ruby-opengl 0.33.0 → 0.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. data/Rakefile +42 -15
  2. data/doc/build_install.txt +70 -25
  3. data/doc/history.txt +4 -0
  4. data/doc/requirements_and_design.txt +2 -3
  5. data/doc/roadmap.txt +15 -2
  6. data/doc/screenshots.txt +23 -0
  7. data/doc/supplies/page_template.html +2 -1
  8. data/doc/thanks.txt +3 -0
  9. data/doc/tutorial.txt +5 -3
  10. data/examples/README +57 -7
  11. data/examples/legacy/COPYRIGHT +8 -0
  12. data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
  13. data/examples/legacy/aapoly.rb +153 -0
  14. data/examples/legacy/aargb.rb +139 -0
  15. data/examples/legacy/accanti.rb +159 -0
  16. data/examples/legacy/accpersp.rb +216 -0
  17. data/examples/legacy/alpha.rb +133 -0
  18. data/examples/legacy/alpha3D.rb +165 -0
  19. data/examples/legacy/bezcurve.rb +107 -0
  20. data/examples/legacy/bezmesh.rb +131 -0
  21. data/examples/legacy/checker.rb +121 -0
  22. data/examples/legacy/clip.rb +104 -0
  23. data/examples/legacy/colormat.rb +145 -0
  24. data/examples/legacy/cube.rb +73 -0
  25. data/examples/legacy/depthcue.rb +101 -0
  26. data/examples/legacy/dof.rb +212 -0
  27. data/examples/legacy/double.rb +104 -0
  28. data/examples/legacy/drawf.rb +98 -0
  29. data/examples/legacy/feedback.rb +152 -0
  30. data/examples/legacy/fog.rb +172 -0
  31. data/examples/legacy/font-glut.rb +41 -0
  32. data/examples/legacy/font.rb +158 -0
  33. data/examples/legacy/hello.rb +75 -0
  34. data/examples/legacy/image.rb +145 -0
  35. data/examples/legacy/jitter.rb +209 -0
  36. data/examples/legacy/lines.rb +135 -0
  37. data/examples/legacy/list.rb +120 -0
  38. data/examples/legacy/material.rb +290 -0
  39. data/examples/legacy/mipmap.rb +159 -0
  40. data/examples/legacy/model.rb +119 -0
  41. data/examples/legacy/movelight.rb +140 -0
  42. data/examples/legacy/pickdepth.rb +180 -0
  43. data/examples/legacy/planet.rb +112 -0
  44. data/examples/legacy/quadric.rb +180 -0
  45. data/examples/legacy/readpixel.rb +59 -0
  46. data/examples/legacy/robot.rb +120 -0
  47. data/examples/legacy/select.rb +207 -0
  48. data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
  49. data/examples/legacy/stencil.rb +154 -0
  50. data/examples/legacy/stroke.rb +170 -0
  51. data/examples/legacy/surface.rb +170 -0
  52. data/examples/legacy/teaambient.rb +132 -0
  53. data/examples/legacy/teapots.rb +188 -0
  54. data/examples/legacy/tess.rb +222 -0
  55. data/examples/legacy/texbind.rb +157 -0
  56. data/examples/legacy/texgen.rb +171 -0
  57. data/examples/legacy/texturesurf.rb +128 -0
  58. data/examples/legacy/varray.rb +167 -0
  59. data/examples/legacy/wrap.rb +158 -0
  60. data/examples/nehe_lesson02.rb +117 -0
  61. data/examples/nehe_lesson03.rb +122 -0
  62. data/examples/nehe_lesson04.rb +133 -0
  63. data/examples/nehe_lesson05.rb +186 -0
  64. data/examples/plane.rb +1 -1
  65. data/examples/smooth.rb +4 -2
  66. data/examples/test.rb +3 -2
  67. data/ext/common/{rbogl.c → common.h} +99 -32
  68. data/ext/common/gl-enums.h +39 -1
  69. data/ext/gl/gl-1.0-1.1.c +350 -305
  70. data/ext/gl/gl-1.2.c +933 -38
