1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
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  705. package/dist/types/transitions/CrossfadeTransition.d.ts.map +1 -0
  706. package/dist/types/transitions/DitherWipeTransition.d.ts +35 -0
  707. package/dist/types/transitions/DitherWipeTransition.d.ts.map +1 -0
  708. package/dist/types/transitions/FadeTransition.d.ts +20 -0
  709. package/dist/types/transitions/FadeTransition.d.ts.map +1 -0
  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
  711. package/dist/types/transitions/Letterbox.d.ts.map +1 -0
  712. package/dist/types/transitions/Transition.d.ts +22 -0
  713. package/dist/types/transitions/Transition.d.ts.map +1 -0
  714. package/dist/types/transitions/ditherMask.d.ts +13 -0
  715. package/dist/types/transitions/ditherMask.d.ts.map +1 -0
  716. package/dist/types/transitions/transitionTo.d.ts +16 -0
  717. package/dist/types/transitions/transitionTo.d.ts.map +1 -0
  718. package/dist/types/transitions/tweenDone.d.ts +5 -0
  719. package/dist/types/transitions/tweenDone.d.ts.map +1 -0
  720. package/dist/types/ui/Bar.d.ts +41 -0
  721. package/dist/types/ui/Bar.d.ts.map +1 -0
  722. package/dist/types/ui/Button.d.ts +47 -0
  723. package/dist/types/ui/Button.d.ts.map +1 -0
  724. package/dist/types/ui/Dialog.d.ts +47 -0
  725. package/dist/types/ui/Dialog.d.ts.map +1 -0
  726. package/dist/types/ui/FocusManager.d.ts +53 -0
  727. package/dist/types/ui/FocusManager.d.ts.map +1 -0
  728. package/dist/types/ui/Label.d.ts +24 -0
  729. package/dist/types/ui/Label.d.ts.map +1 -0
  730. package/dist/types/ui/List.d.ts +23 -0
  731. package/dist/types/ui/List.d.ts.map +1 -0
  732. package/dist/types/ui/Panel.d.ts +38 -0
  733. package/dist/types/ui/Panel.d.ts.map +1 -0
  734. package/dist/types/ui/ScrollView.d.ts +56 -0
  735. package/dist/types/ui/ScrollView.d.ts.map +1 -0
  736. package/dist/types/ui/Slider.d.ts +47 -0
  737. package/dist/types/ui/Slider.d.ts.map +1 -0
  738. package/dist/types/ui/Stack.d.ts +16 -0
  739. package/dist/types/ui/Stack.d.ts.map +1 -0
  740. package/dist/types/ui/Toggle.d.ts +31 -0
  741. package/dist/types/ui/Toggle.d.ts.map +1 -0
  742. package/dist/types/ui/UiHost.d.ts +18 -0
  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
  744. package/dist/types/ui/UiPointerGate.d.ts +17 -0
  745. package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
  746. package/dist/types/ui/UiRoot.d.ts +73 -0
  747. package/dist/types/ui/UiRoot.d.ts.map +1 -0
  748. package/dist/types/ui/Widget.d.ts +56 -0
  749. package/dist/types/ui/Widget.d.ts.map +1 -0
  750. package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
  751. package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
  752. package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
  753. package/dist/types/ui/dom/DomWorldAnchors.d.ts.map +1 -0
  754. package/dist/types/ui/dom/InputShield.d.ts +20 -0
  755. package/dist/types/ui/dom/InputShield.d.ts.map +1 -0
  756. package/dist/types/ui/dom/createStore.d.ts +22 -0
  757. package/dist/types/ui/dom/createStore.d.ts.map +1 -0
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  759. package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
  760. package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
  761. package/dist/types/ui/dom/worldToScreen.d.ts.map +1 -0
  762. package/dist/types/ui/index.d.ts +42 -0
  763. package/dist/types/ui/index.d.ts.map +1 -0
  764. package/dist/types/ui/layout/anchor.d.ts +9 -0
  765. package/dist/types/ui/layout/anchor.d.ts.map +1 -0
  766. package/dist/types/ui/layout/barDrain.d.ts +25 -0
