1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
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  800. package/dist/ui/Panel.js +37 -0
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  814. package/dist/ui/dom/worldToScreen.js +10 -0
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  816. package/dist/ui/layout/barDrain.js +24 -0
  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
  819. package/dist/ui/layout/geometry.js +20 -0
  820. package/dist/ui/layout/listWidth.js +9 -0
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  831. package/package.json +112 -4
@@ -0,0 +1,80 @@
1
+ import { isTouchUi as v } from "../platform/touch.js";
2
+ import { isPointerLocked as m, requestPointerLock as d, exitPointerLock as a } from "../platform/pointerLock.js";
3
+ function s(e) {
4
+ return e === 1 ? 4 : e === 2 ? 2 : e === 0 ? 1 : 0;
5
+ }
6
+ class c {
7
+ constructor(o) {
8
+ this.canvas = o;
9
+ const i = v(), n = (t, u, l) => {
10
+ const h = (r) => {
11
+ i && r instanceof PointerEvent && r.pointerType === "touch" || l(r);
12
+ };
13
+ t.addEventListener(u, h), this.cleanup.push(() => t.removeEventListener(u, h));
14
+ };
15
+ n(o, "pointerdown", (t) => {
16
+ this.track(t), !c.ignorePress?.(t) && (this.buttons |= s(t.button));
17
+ }), n(window, "pointermove", (t) => {
18
+ this.locked ? (this.moveX += t.movementX, this.moveY += t.movementY) : this.track(t), t.button >= 0 && (this.buttons = (t.buttons & s(t.button)) !== 0 ? this.buttons | s(t.button) : this.buttons & ~s(t.button));
19
+ }), n(window, "pointerup", (t) => {
20
+ this.buttons &= ~s(t.button);
21
+ }), n(window, "blur", () => {
22
+ this.buttons = 0;
23
+ }), n(o, "contextmenu", (t) => t.preventDefault());
24
+ }
25
+ canvas;
26
+ /**
27
+ * A press this returns true for is not counted as a held button (e.g. Shift + right-click opening a context menu
28
+ * instead of firing what the right button is bound to). Unset, every press counts.
29
+ */
30
+ static ignorePress = null;
31
+ /** Screen position relative to the canvas, in CSS pixels. */
32
+ x = 0;
33
+ y = 0;
34
+ worldX = 0;
35
+ worldY = 0;
36
+ buttons = 0;
37
+ /** Raw mouse travel (`movementX/Y`) summed since the last `takeMovement`, kept only while the pointer is locked. */
38
+ moveX = 0;
39
+ moveY = 0;
40
+ cleanup = [];
41
+ leftButtonDown() {
42
+ return (this.buttons & 1) !== 0;
43
+ }
44
+ rightButtonDown() {
45
+ return (this.buttons & 2) !== 0;
46
+ }
47
+ /** True while the canvas holds the pointer (`lock`). */
48
+ get locked() {
49
+ return m(this.canvas);
50
+ }
51
+ /**
52
+ * Locks the pointer to the canvas for mouse-look: the cursor hides and `takeMovement` returns how far the mouse went.
53
+ * Call from a press or key handler (browsers allow it only in a gesture); resolves whether the lock holds.
