ruby-opengl 0.33.0 → 0.40.0

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Files changed (103) hide show
  1. data/Rakefile +42 -15
  2. data/doc/build_install.txt +70 -25
  3. data/doc/history.txt +4 -0
  4. data/doc/requirements_and_design.txt +2 -3
  5. data/doc/roadmap.txt +15 -2
  6. data/doc/screenshots.txt +23 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +3 -0
  9. data/doc/tutorial.txt +5 -3
  10. data/examples/README +57 -7
  11. data/examples/legacy/COPYRIGHT +8 -0
  12. data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
  13. data/examples/legacy/aapoly.rb +153 -0
  14. data/examples/legacy/aargb.rb +139 -0
  15. data/examples/legacy/accanti.rb +159 -0
  16. data/examples/legacy/accpersp.rb +216 -0
  17. data/examples/legacy/alpha.rb +133 -0
  18. data/examples/legacy/alpha3D.rb +165 -0
  19. data/examples/legacy/bezcurve.rb +107 -0
  20. data/examples/legacy/bezmesh.rb +131 -0
  21. data/examples/legacy/checker.rb +121 -0
  22. data/examples/legacy/clip.rb +104 -0
  23. data/examples/legacy/colormat.rb +145 -0
  24. data/examples/legacy/cube.rb +73 -0
  25. data/examples/legacy/depthcue.rb +101 -0
  26. data/examples/legacy/dof.rb +212 -0
  27. data/examples/legacy/double.rb +104 -0
  28. data/examples/legacy/drawf.rb +98 -0
  29. data/examples/legacy/feedback.rb +152 -0
  30. data/examples/legacy/fog.rb +172 -0
  31. data/examples/legacy/font-glut.rb +41 -0
  32. data/examples/legacy/font.rb +158 -0
  33. data/examples/legacy/hello.rb +75 -0
  34. data/examples/legacy/image.rb +145 -0
  35. data/examples/legacy/jitter.rb +209 -0
  36. data/examples/legacy/lines.rb +135 -0
  37. data/examples/legacy/list.rb +120 -0
  38. data/examples/legacy/material.rb +290 -0
  39. data/examples/legacy/mipmap.rb +159 -0
  40. data/examples/legacy/model.rb +119 -0
  41. data/examples/legacy/movelight.rb +140 -0
  42. data/examples/legacy/pickdepth.rb +180 -0
  43. data/examples/legacy/planet.rb +112 -0
  44. data/examples/legacy/quadric.rb +180 -0
  45. data/examples/legacy/readpixel.rb +59 -0
  46. data/examples/legacy/robot.rb +120 -0
  47. data/examples/legacy/select.rb +207 -0
  48. data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
  49. data/examples/legacy/stencil.rb +154 -0
  50. data/examples/legacy/stroke.rb +170 -0
  51. data/examples/legacy/surface.rb +170 -0
  52. data/examples/legacy/teaambient.rb +132 -0
  53. data/examples/legacy/teapots.rb +188 -0
  54. data/examples/legacy/tess.rb +222 -0
  55. data/examples/legacy/texbind.rb +157 -0
  56. data/examples/legacy/texgen.rb +171 -0
  57. data/examples/legacy/texturesurf.rb +128 -0
  58. data/examples/legacy/varray.rb +167 -0
  59. data/examples/legacy/wrap.rb +158 -0
  60. data/examples/nehe_lesson02.rb +117 -0
  61. data/examples/nehe_lesson03.rb +122 -0
  62. data/examples/nehe_lesson04.rb +133 -0
  63. data/examples/nehe_lesson05.rb +186 -0
  64. data/examples/plane.rb +1 -1
  65. data/examples/smooth.rb +4 -2
  66. data/examples/test.rb +3 -2
  67. data/ext/common/{rbogl.c → common.h} +99 -32
  68. data/ext/common/gl-enums.h +39 -1
  69. data/ext/gl/gl-1.0-1.1.c +350 -305
  70. data/ext/gl/gl-1.2.c +933 -38
  71. data/ext/gl/gl-1.3.c +725 -0
  72. data/ext/gl/gl-1.4.c +647 -0
  73. data/ext/gl/gl-1.5.c +362 -0
  74. data/ext/gl/gl-2.0.c +1632 -0
  75. data/ext/gl/gl-2.1.c +154 -0
  76. data/ext/gl/gl-enums.c +1 -2
  77. data/ext/gl/gl.c +58 -2
  78. data/ext/gl/mkrf_conf.rb +4 -1
  79. data/ext/glu/glu.c +5 -4
  80. data/ext/glu/mkrf_conf.rb +4 -1
  81. data/ext/glut/glut.c +7 -1
  82. data/ext/glut/mkrf_conf.rb +5 -0
  83. data/lib/gl_prev.rb +4 -3
  84. data/lib/glu_prev.rb +4 -3
  85. data/lib/glut_prev.rb +3 -3
  86. data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
  87. data/test/README +5 -18
  88. data/test/tc_common.rb +79 -0
  89. data/test/tc_func_10_11.rb +1255 -0
  90. data/test/tc_func_12.rb +186 -0
  91. data/test/tc_func_13.rb +203 -0
  92. data/test/tc_func_14.rb +197 -0
  93. data/test/tc_func_15.rb +82 -0
  94. data/test/tc_func_20.rb +320 -0
