ruby-opengl 0.33.0 → 0.40.0
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- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
data/ext/gl/gl-1.5.c
ADDED
@@ -0,0 +1,362 @@
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/*
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* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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*
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* This program is distributed under the terms of the MIT license.
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* See the included MIT-LICENSE file for the terms of this license.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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+
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#elif defined WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include "../common/common.h"
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/* OpenGL 1.5 functions */
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static void (APIENTRY * fptr_glGenQueries)(GLsizei,GLuint *);
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static VALUE
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gl_GenQueries(obj,arg1)
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VALUE obj,arg1;
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{
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GLsizei n;
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34
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+
GLuint *queries;
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+
RArray *ret;
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int i;
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LOAD_GL_FUNC(glGenQueries)
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n = (GLsizei)NUM2UINT(arg1);
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queries = ALLOC_N(GLuint, n);
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+
fptr_glGenQueries(n, queries);
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ret = RARRAY(rb_ary_new2(n));
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for (i = 0; i < n; i++)
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rb_ary_push((VALUE)ret, INT2NUM(queries[i]));
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xfree(queries);
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return (VALUE)ret;
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}
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+
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static void (APIENTRY * fptr_glDeleteQueries)(GLsizei,GLuint *);
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static VALUE
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gl_DeleteQueries(obj,arg1)
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VALUE obj,arg1;
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{
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GLsizei n;
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GLuint *queries;
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LOAD_GL_FUNC(glDeleteQueries)
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Check_Type(arg1,T_ARRAY);
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n = RARRAY(arg1)->len;
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queries = ALLOC_N(GLuint,n);
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ary2cuint(arg1,queries,n);
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fptr_glDeleteQueries( n, queries);
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xfree(queries);
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return Qnil;
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}
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static GLboolean (APIENTRY * fptr_glIsQuery)(GLuint);
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static VALUE
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gl_IsQuery(obj,arg1)
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VALUE obj,arg1;
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69
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+
{
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GLuint query;
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71
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GLboolean ret;
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LOAD_GL_FUNC(glIsQuery)
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query = (GLuint)NUM2UINT(arg1);
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+
ret = fptr_glIsQuery(query);
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return INT2NUM(ret);
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}
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+
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static void (APIENTRY * fptr_glBeginQuery)(GLenum,GLuint);
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static VALUE
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gl_BeginQuery(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLuint id;
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LOAD_GL_FUNC(glBeginQuery)
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target = (GLenum)NUM2INT(arg1);
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id = (GLuint)NUM2UINT(arg2);
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fptr_glBeginQuery(target,id);
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return Qnil;
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+
}
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91
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+
|
92
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static void (APIENTRY * fptr_glEndQuery)(GLenum);
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static VALUE
|
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gl_EndQuery(obj,arg1)
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VALUE obj,arg1;
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96
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{
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97
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GLenum target;
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LOAD_GL_FUNC(glEndQuery)
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target = (GLenum)NUM2INT(arg1);
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fptr_glEndQuery(target);
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return Qnil;
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}
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+
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static void (APIENTRY * fptr_glGetQueryiv)(GLenum,GLenum,GLint *);
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static VALUE
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gl_GetQueryiv(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLenum pname;
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GLint params = 0;
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VALUE retary;
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LOAD_GL_FUNC(glGetQueryiv)
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target = (GLenum)NUM2INT(arg1);
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pname = (GLenum)NUM2INT(arg2);
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fptr_glGetQueryiv(target,pname,¶ms);
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retary = rb_ary_new2(1);
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rb_ary_push(retary, INT2NUM(params));
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return retary;
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}
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+
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static void (APIENTRY * fptr_glGetQueryObjectiv)(GLuint,GLenum,GLint *);
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static VALUE
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gl_GetQueryObjectiv(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLuint id;
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GLenum pname;
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GLint params = 0;
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VALUE retary;
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LOAD_GL_FUNC(glGetQueryObjectiv)
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id = (GLuint)NUM2UINT(arg1);
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pname = (GLenum)NUM2INT(arg2);
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fptr_glGetQueryObjectiv(id,pname,¶ms);
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retary = rb_ary_new2(1);
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rb_ary_push(retary,INT2NUM(params));
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return retary;
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}
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static void (APIENTRY * fptr_glGetQueryObjectuiv)(GLuint,GLenum,GLuint *);
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static VALUE
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gl_GetQueryObjectuiv(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLuint id;
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GLenum pname;
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GLuint params = 0;
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VALUE retary;
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LOAD_GL_FUNC(glGetQueryObjectuiv)
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id = (GLuint)NUM2UINT(arg1);
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pname = (GLenum)NUM2INT(arg2);
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fptr_glGetQueryObjectuiv(id,pname,¶ms);
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retary = rb_ary_new2(1);
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rb_ary_push(retary,INT2NUM(params));
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return retary;
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}
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+
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static void (APIENTRY * fptr_glBindBuffer)(GLenum,GLuint);
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static VALUE
|
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gl_BindBuffer(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLuint buffer;
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LOAD_GL_FUNC(glBindBuffer)
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target = (GLenum)NUM2INT(arg1);
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buffer = (GLenum)NUM2INT(arg2);
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fptr_glBindBuffer(target,buffer);
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return Qnil;
|
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}
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+
|
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static void (APIENTRY * fptr_glDeleteBuffers)(GLsizei,GLuint *);
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static VALUE
|
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gl_DeleteBuffers(obj,arg1)
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VALUE obj,arg1;
|
176
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{
|
177
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+
GLsizei n;
|
178
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+
GLuint *buffers;
|
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LOAD_GL_FUNC(glDeleteBuffers)
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Check_Type(arg1,T_ARRAY);
|
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n = RARRAY(arg1)->len;
|
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buffers = ALLOC_N(GLuint,n);
|
183
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ary2cuint(arg1,buffers,n);
|
184
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fptr_glDeleteBuffers(n, buffers);
|
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xfree(buffers);
|
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return Qnil;
|
187
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+
}
|
188
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+
|
189
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static void (APIENTRY * fptr_glGenBuffers)(GLsizei,GLuint *);
|
190
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static VALUE
|
191
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gl_GenBuffers(obj,arg1)
|
192
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VALUE obj,arg1;
|
193
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{
|
194
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+
GLsizei n;
|
195
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+
GLuint *buffers;
|
196
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RArray *ret;
|
197
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int i;
|
198
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LOAD_GL_FUNC(glGenBuffers)
|
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n = (GLsizei)NUM2UINT(arg1);
|
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buffers = ALLOC_N(GLuint, n);
|
201
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fptr_glGenBuffers(n, buffers);
|
202
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ret = RARRAY(rb_ary_new2(n));
|
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for (i = 0; i < n; i++)
|
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rb_ary_push((VALUE)ret, INT2NUM(buffers[i]));
|
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xfree(buffers);
|
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return (VALUE)ret;
|
207
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+
}
|
208
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+
|
209
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static GLboolean (APIENTRY * fptr_glIsBuffer)(GLuint);
|
210
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static VALUE
|
211
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gl_IsBuffer(obj,arg1)
|
212
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VALUE obj,arg1;
|
213
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{
|
214
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+
GLuint buffer;
|
215
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GLboolean ret;
|
216
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LOAD_GL_FUNC(glIsBuffer)
|
217
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buffer = (GLuint)NUM2UINT(arg1);
|
218
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ret = fptr_glIsBuffer(buffer);
|
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return INT2NUM(ret);
|
220
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+
}
|
221
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+
|
222
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static void (APIENTRY * fptr_glBufferData)(GLenum,GLsizeiptr,GLvoid *,GLenum);
|
223
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static VALUE
|
224
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gl_BufferData(obj,arg1,arg2,arg3,arg4)
|
225
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+
VALUE obj,arg1,arg2,arg3,arg4;
|
226
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{
|
227
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+
GLenum target;
|
228
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+
GLsizeiptr size;
|
229
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+
GLenum usage;
|
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LOAD_GL_FUNC(glBufferData)
|
231
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target = (GLenum)NUM2INT(arg1);
|
232
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+
size = (GLsizeiptr)NUM2INT(arg2);
|
233
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usage = (GLenum)NUM2INT(arg4);
|
234
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if (TYPE(arg3) == T_STRING) {
|
235
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fptr_glBufferData(target,size,(GLvoid *)RSTRING(arg3)->ptr,usage);
|
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+
} else if (NIL_P(arg3)) {
|
237
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fptr_glBufferData(target,size,NULL,usage);
|
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+
} else {
|
239
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Check_Type(arg3,T_STRING); /* force exception */
|
240
|
+
}
|
241
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+
return Qnil;
|
242
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+
}
|
243
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+
|
244
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static void (APIENTRY * fptr_glBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
|
245
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static VALUE
|
246
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gl_BufferSubData(obj,arg1,arg2,arg3,arg4)
|
247
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VALUE obj,arg1,arg2,arg3,arg4;
|
248
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+
{
|
249
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+
GLenum target;
|
250
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+
GLintptr offset;
|
251
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+
GLsizeiptr size;
|
252
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+
LOAD_GL_FUNC(glBufferSubData)
|
253
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+
target = (GLenum)NUM2INT(arg1);
|
254
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+
offset = (GLintptr)NUM2INT(arg2);
|
255
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+
size = (GLsizeiptr)NUM2INT(arg3);
|
256
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+
Check_Type(arg4,T_STRING);
|
257
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fptr_glBufferSubData(target,offset,size,(GLvoid *)RSTRING(arg4)->ptr);
|
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+
return Qnil;
|
259
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+
}
|
260
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+
|
261
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+
static void (APIENTRY * fptr_glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
|
262
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+
static VALUE
|
263
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+
gl_GetBufferSubData(obj,arg1,arg2,arg3)
|
264
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+
VALUE obj,arg1,arg2,arg3;
|
265
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{
|
266
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+
GLenum target;
|
267
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+
GLintptr offset;
|
268
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+
GLsizeiptr size;
|
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+
VALUE data;
|
270
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+
LOAD_GL_FUNC(glGetBufferSubData)
|
271
|
+
target = (GLenum)NUM2INT(arg1);
|
272
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+
offset = (GLintptr)NUM2INT(arg2);
|
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size = (GLsizeiptr)NUM2INT(arg3);
|
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data = allocate_buffer_with_string(size);
|
275
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fptr_glGetBufferSubData(target,offset,size,(GLvoid *)RSTRING(data)->ptr);
|
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+
return data;
|
277
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+
}
|
278
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+
|
279
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+
static void (APIENTRY * fptr_glGetBufferParameteriv)(GLenum,GLenum,GLint *);
|
280
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+
static VALUE
|
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|
+
gl_GetBufferParameteriv(obj,arg1,arg2)
|
282
|
+
VALUE obj,arg1,arg2;
|
283
|
+
{
|
284
|
+
GLenum target;
|
285
|
+
GLenum value;
|
286
|
+
GLint data = 0;
|
287
|
+
VALUE retary;
|
288
|
+
LOAD_GL_FUNC(glGetBufferParameteriv)
|
289
|
+
target = (GLenum)NUM2INT(arg1);
|
290
|
+
value = (GLenum)NUM2INT(arg2);
|
291
|
+
fptr_glGetBufferParameteriv(target,value,&data);
|
292
|
+
retary = rb_ary_new2(1);
|
293
|
+
rb_ary_push(retary,INT2NUM(data));
|
294
|
+
return retary;
|
295
|
+
}
|
296
|
+
|
297
|
+
static GLvoid * (APIENTRY * fptr_glMapBuffer)(GLenum,GLenum);
|
298
|
+
static VALUE
|
299
|
+
gl_MapBuffer(obj,arg1,arg2)
|
300
|
+
VALUE obj,arg1,arg2;
|
301
|
+
{
|
302
|
+
GLenum target;
|
303
|
+
GLenum access;
|
304
|
+
GLint size = 0;
|
305
|
+
VALUE data;
|
306
|
+
GLvoid *buffer_ptr;
|
307
|
+
LOAD_GL_FUNC(glMapBuffer)
|
308
|
+
LOAD_GL_FUNC(glGetBufferParameteriv)
|
309
|
+
target = (GLenum)NUM2INT(arg1);
|
310
|
+
access = (GLenum)NUM2INT(arg2);
|
311
|
+
fptr_glGetBufferParameteriv(target,GL_BUFFER_SIZE,&size);
|
312
|
+
buffer_ptr = fptr_glMapBuffer(target,access);
|
313
|
+
data = allocate_buffer_with_string(size);
|
314
|
+
memcpy(RSTRING(data)->ptr, buffer_ptr, size);
|
315
|
+
return data;
|
316
|
+
}
|
317
|
+
|
318
|
+
static GLboolean (APIENTRY * fptr_glUnmapBuffer)(GLenum);
|
319
|
+
static VALUE
|
320
|
+
gl_UnmapBuffer(obj,arg1)
|
321
|
+
VALUE obj,arg1;
|
322
|
+
{
|
323
|
+
GLenum target;
|
324
|
+
GLboolean ret;
|
325
|
+
LOAD_GL_FUNC(glUnmapBuffer)
|
326
|
+
target = (GLenum)NUM2INT(arg1);
|
327
|
+
ret = fptr_glUnmapBuffer(target);
|
328
|
+
return INT2NUM(ret);
|
329
|
+
}
|
330
|
+
|
331
|
+
static void (APIENTRY * fptr_glGetBufferPointerv)(GLenum,GLenum,GLvoid **);
|
332
|
+
static VALUE
|
333
|
+
gl_GetBufferPointerv(obj,arg1,arg2,arg3)
|
334
|
+
VALUE obj,arg1,arg2,arg3;
|
335
|
+
{
|
336
|
+
LOAD_GL_FUNC(glGetBufferPointerv)
|
337
|
+
/* not implemented */
|
338
|
+
return Qnil;
|
339
|
+
}
|
340
|
+
|
341
|
+
void gl_init_functions_1_5(VALUE module)
|
342
|
+
{
|
343
|
+
rb_define_module_function(module, "glGenQueries", gl_GenQueries, 1);
|
344
|
+
rb_define_module_function(module, "glDeleteQueries", gl_DeleteQueries, 1);
|
345
|
+
rb_define_module_function(module, "glIsQuery", gl_IsQuery, 1);
|
346
|
+
rb_define_module_function(module, "glBeginQuery", gl_BeginQuery, 2);
|
347
|
+
rb_define_module_function(module, "glEndQuery", gl_EndQuery, 1);
|
348
|
+
rb_define_module_function(module, "glGetQueryiv", gl_GetQueryiv, 2);
|
349
|
+
rb_define_module_function(module, "glGetQueryObjectiv", gl_GetQueryObjectiv, 2);
|
350
|
+
rb_define_module_function(module, "glGetQueryObjectuiv", gl_GetQueryObjectuiv, 2);
|
351
|
+
rb_define_module_function(module, "glBindBuffer", gl_BindBuffer, 2);
|
352
|
+
rb_define_module_function(module, "glDeleteBuffers", gl_DeleteBuffers, 1);
|
353
|
+
rb_define_module_function(module, "glGenBuffers", gl_GenBuffers, 1);
|
354
|
+
rb_define_module_function(module, "glIsBuffer", gl_IsBuffer, 1);
|
355
|
+
rb_define_module_function(module, "glBufferData", gl_BufferData, 4);
|
356
|
+
rb_define_module_function(module, "glBufferSubData", gl_BufferSubData, 4);
|
357
|
+
rb_define_module_function(module, "glGetBufferSubData", gl_GetBufferSubData, 3);
|
358
|
+
rb_define_module_function(module, "glMapBuffer", gl_MapBuffer, 2);
|
359
|
+
rb_define_module_function(module, "glUnmapBuffer", gl_UnmapBuffer, 1);
|
360
|
+
rb_define_module_function(module, "glGetBufferParameteriv", gl_GetBufferParameteriv, 2);
|
361
|
+
rb_define_module_function(module, "glGetBufferPointerv", gl_GetBufferPointerv, 3);
|
362
|
+
}
|
data/ext/gl/gl-2.0.c
ADDED
@@ -0,0 +1,1632 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
|
3
|
+
*
|
4
|
+
* This program is distributed under the terms of the MIT license.
