ruby-opengl 0.33.0 → 0.40.0

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Files changed (103) hide show
  1. data/Rakefile +42 -15
  2. data/doc/build_install.txt +70 -25
  3. data/doc/history.txt +4 -0
  4. data/doc/requirements_and_design.txt +2 -3
  5. data/doc/roadmap.txt +15 -2
  6. data/doc/screenshots.txt +23 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +3 -0
  9. data/doc/tutorial.txt +5 -3
  10. data/examples/README +57 -7
  11. data/examples/legacy/COPYRIGHT +8 -0
  12. data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
  13. data/examples/legacy/aapoly.rb +153 -0
  14. data/examples/legacy/aargb.rb +139 -0
  15. data/examples/legacy/accanti.rb +159 -0
  16. data/examples/legacy/accpersp.rb +216 -0
  17. data/examples/legacy/alpha.rb +133 -0
  18. data/examples/legacy/alpha3D.rb +165 -0
  19. data/examples/legacy/bezcurve.rb +107 -0
  20. data/examples/legacy/bezmesh.rb +131 -0
  21. data/examples/legacy/checker.rb +121 -0
  22. data/examples/legacy/clip.rb +104 -0
  23. data/examples/legacy/colormat.rb +145 -0
  24. data/examples/legacy/cube.rb +73 -0
  25. data/examples/legacy/depthcue.rb +101 -0
  26. data/examples/legacy/dof.rb +212 -0
  27. data/examples/legacy/double.rb +104 -0
  28. data/examples/legacy/drawf.rb +98 -0
  29. data/examples/legacy/feedback.rb +152 -0
  30. data/examples/legacy/fog.rb +172 -0
  31. data/examples/legacy/font-glut.rb +41 -0
  32. data/examples/legacy/font.rb +158 -0
  33. data/examples/legacy/hello.rb +75 -0
  34. data/examples/legacy/image.rb +145 -0
  35. data/examples/legacy/jitter.rb +209 -0
  36. data/examples/legacy/lines.rb +135 -0
  37. data/examples/legacy/list.rb +120 -0
  38. data/examples/legacy/material.rb +290 -0
  39. data/examples/legacy/mipmap.rb +159 -0
  40. data/examples/legacy/model.rb +119 -0
  41. data/examples/legacy/movelight.rb +140 -0
  42. data/examples/legacy/pickdepth.rb +180 -0
  43. data/examples/legacy/planet.rb +112 -0
  44. data/examples/legacy/quadric.rb +180 -0
  45. data/examples/legacy/readpixel.rb +59 -0
  46. data/examples/legacy/robot.rb +120 -0
  47. data/examples/legacy/select.rb +207 -0
  48. data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
  49. data/examples/legacy/stencil.rb +154 -0
  50. data/examples/legacy/stroke.rb +170 -0
  51. data/examples/legacy/surface.rb +170 -0
  52. data/examples/legacy/teaambient.rb +132 -0
  53. data/examples/legacy/teapots.rb +188 -0
  54. data/examples/legacy/tess.rb +222 -0
  55. data/examples/legacy/texbind.rb +157 -0
  56. data/examples/legacy/texgen.rb +171 -0
  57. data/examples/legacy/texturesurf.rb +128 -0
  58. data/examples/legacy/varray.rb +167 -0
  59. data/examples/legacy/wrap.rb +158 -0
  60. data/examples/nehe_lesson02.rb +117 -0
  61. data/examples/nehe_lesson03.rb +122 -0
  62. data/examples/nehe_lesson04.rb +133 -0
  63. data/examples/nehe_lesson05.rb +186 -0
  64. data/examples/plane.rb +1 -1
  65. data/examples/smooth.rb +4 -2
  66. data/examples/test.rb +3 -2
  67. data/ext/common/{rbogl.c → common.h} +99 -32
  68. data/ext/common/gl-enums.h +39 -1
  69. data/ext/gl/gl-1.0-1.1.c +350 -305
  70. data/ext/gl/gl-1.2.c +933 -38
  71. data/ext/gl/gl-1.3.c +725 -0
  72. data/ext/gl/gl-1.4.c +647 -0
  73. data/ext/gl/gl-1.5.c +362 -0
  74. data/ext/gl/gl-2.0.c +1632 -0
  75. data/ext/gl/gl-2.1.c +154 -0
  76. data/ext/gl/gl-enums.c +1 -2
  77. data/ext/gl/gl.c +58 -2
  78. data/ext/gl/mkrf_conf.rb +4 -1
  79. data/ext/glu/glu.c +5 -4
  80. data/ext/glu/mkrf_conf.rb +4 -1
  81. data/ext/glut/glut.c +7 -1
  82. data/ext/glut/mkrf_conf.rb +5 -0
  83. data/lib/gl_prev.rb +4 -3
  84. data/lib/glu_prev.rb +4 -3
  85. data/lib/glut_prev.rb +3 -3
  86. data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
  87. data/test/README +5 -18
  88. data/test/tc_common.rb +79 -0
  89. data/test/tc_func_10_11.rb +1255 -0
  90. data/test/tc_func_12.rb +186 -0
