ruby-opengl 0.33.0 → 0.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +42 -15
- data/doc/build_install.txt +70 -25
- data/doc/history.txt +4 -0
- data/doc/requirements_and_design.txt +2 -3
- data/doc/roadmap.txt +15 -2
- data/doc/screenshots.txt +23 -0
- data/doc/supplies/page_template.html +2 -1
- data/doc/thanks.txt +3 -0
- data/doc/tutorial.txt +5 -3
- data/examples/README +57 -7
- data/examples/legacy/COPYRIGHT +8 -0
- data/examples/{aaindex.rb → legacy/aaindex.rb} +6 -5
- data/examples/legacy/aapoly.rb +153 -0
- data/examples/legacy/aargb.rb +139 -0
- data/examples/legacy/accanti.rb +159 -0
- data/examples/legacy/accpersp.rb +216 -0
- data/examples/legacy/alpha.rb +133 -0
- data/examples/legacy/alpha3D.rb +165 -0
- data/examples/legacy/bezcurve.rb +107 -0
- data/examples/legacy/bezmesh.rb +131 -0
- data/examples/legacy/checker.rb +121 -0
- data/examples/legacy/clip.rb +104 -0
- data/examples/legacy/colormat.rb +145 -0
- data/examples/legacy/cube.rb +73 -0
- data/examples/legacy/depthcue.rb +101 -0
- data/examples/legacy/dof.rb +212 -0
- data/examples/legacy/double.rb +104 -0
- data/examples/legacy/drawf.rb +98 -0
- data/examples/legacy/feedback.rb +152 -0
- data/examples/legacy/fog.rb +172 -0
- data/examples/legacy/font-glut.rb +41 -0
- data/examples/legacy/font.rb +158 -0
- data/examples/legacy/hello.rb +75 -0
- data/examples/legacy/image.rb +145 -0
- data/examples/legacy/jitter.rb +209 -0
- data/examples/legacy/lines.rb +135 -0
- data/examples/legacy/list.rb +120 -0
- data/examples/legacy/material.rb +290 -0
- data/examples/legacy/mipmap.rb +159 -0
- data/examples/legacy/model.rb +119 -0
- data/examples/legacy/movelight.rb +140 -0
- data/examples/legacy/pickdepth.rb +180 -0
- data/examples/legacy/planet.rb +112 -0
- data/examples/legacy/quadric.rb +180 -0
- data/examples/legacy/readpixel.rb +59 -0
- data/examples/legacy/robot.rb +120 -0
- data/examples/legacy/select.rb +207 -0
- data/examples/{smooth_prev.rb → legacy/smooth.rb} +3 -2
- data/examples/legacy/stencil.rb +154 -0
- data/examples/legacy/stroke.rb +170 -0
- data/examples/legacy/surface.rb +170 -0
- data/examples/legacy/teaambient.rb +132 -0
- data/examples/legacy/teapots.rb +188 -0
- data/examples/legacy/tess.rb +222 -0
- data/examples/legacy/texbind.rb +157 -0
- data/examples/legacy/texgen.rb +171 -0
- data/examples/legacy/texturesurf.rb +128 -0
- data/examples/legacy/varray.rb +167 -0
- data/examples/legacy/wrap.rb +158 -0
- data/examples/nehe_lesson02.rb +117 -0
- data/examples/nehe_lesson03.rb +122 -0
- data/examples/nehe_lesson04.rb +133 -0
- data/examples/nehe_lesson05.rb +186 -0
- data/examples/plane.rb +1 -1
- data/examples/smooth.rb +4 -2
- data/examples/test.rb +3 -2
- data/ext/common/{rbogl.c → common.h} +99 -32
- data/ext/common/gl-enums.h +39 -1
- data/ext/gl/gl-1.0-1.1.c +350 -305
- data/ext/gl/gl-1.2.c +933 -38
- data/ext/gl/gl-1.3.c +725 -0
- data/ext/gl/gl-1.4.c +647 -0
- data/ext/gl/gl-1.5.c +362 -0
- data/ext/gl/gl-2.0.c +1632 -0
- data/ext/gl/gl-2.1.c +154 -0
- data/ext/gl/gl-enums.c +1 -2
- data/ext/gl/gl.c +58 -2
- data/ext/gl/mkrf_conf.rb +4 -1
- data/ext/glu/glu.c +5 -4
- data/ext/glu/mkrf_conf.rb +4 -1
- data/ext/glut/glut.c +7 -1
- data/ext/glut/mkrf_conf.rb +5 -0
- data/lib/gl_prev.rb +4 -3
- data/lib/glu_prev.rb +4 -3
- data/lib/glut_prev.rb +3 -3
- data/{examples/all_tests.rb → lib/opengl.rb} +9 -12
- data/test/README +5 -18
- data/test/tc_common.rb +79 -0
- data/test/tc_func_10_11.rb +1255 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +203 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +82 -0
- data/test/tc_func_20.rb +320 -0
- data/test/tc_func_21.rb +67 -0
- data/test/tc_include_gl.rb +1 -1
- data/test/{tc_opengl_namespace.rb → tc_misc.rb} +20 -20
- data/test/tc_require_gl.rb +1 -1
- metadata +99 -27
- data/ext/common/Rakefile +0 -39
- data/ext/common/rbogl.h +0 -52
- data/test/runtests.sh +0 -7
- data/test/tc_gl_vertex.rb +0 -180
data/test/tc_func_15.rb
ADDED
@@ -0,0 +1,82 @@
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'test/unit'
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class Test_15 < Test::Unit::TestCase
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def setup
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common_setup()
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end
