ruby-opengl 0.33.0 → 0.40.0

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Files changed (103) hide show
  1. data/Rakefile +42 -15
  2. data/doc/build_install.txt +70 -25
  3. data/doc/history.txt +4 -0
  4. data/doc/requirements_and_design.txt +2 -3
  5. data/doc/roadmap.txt +15 -2
  6. data/doc/screenshots.txt +23 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +3 -0
  9. data/doc/tutorial.txt +5 -3
  10. data/examples/README +57 -7
  11. data/examples/legacy/COPYRIGHT +8 -0
  12. data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
  13. data/examples/legacy/aapoly.rb +153 -0
  14. data/examples/legacy/aargb.rb +139 -0
  15. data/examples/legacy/accanti.rb +159 -0
  16. data/examples/legacy/accpersp.rb +216 -0
  17. data/examples/legacy/alpha.rb +133 -0
  18. data/examples/legacy/alpha3D.rb +165 -0
  19. data/examples/legacy/bezcurve.rb +107 -0
  20. data/examples/legacy/bezmesh.rb +131 -0
  21. data/examples/legacy/checker.rb +121 -0
  22. data/examples/legacy/clip.rb +104 -0
  23. data/examples/legacy/colormat.rb +145 -0
  24. data/examples/legacy/cube.rb +73 -0
  25. data/examples/legacy/depthcue.rb +101 -0
  26. data/examples/legacy/dof.rb +212 -0
  27. data/examples/legacy/double.rb +104 -0
  28. data/examples/legacy/drawf.rb +98 -0
  29. data/examples/legacy/feedback.rb +152 -0
  30. data/examples/legacy/fog.rb +172 -0
  31. data/examples/legacy/font-glut.rb +41 -0
  32. data/examples/legacy/font.rb +158 -0
  33. data/examples/legacy/hello.rb +75 -0
  34. data/examples/legacy/image.rb +145 -0
  35. data/examples/legacy/jitter.rb +209 -0
  36. data/examples/legacy/lines.rb +135 -0
  37. data/examples/legacy/list.rb +120 -0
  38. data/examples/legacy/material.rb +290 -0
  39. data/examples/legacy/mipmap.rb +159 -0
  40. data/examples/legacy/model.rb +119 -0
  41. data/examples/legacy/movelight.rb +140 -0
  42. data/examples/legacy/pickdepth.rb +180 -0
  43. data/examples/legacy/planet.rb +112 -0
  44. data/examples/legacy/quadric.rb +180 -0
  45. data/examples/legacy/readpixel.rb +59 -0
  46. data/examples/legacy/robot.rb +120 -0
  47. data/examples/legacy/select.rb +207 -0
  48. data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
  49. data/examples/legacy/stencil.rb +154 -0
  50. data/examples/legacy/stroke.rb +170 -0
  51. data/examples/legacy/surface.rb +170 -0
  52. data/examples/legacy/teaambient.rb +132 -0
  53. data/examples/legacy/teapots.rb +188 -0
  54. data/examples/legacy/tess.rb +222 -0
  55. data/examples/legacy/texbind.rb +157 -0
  56. data/examples/legacy/texgen.rb +171 -0
  57. data/examples/legacy/texturesurf.rb +128 -0
  58. data/examples/legacy/varray.rb +167 -0
  59. data/examples/legacy/wrap.rb +158 -0
  60. data/examples/nehe_lesson02.rb +117 -0
  61. data/examples/nehe_lesson03.rb +122 -0
  62. data/examples/nehe_lesson04.rb +133 -0
  63. data/examples/nehe_lesson05.rb +186 -0
  64. data/examples/plane.rb +1 -1
  65. data/examples/smooth.rb +4 -2
  66. data/examples/test.rb +3 -2
  67. data/ext/common/{rbogl.c → common.h} +99 -32
  68. data/ext/common/gl-enums.h +39 -1
  69. data/ext/gl/gl-1.0-1.1.c +350 -305
  70. data/ext/gl/gl-1.2.c +933 -38
  71. data/ext/gl/gl-1.3.c +725 -0
  72. data/ext/gl/gl-1.4.c +647 -0
  73. data/ext/gl/gl-1.5.c +362 -0
