ruby-opengl 0.33.0 → 0.40.0
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- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
data/test/README
CHANGED
@@ -1,23 +1,10 @@
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ruby-opengl tests
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=================
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This directory contains the unit tests for ruby-opengl.
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to run the
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This directory contains the unit tests for ruby-opengl. You should be able
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to run the test by calling 'rake test' from installation root directory.
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./runtests.sh
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-
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Note the tests are currently a work in progress. For tc_gl_vertex.rb you
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will need to press ESC to close each window as it runs through the tests
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-
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TODO
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=====
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o Add require 'opengl' so tc_opengl_namespace.rb will pass
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o Setup a rake task to run the tests so from $RUBY_OPENGL_HOME
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-
Example:
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rake test # to run all tests
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-
rake test TEST=tc_gl_vertex.rb # Run just one test
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Note that the tests are meant for purposes of internal development, and depending on
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your system configuration may not run at all - the purpose is to test the
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bindings, not the underlying OpenGL implementation.
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data/test/tc_common.rb
ADDED
@@ -0,0 +1,79 @@
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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if __FILE__ == $0
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# If we are being called from the command line, e.g., ruby foo.rb, then
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# fixup the load path so we can find the OpenGL extension libs
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$: << File.join(File.dirname(__FILE__), '..', 'lib')
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end
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require 'test/unit'
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require 'gl'
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require 'glut'
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include Gl
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include Glut
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$window_size = 512
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def glut_init()
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glutInit
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glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA | GLUT_STENCIL | GLUT_ACCUM | GLUT_ALPHA)
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glutInitWindowPosition(1, 1)
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glutInitWindowSize($window_size, $window_size)
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glutCreateWindow("test")
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end
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def approx_equal(a,b,epsilon=0.01)
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39
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(0...a.size).each do |i|
|
40
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if ((a[i] - b[i]).abs > epsilon)
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return false
|
42
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end
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end
|
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true
|
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+
end
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|
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def common_setup
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48
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if $glut_initialized == nil
|
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glut_init()
|
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$glut_initialized = true
|
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+
end
|
52
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+
|
53
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glPushAttrib(GL_ALL_ATTRIB_BITS)
|
54
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glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS)
|
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
|
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glMatrixMode(GL_PROJECTION)
|
58
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glLoadIdentity()
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+
|
60
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glClearColor(0,0,0,0)
|
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glClear(GL_COLOR_BUFFER_BIT)
|
62
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+
end
|
63
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+
|
64
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+
def common_teardown
|
65
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glPopAttrib()
|
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glPopClientAttrib()
|
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assert_equal(glGetError(),0) # all expected GL errors must be handled by the method itself
|
68
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+
end
|
69
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+
|
70
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+
def supported?(funcs)
|
71
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funcs.each do |name|
|
72
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+
if !Gl.is_available?(name)
|
73
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puts ""
|
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+
puts "Function/extension #{name} not supported, test skipped"
|
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return false
|
76
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+
end
|
77
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end
|
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return true
|
79
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end
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@@ -0,0 +1,1255 @@
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
|
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# See the included MIT-LICENSE file for the terms of this license.
|
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+
#
|
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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+
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
10
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+
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
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+
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
12
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+
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'test/unit'
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class Test_10_11 < Test::Unit::TestCase
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def setup
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common_setup()
|
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end
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|
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def teardown
|
24