54
+ */
55
+ lock(o = {}) {
56
+ return this.moveX = this.moveY = 0, d(this.canvas, o);
57
+ }
58
+ unlock() {
59
+ this.locked && a();
60
+ }
61
+ /** The mouse travel (CSS pixels) since the last call while locked, then zeroed; read it once per step. */
62
+ takeMovement() {
63
+ const o = { x: this.moveX, y: this.moveY };
64
+ return this.moveX = this.moveY = 0, o;
65
+ }
66
+ updateWorldPoint(o) {
67
+ this.worldX = o.scrollX + this.x / o.zoom, this.worldY = o.scrollY + this.y / o.zoom;
68
+ }
69
+ destroy() {
70
+ for (const o of this.cleanup) o();
71
+ this.cleanup.length = 0;
72
+ }
73
+ track(o) {
74
+ const i = this.canvas.getBoundingClientRect();
75
+ this.x = o.clientX - i.left, this.y = o.clientY - i.top;
76
+ }
77
+ }
78
+ export {
79
+ c as Pointer
80
+ };
@@ -0,0 +1,50 @@
1
+ import { Graphics as s, Container as e } from "pixi.js";
2
+ import { GameObject as l } from "./gameObject.js";
3
+ class c extends l(e) {
4
+ constructor(t, i, r, h = 1) {
5
+ super(), this.w = t, this.h = i, this.color = r, this.fillAlpha = h, this.addChild(this.g), this.redraw();
6
+ }
7
+ w;
8
+ h;
9
+ color;
10
+ fillAlpha;
11
+ g = new s();
12
+ ox = 0.5;
13
+ oy = 0.5;
14
+ get originX() {
15
+ return this.ox;
16
+ }
17
+ get originY() {
18
+ return this.oy;
19
+ }
20
+ get rectWidth() {
21
+ return this.w;
22
+ }
23
+ get rectHeight() {
24
+ return this.h;
25
+ }
26
+ get fillColor() {
27
+ return this.color;
28
+ }
29
+ get fillOpacity() {
30
+ return this.fillAlpha;
31
+ }
32
+ setOrigin(t = 0.5, i = t) {
33
+ return this.ox = t, this.oy = i, this.redraw();
34
+ }
35
+ setFillStyle(t, i = 1) {
36
+ return this.color = t, this.fillAlpha = i, this.redraw();
37
+ }
38
+ setDisplaySize(t, i) {
39
+ return this.setScale(t / this.w, i / this.h);
40
+ }
41
+ resize(t, i) {
42
+ return this.w = t, this.h = i, this.redraw();
43
+ }
44
+ redraw() {
45
+ return this.g.clear().rect(-this.w * this.ox, -this.h * this.oy, this.w, this.h).fill({ color: this.color, alpha: this.fillAlpha }), this;
46
+ }
47
+ }
48
+ export {
49
+ c as Rectangle
50
+ };
@@ -0,0 +1,85 @@
1
+ import { Container as r } from "pixi.js";
2
+ import { Camera as n } from "./Camera.js";
3
+ import { Clock as a } from "./Clock.js";
4
+ import { ObjectFactory as o } from "./ObjectFactory.js";
5
+ import { Pointer as c } from "./Pointer.js";
6
+ import { Tweener as d } from "./Tweener.js";
7
+ class h {
8
+ constructor(e, t) {
9
+ this.app = e, this.textures = t, e.stage.addChild(this.world, this.screen), this.cameras = { main: new n(this.world, this.screen) }, this.input = { activePointer: new c(e.canvas) }, this.time.onError = (i) => this.caught("timers", i), this.syncSize();
10
+ }
11
+ app;
12
+ textures;
13
+ /** Told of every fault a guarded step caught (error telemetry, if the game sets one). */
14
+ static onCaught = null;
15
+ world = new r({ sortableChildren: !0 });
16
+ screen = new r();
17
+ add = new o(this);
18
+ tweens = new d();
19
+ time = new a();
20
+ cameras;
21
+ input;
22
+ resizeListeners = [];
23
+ lastWidth = 0;
24
+ lastHeight = 0;
25
+ get width() {
26
+ return this.app.screen.width;
27
+ }
28
+ get height() {
29
+ return this.app.screen.height;
30
+ }
31
+ get fps() {
32
+ return this.app.ticker.FPS;
33
+ }
34
+ /** Calls `fn` whenever the window changes size; the returned function stops it (a per-map listener must). */
35
+ onResize(e) {
36
+ return this.resizeListeners.push(e), () => {
37
+ const t = this.resizeListeners.indexOf(e);
38
+ t >= 0 && this.resizeListeners.splice(t, 1);
39
+ };
40
+ }
41
+ /**
42
+ * One frame: game logic, then tweens and timers, then the camera. Pixi renders after. Each step is guarded: a
43
+ * ticker listener that throws never asks for the next animation frame, so one bad frame used to stop the world for
44
+ * good — the canvas frozen and no input reaching the server (seen on Android).
