ruby-opengl 0.33.0 → 0.40.0
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- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,207 @@
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#/*
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# * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# * ALL RIGHTS RESERVED
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# * Permission to use, copy, modify, and distribute this software for
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# * any purpose and without fee is hereby granted, provided that the above
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# * copyright notice appear in all copies and that both the copyright notice
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# * and this permission notice appear in supporting documentation, and that
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# * the name of Silicon Graphics, Inc. not be used in advertising
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# * or publicity pertaining to distribution of the software without specific,
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# * written prior permission.
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# *
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# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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# *
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# * US Government Users Restricted Rights
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# * Use, duplication, or disclosure by the Government is subject to
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# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# * clause at DFARS 252.227-7013 and/or in similar or successor
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# * clauses in the FAR or the DOD or NASA FAR Supplement.
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# * Unpublished-- rights reserved under the copyright laws of the
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# * United States. Contractor/manufacturer is Silicon Graphics,
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# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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# *
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# * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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# */
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#
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#/*
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# * select.c
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# * This is an illustration of the selection mode and
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# * name stack, which detects whether objects which collide
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# * with a viewing volume. First, four triangles and a
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# * rectangular box representing a viewing volume are drawn
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# * (drawScene routine). The green triangle and yellow
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# * triangles appear to lie within the viewing volume, but
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# * the red triangle appears to lie outside it. Then the
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# * selection mode is entered (selectObjects routine).
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# * Drawing to the screen ceases. To see if any collisions
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# * occur, the four triangles are called. In this example,
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# * the green triangle causes one hit with the name 1, and
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# * the yellow triangles cause one hit with the name 3.
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# */
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require "gl_prev"
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require "glu_prev"
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require "glut_prev"
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#/* draw a triangle with vertices at (x1, y1), (x2, y2)
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# * and (x3, y3) at z units away from the origin.
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# */
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def drawTriangle(x1, y1, x2, y2, x3, y3, z)
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GL::Begin(GL::TRIANGLES);
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GL::Vertex(x1, y1, z);
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GL::Vertex(x2, y2, z);
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GL::Vertex(x3, y3, z);
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GL::End();
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end
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#/* draw a rectangular box with these outer x, y, and z values */
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def drawViewVolume(x1, x2, y1, y2, z1, z2)
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GL::Color(1.0, 1.0, 1.0);
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GL::Begin(GL::LINE_LOOP);
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GL::Vertex(x1, y1, -z1);
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GL::Vertex(x2, y1, -z1);
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GL::Vertex(x2, y2, -z1);
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GL::Vertex(x1, y2, -z1);
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GL::End();
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GL::Begin(GL::LINE_LOOP);
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GL::Vertex(x1, y1, -z2);
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GL::Vertex(x2, y1, -z2);
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GL::Vertex(x2, y2, -z2);
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GL::Vertex(x1, y2, -z2);
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GL::End();
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GL::Begin(GL::LINES);# /* 4 lines */
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GL::Vertex(x1, y1, -z1);
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GL::Vertex(x1, y1, -z2);
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GL::Vertex(x1, y2, -z1);
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GL::Vertex(x1, y2, -z2);
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GL::Vertex(x2, y1, -z1);
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GL::Vertex(x2, y1, -z2);
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GL::Vertex(x2, y2, -z1);
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GL::Vertex(x2, y2, -z2);
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GL::End();
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end
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#/* drawScene draws 4 triangles and a wire frame
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# * which represents the viewing volume.
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# */
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def drawScene()
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GL::MatrixMode(GL::PROJECTION);
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GL::LoadIdentity();
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GLU::Perspective(40.0, 4.0/3.0, 1.0, 100.0);
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GL::MatrixMode(GL::MODELVIEW);
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GL::LoadIdentity();
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GLU::LookAt(7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
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GL::Color(0.0, 1.0, 0.0);# /* green triangle */
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
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GL::Color(1.0, 0.0, 0.0);# /* red triangle */
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drawTriangle(2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
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GL::Color(1.0, 1.0, 0.0);# /* yellow triangles */
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
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drawViewVolume(0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
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end
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#/* processHits prints out the contents of the selection array
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# */
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def processHits(hits, buffer)
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printf("hits = %d\n", hits);
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ptr = buffer.unpack("I*")
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p = 0
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for i in 0...hits #/* for each hit */
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names = ptr[p]
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printf(" number of names for hit = %d\n", names); p+=1;
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printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
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printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
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printf(" the name is ");
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for j in 0...names # /* for each name */
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printf("%d ", ptr[p]); p+=1
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end
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printf("\n");
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end
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end
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#/* selectObjects "draws" the triangles in selection mode,
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# * assigning names for the triangles. Note that the third
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# * and fourth triangles share one name, so that if either
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# * or both triangles intersects the viewing/clipping volume,
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# * only one hit will be registered.
