1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
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  705. package/dist/types/transitions/CrossfadeTransition.d.ts.map +1 -0
  706. package/dist/types/transitions/DitherWipeTransition.d.ts +35 -0
  707. package/dist/types/transitions/DitherWipeTransition.d.ts.map +1 -0
  708. package/dist/types/transitions/FadeTransition.d.ts +20 -0
  709. package/dist/types/transitions/FadeTransition.d.ts.map +1 -0
  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
  711. package/dist/types/transitions/Letterbox.d.ts.map +1 -0
  712. package/dist/types/transitions/Transition.d.ts +22 -0
  713. package/dist/types/transitions/Transition.d.ts.map +1 -0
  714. package/dist/types/transitions/ditherMask.d.ts +13 -0
  715. package/dist/types/transitions/ditherMask.d.ts.map +1 -0
  716. package/dist/types/transitions/transitionTo.d.ts +16 -0
  717. package/dist/types/transitions/transitionTo.d.ts.map +1 -0
  718. package/dist/types/transitions/tweenDone.d.ts +5 -0
  719. package/dist/types/transitions/tweenDone.d.ts.map +1 -0
  720. package/dist/types/ui/Bar.d.ts +41 -0
  721. package/dist/types/ui/Bar.d.ts.map +1 -0
  722. package/dist/types/ui/Button.d.ts +47 -0
  723. package/dist/types/ui/Button.d.ts.map +1 -0
  724. package/dist/types/ui/Dialog.d.ts +47 -0
  725. package/dist/types/ui/Dialog.d.ts.map +1 -0
  726. package/dist/types/ui/FocusManager.d.ts +53 -0
  727. package/dist/types/ui/FocusManager.d.ts.map +1 -0
  728. package/dist/types/ui/Label.d.ts +24 -0
  729. package/dist/types/ui/Label.d.ts.map +1 -0
  730. package/dist/types/ui/List.d.ts +23 -0
  731. package/dist/types/ui/List.d.ts.map +1 -0
  732. package/dist/types/ui/Panel.d.ts +38 -0
  733. package/dist/types/ui/Panel.d.ts.map +1 -0
  734. package/dist/types/ui/ScrollView.d.ts +56 -0
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  737. package/dist/types/ui/Slider.d.ts.map +1 -0
  738. package/dist/types/ui/Stack.d.ts +16 -0
  739. package/dist/types/ui/Stack.d.ts.map +1 -0
  740. package/dist/types/ui/Toggle.d.ts +31 -0
  741. package/dist/types/ui/Toggle.d.ts.map +1 -0
  742. package/dist/types/ui/UiHost.d.ts +18 -0
  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
  744. package/dist/types/ui/UiPointerGate.d.ts +17 -0
  745. package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
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  747. package/dist/types/ui/UiRoot.d.ts.map +1 -0
  748. package/dist/types/ui/Widget.d.ts +56 -0
  749. package/dist/types/ui/Widget.d.ts.map +1 -0
  750. package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
  751. package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
  752. package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
  753. package/dist/types/ui/dom/DomWorldAnchors.d.ts.map +1 -0
  754. package/dist/types/ui/dom/InputShield.d.ts +20 -0
  755. package/dist/types/ui/dom/InputShield.d.ts.map +1 -0
  756. package/dist/types/ui/dom/createStore.d.ts +22 -0
  757. package/dist/types/ui/dom/createStore.d.ts.map +1 -0
  758. package/dist/types/ui/dom/shieldDecision.d.ts +34 -0
  759. package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
  760. package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
  761. package/dist/types/ui/dom/worldToScreen.d.ts.map +1 -0
  762. package/dist/types/ui/index.d.ts +42 -0