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def teardown
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common_teardown()
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end
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def test_query
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return if not supported?(["glGenQueries","glDeleteQueries","glIsQuery","glBeginQuery","glGetQueryiv","glGetQueryObjectiv","glGetQueryObjectuiv"])
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queries = glGenQueries(2)
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assert_equal(queries.size,2)
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glBeginQuery(GL_SAMPLES_PASSED,queries[1])
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assert_equal(glIsQuery(queries[1]),GL_TRUE)
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glBegin(GL_TRIANGLES)
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glVertex2i(0,0)
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glVertex2i(1,0)
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glVertex2i(1,1)
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glEnd()
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assert_equal(glGetQueryiv(GL_SAMPLES_PASSED,GL_CURRENT_QUERY),[queries[1]])
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glEndQuery(GL_SAMPLES_PASSED)
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r = glGetQueryObjectiv(queries[1],GL_QUERY_RESULT_AVAILABLE)
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assert((r==[GL_TRUE] || r==[GL_FALSE]))
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if (r==[GL_TRUE])
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assert(glGetQueryObjectiv(queries[1],GL_QUERY_RESULT)[0] > 0)
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assert(glGetQueryObjectuiv(queries[1],GL_QUERY_RESULT)[0] > 0)
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end
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glDeleteQueries(queries)
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assert_equal(glIsQuery(queries[1]),GL_FALSE)
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end
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def test_buffers
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return if not supported?(["glGenBuffers","glDeleteBuffers","glIsBuffer","glBindBuffer","glBufferData","glBufferSubData","glGetBufferSubData","glMapBuffer","glUnmapBuffer","glGetBufferParameteriv","glGetBufferPointerv"])
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buffers = glGenBuffers(2)
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glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
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assert_equal(glIsBuffer(buffers[0]),GL_TRUE)
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data = [0,1,2,3].pack("C*")
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data2 = [4,5,6,7].pack("C*")
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glBufferData(GL_ARRAY_BUFFER,4,data,GL_STREAM_READ)
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assert_equal(glGetBufferSubData(GL_ARRAY_BUFFER,0,4),data)
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assert_equal(glGetBufferParameteriv(GL_ARRAY_BUFFER,GL_BUFFER_USAGE),[GL_STREAM_READ])
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glBufferSubData(GL_ARRAY_BUFFER,0,4,data2)
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assert_equal(glGetBufferSubData(GL_ARRAY_BUFFER,0,4),data2)
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assert_equal(glMapBuffer(GL_ARRAY_BUFFER,GL_READ_ONLY),data2)
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r = glUnmapBuffer(GL_ARRAY_BUFFER)
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assert(r == GL_TRUE || r == GL_FALSE)
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glDeleteBuffers(buffers)
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assert_equal(glIsBuffer(buffers[0]),GL_FALSE)
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# FIXME: GetBufferPointerv not yet implemented
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end
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end
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data/test/tc_func_20.rb
