1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  785. package/dist/types/ui/layout/wrapRow.d.ts.map +1 -0
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  787. package/dist/types/ui/rich/RichText.d.ts.map +1 -0
  788. package/dist/types/ui/rich/richFonts.d.ts +70 -0
  789. package/dist/types/ui/rich/richFonts.d.ts.map +1 -0
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  791. package/dist/types/ui/rich/richLayout.d.ts.map +1 -0
  792. package/dist/types/ui/rich/richMarkup.d.ts +48 -0
  793. package/dist/types/ui/rich/richMarkup.d.ts.map +1 -0
  794. package/dist/ui/Bar.js +53 -0
  795. package/dist/ui/Button.js +57 -0
  796. package/dist/ui/Dialog.js +55 -0
  797. package/dist/ui/FocusManager.js +96 -0
  798. package/dist/ui/Label.js +35 -0
  799. package/dist/ui/List.js +44 -0
  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
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  803. package/dist/ui/Stack.js +27 -0
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  810. package/dist/ui/dom/DomWorldAnchors.js +58 -0
  811. package/dist/ui/dom/InputShield.js +26 -0
  812. package/dist/ui/dom/createStore.js +41 -0
  813. package/dist/ui/dom/shieldDecision.js +35 -0
  814. package/dist/ui/dom/worldToScreen.js +10 -0
  815. package/dist/ui/layout/anchor.js +19 -0
  816. package/dist/ui/layout/barDrain.js +24 -0
  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
  819. package/dist/ui/layout/geometry.js +20 -0
  820. package/dist/ui/layout/listWidth.js +9 -0
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  822. package/dist/ui/layout/scroll.js +23 -0
  823. package/dist/ui/layout/slider.js +19 -0
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  825. package/dist/ui/layout/wrapRow.js +12 -0
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  828. package/dist/ui/rich/richLayout.js +132 -0
  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,82 @@
1
+ import { solidSilhouette as u, fillSolid as c } from "../core/silhouette.js";
2
+ let g = 0;
3
+ class x {
4
+ constructor(t, s = {}) {
5
+ this.stage = t, this.tints = s.tints?.length ? s.tints : [16777215], this.alpha = s.alpha ?? 0.6, this.durationMs = s.durationMs ?? 260, this.spacingMs = s.spacingMs ?? 22, this.endScale = s.endScale ?? 0.85, this.blend = s.blend ?? "add", this.slots = Math.max(1, s.slots ?? 16);
6
+ }
7
+ stage;
8
+ tints;
9
+ alpha;
10
+ durationMs;
11
+ spacingMs;
12
+ endScale;
13
+ blend;
14
+ slots;
15
+ prefix = `afterimage${++g}_`;
16
+ /** The copy wearing each ring slot's texture: it goes before its texture is painted over. */
17
+ slotUsers = [];
18
+ slot = 0;
19
+ fading = /* @__PURE__ */ new Set();
20
+ free = [];
21
+ lastAt = Number.NEGATIVE_INFINITY;
22
+ count = 0;
23
+ /**
24
+ * Leaves a copy of `body` as drawn now, standing at world (x, y) with draw order `depth` (default just behind a
25
+ * body sorted by `y`), unless one was left less than `spacingMs` before `now`. Answers the copy, or null when none
26
+ * was laid (too soon, or the frame could not be read): a caller drawing its own speed streaks between copies
27
+ * follows that.
