ruby-opengl 0.33.0 → 0.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. data/Rakefile +42 -15
  2. data/doc/build_install.txt +70 -25
  3. data/doc/history.txt +4 -0
  4. data/doc/requirements_and_design.txt +2 -3
  5. data/doc/roadmap.txt +15 -2
  6. data/doc/screenshots.txt +23 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +3 -0
  9. data/doc/tutorial.txt +5 -3
  10. data/examples/README +57 -7
  11. data/examples/legacy/COPYRIGHT +8 -0
  12. data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
  13. data/examples/legacy/aapoly.rb +153 -0
  14. data/examples/legacy/aargb.rb +139 -0
  15. data/examples/legacy/accanti.rb +159 -0
  16. data/examples/legacy/accpersp.rb +216 -0
  17. data/examples/legacy/alpha.rb +133 -0
  18. data/examples/legacy/alpha3D.rb +165 -0
  19. data/examples/legacy/bezcurve.rb +107 -0
  20. data/examples/legacy/bezmesh.rb +131 -0
  21. data/examples/legacy/checker.rb +121 -0
  22. data/examples/legacy/clip.rb +104 -0
  23. data/examples/legacy/colormat.rb +145 -0
  24. data/examples/legacy/cube.rb +73 -0
  25. data/examples/legacy/depthcue.rb +101 -0
  26. data/examples/legacy/dof.rb +212 -0
  27. data/examples/legacy/double.rb +104 -0
  28. data/examples/legacy/drawf.rb +98 -0
  29. data/examples/legacy/feedback.rb +152 -0
  30. data/examples/legacy/fog.rb +172 -0
  31. data/examples/legacy/font-glut.rb +41 -0
  32. data/examples/legacy/font.rb +158 -0
  33. data/examples/legacy/hello.rb +75 -0
  34. data/examples/legacy/image.rb +145 -0
  35. data/examples/legacy/jitter.rb +209 -0
  36. data/examples/legacy/lines.rb +135 -0
  37. data/examples/legacy/list.rb +120 -0
  38. data/examples/legacy/material.rb +290 -0
  39. data/examples/legacy/mipmap.rb +159 -0
  40. data/examples/legacy/model.rb +119 -0
  41. data/examples/legacy/movelight.rb +140 -0
  42. data/examples/legacy/pickdepth.rb +180 -0
  43. data/examples/legacy/planet.rb +112 -0
  44. data/examples/legacy/quadric.rb +180 -0
  45. data/examples/legacy/readpixel.rb +59 -0
  46. data/examples/legacy/robot.rb +120 -0
  47. data/examples/legacy/select.rb +207 -0
  48. data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
  49. data/examples/legacy/stencil.rb +154 -0
  50. data/examples/legacy/stroke.rb +170 -0
  51. data/examples/legacy/surface.rb +170 -0
  52. data/examples/legacy/teaambient.rb +132 -0
  53. data/examples/legacy/teapots.rb +188 -0
  54. data/examples/legacy/tess.rb +222 -0
  55. data/examples/legacy/texbind.rb +157 -0
  56. data/examples/legacy/texgen.rb +171 -0
  57. data/examples/legacy/texturesurf.rb +128 -0
  58. data/examples/legacy/varray.rb +167 -0
  59. data/examples/legacy/wrap.rb +158 -0
  60. data/examples/nehe_lesson02.rb +117 -0
  61. data/examples/nehe_lesson03.rb +122 -0
  62. data/examples/nehe_lesson04.rb +133 -0
  63. data/examples/nehe_lesson05.rb +186 -0
  64. data/examples/plane.rb +1 -1
  65. data/examples/smooth.rb +4 -2
  66. data/examples/test.rb +3 -2
  67. data/ext/common/{rbogl.c → common.h} +99 -32
  68. data/ext/common/gl-enums.h +39 -1
  69. data/ext/gl/gl-1.0-1.1.c +350 -305
  70. data/ext/gl/gl-1.2.c +933 -38
  71. data/ext/gl/gl-1.3.c +725 -0
  72. data/ext/gl/gl-1.4.c +647 -0
  73. data/ext/gl/gl-1.5.c +362 -0
  74. data/ext/gl/gl-2.0.c +1632 -0
  75. data/ext/gl/gl-2.1.c +154 -0
  76. data/ext/gl/gl-enums.c +1 -2
  77. data/ext/gl/gl.c +58 -2
  78. data/ext/gl/mkrf_conf.rb +4 -1
  79. data/ext/glu/glu.c +5 -4
  80. data/ext/glu/mkrf_conf.rb +4 -1
  81. data/ext/glut/glut.c +7 -1
  82. data/ext/glut/mkrf_conf.rb +5 -0
  83. data/lib/gl_prev.rb +4 -3
  84. data/lib/glu_prev.rb +4 -3
  85. data/lib/glut_prev.rb +3 -3
  86. data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
  87. data/test/README +5 -18
  88. data/test/tc_common.rb +79 -0
  89. data/test/tc_func_10_11.rb +1255 -0
  90. data/test/tc_func_12.rb +186 -0
  91. data/test/tc_func_13.rb +203 -0
  92. data/test/tc_func_14.rb +197 -0
  93. data/test/tc_func_15.rb +82 -0
  94. data/test/tc_func_20.rb +320 -0
  95. data/test/tc_func_21.rb +67 -0
  96. data/test/tc_include_gl.rb +1 -1
  97. data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
  98. data/test/tc_require_gl.rb +1 -1
  99. metadata +99 -27
  100. data/ext/common/Rakefile +0 -39
  101. data/ext/common/rbogl.h +0 -52
  102. data/test/runtests.sh +0 -7
  103. data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,207 @@
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+ #/*
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+ # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
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+ # * ALL RIGHTS RESERVED
4
+ # * Permission to use, copy, modify, and distribute this software for
5
+ # * any purpose and without fee is hereby granted, provided that the above
6
+ # * copyright notice appear in all copies and that both the copyright notice
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+ # * and this permission notice appear in supporting documentation, and that
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+ # * the name of Silicon Graphics, Inc. not be used in advertising
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+ # * or publicity pertaining to distribution of the software without specific,
10
+ # * written prior permission.
11
+ # *
12
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ # *
25
+ # * US Government Users Restricted Rights
26
+ # * Use, duplication, or disclosure by the Government is subject to