  74. data/ext/gl/gl-2.0.c +1632 -0
  75. data/ext/gl/gl-2.1.c +154 -0
  76. data/ext/gl/gl-enums.c +1 -2
  77. data/ext/gl/gl.c +58 -2
  78. data/ext/gl/mkrf_conf.rb +4 -1
  79. data/ext/glu/glu.c +5 -4
  80. data/ext/glu/mkrf_conf.rb +4 -1
  81. data/ext/glut/glut.c +7 -1
  82. data/ext/glut/mkrf_conf.rb +5 -0
  83. data/lib/gl_prev.rb +4 -3
  84. data/lib/glu_prev.rb +4 -3
  85. data/lib/glut_prev.rb +3 -3
  86. data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
  87. data/test/README +5 -18
  88. data/test/tc_common.rb +79 -0
  89. data/test/tc_func_10_11.rb +1255 -0
  90. data/test/tc_func_12.rb +186 -0
  91. data/test/tc_func_13.rb +203 -0
  92. data/test/tc_func_14.rb +197 -0
  93. data/test/tc_func_15.rb +82 -0
  94. data/test/tc_func_20.rb +320 -0
  95. data/test/tc_func_21.rb +67 -0
  96. data/test/tc_include_gl.rb +1 -1
  97. data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
  98. data/test/tc_require_gl.rb +1 -1
  99. metadata +99 -27
  100. data/ext/common/Rakefile +0 -39
  101. data/ext/common/rbogl.h +0 -52
  102. data/test/runtests.sh +0 -7
  103. data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,170 @@
1
+ #/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */
2
+ #
3
+ #/**
4
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
5
+ # * ALL RIGHTS RESERVED
6
+ # * Permission to use, copy, modify, and distribute this software for
7
+ # * any purpose and without fee is hereby granted, provided that the above
8
+ # * copyright notice appear in all copies and that both the copyright notice
9
+ # * and this permission notice appear in supporting documentation, and that
10
+ # * the name of Silicon Graphics, Inc. not be used in advertising
11
+ # * or publicity pertaining to distribution of the software without specific,
12
+ # * written prior permission.
13
+ # *
14
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ # *
27
+ # * US Government Users Restricted Rights
28
+ # * Use, duplication, or disclosure by the Government is subject to
29
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # * Unpublished-- rights reserved under the copyright laws of the
34
+ # * United States. Contractor/manufacturer is Silicon Graphics,
35
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
+ # *
37
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
+ # */
39
+ #/**
40
+ # * surface.c
41
+ # * This program draws a NURBS surface in the shape of a
42
+ # * symmetrical hill.
43
+ # */
44
+
45
+ require "gl_prev"
46
+ require "glu_prev"
47
+ require "glut_prev"
48
+ require "mathn"
49
+
50
+ $ctlpoints = [];
51
+ $showPoints = 0;
52
+
53
+ $theNurb = nil;
54
+
55
+ #/*
56
+ # * Initializes the control points of the surface to a small hill.
57
+ # * The control points range from -3 to +3 in x, y, and z
58
+ # */
59
+ def init_surface
60
+ for u in 0..3
61
+ for v in 0..3
62
+ $ctlpoints[u*4*3+v*3+0] = 2.0*(u - 1.5);
63
+ $ctlpoints[u*4*3+v*3+1] = 2.0*(v - 1.5);
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+
65
+ if ( (u == 1 || u == 2) && (v == 1 || v == 2))
66
+ $ctlpoints[u*4*3+v*3+2] = 7.0;
67
+ else
68
+ $ctlpoints[u*4*3+v*3+2] = -3.0;
69
+ end
70
+ end
71
+ end
72
+ end
73
+
74
+ #/* Initialize material property and depth buffer.