  95. data/test/tc_func_21.rb +67 -0
  96. data/test/tc_include_gl.rb +1 -1
  97. data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
  98. data/test/tc_require_gl.rb +1 -1
  99. metadata +99 -27
  100. data/ext/common/Rakefile +0 -39
  101. data/ext/common/rbogl.h +0 -52
  102. data/test/runtests.sh +0 -7
  103. data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,159 @@
1
+ #
2
+ #/* Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #/*
5
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
6
+ # * ALL RIGHTS RESERVED
7
+ # * Permission to use, copy, modify, and distribute this software for
8
+ # * any purpose and without fee is hereby granted, provided that the above
9
+ # * copyright notice appear in all copies and that both the copyright notice
10
+ # * and this permission notice appear in supporting documentation, and that
11
+ # * the name of Silicon Graphics, Inc. not be used in advertising
12
+ # * or publicity pertaining to distribution of the software without specific,
13
+ # * written prior permission.
14
+ # *
15
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ # *
28
+ # * US Government Users Restricted Rights
29
+ # * Use, duplication, or disclosure by the Government is subject to
30
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # * Unpublished-- rights reserved under the copyright laws of the
35
+ # * United States. Contractor/manufacturer is Silicon Graphics,
36
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ # *
38
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
+ # */
40
+ #/* mipmap.c
41
+ # * This program demonstrates using mipmaps for texture maps.
42
+ # * To overtly show the effect of mipmaps, each mipmap reduction
43
+ # * level has a solidly colored, contrasting texture image.
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+ # * Thus, the quadrilateral which is drawn is drawn with several
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+ # * different colors.
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+ # */
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+
48
+ require "gl_prev"
49
+ require "glu_prev"
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+ require "glut_prev"
51
+ require "mathn"
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+
53
+ $mipmapImage32 = []
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+ $mipmapImage16 = []
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+ $mipmapImage8 = []
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+ $mipmapImage4 = []
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+ $mipmapImage2 = []
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+ $mipmapImage1 = []
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+
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+ def makeImages
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+ for i in 0..31
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+ for j in 0..31
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+ $mipmapImage32[(j*32+i)*3+0] = 255;
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+ $mipmapImage32[(j*32+i)*3+1] = 255;
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+ $mipmapImage32[(j*32+i)*3+2] = 0;
66
+ end
67
+ end
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+ for i in 0..15
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+ for j in 0..15
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+ $mipmapImage16[(j*16+i)*3+0] = 255;
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+ $mipmapImage16[(j*16+i)*3+1] = 0;
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+ $mipmapImage16[(j*16+i)*3+2] = 255;
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+ end
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+ end
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+ for i in 0..7
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+ for j in 0..7
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+ $mipmapImage8[(j*8+i)*3+0] = 255;
