1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  831. package/package.json +112 -4
@@ -0,0 +1,35 @@
1
+ import type { MusicVoice } from './musicVoice.js';
2
+ export interface PlayOptions {
3
+ /** Crossfade from what this channel plays now, ms (default 1200). */
4
+ fadeMs?: number;
5
+ /** Start over at the end (default true). */
6
+ loop?: boolean;
7
+ /** This track's own level, 0–1, under the music volume (default 1). */
8
+ volume?: number;
9
+ }
10
+ /**
11
+ * One layer of music (the score, a place's ambience…): one looping track at a time, crossfaded when it changes, at
12
+ * its own level under the player's music volume.
13
+ */
14
+ export declare class MusicChannel {
15
+ private readonly volume;
16
+ private readonly makeVoice;
17
+ private voice;
18
+ private url;
19
+ private level;
20
+ constructor(volume: () => number, makeVoice: (el: HTMLAudioElement) => MusicVoice);
21
+ /** The url of the track playing (or fading in), if any. */
22
+ get current(): string | null;
23
+ /** Plays `url`, crossfading from what plays now; the track already playing only takes the new `volume`. */
24
+ play(url: string, options?: PlayOptions): void;
25
+ /** Fades this channel out and stops it. */
26
+ stop(fadeMs?: number): void;
27
+ /** Retries a start the browser refused, and follows the music volume. */
28
+ refresh(): void;
29
+ /** Stops where it is (the app went to the background); `refresh` picks it up again. */
30
+ pause(): void;
31
+ dispose(): void;
32
+ private target;
33
+ private fadeOut;
34
+ }
35
+ //# sourceMappingURL=MusicChannel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MusicChannel.d.ts","sourceRoot":"","sources":["../../../../src/audio/music/MusicChannel.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE/C,MAAM,WAAW,WAAW;IAC1B,qEAAqE;IACrE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,uEAAuE;IACvE,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;GAGG;AACH,qBAAa,YAAY;IAMrB,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAN5B,OAAO,CAAC,KAAK,CAA2B;IACxC,OAAO,CAAC,GAAG,CAAuB;IAClC,OAAO,CAAC,KAAK,CAAK;gBAGC,MAAM,EAAE,MAAM,MAAM,EACpB,SAAS,EAAE,CAAC,EAAE,EAAE,gBAAgB,KAAK,UAAU;IAGlE,2DAA2D;IAC3D,IAAI,OAAO,IAAI,MAAM,GAAG,IAAI,CAE3B;IAED,2GAA2G;IAC3G,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI;IA0BlD,2CAA2C;IAC3C,IAAI,CAAC,MAAM,SAAO,GAAG,IAAI;IAKzB,yEAAyE;IACzE,OAAO,IAAI,IAAI;IAOf,uFAAuF;IACvF,KAAK,IAAI,IAAI;IAIb,OAAO,IAAI,IAAI;IAMf,OAAO,CAAC,MAAM;IAId,OAAO,CAAC,OAAO;CAKhB"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * One looping track playing on one channel of `MusicPlayer`, with a volume that can be set and faded. Two ways to get
3
+ * one: `ElementVoice` (the `<audio>` element's own volume) and `GraphVoice` (the element routed through a Web Audio
4
+ * gain, for where an `<audio>`'s `volume` is read-only: iOS).
5
+ */
6
+ export interface MusicVoice {
7
+ readonly el: HTMLAudioElement;
8
+ /** The volume now (0..1). */
9
+ level(): number;
10
+ /** Sets it at once, cancelling a fade in flight. */
11
+ set(level: number): void;
12
+ /** Fades to `level` over `ms`; `done` runs at the end (not if a later fade or `set` takes over). */
13
+ fade(level: number, ms: number, done?: () => void): void;
14
+ /** A fade is in flight: the channel leaves the volume setting alone until it ends. */
15
+ readonly busy: boolean;
16
+ /** Stops the sound and lets the element go. */
17
+ dispose(): void;
18
+ }
19
+ /**
20
+ * True where an `<audio>` ignores `volume` (iOS WebKit), so music has to go through Web Audio to be faded at all.
