1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
  704. package/dist/types/transitions/CrossfadeTransition.d.ts +20 -0
  705. package/dist/types/transitions/CrossfadeTransition.d.ts.map +1 -0
  706. package/dist/types/transitions/DitherWipeTransition.d.ts +35 -0
  707. package/dist/types/transitions/DitherWipeTransition.d.ts.map +1 -0
  708. package/dist/types/transitions/FadeTransition.d.ts +20 -0
  709. package/dist/types/transitions/FadeTransition.d.ts.map +1 -0
  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
  711. package/dist/types/transitions/Letterbox.d.ts.map +1 -0
  712. package/dist/types/transitions/Transition.d.ts +22 -0
  713. package/dist/types/transitions/Transition.d.ts.map +1 -0
  714. package/dist/types/transitions/ditherMask.d.ts +13 -0
  715. package/dist/types/transitions/ditherMask.d.ts.map +1 -0
  716. package/dist/types/transitions/transitionTo.d.ts +16 -0
  717. package/dist/types/transitions/transitionTo.d.ts.map +1 -0
  718. package/dist/types/transitions/tweenDone.d.ts +5 -0
  719. package/dist/types/transitions/tweenDone.d.ts.map +1 -0
  720. package/dist/types/ui/Bar.d.ts +41 -0
  721. package/dist/types/ui/Bar.d.ts.map +1 -0
  722. package/dist/types/ui/Button.d.ts +47 -0
  723. package/dist/types/ui/Button.d.ts.map +1 -0
  724. package/dist/types/ui/Dialog.d.ts +47 -0
  725. package/dist/types/ui/Dialog.d.ts.map +1 -0
  726. package/dist/types/ui/FocusManager.d.ts +53 -0
  727. package/dist/types/ui/FocusManager.d.ts.map +1 -0
  728. package/dist/types/ui/Label.d.ts +24 -0
  729. package/dist/types/ui/Label.d.ts.map +1 -0
  730. package/dist/types/ui/List.d.ts +23 -0
  731. package/dist/types/ui/List.d.ts.map +1 -0
  732. package/dist/types/ui/Panel.d.ts +38 -0
  733. package/dist/types/ui/Panel.d.ts.map +1 -0
  734. package/dist/types/ui/ScrollView.d.ts +56 -0
  735. package/dist/types/ui/ScrollView.d.ts.map +1 -0
  736. package/dist/types/ui/Slider.d.ts +47 -0
  737. package/dist/types/ui/Slider.d.ts.map +1 -0
  738. package/dist/types/ui/Stack.d.ts +16 -0
  739. package/dist/types/ui/Stack.d.ts.map +1 -0
  740. package/dist/types/ui/Toggle.d.ts +31 -0
  741. package/dist/types/ui/Toggle.d.ts.map +1 -0
  742. package/dist/types/ui/UiHost.d.ts +18 -0
  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
  744. package/dist/types/ui/UiPointerGate.d.ts +17 -0
  745. package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
  746. package/dist/types/ui/UiRoot.d.ts +73 -0
  747. package/dist/types/ui/UiRoot.d.ts.map +1 -0
  748. package/dist/types/ui/Widget.d.ts +56 -0
  749. package/dist/types/ui/Widget.d.ts.map +1 -0
  750. package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
  751. package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
  752. package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
  753. package/dist/types/ui/dom/DomWorldAnchors.d.ts.map +1 -0
  754. package/dist/types/ui/dom/InputShield.d.ts +20 -0
  755. package/dist/types/ui/dom/InputShield.d.ts.map +1 -0
  756. package/dist/types/ui/dom/createStore.d.ts +22 -0
  757. package/dist/types/ui/dom/createStore.d.ts.map +1 -0
  758. package/dist/types/ui/dom/shieldDecision.d.ts +34 -0
  759. package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
  760. package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
  761. package/dist/types/ui/dom/worldToScreen.d.ts.map +1 -0
  762. package/dist/types/ui/index.d.ts +42 -0
  763. package/dist/types/ui/index.d.ts.map +1 -0
  764. package/dist/types/ui/layout/anchor.d.ts +9 -0
  765. package/dist/types/ui/layout/anchor.d.ts.map +1 -0
  766. package/dist/types/ui/layout/barDrain.d.ts +25 -0
  767. package/dist/types/ui/layout/barDrain.d.ts.map +1 -0
  768. package/dist/types/ui/layout/fitToViewport.d.ts +32 -0
  769. package/dist/types/ui/layout/fitToViewport.d.ts.map +1 -0
  770. package/dist/types/ui/layout/focusNav.d.ts +13 -0
  771. package/dist/types/ui/layout/focusNav.d.ts.map +1 -0
  772. package/dist/types/ui/layout/geometry.d.ts +35 -0
  773. package/dist/types/ui/layout/geometry.d.ts.map +1 -0
  774. package/dist/types/ui/layout/listWidth.d.ts +13 -0
  775. package/dist/types/ui/layout/listWidth.d.ts.map +1 -0
  776. package/dist/types/ui/layout/placeTooltip.d.ts +23 -0
  777. package/dist/types/ui/layout/placeTooltip.d.ts.map +1 -0
  778. package/dist/types/ui/layout/scroll.d.ts +17 -0
  779. package/dist/types/ui/layout/scroll.d.ts.map +1 -0
  780. package/dist/types/ui/layout/slider.d.ts +7 -0
  781. package/dist/types/ui/layout/slider.d.ts.map +1 -0
  782. package/dist/types/ui/layout/stack.d.ts +26 -0
  783. package/dist/types/ui/layout/stack.d.ts.map +1 -0
  784. package/dist/types/ui/layout/wrapRow.d.ts +6 -0
  785. package/dist/types/ui/layout/wrapRow.d.ts.map +1 -0
  786. package/dist/types/ui/rich/RichText.d.ts +48 -0
  787. package/dist/types/ui/rich/RichText.d.ts.map +1 -0
  788. package/dist/types/ui/rich/richFonts.d.ts +70 -0
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  790. package/dist/types/ui/rich/richLayout.d.ts +76 -0