  71. data/ext/gl/gl-1.3.c +725 -0
  72. data/ext/gl/gl-1.4.c +647 -0
  73. data/ext/gl/gl-1.5.c +362 -0
  74. data/ext/gl/gl-2.0.c +1632 -0
  75. data/ext/gl/gl-2.1.c +154 -0
  76. data/ext/gl/gl-enums.c +1 -2
  77. data/ext/gl/gl.c +58 -2
  78. data/ext/gl/mkrf_conf.rb +4 -1
  79. data/ext/glu/glu.c +5 -4
  80. data/ext/glu/mkrf_conf.rb +4 -1
  81. data/ext/glut/glut.c +7 -1
  82. data/ext/glut/mkrf_conf.rb +5 -0
  83. data/lib/gl_prev.rb +4 -3
  84. data/lib/glu_prev.rb +4 -3
  85. data/lib/glut_prev.rb +3 -3
  86. data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
  87. data/test/README +5 -18
  88. data/test/tc_common.rb +79 -0
  89. data/test/tc_func_10_11.rb +1255 -0
  90. data/test/tc_func_12.rb +186 -0
  91. data/test/tc_func_13.rb +203 -0
  92. data/test/tc_func_14.rb +197 -0
  93. data/test/tc_func_15.rb +82 -0
  94. data/test/tc_func_20.rb +320 -0
  95. data/test/tc_func_21.rb +67 -0
  96. data/test/tc_include_gl.rb +1 -1
  97. data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
  98. data/test/tc_require_gl.rb +1 -1
  99. metadata +99 -27
  100. data/ext/common/Rakefile +0 -39
  101. data/ext/common/rbogl.h +0 -52
  102. data/test/runtests.sh +0 -7
  103. data/test/tc_gl_vertex.rb +0 -180
@@ -0,0 +1,222 @@
1
+ #/*
2
+ # * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # * ALL RIGHTS RESERVED
4
+ # * Permission to use, copy, modify, and distribute this software for
5
+ # * any purpose and without fee is hereby granted, provided that the above
6
+ # * copyright notice appear in all copies and that both the copyright notice
7
+ # * and this permission notice appear in supporting documentation, and that
8
+ # * the name of Silicon Graphics, Inc. not be used in advertising
9
+ # * or publicity pertaining to distribution of the software without specific,
10
+ # * written prior permission.
11
+ # *
12
+ # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ # *
25
+ # * US Government Users Restricted Rights
26
+ # * Use, duplication, or disclosure by the Government is subject to
27
+ # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # * clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # * clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # * Unpublished-- rights reserved under the copyright laws of the
32
+ # * United States. Contractor/manufacturer is Silicon Graphics,
33
+ # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ # *
35
+ # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ # */
37
+ #
38
+ #/*
39
+ # * tess.c
40
+ # * This program demonstrates polygon tessellation.
41
+ # * Two tesselated objects are drawn. The first is a
42
+ # * rectangle with a triangular hole. The second is a
43
+ # * smooth shaded, self-intersecting star.
44
+ # *
45
+ # * Note the exterior rectangle is drawn with its vertices
46
+ # * in counter-clockwise order, but its interior clockwise.
47
+ # * Note the combineCallback is needed for the self-intersecting
48
+ # * star. Also note that removing the TessProperty for the
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+ # * star will make the interior unshaded (WINDING_ODD).