75
+ # */
76
+ def myinit
77
+ mat_diffuse = [ 0.7, 0.7, 0.7, 1.0 ];
78
+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
79
+ mat_shininess = [ 100.0 ];
80
+
81
+ GL.ClearColor(0.0, 0.0, 0.0, 1.0);
82
+ GL.Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
83
+ GL.Material(GL::FRONT, GL::SPECULAR, mat_specular);
84
+ GL.Material(GL::FRONT, GL::SHININESS, mat_shininess);
85
+
86
+ GL.Enable(GL::LIGHTING);
87
+ GL.Enable(GL::LIGHT0);
88
+ GL.DepthFunc(GL::LESS);
89
+ GL.Enable(GL::DEPTH_TEST);
90
+ GL.Enable(GL::AUTO_NORMAL);
91
+ GL.Enable(GL::NORMALIZE);
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+
93
+ init_surface();
94
+
95
+ $theNurb = GLU.NewNurbsRenderer();
96
+ GLU.NurbsProperty($theNurb, GLU::SAMPLING_TOLERANCE, 25.0);
97
+ GLU.NurbsProperty($theNurb, GLU::DISPLAY_MODE, GLU::FILL);
98
+ end
99
+
100
+ display = Proc.new {
101
+ knots = [0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0];
102
+
103
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
104
+
105
+ GL.PushMatrix();
106
+ GL.Rotate(330.0, 1.0,0.0,0.0);
107
+ GL.Scale(0.25, 0.25, 0.25);
108
+
109
+ GLU.BeginSurface($theNurb);
110
+ GLU.NurbsSurface($theNurb,
111
+ 8, knots,
112
+ 8, knots,
113
+ 4 * 3,
114
+ 3,
115
+ $ctlpoints,
116
+ 4, 4,
117
+ GL::MAP2_VERTEX_3);
118
+ GLU.EndSurface($theNurb);
119
+
120
+ if($showPoints==1)
121
+ GL.PointSize(5.0);
122
+ GL.Disable(GL::LIGHTING);
123
+ GL.Color(1.0, 1.0, 0.0);
124
+ GL.Begin(GL::POINTS);
125
+ for i in 0..3
126
+ for j in 0..3
127
+ GL.Vertex($ctlpoints[i*4*3+j*3+0], $ctlpoints[i*4*3+j*3+1], $ctlpoints[i*4*3+j*3+2]);
128
+ end
129
+ end
130
+ GL.End();
131
+ GL.Enable(GL::LIGHTING);
132
+ end
133
+
134
+ GL.PopMatrix();
135
+ GL.Flush();
136
+ }
137
+
138
+ reshape = Proc.new {|w, h|
139
+ GL.Viewport(0, 0, w, h);
140
+ GL.MatrixMode(GL::PROJECTION);
141
+ GL.LoadIdentity();
142
+ GLU.Perspective(45.0, w/h, 3.0, 8.0);
143
+
144
+ GL.MatrixMode(GL::MODELVIEW);
145
+ GL.LoadIdentity();
146
+ GL.Translate(0.0, 0.0, -5.0);
147
+ }
148
+
149
+ menu = Proc.new {|value|
150
+ $showPoints = value;
151
+ GLUT.PostRedisplay();
152
+ }
153
+
154
+ #/* Main Loop */
155
+ #int
156
+ #main(int argc, char** argv)
157
+ #{
158
+ GLUT.Init
159
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
160
+ GLUT.CreateWindow($0);
161
+ myinit();
162
+ GLUT.ReshapeFunc(reshape);
163
+ GLUT.DisplayFunc(display);
164
+ GLUT.CreateMenu(menu);
165
+ GLUT.AddMenuEntry("Show control points", 1);
166
+ GLUT.AddMenuEntry("Hide control points", 0);
167
+ GLUT.AttachMenu(GLUT::RIGHT_BUTTON);
168
+ GLUT.MainLoop();
169
+ # return 0; /* ANSI C requires main to return int. */
170
+ #}
@@ -0,0 +1,132 @@
1
+ #
2
+ #/* Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #/**
5
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
6
+ # * ALL RIGHTS RESERVED
7
+ # * Permission to use, copy, modify, and distribute this software for
8
+ # * any purpose and without fee is hereby granted, provided that the above
9
+ # * copyright notice appear in all copies and that both the copyright notice
10
+ # * and this permission notice appear in supporting documentation, and that
11
+ # * the name of Silicon Graphics, Inc. not be used in advertising
12
+ # * or publicity pertaining to distribution of the software without specific,
13
+ # * written prior permission.