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  792. package/dist/types/ui/rich/richMarkup.d.ts +48 -0
  793. package/dist/types/ui/rich/richMarkup.d.ts.map +1 -0
  794. package/dist/ui/Bar.js +53 -0
  795. package/dist/ui/Button.js +57 -0
  796. package/dist/ui/Dialog.js +55 -0
  797. package/dist/ui/FocusManager.js +96 -0
  798. package/dist/ui/Label.js +35 -0
  799. package/dist/ui/List.js +44 -0
  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
  802. package/dist/ui/Slider.js +54 -0
  803. package/dist/ui/Stack.js +27 -0
  804. package/dist/ui/Toggle.js +36 -0
  805. package/dist/ui/UiHost.js +8 -0
  806. package/dist/ui/UiPointerGate.js +24 -0
  807. package/dist/ui/UiRoot.js +92 -0
  808. package/dist/ui/Widget.js +89 -0
  809. package/dist/ui/dom/DomOverlay.js +58 -0
  810. package/dist/ui/dom/DomWorldAnchors.js +58 -0
  811. package/dist/ui/dom/InputShield.js +26 -0
  812. package/dist/ui/dom/createStore.js +41 -0
  813. package/dist/ui/dom/shieldDecision.js +35 -0
  814. package/dist/ui/dom/worldToScreen.js +10 -0
  815. package/dist/ui/layout/anchor.js +19 -0
  816. package/dist/ui/layout/barDrain.js +24 -0
  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
  819. package/dist/ui/layout/geometry.js +20 -0
  820. package/dist/ui/layout/listWidth.js +9 -0
  821. package/dist/ui/layout/placeTooltip.js +27 -0
  822. package/dist/ui/layout/scroll.js +23 -0
  823. package/dist/ui/layout/slider.js +19 -0
  824. package/dist/ui/layout/stack.js +26 -0
  825. package/dist/ui/layout/wrapRow.js +12 -0
  826. package/dist/ui/rich/RichText.js +87 -0
  827. package/dist/ui/rich/richFonts.js +105 -0
  828. package/dist/ui/rich/richLayout.js +132 -0
  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,84 @@
1
+ import { addPixelLayer as E } from "./PixelLayer.js";
2
+ import { engineSettings as P } from "../settings.js";
3
+ import { ramp as I } from "./pixelTone.js";
4
+ const A = 1e3 / 12, _ = 1400, B = 150, D = 420, R = 16, p = { budget: 500, body: 60, big: 160 };
5
+ class G {
6
+ constructor(t, r) {
7
+ this.scene = t, this.track = r;
8
+ }
9
+ scene;
10
+ track;
11
+ clouds = [];
12
+ live = 0;
13
+ play(t, r, n) {
14
+ const m = P.getState(), c = m.reducedFx || m.batterySaver, f = Math.min(t.pixels.length, r ? c ? p.big : D : c ? p.body : B), e = Math.min(f, Math.max(R, (c ? p.budget : _) - this.live));
15
+ if (e <= 0) return;
16
+ const y = Math.max(1, Math.round(Math.abs(t.scaleY))), M = E(this.scene);
17
+ this.track(M);
18
+ const a = {
19
+ g: M,
20
+ x: Math.round(t.x),
21
+ y: Math.round(t.y),
22
+ born: n,
23
+ end: n,
24
+ size: y,
25
+ n: e,
26
+ frame: -1,
27
+ x0: new Float32Array(e),
28
+ y0: new Float32Array(e),
29
+ delay: new Float32Array(e),
30
+ life: new Float32Array(e),
31
+ vx: new Float32Array(e),
32
+ vy: new Float32Array(e),
33
+ phase: new Float32Array(e),
34
+ color: new Uint32Array(e)
35
+ };
36
+ let h = 0, d = -1 / 0, i = 1;
37
+ const o = t.pixels;
38
+ for (let l = 0; l < o.length; l++)
39
+ h = Math.min(h, o.dy[l]), d = Math.max(d, o.dy[l]), i = Math.max(i, Math.abs(o.dx[l] * t.scaleX));
40
+ const x = Math.max(1, d - h), u = r ? 520 : 260, F = r ? 900 : 620, g = e / o.length;
41
+ let s = 0;
42
+ for (let l = 0; l < o.length && s < e; l++) {
43
+ if (g < 1 && Math.random() > g && o.length - l > e - s) continue;
44
+ const v = o.dy[l], b = o.dx[l] * t.scaleX, k = v * Math.abs(t.scaleY), w = (v - h) / x;
45
+ a.x0[s] = b, a.y0[s] = k, a.delay[s] = w * u * 0.6 + Math.random() * u * 0.4, a.life[s] = F * (0.6 + Math.random() * 0.6), a.vx[s] = b / i * 5 + (Math.random() - 0.5) * 10, a.vy[s] = -(10 + Math.random() * 16) * (r ? 1.3 : 1), a.phase[s] = Math.random() * Math.PI * 2, a.color[s] = o.color[l], a.end = Math.max(a.end, n + a.delay[s] + a.life[s]), s++;
46
+ }
47
+ a.n = s, this.live += a.n, this.clouds.push(a), this.draw(a, n);
48
+ }
49
+ update(t) {
50
+ for (let r = this.clouds.length - 1; r >= 0; r--) {
51
+ const n = this.clouds[r];
52
+ if (!n.g.active || t >= n.end) {
53
+ n.g.active && n.g.destroy(), this.live -= n.n, this.clouds.splice(r, 1);
54
+ continue;
55
+ }
56
+ this.draw(n, t);
57
+ }
58
+ }
59
+ draw(t, r) {
60
+ const n = Math.floor((r - t.born) / A);
61
+ if (n === t.frame) return;
62
+ t.frame = n;
63
+ const m = n * A, c = t.g;
64
+ c.clear(), c.setPosition(t.x, t.y).setDepth(t.y + 2);
65
+ const f = t.size;
66
+ for (let e = 0; e < t.n; e++) {
67
+ const y = m - t.delay[e];
68
+ let M = t.x0[e], a = t.y0[e], h = t.color[e], d = 1;
69
+ if (y > 0) {
70
+ const i = y / t.life[e];
71
+ if (i >= 1) continue;
72
+ const o = y / 1e3;
73
+ M += t.vx[e] * o + Math.sin(t.phase[e] + o * 9) * i * 1.5, a += t.vy[e] * o - 22 * o * o;
74
+ const x = I(h);
75
+ h = i < 0.3 ? h : i < 0.6 ? x.light : x.hi, d = i < 0.55 ? 1 : i < 0.8 ? 0.66 : 0.33;
76
+ }
77
+ c.rect(Math.round(M), Math.round(a), f, f, h, d);
78
+ }
79
+ c.present();
80
+ }
81
+ }
82
+ export {
83
+ G as Evaporation
84
+ };
@@ -0,0 +1,33 @@
1
+ import { tintNight as e } from "../ambient/DayClock.js";
2
