1681-engine 0.0.0-stage → 0.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (831) hide show
  1. package/CHANGELOG.md +357 -0
  2. package/LICENSE +21 -0
  3. package/README.md +164 -2
  4. package/dist/1681-engine.js +471 -0
  5. package/dist/ambient/ColorGrade.js +40 -0
  6. package/dist/ambient/DayClock.js +56 -0
  7. package/dist/ambient/WeatherLayer.js +90 -0
  8. package/dist/ambient/grade.js +12 -0
  9. package/dist/ambient/weather.js +51 -0
  10. package/dist/anim/AnimStateMachine.js +163 -0
  11. package/dist/anim/Animator.js +66 -0
  12. package/dist/anim/animStateCompile.js +112 -0
  13. package/dist/anim/animStateSystem.js +16 -0
  14. package/dist/anim/animationSystem.js +14 -0
  15. package/dist/anim/asepriteSlices.js +21 -0
  16. package/dist/anim/asepriteTags.js +34 -0
  17. package/dist/anim/parseAseprite.js +82 -0
  18. package/dist/assets/AssetLoader.js +202 -0
  19. package/dist/assets/loadAseprite.js +49 -0
  20. package/dist/assets/takeCleanerWorker-DTcI_Jqr.js +30 -0
  21. package/dist/assets/textureAtlas.js +58 -0
  22. package/dist/audio/Footsteps.js +25 -0
  23. package/dist/audio/MusicPlayer.js +77 -0
  24. package/dist/audio/SoundEngine.js +125 -0
  25. package/dist/audio/cleanTake.js +29 -0
  26. package/dist/audio/music/ElementVoice.js +34 -0
  27. package/dist/audio/music/GraphVoice.js +38 -0
  28. package/dist/audio/music/MusicChannel.js +57 -0
  29. package/dist/audio/music/musicVoice.js +12 -0
  30. package/dist/audio/sampleBank.js +81 -0
  31. package/dist/audio/soundTable.js +8 -0
  32. package/dist/audio/synth.js +35 -0
  33. package/dist/core/BitmapLabel.js +48 -0
  34. package/dist/core/Camera.js +149 -0
  35. package/dist/core/Clock.js +40 -0
  36. package/dist/core/Graphics.js +68 -0
  37. package/dist/core/Group.js +28 -0
  38. package/dist/core/Image.js +50 -0
  39. package/dist/core/ObjectFactory.js +54 -0
  40. package/dist/core/Pointer.js +80 -0
  41. package/dist/core/Rectangle.js +50 -0
  42. package/dist/core/Stage.js +85 -0
  43. package/dist/core/Text.js +21 -0
  44. package/dist/core/TextureRegistry.js +141 -0
  45. package/dist/core/Timeline.js +210 -0
  46. package/dist/core/TimelineBuilder.js +72 -0
  47. package/dist/core/TimelineChild.js +83 -0
  48. package/dist/core/Tweener.js +135 -0
  49. package/dist/core/atlas.js +37 -0
  50. package/dist/core/atlasPlan.js +21 -0
  51. package/dist/core/blendLayer.js +11 -0
  52. package/dist/core/eases.js +20 -0
  53. package/dist/core/gameObject.js +117 -0
  54. package/dist/core/pixelZoom.js +43 -0
  55. package/dist/core/pixiPatches.js +17 -0
  56. package/dist/core/runDue.js +28 -0
  57. package/dist/core/silhouette.js +49 -0
  58. package/dist/core/timelinePlace.js +23 -0
  59. package/dist/core/tweenProps.js +11 -0
  60. package/dist/debug/DebugOverlay.js +93 -0
  61. package/dist/debug/DrawCallCounter.js +44 -0
  62. package/dist/debug/ErrorLog.js +21 -0
  63. package/dist/debug/FrameStats.js +41 -0
  64. package/dist/debug/inspectWorld.js +28 -0
  65. package/dist/diagnostics/ErrorDeduper.js +26 -0
  66. package/dist/diagnostics/FrameSampler.js +41 -0
  67. package/dist/diagnostics/bootWatch.js +20 -0
  68. package/dist/diagnostics/captureErrors.js +26 -0
  69. package/dist/diagnostics/contextLoss.js +24 -0
  70. package/dist/diagnostics/frameStats.js +30 -0
  71. package/dist/diagnostics/gpuInfo.js +21 -0
  72. package/dist/diagnostics/renderGuard.js +23 -0
  73. package/dist/ecs/SparseSet.js +54 -0
  74. package/dist/ecs/World.js +306 -0
  75. package/dist/ecs/fields.js +25 -0
  76. package/dist/engine/Engine.js +106 -0
  77. package/dist/engine/FixedLoop.js +36 -0
  78. package/dist/engine/HiddenPause.js +27 -0
  79. package/dist/engine/Scene.js +78 -0
  80. package/dist/engine/SceneManager.js +72 -0
  81. package/dist/events/EventBus.js +41 -0
  82. package/dist/fx/Afterimages.js +82 -0
  83. package/dist/fx/FloatingText.js +71 -0
  84. package/dist/fx/hitStop.js +27 -0
  85. package/dist/fx/viewCull.js +9 -0
  86. package/dist/i18n/Translator.js +71 -0
  87. package/dist/i18n/extractStrings.js +57 -0
  88. package/dist/i18n/formatMessage.js +18 -0
  89. package/dist/input/Actions.js +139 -0
  90. package/dist/input/AimGesture.js +74 -0
  91. package/dist/input/Keyboard.js +53 -0
  92. package/dist/input/Keymap.js +170 -0
  93. package/dist/input/TargetLock.js +72 -0
  94. package/dist/input/aimAxis.js +7 -0
  95. package/dist/input/keyChord.js +28 -0
  96. package/dist/input/longPress.js +31 -0
  97. package/dist/input/rumble.js +42 -0
  98. package/dist/input/stickAxis.js +22 -0
  99. package/dist/input/touchDetect.js +6 -0
  100. package/dist/light/LightLayer.js +83 -0
  101. package/dist/nav/MinHeap.js +38 -0
  102. package/dist/nav/findPath.js +77 -0
  103. package/dist/nav/navGrid.js +35 -0
  104. package/dist/nav/nearestOpen.js +18 -0
  105. package/dist/nav/straightenPath.js +50 -0
  106. package/dist/net/Connection.js +107 -0
  107. package/dist/net/InterpolationBuffer.js +56 -0
  108. package/dist/net/PredictedMover.js +60 -0
  109. package/dist/net/Room.js +91 -0
  110. package/dist/net/RoomHost.js +100 -0
  111. package/dist/net/cadence.js +21 -0
  112. package/dist/net/constants.js +10 -0
  113. package/dist/net/lobby/LobbyClient.js +123 -0
  114. package/dist/net/lobby/LobbyHost.js +365 -0
  115. package/dist/net/lobby/LobbyRooms.js +65 -0
  116. package/dist/net/lobby/Matchmaker.js +105 -0
  117. package/dist/net/movement.js +84 -0
  118. package/dist/net/protocol.js +10 -0
  119. package/dist/net/reconnect.js +10 -0
  120. package/dist/net/serverClock.js +21 -0
  121. package/dist/net/snapshotCodec.js +91 -0
  122. package/dist/parallax/Parallax.js +31 -0
  123. package/dist/parallax/ParallaxLayer.js +69 -0
  124. package/dist/parallax/parallaxMath.js +26 -0
  125. package/dist/particles/Emitter.js +107 -0
  126. package/dist/particles/ParticleBudget.js +31 -0
  127. package/dist/particles/ParticleSim.js +59 -0
  128. package/dist/particles/particleCurves.js +47 -0
  129. package/dist/particles/particleSampling.js +29 -0
  130. package/dist/physics/Body.js +201 -0
  131. package/dist/physics/BroadPhase.js +55 -0
  132. package/dist/physics/Contact.js +75 -0
  133. package/dist/physics/ContactSolver.js +69 -0
  134. package/dist/physics/PhysicsWorld.js +220 -0
  135. package/dist/physics/SpatialHash.js +38 -0
  136. package/dist/physics/collide.js +75 -0
  137. package/dist/physics/collidePolygon.js +93 -0
  138. package/dist/physics/contactReport.js +13 -0