  91. data/test/tc_func_13.rb +203 -0
  92. data/test/tc_func_14.rb +197 -0
  93. data/test/tc_func_15.rb +82 -0
  94. data/test/tc_func_20.rb +320 -0
  95. data/test/tc_func_21.rb +67 -0
  96. data/test/tc_include_gl.rb +1 -1
  97. data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
  98. data/test/tc_require_gl.rb +1 -1
  99. metadata +99 -27
  100. data/ext/common/Rakefile +0 -39
  101. data/ext/common/rbogl.h +0 -52
  102. data/test/runtests.sh +0 -7
  103. data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,135 @@
1
+ #/*
2
+ # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # * ALL RIGHTS RESERVED
4
+ # * Permission to use, copy, modify, and distribute this software for
5
+ # * any purpose and without fee is hereby granted, provided that the above
6
+ # * copyright notice appear in all copies and that both the copyright notice
7
+ # * and this permission notice appear in supporting documentation, and that
8
+ # * the name of Silicon Graphics, Inc. not be used in advertising
9
+ # * or publicity pertaining to distribution of the software without specific,
10
+ # * written prior permission.
11
+ # *
12
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ # *
25
+ # * US Government Users Restricted Rights
26
+ # * Use, duplication, or disclosure by the Government is subject to
27
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # * Unpublished-- rights reserved under the copyright laws of the
32
+ # * United States. Contractor/manufacturer is Silicon Graphics,
33
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ # *
35
+ # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ # */
37
+ #
38
+ #/*
39
+ # * lines.c
40
+ # * This program demonstrates geometric primitives and
41
+ # * their attributes.
42
+ # */
43
+
44
+ require "gl_prev"
45
+ require "glu_prev"
46
+ require "glut_prev"
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+ require "mathn"
48
+
49
+ def drawOneLine(x1,y1,x2,y2)
50
+ GL.Begin(GL::LINES);
51
+ GL.Vertex((x1),(y1)); GL.Vertex((x2),(y2)); GL.End();
52
+ end
53
+
54
+ def init
55
+ GL.ClearColor(0.0, 0.0, 0.0, 0.0);
56
+ GL.ShadeModel(GL::FLAT);
57
+ end
58
+
59
+ display = Proc.new {
60
+
61
+ GL.Clear(GL::COLOR_BUFFER_BIT);
62
+
63
+ #/* select white for all lines */
64
+ GL.Color(1.0, 1.0, 1.0);
65
+
66
+ #/* in 1st row, 3 lines, each with a different stipple */
67
+ GL.Enable(GL::LINE_STIPPLE);
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+
69
+ GL.LineStipple(1, 0x0101); # /* dotted */
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+ drawOneLine(50.0, 125.0, 150.0, 125.0);
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+ GL.LineStipple(1, 0x00FF); # /* dashed */
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+ drawOneLine(150.0, 125.0, 250.0, 125.0);
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+ GL.LineStipple(1, 0x1C47); #/* dash/dot/dash */
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+ drawOneLine(250.0, 125.0, 350.0, 125.0);
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+
76
+ #/* in 2nd row, 3 wide lines, each with different stipple */
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+ GL.LineWidth (5.0);
78
+ GL.LineStipple(1, 0x0101); # /* dotted */
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+ drawOneLine(50.0, 100.0, 150.0, 100.0);
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+ GL.LineStipple(1, 0x00FF); # /* dashed */
81
+ drawOneLine(150.0, 100.0, 250.0, 100.0);
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+ GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */
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+ drawOneLine(250.0, 100.0, 350.0, 100.0);
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+ GL.LineWidth(1.0);
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+
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+ # /* in 3rd row, 6 lines, with dash/dot/dash stipple */