|
5
|
+
* See the included MIT-LICENSE file for the terms of this license.
|
6
|
+
*
|
7
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
8
|
+
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
9
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
10
|
+
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
11
|
+
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
12
|
+
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
13
|
+
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
14
|
+
*/
|
15
|
+
|
16
|
+
#ifdef __APPLE__
|
17
|
+
#include <OpenGL/gl.h>
|
18
|
+
#elif defined WIN32
|
19
|
+
#include <windows.h>
|
20
|
+
#include <GL/gl.h>
|
21
|
+
#else
|
22
|
+
#include <GL/gl.h>
|
23
|
+
#endif
|
24
|
+
#include "../common/common.h"
|
25
|
+
|
26
|
+
static void (APIENTRY * fptr_glBlendEquationSeparate)(GLenum,GLenum);
|
27
|
+
static VALUE
|
28
|
+
gl_BlendEquationSeparate(obj,arg1,arg2)
|
29
|
+
VALUE obj,arg1,arg2;
|
30
|
+
{
|
31
|
+
GLenum modeRGB;
|
32
|
+
GLenum modeAlpha;
|
33
|
+
LOAD_GL_FUNC(glBlendEquationSeparate)
|
34
|
+
modeRGB = (GLenum)NUM2INT(arg1);
|
35
|
+
modeAlpha = (GLenum)NUM2INT(arg2);
|
36
|
+
fptr_glBlendEquationSeparate(modeRGB,modeAlpha);
|
37
|
+
return Qnil;
|
38
|
+
}
|
39
|
+
|
40
|
+
static void (APIENTRY * fptr_glDrawBuffers)(GLsizei,GLenum *);
|
41
|
+
static VALUE
|
42
|
+
gl_DrawBuffers(obj,arg1)
|
43
|
+
VALUE obj,arg1;
|
44
|
+
{
|
45
|
+
GLsizei size;
|
46
|
+
GLenum *buffers;
|
47
|
+
LOAD_GL_FUNC(glDrawBuffers)
|
48
|
+
Check_Type(arg1,T_ARRAY);
|
49
|
+
size = RARRAY(arg1)->len;
|
50
|
+
buffers = ALLOC_N(GLenum,size);
|
51
|
+
ary2cuint(arg1,buffers,size);
|
52
|
+
fptr_glDrawBuffers(size,buffers);
|
53
|
+
xfree(buffers);
|
54
|
+
return Qnil;
|
55
|
+
}
|
56
|
+
|
57
|
+
static void (APIENTRY * fptr_glStencilOpSeparate)(GLenum,GLenum,GLenum,GLenum);
|
58
|
+
static VALUE
|
59
|
+
gl_StencilOpSeparate(obj,arg1,arg2,arg3,arg4)
|
60
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
61
|
+
{
|
62
|
+
GLenum face;
|
63
|
+
GLenum sfail;
|
64
|
+
GLenum dpfail;
|
65
|
+
GLenum dppass;
|
66
|
+
LOAD_GL_FUNC(glStencilOpSeparate)
|
67
|
+
face = (GLenum)NUM2INT(arg1);
|
68
|
+
sfail = (GLenum)NUM2INT(arg2);
|
69
|
+
dpfail = (GLenum)NUM2INT(arg3);
|
70
|
+
dppass = (GLenum)NUM2INT(arg4);
|
71
|
+
fptr_glStencilOpSeparate(face,sfail,dpfail,dppass);
|
72
|
+
return Qnil;
|
73
|
+
}
|
74
|
+
|
75
|
+
static void (APIENTRY * fptr_glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint);
|
76
|
+
static VALUE
|
77
|
+
gl_StencilFuncSeparate(obj,arg1,arg2,arg3,arg4)
|
78
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
79
|
+
{
|
80
|
+
GLenum face;
|
81
|
+
GLenum func;
|
82
|
+
GLint ref;
|
83
|
+
GLuint mask;
|
84
|
+
LOAD_GL_FUNC(glStencilFuncSeparate)
|
85
|
+
face = (GLenum)NUM2INT(arg1);
|
86
|
+
func = (GLenum)NUM2INT(arg2);
|
87
|
+
ref = (GLint)NUM2INT(arg3);
|
88
|
+
mask = (GLuint)NUM2UINT(arg4);
|
89
|
+
fptr_glStencilFuncSeparate(face,func,ref,mask);
|
90
|
+
return Qnil;
|
91
|
+
}
|
92
|
+
|
93
|
+
static void (APIENTRY * fptr_glStencilMaskSeparate)(GLenum face,GLuint mask);
|
94
|
+
static VALUE
|
95
|
+
gl_StencilMaskSeparate(obj,arg1,arg2)
|
96
|
+
VALUE obj,arg1,arg2;
|
97
|
+
{
|
98
|
+
GLenum face;
|
99
|
+
GLuint mask;
|
100
|
+
LOAD_GL_FUNC(glStencilMaskSeparate)
|
101
|
+
face = (GLenum)NUM2INT(arg1);
|
102
|
+
mask = (GLenum)NUM2INT(arg2);
|
103
|
+
fptr_glStencilMaskSeparate(face,mask);
|
104
|
+
return Qnil;
|
105
|
+
}
|
106
|
+
|
107
|
+
static void (APIENTRY * fptr_glAttachShader)(GLuint,GLuint);
|
108
|
+
static VALUE
|
109
|
+
gl_AttachShader(obj,arg1,arg2)
|
110
|
+
VALUE obj,arg1,arg2;
|
111
|
+
{
|
112
|
+
GLuint program;
|
113
|
+
GLuint shader;
|
114
|
+
LOAD_GL_FUNC(glAttachShader)
|
115
|
+
program = (GLuint)NUM2UINT(arg1);
|
116
|
+
shader = (GLuint)NUM2UINT(arg2);
|
117
|
+
fptr_glAttachShader(program,shader);
|
118
|
+
return Qnil;
|
119
|
+
}
|
120
|
+
|
121
|
+
static void (APIENTRY * fptr_glBindAttribLocation)(GLuint,GLuint,GLchar *);
|
122
|
+
static VALUE
|
123
|
+
gl_BindAttribLocation(obj,arg1,arg2,arg3)
|
124
|
+
VALUE obj,arg1,arg2,arg3;
|
125
|
+
{
|
126
|
+
GLuint program;
|
127
|
+
GLuint index;
|
128
|
+
LOAD_GL_FUNC(glBindAttribLocation)
|
129
|
+
program = (GLuint)NUM2UINT(arg1);
|
130
|
+
index = (GLuint)NUM2UINT(arg2);
|
131
|
+
Check_Type(arg3, T_STRING);
|
132
|
+
fptr_glBindAttribLocation(program,index,RSTRING(arg3)->ptr);
|
133
|
+
return Qnil;
|
134
|
+
}
|
135
|
+
|
136
|
+
static void (APIENTRY * fptr_glCompileShader)(GLuint);
|
137
|
+
static VALUE
|
138
|
+
gl_CompileShader(obj,arg1)
|
139
|
+
VALUE obj,arg1;
|
140
|
+
{
|
141
|
+
GLuint shader;
|
142
|
+
LOAD_GL_FUNC(glCompileShader)
|
143
|
+
shader = (GLuint)NUM2UINT(arg1);
|
144
|
+
fptr_glCompileShader(shader);
|
145
|
+
return Qnil;
|
146
|
+
}
|
147
|
+
|
148
|
+
static GLuint (APIENTRY * fptr_glCreateProgram)(void);
|
149
|
+
static VALUE
|
150
|
+
gl_CreateProgram(obj)
|
151
|
+
VALUE obj;
|
152
|
+
{
|
153
|
+
GLuint ret;
|
154
|
+
LOAD_GL_FUNC(glCreateProgram)
|
155
|
+
ret = fptr_glCreateProgram();
|
156
|
+
return INT2NUM(ret);
|
157
|
+
}
|
158
|
+
|
159
|
+
static GLuint (APIENTRY * fptr_glCreateShader)(GLenum);
|
160
|
+
static VALUE
|
161
|
+
gl_CreateShader(obj,arg1)
|
162
|
+
VALUE obj,arg1;
|
163
|
+
{
|
164
|
+
GLenum shaderType;
|
165
|
+
GLuint ret;
|
166
|
+
LOAD_GL_FUNC(glCreateShader)
|
167
|
+
shaderType = (GLenum)NUM2INT(arg1);
|
168
|
+
ret = fptr_glCreateShader(shaderType);
|
169
|
+
return INT2NUM(ret);
|
170
|
+
}
|
171
|
+
|
172
|
+
static void (APIENTRY * fptr_glDeleteProgram)(GLuint);
|
173
|
+
static VALUE
|
174
|
+
gl_DeleteProgram(obj,arg1)
|
175
|
+
VALUE obj,arg1;
|
176
|
+
{
|
177
|
+
GLuint program;
|
178
|
+
LOAD_GL_FUNC(glDeleteProgram)
|
179
|
+
program = (GLuint)NUM2UINT(arg1);
|
180
|
+
fptr_glDeleteProgram(program);
|
181
|
+
return Qnil;
|
182
|
+
}
|
183
|
+
|
184
|
+
static void (APIENTRY * fptr_glDeleteShader)(GLuint);
|
185
|
+
static VALUE
|
186
|
+
gl_DeleteShader(obj,arg1)
|
187
|
+
VALUE obj,arg1;
|
188
|
+
{
|
189
|
+
GLuint shader;
|
190
|
+
LOAD_GL_FUNC(glDeleteShader)
|
191
|
+
shader = (GLuint)NUM2UINT(arg1);
|
192
|
+
fptr_glDeleteShader(shader);
|
193
|
+
return Qnil;
|
194
|
+
}
|
195
|
+
|
196
|
+
static void (APIENTRY * fptr_glDetachShader)(GLuint,GLuint);
|
197
|
+
static VALUE
|
198
|
+
gl_DetachShader(obj,arg1,arg2)
|
199
|
+
VALUE obj,arg1,arg2;
|
200
|
+
{
|
201
|
+
GLuint program;
|
202
|
+
GLuint shader;
|
203
|
+
LOAD_GL_FUNC(glDetachShader)
|
204
|
+
program=(GLuint)NUM2UINT(arg1);
|
205
|
+
shader=(GLuint)NUM2UINT(arg2);
|
206
|
+
fptr_glDetachShader(program,shader);
|
207
|
+
return Qnil;
|
208
|
+
}
|
209
|
+
|
210
|
+
static void (APIENTRY * fptr_glDisableVertexAttribArray)(GLuint);
|
211
|
+
static VALUE
|
212
|
+
gl_DisableVertexAttribArray(obj,arg1)
|
213
|
+
VALUE obj,arg1;
|
214
|
+
{
|
215
|
+
GLuint index;
|
216
|
+
LOAD_GL_FUNC(glDisableVertexAttribArray)
|
217
|
+
index=(GLuint)NUM2UINT(arg1);
|
218
|
+
fptr_glDisableVertexAttribArray(index);
|
219
|
+
return Qnil;
|
220
|
+
}
|
221
|
+
|
222
|
+
static void (APIENTRY * fptr_glEnableVertexAttribArray)(GLuint);
|
223
|
+
static VALUE
|
224
|
+
gl_EnableVertexAttribArray(obj,arg1)
|
225
|
+
VALUE obj,arg1;
|
226
|
+
{
|
227
|
+
GLuint index;
|
228
|
+
LOAD_GL_FUNC(glEnableVertexAttribArray)
|
229
|
+
index=(GLuint)NUM2UINT(arg1);
|
230
|
+
fptr_glEnableVertexAttribArray(index);
|
231
|
+
return Qnil;
|
232
|
+
}
|
233
|
+
|
234
|
+
static void (APIENTRY * fptr_glGetProgramiv)(GLuint,GLenum,GLint *);
|
235
|
+
static VALUE
|
236
|
+
gl_GetProgramiv(obj,arg1,arg2)
|
237
|
+
VALUE obj,arg1,arg2;
|
238
|
+
{
|
239
|
+
GLuint program;
|
240
|
+
GLenum pname;
|
241
|
+
GLint params = 0;
|
242
|
+
LOAD_GL_FUNC(glGetProgramiv)
|
243
|
+
program = (GLuint)NUM2UINT(arg1);
|
244
|
+
pname = (GLenum)NUM2INT(arg2);
|
245
|
+
fptr_glGetProgramiv(program,pname,¶ms);
|
246
|
+
return INT2NUM(params);
|
247
|
+
}
|
248
|
+
|
249
|
+
static void (APIENTRY * fptr_glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
|
250
|
+
static VALUE
|
251
|
+
gl_GetActiveAttrib(obj,arg1,arg2)
|
252
|
+
VALUE obj,arg1,arg2;
|
253
|
+
{
|
254
|
+
GLuint program;
|
255
|
+
GLuint index;
|
256
|
+
GLsizei max_size = 0;
|
257
|
+
GLsizei written = 0;
|
258
|
+
GLint attrib_size = 0;
|
259
|
+
GLenum attrib_type = 0;
|
260
|
+
VALUE buffer;
|
261
|
+
VALUE retary;
|
262
|
+
LOAD_GL_FUNC(glGetActiveAttrib)
|
263
|
+
LOAD_GL_FUNC(glGetProgramiv)
|
264
|
+
program = (GLuint)NUM2UINT(arg1);
|
265
|
+
index = (GLuint)NUM2UINT(arg2);
|
266
|
+
fptr_glGetProgramiv(program,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,&max_size);
|
267
|
