opengl-definitions 0.0.1

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Files changed (738) hide show
  1. checksums.yaml +7 -0
  2. data/lib/opengl-definitions/core/GLX_VERSION_1_1.rb +20 -0
  3. data/lib/opengl-definitions/core/GLX_VERSION_1_2.rb +6 -0
  4. data/lib/opengl-definitions/core/GLX_VERSION_1_3.rb +113 -0
  5. data/lib/opengl-definitions/core/GLX_VERSION_1_4.rb +13 -0
  6. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +849 -0
  7. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +45 -0
  8. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +56 -0
  9. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +154 -0
  10. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +96 -0
  11. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +81 -0
  12. data/lib/opengl-definitions/core/GL_VERSION_2_0.rb +185 -0
  13. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +36 -0
  14. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +178 -0
  15. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +51 -0
  16. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +40 -0
  17. data/lib/opengl-definitions/core/GL_VERSION_3_3.rb +21 -0
  18. data/lib/opengl-definitions/core/GL_VERSION_4_0.rb +40 -0
  19. data/lib/opengl-definitions/core/GL_VERSION_4_1.rb +9 -0
  20. data/lib/opengl-definitions/core/GL_VERSION_4_2.rb +10 -0
  21. data/lib/opengl-definitions/core/GL_VERSION_4_3.rb +32 -0
  22. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +16 -0
  23. data/lib/opengl-definitions/core/GL_VERSION_4_5.rb +9 -0
  24. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +6 -0
  25. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +26 -0
  26. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +7 -0
  27. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +13 -0
  28. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +7 -0
  29. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +8 -0
  30. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +6 -0
  31. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +5 -0
  32. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +5 -0
  33. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +6 -0
  34. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +5 -0
  35. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +5 -0
  36. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +5 -0
  37. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +5 -0
  38. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +5 -0
  39. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +5 -0
  40. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +6 -0
  41. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +5 -0
  42. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +15 -0
  43. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +7 -0
  44. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +10 -0
  45. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +5 -0
  46. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +42 -0
  47. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +20 -0
  48. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +8 -0
  49. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +8 -0
  50. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +5 -0
  51. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +5 -0
  52. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +5 -0
  53. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +23 -0
  54. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +5 -0
  55. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +10 -0
  56. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +6 -0
  57. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +5 -0
  58. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +5 -0
  59. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +5 -0
  60. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +6 -0
  61. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +10 -0
  62. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +10 -0
  63. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +15 -0
  64. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +23 -0
  65. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +8 -0
  66. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +9 -0
  67. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +5 -0
  68. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +6 -0
  69. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +6 -0
  70. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +9 -0
  71. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +24 -0
  72. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +25 -0
  73. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +37 -0
  74. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +6 -0
  75. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +5 -0
  76. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +14 -0
  77. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +6 -0
  78. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +5 -0
  79. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +5 -0
  80. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +6 -0
  81. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +5 -0
  82. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +6 -0
  83. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +5 -0
  84. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +8 -0
  85. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +5 -0
  86. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +6 -0
  87. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +6 -0
  88. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +6 -0
  89. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +7 -0
  90. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +29 -0
  91. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +6 -0
  92. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +8 -0
  93. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +69 -0
  94. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +17 -0
  95. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +6 -0
  96. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +15 -0
  97. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +14 -0
  98. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +25 -0
  99. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +5 -0
  100. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +5 -0
  101. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +7 -0
  102. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +9 -0
  103. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +5 -0
  104. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +18 -0
  105. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +12 -0
  106. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +5 -0
  107. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +16 -0
  108. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +12 -0
  109. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +12 -0
  110. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +11 -0
  111. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +11 -0
  112. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +5 -0
  113. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +5 -0
  114. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +5 -0
  115. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +5 -0
  116. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +6 -0
  117. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +9 -0
  118. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +5 -0
  119. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +5 -0
  120. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +13 -0
  121. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +5 -0
  122. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +15 -0
  123. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +17 -0
  124. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +18 -0