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+ # /* as part of a single connected line strip */
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+ GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */
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+ GL.Begin(GL::LINE_STRIP);
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+ for i in 0..6
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+ GL.Vertex(50.0 + (i * 50.0), 75.0);
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+ end
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+ GL.End();
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+
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+ #/* in 4th row, 6 independent lines with same stipple */
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+ for i in 0..5
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+ drawOneLine(50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0);
98
+ end
99
+
100
+ # /* in 5th row, 1 line, with dash/dot/dash stipple */
101
+ # /* and a stipple repeat factor of 5 */
102
+ GL.LineStipple(5, 0x1C47); #/* dash/dot/dash */
103
+ drawOneLine(50.0, 25.0, 350.0, 25.0);
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+
105
+ GL.Disable(GL::LINE_STIPPLE);
106
+ GL.Flush();
107
+ }
108
+
109
+ reshape = Proc.new {|w, h|
110
+ GL.Viewport(0, 0, w, h);
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+ GL.MatrixMode(GL::PROJECTION);
112
+ GL.LoadIdentity();
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+ GLU.Ortho2D(0.0, w, 0.0, h);
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+ }
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+
116
+ # /* ARGSUSED1 */
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+ keyboard = Proc.new {|key, x, y|
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+ case (key)
119
+ when 27
120
+ exit(0);
121
+ end
122
+ }
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+
124
+ # int main(int argc, char** argv)
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+ # {
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+ GLUT.Init
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+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
128
+ GLUT.InitWindowSize(400, 150);
129
+ GLUT.InitWindowPosition(100, 100);
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+ GLUT.CreateWindow($0);
131
+ init();
132
+ GLUT.DisplayFunc(display);
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+ GLUT.ReshapeFunc(reshape);
134
+ GLUT.KeyboardFunc(keyboard);
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+ GLUT.MainLoop();
@@ -0,0 +1,120 @@
1
+ #/*
2
+ # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # * ALL RIGHTS RESERVED
4
+ # * Permission to use, copy, modify, and distribute this software for
5
+ # * any purpose and without fee is hereby granted, provided that the above
6
+ # * copyright notice appear in all copies and that both the copyright notice
7
+ # * and this permission notice appear in supporting documentation, and that
8
+ # * the name of Silicon Graphics, Inc. not be used in advertising
9
+ # * or publicity pertaining to distribution of the software without specific,
10
+ # * written prior permission.
11
+ # *
12
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ # *
25
+ # * US Government Users Restricted Rights
26
+ # * Use, duplication, or disclosure by the Government is subject to
27
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # * Unpublished-- rights reserved under the copyright laws of the
32
+ # * United States. Contractor/manufacturer is Silicon Graphics,
33
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ # *
35
+ # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ # */
37
+ #
38
+ #/*
39
+ # * list.c
40
+ # * This program demonstrates how to make and execute a
41
+ # * display list. Note that attributes, such as current
42
+ # * color and matrix, are changed.
