ruby-opengl 0.33.0 → 0.40.0
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- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
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#
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#/* Copyright (c) Mark J. Kilgard, 1994. */
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#
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#/*
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# * (c) Copyright 1993, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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# */
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#/* mipmap.c
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# * This program demonstrates using mipmaps for texture maps.
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# * To overtly show the effect of mipmaps, each mipmap reduction
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# * level has a solidly colored, contrasting texture image.
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# * Thus, the quadrilateral which is drawn is drawn with several
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# * different colors.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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require "mathn"
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$mipmapImage32 = []
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$mipmapImage16 = []
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$mipmapImage8 = []
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$mipmapImage4 = []
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$mipmapImage2 = []
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$mipmapImage1 = []
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def makeImages
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for i in 0..31
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for j in 0..31
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$mipmapImage32[(j*32+i)*3+0] = 255;
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$mipmapImage32[(j*32+i)*3+1] = 255;
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$mipmapImage32[(j*32+i)*3+2] = 0;
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end
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end
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for i in 0..15
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for j in 0..15
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$mipmapImage16[(j*16+i)*3+0] = 255;
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$mipmapImage16[(j*16+i)*3+1] = 0;
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$mipmapImage16[(j*16+i)*3+2] = 255;
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end
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end
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for i in 0..7
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for j in 0..7
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$mipmapImage8[(j*8+i)*3+0] = 255;
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$mipmapImage8[(j*8+i)*3+1] = 0;
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$mipmapImage8[(j*8+i)*3+2] = 0;
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end
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end
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for i in 0..3
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for j in 0..3
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$mipmapImage4[(j*4+i)*3+0] = 0;
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$mipmapImage4[(j*4+i)*3+1] = 255;
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$mipmapImage4[(j*4+i)*3+2] = 0;
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end
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end
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for i in 0..1
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for j in 0..1
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$mipmapImage2[(j*2+i)*3+0] = 0;
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$mipmapImage2[(j*2+i)*3+1] = 0;
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$mipmapImage2[(j*2+i)*3+2] = 255;
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end
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end
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$mipmapImage1[0] = 255;
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$mipmapImage1[1] = 255;
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$mipmapImage1[2] = 255;
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end
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def myinit
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GL.Enable(GL::DEPTH_TEST);
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GL.DepthFunc(GL::LESS);
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GL.ShadeModel(GL::FLAT);
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GL.Translate(0.0, 0.0, -3.6);
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makeImages();
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GL.PixelStore(GL::UNPACK_ALIGNMENT, 1);
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GL.TexImage2D(GL::TEXTURE_2D, 0, 3, 32, 32, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage32.pack("C*"));
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GL.TexImage2D(GL::TEXTURE_2D, 1, 3, 16, 16, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage16.pack("C*"));
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GL.TexImage2D(GL::TEXTURE_2D, 2, 3, 8, 8, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage8.pack("C*"));
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GL.TexImage2D(GL::TEXTURE_2D, 3, 3, 4, 4, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage4.pack("C*"));
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GL.TexImage2D(GL::TEXTURE_2D, 4, 3, 2, 2, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage2.pack("C*"));
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GL.TexImage2D(GL::TEXTURE_2D, 5, 3, 1, 1, 0,
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GL::RGB, GL::UNSIGNED_BYTE, $mipmapImage1.pack("C*"));
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GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT);
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GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT);
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GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::NEAREST);
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GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER,
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GL::NEAREST_MIPMAP_NEAREST);