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# */
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BUFSIZE=512
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def selectObjects
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selectBuf = GL::SelectBuffer(BUFSIZE);
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GL::RenderMode(GL::SELECT);
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GL::InitNames();
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GL::PushName(0);
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GL::PushMatrix();
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GL::MatrixMode(GL::PROJECTION);
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GL::LoadIdentity();
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GL::Ortho(0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
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GL::MatrixMode(GL::MODELVIEW);
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GL::LoadIdentity();
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GL::LoadName(1);
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
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GL::LoadName(2);
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drawTriangle(2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
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GL::LoadName(3);
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
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drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
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GL::PopMatrix();
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GL::Flush();
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hits = GL::RenderMode(GL::RENDER);
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processHits(hits, selectBuf);
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end
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def init
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GL::Enable(GL::DEPTH_TEST);
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GL::ShadeModel(GL::FLAT);
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end
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display = proc {
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GL::ClearColor(0.0, 0.0, 0.0, 0.0);
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GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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drawScene();
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selectObjects();
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GL::Flush();
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}
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#/* ARGSUSED1 */
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keyboard = proc {|key, x, y|
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case (key)
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when 27
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exit(0);
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end
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}
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#/* Main Loop */
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GLUT.Init
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GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
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GLUT::InitWindowSize(200, 200);
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GLUT::InitWindowPosition(100, 100);
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GLUT::CreateWindow $0
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init();
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GLUT::DisplayFunc(display);
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GLUT::KeyboardFunc(keyboard);
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GLUT::MainLoop();
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# Copyright (c) Mark J. Kilgard, 1994. */
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#
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# (c) Copyright 1993, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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#/
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# stencil.c
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# This program draws two rotated tori in a window.
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# A diamond in the center of the window masks out part
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# of the scene. Within this mask, a different model
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# (a sphere) is drawn in a different color.
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#/
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require "gl_prev"
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require "glu_prev"
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+
require "glut_prev"
|
49
|
+
require "rational"
|
50
|
+
|
51
|
+
YELLOWMAT=1
|
52
|
+
BLUEMAT=2
|
53
|
+
|
54
|
+
def myinit
|
55
|
+
yellow_diffuse = [ 0.7, 0.7, 0.0, 1.0 ];
|
56
|
+
yellow_specular = [ 1.0, 1.0, 1.0, 1.0 ];
|
57
|
+
|
58
|
+
blue_diffuse = [ 0.1, 0.1, 0.7, 1.0 ];
|
59
|
+
blue_specular = [ 0.1, 1.0, 1.0, 1.0 ];
|
60
|
+
|
61
|
+
position_one = [ 1.0, 1.0, 1.0, 0.0 ];
|
62
|
+
|
63
|
+
GL.NewList(YELLOWMAT, GL::COMPILE);
|
64
|
+
GL.Material(GL::FRONT, GL::DIFFUSE, yellow_diffuse);
|
65
|
+
GL.Material(GL::FRONT, GL::SPECULAR, yellow_specular);
|
66
|
+
GL.Material(GL::FRONT, GL::SHININESS, 64.0);
|
67
|
+
GL.EndList();
|
68
|
+
|
69
|
+
GL.NewList(BLUEMAT, GL::COMPILE);
|
70
|
+
GL.Material(GL::FRONT, GL::DIFFUSE, blue_diffuse);
|
71
|
+
GL.Material(GL::FRONT, GL::SPECULAR, blue_specular);
|
72
|
+
GL.Material(GL::FRONT, GL::SHININESS, 45.0);
|
73
|
+
GL.EndList();
|
74
|
+
|
75
|
+
GL.Light(GL::LIGHT0, GL::POSITION, position_one);
|
76
|
+
|
77
|
+
GL.Enable(GL::LIGHT0);
|
78
|
+
GL.Enable(GL::LIGHTING);
|
79
|
+
GL.DepthFunc(GL::LESS);
|
80
|
+
GL.Enable(GL::DEPTH_TEST);
|
81
|
+
|
82
|
+
GL.ClearStencil(0x0);
|
83
|
+
GL.Enable(GL::STENCIL_TEST);