14
+ # *
15
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ # *
28
+ # * US Government Users Restricted Rights
29
+ # * Use, duplication, or disclosure by the Government is subject to
30
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # * Unpublished-- rights reserved under the copyright laws of the
35
+ # * United States. Contractor/manufacturer is Silicon Graphics,
36
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ # *
38
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
+ # */
40
+ #/**
41
+ # * teaambient.c
42
+ # * This program renders three lighted, shaded teapots, with
43
+ # * different ambient values.
44
+ # */
45
+
46
+ require "gl_prev"
47
+ require "glu_prev"
48
+ require "glut_prev"
49
+
50
+ #/* Initialize light source and lighting model.
51
+ # */
52
+ def myinit
53
+ light_ambient = [0.0, 0.0, 0.0, 1.0];
54
+ light_diffuse = [1.0, 1.0, 1.0, 1.0];
55
+ light_specular = [1.0, 1.0, 1.0, 1.0];
56
+ #/* light_position is NOT default value */
57
+ light_position = [1.0, 0.0, 0.0, 0.0];
58
+ global_ambient = [0.75, 0.75, 0.75, 1.0];
59
+
60
+ GL::Light(GL::LIGHT0, GL::AMBIENT, light_ambient);
61
+ GL::Light(GL::LIGHT0, GL::DIFFUSE, light_diffuse);
62
+ GL::Light(GL::LIGHT0, GL::SPECULAR, light_specular);
63
+ GL::Light(GL::LIGHT0, GL::POSITION, light_position);
64
+
65
+ GL::LightModel(GL::LIGHT_MODEL_AMBIENT, global_ambient);
66
+
67
+ GL::FrontFace(GL::CW);
68
+ GL::Enable(GL::LIGHTING);
69
+ GL::Enable(GL::LIGHT0);
70
+ GL::Enable(GL::AUTO_NORMAL);
71
+ GL::Enable(GL::NORMALIZE);
72
+ GL::DepthFunc(GL::LESS);
73
+ GL::Enable(GL::DEPTH_TEST);
74
+ end
75
+
76
+ display = proc {
77
+ low_ambient = [0.1, 0.1, 0.1, 1.0];
78
+ more_ambient = [0.4, 0.4, 0.4, 1.0];
79
+ most_ambient = [1.0, 1.0, 1.0, 1.0];
80
+
81
+ GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
82
+
83
+ # /* material has small ambient reflection */
84
+ GL::Material(GL::FRONT, GL::AMBIENT, low_ambient);
85
+ GL::Material(GL::FRONT, GL::SHININESS, 40.0);
86
+ GL::PushMatrix();
87
+ GL::Translate(0.0, 2.0, 0.0);
88
+ GLUT::SolidTeapot(1.0);
89
+ GL::PopMatrix();
90
+
91
+ # /* material has moderate ambient reflection */
92
+ GL::Material(GL::FRONT, GL::AMBIENT, more_ambient);
93
+ GL::PushMatrix();
94
+ GL::Translate(0.0, 0.0, 0.0);
95
+ GLUT::SolidTeapot(1.0);
96
+ GL::PopMatrix();
97
+
98
+ # /* material has large ambient reflection */
99
+ GL::Material(GL::FRONT, GL::AMBIENT, most_ambient);
100
+ GL::PushMatrix();
101
+ GL::Translate(0.0, -2.0, 0.0);
102
+ GLUT::SolidTeapot(1.0);
103
+ GL::PopMatrix();
104
+ GL::Flush();
105
+ }
106
+
107
+ myReshape = proc {|w, h|
108
+ GL::Viewport(0, 0, w, h);
109
+ GL::MatrixMode(GL::PROJECTION);
110
+ GL::LoadIdentity();
111
+ if (w <= h)
112
+ GL::Ortho(-4.0, 4.0, -4.0 * h / w,
113
+ 4.0 * h / w, -10.0, 10.0);
114
+ else
115
+ GL::Ortho(-4.0 * w / h,
116
+ 4.0 * w / h, -4.0, 4.0, -10.0, 10.0);
117
+ end
118
+ GL::MatrixMode(GL::MODELVIEW);
119
+ }
120
+
121
+ #/* Main Loop
122
+ # * Open window with initial window size, title bar,
123
+ # * RGBA display mode, and handle input events.