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common_teardown()
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+
end
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+
|
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def test_glhint
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28
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glHint(GL_FOG_HINT,GL_NICEST)
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assert_equal(glGetIntegerv(GL_FOG_HINT), GL_NICEST)
|
30
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glHint(GL_FOG_HINT,GL_FASTEST)
|
31
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+
assert_equal(glGetIntegerv(GL_FOG_HINT), GL_FASTEST)
|
32
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+
end
|
33
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+
|
34
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def test_glindex
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35
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glIndexd(2.0)
|
36
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assert_equal(glGetDoublev(GL_CURRENT_INDEX),2.0)
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37
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glIndexdv([3.0])
|
38
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assert_equal(glGetDoublev(GL_CURRENT_INDEX),3.0)
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39
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+
|
40
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+
glIndexf(4.0)
|
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+
assert_equal(glGetFloatv(GL_CURRENT_INDEX),4.0)
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glIndexfv([5.0])
|
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assert_equal(glGetFloatv(GL_CURRENT_INDEX),5.0)
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+
|
45
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glIndexi(6)
|
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assert_equal(glGetIntegerv(GL_CURRENT_INDEX),6)
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glIndexiv([7])
|
48
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assert_equal(glGetIntegerv(GL_CURRENT_INDEX),7)
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+
|
50
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+
glIndexs(8)
|
51
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assert_equal(glGetIntegerv(GL_CURRENT_INDEX),8)
|
52
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+
glIndexsv([9])
|
53
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+
assert_equal(glGetIntegerv(GL_CURRENT_INDEX),9)
|
54
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+
|
55
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glIndexub(10)
|
56
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+
assert_equal(glGetIntegerv(GL_CURRENT_INDEX),10)
|
57
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+
glIndexubv([11])
|
58
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assert_equal(glGetIntegerv(GL_CURRENT_INDEX),11)
|
59
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+
|
60
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# index pointer
|
61
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glIndexPointer(GL_INT,2,"")
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assert_equal(glGetIntegerv(GL_INDEX_ARRAY_STRIDE),2)
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assert_equal(glGetIntegerv(GL_INDEX_ARRAY_TYPE),GL_INT)
|
64
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+
end
|
65
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+
|
66
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+
def test_glclear
|
67
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glClearColor(1,0,1,0)
|
68
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assert_equal(glGetDoublev(GL_COLOR_CLEAR_VALUE),[1,0,1,0])
|
69
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+
|
70
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glClearIndex(2)
|
71
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+
assert_equal(glGetDoublev(GL_INDEX_CLEAR_VALUE),2)
|
72
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+
|
73
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+
glClearAccum(0.5,0.5,0.5,0.5)
|
74
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+
assert_equal(glGetDoublev(GL_ACCUM_CLEAR_VALUE),[0.5,0.5,0.5,0.5])
|
75
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+
|
76
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+
glClearStencil(1)
|
77
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+
assert_equal(glGetIntegerv(GL_STENCIL_CLEAR_VALUE),1)
|
78
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+
|
79
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+
glClearDepth(0.5)
|
80
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+
assert_equal(glGetDoublev(GL_DEPTH_CLEAR_VALUE),0.5)
|
81
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+
end
|
82
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+
|
83
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+
def test_glclientattrib
|
84
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+
glPixelStorei(GL_PACK_ALIGNMENT,2)
|
85
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT)
|
86
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+
glPixelStorei(GL_PACK_ALIGNMENT,4)
|
87
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+
assert_equal(glGetIntegerv(GL_PACK_ALIGNMENT),4)
|
88
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+
glPopClientAttrib()
|
89
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+
assert_equal(glGetIntegerv(GL_PACK_ALIGNMENT),2)
|
90
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+
end
|
91
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+
|
92
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+
def test_matrix
|
93
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+
m_a = [[2.0,0.0,0.0,0.0],
|
94
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+
[0.0,2.0,0.0,0.0],
|
95
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+
[0.0,0.0,2.0,0.0],
|
96
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+
[0.0,0.0,0.0,2.0]]
|
97
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+
|
98
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+
m_b = [[3.0,0.0,0.0,0.0],
|
99
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+
[0.0,3.0,0.0,0.0],
|
100
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+
[0.0,0.0,3.0,0.0],
|
101
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+
[0.0,0.0,0.0,3.0]]
|
102
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+
|
103
|
+
m_ident = [[1.0,0.0,0.0,0.0],
|
104
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+
[0.0,1.0,0.0,0.0],
|
105
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+
[0.0,0.0,1.0,0.0],
|
106
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+
[0.0,0.0,0.0,1.0]]
|
107
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+
|
108
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+
# 1
|
109
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glMatrixMode(GL_MODELVIEW)
|
110
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glLoadMatrixf(m_a)
|
111
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+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_a)
|
112
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+
glLoadMatrixd(m_b)
|
113
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+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_b)
|
114
|
+
|
115
|
+
glLoadIdentity()
|
116
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+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_ident)
|
117
|
+
|
118
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+
glMultMatrixf(m_a)
|
119
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+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_a)
|
120
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+
glLoadIdentity()
|
121
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+
glMultMatrixd(m_b)
|
122
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+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_b)
|
123
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+
