@babylonjs/core 6.41.0 → 6.41.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/Animations/animatable.js +1 -2
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.js +4 -6
  4. package/Animations/animation.js.map +1 -1
  5. package/Animations/animationGroup.js +3 -3
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/runtimeAnimation.js +1 -1
  8. package/Animations/runtimeAnimation.js.map +1 -1
  9. package/Audio/audioEngine.js +3 -5
  10. package/Audio/audioEngine.js.map +1 -1
  11. package/Audio/audioSceneComponent.js +1 -2
  12. package/Audio/audioSceneComponent.js.map +1 -1
  13. package/Audio/sound.js +48 -74
  14. package/Audio/sound.js.map +1 -1
  15. package/Audio/soundTrack.js +6 -12
  16. package/Audio/soundTrack.js.map +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -2
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/fadeInOutBehavior.js +2 -4
  22. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  23. package/Behaviors/Meshes/followBehavior.js +1 -2
  24. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  26. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  27. package/Bones/bone.js +4 -6
  28. package/Bones/bone.js.map +1 -1
  29. package/Bones/skeleton.js +2 -3
  30. package/Bones/skeleton.js.map +1 -1
  31. package/Buffers/buffer.align.js +5 -8
  32. package/Buffers/buffer.align.js.map +1 -1
  33. package/Buffers/buffer.js +6 -8
  34. package/Buffers/buffer.js.map +1 -1
  35. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -4
  36. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  37. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -5
  38. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  40. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  41. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  42. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  43. package/Cameras/arcRotateCamera.js +1 -2
  44. package/Cameras/arcRotateCamera.js.map +1 -1
  45. package/Cameras/camera.d.ts +5 -0
  46. package/Cameras/camera.js +18 -11
  47. package/Cameras/camera.js.map +1 -1
  48. package/Collisions/pickingInfo.js +1 -1
  49. package/Collisions/pickingInfo.js.map +1 -1
  50. package/Compute/computeEffect.js +5 -8
  51. package/Compute/computeEffect.js.map +1 -1
  52. package/Compute/computeShader.js +12 -9
  53. package/Compute/computeShader.js.map +1 -1
  54. package/Culling/Octrees/octreeSceneComponent.js +1 -2
  55. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  56. package/Culling/boundingBox.js +2 -3
  57. package/Culling/boundingBox.js.map +1 -1
  58. package/Culling/ray.d.ts +6 -1
  59. package/Culling/ray.js +9 -4
  60. package/Culling/ray.js.map +1 -1
  61. package/Debug/debugLayer.js +4 -1
  62. package/Debug/debugLayer.js.map +1 -1
  63. package/Debug/directionalLightFrustumViewer.js +7 -9
  64. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  65. package/Debug/physicsViewer.js +5 -7
  66. package/Debug/physicsViewer.js.map +1 -1
  67. package/Debug/rayHelper.js +1 -2
  68. package/Debug/rayHelper.js.map +1 -1
  69. package/Debug/skeletonViewer.js +26 -31
  70. package/Debug/skeletonViewer.js.map +1 -1
  71. package/Decorators/nodeDecorator.js +1 -1
  72. package/Decorators/nodeDecorator.js.map +1 -1
  73. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -5
  74. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  75. package/DeviceInput/eventFactory.js +1 -1
  76. package/DeviceInput/eventFactory.js.map +1 -1
  77. package/DeviceInput/internalDeviceSourceManager.js +1 -2
  78. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  79. package/DeviceInput/webDeviceInputSystem.js +9 -12
  80. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  81. package/Engines/Extensions/engine.cubeTexture.js +6 -1
  82. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  83. package/Engines/Extensions/engine.multiRender.js +3 -4
  84. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  85. package/Engines/Extensions/engine.rawTexture.js +4 -4
  86. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  87. package/Engines/Extensions/engine.readTexture.js +2 -3
  88. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  89. package/Engines/Extensions/engine.renderTarget.js +9 -5
  90. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  91. package/Engines/Extensions/engine.renderTargetCube.js +9 -1
  92. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  93. package/Engines/Extensions/engine.views.js +1 -2
  94. package/Engines/Extensions/engine.views.js.map +1 -1
  95. package/Engines/Processors/shaderCodeNode.js +6 -7
  96. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  97. package/Engines/Processors/shaderProcessor.js +6 -11
  98. package/Engines/Processors/shaderProcessor.js.map +1 -1
  99. package/Engines/WebGL/webGLHardwareTexture.js +1 -2
  100. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  101. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -5
  102. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  103. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +9 -2
