1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
  704. package/dist/types/transitions/CrossfadeTransition.d.ts +20 -0
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  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
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  831. package/package.json +112 -4
@@ -0,0 +1,365 @@
1
+ import { LobbyRooms as c } from "./LobbyRooms.js";
2
+ import { Matchmaker as d } from "./Matchmaker.js";
3
+ class p {
4
+ constructor(t = {}) {
5
+ this.options = t, this.now = t.now ?? Date.now, this.rooms = new c(t.random), this.matchmaker = new d(t.modes ?? []);
6
+ }
7
+ options;
8
+ rooms;
9
+ matchmaker;
10
+ sockets = /* @__PURE__ */ new Map();
11
+ members = /* @__PURE__ */ new Map();
12
+ pending = /* @__PURE__ */ new Map();
13
+ /** Rooms whose match started, by match id, so `finish` can open them again. */
14
+ playing = /* @__PURE__ */ new Map();
15
+ nextId = 1;
16
+ nextMatch = 1;
17
+ listDirty = !1;
18
+ timer = null;
19
+ now;
20
+ /** A socket connected; returns the id its messages and its close are reported under. */
21
+ connect(t) {
22
+ const s = this.nextId++;
23
+ return this.sockets.set(s, t), s;
24
+ }
25
+ /** Socket `id` closed: out of its room, the queue and any match being accepted. */
26
+ disconnect(t) {
27
+ this.sockets.delete(t);
28
+ const s = this.members.get(t);
29
+ s && (this.leaveQueue(s, !1), this.cancelPendingFor(t, "left"), this.leaveRoom(s), this.members.delete(t), this.options.onLeave?.(t));
30
+ }
31
+ /** A message arrived from socket `id`. */
32
+ message(t, s) {
33
+ if (typeof s != "string") return;
34
+ let e;
35
+ try {
36
+ e = JSON.parse(s);
37
+ } catch {
38
+ return;
39
+ }
40
+ if (!e || typeof e != "object" || typeof e.t != "string") return;
41
+ if (e.t === "hello") return this.hello(t, e.data);
42
+ if (e.t === "ping") {
43
+ typeof e.c == "number" && Number.isFinite(e.c) && this.send(t, { t: "pong", c: e.c, st: this.now() });
44
+ return;
45
+ }
46
+ const o = this.members.get(t);
47
+ if (!o || !this.allow(o)) return;
48
+ this.handle(o, e) || this.options.onMessage?.(t, e);
49
+ }
50
+ /** A player's public data (what `admit` returned). */
51
+ dataOf(t) {
52
+ return this.members.get(t)?.data;
53
+ }
54
+ /** Sends one of the game's own messages to a player. */
55
+ send(t, s) {
56
+ this.sockets.get(t)?.send(JSON.stringify(s));
57
+ }
58
+ /** Searches the queue and runs the ready checks on a timer. */
59
+ start() {
60
+ this.timer || (this.timer = setInterval(() => this.update(), this.options.matchEveryMs ?? 1e3));
61
+ }
62
+ stop() {
63
+ this.timer && clearInterval(this.timer), this.timer = null;
64
+ }
65
+ /** One round: lapsed ready checks cancelled, the queue searched, the room list pushed if it changed. */
66
+ update(t = this.now()) {
67
+ for (const s of [...this.pending.values()]) t >= s.expiresAt && this.cancel(s, "timeout");
68
+ for (const s of this.matchmaker.find(t)) this.found(s, t);
69
+ this.listDirty && this.pushList();
70
+ }
71
+ /** A started match is over: its rooms open again, their members not ready. */
72
+ finish(t) {
73
+ const s = this.playing.get(t);
74
+ this.playing.delete(t);
75
+ for (const e of s ?? []) {
76
+ const o = this.rooms.get(e);
77
+ o && (o.playing = !1, o.ready.clear(), this.pushRoom(o));
78
+ }
79
+ this.listDirty = !0;
80
+ }
81
+ // ── messages ─────────────────────────────────────────────────────────────────────────────────────────────────
82
+ hello(t, s) {
83
+ if (this.members.has(t)) return;
84
+ let e;
85
+ try {
86
+ e = this.options.admit ? this.options.admit(s, t) : s;