|
124
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# 2
|
125
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glMatrixMode(GL_MODELVIEW)
|
126
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glLoadMatrixf(m_a)
|
127
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+
glMatrixMode(GL_PROJECTION)
|
128
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+
glLoadMatrixf(m_b)
|
129
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+
|
130
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assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_a)
|
131
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assert_equal(glGetDoublev(GL_PROJECTION_MATRIX), m_b)
|
132
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+
|
133
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glMatrixMode(GL_MODELVIEW)
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134
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glLoadMatrixf(m_a)
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135
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glPushMatrix()
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136
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glLoadMatrixf(m_b)
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137
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assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_b)
|
138
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glPopMatrix()
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139
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assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX), m_a)
|
140
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+
end
|
141
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+
|
142
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def test_gledge
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143
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glEdgeFlag(GL_FALSE)
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144
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assert_equal(glGetBooleanv(GL_EDGE_FLAG),GL_FALSE)
|
145
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+
glEdgeFlag(GL_TRUE)
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146
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assert_equal(glGetBooleanv(GL_EDGE_FLAG),GL_TRUE)
|
147
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glEdgeFlagv([GL_FALSE])
|
148
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+
assert_equal(glGetBooleanv(GL_EDGE_FLAG),GL_FALSE)
|
149
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+
end
|
150
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+
|
151
|
+
def test_clientstate
|
152
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+
glEnableClientState(GL_COLOR_ARRAY)
|
153
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+
assert_equal(glIsEnabled(GL_COLOR_ARRAY),GL_TRUE)
|
154
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+
glDisableClientState(GL_COLOR_ARRAY)
|
155
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assert_equal(glIsEnabled(GL_COLOR_ARRAY),GL_FALSE)
|
156
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+
end
|
157
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+
|
158
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+
def test_glshademodel
|
159
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+
glShadeModel(GL_FLAT)
|
160
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+
assert_equal(glGetIntegerv(GL_SHADE_MODEL),GL_FLAT)
|
161
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+
glShadeModel(GL_SMOOTH)
|
162
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+
assert_equal(glGetIntegerv(GL_SHADE_MODEL),GL_SMOOTH)
|
163
|
+
end
|
164
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+
|
165
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+
def test_glclipplane
|
166
|
+
glClipPlane(GL_CLIP_PLANE0,[1,2,3,4])
|
167
|
+
assert_equal(glGetClipPlane(GL_CLIP_PLANE0),[1,2,3,4])
|
168
|
+
end
|
169
|
+
|
170
|
+
def test_polygonoffset
|
171
|
+
glPolygonOffset(2.0,3.0)
|
172
|
+
assert_equal(glGetDoublev(GL_POLYGON_OFFSET_FACTOR),2.0)
|
173
|
+
assert_equal(glGetDoublev(GL_POLYGON_OFFSET_UNITS),3.0)
|
174
|
+
end
|
175
|
+
|
176
|
+
def test_glviewport
|
177
|
+
glViewport(1,2,3,4)
|
178
|
+
assert_equal(glGetIntegerv(GL_VIEWPORT), [1,2,3,4])
|
179
|
+
end
|
180
|
+
|
181
|
+
def test_mask
|
182
|
+
glStencilMask(2)
|
183
|
+
assert_equal(glGetIntegerv(GL_STENCIL_WRITEMASK), 2)
|
184
|
+
glStencilMask(1)
|
185
|
+
assert_equal(glGetIntegerv(GL_STENCIL_BACK_WRITEMASK), 1)
|
186
|
+
|
187
|
+
glColorMask(GL_TRUE,GL_FALSE,GL_TRUE,GL_FALSE)
|
188
|
+
assert_equal(glGetBooleanv(GL_COLOR_WRITEMASK),[GL_TRUE,GL_FALSE,GL_TRUE,GL_FALSE])
|
189
|
+
|
190
|
+
glDepthMask(GL_TRUE)
|
191
|
+
assert_equal(glGetBooleanv(GL_DEPTH_WRITEMASK),GL_TRUE)
|
192
|
+
glDepthMask(GL_FALSE)
|
193
|
+
assert_equal(glGetBooleanv(GL_DEPTH_WRITEMASK),GL_FALSE)
|
194
|
+
|
195
|
+
glIndexMask(2)
|
196
|
+
assert_equal(glGetIntegerv(GL_INDEX_WRITEMASK), 2)
|
197
|
+
glIndexMask(1)
|
198
|
+
assert_equal(glGetIntegerv(GL_INDEX_WRITEMASK), 1)
|
199
|
+
end
|
200
|
+
|
201
|
+
def test_glflush
|
202
|
+
glBegin(GL_POINTS)
|
203
|
+
glFlush()
|
204
|
+
glEnd
|
205
|
+
assert_equal(glGetError(),GL_INVALID_OPERATION)
|
206
|
+
end
|
207
|
+
|
208
|
+
def test_glfinish
|
209
|
+
glBegin(GL_POINTS)
|
210
|
+
glFinish()
|
211
|
+
glEnd
|
212
|
+
assert_equal(glGetError(),GL_INVALID_OPERATION)
|
213
|
+
end
|
214
|
+
|
215
|
+
def test_glgetstring
|
216
|
+
assert(glGetString(GL_VERSION).size > 0)
|
217
|
+
end
|
218
|
+
|
219
|
+
def test_glscissor
|
220
|
+
glScissor(1,2,3,4)
|
221
|
+
assert_equal(glGetIntegerv(GL_SCISSOR_BOX),[1,2,3,4])
|
222
|
+
end
|
223
|
+
|
224
|
+
def test_glstencilfunc
|
225
|
+
glStencilFunc(GL_LEQUAL,2,3)
|
226
|
+
assert_equal(glGetIntegerv(GL_STENCIL_FUNC),GL_LEQUAL)
|
227
|
+
assert_equal(glGetIntegerv(GL_STENCIL_REF),2)
|
228
|
+
assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK),3)
|
229
|
+
end
|
230
|
+
|
231
|
+
def test_glstencilop
|
232
|
+
glStencilOp(GL_ZERO,GL_REPLACE,GL_INCR)
|
233
|
+
assert_equal(glGetIntegerv(GL_STENCIL_FAIL),GL_ZERO)
|
234
|
+
assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL),GL_REPLACE)
|
235
|
+
assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS),GL_INCR)
|
236
|
+
end
|
237
|
+
|
238
|
+
def test_gllogicop
|
239
|
+
glLogicOp(GL_NAND)
|
240
|
+
assert_equal(glGetIntegerv(GL_LOGIC_OP_MODE),GL_NAND)
|
241
|
+
end
|
242
|
+
|
243
|
+
def test_glfrustum
|
244
|
+
glMatrixMode(GL_PROJECTION)
|
245
|
+
glLoadIdentity()
|
246
|
+
|
247
|
+
glFrustum(1,2,3,4,5,6)
|
248
|
+
assert_equal(glGetDoublev(GL_PROJECTION_MATRIX),[[10.0, 0.0, 0.0, 0.0], [0.0, 10.0, 0.0, 0.0], [3.0, 7.0, -11.0, -1.0], [0.0, 0.0, -60.0, 0.0]])
|
249
|
+
end
|
250
|
+
|
251
|
+
def test_gldepthrange
|
252
|
+
glDepthRange(0.5,0.5)
|
253
|
+
assert_equal(glGetDoublev(GL_DEPTH_RANGE),[0.5,0.5])
|
254
|
+
end
|
255
|
+
|
256
|
+
def test_func
|
257
|
+
glAlphaFunc(GL_GREATER,0.5)
|
258
|
+
assert_equal(glGetIntegerv(GL_ALPHA_TEST_FUNC),GL_GREATER)
|
259
|
+
assert_equal(glGetDoublev(GL_ALPHA_TEST_REF),0.5)
|
260
|
+
|
261
|
+
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_DST_COLOR)
|
262
|
+
assert_equal(glGetIntegerv(GL_BLEND_SRC),GL_CONSTANT_ALPHA)
|
263
|
+
assert_equal(glGetIntegerv(GL_BLEND_DST),GL_ONE_MINUS_DST_COLOR)
|
264
|
+
|
265
|
+
glDepthFunc(GL_LEQUAL)
|
266
|
+
assert_equal(glGetIntegerv(GL_DEPTH_FUNC),GL_LEQUAL)
|
267
|
+
end
|
268
|
+
|
269
|
+
def test_glpixelzoom
|
270
|
+
glPixelZoom(0.5,0.5)
|
271
|
+
assert_equal(glGetDoublev(GL_ZOOM_X),0.5)
|
272
|
+
assert_equal(glGetDoublev(GL_ZOOM_Y),0.5)
|
273
|
+
end
|
274
|
+
|
275
|
+
def test_glpixelstore
|
276
|
+
glPixelStoref(GL_PACK_IMAGE_HEIGHT,5)
|
277
|
+
assert_equal(glGetIntegerv(GL_PACK_IMAGE_HEIGHT),5)
|
278
|
+
glPixelStorei(GL_PACK_IMAGE_HEIGHT,6)
|
279
|
+
assert_equal(glGetIntegerv(GL_PACK_IMAGE_HEIGHT),6)
|
280
|
+
end
|
281
|
+
|
282
|
+
def test_glpixeltransfer
|
283
|
+
glPixelTransferf(GL_RED_SCALE,2)
|
284
|
+
assert_equal(glGetIntegerv(GL_RED_SCALE),2)
|
285
|
+
glPixelTransferi(GL_RED_SCALE,3)