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+ $mipmapImage8[(j*8+i)*3+1] = 0;
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+ $mipmapImage8[(j*8+i)*3+2] = 0;
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+ end
81
+ end
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+ for i in 0..3
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+ for j in 0..3
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+ $mipmapImage4[(j*4+i)*3+0] = 0;
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+ $mipmapImage4[(j*4+i)*3+1] = 255;
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+ $mipmapImage4[(j*4+i)*3+2] = 0;
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+ end
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+ end
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+ for i in 0..1
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+ for j in 0..1
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+ $mipmapImage2[(j*2+i)*3+0] = 0;
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+ $mipmapImage2[(j*2+i)*3+1] = 0;
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+ $mipmapImage2[(j*2+i)*3+2] = 255;
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+ end
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+ end
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+ $mipmapImage1[0] = 255;
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+ $mipmapImage1[1] = 255;
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+ $mipmapImage1[2] = 255;
99
+ end
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+
101
+ def myinit
102
+ GL.Enable(GL::DEPTH_TEST);
103
+ GL.DepthFunc(GL::LESS);
104
+ GL.ShadeModel(GL::FLAT);
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+
106
+ GL.Translate(0.0, 0.0, -3.6);
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+ makeImages();
108
+ GL.PixelStore(GL::UNPACK_ALIGNMENT, 1);
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+ GL.TexImage2D(GL::TEXTURE_2D, 0, 3, 32, 32, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage32.pack("C*"));
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+ GL.TexImage2D(GL::TEXTURE_2D, 1, 3, 16, 16, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage16.pack("C*"));
113
+ GL.TexImage2D(GL::TEXTURE_2D, 2, 3, 8, 8, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage8.pack("C*"));
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+ GL.TexImage2D(GL::TEXTURE_2D, 3, 3, 4, 4, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage4.pack("C*"));
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+ GL.TexImage2D(GL::TEXTURE_2D, 4, 3, 2, 2, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage2.pack("C*"));
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+ GL.TexImage2D(GL::TEXTURE_2D, 5, 3, 1, 1, 0,
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+ GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage1.pack("C*"));
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+ GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT);
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+ GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT);
123
+ GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::NEAREST);
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+ GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER,
125
+ GL::NEAREST_MIPMAP_NEAREST);
126
+ GL.TexEnv(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::DECAL);
127
+ GL.Enable(GL::TEXTURE_2D);
128
+ end
129
+
130
+ display = Proc.new {
131
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
132
+ GL.Begin(GL::QUADS);
133
+ GL.TexCoord(0.0, 0.0); GL.Vertex(-2.0, -1.0, 0.0);
134
+ GL.TexCoord(0.0, 8.0); GL.Vertex(-2.0, 1.0, 0.0);
135
+ GL.TexCoord(8.0, 8.0); GL.Vertex(2000.0, 1.0, -6000.0);
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+ GL.TexCoord(8.0, 0.0); GL.Vertex(2000.0, -1.0, -6000.0);
137
+ GL.End();
138
+ GL.Flush();
139
+ }
140
+
141
+ myReshape = Proc.new {|w, h|
142
+ GL.Viewport(0, 0, w, h);
143
+ GL.MatrixMode(GL::PROJECTION);
144
+ GL.LoadIdentity();
145