  763. package/dist/types/ui/index.d.ts.map +1 -0
  764. package/dist/types/ui/layout/anchor.d.ts +9 -0
  765. package/dist/types/ui/layout/anchor.d.ts.map +1 -0
  766. package/dist/types/ui/layout/barDrain.d.ts +25 -0
  767. package/dist/types/ui/layout/barDrain.d.ts.map +1 -0
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  769. package/dist/types/ui/layout/fitToViewport.d.ts.map +1 -0
  770. package/dist/types/ui/layout/focusNav.d.ts +13 -0
  771. package/dist/types/ui/layout/focusNav.d.ts.map +1 -0
  772. package/dist/types/ui/layout/geometry.d.ts +35 -0
  773. package/dist/types/ui/layout/geometry.d.ts.map +1 -0
  774. package/dist/types/ui/layout/listWidth.d.ts +13 -0
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  776. package/dist/types/ui/layout/placeTooltip.d.ts +23 -0
  777. package/dist/types/ui/layout/placeTooltip.d.ts.map +1 -0
  778. package/dist/types/ui/layout/scroll.d.ts +17 -0
  779. package/dist/types/ui/layout/scroll.d.ts.map +1 -0
  780. package/dist/types/ui/layout/slider.d.ts +7 -0
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  782. package/dist/types/ui/layout/stack.d.ts +26 -0
  783. package/dist/types/ui/layout/stack.d.ts.map +1 -0
  784. package/dist/types/ui/layout/wrapRow.d.ts +6 -0
  785. package/dist/types/ui/layout/wrapRow.d.ts.map +1 -0
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  788. package/dist/types/ui/rich/richFonts.d.ts +70 -0
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  790. package/dist/types/ui/rich/richLayout.d.ts +76 -0
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  792. package/dist/types/ui/rich/richMarkup.d.ts +48 -0
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  794. package/dist/ui/Bar.js +53 -0
  795. package/dist/ui/Button.js +57 -0
  796. package/dist/ui/Dialog.js +55 -0
  797. package/dist/ui/FocusManager.js +96 -0
  798. package/dist/ui/Label.js +35 -0
  799. package/dist/ui/List.js +44 -0
  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
  802. package/dist/ui/Slider.js +54 -0
  803. package/dist/ui/Stack.js +27 -0
  804. package/dist/ui/Toggle.js +36 -0
  805. package/dist/ui/UiHost.js +8 -0
  806. package/dist/ui/UiPointerGate.js +24 -0
  807. package/dist/ui/UiRoot.js +92 -0
  808. package/dist/ui/Widget.js +89 -0
  809. package/dist/ui/dom/DomOverlay.js +58 -0
  810. package/dist/ui/dom/DomWorldAnchors.js +58 -0
  811. package/dist/ui/dom/InputShield.js +26 -0
  812. package/dist/ui/dom/createStore.js +41 -0
  813. package/dist/ui/dom/shieldDecision.js +35 -0
  814. package/dist/ui/dom/worldToScreen.js +10 -0
  815. package/dist/ui/layout/anchor.js +19 -0
  816. package/dist/ui/layout/barDrain.js +24 -0
  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
  819. package/dist/ui/layout/geometry.js +20 -0
  820. package/dist/ui/layout/listWidth.js +9 -0
  821. package/dist/ui/layout/placeTooltip.js +27 -0
  822. package/dist/ui/layout/scroll.js +23 -0
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  824. package/dist/ui/layout/stack.js +26 -0
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  826. package/dist/ui/rich/RichText.js +87 -0
  827. package/dist/ui/rich/richFonts.js +105 -0
  828. package/dist/ui/rich/richLayout.js +132 -0
  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,107 @@
1
+ import { EventBus as i } from "../events/EventBus.js";
2
