ruby-opengl 0.33.0 → 0.40.0
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- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
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#/*
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# * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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# */
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#
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#/*
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# * lines.c
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# * This program demonstrates geometric primitives and
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# * their attributes.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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require "mathn"
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def drawOneLine(x1,y1,x2,y2)
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GL.Begin(GL::LINES);
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GL.Vertex((x1),(y1)); GL.Vertex((x2),(y2)); GL.End();
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end
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def init
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GL.ClearColor(0.0, 0.0, 0.0, 0.0);
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GL.ShadeModel(GL::FLAT);
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end
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display = Proc.new {
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GL.Clear(GL::COLOR_BUFFER_BIT);
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#/* select white for all lines */
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GL.Color(1.0, 1.0, 1.0);
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#/* in 1st row, 3 lines, each with a different stipple */
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GL.Enable(GL::LINE_STIPPLE);
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GL.LineStipple(1, 0x0101); # /* dotted */
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drawOneLine(50.0, 125.0, 150.0, 125.0);
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GL.LineStipple(1, 0x00FF); # /* dashed */
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drawOneLine(150.0, 125.0, 250.0, 125.0);
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GL.LineStipple(1, 0x1C47); #/* dash/dot/dash */
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drawOneLine(250.0, 125.0, 350.0, 125.0);
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#/* in 2nd row, 3 wide lines, each with different stipple */
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GL.LineWidth (5.0);
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GL.LineStipple(1, 0x0101); # /* dotted */
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drawOneLine(50.0, 100.0, 150.0, 100.0);
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GL.LineStipple(1, 0x00FF); # /* dashed */
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drawOneLine(150.0, 100.0, 250.0, 100.0);
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GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */
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drawOneLine(250.0, 100.0, 350.0, 100.0);
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GL.LineWidth(1.0);
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# /* in 3rd row, 6 lines, with dash/dot/dash stipple */
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# /* as part of a single connected line strip */
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GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */
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GL.Begin(GL::LINE_STRIP);
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for i in 0..6
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GL.Vertex(50.0 + (i * 50.0), 75.0);
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end
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GL.End();
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#/* in 4th row, 6 independent lines with same stipple */
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for i in 0..5
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drawOneLine(50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0);
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end
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# /* in 5th row, 1 line, with dash/dot/dash stipple */
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# /* and a stipple repeat factor of 5 */
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GL.LineStipple(5, 0x1C47); #/* dash/dot/dash */
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drawOneLine(50.0, 25.0, 350.0, 25.0);
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GL.Disable(GL::LINE_STIPPLE);
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GL.Flush();
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}
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reshape = Proc.new {|w, h|
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GL.Viewport(0, 0, w, h);
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GL.MatrixMode(GL::PROJECTION);
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GL.LoadIdentity();
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GLU.Ortho2D(0.0, w, 0.0, h);
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}
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# /* ARGSUSED1 */
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keyboard = Proc.new {|key, x, y|
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case (key)
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when 27
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exit(0);
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end
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}
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# int main(int argc, char** argv)
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# {
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GLUT.Init
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GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
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GLUT.InitWindowSize(400, 150);
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GLUT.InitWindowPosition(100, 100);
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GLUT.CreateWindow($0);
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init();
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GLUT.DisplayFunc(display);
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GLUT.ReshapeFunc(reshape);
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GLUT.KeyboardFunc(keyboard);
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GLUT.MainLoop();
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#/*
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# * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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# */
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#
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#/*
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# * list.c
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# * This program demonstrates how to make and execute a
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# * display list. Note that attributes, such as current
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# * color and matrix, are changed.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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require "mathn"
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$listName = 0;
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def init
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$listName = GL.GenLists(1);
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GL.NewList($listName, GL::COMPILE);
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GL.Color(1.0, 0.0, 0.0); # /* current color red */
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GL.Begin(GL::TRIANGLES);
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GL.Vertex(0.0, 0.0);
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GL.Vertex(1.0, 0.0);
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GL.Vertex(0.0, 1.0);
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GL.End();
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GL.Translate(1.5, 0.0, 0.0); # /* move position */
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GL.EndList();
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GL.ShadeModel(GL::FLAT);
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end
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def drawLine
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GL.Begin(GL::LINES);
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GL.Vertex(0.0, 0.5);
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GL.Vertex(15.0, 0.5);
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GL.End();
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end
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display = Proc.new {
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GL.Clear(GL::COLOR_BUFFER_BIT);
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GL.Color(0.0, 1.0, 0.0); # /* current color green */
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for i in (0..9 ) # /* draw 10 triangles */
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GL.CallList($listName);
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end
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drawLine(); # /* is this line green? NO! */
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# /* where is the line drawn? */
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GL.Flush();
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}
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reshape = Proc.new {|w, h|
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GL.Viewport(0, 0, w, h);
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GL.MatrixMode(GL::PROJECTION);
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GL.LoadIdentity();
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if (w <= h)
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GLU.Ortho2D(0.0, 2.0, -0.5 * h/w, 1.5 * h/w);
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else
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GLU.Ortho2D(0.0, 2.0 * w/h, -0.5, 1.5);
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end
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GL.MatrixMode(GL::MODELVIEW);
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GL.LoadIdentity();
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}
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# /* ARGSUSED1 */
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keyboard = Proc.new {|key, x, y|
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case (key)
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when 27
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exit(0);
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end
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}
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# /* Main Loop
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# * Open window with initial window size, title bar,
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# * RGBA display mode, and handle input events.