21
+ * Newer iOS reads a set volume back while the speaker ignores it, so the probe alone misses it: an iPhone, iPod or an
22
+ * iPad posing as a Mac is named first.
23
+ */
24
+ export declare function elementVolumeLocked(): boolean;
25
+ export declare const clamp01: (n: number) => number;
26
+ //# sourceMappingURL=musicVoice.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"musicVoice.d.ts","sourceRoot":"","sources":["../../../../src/audio/music/musicVoice.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,EAAE,EAAE,gBAAgB,CAAC;IAC9B,6BAA6B;IAC7B,KAAK,IAAI,MAAM,CAAC;IAChB,oDAAoD;IACpD,GAAG,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IACzB,oGAAoG;IACpG,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,IAAI,GAAG,IAAI,CAAC;IACzD,sFAAsF;IACtF,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,+CAA+C;IAC/C,OAAO,IAAI,IAAI,CAAC;CACjB;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAO7C;AAED,eAAO,MAAM,OAAO,GAAI,GAAG,MAAM,KAAG,MAAqC,CAAC"}
@@ -0,0 +1,27 @@
1
+ /**
2
+ * The recorded takes of the sounds, registered by the game (`registerTakes`): `<sound>.mp3`, and `<sound>_2.mp3`…
3
+ * when a sound has more than one. A
4
+ * sound with takes plays one of them at random, never the same one twice running when it has more; a sound without
5
+ * any — or whose takes have not decoded yet — falls back to its synth recipe in `SoundEngine`.
6
+ *
7
+ * Every take is cleaned once on decode (`cleanTake.ts`: mono, silence trimmed, one loudness), off the main thread
8
+ * in `takeCleanerWorker.ts`, so `sounds.json`'s `fileGain` is the only mix knob. Measured on the first batch, peaks
9
+ * alone left their loudness 20 dB apart.
10
+ */
11
+ /**
12
+ * Registers recorded takes by file path → url, e.g. a Vite `import.meta.glob('./sfx/*.mp3', { query: '?url',
13
+ * import: 'default', eager: true })`. `hit.mp3`, `hit_2.mp3`… are takes of `hit`; sound names carry no digits.
14
+ */
15
+ export declare function registerTakes(urls: Record<string, string>): void;
16
+ /** The sound has recorded takes in the build (decoded or not). */
17
+ export declare const hasTakes: (name: string) => boolean;
18
+ export declare class SampleBank {
19
+ private readonly decoded;
20
+ private readonly loading;
21
+ private readonly last;
22
+ names(): string[];
23
+ /** A decoded take, or null while none is ready (the caller then synthesises); starts loading on first ask. */
24
+ take(ctx: AudioContext, name: string): AudioBuffer | null;
25
+ load(ctx: AudioContext, name: string): void;
26
+ }
27
+ //# sourceMappingURL=sampleBank.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sampleBank.d.ts","sourceRoot":"","sources":["../../../src/audio/sampleBank.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAMH;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAKhE;AAED,kEAAkE;AAClE,eAAO,MAAM,QAAQ,GAAI,MAAM,MAAM,KAAG,OAAwB,CAAC;AAEjE,qBAAa,UAAU;IACrB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoC;IAC5D,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAqB;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAA6B;IAElD,KAAK,IAAI,MAAM,EAAE;IAIjB,8GAA8G;IAC9G,IAAI,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI;IAYzD,IAAI,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;CAoB5C"}
@@ -0,0 +1,14 @@
1
+ import type { SynthRecipe } from './synth.js';
2
+ /**
3
+ * The sounds the engine can play: synthesised recipes by name, plus the master share every sound plays at. Empty
4
+ * until the game registers its own (`registerSounds`); the mapping from game happenings to sound names stays in
5
+ * the game.