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GL.TexEnv(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::DECAL);
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GL.Enable(GL::TEXTURE_2D);
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end
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display = Proc.new {
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GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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GL.Begin(GL::QUADS);
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GL.TexCoord(0.0, 0.0); GL.Vertex(-2.0, -1.0, 0.0);
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GL.TexCoord(0.0, 8.0); GL.Vertex(-2.0, 1.0, 0.0);
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GL.TexCoord(8.0, 8.0); GL.Vertex(2000.0, 1.0, -6000.0);
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GL.TexCoord(8.0, 0.0); GL.Vertex(2000.0, -1.0, -6000.0);
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GL.End();
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GL.Flush();
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}
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myReshape = Proc.new {|w, h|
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GL.Viewport(0, 0, w, h);
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GL.MatrixMode(GL::PROJECTION);
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GL.LoadIdentity();
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GLU.Perspective(60.0, 1.0*w/h, 1.0, 30000.0);
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GL.MatrixMode(GL::MODELVIEW);
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GL.LoadIdentity();
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}
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#int main(int argc, char** argv)
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#{
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GLUT.Init
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GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
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GLUT.InitWindowSize(500, 500);
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GLUT.CreateWindow($0);
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myinit();
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GLUT.ReshapeFunc(myReshape);
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GLUT.DisplayFunc(display);
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GLUT.MainLoop();
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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#THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#/
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#
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# model.c
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# This program demonstrates modeling transformations
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#/
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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require "mathn"
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def init
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GL.ClearColor(0.0, 0.0, 0.0, 0.0);
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GL.ShadeModel(GL::FLAT);
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end
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def draw_triangle
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GL.Begin (GL::LINE_LOOP);
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GL.Vertex(0.0, 25.0);
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GL.Vertex(25.0, -25.0);
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GL.Vertex(-25.0, -25.0);
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GL.End();
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end
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display = Proc.new {
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GL.Clear(GL::COLOR_BUFFER_BIT);
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GL.Color(1.0, 1.0, 1.0);
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GL.LoadIdentity();
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GL.Color(1.0, 1.0, 1.0);
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draw_triangle();
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GL.Enable(GL::LINE_STIPPLE);
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GL.LineStipple(1, 0xF0F0);
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GL.LoadIdentity();
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GL.Translate(-20.0, 0.0, 0.0);
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draw_triangle();
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GL.LineStipple(1, 0xF00F);
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GL.LoadIdentity();
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GL.Scale(1.5, 0.5, 1.0);
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draw_triangle();
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GL.LineStipple(1, 0x8888);
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GL.LoadIdentity();
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GL.Rotate(90.0, 0.0, 0.0, 1.0);
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draw_triangle();
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GL.Disable(GL::LINE_STIPPLE);
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GL.Flush();
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}
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reshape = Proc.new { |w, h|
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GL.Viewport(0, 0, w, h);
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GL.MatrixMode(GL::PROJECTION);
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GL.LoadIdentity();
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if (w <= h)
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+
GL.Ortho(-50.0, 50.0, -50.0*h/w,
|
94
|
+
50.0*h/w, -1.0, 1.0);
|
95
|
+
else
|
96
|
+
GL.Ortho(-50.0*w/h,
|
97
|
+
50.0*w/h, -50.0, 50.0, -1.0, 1.0);
|
98
|
+
end
|
99
|
+
GL.MatrixMode(GL::MODELVIEW);
|
100
|
+
}
|
101
|
+
|
102
|
+
# ARGSUSED1 */
|
103
|
+
keyboard = Proc.new {|key, x, y|
|
104
|
+
case key
|
105
|
+
when 27
|
106
|
+
exit(0);
|
107
|
+
end
|
108
|
+
}
|
109
|
+
|
110
|
+
GLUT.Init
|
111
|
+
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
|
112
|
+
GLUT.InitWindowSize(500, 500);
|
113
|
+
GLUT.InitWindowPosition(100, 100);
|
114
|
+
GLUT.CreateWindow($0);
|
115
|
+
init();
|
116
|
+
GLUT.DisplayFunc(display);
|
117
|
+
GLUT.ReshapeFunc(reshape);
|
118
|
+
GLUT.KeyboardFunc(keyboard);
|
119
|
+
GLUT.MainLoop();