+
if (max_size==0)
|
268
|
+
rb_raise(rb_eTypeError, "Can't determine maximum attribute name length");
|
269
|
+
buffer = allocate_buffer_with_string(max_size-1);
|
270
|
+
fptr_glGetActiveAttrib(program,index,max_size,&written,&attrib_size,&attrib_type,RSTRING(buffer)->ptr);
|
271
|
+
retary = rb_ary_new2(3);
|
272
|
+
rb_ary_push(retary, INT2NUM(attrib_size));
|
273
|
+
rb_ary_push(retary, INT2NUM(attrib_type));
|
274
|
+
rb_ary_push(retary, buffer);
|
275
|
+
return retary;
|
276
|
+
}
|
277
|
+
|
278
|
+
static void (APIENTRY * fptr_glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
|
279
|
+
static VALUE
|
280
|
+
gl_GetActiveUniform(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
281
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
|
282
|
+
{
|
283
|
+
GLuint program;
|
284
|
+
GLuint index;
|
285
|
+
GLsizei max_size = 0;
|
286
|
+
GLsizei written = 0;
|
287
|
+
GLint uniform_size = 0;
|
288
|
+
GLenum uniform_type = 0;
|
289
|
+
VALUE buffer;
|
290
|
+
VALUE retary;
|
291
|
+
LOAD_GL_FUNC(glGetActiveUniform)
|
292
|
+
LOAD_GL_FUNC(glGetProgramiv)
|
293
|
+
program = (GLuint)NUM2UINT(arg1);
|
294
|
+
index = (GLuint)NUM2UINT(arg2);
|
295
|
+
fptr_glGetProgramiv(program,GL_ACTIVE_UNIFORM_MAX_LENGTH,&max_size);
|
296
|
+
if (max_size==0)
|
297
|
+
rb_raise(rb_eTypeError, "Can't determine maximum uniform name length");
|
298
|
+
buffer = allocate_buffer_with_string(max_size-1);
|
299
|
+
fptr_glGetActiveUniform(program,index,max_size,&written,&uniform_size,&uniform_type,RSTRING(buffer)->ptr);
|
300
|
+
retary = rb_ary_new2(3);
|
301
|
+
rb_ary_push(retary, INT2NUM(uniform_size));
|
302
|
+
rb_ary_push(retary, INT2NUM(uniform_type));
|
303
|
+
rb_ary_push(retary, buffer);
|
304
|
+
return retary;
|
305
|
+
}
|
306
|
+
|
307
|
+
static void (APIENTRY * fptr_glGetAttachedShaders)(GLuint,GLsizei,GLsizei *,GLuint *);
|
308
|
+
static VALUE
|
309
|
+
gl_GetAttachedShaders(obj,arg1)
|
310
|
+
VALUE obj,arg1;
|
311
|
+
{
|
312
|
+
GLuint program;
|
313
|
+
GLint shaders_num = 0;
|
314
|
+
GLuint *shaders;
|
315
|
+
VALUE retary;
|
316
|
+
GLsizei count = 0;
|
317
|
+
GLint i;
|
318
|
+
LOAD_GL_FUNC(glGetAttachedShaders)
|
319
|
+
LOAD_GL_FUNC(glGetProgramiv)
|
320
|
+
program = (GLuint)NUM2UINT(arg1);
|
321
|
+
fptr_glGetProgramiv(program,GL_ATTACHED_SHADERS,&shaders_num);
|
322
|
+
if (shaders_num<=0)
|
323
|
+
return Qnil;
|
324
|
+
shaders = ALLOC_N(GLuint,shaders_num);
|
325
|
+
fptr_glGetAttachedShaders(program,shaders_num,&count,shaders);
|
326
|
+
retary = rb_ary_new2(shaders_num);
|
327
|
+
for(i=0;i<shaders_num;i++)
|
328
|
+
rb_ary_push(retary, INT2NUM(shaders[i]));
|
329
|
+
xfree(shaders);
|
330
|
+
return retary;
|
331
|
+
}
|
332
|
+
|
333
|
+
static GLint (APIENTRY * fptr_glGetAttribLocation)(GLuint, GLchar *);
|
334
|
+
static VALUE
|
335
|
+
gl_GetAttribLocation(obj,arg1,arg2)
|
336
|
+
VALUE obj,arg1,arg2;
|
337
|
+
{
|
338
|
+
GLuint program;
|
339
|
+
GLint ret;
|
340
|
+
LOAD_GL_FUNC(glGetAttribLocation)
|
341
|
+
program=(GLuint)NUM2UINT(arg1);
|
342
|
+
Check_Type(arg2,T_STRING);
|
343
|
+
ret = fptr_glGetAttribLocation(program,RSTRING(arg2)->ptr);
|
344
|
+
return INT2NUM(ret);
|
345
|
+
}
|
346
|
+
|
347
|
+
static void (APIENTRY * fptr_glGetProgramInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
|
348
|
+
static VALUE
|
349
|
+
gl_GetProgramInfoLog(obj,arg1)
|
350
|
+
VALUE obj,arg1;
|
351
|
+
{
|
352
|
+
GLuint program;
|
353
|
+
GLint max_size = 0;
|
354
|
+
GLsizei ret_length = 0;
|
355
|
+
VALUE buffer;
|
356
|
+
LOAD_GL_FUNC(glGetProgramInfoLog)
|
357
|
+
LOAD_GL_FUNC(glGetProgramiv)
|
358
|
+
program = (GLuint)NUM2UINT(arg1);
|
359
|
+
fptr_glGetProgramiv(program,GL_INFO_LOG_LENGTH,&max_size);
|
360
|
+
if (max_size<=0)
|
361
|
+
return rb_str_new2("");
|
362
|
+
buffer = allocate_buffer_with_string(max_size);
|
363
|
+
fptr_glGetProgramInfoLog(program,max_size,&ret_length,RSTRING(buffer)->ptr);
|
364
|
+
RSTRING(buffer)->len = ret_length;
|
365
|
+
return buffer;
|
366
|
+
}
|
367
|
+
|
368
|
+
static void (APIENTRY * fptr_glGetShaderiv)(GLuint,GLenum,GLint *);
|
369
|
+
static VALUE
|
370
|
+
gl_GetShaderiv(obj,arg1,arg2)
|
371
|
+
VALUE obj,arg1,arg2;
|
372
|
+
{
|
373
|
+
GLuint program;
|
374
|
+
GLenum pname;
|
375
|
+
GLint params = 0;
|
376
|
+
LOAD_GL_FUNC(glGetShaderiv)
|
377
|
+
program = (GLuint)NUM2UINT(arg1);
|
378
|
+
pname = (GLenum)NUM2INT(arg2);
|
379
|
+
fptr_glGetShaderiv(program,pname,¶ms);
|
380
|
+
return INT2NUM(params);
|
381
|
+
}
|
382
|
+
|
383
|
+
static void (APIENTRY * fptr_glGetShaderInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
|
384
|
+
static VALUE
|
385
|
+
gl_GetShaderInfoLog(obj,arg1)
|
386
|
+
VALUE obj,arg1;
|
387
|
+
{
|
388
|
+
GLuint program;
|
389
|
+
GLint max_size = 0;
|
390
|
+
GLsizei ret_length = 0;
|
391
|
+
VALUE ret_buffer;
|
392
|
+
GLchar *buffer;
|
393
|
+
LOAD_GL_FUNC(glGetShaderInfoLog)
|
394
|
+
LOAD_GL_FUNC(glGetShaderiv)
|
395
|
+
program = (GLuint)NUM2UINT(arg1);
|
396
|
+
fptr_glGetShaderiv(program,GL_INFO_LOG_LENGTH,&max_size);
|
397
|
+
if (max_size<=0)
|
398
|
+
return rb_str_new2("");
|
399
|
+
buffer = ALLOC_N(GLchar,max_size+1);
|
400
|
+
memset(buffer,0,sizeof(GLchar) * (max_size+1));
|
401
|
+
fptr_glGetShaderInfoLog(program,max_size,&ret_length,buffer);
|
402
|
+
ret_buffer = rb_str_new(buffer, ret_length);
|
403
|
+
xfree(buffer);
|
404
|
+
return ret_buffer;
|
405
|
+
}
|
406
|
+
|
407
|
+
static void (APIENTRY * fptr_glGetShaderSource)(GLuint,GLsizei,GLsizei *,GLchar *);
|
408
|
+
static VALUE
|
409
|
+
gl_GetShaderSource(obj,arg1)
|
410
|
+
VALUE obj,arg1;
|
411
|
+
{
|
412
|
+
GLuint shader;
|
413
|
+
GLint max_size = 0;
|
414
|
+
GLsizei ret_length = 0;
|
415
|
+
VALUE buffer;
|
416
|
+
LOAD_GL_FUNC(glGetShaderSource)
|
417
|
+
LOAD_GL_FUNC(glGetShaderiv)
|
418
|
+
shader = (GLuint)NUM2UINT(arg1);
|
419
|
+
fptr_glGetShaderiv(shader,GL_SHADER_SOURCE_LENGTH,&max_size);
|
420
|
+
if (max_size==0)
|
421
|
+
rb_raise(rb_eTypeError, "Can't determine maximum shader source length");
|
422
|
+
buffer = allocate_buffer_with_string(max_size-1);
|
423
|
+
fptr_glGetShaderSource(shader,max_size,&ret_length,RSTRING(buffer)->ptr);
|
424
|
+
return buffer;
|
425
|
+
}
|
426
|
+
|
427
|
+
static GLint (APIENTRY * fptr_glGetUniformLocation)(GLuint,const GLchar*);
|
428
|
+
static VALUE
|
429
|
+
gl_GetUniformLocation(obj,arg1,arg2)
|
430
|
+
VALUE obj,arg1,arg2;
|
431
|
+
{
|
432
|
+
GLuint program;
|
433
|
+
GLint ret;
|
434
|
+
LOAD_GL_FUNC(glGetUniformLocation)
|
435
|
+
program=(GLuint)NUM2UINT(arg1);
|
436
|
+
Check_Type(arg2,T_STRING);
|
437
|
+
ret = fptr_glGetUniformLocation(program,RSTRING(arg2)->ptr);
|
438
|
+
return INT2NUM(ret);
|
439
|
+
}
|
440
|
+
|
441
|
+
|
442
|
+
#define GET_UNIFORM_SIZE \
|
443
|
+
switch (uniform_type) { \
|
444
|
+
case GL_FLOAT: \
|
445
|
+
case GL_INT: \
|
446
|
+
case GL_BOOL: \
|
447
|
+
case GL_SAMPLER_1D: \
|
448
|
+
case GL_SAMPLER_2D: \
|
449
|
+
case GL_SAMPLER_3D: \
|
450
|
+
case GL_SAMPLER_CUBE: \
|
451
|
+
case GL_SAMPLER_1D_SHADOW: \
|
452
|
+
case GL_SAMPLER_2D_SHADOW: \
|
453
|
+
uniform_size = 1; \
|
454
|
+
break; \
|
455
|
+
case GL_FLOAT_VEC2: \
|
456
|
+
case GL_INT_VEC2: \
|
457
|
+
case GL_BOOL_VEC2: \
|
458
|
+
uniform_size = 2; \
|
459
|
+
break; \
|
460
|
+
case GL_FLOAT_VEC3: \
|
461
|
+
case GL_INT_VEC3: \
|
462
|
+
case GL_BOOL_VEC3: \
|
463
|
+
uniform_size = 3; \
|
464
|
+
break; \
|
465
|
+
case GL_FLOAT_VEC4: \
|
466
|
+
case GL_INT_VEC4: \
|
467
|
+
case GL_BOOL_VEC4: \
|
468
|
+
case GL_FLOAT_MAT2: \
|
469
|
+
uniform_size = 4; \
|
470
|
+
break; \
|
471
|
+
case GL_FLOAT_MAT2x3: \
|
472
|
+
case GL_FLOAT_MAT3x2: \
|
473
|
+
uniform_size = 6; \
|
474
|
+
break; \
|
475
|
+
case GL_FLOAT_MAT2x4: \
|
476
|
+
case GL_FLOAT_MAT4x2: \
|
477
|
+
uniform_size = 8; \
|
478
|
+
break; \
|
479
|
+
case GL_FLOAT_MAT3: \
|
480
|
+
uniform_size = 9; \
|
481
|
+
break; \
|
482
|
+
case GL_FLOAT_MAT4x3: \
|
483
|
+
case GL_FLOAT_MAT3x4: \
|
484
|
+
uniform_size = 12; \
|
485
|
+
break; \
|
486
|
+
case GL_FLOAT_MAT4: \
|
487
|
+
uniform_size = 16; \
|
488
|
+
break; \
|
489
|
+
default: \
|
490
|
+
rb_raise(rb_eTypeError, "Unsupported type '%i'",uniform_type); \
|
491
|
+
}
|
492
|
+
|
493
|
+
static void (APIENTRY * fptr_glGetUniformfv)(GLuint,GLint,GLfloat *);
|
494
|
+
static VALUE
|
495
|
+
gl_GetUniformfv(obj,arg1,arg2)
|
496
|
+
VALUE obj,arg1,arg2;
|
497
|
+
{
|
498
|
+
GLuint program;
|
499
|
+
GLint location;
|
500
|
+
GLfloat params[16];
|
501
|
+
VALUE retary;
|
502
|
+
GLint i;
|
503
|
+
GLint unused = 0;
|
504
|
+
GLenum uniform_type = 0;
|
505
|
+
GLint uniform_size = 0;
|
506
|
+
|
507
|
+
LOAD_GL_FUNC(glGetUniformfv)
|
508
|
+