28
+ */
29
+ trail(t, s, i, r, l = i - 1) {
30
+ if (r - this.lastAt < this.spacingMs) return null;
31
+ const e = this.copyOf(t, s, i);
32
+ return e ? (this.lastAt = r, e.setOrigin(t.originX, t.originY).setFlipX(t.flipX).setScale(t.scaleX, t.scaleY).setRotation(t.rotation).setAlpha(this.alpha).setDepth(l).setBlendMode(this.blend), e.tint = this.tints[this.count++ % this.tints.length], this.fading.add(e), this.stage.tweens.add({
33
+ targets: e,
34
+ alpha: 0,
35
+ scaleX: t.scaleX * this.endScale,
36
+ scaleY: t.scaleY * this.endScale,
37
+ duration: this.durationMs,
38
+ onComplete: () => this.spend(e)
39
+ }), e) : null;
40
+ }
41
+ /** Copies still fading. */
42
+ get active() {
43
+ return this.fading.size;
44
+ }
45
+ copyOf(t, s, i) {
46
+ const r = this.stage.textures;
47
+ if (!r.isLive(t.textureKey)) {
48
+ const f = u(t.texture);
49
+ if (!f) return null;
50
+ const n = this.free.pop(), d = n && !n.destroyed ? n.setTexture(t.textureKey, t.frameName) : this.stage.add.image(s, i, t.textureKey, t.frameName);
51
+ return d.texture = f, d.setPosition(s, i).setVisible(!0);
52
+ }
53
+ const l = this.slot;
54
+ this.slot = (l + 1) % this.slots;
55
+ const e = this.slotUsers[l];
56
+ e && !e.destroyed && (this.stage.tweens.killTweensOf(e), this.fading.delete(e), e.setVisible(!1));
57
+ const a = this.prefix + l;
58
+ r.snapshotInto(t.textureKey, t.frameName, a);
59
+ const h = r.get(a, "0");
60
+ c(h.source.resource), h.source.update();
61
+ const o = e && !e.destroyed ? e.setTexture(a, "0").setPosition(s, i).setVisible(!0) : this.stage.add.image(s, i, a, "0");
62
+ return this.slotUsers[l] = o, o;
63
+ }
64
+ /** A faded copy: hidden and kept for the next one (a ring slot's copy stays with its slot). */
65
+ spend(t) {
66
+ this.fading.delete(t), !t.destroyed && (t.setVisible(!1), !this.slotUsers.includes(t) && (this.free.length < this.slots ? this.free.push(t) : t.destroy()));
67
+ }
68
+ /** Takes every copy off the stage and frees the ring's textures. */
69
+ destroy() {
70
+ for (const t of this.fading)
71
+ this.stage.tweens.killTweensOf(t), this.slotUsers.includes(t) || t.destroy();
72
+ this.fading.clear();
73
+ for (const t of this.free) t.destroy();
74
+ this.free.length = 0;
75
+ for (const t of this.slotUsers) t && !t.destroyed && t.destroy();
76
+ for (let t = 0; t < this.slotUsers.length; t++) this.stage.textures.remove(this.prefix + t);
77
+ this.slotUsers.length = 0;
78
+ }
79
+ }
80
+ export {
81
+ x as Afterimages
82
+ };
@@ -0,0 +1,71 @@
1
+ import { installLabelFont as k } from "../core/BitmapLabel.js";
2
+ const d = (n) => `${n.size}|${n.color}`;
3
+ class m {
4
+ constructor(t, s) {
5
+ this.stage = t, this.options = s, this.stroke = s.stroke ?? "#140e18", this.strokeWidth = s.strokeWidth ?? ((i) => Math.max(2, Math.round(i / 5))), this.resolution = s.resolution ?? 4, this.keep = s.keepPerStyle ?? 24;
6
+ }
7
+ stage;
8
+ options;
9
+ pools = /* @__PURE__ */ new Map();
10
+ stroke;
11
+ strokeWidth;
12
+ resolution;
13
+ keep;
14
+ /**
15
+ * Bakes the fonts of `styles`, one a task starting `delayMs` from now, so no frame pays for them all at once — ten
16
+ * at once froze a world's first frame half a second (each font measures and kerns every glyph). Returns a cancel.