|
@@ -0,0 +1,140 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#/
|
37
|
+
|
38
|
+
#
|
39
|
+
# movelight.c
|
40
|
+
# This program demonstrates when to issue lighting and
|
41
|
+
# transformation commands to render a model with a light
|
42
|
+
# which is moved by a modeling transformation (rotate or
|
43
|
+
# translate). The light position is reset after the modeling
|
44
|
+
# transformation is called. The eye position does not change.
|
45
|
+
#
|
46
|
+
# A sphere is drawn using a grey material characteristic.
|
47
|
+
# A single light source illuminates the object.
|
48
|
+
#
|
49
|
+
# Interaction: pressing the left mouse button alters
|
50
|
+
# the modeling transformation (x rotation) by 30 degrees.
|
51
|
+
# The scene is then redrawn with the light in a new position.
|
52
|
+
#/
|
53
|
+
|
54
|
+
require "gl_prev"
|
55
|
+
require "glu_prev"
|
56
|
+
require "glut_prev"
|
57
|
+
require "rational"
|
58
|
+
require "mathn"
|
59
|
+
|
60
|
+
$spin = 0;
|
61
|
+
|
62
|
+
# Initialize material property, light source, lighting model,
|
63
|
+
# and depth buffer.
|
64
|
+
#/
|
65
|
+
def init
|
66
|
+
GL.ClearColor(0.0, 0.0, 0.0, 0.0);
|
67
|
+
GL.ShadeModel(GL::SMOOTH);
|
68
|
+
GL.Enable(GL::LIGHTING);
|
69
|
+
GL.Enable(GL::LIGHT0);
|
70
|
+
GL.Enable(GL::DEPTH_TEST);
|
71
|
+
end
|
72
|
+
|
73
|
+
# Here is where the light position is reset after the modeling
|
74
|
+
# transformation (glRotated) is called. This places the
|
75
|
+
# light at a new position in world coordinates. The cube
|
76
|
+
# represents the position of the light.
|
77
|
+
#/
|
78
|
+
display = Proc.new {
|
79
|
+
position = [ 0.0, 0.0, 1.5, 1.0 ];
|
80
|
+
|
81
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
82
|
+
GL.PushMatrix();
|
83
|
+
GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
|
84
|
+
|
85
|
+
GL.PushMatrix();
|
86
|
+
GL.Rotate($spin, 1.0, 0.0, 0.0);
|
87
|
+
GL.Light(GL::LIGHT0, GL::POSITION, position);
|
88
|
+
|
89
|
+
GL.Translate(0.0, 0.0, 1.5);
|
90
|
+
GL.Disable(GL::LIGHTING);
|
91
|
+
GL.Color(0.0, 1.0, 1.0);
|
92
|
+
GLUT.WireCube(0.1);
|
93
|
+
GL.Enable(GL::LIGHTING);
|
94
|
+
GL.PopMatrix();
|
95
|
+
|
96
|
+
GLUT.SolidTorus(0.275, 0.85, 8, 15);
|
97
|
+
GL.PopMatrix();
|
98
|
+
GL.Flush();
|
99
|
+
}
|
100
|
+
|
101
|
+
reshape = Proc.new {|w, h|
|
102
|
+
GL.Viewport(0, 0, w, h);
|
103
|
+
GL.MatrixMode(GL::PROJECTION);
|
104
|
+
GL.LoadIdentity();
|
105
|
+
# GLU.Perspective(40.0, Rational(w,h), 1.0, 20.0);
|
106
|
+
GLU.Perspective(40.0, w/h, 1.0, 20.0);
|
107
|
+
GL.MatrixMode(GL::MODELVIEW);
|
108
|
+
GL.LoadIdentity();
|
109
|
+
}
|
110
|
+
|
111
|
+
# ARGSUSED2 */
|
112
|
+
mouse = Proc.new {|button, state, x, y|
|
113
|
+
case button
|
114
|
+
when GLUT::LEFT_BUTTON
|
115
|
+
if (state == GLUT::DOWN)
|
116
|
+
$spin = ($spin + 30) % 360;
|
117
|
+
GLUT.PostRedisplay();
|
118
|
+
end
|
119
|
+
end
|
120
|
+
}
|
121
|
+
|
122
|
+
# ARGSUSED1 */
|
123
|
+
keyboard = Proc.new {|key, x, y|
|
124
|
+
case key
|
125
|
+
when 27
|
126
|
+
exit(0);
|
127
|
+
end
|
128
|
+
}
|
129
|
+
|
130
|
+
GLUT.Init
|
131
|
+
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
|
132
|
+
GLUT.InitWindowSize(500, 500);
|
133
|
+
GLUT.InitWindowPosition(100, 100);
|
134
|
+
GLUT.CreateWindow($0);
|
135
|
+
init();
|
136
|
+
GLUT.DisplayFunc(display);
|
137
|
+
GLUT.ReshapeFunc(reshape);
|
138
|
+
GLUT.MouseFunc(mouse);
|
139
|
+
GLUT.KeyboardFunc(keyboard);
|
140
|
+
GLUT.MainLoop();