+ import { onAppResume as o } from "../platform/appResume.js";
3
+ import { noteServerTime as r } from "./serverClock.js";
4
+ import { decodeSnapshotFrame as n } from "./snapshotCodec.js";
5
+ import { shouldReconnect as h, reconnectDelay as c } from "./reconnect.js";
6
+ const l = 4408;
7
+ class d {
8
+ constructor(e, t = {}) {
9
+ this.url = e, this.options = t;
10
+ }
11
+ url;
12
+ options;
13
+ events = new i();
14
+ /** The last measured round trip, ms. */
15
+ rtt = 0;
16
+ socket = null;
17
+ batch = null;
18
+ closedByUs = !1;
19
+ attempt = 0;
20
+ pingTimer = null;
21
+ retryTimer = null;
22
+ probeTimer = null;
23
+ stopResume = null;
24
+ get open() {
25
+ return this.socket?.readyState === 1;
26
+ }
27
+ connect() {
28
+ this.closedByUs = !1;
29
+ const e = this.options.WebSocket ?? globalThis.WebSocket;
30
+ if (!e) throw new Error("Connection: no WebSocket in this environment");
31
+ const t = new e(this.url);
32
+ return t.binaryType = "arraybuffer", this.socket = t, t.onopen = () => {
33
+ this.attempt = 0, this.send({ t: "hello", data: this.options.hello?.() }), this.ping(), this.pingTimer = setInterval(() => this.ping(), this.options.pingMs ?? 1e3), this.events.emit("open", void 0);
34
+ }, t.onmessage = (s) => this.receive(s.data), t.onclose = (s) => {
35
+ (this.socket === t || this.socket === null) && this.closed(s.code, s.reason);
36
+ }, (this.options.resumeProbeMs ?? 0) > 0 && !this.stopResume && (this.stopResume = (this.options.onResume ?? o)(() => this.probe())), this;
37
+ }
38
+ /** Sends a message now (dropped while closed: input is resent by the prediction's own state, not by the socket). */
39
+ send(e) {
40
+ this.socket?.readyState === 1 && this.socket.send(JSON.stringify(e));
41
+ }
42
+ /** Adds one input step to this frame's batch; `flush` sends it. Steps must come in sequence order. */
43
+ queueInput(e, t) {
44
+ this.batch || (this.batch = { seq: e, steps: [] }), this.batch.steps.push([t[0], t[1], t[2]]);
45
+ }
46
+ /** Sends this frame's input steps as one message. Call once a frame. */
47
+ flush() {
48
+ this.batch && (this.send({ t: "input", seq: this.batch.seq, steps: this.batch.steps }), this.batch = null);
49
+ }
50
+ close() {
51
+ this.closedByUs = !0, this.retryTimer && clearTimeout(this.retryTimer), this.pingTimer && clearInterval(this.pingTimer), this.clearProbe(), this.stopResume?.(), this.stopResume = null, this.socket?.close(), this.socket = null;
52
+ }
53
+ /** The socket is gone (closed, or given up on): report it and reconnect unless told not to. */
54
+ closed(e, t) {
55
+ this.pingTimer && clearInterval(this.pingTimer), this.pingTimer = null, this.clearProbe(), this.socket = null;
56
+ const s = h(e, { closedByUs: this.closedByUs, reconnect: this.options.reconnect, fatalCloseCodes: this.options.fatalCloseCodes });
57
+ this.events.emit("close", { code: e, reason: t, willRetry: s }), s && (this.retryTimer = setTimeout(() => this.connect(), c(this.attempt++, this.options.maxBackoffMs)));
58
+ }
59
+ /** Back from the background: a pong within `resumeProbeMs` proves the socket alive, none drops it. */
60
+ probe() {
61
+ const e = this.socket;
62
+ !e || e.readyState !== 1 || this.probeTimer || (this.probeTimer = setTimeout(() => {
63
+ if (this.probeTimer = null, this.socket === e) {
64
+ e.onopen = e.onmessage = e.onclose = null;
65
+ try {