|
286
|
+
assert_equal(glGetIntegerv(GL_RED_SCALE),3)
|
287
|
+
end
|
288
|
+
|
289
|
+
def test_pixelmap
|
290
|
+
glPixelMapfv(GL_PIXEL_MAP_I_TO_I,[1,2,3,4])
|
291
|
+
assert_equal(glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I), [1,2,3,4])
|
292
|
+
|
293
|
+
glPixelMapuiv(GL_PIXEL_MAP_I_TO_I,[5,6,7,8])
|
294
|
+
assert_equal(glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I),[5,6,7,8])
|
295
|
+
|
296
|
+
glPixelMapusv(GL_PIXEL_MAP_I_TO_I,[9,10,11,12])
|
297
|
+
assert_equal(glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I),[9,10,11,12])
|
298
|
+
end
|
299
|
+
|
300
|
+
def test_buffers
|
301
|
+
glDrawBuffer(GL_FRONT)
|
302
|
+
assert_equal(glGetIntegerv(GL_DRAW_BUFFER),GL_FRONT)
|
303
|
+
glDrawBuffer(GL_BACK)
|
304
|
+
assert_equal(glGetIntegerv(GL_DRAW_BUFFER),GL_BACK)
|
305
|
+
|
306
|
+
glReadBuffer(GL_FRONT)
|
307
|
+
assert_equal(glGetIntegerv(GL_READ_BUFFER),GL_FRONT)
|
308
|
+
glReadBuffer(GL_BACK)
|
309
|
+
assert_equal(glGetIntegerv(GL_READ_BUFFER),GL_BACK)
|
310
|
+
end
|
311
|
+
|
312
|
+
def test__selection_buffer
|
313
|
+
buf = glSelectBuffer(32)
|
314
|
+
|
315
|
+
glRenderMode(GL_SELECT)
|
316
|
+
glInitNames()
|
317
|
+
glPushName(6)
|
318
|
+
glPushName(3)
|
319
|
+
glLoadName(5)
|
320
|
+
glPopName()
|
321
|
+
|
322
|
+
glBegin(GL_QUADS)
|
323
|
+
glVertex2i(-1,-1)
|
324
|
+
glVertex2i( 1,-1)
|
325
|
+
glVertex2i( 1, 1)
|
326
|
+
glVertex2i(-1, 1)
|
327
|
+
glEnd()
|
328
|
+
|
329
|
+
count = glRenderMode(GL_RENDER)
|
330
|
+
data = buf.unpack("i*")
|
331
|
+
assert(count==1) # number of records
|
332
|
+
assert(data[0]==1) # number of hits in this record
|
333
|
+
# assert(data[1]>0) # zbuffer near
|
334
|
+
# assert(data[2]>0) # zbuffer far
|
335
|
+
assert(data[3]==6) # name of hit
|
336
|
+
end
|
337
|
+
|
338
|
+
def test__feedback_buffer
|
339
|
+
buf = glFeedbackBuffer(32,GL_2D)
|
340
|
+
|
341
|
+
glRenderMode(GL_FEEDBACK)
|
342
|
+
|
343
|
+
glBegin(GL_TRIANGLES)
|
344
|
+
glVertex2i(-1,-1)
|
345
|
+
glVertex2i( 1,-1)
|
346
|
+
glVertex2i( 1, 1)
|
347
|
+
glEnd()
|
348
|
+
|
349
|
+
glPassThrough(2.0)
|
350
|
+
|
351
|
+
count = glRenderMode(GL_RENDER)
|
352
|
+
data = buf.unpack("f*")
|
353
|
+
assert_equal(count,10) # (1 + 1 + 3x2) + (1 + 1)
|
354
|
+
assert_equal(data[0],GL_POLYGON_TOKEN)
|
355
|
+
assert_equal(data[1],3) # 3 vertices
|
356
|
+
# skip rasterized vertex data
|
357
|
+
assert_equal(data[8],GL_PASS_THROUGH_TOKEN)
|
358
|
+
assert_equal(data[9],2.0)
|
359
|
+
end
|
360
|
+
|
361
|
+
def test_glrasterpos
|
362
|
+
glOrtho(0,$window_size,0,$window_size,0,-1)
|
363
|
+
|
364
|
+
# 2
|
365
|
+
glRasterPos2d(1.0,2.0)
|
366
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,0.0,1.0])
|
367
|
+
glRasterPos2dv([3.0,4.0])
|
368
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
369
|
+
|
370
|
+
glRasterPos2f(1.0,2.0)
|
371
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,0.0,1.0])
|
372
|
+
glRasterPos2fv([3.0,4.0])
|
373
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
374
|
+
|
375
|
+
glRasterPos2i(1,2)
|
376
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,0.0,1.0])
|
377
|
+
glRasterPos2iv([3,4])
|
378
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
379
|
+
|
380
|
+
glRasterPos2s(1,2)
|
381
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,0.0,1.0])
|
382
|
+
glRasterPos2sv([3,4])
|
383
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
384
|
+
|
385
|
+
# 3
|
386
|
+
glRasterPos3d(1.0,2.0,1.0)
|
387
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
388
|
+
glRasterPos3dv([3.0,4.0,0.0])
|
389
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
390
|
+
|
391
|
+
glRasterPos3f(1.0,2.0,1.0)
|
392
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
393
|
+
glRasterPos3fv([3.0,4.0,0.0])
|
394
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
395
|
+
|
396
|
+
glRasterPos3i(1,2,1)
|
397
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
398
|
+
glRasterPos3iv([3,4,0])
|
399
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
400
|
+
|
401
|
+
glRasterPos3s(1,2,1)
|
402
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
403
|
+
glRasterPos3sv([3,4,0])
|
404
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
405
|
+
|
406
|
+
# 4
|
407
|
+
glRasterPos4d(1.0,2.0,1.0,1.0)
|
408
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
409
|
+
glRasterPos4dv([3.0,4.0,0.0,1.0])
|
410
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
411
|
+
|
412
|
+
glRasterPos4f(1.0,2.0,1.0,1.0)
|
413
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
414
|
+
glRasterPos4fv([3.0,4.0,0.0,1.0])
|
415
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
416
|
+
|
417
|
+
glRasterPos4i(1,2,1,1)
|
418
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
419
|
+
glRasterPos4iv([3,4,0,1])
|
420
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
421
|
+
|
422
|
+
glRasterPos4s(1,2,1,1)
|
423
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[1.0,2.0,1.0,1.0])
|
424
|
+
glRasterPos4sv([3,4,0,1])
|
425
|
+
assert_equal(glGetDoublev(GL_CURRENT_RASTER_POSITION),[3.0,4.0,0.0,1.0])
|
426
|
+
end
|
427
|
+
|
428
|
+
def test_glbitmap
|
429
|
+
glOrtho(0,$window_size,0,$window_size,0,-1)
|
430
|
+
|
431
|
+
bitmap = [ 0x55 ] * 8 # 64 bits (8x8 bitmap), stipple pattern
|
432
|
+
|
433
|
+
glPixelStorei(GL_PACK_ALIGNMENT,1)
|
434
|
+
glPixelStorei(GL_UNPACK_ALIGNMENT,1)
|
435
|
+
|
436
|
+
glBitmap(8,8,0,0,0,0,bitmap.pack("c*"))
|
437
|
+
data = glReadPixels(0,0,8,8,GL_RED,GL_UNSIGNED_BYTE)
|
438
|
+
assert_equal(data.unpack("C*"),[0,255] * 32)
|
439
|
+
end
|
440
|
+
|
441
|
+
def test_glfog
|
442
|
+
glFogfv(GL_FOG_COLOR,[0.0,1.0,0.0,1.0])
|
443
|
+
assert_equal(glGetDoublev(GL_FOG_COLOR),[0.0,1.0,0.0,1.0])
|
444
|
+
glFogf(GL_FOG_DENSITY,0.5)
|
445
|
+
assert_equal(glGetDoublev(GL_FOG_DENSITY),0.5)
|
446
|
+
glFogi(GL_FOG_MODE,GL_LINEAR)
|
447
|
+
assert_equal(glGetIntegerv(GL_FOG_MODE),GL_LINEAR)
|
448
|
+
glFogi(GL_FOG_MODE,GL_EXP)
|
449
|
+
assert_equal(glGetIntegerv(GL_FOG_MODE),GL_EXP)
|
450
|
+
glFogiv(GL_FOG_MODE,[GL_EXP2])
|
451
|
+
assert_equal(glGetIntegerv(GL_FOG_MODE),GL_EXP2)
|
452
|
+
end
|
453
|
+
|
454
|
+
def test_glcolor
|
455
|
+
# 3
|
456
|
+
glColor3b(2**7-1,0,2**7-1)
|
457
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
458
|
+
glColor3bv([0,2**7-1,0])
|
459
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
460
|
+
glColor3d(1.0,0.0,1.0)
|
461
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
462
|
+
glColor3dv([0.0,1.0,0.0])
|
463
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
464
|
+
glColor3f(1.0,0.0,1.0)
|
465
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
466
|
+
glColor3fv([0.0,1.0,0.0])
|
467
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
468
|
+
glColor3i(2**31-1,0,2**31-1)
|
469
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
470
|
+
glColor3iv([0,2**31-1,0])
|
471
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
472
|
+
glColor3s(2**15-1,0,2**15-1)
|
473
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
474
|
+
glColor3sv([0,2**15-1,0])
|
475
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
476
|
+
glColor3ub(2**8-1,0,2**8-1)
|
477
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
478
|
+
glColor3ubv([0,2**8-1,0])
|
479
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
480
|
+
glColor3ui(2**32-1,0,2**32-1)
|
481
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
482
|
+
glColor3uiv([0,2**32-1,0])
|
483
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
484
|
+
glColor3us(2**16-1,0,2**16-1)
|
485
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,1.0]))
|
486
|
+
glColor3usv([0,2**16-1,0])
|
487
|
+
# 4
|
488
|
+
glColor4b(2**7-1,0,2**7-1,0)
|
489
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
490
|
+
glColor4bv([0,2**7-1,0,2**7-1])
|
491
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
492
|
+
glColor4d(1.0,0.0,1.0,0.0)
|
493
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
494
|
+
glColor4dv([0.0,1.0,0.0,1.0])
|
495
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
496
|
+
glColor4f(1.0,0.0,1.0,0.0)
|
497
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
498
|
+
glColor4fv([0.0,1.0,0.0,1.0])
|
499