27
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # * Unpublished-- rights reserved under the copyright laws of the
32
+ # * United States. Contractor/manufacturer is Silicon Graphics,
33
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ # *
35
+ # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ # */
37
+ #
38
+ #/*
39
+ # * select.c
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+ # * This is an illustration of the selection mode and
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+ # * name stack, which detects whether objects which collide
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+ # * with a viewing volume. First, four triangles and a
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+ # * rectangular box representing a viewing volume are drawn
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+ # * (drawScene routine). The green triangle and yellow
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+ # * triangles appear to lie within the viewing volume, but
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+ # * the red triangle appears to lie outside it. Then the
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+ # * selection mode is entered (selectObjects routine).
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+ # * Drawing to the screen ceases. To see if any collisions
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+ # * occur, the four triangles are called. In this example,
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+ # * the green triangle causes one hit with the name 1, and
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+ # * the yellow triangles cause one hit with the name 3.
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+ # */
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+
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+ require "gl_prev"
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+ require "glu_prev"
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+ require "glut_prev"
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+
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+
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+ #/* draw a triangle with vertices at (x1, y1), (x2, y2)
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+ # * and (x3, y3) at z units away from the origin.
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+ # */
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+ def drawTriangle(x1, y1, x2, y2, x3, y3, z)
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+ GL::Begin(GL::TRIANGLES);
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+ GL::Vertex(x1, y1, z);
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+ GL::Vertex(x2, y2, z);
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+ GL::Vertex(x3, y3, z);
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+ GL::End();
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+ end
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+
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+ #/* draw a rectangular box with these outer x, y, and z values */
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+ def drawViewVolume(x1, x2, y1, y2, z1, z2)
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+ GL::Color(1.0, 1.0, 1.0);
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+ GL::Begin(GL::LINE_LOOP);
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+ GL::Vertex(x1, y1, -z1);
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+ GL::Vertex(x2, y1, -z1);
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+ GL::Vertex(x2, y2, -z1);
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+ GL::Vertex(x1, y2, -z1);
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+ GL::End();
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+
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+ GL::Begin(GL::LINE_LOOP);
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+ GL::Vertex(x1, y1, -z2);
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+ GL::Vertex(x2, y1, -z2);
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+ GL::Vertex(x2, y2, -z2);
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+ GL::Vertex(x1, y2, -z2);
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+ GL::End();
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+
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+ GL::Begin(GL::LINES);# /* 4 lines */
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+ GL::Vertex(x1, y1, -z1);
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+ GL::Vertex(x1, y1, -z2);
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+ GL::Vertex(x1, y2, -z1);
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+ GL::Vertex(x1, y2, -z2);
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+ GL::Vertex(x2, y1, -z1);
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+ GL::Vertex(x2, y1, -z2);
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+ GL::Vertex(x2, y2, -z1);
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+ GL::Vertex(x2, y2, -z2);
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+ GL::End();
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+ end
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+
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+ #/* drawScene draws 4 triangles and a wire frame
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+ # * which represents the viewing volume.