ADDED
@@ -0,0 +1,320 @@
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'test/unit'
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class Test_20 < Test::Unit::TestCase
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def setup
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common_setup()
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end
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def teardown
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common_teardown()
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end
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def test_glblendequationseparate
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return if not supported?("glBlendEquationSeparate")
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glBlendEquationSeparate(GL_MIN,GL_MAX)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB),GL_MIN)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA),GL_MAX)
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glBlendEquationSeparate(GL_MAX,GL_MIN)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB),GL_MAX)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA),GL_MIN)
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end
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def test_stencilops
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return if not supported?(["glStencilOpSeparate","glStencilFuncSeparate","glStencilMaskSeparate"])
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glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
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assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_ZERO)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_INCR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_DECR)
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glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
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assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_INCR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_DECR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_ZERO)
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glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
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assert_equal(glGetIntegerv(GL_STENCIL_FUNC),GL_LEQUAL)
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assert_equal(glGetIntegerv(GL_STENCIL_REF),1)
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assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK),0)
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glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
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assert_equal(glGetIntegerv(GL_STENCIL_FUNC),GL_GEQUAL)
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assert_equal(glGetIntegerv(GL_STENCIL_REF),0)
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assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK),1)
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glStencilMaskSeparate(GL_FRONT,1)
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assert_equal(glGetIntegerv( GL_STENCIL_WRITEMASK),1)
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glStencilMaskSeparate(GL_FRONT,0)
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assert_equal(glGetIntegerv(GL_STENCIL_WRITEMASK),0)
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end
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def test_gldrawbuf
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return if not supported?("glDrawBuffers")
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glDrawBuffers([GL_NONE])
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assert_equal(glGetIntegerv(GL_DRAW_BUFFER0),GL_NONE)
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end
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def test_glvertexattrib
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return if not supported?(["glVertexAttrib1f","glGetVertexAttribdv"])
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# 1
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glVertexAttrib1d(1,2.0)