87
+ } catch (o) {
88
+ this.sockets.get(t)?.close(4003, o instanceof Error ? o.message : "refused");
89
+ return;
90
+ }
91
+ this.members.set(t, { id: t, data: e, ticket: null, lockedUntil: 0, match: null, rateWindow: 0, rateCount: 0 }), this.send(t, { t: "lobby/welcome", id: t, modes: (this.options.modes ?? []).map((o) => o.id) }), this.send(t, { t: "lobby/rooms", rooms: this.rooms.listed(this.options.listLimit ?? 50) }), this.options.onJoin?.(t);
92
+ }
93
+ /** True when the lobby handled it (or refused it). */
94
+ handle(t, s) {
95
+ switch (s.t) {
96
+ case "lobby/list":
97
+ return this.send(t.id, { t: "lobby/rooms", rooms: this.rooms.listed(this.options.listLimit ?? 50) }), !0;
98
+ case "lobby/create":
99
+ return this.create(t, s), !0;
100
+ case "lobby/join":
101
+ return this.join(t, s), !0;
102
+ case "lobby/leave":
103
+ return this.rooms.of(t.id) ? (t.match && this.cancelPendingFor(t.id, "left"), this.leaveRoom(t)) : this.error(t, "not-in-room", "You are not in a room"), !0;
104
+ case "lobby/ready":
105
+ return this.ready(t, s.ready === !0), !0;
106
+ case "lobby/kick":
107
+ return this.kick(t, s.player), !0;
108
+ case "lobby/promote":
109
+ return this.promote(t, s.player), !0;
110
+ case "lobby/settings": {
111
+ const e = this.hostRoom(t);
112
+ return e && (e.queued || e.playing) ? this.error(t, "room-busy", "Leave the queue first") : e && (e.settings = s.settings, e.ready.clear(), this.pushRoom(e)), !0;
113
+ }
114
+ case "lobby/chat": {
115
+ const e = this.rooms.of(t.id);
116
+ if (!e || typeof s.text != "string")
117
+ return this.error(t, "not-in-room", "You are not in a room"), !0;
118
+ const o = s.text.trim().slice(0, this.options.chatMax ?? 200);
119
+ if (o) for (const i of e.members) this.send(i, { t: "lobby/chat", from: t.id, text: o });
120
+ return !0;
121
+ }
122
+ case "lobby/start":
123
+ return this.startRoom(t), !0;
124
+ case "queue/join":
125
+ return this.queue(t, s.mode), !0;
126
+ case "queue/leave":
127
+ return this.leaveQueue(t, !0), !0;
128
+ case "match/accept":
129
+ return this.answer(t, !0), !0;
130
+ case "match/decline":
131
+ return this.answer(t, !1), !0;
132
+ default:
133
+ return !1;
134
+ }
135
+ }
136
+ create(t, s) {
137
+ if (this.rooms.of(t.id)) return this.error(t, "in-room", "Leave your room first");
138
+ if (t.ticket || t.match) return this.error(t, "queued", "Leave the queue first");
139
+ const e = this.options.maxRoomPlayers ?? 8, o = Number.isInteger(s.maxPlayers) ? Math.max(1, Math.min(e, s.maxPlayers)) : e, i = this.options.modes ?? [], h = typeof s.mode == "string" ? s.mode.slice(0, 32) : i[0]?.id ?? "custom", n = typeof s.name == "string" && s.name.trim() ? s.name.trim().slice(0, this.options.nameMax ?? 32) : `Room ${this.rooms.count + 1}`, r = this.rooms.create(t.id, { name: n, mode: h, maxPlayers: o, private: s.private === !0, settings: s.settings ?? null });
140
+ this.pushRoom(r), this.listDirty = !0;
141
+ }
142
+ join(t, s) {
143
+ if (this.rooms.of(t.id)) return this.error(t, "in-room", "Leave your room first");
144
+ if (t.ticket || t.match) return this.error(t, "queued", "Leave the queue first");
145
+ const e = typeof s.code == "string" ? this.rooms.byInvite(s.code) : typeof s.room == "string" ? this.rooms.get(s.room) : void 0;
146
+ if (!e || e.private && typeof s.code != "string") return this.error(t, "no-room", "No such room");
147
+ if (e.queued || e.playing) return this.error(t, "room-busy", "That room is busy");
148
+ if (e.members.length >= e.maxPlayers) return this.error(t, "room-full", "That room is full");
149