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# */
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# int main(int argc, char** argv)
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# {
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GLUT.Init
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GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
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GLUT.InitWindowSize(650, 50);
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GLUT.CreateWindow($0);
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init();
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GLUT.ReshapeFunc(reshape);
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GLUT.DisplayFunc(display);
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GLUT.KeyboardFunc(keyboard);
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GLUT.MainLoop();
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# return 0;
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#}
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#
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#/* Copyright (c) Mark J. Kilgard, 1994. */
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#
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#/*
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# * (c) Copyright 1993, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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13
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# * written prior permission.
|
14
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+
# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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20
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
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+
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
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+
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
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+
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+
# *
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# * US Government Users Restricted Rights
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+
# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
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+
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
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+
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
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+
# * clauses in the FAR or the DOD or NASA FAR Supplement.
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34
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+
# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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37
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+
# *
|
38
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+
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
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+
# */
|
40
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+
#/*
|
41
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+
# * material.c
|
42
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+
# * This program demonstrates the use of the GL lighting model.
|
43
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# * Several objects are drawn using different material characteristics.
|
44
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+
# * A single light source illuminates the objects.
|
45
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+
# */
|
46
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+
|
47
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+
require "gl_prev"
|
48
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+
require "glu_prev"
|
49
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+
require "glut_prev"
|
50
|
+
|
51
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+
|
52
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+
#/* Initialize z-buffer, projection matrix, light source,
|
53
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+
# * and lighting model. Do not specify a material property here.
|
54
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+
# */
|
55
|
+
def myinit
|
56
|
+
ambient = [ 0.0, 0.0, 0.0, 1.0 ];
|
57
|
+
diffuse = [ 1.0, 1.0, 1.0, 1.0 ];
|
58
|
+
position = [ 0.0, 3.0, 2.0, 0.0 ];
|
59
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+
lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ];
|
60
|
+
local_view = [ 0.0 ];
|
61
|
+
|
62
|
+
GL::Enable(GL::DEPTH_TEST);
|
63
|
+
GL::DepthFunc(GL::LESS);
|
64
|
+
|
65
|
+
GL::Light(GL::LIGHT0, GL::AMBIENT, ambient);
|
66
|
+
GL::Light(GL::LIGHT0, GL::DIFFUSE, diffuse);
|
67
|
+
GL::Light(GL::LIGHT0, GL::POSITION, position);
|
68
|
+
GL::LightModel(GL::LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
69
|
+
GL::LightModel(GL::LIGHT_MODEL_LOCAL_VIEWER, local_view);
|
70
|
+
|
71
|
+
GL::Enable(GL::LIGHTING);
|
72
|
+
GL::Enable(GL::LIGHT0);
|
73
|
+
|
74
|
+
GL::ClearColor(0.0, 0.1, 0.1, 0.0);
|
75
|
+
end
|
76
|
+
|
77
|
+
#/* Draw twelve spheres in 3 rows with 4 columns.