50
+ # */
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+
52
+ require "gl_prev"
53
+ require "glu_prev"
54
+ require "glut_prev"
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+
56
+ $startList = nil;
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+
58
+ display = proc {
59
+ GL::Clear(GL::COLOR_BUFFER_BIT);
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+ GL::Color(1.0, 1.0, 1.0);
61
+ GL::CallList($startList);
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+ GL::CallList($startList + 1);
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+ GL::Flush();
64
+ }
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+
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+ $beginCallback = proc {|which|
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+ GL::Begin(which);
68
+ }
69
+
70
+ $errorCallback = proc {|errorCode|
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+ print "Tessellation Error: #{GLU::ErrorString(errorCode)}";
72
+ exit(0);
73
+ }
74
+
75
+ $endCallback = proc {
76
+ GL::End();
77
+ }
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+
79
+ $vertexCallback = proc {|vertex|
80
+ GL::Color(vertex[3], vertex[4], vertex[5]);
81
+ GL::Vertex(vertex[0], vertex[1], vertex[2]);
82
+ }
83
+
84
+ #/* combineCallback is used to create a new vertex when edges
85
+ # * intersect. coordinate location is trivial to calculate,
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+ # * but weight[4] may be used to average color, normal, or texture
87
+ # * coordinate data. In this program, color is weighted.
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+ # */
89
+ $combineCallback = proc {|coords, vertex_data, weight|
90
+ vertex = []
91
+ vertex[0] = coords[0];
92
+ vertex[1] = coords[1];
93
+ vertex[2] = coords[2];
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+ for i in 3...6
95
+ vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[1][i] + weight[2] * vertex_data[2][i] + weight[3] * vertex_data[3][i];
96
+ end
97
+ vertex
98
+ }
99
+
100
+ def init
101
+ rect = [[50.0, 50.0, 0.0],
102
+ [200.0, 50.0, 0.0],
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+ [200.0, 200.0, 0.0],
104
+ [50.0, 200.0, 0.0]];
105
+ tri = [[75.0, 75.0, 0.0],
106
+ [125.0, 175.0, 0.0],
107
+ [175.0, 75.0, 0.0]];
108
+ star= [[250.0, 50.0, 0.0, 1.0, 0.0, 1.0],
109
+ [325.0, 200.0, 0.0, 1.0, 1.0, 0.0],
110
+ [400.0, 50.0, 0.0, 0.0, 1.0, 1.0],
111
+ [250.0, 150.0, 0.0, 1.0, 0.0, 0.0],
112
+ [400.0, 150.0, 0.0, 0.0, 1.0, 0.0]];
113
+
114
+ GL::ClearColor(0.0, 0.0, 0.0, 0.0);
115
+
116
+ $startList = GL::GenLists(2);
117
+
118
+ tobj = GLU::NewTess();
119
+ p "1"
120
+ GLU::TessCallback(tobj, GLU::TESS_VERTEX,
121
+ proc {|v| GL::Vertex(v)})
122
+ p "2"
123
+ GLU::TessCallback(tobj, GLU::TESS_BEGIN,
124
+ $beginCallback);
125
+ p "3"
126
+ GLU::TessCallback(tobj, GLU::TESS_END,
127
+ $endCallback);
128