  104. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  105. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +1 -2
  106. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  107. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -6
  108. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  109. package/Engines/WebGPU/Extensions/engine.query.js +2 -4
  110. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  111. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  112. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  113. package/Engines/WebGPU/Extensions/engine.renderTarget.js +11 -5
  114. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  115. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +11 -3
  116. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  117. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +2 -3
  118. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  119. package/Engines/WebGPU/Extensions/engine.textureSampler.js +1 -2
  120. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  121. package/Engines/WebGPU/Extensions/engine.videoTexture.js +1 -2
  122. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  123. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  124. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  125. package/Engines/WebGPU/webgpuCacheBindGroups.js +6 -7
  126. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  127. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +15 -20
  128. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  129. package/Engines/WebGPU/webgpuCacheSampler.js +10 -5
  130. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  131. package/Engines/WebGPU/webgpuClearQuad.js +2 -3
  132. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  133. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -2
  134. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  135. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  136. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  137. package/Engines/WebGPU/webgpuDrawContext.js +1 -2
  138. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  139. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -6
  140. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  141. package/Engines/WebGPU/webgpuMaterialContext.js +2 -3
  142. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  143. package/Engines/WebGPU/webgpuOcclusionQuery.js +3 -5
  144. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  145. package/Engines/WebGPU/webgpuPipelineContext.js +2 -4
  146. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  147. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  148. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  149. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -4
  150. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  151. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -4
  152. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  153. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +5 -4
  154. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  155. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -2
  156. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  157. package/Engines/WebGPU/webgpuTextureManager.js +40 -43
  158. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  159. package/Engines/WebGPU/webgpuTimestampQuery.js +12 -7
  160. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  161. package/Engines/WebGPU/webgpuTintWASM.js +4 -1
  162. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  163. package/Engines/engine.js +4 -7
  164. package/Engines/engine.js.map +1 -1
  165. package/Engines/nativeEngine.js +16 -22
  166. package/Engines/nativeEngine.js.map +1 -1
  167. package/Engines/nullEngine.js +9 -1
  168. package/Engines/nullEngine.js.map +1 -1
  169. package/Engines/renderTargetWrapper.js +11 -16
  170. package/Engines/renderTargetWrapper.js.map +1 -1
  171. package/Engines/thinEngine.js +32 -44
  172. package/Engines/thinEngine.js.map +1 -1
  173. package/Engines/webgpuEngine.js +77 -95
  174. package/Engines/webgpuEngine.js.map +1 -1
  175. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +2 -3
  176. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  177. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +3 -6
  178. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  179. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js +1 -2
  180. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCounterBlock.js.map +1 -1
  181. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js +1 -2
  182. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphMultiGateBlock.js.map +1 -1
  183. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js +2 -4
  184. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWhileLoopBlock.js.map +1 -1
  185. package/FlowGraph/flowGraph.js +1 -2
  186. package/FlowGraph/flowGraph.js.map +1 -1
  187. package/FlowGraph/flowGraphBlock.js +2 -4