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
500
|
+
glColor4i(2**31-1,0,2**31-1,0)
|
501
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
502
|
+
glColor4iv([0,2**31-1,0,2**31-1])
|
503
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
504
|
+
glColor4s(2**15-1,0,2**15-1,0)
|
505
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
506
|
+
glColor4sv([0,2**15-1,0,2**15-1])
|
507
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
508
|
+
glColor4ub(2**8-1,0,2**8-1,0)
|
509
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
510
|
+
glColor4ubv([0,2**8-1,0,2**8-1])
|
511
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
512
|
+
glColor4ui(2**32-1,0,2**32-1,0)
|
513
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
514
|
+
glColor4uiv([0,2**32-1,0,2**32-1])
|
515
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
516
|
+
glColor4us(2**16-1,0,2**16-1,0)
|
517
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[1.0,0.0,1.0,0.0]))
|
518
|
+
glColor4usv([0,2**16-1,0,2**16-1])
|
519
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_COLOR),[0.0,1.0,0.0,1.0]))
|
520
|
+
end
|
521
|
+
|
522
|
+
def test_glortho
|
523
|
+
res = [ [2.0/$window_size, 0, 0, 0],
|
524
|
+
[0, 2.0/$window_size, 0, 0],
|
525
|
+
[0, 0, 2, 0],
|
526
|
+
[-1,-1,-1,1] ]
|
527
|
+
|
528
|
+
glMatrixMode(GL_PROJECTION)
|
529
|
+
glLoadIdentity()
|
530
|
+
glOrtho(0,$window_size,0,$window_size,0,-1)
|
531
|
+
assert_equal(glGetDoublev(GL_PROJECTION_MATRIX),res)
|
532
|
+
end
|
533
|
+
|
534
|
+
def test_glnormal
|
535
|
+
glNormal3d(1.0,2.0,3.0)
|
536
|
+
assert_equal(glGetDoublev(GL_CURRENT_NORMAL),[1.0,2.0,3.0])
|
537
|
+
glNormal3dv([4.0,5.0,6.0])
|
538
|
+
assert_equal(glGetDoublev(GL_CURRENT_NORMAL),[4.0,5.0,6.0])
|
539
|
+
|
540
|
+
glNormal3f(1.0,2.0,3.0)
|
541
|
+
assert_equal(glGetDoublev(GL_CURRENT_NORMAL),[1.0,2.0,3.0])
|
542
|
+
glNormal3fv([4.0,5.0,6.0])
|
543
|
+
assert_equal(glGetDoublev(GL_CURRENT_NORMAL),[4.0,5.0,6.0])
|
544
|
+
|
545
|
+
glNormal3i(1,2,3)
|
546
|
+
assert_equal(glGetIntegerv(GL_CURRENT_NORMAL),[1,2,3])
|
547
|
+
glNormal3iv([4,5,6])
|
548
|
+
assert_equal(glGetIntegerv(GL_CURRENT_NORMAL),[4,5,6])
|
549
|
+
|
550
|
+
glNormal3b(2**7-1,0,2**7-1)
|
551
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_NORMAL),[1.0,0.0,1.0]))
|
552
|
+
glNormal3bv(0,2**7-1,0)
|
553
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_NORMAL),[0.0,1.0,0.0]))
|
554
|
+
|
555
|
+
glNormal3s(2**15-1,0,2**15-1)
|
556
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_NORMAL),[1.0,0.0,1.0]))
|
557
|
+
glNormal3sv(0,2**15-1,0)
|
558
|
+
assert(approx_equal(glGetDoublev(GL_CURRENT_NORMAL),[0.0,1.0,0.0]))
|
559
|
+
end
|
560
|
+
|
561
|
+
|
562
|
+
def test_gllight
|
563
|
+
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,80.0)
|
564
|
+
assert_equal(glGetLightfv(GL_LIGHT0,GL_SPOT_CUTOFF),[80.0])
|
565
|
+
glLighti(GL_LIGHT0,GL_SPOT_CUTOFF,75)
|
566
|
+
assert_equal(glGetLightiv(GL_LIGHT0,GL_SPOT_CUTOFF),[75])
|
567
|
+
glLightfv(GL_LIGHT0,GL_AMBIENT,[0.5,0.5,0.5,1.0])
|
568
|
+
assert_equal(glGetLightfv(GL_LIGHT0,GL_AMBIENT), [0.5,0.5,0.5,1.0])
|
569
|
+
glLightiv(GL_LIGHT0,GL_CONSTANT_ATTENUATION,[32])
|
570
|
+
assert_equal(glGetLightiv(GL_LIGHT0,GL_CONSTANT_ATTENUATION),[32])
|
571
|
+
end
|
572
|
+
|
573
|
+
def test_glmaterial
|
574
|
+
glMaterialfv(GL_FRONT,GL_AMBIENT,[0.0,1.0,0.0,1.0])
|
575
|
+
assert_equal(glGetMaterialfv(GL_FRONT,GL_AMBIENT),[0.0,1.0,0.0,1.0])
|
576
|
+
|
577
|
+
glMaterialiv(GL_FRONT,GL_SHININESS,[50])
|
578
|
+
assert_equal(glGetMaterialiv(GL_FRONT,GL_SHININESS),[50])
|
579
|
+
|
580
|
+
glMaterialf(GL_FRONT,GL_SHININESS,49.0)
|
581
|
+
assert_equal(glGetMaterialfv(GL_FRONT,GL_SHININESS),[49.0])
|
582
|
+
|
583
|
+
glMateriali(GL_FRONT,GL_SHININESS,48)
|
584
|
+
assert_equal(glGetMaterialiv(GL_FRONT,GL_SHININESS),[48])
|
585
|
+
|
586
|
+
end
|
587
|
+
|
588
|
+
def test_glcolormaterial
|
589
|
+
glColorMaterial(GL_FRONT,GL_EMISSION)
|
590
|
+
assert_equal(glGetIntegerv(GL_COLOR_MATERIAL_FACE),GL_FRONT)
|
591
|
+
assert_equal(glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER),GL_EMISSION)
|
592
|
+
|
593
|
+
glColorMaterial(GL_BACK,GL_SPECULAR)
|
594
|
+
assert_equal(glGetIntegerv(GL_COLOR_MATERIAL_FACE),GL_BACK)
|
595
|
+
assert_equal(glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER),GL_SPECULAR)
|
596
|
+
end
|
597
|
+
|
598
|
+
def test_gllightmodel
|
599
|
+
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
600
|
+
assert_equal(glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE),GL_TRUE)
|
601
|
+
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
602
|
+
assert_equal(glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE),GL_FALSE)
|
603
|
+
|
604
|
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,[0.5,0.5,0.5,1.0])
|
605
|
+
assert_equal(glGetDoublev(GL_LIGHT_MODEL_AMBIENT),[0.5,0.5,0.5,1.0])
|
606
|
+
glLightModeliv(GL_LIGHT_MODEL_AMBIENT,[1,0,1,0])
|
607
|
+
assert_equal(glGetIntegerv(GL_LIGHT_MODEL_AMBIENT),[1,0,1,0])
|
608
|
+
end
|
609
|
+
|
610
|
+
def test_gltexcoord
|
611
|
+
# 1
|
612
|
+
glTexCoord1d(1.5)
|
613
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,0,0,1])
|
614
|
+
glTexCoord1dv([0.5])
|
615
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0,0,1])
|
616
|
+
glTexCoord1f(1.5)
|
617
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,0,0,1])
|
618
|
+
glTexCoord1fv([0.5])
|
619
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0,0,1])
|
620
|
+
glTexCoord1i(1)
|
621
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,0,0,1])
|
622
|
+
glTexCoord1iv([0])
|
623
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
624
|
+
glTexCoord1s(1)
|
625
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,0,0,1])
|
626
|
+
glTexCoord1sv([0])
|
627
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
628
|
+
# 2
|
629
|
+
glTexCoord2d(1.5,1.5)
|
630
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,0,1])
|
631
|
+
glTexCoord2dv([0.5,0.5])
|
632
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0,1])
|
633
|
+
glTexCoord2f(1.5,1.5)
|
634
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,0,1])
|
635
|
+
glTexCoord2fv([0.5,0.5])
|
636
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0,1])
|
637
|
+
glTexCoord2i(1,1)
|
638
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,0,1])
|
639
|
+
glTexCoord2iv([0,0])
|
640
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
641
|
+
glTexCoord2s(1,1)
|
642
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,0,1])
|
643
|
+
glTexCoord2sv([0,0])
|
644
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
645
|
+
# 3
|
646
|
+
glTexCoord3d(1.5,1.5,1.5)
|
647
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,1.5,1])
|
648
|
+
glTexCoord3dv([0.5,0.5,0.5])
|
649
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0.5,1])
|
650
|
+
glTexCoord3f(1.5,1.5,1.5)
|
651
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,1.5,1])
|
652
|
+
glTexCoord3fv([0.5,0.5,0.5])
|
653
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0.5,1])
|
654
|
+
glTexCoord3i(1,1,1)
|
655
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,1,1])
|
656
|
+
glTexCoord3iv([0,0,0])
|
657
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
658
|
+
glTexCoord3s(1,1,1)
|
659
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,1,1])
|
660
|
+
glTexCoord3sv([0,0,0])
|
661
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,1])
|
662
|
+
# 4
|
663
|
+
glTexCoord4d(1.5,1.5,1.5,1.5)
|
664
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,1.5,1.5])
|
665
|
+
glTexCoord4dv([0.5,0.5,0.5,0.5])
|
666
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0.5,0.5])
|
667
|
+
glTexCoord4f(1.5,1.5,1.5,1.5)
|
668
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1.5,1.5,1.5,1.5])
|
669
|
+
glTexCoord4fv([0.5,0.5,0.5,0.5])
|
670
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0.5,0.5,0.5,0.5])
|
671
|
+
glTexCoord4i(1,1,1,1)
|
672
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,1,1])
|
673
|
+
glTexCoord4iv([0,0,0,0])
|
674
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,0])
|
675
|
+
glTexCoord4s(1,1,1,1)
|
676
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,1,1,1])
|
677
|
+
glTexCoord4sv([0,0,0,0])