  767. package/dist/types/ui/layout/barDrain.d.ts.map +1 -0
  768. package/dist/types/ui/layout/fitToViewport.d.ts +32 -0
  769. package/dist/types/ui/layout/fitToViewport.d.ts.map +1 -0
  770. package/dist/types/ui/layout/focusNav.d.ts +13 -0
  771. package/dist/types/ui/layout/focusNav.d.ts.map +1 -0
  772. package/dist/types/ui/layout/geometry.d.ts +35 -0
  773. package/dist/types/ui/layout/geometry.d.ts.map +1 -0
  774. package/dist/types/ui/layout/listWidth.d.ts +13 -0
  775. package/dist/types/ui/layout/listWidth.d.ts.map +1 -0
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  777. package/dist/types/ui/layout/placeTooltip.d.ts.map +1 -0
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  779. package/dist/types/ui/layout/scroll.d.ts.map +1 -0
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  781. package/dist/types/ui/layout/slider.d.ts.map +1 -0
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  783. package/dist/types/ui/layout/stack.d.ts.map +1 -0
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  785. package/dist/types/ui/layout/wrapRow.d.ts.map +1 -0
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  787. package/dist/types/ui/rich/RichText.d.ts.map +1 -0
  788. package/dist/types/ui/rich/richFonts.d.ts +70 -0
  789. package/dist/types/ui/rich/richFonts.d.ts.map +1 -0
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  791. package/dist/types/ui/rich/richLayout.d.ts.map +1 -0
  792. package/dist/types/ui/rich/richMarkup.d.ts +48 -0
  793. package/dist/types/ui/rich/richMarkup.d.ts.map +1 -0
  794. package/dist/ui/Bar.js +53 -0
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  798. package/dist/ui/Label.js +35 -0
  799. package/dist/ui/List.js +44 -0
  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
  802. package/dist/ui/Slider.js +54 -0
  803. package/dist/ui/Stack.js +27 -0
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  805. package/dist/ui/UiHost.js +8 -0
  806. package/dist/ui/UiPointerGate.js +24 -0
  807. package/dist/ui/UiRoot.js +92 -0
  808. package/dist/ui/Widget.js +89 -0
  809. package/dist/ui/dom/DomOverlay.js +58 -0
  810. package/dist/ui/dom/DomWorldAnchors.js +58 -0
  811. package/dist/ui/dom/InputShield.js +26 -0
  812. package/dist/ui/dom/createStore.js +41 -0
  813. package/dist/ui/dom/shieldDecision.js +35 -0
  814. package/dist/ui/dom/worldToScreen.js +10 -0
  815. package/dist/ui/layout/anchor.js +19 -0
  816. package/dist/ui/layout/barDrain.js +24 -0
  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
  819. package/dist/ui/layout/geometry.js +20 -0
  820. package/dist/ui/layout/listWidth.js +9 -0
  821. package/dist/ui/layout/placeTooltip.js +27 -0
  822. package/dist/ui/layout/scroll.js +23 -0
  823. package/dist/ui/layout/slider.js +19 -0
  824. package/dist/ui/layout/stack.js +26 -0
  825. package/dist/ui/layout/wrapRow.js +12 -0
  826. package/dist/ui/rich/RichText.js +87 -0
  827. package/dist/ui/rich/richFonts.js +105 -0
  828. package/dist/ui/rich/richLayout.js +132 -0
  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,57 @@
1
+ class h {
2
+ constructor(e, t) {
3
+ this.volume = e, this.makeVoice = t;
4
+ }
5
+ volume;
6
+ makeVoice;
7
+ voice = null;
8
+ url = null;
9
+ level = 1;
10
+ /** The url of the track playing (or fading in), if any. */
11
+ get current() {
12
+ return this.url;
13
+ }
14
+ /** Plays `url`, crossfading from what plays now; the track already playing only takes the new `volume`. */
15
+ play(e, t = {}) {
16
+ const s = Math.min(1, Math.max(0, t.volume ?? 1));
17
+ if (e === this.url) {
18
+ s !== this.level && (this.level = s, this.refresh());