66
+ e.close();
67
+ } catch {
68
+ }
69
+ this.closed(l, "no answer after resume");
70
+ }
71
+ }, this.options.resumeProbeMs), this.ping());
72
+ }
73
+ clearProbe() {
74
+ this.probeTimer && clearTimeout(this.probeTimer), this.probeTimer = null;
75
+ }
76
+ ping() {
77
+ this.send({ t: "ping", c: Date.now() });
78
+ }
79
+ receive(e) {
80
+ let t;
81
+ try {
82
+ t = typeof e == "string" ? JSON.parse(e) : n(e);
83
+ } catch (s) {
84
+ console.error("[net] could not read a message", s);
85
+ return;
86
+ }
87
+ switch (t.t) {
88
+ case "pong": {
89
+ const s = t;
90
+ this.clearProbe(), this.rtt = Date.now() - s.c, r(s.st, this.rtt);
91
+ return;
92
+ }
93
+ case "welcome":
94
+ this.events.emit("welcome", t);
95
+ return;
96
+ case "snap":
97
+ this.events.emit("snapshot", t);
98
+ return;
99
+ default:
100
+ this.events.emit("message", t);
101
+ }
102
+ }
103
+ }
104
+ export {
105
+ l as CLOSE_NO_ANSWER,
106
+ d as Connection
107
+ };
@@ -0,0 +1,56 @@
1
+ class x {
2
+ constructor(s = 100, a = 120, t = 30) {
3
+ this.delayMs = s, this.maxExtrapolateMs = a, this.keep = t;
4
+ }
5
+ delayMs;
6
+ maxExtrapolateMs;
7
+ keep;
8
+ samples = /* @__PURE__ */ new Map();
9
+ /** Records every body of a snapshot taken at `time`. */
10
+ push(s, a) {
11
+ for (const [t, n, o, h, m, p, c] of a) {
12
+ let i = this.samples.get(t);
13
+ i || (i = [], this.samples.set(t, i));
14
+ const l = i[i.length - 1];
15
+ l && s <= l.time || (i.push({ time: s, x: n, y: o, aim: h, anim: m, hp: p, flags: c }), i.length > this.keep && i.splice(0, i.length - this.keep));
16
+ }
17
+ }
18
+ /** Forgets a body (it left view). */
19
+ remove(s) {
20
+ this.samples.delete(s);
21
+ }
22
+ has(s) {
23
+ return this.samples.has(s);
24
+ }
25
+ ids() {
26
+ return this.samples.keys();
27
+ }
28
+ /** Where body `id` should be drawn at server time `now`, or null if nothing is known of it. */
29
+ sample(s, a) {
30
+ const t = this.samples.get(s);
31
+ if (!t || t.length === 0) return null;
32
+ const n = a - this.delayMs, o = t[0];
33
+ if (n <= o.time || t.length === 1) return g(o);
34
+ for (let i = t.length - 1; i > 0; i--) {
35
+ const l = t[i - 1], r = t[i];
36
+ if (n >= l.time && n <= r.time) {
37
+ const u = r.time === l.time ? 1 : (n - l.time) / (r.time - l.time);
38
+ return f(l, r, u);
39
+ }
40
+ }
41
+ const h = t[t.length - 2], m = t[t.length - 1], p = Math.min(n - m.time, this.maxExtrapolateMs), c = m.time === h.time ? 1 : 1 + p / (m.time - h.time);
42
+ return f(h, m, c);
43
+ }
44
+ }
45
+ function g(e) {
46
+ return { x: e.x, y: e.y, aim: e.aim, anim: e.anim, hp: e.hp, flags: e.flags };
47
+ }
48
+ function f(e, s, a) {
49
+ let t = s.aim - e.aim;
50
+ t > Math.PI && (t -= Math.PI * 2), t < -Math.PI && (t += Math.PI * 2);
51
+ const n = a < 1 ? e : s;
52
+ return { x: e.x + (s.x - e.x) * a, y: e.y + (s.y - e.y) * a, aim: e.aim + t * a, anim: n.anim, hp: n.hp, flags: n.flags };
53
+ }
54
+ export {
55
+ x as InterpolationBuffer
56
+ };
@@ -0,0 +1,60 @@
1
+ import { createMover as c, stepMover as n } from "./movement.js";
2
+ import { moverFromWire as m } from "./protocol.js";
3
+ class g {
4
+ constructor(t, s, i, o) {
5
+ this.params = i, this.grid = o, this.mover = c(t, s);
6
+ }
7
+ params;
8
+ grid;
9
+ mover;
10
+ pending = [];
11
+ nextSeq = 0;
12
+ /** The jump the last reconciliation made, still being eased out (world px). */