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+ # */
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+ def drawScene()
103
+ GL::MatrixMode(GL::PROJECTION);
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+ GL::LoadIdentity();
105
+ GLU::Perspective(40.0, 4.0/3.0, 1.0, 100.0);
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+
107
+ GL::MatrixMode(GL::MODELVIEW);
108
+ GL::LoadIdentity();
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+ GLU::LookAt(7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
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+ GL::Color(0.0, 1.0, 0.0);# /* green triangle */
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
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+ GL::Color(1.0, 0.0, 0.0);# /* red triangle */
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+ drawTriangle(2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
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+ GL::Color(1.0, 1.0, 0.0);# /* yellow triangles */
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
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+ drawViewVolume(0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
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+ end
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+
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+ #/* processHits prints out the contents of the selection array
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+ # */
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+ def processHits(hits, buffer)
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+ printf("hits = %d\n", hits);
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+ ptr = buffer.unpack("I*")
125
+ p = 0
126
+ for i in 0...hits #/* for each hit */
127
+ names = ptr[p]
128
+ printf(" number of names for hit = %d\n", names); p+=1;
129
+ printf(" z1 is %g;", ptr[p].to_f/0xffffffff); p+=1;
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+ printf(" z2 is %g\n", ptr[p].to_f/0xffffffff); p+=1;
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+ printf(" the name is ");
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+ for j in 0...names # /* for each name */
133
+ printf("%d ", ptr[p]); p+=1
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+ end
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+ printf("\n");
136
+ end
137
+ end
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+
139
+ #/* selectObjects "draws" the triangles in selection mode,
140
+ # * assigning names for the triangles. Note that the third
141
+ # * and fourth triangles share one name, so that if either
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+ # * or both triangles intersects the viewing/clipping volume,
143
+ # * only one hit will be registered.
144
+ # */
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+
146
+ BUFSIZE=512
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+
148
+ def selectObjects
149
+
150
+ selectBuf = GL::SelectBuffer(BUFSIZE);
151
+ GL::RenderMode(GL::SELECT);
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+
153
+ GL::InitNames();
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+ GL::PushName(0);
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+
156
+ GL::PushMatrix();
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+ GL::MatrixMode(GL::PROJECTION);
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+ GL::LoadIdentity();
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+ GL::Ortho(0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
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+ GL::MatrixMode(GL::MODELVIEW);
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+ GL::LoadIdentity();
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+ GL::LoadName(1);
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
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+ GL::LoadName(2);
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+ drawTriangle(2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
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+ GL::LoadName(3);
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
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+ drawTriangle(2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
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+ GL::PopMatrix();
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+ GL::Flush();
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+
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+ hits = GL::RenderMode(GL::RENDER);
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+ processHits(hits, selectBuf);
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+ end
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+
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+ def init
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+ GL::Enable(GL::DEPTH_TEST);
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+ GL::ShadeModel(GL::FLAT);
179
+ end
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+
181
+ display = proc {
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+ GL::ClearColor(0.0, 0.0, 0.0, 0.0);
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+ GL::Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
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+ drawScene();
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+ selectObjects();
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+ GL::Flush();
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+ }
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+
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+ #/* ARGSUSED1 */
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+ keyboard = proc {|key, x, y|
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+ case (key)
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+ when 27
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+ exit(0);
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+ end
195
+ }
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+
197
+ #/* Main Loop */
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+
199
+ GLUT.Init
200
+ GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
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+ GLUT::InitWindowSize(200, 200);
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+ GLUT::InitWindowPosition(100, 100);
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+ GLUT::CreateWindow $0
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+ init();
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+ GLUT::DisplayFunc(display);
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+ GLUT::KeyboardFunc(keyboard);
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+ GLUT::MainLoop();
@@ -1,5 +1,6 @@
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- require "../lib/gl_prev"
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- require "../lib/glut_prev"
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+ #!/usr/bin/env ruby -rubygems
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+ require "gl_prev"
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+ require "glut_prev"
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4
 
4
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  STDOUT.sync=TRUE
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6
  disp = Proc.new {
@@ -0,0 +1,154 @@
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+
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+ # Copyright (c) Mark J. Kilgard, 1994. */
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+
4
+ #
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+ # (c) Copyright 1993, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
7
+ # Permission to use, copy, modify, and distribute this software for
8
+ # any purpose and without fee is hereby granted, provided that the above
9
+ # copyright notice appear in all copies and that both the copyright notice
10
+ # and this permission notice appear in supporting documentation, and that
11
+ # the name of Silicon Graphics, Inc. not be used in advertising
12
+ # or publicity pertaining to distribution of the software without specific,
13
+ # written prior permission.