45
+ */
46
+ frame(e) {
47
+ const t = performance.now();
48
+ this.guard("resize", () => this.syncSize()), this.guard("update", () => this.update(t, e)), this.guard("tweens", () => this.tweens.update(e)), this.guard("timers", () => this.time.update(t)), this.guard("camera", () => this.cameras.main.apply(t));
49
+ }
50
+ reported = /* @__PURE__ */ new Set();
51
+ /**
52
+ * Runs one step of a frame and swallows what it throws, so the steps after it still run. Subclasses guard the parts
53
+ * of their own `update` too: a fault before the camera follows the player used to leave the view standing on one
54
+ * spot while the world went on.
55
+ */
56
+ guard(e, t) {
57
+ this.guarded(e, t, void 0);
58
+ }
59
+ /** `guard` for a step that answers something: `fallback` when it threw. */
60
+ guarded(e, t, i) {
61
+ try {
62
+ return t();
63
+ } catch (s) {
64
+ return this.caught(e, s), i;
65
+ }
66
+ }
67
+ /** What a guarded step threw: logged once per distinct error, or a fault repeating every frame floods the log at 60 a second. */
68
+ caught(e, t) {
69
+ const i = `${e}|${t instanceof Error ? t.message : String(t)}`;
70
+ this.reported.has(i) || (this.reported.add(i), console.error(`[frame] ${e} failed`, t), h.onCaught?.(`[frame] ${e}`, t));
71
+ }
72
+ destroy() {
73
+ this.tweens.clear(), this.time.clear(), this.input.activePointer.destroy(), this.world.destroy({ children: !0, context: !0 }), this.screen.destroy({ children: !0, context: !0 });
74
+ }
75
+ syncSize() {
76
+ const { width: e, height: t } = this.app.screen, i = this.cameras.main;
77
+ if (i.width = e, i.height = t, !(e === this.lastWidth && t === this.lastHeight)) {
78
+ this.lastWidth = e, this.lastHeight = t;
79
+ for (const s of [...this.resizeListeners]) s();
80
+ }
81
+ }
82
+ }
83
+ export {
84
+ h as Stage
85
+ };
@@ -0,0 +1,21 @@
1
+ import { Text as e } from "pixi.js";
2
+ import { GameObject as f } from "./gameObject.js";
3
+ class d extends f(e) {
4
+ constructor(o, t, n, i) {
5
+ const r = {
6
+ fontFamily: i.fontFamily ?? "monospace",
7
+ fontSize: typeof i.fontSize == "string" ? parseFloat(i.fontSize) : i.fontSize,
8
+ fill: i.color ?? "#ffffff"
9
+ };
10
+ i.stroke && (r.stroke = { color: i.stroke, width: i.strokeThickness ?? 1, join: "round" }), i.align && (r.align = i.align), i.lineSpacing !== void 0 && (r.leading = i.lineSpacing), i.wordWrapWidth !== void 0 && (r.wordWrap = !0, r.wordWrapWidth = i.wordWrapWidth), super({ text: n, resolution: i.resolution ?? 1, style: r }), this.position.set(o, t);
11
+ }
12
+ setOrigin(o = 0.5, t = o) {
13
+ return this.anchor.set(o, t), this;
14
+ }
15
+ setText(o) {
16
+ return this.text = o, this;
17
+ }
18
+ }
19
+ export {
20
+ d as Text
21
+ };
@@ -0,0 +1,141 @@
1
+ import { CanvasSource as f, Texture as d, Rectangle as u } from "pixi.js";
2
+ class v {
3
+ constructor(t, s) {
4
+ this.key = t, this.canvas = s, this.source = new f({ resource: s, scaleMode: "nearest" }), this.whole = new d({ source: this.source });
5
+ }
6
+ key;
7
+ canvas;
8
+ frames = /* @__PURE__ */ new Map();
9
+ source;
10
+ whole;
11
+ get width() {
12
+ return this.canvas.width;
13
+ }
14
+ get height() {
15
+ return this.canvas.height;
16
+ }
17
+ get context() {
18
+ return this.canvas.getContext("2d");
19
+ }
20
+ /** Adds a frame cut from the canvas (`_source` kept for the old call shape). */
21
+ add(t, s, e, a, n, i) {
22
+ this.frames.get(t)?.destroy(), this.frames.set(t, new d({ source: this.source, frame: new u(e, a, n, i) }));
23
+ }
24
+ /**
25
+ * Adds a packed frame cut from `page` (this texture's canvas by default): trimmed frames keep their untrimmed size
26
+ * (`orig`) so they line up when drawn, and frames the packer turned are turned back (Pixi's `rotate: 2`).