19
+ return;
20
+ }
21
+ if (typeof Audio > "u") return;
22
+ const o = Math.max(0, t.fadeMs ?? 1200);
23
+ this.fadeOut(o), this.url = e, this.level = s;
24
+ const i = new Audio(e);
25
+ i.loop = t.loop !== !1, i.preload = "auto";
26
+ const l = this.makeVoice(i);
27
+ l.set(0), this.voice = l, i.play().catch(() => {
28
+ }), l.fade(this.target(), o);
29
+ }
30
+ /** Fades this channel out and stops it. */
31
+ stop(e = 1200) {
32
+ this.fadeOut(Math.max(0, e)), this.url = null;
33
+ }
34
+ /** Retries a start the browser refused, and follows the music volume. */
35
+ refresh() {
36
+ const e = this.voice;
37
+ e && (e.el.paused && e.el.play().catch(() => {
38
+ }), e.busy || e.set(this.target()));
39
+ }
40
+ /** Stops where it is (the app went to the background); `refresh` picks it up again. */
41
+ pause() {
42
+ this.voice?.el.pause();
43
+ }
44
+ dispose() {
45
+ this.voice?.dispose(), this.voice = null, this.url = null;
46
+ }
47
+ target() {
48
+ return Math.max(0, Math.min(1, this.volume() * this.level));
49
+ }
50
+ fadeOut(e) {
51
+ const t = this.voice;
52
+ this.voice = null, t && t.fade(0, e, () => t.dispose());
53
+ }
54
+ }
55
+ export {
56
+ h as MusicChannel
57
+ };
@@ -0,0 +1,12 @@
1
+ function n() {
2
+ if (typeof Audio > "u") return !1;
3
+ const e = typeof navigator < "u" ? navigator : null;
4
+ if (e && (/iPhone|iPad|iPod/.test(e.userAgent) || /Macintosh/.test(e.userAgent) && e.maxTouchPoints > 1)) return !0;
5
+ const t = new Audio();
6
+ return t.volume = 0.5, Math.abs(t.volume - 0.5) > 0.01;
7
+ }
8
+ const o = (e) => Math.max(0, Math.min(1, e));
9
+ export {
10
+ o as clamp01,
11
+ n as elementVolumeLocked
12
+ };
@@ -0,0 +1,81 @@
1
+ import { cleanSamples as d } from "./cleanTake.js";
2
+ const c = {};
3
+ function k(e) {
4
+ for (const [n, t] of Object.entries(e)) {
5
+ const r = /(?:^|\/)([a-z_]+?)(?:_\d+)?\.mp3$/.exec(n);
6
+ r && (c[r[1]] ??= []).push(t);
7
+ }
8
+ }
9
+ const y = (e) => !!c[e];
10
+ class M {
11
+ decoded = /* @__PURE__ */ new Map();
12
+ loading = /* @__PURE__ */ new Set();
13
+ last = /* @__PURE__ */ new Map();
14
+ names() {
15
+ return Object.keys(c);
16
+ }
17
+ /** A decoded take, or null while none is ready (the caller then synthesises); starts loading on first ask. */
18
+ take(n, t) {
19
+ const r = this.decoded.get(t);
20
+ if (!r?.length)
21
+ return this.load(n, t), null;
22
+ let s = Math.floor(Math.random() * r.length);
23
+ return r.length > 1 && s === this.last.get(t) && (s = (s + 1) % r.length), this.last.set(t, s), r[s];
24
+ }
25
+ load(n, t) {
26
+ const r = c[t];
27
+ if (!r || this.loading.has(t)) return;
28
+ this.loading.add(t);
29
+ const s = [];
30
+ this.decoded.set(t, s);
31
+ for (const l of r)
32
+ fetch(l).then((a) => a.arrayBuffer()).then((a) => n.decodeAudioData(a)).then((a) => p(a)).then((a) => {
33
+ if (!a) return;
34
+ const h = n.createBuffer(1, a.length, n.sampleRate);
35
+ h.copyToChannel(a, 0), s.push(h);
36
+ }).catch(() => {
37
+ });
38
+ }
39
+ }
40
+ let o, f = 0;
41
+ const i = /* @__PURE__ */ new Map();
42
+ function m() {
43
+ if (o !== void 0) return o;
44
+ try {
45
+ o = new Worker(new URL(
46
+ /* @vite-ignore */
47
+ "" + new URL("../assets/takeCleanerWorker-DTcI_Jqr.js", import.meta.url).href,
48
+ import.meta.url
49
+ ), { type: "module" }), o.onmessage = (e) => {
50
+ i.get(e.data.id)?.(e.data.data), i.delete(e.data.id);
51
+ }, o.onerror = () => {
52
+ o?.terminate(), o = null;
53
+ for (const e of i.values()) e(null);
54
+ i.clear();
55
+ };
56
+ } catch {
57
+ o = null;
58
+ }
59
+ return o;
60
+ }
61
+ let u = Promise.resolve();
62