14
+ #
15
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27
+ #
28
+ # US Government Users Restricted Rights
29
+ # Use, duplication, or disclosure by the Government is subject to
30
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
32
+ # clause at DFARS 252.227-7013 and/or in similar or successor
33
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
34
+ # Unpublished-- rights reserved under the copyright laws of the
35
+ # United States. Contractor/manufacturer is Silicon Graphics,
36
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37
+ #
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+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ #/
40
+ # stencil.c
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+ # This program draws two rotated tori in a window.
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+ # A diamond in the center of the window masks out part
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+ # of the scene. Within this mask, a different model
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+ # (a sphere) is drawn in a different color.
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+ #/
46
+ require "gl_prev"
47
+ require "glu_prev"
48
+ require "glut_prev"
49
+ require "rational"
50
+
51
+ YELLOWMAT=1
52
+ BLUEMAT=2
53
+
54
+ def myinit
55
+ yellow_diffuse = [ 0.7, 0.7, 0.0, 1.0 ];
56
+ yellow_specular = [ 1.0, 1.0, 1.0, 1.0 ];
57
+
58
+ blue_diffuse = [ 0.1, 0.1, 0.7, 1.0 ];
59
+ blue_specular = [ 0.1, 1.0, 1.0, 1.0 ];
60
+
61
+ position_one = [ 1.0, 1.0, 1.0, 0.0 ];
62
+
63
+ GL.NewList(YELLOWMAT, GL::COMPILE);
64
+ GL.Material(GL::FRONT, GL::DIFFUSE, yellow_diffuse);
65
+ GL.Material(GL::FRONT, GL::SPECULAR, yellow_specular);
66
+ GL.Material(GL::FRONT, GL::SHININESS, 64.0);
67
+ GL.EndList();
68
+
69
+ GL.NewList(BLUEMAT, GL::COMPILE);
70
+ GL.Material(GL::FRONT, GL::DIFFUSE, blue_diffuse);
71
+ GL.Material(GL::FRONT, GL::SPECULAR, blue_specular);
72
+ GL.Material(GL::FRONT, GL::SHININESS, 45.0);
73
+ GL.EndList();
74
+
75
+ GL.Light(GL::LIGHT0, GL::POSITION, position_one);
76
+
77
+ GL.Enable(GL::LIGHT0);
78
+ GL.Enable(GL::LIGHTING);
79
+ GL.DepthFunc(GL::LESS);
80
+ GL.Enable(GL::DEPTH_TEST);
81
+
82
+ GL.ClearStencil(0x0);
83
+ GL.Enable(GL::STENCIL_TEST);
84
+ end
85
+
86
+ # Draw a sphere in a diamond-shaped section in the
87
+ # middle of a window with 2 tori.
88
+ #/
89
+ display = Proc.new {
90
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
91
+
92
+ # draw blue sphere where the stencil is 1 */
93
+ GL.StencilFunc(GL::EQUAL, 0x1, 0x1);
94
+ GL.CallList(BLUEMAT);
95
+ GLUT.SolidSphere(0.5, 15, 15);
96
+
97
+ # draw the tori where the stencil is not 1 */
98
+ GL.StencilFunc(GL::NOTEQUAL, 0x1, 0x1);
99
+ GL.StencilOp(GL::KEEP, GL::KEEP, GL::KEEP);
100
+ GL.PushMatrix();
101
+ GL.Rotate(45.0, 0.0, 0.0, 1.0);
102
+ GL.Rotate(45.0, 0.0, 1.0, 0.0);
103
+ GL.CallList(YELLOWMAT);
104
+ GLUT.SolidTorus(0.275, 0.85, 15, 15);
105
+ GL.PushMatrix();
106
+ GL.Rotate(90.0, 1.0, 0.0, 0.0);
107
+ GLUT.SolidTorus(0.275, 0.85, 15, 15);
108
+ GL.PopMatrix();
109
+ GL.PopMatrix();
110
+ }
111
+
112
+ # Whenever the window is reshaped, redefine the
113
+ # coordinate system and redraw the stencil area.