27
+ */
28
+ addPacked(t, s = this) {
29
+ this.frames.get(t.name)?.destroy();
30
+ const e = new d({
31
+ source: s.source,
32
+ frame: new u(t.x, t.y, t.w, t.h),
33
+ orig: new u(0, 0, t.sourceW, t.sourceH),
34
+ ...t.trim ? { trim: new u(t.trim.x, t.trim.y, t.trim.w, t.trim.h) } : {},
35
+ rotate: t.rotated ? 2 : 0,
36
+ ...t.anchor ? { defaultAnchor: t.anchor } : {}
37
+ });
38
+ this.frames.set(t.name, e);
39
+ }
40
+ /**
41
+ * Registers under this texture a frame that lives on another one (an atlas page after the first), so the frame is
42
+ * found by this texture's key. A texture of its own over the other page's source: each side frees its own.
43
+ */
44
+ adopt(t, s) {
45
+ const e = s.frames.get(t);
46
+ e && (this.frames.get(t)?.destroy(), this.frames.set(t, new d({ source: s.source, frame: e.frame.clone() })));
47
+ }
48
+ refresh() {
49
+ this.source.update();
50
+ }
51
+ destroy() {
52
+ for (const t of this.frames.values()) t.destroy();
53
+ this.frames.clear(), this.whole.destroy(), this.source.destroy();
54
+ }
55
+ }
56
+ class m {
57
+ textures = /* @__PURE__ */ new Map();
58
+ /** Textures repainted or freed while in use (a rig body, its hand): a copy of one must snapshot it first. */
59
+ live = /* @__PURE__ */ new Set();
60
+ missing = /* @__PURE__ */ new Set();
61
+ snapshots = 0;
62
+ markLive(t) {
63
+ this.live.add(t);
64
+ }
65
+ isLive(t) {
66
+ return this.live.has(t);
67
+ }
68
+ /** A new texture holding frame `frame` of `key` as it is painted right now; returns its key (one frame, '0'). */
69
+ snapshot(t, s) {
70
+ const e = this.get(t, s), { x: a, y: n, width: i, height: r } = e.frame, h = document.createElement("canvas");
71
+ h.width = i, h.height = r;
72
+ const o = this.textures.get(t)?.canvas;
73
+ o && h.getContext("2d").drawImage(o, a, n, i, r, 0, 0, i, r);
74
+ const c = `${t}#still${++this.snapshots}`;
75
+ return this.addCanvas(c, h).add("0", 0, 0, 0, i, r), c;
76
+ }
77
+ /**
78
+ * `snapshot` into a texture kept for reuse (`into`): its canvas is repainted in place and uploaded again, and only
79
+ * made anew when the frame's size changes. Frame '0' is the copy.
80
+ */
81
+ snapshotInto(t, s, e) {
82
+ const a = this.get(t, s), { x: n, y: i, width: r, height: h } = a.frame;
83
+ let o = this.textures.get(e);
84
+ if (!o || o.width !== r || o.height !== h) {
85
+ const g = document.createElement("canvas");
86
+ g.width = r, g.height = h, o = this.addCanvas(e, g), o.add("0", 0, 0, 0, r, h);
87
+ }
88
+ const c = o.context;
89
+ c.clearRect(0, 0, r, h);
90
+ const w = this.textures.get(t)?.canvas;
91
+ w && c.drawImage(w, n, i, r, h, 0, 0, r, h), o.refresh();
92
+ }
93
+ exists(t) {
94
+ return this.textures.has(t);
95
+ }
96
+ addCanvas(t, s) {
97
+ this.remove(t);
98
+ const e = new v(t, s);
99
+ return this.textures.set(t, e), e;
100
+ }
101
+ /** A canvas cut into equal frames named 0, 1, 2... left to right, then row by row. */
102
+ addSpriteSheet(t, s, e) {
103
+ const a = this.addCanvas(t, s), n = Math.floor(s.width / e.frameWidth), i = Math.floor(s.height / e.frameHeight);
104
+ for (let r = 0; r < n * i; r++)
105
+ a.add(String(r), 0, r % n * e.frameWidth, Math.floor(r / n) * e.frameHeight, e.frameWidth, e.frameHeight);
106
+ return a;
107
+ }
108
+ /**
109
+ * A packed atlas (TexturePacker JSON, `AssetLoader.atlas`): the first page under `key`, the others as `key~1`,
110
+ * `key~2`… like `AtlasBuilder`'s pages, and every frame of every page found under `key` by its name.