43
+ # */
44
+ require "gl_prev"
45
+ require "glu_prev"
46
+ require "glut_prev"
47
+ require "mathn"
48
+
49
+ $listName = 0;
50
+
51
+ def init
52
+ $listName = GL.GenLists(1);
53
+ GL.NewList($listName, GL::COMPILE);
54
+ GL.Color(1.0, 0.0, 0.0); # /* current color red */
55
+ GL.Begin(GL::TRIANGLES);
56
+ GL.Vertex(0.0, 0.0);
57
+ GL.Vertex(1.0, 0.0);
58
+ GL.Vertex(0.0, 1.0);
59
+ GL.End();
60
+ GL.Translate(1.5, 0.0, 0.0); # /* move position */
61
+ GL.EndList();
62
+ GL.ShadeModel(GL::FLAT);
63
+ end
64
+
65
+ def drawLine
66
+ GL.Begin(GL::LINES);
67
+ GL.Vertex(0.0, 0.5);
68
+ GL.Vertex(15.0, 0.5);
69
+ GL.End();
70
+ end
71
+
72
+ display = Proc.new {
73
+ GL.Clear(GL::COLOR_BUFFER_BIT);
74
+ GL.Color(0.0, 1.0, 0.0); # /* current color green */
75
+ for i in (0..9 ) # /* draw 10 triangles */
76
+ GL.CallList($listName);
77
+ end
78
+ drawLine(); # /* is this line green? NO! */
79
+ # /* where is the line drawn? */
80
+ GL.Flush();
81
+ }
82
+
83
+ reshape = Proc.new {|w, h|
84
+ GL.Viewport(0, 0, w, h);
85
+ GL.MatrixMode(GL::PROJECTION);
86
+ GL.LoadIdentity();
87
+ if (w <= h)
88
+ GLU.Ortho2D(0.0, 2.0, -0.5 * h/w, 1.5 * h/w);
89
+ else
90
+ GLU.Ortho2D(0.0, 2.0 * w/h, -0.5, 1.5);
91
+ end
92
+ GL.MatrixMode(GL::MODELVIEW);
93
+ GL.LoadIdentity();
94
+ }
95
+
96
+ # /* ARGSUSED1 */
97
+ keyboard = Proc.new {|key, x, y|
98
+ case (key)
99
+ when 27
100
+ exit(0);
101
+ end
102
+ }
103
+
104
+ # /* Main Loop
105
+ # * Open window with initial window size, title bar,
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+ # * RGBA display mode, and handle input events.
107
+ # */
108
+ # int main(int argc, char** argv)
109
+ # {
110
+ GLUT.Init
111
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
112
+ GLUT.InitWindowSize(650, 50);
113
+ GLUT.CreateWindow($0);
114
+ init();
115
+ GLUT.ReshapeFunc(reshape);
116
+ GLUT.DisplayFunc(display);
117
+ GLUT.KeyboardFunc(keyboard);
118
+ GLUT.MainLoop();
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+ # return 0;
120
+ #}
@@ -0,0 +1,290 @@
1
+ #
2
+ #/* Copyright (c) Mark J. Kilgard, 1994. */
3
+ #
4
+ #/*
5
+ # * (c) Copyright 1993, Silicon Graphics, Inc.
6
+ # * ALL RIGHTS RESERVED
7
+ # * Permission to use, copy, modify, and distribute this software for
8
+ # * any purpose and without fee is hereby granted, provided that the above
9
+ # * copyright notice appear in all copies and that both the copyright notice
10
+ # * and this permission notice appear in supporting documentation, and that
11
+ # * the name of Silicon Graphics, Inc. not be used in advertising
12
+ # * or publicity pertaining to distribution of the software without specific,
13
+ # * written prior permission.
14
+ # *
15
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ # *
28
+ # * US Government Users Restricted Rights
29
+ # * Use, duplication, or disclosure by the Government is subject to
30
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # * Unpublished-- rights reserved under the copyright laws of the
35
+ # * United States. Contractor/manufacturer is Silicon Graphics,
36
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ # *
38
+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39
+ # */
40
+ #/*
41
+ # * material.c
42
+ # * This program demonstrates the use of the GL lighting model.
43
+ # * Several objects are drawn using different material characteristics.
44
+ # * A single light source illuminates the objects.
45
+ # */
46
+
47
+ require "gl_prev"
48
+ require "glu_prev"
49
+ require "glut_prev"
50
+
51
+
52
+ #/* Initialize z-buffer, projection matrix, light source,
53
+ # * and lighting model. Do not specify a material property here.