+ function p(e) {
63
+ return new Promise((n) => {
64
+ u = u.then(() => new Promise((t) => setTimeout(t, 0))).then(() => {
65
+ g(e).then(n, () => n(null));
66
+ });
67
+ });
68
+ }
69
+ function g(e) {
70
+ const n = Array.from({ length: e.numberOfChannels }, (s, l) => e.getChannelData(l).slice()), t = m();
71
+ if (!t) return Promise.resolve(d(n, e.sampleRate));
72
+ const r = f++;
73
+ return new Promise((s) => {
74
+ i.set(r, s), t.postMessage({ id: r, channels: n, sampleRate: e.sampleRate }, { transfer: n.map((l) => l.buffer) });
75
+ });
76
+ }
77
+ export {
78
+ M as SampleBank,
79
+ y as hasTakes,
80
+ k as registerTakes
81
+ };
@@ -0,0 +1,8 @@
1
+ const s = { master: 1, recipes: {} };
2
+ function r(e) {
3
+ e.master !== void 0 && (s.master = e.master), e.recipes && Object.assign(s.recipes, e.recipes);
4
+ }
5
+ export {
6
+ s as SOUNDS,
7
+ r as registerSounds
8
+ };
@@ -0,0 +1,35 @@
1
+ const Y = 22050, N = {
2
+ sine: (e) => Math.sin(e * Math.PI * 2),
3
+ square: (e, a) => e < a ? 1 : -1,
4
+ tri: (e) => 1 - 4 * Math.abs(e - 0.5),
5
+ saw: (e) => 2 * e - 1
6
+ }, i = (e, a, n) => e > 0 && a > 0 ? e * Math.pow(a / e, n) : e + (a - e) * n;
7
+ function R(e) {
8
+ return 1 - Math.exp(-2 * Math.PI * Math.min(e, 22050 * 0.45) / 22050);
9
+ }
10
+ function _(e) {
11
+ const a = Math.max(...e.layers.map((t) => (t.d ?? 0) + t.t)), n = new Float32Array(Math.ceil(a * 22050) + 1);
12
+ let s = 2654435769;
13
+ const S = () => (s ^= s << 13, s ^= s >>> 17, s ^= s << 5, (s >>> 0) / 4294967295 * 2 - 1);
14
+ for (const t of e.layers) {
15
+ const u = Math.round((t.d ?? 0) * 22050), f = Math.round(t.t * 22050), l = Math.max(1, Math.round((t.at ?? 4e-3) * 22050));
16
+ let c = 0, A = 0, M = 0, T = 0;
17
+ for (let o = 0; o < f && u + o < n.length; o++) {
18
+ const p = o / f, d = t.f ? i(t.f[0], t.f[1], p) : 0;
19
+ c += d / 22050;
20
+ const E = c - Math.floor(c);
21
+ let h;
22
+ t.w === "noise" ? ((!t.f || E < d / 22050 || o === 0) && (A = S()), h = t.f ? A : S()) : h = N[t.w](E, t.duty ?? 0.5), t.lp && (M += (h - M) * R(i(t.lp[0], t.lp[1], p)), h = M), t.hp && (T += (h - T) * R(i(t.hp[0], t.hp[1], p)), h -= T);
23
+ const H = o < l ? o / l : Math.pow(1 - (o - l) / Math.max(1, f - l), t.c ?? 2);
24
+ n[u + o] += h * H * t.g;
25
+ }
26
+ }
27
+ let r = 0;
28
+ for (const t of n) r = Math.max(r, Math.abs(t));
29
+ if (r > 0.95) for (let t = 0; t < n.length; t++) n[t] *= 0.95 / r;
30
+ return n;
31
+ }
32
+ export {
33
+ Y as SYNTH_RATE,
34
+ _ as renderRecipe
35
+ };
@@ -0,0 +1,48 @@
1
+ import { DynamicBitmapFont as S, BitmapFont as d, BitmapText as $ } from "pixi.js";
2
+ import { GameObject as h } from "./gameObject.js";
3
+ const m = /* @__PURE__ */ new Set(), u = [[" ", "~"]];
4
+ function w(s) {
5
+ u.push(s);
6
+ }
7
+ const x = 128;
8
+ function b(s, t, e, r, c, a, n = "") {
9
+ const i = `label|${s}|${t}|${e}|${r}|${c}|${a}${n ? `|${n}` : ""}`;
10
+ if (!m.has(i)) {
11
+ const o = S.defaultOptions, l = o.textureSize;
12
+ o.textureSize = x;
13
+ try {
14
+ d.install({
15
+ name: i,
16
+ chars: n ? [...u, n] : u,
17
+ resolution: a,
18
+ style: { fontFamily: s, fontSize: t, fill: e, stroke: { color: r, width: c, join: "round" } }
19
+ });
20
+ } finally {
21
+ o.textureSize = l;
22
+ }
23
+ m.add(i);
24
+ }
25
+ return i;
26
+ }
27
+ class y extends h($) {
28
+ /**
29
+ * `fontFamily` must already be loaded (`document.fonts.load`), or the glyphs bake in the fallback.
30
+ * Styled like `worldText`: the same font, size, colour and outline, rasterised at the same resolution. `glyphs`:
31
+ * letters beyond ASCII it prints (see `installLabelFont`).