17
+ */
18
+ warm(t, s = 1e3, i = 50) {
19
+ const o = [...t];
20
+ let r;
21
+ const e = () => {
22
+ const h = o.shift();
23
+ h && (this.install(h), r = setTimeout(e, i));
24
+ };
25
+ return r = setTimeout(e, s), () => clearTimeout(r);
26
+ }
27
+ /** Bakes one style's font now. */
28
+ install(t) {
29
+ k(this.options.fontFamily, t.size, t.color, this.stroke, this.strokeWidth(t.size), this.resolution, this.options.glyphs);
30
+ }
31
+ /** A label ready to animate: shown, opaque, unscaled, anchored at its bottom centre on (x, y). */
32
+ take(t, s, i, o) {
33
+ const r = this.pools.get(d(o));
34
+ let e = r?.pop();
35
+ for (; e && e.destroyed; ) e = r?.pop();
36
+ return e ? (e.setText(i), e.position.set(t, s), e.alpha = 1, e.setScale(1), e.visible = !0) : (e = this.stage.add.label(t, s, i, this.options.fontFamily, o.size, o.color, this.stroke, this.strokeWidth(o.size), this.resolution, this.options.glyphs).setOrigin(0.5, 1), this.options.parent && this.options.parent.addChild(e)), this.options.depth !== void 0 && e.setDepth(this.options.depth), e;
37
+ }
38
+ /** Hands a finished label back for reuse. */
39
+ release(t, s) {
40
+ if (t.destroyed) return;
41
+ const i = d(s);
42
+ let o = this.pools.get(i);
43
+ if (o || this.pools.set(i, o = []), o.length >= this.keep) {
44
+ t.destroy();
45
+ return;
46
+ }
47
+ t.visible = !1, o.push(t);
48
+ }
49
+ /** A label that pops, rises, fades and goes back to the pool by itself, on the stage's own tweens. */
50
+ float(t, s, i, o, r = {}) {
51
+ const { rise: e = 16, driftX: h = 0, pop: a = 1.4, popMs: c = 120, holdMs: f = 350, fadeMs: u = 500 } = r, l = this.take(t, s, i, o), p = this.stage.tweens;
52
+ return a !== 1 && (l.setScale(a), p.add({ targets: l, scale: 1, duration: c, ease: "Back.Out" })), p.add({
53
+ targets: l,
54
+ x: t + h,
55
+ y: s - e,
56
+ alpha: 0,
57
+ delay: f,
58
+ duration: u,
59
+ ease: "Sine.In",
60
+ onComplete: () => this.release(l, o)
61
+ }), l;
62
+ }
63
+ /** Destroys every pooled label (a scene ending); labels still out are the scene's to free. */
64
+ clear() {
65
+ for (const t of this.pools.values()) for (const s of t) s.destroyed || s.destroy();
66
+ this.pools.clear();
67
+ }
68
+ }
69
+ export {
70
+ m as FloatingText
71
+ };
@@ -0,0 +1,27 @@
1
+ function o(n, r) {
2
+ const t = Math.min(140, 40 + Math.max(0, n) * 400);
3
+ return Math.round(t + (r ? 40 : 0));
4
+ }
5
+ function e(n, r, t) {
6
+ return n ? t ? 2 : 1 : Math.min(3, 2 + (r > 0.2 ? 1 : 0) + (t ? 1 : 0));
7
+ }
8
+ const i = 120;
9
+ function h(n, r) {
10
+ return r >= 1 || n <= 0 ? 0 : Math.round(n * (1 - r) * (1 - r));
11
+ }
12
+ const u = 400;
13
+ function M(n, r, t) {
14
+ return t ? 0 : n ? r ? 60 : 0 : r ? 140 : 70;
15
+ }
16
+ function a(n) {
17
+ return n ? u : 0;
18
+ }
19
+ export {
20
+ u as HEAVY_FLASH_GAP_MS,
21
+ i as RECOIL_MS,
22
+ o as hitStopMs,
23
+ a as hurtFlashGapMs,
24
+ M as hurtFlashMs,
25
+ h as recoilAt,
26
+ e as recoilPx
27
+ };
@@ -0,0 +1,9 @@
1
+ function u(o, e, n, t) {
2
+ const s = o.width, l = o.height;
3
+ if (!s || !l || !(o.zoom > 0)) return !0;
4
+ const r = o.scrollX ?? 0, h = o.scrollY ?? 0;
5
+ return e >= r - t && n >= h - t && e <= r + s / o.zoom + t && n <= h + l / o.zoom + t;
6
+ }
7
+ export {
8
+ u as inView
9
+ };
@@ -0,0 +1,71 @@
1