  139. package/dist/physics/drawColliders.js +30 -0
  140. package/dist/physics/physicsSystem.js +7 -0
  141. package/dist/physics/polygon.js +79 -0
  142. package/dist/physics/raycast.js +61 -0
  143. package/dist/physics/syncToBody.js +18 -0
  144. package/dist/physics/tileBodies.js +58 -0
  145. package/dist/physics/types.js +7 -0
  146. package/dist/pixel/Darkness.js +169 -0
  147. package/dist/pixel/DitherVignette.js +56 -0
  148. package/dist/pixel/Evaporation.js +84 -0
  149. package/dist/pixel/NightShade.js +33 -0
  150. package/dist/pixel/PixelLayer.js +210 -0
  151. package/dist/pixel/PixelMarks.js +99 -0
  152. package/dist/pixel/SwayProp.js +74 -0
  153. package/dist/pixel/aimPixels.js +67 -0
  154. package/dist/pixel/lights.js +43 -0
  155. package/dist/pixel/nineSlice.js +61 -0
  156. package/dist/pixel/paintLayer.js +35 -0
  157. package/dist/pixel/palette.js +56 -0
  158. package/dist/pixel/pixel.js +277 -0
  159. package/dist/pixel/pixelPaint.js +197 -0
  160. package/dist/pixel/pixelParticles.js +35 -0
  161. package/dist/pixel/pixelTone.js +163 -0
  162. package/dist/pixel/propKit.js +40 -0
  163. package/dist/pixel/ramp.js +101 -0
  164. package/dist/pixel/selout.js +34 -0
  165. package/dist/pixel/spritePixels.js +58 -0
  166. package/dist/pixel/swayRig.js +86 -0
  167. package/dist/pixel/vignetteMask.js +23 -0
  168. package/dist/pixel/weatherArt.js +60 -0
  169. package/dist/pixel.js +96 -0
  170. package/dist/platform/appResume.js +18 -0
  171. package/dist/platform/fullscreen.js +52 -0
  172. package/dist/platform/orientation.js +26 -0
  173. package/dist/platform/pointerLock.js +37 -0
  174. package/dist/platform/reducedMotion.js +23 -0
  175. package/dist/platform/timeoutSignal.js +14 -0
  176. package/dist/platform/touch.js +32 -0
  177. package/dist/postfx/BloomFilter.js +64 -0
  178. package/dist/postfx/ChromaticAberrationFilter.js +24 -0
  179. package/dist/postfx/ColorAdjustFilter.js +75 -0
  180. package/dist/postfx/CrtFilter.js +41 -0
  181. package/dist/postfx/PixelateFilter.js +26 -0
  182. package/dist/postfx/PostFx.js +122 -0
  183. package/dist/postfx/ShockwaveFilter.js +48 -0
  184. package/dist/postfx/VignetteFilter.js +36 -0
  185. package/dist/postfx/fxAnimator.js +37 -0
  186. package/dist/postfx/fxShader.js +127 -0
  187. package/dist/postfx.js +25 -0
  188. package/dist/react/ChoiceDialog.js +50 -0
  189. package/dist/react/ConfirmDialog.js +52 -0
  190. package/dist/react/Glyph.js +62 -0
  191. package/dist/react/Modal.js +37 -0
  192. package/dist/react/Panel.js +23 -0
  193. package/dist/react/PixelImage.js +23 -0
  194. package/dist/react/Select.js +98 -0
  195. package/dist/react/Slider.js +61 -0
  196. package/dist/react/SplitPane.js +23 -0
  197. package/dist/react/TabStrip.js +31 -0
  198. package/dist/react/TitleTips.js +41 -0
  199. package/dist/react/Tooltip.js +27 -0
  200. package/dist/react/UiProvider.js +49 -0
  201. package/dist/react/baseCss.js +221 -0
  202. package/dist/react/choiceStore.js +22 -0
  203. package/dist/react/classNames.js +18 -0
  204. package/dist/react/confirmStore.js +29 -0
  205. package/dist/react/labels.js +17 -0
  206. package/dist/react/placement.js +48 -0
  207. package/dist/react/useFillSheet.js +22 -0
  208. package/dist/react/useFitToViewport.js +28 -0
  209. package/dist/react/usePicked.js +12 -0
  210. package/dist/react/useStore.js +8 -0
  211. package/dist/react/useViewport.js +16 -0
  212. package/dist/react.js +77 -0
  213. package/dist/rig/PosePlayer.js +91 -0
  214. package/dist/rig/RigView.js +124 -0
  215. package/dist/rig/Skeleton.js +30 -0
  216. package/dist/rig/humanoid.js +5 -0
  217. package/dist/rig/humanoid.json.js +29 -0
  218. package/dist/rig/humanoidPoses.js +29 -0
  219. package/dist/rig/poseMath.js +53 -0
  220. package/dist/rig/poses.json.js +149 -0
  221. package/dist/save/Autosaver.js +53 -0
  222. package/dist/save/MemoryBackend.js +18 -0
  223. package/dist/save/SaveStore.js +102 -0
  224. package/dist/save/WebStorageBackend.js +26 -0
  225. package/dist/save/checksum.js +9 -0
  226. package/dist/save/migrateSave.js +26 -0
  227. package/dist/settings.js +26 -0
  228. package/dist/tilemap/TilemapView.js +68 -0
  229. package/dist/tilemap/collision.js +24 -0
  230. package/dist/tilemap/tiled.js +137 -0
  231. package/dist/transitions/CrossfadeTransition.js +23 -0
  232. package/dist/transitions/DitherWipeTransition.js +69 -0
  233. package/dist/transitions/FadeTransition.js +33 -0
  234. package/dist/transitions/Letterbox.js +41 -0
  235. package/dist/transitions/ditherMask.js +14 -0
  236. package/dist/transitions/transitionTo.js +27 -0
  237. package/dist/transitions/tweenDone.js +14 -0
  238. package/dist/types/ambient/ColorGrade.d.ts +41 -0
  239. package/dist/types/ambient/ColorGrade.d.ts.map +1 -0
  240. package/dist/types/ambient/DayClock.d.ts +80 -0
  241. package/dist/types/ambient/DayClock.d.ts.map +1 -0
  242. package/dist/types/ambient/WeatherLayer.d.ts +78 -0
  243. package/dist/types/ambient/WeatherLayer.d.ts.map +1 -0
  244. package/dist/types/ambient/grade.d.ts +22 -0
  245. package/dist/types/ambient/grade.d.ts.map +1 -0
  246. package/dist/types/ambient/weather.d.ts +49 -0
  247. package/dist/types/ambient/weather.d.ts.map +1 -0
  248. package/dist/types/anim/AnimStateMachine.d.ts +80 -0
  249. package/dist/types/anim/AnimStateMachine.d.ts.map +1 -0
  250. package/dist/types/anim/Animator.d.ts +50 -0
  251. package/dist/types/anim/Animator.d.ts.map +1 -0
  252. package/dist/types/anim/animStateCompile.d.ts +52 -0
  253. package/dist/types/anim/animStateCompile.d.ts.map +1 -0
  254. package/dist/types/anim/animStateSystem.d.ts +10 -0
  255. package/dist/types/anim/animStateSystem.d.ts.map +1 -0
  256. package/dist/types/anim/animStateTypes.d.ts +50 -0
  257. package/dist/types/anim/animStateTypes.d.ts.map +1 -0
  258. package/dist/types/anim/animationSystem.d.ts +13 -0
  259. package/dist/types/anim/animationSystem.d.ts.map +1 -0
  260. package/dist/types/anim/asepriteSlices.d.ts +19 -0
  261. package/dist/types/anim/asepriteSlices.d.ts.map +1 -0
  262. package/dist/types/anim/asepriteTags.d.ts +16 -0
  263. package/dist/types/anim/asepriteTags.d.ts.map +1 -0
  264. package/dist/types/anim/asepriteTypes.d.ts +159 -0
  265. package/dist/types/anim/asepriteTypes.d.ts.map +1 -0
  266. package/dist/types/anim/parseAseprite.d.ts +21 -0
  267. package/dist/types/anim/parseAseprite.d.ts.map +1 -0
  268. package/dist/types/assets/AssetLoader.d.ts +140 -0
  269. package/dist/types/assets/AssetLoader.d.ts.map +1 -0