  188. package/FlowGraph/flowGraphBlock.js.map +1 -1
  189. package/FlowGraph/flowGraphContext.js +1 -2
  190. package/FlowGraph/flowGraphContext.js.map +1 -1
  191. package/FlowGraph/flowGraphCoordinator.js +4 -7
  192. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  193. package/FlowGraph/flowGraphSignalConnection.js +1 -2
  194. package/FlowGraph/flowGraphSignalConnection.js.map +1 -1
  195. package/FlowGraph/serialization.js +2 -3
  196. package/FlowGraph/serialization.js.map +1 -1
  197. package/Gamepads/gamepadManager.js +1 -1
  198. package/Gamepads/gamepadManager.js.map +1 -1
  199. package/Gizmos/axisDragGizmo.js +2 -4
  200. package/Gizmos/axisDragGizmo.js.map +1 -1
  201. package/Gizmos/axisScaleGizmo.js +5 -8
  202. package/Gizmos/axisScaleGizmo.js.map +1 -1
  203. package/Gizmos/boundingBoxGizmo.js +1 -1
  204. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  205. package/Gizmos/cameraGizmo.js +2 -3
  206. package/Gizmos/cameraGizmo.js.map +1 -1
  207. package/Gizmos/gizmo.js +4 -7
  208. package/Gizmos/gizmo.js.map +1 -1
  209. package/Gizmos/gizmoManager.js +3 -4
  210. package/Gizmos/gizmoManager.js.map +1 -1
  211. package/Gizmos/planeDragGizmo.js +2 -4
  212. package/Gizmos/planeDragGizmo.js.map +1 -1
  213. package/Gizmos/planeRotationGizmo.js +2 -4
  214. package/Gizmos/planeRotationGizmo.js.map +1 -1
  215. package/Helpers/environmentHelper.js +8 -2
  216. package/Helpers/environmentHelper.js.map +1 -1
  217. package/Helpers/videoDome.js +1 -2
  218. package/Helpers/videoDome.js.map +1 -1
  219. package/Inputs/scene.inputManager.js +8 -10
  220. package/Inputs/scene.inputManager.js.map +1 -1
  221. package/Layers/effectLayer.js +16 -10
  222. package/Layers/effectLayer.js.map +1 -1
  223. package/Layers/glowLayer.js +16 -6
  224. package/Layers/glowLayer.js.map +1 -1
  225. package/Layers/highlightLayer.js +12 -3
  226. package/Layers/highlightLayer.js.map +1 -1
  227. package/Layers/layer.js +1 -2
  228. package/Layers/layer.js.map +1 -1
  229. package/LensFlares/lensFlareSystem.js +1 -2
  230. package/LensFlares/lensFlareSystem.js.map +1 -1
  231. package/Lights/Shadows/cascadedShadowGenerator.js +21 -25
  232. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  233. package/Lights/Shadows/shadowGenerator.js +18 -21
  234. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  235. package/Lights/light.js +2 -4
  236. package/Lights/light.js.map +1 -1
  237. package/Lights/shadowLight.js +1 -1
  238. package/Lights/shadowLight.js.map +1 -1
  239. package/Loading/Plugins/babylonFileLoader.js +1 -2
  240. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  241. package/Loading/sceneLoader.js +1 -1
  242. package/Loading/sceneLoader.js.map +1 -1
  243. package/Materials/GreasedLine/greasedLinePluginMaterial.js +26 -32
  244. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  245. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +22 -27
  246. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  247. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -7
  248. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -2
  250. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -2
  252. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -1
  254. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -16
  256. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/Fragment/TBNBlock.js +2 -3
  258. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -2
  260. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -4
  262. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/Input/inputBlock.js +1 -2
  264. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +24 -26
  266. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  268. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +45 -49
  270. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -2
  272. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  274. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  276. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -28
  278. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +1 -2
  280. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  282. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +43 -33
  284. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/biPlanarBlock.js +1 -2
  286. package/Materials/Node/Blocks/biPlanarBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/cloudBlock.js +2 -3
  288. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/colorMergerBlock.js +4 -5
  290. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/customBlock.js +4 -6
  292. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +2 -4
  294. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/triPlanarBlock.js +14 -23
  296. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -5
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/nodeMaterial.js +16 -11
  300. package/Materials/Node/nodeMaterial.js.map +1 -1
  301. package/Materials/Node/nodeMaterialBlock.js +3 -4