+ import { sourceText as n, formatMessage as o } from "./formatMessage.js";
2
+ class c {
3
+ source;
4
+ lang;
5
+ catalogs = /* @__PURE__ */ new Map();
6
+ listeners = /* @__PURE__ */ new Set();
7
+ rules = /* @__PURE__ */ new Map();
8
+ reported = /* @__PURE__ */ new Set();
9
+ onMissing;
10
+ constructor(t = {}) {
11
+ this.source = t.source ?? "en", this.lang = t.language ?? this.source, this.onMissing = t.onMissing;
12
+ }
13
+ get language() {
14
+ return this.lang;
15
+ }
16
+ /** Languages with a catalog, plus the source. */
17
+ get languages() {
18
+ return [.../* @__PURE__ */ new Set([this.source, ...this.catalogs.keys()])];
19
+ }
20
+ /** Adds (or merges into) a language's catalog; subscribers hear of it when it is the language shown. */
21
+ addCatalog(t, e) {
22
+ const s = this.catalogs.get(t);
23
+ this.catalogs.set(t, s ? { ...s, ...e } : e), t === this.lang && this.notify();
24
+ }
25
+ setLanguage(t) {
26
+ t !== this.lang && (this.lang = t, this.notify());
27
+ }
28
+ /** Calls `fn` with the language after every switch; the returned function stops it. */
29
+ subscribe(t) {
30
+ return this.listeners.add(t), () => this.listeners.delete(t);
31
+ }
32
+ /** Whether the current language has its own line for `key`. */
33
+ has(t) {
34
+ return this.catalogs.get(this.lang)?.[t] !== void 0;
35
+ }
36
+ tr = (t, ...e) => {
37
+ const s = this.lookup(t);
38
+ let i;
39
+ return s === void 0 ? i = n(t) : typeof s == "string" ? i = s : i = s.other ?? n(t), o(i, e);
40
+ };
41
+ trn = (t, e, s, ...i) => {
42
+ const r = this.lookup(e), a = [s, ...i];
43
+ if (r === void 0) return o(n(this.category(this.source, s) === "one" ? t : e), a);
44
+ if (typeof r == "string") return o(r, a);
45
+ const l = r[this.category(this.lang, s)] ?? r.other ?? n(e);
46
+ return o(l, a);
47
+ };
48
+ lookup(t) {
49
+ const e = this.catalogs.get(this.lang)?.[t];
50
+ if (e === void 0 && this.lang !== this.source && this.onMissing) {
51
+ const s = `${this.lang}\0${t}`;
52
+ this.reported.has(s) || (this.reported.add(s), this.onMissing(t, this.lang));
53
+ }
54
+ return e;
55
+ }
56
+ category(t, e) {
57
+ let s = this.rules.get(t);
58
+ return s || (s = new Intl.PluralRules(t), this.rules.set(t, s)), s.select(e);
59
+ }
60
+ notify() {
61
+ for (const t of [...this.listeners])
62
+ try {
63
+ t(this.lang);
64
+ } catch (e) {
65
+ console.error("[i18n] a language listener failed", e);
66
+ }
67
+ }
68
+ }
69
+ export {
70
+ c as Translator
71
+ };
@@ -0,0 +1,57 @@
1
+ function v(n, i = {}) {
2
+ const f = i.single ?? ["tr"], u = i.plural ?? ["trn"], o = [...f, ...u].map((l) => l.replace(/[$.*+?^()[\]{}|\\]/g, "\\$&"));
3
+ if (o.length === 0) return [];
4
+ const e = new RegExp(`(?<![\\w$])(${o.join("|")})\\s*\\(`, "g"), c = [];
5
+ let r = 1, t = 0;
6
+ for (const l of n.matchAll(e)) {
7
+ const s = l[1], a = h(n, l.index + l[0].length);
8
+ if (!a) continue;
9
+ for (; t < l.index; t++) n.charCodeAt(t) === 10 && r++;
10
+ if (!u.includes(s)) {
11
+ c.push({ key: a.value, fn: s, line: r });
12
+ continue;
13
+ }
14
+ let d = p(n, a.end);
15
+ if (n[d] !== ",") continue;
16
+ const g = h(n, d + 1);
17
+ g && c.push({ key: g.value, one: a.value, fn: s, line: r });
18
+ }
19
+ return c;
20
+ }
21
+ function p(n, i) {
22
+ for (; i < n.length && /\s/.test(n[i]); ) i++;
23
+ return i;
24
+ }
25
+ const m = { n: `
26