6
+ */
7
+ export interface SoundTable {
8
+ /** Share of the effects volume everything plays at: keeps full volume modest next to the music. */
9
+ master: number;
10
+ recipes: Record<string, SynthRecipe>;
11
+ }
12
+ export declare const SOUNDS: SoundTable;
13
+ export declare function registerSounds(table: Partial<SoundTable>): void;
14
+ //# sourceMappingURL=soundTable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"soundTable.d.ts","sourceRoot":"","sources":["../../../src/audio/soundTable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,mGAAmG;IACnG,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;CACtC;AAED,eAAO,MAAM,MAAM,EAAE,UAAuC,CAAC;AAE7D,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAG/D"}
@@ -0,0 +1,34 @@
1
+ /**
2
+ * The combat sounds are written, not recorded: a few oscillator or noise layers rendered straight into a buffer
3
+ * (`sounds.json` → `recipes`). Lo-fi on purpose — 22 kHz mono, short and soft — so they sit with the pixel art
4
+ * instead of pretending to be a recording.
5
+ */
6
+ export declare const SYNTH_RATE = 22050;
7
+ export interface SynthLayer {
8
+ /** Waveform; `noise` is white noise, or sample-and-hold noise at `f` Hz when `f` is given (crunchier). */
9
+ w: 'sine' | 'square' | 'tri' | 'saw' | 'noise';
10
+ /** Pitch at the start and at the end of the layer (Hz), swept exponentially. */
11
+ f?: [number, number];
12
+ /** Length (s). */
13
+ t: number;
14
+ /** Delay before the layer starts (s). */
15
+ d?: number;
16
+ /** Attack (s). */
17
+ at?: number;
18
+ g: number;
19
+ /** Decay curve exponent: 1 is linear, higher falls away faster. */
20
+ c?: number;
21
+ duty?: number;
22
+ /** Low- and high-pass cutoff at the start and the end (Hz). */
23
+ lp?: [number, number];
24
+ hp?: [number, number];
25
+ }
26
+ export interface SynthRecipe {
27
+ layers: SynthLayer[];
28
+ /** Random pitch spread per play (share of 1); the engine's default when absent. */
29
+ jitter?: number;
30
+ /** Level of the sound's recorded takes (`registerTakes`), which are normalised on decode; default 1. */
31
+ fileGain?: number;
32
+ }
33
+ export declare function renderRecipe(recipe: SynthRecipe): Float32Array;
34
+ //# sourceMappingURL=synth.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"synth.d.ts","sourceRoot":"","sources":["../../../src/audio/synth.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,eAAO,MAAM,UAAU,QAAQ,CAAC;AAEhC,MAAM,WAAW,UAAU;IACzB,0GAA0G;IAC1G,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,CAAC;IAC/C,gFAAgF;IAChF,CAAC,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACrB,kBAAkB;IAClB,CAAC,EAAE,MAAM,CAAC;IACV,yCAAyC;IACzC,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,kBAAkB;IAClB,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,CAAC,EAAE,MAAM,CAAC;IACV,mEAAmE;IACnE,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,+DAA+D;IAC/D,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACtB,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACvB;AAED,MAAM,WAAW,WAAW;IAC1B,MAAM,EAAE,UAAU,EAAE,CAAC;IACrB,mFAAmF;IACnF,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,wGAAwG;IACxG,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAgBD,wBAAgB,YAAY,CAAC,MAAM,EAAE,WAAW,GAAG,YAAY,CA8C9D"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=takeCleanerWorker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"takeCleanerWorker.d.ts","sourceRoot":"","sources":["../../../src/audio/takeCleanerWorker.ts"],"names":[],"mappings":""}
@@ -0,0 +1,36 @@
1
+ import { BitmapText } from 'pixi.js';
2
+ /**
3
+ * Adds letters every label font made **after this call** bakes ahead — the accented letters of a language the labels
4
+ * print (German's `'äöüß'`, say), an arrow, a star. A font already installed keeps the glyphs it was made with, so
5
+ * call it once at start-up, before the first label or `FloatingText.warm`.
6
+ *
7
+ * Without it, a label font holds ASCII only: a letter outside it is still drawn (Pixi bakes it when first printed),
8
+ * but on that frame, onto a new glyph page — the stall and the canvas memory this module exists to avoid. For one
9
+ * font's own extra letters, pass them to `installLabelFont` (or `Label.bitmap`, `FloatingText`'s `glyphs`) instead.