  270. package/dist/types/assets/loadAseprite.d.ts +27 -0
  271. package/dist/types/assets/loadAseprite.d.ts.map +1 -0
  272. package/dist/types/assets/textureAtlas.d.ts +35 -0
  273. package/dist/types/assets/textureAtlas.d.ts.map +1 -0
  274. package/dist/types/audio/Footsteps.d.ts +33 -0
  275. package/dist/types/audio/Footsteps.d.ts.map +1 -0
  276. package/dist/types/audio/MusicPlayer.d.ts +65 -0
  277. package/dist/types/audio/MusicPlayer.d.ts.map +1 -0
  278. package/dist/types/audio/SoundEngine.d.ts +47 -0
  279. package/dist/types/audio/SoundEngine.d.ts.map +1 -0
  280. package/dist/types/audio/cleanTake.d.ts +3 -0
  281. package/dist/types/audio/cleanTake.d.ts.map +1 -0
  282. package/dist/types/audio/music/ElementVoice.d.ts +14 -0
  283. package/dist/types/audio/music/ElementVoice.d.ts.map +1 -0
  284. package/dist/types/audio/music/GraphVoice.d.ts +22 -0
  285. package/dist/types/audio/music/GraphVoice.d.ts.map +1 -0
  286. package/dist/types/audio/music/MusicChannel.d.ts +35 -0
  287. package/dist/types/audio/music/MusicChannel.d.ts.map +1 -0
  288. package/dist/types/audio/music/musicVoice.d.ts +26 -0
  289. package/dist/types/audio/music/musicVoice.d.ts.map +1 -0
  290. package/dist/types/audio/sampleBank.d.ts +27 -0
  291. package/dist/types/audio/sampleBank.d.ts.map +1 -0
  292. package/dist/types/audio/soundTable.d.ts +14 -0
  293. package/dist/types/audio/soundTable.d.ts.map +1 -0
  294. package/dist/types/audio/synth.d.ts +34 -0
  295. package/dist/types/audio/synth.d.ts.map +1 -0
  296. package/dist/types/audio/takeCleanerWorker.d.ts +2 -0
  297. package/dist/types/audio/takeCleanerWorker.d.ts.map +1 -0
  298. package/dist/types/core/BitmapLabel.d.ts +36 -0
  299. package/dist/types/core/BitmapLabel.d.ts.map +1 -0
  300. package/dist/types/core/Camera.d.ts +115 -0
  301. package/dist/types/core/Camera.d.ts.map +1 -0
  302. package/dist/types/core/Clock.d.ts +23 -0
  303. package/dist/types/core/Clock.d.ts.map +1 -0
  304. package/dist/types/core/Graphics.d.ts +37 -0
  305. package/dist/types/core/Graphics.d.ts.map +1 -0
  306. package/dist/types/core/Group.d.ts +15 -0
  307. package/dist/types/core/Group.d.ts.map +1 -0
  308. package/dist/types/core/Image.d.ts +25 -0
  309. package/dist/types/core/Image.d.ts.map +1 -0
  310. package/dist/types/core/ObjectFactory.d.ts +34 -0
  311. package/dist/types/core/ObjectFactory.d.ts.map +1 -0
  312. package/dist/types/core/Pointer.d.ts +45 -0
  313. package/dist/types/core/Pointer.d.ts.map +1 -0
  314. package/dist/types/core/Rectangle.d.ts +26 -0
  315. package/dist/types/core/Rectangle.d.ts.map +1 -0
  316. package/dist/types/core/Stage.d.ts +58 -0
  317. package/dist/types/core/Stage.d.ts.map +1 -0
  318. package/dist/types/core/Text.d.ts +22 -0
  319. package/dist/types/core/Text.d.ts.map +1 -0
  320. package/dist/types/core/TextureRegistry.d.ts +90 -0
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  322. package/dist/types/core/Timeline.d.ts +115 -0
  323. package/dist/types/core/Timeline.d.ts.map +1 -0
  324. package/dist/types/core/TimelineBuilder.d.ts +53 -0
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  326. package/dist/types/core/TimelineChild.d.ts +51 -0
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  328. package/dist/types/core/Tweener.d.ts +70 -0
  329. package/dist/types/core/Tweener.d.ts.map +1 -0
  330. package/dist/types/core/atlas.d.ts +16 -0
  331. package/dist/types/core/atlas.d.ts.map +1 -0
  332. package/dist/types/core/atlasPlan.d.ts +34 -0
  333. package/dist/types/core/atlasPlan.d.ts.map +1 -0
  334. package/dist/types/core/blendLayer.d.ts +23 -0
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  336. package/dist/types/core/eases.d.ts +3 -0
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  338. package/dist/types/core/gameObject.d.ts +42 -0
  339. package/dist/types/core/gameObject.d.ts.map +1 -0
  340. package/dist/types/core/pixelZoom.d.ts +45 -0
  341. package/dist/types/core/pixelZoom.d.ts.map +1 -0
  342. package/dist/types/core/pixiPatches.d.ts +9 -0
  343. package/dist/types/core/pixiPatches.d.ts.map +1 -0
  344. package/dist/types/core/runDue.d.ts +15 -0
  345. package/dist/types/core/runDue.d.ts.map +1 -0
  346. package/dist/types/core/silhouette.d.ts +16 -0
  347. package/dist/types/core/silhouette.d.ts.map +1 -0
  348. package/dist/types/core/timelinePlace.d.ts +23 -0
  349. package/dist/types/core/timelinePlace.d.ts.map +1 -0
  350. package/dist/types/core/tweenProps.d.ts +8 -0
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  354. package/dist/types/debug/DebugOverlay.d.ts +63 -0
  355. package/dist/types/debug/DebugOverlay.d.ts.map +1 -0
  356. package/dist/types/debug/DrawCallCounter.d.ts +20 -0
  357. package/dist/types/debug/DrawCallCounter.d.ts.map +1 -0
  358. package/dist/types/debug/ErrorLog.d.ts +20 -0
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  360. package/dist/types/debug/FrameStats.d.ts +21 -0
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  362. package/dist/types/debug/inspectWorld.d.ts +14 -0
  363. package/dist/types/debug/inspectWorld.d.ts.map +1 -0
  364. package/dist/types/diagnostics/ErrorDeduper.d.ts +17 -0
  365. package/dist/types/diagnostics/ErrorDeduper.d.ts.map +1 -0
  366. package/dist/types/diagnostics/FrameSampler.d.ts +37 -0
  367. package/dist/types/diagnostics/FrameSampler.d.ts.map +1 -0
  368. package/dist/types/diagnostics/bootWatch.d.ts +25 -0
  369. package/dist/types/diagnostics/bootWatch.d.ts.map +1 -0
  370. package/dist/types/diagnostics/captureErrors.d.ts +24 -0
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  372. package/dist/types/diagnostics/contextLoss.d.ts +35 -0
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  702. package/dist/types/tilemap/tiled.d.ts +104 -0
  703. package/dist/types/tilemap/tiled.d.ts.map +1 -0
  704. package/dist/types/transitions/CrossfadeTransition.d.ts +20 -0
  705. package/dist/types/transitions/CrossfadeTransition.d.ts.map +1 -0
  706. package/dist/types/transitions/DitherWipeTransition.d.ts +35 -0
  707. package/dist/types/transitions/DitherWipeTransition.d.ts.map +1 -0
  708. package/dist/types/transitions/FadeTransition.d.ts +20 -0
  709. package/dist/types/transitions/FadeTransition.d.ts.map +1 -0
  710. package/dist/types/transitions/Letterbox.d.ts +33 -0
  711. package/dist/types/transitions/Letterbox.d.ts.map +1 -0
  712. package/dist/types/transitions/Transition.d.ts +22 -0
  713. package/dist/types/transitions/Transition.d.ts.map +1 -0