+ `, t: " ", r: "\r", b: "\b", f: "\f", v: "\v", 0: "\0" };
27
+ function h(n, i) {
28
+ const f = p(n, i), u = n[f];
29
+ if (u !== "'" && u !== '"' && u !== "`") return null;
30
+ let o = "";
31
+ for (let e = f + 1; e < n.length; e++) {
32
+ const c = n[e];
33
+ if (c === u) return { value: o, end: e + 1 };
34
+ if (u !== "`" && c === `
35
+ ` || u === "`" && c === "$" && n[e + 1] === "{") return null;
36
+ if (c !== "\\") {
37
+ o += c;
38
+ continue;
39
+ }
40
+ const r = n[++e];
41
+ if (r === void 0) return null;
42
+ if (r !== `
43
+ `) {
44
+ if (r === "u" || r === "x") {
45
+ const t = r === "u" && n[e + 1] === "{", l = t ? n.slice(e + 2, n.indexOf("}", e)) : n.slice(e + 1, e + (r === "u" ? 5 : 3)), s = Number.parseInt(l, 16);
46
+ if (Number.isNaN(s)) return null;
47
+ o += String.fromCodePoint(s), e += t ? l.length + 2 : l.length;
48
+ continue;
49
+ }
50
+ o += m[r] ?? r;
51
+ }
52
+ }
53
+ return null;
54
+ }
55
+ export {
56
+ v as extractStrings
57
+ };
@@ -0,0 +1,18 @@
1
+ const u = "|";
2
+ function f(n) {
3
+ const r = n.lastIndexOf("|");
4
+ return r < 0 ? n : n.slice(0, r);
5
+ }
6
+ function c(n, r) {
7
+ return n.indexOf("{") < 0 && n.indexOf("}") < 0 ? n : n.replace(/\{\{|\}\}|\{(\d+)\}/g, (e, t) => {
8
+ if (e === "{{") return "{";
9
+ if (e === "}}") return "}";
10
+ const i = Number(t);
11
+ return i < r.length ? String(r[i]) : e;
12
+ });
13
+ }
14
+ export {
15
+ u as CONTEXT_MARK,
16
+ c as formatMessage,
17
+ f as sourceText
18
+ };
@@ -0,0 +1,139 @@
1
+ import { parseChord as c, chordHeld as l } from "./keyChord.js";
2
+ import { rumblePad as f } from "./rumble.js";
3
+ const u = ["a", "b", "x", "y", "lb", "rb", "lt", "rt", "select", "start", "ls", "rs", "up", "down", "left", "right", "home"], w = ["lx", "ly", "rx", "ry"];
4
+ class g {
5
+ constructor(t, e, s = {}) {
6
+ this.keyboard = t, this.bindings = new Map(Object.entries(e)), this.deadZone = s.deadZone ?? 0.25, this.gamepads = s.gamepads ?? (() => typeof navigator < "u" && typeof navigator.getGamepads == "function" ? navigator.getGamepads() : []);
7
+ }
8
+ keyboard;
9
+ bindings;
10
+ virtual = /* @__PURE__ */ new Set();
11
+ virtualDown = /* @__PURE__ */ new Set();
12
+ /** Analog value of each action this step (0–1), and last step's, for edges. */
13
+ now = /* @__PURE__ */ new Map();
14
+ before = /* @__PURE__ */ new Map();
15
+ deadZone;
16
+ gamepads;
17
+ /** Parsed chords by binding string; null for a plain key. */
18
+ chords = /* @__PURE__ */ new Map();
19
+ /** Keys a chord holds this step: their bare bindings read 0 until the key comes up. */
20
+ claimed = /* @__PURE__ */ new Set();
21
+ keyDown = (t) => this.keyboard !== null && (this.keyboard.isDown(t) || this.keyboard.pressed(t));
22
+ /** Replaces one action's bindings (a player's rebinding). */
23
+ bind(t, e) {
24
+ this.bindings.set(t, [...e]);
25
+ }
26
+ bindingsOf(t) {
27
+ return this.bindings.get(t) ?? [];
28
+ }
29
+ /** A touch UI's virtual button went down: `touch:<name>` bindings read it. */
30
+ press(t) {
31
+ this.virtual.add(t), this.virtualDown.add(t);
32
+ }
33
+ release(t) {
34
+ this.virtual.delete(t);
35
+ }
36
+ /**
37
+ * Rumbles the gamepads the actions read: every connected one, or only `padIndex` among them. Resolves true when any
38
+ * played; a pad without rumble is skipped silently.