LOAD_GL_FUNC(glGetActiveUniform)
|
509
|
+
program = (GLuint)NUM2UINT(arg1);
|
510
|
+
location = (GLint)NUM2INT(arg2);
|
511
|
+
|
512
|
+
fptr_glGetActiveUniform(program,location,0,NULL,&unused,&uniform_type,NULL);
|
513
|
+
if (uniform_type==0)
|
514
|
+
rb_raise(rb_eTypeError, "Can't determine the uniform's type");
|
515
|
+
|
516
|
+
GET_UNIFORM_SIZE
|
517
|
+
|
518
|
+
memset(params,0,16*sizeof(GLfloat));
|
519
|
+
fptr_glGetUniformfv(program,location,params);
|
520
|
+
retary = rb_ary_new2(uniform_size);
|
521
|
+
for(i=0;i<uniform_size;i++)
|
522
|
+
rb_ary_push(retary, rb_float_new(params[i]));
|
523
|
+
return retary;
|
524
|
+
}
|
525
|
+
|
526
|
+
static void (APIENTRY * fptr_glGetUniformiv)(GLuint,GLint,GLint *);
|
527
|
+
static VALUE
|
528
|
+
gl_GetUniformiv(obj,arg1,arg2)
|
529
|
+
VALUE obj,arg1,arg2;
|
530
|
+
{
|
531
|
+
GLuint program;
|
532
|
+
GLint location;
|
533
|
+
GLint params[16];
|
534
|
+
VALUE retary;
|
535
|
+
GLint i;
|
536
|
+
GLint unused = 0;
|
537
|
+
GLenum uniform_type = 0;
|
538
|
+
GLint uniform_size = 0;
|
539
|
+
LOAD_GL_FUNC(glGetUniformiv)
|
540
|
+
LOAD_GL_FUNC(glGetActiveUniform)
|
541
|
+
program = (GLuint)NUM2UINT(arg1);
|
542
|
+
location = (GLint)NUM2INT(arg2);
|
543
|
+
|
544
|
+
fptr_glGetActiveUniform(program,location,0,NULL,&unused,&uniform_type,NULL);
|
545
|
+
if (uniform_type==0)
|
546
|
+
rb_raise(rb_eTypeError, "Can't determine the uniform's type");
|
547
|
+
|
548
|
+
GET_UNIFORM_SIZE
|
549
|
+
|
550
|
+
memset(params,0,16*sizeof(GLint));
|
551
|
+
fptr_glGetUniformiv(program,location,params);
|
552
|
+
retary = rb_ary_new2(uniform_size);
|
553
|
+
for(i=0;i<uniform_size;i++)
|
554
|
+
rb_ary_push(retary, INT2NUM(params[i]));
|
555
|
+
return retary;
|
556
|
+
}
|
557
|
+
|
558
|
+
static void (APIENTRY * fptr_glGetVertexAttribdv)(GLuint,GLenum,GLdouble *);
|
559
|
+
static VALUE
|
560
|
+
gl_GetVertexAttribdv(obj,arg1,arg2)
|
561
|
+
VALUE obj,arg1,arg2;
|
562
|
+
{
|
563
|
+
GLuint index;
|
564
|
+
GLenum pname;
|
565
|
+
GLdouble params[4] = {0.0,0.0,0.0,0.0};
|
566
|
+
GLint size;
|
567
|
+
GLint i;
|
568
|
+
VALUE retary;
|
569
|
+
LOAD_GL_FUNC(glGetVertexAttribdv)
|
570
|
+
index = (GLuint)NUM2UINT(arg1);
|
571
|
+
pname = (GLenum)NUM2INT(arg2);
|
572
|
+
if (pname==GL_CURRENT_VERTEX_ATTRIB)
|
573
|
+
size = 4;
|
574
|
+
else
|
575
|
+
size = 1;
|
576
|
+
fptr_glGetVertexAttribdv(index,pname,params);
|
577
|
+
retary = rb_ary_new2(size);
|
578
|
+
for(i=0;i<size;i++)
|
579
|
+
rb_ary_push(retary, rb_float_new(params[i]));
|
580
|
+
return retary;
|
581
|
+
}
|
582
|
+
|
583
|
+
static void (APIENTRY * fptr_glGetVertexAttribfv)(GLuint,GLenum,GLfloat *);
|
584
|
+
static VALUE
|
585
|
+
gl_GetVertexAttribfv(obj,arg1,arg2)
|
586
|
+
VALUE obj,arg1,arg2;
|
587
|
+
{
|
588
|
+
GLuint index;
|
589
|
+
GLenum pname;
|
590
|
+
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
591
|
+
GLint size;
|
592
|
+
GLint i;
|
593
|
+
VALUE retary;
|
594
|
+
LOAD_GL_FUNC(glGetVertexAttribfv)
|
595
|
+
index = (GLuint)NUM2UINT(arg1);
|
596
|
+
pname = (GLenum)NUM2INT(arg2);
|
597
|
+
if (pname==GL_CURRENT_VERTEX_ATTRIB)
|
598
|
+
size = 4;
|
599
|
+
else
|
600
|
+
size = 1;
|
601
|
+
fptr_glGetVertexAttribfv(index,pname,params);
|
602
|
+
retary = rb_ary_new2(size);
|
603
|
+
for(i=0;i<size;i++)
|
604
|
+
rb_ary_push(retary, rb_float_new(params[i]));
|
605
|
+
return retary;
|
606
|
+
}
|
607
|
+
|
608
|
+
static void (APIENTRY * fptr_glGetVertexAttribiv)(GLuint,GLenum,GLint *);
|
609
|
+
static VALUE
|
610
|
+
gl_GetVertexAttribiv(obj,arg1,arg2)
|
611
|
+
VALUE obj,arg1,arg2;
|
612
|
+
{
|
613
|
+
GLuint index;
|
614
|
+
GLenum pname;
|
615
|
+
GLint params[4] = {0,0,0,0};
|
616
|
+
GLint size;
|
617
|
+
GLint i;
|
618
|
+
VALUE retary;
|
619
|
+
LOAD_GL_FUNC(glGetVertexAttribiv)
|
620
|
+
index = (GLuint)NUM2UINT(arg1);
|
621
|
+
pname = (GLenum)NUM2INT(arg2);
|
622
|
+
if (pname==GL_CURRENT_VERTEX_ATTRIB)
|
623
|
+
size = 4;
|
624
|
+
else
|
625
|
+
size = 1;
|
626
|
+
fptr_glGetVertexAttribiv(index,pname,params);
|
627
|
+
retary = rb_ary_new2(size);
|
628
|
+
for(i=0;i<size;i++)
|
629
|
+
rb_ary_push(retary, INT2NUM(params[i]));
|
630
|
+
return retary;
|
631
|
+
}
|
632
|
+
|
633
|
+
#define _MAX_VERTEX_ATTRIBS 64 /* at least GL_MAX_VERTEX_ATTRIBS - usually 16 or 32 on today's high-end cards */
|
634
|
+
static VALUE g_VertexAttrib_ptr[_MAX_VERTEX_ATTRIBS];
|
635
|
+
|
636
|
+
static void (APIENTRY * fptr_glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid **);
|
637
|
+
static VALUE
|
638
|
+
gl_GetVertexAttribPointerv(obj,arg1)
|
639
|
+
VALUE obj,arg1;
|
640
|
+
{
|
641
|
+
GLuint index;
|
642
|
+
LOAD_GL_FUNC(glGetVertexAttribPointerv)
|
643
|
+
index =(GLuint) NUM2INT(arg1);
|
644
|
+
if (index>_MAX_VERTEX_ATTRIBS)
|
645
|
+
rb_raise(rb_eArgError, "Index too large, maximum allowed value '%i'",_MAX_VERTEX_ATTRIBS);
|
646
|
+
|
647
|
+
return g_VertexAttrib_ptr[index];
|
648
|
+
}
|
649
|
+
|
650
|
+
static GLboolean (APIENTRY * fptr_glIsProgram)(GLuint);
|
651
|
+
static VALUE
|
652
|
+
gl_IsProgram(obj,arg1)
|
653
|
+
VALUE obj,arg1;
|
654
|
+
{
|
655
|
+
GLuint program;
|
656
|
+
GLboolean ret;
|
657
|
+
LOAD_GL_FUNC(glIsProgram)
|
658
|
+
program = (GLuint)NUM2UINT(arg1);
|
659
|
+
ret = fptr_glIsProgram(program);
|
660
|
+
return INT2NUM(ret);
|
661
|
+
}
|
662
|
+
|
663
|
+
static GLboolean (APIENTRY * fptr_glIsShader)(GLuint);
|
664
|
+
static VALUE
|
665
|
+
gl_IsShader(obj,arg1)
|
666
|
+
VALUE obj,arg1;
|
667
|
+
{
|
668
|
+
GLuint program;
|
669
|
+
GLboolean ret;
|
670
|
+
LOAD_GL_FUNC(glIsShader)
|
671
|
+
program = (GLuint)NUM2UINT(arg1);
|
672
|
+
ret = fptr_glIsShader(program);
|
673
|
+
return INT2NUM(ret);
|
674
|
+
}
|
675
|
+
|
676
|
+
static void (APIENTRY * fptr_glLinkProgram)(GLuint);
|
677
|
+
static VALUE
|
678
|
+
gl_LinkProgram(obj,arg1)
|
679
|
+
VALUE obj,arg1;
|
680
|
+
{
|
681
|
+
GLuint program;
|
682
|
+
LOAD_GL_FUNC(glLinkProgram)
|
683
|
+
program = (GLuint)NUM2UINT(arg1);
|
684
|
+
fptr_glLinkProgram(program);
|
685
|
+
return Qnil;
|
686
|
+
}
|
687
|
+
|
688
|
+
static void (APIENTRY * fptr_glShaderSource)(GLuint,GLsizei,GLchar**,GLint *);
|
689
|
+
static VALUE
|
690
|
+
gl_ShaderSource(obj,arg1,arg2)
|
691
|
+
VALUE obj,arg1,arg2;
|
692
|
+
{
|
693
|
+
GLuint shader;
|
694
|
+
GLint length;
|
695
|
+
GLchar *str;
|
696
|
+
LOAD_GL_FUNC(glShaderSource)
|
697
|
+
shader = (GLuint)NUM2UINT(arg1);
|
698
|
+
Check_Type(arg2,T_STRING);
|
699
|
+
str = RSTRING(arg2)->ptr;
|
700
|
+
length = RSTRING(arg2)->len;
|
701
|
+
fptr_glShaderSource(shader,1,&str,&length);
|
702
|
+
return Qnil;
|
703
|
+
}
|
704
|
+
|
705
|
+
static void (APIENTRY * fptr_glUseProgram)(GLuint);
|
706
|
+
static VALUE
|
707
|
+
gl_UseProgram(obj,arg1)
|
708
|
+
VALUE obj,arg1;
|
709
|
+
{
|
710
|
+
GLuint program;
|
711
|
+
LOAD_GL_FUNC(glUseProgram)
|
712
|
+
program = (GLuint)NUM2UINT(arg1);
|
713
|
+
fptr_glUseProgram(program);
|
714
|
+
return Qnil;
|
715
|
+
}
|
716
|
+
|
717
|
+
static void (APIENTRY * fptr_glUniform1f)(GLint,GLfloat);
|
718
|
+
static VALUE
|
719
|
+
gl_Uniform1f(obj,arg1,arg2)
|
720
|
+
VALUE obj,arg1,arg2;
|
721
|
+
{
|
722
|
+
GLint location;
|
723
|
+
GLfloat v0;
|
724
|
+
LOAD_GL_FUNC(glUniform1f)
|
725
|
+
location = (GLint)NUM2INT(arg1);
|
726
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
727
|
+
fptr_glUniform1f(location,v0);
|
728
|
+
return Qnil;
|
729
|
+
}
|
730
|
+
|
731
|
+
static void (APIENTRY * fptr_glUniform2f)(GLint,GLfloat,GLfloat);
|
732
|
+
static VALUE
|
733
|
+
gl_Uniform2f(obj,arg1,arg2,arg3)
|
734
|
+
VALUE obj,arg1,arg2,arg3;
|
735
|
+
{
|
736
|
+
GLint location;
|
737
|
+
GLfloat v0;
|
738
|
+
GLfloat v1;
|
739
|
+
LOAD_GL_FUNC(glUniform2f)
|
740
|
+
location = (GLint)NUM2INT(arg1);
|
741
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
742
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
743
|
+
fptr_glUniform2f(location,v0,v1);
|
744
|
+
return Qnil;
|
745
|
+
}
|
746
|
+
|
747
|
+
static void (APIENTRY * fptr_glUniform3f)(GLint,GLfloat,GLfloat,GLfloat);
|
748
|
+
static VALUE
|
749
|
+
gl_Uniform3f(obj,arg1,arg2,arg3,arg4)
|
750
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
751
|
+
{
|
752
|
+
GLint location;
|
753
|
+
GLfloat v0;
|
754
|
+
GLfloat v1;
|
755
|
+
GLfloat v2;
|
756
|
+
LOAD_GL_FUNC(glUniform3f)
|
757
|
+
location = (GLint)NUM2INT(arg1);
|
758
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
759
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
760
|
+
v2 = (GLfloat)NUM2DBL(arg4);
|
761
|
+
fptr_glUniform3f(location,v0,v1,v2);
|
762
|
+
return Qnil;
|
763
|
+
}
|
764
|
+
|
765
|
+
static void (APIENTRY * fptr_glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