+ this.rooms.join(t.id, e), this.pushRoom(e), this.listDirty = !0;
150
+ }
151
+ ready(t, s) {
152
+ const e = this.rooms.of(t.id);
153
+ if (!e) return this.error(t, "not-in-room", "You are not in a room");
154
+ if (e.queued || e.playing) return this.error(t, "room-busy", "Leave the queue first");
155
+ s ? e.ready.add(t.id) : e.ready.delete(t.id), this.pushRoom(e);
156
+ }
157
+ kick(t, s) {
158
+ const e = this.hostRoom(t);
159
+ if (!e || typeof s != "number" || s === t.id || !e.members.includes(s)) return;
160
+ const o = this.members.get(s);
161
+ o && (e.queued && this.dequeueRoom(e), this.leaveRoom(o), this.send(s, { t: "lobby/kicked" }));
162
+ }
163
+ promote(t, s) {
164
+ const e = this.hostRoom(t);
165
+ !e || typeof s != "number" || !e.members.includes(s) || s === t.id || (e.host = s, e.ready.delete(s), this.pushRoom(e));
166
+ }
167
+ /** The room `m` hosts, or an error to them. */
168
+ hostRoom(t) {
169
+ const s = this.rooms.of(t.id);
170
+ if (!s) this.error(t, "not-in-room", "You are not in a room");
171
+ else if (s.host !== t.id) this.error(t, "not-host", "Only the host can do that");
172
+ else return s;
173
+ return null;
174
+ }
175
+ startRoom(t) {
176
+ const s = this.hostRoom(t);
177
+ if (!s) return;
178
+ if (s.queued || s.playing) return this.error(t, "room-busy", "That room is busy");
179
+ if (!this.rooms.allReady(s)) return this.error(t, "not-ready", "Not everyone is ready");
180
+ const e = `M${this.nextMatch++}`, o = s.members.map((i) => ({ id: i, data: this.members.get(i)?.data, team: 0 }));
181
+ if (s.playing = !0, this.listDirty = !0, !this.begin(e, s.mode, o, [s], s)) {
182
+ s.playing = !1;
183
+ return;
184
+ }
185
+ this.pushRoom(s);
186
+ }
187
+ // ── the queue ────────────────────────────────────────────────────────────────────────────────────────────────
188
+ queue(t, s) {
189
+ const e = typeof s == "string" ? this.matchmaker.mode(s) : void 0;
190
+ if (!e) return this.error(t, "no-mode", "No such mode");
191
+ if (t.match) return this.error(t, "queued", "A match is waiting for you");
192
+ const o = this.rooms.of(t.id), i = o ? o.members : [t.id];
193
+ if (o) {
194
+ if (o.host !== t.id) return this.error(t, "not-host", "Only the host can queue the room");
195
+ if (o.queued || o.playing) return this.error(t, "room-busy", "The room is already queued");
196
+ if (!this.rooms.allReady(o)) return this.error(t, "not-ready", "Not everyone is ready");
197
+ } else if (t.ticket) return this.error(t, "queued", "You are already queued");
198
+ if (i.length > e.teamSize) return this.error(t, "too-many", `A team holds ${e.teamSize}`);
199
+ const h = this.now(), n = Math.max(...i.map((a) => this.members.get(a)?.lockedUntil ?? 0));
200
+ if (n > h)
201
+ return this.send(t.id, { t: "queue/locked", until: n }), this.error(t, "locked", "Someone in your group declined a match recently");
202
+ const r = { id: o ? `r:${o.id}` : `p:${t.id}`, mode: e.id, members: [...i], rating: this.ratingOf(i, e.id), since: h };
203
+ this.matchmaker.add(r), o && (o.queued = !0, this.pushRoom(o), this.listDirty = !0);
204
+ for (const a of i) {
205
+ const u = this.members.get(a);
206
+ u && (u.ticket = r.id);
207
+ }
208
+ this.pushQueue(r);
209
+ }
210
+ ratingOf(t, s) {
211
+ const e = this.options.ratingOf;
212
+ if (!e) return 1e3;
213
+ let o = 0;
214
+ for (const i of t) o += e(i, this.members.get(i).data, s);
215
+ return o / t.length;
216
+ }
217
+ /** Takes `m` (or its whole room) out of the queue. */
218
+ leaveQueue(t, s) {
219
+ if (!t.ticket) {
220
+ s && this.error(t, "queued", "You are not queued");
221