124
+ # */
125
+ GLUT::Init();
126
+ GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
127
+ GLUT::InitWindowSize(500, 500);
128
+ GLUT::CreateWindow();
129
+ myinit();
130
+ GLUT::ReshapeFunc(myReshape);
131
+ GLUT::DisplayFunc(display);
132
+ GLUT::MainLoop();
@@ -0,0 +1,188 @@
1
+ #
2
+ #/* Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #/**
5
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
6
+ # * ALL RIGHTS RESERVED
7
+ # * Permission to use, copy, modify, and distribute this software for
8
+ # * any purpose and without fee is hereby granted, provided that the above
9
+ # * copyright notice appear in all copies and that both the copyright notice
10
+ # * and this permission notice appear in supporting documentation, and that
11
+ # * the name of Silicon Graphics, Inc. not be used in advertising
12
+ # * or publicity pertaining to distribution of the software without specific,
13
+ # * written prior permission.
14
+ # *
15
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ # *
28
+ # * US Government Users Restricted Rights
29
+ # * Use, duplication, or disclosure by the Government is subject to
30
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # * Unpublished-- rights reserved under the copyright laws of the
35
+ # * United States. Contractor/manufacturer is Silicon Graphics,
36
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ # *
38
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
+ # */
40
+ #/**
41
+ # * teapots.c
42
+ # * This program demonstrates lots of material properties.
43
+ # * A single light source illuminates the objects.
44
+ # */
45
+ require "gl_prev"
46
+ require "glu_prev"
47
+ require "glut_prev"
48
+
49
+ #/*
50
+ # * Initialize depth buffer, projection matrix, light source, and lighting
51
+ # * model. Do not specify a material property here.
52
+ # */
53
+ def myinit
54
+ ambient = [0.0, 0.0, 0.0, 1.0];
55
+ diffuse = [1.0, 1.0, 1.0, 1.0];
56
+ position = [0.0, 3.0, 3.0, 0.0];
57
+
58
+ lmodel_ambient = [0.2, 0.2, 0.2, 1.0];
59
+ local_view = [0.0];
60
+
61
+ GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
62
+ GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
63
+ GL::Light(GL::LIGHT0, GL::POSITION, position);
64
+ GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
65
+ GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
66
+
67
+ GL::FrontFace(GL::CW);
68
+ GL::Enable(GL::LIGHTING);
69
+ GL::Enable(GL::LIGHT0);
70
+ GL::Enable(GL::AUTO_NORMAL);
71
+ GL::Enable(GL::NORMALIZE);
72
+ GL::Enable(GL::DEPTH_TEST);
73
+ GL::DepthFunc(GL::LESS);
74
+ end
75
+
76
+ #/*
77
+ # * Move object into position. Use 3rd through 12th parameters to specify the
78
+ # * material property. Draw a teapot.