  302. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  303. package/Materials/Node/nodeMaterialBuildState.js +1 -1
  304. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  305. package/Materials/PBR/pbrBaseMaterial.js +25 -28
  306. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  307. package/Materials/PBR/pbrClearCoatConfiguration.js +6 -9
  308. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  309. package/Materials/PBR/pbrIridescenceConfiguration.js +4 -7
  310. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  311. package/Materials/PBR/pbrSheenConfiguration.js +4 -7
  312. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  313. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  314. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  315. package/Materials/Textures/Packer/packer.js +13 -14
  316. package/Materials/Textures/Packer/packer.js.map +1 -1
  317. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +1 -2
  318. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  319. package/Materials/Textures/Procedurals/proceduralTexture.js +19 -11
  320. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  321. package/Materials/Textures/baseTexture.js +2 -4
  322. package/Materials/Textures/baseTexture.js.map +1 -1
  323. package/Materials/Textures/cubeTexture.js +7 -13
  324. package/Materials/Textures/cubeTexture.js.map +1 -1
  325. package/Materials/Textures/dynamicTexture.js +1 -2
  326. package/Materials/Textures/dynamicTexture.js.map +1 -1
  327. package/Materials/Textures/hdrCubeTexture.js +2 -4
  328. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  329. package/Materials/Textures/htmlElementTexture.js +5 -3
  330. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  331. package/Materials/Textures/internalTexture.js +3 -5
  332. package/Materials/Textures/internalTexture.js.map +1 -1
  333. package/Materials/Textures/mirrorTexture.js +3 -6
  334. package/Materials/Textures/mirrorTexture.js.map +1 -1
  335. package/Materials/Textures/multiRenderTarget.js +5 -8
  336. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  337. package/Materials/Textures/rawTexture.js +1 -1
  338. package/Materials/Textures/rawTexture.js.map +1 -1
  339. package/Materials/Textures/renderTargetTexture.js +22 -34
  340. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  341. package/Materials/Textures/texture.js +16 -21
  342. package/Materials/Textures/texture.js.map +1 -1
  343. package/Materials/Textures/thinRenderTargetTexture.js +2 -4
  344. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  345. package/Materials/Textures/thinTexture.js +1 -1
  346. package/Materials/Textures/thinTexture.js.map +1 -1
  347. package/Materials/Textures/videoTexture.js +12 -10
  348. package/Materials/Textures/videoTexture.js.map +1 -1
  349. package/Materials/clipPlaneMaterialHelper.js +18 -21
  350. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  351. package/Materials/drawWrapper.js +2 -4
  352. package/Materials/drawWrapper.js.map +1 -1
  353. package/Materials/effect.d.ts +4 -0
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@@ -34,13 +34,13 @@ export class ThinEngine {
34
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  */
35
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  // Not mixed with Version for tooling purpose.
36
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  static get NpmPackage() {
37
- return "babylonjs@6.41.0";
37
+ return "babylonjs@6.41.2";
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  }
39
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  /**
40
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  * Returns the current version of the framework
41
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  */
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  static get Version() {
43
- return "6.41.0";
43
+ return "6.41.2";
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  }
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  /**
46
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  * Returns a string describing the current engine
@@ -277,7 +277,6 @@ export class ThinEngine {
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  * @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
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  */
279
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  constructor(canvasOrContext, antialias, options, adaptToDeviceRatio) {
280
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
281
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  /** @internal */
282
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  this._name = "WebGL";
283
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  this._isDisposed = false;
@@ -437,19 +436,19 @@ export class ThinEngine {
437
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  options = options || {};
438
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  this._creationOptions = options;
439
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  // Save this off for use in resize().
