1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
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  705. package/dist/types/transitions/CrossfadeTransition.d.ts.map +1 -0
  706. package/dist/types/transitions/DitherWipeTransition.d.ts +35 -0
  707. package/dist/types/transitions/DitherWipeTransition.d.ts.map +1 -0
  708. package/dist/types/transitions/FadeTransition.d.ts +20 -0
  709. package/dist/types/transitions/FadeTransition.d.ts.map +1 -0
  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
  711. package/dist/types/transitions/Letterbox.d.ts.map +1 -0
  712. package/dist/types/transitions/Transition.d.ts +22 -0
  713. package/dist/types/transitions/Transition.d.ts.map +1 -0
  714. package/dist/types/transitions/ditherMask.d.ts +13 -0
  715. package/dist/types/transitions/ditherMask.d.ts.map +1 -0
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  717. package/dist/types/transitions/transitionTo.d.ts.map +1 -0
  718. package/dist/types/transitions/tweenDone.d.ts +5 -0
  719. package/dist/types/transitions/tweenDone.d.ts.map +1 -0
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  721. package/dist/types/ui/Bar.d.ts.map +1 -0
  722. package/dist/types/ui/Button.d.ts +47 -0
  723. package/dist/types/ui/Button.d.ts.map +1 -0
  724. package/dist/types/ui/Dialog.d.ts +47 -0
  725. package/dist/types/ui/Dialog.d.ts.map +1 -0
  726. package/dist/types/ui/FocusManager.d.ts +53 -0
  727. package/dist/types/ui/FocusManager.d.ts.map +1 -0
  728. package/dist/types/ui/Label.d.ts +24 -0
  729. package/dist/types/ui/Label.d.ts.map +1 -0
  730. package/dist/types/ui/List.d.ts +23 -0
  731. package/dist/types/ui/List.d.ts.map +1 -0
  732. package/dist/types/ui/Panel.d.ts +38 -0
  733. package/dist/types/ui/Panel.d.ts.map +1 -0
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  735. package/dist/types/ui/ScrollView.d.ts.map +1 -0
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  737. package/dist/types/ui/Slider.d.ts.map +1 -0
  738. package/dist/types/ui/Stack.d.ts +16 -0
  739. package/dist/types/ui/Stack.d.ts.map +1 -0
  740. package/dist/types/ui/Toggle.d.ts +31 -0
  741. package/dist/types/ui/Toggle.d.ts.map +1 -0
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  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
  744. package/dist/types/ui/UiPointerGate.d.ts +17 -0
  745. package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
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  747. package/dist/types/ui/UiRoot.d.ts.map +1 -0
  748. package/dist/types/ui/Widget.d.ts +56 -0
  749. package/dist/types/ui/Widget.d.ts.map +1 -0
  750. package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
  751. package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
  752. package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
  753. package/dist/types/ui/dom/DomWorldAnchors.d.ts.map +1 -0
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  755. package/dist/types/ui/dom/InputShield.d.ts.map +1 -0
  756. package/dist/types/ui/dom/createStore.d.ts +22 -0