111
+ */
112
+ addAtlas(t, s) {
113
+ if (s.length === 0) throw new Error(`TextureRegistry: atlas "${t}" has no pages`);
114
+ for (let a = 1; this.textures.has(`${t}~${a}`); a++)
115
+ this.remove(`${t}~${a}`);
116
+ const e = this.addCanvas(t, s[0].canvas);
117
+ return s.forEach((a, n) => {
118
+ const i = n === 0 ? e : this.addCanvas(`${t}~${n}`, a.canvas);
119
+ for (const r of a.frames)
120
+ i !== e && i.addPacked(r), e.addPacked(r, i);
121
+ }), e;
122
+ }
123
+ createCanvas(t, s, e) {
124
+ const a = document.createElement("canvas");
125
+ return a.width = s, a.height = e, this.addCanvas(t, a);
126
+ }
127
+ remove(t) {
128
+ this.textures.get(t)?.destroy(), this.textures.delete(t), this.live.delete(t);
129
+ }
130
+ get(t, s) {
131
+ const e = this.textures.get(t);
132
+ return e ? s === void 0 || s === "" ? e.whole : e.frames.get(String(s)) ?? this.warn(`${t}/${s}`) : this.warn(t);
133
+ }
134
+ warn(t) {
135
+ return this.missing.has(t) || (this.missing.add(t), console.warn(`[textures] missing ${t}`)), d.EMPTY;
136
+ }
137
+ }
138
+ export {
139
+ v as CanvasTexture,
140
+ m as TextureRegistry
141
+ };
@@ -0,0 +1,210 @@
1
+ import { TimelineBuilder as p } from "./TimelineBuilder.js";
2
+ class c extends p {
3
+ timeScale;
4
+ repeat;
5
+ yoyo;
6
+ repeatDelay;
7
+ /** A timeline holds no targets of its own for `Tweener.killTweensOf`: stop it with `kill()`. */
8
+ targets = [];
9
+ options;
10
+ time = 0;
11
+ paused;
12
+ reversed = !1;
13
+ done = !1;
14
+ killed = !1;
15
+ /** In its manager's list: set again by anything that brings a finished timeline back to life. */
16
+ listed = !1;
17
+ /** The next render starts the run: a call standing at its first point fires. */
18
+ fresh = !0;
19
+ nestedIn = null;
20
+ resolveFinished = () => {
21
+ };
22
+ finishedPromise;
23
+ settled = !1;
24
+ /** Scratch for `locate`, so moving the playhead allocates nothing. */
25
+ locCycle = 0;
26
+ locLocal = 0;
27
+ constructor(t = {}) {
28
+ super(), this.options = t, this.repeat = t.repeat ?? 0, this.yoyo = t.yoyo ?? !1, this.repeatDelay = Math.max(0, t.repeatDelay ?? 0), this.timeScale = t.timeScale ?? 1, this.paused = t.paused ?? !1, this.finishedPromise = this.newPromise(), this.relist();
29
+ }
30
+ adopt(t) {
31
+ if (!(t instanceof c) || t === this || t.nestedIn) throw new Error("Timeline.add: a timeline is played by one parent at most, never itself");
32
+ if (!Number.isFinite(t.totalDuration)) throw new Error("Timeline.add: a timeline that repeats forever cannot be nested");
33
+ return t.nestedIn = this, t;
34
+ }
35
+ // ── playing ───────────────────────────────────────────────────────────────────────────────────────────────────
36
+ /** Every play and the delays between them, ms; Infinity when it repeats forever. */
37
+ get totalDuration() {
38
+ return this.repeat === -1 ? 1 / 0 : this.duration * (this.repeat + 1) + this.repeatDelay * this.repeat;
39
+ }
40