114
+ #/
115
+ myReshape = Proc.new {|w, h|
116
+ GL.Viewport(0, 0, w, h);
117
+
118
+ GL.Clear(GL::STENCIL_BUFFER_BIT);
119
+ # create a diamond shaped stencil area */
120
+ GL.MatrixMode(GL::PROJECTION);
121
+ GL.LoadIdentity();
122
+ GL.Ortho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
123
+ GL.MatrixMode(GL::MODELVIEW);
124
+ GL.LoadIdentity();
125
+
126
+ GL.StencilFunc(GL::ALWAYS, 0x1, 0x1);
127
+ GL.StencilOp(GL::REPLACE, GL::REPLACE, GL::REPLACE);
128
+ GL.Begin(GL::QUADS);
129
+ GL.Vertex(-1.0, 0.0, 0.0);
130
+ GL.Vertex(0.0, 1.0, 0.0);
131
+ GL.Vertex(1.0, 0.0, 0.0);
132
+ GL.Vertex(0.0, -1.0, 0.0);
133
+ GL.End();
134
+
135
+ GL.MatrixMode(GL::PROJECTION);
136
+ GL.LoadIdentity();
137
+ GLU.Perspective(45.0, w.to_f/h.to_f, 3.0, 7.0);
138
+ GL.MatrixMode(GL::MODELVIEW);
139
+ GL.LoadIdentity();
140
+ GL.Translate(0.0, 0.0, -5.0);
141
+ }
142
+
143
+ # Main Loop
144
+ # Open window with initial window size, title bar,
145
+ # RGBA display mode, and handle input events.
146
+ #/
147
+ GLUT.Init()
148
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH | GLUT::STENCIL);
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+ GLUT.InitWindowSize(400, 400);
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+ GLUT.CreateWindow($0);
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+ myinit
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+ GLUT.ReshapeFunc(myReshape);
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+ GLUT.DisplayFunc(display);
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+ GLUT.MainLoop();
@@ -0,0 +1,170 @@
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+ #
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+ #/* Copyright (c) Mark J. Kilgard, 1994. */
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+ #
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+ #/*
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+ # * (c) Copyright 1993, Silicon Graphics, Inc.
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+ # * ALL RIGHTS RESERVED
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+ # * Permission to use, copy, modify, and distribute this software for
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+ # * any purpose and without fee is hereby granted, provided that the above
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+ # * copyright notice appear in all copies and that both the copyright notice
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+ # * and this permission notice appear in supporting documentation, and that
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+ # * the name of Silicon Graphics, Inc. not be used in advertising
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+ # * or publicity pertaining to distribution of the software without specific,
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+ # * written prior permission.
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+ # *
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+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+ # *
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+ # * US Government Users Restricted Rights
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+ # * Use, duplication, or disclosure by the Government is subject to
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+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
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+ # * clause at DFARS 252.227-7013 and/or in similar or successor
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+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
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+ # * Unpublished-- rights reserved under the copyright laws of the
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+ # * United States. Contractor/manufacturer is Silicon Graphics,
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+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ # *
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+ # * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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+ # */
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+ #/*
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+ # * stroke.c
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+ # * This program demonstrates some characters of a
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+ # * stroke (vector) font. The characters are represented
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+ # * by display lists, which are given numbers which
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+ # * correspond to the ASCII values of the characters.
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+ # * Use of glCallLists() is demonstrated.