39
+ */
40
+ async rumble(t, e) {
41
+ const s = this.gamepads(), i = e === void 0 ? s : [s[e] ?? null];
42
+ return (await Promise.all(i.map((r) => r ? f(r, t) : Promise.resolve(!1)))).includes(!0);
43
+ }
44
+ /** Reads every device once; call at the start of each simulation step. */
45
+ poll() {
46
+ [this.before, this.now] = [this.now, this.before], this.now.clear();
47
+ const t = this.gamepads().filter((e) => e !== null);
48
+ this.claimChords();
49
+ for (const [e, s] of this.bindings) {
50
+ let i = 0;
51
+ for (const o of s) i = Math.max(i, this.read(o, t));
52
+ i > 0 && this.now.set(e, i);
53
+ }
54
+ }
55
+ /** Held this step. */
56
+ down(t) {
57
+ return (this.now.get(t) ?? 0) > 0;
58
+ }
59
+ /** How far it is held (0–1): 1 for a key, the trigger or stick amount for analog input. */
60
+ value(t) {
61
+ return this.now.get(t) ?? 0;
62
+ }
63
+ /** Went down this step. */
64
+ pressed(t) {
65
+ return this.down(t) && !((this.before.get(t) ?? 0) > 0);
66
+ }
67
+ /** Came up this step. */
68
+ released(t) {
69
+ return !this.down(t) && (this.before.get(t) ?? 0) > 0;
70
+ }
71
+ /** `value(positive) - value(negative)`, in −1…1. */
72
+ axis(t, e) {
73
+ return this.value(e) - this.value(t);
74
+ }
75
+ /** A 2D direction from four actions, never longer than 1 (a diagonal is not faster). */
76
+ vector(t, e, s, i) {
77
+ const o = this.axis(t, e), r = this.axis(s, i), n = Math.hypot(o, r);
78
+ return n > 1 ? [o / n, r / n] : [o, r];
79
+ }
80
+ /** Ends the step: the keyboard forgets its edges; virtual taps shorter than a step have now been seen. */
81
+ endStep() {
82
+ this.keyboard?.endStep(), this.virtualDown.clear();
83
+ }
84
+ /**
85
+ * Drops every pending edge: what went down or up since the last step is forgotten, and what is held now counts as
86
+ * already held, so the next `poll` reports no `pressed` or `released` for it. For input that sat unread while
87
+ * something else had the keys (a pause menu over the level; `SceneManager.pop` calls it through `Scene.useInput`).