  714. package/dist/types/transitions/ditherMask.d.ts +13 -0
  715. package/dist/types/transitions/ditherMask.d.ts.map +1 -0
  716. package/dist/types/transitions/transitionTo.d.ts +16 -0
  717. package/dist/types/transitions/transitionTo.d.ts.map +1 -0
  718. package/dist/types/transitions/tweenDone.d.ts +5 -0
  719. package/dist/types/transitions/tweenDone.d.ts.map +1 -0
  720. package/dist/types/ui/Bar.d.ts +41 -0
  721. package/dist/types/ui/Bar.d.ts.map +1 -0
  722. package/dist/types/ui/Button.d.ts +47 -0
  723. package/dist/types/ui/Button.d.ts.map +1 -0
  724. package/dist/types/ui/Dialog.d.ts +47 -0
  725. package/dist/types/ui/Dialog.d.ts.map +1 -0
  726. package/dist/types/ui/FocusManager.d.ts +53 -0
  727. package/dist/types/ui/FocusManager.d.ts.map +1 -0
  728. package/dist/types/ui/Label.d.ts +24 -0
  729. package/dist/types/ui/Label.d.ts.map +1 -0
  730. package/dist/types/ui/List.d.ts +23 -0
  731. package/dist/types/ui/List.d.ts.map +1 -0
  732. package/dist/types/ui/Panel.d.ts +38 -0
  733. package/dist/types/ui/Panel.d.ts.map +1 -0
  734. package/dist/types/ui/ScrollView.d.ts +56 -0
  735. package/dist/types/ui/ScrollView.d.ts.map +1 -0
  736. package/dist/types/ui/Slider.d.ts +47 -0
  737. package/dist/types/ui/Slider.d.ts.map +1 -0
  738. package/dist/types/ui/Stack.d.ts +16 -0
  739. package/dist/types/ui/Stack.d.ts.map +1 -0
  740. package/dist/types/ui/Toggle.d.ts +31 -0
  741. package/dist/types/ui/Toggle.d.ts.map +1 -0
  742. package/dist/types/ui/UiHost.d.ts +18 -0
  743. package/dist/types/ui/UiHost.d.ts.map +1 -0
  744. package/dist/types/ui/UiPointerGate.d.ts +17 -0
  745. package/dist/types/ui/UiPointerGate.d.ts.map +1 -0
  746. package/dist/types/ui/UiRoot.d.ts +73 -0
  747. package/dist/types/ui/UiRoot.d.ts.map +1 -0
  748. package/dist/types/ui/Widget.d.ts +56 -0
  749. package/dist/types/ui/Widget.d.ts.map +1 -0
  750. package/dist/types/ui/dom/DomOverlay.d.ts +52 -0
  751. package/dist/types/ui/dom/DomOverlay.d.ts.map +1 -0
  752. package/dist/types/ui/dom/DomWorldAnchors.d.ts +50 -0
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  754. package/dist/types/ui/dom/InputShield.d.ts +20 -0
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  756. package/dist/types/ui/dom/createStore.d.ts +22 -0
  757. package/dist/types/ui/dom/createStore.d.ts.map +1 -0
  758. package/dist/types/ui/dom/shieldDecision.d.ts +34 -0
  759. package/dist/types/ui/dom/shieldDecision.d.ts.map +1 -0
  760. package/dist/types/ui/dom/worldToScreen.d.ts +24 -0
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  794. package/dist/ui/Bar.js +53 -0
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  800. package/dist/ui/Panel.js +37 -0
  801. package/dist/ui/ScrollView.js +95 -0
  802. package/dist/ui/Slider.js +54 -0
  803. package/dist/ui/Stack.js +27 -0
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  810. package/dist/ui/dom/DomWorldAnchors.js +58 -0
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  812. package/dist/ui/dom/createStore.js +41 -0
  813. package/dist/ui/dom/shieldDecision.js +35 -0
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  817. package/dist/ui/layout/fitToViewport.js +16 -0
  818. package/dist/ui/layout/focusNav.js +41 -0
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  829. package/dist/ui/rich/richMarkup.js +67 -0
  830. package/dist/ui.js +95 -0
  831. package/package.json +112 -4
@@ -0,0 +1,91 @@
1
+ import { blendPose as o } from "./poseMath.js";
2
+ class c {
3
+ constructor(s, e, t) {
4
+ this.library = s, this.clips = e, this.clip = this.clipOf(t), this.name = t;
5
+ }
6
+ library;
7
+ clips;
8
+ clip;
9
+ name;
10
+ elapsed = 0;
11
+ ended = !1;
12
+ /** The pose being faded out of, and how long the fade lasts and has run. */
13
+ from = null;
14
+ fadeMs = 0;
15
+ fadeAt = 0;
16
+ cached = null;
17
+ speed = 1;
18
+ /** Called when a clip that does not loop reaches its end. */
19
+ onComplete = null;
20
+ get current() {
21
+ return this.name;
22
+ }
23
+ get finished() {
24
+ return this.ended;
25
+ }
26
+ /** Time into the current clip, ms. */
27
+ get time() {
28
+ return this.elapsed;
29
+ }
30
+ /** Plays `name`, fading from the pose shown now over `fadeMs`. The clip already playing keeps going unless `restart`. */
31
+ play(s, e = {}) {
32
+ if (s === this.name && !e.restart) return this;
33
+ const t = e.fadeMs ?? 0;
34
+ return this.from = t > 0 ? this.pose : null, this.fadeMs = t, this.fadeAt = 0, this.clip = this.clipOf(s), this.name = s, this.elapsed = 0, this.ended = !1, this.cached = null, this;
35
+ }
36
+ /** Advances by `dt` seconds. */
37
+ update(s) {
38
+ if (!(s > 0) || this.speed <= 0) return;
39
+ const e = s * 1e3 * this.speed;
40
+ if (this.cached = null, this.from && (this.fadeAt += e, this.fadeAt >= this.fadeMs && (this.from = null)), this.ended) return;
41
+ this.elapsed += e;
42
+ const t = this.totalMs();
43
+ this.elapsed >= t && (this.clip.loop !== !1 ? this.elapsed %= t : (this.elapsed = t, this.ended = !0, this.onComplete?.(this.name)));
44
+ }
45
+ /** The pose to show now. */
46
+ get pose() {
47
+ if (this.cached) return this.cached;
48
+ let s = this.sample(this.elapsed);
49
+ return this.from && (s = o(this.from, s, Math.min(1, this.fadeAt / this.fadeMs))), this.cached = s, s;
50
+ }
51
+ /** The current clip's pose at `ms` into it. */
52
+ sample(s) {
53
+ const e = this.clip.poses, t = e.length;
54
+ let l = Math.max(0, s);
55
+ for (let i = 0; i < t; i++) {
56
+ const h = this.lengthOf(i);
57
+ if (l < h || i === t - 1) {
58
+ const r = this.resolve(e[i]), n = i === t - 1;
59
+ if (this.clip.blend === !1 || t === 1 || n && this.clip.loop === !1) return r;
60
+ const a = this.resolve(e[n ? 0 : i + 1]);
61
+ return o(r, a, Math.min(1, l / h));
62
+ }
63
+ l -= h;
64
+ }
65
+ return this.resolve(e[t - 1]);
66
+ }
67
+ totalMs() {
68
+ let s = 0;
69
+ for (let e = 0; e < this.clip.poses.length; e++) s += this.lengthOf(e);
70
+ return s;
71
+ }
72
+ lengthOf(s) {
73
+ return Math.max(1, this.clip.durations?.[s] ?? 1e3 / (this.clip.fps ?? 8));
74
+ }
75
+ resolve(s) {
76
+ if (typeof s != "string") return s;
77
+ const e = this.library[s];
78
+ if (!e) throw new Error(`PosePlayer: no pose "${s}" in the library`);
79
+ return e;
80
+ }
81
+ clipOf(s) {
82
+ const e = this.clips[s];
83
+ if (!e) throw new Error(`PosePlayer: no clip "${s}"`);
84
+ if (e.poses.length === 0) throw new Error(`PosePlayer: clip "${s}" has no poses`);
85
+ for (const t of e.poses) this.resolve(t);
86
+ return e;
87
+ }
