadialExplosionForce(this._origin, this._options);
|
|
511
509
|
if (radialExplosionEvent) {
|
|
512
|
-
this._sphere =
|
|
510
|
+
this._sphere = radialExplosionEvent.getData().sphere?.clone("radialExplosionEventSphereClone");
|
|
513
511
|
}
|
|
514
512
|
}
|
|
515
513
|
}
|
|
@@ -533,7 +531,7 @@ class PhysicsUpdraftEvent {
|
|
|
533
531
|
this._cylinderPosition = Vector3.Zero(); // to keep the cylinders position, because normally the origin is in the center and not on the bottom
|
|
534
532
|
this._dataFetched = false; // check if the has been fetched the data. If not, do cleanup
|
|
535
533
|
this._physicsEngine = this._scene.getPhysicsEngine();
|
|
536
|
-
this._options =
|
|
534
|
+
this._options = { ...new PhysicsUpdraftEventOptions(), ...this._options };
|
|
537
535
|
this._origin.addToRef(new Vector3(0, this._options.height / 2, 0), this._cylinderPosition);
|
|
538
536
|
this._origin.addToRef(new Vector3(0, this._options.height, 0), this._originTop);
|
|
539
537
|
if (this._options.updraftMode === PhysicsUpdraftMode.Perpendicular) {
|
|
@@ -686,7 +684,7 @@ class PhysicsVortexEvent {
|
|
|
686
684
|
this._cylinderPosition = Vector3.Zero(); // to keep the cylinders position, because normally the origin is in the center and not on the bottom
|
|
687
685
|
this._dataFetched = false; // check if the has been fetched the data. If not, do cleanup
|
|
688
686
|
this._physicsEngine = this._scene.getPhysicsEngine();
|
|
689
|
-
this._options =
|
|
687
|
+
this._options = { ...new PhysicsVortexEventOptions(), ...this._options };
|
|
690
688
|
this._origin.addToRef(new Vector3(0, this._options.height / 2, 0), this._cylinderPosition);
|
|
691
689
|
this._origin.addToRef(new Vector3(0, this._options.height, 0), this._originTop);
|
|
692
690
|
this._tickCallback = () => this._tick();
|