|
766
|
+
static VALUE
|
767
|
+
gl_Uniform4f(obj,arg1,arg2,arg3,arg4,arg5)
|
768
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
769
|
+
{
|
770
|
+
GLint location;
|
771
|
+
GLfloat v0;
|
772
|
+
GLfloat v1;
|
773
|
+
GLfloat v2;
|
774
|
+
GLfloat v3;
|
775
|
+
LOAD_GL_FUNC(glUniform4f)
|
776
|
+
location = (GLint)NUM2INT(arg1);
|
777
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
778
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
779
|
+
v2 = (GLfloat)NUM2DBL(arg4);
|
780
|
+
v3 = (GLfloat)NUM2DBL(arg5);
|
781
|
+
fptr_glUniform4f(location,v0,v1,v2,v3);
|
782
|
+
return Qnil;
|
783
|
+
}
|
784
|
+
|
785
|
+
static void (APIENTRY * fptr_glUniform1i)(GLint,GLint);
|
786
|
+
static VALUE
|
787
|
+
gl_Uniform1i(obj,arg1,arg2)
|
788
|
+
VALUE obj,arg1,arg2;
|
789
|
+
{
|
790
|
+
GLint location;
|
791
|
+
GLint v0;
|
792
|
+
LOAD_GL_FUNC(glUniform1i)
|
793
|
+
location = (GLint)NUM2INT(arg1);
|
794
|
+
v0 = (GLint)NUM2INT(arg2);
|
795
|
+
fptr_glUniform1i(location,v0);
|
796
|
+
return Qnil;
|
797
|
+
}
|
798
|
+
|
799
|
+
static void (APIENTRY * fptr_glUniform2i)(GLint,GLint,GLint);
|
800
|
+
static VALUE
|
801
|
+
gl_Uniform2i(obj,arg1,arg2,arg3)
|
802
|
+
VALUE obj,arg1,arg2,arg3;
|
803
|
+
{
|
804
|
+
GLint location;
|
805
|
+
GLint v0;
|
806
|
+
GLint v1;
|
807
|
+
LOAD_GL_FUNC(glUniform2i)
|
808
|
+
location = (GLint)NUM2INT(arg1);
|
809
|
+
v0 = (GLint)NUM2INT(arg2);
|
810
|
+
v1 = (GLint)NUM2INT(arg3);
|
811
|
+
fptr_glUniform2i(location,v0,v1);
|
812
|
+
return Qnil;
|
813
|
+
}
|
814
|
+
|
815
|
+
static void (APIENTRY * fptr_glUniform3i)(GLint,GLint,GLint,GLint);
|
816
|
+
static VALUE
|
817
|
+
gl_Uniform3i(obj,arg1,arg2,arg3,arg4)
|
818
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
819
|
+
{
|
820
|
+
GLint location;
|
821
|
+
GLint v0;
|
822
|
+
GLint v1;
|
823
|
+
GLint v2;
|
824
|
+
LOAD_GL_FUNC(glUniform3i)
|
825
|
+
location = (GLint)NUM2INT(arg1);
|
826
|
+
v0 = (GLint)NUM2INT(arg2);
|
827
|
+
v1 = (GLint)NUM2INT(arg3);
|
828
|
+
v2 = (GLint)NUM2INT(arg4);
|
829
|
+
fptr_glUniform3i(location,v0,v1,v2);
|
830
|
+
return Qnil;
|
831
|
+
}
|
832
|
+
|
833
|
+
static void (APIENTRY * fptr_glUniform4i)(GLint,GLint,GLint,GLint,GLint);
|
834
|
+
static VALUE
|
835
|
+
gl_Uniform4i(obj,arg1,arg2,arg3,arg4,arg5)
|
836
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
837
|
+
{
|
838
|
+
GLint location;
|
839
|
+
GLint v0;
|
840
|
+
GLint v1;
|
841
|
+
GLint v2;
|
842
|
+
GLint v3;
|
843
|
+
LOAD_GL_FUNC(glUniform4i)
|
844
|
+
location = (GLint)NUM2INT(arg1);
|
845
|
+
v0 = (GLint)NUM2INT(arg2);
|
846
|
+
v1 = (GLint)NUM2INT(arg3);
|
847
|
+
v2 = (GLint)NUM2INT(arg4);
|
848
|
+
v3 = (GLint)NUM2INT(arg5);
|
849
|
+
fptr_glUniform4i(location,v0,v1,v2,v3);
|
850
|
+
return Qnil;
|
851
|
+
}
|
852
|
+
|
853
|
+
static void (APIENTRY * fptr_glUniform1fv)(GLint,GLsizei,GLfloat *);
|
854
|
+
static VALUE
|
855
|
+
gl_Uniform1fv(obj,arg1,arg2,arg3)
|
856
|
+
VALUE obj,arg1,arg2,arg3;
|
857
|
+
{
|
858
|
+
GLint location;
|
859
|
+
GLsizei count;
|
860
|
+
GLfloat *value;
|
861
|
+
LOAD_GL_FUNC(glUniform1fv)
|
862
|
+
location = (GLint)NUM2INT(arg1);
|
863
|
+
count = (GLsizei)NUM2UINT(arg2);
|
864
|
+
value = ALLOC_N(GLfloat,1*count);
|
865
|
+
ary2cflt(arg3,value,1*count);
|
866
|
+
fptr_glUniform1fv(location,count,value);
|
867
|
+
xfree(value);
|
868
|
+
return Qnil;
|
869
|
+
}
|
870
|
+
|
871
|
+
static void (APIENTRY * fptr_glUniform2fv)(GLint,GLsizei,GLfloat *);
|
872
|
+
static VALUE
|
873
|
+
gl_Uniform2fv(obj,arg1,arg2,arg3)
|
874
|
+
VALUE obj,arg1,arg2,arg3;
|
875
|
+
{
|
876
|
+
GLint location;
|
877
|
+
GLsizei count;
|
878
|
+
GLfloat *value;
|
879
|
+
LOAD_GL_FUNC(glUniform2fv)
|
880
|
+
location = (GLint)NUM2INT(arg1);
|
881
|
+
count = (GLsizei)NUM2UINT(arg2);
|
882
|
+
value = ALLOC_N(GLfloat,2*count);
|
883
|
+
ary2cflt(arg3,value,2*count);
|
884
|
+
fptr_glUniform2fv(location,count,value);
|
885
|
+
xfree(value);
|
886
|
+
return Qnil;
|
887
|
+
}
|
888
|
+
|
889
|
+
static void (APIENTRY * fptr_glUniform3fv)(GLint,GLsizei,GLfloat *);
|
890
|
+
static VALUE
|
891
|
+
gl_Uniform3fv(obj,arg1,arg2,arg3)
|
892
|
+
VALUE obj,arg1,arg2,arg3;
|
893
|
+
{
|
894
|
+
GLint location;
|
895
|
+
GLsizei count;
|
896
|
+
GLfloat *value;
|
897
|
+
LOAD_GL_FUNC(glUniform3fv)
|
898
|
+
location = (GLint)NUM2INT(arg1);
|
899
|
+
count = (GLsizei)NUM2UINT(arg2);
|
900
|
+
value = ALLOC_N(GLfloat,3*count);
|
901
|
+
ary2cflt(arg3,value,3*count);
|
902
|
+
fptr_glUniform3fv(location,count,value);
|
903
|
+
xfree(value);
|
904
|
+
return Qnil;
|
905
|
+
}
|
906
|
+
|
907
|
+
static void (APIENTRY * fptr_glUniform4fv)(GLint,GLsizei,GLfloat *);
|
908
|
+
static VALUE
|
909
|
+
gl_Uniform4fv(obj,arg1,arg2,arg3)
|
910
|
+
VALUE obj,arg1,arg2,arg3;
|
911
|
+
{
|
912
|
+
GLint location;
|
913
|
+
GLsizei count;
|
914
|
+
GLfloat *value;
|
915
|
+
LOAD_GL_FUNC(glUniform4fv)
|
916
|
+
location = (GLint)NUM2INT(arg1);
|
917
|
+
count = (GLsizei)NUM2UINT(arg2);
|
918
|
+
value = ALLOC_N(GLfloat,4*count);
|
919
|
+
ary2cflt(arg3,value,4*count);
|
920
|
+
fptr_glUniform4fv(location,count,value);
|
921
|
+
xfree(value);
|
922
|
+
return Qnil;
|
923
|
+
}
|
924
|
+
|
925
|
+
static void (APIENTRY * fptr_glUniform1iv)(GLint,GLsizei,GLint *);
|
926
|
+
static VALUE
|
927
|
+
gl_Uniform1iv(obj,arg1,arg2,arg3)
|
928
|
+
VALUE obj,arg1,arg2,arg3;
|
929
|
+
{
|
930
|
+
GLint location;
|
931
|
+
GLsizei count;
|
932
|
+
GLint *value;
|
933
|
+
LOAD_GL_FUNC(glUniform1iv)
|
934
|
+
location = (GLint)NUM2INT(arg1);
|
935
|
+
count = (GLsizei)NUM2UINT(arg2);
|
936
|
+
value = ALLOC_N(GLint,1*count);
|
937
|
+
ary2cint(arg3,value,1*count);
|
938
|
+
fptr_glUniform1iv(location,count,value);
|
939
|
+
xfree(value);
|
940
|
+
return Qnil;
|
941
|
+
}
|
942
|
+
|
943
|
+
static void (APIENTRY * fptr_glUniform2iv)(GLint,GLsizei,GLint *);
|
944
|
+
static VALUE
|
945
|
+
gl_Uniform2iv(obj,arg1,arg2,arg3)
|
946
|
+
VALUE obj,arg1,arg2,arg3;
|
947
|
+
{
|
948
|
+
GLint location;
|
949
|
+
GLsizei count;
|
950
|
+
GLint *value;
|
951
|
+
LOAD_GL_FUNC(glUniform2iv)
|
952
|
+
location = (GLint)NUM2INT(arg1);
|
953
|
+
count = (GLsizei)NUM2UINT(arg2);
|
954
|
+
value = ALLOC_N(GLint,2*count);
|
955
|
+
ary2cint(arg3,value,2*count);
|
956
|
+
fptr_glUniform2iv(location,count,value);
|
957
|
+
xfree(value);
|
958
|
+
return Qnil;
|
959
|
+
}
|
960
|
+
|
961
|
+
static void (APIENTRY * fptr_glUniform3iv)(GLint,GLsizei,GLint *);
|
962
|
+
static VALUE
|
963
|
+
gl_Uniform3iv(obj,arg1,arg2,arg3)
|
964
|
+
VALUE obj,arg1,arg2,arg3;
|
965
|
+
{
|
966
|
+
GLint location;
|
967
|
+
GLsizei count;
|
968
|
+
GLint *value;
|
969
|
+
LOAD_GL_FUNC(glUniform3iv)
|
970
|
+
location = (GLint)NUM2INT(arg1);
|
971
|
+
count = (GLsizei)NUM2UINT(arg2);
|
972
|
+
value = ALLOC_N(GLint,3*count);
|
973
|
+
ary2cint(arg3,value,3*count);
|
974
|
+
fptr_glUniform3iv(location,count,value);
|
975
|
+
xfree(value);
|
976
|
+
return Qnil;
|
977
|
+
}
|
978
|
+
|
979
|
+
static void (APIENTRY * fptr_glUniform4iv)(GLint,GLsizei,GLint *);
|
980
|
+
static VALUE
|
981
|
+
gl_Uniform4iv(obj,arg1,arg2,arg3)
|
982
|
+
VALUE obj,arg1,arg2,arg3;
|
983
|
+
{
|
984
|
+
GLint location;
|
985
|
+
GLsizei count;
|
986
|
+
GLint *value;
|
987
|
+
LOAD_GL_FUNC(glUniform4iv)
|
988
|
+
location = (GLint)NUM2INT(arg1);
|
989
|
+
count = (GLsizei)NUM2UINT(arg2);
|
990
|
+
value = ALLOC_N(GLint,4*count);
|
991
|
+
ary2cint(arg3,value,4*count);
|
992
|
+
fptr_glUniform4iv(location,count,value);
|
993
|
+
xfree(value);
|
994
|
+
return Qnil;
|
995
|
+
}
|
996
|
+
|
997
|
+
static void (APIENTRY * fptr_glUniformMatrix2fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
998
|
+
static VALUE
|
999
|
+
gl_UniformMatrix2fv(obj,arg1,arg2,arg3,arg4)
|
1000
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1001
|
+
{
|
1002
|
+
GLint location;
|
1003
|
+
GLsizei count;
|
1004
|
+
GLboolean transpose;
|
1005
|
+
GLfloat *value;
|
1006
|
+
LOAD_GL_FUNC(glUniformMatrix2fv)
|
1007
|
+
location = (GLint)NUM2INT(arg1);
|
1008
|
+
count = (GLint)NUM2INT(arg2);
|
1009
|
+
transpose = (GLboolean)NUM2INT(arg3);
|
1010
|
+
value = ALLOC_N(GLfloat, 2*2*count);
|
1011
|
+
ary2cflt(arg4,value,2*2*count);
|
1012
|
+
fptr_glUniformMatrix2fv(location,count,transpose,value);
|
1013
|
+
xfree(value);
|
1014
|
+
return Qnil;
|
1015
|
+
}
|
1016
|
+
|
1017
|
+
static void (APIENTRY * fptr_glUniformMatrix3fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
1018
|
+
static VALUE
|
1019
|
+
gl_UniformMatrix3fv(obj,arg1,arg2,arg3,arg4)
|
1020
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1021
|
+
{
|
1022
|
+
GLint location;
|
1023
|
+
GLsizei count;
|
1024
|
+
GLboolean transpose;
|