  757. package/dist/types/ui/dom/createStore.d.ts.map +1 -0
  758. package/dist/types/ui/dom/shieldDecision.d.ts +34 -0
  759. package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
  760. package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
  761. package/dist/types/ui/dom/worldToScreen.d.ts.map +1 -0
  762. package/dist/types/ui/index.d.ts +42 -0
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  764. package/dist/types/ui/layout/anchor.d.ts +9 -0
  765. package/dist/types/ui/layout/anchor.d.ts.map +1 -0
  766. package/dist/types/ui/layout/barDrain.d.ts +25 -0
  767. package/dist/types/ui/layout/barDrain.d.ts.map +1 -0
  768. package/dist/types/ui/layout/fitToViewport.d.ts +32 -0
  769. package/dist/types/ui/layout/fitToViewport.d.ts.map +1 -0
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  771. package/dist/types/ui/layout/focusNav.d.ts.map +1 -0
  772. package/dist/types/ui/layout/geometry.d.ts +35 -0
  773. package/dist/types/ui/layout/geometry.d.ts.map +1 -0
  774. package/dist/types/ui/layout/listWidth.d.ts +13 -0
  775. package/dist/types/ui/layout/listWidth.d.ts.map +1 -0
  776. package/dist/types/ui/layout/placeTooltip.d.ts +23 -0
  777. package/dist/types/ui/layout/placeTooltip.d.ts.map +1 -0
  778. package/dist/types/ui/layout/scroll.d.ts +17 -0
  779. package/dist/types/ui/layout/scroll.d.ts.map +1 -0
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  781. package/dist/types/ui/layout/slider.d.ts.map +1 -0
  782. package/dist/types/ui/layout/stack.d.ts +26 -0
  783. package/dist/types/ui/layout/stack.d.ts.map +1 -0
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  788. package/dist/types/ui/rich/richFonts.d.ts +70 -0
  789. package/dist/types/ui/rich/richFonts.d.ts.map +1 -0
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  799. package/dist/ui/List.js +44 -0
  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
  802. package/dist/ui/Slider.js +54 -0
  803. package/dist/ui/Stack.js +27 -0
  804. package/dist/ui/Toggle.js +36 -0
  805. package/dist/ui/UiHost.js +8 -0
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  816. package/dist/ui/layout/barDrain.js +24 -0
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  822. package/dist/ui/layout/scroll.js +23 -0
  823. package/dist/ui/layout/slider.js +19 -0
  824. package/dist/ui/layout/stack.js +26 -0
  825. package/dist/ui/layout/wrapRow.js +12 -0
  826. package/dist/ui/rich/RichText.js +87 -0
  827. package/dist/ui/rich/richFonts.js +105 -0
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  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,91 @@
1
+ const h = 1, d = 5, b = 16, M = 8, y = 256, c = Math.PI * 2;
2
+ function E(t, n, r) {
3
+ if (!Number.isFinite(t)) return Number.isNaN(t) ? 0 : t > 0 ? r : n;
4
+ const e = Math.round(t);
5
+ return e < n ? n : e > r ? r : e;
6
+ }
7
+ function s(t) {
8
+ return E(t * 8, -32768, 32767);
9
+ }
10
+ function T(t) {
11
+ return Number.isFinite(t) ? (Math.round(t * 256 / c) % 256 + 256) % 256 : 0;
12
+ }
13
+ function a(t) {
14
+ return (t >= 256 / 2 ? t - 256 : t) * c / 256;