+ GLU.Perspective(60.0, 1.0*w/h, 1.0, 30000.0);
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+ GL.MatrixMode(GL::MODELVIEW);
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+ GL.LoadIdentity();
148
+ }
149
+
150
+ #int main(int argc, char** argv)
151
+ #{
152
+ GLUT.Init
153
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
154
+ GLUT.InitWindowSize(500, 500);
155
+ GLUT.CreateWindow($0);
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+ myinit();
157
+ GLUT.ReshapeFunc(myReshape);
158
+ GLUT.DisplayFunc(display);
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+ GLUT.MainLoop();
@@ -0,0 +1,119 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ #THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #/
37
+
38
+ #
39
+ # model.c
40
+ # This program demonstrates modeling transformations
41
+ #/
42
+ require "gl_prev"
43
+ require "glu_prev"
44
+ require "glut_prev"
45
+ require "mathn"
46
+
47
+ def init
48
+ GL.ClearColor(0.0, 0.0, 0.0, 0.0);
49
+ GL.ShadeModel(GL::FLAT);
50
+ end
51
+
52
+ def draw_triangle
53
+ GL.Begin (GL::LINE_LOOP);
54
+ GL.Vertex(0.0, 25.0);
55
+ GL.Vertex(25.0, -25.0);
56
+ GL.Vertex(-25.0, -25.0);
57
+ GL.End();
58
+ end
59
+
60
+ display = Proc.new {
61
+ GL.Clear(GL::COLOR_BUFFER_BIT);
62
+ GL.Color(1.0, 1.0, 1.0);
63
+
64
+ GL.LoadIdentity();
65
+ GL.Color(1.0, 1.0, 1.0);
66
+ draw_triangle();
67
+
68
+ GL.Enable(GL::LINE_STIPPLE);
69
+ GL.LineStipple(1, 0xF0F0);
70
+ GL.LoadIdentity();
71
+ GL.Translate(-20.0, 0.0, 0.0);
72
+ draw_triangle();
73
+
74
+ GL.LineStipple(1, 0xF00F);
75
+ GL.LoadIdentity();
76
+ GL.Scale(1.5, 0.5, 1.0);
77
+ draw_triangle();
78
+
79
+ GL.LineStipple(1, 0x8888);
80
+ GL.LoadIdentity();
81
+ GL.Rotate(90.0, 0.0, 0.0, 1.0);
82
+ draw_triangle();
83
+ GL.Disable(GL::LINE_STIPPLE);
84
+
85
+ GL.Flush();
86
+ }
87
+
88
+ reshape = Proc.new { |w, h|
89
+ GL.Viewport(0, 0, w, h);
90
+ GL.MatrixMode(GL::PROJECTION);
91
+ GL.LoadIdentity();
92
+ if (w <= h)
93
+ GL.Ortho(-50.0, 50.0, -50.0*h/w,
94
+ 50.0*h/w, -1.0, 1.0);
95
+ else
96
+ GL.Ortho(-50.0*w/h,
97
+ 50.0*w/h, -50.0, 50.0, -1.0, 1.0);
98
+ end
99
+ GL.MatrixMode(GL::MODELVIEW);
100
+ }
101
+
102
+ # ARGSUSED1 */
103
+ keyboard = Proc.new {|key, x, y|
104
+ case key
105
+ when 27
106
+ exit(0);
107
+ end
108
+ }
109
+
110
+ GLUT.Init
111
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
112
+ GLUT.InitWindowSize(500, 500);
113
+ GLUT.InitWindowPosition(100, 100);
114
+ GLUT.CreateWindow($0);
115
+ init();
116
+ GLUT.DisplayFunc(display);
117
+ GLUT.ReshapeFunc(reshape);
118
+ GLUT.KeyboardFunc(keyboard);
119
+ GLUT.MainLoop();
@@ -0,0 +1,140 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #/
37
+
38
+ #
39
+ # movelight.c
40
+ # This program demonstrates when to issue lighting and
41
+ # transformation commands to render a model with a light
42
+ # which is moved by a modeling transformation (rotate or
43
+ # translate). The light position is reset after the modeling
44
+ # transformation is called. The eye position does not change.
45
+ #
46
+ # A sphere is drawn using a grey material characteristic.
47
+ # A single light source illuminates the object.
48
+ #
49
+ # Interaction: pressing the left mouse button alters
50
+ # the modeling transformation (x rotation) by 30 degrees.
51
+ # The scene is then redrawn with the light in a new position.
52
+ #/
53
+
54
+ require "gl_prev"
55
+ require "glu_prev"
56
+ require "glut_prev"
57
+ require "rational"
58
+ require "mathn"
59
+
60
+ $spin = 0;
61
+
62
+ # Initialize material property, light source, lighting model,
63
+ # and depth buffer.
64
+ #/
65
+ def init
66
+ GL.ClearColor(0.0, 0.0, 0.0, 0.0);
67
+ GL.ShadeModel(GL::SMOOTH);
68
+ GL.Enable(GL::LIGHTING);
69
+ GL.Enable(GL::LIGHT0);
70
+ GL.Enable(GL::DEPTH_TEST);
71
+ end
72
+
73
+ # Here is where the light position is reset after the modeling
74
+ # transformation (glRotated) is called. This places the
75
+ # light at a new position in world coordinates. The cube
76
+ # represents the position of the light.