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+ # */
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+
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+ require "gl_prev"
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+ require "glu_prev"
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+ require "glut_prev"
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+ require "mathn"
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+
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+ PT=1
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+ STROKE=2
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+ END_=3
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+
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+ Adata = [
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+ [[0, 0], PT], [[0, 9], PT], [[1, 10], PT], [[4, 10], PT],
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+ [[5, 9], PT], [[5, 0], STROKE], [[0, 5], PT], [[5, 5], END_]
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+ ];
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+
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+ Edata = [
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+ [[5, 0], PT], [[0, 0], PT], [[0, 10], PT], [[5, 10], STROKE],
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+ [[0, 5], PT], [[4, 5], END_]
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+ ];
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+
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+ Pdata = [
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+ [[0, 0], PT], [[0, 10], PT], [[4, 10], PT], [[5, 9], PT], [[5, 6], PT],
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+ [[4, 5], PT], [[0, 5], END_]
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+ ];
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+
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+ Rdata = [
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+ [[0, 0], PT], [[0, 10], PT], [[4, 10], PT], [[5, 9], PT], [[5, 6], PT],
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+ [[4, 5], PT], [[0, 5], STROKE], [[3, 5], PT], [[5, 0], END_]
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+ ];
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+
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+ Sdata = [
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+ [[0, 1], PT], [[1, 0], PT], [[4, 0], PT], [[5, 1], PT], [[5, 4], PT],
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+ [[4, 5], PT], [[1, 5], PT], [[0, 6], PT], [[0, 9], PT], [[1, 10], PT],
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+ [[4, 10], PT], [[5, 9], END_]
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+ ];
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+
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+ #/* drawLetter() interprets the instructions from the array
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+ # * for that letter and renders the letter with line segments.
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+ # */
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+ def drawLetter(l)
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+ i = 0
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+ GL.Begin(GL::LINE_STRIP);
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+ while (1)
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+ case (l[i][1])
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+ when PT
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+ GL.Vertex(l[i][0]);
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+ when STROKE
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+ GL.Vertex(l[i][0]);
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+ GL.End();
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+ GL.Begin(GL::LINE_STRIP);
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+ when END_
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+ GL.Vertex(l[i][0]);
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+ GL.End();
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+ GL.Translate(8.0, 0.0, 0.0);
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+ return
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+ end
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+ i = i + 1
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+ end
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+ end
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+
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+ # /* Create a display list for each of 6 characters */
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+ def myinit
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+ GL.ShadeModel (GL::FLAT);
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+
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+ base = GL.GenLists(128);
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+ GL.ListBase(base);
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+ GL.NewList(base+'A'[0], GL::COMPILE); drawLetter(Adata); GL.EndList();
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+ GL.NewList(base+'E'[0], GL::COMPILE); drawLetter(Edata); GL.EndList();
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+ GL.NewList(base+'P'[0], GL::COMPILE); drawLetter(Pdata); GL.EndList();
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+ GL.NewList(base+'R'[0], GL::COMPILE); drawLetter(Rdata); GL.EndList();
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+ GL.NewList(base+'S'[0], GL::COMPILE); drawLetter(Sdata); GL.EndList();
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+ GL.NewList(base+' '[0], GL::COMPILE); GL.Translate(8.0, 0.0, 0.0); GL.EndList();
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+ end
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+
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+ $test1 = "A SPARE SERAPE APPEARS AS";
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+ $test2 = "APES PREPARE RARE PEPPERS";
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+
125
+ def printStrokedString(s)
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+ # GL.CallLists(s.size, GL::BYTE, s);
127
+ GL.CallLists( s);
128
+ end
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+
130
+ display = Proc.new {
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+ GL.Clear(GL::COLOR_BUFFER_BIT);
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+ GL.Color(1.0, 1.0, 1.0);
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+ GL.PushMatrix();
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+ GL.Scale(2.0, 2.0, 2.0);
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+ GL.Translate(10.0, 30.0, 0.0);
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+ printStrokedString($test1);
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+ GL.PopMatrix();
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+ GL.PushMatrix();
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+ GL.Scale(2.0, 2.0, 2.0);
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+ GL.Translate(10.0, 13.0, 0.0);
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+ printStrokedString($test2);
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+ GL.PopMatrix();
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+ GL.Flush();
144
+ }
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+
146
+ reshape = Proc.new {|w, h|
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+ GL.Viewport(0, 0, w, h);
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+ GL.MatrixMode(GL::PROJECTION);
149
+ GL.LoadIdentity();
150
+ GL.Ortho(0.0, w, 0.0, h, -1.0, 1.0);
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+ GL.MatrixMode(GL::MODELVIEW);
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+ GL.LoadIdentity();
153
+ }
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+
155
+ #/* Main Loop
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+ # * Open window with initial window size, title bar,
157
+ # * RGBA display mode, and handle input events.
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+ # */
159
+ #int main(int argc, char** argv)
160
+ #{
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+ GLUT.Init
162
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
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+ GLUT.InitWindowSize(440, 120);
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+ GLUT.CreateWindow($0);
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+ myinit();
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+ GLUT.DisplayFunc(display);
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+ GLUT.ReshapeFunc(reshape);
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+ GLUT.MainLoop();
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+ # return 0; /* ANSI C requires main to return int. */
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+ #}