15
+ }
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+ function i(t, n, r) {
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+ t.setInt32(n, E(r[0], -2147483648, 2147483647)), t.setInt16(n + 4, s(r[1])), t.setInt16(n + 6, s(r[2])), t.setUint8(n + 8, T(r[3])), t.setUint8(n + 9, E(r[4], 0, 255)), t.setInt32(n + 10, E(r[5], -2147483648, 2147483647)), t.setUint16(n + 14, E(r[6], 0, 65535));
18
+ }
19
+ function D(t, n) {
20
+ return [
21
+ t.getInt32(n),
22
+ t.getInt16(n + 4) / 8,
23
+ t.getInt16(n + 6) / 8,
24
+ a(t.getUint8(n + 8)),
25
+ t.getUint8(n + 9),
26
+ t.getInt32(n + 10),
27
+ t.getUint16(n + 14)
28
+ ];
29
+ }
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+ function N(t) {
31
+ const n = new Uint8Array(t.length * 16), r = new DataView(n.buffer);
32
+ for (let e = 0; e < t.length; e++) i(r, e * 16, t[e]);
33
+ return n;
34
+ }
35
+ function u(t) {
36
+ if (t.byteLength % 16 !== 0) throw new Error(`update block of ${t.byteLength} bytes`);
37
+ const n = new DataView(t.buffer, t.byteOffset, t.byteLength), r = [];
38
+ for (let e = 0; e < t.byteLength; e += 16) r.push(D(n, e));
39
+ return r;
40
+ }
41
+ function I(t) {
42
+ const n = new Array(t.length);
43
+ for (let r = 0; r < t.length; r++) {
44
+ const e = t[r];
45
+ n[r] = [
46
+ E(e[0], -2147483648, 2147483647) + 0,
47
+ s(e[1]) / 8 + 0,
48
+ s(e[2]) / 8 + 0,
49
+ a(T(e[3])),
50
+ E(e[4], 0, 255) + 0,
51
+ E(e[5], -2147483648, 2147483647) + 0,
52
+ E(e[6], 0, 65535) + 0
53
+ ];
54
+ }
55
+ return n;
56
+ }
57
+ const P = globalThis, R = new P.TextEncoder(), g = new P.TextDecoder();
58
+ function O(t) {
59
+ const { up: n, ...r } = t, e = R.encode(JSON.stringify(r)), S = n?.length ? n.length : 0, A = new Uint8Array(5 + e.byteLength + S * 16), o = new DataView(A.buffer);
60
+ o.setUint8(0, 1), o.setUint32(1, e.byteLength), A.set(e, 5);
61
+ const U = 5 + e.byteLength;
62
+ for (let _ = 0; _ < S; _++) i(o, U + _ * 16, n[_]);
63
+ return A;
64
+ }
65
+ function f(t) {
66
+ const n = t instanceof Uint8Array ? t : new Uint8Array(t);
67
+ if (n.byteLength < 5) throw new Error("short snapshot frame");
68
+ const r = new DataView(n.buffer, n.byteOffset, n.byteLength), e = r.getUint8(0);
69
+ if (e !== 1) throw new Error(`unknown binary frame tag ${e}`);
70
+ const A = 5 + r.getUint32(1);
71
+ if (A > n.byteLength) throw new Error("snapshot frame JSON overruns the frame");
72
+ const o = JSON.parse(g.decode(n.subarray(5, A)));
73
+ return A < n.byteLength && (o.up = u(n.subarray(A))), o;
74
+ }
75
+ export {
76
+ d as SNAP_FRAME_HEADER_BYTES,
77
+ h as SNAP_FRAME_TAG,
78
+ y as UPDATE_AIM_STEPS,
79
+ M as UPDATE_POS_SCALE,
80
+ b as UPDATE_RECORD_BYTES,
81
+ f as decodeSnapshotFrame,
82
+ u as decodeUpdates,
83
+ a as dequantizeAim,
84
+ O as encodeSnapshotFrame,
85
+ N as encodeUpdates,
86
+ T as quantizeAim,
87
+ s as quantizePos,
88
+ I as quantizeUpdates,
89
+ D as readUpdate,
90
+ i as writeUpdate
91
+ };
@@ -0,0 +1,31 @@
1
+ import { Container as r } from "pixi.js";
2
+ import { ParallaxLayer as s } from "./ParallaxLayer.js";
3
+ class d {