  125. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +11 -0
  126. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +16 -0
  127. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +16 -0
  128. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +8 -0
  129. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +6 -0
  130. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +5 -0
  131. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +30 -0
  132. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +6 -0
  133. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +5 -0
  134. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +8 -0
  135. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +15 -0
  136. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +5 -0
  137. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +12 -0
  138. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +17 -0
  139. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +24 -0
  140. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +7 -0
  141. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +28 -0
  142. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +9 -0
  143. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +17 -0
  144. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +7 -0
  145. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +24 -0
  146. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +14 -0
  147. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +17 -0
  148. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +10 -0
  149. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +6 -0
  150. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +10 -0
  151. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +14 -0
  152. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +13 -0
  153. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +12 -0
  154. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +27 -0
  155. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +12 -0
  156. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +8 -0
  157. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +10 -0
  158. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +5 -0
  159. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +6 -0
  160. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +37 -0
  161. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +7 -0
  162. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +5 -0
  163. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +9 -0
  164. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +117 -0
  165. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +25 -0
  166. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +8 -0
  167. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +8 -0
  168. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +11 -0
  169. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +6 -0
  170. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +8 -0
  171. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +5 -0
  172. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +104 -0
  173. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +7 -0
  174. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +18 -0
  175. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +105 -0
  176. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +5 -0
  177. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +31 -0
  178. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +14 -0
  179. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +6 -0
  180. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +10 -0
  181. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +38 -0
  182. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +5 -0
  183. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +5 -0
  184. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +124 -0
  185. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +11 -0
  186. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +9 -0
  187. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +9 -0
  188. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +123 -0
  189. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +10 -0
  190. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +5 -0
  191. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +15 -0
  192. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +22 -0
  193. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +10 -0
  194. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +6 -0
  195. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +17 -0
  196. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +76 -0
  197. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +20 -0
  198. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +5 -0
  199. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +15 -0
  200. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +8 -0
  201. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +13 -0
  202. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +6 -0
  203. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +63 -0
  204. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +12 -0
  205. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +8 -0
  206. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +40 -0
  207. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +10 -0
  208. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +22 -0
  209. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +5 -0
  210. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +5 -0
  211. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +76 -0
  212. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +37 -0
  213. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +73 -0
  214. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +80 -0
  215. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +25 -0
  216. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +26 -0
  217. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +5 -0
  218. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +16 -0
  219. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +7 -0
  220. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +5 -0
  221. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +12 -0
  222. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +19 -0
  223. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +5 -0
  224. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +29 -0
  225. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +46 -0
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +5 -0
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +5 -0
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +13 -0
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +7 -0
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +11 -0
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +25 -0
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +8 -0
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +8 -0
  234. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +16 -0
  235. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +11 -0
  236. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +26 -0
  237. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +6 -0
  238. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +24 -0
  239. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +7 -0
  240. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +5 -0
  241. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +5 -0
  242. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +32 -0
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  726. data/lib/opengl-definitions/extensions/WGL_NV_multisample_coverage.rb +6 -0
  727. data/lib/opengl-definitions/extensions/WGL_NV_present_video.rb +11 -0
  728. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +9 -0
  729. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +7 -0