+ /** Where the playhead stands, ms from the start of the first play. */
41
+ get currentTime() {
42
+ return this.time;
43
+ }
44
+ /** 0–1 over the whole run (over the current play when it repeats forever). */
45
+ get progress() {
46
+ const t = this.totalDuration;
47
+ if (Number.isFinite(t)) return t > 0 ? this.time / t : 1;
48
+ const e = this.duration;
49
+ return e <= 0 ? 1 : (this.locate(this.time, t), this.locLocal / e);
50
+ }
51
+ get isPaused() {
52
+ return this.paused;
53
+ }
54
+ get isReversed() {
55
+ return this.reversed;
56
+ }
57
+ /** Still has somewhere to go: not completed, not killed. */
58
+ get isActive() {
59
+ return !this.done && !this.killed;
60
+ }
61
+ /** Resolves when the timeline completes (or is killed, so nothing awaits it forever). A restart makes a new one. */
62
+ get finished() {
63
+ return this.finishedPromise;
64
+ }
65
+ /** Advances by `dt` ms (× `timeScale`): how a timeline with no manager is played. */
66
+ update(t) {
67
+ this.tick(t);
68
+ }
69
+ /** @internal The manager's step: false once there is nothing left to play. */
70
+ step(t) {
71
+ this.listed = !1;
72
+ const e = this.tick(t);
73
+ return this.listed = e, e;
74
+ }
75
+ pause() {
76
+ return this.paused = !0, this;
77
+ }
78
+ /** Carries on the way it was going. */
79
+ resume() {
80
+ return this.paused = !1, this.wake(), this;
81
+ }
82
+ /** Plays forward from where it stands. */
83
+ play() {
84
+ return this.reversed = !1, this.resume();
85
+ }
86
+ /** Turns round and plays toward the start (or forward again, if it was reversed). */
87
+ reverse() {
88
+ return this.reversed = !this.reversed, this.resume();
89
+ }
90
+ /**
91
+ * Jumps to `to` (ms or a label) and shows it there. Calls on the way are skipped unless `fireCalls`; the playing
92
+ * state is kept, so a paused timeline stays paused.
93
+ */
94
+ seek(t, e = !1) {
95
+ const s = this.totalDuration, r = typeof t == "number" ? t : this.labels.get(t);
96
+ if (r === void 0) throw new Error(`Timeline.seek: no label "${t}"`);
97
+ const i = Math.min(s, Math.max(0, r));
98
+ return this.render(this.time, i, e, this.fresh && e), this.time = i, this.fresh = !1, this.wake(), this;
99
+ }
100
+ /** Back to the start, playing forward, with a new `finished` if the old one was settled. */
101
+ restart() {
102
+ return this.render(this.time, 0, !1, !1), this.time = 0, this.reversed = !1, this.paused = !1, this.fresh = !0, this.settled && (this.finishedPromise = this.newPromise()), this.wake(), this;
103
+ }
104
+ /** Stops for good where it stands (nothing is put back) and settles `finished`. */
105
+ kill() {
106
+ this.killed = !0, this.settle();
107
+ }
108
+ /** @internal The manager's name for `kill` (`Tweener.clear`, a stage destroyed). */
109
+ remove() {
110
+ this.kill();
111
+ }
112
+ /** @internal Played by a parent: its own time and calls, as one span. */
113
+ playNested(t, e, s, r) {
114