13
+ offsetX = 0;
14
+ offsetY = 0;
15
+ /** How big the last correction was (0 when the prediction was right). */
16
+ correction = 0;
17
+ /** Share of a visual correction left after each 60th of a second (default 0.8). */
18
+ smoothing = 0.8;
19
+ /** Applies one input step now and keeps it for replay; returns its sequence number (send it with the step). */
20
+ step(t) {
21
+ const s = this.nextSeq++;
22
+ return this.pending.push({ seq: s, step: [t[0], t[1], t[2]] }), n(this.mover, t, this.params, this.grid), s;
23
+ }
24
+ /** Steps sent but not yet acknowledged. */
25
+ get unacknowledged() {
26
+ return this.pending.length;
27
+ }
28
+ /** The server's word: the body as of step `ack`. Rewinds there and replays the rest. */
29
+ reconcile(t, s) {
30
+ const i = this.mover.x, o = this.mover.y;
31
+ let e = 0;
32
+ for (; e < this.pending.length && this.pending[e].seq <= t; ) e++;
33
+ e && (this.pending = this.pending.slice(e)), m(s, this.mover);
34
+ for (const f of this.pending) n(this.mover, f.step, this.params, this.grid);
35
+ const r = i - this.mover.x, h = o - this.mover.y;
36
+ this.correction = Math.hypot(r, h), this.correction > 0.01 && this.correction < 64 ? (this.offsetX += r, this.offsetY += h) : this.correction >= 64 && (this.offsetX = this.offsetY = 0);
37
+ }
38
+ /** Eases the visual correction out; call once a frame with its length in seconds. */
39
+ smooth(t) {
40
+ const s = Math.pow(this.smoothing, t * 60);
41
+ this.offsetX *= s, this.offsetY *= s, Math.abs(this.offsetX) < 0.01 && (this.offsetX = 0), Math.abs(this.offsetY) < 0.01 && (this.offsetY = 0);
42
+ }
43
+ /** Where to draw the body: the predicted place plus the correction still being eased out. */
44
+ get drawX() {
45
+ return this.mover.x + this.offsetX;
46
+ }
47
+ get drawY() {
48
+ return this.mover.y + this.offsetY;
49
+ }
50
+ /** New movement rules (a buff, a slow): applied to future steps and to replays. */
51
+ setParams(t) {
52
+ this.params = t;
53
+ }
54
+ setGrid(t) {
55
+ this.grid = t;
56
+ }
57
+ }
58
+ export {
59
+ g as PredictedMover
60
+ };
@@ -0,0 +1,91 @@
1
+ import { createMover as l, stepMover as p } from "./movement.js";
2
+ import { moverToWire as c } from "./protocol.js";
3
+ class g {
4
+ constructor(e) {
5
+ this.options = e, this.maxQueue = e.maxQueue ?? 30, this.maxSteps = e.maxStepsPerTick ?? 3, this.backlog = e.backlog ?? 4;
6
+ }
7
+ options;
8
+ players = /* @__PURE__ */ new Map();
9
+ tick = 0;
10
+ known = /* @__PURE__ */ new Map();
11
+ maxQueue;
12
+ maxSteps;
13
+ backlog;
14
+ join(e, i) {
15
+ if (this.players.has(e)) throw new Error(`Room: player ${e} has already joined`);
16
+ const r = this.options.spawn(e, i), t = {
17
+ id: e,
18
+ mover: l(r.x, r.y),
19
+ data: i,
20
+ params: { ...this.options.params },
21
+ ack: -1,
22
+ queue: [],
23
+ aim: 0,
24
+ anim: 0,
25
+ hp: 0,
26
+ flags: 0,
27
+ strikes: 0
28
+ };
29
+ return this.players.set(e, t), this.known.set(e, /* @__PURE__ */ new Set()), t;
30
+ }
31
+ leave(e) {
32
+ this.players.delete(e), this.known.delete(e);
33
+ }
34
+ /**
35
+ * Input steps `seq`, `seq + 1`, … from a player. Steps already received are skipped (a resend), any step with
36
+ * numbers no client sends refuses the whole message, and steps past a full queue are dropped. Returns false when
37
+ * something was refused.