32
+ */
33
+ constructor(t, e, r, c, a, n, i, o, l, f = "") {
34
+ const p = b(c, a, n, i, o, l, f);
35
+ super({ text: r, style: { fontFamily: p, fontSize: a } }), this.position.set(t, e);
36
+ }
37
+ setOrigin(t = 0.5, e = t) {
38
+ return this.anchor.set(t, e), this;
39
+ }
40
+ setText(t) {
41
+ return this.text = t, this;
42
+ }
43
+ }
44
+ export {
45
+ y as BitmapLabel,
46
+ w as addLabelGlyphs,
47
+ b as installLabelFont
48
+ };
@@ -0,0 +1,149 @@
1
+ import { Rectangle as k } from "./Rectangle.js";
2
+ class g {
3
+ constructor(t, s) {
4
+ this.world = t, this.screen = s;
5
+ }
6
+ world;
7
+ screen;
8
+ zoom = 1;
9
+ /** The zoom `reset` goes back to: the engine sets it from its `zoom` option (default 1). */
10
+ defaultZoom = 1;
11
+ /** Backing pixels per screen pixel (the renderer's resolution, `zoomResolution(zoom, devicePixelRatio)`): what `snap` rounds to. */
12
+ resolution = 1;
13
+ /** Lands the view on whole backing pixels (pixel art); off, the world moves smoothly between them. */
14
+ roundPixels = !1;
15
+ scrollX = 0;
16
+ scrollY = 0;
17
+ width = 0;
18
+ height = 0;
19
+ bounds = null;
20
+ shakeUntil = 0;
21
+ shakeMs = 1;
22
+ shakeAngle = void 0;
23
+ shakeIntensity = 0;
24
+ flashRect = null;
25
+ flashStart = 0;
26
+ flashMs = 1;
27
+ flashPeak = 1;
28
+ /** Screen-layer containers laid over the world with its exact transform, shake included (see `follow`). */
29
+ followers = /* @__PURE__ */ new Set();
30
+ target = null;
31
+ trackOpts = { lerp: 1, deadzoneWidth: 0, deadzoneHeight: 0, offsetX: 0, offsetY: 0 };
32
+ lastApply = -1;
33
+ get worldView() {
34
+ const t = this.width / this.zoom, s = this.height / this.zoom;
35
+ return { x: this.scrollX, y: this.scrollY, width: t, height: s, right: this.scrollX + t, bottom: this.scrollY + s };
36
+ }
37
+ setZoom(t) {
38
+ return this.zoom = t, this;
39
+ }
40
+ /** A world coordinate snapped to the nearest backing pixel: one screen pixel, or a half at ×1.5. */
41
+ snap(t) {
42
+ const s = this.zoom * this.resolution;
43
+ return Math.round(t * s) / s;
44
+ }
45
+ setBounds(t, s, h, e) {
46
+ return this.bounds = { x: t, y: s, width: h, height: e }, this;
47
+ }
48
+ /** Lets the view go anywhere again. */
49
+ clearBounds() {
50
+ return this.bounds = null, this;
51
+ }
52
+ /**
53
+ * Back to how the engine made it: no target, no bounds, `defaultZoom`, scrolled to 0, no shake or flash. The camera
54
+ * is the engine's, shared by every scene, so a level's target and bounds would otherwise hold over the next scene
55
+ * (a title screen kept following a hero that no longer existed). `SceneManager.replace` calls it between the old
56
+ * scenes leaving and the new one entering; `push` and `pop` leave the camera alone, since the scene under a pause
57
+ * menu still wants its view when it comes back. Layers added with `follow` are kept: they belong to tools that
58
+ * outlive scenes (a debug overlay), not to a scene.
59
+ */
60
+ reset() {
61
+ return this.target = null, this.bounds = null, this.zoom = this.defaultZoom, this.scrollX = 0, this.scrollY = 0, this.shakeUntil = 0, this.shakeIntensity = 0, this.flashRect && !this.flashRect.destroyed && this.flashRect.setVisible(!1), this;
62
+ }
63
+ /** The tracked target, if any. */
64
+ get tracking() {
65
+ return this.target;
66
+ }
67
+ /** The bounds the view is kept inside, if any. */
68
+ get boundsRect() {
69
+ return this.bounds;
70
+ }
71
+ centerOn(t, s) {
72
+ return this.scrollX = t - this.width / this.zoom / 2, this.scrollY = s - this.height / this.zoom / 2, this.clamp(), this;
73
+ }
74
+ setScroll(t, s) {
75
+ return this.scrollX = t, this.scrollY = s, this.clamp(), this;
76
+ }
77
+ /**
78
+ * Screen shake: `intensity` is a fraction of the screen size, like before. With an `angle` (the way a blow travelled)
79
+ * the shake runs back and forth along it instead of at random, so a hit is felt coming from somewhere.
80
+ */
81
+ shake(t, s, h) {
82
+ const e = performance.now();
83
+ e < this.shakeUntil && s < this.shakeIntensity || (this.shakeUntil = e + t, this.shakeMs = t, this.shakeIntensity = s, this.shakeAngle = h);
84
+ }
85
+ /**
86
+ * Keeps a container on the screen layer placed exactly over the world layer — zoom, scroll and this frame's
87
+ * shake — for things drawn in world units above the screen-layer night (fireflies). Written in `apply`, after
88
+ * the scene updated, so it never lags the world by a frame or misses a shake the world takes.