+ import { Darkness as h } from "./Darkness.js";
3
+ class p {
4
+ constructor(a, t) {
5
+ this.options = t, this.dark = new h(a, 0, 0), this.dark.setShade(0, 0), this.lampScale = t.lampScale ?? 1.6, this.carried = t.carriedLight ?? 64, this.carriedFrom = Math.min(0.99, t.carriedFrom ?? 0.55);
6
+ }
7
+ options;
8
+ dark;
9
+ lampScale;
10
+ carried;
11
+ carriedFrom;
12
+ /** A light the place glows with, `glowSize` the diameter of the glow drawn for it: by night it is what is seen by. */
13
+ addLight(a, t, r, s, i = 0) {
14
+ this.dark.addLamp(a, t, r / 2 * this.lampScale, i, s);
15
+ }
16
+ /** Lamps colour the dark less (a "fewer ambient lights" setting); their holes stay as wide. */
17
+ setLampsDimmed(a) {
18
+ this.dark.setLampsDimmed(a);
19
+ }
20
+ /** `now` the frame's ms, `wallMs` the shared wall time the clock reads (`serverNow()`), `px`/`py` the player. */
21
+ update(a, t, r, s) {
22
+ const i = this.options.clock.at(t);
23
+ this.dark.setShade(e(i, this.options.tint, this.options.tintShare), i.alpha);
24
+ const d = this.carriedFrom;
25
+ this.dark.update(a, r, s, Math.max(0, (i.night - d) / (1 - d)) * this.carried);
26
+ }
27
+ destroy() {
28
+ this.dark.destroy();
29
+ }
30
+ }
31
+ export {
32
+ p as NightShade
33
+ };
@@ -0,0 +1,210 @@
1
+ import { Sprite as R, Texture as Y, BufferImageSource as B } from "pixi.js";
2
+ import { Graphics as C } from "../core/Graphics.js";
3
+ import { patchPixi as D } from "../core/pixiPatches.js";
4
+ D();
5
+ const W = 1024, U = [16, 24, 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, 1024], G = 24, K = 24 * 1024 * 1024, j = 60, m = /* @__PURE__ */ new Map();
6
+ let S = 0, E = 0;
7
+ const L = (n) => {
8
+ for (const t of U) if (t >= n) return t;
9
+ return Math.ceil(n / 256) * 256;
10
+ }, F = (n, t) => n * 4096 + t;
11
+ function q(n, t) {
12
+ let i = m.get(F(n, t));
13
+ if (!i?.length) {
14
+ let o = 1 / 0;
15
+ for (const [c, a] of m) {
16
+ if (!a.length) continue;
17
+ const p = Math.floor(c / 4096), f = c % 4096, g = p * f;
18
+ p >= n && f >= t && g <= n * t * 2 && g < o && (o = g, i = a);
19
+ }
20
+ }
21
+ const s = i?.pop();
22
+ if (s)
23
+ return S -= s.pixels.byteLength, s;
24
+ E++;
25
+ const e = new Uint8Array(n * t * 4), l = new B({
26
+ resource: e,
27
+ width: n,
28
+ height: t,
29
+ format: "rgba8unorm",
30
+ alphaMode: "premultiplied-alpha",
31
+ scaleMode: "nearest"
32
+ });
33
+ return { pixels: e, words: new Uint32Array(e.buffer), source: l, texture: new Y({ source: l }), capW: n, capH: t };
34
+ }
35
+ function z(n) {
36
+ const t = F(n.capW, n.capH);
37
+ let i = m.get(t);
38
+ if (i || m.set(t, i = []), i.length >= G || S + n.pixels.byteLength > K) {
39
+ n.texture.destroy(!0);
40
+ return;
41
+ }
42
+ i.push(n), S += n.pixels.byteLength;
43
+ }
44
+ function $(n) {
45
+ return n.add.existing(new J());
46
+ }
47
+ class J extends C {
48
+ /** This frame's rects: x, y, w, h, colour, alpha — six numbers each. */
49
+ rects = [];
50
+ /** Staged solid runs not yet committed: x, y, w, colour — four numbers each; later ones win. */
51
+ staged = [];
52
+ ink = 16777215;
53
+ inkAlpha = 1;
54
+ sprite = new R(Y.EMPTY);
55
+ surface = null;
56
+ /** Where the buffer's first pixel sits in the layer, as of the last `present`. */
57
+ originX = 0;
58
+ originY = 0;
59
+ /** The last frame's size, and how many presents in a row it stayed well inside a quarter of the buffer. */
60
+ lastW = 0;
61
+ lastH = 0;
62
+ small = 0;
63
+ constructor() {
64
+ super(), this.sprite.visible = !1, this.addChild(this.sprite);
65
+ }
66
+ /** Textures made, spent buffers waiting in the pool and their bytes (the leak tools read it). */
67
+ static stats() {
68
+ let t = 0;
69
+ for (const i of m.values()) t += i.length;
70
+ return { made: E, pooled: t, pooledBytes: S };
71
+ }
72
+ /** Lets every pooled buffer go (the world changed map): the next map's effects start a pool of their own. */
73
+ static drainPool() {
74
+ for (const t of m.values()) for (const i of t) i.texture.destroy(!0);
75
+ m.clear(), S = 0;
76
+ }
77
+ fillStyle(t, i = 1) {
78
+ return this.ink = t, this.inkAlpha = i, super.fillStyle(t, i);
79
+ }
80
+ fillRect(t, i, s, e) {
81
+ const l = Math.round(t), o = Math.round(i), c = Math.round(t + s) - l, a = Math.round(i + e) - o;
82
+ return c > 0 && a > 0 && this.inkAlpha > 0 && this.rects.push(l, o, c, a, this.ink, this.inkAlpha), this;
83
+ }
84
+ /** `fillStyle` + `fillRect` on whole pixels in one call, leaving the fill style alone (a hot loop's way in). */
85
+ rect(t, i, s, e, l, o = 1) {
86
+ s > 0 && e > 0 && o > 0 && Number.isFinite(t) && Number.isFinite(i) && Number.isFinite(s) && Number.isFinite(e) && this.rects.push(t, i, s, e, l, o);
87
+ }
88
+ /**
89
+ * A solid run of `w` whole pixels at (x, y) in `color`, held until `commit` lays every staged run in the order given
90
+ * (the later winning where they cross), after whatever was drawn before the commit. What `pixelTone`'s batch writes
91
+ * instead of filing each pixel in a map and sorting it into rects.