88
+ */
89
+ flush() {
90
+ this.keyboard?.endStep(), this.virtualDown.clear(), this.poll(), this.before = new Map(this.now);
91
+ }
92
+ chordOf(t) {
93
+ let e = this.chords.get(t);
94
+ return e === void 0 && (e = t.startsWith("pad:") || t.startsWith("touch:") ? null : c(t), this.chords.set(t, e)), e;
95
+ }
96
+ /** Marks the keys held chords use, and frees those whose key has come up. */
97
+ claimChords() {
98
+ for (const t of this.claimed) this.keyDown(t) || this.claimed.delete(t);
99
+ if (this.keyboard)
100
+ for (const t of this.bindings.values())
101
+ for (const e of t) {
102
+ const s = this.chordOf(e);
103
+ s && l(s, this.keyDown) && this.claimed.add(s.code);
104
+ }
105
+ }
106
+ read(t, e) {
107
+ if (t.startsWith("touch:")) {
108
+ const i = t.slice(6);
109
+ return this.virtual.has(i) || this.virtualDown.has(i) ? 1 : 0;
110
+ }
111
+ if (t.startsWith("pad:")) {
112
+ const i = t.slice(4);
113
+ let o = 0;
114
+ const r = i.endsWith("+") ? 1 : i.endsWith("-") ? -1 : 0;
115
+ if (r !== 0) {
116
+ const h = w.indexOf(i.slice(0, -1));
117
+ if (h < 0) return 0;
118
+ for (const a of e) {
119
+ const d = (a.axes[h] ?? 0) * r;
120
+ d > this.deadZone && (o = Math.max(o, (d - this.deadZone) / (1 - this.deadZone)));
121
+ }
122
+ return Math.min(1, o);
123
+ }
124
+ const n = u.indexOf(i);
125
+ if (n < 0) return 0;
126
+ for (const h of e) {
127
+ const a = h.buttons[n];
128
+ a?.pressed && (o = Math.max(o, a.value > 0 ? a.value : 1));
129
+ }
130
+ return Math.min(1, o);
131
+ }
132
+ const s = this.chordOf(t);
133
+ return s ? l(s, this.keyDown) ? 1 : 0 : this.claimed.has(t) ? 0 : this.keyDown(t) ? 1 : 0;
134
+ }
135
+ }
136
+ export {
137
+ g as Actions,
138
+ u as PAD_BUTTONS
139
+ };
@@ -0,0 +1,74 @@
1
+ const u = 10, y = 28, d = 180, S = 0.2;
2
+ function o(s, t = !0, n = 10, i = 28, e = 180) {
3
+ return t && s < e ? i : n;
4
+ }
5
+ class _ {
6
+ dragged = !1;
7
+ over = !1;
8
+ /** Where the knob is drawn, clamped to the circle, relative to the button's centre. */
9
+ knob = { x: 0, y: 0 };
10
+ /** The knob as a vector of length ≤ 1: what the world reads. */
11
+ share = { x: 0, y: 0 };
12
+ radius;
13
+ sensitivity;
14
+ centreCancels;
15
+ tapSlop;
16
+ earlySlop;
17
+ pressMs;
18
+ centre;
19
+ constructor(t) {
20
+ this.radius = Math.max(1e-6, t.radius), this.sensitivity = t.sensitivity ?? 1, this.centreCancels = t.centreCancels ?? !0, this.tapSlop = t.tapSlop ?? 10, this.earlySlop = t.earlySlop ?? 28, this.pressMs = t.pressMs ?? 180, this.centre = t.centre ?? 0.2;
21
+ }
22
+ /**
23
+ * The thumb at `rawX, rawY` from the button's centre, `overCancel` when it is over the cancel zone, `ms` since it
24
+ * went down (Infinity skips the landing slop). Once a drag, always a drag for this press.