|
84
|
+
end
|
85
|
+
|
86
|
+
# Draw a sphere in a diamond-shaped section in the
|
87
|
+
# middle of a window with 2 tori.
|
88
|
+
#/
|
89
|
+
display = Proc.new {
|
90
|
+
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
|
91
|
+
|
92
|
+
# draw blue sphere where the stencil is 1 */
|
93
|
+
GL.StencilFunc(GL::EQUAL, 0x1, 0x1);
|
94
|
+
GL.CallList(BLUEMAT);
|
95
|
+
GLUT.SolidSphere(0.5, 15, 15);
|
96
|
+
|
97
|
+
# draw the tori where the stencil is not 1 */
|
98
|
+
GL.StencilFunc(GL::NOTEQUAL, 0x1, 0x1);
|
99
|
+
GL.StencilOp(GL::KEEP, GL::KEEP, GL::KEEP);
|
100
|
+
GL.PushMatrix();
|
101
|
+
GL.Rotate(45.0, 0.0, 0.0, 1.0);
|
102
|
+
GL.Rotate(45.0, 0.0, 1.0, 0.0);
|
103
|
+
GL.CallList(YELLOWMAT);
|
104
|
+
GLUT.SolidTorus(0.275, 0.85, 15, 15);
|
105
|
+
GL.PushMatrix();
|
106
|
+
GL.Rotate(90.0, 1.0, 0.0, 0.0);
|
107
|
+
GLUT.SolidTorus(0.275, 0.85, 15, 15);
|
108
|
+
GL.PopMatrix();
|
109
|
+
GL.PopMatrix();
|
110
|
+
}
|
111
|
+
|
112
|
+
# Whenever the window is reshaped, redefine the
|
113
|
+
# coordinate system and redraw the stencil area.
|
114
|
+
#/
|
115
|
+
myReshape = Proc.new {|w, h|
|
116
|
+
GL.Viewport(0, 0, w, h);
|
117
|
+
|
118
|
+
GL.Clear(GL::STENCIL_BUFFER_BIT);
|
119
|
+
# create a diamond shaped stencil area */
|
120
|
+
GL.MatrixMode(GL::PROJECTION);
|
121
|
+
GL.LoadIdentity();
|
122
|
+
GL.Ortho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
|
123
|
+
GL.MatrixMode(GL::MODELVIEW);
|
124
|
+
GL.LoadIdentity();
|
125
|
+
|
126
|
+
GL.StencilFunc(GL::ALWAYS, 0x1, 0x1);
|
127
|
+
GL.StencilOp(GL::REPLACE, GL::REPLACE, GL::REPLACE);
|
128
|
+
GL.Begin(GL::QUADS);
|
129
|
+
GL.Vertex(-1.0, 0.0, 0.0);
|
130
|
+
GL.Vertex(0.0, 1.0, 0.0);
|
131
|
+
GL.Vertex(1.0, 0.0, 0.0);
|
132
|
+
GL.Vertex(0.0, -1.0, 0.0);
|
133
|
+
GL.End();
|
134
|
+
|
135
|
+
GL.MatrixMode(GL::PROJECTION);
|
136
|
+
GL.LoadIdentity();
|
137
|
+
GLU.Perspective(45.0, w.to_f/h.to_f, 3.0, 7.0);
|
138
|
+
GL.MatrixMode(GL::MODELVIEW);
|
139
|
+
GL.LoadIdentity();
|
140
|
+
GL.Translate(0.0, 0.0, -5.0);
|
141
|
+
}
|
142
|
+
|
143
|
+
# Main Loop
|
144
|
+
# Open window with initial window size, title bar,
|
145
|
+
# RGBA display mode, and handle input events.
|
146
|
+
#/
|
147
|
+
GLUT.Init()
|
148
|
+
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH | GLUT::STENCIL);
|
149
|
+
GLUT.InitWindowSize(400, 400);
|
150
|
+
GLUT.CreateWindow($0);
|
151
|
+
myinit
|
152
|
+
GLUT.ReshapeFunc(myReshape);
|
153
|
+
GLUT.DisplayFunc(display);
|
154
|
+
GLUT.MainLoop();