54
+ # */
55
+ def myinit
56
+ ambient = [ 0.0, 0.0, 0.0, 1.0 ];
57
+ diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
58
+ position = [ 0.0, 3.0, 2.0, 0.0 ];
59
+ lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ];
60
+ local_view = [ 0.0 ];
61
+
62
+ GL::Enable(GL::DEPTH_TEST);
63
+ GL::DepthFunc(GL::LESS);
64
+
65
+ GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
66
+ GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
67
+ GL::Light(GL::LIGHT0, GL::POSITION, position);
68
+ GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
69
+ GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
70
+
71
+ GL::Enable(GL::LIGHTING);
72
+ GL::Enable(GL::LIGHT0);
73
+
74
+ GL::ClearColor(0.0, 0.1, 0.1, 0.0);
75
+ end
76
+
77
+ #/* Draw twelve spheres in 3 rows with 4 columns.
78
+ # * The spheres in the first row have materials with no ambient reflection.
79
+ # * The second row has materials with significant ambient reflection.
80
+ # * The third row has materials with colored ambient reflection.
81
+ # *
82
+ # * The first column has materials with blue, diffuse reflection only.
83
+ # * The second column has blue diffuse reflection, as well as specular
84
+ # * reflection with a low shininess exponent.
85
+ # * The third column has blue diffuse reflection, as well as specular
86
+ # * reflection with a high shininess exponent (a more concentrated highlight).
87
+ # * The fourth column has materials which also include an emissive component.
88
+ # *
89
+ # * GL::Translatef() is used to move spheres to their appropriate locations.
90
+ # */
91
+ #
92
+ display = proc {
93
+ no_mat = [ 0.0, 0.0, 0.0, 1.0 ];
94
+ mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ];
95
+ mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ];
96
+ mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ];
97
+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
98
+ no_shininess = [ 0.0 ];
99
+ low_shininess = [ 5.0 ];
100
+ high_shininess = [ 100.0 ];
101
+ mat_emission = [0.3, 0.2, 0.2, 0.0];
102
+
103
+ GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
104
+
105
+ #/* draw sphere in first row, first column
106
+ # * diffuse reflection only; no ambient or specular
107
+ # */
108
+ GL::PushMatrix();
109
+ GL::Translate(-3.75, 3.0, 0.0);
110
+ GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
111
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
112
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
113
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
114
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
115
+ GLUT::SolidSphere(1.0, 16, 16);
116
+ GL::PopMatrix();
117
+
118
+ #/* draw sphere in first row, second column
119
+ # * diffuse and specular reflection; low shininess; no ambient
120
+ # */
121
+ GL::PushMatrix();
122
+ GL::Translate(-1.25, 3.0, 0.0);
123
+ GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
124
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
125
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
126
+ GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
127
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
128
+ GLUT::SolidSphere(1.0, 16, 16);
129
+ GL::PopMatrix();
130
+
131
+ #/* draw sphere in first row, third column
132
+ # * diffuse and specular reflection; high shininess; no ambient
133
+ # */
134
+ GL::PushMatrix();
135
+ GL::Translate(1.25, 3.0, 0.0);
136
+ GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
137
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
138
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
139
+ GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
140
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
141
+ GLUT::SolidSphere(1.0, 16, 16);
142
+ GL::PopMatrix();
143
+
144
+ #/* draw sphere in first row, fourth column
145
+ # * diffuse reflection; emission; no ambient or specular reflection
146
+ # */
147
+ GL::PushMatrix();
148
+ GL::Translate(3.75, 3.0, 0.0);
149
+ GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
150
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
151
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
152
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
153
+ GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
154
+ GLUT::SolidSphere(1.0, 16, 16);
155
+ GL::PopMatrix();
156
+
157
+ #/* draw sphere in second row, first column
158
+ # * ambient and diffuse reflection; no specular
159
+ # */
160
+ GL::PushMatrix();
161
+ GL::Translate(-3.75, 0.0, 0.0);
162
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
163
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
164
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
165
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
166
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