4
+ view = new r({ sortableChildren: !0 });
5
+ list = [];
6
+ constructor(t = {}) {
7
+ this.view.zIndex = t.depth ?? -1e3;
8
+ }
9
+ get layers() {
10
+ return this.list;
11
+ }
12
+ /** Adds a layer (built here from options, or one made before); later layers draw in front unless a `depth` says. */
13
+ add(t) {
14
+ const i = t instanceof s ? t : new s(t);
15
+ return i.depth === void 0 && (i.view.zIndex = this.list.length), this.list.push(i), this.view.addChild(i.view), i;
16
+ }
17
+ /** Takes a layer out and destroys it. */
18
+ remove(t) {
19
+ const i = this.list.indexOf(t);
20
+ i < 0 || (this.list.splice(i, 1), t.destroy());
21
+ }
22
+ update(t, i) {
23
+ for (let e = 0; e < this.list.length; e++) this.list[e].update(t, i);
24
+ }
25
+ destroy() {
26
+ this.list.length = 0, this.view.destroy({ children: !0 });
27
+ }
28
+ }
29
+ export {
30
+ d as Parallax
31
+ };
@@ -0,0 +1,69 @@
1
+ import { Container as u, TilingSprite as X, Sprite as Y } from "pixi.js";
2
+ import { wrap as f, placeAxis as a } from "./parallaxMath.js";
3
+ class g {
4
+ view = new u();
5
+ factorX;
6
+ factorY;
7
+ offsetX;
8
+ offsetY;
9
+ speedX;
10
+ speedY;
11
+ snap;
12
+ cull;
13
+ /** The depth it was given, if any (a `Parallax` numbers the others in the order they were added). */
14
+ depth;
15
+ repeatX;
16
+ repeatY;
17
+ tiling = null;
18
+ tileW = 0;
19
+ tileH = 0;
20
+ /** The content's local bounds, measured once: reading bounds every frame walks the whole display tree. */
21
+ boundsX = 0;
22
+ boundsY = 0;
23
+ boundsW = 0;
24
+ boundsH = 0;
25
+ driftX = 0;
26
+ driftY = 0;
27
+ // scratch, so a frame allocates nothing
28
+ input = { scroll: 0, view: 0, factor: 0, offset: 0, repeat: !1, tile: 0, contentStart: 0, contentSize: 0, snap: !1 };
29
+ px = { position: 0, size: 0, phase: 0, visible: !0 };
30
+ py = { position: 0, size: 0, phase: 0, visible: !0 };
31
+ constructor(t) {
32
+ const { texture: e, display: s } = t;
33
+ if (!e == !s) throw new Error("ParallaxLayer: give exactly one of `texture` and `display`");
34
+ this.factorX = t.factorX ?? 0.5, this.factorY = t.factorY ?? this.factorX, this.offsetX = t.offsetX ?? 0, this.offsetY = t.offsetY ?? 0, this.speedX = t.speedX ?? 0, this.speedY = t.speedY ?? 0, this.snap = t.snap, this.cull = t.cull ?? !0, this.repeatX = e !== void 0 && t.repeatX === !0, this.repeatY = e !== void 0 && t.repeatY === !0, this.depth = t.depth, t.depth !== void 0 && (this.view.zIndex = t.depth), e ? (this.tileW = e.width, this.tileH = e.height, this.repeatX || this.repeatY ? (this.tiling = new X({ texture: e, width: e.width, height: e.height }), this.view.addChild(this.tiling)) : this.view.addChild(new Y(e))) : s && this.view.addChild(s), this.remeasure();
35
+ }
36
+ /** Measures the content again, after it was redrawn larger or smaller (culling reads the measured size). */
37
+ remeasure() {
38
+ if (this.tiling) {
39
+ this.boundsX = 0, this.boundsY = 0, this.boundsW = this.tileW, this.boundsH = this.tileH;
40
+ return;
41
+ }
42
+ const t = this.view.getLocalBounds();
43