+ this.render(t, e, s, r), this.time = e, this.options.onUpdate?.(this), e >= this.totalDuration && t < e && this.options.onComplete?.(this);
115
+ }
116
+ // ── inside ────────────────────────────────────────────────────────────────────────────────────────────────────
117
+ tick(t) {
118
+ if (this.killed || this.nestedIn || this.done) return !1;
119
+ if (this.paused) return !0;
120
+ const e = this.totalDuration, s = this.time, r = t * this.timeScale;
121
+ let i = this.reversed ? s - r : s + r;
122
+ return i > e && (i = e), i < 0 && (i = 0), (i !== s || this.fresh) && (this.render(s, i, !0, this.fresh), this.time = i, this.fresh = !1, this.options.onUpdate?.(this)), this.killed ? !1 : (this.reversed ? i <= 0 : i >= e) ? (this.done = !0, this.options.onComplete?.(this), this.settle(), !1) : !0;
123
+ }
124
+ /** Moves the playhead from `from` to `to` (total time), play by play. */
125
+ render(t, e, s, r) {
126
+ const i = this.duration, a = this.totalDuration, h = i + this.repeatDelay;
127
+ if (this.repeat === 0 || h <= 0) {
128
+ this.playCycle(0, Math.min(i, Math.max(0, t)), Math.min(i, Math.max(0, e)), s, r);
129
+ return;
130
+ }
131
+ this.locate(t, a);
132
+ const o = this.locCycle, d = this.locLocal;
133
+ this.locate(e, a);
134
+ const n = this.locCycle, u = this.locLocal;
135
+ if (o === n) {
136
+ this.playCycle(o, d, u, s, r);
137
+ return;
138
+ }
139
+ const f = !this.yoyo;
140
+ if (n > o) {
141
+ this.playCycle(o, d, i, s, r);
142
+ for (let l = Math.max(o + 1, n - 1); l <= n; l++) {
143
+ if (this.nextPlay()) return;
144
+ this.playCycle(l, 0, l === n ? u : i, s, f);
145
+ }
146
+ } else {
147
+ this.playCycle(o, d, 0, s, r);
148
+ for (let l = Math.min(o - 1, n + 1); l >= n; l--) {
149
+ if (this.nextPlay()) return;
150
+ this.playCycle(l, i, l === n ? u : 0, s, f);
151
+ }
152
+ }
153
+ }
154
+ /** A play boundary: `onRepeat`, and a forever timeline whose every target is gone ends here. Answers "stop". */
155
+ nextPlay() {
156
+ return this.repeat === -1 && this.orphaned() ? (this.kill(), !0) : (this.options.onRepeat?.(this), this.killed);
157
+ }
158
+ playCycle(t, e, s, r, i) {
159
+ if (this.yoyo && t % 2 === 1) {
160
+ const h = this.duration;
161
+ e = h - e, s = h - s;
162
+ }
163
+ const a = this.children;
164
+ if (s >= e) for (let h = 0; h < a.length; h++) a[h].play(e, s, r, i);
165
+ else for (let h = a.length - 1; h >= 0; h--) a[h].play(e, s, r, i);
166
+ }
167
+ /** Total time → play and time within it, into `locCycle` / `locLocal`. */
168
+ locate(t, e) {
169
+ const s = this.duration;
170
+ if (t >= e) {
171
+ this.locCycle = this.repeat, this.locLocal = s;
172
+ return;
173
+ }
174
+ const r = s + this.repeatDelay, i = Math.floor(t / r);
175
+ this.locCycle = i, this.locLocal = Math.min(s, t - i * r);
176
+ }
177
+ /**
178
+ * Every tween's every target is a destroyed display object. Checked only when a forever timeline turns round, as
179
+ * `Tween` drops a forever tween whose sprites were freed: otherwise it would hold them for good.