38
+ */
39
+ input(e, i, r) {
40
+ const t = this.players.get(e);
41
+ if (!t) return !1;
42
+ if (!Number.isInteger(i) || i < 0 || !Array.isArray(r) || r.length > this.maxQueue)
43
+ return t.strikes++, !1;
44
+ for (const s of r)
45
+ if (!Array.isArray(s) || s.length !== 3 || !s.every((u) => Number.isFinite(u)) || Math.abs(s[0]) > 1 || Math.abs(s[1]) > 1 || !Number.isInteger(s[2]))
46
+ return t.strikes++, !1;
47
+ const n = t.ack + 1 + t.queue.length, o = i - n;
48
+ if (o > this.maxQueue)
49
+ return t.strikes++, !1;
50
+ for (let s = 0; s < o; s++) t.queue.push([0, 0, 0]);
51
+ let h = !0;
52
+ for (let s = 0; s < r.length; s++)
53
+ if (!(i + s < n)) {
54
+ if (t.queue.length >= this.maxQueue) {
55
+ h = !1, t.strikes++;
56
+ break;
57
+ }
58
+ t.queue.push([r[s][0], r[s][1], r[s][2]]);
59
+ }
60
+ return h;
61
+ }
62
+ /** One simulation step for everyone. */
63
+ step() {
64
+ this.tick++;
65
+ for (const e of this.players.values()) {
66
+ const i = e.queue.length;
67
+ if (i === 0) continue;
68
+ const r = i > this.backlog ? Math.min(this.maxSteps, i - this.backlog + 1) : 1;
69
+ for (let t = 0; t < r; t++) {
70
+ const n = e.queue.shift();
71
+ p(e.mover, n, e.params, this.options.grid), e.ack++, this.options.onStep?.(e, n);
72
+ }
73
+ }
74
+ }
75
+ /** The snapshot player `id` should get now. `time` is the server's wall clock (ms). */
76
+ snapshotFor(e, i) {
77
+ const r = this.players.get(e), t = this.known.get(e);
78
+ if (!r || !t) return null;
79
+ const n = [], o = [], h = /* @__PURE__ */ new Set();
80
+ for (const a of this.players.values())
81
+ h.add(a.id), n.push([a.id, a.mover.x, a.mover.y, a.aim, a.anim, a.hp, a.flags]), t.has(a.id) || (t.add(a.id), o.push({ id: a.id, data: a.data }));
82
+ const s = [];
83
+ for (const a of t)
84
+ h.has(a) || (t.delete(a), s.push(a));
85
+ const u = { t: "snap", tick: this.tick, time: i, ack: r.ack, me: c(r.mover), up: n };
86
+ return o.length && (u.sp = o), s.length && (u.rm = s), u;
87
+ }
88
+ }
89
+ export {
90
+ g as Room
91
+ };
@@ -0,0 +1,100 @@
1
+ import { encodeSnapshotFrame as n } from "./snapshotCodec.js";
2
+ class p {
3
+ constructor(t, s = {}) {
4
+ this.room = t, this.options = s, this.stepMs = 1e3 / (s.stepRate ?? 60), this.snapEvery = Math.max(1, Math.round((s.stepRate ?? 60) / (s.snapRate ?? 20))), this.now = s.now ?? Date.now;
5
+ }
6
+ room;
7
+ options;
8
+ sockets = /* @__PURE__ */ new Map();
9
+ joined = /* @__PURE__ */ new Set();
10
+ nextId = 1;
11
+ stepTimer = null;
12
+ lastStepAt = 0;
13
+ stepsDue = 0;
14
+ stepMs;
15
+ snapEvery;
16
+ now;
17
+ /** A socket connected; returns the id its messages and its close are reported under. */
18
+ connect(t) {
19
+ const s = this.nextId++;
20
+ return this.sockets.set(s, t), s;
21
+ }
22
+ /** A message arrived from socket `id` (text as a string, binary as bytes). */
23
+ message(t, s) {
24
+ if (typeof s != "string") return;
25
+ let e;
26
+ try {
27
+ e = JSON.parse(s);
28
+ } catch {
29
+ return this.strike(t);
30
+ }
31
+ if (!e || typeof e != "object" || typeof e.t != "string") return this.strike(t);
32
+ switch (e.t) {
33
+ case "hello": {
34
+ if (this.joined.has(t)) return;
35
+ let i;
36
+ try {
37
+ i = this.options.admit ? this.options.admit(e.data, t) : e.data;
38
+ } catch (o) {
39
+ this.sockets.get(t)?.close(4003, o instanceof Error ? o.message : "refused");
40
+ return;
41
+ }
42