88
+ }
89
+ export {
90
+ c as PosePlayer
91
+ };
@@ -0,0 +1,124 @@
1
+ import { Container as f, Sprite as w, Graphics as F } from "pixi.js";
2
+ import { Skeleton as k } from "./Skeleton.js";
3
+ const B = ["upperArmB", "forearmB", "thighB", "shinB", "torso", "thighF", "shinF", "head", "upperArmF", "forearmF"], g = {
4
+ upperArmB: 6983888,
5
+ forearmB: 1578e4,
6
+ thighB: 3813448,
7
+ shinB: 3813448,
8
+ torso: 4878256,
9
+ thighF: 3813448,
10
+ shinF: 3813448,
11
+ head: 1578e4,
12
+ upperArmF: 6983888,
13
+ forearmF: 1578e4
14
+ }, b = /* @__PURE__ */ new Set(["upperArmB", "forearmB", "thighB", "shinB"]), R = {
15
+ upperArmB: ["shoulderB", "elbowB"],
16
+ forearmB: ["elbowB", "wristB"],
17
+ thighB: ["hipB", "kneeB"],
18
+ shinB: ["kneeB", "ankleB"],
19
+ thighF: ["hipF", "kneeF"],
20
+ shinF: ["kneeF", "ankleF"],
21
+ upperArmF: ["shoulderF", "elbowF"],
22
+ forearmF: ["elbowF", "wristF"]
23
+ };
24
+ function A(d, t) {
25
+ const s = Math.round((d >> 16 & 255) * t), n = Math.round((d >> 8 & 255) * t), h = Math.round((d & 255) * t);
26
+ return s << 16 | n << 8 | h;
27
+ }
28
+ class S extends f {
29
+ constructor(t, s = {}, n, h = {}) {
30
+ super(), this.def = t, this.skin = s, this.skeleton = new k(t), this.scaleGrid = h.scale ?? 1, this.headRadius = h.headRadius ?? 5, this.headRise = h.headRise ?? 5.5, this.bulky = h.bulky === !0;
31
+ const r = new f();
32
+ r.position.set(-t.width / 2, -t.height), this.addChild(r);
33
+ for (const i of B) {
34
+ const o = new f();
35
+ this.layers.set(i, o), r.addChild(o);
36
+ const l = s[i];
37
+ if (l?.texture && n) {
38
+ const e = new w(n.get(l.texture, l.frame));
39
+ e.anchor.set(l.anchorX ?? 0.5, l.anchorY ?? 0), e.scale.set(1 / this.scaleGrid), this.sprites.set(i, e), o.addChild(e);
40
+ }
41
+ }
42
+ this.scale.set(this.scaleGrid);
43
+ }
44
+ def;
45
+ skin;
46
+ skeleton;
47
+ sprites = /* @__PURE__ */ new Map();
48
+ layers = /* @__PURE__ */ new Map();
49
+ joints = null;
50
+ curl;
51
+ scaleGrid;
52
+ headRadius;
53
+ headRise;
54
+ bulky;
55
+ /** 1 faces right, -1 faces left. */
56
+ set facing(t) {
57
+ this.scale.x = this.scaleGrid * t;
58
+ }
59
+ get facing() {
60
+ return this.scale.x < 0 ? -1 : 1;
61
+ }
62
+ /** The joints of the last pose, in grid px of the rig's frame (for attaching a held item, an effect). */
63
+ get lastJoints() {
64
+ return this.joints;
65
+ }
66
+ /** Where a joint of the last pose is in this view's parent, in world px. */
67
+ jointInParent(t) {
68
+ if (!this.joints) return null;
69
+ const s = this.joints[t];
70
+ return { x: this.x + (s.x - this.def.width / 2) * this.scale.x, y: this.y + (s.y - this.def.height) * this.scale.y };
71
+ }
72
+ setPose(t) {
73
+ const s = this.skeleton.solve(t, this.bulky);
74
+ this.joints = s, this.curl = t.curl;
75
+ for (const n of B) this.place(n, s);
76
+ return this;
77
+ }
78
+ destroy(t) {
79
+ super.destroy(t ?? { children: !0 });
80
+ }
81
+ place(t, s) {
82
+ const n = this.layers.get(t), h = this.skin[t] ?? {}, r = this.sprites.get(t), [i, o] = this.ends(t, s), l = Math.atan2(o.y - i.y, o.x - i.x);
83
+ if (r) {
84
+ r.position.set(i.x, i.y), r.rotation = l - Math.PI / 2, h.stretch && r.texture.height > 0 && (r.scale.y = Math.hypot(o.x - i.x, o.y - i.y) / r.texture.height);
85
+ return;
86
+ }
87
+ let e = n.children[0];
88
+ e || (e = new F(), n.addChild(e)), e.clear();
89
+ const y = h.color ?? g[t], u = b.has(t) ? A(y, t.endsWith("ArmB") || t === "forearmB" ? this.def.backArmShade : this.def.backShade) : y, p = h.outline === void 0 ? 1709092 : h.outline, a = p === null ? null : { color: p, width: 0.6 };
90
+ if (t === "head") {
91
+ const c = h.width !== void 0 ? h.width / 2 : this.headRadius;
92
+ e.circle(i.x, i.y, c).fill(u), a && e.stroke(a);
93
+ return;
94
+ }
95
+ if (t === "torso") {
96
+ const c = h.width ?? Math.abs(this.def.shoulderF[0] - this.def.shoulderB[0]) + 1;
97
+ if (this.curl)
98
+ e.circle(this.curl[0], this.curl[1], c / 2 + 1).fill(u);
99
+ else {
100
+ const m = Math.hypot(o.x - i.x, o.y - i.y);
101
+ e.roundRect(-c / 2, -0.5, c, m + 1, Math.min(2, c / 3)).fill(u), e.position.set(i.x, i.y), e.rotation = l - Math.PI / 2, a && e.stroke(a);
102
+ return;
103
+ }
104
+ e.position.set(0, 0), e.rotation = 0, a && e.stroke(a);
105
+ return;
106
+ }
107
+ const x = h.width ?? this.def.limbWidth;
108
+ e.position.set(0, 0), e.rotation = 0, a && e.moveTo(i.x, i.y).lineTo(o.x, o.y).stroke({ color: a.color, width: x + a.width * 2, cap: "round" }), e.moveTo(i.x, i.y).lineTo(o.x, o.y).stroke({ color: u, width: x, cap: "round" });
109
+ }
110
+ /** The two points a part spans: a limb's joints, the torso from chest to hips, the head's centre (twice). */
111
+ ends(t, s) {
112
+ if (t === "head") {
113
+ const r = { x: s.head.x, y: s.head.y - this.headRise };
114
+ return [r, { x: r.x, y: r.y + 1 }];
115
+ }
116
+ if (t === "torso") return [s.chest, { x: (s.hipF.x + s.hipB.x) / 2, y: (s.hipF.y + s.hipB.y) / 2 }];
117
+ const [n, h] = R[t];
118
+ return [s[n], s[h]];
119
+ }
120
+ }
121
+ export {
122
+ B as RIG_PARTS,
123
+ S as RigView
124
+ };
@@ -0,0 +1,30 @@
1
+ const f = Math.PI / 180, a = [90, 2, 0, 2];
2
+ function c(i, t, h) {
3
+ return { x: i.x + t, y: i.y + h };
4
+ }
5
+ function d(i, t) {
6
+ const [h, n, r, o] = t, e = h * f, s = (h + r) * f, l = c(i, Math.cos(e) * n, Math.sin(e) * n);
7
+ return [l, c(l, Math.cos(s) * o, Math.sin(s) * o), s];
8
+ }
9
+ class p {
10
+ def;
11
+ constructor(t) {
12
+ this.def = t;
13
+ }
14
+ solve(t, h = !1) {
15
+ const n = this.def, r = h ? n.bulkyShoulder : 0, o = { x: n.chest[0], y: n.chest[1] + (t.by ?? 0) }, e = c(o, n.shoulderF[0] + r, n.shoulderF[1]), s = c(o, n.shoulderB[0] - r, n.shoulderB[1]), l = t.hipDx ?? 0, u = t.hipDy ?? 0, B = { x: n.hipF[0] + l, y: n.hipF[1] + u }, F = { x: n.hipB[0] + l, y: n.hipB[1] + u }, [x, y, m] = this.frontArm(e, t.armF ?? a), [w, b] = d(s, t.armB ?? a), [k, D] = d(B, t.legF ?? a), [M, A] = d(F, t.legB ?? a), g = c(o, t.headDx ?? 0, t.headDy ?? 0);
16
+ return { chest: o, head: g, shoulderF: e, elbowF: x, wristF: y, shoulderB: s, elbowB: w, wristB: b, hipF: B, kneeF: k, ankleF: D, hipB: F, kneeB: M, ankleB: A, forearm: m };
17
+ }
18
+ /**
19
+ * Elbow, wrist and forearm direction of the front arm (or of its motion smear) hung from `shoulder`. The fist keeps
20
+ * the frame's last column for its outline: an arm reaching past that (a swing, a thrust, a draw on a bulky body) is
21
+ * pulled back whole, so the forearm — and the weapon laid along it — keeps its angle.