92
+ */
93
+ stage(t, i, s, e) {
94
+ Number.isFinite(t) && Number.isFinite(i) && Number.isFinite(s) && this.staged.push(t, i, s, e);
95
+ }
96
+ /** Lays the staged runs, as opaque rects, after everything drawn so far. */
97
+ commit() {
98
+ const t = this.staged, i = t.length;
99
+ if (i === 0) return;
100
+ const s = this.rects;
101
+ for (let e = 0; e < i; e += 4) s.push(t[e], t[e + 1], t[e + 2], 1, t[e + 3], 1);
102
+ t.length = 0;
103
+ }
104
+ clear() {
105
+ return this.rects.length = 0, this.staged.length = 0, super.clear();
106
+ }
107
+ /** How far the last frame reached from the layer's origin, in world pixels (0 when nothing showed). */
108
+ reach() {
109
+ return this.sprite.visible ? Math.max(Math.abs(this.originX), Math.abs(this.originY), Math.abs(this.originX + this.lastW), Math.abs(this.originY + this.lastH)) : 0;
110
+ }
111
+ /** Writes this frame's rects into the texture and shows it; call once the frame is painted. */
112
+ present() {
113
+ this.commit();
114
+ const t = this.rects;
115
+ if (t.length === 0) {
116
+ this.sprite.visible = !1;
117
+ return;
118
+ }
119
+ let i = 1 / 0, s = 1 / 0, e = -1 / 0, l = -1 / 0;
120
+ for (let r = 0; r < t.length; r += 6)
121
+ t[r] < i && (i = t[r]), t[r + 1] < s && (s = t[r + 1]), t[r] + t[r + 2] > e && (e = t[r] + t[r + 2]), t[r + 1] + t[r + 3] > l && (l = t[r + 1] + t[r + 3]);
122
+ const o = e - i, c = l - s;
123
+ if (o > W || c > W) {
124
+ this.sprite.visible = !1;
125
+ const r = t.length;
126
+ for (let u = 0; u < r; u += 6)
127
+ super.fillStyle(t[u + 4], t[u + 5]), super.fillRect(t[u], t[u + 1], t[u + 2], t[u + 3]);
128
+ return;
129
+ }
130
+ const a = this.fit(o, c), { words: p, pixels: f, capW: g } = a;
131
+ p.fill(0);
132
+ for (let r = 0; r < t.length; r += 6) {
133
+ const u = t[r] - i, y = t[r + 1] - s, M = t[r + 2], v = t[r + 3], P = t[r + 4], x = t[r + 5], k = P >> 16 & 255, A = P >> 8 & 255, H = P & 255;
134
+ if (x >= 1) {
135
+ const d = (4278190080 | H << 16 | A << 8 | k) >>> 0;
136
+ if (M === 1 && v === 1) {
137
+ p[y * g + u] = d;
138
+ continue;
139
+ }
140
+ for (let h = y; h < y + v; h++) {
141
+ const b = h * g + u;
142
+ if (M < 8) for (let X = b, _ = b + M; X < _; X++) p[X] = d;
143
+ else p.fill(d, b, b + M);
144
+ }
145
+ continue;
146
+ }
147
+ const w = 1 - x, I = k * x, N = A * x, O = H * x, T = 255 * x;
148
+ for (let d = y; d < y + v; d++)
149
+ for (let h = (d * g + u) * 4, b = h + M * 4; h < b; h += 4)
150
+ f[h] = I + f[h] * w, f[h + 1] = N + f[h + 1] * w, f[h + 2] = O + f[h + 2] * w, f[h + 3] = T + f[h + 3] * w;
151
+ }
152
+ a.source.update(), this.sprite.texture = a.texture, this.sprite.position.set(i, s), this.sprite.visible = !0, this.originX = i, this.originY = s, this.lastW = o, this.lastH = c;
153
+ }
154
+ /**
155
+ * Shows `other`'s last frame instead of painting one: its texture, placed where it placed it. A frame shared by
156
+ * several bodies (the same aura on two bodies) is painted once and shown by each of their layers.