+ return;
222
+ }
223
+ const e = this.rooms.of(t.id);
224
+ if (e?.queued) return this.dequeueRoom(e);
225
+ this.matchmaker.remove(t.ticket), t.ticket = null, s && this.send(t.id, { t: "queue/status", mode: null, since: 0, waiting: 0 });
226
+ }
227
+ dequeueRoom(t) {
228
+ this.matchmaker.remove(`r:${t.id}`), t.queued = !1;
229
+ for (const s of t.members) {
230
+ const e = this.members.get(s);
231
+ e && (e.ticket = null), this.send(s, { t: "queue/status", mode: null, since: 0, waiting: 0 });
232
+ }
233
+ this.pushRoom(t), this.listDirty = !0;
234
+ }
235
+ pushQueue(t) {
236
+ const s = this.matchmaker.waiting(t.mode).length - 1;
237
+ for (const e of t.members) this.send(e, { t: "queue/status", mode: t.mode, since: t.since, waiting: s });
238
+ }
239
+ // ── found matches and the ready check ───────────────────────────────────────────────────────────────────────
240
+ found(t, s) {
241
+ const e = `M${this.nextMatch++}`, o = t.teams.flatMap((n, r) => n.map((a) => ({ id: a, data: this.members.get(a)?.data, team: r })));
242
+ for (const n of o) {
243
+ const r = this.members.get(n.id);
244
+ r && (r.ticket = null, r.match = e);
245
+ }
246
+ const i = this.options.readyCheckMs ?? 15e3;
247
+ if (i <= 0) {
248
+ this.startFound(e, t, o);
249
+ return;
250
+ }
251
+ const h = { id: e, found: t, players: o, accepted: /* @__PURE__ */ new Set(), declined: /* @__PURE__ */ new Set(), expiresAt: s + i };
252
+ this.pending.set(e, h);
253
+ for (const n of o) this.send(n.id, { t: "match/found", match: e, mode: t.mode, players: o, expiresAt: h.expiresAt });
254
+ }
255
+ answer(t, s) {
256
+ const e = t.match ? this.pending.get(t.match) : void 0;
257
+ if (!e) return;
258
+ if (!s)
259
+ return e.declined.add(t.id), this.cancel(e, "declined");
260
+ e.accepted.add(t.id);
261
+ const o = [...e.accepted];
262
+ for (const i of e.players) this.send(i.id, { t: "match/accepted", match: e.id, accepted: o });
263
+ e.accepted.size === e.players.length && (this.pending.delete(e.id), this.startFound(e.id, e.found, e.players));
264
+ }
265
+ startFound(t, s, e) {
266
+ const o = s.tickets.filter((i) => i.id.startsWith("r:")).map((i) => this.rooms.get(i.id.slice(2))).filter((i) => !!i);
267
+ for (const i of o)
268
+ i.queued = !1, i.playing = !0;
269
+ if (!this.begin(t, s.mode, e, o)) {
270
+ for (const i of o)
271
+ i.playing = !1, i.queued = !0;
272
+ for (const i of s.tickets) this.requeue(i);
273
+ return;
274
+ }
275
+ for (const i of o) this.pushRoom(i);
276
+ this.listDirty = !0;
277
+ }
278
+ /** Calls `onStart` and tells everyone where to go; false (nothing sent) when it threw. */
279
+ begin(t, s, e, o, i) {
280
+ let h = null;
281
+ try {
282
+ const n = { id: t, mode: s, players: e };
283
+ i && (n.room = i.id, n.settings = i.settings), h = this.options.onStart?.(n) ?? null;
284
+ } catch (n) {
285
+ for (const r of e) {
286
+ const a = this.members.get(r.id);
287
+ a && (a.match = null), this.send(r.id, { t: "match/cancelled", match: t, reason: "left", requeued: !i }), i && this.send(r.id, { t: "lobby/error", code: "bad-request", message: n instanceof Error ? n.message : "could not start" });
288
+ }
289
+ return !1;
290
+ }
291
+ o.length && this.playing.set(t, o.map((n) => n.id));
292
+ for (const n of e) {
293
+ const r = this.members.get(n.id);
294
+ r && (r.match = null);
295
+ const a = typeof h == "function" ? h(n.id) : h;
296
+ this.send(n.id, { t: "match/start", match: t, mode: s, players: e, data: a });
297
+ }
298
+ return !0;
299
+ }
300
+ /** A ready check failed: whoever did not accept is locked out, every group that did goes back to its place. */