440
- this.adaptToDeviceRatio = adaptToDeviceRatio !== null && adaptToDeviceRatio !== void 0 ? adaptToDeviceRatio : false;
439
+ this.adaptToDeviceRatio = adaptToDeviceRatio ?? false;
441
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  this._stencilStateComposer.stencilGlobal = this._stencilState;
442
441
  PerformanceConfigurator.SetMatrixPrecision(!!options.useHighPrecisionMatrix);
443
- options.antialias = antialias !== null && antialias !== void 0 ? antialias : options.antialias;
444
- options.deterministicLockstep = (_a = options.deterministicLockstep) !== null && _a !== void 0 ? _a : false;
445
- options.lockstepMaxSteps = (_b = options.lockstepMaxSteps) !== null && _b !== void 0 ? _b : 4;
446
- options.timeStep = (_c = options.timeStep) !== null && _c !== void 0 ? _c : 1 / 60;
447
- options.audioEngine = (_d = options.audioEngine) !== null && _d !== void 0 ? _d : true;
448
- options.stencil = (_e = options.stencil) !== null && _e !== void 0 ? _e : true;
449
- this._audioContext = (_g = (_f = options.audioEngineOptions) === null || _f === void 0 ? void 0 : _f.audioContext) !== null && _g !== void 0 ? _g : null;
450
- this._audioDestination = (_j = (_h = options.audioEngineOptions) === null || _h === void 0 ? void 0 : _h.audioDestination) !== null && _j !== void 0 ? _j : null;
451
- this.premultipliedAlpha = (_k = options.premultipliedAlpha) !== null && _k !== void 0 ? _k : true;
452
- this.useExactSrgbConversions = (_l = options.useExactSrgbConversions) !== null && _l !== void 0 ? _l : false;
442
+ options.antialias = antialias ?? options.antialias;
443
+ options.deterministicLockstep = options.deterministicLockstep ?? false;
444
+ options.lockstepMaxSteps = options.lockstepMaxSteps ?? 4;
445
+ options.timeStep = options.timeStep ?? 1 / 60;
446
+ options.audioEngine = options.audioEngine ?? true;
447
+ options.stencil = options.stencil ?? true;
448
+ this._audioContext = options.audioEngineOptions?.audioContext ?? null;
449
+ this._audioDestination = options.audioEngineOptions?.audioDestination ?? null;
450
+ this.premultipliedAlpha = options.premultipliedAlpha ?? true;
451
+ this.useExactSrgbConversions = options.useExactSrgbConversions ?? false;
453
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  this._doNotHandleContextLost = !!options.doNotHandleContextLost;
454
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  this._isStencilEnable = options.stencil ? true : false;
455
454
  // Viewport
@@ -630,7 +629,6 @@ export class ThinEngine {
630
629
  _restoreEngineAfterContextLost(initEngine) {
631
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  // Adding a timeout to avoid race condition at browser level
632
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  setTimeout(async () => {
633
- var _a;
634
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  this._dummyFramebuffer = null;
635
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  this._emptyTexture = null;
636
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  this._emptyCubeTexture = null;
@@ -646,7 +644,7 @@ export class ThinEngine {
646
644
  this.wipeCaches(true);
647
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  // Rebuild effects
648
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  this._rebuildEffects();
649
- (_a = this._rebuildComputeEffects) === null || _a === void 0 ? void 0 : _a.call(this);
647
+ this._rebuildComputeEffects?.();
650
648
  // Note:
651
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  // The call to _rebuildBuffers must be made before the call to _rebuildInternalTextures because in the process of _rebuildBuffers the buffers used by the post process managers will be rebuilt
652
650
  // and we may need to use the post process manager of the scene during _rebuildInternalTextures (in WebGL1, non-POT textures are rescaled using a post process + post process manager of the scene)
@@ -723,7 +721,6 @@ export class ThinEngine {
723
721
  }
724
722
  _rebuildTextures() { }
725
723
  _initGLContext() {
726
- var _a;
727
724
  // Caps
728
725
  this._caps = {
729
726