10
+ */
11
+ export declare function addLabelGlyphs(letters: string): void;
12
+ /**
13
+ * Rasterises one label font once and returns its name. Called ahead of time for the damage numbers: baking a font on
14
+ * its first number froze the first frame that printed one by ~60 ms. `glyphs` are letters this font bakes besides
15
+ * ASCII and `addLabelGlyphs`' (a font with its own is a font of its own: pass the same `glyphs` wherever it is used).
16
+ */
17
+ export declare function installLabelFont(fontFamily: string, size: number, color: string, stroke: string, strokeWidth: number, resolution: number, glyphs?: string): string;
18
+ declare const BitmapLabel_base: typeof BitmapText & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
19
+ /**
20
+ * Text drawn from a bitmap font: the glyphs are rasterised once per font, so changing the string costs no canvas
21
+ * redraw and no texture upload, and every label of one font batches with the others. For the floating numbers, which
22
+ * a crowded fight throws dozens of a second — a plain `Text` repaints its canvas at resolution 4 and uploads it on
23
+ * every change.
24
+ */
25
+ export declare class BitmapLabel extends BitmapLabel_base {
26
+ /**
27
+ * `fontFamily` must already be loaded (`document.fonts.load`), or the glyphs bake in the fallback.
28
+ * Styled like `worldText`: the same font, size, colour and outline, rasterised at the same resolution. `glyphs`:
29
+ * letters beyond ASCII it prints (see `installLabelFont`).
30
+ */
31
+ constructor(x: number, y: number, text: string, fontFamily: string, size: number, color: string, stroke: string, strokeWidth: number, resolution: number, glyphs?: string);
32
+ setOrigin(x?: number, y?: number): this;
33
+ setText(text: string): this;
34
+ }
35
+ export {};
36
+ //# sourceMappingURL=BitmapLabel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BitmapLabel.d.ts","sourceRoot":"","sources":["../../../src/core/BitmapLabel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,UAAU,EAAqB,MAAM,SAAS,CAAC;AAYpE;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAEpD;AAQD;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,SAAK,GAAG,MAAM,CAoB9J;;AAED;;;;;GAKG;AACH,qBAAa,WAAY,SAAQ,gBAAsB;IACrD;;;;OAIG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,SAAK;IAMrK,SAAS,CAAC,CAAC,SAAM,EAAE,CAAC,SAAI,GAAG,IAAI;IAK/B,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;CAI5B"}
@@ -0,0 +1,115 @@
1
+ import type { Container } from 'pixi.js';
2
+ export interface TrackOptions {
3
+ /**
4
+ * How much of the way to the target the camera closes each 60th of a second (0–1, default 1: locked on). 0.1 is a
5
+ * soft follow; the rate is the same at any frame rate.
6
+ */
7
+ lerp?: number;
8
+ /** A box round the screen's centre (world px) the target may move in without the camera moving. */
9
+ deadzoneWidth?: number;
10
+ deadzoneHeight?: number;
11
+ /** Where on the target to look (world px from its position), e.g. a little above a body's feet. */
12
+ offsetX?: number;
13
+ offsetY?: number;
14
+ }
15
+ export interface ViewRect {
16
+ x: number;
17
+ y: number;
18
+ width: number;
19
+ height: number;
20
+ right: number;
21
+ bottom: number;
22
+ }
23
+ /**
24
+ * Moves and zooms the world layer. `scrollX/scrollY` is the world point at the top-left of the screen, so
25
+ * `round(scroll * zoom) / zoom` snaps the view to whole screen pixels.