+ this.boundsX = t.x, this.boundsY = t.y, this.boundsW = t.width, this.boundsH = t.height;
44
+ }
45
+ /** Places the layer for this frame; `dtMs` advances the drift. */
46
+ update(t, e) {
47
+ const s = e / 1e3;
48
+ this.driftX += this.speedX * s, this.driftY += this.speedY * s, this.repeatX && (this.driftX = f(this.driftX, this.tileW)), this.repeatY && (this.driftY = f(this.driftY, this.tileH));
49
+ const p = this.snap ?? t.roundPixels === !0, d = t.zoom > 0 ? t.zoom : 1, i = this.input;
50
+ i.snap = p, i.scroll = t.scrollX, i.view = t.width / d, i.factor = this.factorX, i.offset = this.offsetX + this.driftX, i.repeat = this.repeatX, i.tile = this.tileW, i.contentStart = this.boundsX, i.contentSize = this.boundsW;
51
+ const r = a(this.px, i);
52
+ i.scroll = t.scrollY, i.view = t.height / d, i.factor = this.factorY, i.offset = this.offsetY + this.driftY, i.repeat = this.repeatY, i.tile = this.tileH, i.contentStart = this.boundsY, i.contentSize = this.boundsH;
53
+ const o = a(this.py, i);
54
+ this.view.position.set(r.position, o.position);
55
+ const h = this.tiling;
56
+ if (h) {
57
+ const l = this.repeatX ? r.size : this.tileW, n = this.repeatY ? o.size : this.tileH;
58
+ (h.width !== l || h.height !== n) && h.setSize(l, n), h.tilePosition.set(r.phase, o.phase);
59
+ }
60
+ const c = t.width > 0 && t.height > 0;
61
+ this.view.visible = !this.cull || !c || r.visible && o.visible;
62
+ }
63
+ destroy() {
64
+ this.view.destroy({ children: !0 });
65
+ }
66
+ }
67
+ export {
68
+ g as ParallaxLayer
69
+ };
@@ -0,0 +1,26 @@
1
+ function l(n, e, i = 0) {
2
+ return n * (1 - e) + i;
3
+ }
4
+ function s(n, e) {
5
+ if (!(e > 0)) return 0;
6
+ const i = n % e;
7
+ return i < 0 ? i + e : i + 0;
8
+ }
9
+ function c(n, e, i, r, t = 0) {
10
+ return n < i + r + t && n + e > i - t;
11
+ }
12
+ function o(n, e) {
13
+ let i = l(e.scroll, e.factor, e.offset);
14
+ if (e.snap && (i = Math.round(i)), e.repeat && e.tile > 0) {
15
+ const r = e.snap ? Math.floor(e.scroll) : e.scroll;
16
+ n.position = r, n.size = Math.ceil(e.view) + 1, n.phase = s(i - r, e.tile), n.visible = !0;
17
+ } else
18
+ n.position = i, n.size = e.contentSize, n.phase = 0, n.visible = c(i + e.contentStart, e.contentSize, e.scroll, e.view);
19
+ return n;
20
+ }
21
+ export {
22
+ l as parallaxOrigin,
23
+ o as placeAxis,
24
+ c as spanVisible,
25
+ s as wrap
26
+ };
@@ -0,0 +1,107 @@
1
+ import { ParticleContainer as M, Particle as b } from "pixi.js";
2
+ import { engineSettings as P } from "../settings.js";
3
+ import { inView as v } from "../fx/viewCull.js";
4
+ import { particleBudget as C } from "./ParticleBudget.js";
5
+ import { ParticleSim as I } from "./ParticleSim.js";
6
+ import { sampleCurve as w, sampleColor as S } from "./particleCurves.js";
7
+ import { scaleCount as z, dueParticles as F, spreadAngle as X, sampleRange as y } from "./particleSampling.js";
8
+ class R {
9
+ view;
10
+ x = 0;
11
+ y = 0;
12
+ /** Continuous emission on or off (bursts work either way). */
13
+ emitting = !1;
14
+ sim;
15
+ pool = [];
16
+ budget;
17
+ random;
18