|
678
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[0,0,0,0])
|
679
|
+
end
|
680
|
+
|
681
|
+
def test_glenable_disable
|
682
|
+
glEnable(GL_FOG)
|
683
|
+
assert_equal(glIsEnabled(GL_FOG),GL_TRUE)
|
684
|
+
glDisable(GL_FOG)
|
685
|
+
assert_equal(glIsEnabled(GL_FOG),GL_FALSE)
|
686
|
+
end
|
687
|
+
|
688
|
+
def test_gltexparameter
|
689
|
+
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP)
|
690
|
+
assert_equal(glGetTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S),[GL_CLAMP])
|
691
|
+
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_MIRRORED_REPEAT)
|
692
|
+
assert_equal(glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S),[GL_MIRRORED_REPEAT])
|
693
|
+
glTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,[GL_CLAMP])
|
694
|
+
assert_equal(glGetTexParameteriv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S),[GL_CLAMP])
|
695
|
+
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,[GL_MIRRORED_REPEAT])
|
696
|
+
assert_equal(glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S),[GL_MIRRORED_REPEAT])
|
697
|
+
|
698
|
+
assert_equal(glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH),[0.0])
|
699
|
+
assert_equal(glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH),[0])
|
700
|
+
end
|
701
|
+
|
702
|
+
def test_glcullface
|
703
|
+
glCullFace(GL_FRONT)
|
704
|
+
assert_equal(glGetIntegerv(GL_CULL_FACE_MODE),GL_FRONT)
|
705
|
+
glCullFace(GL_BACK)
|
706
|
+
assert_equal(glGetIntegerv(GL_CULL_FACE_MODE),GL_BACK)
|
707
|
+
end
|
708
|
+
|
709
|
+
def test_glfrontface
|
710
|
+
glFrontFace(GL_CW)
|
711
|
+
assert_equal(glGetIntegerv(GL_FRONT_FACE),GL_CW)
|
712
|
+
glFrontFace(GL_CCW)
|
713
|
+
assert_equal(glGetIntegerv(GL_FRONT_FACE),GL_CCW)
|
714
|
+
end
|
715
|
+
|
716
|
+
def test_glpointsize
|
717
|
+
glPointSize(2.0)
|
718
|
+
assert_equal(glGetDoublev(GL_POINT_SIZE),2.0)
|
719
|
+
glPointSize(3.0)
|
720
|
+
assert_equal(glGetDoublev(GL_POINT_SIZE),3.0)
|
721
|
+
end
|
722
|
+
|
723
|
+
def test_glpolygonmode
|
724
|
+
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE)
|
725
|
+
assert_equal(glGetIntegerv(GL_POLYGON_MODE),[GL_LINE,GL_LINE])
|
726
|
+
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
|
727
|
+
assert_equal(glGetIntegerv(GL_POLYGON_MODE),[GL_FILL,GL_FILL])
|
728
|
+
end
|
729
|
+
|
730
|
+
def test_gllinewidth
|
731
|
+
glLineWidth(2.0)
|
732
|
+
assert_equal(glGetDoublev(GL_LINE_WIDTH),2.0)
|
733
|
+
glLineWidth(3.0)
|
734
|
+
assert_equal(glGetDoublev(GL_LINE_WIDTH),3.0)
|
735
|
+
end
|
736
|
+
|
737
|
+
def test_gllinestipple
|
738
|
+
glLineStipple(3,0x1234)
|
739
|
+
assert_equal(glGetIntegerv(GL_LINE_STIPPLE_REPEAT),3)
|
740
|
+
assert_equal(glGetIntegerv(GL_LINE_STIPPLE_PATTERN),0x1234)
|
741
|
+
end
|
742
|
+
|
743
|
+
def test_glpolygonstipple
|
744
|
+
stipple = [0x12] * 128
|
745
|
+
glPolygonStipple(stipple.pack("c*"))
|
746
|
+
assert_equal(glGetPolygonStipple(),stipple.pack("c*"))
|
747
|
+
end
|
748
|
+
|
749
|
+
def parse_feedback_data(data,count)
|
750
|
+
c = count / 11
|
751
|
+
ret = []
|
752
|
+
(0...c).each do |x|
|
753
|
+
i = x *11
|
754
|
+
type = data[0+i]
|
755
|
+
|
756
|
+
v1 = [data[2+i], data[3+i], data[4+i]]
|
757
|
+
v2 = [data[5+i], data[6+i], data[7+i]]
|
758
|
+
v3 = [data[8+i], data[9+i], data[10+i]]
|
759
|
+
vertex = [v1,v2,v3].sort
|
760
|
+
ret << [type,vertex]
|
761
|
+
end
|
762
|
+
ret
|
763
|
+
end
|
764
|
+
|
765
|
+
def test_glvertex
|
766
|
+
glMatrixMode(GL_PROJECTION)
|
767
|
+
glOrtho(0,$window_size,0,$window_size,0,-1)
|
768
|
+
|
769
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
770
|
+
|
771
|
+
glRenderMode(GL_FEEDBACK)
|
772
|
+
|
773
|
+
glBegin(GL_TRIANGLES)
|
774
|
+
glVertex2d( 1, 0)
|
775
|
+
glVertex2dv([0,0])
|
776
|
+
glVertex2f( 1,1)
|
777
|
+
|
778
|
+
glVertex2fv([ 1, 0])
|
779
|
+
glVertex2i( 0,0)
|
780
|
+
glVertex2iv([1,1])
|
781
|
+
|
782
|
+
glVertex2s( 1, 0)
|
783
|
+
glVertex2sv([0,0])
|
784
|
+
glVertex3d( 1,1,0)
|
785
|
+
|
786
|
+
glVertex3dv([ 1, 0,0])
|
787
|
+
glVertex3f( 0,0,0)
|
788
|
+
glVertex3fv([1,1,0])
|
789
|
+
|
790
|
+
glVertex3i( 1, 0,0)
|
791
|
+
glVertex3iv([0,0,0])
|
792
|
+
glVertex3s( 1,1,0)
|
793
|
+
|
794
|
+
glVertex3sv([ 1, 0,0])
|
795
|
+
glVertex4d( 0,0,0,1)
|
796
|
+
glVertex4dv([1,1,0,1])
|
797
|
+
|
798
|
+
glVertex4f( 1, 0,0,1)
|
799
|
+
glVertex4fv([0,0,0,1])
|
800
|
+
glVertex4i( 1,1,0,1)
|
801
|
+
|
802
|
+
glVertex4iv([ 1, 0,0,1])
|
803
|
+
glVertex4s( 0,0,0,1)
|
804
|
+
glVertex4sv([1,1,0,1])
|
805
|
+
|
806
|
+
glEnd()
|
807
|
+
|
808
|
+
count = glRenderMode(GL_RENDER)
|
809
|
+
data = buf.unpack("f*")
|
810
|
+
|
811
|
+
ref = [[GL_POLYGON_TOKEN,[[0,0,0],[1,0,0],[1,1,0]]]] * 8
|
812
|
+
|
813
|
+
assert_equal(parse_feedback_data(data,count),ref)
|
814
|
+
end
|
815
|
+
|
816
|
+
def test_glrect
|
817
|
+
glMatrixMode(GL_PROJECTION)
|
818
|
+
glOrtho(0,$window_size,0,$window_size,0,-1)
|
819
|
+
|
820
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
821
|
+
|
822
|
+
glRenderMode(GL_FEEDBACK)
|
823
|
+
|
824
|
+
glRectd(0,0,1,1)
|
825
|
+
glRectdv([0,0],[1,1])
|
826
|
+
glRectf(0,0,1,1)
|
827
|
+
glRectfv([0,0],[1,1])
|
828
|
+
glRecti(0,0,1,1)
|
829
|
+
glRectiv([0,0],[1,1])
|
830
|
+
glRects(0,0,1,1)
|
831
|
+
glRectsv([0,0],[1,1])
|
832
|
+
|
833
|
+
count = glRenderMode(GL_RENDER)
|
834
|
+
data = buf.unpack("f*")
|
835
|
+
|
836
|
+
assert_equal(count, (3*3+2)*2*8)
|
837
|
+
end
|
838
|
+
|
839
|
+
def test_glclear
|
840
|
+
glClearColor(1.0,1.0,1.0,1.0)
|
841
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
842
|
+
|
843
|
+
data = glReadPixels(0,0,1,1,GL_RGB,GL_FLOAT)
|
844
|
+
assert_equal(data.unpack("f*"),[1.0,1.0,1.0])
|
845
|
+
|
846
|
+
glClearColor(0.0,0.0,0.0,0.0)
|
847
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
848
|
+
|
849
|
+
data = glReadPixels(0,0,1,1,GL_RGB,GL_FLOAT)
|
850
|
+
assert_equal(data.unpack("f*"),[0.0,0.0,0.0])
|
851
|
+
end
|
852
|
+
|
853
|
+
def test_gltexenv
|
854
|
+
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_ADD)
|
855
|
+
assert_equal(glGetTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE),[GL_ADD])
|
856
|
+
glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE)
|
857
|
+
assert_equal(glGetTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE),[GL_MODULATE])
|
858
|
+
|
859
|
+
glTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,[GL_ADD])
|
860
|
+
assert_equal(glGetTexEnvfv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE),[GL_ADD])
|
861
|
+
glTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,[GL_MODULATE])
|
862
|
+
assert_equal(glGetTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE),[GL_MODULATE])
|
863
|
+
end
|
864
|
+
|
865
|
+
def test_gltexgen
|
866
|
+
glTexGend(GL_S,GL_TEXTURE_GEN_MODE,GL_REFLECTION_MAP)
|
867
|
+
assert_equal(glGetTexGendv(GL_S,GL_TEXTURE_GEN_MODE),[GL_REFLECTION_MAP])
|
868
|
+
glTexGenf(GL_S,GL_TEXTURE_GEN_MODE,GL_EYE_LINEAR)
|
869
|
+
assert_equal(glGetTexGenfv(GL_S,GL_TEXTURE_GEN_MODE),[GL_EYE_LINEAR])
|
870
|
+
glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP)
|
871
|
+
assert_equal(glGetTexGeniv(GL_S,GL_TEXTURE_GEN_MODE),[GL_SPHERE_MAP])
|
872
|
+
|
873
|
+
glTexGendv(GL_S,GL_TEXTURE_GEN_MODE,[GL_REFLECTION_MAP])
|
874
|
+
assert_equal(glGetTexGendv(GL_S,GL_TEXTURE_GEN_MODE),[GL_REFLECTION_MAP])
|
875
|
+
glTexGenfv(GL_S,GL_TEXTURE_GEN_MODE,[GL_EYE_LINEAR])
|
876
|
+
assert_equal(glGetTexGenfv(GL_S,GL_TEXTURE_GEN_MODE),[GL_EYE_LINEAR])
|
877
|
+
glTexGeniv(GL_S,GL_TEXTURE_GEN_MODE,[GL_SPHERE_MAP])
|
878
|
+
assert_equal(glGetTexGeniv(GL_S,GL_TEXTURE_GEN_MODE),[GL_SPHERE_MAP])
|
879
|
+
end
|
880
|
+
|
881
|
+
def test_textures
|
882
|
+
textures = glGenTextures(2)
|
883
|
+
assert_equal(textures.size, 2)
|
884
|
+
assert_equal(glIsTexture(textures[0]),GL_FALSE)
|
885
|
+
glBindTexture(GL_TEXTURE_2D,textures[0])
|
886
|
+
assert_equal(glIsTexture(textures[0]),GL_TRUE)
|
887
|
+
|
888
|
+
image = ([0,0,0,1,1,1] * 8).pack("f*") # 16 RGB pixels
|
889
|
+
|
890
|
+
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, image)
|
891
|
+
assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT), image)
|
892
|
+
|
893
|
+
glBindTexture(GL_TEXTURE_1D,textures[1])
|
894
|
+
|
895
|
+