1025
|
+
GLfloat *value;
|
1026
|
+
LOAD_GL_FUNC(glUniformMatrix3fv)
|
1027
|
+
location = (GLint)NUM2INT(arg1);
|
1028
|
+
count = (GLint)NUM2INT(arg2);
|
1029
|
+
transpose = (GLboolean)NUM2INT(arg3);
|
1030
|
+
value = ALLOC_N(GLfloat, 3*3*count);
|
1031
|
+
ary2cflt(arg4,value,3*3*count);
|
1032
|
+
fptr_glUniformMatrix3fv(location,count,transpose,value);
|
1033
|
+
xfree(value);
|
1034
|
+
return Qnil;
|
1035
|
+
}
|
1036
|
+
|
1037
|
+
static void (APIENTRY * fptr_glUniformMatrix4fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
1038
|
+
static VALUE
|
1039
|
+
gl_UniformMatrix4fv(obj,arg1,arg2,arg3,arg4)
|
1040
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1041
|
+
{
|
1042
|
+
GLint location;
|
1043
|
+
GLsizei count;
|
1044
|
+
GLboolean transpose;
|
1045
|
+
GLfloat *value;
|
1046
|
+
LOAD_GL_FUNC(glUniformMatrix4fv)
|
1047
|
+
location = (GLint)NUM2INT(arg1);
|
1048
|
+
count = (GLint)NUM2INT(arg2);
|
1049
|
+
transpose = (GLboolean)NUM2INT(arg3);
|
1050
|
+
value = ALLOC_N(GLfloat, 4*4*count);
|
1051
|
+
ary2cflt(arg4,value,4*4*count);
|
1052
|
+
fptr_glUniformMatrix4fv(location,count,transpose,value);
|
1053
|
+
xfree(value);
|
1054
|
+
return Qnil;
|
1055
|
+
}
|
1056
|
+
|
1057
|
+
static void (APIENTRY * fptr_glValidateProgram)(GLuint);
|
1058
|
+
static VALUE
|
1059
|
+
gl_ValidateProgram(obj,arg1)
|
1060
|
+
VALUE obj,arg1;
|
1061
|
+
{
|
1062
|
+
GLuint program;
|
1063
|
+
LOAD_GL_FUNC(glValidateProgram)
|
1064
|
+
program = (GLuint)NUM2UINT(arg1);
|
1065
|
+
fptr_glValidateProgram(program);
|
1066
|
+
return Qnil;
|
1067
|
+
}
|
1068
|
+
|
1069
|
+
static void (APIENTRY * fptr_glVertexAttrib1d)(GLuint,GLdouble);
|
1070
|
+
static VALUE
|
1071
|
+
gl_VertexAttrib1d(obj,arg1,arg2)
|
1072
|
+
VALUE obj,arg1,arg2;
|
1073
|
+
{
|
1074
|
+
GLuint index;
|
1075
|
+
GLdouble v0;
|
1076
|
+
LOAD_GL_FUNC(glVertexAttrib1d)
|
1077
|
+
index = (GLuint)NUM2UINT(arg1);
|
1078
|
+
v0 = (GLdouble)NUM2DBL(arg2);
|
1079
|
+
fptr_glVertexAttrib1d(index,v0);
|
1080
|
+
return Qnil;
|
1081
|
+
}
|
1082
|
+
|
1083
|
+
static void (APIENTRY * fptr_glVertexAttrib1f)(GLuint,GLfloat);
|
1084
|
+
static VALUE
|
1085
|
+
gl_VertexAttrib1f(obj,arg1,arg2)
|
1086
|
+
VALUE obj,arg1,arg2;
|
1087
|
+
{
|
1088
|
+
GLuint index;
|
1089
|
+
GLfloat v0;
|
1090
|
+
LOAD_GL_FUNC(glVertexAttrib1f)
|
1091
|
+
index = (GLuint)NUM2UINT(arg1);
|
1092
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
1093
|
+
fptr_glVertexAttrib1f(index,v0);
|
1094
|
+
return Qnil;
|
1095
|
+
}
|
1096
|
+
|
1097
|
+
static void (APIENTRY * fptr_glVertexAttrib1s)(GLuint,GLshort);
|
1098
|
+
static VALUE
|
1099
|
+
gl_VertexAttrib1s(obj,arg1,arg2)
|
1100
|
+
VALUE obj,arg1,arg2;
|
1101
|
+
{
|
1102
|
+
GLuint index;
|
1103
|
+
GLshort v0;
|
1104
|
+
LOAD_GL_FUNC(glVertexAttrib1s)
|
1105
|
+
index = (GLuint)NUM2UINT(arg1);
|
1106
|
+
v0 = (GLshort)NUM2INT(arg2);
|
1107
|
+
fptr_glVertexAttrib1s(index,v0);
|
1108
|
+
return Qnil;
|
1109
|
+
}
|
1110
|
+
|
1111
|
+
static void (APIENTRY * fptr_glVertexAttrib2d)(GLuint,GLdouble,GLdouble);
|
1112
|
+
static VALUE
|
1113
|
+
gl_VertexAttrib2d(obj,arg1,arg2,arg3)
|
1114
|
+
VALUE obj,arg1,arg2,arg3;
|
1115
|
+
{
|
1116
|
+
GLuint index;
|
1117
|
+
GLdouble v0;
|
1118
|
+
GLdouble v1;
|
1119
|
+
LOAD_GL_FUNC(glVertexAttrib2d)
|
1120
|
+
index = (GLuint)NUM2UINT(arg1);
|
1121
|
+
v0 = (GLdouble)NUM2DBL(arg2);
|
1122
|
+
v1 = (GLdouble)NUM2DBL(arg3);
|
1123
|
+
fptr_glVertexAttrib2d(index,v0,v1);
|
1124
|
+
return Qnil;
|
1125
|
+
}
|
1126
|
+
|
1127
|
+
static void (APIENTRY * fptr_glVertexAttrib2f)(GLuint,GLfloat,GLfloat);
|
1128
|
+
static VALUE
|
1129
|
+
gl_VertexAttrib2f(obj,arg1,arg2,arg3)
|
1130
|
+
VALUE obj,arg1,arg2,arg3;
|
1131
|
+
{
|
1132
|
+
GLuint index;
|
1133
|
+
GLfloat v0;
|
1134
|
+
GLfloat v1;
|
1135
|
+
LOAD_GL_FUNC(glVertexAttrib2f)
|
1136
|
+
index = (GLuint)NUM2UINT(arg1);
|
1137
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
1138
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
1139
|
+
fptr_glVertexAttrib2f(index,v0,v1);
|
1140
|
+
return Qnil;
|
1141
|
+
}
|
1142
|
+
|
1143
|
+
static void (APIENTRY * fptr_glVertexAttrib2s)(GLuint,GLshort,GLshort);
|
1144
|
+
static VALUE
|
1145
|
+
gl_VertexAttrib2s(obj,arg1,arg2,arg3)
|
1146
|
+
VALUE obj,arg1,arg2,arg3;
|
1147
|
+
{
|
1148
|
+
GLuint index;
|
1149
|
+
GLshort v0;
|
1150
|
+
GLshort v1;
|
1151
|
+
LOAD_GL_FUNC(glVertexAttrib2s)
|
1152
|
+
index = (GLuint)NUM2UINT(arg1);
|
1153
|
+
v0 = (GLshort)NUM2INT(arg2);
|
1154
|
+
v1 = (GLshort)NUM2INT(arg3);
|
1155
|
+
fptr_glVertexAttrib2s(index,v0,v1);
|
1156
|
+
return Qnil;
|
1157
|
+
}
|
1158
|
+
|
1159
|
+
static void (APIENTRY * fptr_glVertexAttrib3d)(GLuint,GLdouble,GLdouble,GLdouble);
|
1160
|
+
static VALUE
|
1161
|
+
gl_VertexAttrib3d(obj,arg1,arg2,arg3,arg4)
|
1162
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1163
|
+
{
|
1164
|
+
GLuint index;
|
1165
|
+
GLdouble v0;
|
1166
|
+
GLdouble v1;
|
1167
|
+
GLdouble v2;
|
1168
|
+
LOAD_GL_FUNC(glVertexAttrib3d)
|
1169
|
+
index = (GLuint)NUM2UINT(arg1);
|
1170
|
+
v0 = (GLdouble)NUM2DBL(arg2);
|
1171
|
+
v1 = (GLdouble)NUM2DBL(arg3);
|
1172
|
+
v2 = (GLdouble)NUM2DBL(arg4);
|
1173
|
+
fptr_glVertexAttrib3d(index,v0,v1,v2);
|
1174
|
+
return Qnil;
|
1175
|
+
}
|
1176
|
+
|
1177
|
+
static void (APIENTRY * fptr_glVertexAttrib3f)(GLuint,GLfloat,GLfloat,GLfloat);
|
1178
|
+
static VALUE
|
1179
|
+
gl_VertexAttrib3f(obj,arg1,arg2,arg3,arg4)
|
1180
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1181
|
+
{
|
1182
|
+
GLuint index;
|
1183
|
+
GLfloat v0;
|
1184
|
+
GLfloat v1;
|
1185
|
+
GLfloat v2;
|
1186
|
+
LOAD_GL_FUNC(glVertexAttrib3f)
|
1187
|
+
index = (GLuint)NUM2UINT(arg1);
|
1188
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
1189
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
1190
|
+
v2 = (GLfloat)NUM2DBL(arg4);
|
1191
|
+
fptr_glVertexAttrib3f(index,v0,v1,v2);
|
1192
|
+
return Qnil;
|
1193
|
+
}
|
1194
|
+
|
1195
|
+
static void (APIENTRY * fptr_glVertexAttrib3s)(GLuint,GLshort,GLshort,GLshort);
|
1196
|
+
static VALUE
|
1197
|
+
gl_VertexAttrib3s(obj,arg1,arg2,arg3,arg4)
|
1198
|
+
VALUE obj,arg1,arg2,arg3,arg4;
|
1199
|
+
{
|
1200
|
+
GLuint index;
|
1201
|
+
GLshort v0;
|
1202
|
+
GLshort v1;
|
1203
|
+
GLshort v2;
|
1204
|
+
LOAD_GL_FUNC(glVertexAttrib3s)
|
1205
|
+
index = (GLuint)NUM2UINT(arg1);
|
1206
|
+
v0 = (GLshort)NUM2INT(arg2);
|
1207
|
+
v1 = (GLshort)NUM2INT(arg3);
|
1208
|
+
v2 = (GLshort)NUM2INT(arg4);
|
1209
|
+
fptr_glVertexAttrib3s(index,v0,v1,v2);
|
1210
|
+
return Qnil;
|
1211
|
+
}
|
1212
|
+
|
1213
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nbv)(GLuint,GLbyte *);
|
1214
|
+
static VALUE
|
1215
|
+
gl_VertexAttrib4Nbv(obj,arg1,arg2)
|
1216
|
+
VALUE obj,arg1,arg2;
|
1217
|
+
{
|
1218
|
+
GLuint index;
|
1219
|
+
GLbyte v[4];
|
1220
|
+
LOAD_GL_FUNC(glVertexAttrib4Nbv)
|
1221
|
+
index = (GLuint)NUM2UINT(arg1);
|
1222
|
+
ary2cbyte(arg2,v,4);
|
1223
|
+
fptr_glVertexAttrib4Nbv(index,v);
|
1224
|
+
return Qnil;
|
1225
|
+
}
|
1226
|
+
|
1227
|
+
static void (APIENTRY * fptr_glVertexAttrib4Niv)(GLuint,GLint *);
|
1228
|
+
static VALUE
|
1229
|
+
gl_VertexAttrib4Niv(obj,arg1,arg2)
|
1230
|
+
VALUE obj,arg1,arg2;
|
1231
|
+
{
|
1232
|
+
GLuint index;
|
1233
|
+
GLint v[4];
|
1234
|
+
LOAD_GL_FUNC(glVertexAttrib4Niv)
|
1235
|
+
index = (GLuint)NUM2UINT(arg1);
|
1236
|
+
ary2cint(arg2,v,4);
|
1237
|
+
fptr_glVertexAttrib4Niv(index,v);
|
1238
|
+
return Qnil;
|
1239
|
+
}
|
1240
|
+
|
1241
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nsv)(GLuint,GLshort *);
|
1242
|
+
static VALUE
|
1243
|
+
gl_VertexAttrib4Nsv(obj,arg1,arg2)
|
1244
|
+
VALUE obj,arg1,arg2;
|
1245
|
+
{
|
1246
|
+
GLuint index;
|
1247
|
+
GLshort v[4];
|
1248
|
+
LOAD_GL_FUNC(glVertexAttrib4Nsv)
|
1249
|
+
index = (GLuint)NUM2UINT(arg1);
|
1250
|
+
ary2cshort(arg2,v,4);
|
1251
|
+
fptr_glVertexAttrib4Nsv(index,v);
|
1252
|
+
return Qnil;
|
1253
|
+
}
|
1254
|
+
|
1255
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nub)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
|
1256
|
+
static VALUE
|
1257
|
+
gl_VertexAttrib4Nub(obj,arg1,arg2,arg3,arg4,arg5)
|
1258
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
1259
|
+
{
|
1260
|
+
GLuint index;
|
1261
|
+
GLubyte v0;
|
1262
|
+
GLubyte v1;
|
1263
|
+
GLubyte v2;
|
1264
|
+
GLubyte v3;
|
1265
|
+
LOAD_GL_FUNC(glVertexAttrib4Nub)
|
1266
|
+
index = (GLuint)NUM2UINT(arg1);
|
1267
|
+
v0 = (GLubyte)NUM2INT(arg2);
|
1268
|
+
v1 = (GLubyte)NUM2INT(arg3);
|
1269
|
+
v2 = (GLubyte)NUM2INT(arg4);
|
1270
|
+
v3 = (GLubyte)NUM2INT(arg5);
|
1271
|
+
fptr_glVertexAttrib4Nub(index,v0,v1,v2,v3);
|
1272
|
+
return Qnil;
|
1273
|
+
}
|
1274
|
+
|