301
+ cancel(t, s) {
302
+ this.pending.delete(t.id);
303
+ const e = this.now(), o = this.options.declineLockMs ?? 3e4, i = new Set(s === "timeout" ? t.players.map((h) => h.id).filter((h) => !t.accepted.has(h)) : t.declined);
304
+ for (const h of t.found.tickets) {
305
+ if (h.members.some((r) => i.has(r) || !this.members.has(r))) {
306
+ for (const r of h.members) {
307
+ const a = this.members.get(r);
308
+ a && (a.match = null, i.has(r) && (a.lockedUntil = e + o), i.has(r) && this.send(r, { t: "queue/locked", until: a.lockedUntil }), this.send(r, { t: "match/cancelled", match: t.id, reason: s, requeued: !1 }));
309
+ }
310
+ if (h.id.startsWith("r:")) {
311
+ const r = this.rooms.get(h.id.slice(2));
312
+ r && (r.queued = !1, this.pushRoom(r), this.listDirty = !0);
313
+ }
314
+ continue;
315
+ }
316
+ this.requeue(h);
317
+ for (const r of h.members) this.send(r, { t: "match/cancelled", match: t.id, reason: s, requeued: !0 });
318
+ }
319
+ }
320
+ /** Back into the queue at its old place (its old `since`). */
321
+ requeue(t) {
322
+ this.matchmaker.add(t);
323
+ for (const s of t.members) {
324
+ const e = this.members.get(s);
325
+ e && (e.match = null, e.ticket = t.id);
326
+ }
327
+ this.pushQueue(t);
328
+ }
329
+ cancelPendingFor(t, s) {
330
+ const e = this.members.get(t), o = e?.match ? this.pending.get(e.match) : void 0;
331
+ o && (o.declined.add(t), this.cancel(o, s));
332
+ }
333
+ // ── rooms ────────────────────────────────────────────────────────────────────────────────────────────────────
334
+ leaveRoom(t) {
335
+ const s = this.rooms.of(t.id);
336
+ if (!s) return;
337
+ s.queued && this.dequeueRoom(s);
338
+ const e = this.rooms.leave(t.id);
339
+ this.send(t.id, { t: "lobby/room", room: null }), e && !e.closed && this.pushRoom(e.room), this.listDirty = !0;
340
+ }
341
+ pushRoom(t) {
342
+ if (!this.rooms.get(t.id)) return;
343
+ const s = this.rooms.state(t, (e) => this.members.get(e)?.data);
344
+ for (const e of t.members) this.send(e, { t: "lobby/room", room: s });
345
+ }
346
+ /** The list, to everyone browsing (in no room). */
347
+ pushList() {
348
+ this.listDirty = !1;
349
+ const t = this.rooms.listed(this.options.listLimit ?? 50);
350
+ for (const s of this.members.keys()) this.rooms.of(s) || this.send(s, { t: "lobby/rooms", rooms: t });
351
+ }
352
+ error(t, s, e) {
353
+ this.send(t.id, { t: "lobby/error", code: s, message: e });
354
+ }
355
+ /** A per-second allowance; three times over closes the socket. */
356
+ allow(t) {
357
+ const s = this.now();
358
+ s - t.rateWindow >= 1e3 && (t.rateWindow = s, t.rateCount = 0);
359
+ const e = this.options.ratePerSecond ?? 20;
360
+ return ++t.rateCount <= e ? !0 : (t.rateCount === e + 1 && this.error(t, "rate", "Slow down"), t.rateCount > e * 3 && (this.sockets.get(t.id)?.close(4008, "too many messages"), this.disconnect(t.id)), !1);
361
+ }
362
+ }
363
+ export {
364
+ p as LobbyHost
365
+ };
@@ -0,0 +1,65 @@
1
+ const o = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
2
+ class i {
3
+ constructor(e = Math.random) {
4
+ this.random = e;
5
+ }
6
+ random;
7
+ rooms = /* @__PURE__ */ new Map();
8
+ byCode = /* @__PURE__ */ new Map();
9
+ roomOf = /* @__PURE__ */ new Map();
10
+ nextId = 1;
11
+ get count() {
12
+ return this.rooms.size;
13
+ }
14
+ get(e) {
15
+ return this.rooms.get(e);
16
+ }
17
+ byInvite(e) {
18
+ return this.byCode.get(e.toUpperCase());
19
+ }
20
+ of(e) {
21
+ return this.roomOf.get(e);
22
+ }
23
+ all() {
24
+ return this.rooms.values();
25
+ }
26
+ create(e, t) {
27