180
+ */
181
+ orphaned() {
182
+ let t = !1;
183
+ for (const e of this.children)
184
+ if (e.kind === "tween")
185
+ for (const s of e.targets) {
186
+ if (s.destroyed !== !0) return !1;
187
+ t = !0;
188
+ }
189
+ return t;
190
+ }
191
+ /** Brought back to life (reversed, sought, restarted, resumed): its manager steps it again. */
192
+ wake() {
193
+ this.killed || (this.done = !1, this.relist());
194
+ }
195
+ relist() {
196
+ const t = this.options.tweens;
197
+ !t || this.listed || this.killed || this.nestedIn || (this.listed = !0, t.run(this));
198
+ }
199
+ settle() {
200
+ this.settled || (this.settled = !0, this.resolveFinished());
201
+ }
202
+ newPromise() {
203
+ return this.settled = !1, new Promise((t) => {
204
+ this.resolveFinished = t;
205
+ });
206
+ }
207
+ }
208
+ export {
209
+ c as Timeline
210
+ };
@@ -0,0 +1,72 @@
1
+ import { easeByName as d } from "./eases.js";
2
+ import { placeAt as m } from "./timelinePlace.js";
3
+ import { TimelineChild as i } from "./TimelineChild.js";
4
+ class x {
5
+ /** Sorted by start; equal starts keep the order they were added in. */
6
+ children = [];
7
+ labels = /* @__PURE__ */ new Map();
8
+ /** The longest child's end, kept as children are added rather than summed every frame. */
9
+ length = 0;
10
+ lastStart = 0;
11
+ lastEnd = 0;
12
+ group = null;
13
+ /** One play, ms (the longest child's end). */
14
+ get duration() {
15
+ return this.length;
16
+ }
17
+ /** Tweens the numeric `props` of `targets` (one object or several), after what came before unless `at` says. */
18
+ to(t, e, s = {}) {
19
+ const n = Array.isArray(t) ? [...t] : [t], a = [], l = [], h = [];
20
+ for (const [p, r] of Object.entries(e))
21
+ a.push(p), typeof r == "number" ? (l.push(r), h.push(void 0)) : (l.push(r.to), h.push(r.from));
22
+ const o = typeof s.ease == "function" ? s.ease : d(s.ease), u = Math.max(0, s.duration ?? 1e3), c = this.place(s.at);
23
+ return this.insert(new i("tween", c, u, n, a, l, h, o));
24
+ }
25
+ /** Calls `fn` when the playhead passes `at` (default: the end so far), going either way. */
26
+ call(t, e) {
27
+ return this.insert(new i("call", this.place(e), 0, [], [], [], [], null, t));
28
+ }
29
+ /** `ms` of nothing: the next child starts that much later, and a wait at the end makes the timeline longer. */
30
+ wait(t) {
31
+ return this.insert(new i("gap", this.place(void 0), Math.max(0, t)));
32
+ }
33
+ /** Names a point (default: the end so far), for positions and `seek`. */
34
+ label(t, e) {
35
+ return this.labels.set(t, this.place(e)), this;
36
+ }
37
+ /** Where a label stands, if it is set. */
38
+ labelTime(t) {
39
+ return this.labels.get(t);
40
+ }
41
+ /**
42
+ * Everything `build` adds starts together, at `at` (default: the end so far); a position inside is measured from
43
+ * the group's start. What follows the group starts at its longest child's end.
44
+ */
45
+ parallel(t, e) {
46
+ const s = this.group, n = this.place(e), a = { start: n, end: n };
47
+ this.group = a;
48
+ try {
49
+ t(this);
50
+ } finally {
51
+ this.group = s, s && (s.end = Math.max(s.end, a.end)), this.lastStart = n, this.lastEnd = a.end;
52
+ }
53
+ return this;
54
+ }
55
+ /** Plays another timeline (built, not repeating forever) as one child of this one; it is no longer stepped alone. */
56
+ add(t, e) {
57
+ const s = this.adopt(t), n = this.place(e);
58
+ return this.insert(new i("nested", n, s.totalDuration, [], [], [], [], null, null, s));
59
+ }
60
+ place(t) {
61
+ const e = this.length, s = { fallback: this.group ? this.group.start : e, end: e, lastStart: this.lastStart, lastEnd: this.lastEnd, labels: this.labels };
62
+ return m(t, s);
63
+ }
64
+ insert(t) {
65
+ let e = this.children.length;
66
+ for (; e > 0 && this.children[e - 1].start > t.start; ) e--;
67
+ return this.children.splice(e, 0, t), this.length = Math.max(this.length, t.end), this.lastStart = t.start, this.lastEnd = t.end, this.group && (this.group.end = Math.max(this.group.end, t.end)), this;
68
+ }
69
+ }
70
+ export {
71
+ x as TimelineBuilder
72
+ };