glTexImage1D(GL_TEXTURE_1D,0,GL_RGB8, 16, 0, GL_RGB, GL_FLOAT, image)
|
896
|
+
assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT), image)
|
897
|
+
|
898
|
+
glDeleteTextures(textures)
|
899
|
+
assert_equal(glIsTexture(textures[0]),GL_FALSE)
|
900
|
+
end
|
901
|
+
|
902
|
+
def test_pixels
|
903
|
+
glClearColor(0,0,0,0)
|
904
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
905
|
+
|
906
|
+
data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
|
907
|
+
assert_equal(data.unpack("f*"), [0] * 3 * 16)
|
908
|
+
|
909
|
+
image = ([1.0] * 3 * 16).pack("f*")
|
910
|
+
glDrawPixels(4,4,GL_RGB,GL_FLOAT,image)
|
911
|
+
|
912
|
+
data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
|
913
|
+
assert_equal(data,image)
|
914
|
+
|
915
|
+
#
|
916
|
+
glClearColor(0,0,0,0)
|
917
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
918
|
+
|
919
|
+
image = (([0.0] * 3 * 8) + ([1.0] * 3 * 8)).pack("f*")
|
920
|
+
glDrawPixels(4,4,GL_RGB,GL_FLOAT,image)
|
921
|
+
|
922
|
+
data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
|
923
|
+
assert_equal(data,image)
|
924
|
+
|
925
|
+
glCopyPixels(0,2,4,2,GL_COLOR)
|
926
|
+
|
927
|
+
data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
|
928
|
+
assert_equal(data,([1.0] * 3 * 16).pack("f*"))
|
929
|
+
end
|
930
|
+
|
931
|
+
def test_gltranslate
|
932
|
+
m = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[1,2,3,1]]
|
933
|
+
glMatrixMode(GL_MODELVIEW)
|
934
|
+
glLoadIdentity()
|
935
|
+
glTranslated(1.0,2.0,3.0)
|
936
|
+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX),m)
|
937
|
+
glLoadIdentity()
|
938
|
+
glTranslatef(1.0,2.0,3.0)
|
939
|
+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX),m)
|
940
|
+
end
|
941
|
+
|
942
|
+
def test_glscale
|
943
|
+
m = [[1,0,0,0],[0,2,0,0],[0,0,3,0],[0,0,0,1]]
|
944
|
+
glMatrixMode(GL_MODELVIEW)
|
945
|
+
glLoadIdentity()
|
946
|
+
glScaled(1.0,2.0,3.0)
|
947
|
+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX),m)
|
948
|
+
glLoadIdentity()
|
949
|
+
glScalef(1.0,2.0,3.0)
|
950
|
+
assert_equal(glGetDoublev(GL_MODELVIEW_MATRIX),m)
|
951
|
+
end
|
952
|
+
|
953
|
+
def test_glrotate
|
954
|
+
m1 = [[0,0,-1,0],[0,1,0,0],[1,0,0,0],[0,0,0,1]]
|
955
|
+
m2 = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]
|
956
|
+
glMatrixMode(GL_MODELVIEW)
|
957
|
+
glLoadIdentity()
|
958
|
+
glRotated(90,0,1,0)
|
959
|
+
assert(approx_equal(glGetDoublev(GL_MODELVIEW_MATRIX).flatten,m1.flatten))
|
960
|
+
glRotated(-90,0,1,0)
|
961
|
+
assert(approx_equal(glGetDoublev(GL_MODELVIEW_MATRIX).flatten,m2.flatten))
|
962
|
+
end
|
963
|
+
|
964
|
+
def test_textures_2
|
965
|
+
textures = glGenTextures(2)
|
966
|
+
glBindTexture(GL_TEXTURE_1D,textures[0])
|
967
|
+
glBindTexture(GL_TEXTURE_2D,textures[1])
|
968
|
+
assert_equal(glAreTexturesResident(textures).size,2)
|
969
|
+
glPrioritizeTextures(textures,[0.5,1.0])
|
970
|
+
assert_equal(glGetTexParameterfv(GL_TEXTURE_1D,GL_TEXTURE_PRIORITY),[0.5])
|
971
|
+
assert_equal(glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY),[1.0])
|
972
|
+
|
973
|
+
tex = ([0,0,0,1,1,1] * 2).pack("f*")
|
974
|
+
tex2 = ([1] * 3 * 4).pack("f*")
|
975
|
+
|
976
|
+
# 1d
|
977
|
+
glDrawPixels(4,1,GL_RGB,GL_FLOAT,tex)
|
978
|
+
glCopyTexImage1D(GL_TEXTURE_1D,0,GL_RGB8,0,0,4,0)
|
979
|
+
assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT),tex)
|
980
|
+
|
981
|
+
glDrawPixels(4,1,GL_RGB,GL_FLOAT,tex2)
|
982
|
+
glCopyTexSubImage1D(GL_TEXTURE_1D,0,0,0,0,4)
|
983
|
+
assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT),tex2)
|
984
|
+
|
985
|
+
glTexSubImage1D(GL_TEXTURE_1D,0,0,4,GL_RGB,GL_FLOAT,tex)
|
986
|
+
assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT),tex)
|
987
|
+
|
988
|
+
# 2d
|
989
|
+
glDrawPixels(2,2,GL_RGB,GL_FLOAT,tex)
|
990
|
+
glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGB8,0,0,2,2,0)
|
991
|
+
assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT),tex)
|
992
|
+
|
993
|
+
glDrawPixels(2,2,GL_RGB,GL_FLOAT,tex2)
|
994
|
+
glCopyTexSubImage2D(GL_TEXTURE_2D,0,0,0,0,0,2,2)
|
995
|
+
assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT),tex2)
|
996
|
+
|
997
|
+
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,2,2,GL_RGB,GL_FLOAT,tex)
|
998
|
+
assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT),tex)
|
999
|
+
|
1000
|
+
glDeleteTextures(textures)
|
1001
|
+
end
|
1002
|
+
|
1003
|
+
def test_glmap
|
1004
|
+
control_points = [
|
1005
|
+
0.25, 0.5, 0.0,
|
1006
|
+
1.0, 1.0, 0.0
|
1007
|
+
]
|
1008
|
+
|
1009
|
+
control_points_2 = [
|
1010
|
+
1.25, 1.5, 1.0,
|
1011
|
+
0.0, 0.0, 1.0
|
1012
|
+
]
|
1013
|
+
|
1014
|
+
glMap1f(GL_MAP1_VERTEX_3,0,100,3,2,control_points)
|
1015
|
+
assert_equal(glGetMapfv(GL_MAP1_VERTEX_3,GL_COEFF),control_points)
|
1016
|
+
|
1017
|
+
glMap1d(GL_MAP1_VERTEX_3,0,100,3,2,control_points_2)
|
1018
|
+
assert_equal(glGetMapdv(GL_MAP1_VERTEX_3,GL_COEFF),control_points_2)
|
1019
|
+
|
1020
|
+
assert_equal(glGetMapiv(GL_MAP1_VERTEX_3,GL_ORDER),[2])
|
1021
|
+
|
1022
|
+
glMap2f(GL_MAP2_VERTEX_3,0,100,3,1,0,100,3,2,control_points)
|
1023
|
+
assert_equal(glGetMapfv(GL_MAP2_VERTEX_3,GL_COEFF),control_points)
|
1024
|
+
|
1025
|
+
glMap2d(GL_MAP2_VERTEX_3,0,100,3,1,0,100,3,2,control_points_2)
|
1026
|
+
assert_equal(glGetMapdv(GL_MAP2_VERTEX_3,GL_COEFF),control_points_2)
|
1027
|
+
end
|
1028
|
+
|
1029
|
+
def test_glmapgrid
|
1030
|
+
glMapGrid1d(2,1,100)
|
1031
|
+
assert_equal(glGetIntegerv(GL_MAP1_GRID_SEGMENTS),2)
|
1032
|
+
assert_equal(glGetIntegerv(GL_MAP1_GRID_DOMAIN),[1,100])
|
1033
|
+
glMapGrid1f(3,2,99)
|
1034
|
+
assert_equal(glGetIntegerv(GL_MAP1_GRID_SEGMENTS),3)
|
1035
|
+
assert_equal(glGetIntegerv(GL_MAP1_GRID_DOMAIN),[2,99])
|
1036
|
+
#
|
1037
|
+
glMapGrid2d(2,1,100,3,2,99)
|
1038
|
+
assert_equal(glGetIntegerv(GL_MAP2_GRID_SEGMENTS),[2,3])
|
1039
|
+
assert_equal(glGetIntegerv(GL_MAP2_GRID_DOMAIN),[1,100,2,99])
|
1040
|
+
|
1041
|
+
glMapGrid2f(3,2,99,4,3,98)
|
1042
|
+
assert_equal(glGetIntegerv(GL_MAP2_GRID_SEGMENTS),[3,4])
|
1043
|
+
assert_equal(glGetIntegerv(GL_MAP2_GRID_DOMAIN),[2,99,3,98])
|
1044
|
+
end
|
1045
|
+
|
1046
|
+
def test_gleval
|
1047
|
+
control_points = [0,0,0,1,1,1]
|
1048
|
+
glMap1f(GL_MAP1_VERTEX_3,0,1,3,2,control_points)
|
1049
|
+
glMap2f(GL_MAP2_VERTEX_3,0,1,3,1,0,1,3,2,control_points)
|
1050
|
+
glEnable(GL_MAP1_VERTEX_3)
|
1051
|
+
glEnable(GL_MAP2_VERTEX_3)
|
1052
|
+
|
1053
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
1054
|
+
glRenderMode(GL_FEEDBACK)
|
1055
|
+
|
1056
|
+
glBegin(GL_TRIANGLES)
|
1057
|
+
glEvalCoord1d(1.0)
|
1058
|
+
glEvalCoord1dv([1.0])
|
1059
|
+
glEvalCoord1f(1.0)
|
1060
|
+
|
1061
|
+
glEvalCoord1fv([1.0])
|
1062
|
+
glEvalCoord1fv([1.0])
|
1063
|
+
glEvalCoord1fv([1.0])
|
1064
|
+
|
1065
|
+
glEvalCoord2d(1.0,1.0)
|
1066
|
+
glEvalCoord2dv([1.0,1.0])
|
1067
|
+
glEvalCoord2f(1.0,1.0)
|
1068
|
+
|
1069
|
+
glEvalCoord2fv([1.0,1.0])
|
1070
|
+
glEvalCoord2fv([1.0,1.0])
|
1071
|
+
glEvalCoord2fv([1.0,1.0])
|
1072
|
+
|
1073
|
+
glEvalPoint1(0.0)
|
1074
|
+
glEvalPoint1(0.0)
|
1075
|
+
glEvalPoint1(0.0)
|
1076
|
+
|
1077
|
+
glEvalPoint2(0.0,1.0)
|
1078
|
+
glEvalPoint2(0.0,1.0)
|
1079
|
+
glEvalPoint2(0.0,1.0)
|
1080
|
+
|
1081
|
+
glEnd
|
1082
|
+
|
1083
|
+
count = glRenderMode(GL_RENDER)
|
1084
|
+
assert_equal(count,(3*3+2)*6)
|
1085
|
+
|
1086
|
+
glDisable(GL_MAP2_VERTEX_3)
|
1087
|
+
glDisable(GL_MAP1_VERTEX_3)
|
1088
|
+
end
|
1089
|
+
|
1090
|
+
def test_glevalmesh
|
1091
|
+
control_points = [0,0,0,1,1,1]
|
1092
|
+
glMap1f(GL_MAP1_VERTEX_3,0,1,3,2,control_points)
|
1093
|
+
glMap2f(GL_MAP2_VERTEX_3,0,1,3,1,0,1,3,2,control_points)
|
1094
|
+
glEnable(GL_MAP1_VERTEX_3)
|
1095
|
+
glEnable(GL_MAP2_VERTEX_3)
|
1096
|
+
|
1097
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
1098
|
+
glRenderMode(GL_FEEDBACK)
|
1099
|
+
|
1100
|
+
glEvalMesh1(GL_POINT,0,1)
|
1101
|
+
glEvalMesh2(GL_POINT,0,1,0,1)
|
1102
|
+
|
1103
|
+
count = glRenderMode(GL_RENDER)
|
1104
|
+
assert_equal(count,((3+1)*(2+2*2)))
|
1105
|
+
|
1106
|
+
glDisable(GL_MAP2_VERTEX_3)
|
1107
|
+
glDisable(GL_MAP1_VERTEX_3)
|
1108
|
+
end
|
1109
|
+
|
1110
|
+
def test_glaccum
|
1111
|
+
return if glGetIntegerv(GL_ACCUM_RED_BITS) <= 0 # no accumulation buffer ?