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assert_equal(glGetVertexAttribdv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,0.0,0.0,1.0])
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glVertexAttrib1dv(1,[3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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glVertexAttrib1f(1,2.0)
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assert_equal(glGetVertexAttribiv(1,GL_CURRENT_VERTEX_ATTRIB), [2,0,0,1])
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glVertexAttrib1fv(1,[3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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glVertexAttrib1s(1,2)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,0.0,0.0,1.0])
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glVertexAttrib1sv(1,[3])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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# 2
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glVertexAttrib2d(1,2.0,2.0)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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glVertexAttrib2dv(1,[3.0,3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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glVertexAttrib2f(1,2.0,2.0)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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glVertexAttrib2fv(1,[3.0,3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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glVertexAttrib2s(1,2,2)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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glVertexAttrib2sv(1,[3,3])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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# 3
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glVertexAttrib3d(1,2.0,2.0,2.0)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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glVertexAttrib3dv(1,[3.0,3.0,3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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glVertexAttrib3f(1,2.0,2.0,2.0)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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glVertexAttrib3fv(1,[3.0,3.0,3.0])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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glVertexAttrib3s(1,2,2,2)
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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glVertexAttrib3sv(1,[3,3,3])
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assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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# 4N
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glVertexAttrib4Nbv(1,[2**7-1,2**7-1,2**7-1,2**7-1])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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glVertexAttrib4Niv(1,[0,0,0,0])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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glVertexAttrib4Nsv(1,[2**15-1,2**15-1,2**15-1,2**15-1])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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glVertexAttrib4Nub(1,0,0,0,0)
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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glVertexAttrib4Nubv(1,[2**8-1,2**8-1,2**8-1,2**8-1])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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glVertexAttrib4Nuiv(1,[0,0,0,0])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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glVertexAttrib4Nusv(1,[2**16-1,2**16-1,2**16-1,2**16-1])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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# 4
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glVertexAttrib4bv(1,[0,0,0,0])
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assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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glVertexAttrib4d(1,1,1,1,1)
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+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
|
131
|
+
glVertexAttrib4dv(1,[0,0,0,0])
|
132
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
|
133
|
+
glVertexAttrib4f(1,1,1,1,1)