79
+ # */
80
+ def renderTeapot(x, y, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
81
+ mat = [];
82
+
83
+ GL::PushMatrix();
84
+ GL::Translate(x, y, 0.0);
85
+ mat[0] = ambr;
86
+ mat[1] = ambg;
87
+ mat[2] = ambb;
88
+ mat[3] = 1.0;
89
+ GL::Material(GL::FRONT, GL::AMBIENT, mat);
90
+ mat[0] = difr;
91
+ mat[1] = difg;
92
+ mat[2] = difb;
93
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat);
94
+ mat[0] = specr;
95
+ mat[1] = specg;
96
+ mat[2] = specb;
97
+ GL::Material(GL::FRONT, GL::SPECULAR, mat);
98
+ GL::Material(GL::FRONT, GL::SHININESS, shine * 128.0);
99
+ GLUT::SolidTeapot(1.0);
100
+ GL::PopMatrix();
101
+ end
102
+
103
+ #/**
104
+ # * First column: emerald, jade, obsidian, pearl, ruby, turquoise
105
+ # * 2nd column: brass, bronze, chrome, copper, gold, silver
106
+ # * 3rd column: black, cyan, green, red, white, yellow plastic
107
+ # * 4th column: black, cyan, green, red, white, yellow rubber
108
+ # */
109
+ display = proc {
110
+ GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
111
+ renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
112
+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
113
+ renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
114
+ 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
115
+ renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
116
+ 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
117
+ renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
118
+ 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
119
+ renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
120
+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
121
+ renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
122
+ 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
123
+ renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
124
+ 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
125
+ 0.21794872);
126
+ renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
127
+ 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
128
+ renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
129
+ 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
130
+ renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
131
+ 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
132
+ renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
133
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
134
+ renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
135
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
136
+ renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
137
+ 0.50, 0.50, 0.50, 0.25);
138
+ renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
139
+ 0.50196078, 0.50196078, 0.50196078, 0.25);
140
+ renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
141
+ 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, 0.25);
142
+ renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
143
+ 0.7, 0.6, 0.6, 0.25);
144
+ renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
145
+ 0.70, 0.70, 0.70, 0.25);
146
+ renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
147
+ 0.60, 0.60, 0.50, 0.25);
148
+ renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
149
+ 0.4, 0.4, 0.4, 0.078125);
150
+ renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
151
+ 0.04, 0.7, 0.7, 0.078125);
152
+ renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
153
+ 0.04, 0.7, 0.04, 0.078125);
154
+ renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
155
+ 0.7, 0.04, 0.04, 0.078125);
156
+ renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
157
+ 0.7, 0.7, 0.7, 0.078125);
158
+ renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
159
+ 0.7, 0.7, 0.04, 0.078125);
160
+ GL::Flush();
161
+ }
162
+
163
+ myReshape = proc {|w, h|
164
+ GL::Viewport(0, 0, w, h);
165
+ GL::MatrixMode(GL::PROJECTION);
166
+ GL::LoadIdentity();
167
+ if (w <= h)
168
+ GL::Ortho(0.0, 16.0, 0.0, 16.0 * h.to_f / w,
169
+ -10.0, 10.0);
170
+ else
171
+ GL::Ortho(0.0, 16.0 * w.to_f / h, 0.0, 16.0,
172
+ -10.0, 10.0);
173
+ end
174
+ GL::MatrixMode(GL::MODELVIEW);
175
+ }
176
+
177
+ #/*
178
+ # * Main Loop Open window with initial window size, title bar, RGBA display
179
+ # * mode, and handle input events.
180
+ # */
181
+ GLUT::Init()
182
+ GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
183
+ GLUT::CreateWindow()
184
+ myinit();
185
+ GLUT::ReshapeFunc(myReshape);
186
+ GLUT::DisplayFunc(display);
187
+ GLUT::MainLoop();
188
+