|
1112
|
+
|
1113
|
+
i1 = ([0.0] * 3 + [1.0] * 3 ).pack("f*")
|
1114
|
+
i2 = ([1.0] * 3 + [0.0] * 3 ).pack("f*")
|
1115
|
+
|
1116
|
+
# init
|
1117
|
+
glClearColor(0,0,0,0)
|
1118
|
+
glClear(GL_ACCUM_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
|
1119
|
+
# left
|
1120
|
+
glDrawPixels(2,1,GL_RGB,GL_FLOAT,i1)
|
1121
|
+
glAccum(GL_ACCUM,1.0)
|
1122
|
+
# right
|
1123
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
1124
|
+
glDrawPixels(2,1,GL_RGB,GL_FLOAT,i2)
|
1125
|
+
glAccum(GL_ACCUM,1.0)
|
1126
|
+
# combine
|
1127
|
+
glAccum(GL_RETURN,1.0)
|
1128
|
+
|
1129
|
+
data = glReadPixels(0,0,2,1,GL_RGB,GL_FLOAT)
|
1130
|
+
assert_equal(data.unpack("f*"),[1.0] * 2 * 3)
|
1131
|
+
end
|
1132
|
+
|
1133
|
+
def test_displaylists
|
1134
|
+
base = glGenLists(2)
|
1135
|
+
assert_equal(base,GL_TRUE)
|
1136
|
+
glListBase(1)
|
1137
|
+
assert_equal(glGetIntegerv(GL_LIST_BASE),1)
|
1138
|
+
glListBase(0)
|
1139
|
+
assert_equal(glGetIntegerv(GL_LIST_BASE),0)
|
1140
|
+
|
1141
|
+
glNewList(base+0, GL_COMPILE)
|
1142
|
+
glBegin(GL_TRIANGLES)
|
1143
|
+
glVertex2f(0,0)
|
1144
|
+
glVertex2f(1,0)
|
1145
|
+
glVertex2f(1,1)
|
1146
|
+
glEnd()
|
1147
|
+
glEndList()
|
1148
|
+
|
1149
|
+
glNewList(base+1, GL_COMPILE)
|
1150
|
+
glBegin(GL_TRIANGLES)
|
1151
|
+
glVertex2f(0,0)
|
1152
|
+
glVertex2f(1,0)
|
1153
|
+
glVertex2f(1,1)
|
1154
|
+
glEnd()
|
1155
|
+
glEndList()
|
1156
|
+
|
1157
|
+
assert_equal(glIsList(base+0),GL_TRUE)
|
1158
|
+
assert_equal(glIsList(base+1),GL_TRUE)
|
1159
|
+
assert_equal(glIsList(base+2),GL_FALSE)
|
1160
|
+
|
1161
|
+
#
|
1162
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
1163
|
+
glRenderMode(GL_FEEDBACK)
|
1164
|
+
|
1165
|
+
glCallList(base+0)
|
1166
|
+
glCallLists([base+0,base+1])
|
1167
|
+
|
1168
|
+
count = glRenderMode(GL_RENDER)
|
1169
|
+
assert_equal(count,(3*3+2) * 3) # 3 triangles
|
1170
|
+
#
|
1171
|
+
|
1172
|
+
glDeleteLists(base,2)
|
1173
|
+
|
1174
|
+
assert_equal(glIsList(base+0),GL_FALSE)
|
1175
|
+
assert_equal(glIsList(base+1),GL_FALSE)
|
1176
|
+
end
|
1177
|
+
|
1178
|
+
def test_arrays
|
1179
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
1180
|
+
|
1181
|
+
va = [0,0, 0,1, 1,1].pack("f*")
|
1182
|
+
glVertexPointer(2,GL_FLOAT,0,va)
|
1183
|
+
assert_equal(glGetPointerv(GL_VERTEX_ARRAY_POINTER),va)
|
1184
|
+
assert_equal(glGetIntegerv(GL_VERTEX_ARRAY_SIZE),2)
|
1185
|
+
assert_equal(glGetIntegerv(GL_VERTEX_ARRAY_TYPE),GL_FLOAT)
|
1186
|
+
assert_equal(glGetIntegerv(GL_VERTEX_ARRAY_STRIDE),0)
|
1187
|
+
#
|
1188
|
+
buf = glFeedbackBuffer(256,GL_3D)
|
1189
|
+
glRenderMode(GL_FEEDBACK)
|
1190
|
+
|
1191
|
+
glDrawArrays(GL_TRIANGLES,0,3)
|
1192
|
+
|
1193
|
+
glBegin(GL_TRIANGLES)
|
1194
|
+
glArrayElement(0)
|
1195
|
+
glArrayElement(1)
|
1196
|
+
glArrayElement(2)
|
1197
|
+
glEnd()
|
1198
|
+
|
1199
|
+
glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_BYTE,[0,1,2].pack("C*"))
|
1200
|
+
|
1201
|
+
glInterleavedArrays(GL_V2F,0, va)
|
1202
|
+
|
1203
|
+
glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_BYTE,[0,1,2].pack("C*"))
|
1204
|
+
|
1205
|
+
#
|
1206
|
+
count = glRenderMode(GL_RENDER)
|
1207
|
+
assert_equal(count,44)
|
1208
|
+
|
1209
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
1210
|
+
end
|
1211
|
+
|
1212
|
+
def test_arrays_2
|
1213
|
+
na = [0,1,0].pack("f*")
|
1214
|
+
ta = [1,0,1,0].pack("f*")
|
1215
|
+
ea = [GL_FALSE].pack("C*")
|
1216
|
+
ca = [1,0,1,0].pack("f*")
|
1217
|
+
|
1218
|
+
glNormalPointer(GL_FLOAT,0,na)
|
1219
|
+
assert_equal(glGetIntegerv(GL_NORMAL_ARRAY_TYPE),GL_FLOAT)
|
1220
|
+
assert_equal(glGetIntegerv(GL_NORMAL_ARRAY_STRIDE),0)
|
1221
|
+
assert_equal(glGetPointerv(GL_NORMAL_ARRAY_POINTER),na)
|
1222
|
+
glTexCoordPointer(4,GL_FLOAT,0,ta)
|
1223
|
+
assert_equal(glGetIntegerv(GL_TEXTURE_COORD_ARRAY_SIZE),4)
|
1224
|
+
assert_equal(glGetIntegerv(GL_TEXTURE_COORD_ARRAY_TYPE),GL_FLOAT)
|
1225
|
+
assert_equal(glGetIntegerv(GL_TEXTURE_COORD_ARRAY_STRIDE),0)
|
1226
|
+
assert_equal(glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER),ta)
|
1227
|
+
glEdgeFlagPointer(0,ea)
|
1228
|
+
assert_equal(glGetIntegerv(GL_EDGE_FLAG_ARRAY_STRIDE),0)
|
1229
|
+
assert_equal(glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER),ea)
|
1230
|
+
glColorPointer(4,GL_FLOAT,0,ca)
|
1231
|
+
assert_equal(glGetIntegerv(GL_COLOR_ARRAY_SIZE),4)
|
1232
|
+
assert_equal(glGetIntegerv(GL_COLOR_ARRAY_TYPE),GL_FLOAT)
|
1233
|
+
assert_equal(glGetIntegerv(GL_COLOR_ARRAY_STRIDE),0)
|
1234
|
+
assert_equal(glGetPointerv(GL_COLOR_ARRAY_POINTER),ca)
|
1235
|
+
#
|
1236
|
+
glEnable(GL_COLOR_ARRAY)
|
1237
|
+
glEnable(GL_NORMAL_ARRAY)
|
1238
|
+
glEnable(GL_TEXTURE_COORD_ARRAY)
|
1239
|
+
glEnable(GL_EDGE_FLAG_ARRAY)
|
1240
|
+
|
1241
|
+
glBegin(GL_TRIANGLES)
|
1242
|
+
glArrayElement(0)
|
1243
|
+
glEnd()
|
1244
|
+
|
1245
|
+
assert_equal(glGetDoublev(GL_CURRENT_COLOR),[1,0,1,0])
|
1246
|
+
assert_equal(glGetDoublev(GL_CURRENT_NORMAL),[0,1,0])
|
1247
|
+
assert_equal(glGetDoublev(GL_CURRENT_TEXTURE_COORDS),[1,0,1,0])
|
1248
|
+
assert_equal(glGetDoublev(GL_EDGE_FLAG),GL_FALSE)
|
1249
|
+
|
1250
|
+
glDisable(GL_EDGE_FLAG_ARRAY)
|
1251
|
+
glDisable(GL_TEXTURE_COORD_ARRAY)
|
1252
|
+
glDisable(GL_NORMAL_ARRAY)
|
1253
|
+
glDisable(GL_COLOR_ARRAY)
|
1254
|
+
end
|
1255
|
+
end
|