26
+ */
27
+ export declare class Camera {
28
+ private readonly world;
29
+ private readonly screen;
30
+ zoom: number;
31
+ /** The zoom `reset` goes back to: the engine sets it from its `zoom` option (default 1). */
32
+ defaultZoom: number;
33
+ /** Backing pixels per screen pixel (the renderer's resolution, `zoomResolution(zoom, devicePixelRatio)`): what `snap` rounds to. */
34
+ resolution: number;
35
+ /** Lands the view on whole backing pixels (pixel art); off, the world moves smoothly between them. */
36
+ roundPixels: boolean;
37
+ scrollX: number;
38
+ scrollY: number;
39
+ width: number;
40
+ height: number;
41
+ private bounds;
42
+ private shakeUntil;
43
+ private shakeMs;
44
+ private shakeAngle;
45
+ private shakeIntensity;
46
+ private flashRect;
47
+ private flashStart;
48
+ private flashMs;
49
+ private flashPeak;
50
+ /** Screen-layer containers laid over the world with its exact transform, shake included (see `follow`). */
51
+ private readonly followers;
52
+ private target;
53
+ private trackOpts;
54
+ private lastApply;
55
+ constructor(world: Container, screen: Container);
56
+ get worldView(): ViewRect;
57
+ setZoom(z: number): this;
58
+ /** A world coordinate snapped to the nearest backing pixel: one screen pixel, or a half at ×1.5. */
59
+ snap(v: number): number;
60
+ setBounds(x: number, y: number, width: number, height: number): this;
61
+ /** Lets the view go anywhere again. */
62
+ clearBounds(): this;
63
+ /**
64
+ * Back to how the engine made it: no target, no bounds, `defaultZoom`, scrolled to 0, no shake or flash. The camera
65
+ * is the engine's, shared by every scene, so a level's target and bounds would otherwise hold over the next scene
66
+ * (a title screen kept following a hero that no longer existed). `SceneManager.replace` calls it between the old
67
+ * scenes leaving and the new one entering; `push` and `pop` leave the camera alone, since the scene under a pause
68
+ * menu still wants its view when it comes back. Layers added with `follow` are kept: they belong to tools that
69
+ * outlive scenes (a debug overlay), not to a scene.
70
+ */
71
+ reset(): this;
72
+ /** The tracked target, if any. */
73
+ get tracking(): {
74
+ readonly x: number;
75
+ readonly y: number;
76
+ } | null;
77
+ /** The bounds the view is kept inside, if any. */
78
+ get boundsRect(): {
79
+ readonly x: number;
80
+ readonly y: number;
81
+ readonly width: number;
82
+ readonly height: number;
83
+ } | null;
84
+ centerOn(x: number, y: number): this;
85
+ setScroll(x: number, y: number): this;
86
+ /**
87
+ * Screen shake: `intensity` is a fraction of the screen size, like before. With an `angle` (the way a blow travelled)
88
+ * the shake runs back and forth along it instead of at random, so a hit is felt coming from somewhere.
89
+ */
90
+ shake(ms: number, intensity: number, angle?: number): void;
91
+ /**
92
+ * Keeps a container on the screen layer placed exactly over the world layer — zoom, scroll and this frame's
93
+ * shake — for things drawn in world units above the screen-layer night (fireflies). Written in `apply`, after
94
+ * the scene updated, so it never lags the world by a frame or misses a shake the world takes.
95
+ */
96
+ follow(layer: Container): void;
97
+ unfollow(layer: Container): void;
98
+ /** Full-screen colour flash starting at `peak` alpha and fading out over `ms`. */
99
+ flash(ms: number, r: number, g: number, b: number, _force?: boolean, peak?: number): void;
100
+ /**
101
+ * Keeps `target` (anything with `x` and `y`, read every frame: an entity's position, a sprite) in view, inside the
102
+ * bounds if there are any. Replaces any target before.
103
+ */
104
+ track(target: {
105
+ readonly x: number;
106
+ readonly y: number;
107
+ }, options?: TrackOptions): this;
108
+ untrack(): this;
109
+ /** Moves the view toward the tracked target for a frame `dtMs` long. */
110
+ private follow1;
111
+ /** Writes the camera into the world layer; called once per frame after the scene updated. */
112
+ apply(now: number): void;
113
+ private clamp;
114
+ }
115
+ //# sourceMappingURL=Camera.d.ts.map
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@@ -0,0 +1,23 @@
1
+ /**
2
+ * Scene time and one-shot timers, advanced by the frame loop.