+ if (this.roomOf.has(e)) throw new Error("LobbyRooms: already in a room");
28
+ let s = "";
29
+ do
30
+ s = Array.from({ length: 6 }, () => o[Math.floor(this.random() * o.length)]).join("");
31
+ while (this.byCode.has(s));
32
+ const r = { id: `R${this.nextId++}`, code: s, ...t, host: e, members: [e], ready: /* @__PURE__ */ new Set(), queued: !1, playing: !1 };
33
+ return this.rooms.set(r.id, r), this.byCode.set(s, r), this.roomOf.set(e, r), r;
34
+ }
35
+ join(e, t) {
36
+ if (this.roomOf.has(e)) throw new Error("LobbyRooms: already in a room");
37
+ t.members.push(e), this.roomOf.set(e, t);
38
+ }
39
+ /** Takes a player out of their room; returns the room (closed when it emptied, `closed` true). */
40
+ leave(e) {
41
+ const t = this.roomOf.get(e);
42
+ if (!t) return null;
43
+ this.roomOf.delete(e);
44
+ const s = t.members.indexOf(e);
45
+ return s >= 0 && t.members.splice(s, 1), t.ready.delete(e), t.members.length === 0 ? (this.rooms.delete(t.id), this.byCode.delete(t.code), { room: t, closed: !0 }) : (t.host === e && (t.host = t.members[0], t.ready.delete(t.host)), { room: t, closed: !1 });
46
+ }
47
+ /** Everyone but the host has said they are ready. */
48
+ allReady(e) {
49
+ return e.members.every((t) => t === e.host || e.ready.has(t));
50
+ }
51
+ summary(e) {
52
+ return { id: e.id, name: e.name, mode: e.mode, players: e.members.length, maxPlayers: e.maxPlayers, private: e.private, busy: e.queued || e.playing };
53
+ }
54
+ state(e, t) {
55
+ const s = e.members.map((r) => ({ id: r, data: t(r), ready: r === e.host || e.ready.has(r) }));
56
+ return { ...this.summary(e), code: e.code, host: e.host, members: s, settings: e.settings, queued: e.queued };
57
+ }
58
+ /** The rooms anyone may browse: public, open, not full; the fullest first, so players gather. */
59
+ listed(e) {
60
+ return [...this.rooms.values()].filter((t) => !t.private && !t.queued && !t.playing && t.members.length < t.maxPlayers).sort((t, s) => s.members.length - t.members.length || (t.id < s.id ? -1 : 1)).slice(0, e).map((t) => this.summary(t));
61
+ }
62
+ }
63
+ export {
64
+ i as LobbyRooms
65
+ };
@@ -0,0 +1,105 @@
1
+ class l {
2
+ modes = /* @__PURE__ */ new Map();
3
+ tickets = /* @__PURE__ */ new Map();
4
+ constructor(e) {
5
+ for (const t of e) {
6
+ if (!(t.teams >= 1 && t.teamSize >= 1)) throw new Error(`Matchmaker: mode ${t.id} needs at least one team of one`);
7
+ this.modes.set(t.id, t);
8
+ }
9
+ }
10
+ get size() {
11
+ return this.tickets.size;
12
+ }
13
+ mode(e) {
14
+ return this.modes.get(e);
15
+ }
16
+ /** Adds a ticket (replacing one of the same id); throws on an unknown mode or a group too big for a team. */
17
+ add(e) {
18
+ const t = this.modes.get(e.mode);
19
+ if (!t) throw new Error(`Matchmaker: no mode ${e.mode}`);
20
+ if (e.members.length < 1 || e.members.length > t.teamSize) throw new Error(`Matchmaker: a group of ${e.members.length} does not fit a team of ${t.teamSize}`);
21
+ this.tickets.set(e.id, e);
22
+ }
23
+ remove(e) {
24
+ const t = this.tickets.get(e);
25
+ return this.tickets.delete(e), t;
26
+ }
27
+ get(e) {
28
+ return this.tickets.get(e);
29
+ }
30
+ /** The tickets waiting for a mode, oldest first. */
31
+ waiting(e) {
32
+ return [...this.tickets.values()].filter((t) => t.mode === e).sort((t, s) => t.since - s.since);
33
+ }
34
+ /** How far a ticket's rating window reaches now. */
35
+ windowOf(e, t) {
36
+ const s = this.modes.get(e.mode), i = Math.max(0, t - e.since) / 1e3;
37
+ return Math.min(s.maxWindow ?? 600, (s.window ?? 100) + (s.widenPerSecond ?? 10) * i);
38
+ }
39