157
+ */
158
+ mirror(t) {
159
+ const i = t.surface;
160
+ if (!i || !t.sprite.visible) {
161
+ this.hideMirror();
162
+ return;
163
+ }
164
+ this.sprite.texture = i.texture, this.sprite.position.set(t.originX, t.originY), this.sprite.visible = !0, this.originX = t.originX, this.originY = t.originY, this.lastW = t.lastW, this.lastH = t.lastH;
165
+ }
166
+ /** Shows nothing and lets go of the texture a `mirror` showed. */
167
+ hideMirror() {
168
+ this.sprite.visible = !1, this.sprite.texture = this.surface?.texture ?? Y.EMPTY;
169
+ }
170
+ /** The premultiplied [r, g, b, a] last presented at layer pixel (x, y); zeros where nothing was (tests read it). */
171
+ pixelAt(t, i) {
172
+ const s = this.surface, e = s?.capW ?? 0, l = s?.capH ?? 0;
173
+ if (this.sprite.width !== e || this.sprite.height !== l) throw new Error("PixelLayer sprite is scaled");
174
+ const o = t - this.originX, c = i - this.originY;
175
+ if (!s || !this.sprite.visible || o < 0 || c < 0 || o >= e || c >= l) return [0, 0, 0, 0];
176
+ const a = (c * e + o) * 4;
177
+ return [s.pixels[a], s.pixels[a + 1], s.pixels[a + 2], s.pixels[a + 3]];
178
+ }
179
+ /** The buffer's size (tests read it). */
180
+ capacity() {
181
+ return { w: this.surface?.capW ?? 0, h: this.surface?.capH ?? 0 };
182
+ }
183
+ /**
184
+ * A buffer at least `w` × `h`: grown a size class at a time and kept while it fits, traded back to the pool for a
185
+ * smaller one only once the frames have stayed well inside it for `SHRINK_AFTER` presents (a long-lived layer — an
186
+ * aura, a status mark — that once swelled would otherwise hold and upload its largest buffer for good).
187
+ */
188
+ fit(t, i) {
189
+ const s = this.surface;
190
+ if (s && t <= s.capW && i <= s.capH) {
191
+ const a = s.capW * s.capH >= 16384 && t * 4 <= s.capW && i * 4 <= s.capH;
192
+ if (this.small = a ? this.small + 1 : 0, this.small < j) return s;
193
+ }
194
+ this.small = 0;
195
+ const e = !!s && (t > s.capW || i > s.capH), l = L(Math.max(1, t, e ? s.capW : 0)), o = L(Math.max(1, i, e ? s.capH : 0));
196
+ this.dropSurface();
197
+ const c = q(l, o);
198
+ return this.surface = c, this.sprite.texture = c.texture, c;
199
+ }
200
+ dropSurface() {
201
+ this.sprite.texture = Y.EMPTY, this.surface && z(this.surface), this.surface = null;
202
+ }
203
+ destroy() {
204
+ this.destroyed || (this.dropSurface(), super.destroy());
205
+ }
206
+ }
207
+ export {
208
+ J as PixelLayer,
209
+ $ as addPixelLayer
210
+ };
@@ -0,0 +1,99 @@
1
+ import { ringPixels as d, discRuns as k, ellipsePixels as u, chevronPixels as $ } from "./aimPixels.js";
2
+ function n(g, h, t) {
3
+ g.fillStyle(t, 1);
4
+ for (const [s, i] of h) g.fillRect(s, i, 1, 1);
5
+ }
6
+ class P {
7
+ constructor(h, t) {
8
+ this.stage = h, this.tones = t.tones, this.depth = t.depth ?? 0, this.headings = Math.max(4, Math.round(t.headings ?? 32)), this.spacing = Math.max(1, t.spacing ?? 10), this.creep = t.creep ?? 0.02, this.fillAlpha = t.fillAlpha ?? 0.28;
9
+ }
10
+ stage;
11
+ tones;
12
+ depth;
13
+ headings;
14
+ spacing;
15
+ creep;
16
+ fillAlpha;
17
+ cache = /* @__PURE__ */ new Map();
18
+ pool = [];
19
+ used = 0;
20
+ shown = /* @__PURE__ */ new Set();
21
+ next = /* @__PURE__ */ new Set();
22
+ begin() {
23
+ this.used = 0, this.next.clear();
24
+ }
25
+ /** A ring of radius `r` round (x, y): the bright line with dark pixels just inside and outside it. */
26
+ ring(h, t, s, i) {
27
+ const e = this.tones[i];
28
+ s = Math.max(2, Math.round(s)), this.place(`ring:${s}:${i}`, h, t, (l) => {
29
+ n(l, d(s + 1), e.dark), n(l, d(Math.max(1, s - 1)), e.dark), n(l, d(s), e.light);
30
+ });
31
+ }
32
+ /** A filled disc of radius `r` with a bright rim and a cross at its middle: where a skill aimed at a spot lands. */
33
+ disc(h, t, s, i) {
34
+ const e = this.tones[i];
35
+ s = Math.max(2, Math.round(s)), this.place(`disc:${s}:${i}`, h, t, (l) => {
36
+ l.fillStyle(e.fill, this.fillAlpha);
37
+ for (const [a, o, c] of k(s)) l.fillRect(o, a, c - o + 1, 1);
38
+ n(l, d(s + 1), e.dark), n(l, d(s), e.rim), l.fillStyle(e.light, 1).fillRect(-1, 0, 3, 1).fillRect(0, -1, 1, 3);
39
+ });
40
+ }
41
+ /** A ring on the ground in three-quarter view, `rx` wide and `ry` deep, centred on (x, y) — a body's feet. */
42
+ groundRing(h, t, s, i, e) {
43
+ const l = this.tones[e];
44
+ s = Math.max(3, Math.round(s)), i = Math.max(2, Math.round(i)), this.place(`ell:${s}:${i}:${e}`, h, t, (a) => {
45
+ n(a, u(s + 1, i + 1), l.dark), n(a, u(s - 1, i - 1), l.dark), n(a, u(s, i), l.rim), a.fillStyle(l.light, 1).fillRect(-s, 0, 1, 1).fillRect(s, 0, 1, 1).fillRect(-1, i, 3, 1);
46
+ });
47
+ }
48
+ /**
49
+ * An aim line from (x, y) along `angle`, from `start` to `end` px out: chevrons `size` px across every `spacing`,
50
+ * creeping forward with `now`, and a larger one at the end.