+ p "4"
129
+ GLU::TessCallback(tobj, GLU::TESS_ERROR,
130
+ $errorCallback);
131
+
132
+ # /* rectangle with triangular hole inside */
133
+ p "5"
134
+ GL::NewList($startList, GL::COMPILE);
135
+ GL::ShadeModel(GL::FLAT);
136
+ GLU::TessBeginPolygon(tobj, nil);
137
+ p "5.1"
138
+ GLU::TessBeginContour(tobj);
139
+ GLU::TessVertex(tobj, rect[0], rect[0]);
140
+ GLU::TessVertex(tobj, rect[1], rect[1]);
141
+ GLU::TessVertex(tobj, rect[2], rect[2]);
142
+ GLU::TessVertex(tobj, rect[3], rect[3]);
143
+ GLU::TessEndContour(tobj);
144
+ GLU::TessEndPolygon(tobj);
145
+ p "5.2"
146
+ GLU::TessBeginPolygon(tobj, nil);
147
+ GLU::TessBeginContour(tobj);
148
+ GLU::TessVertex(tobj, tri[0], tri[0]);
149
+ GLU::TessVertex(tobj, tri[1], tri[1]);
150
+ GLU::TessVertex(tobj, tri[2], tri[2]);
151
+ GLU::TessEndContour(tobj);
152
+ p "5.3"
153
+ GLU::TessEndPolygon(tobj);
154
+ p "5.4"
155
+ GL::EndList();
156
+ p "6"
157
+
158
+ GLU::TessCallback(tobj, GLU::TESS_VERTEX,
159
+ $vertexCallback);
160
+ p "7"
161
+ GLU::TessCallback(tobj, GLU::TESS_BEGIN,
162
+ $beginCallback);
163
+ p "8"
164
+ GLU::TessCallback(tobj, GLU::TESS_END,
165
+ $endCallback);
166
+ p "9"
167
+ GLU::TessCallback(tobj, GLU::TESS_ERROR,
168
+ $errorCallback);
169
+ p "10"
170
+ GLU::TessCallback(tobj, GLU::TESS_COMBINE,
171
+ $combineCallback);
172
+ p "11"
173
+
174
+ # /* smooth shaded, self-intersecting star */
175
+ GL::NewList($startList + 1, GL::COMPILE);
176
+ GL::ShadeModel(GL::SMOOTH);
177
+ p "12"
178
+ GLU::TessProperty(tobj, GLU::TESS_WINDING_RULE,
179
+ GLU::TESS_WINDING_POSITIVE);
180
+ p "13"
181
+ GLU::TessBeginPolygon(tobj, nil);
182
+ p "13.1"
183
+ GLU::TessBeginContour(tobj);
184
+ GLU::TessVertex(tobj, star[0], star[0]);
185
+ GLU::TessVertex(tobj, star[1], star[1]);
186
+ GLU::TessVertex(tobj, star[2], star[2]);
187
+ GLU::TessVertex(tobj, star[3], star[3]);
188
+ GLU::TessVertex(tobj, star[4], star[4]);
189
+ GLU::TessEndContour(tobj);
190
+ p "13.2"
191
+ #GLU::TessEndPolygon(tobj);
192
+ p "14"
193
+ GL::EndList();
194
+ p "15"
195
+ GLU::DeleteTess(tobj);
196
+ p "16"
197
+ end
198
+
199
+ reshape = proc {|w, h|
200
+ GL::Viewport(0, 0, w, h);
201
+ GL::MatrixMode(GL::PROJECTION);
202
+ GL::LoadIdentity();
203
+ GLU::Ortho2D(0.0, w, 0.0, h);
204
+ }
205
+
206
+ #/* ARGSUSED1 */
207
+ keyboard = proc {|key, x, y|
208
+ case (key)
209
+ when 27
210
+ exit(0);
211
+ end
212
+ }
213
+
214
+ GLUT::Init();
215
+ GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
216
+ GLUT::InitWindowSize(500, 500);
217
+ GLUT::CreateWindow();
218
+ init();
219
+ GLUT::DisplayFunc(display);
220
+ GLUT::ReshapeFunc(reshape);
221
+ GLUT::KeyboardFunc(keyboard);
222
+ GLUT::MainLoop();
@@ -0,0 +1,157 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #/
37
+
38
+ # texbind.c
39
+ # This program demonstrates using glBindTexture() by
40
+ # creating and managing two textures.