+ this.room.join(t, i), this.joined.add(t), this.sendTo(t, { t: "welcome", id: t, tick: this.room.tick, stepRate: 1e3 / this.stepMs, snapRate: 1e3 / this.stepMs / this.snapEvery }), this.options.onJoin?.(t);
43
+ return;
44
+ }
45
+ case "input": {
46
+ const i = e;
47
+ if (!this.joined.has(t)) return;
48
+ this.room.input(t, i.seq, i.steps) || this.checkStrikes(t);
49
+ return;
50
+ }
51
+ case "ping": {
52
+ const i = e.c;
53
+ typeof i == "number" && Number.isFinite(i) && this.sendTo(t, { t: "pong", c: i, st: this.now() });
54
+ return;
55
+ }
56
+ default:
57
+ this.joined.has(t) && this.options.onMessage?.(t, e);
58
+ }
59
+ }
60
+ /** Socket `id` closed. */
61
+ disconnect(t) {
62
+ this.sockets.delete(t), this.joined.delete(t) && (this.room.leave(t), this.options.onLeave?.(t));
63
+ }
64
+ /** Sends one of the game's own messages to a player. */
65
+ sendTo(t, s) {
66
+ const e = this.sockets.get(t);
67
+ e && (s.t === "snap" && s.up?.length ? e.send(n(s)) : e.send(JSON.stringify(s)));
68
+ }
69
+ /** Starts stepping on a timer. Steps are counted by the clock, so a late timer runs the steps it owes. */
70
+ start() {
71
+ this.stepTimer || (this.lastStepAt = this.now(), this.stepTimer = setInterval(() => {
72
+ const t = this.now();
73
+ for (this.stepsDue += (t - this.lastStepAt) / this.stepMs, this.lastStepAt = t, this.stepsDue = Math.min(this.stepsDue, 60); this.stepsDue >= 1; )
74
+ this.stepsDue--, this.stepOnce();
75
+ }, this.stepMs / 2));
76
+ }
77
+ stop() {
78
+ this.stepTimer && clearInterval(this.stepTimer), this.stepTimer = null;
79
+ }
80
+ /** One step, and the snapshots when they are due. Exposed for tests and for servers that drive their own loop. */
81
+ stepOnce() {
82
+ if (this.room.step(), this.room.tick % this.snapEvery !== 0) return;
83
+ const t = this.now();
84
+ for (const s of this.joined) {
85
+ const e = this.room.snapshotFor(s, t);
86
+ e && this.sendTo(s, e);
87
+ }
88
+ }
89
+ strike(t) {
90
+ const s = this.room.players.get(t);
91
+ s && (s.strikes++, this.checkStrikes(t));
92
+ }
93
+ checkStrikes(t) {
94
+ const s = this.room.players.get(t);
95
+ s && s.strikes >= (this.options.maxStrikes ?? 20) && (this.sockets.get(t)?.close(4008, "too much invalid input"), this.disconnect(t));
96
+ }
97
+ }
98
+ export {
99
+ p as RoomHost
100
+ };
@@ -0,0 +1,21 @@
1
+ const n = {
2
+ /** A basic attack may arrive this share of its interval early. */
3
+ attackEarlyShare: 0.2,
4
+ /** The cast lock and the attack lock a cast leaves may be cut this short. */
5
+ lockSlackMs: 60,
6
+ /** A skill may be cast this long before its cooldown ends. */
7
+ cooldownSlackMs: 40,
8
+ /** A potion may be drunk this long before its kind's cooldown ends. */
9
+ potionSlackMs: 150
10
+ };
11
+ function o(c, a, t) {
12
+ return a !== void 0 && c < a - t;
13
+ }
14
+ function e(c, a, t) {
15
+ return Math.max(c, a ?? c) + t;
16
+ }
17
+ export {
18
+ n as CADENCE,
19
+ o as cadenceEarly,
20
+ e as cadenceNext
21
+ };
@@ -0,0 +1,10 @@
1
+ const _ = 16, T = 60, I = 0.016666666666666666, E = 1, o = 5, t = 3, P = 0.01;
2
+ export {
3
+ t as BODY_HALF_HEIGHT,
4
+ o as BODY_HALF_WIDTH,
5
+ P as COLLISION_EPSILON,
6
+ E as INPUT_FLAG_DASH,
7
+ I as INPUT_STEP_DT,
8
+ T as INPUT_STEP_RATE,
9
+ _ as TILE_SIZE
10
+ };
@@ -0,0 +1,123 @@
1
+ import { EventBus as s } from "../../events/EventBus.js";
2
+ class o {
3
+ constructor(e) {
4
+ this.link = e, this.off = e.events.on("message", (t) => this.receive(t));
5
+ }
6
+ link;
7
+ events = new s();
8
+ /** Your id in the lobby (-1 until welcomed). */