22
+ */
23
+ frontArm(t, h) {
24
+ const n = this.def, [r, o, e] = d(t, h), s = Math.max(0, o.x - (n.width - n.limbWidth - 1));
25
+ return [c(r, -s, 0), c(o, -s, 0), e];
26
+ }
27
+ }
28
+ export {
29
+ p as Skeleton
30
+ };
@@ -0,0 +1,5 @@
1
+ import o from "./humanoid.json.js";
2
+ const t = o;
3
+ export {
4
+ t as HUMANOID_RIG
5
+ };
@@ -0,0 +1,29 @@
1
+ const i = 1, l = 20, r = 24, t = [10, 13], s = [3, 1], c = [-4, 1], o = 1, h = [11, 19], e = [9, 19], n = 2, d = 0.75, a = 0.72, u = {
2
+ scale: 1,
3
+ width: 20,
4
+ height: 24,
5
+ chest: t,
6
+ shoulderF: s,
7
+ shoulderB: c,
8
+ bulkyShoulder: o,
9
+ hipF: h,
10
+ hipB: e,
11
+ limbWidth: n,
12
+ backShade: d,
13
+ backArmShade: a
14
+ };
15
+ export {
16
+ a as backArmShade,
17
+ d as backShade,
18
+ o as bulkyShoulder,
19
+ t as chest,
20
+ u as default,
21
+ r as height,
22
+ e as hipB,
23
+ h as hipF,
24
+ n as limbWidth,
25
+ i as scale,
26
+ c as shoulderB,
27
+ s as shoulderF,
28
+ l as width
29
+ };
@@ -0,0 +1,29 @@
1
+ import e from "./poses.json.js";
2
+ const A = e, s = (o, p) => Array.from({ length: p }, (R, E) => `${o}${E}`), H = {
3
+ idle: { poses: s("BREATHE", 6), fps: 6 },
4
+ walk: { poses: s("STRIDE", 6), fps: 10 },
5
+ run: { poses: s("JOG", 8), fps: 14 },
6
+ roll: { poses: s("ROLL", 12), fps: 30, loop: !1, blend: !1 },
7
+ dash: { poses: ["DASH"], fps: 1, loop: !1 },
8
+ hurt: { poses: ["HURT", "BREATHE0"], fps: 5, loop: !1 },
9
+ dizzy: { poses: ["DIZZY", "BREATHE0"], fps: 2 },
10
+ crouch: { poses: ["CROUCH"], fps: 1, loop: !1 },
11
+ kneel: { poses: ["KNEEL"], fps: 1, loop: !1 },
12
+ sit: { poses: ["SIT"], fps: 1, loop: !1 },
13
+ sitGround: { poses: ["SIT_GROUND"], fps: 1, loop: !1 },
14
+ pick: { poses: ["CROUCH", "PICK", "CROUCH"], fps: 6, loop: !1 },
15
+ lookBack: { poses: ["LOOK_BACK"], fps: 1, loop: !1 },
16
+ stretch: { poses: ["BREATHE0", "STRETCH", "STRETCH", "BREATHE0"], fps: 3, loop: !1 },
17
+ cheer: { poses: ["BREATHE0", "CHEER", "CHEER"], fps: 6, loop: !1 },
18
+ wave: { poses: ["WAVE_A", "WAVE_B"], fps: 4 },
19
+ dance: { poses: ["DANCE_A", "DANCE_B"], fps: 3 },
20
+ slash: { poses: ["SLASH_READY", "SLASH_WIND", "SLASH_SWEEP", "SLASH_FOLLOW", "SLASH_END", "SLASH_RECOVER"], durations: [60, 90, 40, 60, 90, 120], loop: !1 },
21
+ thrust: { poses: ["THRUST_READY", "THRUST_LUNGE", "THRUST_MID", "THRUST_END", "THRUST_RECOVER"], durations: [80, 50, 60, 100, 120], loop: !1 },
22
+ overhead: { poses: ["OVERHEAD_READY", "OVERHEAD", "OVERHEAD_MID", "OVERHEAD_FALL"], durations: [90, 140, 50, 160], loop: !1 },
23
+ cast: { poses: ["CAST_CHARGE", "CAST", "CAST_RELEASE"], durations: [220, 120, 200], loop: !1 },
24
+ throw: { poses: ["THROW_READY", "THROW_WIND", "THROW_RELEASE", "THROW_MID", "THROW_RECOVER"], durations: [70, 110, 40, 70, 120], loop: !1 }
25
+ };
26
+ export {
27
+ H as HUMANOID_CLIPS,
28
+ A as HUMANOID_POSES
29
+ };
@@ -0,0 +1,53 @@
1
+ function n(r, e, i) {
2
+ return r + (e - r) * i;
3
+ }
4
+ function c(r, e, i) {
5
+ let t = (e - r) % 360;
6
+ return t > 180 && (t -= 360), t < -180 && (t += 360), r + t * i;
7
+ }
8
+ function l(r, e, i) {
9
+ return !r || !e ? i < 1 ? r ?? e : e ?? r : [c(r[0], e[0], i), n(r[1], e[1], i), c(r[2], e[2], i), n(r[3], e[3], i)];
10
+ }
11
+ function u(r, e, i) {
12
+ if (!(r === void 0 && e === void 0))
13
+ return n(r ?? 0, e ?? 0, i);
14
+ }
15
+ function h(r, e, i) {
16
+ return i <= 0 ? r : i >= 1 ? e : {
17
+ ...r,
18
+ by: u(r.by, e.by, i),
19
+ armF: l(r.armF, e.armF, i),
20
+ armB: l(r.armB, e.armB, i),
21
+ legF: l(r.legF, e.legF, i),
22
+ legB: l(r.legB, e.legB, i),
23
+ hipDx: u(r.hipDx, e.hipDx, i),
24
+ hipDy: u(r.hipDy, e.hipDy, i),
25
+ headDx: u(r.headDx, e.headDx, i),
26
+ headDy: u(r.headDy, e.headDy, i),
27
+ smearArm: r.smearArm,
28
+ curl: r.curl && e.curl ? [n(r.curl[0], e.curl[0], i), n(r.curl[1], e.curl[1], i)] : r.curl
29
+ };
30
+ }
31
+ function o(r, e) {
32
+ const i = { ...r };
33
+ for (const [t, p] of Object.entries(e)) p !== void 0 && (i[t] = p);
34
+ return i;
35
+ }
36
+ function D(r, e) {
37
+ return {
38
+ ...r,
39
+ by: Math.max(-1, (r.by ?? 0) + (e.by ?? 0)),
40
+ legF: e.legF,
41
+ legB: e.legB,
42
+ hipDx: e.hipDx,
43
+ hipDy: e.hipDy,
44
+ // the far arm swings with the run, unless it holds the bow the action draws
45
+ armB: r.armBFront ? r.armB : e.armB,
46
+ trail: e.trail ?? r.trail
47
+ };
48
+ }
49
+ export {
50
+ h as blendPose,
51
+ o as overlay,
52
+ D as upperOver
53
+ };
@@ -0,0 +1,149 @@
1
+ const a = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, e = { by: 0, armF: [45, 2.41, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], breathe: !0, sway: 1 }, r = { by: -1, armF: [45, 2.41, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], breathe: !0, sway: 1 }, l = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], sway: -1 }, m = { by: -1, armF: [45, 2.41, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], breathe: !0, sway: 2 }, B = { by: 1, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], sway: -1 }, F = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, g = { by: 1, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, y = { by: 0, armF: [90, 1.7, 0, 0.85], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 1], legF: [45, 1.41, 45, 2], trail: 1 }, t = { by: -1, armF: [90, 1.7, 0, 0.85], armB: [90, 2, 0, 1], legB: [90, 1, 0, 1], legF: [90, 1, 0, 2], trail: 2 }, c = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [26.6, 2.24, 63.4, 1], legF: [153.4, 2.24, -63.4, 2], trail: 1 }, s = { by: 0, armF: [45, 1.2, 0, 1.2], armB: [90, 1, 45, 1.41], legB: [18.4, 3.16, 71.6, 2], legF: [166, 4.12, -76, 1], trail: 1 }, D = { by: -1, armF: [45, 1.2, 0, 1.2], armB: [90, 1, 45, 1.41], legB: [26.6, 2.24, 63.4, 2], legF: [153.4, 2.24, -63.4, 1], trail: 2 }, b = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [90, 1, 0, 2], legF: [90, 1, 0, 1], trail: 1 }, o = { by: 0, armF: [135, 2.41, 71.6, 1.9], armB: [21.8, 2.69, -55.5, 1.8], legB: [116.6, 2.24, 45, 3.16], legF: [90, 2, -71.6, 3.16], trail: 1 }, n = { by: 1, armF: [135, 2.41, 71.6, 1.9], armB: [21.8, 2.69, -55.5, 1.8], legB: [153.4, 2.24, 26.6, 2], legF: [63.4, 2.24, -18.4, 1.41], trail: 1 }, E = { by: 0, armF: [63.4, 1.9, -108.4, 1.2], armB: [21.8, 2.69, -55.5, 