41
+ #/
42
+
43
+ #define checkImageWidth 64
44
+ #define checkImageHeight 64
45
+
46
+ require "gl_prev"
47
+ require "glu_prev"
48
+ require "glut_prev"
49
+ require "mathn"
50
+
51
+ CheckImageWidth = 64
52
+ CheckImageHeight = 64
53
+ #$checkImage = MDArray.new(CheckImageHeight, CheckImageWidth, 4)
54
+ #$otherImage = MDArray.new(CheckImageHeight, CheckImageWidth, 4)
55
+ $checkImage = []
56
+ $otherImage = []
57
+
58
+ $texName = [];
59
+
60
+ def makeCheckImages
61
+ for i in (0..CheckImageHeight-1)
62
+ for j in (0..CheckImageWidth-1)
63
+ if ((i&0x8==0)!=(j&0x8==0)) then tmp = 1; else tmp=0; end
64
+ #c = ((((i&0x8)==0)^((j&0x8))==0))*255;
65
+ c = tmp * 255;
66
+ $checkImage[i*CheckImageWidth*4+j*4+0] = c;
67
+ $checkImage[i*CheckImageWidth*4+j*4+1] = c;
68
+ $checkImage[i*CheckImageWidth*4+j*4+2] = c;
69
+ $checkImage[i*CheckImageWidth*4+j*4+3] = 255;
70
+ #c = ((((i&0x10)==0)^((j&0x10))==0))*255;
71
+ if ((i&0x10==0)!=(j&0x10==0)) then tmp = 1; else tmp=0; end
72
+ c = tmp * 255;
73
+ $otherImage[i*CheckImageWidth*4+j*4+0] = c;
74
+ $otherImage[i*CheckImageWidth*4+j*4+1] = 0;
75
+ $otherImage[i*CheckImageWidth*4+j*4+2] = 0;
76
+ $otherImage[i*CheckImageWidth*4+j*4+3] = 255;
77
+ end
78
+ end
79
+ end
80
+
81
+ def init
82
+ GL.ClearColor(0.0, 0.0, 0.0, 0.0);
83
+ GL.ShadeModel(GL::FLAT);
84
+ GL.Enable(GL::DEPTH_TEST);
85
+
86
+ makeCheckImages();
87
+ GL.PixelStorei(GL::UNPACK_ALIGNMENT, 1);
88
+
89
+ $texName = GL.GenTextures(2);
90
+ GL.BindTexture(GL::TEXTURE_2D, $texName[0]);
91
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::CLAMP);
92
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::CLAMP);
93
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER,GL::NEAREST);
94
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER,GL::NEAREST);
95
+ GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA, CheckImageWidth,
96
+ CheckImageHeight, 0, GL::RGBA, GL::UNSIGNED_BYTE,
97
+ $checkImage.pack("C*"));
98
+
99
+ GL.BindTexture(GL::TEXTURE_2D, $texName[1]);
100
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::CLAMP);
101
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::CLAMP);
102
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::NEAREST);
103
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::NEAREST);
104
+ GL.TexEnvf(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::DECAL);
105
+ GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA, CheckImageWidth,
106
+ CheckImageHeight, 0, GL::RGBA, GL::UNSIGNED_BYTE,
107
+ $otherImage.pack("C*"));
108
+ GL.Enable(GL::TEXTURE_2D);
109
+ end
110
+
111
+ display = Proc.new {
112
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
113
+ GL.BindTexture(GL::TEXTURE_2D, $texName[0]);
114
+ GL.Begin(GL::QUADS);
115
+ GL.TexCoord(0.0, 0.0); GL.Vertex(-2.0, -1.0, 0.0);
116
+ GL.TexCoord(0.0, 1.0); GL.Vertex(-2.0, 1.0, 0.0);
117