|
134
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
|
135
|
+
glVertexAttrib4fv(1,[0,0,0,0])
|
136
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
|
137
|
+
glVertexAttrib4iv(1,[1,1,1,1])
|
138
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
|
139
|
+
glVertexAttrib4s(1,0,0,0,0)
|
140
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
|
141
|
+
glVertexAttrib4sv(1,[1,1,1,1])
|
142
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
|
143
|
+
glVertexAttrib4ubv(1,[0,0,0,0])
|
144
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
|
145
|
+
glVertexAttrib4uiv(1,[1,1,1,1])
|
146
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
|
147
|
+
glVertexAttrib4usv(1,[0,0,0,0])
|
148
|
+
assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
|
149
|
+
end
|
150
|
+
|
151
|
+
def test_vertexattribpointer
|
152
|
+
return if not supported?(["glVertexAttribPointer","glGetVertexAttribPointerv","glEnableVertexAttribArray","glDisableVertexAttribArray"])
|
153
|
+
|
154
|
+
vaa = [1,1,1,1, 2,2,2,2].pack("f*")
|
155
|
+
glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,vaa)
|
156
|
+
assert_equal(glGetVertexAttribPointerv(1),vaa)
|
157
|
+
|
158
|
+
glEnableVertexAttribArray(1)
|
159
|
+
|
160
|
+
glBegin(GL_POINTS)
|
161
|
+
glArrayElement(1)
|
162
|
+
glEnd()
|
163
|
+
assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB),[2,2,2,2])
|
164
|
+
|
165
|
+
glDisableVertexAttribArray(1)
|
166
|
+
end
|
167
|
+
|
168
|
+
def test_shaders
|
169
|
+
return if not supported?(["glCreateProgram","glIsProgram","glDeleteProgram","glCreateShader","glIsShader","glDeleteShader","glShaderSource","glGetShaderSource","glGetShaderiv","glGetProgramiv","glGetShaderInfoLog","glGetProgramInfoLog","glAttachShader","glDetachShader","glGetAttachedShaders","glValidateProgram","glUseProgram","glLinkProgram"])
|
170
|
+
|
171
|
+
vertex_shader_source = "void main() { gl_Position = ftransform();}"
|
172
|
+
|
173
|
+
program = glCreateProgram()
|
174
|
+
assert_equal(glIsProgram(program),GL_TRUE)
|
175
|
+
|
176
|
+
vs = glCreateShader(GL_VERTEX_SHADER)
|
177
|
+
assert_equal(glIsShader(vs),GL_TRUE)
|
178
|
+
|
179
|
+
glShaderSource(vs,vertex_shader_source)
|
180
|
+
assert_equal(glGetShaderSource(vs),vertex_shader_source)
|
181
|
+
|
182
|
+
assert_equal(glGetShaderiv(vs, GL_SHADER_TYPE),GL_VERTEX_SHADER)
|
183
|
+
glCompileShader(vs)
|
184
|
+
assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
|
185
|
+
|
186
|
+
vslog = glGetShaderInfoLog(vs)
|
187
|
+
assert_equal(vslog.class,String)
|
188
|
+
|
189
|
+
glAttachShader(program,vs)
|
190
|
+
assert_equal(glGetAttachedShaders(program),[vs])
|
191
|
+
glDetachShader(program,vs)
|
192
|
+
assert_equal(glGetAttachedShaders(program),nil)
|
193
|
+
glAttachShader(program,vs)
|
194
|
+
|
195
|
+
glValidateProgram(program)
|
196
|
+
assert_equal(glGetProgramiv(program,GL_VALIDATE_STATUS),GL_TRUE)
|
197
|
+
prlog = glGetProgramInfoLog(program)
|
198
|
+
assert_equal(prlog.class,String)
|
199
|
+
|
200
|
+
glLinkProgram(program)
|
201
|
+
assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
|
202
|
+
|
203
|
+
glUseProgram(program)
|
204
|
+
assert_equal(glGetIntegerv(GL_CURRENT_PROGRAM),program)
|
205
|
+
|
206
|
+
glUseProgram(0)
|
207
|
+
|
208
|
+
glDetachShader(program,vs)
|
209
|
+
glDeleteShader(vs)
|
210
|
+
assert_equal(glIsShader(vs),GL_FALSE)
|
211
|
+
|
212
|
+
glDeleteProgram(program)
|
213
|
+
assert_equal(glIsProgram(program),GL_FALSE)
|
214
|
+
end
|
215
|
+
|
216
|
+
def test_shaders_2
|
217
|
+
return if not supported?(["glCreateProgram","glBindAttribLocation","glGetAttribLocation"])
|
218
|
+
|
219
|
+
vertex_shader_source = "attribute vec4 test; uniform float testvec1; uniform vec2 testvec2; uniform vec3 testvec3; uniform vec4 testvec4; uniform int testivec1; uniform ivec2 testivec2; uniform ivec3 testivec3; uniform ivec4 testivec4; void main() { gl_Position = testvec1 * test * testvec2.x * testvec3.x * testivec1 * testivec2.x * testivec3.x * testivec4.x + testvec4;}"
|
220
|
+
program = glCreateProgram()
|
221
|
+
vs = glCreateShader(GL_VERTEX_SHADER)
|
222
|
+
|
223
|
+
glShaderSource(vs,vertex_shader_source)
|
224
|
+
glCompileShader(vs)
|
225
|
+
|
226
|
+
assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
|
227
|
+