1.8], legB: [90, 0, 45, 1.41], legF: [90, 2, 45, 1.41], trail: 2 }, h = { by: -1, armF: [18.4, 2.69, -90, 2.69], armB: [21.8, 2.69, -55.5, 1.8], legB: [18.4, 3.16, -18.4, 1], legF: [153.4, 2.24, 0, 2.24], trail: 2 }, R = { by: 0, armF: [18.4, 2.69, -90, 2.69], armB: [116.6, 1.12, 63.4, 1.5], legB: [45, 2.83, -26.6, 3.16], legF: [146.3, 3.61, 15.3, 3.16], trail: 1 }, i = { by: 1, armF: [18.4, 2.69, -90, 2.69], armB: [116.6, 1.12, 63.4, 1.5], legB: [33.7, 3.61, 11.3, 1.41], legF: [166, 4.12, 14, 2], trail: 1 }, A = { by: 0, armF: [63.4, 1.9, -108.4, 1.2], armB: [116.6, 1.12, 63.4, 1.5], legB: [45, 2.83, 90, 1.41], legF: [180, 2, -45, 1.41], trail: 2 }, L = { by: -1, armF: [135, 2.41, 71.6, 1.9], armB: [116.6, 1.12, 63.4, 1.5], legB: [90, 1, 63.4, 2.24], legF: [45, 1.41, -45, 1], trail: 2 }, O = { by: 0, curl: [10, 18], hipDx: -1, hipDy: -1, headDx: 0, headDy: 5, legB: [14, 4.12, 57.5, 3.16], legF: [14, 4.12, 57.5, 3.16], armF: [94.4, 2.77, -17.4, 2.84], armB: [90, 2, 0, 1] }, p = { by: 0, curl: [10, 17], hipDx: -1, hipDy: -2, headDx: 3, headDy: 8, legB: [-9.5, 6.08, -80.5, 4], legF: [-9.5, 6.08, -80.5, 4], armF: [-45, 0.6, 63.4, 1.34], armB: [90, 2, 0, 1] }, T = { by: 0, curl: [9, 16], hipDx: -2, hipDy: -3, headDx: 3, headDy: 10, legB: [-39.8, 7.81, -103.3, 5], legF: [-39.8, 7.81, -103.3, 5], armF: [-114.8, 3.04, 46.6, 1.15], armB: [90, 2, 0, 1] }, S = { by: 0, curl: [8, 16], hipDx: -3, hipDy: -3, headDx: 1, headDy: 10, legB: [-74.1, 7.28, -117.3, 5.1], legF: [-74.1, 7.28, -117.3, 5.1], armF: [-145.6, 4.9, 1.2, 1.83], armB: [90, 2, 0, 1] }, H = { by: 0, curl: [9, 17], hipDx: -2, hipDy: -2, headDx: 0, headDy: 8, legB: [-135, 4.24, -135, 5], legF: [-135, 4.24, -135, 5], armF: [171.5, 4.3, -21.7, 2.95], armB: [90, 2, 0, 1] }, d = { by: 0, curl: [10, 18], hipDx: -1, hipDy: -1, headDx: 0, headDy: 5, legB: [90, 1, 18.4, 3.16], legF: [90, 1, 18.4, 3.16], armF: [130.2, 3.62, -11.9, 3.14], armB: [90, 2, 0, 1] }, _ = { by: 0, curl: [10, 18], hipDx: -1, hipDy: -1, headDx: 2, headDy: 7, legB: [0, 5, -45, 1.41], legF: [0, 5, -45, 1.41], armF: [81.9, 1.5, -27.4, 1.83], armB: [90, 2, 0, 1] }, x = { by: 0, curl: [10, 17], hipDx: -1, hipDy: -2, headDx: 3, headDy: 9, legB: [-26.6, 6.71, -90, 4.47], legF: [-26.6, 6.71, -90, 4.47], armF: [-90, 1.27, 63.4, 0.95], armB: [90, 2, 0, 1] }, u = { by: 0, curl: [9, 16], hipDx: -2, hipDy: -3, headDx: 2, headDy: 10, legB: [-56.3, 7.21, -112.4, 5.1], legF: [-56.3, 7.21, -112.4, 5.1], armF: [-130.2, 3.62, 9.3, 1.24], armB: [90, 2, 0, 1] }, I = { by: 0, curl: [9, 17], hipDx: -2, hipDy: -2, headDx: 1, headDy: 9, legB: [-101.3, 5.1, -135, 3.61], legF: [-101.3, 5.1, -135, 3.61], armF: [-170.5, 3.88, -15.2, 2.13], armB: [90, 2, 0, 1] }, C = { by: 0, curl: [10, 18], hipDx: -1, hipDy: -1, headDx: 0, headDy: 7, legB: [-153.4, 2.24, -116.6, 4], legF: [-153.4, 2.24, -116.6, 4], armF: [144.5, 3.66, -9.5, 3.01], armB: [90, 2, 0, 1] }, G = { by: 0, curl: [10, 18], hipDx: -1, hipDy: -1, headDx: 0, headDy: 3, legB: [45, 2.83, 45, 2], legF: [45, 2.83, 45, 2], armF: [113.2, 3.24, -15.1, 3.01], armB: [90, 2, 0, 1] }, W = { by: 1, armF: [90, 1.7, 0, 0.85], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 1], legF: [45, 1.41, 45, 2] }, f = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], face: "blink", headDx: -1 }, N = { by: 1, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], face: "dizzy" }, U = { by: 2, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, V = { by: 2, armF: [45, 1.2, 0, 1.2], armB: [90, 1, 45, 1.41], legB: [116.6, 2.24, 45, 3.16], legF: [26.6, 2.24, 63.4, 2] }, J = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [0, 2, 63.4, 2.24], legF: [0, 1, 63.4, 2.24] }, w = { by: 5, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], hipDy: 3, legB: [0, 2, -26.6, 2.24], legF: [0, 3, -26.6, 2.24] }, Y = { by: 2, armF: [63.4, 1.9, 8.1, 2.69], armB: [90, 2, 0, 1], legB: [116.6, 2.24, 45, 3.16], legF: [26.6, 2.24, 63.4, 2] }, k = { by: 0, armF: [45, 1.2, 45, 1.7], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], lookBack: !0 }, K = { by: -1, armF: [-63.4, 1.9, -26.6, 1.7], armB: [-90, 2, 0, 2], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], face: "blink" }, M = { by: -1, armF: [-63.4, 1.9, -26.6, 1.7], armB: [-90, 2, 0, 2], legB: [135, 1.41, -45, 1], legF: [90, 1, 0, 1], face: "happy" }, z = { by: 0, armF: [-45, 2.41, -18.4, 3.8], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], face: "happy" }, P = { by: 0, armF: [-45, 2.41, -56.3, 4.34], armB: [90, 2, 0, 1], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2], face: "happy" }, Z = { by: -1, armF: [-63.4, 1.9, -26.6, 1.7], armB: [-90, 2, 0, 2], legB: [153.4, 2.24, -63.4, 1], legF: [45, 1.41, 45, 2], face: "happy" }, j = { by: 0, armF: [-45, 2.41, -18.4, 3.8], armB: [90, 2, 0, 1], legB: [18.4, 3.16, 71.6, 2], legF: [161.6, 3.16, -71.6, 1], face: "happy" }, q = { by: 1, armF: [-110, 1.9, 63, 3.06], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, v = { by: 1, armF: [-90, 1.7, 11.3, 4.34], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [-110, 1.9, 63, 3.06] }, Q = { by: 0, armF: [-33.7, 3.07, 15.3, 2.69], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, X = { by: 1, armF: [33.7, 3.07, 22.6, 3.07], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [33.7, 3.07, 11.3, 2.41] }, $ = { by: 1, armF: [33.7, 3.07, 11.3, 2.41], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, a1 = { by: 0, armF: [45, 2.41, 18.4, 1.9], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, e1 = { by: 1, armF: [116.6, 1.9, -180, 1.9], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, r1 = { by: 1, armF: [0, 2.55, 0, 2.55], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [0, 1.7, 0, 1.7] }, l1 = { by: 0, armF: [45, 1.2, -90, 1.2], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [116.6, 1.9, -180, 1.9] }, m1 = { by: 0, armF: [0, 1.7, 0, 1.7], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, B1 = { by: 0, armF: [45, 1.2, 0, 1.2], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, F1 = { by: 1, armF: [-71.6, 2.69, -45, 1.9], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, g1 = { by: 0, armF: [-59, 4.96, -40.4, 5.17], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, y1 = { by: 0, armF: [-36.9, 4.25, 10.3, 