|
@@ -0,0 +1,180 @@
|
|
1
|
+
#
|
2
|
+
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
+
#
|
4
|
+
#/*
|
5
|
+
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
+
# * ALL RIGHTS RESERVED
|
7
|
+
# * Permission to use, copy, modify, and distribute this software for
|
8
|
+
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
+
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
+
# * and this permission notice appear in supporting documentation, and that
|
11
|
+
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
+
# * or publicity pertaining to distribution of the software without specific,
|
13
|
+
# * written prior permission.
|
14
|
+
# *
|
15
|
+
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
+
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
+
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
+
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
+
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
+
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
+
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
+
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
+
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
+
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
+
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
+
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
+
# *
|
28
|
+
# * US Government Users Restricted Rights
|
29
|
+
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
+
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
+
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
+
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
+
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
+
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
+
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
+
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
+
# *
|
38
|
+
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
+
# */
|
40
|
+
#/*
|
41
|
+
# * pickdepth.c
|
42
|
+
# * Picking is demonstrated in this program. In
|
43
|
+
# * rendering mode, three overlapping rectangles are
|
44
|
+
# * drawn. When the left mouse button is pressed,
|
45
|
+
# * selection mode is entered with the picking matrix.
|
46
|
+
# * Rectangles which are drawn under the cursor position
|
47
|
+
# * are "picked." Pay special attention to the depth
|
48
|
+
# * value range, which is returned.
|
49
|
+
# */
|
50
|
+
|
51
|
+
require "gl_prev"
|
52
|
+
require "glu_prev"
|
53
|
+
require "glut_prev"
|
54
|
+
|
55
|
+
|
56
|
+
def myinit
|
57
|
+
GL::ClearColor(0.0, 0.0, 0.0, 0.0);
|
58
|
+
GL::DepthFunc(GL::LESS);
|
59
|
+
GL::Enable(GL::DEPTH_TEST);
|
60
|
+
GL::ShadeModel(GL::FLAT);
|
61
|
+
GL::DepthRange(0.0, 1.0); #/* The default z mapping */
|
62
|
+
end
|
63
|
+
|
64
|
+
#/* The three rectangles are drawn. In selection mode,
|
65
|
+
# * each rectangle is given the same name. Note that
|
66
|
+
# * each rectangle is drawn with a different z value.
|
67
|
+
# */
|
68
|
+
def drawRects(mode)
|
69
|
+
if (mode == GL::SELECT)
|
70
|
+
GL::LoadName(1);
|
71
|
+
end
|
72
|
+
GL::Begin(GL::QUADS);
|
73
|
+
GL::Color(1.0, 1.0, 0.0);
|
74
|
+
GL::Vertex(2, 0, 0);
|
75
|
+
GL::Vertex(2, 6, 0);
|
76
|
+
GL::Vertex(6, 6, 0);
|
77
|
+
GL::Vertex(6, 0, 0);
|
78
|
+
GL::End();
|
79
|
+
if (mode == GL::SELECT)
|
80
|
+
GL::LoadName(2);
|
81
|
+
end
|
82
|
+
GL::Begin(GL::QUADS);
|
83
|
+
GL::Color(0.0, 1.0, 1.0);
|
84
|
+
GL::Vertex(3, 2, -1);
|
85
|
+
GL::Vertex(3, 8, -1);
|
86
|
+
GL::Vertex(8, 8, -1);
|
87
|
+
GL::Vertex(8, 2, -1);
|
88
|
+
GL::End();
|
89
|
+
if (mode == GL::SELECT)
|
90
|
+
GL::LoadName(3);
|
91
|
+
end
|
92
|
+
GL::Begin(GL::QUADS);
|
93
|
+
GL::Color(1.0, 0.0, 1.0);
|
94
|
+
GL::Vertex(0, 2, -2);
|
95
|
+
GL::Vertex(0, 7, -2);
|
96
|
+
GL::Vertex(5, 7, -2);
|
97
|
+
GL::Vertex(5, 2, -2);
|
98
|
+
GL::End();