167
+ GLUT::SolidSphere(1.0, 16, 16);
168
+ GL::PopMatrix();
169
+
170
+ #/* draw sphere in second row, second column
171
+ # * ambient, diffuse and specular reflection; low shininess
172
+ # */
173
+ GL::PushMatrix();
174
+ GL::Translate(-1.25, 0.0, 0.0);
175
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
176
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
177
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
178
+ GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
179
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
180
+ GLUT::SolidSphere(1.0, 16, 16);
181
+ GL::PopMatrix();
182
+
183
+ #/* draw sphere in second row, third column
184
+ # * ambient, diffuse and specular reflection; high shininess
185
+ # */
186
+ GL::PushMatrix();
187
+ GL::Translate(1.25, 0.0, 0.0);
188
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
189
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
190
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
191
+ GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
192
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
193
+ GLUT::SolidSphere(1.0, 16, 16);
194
+ GL::PopMatrix();
195
+
196
+ #/* draw sphere in second row, fourth column
197
+ # * ambient and diffuse reflection; emission; no specular
198
+ # */
199
+ GL::PushMatrix();
200
+ GL::Translate(3.75, 0.0, 0.0);
201
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
202
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
203
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
204
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
205
+ GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
206
+ GLUT::SolidSphere(1.0, 16, 16);
207
+ GL::PopMatrix();
208
+
209
+ #/* draw sphere in third row, first column
210
+ # * colored ambient and diffuse reflection; no specular
211
+ # */
212
+ GL::PushMatrix();
213
+ GL::Translate(-3.75, -3.0, 0.0);
214
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
215
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
216
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
217
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
218
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
219
+ GLUT::SolidSphere(1.0, 16, 16);
220
+ GL::PopMatrix();
221
+
222
+ #/* draw sphere in third row, second column
223
+ # * colored ambient, diffuse and specular reflection; low shininess
224
+ # */
225
+ GL::PushMatrix();
226
+ GL::Translate(-1.25, -3.0, 0.0);
227
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
228
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
229
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
230
+ GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
231
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
232
+ GLUT::SolidSphere(1.0, 16, 16);
233
+ GL::PopMatrix();
234
+
235
+ #/* draw sphere in third row, third column
236
+ # * colored ambient, diffuse and specular reflection; high shininess
237
+ # */
238
+ GL::PushMatrix();
239
+ GL::Translate(1.25, -3.0, 0.0);
240
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
241
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
242
+ GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
243
+ GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
244
+ GL::Material(GL::FRONT, GL::EMISSION, no_mat);
245
+ GLUT::SolidSphere(1.0, 16, 16);
246
+ GL::PopMatrix();
247
+
248
+ #/* draw sphere in third row, fourth column
249
+ # * colored ambient and diffuse reflection; emission; no specular
250
+ # */
251
+ GL::PushMatrix();
252
+ GL::Translate(3.75, -3.0, 0.0);
253
+ GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
254
+ GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
255
+ GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
256
+ GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
257
+ GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
258
+ GLUT::SolidSphere(1.0, 16, 16);
259
+ GL::PopMatrix();
260
+
261
+ GL::Flush();
262
+ }
263
+
264
+ myReshape = proc {|w, h|
265
+ GL::Viewport(0, 0, w, h);
266
+ GL::MatrixMode(GL::PROJECTION);
267
+ GL::LoadIdentity();
268
+ if (w <= (h * 2))
269
+ GL::Ortho(-6.0, 6.0, -3.0*(h.to_f*2)/w,
270
+ 3.0*(h.to_f*2)/w, -10.0, 10.0);
271
+ else
272
+ GL::Ortho(-6.0*w.to_f/(h*2),
273
+ 6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0);
274
+ end
275
+ GL::MatrixMode(GL::MODELVIEW);
276
+ }
277
+
278
+ #/* Main Loop
279
+ # * Open window with initial window size, title bar,
280
+ # * RGBA display mode, and handle input events.
281
+ # */
282
+ GLUT::Init();
283
+ GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
284
+ GLUT::InitWindowSize(600, 450);
285
+ GLUT::CreateWindow();
286
+ myinit();
287
+ GLUT::ReshapeFunc(myReshape);
288
+ GLUT::DisplayFunc(display);
289
+ GLUT::MainLoop();
290
+