51
+ */
52
+ chevrons(h, t, s, i, e, l, a, o) {
53
+ const c = this.heading(i), f = c / this.headings * Math.PI * 2, r = Math.cos(i), x = Math.sin(i), m = h * this.creep % this.spacing, M = l - a;
54
+ for (let p = e + m; p < M - this.spacing * 0.5; p += this.spacing) this.chevron(t + r * p, s + x * p, c, f, a, o);
55
+ this.chevron(t + r * M, s + x * M, c, f, a + 2, o);
56
+ }
57
+ /**
58
+ * One still chevron `dist` px out from (x, y) along `angle`: the way the next blow goes. Unlike `chevrons` it does
59
+ * not creep, so an arrow always under the feet does not keep catching the eye.
60
+ */
61
+ pointer(h, t, s, i, e, l) {
62
+ const a = this.heading(s);
63
+ this.chevron(h + Math.cos(s) * i, t + Math.sin(s) * i, a, a / this.headings * Math.PI * 2, e, l);
64
+ }
65
+ end() {
66
+ for (let t = this.used; t < this.pool.length; t++) this.pool[t].g.setVisible(!1);
67
+ for (const t of this.shown) this.next.has(t) || t.setVisible(!1);
68
+ for (const t of this.next) t.setVisible(!0);
69
+ const h = this.shown;
70
+ this.shown = this.next, this.next = h;
71
+ }
72
+ destroy() {
73
+ for (const h of this.cache.values()) h.destroy();
74
+ for (const h of this.pool) h.g.destroy();
75
+ this.cache.clear(), this.pool.length = 0, this.shown.clear(), this.next.clear();
76
+ }
77
+ heading(h) {
78
+ const t = this.headings;
79
+ return (Math.round(h / (Math.PI * 2) * t) % t + t) % t;
80
+ }
81
+ chevron(h, t, s, i, e, l) {
82
+ let a = this.pool[this.used];
83
+ a || (a = { g: this.stage.add.graphics().setDepth(this.depth), key: "" }, this.pool.push(a)), this.used++;
84
+ const o = `${s}:${e}:${l}`;
85
+ if (a.key !== o) {
86
+ a.key = o;
87
+ const c = this.tones[l], { lit: f, rim: r } = $(i, e);
88
+ a.g.clear(), n(a.g, r, c.dark), n(a.g, f, c.light);
89
+ }
90
+ a.g.setPosition(Math.round(h), Math.round(t)).setVisible(!0);
91
+ }
92
+ place(h, t, s, i) {
93
+ let e = this.cache.get(h);
94
+ e || (e = this.stage.add.graphics().setDepth(this.depth), i(e), e.setVisible(!1), this.cache.set(h, e)), e.setPosition(Math.round(t), Math.round(s)), this.next.add(e);
95
+ }
96
+ }
97
+ export {
98
+ P as PixelMarks
99
+ };
@@ -0,0 +1,74 @@
1
+ import { Sprite as b, Texture as m, Rectangle as I } from "pixi.js";
2
+ import { buildRig as M, gustAt as R, swayOffset as S } from "./swayRig.js";
3
+ const g = /* @__PURE__ */ new WeakMap();
4
+ function v(r, t) {
5
+ let s = g.get(r.source);
6
+ s || g.set(r.source, s = /* @__PURE__ */ new Map());
7
+ const h = r.frame, o = `${h.x + t.x},${h.y + t.y},${t.w},${t.h}`;
8
+ let i = s.get(o);
9
+ return i || s.set(o, i = new m({ source: r.source, frame: new I(h.x + t.x, h.y + t.y, t.w, t.h) })), i;
10
+ }
11
+ function $(r) {
12
+ const s = r.source.resource?.getContext?.("2d");
13
+ if (!s) return;
14
+ const { x: h, y: o, width: i, height: c } = r.frame, e = s.getImageData(h, o, i, c).data, n = [];
15
+ for (let u = 0; u < c; u++) {
16
+ let p = -1, d = -1;
17
+ for (let f = 0; f < i; f++)
18
+ e[(u * i + f) * 4 + 3] > 0 && (p < 0 && (p = f), d = f);
19
+ n.push(p < 0 ? 0 : d - p + 1);
20
+ }
21
+ return n;
22
+ }
23
+ class k {
24
+ constructor(t, s, h = {}) {
25
+ this.img = t, this.def = s, this.phase = h.phase ?? 0, this.speed = s.speed * (h.pace ?? 1), this.shown = t.visible, this.alpha = t.alpha;
26
+ const o = t.texture, i = o.frame.width, c = o.frame.height, e = t.parent, n = h.rig ?? (i >= 2 && c >= 2 ? M(s, i, c, s.mode === "crown" ? h.rowWidths ?? $(o) : void 0, h.variant ?? 0) : null);
27
+ if (this.active = !!n && !!e && n.pieces.length > 0 && n.strips.length > 0, !this.active || !n || !e) return;
28
+ const u = t.anchor.x * i, p = t.anchor.y * c, d = Math.round(t.x - u), f = Math.round(t.y - p), [w, ...y] = n.pieces;
29
+ t.texture = v(o, w), t.anchor.set((u - w.x) / w.w, (p - w.y) / w.h);
30
+ const x = (a) => {
31
+ const l = new b(v(o, a));
32
+ return l.position.set(d + a.x, f + a.y), l.zIndex = t.zIndex, l.visible = t.visible, l.alpha = t.alpha, e.addChild(l), this.parts.push(l), l;
33
+ };
34
+ for (const a of y) x(a);
35
+ for (const a of n.strips) this.strips.push({ sprite: x(a.rect), homeX: d + a.rect.x, weight: a.weight, lag: a.lag, offset: 0 });