25
+ */
26
+ move(t, n, i = !1, e = 1 / 0) {
27
+ Math.hypot(t, n) > o(e, !0, this.tapSlop, this.earlySlop, this.pressMs) && (this.dragged = !0), this.over = i;
28
+ const r = t * this.sensitivity, a = n * this.sensitivity, c = Math.hypot(r, a), h = c > this.radius ? this.radius / c : 1;
29
+ this.knob = { x: r * h, y: a * h }, this.share = { x: this.knob.x / this.radius, y: this.knob.y / this.radius };
30
+ }
31
+ /** A drag has begun: show the aim from now on. */
32
+ get aiming() {
33
+ return this.dragged;
34
+ }
35
+ get centred() {
36
+ return Math.hypot(this.share.x, this.share.y) < this.centre;
37
+ }
38
+ /** Letting go now would cast nothing (draw the cancel zone lit). */
39
+ get cancelling() {
40
+ return this.dragged && (this.over || this.centreCancels && this.centred);
41
+ }
42
+ up() {
43
+ return this.dragged ? this.cancelling ? "cancel" : this.centred ? "tap" : "cast" : "tap";
44
+ }
45
+ }
46
+ function l(s, t = 0.2) {
47
+ return Math.max(0, Math.min(1, (s - t) / (1 - t)));
48
+ }
49
+ function g(s, t, n, i = 0.2) {
50
+ const e = Math.hypot(s, t);
51
+ if (e < 1e-6) return { x: 0, y: 0 };
52
+ const r = i + (1 - i) * Math.min(1, e / n);
53
+ return { x: s / e * r, y: t / e * r };
54
+ }
55
+ function p(s, t, n, i, e = 0.2) {
56
+ const r = Math.hypot(n.x, n.y), a = r > 1e-6 ? Math.atan2(n.y, n.x) : i;
57
+ if (t.kind === "point") {
58
+ const M = l(r, e) * t.range;
59
+ return { aim: a, x: s.x + Math.cos(a) * M, y: s.y + Math.sin(a) * M };
60
+ }
61
+ const c = t.snap ? Math.round(a / t.snap) * t.snap : a, h = t.backwards ? c + Math.PI : c;
62
+ return { aim: h, x: s.x + Math.cos(h) * t.length, y: s.y + Math.sin(h) * t.length };
63
+ }
64
+ export {
65
+ S as AIM_CENTRE,
66
+ y as AIM_EARLY_SLOP,
67
+ d as AIM_PRESS_MS,
68
+ u as AIM_TAP_SLOP,
69
+ _ as AimGesture,
70
+ p as aimPoint,
71
+ o as dragSlop,
72
+ l as spotReach,
73
+ g as spotShare
74
+ };
@@ -0,0 +1,53 @@
1
+ class h {
2
+ held = /* @__PURE__ */ new Set();
3
+ down = /* @__PURE__ */ new Set();
4
+ up = /* @__PURE__ */ new Set();
5
+ cleanup = [];
6
+ constructor(e = window) {
7
+ const n = (t) => {
8
+ const s = t.code;
9
+ t.repeat || this.held.has(s) || (this.held.add(s), this.down.add(s));
10
+ }, d = (t) => {
11
+ const s = t.code;
12
+ this.held.delete(s) && this.up.add(s);
13
+ }, r = () => {
14
+ for (const t of this.held) this.up.add(t);
15
+ this.held.clear();
16
+ };
17
+ e.addEventListener("keydown", n), e.addEventListener("keyup", d), window.addEventListener("blur", r), this.cleanup.push(
18
+ () => e.removeEventListener("keydown", n),
19
+ () => e.removeEventListener("keyup", d),
20
+ () => window.removeEventListener("blur", r)
21
+ );
22
+ }
23
+ isDown(e) {
24
+ return this.held.has(e);
25
+ }
26
+ /** Any of these keys is held. */
27
+ anyDown(...e) {
28
+ return e.some((n) => this.held.has(n));
29
+ }
30
+ /** Went down since the last `endStep`. */
31
+ pressed(e) {
32
+ return this.down.has(e);
33
+ }
34
+ /** Came up since the last `endStep`. */
35
+ released(e) {
36
+ return this.up.has(e);
37
+ }
38
+ /** -1, 0 or 1 from two sets of keys: `axis(['KeyA', 'ArrowLeft'], ['KeyD', 'ArrowRight'])`. */
39
+ axis(e, n) {
40
+ return (this.anyDown(...n) ? 1 : 0) - (this.anyDown(...e) ? 1 : 0);
41
+ }
42
+ /** Forgets this step's edges; held keys stay held. */
43
+ endStep() {
44
+ this.down.clear(), this.up.clear();
45
+ }
46
+ destroy() {
47
+ for (const e of this.cleanup.splice(0)) e();
48
+ this.held.clear(), this.endStep();
49
+ }
50
+ }
51
+ export {
52
+ h as Keyboard
53
+ };