9
+ id = -1;
10
+ modes = [];
11
+ rooms = [];
12
+ room = null;
13
+ /** Your queue: the mode, since when (server ms) and how many other groups wait for it. */
14
+ queued = null;
15
+ /** Kept out of the queue until then (server ms), after a declined match. */
16
+ lockedUntil = 0;
17
+ match = null;
18
+ off;
19
+ get isHost() {
20
+ return this.room !== null && this.room.host === this.id;
21
+ }
22
+ /** Every member of your room but the host has said ready. */
23
+ get roomReady() {
24
+ return this.room !== null && this.room.members.every((e) => e.ready);
25
+ }
26
+ list() {
27
+ this.send({ t: "lobby/list" });
28
+ }
29
+ create(e = {}) {
30
+ this.send({ t: "lobby/create", ...e });
31
+ }
32
+ join(e) {
33
+ this.send({ t: "lobby/join", room: e });
34
+ }
35
+ joinByCode(e) {
36
+ this.send({ t: "lobby/join", code: e.trim().toUpperCase() });
37
+ }
38
+ leave() {
39
+ this.send({ t: "lobby/leave" });
40
+ }
41
+ setReady(e) {
42
+ this.send({ t: "lobby/ready", ready: e });
43
+ }
44
+ kick(e) {
45
+ this.send({ t: "lobby/kick", player: e });
46
+ }
47
+ promote(e) {
48
+ this.send({ t: "lobby/promote", player: e });
49
+ }
50
+ setSettings(e) {
51
+ this.send({ t: "lobby/settings", settings: e });
52
+ }
53
+ chat(e) {
54
+ this.send({ t: "lobby/chat", text: e });
55
+ }
56
+ startRoom() {
57
+ this.send({ t: "lobby/start" });
58
+ }
59
+ queue(e) {
60
+ this.send({ t: "queue/join", mode: e });
61
+ }
62
+ leaveQueue() {
63
+ this.send({ t: "queue/leave" });
64
+ }
65
+ accept() {
66
+ this.match && (this.match.answered = !0), this.send({ t: "match/accept" }), this.events.emit("change", void 0);
67
+ }
68
+ decline() {
69
+ this.match && (this.match.answered = !0), this.send({ t: "match/decline" });
70
+ }
71
+ destroy() {
72
+ this.off(), this.events.clear();
73
+ }
74
+ send(e) {
75
+ this.link.send(e);
76
+ }
77
+ receive(e) {
78
+ switch (e.t) {
79
+ case "lobby/welcome":
80
+ this.id = e.id, this.modes = e.modes;
81
+ break;
82
+ case "lobby/rooms":
83
+ this.rooms = e.rooms;
84
+ break;
85
+ case "lobby/room":
86
+ this.room = e.room;
87
+ break;
88
+ case "lobby/chat":
89
+ this.events.emit("chat", { from: e.from, text: e.text });
90
+ return;
91
+ case "lobby/kicked":
92
+ this.room = null, this.events.emit("kicked", void 0);
93
+ break;
94
+ case "lobby/error":
95
+ this.events.emit("error", { code: e.code, message: e.message });
96
+ return;
97
+ case "queue/status":
98
+ this.queued = e.mode ? { mode: e.mode, since: e.since, waiting: e.waiting } : null;
99
+ break;
100
+ case "queue/locked":
101
+ this.lockedUntil = e.until;
102
+ break;
103
+ case "match/found":
104
+ this.queued = null, this.match = { id: e.match, mode: e.mode, players: e.players, expiresAt: e.expiresAt, accepted: [], answered: !1 }, this.events.emit("found", this.match);
105
+ break;
106
+ case "match/accepted":
107
+ this.match?.id === e.match && (this.match.accepted = e.accepted);
108
+ break;
109
+ case "match/cancelled":
110
+ this.match?.id === e.match && (this.match = null), this.events.emit("cancelled", { match: e.match, reason: e.reason, requeued: e.requeued });
111
+ break;
112
+ case "match/start":
113
+ this.match = null, this.queued = null, this.events.emit("start", { match: e.match, mode: e.mode, players: e.players, data: e.data });
114
+ break;
115
+ default:
116
+ return;
117
+ }
118
+ this.events.emit("change", void 0);
119
+ }
120
+ }
121
+ export {
122
+ o as LobbyClient
123
+ };