+ /** Every match that can be made now; their tickets leave the queue. */
40
+ find(e) {
41
+ const t = [];
42
+ for (const s of this.modes.values()) {
43
+ const i = s.teams * s.teamSize;
44
+ let h = !0;
45
+ for (; h; ) {
46
+ h = !1;
47
+ const o = this.waiting(s.id);
48
+ for (const r of o) {
49
+ const m = this.tryAnchor(r, o, s, i, e);
50
+ if (m) {
51
+ for (const a of m.tickets) this.tickets.delete(a.id);
52
+ t.push(m), h = !0;
53
+ break;
54
+ }
55
+ }
56
+ }
57
+ }
58
+ return t;
59
+ }
60
+ tryAnchor(e, t, s, i, h) {
61
+ const o = this.windowOf(e, h), r = t.filter((n) => n !== e && Math.abs(n.rating - e.rating) <= Math.min(o, this.windowOf(n, h))).sort((n, u) => Math.abs(n.rating - e.rating) - Math.abs(u.rating - e.rating) || n.since - u.since), m = g([e], r, i);
62
+ if (!m) return null;
63
+ const a = d(m, s.teams, s.teamSize);
64
+ return a ? { mode: s.id, tickets: m, teams: a } : null;
65
+ }
66
+ }
67
+ function g(c, e, t) {
68
+ const s = c.reduce((r, m) => r + m.members.length, 0);
69
+ if (s === t) return c;
70
+ if (s > t) return null;
71
+ const i = [];
72
+ let h = 2e3;
73
+ const o = (r, m) => {
74
+ if (m === 0) return !0;
75
+ if (--h < 0) return !1;
76
+ for (let a = r; a < e.length; a++) {
77
+ const n = e[a];
78
+ if (!(n.members.length > m)) {
79
+ if (i.push(n), o(a + 1, m - n.members.length)) return !0;
80
+ i.pop();
81
+ }
82
+ }
83
+ return !1;
84
+ };
85
+ return o(0, t - s) ? [...c, ...i] : null;
86
+ }
87
+ function d(c, e, t) {
88
+ const s = [...c].sort((o, r) => r.members.length - o.members.length || r.rating - o.rating), i = Array.from({ length: e }, () => ({ ids: [], weight: 0 })), h = (o) => {
89
+ if (o === s.length) return !0;
90
+ const r = s[o], m = [...i.keys()].sort((a, n) => i[a].weight - i[n].weight || i[a].ids.length - i[n].ids.length);
91
+ for (const a of m) {
92
+ const n = i[a];
93
+ if (!(n.ids.length + r.members.length > t)) {
94
+ if (n.ids.push(...r.members), n.weight += r.rating * r.members.length, h(o + 1)) return !0;
95
+ n.ids.length -= r.members.length, n.weight -= r.rating * r.members.length;
96
+ }
97
+ }
98
+ return !1;
99
+ };
100
+ return h(0) ? i.map((o) => o.ids) : null;
101
+ }
102
+ export {
103
+ l as Matchmaker,
104
+ d as balanceTeams
105
+ };
@@ -0,0 +1,84 @@
1
+ import { BODY_HALF_WIDTH as b, BODY_HALF_HEIGHT as D, COLLISION_EPSILON as i, INPUT_FLAG_DASH as M, INPUT_STEP_DT as x } from "./constants.js";
2
+ const H = 0.7071067811865476;
3
+ function W(t, e, o, h, a = {}) {
4
+ if (h.length !== t * e)
5
+ throw new Error(`collision string length ${h.length} != ${t}x${e}`);
6
+ const n = new Uint8Array(t * e);
7
+ for (let c = 0; c < n.length; c++) n[c] = h.charCodeAt(c) === 49 ? 1 : 0;
8
+ const { ground: s } = a, r = new Set(a.shotOverTiles ?? []);
9
+ let f;
10
+ if (s && s.length === n.length && r.size) {
11
+ f = new Uint8Array(n.length);
12
+ for (let c = 0; c < n.length; c++) f[c] = n[c] && r.has(s[c]) ? 1 : 0;
13
+ }
14
+ const l = a.bodyHalfWidth ?? b, y = a.bodyHalfHeight ?? D;
15
+ return f ? { width: t, height: e, tileSize: o, solid: n, shotOver: f, bodyHalfWidth: l, bodyHalfHeight: y } : { width: t, height: e, tileSize: o, solid: n, bodyHalfWidth: l, bodyHalfHeight: y };
16
+ }
17
+ function A(t, e, o) {
18
+ return d(t, e, o) ? t.shotOver?.[o * t.width + e] !== 1 : !1;
19
+ }
20
+ function C(t, e) {
21
+ return { x: t, y: e, lastDx: 1, lastDy: 0, dashLeft: 0, dashCd: 0, dashDx: 1, dashDy: 0 };
22
+ }
23
+ function d(t, e, o) {
24
+ return e < 0 || o < 0 || e >= t.width || o >= t.height ? !0 : t.solid[o * t.width + e] === 1;
25
+ }
26
+ function O(t, e, o) {
27