  maxTexturesImageUnits: this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),
@@ -822,7 +819,7 @@ export class ThinEngine {
822
819
  this._gl.getQuery = this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery);
823
820
  }
824
821
  // WebGLQuery casted to number to avoid TS error
825
- this._caps.canUseTimestampForTimerQuery = ((_a = this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT, this._caps.timerQuery.QUERY_COUNTER_BITS_EXT)) !== null && _a !== void 0 ? _a : 0) > 0;
822
+ this._caps.canUseTimestampForTimerQuery = (this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT, this._caps.timerQuery.QUERY_COUNTER_BITS_EXT) ?? 0) > 0;
826
823
  }
827
824
  this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension
828
825
  ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT)
@@ -1240,7 +1237,6 @@ export class ThinEngine {
1240
1237
  * @param stencil defines if the stencil buffer must be cleared
1241
1238
  */
1242
1239
  clear(color, backBuffer, depth, stencil = false) {
1243
- var _a, _b;
1244
1240
  const useStencilGlobalOnly = this.stencilStateComposer.useStencilGlobalOnly;
1245
1241
  this.stencilStateComposer.useStencilGlobalOnly = true; // make sure the stencil mask is coming from the global stencil and not from a material (effect) which would currently be in effect
1246
1242
  this.applyStates();
@@ -1249,12 +1245,12 @@ export class ThinEngine {
1249
1245
  if (backBuffer && color) {
1250
1246
  let setBackBufferColor = true;
1251
1247
  if (this._currentRenderTarget) {
1252
- const textureFormat = (_a = this._currentRenderTarget.texture) === null || _a === void 0 ? void 0 : _a.format;
1248
+ const textureFormat = this._currentRenderTarget.texture?.format;
1253
1249
  if (textureFormat === 8 ||
1254
1250
  textureFormat === 9 ||
1255
1251
  textureFormat === 10 ||
1256
1252
  textureFormat === 11) {
1257
- const textureType = (_b = this._currentRenderTarget.texture) === null || _b === void 0 ? void 0 : _b.type;
1253
+ const textureType = this._currentRenderTarget.texture?.type;
1258
1254
  if (textureType === 7 || textureType === 5) {
1259
1255
  ThinEngine._TempClearColorUint32[0] = color.r * 255;
1260
1256
  ThinEngine._TempClearColorUint32[1] = color.g * 255;
@@ -1403,7 +1399,6 @@ export class ThinEngine {
1403
1399
  * @param layer Defines the 2d array index to bind to the frame buffer if the render target wrapper is not a multi render target
1404
1400
  */
1405
1401
  bindFramebuffer(rtWrapper, faceIndex = 0, requiredWidth, requiredHeight, forceFullscreenViewport, lodLevel = 0, layer = 0) {
1406
- var _a, _b, _c, _d, _e, _f;
1407
1402
  const webglRTWrapper = rtWrapper;
1408
1403
  if (this._currentRenderTarget) {
1409
1404
  this.unBindFramebuffer(this._currentRenderTarget);
@@ -1413,13 +1408,13 @@ export class ThinEngine {
1413
1408
  const gl = this._gl;
1414
1409
  if (!rtWrapper.isMulti) {
1415
1410
  if (rtWrapper.is2DArray) {
1416
- gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, (_a = rtWrapper.texture._hardwareTexture) === null || _a === void 0 ? void 0 : _a.underlyingResource, lodLevel, layer);
1411
+ gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, rtWrapper.texture._hardwareTexture?.underlyingResource, lodLevel, layer);
1417
1412
  }
1418
1413
  else if (rtWrapper.isCube) {
1419
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, (_b = rtWrapper.texture._hardwareTexture) === null || _b === void 0 ? void 0 : _b.underlyingResource, lodLevel);
1414
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, rtWrapper.texture._hardwareTexture?.underlyingResource, lodLevel);
1420
1415
  }
1421
1416
  else if (webglRTWrapper._currentLOD !== lodLevel) {
1422
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, (_c = rtWrapper.texture._hardwareTexture) === null || _c === void 0 ? void 0 : _c.underlyingResource, lodLevel);
1417
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, rtWrapper.texture._hardwareTexture?.underlyingResource, lodLevel);
1423
1418
  webglRTWrapper._currentLOD = lodLevel;
1424
1419
  }
1425
1420
  }
@@ -1427,13 +1422,13 @@ export class ThinEngine {
1427
1422
  if (depthStencilTexture) {
1428