1275
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nubv)(GLuint,GLubyte *);
|
1276
|
+
static VALUE
|
1277
|
+
gl_VertexAttrib4Nubv(obj,arg1,arg2)
|
1278
|
+
VALUE obj,arg1,arg2;
|
1279
|
+
{
|
1280
|
+
GLuint index;
|
1281
|
+
GLubyte v[4];
|
1282
|
+
LOAD_GL_FUNC(glVertexAttrib4Nubv)
|
1283
|
+
index = (GLuint)NUM2UINT(arg1);
|
1284
|
+
ary2cubyte(arg2,v,4);
|
1285
|
+
fptr_glVertexAttrib4Nubv(index,v);
|
1286
|
+
return Qnil;
|
1287
|
+
}
|
1288
|
+
|
1289
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nuiv)(GLuint,GLuint *);
|
1290
|
+
static VALUE
|
1291
|
+
gl_VertexAttrib4Nuiv(obj,arg1,arg2)
|
1292
|
+
VALUE obj,arg1,arg2;
|
1293
|
+
{
|
1294
|
+
GLuint index;
|
1295
|
+
GLuint v[4];
|
1296
|
+
LOAD_GL_FUNC(glVertexAttrib4Nuiv)
|
1297
|
+
index = (GLuint)NUM2UINT(arg1);
|
1298
|
+
ary2cuint(arg2,v,4);
|
1299
|
+
fptr_glVertexAttrib4Nuiv(index,v);
|
1300
|
+
return Qnil;
|
1301
|
+
}
|
1302
|
+
|
1303
|
+
static void (APIENTRY * fptr_glVertexAttrib4Nusv)(GLuint,GLushort *);
|
1304
|
+
static VALUE
|
1305
|
+
gl_VertexAttrib4Nusv(obj,arg1,arg2)
|
1306
|
+
VALUE obj,arg1,arg2;
|
1307
|
+
{
|
1308
|
+
GLuint index;
|
1309
|
+
GLushort v[4];
|
1310
|
+
LOAD_GL_FUNC(glVertexAttrib4Nusv)
|
1311
|
+
index = (GLuint)NUM2UINT(arg1);
|
1312
|
+
ary2cushort(arg2,v,4);
|
1313
|
+
fptr_glVertexAttrib4Nusv(index,v);
|
1314
|
+
return Qnil;
|
1315
|
+
}
|
1316
|
+
|
1317
|
+
static void (APIENTRY * fptr_glVertexAttrib4bv)(GLuint,GLbyte *);
|
1318
|
+
static VALUE
|
1319
|
+
gl_VertexAttrib4bv(obj,arg1,arg2)
|
1320
|
+
VALUE obj,arg1,arg2;
|
1321
|
+
{
|
1322
|
+
GLuint index;
|
1323
|
+
GLbyte v[4];
|
1324
|
+
LOAD_GL_FUNC(glVertexAttrib4bv)
|
1325
|
+
index = (GLuint)NUM2UINT(arg1);
|
1326
|
+
ary2cbyte(arg2,v,4);
|
1327
|
+
fptr_glVertexAttrib4bv(index,v);
|
1328
|
+
return Qnil;
|
1329
|
+
}
|
1330
|
+
|
1331
|
+
static void (APIENTRY * fptr_glVertexAttrib4d)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
1332
|
+
static VALUE
|
1333
|
+
gl_VertexAttrib4d(obj,arg1,arg2,arg3,arg4,arg5)
|
1334
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
1335
|
+
{
|
1336
|
+
GLuint index;
|
1337
|
+
GLdouble v0;
|
1338
|
+
GLdouble v1;
|
1339
|
+
GLdouble v2;
|
1340
|
+
GLdouble v3;
|
1341
|
+
LOAD_GL_FUNC(glVertexAttrib4d)
|
1342
|
+
index = (GLuint)NUM2UINT(arg1);
|
1343
|
+
v0 = (GLdouble)NUM2DBL(arg2);
|
1344
|
+
v1 = (GLdouble)NUM2DBL(arg3);
|
1345
|
+
v2 = (GLdouble)NUM2DBL(arg4);
|
1346
|
+
v3 = (GLdouble)NUM2DBL(arg5);
|
1347
|
+
fptr_glVertexAttrib4d(index,v0,v1,v2,v3);
|
1348
|
+
return Qnil;
|
1349
|
+
}
|
1350
|
+
|
1351
|
+
static void (APIENTRY * fptr_glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
1352
|
+
static VALUE
|
1353
|
+
gl_VertexAttrib4f(obj,arg1,arg2,arg3,arg4,arg5)
|
1354
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
1355
|
+
{
|
1356
|
+
GLuint index;
|
1357
|
+
GLfloat v0;
|
1358
|
+
GLfloat v1;
|
1359
|
+
GLfloat v2;
|
1360
|
+
GLfloat v3;
|
1361
|
+
LOAD_GL_FUNC(glVertexAttrib4f)
|
1362
|
+
index = (GLuint)NUM2UINT(arg1);
|
1363
|
+
v0 = (GLfloat)NUM2DBL(arg2);
|
1364
|
+
v1 = (GLfloat)NUM2DBL(arg3);
|
1365
|
+
v2 = (GLfloat)NUM2DBL(arg4);
|
1366
|
+
v3 = (GLfloat)NUM2DBL(arg5);
|
1367
|
+
fptr_glVertexAttrib4f(index,v0,v1,v2,v3);
|
1368
|
+
return Qnil;
|
1369
|
+
}
|
1370
|
+
|
1371
|
+
static void (APIENTRY * fptr_glVertexAttrib4iv)(GLuint,GLint *);
|
1372
|
+
static VALUE
|
1373
|
+
gl_VertexAttrib4iv(obj,arg1,arg2)
|
1374
|
+
VALUE obj,arg1,arg2;
|
1375
|
+
{
|
1376
|
+
GLuint index;
|
1377
|
+
GLint v[4];
|
1378
|
+
LOAD_GL_FUNC(glVertexAttrib4iv)
|
1379
|
+
index = (GLuint)NUM2UINT(arg1);
|
1380
|
+
ary2cint(arg2,v,4);
|
1381
|
+
fptr_glVertexAttrib4iv(index,v);
|
1382
|
+
return Qnil;
|
1383
|
+
}
|
1384
|
+
|
1385
|
+
static void (APIENTRY * fptr_glVertexAttrib4s)(GLuint,GLshort,GLshort,GLshort,GLshort);
|
1386
|
+
static VALUE
|
1387
|
+
gl_VertexAttrib4s(obj,arg1,arg2,arg3,arg4,arg5)
|
1388
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
1389
|
+
{
|
1390
|
+
GLuint index;
|
1391
|
+
GLshort v0;
|
1392
|
+
GLshort v1;
|
1393
|
+
GLshort v2;
|
1394
|
+
GLshort v3;
|
1395
|
+
LOAD_GL_FUNC(glVertexAttrib4s)
|
1396
|
+
index = (GLuint)NUM2UINT(arg1);
|
1397
|
+
v0 = (GLshort)NUM2INT(arg2);
|
1398
|
+
v1 = (GLshort)NUM2INT(arg3);
|
1399
|
+
v2 = (GLshort)NUM2INT(arg4);
|
1400
|
+
v3 = (GLshort)NUM2INT(arg5);
|
1401
|
+
fptr_glVertexAttrib4s(index,v0,v1,v2,v3);
|
1402
|
+
return Qnil;
|
1403
|
+
}
|
1404
|
+
|
1405
|
+
static void (APIENTRY * fptr_glVertexAttrib4ubv)(GLuint,GLubyte *);
|
1406
|
+
static VALUE
|
1407
|
+
gl_VertexAttrib4ubv(obj,arg1,arg2)
|
1408
|
+
VALUE obj,arg1,arg2;
|
1409
|
+
{
|
1410
|
+
GLuint index;
|
1411
|
+
GLubyte v[4];
|
1412
|
+
LOAD_GL_FUNC(glVertexAttrib4ubv)
|
1413
|
+
index = (GLuint)NUM2UINT(arg1);
|
1414
|
+
ary2cubyte(arg2,v,4);
|
1415
|
+
fptr_glVertexAttrib4ubv(index,v);
|
1416
|
+
return Qnil;
|
1417
|
+
}
|
1418
|
+
|
1419
|
+
static void (APIENTRY * fptr_glVertexAttrib4uiv)(GLuint,GLuint *);
|
1420
|
+
static VALUE
|
1421
|
+
gl_VertexAttrib4uiv(obj,arg1,arg2)
|
1422
|
+
VALUE obj,arg1,arg2;
|
1423
|
+
{
|
1424
|
+
GLuint index;
|
1425
|
+
GLuint v[4];
|
1426
|
+
LOAD_GL_FUNC(glVertexAttrib4uiv)
|
1427
|
+
index = (GLuint)NUM2UINT(arg1);
|
1428
|
+
ary2cuint(arg2,v,4);
|
1429
|
+
fptr_glVertexAttrib4uiv(index,v);
|
1430
|
+
return Qnil;
|
1431
|
+
}
|
1432
|
+
|
1433
|
+
static void (APIENTRY * fptr_glVertexAttrib4usv)(GLuint,GLushort *);
|
1434
|
+
static VALUE
|
1435
|
+
gl_VertexAttrib4usv(obj,arg1,arg2)
|
1436
|
+
VALUE obj,arg1,arg2;
|
1437
|
+
{
|
1438
|
+
GLuint index;
|
1439
|
+
GLushort v[4];
|
1440
|
+
LOAD_GL_FUNC(glVertexAttrib4usv)
|
1441
|
+
index = (GLuint)NUM2UINT(arg1);
|
1442
|
+
ary2cushort(arg2,v,4);
|
1443
|
+
fptr_glVertexAttrib4usv(index,v);
|
1444
|
+
return Qnil;
|
1445
|
+
}
|
1446
|
+
|
1447
|
+
#define GLVERTEXATTRIB_VFUNC(_type_) \
|
1448
|
+
static VALUE \
|
1449
|
+
gl_VertexAttrib##_type_##v(argc,argv,obj) \
|
1450
|
+
int argc; \
|
1451
|
+
VALUE *argv; \
|
1452
|
+
VALUE obj; \
|
1453
|
+
{ \
|
1454
|
+
VALUE args[5]; \
|
1455
|
+
RArray *ary; \
|
1456
|
+
switch (rb_scan_args(argc, argv, "23", &args[0], &args[1], &args[2], &args[3], &args[4])) { \
|
1457
|
+
case 2: \
|
1458
|
+
if (TYPE(args[1]) == T_ARRAY) { \
|
1459
|
+
ary = RARRAY(args[1]); \
|
1460
|
+
switch (ary->len) { \
|
1461
|
+
case 1: \
|
1462
|
+
gl_VertexAttrib1##_type_(obj,args[0],ary->ptr[0]); \
|
1463
|
+
break; \
|
1464
|
+
case 2: \
|
1465
|
+
gl_VertexAttrib2##_type_(obj,args[0],ary->ptr[0],ary->ptr[1]); \
|
1466
|
+
break; \
|
1467
|
+
case 3: \
|
1468
|
+
gl_VertexAttrib3##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
1469
|
+
break; \
|
1470
|
+
case 4: \
|
1471
|
+
gl_VertexAttrib4##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
|
1472
|
+
break; \
|
1473
|
+
default: \
|
1474
|
+
rb_raise(rb_eRuntimeError, "glVertex vertex num error!:%d", ary->len); \
|
1475
|
+
} \
|
1476
|
+
} \
|
1477
|
+
else { \
|
1478
|
+
gl_VertexAttrib1##_type_(obj,args[0], args[1]); \
|
1479
|
+
break; \
|
1480
|
+
} \
|
1481
|
+
break; \
|
1482
|
+
case 3: \
|
1483
|
+
gl_VertexAttrib2##_type_(obj,args[0], args[1], args[2]); \
|
1484
|
+
break; \
|
1485
|
+
case 4: \
|
1486
|
+
gl_VertexAttrib3##_type_(obj,args[0], args[1], args[2], args[3]); \
|
1487
|
+
break; \
|
1488
|
+
case 5: \
|
1489
|
+
gl_VertexAttrib4##_type_(obj,args[0], args[1], args[2], args[3], args[4]); \
|
1490
|
+
break; \
|
1491
|
+
default: \
|
1492
|
+
rb_raise(rb_eArgError, "Argument number error!"); \
|
1493
|
+
break; \
|
1494
|
+
} \
|
1495
|
+
return Qnil; \
|
1496
|
+
}
|
1497
|
+
|
1498
|
+
GLVERTEXATTRIB_VFUNC(d)
|
1499
|
+
GLVERTEXATTRIB_VFUNC(f)
|
1500
|
+
GLVERTEXATTRIB_VFUNC(s)
|
1501
|
+
|
1502
|
+
#undef GLVERTEXATTRIB_VFUNC
|
1503
|
+
|
1504
|
+
static void (APIENTRY * fptr_glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,GLvoid *);
|
1505
|
+
static VALUE
|
1506
|
+
gl_VertexAttribPointer(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
1507
|
+
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
1508
|
+
{
|
1509
|
+
GLuint index;
|
1510
|
+
GLuint size;
|
1511
|
+
GLenum type;
|
1512
|
+
GLboolean normalized;
|
1513
|
+
GLsizei stride;
|
1514
|
+
LOAD_GL_FUNC(glVertexAttribPointer)
|
1515
|
+
index = (GLuint)NUM2UINT(arg1);
|
1516
|
+
size = (GLuint)NUM2UINT(arg2);
|
1517
|
+
type = (GLenum)NUM2INT(arg3);
|
1518
|
+
normalized = (GLboolean)NUM2INT(arg4);
|
1519
|
+
stride = (GLsizei)NUM2UINT(arg5);
|
1520
|
+
if (index>_MAX_VERTEX_ATTRIBS)
|
1521
|
+
rb_raise(rb_eArgError, "Index too large, maximum allowed value '%i'",_MAX_VERTEX_ATTRIBS);
|
1522
|
+
Check_Type(arg6, T_STRING);
|
1523
|
+
rb_str_freeze(arg6);
|
1524