+ opts;
19
+ carry = 0;
20
+ destroyed = !1;
21
+ /** Set by the last `update`: whether the emitter's point was near the screen. */
22
+ near = !0;
23
+ constructor(t) {
24
+ this.opts = t, this.sim = new I(t.capacity ?? 256), this.budget = t.budget ?? C, this.random = t.random ?? Math.random, this.view = new M({
25
+ texture: t.texture,
26
+ dynamicProperties: { position: !0, rotation: !0, vertex: !0, color: !0, uvs: !1 }
27
+ }), this.view.blendMode = t.blend === "add" ? "add" : "normal";
28
+ }
29
+ /** Particles alive now. */
30
+ get live() {
31
+ return this.sim.count;
32
+ }
33
+ setPosition(t, n) {
34
+ return this.x = t, this.y = n, this;
35
+ }
36
+ start() {
37
+ return this.emitting = !0, this;
38
+ }
39
+ /** Stops emitting; the particles in the air live out their lives. */
40
+ stop() {
41
+ return this.emitting = !1, this.carry = 0, this;
42
+ }
43
+ /** `count` particles at once, at the emitter or at (x, y). Thinned under reduced effects; skipped off screen. */
44
+ burst(t, n = this.x, s = this.y) {
45
+ this.destroyed || !this.near || this.emit(z(t, this.thin(), this.random()), n, s);
46
+ }
47
+ /** Advances by `dt` seconds. Pass the camera to skip spawning and drawing while everything is off screen. */
48
+ update(t, n) {
49
+ if (this.destroyed) return;
50
+ const s = this.opts.cullMargin ?? 64;
51
+ this.near = n ? v(n, this.x, this.y, s) : !0;
52
+ const e = this.opts.rate ?? 0;
53
+ if (this.emitting && e > 0 && this.near) {
54
+ const i = F(e * this.thin(), t, this.carry), d = Math.floor(i);
55
+ this.carry = i - d, d > 0 && this.emit(d, this.x, this.y);
56
+ } else this.carry = 0;
57
+ const a = this.opts, r = this.sim.step(t, a.gravityX ?? 0, a.gravityY ?? 0, a.drag ?? 0);
58
+ r > 0 && this.budget.give(r), this.draw(n, s);
59
+ }
60
+ /** Every particle gone at once (a scene change, a cancelled effect). */
61
+ clear() {
62
+ this.budget.give(this.sim.clear()), this.draw(void 0, 0);
63
+ }
64
+ destroy() {
65
+ this.destroyed || (this.clear(), this.destroyed = !0, this.pool.length = 0, this.view.destroy());
66
+ }
67
+ thin() {
68
+ const t = P.getState();
69
+ return t.reducedFx || t.batterySaver ? this.opts.thinFactor ?? 0.35 : 1;
70
+ }
71
+ emit(t, n, s) {
72
+ const e = this.sim, a = this.budget.take(Math.min(t, e.capacity - e.count)), r = this.opts, i = this.random, d = r.angle ?? -Math.PI / 2, f = r.spread ?? Math.PI;
73
+ for (let l = 0; l < a; l++) {
74
+ let o = n, h = s;
75
+ const c = r.area;
76
+ if (c && "radius" in c) {
77
+ const g = Math.sqrt(i()) * c.radius, u = i() * Math.PI * 2;
78
+ o += Math.cos(u) * g, h += Math.sin(u) * g;
79
+ } else c && (o += (i() - 0.5) * c.width, h += (i() - 0.5) * c.height);
80
+ const p = X(d, f, i()), m = y(r.speed ?? [40, 80], i());
81
+ e.spawn(o, h, Math.cos(p) * m, Math.sin(p) * m, y(r.lifetime ?? 1, i()), y(r.rotation ?? 0, i()), y(r.spin ?? 0, i()), i());
82
+ }
83
+ }
84
+ draw(t, n) {
85
+ const s = this.sim, e = this.view.particleChildren;
86
+ if (e.length !== s.count) {
87