1423
  const attachment = rtWrapper._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1429
1424
  if (rtWrapper.is2DArray) {
1430
- gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, (_d = depthStencilTexture._hardwareTexture) === null || _d === void 0 ? void 0 : _d.underlyingResource, lodLevel, layer);
1425
+ gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, depthStencilTexture._hardwareTexture?.underlyingResource, lodLevel, layer);
1431
1426
  }
1432
1427
  else if (rtWrapper.isCube) {
1433
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, (_e = depthStencilTexture._hardwareTexture) === null || _e === void 0 ? void 0 : _e.underlyingResource, lodLevel);
1428
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, depthStencilTexture._hardwareTexture?.underlyingResource, lodLevel);
1434
1429
  }
1435
1430
  else {
1436
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, (_f = depthStencilTexture._hardwareTexture) === null || _f === void 0 ? void 0 : _f.underlyingResource, lodLevel);
1431
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, depthStencilTexture._hardwareTexture?.underlyingResource, lodLevel);
1437
1432
  }
1438
1433
  }
1439
1434
  if (this._cachedViewport && !forceFullscreenViewport) {
@@ -1467,13 +1462,12 @@ export class ThinEngine {
1467
1462
  * @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
1468
1463
  */
1469
1464
  setState(culling, zOffset = 0, force, reverseSide = false, cullBackFaces, stencil, zOffsetUnits = 0) {
1470
- var _a, _b;
1471
1465
  // Culling
1472
1466
  if (this._depthCullingState.cull !== culling || force) {
1473
1467
  this._depthCullingState.cull = culling;
1474
1468
  }
1475
1469
  // Cull face
1476
- const cullFace = ((_b = (_a = this.cullBackFaces) !== null && _a !== void 0 ? _a : cullBackFaces) !== null && _b !== void 0 ? _b : true) ? this._gl.BACK : this._gl.FRONT;
1470
+ const cullFace = this.cullBackFaces ?? cullBackFaces ?? true ? this._gl.BACK : this._gl.FRONT;
1477
1471
  if (this._depthCullingState.cullFace !== cullFace || force) {
1478
1472
  this._depthCullingState.cullFace = cullFace;
1479
1473
  }
@@ -1560,7 +1554,6 @@ export class ThinEngine {
1560
1554
  * @param onBeforeUnbind defines a function which will be called before the effective unbind
1561
1555
  */
1562
1556
  unBindFramebuffer(texture, disableGenerateMipMaps = false, onBeforeUnbind) {
1563
- var _a;
1564
1557
  const webglRTWrapper = texture;
1565
1558
  this._currentRenderTarget = null;
1566
1559
  // If MSAA, we need to bitblt back to main texture
@@ -1575,7 +1568,7 @@ export class ThinEngine {
1575
1568
  gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, webglRTWrapper._framebuffer);
1576
1569
  gl.blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, texture.height, gl.COLOR_BUFFER_BIT, gl.NEAREST);
1577
1570
  }
1578
- if (((_a = texture.texture) === null || _a === void 0 ? void 0 : _a.generateMipMaps) && !disableGenerateMipMaps && !texture.isCube) {
1571
+ if (texture.texture?.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {
1579
1572
  this.generateMipmaps(texture.texture);
1580
1573
  }
1581
1574
  if (onBeforeUnbind) {
@@ -2260,11 +2253,10 @@ export class ThinEngine {
2260
2253
  * @returns the new Effect
2261
2254
  */
2262
2255
  createEffect(baseName, attributesNamesOrOptions, uniformsNamesOrEngine, samplers, defines, fallbacks, onCompiled, onError, indexParameters, shaderLanguage = ShaderLanguage.GLSL) {
2263
- var _a;
2264
2256
  const vertex = baseName.vertexElement || baseName.vertex || baseName.vertexToken || baseName.vertexSource || baseName;
2265
2257
  const fragment = baseName.fragmentElement || baseName.fragment || baseName.fragmentToken || baseName.fragmentSource || baseName;
2266
2258
  const globalDefines = this._getGlobalDefines();
2267
- let fullDefines = (_a = defines !== null && defines !== void 0 ? defines : attributesNamesOrOptions.defines) !== null && _a !== void 0 ? _a : "";
2259
+ let fullDefines = defines ?? attributesNamesOrOptions.defines ?? "";
2268
2260
  if (globalDefines) {
2269
2261
  fullDefines += globalDefines;
2270
2262
  }