36
+ }
37
+ img;
38
+ def;
39
+ parts = [];
40
+ strips = [];
41
+ phase;
42
+ speed;
43
+ shown;
44
+ alpha;
45
+ /** False when the frame is too small or the rig has nothing to move: `update` then does nothing. */
46
+ active;
47
+ /** `tSec` seconds of any steady clock; `enabled` false stands everything still (an ambient-effects setting). */
48
+ update(t, s, h = !0) {
49
+ if (!this.active) return;
50
+ const o = this.img.visible;
51
+ if (o !== this.shown) {
52
+ this.shown = o;
53
+ for (const e of this.parts) e.visible = o;
54
+ }
55
+ if (!o) return;
56
+ if (this.img.alpha !== this.alpha) {
57
+ this.alpha = this.img.alpha;
58
+ for (const e of this.parts) e.alpha = this.alpha;
59
+ }
60
+ const i = !h || s.wind <= 0, c = i ? 0 : R(t, this.img.x, s.gustSeconds, s.gustPx);
61
+ for (const e of this.strips) {
62
+ const n = i ? 0 : S(t, this.speed, this.phase, e.lag, this.def.amp, s.wind, c, e.weight, s.minReach ?? 0);
63
+ n !== e.offset && (e.offset = n, e.sprite.x = e.homeX + n);
64
+ }
65
+ }
66
+ destroy() {
67
+ for (const t of this.parts) t.destroy();
68
+ this.parts.length = 0, this.strips.length = 0;
69
+ }
70
+ }
71
+ export {
72
+ k as SwayProp,
73
+ $ as opaqueRowWidths
74
+ };
@@ -0,0 +1,67 @@
1
+ function w(n) {
2
+ n = Math.max(1, Math.round(n));
3
+ const o = /* @__PURE__ */ new Set(), h = [], l = (e, c) => {
4
+ const r = `${e},${c}`;
5
+ o.has(r) || (o.add(r), h.push([e, c]));
6
+ };
7
+ let u = n, t = 0, s = 1 - n;
8
+ for (; u >= t; ) {
9
+ for (const [e, c] of [[u, t], [t, u], [-t, u], [-u, t], [-u, -t], [-t, -u], [t, -u], [u, -t]]) l(e, c);
10
+ t++, s < 0 ? s += 2 * t + 1 : (u--, s += 2 * (t - u) + 1);
11
+ }
12
+ return h;
13
+ }
14
+ function x(n) {
15
+ n = Math.max(1, Math.round(n));
16
+ const o = [];
17
+ for (let h = -n; h <= n; h++) {
18
+ const l = Math.floor(Math.sqrt(n * n - h * h) + 0.5);
19
+ o.push([h, -l, l]);
20
+ }
21
+ return o;
22
+ }
23
+ function S(n, o) {
24
+ n = Math.max(1, Math.round(n)), o = Math.max(1, Math.round(o));
25
+ const h = /* @__PURE__ */ new Set(), l = [], u = (f, d) => {
26
+ for (const [m, p] of [[f, d], [-f, d], [f, -d], [-f, -d]]) {
27
+ const $ = `${m},${p}`;
28
+ h.has($) || (h.add($), l.push([m, p]));
29
+ }
30
+ }, t = n * n, s = o * o;
31
+ let e = 0, c = o, r = s - t * o + 0.25 * t, M = 2 * s * e, a = 2 * t * c;
32
+ for (; M < a; )
33
+ u(e, c), e++, M += 2 * s, r < 0 ? r += M + s : (c--, a -= 2 * t, r += M - a + s);
34
+ let i = s * (e + 0.5) * (e + 0.5) + t * (c - 1) * (c - 1) - t * s;
35
+ for (; c >= 0; )
36
+ u(e, c), c--, a -= 2 * t, i > 0 ? i += t - a : (e++, M += 2 * s, i += M - a + t);
37
+ return l;
38
+ }
39
+ function b(n, o) {
40
+ const h = Math.cos(n), l = Math.sin(n), u = { u: o * 0.5, v: 0 }, t = [
41
+ { u: -o * 0.5, v: -o },
42
+ { u: -o * 0.5, v: o }
43
+ ], s = o + 2, e = /* @__PURE__ */ new Set(), c = [];
44
+ for (let a = -s; a <= s; a++)
45
+ for (let i = -s; i <= s; i++) {
46
+ const f = i * h + a * l, d = -i * l + a * h;
47
+ Math.min(...t.map((m) => v(f, d, m.u, m.v, u.u, u.v))) <= 0.72 && (e.add(`${i},${a}`), c.push([i, a]));
48
+ }
49
+ const r = [], M = /* @__PURE__ */ new Set();
50
+ for (const [a, i] of c)
51
+ for (let f = -1; f <= 1; f++)
52
+ for (let d = -1; d <= 1; d++) {
53
+ const m = `${a + d},${i + f}`;
54
+ e.has(m) || M.has(m) || (M.add(m), r.push([a + d, i + f]));
55
+ }
56
+ return { lit: c, rim: r };
57
+ }
58
+ function v(n, o, h, l, u, t) {
59
+ const s = u - h, e = t - l, c = Math.max(0, Math.min(1, ((n - h) * s + (o - l) * e) / (s * s + e * e)));
60
+ return Math.hypot(n - (h + s * c), o - (l + e * c));
61
+ }
62
+ export {
63
+ b as chevronPixels,
64
+ x as discRuns,
65
+ S as ellipsePixels,
66
+ w as ringPixels
67
+ };
@@ -0,0 +1,43 @@
1
+ import { engineSettings as l } from "../settings.js";
2
+ const s = 16773320, i = [], c = 48;
3
+ function g(n, o, t, e, f = s, r = performance.now()) {
4
+ i.length >= c && i.shift(), i.push({ x: n, y: o, r: t, born: r, until: r + e, fades: !0, color: f });
5
+ }
6
+ const u = 2e4;
7
+ function p(n, o, t = s, e = performance.now()) {
8