77
+ #/
78
+ display = Proc.new {
79
+ position = [ 0.0, 0.0, 1.5, 1.0 ];
80
+
81
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
82
+ GL.PushMatrix();
83
+ GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
84
+
85
+ GL.PushMatrix();
86
+ GL.Rotate($spin, 1.0, 0.0, 0.0);
87
+ GL.Light(GL::LIGHT0, GL::POSITION, position);
88
+
89
+ GL.Translate(0.0, 0.0, 1.5);
90
+ GL.Disable(GL::LIGHTING);
91
+ GL.Color(0.0, 1.0, 1.0);
92
+ GLUT.WireCube(0.1);
93
+ GL.Enable(GL::LIGHTING);
94
+ GL.PopMatrix();
95
+
96
+ GLUT.SolidTorus(0.275, 0.85, 8, 15);
97
+ GL.PopMatrix();
98
+ GL.Flush();
99
+ }
100
+
101
+ reshape = Proc.new {|w, h|
102
+ GL.Viewport(0, 0, w, h);
103
+ GL.MatrixMode(GL::PROJECTION);
104
+ GL.LoadIdentity();
105
+ # GLU.Perspective(40.0, Rational(w,h), 1.0, 20.0);
106
+ GLU.Perspective(40.0, w/h, 1.0, 20.0);
107
+ GL.MatrixMode(GL::MODELVIEW);
108
+ GL.LoadIdentity();
109
+ }
110
+
111
+ # ARGSUSED2 */
112
+ mouse = Proc.new {|button, state, x, y|
113
+ case button
114
+ when GLUT::LEFT_BUTTON
115
+ if (state == GLUT::DOWN)
116
+ $spin = ($spin + 30) % 360;
117
+ GLUT.PostRedisplay();
118
+ end
119
+ end
120
+ }
121
+
122
+ # ARGSUSED1 */
123
+ keyboard = Proc.new {|key, x, y|
124
+ case key
125
+ when 27
126
+ exit(0);
127
+ end
128
+ }
129
+
130
+ GLUT.Init
131
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
132
+ GLUT.InitWindowSize(500, 500);
133
+ GLUT.InitWindowPosition(100, 100);
134
+ GLUT.CreateWindow($0);
135
+ init();
136
+ GLUT.DisplayFunc(display);
137
+ GLUT.ReshapeFunc(reshape);
138
+ GLUT.MouseFunc(mouse);
139
+ GLUT.KeyboardFunc(keyboard);
140
+ GLUT.MainLoop();
@@ -0,0 +1,180 @@
1
+ #
2
+ #/* Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #/*
5
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
6
+ # * ALL RIGHTS RESERVED
7
+ # * Permission to use, copy, modify, and distribute this software for
8
+ # * any purpose and without fee is hereby granted, provided that the above
9
+ # * copyright notice appear in all copies and that both the copyright notice
10
+ # * and this permission notice appear in supporting documentation, and that
11
+ # * the name of Silicon Graphics, Inc. not be used in advertising
12
+ # * or publicity pertaining to distribution of the software without specific,
13
+ # * written prior permission.
14
+ # *
15
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ # *
28
+ # * US Government Users Restricted Rights
29
+ # * Use, duplication, or disclosure by the Government is subject to
30
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # * Unpublished-- rights reserved under the copyright laws of the
35
+ # * United States. Contractor/manufacturer is Silicon Graphics,
36
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ # *
38
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
+ # */
40
+ #/*
41
+ # * pickdepth.c
42
+ # * Picking is demonstrated in this program. In
43
+ # * rendering mode, three overlapping rectangles are
44
+ # * drawn. When the left mouse button is pressed,
45
+ # * selection mode is entered with the picking matrix.
46
+ # * Rectangles which are drawn under the cursor position
47
+ # * are "picked." Pay special attention to the depth
48
+ # * value range, which is returned.
49
+ # */
50
+
51
+ require "gl_prev"
52
+ require "glu_prev"
53
+ require "glut_prev"
54
+
55
+
56
+ def myinit
57
+ GL::ClearColor(0.0, 0.0, 0.0, 0.0);
58
+ GL::DepthFunc(GL::LESS);
59
+ GL::Enable(GL::DEPTH_TEST);
60
+ GL::ShadeModel(GL::FLAT);
61
+ GL::DepthRange(0.0, 1.0); #/* The default z mapping */
62
+ end
63
+
64
+ #/* The three rectangles are drawn. In selection mode,
65
+ # * each rectangle is given the same name. Note that
66
+ # * each rectangle is drawn with a different z value.