+ for (; e.length < s.count; ) e.push(this.pool.pop() ?? new b({ texture: this.opts.texture, anchorX: 0.5, anchorY: 0.5 }));
88
+ for (; e.length > s.count; ) this.pool.push(e.pop());
89
+ this.view.update();
90
+ }
91
+ const a = this.opts, r = a.size ?? 1, i = a.alpha ?? Y, d = a.tint ?? 16777215, f = a.sizeVariance ?? 0;
92
+ let l = s.count === 0;
93
+ for (let o = 0; o < s.count; o++) {
94
+ const h = e[o], c = s.progress(o), p = s.x[o], m = s.y[o];
95
+ h.x = p, h.y = m, h.rotation = s.rot[o];
96
+ const g = w(r, c) * (1 + (s.seed[o] * 2 - 1) * f);
97
+ h.scaleX = g, h.scaleY = g;
98
+ const u = S(d, c), x = Math.min(1, Math.max(0, w(i, c)));
99
+ h.color = ((u & 255) << 16 | u & 65280 | u >> 16 & 255) + ((x * 255 | 0) << 24), !l && (!t || v(t, p, m, n)) && (l = !0);
100
+ }
101
+ this.view.visible = l && s.count > 0;
102
+ }
103
+ }
104
+ const Y = { start: 1, end: 0 };
105
+ export {
106
+ R as Emitter
107
+ };
@@ -0,0 +1,31 @@
1
+ import { engineSettings as i } from "../settings.js";
2
+ class s {
3
+ constructor(t = 4e3, e = 0.35) {
4
+ this.limit = t, this.thinFactor = e;
5
+ }
6
+ limit;
7
+ thinFactor;
8
+ used = 0;
9
+ /** The limit as the settings stand now. */
10
+ get effectiveLimit() {
11
+ const t = i.getState();
12
+ return t.reducedFx || t.batterySaver ? Math.floor(this.limit * this.thinFactor) : this.limit;
13
+ }
14
+ get live() {
15
+ return this.used;
16
+ }
17
+ /** Reserves up to `n` particles and returns how many were granted (0 when the budget is spent). */
18
+ take(t) {
19
+ const e = Math.max(0, Math.min(t, this.effectiveLimit - this.used));
20
+ return this.used += e, e;
21
+ }
22
+ /** Returns `n` particles that died or were cleared. */
23
+ give(t) {
24
+ this.used = Math.max(0, this.used - t);
25
+ }
26
+ }
27
+ const a = new s();
28
+ export {
29
+ s as ParticleBudget,
30
+ a as particleBudget
31
+ };
@@ -0,0 +1,59 @@
1
+ class y {
2
+ constructor(t) {
3
+ this.capacity = t, this.x = new Float32Array(t), this.y = new Float32Array(t), this.vx = new Float32Array(t), this.vy = new Float32Array(t), this.age = new Float32Array(t), this.life = new Float32Array(t), this.rot = new Float32Array(t), this.spin = new Float32Array(t), this.seed = new Float32Array(t);
4
+ }
5
+ capacity;
6
+ x;
7
+ y;
8
+ vx;
9
+ vy;
10
+ age;
11
+ life;
12
+ rot;
13
+ spin;
14
+ /** A random draw per particle (0–1), fixed for its life: size variance, flicker phase. */
15
+ seed;
16
+ count = 0;
17
+ /** Adds a particle; returns its index, or -1 when the sim is full. `life` is in seconds. */
18
+ spawn(t, i, l, r, e, n, s, o) {
19
+ if (this.count >= this.capacity) return -1;
20
+ const h = this.count++;
21
+ return this.x[h] = t, this.y[h] = i, this.vx[h] = l, this.vy[h] = r, this.age[h] = 0, this.life[h] = e > 0 ? e : 1e-3, this.rot[h] = n, this.spin[h] = s, this.seed[h] = o, h;
22
+ }
23
+ /**
24
+ * Advances every particle by `dt` seconds: gravity (px/s²) added to velocity, then drag, then position. Drag is
25
+ * the share of speed lost per second, applied as `exp(-drag × dt)` so it is the same at any frame rate. Returns how
26
+ * many particles died this step.