3
+ *
4
+ * `update` allocates nothing (`runDue`): a game scheduling effect beats every few milliseconds made two filtered
5
+ * arrays a frame. A timer that throws is reported to `onError` and dropped, and the others due that frame still run.
6
+ */
7
+ export declare class Clock {
8
+ now: number;
9
+ /** Told of every error a timer throws (default: logged). `Stage` routes it into its guarded-step reporting. */
10
+ onError: (err: unknown) => void;
11
+ private readonly timers;
12
+ private readonly due;
13
+ /** Made once, so `update` hands `runDue` no fresh closure; reads `onError` late so it may be swapped any time. */
14
+ private readonly report;
15
+ delayedCall(ms: number, fn: () => void): {
16
+ remove: () => void;
17
+ };
18
+ /** Timers waiting to run (removed ones not yet swept included). */
19
+ get pending(): number;
20
+ update(now: number): void;
21
+ clear(): void;
22
+ }
23
+ //# sourceMappingURL=Clock.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,37 @@
1
+ import { Container } from 'pixi.js';
2
+ export interface Vec2 {
3
+ x: number;
4
+ y: number;
5
+ }
6
+ declare const Graphics_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
7
+ /**
8
+ * Immediate-mode vector drawing with a current fill and line style (fillStyle + fillRect), on top of Pixi's
9
+ * shape-then-fill Graphics. Wrapped rather than subclassed: Pixi's Graphics owns `fillStyle` as a property.
10
+ */
11
+ export declare class Graphics extends Graphics_base {
12
+ private readonly g;
13
+ private fill;
14
+ private line;
15
+ constructor();
16
+ fillStyle(color: number, alpha?: number): this;
17
+ lineStyle(width: number, color: number, alpha?: number): this;
18
+ clear(): this;
19
+ fillRect(x: number, y: number, w: number, h: number): this;
20
+ fillEllipse(x: number, y: number, w: number, h: number): this;
21
+ strokeEllipse(x: number, y: number, w: number, h: number): this;
22
+ fillCircle(x: number, y: number, r: number): this;
23
+ strokeCircle(x: number, y: number, r: number): this;
24
+ lineBetween(x1: number, y1: number, x2: number, y2: number): this;
25
+ fillPoints(points: Vec2[], _closeShape?: boolean): this;
26
+ strokePoints(points: Vec2[], closeShape?: boolean): this;
27
+ /** A pie slice from the centre, for cone telegraphs. */
28
+ slice(x: number, y: number, r: number, start: number, end: number, anticlockwise?: boolean): this;
29
+ beginPath(): this;
30
+ moveTo(x: number, y: number): this;
31
+ lineTo(x: number, y: number): this;
32
+ closePath(): this;
33
+ fillPath(): this;
34
+ strokePath(): this;
35
+ }
36
+ export {};
37
+ //# sourceMappingURL=Graphics.d.ts.map
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1
+ {"version":3,"file":"Graphics.d.ts","sourceRoot":"","sources":["../../../src/core/Graphics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAA4B,MAAM,SAAS,CAAC;AAG9D,MAAM,WAAW,IAAI;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;;AAED;;;GAGG;AACH,qBAAa,QAAS,SAAQ,aAAqB;IACjD,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAsB;IACxC,OAAO,CAAC,IAAI,CAAiC;IAC7C,OAAO,CAAC,IAAI,CAA2C;;IAOvD,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI;IAKzC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,SAAI,GAAG,IAAI;IAKxD,KAAK,IAAI,IAAI;IAKb,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAK1D,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAK7D,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAK/D,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKjD,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKnD,WAAW,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAKjE,UAAU,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,WAAW,UAAO,GAAG,IAAI;IAKpD,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,UAAU,UAAQ,GAAG,IAAI;IAKtD,wDAAwD;IACxD,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,aAAa,UAAQ,GAAG,IAAI;IAK/F,SAAS,IAAI,IAAI;IAKjB,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKlC,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKlC,SAAS,IAAI,IAAI;IAKjB,QAAQ,IAAI,IAAI;IAKhB,UAAU,IAAI,IAAI;CAInB"}