67
+ # */
68
+ def drawRects(mode)
69
+ if (mode == GL::SELECT)
70
+ GL::LoadName(1);
71
+ end
72
+ GL::Begin(GL::QUADS);
73
+ GL::Color(1.0, 1.0, 0.0);
74
+ GL::Vertex(2, 0, 0);
75
+ GL::Vertex(2, 6, 0);
76
+ GL::Vertex(6, 6, 0);
77
+ GL::Vertex(6, 0, 0);
78
+ GL::End();
79
+ if (mode == GL::SELECT)
80
+ GL::LoadName(2);
81
+ end
82
+ GL::Begin(GL::QUADS);
83
+ GL::Color(0.0, 1.0, 1.0);
84
+ GL::Vertex(3, 2, -1);
85
+ GL::Vertex(3, 8, -1);
86
+ GL::Vertex(8, 8, -1);
87
+ GL::Vertex(8, 2, -1);
88
+ GL::End();
89
+ if (mode == GL::SELECT)
90
+ GL::LoadName(3);
91
+ end
92
+ GL::Begin(GL::QUADS);
93
+ GL::Color(1.0, 0.0, 1.0);
94
+ GL::Vertex(0, 2, -2);
95
+ GL::Vertex(0, 7, -2);
96
+ GL::Vertex(5, 7, -2);
97
+ GL::Vertex(5, 2, -2);
98
+ GL::End();
99
+ end
100
+
101
+ #/* processHits() prints out the contents of the
102
+ # * selection array.
103
+ # */
104
+ def processHits(hits, buffer)
105
+ printf("hits = %d\n", hits);
106
+ ptr = buffer.unpack("I*")
107
+ p = 0
108
+ for i in 0...hits #/* for each hit */
109
+ names = ptr[p]
110
+ printf(" number of names for hit = %d\n", names); p+=1;
111
+ printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
112
+ printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
113
+ printf(" the name is ");
114
+ for j in 0...names # /* for each name */
115
+ printf("%d ", ptr[p]); p+=1
116
+ end
117
+ printf("\n");
118
+ end
119
+ end
120
+
121
+ #/* pickRects() sets up selection mode, name stack,
122
+ # * and projection matrix for picking. Then the objects
123
+ # * are drawn.
124
+ # */
125
+ BUFSIZE=512
126
+
127
+ pickRects = proc {|button, state, x, y|
128
+
129
+ if (button == GLUT::LEFT_BUTTON && state == GLUT::DOWN)
130
+ viewport = GL::GetDoublev(GL::VIEWPORT);
131
+
132
+ selectBuf = GL::SelectBuffer(BUFSIZE);
133
+ GL::RenderMode(GL::SELECT);
134
+
135
+ GL::InitNames();
136
+ GL::PushName(~0);
137
+
138
+ GL::MatrixMode(GL::PROJECTION);
139
+ GL::PushMatrix();
140
+ GL::LoadIdentity();
141
+ #/* create 5x5 pixel picking region near cursor location */
142
+ GLU::PickMatrix( x, viewport[3] - y, 5.0, 5.0, viewport);
143
+ GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
144
+ drawRects(GL::SELECT);
145
+ GL::PopMatrix();
146
+ GL::Flush();
147
+
148
+ hits = GL::RenderMode(GL::RENDER);
149
+ processHits(hits, selectBuf);
150
+ end
151
+ }
152
+
153
+ display = proc {
154
+ GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
155
+ drawRects(GL::RENDER);
156
+ GLUT::SwapBuffers();
157
+ }
158
+
159
+ myReshape = proc {|w, h|
160
+ GL::Viewport(0, 0, w, h);
161
+ GL::MatrixMode(GL::PROJECTION);
162
+ GL::LoadIdentity();
163
+ GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
164
+ GL::MatrixMode(GL::MODELVIEW);
165
+ GL::LoadIdentity();
166
+ }
167
+
168
+ #/* Main Loop
169
+ # * Open window with initial window size, title bar,
170
+ # * RGBA display mode, depth buffer, and handle input events.
171
+ # */
172
+ GLUT::InitWindowSize(200, 200);
173
+ GLUT::InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
174
+ GLUT::Init();
175
+ GLUT::CreateWindow();
176
+ myinit();
177
+ GLUT::MouseFunc(pickRects);
178
+ GLUT::ReshapeFunc(myReshape);
179
+ GLUT::DisplayFunc(display);
180
+ GLUT::MainLoop();