+ const h = t.tileSize, a = Math.floor((e - t.bodyHalfWidth) / h), n = Math.floor((e + t.bodyHalfWidth) / h), s = Math.floor((o - t.bodyHalfHeight) / h), r = Math.floor((o + t.bodyHalfHeight) / h);
28
+ for (let f = s; f <= r; f++)
29
+ for (let l = a; l <= n; l++)
30
+ if (d(t, l, f)) return !0;
31
+ return !1;
32
+ }
33
+ function L(t, e, o, h) {
34
+ if (h === 0) return e;
35
+ const a = t.tileSize, n = e + h, s = Math.floor((o - t.bodyHalfHeight) / a), r = Math.floor((o + t.bodyHalfHeight) / a);
36
+ if (h > 0) {
37
+ const f = Math.floor((n + t.bodyHalfWidth) / a);
38
+ for (let l = s; l <= r; l++)
39
+ if (d(t, f, l)) return f * a - t.bodyHalfWidth - i;
40
+ } else {
41
+ const f = Math.floor((n - t.bodyHalfWidth) / a);
42
+ for (let l = s; l <= r; l++)
43
+ if (d(t, f, l)) return (f + 1) * a + t.bodyHalfWidth + i;
44
+ }
45
+ return n;
46
+ }
47
+ function S(t, e, o, h) {
48
+ if (h === 0) return o;
49
+ const a = t.tileSize, n = o + h, s = Math.floor((e - t.bodyHalfWidth) / a), r = Math.floor((e + t.bodyHalfWidth) / a);
50
+ if (h > 0) {
51
+ const f = Math.floor((n + t.bodyHalfHeight) / a);
52
+ for (let l = s; l <= r; l++)
53
+ if (d(t, l, f)) return f * a - t.bodyHalfHeight - i;
54
+ } else {
55
+ const f = Math.floor((n - t.bodyHalfHeight) / a);
56
+ for (let l = s; l <= r; l++)
57
+ if (d(t, l, f)) return (f + 1) * a + t.bodyHalfHeight + i;
58
+ }
59
+ return n;
60
+ }
61
+ function u(t) {
62
+ return t > 0 ? 1 : t < 0 ? -1 : 0;
63
+ }
64
+ function _(t, e, o, h) {
65
+ t.dashCd > 0 && t.dashCd--;
66
+ const a = t.dashLeft > 0;
67
+ let n = o.canMove && !a ? u(e[0]) : 0, s = o.canMove && !a ? u(e[1]) : 0;
68
+ n !== 0 && s !== 0 && (n = n * H, s = s * H), (n !== 0 || s !== 0) && (t.lastDx = n, t.lastDy = s), (e[2] & (o.dashFlag ?? M)) !== 0 && o.canDash && o.canMove && t.dashLeft === 0 && t.dashCd === 0 && (t.dashLeft = o.dashSteps, t.dashCd = o.dashCooldownSteps, t.dashDx = t.lastDx, t.dashDy = t.lastDy);
69
+ let r, f;
70
+ t.dashLeft > 0 ? (r = t.dashDx * o.dashSpeed, f = t.dashDy * o.dashSpeed, t.dashLeft--) : (r = n * o.speed, f = s * o.speed);
71
+ const l = o.stepDt ?? x;
72
+ t.x = L(h, t.x, t.y, r * l), t.y = S(h, t.x, t.y, f * l);
73
+ }
74
+ export {
75
+ H as DIAGONAL,
76
+ A as blocksShot,
77
+ O as bodyCollides,
78
+ W as createCollisionGrid,
79
+ C as createMover,
80
+ d as isSolidTile,
81
+ L as moveX,
82
+ S as moveY,
83
+ _ as stepMover
84
+ };
@@ -0,0 +1,10 @@
1
+ function d(a) {
2
+ return [a.x, a.y, a.lastDx, a.lastDy, a.dashLeft, a.dashCd, a.dashDx, a.dashDy];
3
+ }
4
+ function r(a, s) {
5
+ return [s.x, s.y, s.lastDx, s.lastDy, s.dashLeft, s.dashCd, s.dashDx, s.dashDy] = a, s;
6
+ }
7
+ export {
8
+ r as moverFromWire,
9
+ d as moverToWire
10
+ };
@@ -0,0 +1,10 @@
1
+ function c(n, e = 1e4, t = 250) {
2
+ return Math.min(e, t * 2 ** Math.max(0, n));
3
+ }
4
+ function r(n, e) {
5
+ return e.closedByUs || e.reconnect === !1 ? !1 : !e.fatalCloseCodes?.includes(n);
6
+ }
7
+ export {
8
+ c as reconnectDelay,
9
+ r as shouldReconnect
10
+ };
@@ -0,0 +1,21 @@
1
+ const u = 2e3;
2
+ let n = 0, i = 1 / 0, f = 0, r = !1;
3
+ function S() {
4
+ return Date.now() + n;
5
+ }
6
+ function _() {
7
+ return n;
8
+ }
9
+ function c(o, e, t = Date.now()) {
10
+ !Number.isFinite(o) || !Number.isFinite(e) || e < 0 || e > 2e3 || r && e > i && t - f < 6e4 || (n = o + e / 2 - t, i = e, f = t, r = !0);
11
+ }
12
+ function l() {
13
+ n = 0, i = 1 / 0, f = 0, r = !1;
14
+ }
15
+ export {
16
+ u as MAX_SAMPLE_RTT_MS,
17
+ c as noteServerTime,
18
+ l as resetServerClock,
19
+ S as serverNow,
20
+ _ as serverOffset
21
+ };