glAttachShader(program,vs)
|
228
|
+
|
229
|
+
glBindAttribLocation(program,2,"test")
|
230
|
+
glLinkProgram(program)
|
231
|
+
assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
|
232
|
+
glUseProgram(program)
|
233
|
+
|
234
|
+
assert_equal(glGetAttribLocation(program,"test"),2)
|
235
|
+
assert((tv1l = glGetUniformLocation(program,"testvec1"))>=0)
|
236
|
+
assert((tv2l = glGetUniformLocation(program,"testvec2"))>=0)
|
237
|
+
assert((tv3l = glGetUniformLocation(program,"testvec3"))>=0)
|
238
|
+
assert((tv4l = glGetUniformLocation(program,"testvec4"))>=0)
|
239
|
+
assert((tv1il = glGetUniformLocation(program,"testivec1"))>=0)
|
240
|
+
assert((tv2il = glGetUniformLocation(program,"testivec2"))>=0)
|
241
|
+
assert((tv3il = glGetUniformLocation(program,"testivec3"))>=0)
|
242
|
+
assert((tv4il = glGetUniformLocation(program,"testivec4"))>=0)
|
243
|
+
|
244
|
+
##
|
245
|
+
assert_equal(glGetActiveAttrib(program,0),[1,GL_FLOAT_VEC4,"test"])
|
246
|
+
assert_equal(glGetActiveUniform(program,tv1il),[1,GL_INT,"testivec1"])
|
247
|
+
|
248
|
+
# f
|
249
|
+
glUniform1f(tv1l,2.0)
|
250
|
+
assert_equal(glGetUniformfv(program,tv1l),[2.0])
|
251
|
+
glUniform2f(tv2l,2.0,2.0)
|
252
|
+
assert_equal(glGetUniformfv(program,tv2l),[2.0,2.0])
|
253
|
+
glUniform3f(tv3l,2.0,2.0,2.0)
|
254
|
+
assert_equal(glGetUniformfv(program,tv3l),[2.0,2.0,2.0])
|
255
|
+
glUniform4f(tv4l,2.0,2.0,2.0,2.0)
|
256
|
+
assert_equal(glGetUniformfv(program,tv4l),[2.0,2.0,2.0,2.0])
|
257
|
+
# i
|
258
|
+
glUniform1i(tv1il,3)
|
259
|
+
assert_equal(glGetUniformiv(program,tv1il),[3])
|
260
|
+
glUniform2i(tv2il,3,3)
|
261
|
+
assert_equal(glGetUniformiv(program,tv2il),[3,3])
|
262
|
+
glUniform3i(tv3il,3,3,3)
|
263
|
+
assert_equal(glGetUniformiv(program,tv3il),[3,3,3])
|
264
|
+
glUniform4i(tv4il,3,3,3,3)
|
265
|
+
assert_equal(glGetUniformiv(program,tv4il),[3,3,3,3])
|
266
|
+
# fv
|
267
|
+
glUniform1fv(tv1l,1,[3.0])
|
268
|
+
assert_equal(glGetUniformfv(program,tv1l),[3.0])
|
269
|
+
glUniform2fv(tv2l,1,[3.0,3.0])
|
270
|
+
assert_equal(glGetUniformfv(program,tv2l),[3.0,3.0])
|
271
|
+
glUniform3fv(tv3l,1,[3.0,3.0,3.0])
|
272
|
+
assert_equal(glGetUniformfv(program,tv3l),[3.0,3.0,3.0])
|
273
|
+
glUniform4fv(tv4l,1,[3.0,3.0,3.0,3.0])
|
274
|
+
assert_equal(glGetUniformfv(program,tv4l),[3.0,3.0,3.0,3.0])
|
275
|
+
# iv
|
276
|
+
glUniform1iv(tv1il,1,[2])
|
277
|
+
assert_equal(glGetUniformiv(program,tv1il),[2])
|
278
|
+
glUniform2iv(tv2il,1,[2,2])
|
279
|
+
assert_equal(glGetUniformiv(program,tv2il),[2,2])
|
280
|
+
glUniform3iv(tv3il,1,[2,2,2])
|
281
|
+
assert_equal(glGetUniformiv(program,tv3il),[2,2,2])
|
282
|
+
glUniform4iv(tv4il,1,[2,2,2,2])
|
283
|
+
assert_equal(glGetUniformiv(program,tv4il),[2,2,2,2])
|
284
|
+
|
285
|
+
glDeleteShader(vs)
|
286
|
+
glDeleteProgram(program)
|
287
|
+
end
|
288
|
+
|
289
|
+
def test_shaders_3
|
290
|
+
return if not supported?(["glCreateProgram","glUniformMatrix2fv"])
|
291
|
+
|
292
|
+
vertex_shader_source = "uniform mat2 testmat2; uniform mat3 testmat3; uniform mat4 testmat4; void main() { gl_Position = gl_Vertex * testmat4[0].x * testmat3[0].x * testmat2[0].x;}"
|
293
|
+
|
294
|
+
program = glCreateProgram()
|
295
|
+
vs = glCreateShader(GL_VERTEX_SHADER)
|
296
|
+
|
297
|
+
glShaderSource(vs,vertex_shader_source)
|
298
|
+
glCompileShader(vs)
|
299
|
+
|
300
|
+
assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
|
301
|
+
glAttachShader(program,vs)
|
302
|
+
|
303
|
+
glLinkProgram(program)
|
304
|
+
assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
|
305
|
+
glUseProgram(program)
|
306
|
+
#
|
307
|
+
assert((tm2l = glGetUniformLocation(program,"testmat2"))>=0)
|
308
|
+
assert((tm3l = glGetUniformLocation(program,"testmat3"))>=0)
|
309
|
+
assert((tm4l = glGetUniformLocation(program,"testmat4"))>=0)
|
310
|
+
|
311
|
+
glUniformMatrix2fv(tm2l, 1, GL_TRUE, [0,1, 1,0])
|
312
|
+
assert_equal(glGetUniformfv(program,tm2l),[0,1,1,0])
|
313
|
+
|
314
|
+
glUniformMatrix3fv(tm3l, 1, GL_TRUE, [0,1,0, 1,0,1, 0,1,0])
|
315
|
+
assert_equal(glGetUniformfv(program,tm3l),[0,1,0, 1,0,1, 0,1,0])
|
316
|
+
|
317
|
+
glUniformMatrix4fv(tm4l, 1, GL_TRUE, [0,1,0,1, 1,0,1,0, 0,1,0,1, 1,0,1,0])
|
318
|
+
assert_equal(glGetUniformfv(program,tm4l),[0,1,0,1, 1,0,1,0, 0,1,0,1, 1,0,1,0])