89
+ */
90
+ follow(t) {
91
+ this.followers.add(t);
92
+ }
93
+ unfollow(t) {
94
+ this.followers.delete(t);
95
+ }
96
+ /** Full-screen colour flash starting at `peak` alpha and fading out over `ms`. */
97
+ flash(t, s, h, e, r = !1, o = 1) {
98
+ (!this.flashRect || this.flashRect.destroyed) && (this.flashRect = new k(1, 1, 16777215).setOrigin(0, 0), this.screen.addChild(this.flashRect)), this.flashRect.resize(this.width, this.height).setFillStyle(s << 16 | h << 8 | e).setAlpha(o).setVisible(!0), this.flashStart = performance.now(), this.flashMs = t, this.flashPeak = o;
99
+ }
100
+ /**
101
+ * Keeps `target` (anything with `x` and `y`, read every frame: an entity's position, a sprite) in view, inside the
102
+ * bounds if there are any. Replaces any target before.
103
+ */
104
+ track(t, s = {}) {
105
+ return this.target = t, this.trackOpts = { lerp: 1, deadzoneWidth: 0, deadzoneHeight: 0, offsetX: 0, offsetY: 0, ...s }, (s.lerp ?? 1) >= 1 && this.centerOn(t.x + this.trackOpts.offsetX, t.y + this.trackOpts.offsetY), this;
106
+ }
107
+ untrack() {
108
+ return this.target = null, this;
109
+ }
110
+ /** Moves the view toward the tracked target for a frame `dtMs` long. */
111
+ follow1(t) {
112
+ const s = this.target;
113
+ if (!s) return;
114
+ const h = this.trackOpts, e = this.width / this.zoom, r = this.height / this.zoom, o = this.scrollX + e / 2, n = this.scrollY + r / 2, i = s.x + h.offsetX, l = s.y + h.offsetY, a = h.deadzoneWidth / 2, c = h.deadzoneHeight / 2, f = i - o > a ? i - o - a : i - o < -a ? i - o + a : 0, u = l - n > c ? l - n - c : l - n < -c ? l - n + c : 0, d = h.lerp >= 1 ? 1 : 1 - Math.pow(1 - Math.max(0, h.lerp), t / (1e3 / 60));
115
+ this.scrollX += f * d, this.scrollY += u * d, this.clamp();
116
+ }
117
+ /** Writes the camera into the world layer; called once per frame after the scene updated. */
118
+ apply(t) {
119
+ const s = this.lastApply < 0 ? 16.666666666666668 : Math.min(100, t - this.lastApply);
120
+ this.lastApply = t, this.follow1(s);
121
+ let h = 0, e = 0;
122
+ if (t < this.shakeUntil) {
123
+ const i = (this.shakeUntil - t) / this.shakeMs;
124
+ if (this.shakeAngle !== void 0) {
125
+ const l = Math.cos((t - (this.shakeUntil - this.shakeMs)) / 28 * Math.PI) * this.shakeIntensity * this.width * i;
126
+ h = Math.round(Math.cos(this.shakeAngle) * l), e = Math.round(Math.sin(this.shakeAngle) * l);
127
+ } else
128
+ h = Math.round((Math.random() * 2 - 1) * this.shakeIntensity * this.width * i), e = Math.round((Math.random() * 2 - 1) * this.shakeIntensity * this.height * i);
129
+ }
130
+ this.world.scale.set(this.zoom);
131
+ const r = this.zoom * this.resolution, o = this.roundPixels ? Math.round(this.scrollX * r) / this.resolution : this.scrollX * this.zoom, n = this.roundPixels ? Math.round(this.scrollY * r) / this.resolution : this.scrollY * this.zoom;
132
+ this.world.position.set(-o + h, -n + e);
133
+ for (const i of this.followers)
134
+ i.scale.set(this.zoom), i.position.copyFrom(this.world.position);
135
+ if (this.flashRect?.visible) {
136
+ const i = (t - this.flashStart) / this.flashMs;
137
+ i >= 1 ? this.flashRect.setVisible(!1) : this.flashRect.alpha = this.flashPeak * (1 - i);
138
+ }
139
+ }
140
+ clamp() {
141
+ const t = this.bounds;
142
+ if (!t) return;
143
+ const s = this.width / this.zoom, h = this.height / this.zoom;
144
+ this.scrollX = s >= t.width ? t.x + (t.width - s) / 2 : Math.min(Math.max(this.scrollX, t.x), t.x + t.width - s), this.scrollY = h >= t.height ? t.y + (t.height - h) / 2 : Math.min(Math.max(this.scrollY, t.y), t.y + t.height - h);
145
+ }
146
+ }
147
+ export {
148
+ g as Camera
149
+ };
@@ -0,0 +1,40 @@
1
+ import { runDue as o } from "./runDue.js";
2
+ class i {
3
+ constructor(e, r) {
4
+ this.at = e, this.fn = r;
5
+ }
6
+ at;
7
+ fn;
8
+ removed = !1;