@@ -3141,7 +3133,6 @@ export class ThinEngine {
3141
3133
  * @returns a new internal texture
3142
3134
  */
3143
3135
  _createInternalTexture(size, options, delayGPUTextureCreation = true, source = InternalTextureSource.Unknown) {
3144
- var _a;
3145
3136
  let generateMipMaps = false;
3146
3137
  let type = 0;
3147
3138
  let samplingMode = 3;
@@ -3155,7 +3146,7 @@ export class ThinEngine {
3155
3146
  samplingMode = options.samplingMode === undefined ? 3 : options.samplingMode;
3156
3147
  format = options.format === undefined ? 5 : options.format;
3157
3148
  useSRGBBuffer = options.useSRGBBuffer === undefined ? false : options.useSRGBBuffer;
3158
- samples = (_a = options.samples) !== null && _a !== void 0 ? _a : 1;
3149
+ samples = options.samples ?? 1;
3159
3150
  label = options.label;
3160
3151
  }
3161
3152
  else {
@@ -3387,7 +3378,7 @@ export class ThinEngine {
3387
3378
  return this._createTextureBase(url, noMipmap, invertY, scene, samplingMode, onLoad, onError, this._prepareWebGLTexture.bind(this), (potWidth, potHeight, img, extension, texture, continuationCallback) => {
3388
3379
  const gl = this._gl;
3389
3380
  const isPot = img.width === potWidth && img.height === potHeight;
3390
- texture._creationFlags = creationFlags !== null && creationFlags !== void 0 ? creationFlags : 0;
3381
+ texture._creationFlags = creationFlags ?? 0;
3391
3382
  const tip = this._getTexImageParametersForCreateTexture(format, extension, texture._useSRGBBuffer);
3392
3383
  if (isPot) {
3393
3384
  gl.texImage2D(gl.TEXTURE_2D, 0, tip.internalFormat, tip.format, tip.type, img);
@@ -3889,8 +3880,7 @@ export class ThinEngine {
3889
3880
  * @internal
3890
3881
  */
3891
3882
  _releaseTexture(texture) {
3892
- var _a;
3893
- this._deleteTexture((_a = texture._hardwareTexture) === null || _a === void 0 ? void 0 : _a.underlyingResource);
3883
+ this._deleteTexture(texture._hardwareTexture?.underlyingResource);
3894
3884
  // Unbind channels
3895
3885
  this.unbindAllTextures();
3896
3886
  const index = this._internalTexturesCache.indexOf(texture);
@@ -3958,7 +3948,6 @@ export class ThinEngine {
3958
3948
  * @internal
3959
3949
  */
3960
3950
  _bindTextureDirectly(target, texture, forTextureDataUpdate = false, force = false) {
3961
- var _a, _b;
3962
3951
  let wasPreviouslyBound = false;
3963
3952
  const isTextureForRendering = texture && texture._associatedChannel > -1;
3964
3953
  if (forTextureDataUpdate && isTextureForRendering) {
@@ -3974,7 +3963,7 @@ export class ThinEngine {
3974
3963
  throw "_bindTextureDirectly called with a multiview texture!";
3975
3964
  }
3976
3965
  else {
3977
- this._gl.bindTexture(target, (_b = (_a = texture === null || texture === void 0 ? void 0 : texture._hardwareTexture) === null || _a === void 0 ? void 0 : _a.underlyingResource) !== null && _b !== void 0 ? _b : null);
3966
+ this._gl.bindTexture(target, texture?._hardwareTexture?.underlyingResource ?? null);
3978
3967
  }
3979
3968
  this._boundTexturesCache[this._activeChannel] = texture;
3980
3969
  if (texture) {
@@ -4227,7 +4216,6 @@ export class ThinEngine {
4227
4216
  * Dispose and release all associated resources
4228
4217
  */
4229
4218
  dispose() {
4230
- var _a, _b;
4231
4219
  this._isDisposed = true;
4232
4220
  this.stopRenderLoop();
4233
4221
  // Clear observables
@@ -4248,7 +4236,7 @@ export class ThinEngine {
4248
4236
  }
4249
4237
  // Release effects
4250
4238
  this.releaseEffects();
4251
- (_a = this.releaseComputeEffects) === null || _a === void 0 ? void 0 : _a.call(this);
4239
+ this.releaseComputeEffects?.();
4252
4240
  // Unbind
4253
4241
  this.unbindAllAttributes();
4254
4242
  this._boundUniforms = {};
@@ -4276,7 +4264,7 @@ export class ThinEngine {
4276
4264
  this.onDisposeObservable.notifyObservers(this);
4277
4265
  this.onDisposeObservable.clear();
4278
4266
  if (this._creationOptions.loseContextOnDispose) {
4279
- (_b = this._gl.getExtension("WEBGL_lose_context")) === null || _b === void 0 ? void 0 : _b.loseContext();
4267
+ this._gl.getExtension("WEBGL_lose_context")?.loseContext();
4280
4268
  }
4281
4269
  }
4282
4270
  /**