@@ -0,0 +1,15 @@
1
+ import { Container, type Container as PixiContainer } from 'pixi.js';
2
+ declare const Group_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
3
+ /** A container of world objects, drawn in list order (children do not sort by depth). */
4
+ export declare class Group extends Group_base {
5
+ get list(): PixiContainer[];
6
+ add(child: PixiContainer | PixiContainer[]): this;
7
+ addAt(child: PixiContainer, index: number): this;
8
+ remove(child: PixiContainer, destroy?: boolean): this;
9
+ /** Puts `child` directly below `other` in the draw order. */
10
+ moveBelow(child: PixiContainer, other: PixiContainer): this;
11
+ /** Puts `child` directly above `other` in the draw order. */
12
+ moveAbove(child: PixiContainer, other: PixiContainer): this;
13
+ }
14
+ export {};
15
+ //# sourceMappingURL=Group.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Group.d.ts","sourceRoot":"","sources":["../../../src/core/Group.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAC;;AAGrE,yFAAyF;AACzF,qBAAa,KAAM,SAAQ,UAAqB;IAC9C,IAAI,IAAI,IAAI,aAAa,EAAE,CAE1B;IAED,GAAG,CAAC,KAAK,EAAE,aAAa,GAAG,aAAa,EAAE,GAAG,IAAI;IAKjD,KAAK,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAKhD,MAAM,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,UAAQ,GAAG,IAAI;IAMnD,6DAA6D;IAC7D,SAAS,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI;IAO3D,6DAA6D;IAC7D,SAAS,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI;CAM5D"}
@@ -0,0 +1,25 @@
1
+ import { Sprite } from 'pixi.js';
2
+ import type { TextureRegistry } from './TextureRegistry.js';
3
+ declare const Image_base: typeof Sprite & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
4
+ /** A textured sprite, centred by default; frames are looked up by name in the texture registry. */
5
+ export declare class Image extends Image_base {
6
+ private readonly registry;
7
+ textureKey: string;
8
+ frameName: string;
9
+ constructor(registry: TextureRegistry, x: number, y: number, key: string, frame?: string | number);
10
+ get originX(): number;
11
+ get originY(): number;
12
+ /** Width of the frame itself, unscaled. */
13
+ get frameWidth(): number;
14
+ get frameHeight(): number;
15
+ get displayWidth(): number;
16
+ set displayWidth(w: number);
17
+ get displayHeight(): number;
18
+ set displayHeight(h: number);
19
+ setOrigin(x?: number, y?: number): this;
20
+ setDisplaySize(w: number, h: number): this;
21
+ setFrame(frame: string | number): this;
22
+ setTexture(key: string, frame?: string | number): this;
23
+ }
24
+ export {};
25
+ //# sourceMappingURL=Image.d.ts.map
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@@ -0,0 +1,34 @@
1
+ import type { Container } from 'pixi.js';
2
+ import { BitmapLabel } from './BitmapLabel.js';
3
+ import { Graphics } from './Graphics.js';
4
+ import { Group } from './Group.js';
5
+ import { Image } from './Image.js';
6
+ import { Rectangle } from './Rectangle.js';
7
+ import type { Stage } from './Stage.js';
8
+ import { Text, type TextStyle } from './Text.js';
9
+ /** `scene.add.*`: creates an object and puts it on the world layer, where depth sorts it. */
10
+ export declare class ObjectFactory {
11
+ private readonly stage;
12
+ constructor(stage: Stage);
13
+ image(x: number, y: number, key: string, frame?: string | number): Image;
14
+ /**
15
+ * A copy of `src` as it is drawn right now (afterimages, clones). A live texture, repainted every frame, is
16
+ * snapshotted first, and the snapshot is freed with the copy.