|
@@ -0,0 +1,170 @@
|
|
1
|
+
#
|
2
|
+
#/* Copyright (c) Mark J. Kilgard, 1994. */
|
3
|
+
#
|
4
|
+
#/*
|
5
|
+
# * (c) Copyright 1993, Silicon Graphics, Inc.
|
6
|
+
# * ALL RIGHTS RESERVED
|
7
|
+
# * Permission to use, copy, modify, and distribute this software for
|
8
|
+
# * any purpose and without fee is hereby granted, provided that the above
|
9
|
+
# * copyright notice appear in all copies and that both the copyright notice
|
10
|
+
# * and this permission notice appear in supporting documentation, and that
|
11
|
+
# * the name of Silicon Graphics, Inc. not be used in advertising
|
12
|
+
# * or publicity pertaining to distribution of the software without specific,
|
13
|
+
# * written prior permission.
|
14
|
+
# *
|
15
|
+
# * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
16
|
+
# * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
17
|
+
# * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
18
|
+
# * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
19
|
+
# * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
20
|
+
# * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
21
|
+
# * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
22
|
+
# * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
23
|
+
# * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
24
|
+
# * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
25
|
+
# * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
26
|
+
# * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
27
|
+
# *
|
28
|
+
# * US Government Users Restricted Rights
|
29
|
+
# * Use, duplication, or disclosure by the Government is subject to
|
30
|
+
# * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
31
|
+
# * (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
32
|
+
# * clause at DFARS 252.227-7013 and/or in similar or successor
|
33
|
+
# * clauses in the FAR or the DOD or NASA FAR Supplement.
|
34
|
+
# * Unpublished-- rights reserved under the copyright laws of the
|
35
|
+
# * United States. Contractor/manufacturer is Silicon Graphics,
|
36
|
+
# * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
37
|
+
# *
|
38
|
+
# * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
39
|
+
# */
|
40
|
+
#/*
|
41
|
+
# * stroke.c
|
42
|
+
# * This program demonstrates some characters of a
|
43
|
+
# * stroke (vector) font. The characters are represented
|
44
|
+
# * by display lists, which are given numbers which
|
45
|
+
# * correspond to the ASCII values of the characters.
|
46
|
+
# * Use of glCallLists() is demonstrated.
|
47
|
+
# */
|
48
|
+
|
49
|
+
require "gl_prev"
|
50
|
+
require "glu_prev"
|
51
|
+
require "glut_prev"
|
52
|
+
require "mathn"
|
53
|
+
|
54
|
+
PT=1
|
55
|
+
STROKE=2
|
56
|
+
END_=3
|
57
|
+
|
58
|
+
Adata = [
|
59
|
+
[[0, 0], PT], [[0, 9], PT], [[1, 10], PT], [[4, 10], PT],
|
60
|
+
[[5, 9], PT], [[5, 0], STROKE], [[0, 5], PT], [[5, 5], END_]
|
61
|
+
];
|
62
|
+
|
63
|
+
Edata = [
|
64
|
+
[[5, 0], PT], [[0, 0], PT], [[0, 10], PT], [[5, 10], STROKE],
|
65
|
+
[[0, 5], PT], [[4, 5], END_]
|
66
|
+
];
|
67
|
+
|
68
|
+
Pdata = [
|
69
|
+
[[0, 0], PT], [[0, 10], PT], [[4, 10], PT], [[5, 9], PT], [[5, 6], PT],
|
70
|
+
[[4, 5], PT], [[0, 5], END_]
|
71
|
+
];
|
72
|
+
|
73
|
+
Rdata = [
|
74
|
+
[[0, 0], PT], [[0, 10], PT], [[4, 10], PT], [[5, 9], PT], [[5, 6], PT],
|
75
|
+
[[4, 5], PT], [[0, 5], STROKE], [[3, 5], PT], [[5, 0], END_]
|
76
|
+
];
|
77
|
+
|
78
|
+
Sdata = [
|
79
|
+
[[0, 1], PT], [[1, 0], PT], [[4, 0], PT], [[5, 1], PT], [[5, 4], PT],
|
80
|
+
[[4, 5], PT], [[1, 5], PT], [[0, 6], PT], [[0, 9], PT], [[1, 10], PT],
|
81
|
+
[[4, 10], PT], [[5, 9], END_]
|
82
|
+
];