|
99
|
+
end
|
100
|
+
|
101
|
+
#/* processHits() prints out the contents of the
|
102
|
+
# * selection array.
|
103
|
+
# */
|
104
|
+
def processHits(hits, buffer)
|
105
|
+
printf("hits = %d\n", hits);
|
106
|
+
ptr = buffer.unpack("I*")
|
107
|
+
p = 0
|
108
|
+
for i in 0...hits #/* for each hit */
|
109
|
+
names = ptr[p]
|
110
|
+
printf(" number of names for hit = %d\n", names); p+=1;
|
111
|
+
printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
|
112
|
+
printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
|
113
|
+
printf(" the name is ");
|
114
|
+
for j in 0...names # /* for each name */
|
115
|
+
printf("%d ", ptr[p]); p+=1
|
116
|
+
end
|
117
|
+
printf("\n");
|
118
|
+
end
|
119
|
+
end
|
120
|
+
|
121
|
+
#/* pickRects() sets up selection mode, name stack,
|
122
|
+
# * and projection matrix for picking. Then the objects
|
123
|
+
# * are drawn.
|
124
|
+
# */
|
125
|
+
BUFSIZE=512
|
126
|
+
|
127
|
+
pickRects = proc {|button, state, x, y|
|
128
|
+
|
129
|
+
if (button == GLUT::LEFT_BUTTON && state == GLUT::DOWN)
|
130
|
+
viewport = GL::GetDoublev(GL::VIEWPORT);
|
131
|
+
|
132
|
+
selectBuf = GL::SelectBuffer(BUFSIZE);
|
133
|
+
GL::RenderMode(GL::SELECT);
|
134
|
+
|
135
|
+
GL::InitNames();
|
136
|
+
GL::PushName(~0);
|
137
|
+
|
138
|
+
GL::MatrixMode(GL::PROJECTION);
|
139
|
+
GL::PushMatrix();
|
140
|
+
GL::LoadIdentity();
|
141
|
+
#/* create 5x5 pixel picking region near cursor location */
|
142
|
+
GLU::PickMatrix( x, viewport[3] - y, 5.0, 5.0, viewport);
|
143
|
+
GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
|
144
|
+
drawRects(GL::SELECT);
|
145
|
+
GL::PopMatrix();
|
146
|
+
GL::Flush();
|
147
|
+
|
148
|
+
hits = GL::RenderMode(GL::RENDER);
|
149
|
+
processHits(hits, selectBuf);
|
150
|
+
end
|
151
|
+
}
|
152
|
+
|
153
|
+
display = proc {
|
154
|
+
GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
155
|
+
drawRects(GL::RENDER);
|
156
|
+
GLUT::SwapBuffers();
|
157
|
+
}
|
158
|
+
|
159
|
+
myReshape = proc {|w, h|
|
160
|
+
GL::Viewport(0, 0, w, h);
|
161
|
+
GL::MatrixMode(GL::PROJECTION);
|
162
|
+
GL::LoadIdentity();
|
163
|
+
GL::Ortho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
|
164
|
+
GL::MatrixMode(GL::MODELVIEW);
|
165
|
+
GL::LoadIdentity();
|
166
|
+
}
|
167
|
+
|
168
|
+
#/* Main Loop
|
169
|
+
# * Open window with initial window size, title bar,
|
170
|
+
# * RGBA display mode, depth buffer, and handle input events.
|
171
|
+
# */
|
172
|
+
GLUT::InitWindowSize(200, 200);
|
173
|
+
GLUT::InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
|
174
|
+
GLUT::Init();
|
175
|
+
GLUT::CreateWindow();
|
176
|
+
myinit();
|
177
|
+
GLUT::MouseFunc(pickRects);
|
178
|
+
GLUT::ReshapeFunc(myReshape);
|
179
|
+
GLUT::DisplayFunc(display);
|
180
|
+
GLUT::MainLoop();
|