9
+ /** An arrow, so a handle's `remove` still works when taken off it (`const { remove } = …`). */
10
+ remove = () => {
11
+ this.removed = !0;
12
+ };
13
+ }
14
+ class h {
15
+ now = performance.now();
16
+ /** Told of every error a timer throws (default: logged). `Stage` routes it into its guarded-step reporting. */
17
+ onError = (e) => console.error("[timer] failed", e);
18
+ timers = [];
19
+ due = [];
20
+ /** Made once, so `update` hands `runDue` no fresh closure; reads `onError` late so it may be swapped any time. */
21
+ report = (e) => this.onError(e);
22
+ delayedCall(e, r) {
23
+ const t = new i(this.now + e, r);
24
+ return this.timers.push(t), t;
25
+ }
26
+ /** Timers waiting to run (removed ones not yet swept included). */
27
+ get pending() {
28
+ return this.timers.length;
29
+ }
30
+ update(e) {
31
+ this.now = e, o(this.timers, this.due, e, this.report);
32
+ }
33
+ clear() {
34
+ for (const e of this.due) e.removed = !0;
35
+ this.timers.length = 0;
36
+ }
37
+ }
38
+ export {
39
+ h as Clock
40
+ };
@@ -0,0 +1,68 @@
1
+ import { Graphics as h, Container as n } from "pixi.js";
2
+ import { GameObject as o } from "./gameObject.js";
3
+ class u extends o(n) {
4
+ g = new h();
5
+ fill = { color: 16777215, alpha: 1 };
6
+ line = { width: 1, color: 16777215, alpha: 1 };
7
+ constructor() {
8
+ super(), this.addChild(this.g);
9
+ }
10
+ fillStyle(t, i = 1) {
11
+ return this.fill = { color: t, alpha: i }, this;
12
+ }
13
+ lineStyle(t, i, e = 1) {
14
+ return this.line = { width: t, color: i, alpha: e }, this;
15
+ }
16
+ clear() {
17
+ return this.g.clear(), this;
18
+ }
19
+ fillRect(t, i, e, l) {
20
+ return this.g.rect(t, i, e, l).fill(this.fill), this;
21
+ }
22
+ fillEllipse(t, i, e, l) {
23
+ return this.g.ellipse(t, i, e / 2, l / 2).fill(this.fill), this;
24
+ }
25
+ strokeEllipse(t, i, e, l) {
26
+ return this.g.ellipse(t, i, e / 2, l / 2).stroke(this.line), this;
27
+ }
28
+ fillCircle(t, i, e) {
29
+ return this.g.circle(t, i, e).fill(this.fill), this;
30
+ }
31
+ strokeCircle(t, i, e) {
32
+ return this.g.circle(t, i, e).stroke(this.line), this;
33
+ }
34
+ lineBetween(t, i, e, l) {
35
+ return this.g.moveTo(t, i).lineTo(e, l).stroke(this.line), this;
36
+ }
37
+ fillPoints(t, i = !0) {
38
+ return this.g.poly(t.flatMap((e) => [e.x, e.y]), !0).fill(this.fill), this;
39
+ }
40
+ strokePoints(t, i = !1) {
41
+ return this.g.poly(t.flatMap((e) => [e.x, e.y]), i).stroke(this.line), this;
42
+ }
43
+ /** A pie slice from the centre, for cone telegraphs. */
44
+ slice(t, i, e, l, s, r = !1) {
45
+ return this.g.moveTo(t, i).arc(t, i, e, l, s, r).closePath(), this;
46
+ }
47
+ beginPath() {
48
+ return this.g.beginPath(), this;
49
+ }
50
+ moveTo(t, i) {
51
+ return this.g.moveTo(t, i), this;
52
+ }
53
+ lineTo(t, i) {
54
+ return this.g.lineTo(t, i), this;
55
+ }
56
+ closePath() {
57
+ return this.g.closePath(), this;
58
+ }
59
+ fillPath() {
60
+ return this.g.fill(this.fill), this;
61
+ }
62
+ strokePath() {
63
+ return this.g.stroke(this.line), this;
64
+ }
65
+ }
66
+ export {
67
+ u as Graphics
68
+ };
@@ -0,0 +1,28 @@
1
+ import { Container as r } from "pixi.js";
2
+ import { GameObject as i } from "./gameObject.js";
3
+ class a extends i(r) {
4
+ get list() {
5
+ return this.children;
6
+ }
7
+ add(t) {
8
+ for (const e of Array.isArray(t) ? t : [t]) this.addChild(e);
9
+ return this;
10
+ }
11
+ addAt(t, e) {
12
+ return this.addChildAt(t, Math.min(e, this.children.length)), this;
13
+ }
14
+ remove(t, e = !1) {
15
+ return t.parent === this && this.removeChild(t), e && t.destroy({ children: !0, context: !0 }), this;
16
+ }
17
+ /** Puts `child` directly below `other` in the draw order. */
18
+ moveBelow(t, e) {
19
+ return t.parent !== this || e.parent !== this || t === e ? this : (this.removeChild(t), this.addChildAt(t, this.getChildIndex(e)), this);