1.9], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [-59, 4.96, -40.4, 5.17] }, t1 = { by: 0, armF: [-26.6, 3.8, 53.1, 1.9], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [-36.9, 4.25, 10.3, 1.9] }, c1 = { by: 1, armF: [45, 1.2, 0, 1.2], armB: [90, 1, 45, 1.41], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, s1 = { by: 0, armF: [-63.4, 1.9, -26.6, 1.7], armB: [-90, 2, 0, 2], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, D1 = { by: -1, armF: [-63.4, 1.9, -26.6, 1.7], armB: [-90, 2, 0, 2], legB: [135, 1.41, -45, 2], legF: [90, 1, 0, 2] }, b1 = { by: 1, armF: [-130, 2.41, 26.6, 2.69], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, o1 = { by: 1, armF: [-123.7, 3.07, 0, 3.07], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, n1 = { by: 0, armF: [-45, 2.41, 45, 1.7], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, E1 = { by: 1, armF: [-90, 3.4, 18.4, 2.69], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2], smearArm: [-135, 2.41, 26.6, 2.69] }, h1 = { by: 0, armF: [26.6, 1.9, 63.4, 1.7], armB: [90, 2, 0, 1], legB: [153.4, 2.24, -63.4, 2], legF: [45, 1.41, 45, 2] }, R1 = {
2
+ BREATHE0: a,
3
+ BREATHE1: e,
4
+ BREATHE2: r,
5
+ BREATHE3: l,
6
+ BREATHE4: m,
7
+ BREATHE5: B,
8
+ IDLE0: F,
9
+ IDLE1: g,
10
+ STRIDE0: y,
11
+ STRIDE1: t,
12
+ STRIDE2: c,
13
+ STRIDE3: s,
14
+ STRIDE4: D,
15
+ STRIDE5: b,
16
+ JOG0: o,
17
+ JOG1: n,
18
+ JOG2: E,
19
+ JOG3: h,
20
+ JOG4: R,
21
+ JOG5: i,
22
+ JOG6: A,
23
+ JOG7: L,
24
+ ROLL0: O,
25
+ ROLL1: p,
26
+ ROLL2: T,
27
+ ROLL3: S,
28
+ ROLL4: H,
29
+ ROLL5: d,
30
+ ROLL6: _,
31
+ ROLL7: x,
32
+ ROLL8: u,
33
+ ROLL9: I,
34
+ ROLL10: C,
35
+ ROLL11: G,
36
+ DASH: W,
37
+ HURT: f,
38
+ DIZZY: N,
39
+ CROUCH: U,
40
+ KNEEL: V,
41
+ SIT: J,
42
+ SIT_GROUND: w,
43
+ PICK: Y,
44
+ LOOK_BACK: k,
45
+ STRETCH: K,
46
+ CHEER: M,
47
+ WAVE_A: z,
48
+ WAVE_B: P,
49
+ DANCE_A: Z,
50
+ DANCE_B: j,
51
+ SLASH_READY: q,
52
+ SLASH_WIND: v,
53
+ SLASH_SWEEP: Q,
54
+ SLASH_FOLLOW: X,
55
+ SLASH_END: $,
56
+ SLASH_RECOVER: a1,
57
+ THRUST_READY: e1,
58
+ THRUST_LUNGE: r1,
59
+ THRUST_MID: l1,
60
+ THRUST_END: m1,
61
+ THRUST_RECOVER: B1,
62
+ OVERHEAD_READY: F1,
63
+ OVERHEAD: g1,
64
+ OVERHEAD_MID: y1,
65
+ OVERHEAD_FALL: t1,
66
+ CAST_CHARGE: c1,
67
+ CAST: s1,
68
+ CAST_RELEASE: D1,
69
+ THROW_READY: b1,
70
+ THROW_WIND: o1,
71
+ THROW_RELEASE: n1,
72
+ THROW_MID: E1,
73
+ THROW_RECOVER: h1
74
+ };
75
+ export {
76
+ a as BREATHE0,
77
+ e as BREATHE1,
78
+ r as BREATHE2,
79
+ l as BREATHE3,
80
+ m as BREATHE4,
81
+ B as BREATHE5,
82
+ s1 as CAST,
83
+ c1 as CAST_CHARGE,
84
+ D1 as CAST_RELEASE,
85
+ M as CHEER,
86
+ U as CROUCH,
87
+ Z as DANCE_A,
88
+ j as DANCE_B,
89
+ W as DASH,
90
+ N as DIZZY,
91
+ f as HURT,
92
+ F as IDLE0,
93
+ g as IDLE1,
94
+ o as JOG0,
95
+ n as JOG1,
96
+ E as JOG2,
97
+ h as JOG3,
98
+ R as JOG4,
99
+ i as JOG5,
100
+ A as JOG6,
101
+ L as JOG7,
102
+ V as KNEEL,
103
+ k as LOOK_BACK,
104
+ g1 as OVERHEAD,
105
+ t1 as OVERHEAD_FALL,
106
+ y1 as OVERHEAD_MID,
107
+ F1 as OVERHEAD_READY,
108
+ Y as PICK,
109
+ O as ROLL0,
110
+ p as ROLL1,
111
+ C as ROLL10,
112
+ G as ROLL11,
113
+ T as ROLL2,
114
+ S as ROLL3,
115
+ H as ROLL4,
116
+ d as ROLL5,
117
+ _ as ROLL6,
118
+ x as ROLL7,
119
+ u as ROLL8,
120
+ I as ROLL9,
121
+ J as SIT,
122
+ w as SIT_GROUND,
123
+ $ as SLASH_END,
124
+ X as SLASH_FOLLOW,
125
+ q as SLASH_READY,
126
+ a1 as SLASH_RECOVER,
127
+ Q as SLASH_SWEEP,
128
+ v as SLASH_WIND,
129
+ K as STRETCH,
130
+ y as STRIDE0,
131
+ t as STRIDE1,
132
+ c as STRIDE2,
133
+ s as STRIDE3,
134
+ D as STRIDE4,
135
+ b as STRIDE5,
136
+ E1 as THROW_MID,
137
+ b1 as THROW_READY,
138
+ h1 as THROW_RECOVER,
139
+ n1 as THROW_RELEASE,
140
+ o1 as THROW_WIND,
141
+ m1 as THRUST_END,
142
+ r1 as THRUST_LUNGE,
143
+ l1 as THRUST_MID,
144
+ e1 as THRUST_READY,
145
+ B1 as THRUST_RECOVER,
146
+ z as WAVE_A,
147
+ P as WAVE_B,
148
+ R1 as default
149
+ };
@@ -0,0 +1,53 @@
1
+ const h = {
2
+ now: () => Date.now(),
3
+ setTimeout: (i, t) => setTimeout(i, t),
4
+ clearTimeout: (i) => clearTimeout(i)
5
+ };
6
+ class l {
7
+ constructor(t, s, r, e = {}) {
8
+ this.store = t, this.slot = s, this.snapshot = r, this.options = e, this.intervalMs = e.intervalMs ?? 3e4, this.timers = e.timers ?? h;
9
+ }
10
+ store;
11
+ slot;
12
+ snapshot;
13
+ options;
14
+ intervalMs;
15
+ timers;
16
+ lastSave = -1 / 0;
17
+ dirty = !1;
18
+ timer = null;
19
+ inFlight = null;
20
+ disposed = !1;
21
+ /** Something worth saving changed. */
22
+ request() {
23
+ if (this.disposed || (this.dirty = !0, this.timer !== null || this.inFlight)) return;
24
+ const t = this.lastSave + this.intervalMs - this.timers.now();
25
+ t <= 0 ? this.run() : this.timer = this.timers.setTimeout(() => {
26
+ this.timer = null, this.run();
27
+ }, t);
28
+ }
29
+ /** Saves now if anything is waiting (leaving the game, a scene change); resolves when it is written. */
30
+ async flush() {
31
+ this.timer !== null && (this.timers.clearTimeout(this.timer), this.timer = null), this.inFlight && await this.inFlight, this.dirty && await this.run();
32
+ }
33
+ /** Stops autosaving; a pending trailing save is dropped (call `flush` first to keep it). */
34
+ dispose() {
35
+ this.disposed = !0, this.timer !== null && this.timers.clearTimeout(this.timer), this.timer = null;
36
+ }
37
+ run() {
38
+ this.dirty = !1, this.lastSave = this.timers.now();
39
+ const t = (async () => {
40
+ try {
41
+ await this.store.save(this.slot, this.snapshot(), this.options.meta?.() ?? null);
42
+ } catch (s) {
43
+ this.options.onError ? this.options.onError(s) : console.error("[autosave] failed", s);
44
+ }
45
+ })();
46
+ return this.inFlight = t, t.then(() => {
47
+ this.inFlight = null, this.dirty && !this.disposed && (this.dirty = !1, this.request());
48
+ }), t;
49
+ }
50
+ }
51
+ export {
52
+ l as Autosaver
53
+ };
@@ -0,0 +1,18 @@
1
+ class r {
2
+ entries = /* @__PURE__ */ new Map();
3
+ async read(e) {
4
+ return this.entries.get(e) ?? null;
5
+ }
6
+ async write(e, s) {
7
+ this.entries.set(e, s);
8
+ }
9
+ async remove(e) {
10
+ this.entries.delete(e);
11
+ }
12
+ async keys(e) {
13
+ return [...this.entries.keys()].filter((s) => s.startsWith(e));
14
+ }
15
+ }
16
+ export {
17
+ r as MemoryBackend
18
+ };