|
78
|
+
# * The spheres in the first row have materials with no ambient reflection.
|
79
|
+
# * The second row has materials with significant ambient reflection.
|
80
|
+
# * The third row has materials with colored ambient reflection.
|
81
|
+
# *
|
82
|
+
# * The first column has materials with blue, diffuse reflection only.
|
83
|
+
# * The second column has blue diffuse reflection, as well as specular
|
84
|
+
# * reflection with a low shininess exponent.
|
85
|
+
# * The third column has blue diffuse reflection, as well as specular
|
86
|
+
# * reflection with a high shininess exponent (a more concentrated highlight).
|
87
|
+
# * The fourth column has materials which also include an emissive component.
|
88
|
+
# *
|
89
|
+
# * GL::Translatef() is used to move spheres to their appropriate locations.
|
90
|
+
# */
|
91
|
+
#
|
92
|
+
display = proc {
|
93
|
+
no_mat = [ 0.0, 0.0, 0.0, 1.0 ];
|
94
|
+
mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ];
|
95
|
+
mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ];
|
96
|
+
mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ];
|
97
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ];
|
98
|
+
no_shininess = [ 0.0 ];
|
99
|
+
low_shininess = [ 5.0 ];
|
100
|
+
high_shininess = [ 100.0 ];
|
101
|
+
mat_emission = [0.3, 0.2, 0.2, 0.0];
|
102
|
+
|
103
|
+
GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
104
|
+
|
105
|
+
#/* draw sphere in first row, first column
|
106
|
+
# * diffuse reflection only; no ambient or specular
|
107
|
+
# */
|
108
|
+
GL::PushMatrix();
|
109
|
+
GL::Translate(-3.75, 3.0, 0.0);
|
110
|
+
GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
|
111
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
112
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
113
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
114
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
115
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
116
|
+
GL::PopMatrix();
|
117
|
+
|
118
|
+
#/* draw sphere in first row, second column
|
119
|
+
# * diffuse and specular reflection; low shininess; no ambient
|
120
|
+
# */
|
121
|
+
GL::PushMatrix();
|
122
|
+
GL::Translate(-1.25, 3.0, 0.0);
|
123
|
+
GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
|
124
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
125
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
126
|
+
GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
|
127
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
128
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
129
|
+
GL::PopMatrix();
|
130
|
+
|
131
|
+
#/* draw sphere in first row, third column
|
132
|
+
# * diffuse and specular reflection; high shininess; no ambient
|
133
|
+
# */
|
134
|
+
GL::PushMatrix();
|
135
|
+
GL::Translate(1.25, 3.0, 0.0);
|
136
|
+
GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
|
137
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
138
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
139
|
+
GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
|
140
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
141
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
142
|
+
GL::PopMatrix();
|
143
|
+
|
144
|
+
#/* draw sphere in first row, fourth column
|
145
|
+
# * diffuse reflection; emission; no ambient or specular reflection
|
146
|
+
# */
|
147
|
+
GL::PushMatrix();
|
148
|
+
GL::Translate(3.75, 3.0, 0.0);
|
149
|
+
GL::Material(GL::FRONT, GL::AMBIENT, no_mat);
|
150
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
151
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
152
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
153
|
+
GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
|
154
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
155
|
+
GL::PopMatrix();
|
156
|
+
|
157
|
+
#/* draw sphere in second row, first column
|
158
|
+
# * ambient and diffuse reflection; no specular
|
159
|
+
# */
|
160
|
+
GL::PushMatrix();
|
161
|
+
GL::Translate(-3.75, 0.0, 0.0);
|
162
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
|
163
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
164
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
165
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
166
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
167
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
168
|
+
GL::PopMatrix();
|
169
|
+
|
170
|
+
#/* draw sphere in second row, second column
|
171
|
+
# * ambient, diffuse and specular reflection; low shininess
|
172
|
+
# */
|
173
|
+
GL::PushMatrix();
|
174
|
+
GL::Translate(-1.25, 0.0, 0.0);
|
175
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
|
176
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
177
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
178
|
+
GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
|
179
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
180
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
181
|
+
GL::PopMatrix();
|
182
|
+
|
183
|
+
#/* draw sphere in second row, third column
|
184
|
+
# * ambient, diffuse and specular reflection; high shininess
|
185
|
+
# */
|
186
|
+
GL::PushMatrix();
|
187
|
+
GL::Translate(1.25, 0.0, 0.0);
|
188
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
|
189
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
190
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
191
|
+
GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
|
192
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
193
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
194
|
+
GL::PopMatrix();
|
195
|
+
|
196
|
+
#/* draw sphere in second row, fourth column
|
197
|
+
# * ambient and diffuse reflection; emission; no specular
|
198
|
+
# */
|
199
|
+
GL::PushMatrix();
|
200
|
+
GL::Translate(3.75, 0.0, 0.0);
|
201
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient);
|
202
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
203
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
204
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
205
|
+
GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
|
206
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
207
|
+
GL::PopMatrix();
|
208
|
+
|
209
|
+
#/* draw sphere in third row, first column
|
210
|
+
# * colored ambient and diffuse reflection; no specular
|
211
|
+
# */
|
212
|
+
GL::PushMatrix();
|
213
|
+
GL::Translate(-3.75, -3.0, 0.0);
|
214
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
215
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
216
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
217
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
218
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
219
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
220
|
+
GL::PopMatrix();
|
221
|
+
|
222
|
+
#/* draw sphere in third row, second column
|
223
|
+
# * colored ambient, diffuse and specular reflection; low shininess
|
224
|
+
# */
|
225
|
+
GL::PushMatrix();
|
226
|
+
GL::Translate(-1.25, -3.0, 0.0);
|
227
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
228
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
229
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
230
|
+
GL::Material(GL::FRONT, GL::SHININESS, low_shininess);
|
231
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
232
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
233
|
+
GL::PopMatrix();
|
234
|
+
|
235
|
+
#/* draw sphere in third row, third column
|
236
|
+
# * colored ambient, diffuse and specular reflection; high shininess
|
237
|
+
# */
|
238
|
+
GL::PushMatrix();
|
239
|
+
GL::Translate(1.25, -3.0, 0.0);
|
240
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
241
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
242
|
+
GL::Material(GL::FRONT, GL::SPECULAR, mat_specular);
|
243
|
+
GL::Material(GL::FRONT, GL::SHININESS, high_shininess);
|
244
|
+
GL::Material(GL::FRONT, GL::EMISSION, no_mat);
|
245
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
246
|
+
GL::PopMatrix();
|
247
|
+
|
248
|
+
#/* draw sphere in third row, fourth column
|
249
|
+
# * colored ambient and diffuse reflection; emission; no specular
|
250
|
+
# */
|
251
|
+
GL::PushMatrix();
|
252
|
+
GL::Translate(3.75, -3.0, 0.0);
|
253
|
+
GL::Material(GL::FRONT, GL::AMBIENT, mat_ambient_color);
|
254
|
+
GL::Material(GL::FRONT, GL::DIFFUSE, mat_diffuse);
|
255
|
+
GL::Material(GL::FRONT, GL::SPECULAR, no_mat);
|
256
|
+
GL::Material(GL::FRONT, GL::SHININESS, no_shininess);
|
257
|
+
GL::Material(GL::FRONT, GL::EMISSION, mat_emission);
|
258
|
+
GLUT::SolidSphere(1.0, 16, 16);
|
259
|
+
GL::PopMatrix();
|
260
|
+
|
261
|
+
GL::Flush();
|
262
|
+
}
|
263
|
+
|
264
|
+
myReshape = proc {|w, h|
|
265
|
+
GL::Viewport(0, 0, w, h);
|
266
|
+
GL::MatrixMode(GL::PROJECTION);
|
267
|
+
GL::LoadIdentity();
|
268
|
+
if (w <= (h * 2))
|
269
|
+
GL::Ortho(-6.0, 6.0, -3.0*(h.to_f*2)/w,
|
270
|
+
3.0*(h.to_f*2)/w, -10.0, 10.0);
|
271
|
+
else
|
272
|
+
GL::Ortho(-6.0*w.to_f/(h*2),
|
273
|
+
6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0);
|
274
|
+
end
|
275
|
+
GL::MatrixMode(GL::MODELVIEW);
|
276
|
+
}
|
277
|
+
|
278
|
+
#/* Main Loop
|
279
|
+
# * Open window with initial window size, title bar,
|
280
|
+
# * RGBA display mode, and handle input events.
|
281
|
+
# */
|
282
|
+
GLUT::Init();
|
283
|
+
GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
|
284
|
+
GLUT::InitWindowSize(600, 450);
|
285
|
+
GLUT::CreateWindow();
|
286
|
+
myinit();
|
287
|
+
GLUT::ReshapeFunc(myReshape);
|
288
|
+
GLUT::DisplayFunc(display);
|
289
|
+
GLUT::MainLoop();
|
290
|
+
|