|
83
|
+
|
84
|
+
#/* drawLetter() interprets the instructions from the array
|
85
|
+
# * for that letter and renders the letter with line segments.
|
86
|
+
# */
|
87
|
+
def drawLetter(l)
|
88
|
+
i = 0
|
89
|
+
GL.Begin(GL::LINE_STRIP);
|
90
|
+
while (1)
|
91
|
+
case (l[i][1])
|
92
|
+
when PT
|
93
|
+
GL.Vertex(l[i][0]);
|
94
|
+
when STROKE
|
95
|
+
GL.Vertex(l[i][0]);
|
96
|
+
GL.End();
|
97
|
+
GL.Begin(GL::LINE_STRIP);
|
98
|
+
when END_
|
99
|
+
GL.Vertex(l[i][0]);
|
100
|
+
GL.End();
|
101
|
+
GL.Translate(8.0, 0.0, 0.0);
|
102
|
+
return
|
103
|
+
end
|
104
|
+
i = i + 1
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
# /* Create a display list for each of 6 characters */
|
109
|
+
def myinit
|
110
|
+
GL.ShadeModel (GL::FLAT);
|
111
|
+
|
112
|
+
base = GL.GenLists(128);
|
113
|
+
GL.ListBase(base);
|
114
|
+
GL.NewList(base+'A'[0], GL::COMPILE); drawLetter(Adata); GL.EndList();
|
115
|
+
GL.NewList(base+'E'[0], GL::COMPILE); drawLetter(Edata); GL.EndList();
|
116
|
+
GL.NewList(base+'P'[0], GL::COMPILE); drawLetter(Pdata); GL.EndList();
|
117
|
+
GL.NewList(base+'R'[0], GL::COMPILE); drawLetter(Rdata); GL.EndList();
|
118
|
+
GL.NewList(base+'S'[0], GL::COMPILE); drawLetter(Sdata); GL.EndList();
|
119
|
+
GL.NewList(base+' '[0], GL::COMPILE); GL.Translate(8.0, 0.0, 0.0); GL.EndList();
|
120
|
+
end
|
121
|
+
|
122
|
+
$test1 = "A SPARE SERAPE APPEARS AS";
|
123
|
+
$test2 = "APES PREPARE RARE PEPPERS";
|
124
|
+
|
125
|
+
def printStrokedString(s)
|
126
|
+
# GL.CallLists(s.size, GL::BYTE, s);
|
127
|
+
GL.CallLists( s);
|
128
|
+
end
|
129
|
+
|
130
|
+
display = Proc.new {
|
131
|
+
GL.Clear(GL::COLOR_BUFFER_BIT);
|
132
|
+
GL.Color(1.0, 1.0, 1.0);
|
133
|
+
GL.PushMatrix();
|
134
|
+
GL.Scale(2.0, 2.0, 2.0);
|
135
|
+
GL.Translate(10.0, 30.0, 0.0);
|
136
|
+
printStrokedString($test1);
|
137
|
+
GL.PopMatrix();
|
138
|
+
GL.PushMatrix();
|
139
|
+
GL.Scale(2.0, 2.0, 2.0);
|
140
|
+
GL.Translate(10.0, 13.0, 0.0);
|
141
|
+
printStrokedString($test2);
|
142
|
+
GL.PopMatrix();
|
143
|
+
GL.Flush();
|
144
|
+
}
|
145
|
+
|
146
|
+
reshape = Proc.new {|w, h|
|
147
|
+
GL.Viewport(0, 0, w, h);
|
148
|
+
GL.MatrixMode(GL::PROJECTION);
|
149
|
+
GL.LoadIdentity();
|
150
|
+
GL.Ortho(0.0, w, 0.0, h, -1.0, 1.0);
|
151
|
+
GL.MatrixMode(GL::MODELVIEW);
|
152
|
+
GL.LoadIdentity();
|
153
|
+
}
|
154
|
+
|
155
|
+
#/* Main Loop
|
156
|
+
# * Open window with initial window size, title bar,
|
157
|
+
# * RGBA display mode, and handle input events.
|
158
|
+
# */
|
159
|
+
#int main(int argc, char** argv)
|
160
|
+
#{
|
161
|
+
GLUT.Init
|
162
|
+
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
|
163
|
+
GLUT.InitWindowSize(440, 120);
|
164
|
+
GLUT.CreateWindow($0);
|
165
|
+
myinit();
|
166
|
+
GLUT.DisplayFunc(display);
|
167
|
+
GLUT.ReshapeFunc(reshape);
|
168
|
+
GLUT.MainLoop();
|
169
|
+
# return 0; /* ANSI C requires main to return int. */
|
170
|
+
#}
|