|
+
g_VertexAttrib_ptr[index] = arg6;
|
1525
|
+
fptr_glVertexAttribPointer(index,size,type,normalized,stride,(GLvoid *)RSTRING(arg6)->ptr);
|
1526
|
+
return Qnil;
|
1527
|
+
}
|
1528
|
+
|
1529
|
+
void gl_init_functions_2_0(VALUE module)
|
1530
|
+
{
|
1531
|
+
rb_define_module_function(module, "glBlendEquationSeparate", gl_BlendEquationSeparate, 2);
|
1532
|
+
rb_define_module_function(module, "glDrawBuffers", gl_DrawBuffers, 1);
|
1533
|
+
rb_define_module_function(module, "glStencilOpSeparate", gl_StencilOpSeparate, 4);
|
1534
|
+
rb_define_module_function(module, "glStencilFuncSeparate", gl_StencilFuncSeparate, 4);
|
1535
|
+
rb_define_module_function(module, "glStencilMaskSeparate", gl_StencilMaskSeparate, 2);
|
1536
|
+
rb_define_module_function(module, "glAttachShader", gl_AttachShader, 2);
|
1537
|
+
rb_define_module_function(module, "glBindAttribLocation", gl_BindAttribLocation, 3);
|
1538
|
+
rb_define_module_function(module, "glCompileShader", gl_CompileShader, 1);
|
1539
|
+
rb_define_module_function(module, "glCreateProgram", gl_CreateProgram, 0);
|
1540
|
+
rb_define_module_function(module, "glCreateShader", gl_CreateShader, 1);
|
1541
|
+
rb_define_module_function(module, "glDeleteProgram", gl_DeleteProgram, 1);
|
1542
|
+
rb_define_module_function(module, "glDeleteShader", gl_DeleteShader, 1);
|
1543
|
+
rb_define_module_function(module, "glDetachShader", gl_DetachShader, 2);
|
1544
|
+
rb_define_module_function(module, "glDisableVertexAttribArray", gl_DisableVertexAttribArray, 1);
|
1545
|
+
rb_define_module_function(module, "glEnableVertexAttribArray", gl_EnableVertexAttribArray, 1);
|
1546
|
+
rb_define_module_function(module, "glGetActiveAttrib", gl_GetActiveAttrib, 2);
|
1547
|
+
rb_define_module_function(module, "glGetActiveUniform", gl_GetActiveUniform, 2);
|
1548
|
+
rb_define_module_function(module, "glGetAttachedShaders", gl_GetAttachedShaders, 1);
|
1549
|
+
rb_define_module_function(module, "glGetAttribLocation", gl_GetAttribLocation, 2);
|
1550
|
+
rb_define_module_function(module, "glGetProgramiv", gl_GetProgramiv, 2);
|
1551
|
+
rb_define_module_function(module, "glGetProgramInfoLog", gl_GetProgramInfoLog, 1);
|
1552
|
+
rb_define_module_function(module, "glGetShaderiv", gl_GetShaderiv, 2);
|
1553
|
+
rb_define_module_function(module, "glGetShaderInfoLog", gl_GetShaderInfoLog, 1);
|
1554
|
+
rb_define_module_function(module, "glGetShaderSource", gl_GetShaderSource, 1);
|
1555
|
+
rb_define_module_function(module, "glGetUniformLocation", gl_GetUniformLocation, 2);
|
1556
|
+
rb_define_module_function(module, "glGetUniformfv", gl_GetUniformfv, 2);
|
1557
|
+
rb_define_module_function(module, "glGetUniformiv", gl_GetUniformiv, 2);
|
1558
|
+
rb_define_module_function(module, "glGetVertexAttribdv", gl_GetVertexAttribdv, 2);
|
1559
|
+
rb_define_module_function(module, "glGetVertexAttribfv", gl_GetVertexAttribfv, 2);
|
1560
|
+
rb_define_module_function(module, "glGetVertexAttribiv", gl_GetVertexAttribiv, 2);
|
1561
|
+
rb_define_module_function(module, "glGetVertexAttribPointerv", gl_GetVertexAttribPointerv, 1);
|
1562
|
+
rb_define_module_function(module, "glIsProgram", gl_IsProgram, 1);
|
1563
|
+
rb_define_module_function(module, "glIsShader", gl_IsShader, 1);
|
1564
|
+
rb_define_module_function(module, "glLinkProgram", gl_LinkProgram, 1);
|
1565
|
+
rb_define_module_function(module, "glShaderSource", gl_ShaderSource, 2);
|
1566
|
+
rb_define_module_function(module, "glUseProgram", gl_UseProgram, 1);
|
1567
|
+
rb_define_module_function(module, "glUniform1f", gl_Uniform1f, 2);
|
1568
|
+
rb_define_module_function(module, "glUniform2f", gl_Uniform2f, 3);
|
1569
|
+
rb_define_module_function(module, "glUniform3f", gl_Uniform3f, 4);
|
1570
|
+
rb_define_module_function(module, "glUniform4f", gl_Uniform4f, 5);
|
1571
|
+
rb_define_module_function(module, "glUniform1i", gl_Uniform1i, 2);
|
1572
|
+
rb_define_module_function(module, "glUniform2i", gl_Uniform2i, 3);
|
1573
|
+
rb_define_module_function(module, "glUniform3i", gl_Uniform3i, 4);
|
1574
|
+
rb_define_module_function(module, "glUniform4i", gl_Uniform4i, 5);
|
1575
|
+
rb_define_module_function(module, "glUniform1fv", gl_Uniform1fv, 3);
|
1576
|
+
rb_define_module_function(module, "glUniform2fv", gl_Uniform2fv, 3);
|
1577
|
+
rb_define_module_function(module, "glUniform3fv", gl_Uniform3fv, 3);
|
1578
|
+
rb_define_module_function(module, "glUniform4fv", gl_Uniform4fv, 3);
|
1579
|
+
rb_define_module_function(module, "glUniform1iv", gl_Uniform1iv, 3);
|
1580
|
+
rb_define_module_function(module, "glUniform2iv", gl_Uniform2iv, 3);
|
1581
|
+
rb_define_module_function(module, "glUniform3iv", gl_Uniform3iv, 3);
|
1582
|
+
rb_define_module_function(module, "glUniform4iv", gl_Uniform4iv, 3);
|
1583
|
+
rb_define_module_function(module, "glUniformMatrix2fv", gl_UniformMatrix2fv, 4);
|
1584
|
+
rb_define_module_function(module, "glUniformMatrix3fv", gl_UniformMatrix3fv, 4);
|
1585
|
+
rb_define_module_function(module, "glUniformMatrix4fv", gl_UniformMatrix4fv, 4);
|
1586
|
+
rb_define_module_function(module, "glValidateProgram", gl_ValidateProgram, 1);
|
1587
|
+
rb_define_module_function(module, "glVertexAttrib1d", gl_VertexAttrib1d, 2);
|
1588
|
+
rb_define_module_function(module, "glVertexAttrib1f", gl_VertexAttrib1f, 2);
|
1589
|
+
rb_define_module_function(module, "glVertexAttrib1s", gl_VertexAttrib1s, 2);
|
1590
|
+
rb_define_module_function(module, "glVertexAttrib2d", gl_VertexAttrib2d, 3);
|
1591
|
+
rb_define_module_function(module, "glVertexAttrib2f", gl_VertexAttrib2f, 3);
|
1592
|
+
rb_define_module_function(module, "glVertexAttrib2s", gl_VertexAttrib2s, 3);
|
1593
|
+
rb_define_module_function(module, "glVertexAttrib3d", gl_VertexAttrib3d, 4);
|
1594
|
+
rb_define_module_function(module, "glVertexAttrib3f", gl_VertexAttrib3f, 4);
|
1595
|
+
rb_define_module_function(module, "glVertexAttrib3s", gl_VertexAttrib3s, 4);
|
1596
|
+
rb_define_module_function(module, "glVertexAttrib4Nbv", gl_VertexAttrib4Nbv, 2);
|
1597
|
+
rb_define_module_function(module, "glVertexAttrib4Niv", gl_VertexAttrib4Niv, 2);
|
1598
|
+
rb_define_module_function(module, "glVertexAttrib4Nsv", gl_VertexAttrib4Nsv, 2);
|
1599
|
+
rb_define_module_function(module, "glVertexAttrib4Nub", gl_VertexAttrib4Nub, 5);
|
1600
|
+
rb_define_module_function(module, "glVertexAttrib4Nubv", gl_VertexAttrib4Nubv, 2);
|
1601
|
+
rb_define_module_function(module, "glVertexAttrib4Nuiv", gl_VertexAttrib4Nuiv, 2);
|
1602
|
+
rb_define_module_function(module, "glVertexAttrib4Nusv", gl_VertexAttrib4Nusv, 2);
|
1603
|
+
rb_define_module_function(module, "glVertexAttrib4bv", gl_VertexAttrib4bv, 2);
|
1604
|
+
rb_define_module_function(module, "glVertexAttrib4d", gl_VertexAttrib4d, 5);
|
1605
|
+
rb_define_module_function(module, "glVertexAttrib4f", gl_VertexAttrib4f, 5);
|
1606
|
+
rb_define_module_function(module, "glVertexAttrib4iv", gl_VertexAttrib4iv, 2);
|
1607
|
+
rb_define_module_function(module, "glVertexAttrib4s", gl_VertexAttrib4s, 5);
|
1608
|
+
rb_define_module_function(module, "glVertexAttrib4ubv", gl_VertexAttrib4ubv, 2);
|
1609
|
+
rb_define_module_function(module, "glVertexAttrib4uiv", gl_VertexAttrib4uiv, 2);
|
1610
|
+
rb_define_module_function(module, "glVertexAttrib4usv", gl_VertexAttrib4usv, 2);
|
1611
|
+
rb_define_module_function(module, "glVertexAttribPointer", gl_VertexAttribPointer, 6);
|
1612
|
+
|
1613
|
+
/* Additional functions */
|
1614
|
+
rb_define_module_function(module, "glVertexAttrib1dv", gl_VertexAttribdv, -1);
|
1615
|
+
rb_define_module_function(module, "glVertexAttrib1fv", gl_VertexAttribfv, -1);
|
1616
|
+
rb_define_module_function(module, "glVertexAttrib1sv", gl_VertexAttribsv, -1);
|
1617
|
+
rb_define_module_function(module, "glVertexAttrib2dv", gl_VertexAttribdv, -1);
|
1618
|
+
rb_define_module_function(module, "glVertexAttrib2fv", gl_VertexAttribfv, -1);
|
1619
|
+
rb_define_module_function(module, "glVertexAttrib2sv", gl_VertexAttribsv, -1);
|
1620
|
+
rb_define_module_function(module, "glVertexAttrib3dv", gl_VertexAttribdv, -1);
|
1621
|
+
rb_define_module_function(module, "glVertexAttrib3fv", gl_VertexAttribfv, -1);
|
1622
|
+
rb_define_module_function(module, "glVertexAttrib3sv", gl_VertexAttribsv, -1);
|
1623
|
+
rb_define_module_function(module, "glVertexAttrib4dv", gl_VertexAttribdv, -1);
|
1624
|
+
rb_define_module_function(module, "glVertexAttrib4fv", gl_VertexAttribfv, -1);
|
1625
|
+
rb_define_module_function(module, "glVertexAttrib4sv", gl_VertexAttribsv, -1);
|
1626
|
+
|
1627
|
+
{
|
1628
|
+
int i;
|
1629
|
+
for (i=0;i<_MAX_VERTEX_ATTRIBS;i++)
|
1630
|
+
rb_global_variable(&g_VertexAttrib_ptr[i]);
|
1631
|
+
}
|
1632
|
+
}
|