27
+ */
28
+ step(t, i, l, r) {
29
+ const e = r > 0 ? Math.exp(-r * t) : 1;
30
+ let n = 0, s = 0;
31
+ for (; s < this.count; ) {
32
+ const o = this.age[s] + t;
33
+ if (o >= this.life[s]) {
34
+ this.removeAt(s), n++;
35
+ continue;
36
+ }
37
+ this.age[s] = o;
38
+ const h = (this.vx[s] + i * t) * e, a = (this.vy[s] + l * t) * e;
39
+ this.vx[s] = h, this.vy[s] = a, this.x[s] = this.x[s] + h * t, this.y[s] = this.y[s] + a * t, this.rot[s] = this.rot[s] + this.spin[s] * t, s++;
40
+ }
41
+ return n;
42
+ }
43
+ /** The share of its life particle `i` has lived (0–1). */
44
+ progress(t) {
45
+ return this.age[t] / this.life[t];
46
+ }
47
+ /** Every particle gone; returns how many there were. */
48
+ clear() {
49
+ const t = this.count;
50
+ return this.count = 0, t;
51
+ }
52
+ removeAt(t) {
53
+ const i = --this.count;
54
+ t !== i && (this.x[t] = this.x[i], this.y[t] = this.y[i], this.vx[t] = this.vx[i], this.vy[t] = this.vy[i], this.age[t] = this.age[i], this.life[t] = this.life[i], this.rot[t] = this.rot[i], this.spin[t] = this.spin[i], this.seed[t] = this.seed[i]);
55
+ }
56
+ }
57
+ export {
58
+ y as ParticleSim
59
+ };
@@ -0,0 +1,47 @@
1
+ function u(n, t) {
2
+ if (typeof n == "number") return n;
3
+ if (!p(n)) return n.start + (n.end - n.start) * l(t);
4
+ const f = n.length;
5
+ if (f === 0) return 0;
6
+ const i = n[0];
7
+ if (t <= i[0]) return i[1];
8
+ for (let r = 1; r < f; r++) {
9
+ const o = n[r];
10
+ if (t <= o[0]) {
11
+ const s = n[r - 1], e = o[0] - s[0];
12
+ return e <= 0 ? o[1] : s[1] + (o[1] - s[1]) * ((t - s[0]) / e);
13
+ }
14
+ }
15
+ return n[f - 1][1];
16
+ }
17
+ function d(n, t) {
18
+ if (typeof n == "number") return n;
19
+ if (!p(n)) return a(n.start, n.end, l(t));
20
+ const f = n.length;
21
+ if (f === 0) return 16777215;
22
+ const i = n[0];
23
+ if (t <= i[0]) return i[1];
24
+ for (let r = 1; r < f; r++) {
25
+ const o = n[r];
26
+ if (t <= o[0]) {
27
+ const s = n[r - 1], e = o[0] - s[0];
28
+ return e <= 0 ? o[1] : a(s[1], o[1], (t - s[0]) / e);
29
+ }
30
+ }
31
+ return n[f - 1][1];
32
+ }
33
+ function a(n, t, f) {
34
+ const i = l(f), r = Math.round((n >> 16 & 255) + ((t >> 16 & 255) - (n >> 16 & 255)) * i), o = Math.round((n >> 8 & 255) + ((t >> 8 & 255) - (n >> 8 & 255)) * i), s = Math.round((n & 255) + ((t & 255) - (n & 255)) * i);
35
+ return r << 16 | o << 8 | s;
36
+ }
37
+ function p(n) {
38
+ return Array.isArray(n);
39
+ }
40
+ function l(n) {
41
+ return n < 0 ? 0 : n > 1 ? 1 : n;
42
+ }
43
+ export {
44
+ a as lerpColor,
45
+ d as sampleColor,
46
+ u as sampleCurve
47
+ };
@@ -0,0 +1,29 @@
1
+ function o(n, e) {
2
+ return typeof n == "number" ? n : n[0] + (n[1] - n[0]) * e;
3
+ }
4
+ function i(n, e, t) {
5
+ return n + (t * 2 - 1) * e;
6
+ }
7
+ function l(n, e, t) {
8
+ return !(n > 0) || !(e > 0) ? t : t + n * e;
9
+ }
10
+ function f(n, e, t) {
11
+ if (e >= 1) return n;
12
+ const u = n * Math.max(0, e), r = Math.floor(u);
13
+ return r + (t < u - r ? 1 : 0);
14
+ }
15
+ function s(n) {
16
+ let e = n >>> 0;
17
+ return () => {
18
+ e = e + 1831565813 >>> 0;
19
+ let t = e;
20
+ return t = Math.imul(t ^ t >>> 15, t | 1), t ^= t + Math.imul(t ^ t >>> 7, t | 61), ((t ^ t >>> 14) >>> 0) / 4294967296;
21
+ };
22
+ }
23
+ export {
24
+ l as dueParticles,
25
+ o as sampleRange,
26
+ f as scaleCount,
27
+ s as seededRandom,
28
+ i as spreadAngle
29
+ };