+ const f = n(), r = { x: f.x, y: f.y, r: o, born: e, until: e + u, follow: n, fades: !1, color: t };
9
+ return i.length >= c && i.shift(), i.push(r), { end: () => r.until = 0 };
10
+ }
11
+ const h = [];
12
+ function d(n) {
13
+ for (let t = i.length - 1; t >= 0; t--) i[t].until <= n && i.splice(t, 1);
14
+ const o = l.getState();
15
+ if (o.combatLights === !1 || o.batterySaver) return h;
16
+ for (const t of i) {
17
+ if (!t.follow) continue;
18
+ let e;
19
+ try {
20
+ e = t.follow();
21
+ } catch {
22
+ t.until = 0, t.follow = void 0;
23
+ continue;
24
+ }
25
+ t.x = e.x, t.y = e.y;
26
+ }
27
+ return i;
28
+ }
29
+ function m(n, o) {
30
+ if (!n.fades) return n.r;
31
+ const t = Math.min(1, (o - n.born) / Math.max(1, n.until - n.born));
32
+ return n.r * Math.sqrt(1 - t);
33
+ }
34
+ function L() {
35
+ i.length = 0;
36
+ }
37
+ export {
38
+ p as carriedLight,
39
+ L as clearLights,
40
+ g as flashLight,
41
+ m as lightRadius,
42
+ d as liveLights
43
+ };
@@ -0,0 +1,61 @@
1
+ import { CLEAR as $, channels as m, PixelGrid as p, hex as d } from "./pixel.js";
2
+ const v = {
3
+ /** A window: ink, a two-step brass rim, a gap, a lit bevel, a rivet in the corner. */
4
+ panel: ["..KKKKKK", ".KHHHHHH", "KHHMMMMM", "KHMKGGGG", "KHMGRSSS", "KHMGSFFF", "KHMGSFFF", "KHMGSFFF"],
5
+ /** A raised button: a two-step bevel, notched. Give it shadow [0, 1]; pressed, offset [0, 1] with the bevel's colours swapped. */
6
+ button: [".KKKK", "KHHHH", "KHMMM", "KHMFF", "KHMFF"],
7
+ /** A small raised button. */
8
+ smallButton: [".KKK", "KHHH", "KHMM", "KHMF"],
9
+ /** A text field: a hole in the stone, its lip in shadow top-left (D, G) and lit bottom-right (d, g). */
10
+ field: [".KKKK", "KDDDD", "KDGGG", "KDGFF", "KDGFF"],
11
+ /** A sunk well (slots, bars' tracks). */
12
+ well: [".KK", "KDD", "KDF"],
13
+ /** A list row: a flat slab lit on the top and left. */
14
+ row: [".KK", "KSS", "KSF"],
15
+ /** A thin frame: one pixel of rim (toasts, a cast bar). */
16
+ thin: [".KK", "KHH", "KHF"]
17
+ }, u = { H: "L", S: "s", M: "m", D: "d", G: "g" }, G = (t) => typeof t == "string" ? d(t) : t;
18
+ function x(t, K, l, s, H) {
19
+ const o = t.length, e = o * 2 + 1, i = s > o, r = H > o, M = i ? e - 1 - s : s, F = r ? e - 1 - H : H, w = t[Math.min(F, o - 1)][Math.min(M, o - 1)] ?? ".", h = M >= F, S = i && !h || r && h || i && r, n = l[w];
20
+ return S && n && K[n] !== void 0 ? n : w;
21
+ }
22
+ function y(t) {
23
+ const { corner: K, palette: l } = t, s = K.length;
24
+ if (!s || K.some((n) => n.length !== s)) throw new Error("nineSlice: the corner must be square");
25
+ const H = t.twins ?? u, o = s * 2 + 1, [e, i] = t.shadow ?? [0, 0], [r, M] = t.offset ?? [0, 0], [F, w] = t.pad ?? [e, i], h = new p(o + F, o + w), S = t.shadowColor ?? l.Z ?? 2348810240;
26
+ if (e || i) {
27
+ const n = G(S);
28
+ for (let c = 0; c < o; c++) for (let f = 0; f < o; f++) x(K, l, H, f, c) !== "." && h.px(f + e, c + i, n);
29
+ }
30
+ for (let n = 0; n < o; n++)
31
+ for (let c = 0; c < o; c++) {
32
+ const f = t.overlay?.[n]?.[c], a = f && f !== "." ? f : x(K, l, H, c, n), g = l[a];
33
+ a !== "." && g !== void 0 && h.px(c + r, n + M, G(g));
34
+ }
35
+ return { grid: h, insets: { top: s, left: s, right: s + F, bottom: s + w } };
36
+ }
37
+ function E(t, K = 2) {
38
+ const l = [];
39
+ for (let o = 0; o < t.h; o++) {
40
+ let e = 0;
41
+ for (; e < t.w; ) {
42
+ const i = t.get(e, o);
43
+ let r = e + 1;
44
+ for (; r < t.w && t.get(r, o) === i; ) r++;
45
+ if (i !== $ && i >>> 24 > 0) {
46
+ const [M, F, w, h] = m(i), S = `#${(M << 16 | F << 8 | w).toString(16).padStart(6, "0")}`, n = h < 255 ? ` fill-opacity="${+(h / 255).toFixed(3)}"` : "";
47
+ l.push(`<rect x="${e * K}" y="${o * K}" width="${(r - e) * K}" height="${K}" fill="${S}"${n}/>`);
48
+ }
49
+ e = r;
50
+ }
51
+ }
52
+ const s = t.w * K, H = t.h * K;
53
+ return `<svg xmlns="http://www.w3.org/2000/svg" width="${s}" height="${H}" viewBox="0 0 ${s} ${H}" shape-rendering="crispEdges">${l.join("")}</svg>
54
+ `;
55
+ }
56
+ export {
57
+ v as FRAME_CORNERS,
58
+ u as FRAME_TWINS,
59
+ E as frameSvg,
60
+ y as nineSlice
61
+ };