+ GL.TexCoord(1.0, 1.0); GL.Vertex(0.0, 1.0, 0.0);
118
+ GL.TexCoord(1.0, 0.0); GL.Vertex(0.0, -1.0, 0.0);
119
+ GL.End();
120
+ GL.BindTexture(GL::TEXTURE_2D, $texName[1]);
121
+ GL.Begin(GL::QUADS);
122
+ GL.TexCoord(0.0, 0.0); GL.Vertex(1.0, -1.0, 0.0);
123
+ GL.TexCoord(0.0, 1.0); GL.Vertex(1.0, 1.0, 0.0);
124
+ GL.TexCoord(1.0, 1.0); GL.Vertex(2.41421, 1.0, -1.41421);
125
+ GL.TexCoord(1.0, 0.0); GL.Vertex(2.41421, -1.0, -1.41421);
126
+ GL.End();
127
+ GL.Flush();
128
+ }
129
+
130
+ reshape = Proc.new {|w, h|
131
+ GL.Viewport(0, 0, w, h);
132
+ GL.MatrixMode(GL::PROJECTION);
133
+ GL.LoadIdentity();
134
+ GLU.Perspective(60.0, w/h, 1.0, 30.0);
135
+ GL.MatrixMode(GL::MODELVIEW);
136
+ GL.LoadIdentity();
137
+ GL.Translate(0.0, 0.0, -3.6);
138
+ }
139
+
140
+ #* ARGSUSED1 */
141
+ keyboard = Proc.new {|key, x, y|
142
+ case (key)
143
+ when 27
144
+ exit(0);
145
+ end
146
+ }
147
+
148
+ GLUT.Init
149
+ GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
150
+ GLUT.InitWindowSize(250, 250);
151
+ GLUT.InitWindowPosition(100, 100);
152
+ GLUT.CreateWindow($0);
153
+ init();
154
+ GLUT.ReshapeFunc(reshape);
155
+ GLUT.DisplayFunc(display);
156
+ GLUT.KeyboardFunc(keyboard);
157
+ GLUT.MainLoop();
@@ -0,0 +1,171 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #/
37
+
38
+ # texgen.c
39
+ # This program draws a texture mapped teapot with
40
+ # automatically generated texture coordinates. The
41
+ # texture is rendered as stripes on the teapot.
42
+ # Initially, the object is drawn with texture coordinates
43
+ # based upon the object coordinates of the vertex
44
+ # and distance from the plane x = 0. Pressing the 'e'
45
+ # key changes the coordinate generation to eye coordinates
46
+ # of the vertex. Pressing the 'o' key switches it back
47
+ # to the object coordinates. Pressing the 's' key
48
+ # changes the plane to a slanted one (x + y + z = 0).
49
+ # Pressing the 'x' key switches it back to x = 0.
50
+ #/
51
+
52
+ require "gl_prev"
53
+ require "glu_prev"
54
+ require "glut_prev"
55
+ require "mathn"
56
+ StripeImageWidth = 32
57
+ $stripeImage = []
58
+
59
+ $texName;
60
+
61
+ def makeStripeImage
62
+ for j in (0..StripeImageWidth-1)
63
+ $stripeImage[4*j] = if (j<=4) then 255; else 0; end;
64
+ $stripeImage[4*j+1] = if (j>4) then 255 else 0; end;
65
+ $stripeImage[4*j+2] = 0;
66
+ $stripeImage[4*j+3] = 255;
67
+ end
68
+ end
69
+
70
+ #* planes for texture coordinate generation */
71
+ $xequalzero = [1.0, 0.0, 0.0, 0.0];
72
+ $slanted = [1.0, 1.0, 1.0, 0.0];
73
+ $currentCoeff = nil;
74
+ $currentPlane = nil;
75
+ $currentGenMode = nil;
76
+
77
+ def init
78
+ GL.ClearColor(0.0, 0.0, 0.0, 0.0);
79
+ GL.Enable(GL::DEPTH_TEST);
80
+ GL.ShadeModel(GL::SMOOTH);
81
+
82
+ makeStripeImage();
83
+ GL.PixelStorei(GL::UNPACK_ALIGNMENT, 1);
84
+
85
+ $texName = GL.GenTextures(1);
86
+ GL.BindTexture(GL::TEXTURE_2D, $texName[0]);