20
+ }
21
+ /** Puts `child` directly above `other` in the draw order. */
22
+ moveAbove(t, e) {
23
+ return t.parent !== this || e.parent !== this || t === e ? this : (this.removeChild(t), this.addChildAt(t, this.getChildIndex(e) + 1), this);
24
+ }
25
+ }
26
+ export {
27
+ a as Group
28
+ };
@@ -0,0 +1,50 @@
1
+ import { Sprite as h } from "pixi.js";
2
+ import { GameObject as a } from "./gameObject.js";
3
+ class o extends a(h) {
4
+ constructor(t, e, s, r, i) {
5
+ super(t.get(r, i)), this.registry = t, this.textureKey = r, this.frameName = i === void 0 ? "" : String(i), this.anchor.set(0.5), this.position.set(e, s);
6
+ }
7
+ registry;
8
+ textureKey;
9
+ frameName;
10
+ get originX() {
11
+ return this.anchor.x;
12
+ }
13
+ get originY() {
14
+ return this.anchor.y;
15
+ }
16
+ /** Width of the frame itself, unscaled. */
17
+ get frameWidth() {
18
+ return this.texture.orig.width;
19
+ }
20
+ get frameHeight() {
21
+ return this.texture.orig.height;
22
+ }
23
+ get displayWidth() {
24
+ return Math.abs(this.frameWidth * this.scaleX);
25
+ }
26
+ set displayWidth(t) {
27
+ this.scaleX = t / this.frameWidth;
28
+ }
29
+ get displayHeight() {
30
+ return Math.abs(this.frameHeight * this.scaleY);
31
+ }
32
+ set displayHeight(t) {
33
+ this.scaleY = t / this.frameHeight;
34
+ }
35
+ setOrigin(t = 0.5, e = t) {
36
+ return this.anchor.set(t, e), this;
37
+ }
38
+ setDisplaySize(t, e) {
39
+ return this.setScale(t / this.frameWidth, e / this.frameHeight);
40
+ }
41
+ setFrame(t) {
42
+ return this.frameName = String(t), this.texture = this.registry.get(this.textureKey, t), this;
43
+ }
44
+ setTexture(t, e) {
45
+ return this.textureKey = t, this.frameName = e === void 0 ? "" : String(e), this.texture = this.registry.get(t, e), this;
46
+ }
47
+ }
48
+ export {
49
+ o as Image
50
+ };
@@ -0,0 +1,54 @@
1
+ import { BitmapLabel as m } from "./BitmapLabel.js";
2
+ import { Graphics as u } from "./Graphics.js";
3
+ import { Group as g } from "./Group.js";
4
+ import { Image as p } from "./Image.js";
5
+ import { Rectangle as l } from "./Rectangle.js";
6
+ import { Text as x } from "./Text.js";
7
+ class L {
8
+ constructor(t) {
9
+ this.stage = t;
10
+ }
11
+ stage;
12
+ image(t, e, r, a) {
13
+ return this.attach(new p(this.stage.textures, t, e, r, a));
14
+ }
15
+ /**
16
+ * A copy of `src` as it is drawn right now (afterimages, clones). A live texture, repainted every frame, is
17
+ * snapshotted first, and the snapshot is freed with the copy.
18
+ */
19
+ still(t, e, r) {
20
+ const a = this.stage.textures;
21
+ if (!a.isLive(r.textureKey)) return this.image(t, e, r.textureKey, r.frameName);
22
+ const s = a.snapshot(r.textureKey, r.frameName), i = this.image(t, e, s, "0");
23
+ return i.once("destroyed", () => a.remove(s)), i;
24
+ }
25
+ graphics(t) {
26
+ const e = this.attach(new u());
27
+ return e.position.set(t?.x ?? 0, t?.y ?? 0), e;
28
+ }
29
+ container(t = 0, e = 0, r = []) {
30
+ const a = this.attach(new g());
31
+ return a.position.set(t, e), a.add(r), a;
32
+ }
33
+ rectangle(t, e, r, a, s, i = 1) {
34
+ const n = this.attach(new l(r, a, s, i));
35
+ return n.position.set(t, e), n;
36
+ }
37
+ text(t, e, r, a) {
38
+ return this.attach(new x(t, e, r, a));
39
+ }
40
+ /** A bitmap-font label (`BitmapLabel`): cheap to change, for text rewritten many times a second. */
41
+ label(t, e, r, a, s, i, n, o, h, c = "") {
42
+ return this.attach(new m(t, e, r, a, s, i, n, o, h, c));
43
+ }
44
+ /** Puts an object made elsewhere on the world layer, as the factory's own are (a `PixelLayer`, a custom class). */
45
+ existing(t) {
46
+ return this.attach(t);
47
+ }
48
+ attach(t) {
49
+ return t.scene = this.stage, this.stage.world.addChild(t), t;
50
+ }
51
+ }
52
+ export {
53
+ L as ObjectFactory
54
+ };