|
319
|
+
end
|
320
|
+
end
|
data/test/tc_func_21.rb
ADDED
@@ -0,0 +1,67 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
|
3
|
+
#
|
4
|
+
# This program is distributed under the terms of the MIT license.
|
5
|
+
# See the included MIT-LICENSE file for the terms of this license.
|
6
|
+
#
|
7
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
8
|
+
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
9
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
10
|
+
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
11
|
+
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
12
|
+
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
13
|
+
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
14
|
+
#
|
15
|
+
|
16
|
+
require 'test/unit'
|
17
|
+
|
18
|
+
class Test_21 < Test::Unit::TestCase
|
19
|
+
def setup
|
20
|
+
common_setup()
|
21
|
+
end
|
22
|
+
|
23
|
+
def teardown
|
24
|
+
common_teardown()
|
25
|
+
end
|
26
|
+
|
27
|
+
def test_gluniformmatrix21
|
28
|
+
return if not supported?(["glCreateProgram","glUniformMatrix2x3fv"])
|
29
|
+
|
30
|
+
vertex_shader_source = "#version 120\n uniform mat2x3 testmat23; uniform mat3x2 testmat32; uniform mat2x4 testmat24; uniform mat4x2 testmat42; uniform mat3x4 testmat34; uniform mat4x3 testmat43; void main() { gl_Position = gl_Vertex * testmat23[0].x * testmat32[0].x * testmat24[0].x * testmat42[0].x * testmat34[0].x * testmat43[0].x;}"
|
31
|
+
|
32
|
+
program = glCreateProgram()
|
33
|
+
vs = glCreateShader(GL_VERTEX_SHADER)
|
34
|
+
|
35
|
+
glShaderSource(vs,vertex_shader_source)
|
36
|
+
glCompileShader(vs)
|
37
|
+
|
38
|
+
assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
|
39
|
+
glAttachShader(program,vs)
|
40
|
+
|
41
|
+
glLinkProgram(program)
|
42
|
+
assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
|
43
|
+
glUseProgram(program)
|
44
|
+
|
45
|
+
assert((tm23l = glGetUniformLocation(program,"testmat23"))>=0)
|
46
|
+
assert((tm32l = glGetUniformLocation(program,"testmat32"))>=0)
|
47
|
+
assert((tm24l = glGetUniformLocation(program,"testmat24"))>=0)
|
48
|
+
assert((tm42l = glGetUniformLocation(program,"testmat42"))>=0)
|
49
|
+
assert((tm34l = glGetUniformLocation(program,"testmat34"))>=0)
|
50
|
+
assert((tm43l = glGetUniformLocation(program,"testmat43"))>=0)
|
51
|
+
|
52
|
+
glUniformMatrix2x3fv(tm23l, 1, GL_FALSE, [0,1, 1,0, 0,1])
|
53
|
+
assert_equal(glGetUniformfv(program,tm23l),[0,1, 1,0, 0,1])
|
54
|
+
glUniformMatrix3x2fv(tm32l, 1, GL_FALSE, [1,0, 0,1, 1,0])
|
55
|
+
assert_equal(glGetUniformfv(program,tm32l),[1,0, 0,1, 1,0])
|
56
|
+
|
57
|
+
glUniformMatrix2x4fv(tm24l, 1, GL_FALSE, [0,1, 1,0, 0,1, 1,0])
|
58
|
+
assert_equal(glGetUniformfv(program,tm24l),[0,1, 1,0, 0,1, 1,0])
|
59
|
+
glUniformMatrix4x2fv(tm42l, 1, GL_FALSE, [1,0, 0,1, 1,0, 0,1])
|
60
|
+
assert_equal(glGetUniformfv(program,tm42l),[1,0, 0,1, 1,0, 0,1])
|
61
|
+
|
62
|
+
glUniformMatrix3x4fv(tm34l, 1, GL_FALSE, [0,1,1, 1,0,1, 0,1,1, 1,0,1])
|
63
|
+
assert_equal(glGetUniformfv(program,tm34l),[0,1,1, 1,0,1, 0,1,1, 1,0,1])
|
64
|
+
glUniformMatrix4x3fv(tm43l, 1, GL_FALSE, [1,0,0, 0,1,0, 1,0,0, 0,1,0])
|
65
|
+
assert_equal(glGetUniformfv(program,tm43l),[1,0,0, 0,1,0, 1,0,0, 0,1,0])
|
66
|
+
end
|
67
|
+
end
|