87
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT);
88
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR);
89
+ GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR);
90
+ GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA, StripeImageWidth, 1, 0,
91
+ GL::RGBA, GL::UNSIGNED_BYTE, $stripeImage.pack("C*"));
92
+ GL.TexEnvf(GL::TEXTURE_ENV, GL::TEXTURE_ENV_MODE, GL::MODULATE);
93
+ $currentCoeff = $xequalzero;
94
+ $currentGenMode = GL::OBJECT_LINEAR;
95
+ $currentPlane = GL::OBJECT_PLANE;
96
+ GL.TexGen(GL::S, GL::TEXTURE_GEN_MODE, $currentGenMode);
97
+ GL.TexGen(GL::S, $currentPlane, $currentCoeff);
98
+
99
+ GL.Enable(GL::TEXTURE_GEN_S);
100
+ GL.Enable(GL::TEXTURE_2D);
101
+ GL.Enable(GL::CULL_FACE);
102
+ GL.Enable(GL::LIGHTING);
103
+ GL.Enable(GL::LIGHT0);
104
+ GL.Enable(GL::AUTO_NORMAL);
105
+ GL.Enable(GL::NORMALIZE);
106
+ GL.FrontFace(GL::CW);
107
+ GL.CullFace(GL::BACK);
108
+ GL.Material(GL::FRONT, GL::SHININESS, 64.0);
109
+ end
110
+
111
+ display = Proc.new {
112
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
113
+ GL.PushMatrix();
114
+ GL.Rotate(45.0, 0.0, 0.0, 1.0);
115
+ GL.BindTexture(GL::TEXTURE_2D, $texName[0]);
116
+ GLUT.SolidTeapot(2.0);
117
+ GL.PopMatrix();
118
+ GL.Flush();
119
+ }
120
+
121
+ reshape = Proc.new {|w, h|
122
+ GL.Viewport(0, 0, w, h);
123
+ GL.MatrixMode(GL::PROJECTION);
124
+ GL.LoadIdentity();
125
+ if (w <= h)
126
+ GL.Ortho(-3.5, 3.5, -3.5*h/w,3.5*h/w, -3.5, 3.5);
127
+ else
128
+ GL.Ortho(-3.5*w/h, 3.5*w/h, -3.5, 3.5, -3.5, 3.5);
129
+ end
130
+ GL.MatrixMode(GL::MODELVIEW);
131
+ GL.LoadIdentity();
132
+ }
133
+
134
+ #* ARGSUSED1 */
135
+ keyboard = Proc.new {|key, x, y|
136
+ case (key)
137
+ when 'e'[0],'E'[0]
138
+ $currentGenMode = GL::EYE_LINEAR;
139
+ $currentPlane = GL::EYE_PLANE;
140
+ GL.TexGen(GL::S, GL::TEXTURE_GEN_MODE, $currentGenMode);
141
+ GL.TexGen(GL::S, $currentPlane, $currentCoeff);
142
+ GLUT.PostRedisplay();
143
+ when 'o'[0], 'O'[0]
144
+ $currentGenMode = GL::OBJECT_LINEAR;
145
+ $currentPlane = GL::OBJECT_PLANE;
146
+ GL.TexGen(GL::S, GL::TEXTURE_GEN_MODE, $currentGenMode);
147
+ GL.TexGen(GL::S, $currentPlane, $currentCoeff);
148
+ GLUT.PostRedisplay();
149
+ when 's'[0],'S'[0]
150
+ $currentCoeff = $slanted;
151
+ GL.TexGen(GL::S, $currentPlane, $currentCoeff);
152
+ GLUT.PostRedisplay();
153
+ when 'x'[0],'X'[0]
154
+ $currentCoeff = $xequalzero;
155
+ GL.TexGen(GL::S, $currentPlane, $currentCoeff);
156
+ GLUT.PostRedisplay();
157
+ when 27
158
+ exit(0);
159
+ end
160
+ }
161
+
162
+ GLUT.Init
163
+ GLUT.InitDisplayMode (GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH);
164
+ GLUT.InitWindowSize(256, 256);
165
+ GLUT.InitWindowPosition(100, 100);
166
+ GLUT.CreateWindow ($0);
167
+ init();
168
+ GLUT.DisplayFunc(display);
169
+ GLUT.ReshapeFunc(reshape);
170
+ GLUT.KeyboardFunc(keyboard);
171
+ GLUT.MainLoop();