17
+ */
18
+ still(x: number, y: number, src: Image): Image;
19
+ graphics(opts?: {
20
+ x?: number;
21
+ y?: number;
22
+ }): Graphics;
23
+ container(x?: number, y?: number, children?: Container[]): Group;
24
+ rectangle(x: number, y: number, w: number, h: number, color: number, alpha?: number): Rectangle;
25
+ text(x: number, y: number, text: string, style: TextStyle): Text;
26
+ /** A bitmap-font label (`BitmapLabel`): cheap to change, for text rewritten many times a second. */
27
+ label(x: number, y: number, text: string, fontFamily: string, size: number, color: string, stroke: string, strokeWidth: number, resolution: number, glyphs?: string): BitmapLabel;
28
+ /** Puts an object made elsewhere on the world layer, as the factory's own are (a `PixelLayer`, a custom class). */
29
+ existing<T extends Container & {
30
+ scene: Stage;
31
+ }>(obj: T): T;
32
+ private attach;
33
+ }
34
+ //# sourceMappingURL=ObjectFactory.d.ts.map
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@@ -0,0 +1,45 @@
1
+ import type { Camera } from './Camera.js';
2
+ /**
3
+ * The mouse over the game canvas. Presses count only when they start on the canvas (not on the React UI above it);
4
+ * moves are followed everywhere so aiming keeps working at the edge of a panel.
5
+ */
6
+ export declare class Pointer {
7
+ private readonly canvas;
8
+ /**
9
+ * A press this returns true for is not counted as a held button (e.g. Shift + right-click opening a context menu
10
+ * instead of firing what the right button is bound to). Unset, every press counts.
11
+ */
12
+ static ignorePress: ((e: PointerEvent) => boolean) | null;
13
+ /** Screen position relative to the canvas, in CSS pixels. */
14
+ x: number;
15
+ y: number;
16
+ worldX: number;
17
+ worldY: number;
18
+ private buttons;
19
+ /** Raw mouse travel (`movementX/Y`) summed since the last `takeMovement`, kept only while the pointer is locked. */
20
+ private moveX;
21
+ private moveY;
22
+ private readonly cleanup;
23
+ constructor(canvas: HTMLCanvasElement);
24
+ leftButtonDown(): boolean;
25
+ rightButtonDown(): boolean;
26
+ /** True while the canvas holds the pointer (`lock`). */
27
+ get locked(): boolean;
28
+ /**
29
+ * Locks the pointer to the canvas for mouse-look: the cursor hides and `takeMovement` returns how far the mouse went.
30
+ * Call from a press or key handler (browsers allow it only in a gesture); resolves whether the lock holds.
31
+ */
32
+ lock(options?: {
33
+ raw?: boolean;
34
+ }): Promise<boolean>;
35
+ unlock(): void;
36
+ /** The mouse travel (CSS pixels) since the last call while locked, then zeroed; read it once per step. */
37
+ takeMovement(): {
38
+ x: number;
39
+ y: number;
40
+ };
41
+ updateWorldPoint(cam: Camera): void;
42
+ destroy(): void;
43
+ private track;
44
+ }
45
+ //# sourceMappingURL=Pointer.d.ts.map
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@@ -0,0 +1,26 @@
1
+ import { Container } from 'pixi.js';
2
+ declare const Rectangle_base: typeof Container & (new (...args: any[]) => import("./gameObject.js").GameObjectMembers);
3
+ /** A filled rectangle placed by its origin (centred by default). */
4
+ export declare class Rectangle extends Rectangle_base {
5
+ private w;
6
+ private h;
7
+ private color;
8
+ private fillAlpha;
9
+ private readonly g;
10
+ private ox;
11
+ private oy;
12
+ constructor(w: number, h: number, color: number, fillAlpha?: number);
13
+ get originX(): number;
14
+ get originY(): number;
15
+ get rectWidth(): number;
16
+ get rectHeight(): number;
17
+ get fillColor(): number;
18
+ get fillOpacity(): number;
19
+ setOrigin(x?: number, y?: number): this;
20
+ setFillStyle(color: number, alpha?: number): this;
21
+ setDisplaySize(w: number, h: number): this;
22
+ resize(w: number, h: number): this;
23
+ private redraw;
24
+ }
25
+ export {};
26
+ //# sourceMappingURL=Rectangle.d.ts.map
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