  730. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +10 -0
  731. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +6 -0
  732. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +14 -0
  733. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +26 -0
  734. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +10 -0
  735. data/lib/opengl-definitions/typedefs.rb +38 -0
  736. data/lib/opengl-definitions/version.rb +5 -0
  737. data/lib/opengl-definitions.rb +2 -0
  738. metadata +808 -0
@@ -0,0 +1,105 @@
1
+ module GL_ARB_framebuffer_object
2
+ module Constants
3
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
4
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
5
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
6
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
7
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
8
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
9
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
10
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
11
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
12
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
13
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
14
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
15
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
16
+ GL_DEPTH_STENCIL = 0x84F9
17
+ GL_UNSIGNED_INT_24_8 = 0x84FA
18
+ GL_DEPTH24_STENCIL8 = 0x88F0
19
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
20
+ GL_UNSIGNED_NORMALIZED = 0x8C17
21
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
22
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
23
+ GL_RENDERBUFFER_BINDING = 0x8CA7
24
+ GL_READ_FRAMEBUFFER = 0x8CA8
25
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
26
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
27
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
28
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
29
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
30
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
31
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
32
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
33
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
34
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
35
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
36
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
37
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
38
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
39
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
40
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
41
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
42
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
43
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
44
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
45
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
46
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
47
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
48
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
49
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
50
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
51
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
52
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
53
+ GL_COLOR_ATTACHMENT13 = 0x8CED
54
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
55
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
56
+ GL_DEPTH_ATTACHMENT = 0x8D00
57
+ GL_STENCIL_ATTACHMENT = 0x8D20
58
+ GL_FRAMEBUFFER = 0x8D40
59
+ GL_RENDERBUFFER = 0x8D41
60
+ GL_RENDERBUFFER_WIDTH = 0x8D42
61
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
62
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
63
+ GL_STENCIL_INDEX1 = 0x8D46
64
+ GL_STENCIL_INDEX4 = 0x8D47
65
+ GL_STENCIL_INDEX8 = 0x8D48
66
+ GL_STENCIL_INDEX16 = 0x8D49
67
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
68
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
69
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
70
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
71
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
72
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
73
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
74
+ GL_MAX_SAMPLES = 0x8D57
75
+ end
76
+
77
+ FUNCTIONS = {
78
+ glIsRenderbuffer: [ :GLboolean, :GLuint ].freeze,
79
+ glBindRenderbuffer: [ :void, :GLenum, :GLuint ].freeze,
80
+ glDeleteRenderbuffers: [ :void, :GLsizei, :pointer ].freeze,
81
+ glGenRenderbuffers: [ :void, :GLsizei, :pointer ].freeze,
82
+ glRenderbufferStorage: [ :void, :GLenum, :GLenum, :GLsizei, :GLsizei ].freeze,
83
+ glGetRenderbufferParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
84
+ glIsFramebuffer: [ :GLboolean, :GLuint ].freeze,
85
+ glBindFramebuffer: [ :void, :GLenum, :GLuint ].freeze,
86
+ glDeleteFramebuffers: [ :void, :GLsizei, :pointer ].freeze,
87
+ glGenFramebuffers: [ :void, :GLsizei, :pointer ].freeze,
88
+ glCheckFramebufferStatus: [ :GLenum, :GLenum ].freeze,
89
+ glFramebufferTexture1D: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
90
+ glFramebufferTexture2D: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
91
+ glFramebufferTexture3D: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
92
+ glFramebufferRenderbuffer: [ :void, :GLenum, :GLenum, :GLenum, :GLuint ].freeze,
93
+ glGetFramebufferAttachmentParameteriv: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
94
+ glGenerateMipmap: [ :void, :GLenum ].freeze,
95
+ glBlitFramebuffer: [ :void, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze,
96
+ glRenderbufferStorageMultisample: [ :void, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
97
+ glFramebufferTextureLayer: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
98
+ }.freeze
99
+
100
+ module Compatibility
101
+ module Constants
102
+ GL_INDEX = 0x8222
103
+ end
104
+ end
105
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_framebuffer_sRGB
2
+ module Constants
3
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
4
+ end
5
+ end
@@ -0,0 +1,31 @@
1
+ module GL_ARB_geometry_shader4
2
+ module Constants
3
+ GL_LINES_ADJACENCY_ARB = 0x000A
4
+ GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
5
+ GL_TRIANGLES_ADJACENCY_ARB = 0x000C
6
+ GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
7
+ GL_PROGRAM_POINT_SIZE_ARB = 0x8642
8
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
9
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
10
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
11
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
12
+ GL_GEOMETRY_SHADER_ARB = 0x8DD9
13
+ GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
14
+ GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
15
+ GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
16
+ GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
17
+ GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
18
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
19
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
20
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
21
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
22
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
23
+ end
24
+
25
+ FUNCTIONS = {
26
+ glProgramParameteriARB: [ :void, :GLuint, :GLenum, :GLint ].freeze,
27
+ glFramebufferTextureARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
28
+ glFramebufferTextureLayerARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
29
+ glFramebufferTextureFaceARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLenum ].freeze,
30
+ }.freeze
31
+ end
@@ -0,0 +1,14 @@
1
+ module GL_ARB_get_program_binary
2
+ module Constants
3
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
4
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
5
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
6
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
7
+ end
8
+
9
+ FUNCTIONS = {
10
+ glGetProgramBinary: [ :void, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
11
+ glProgramBinary: [ :void, :GLuint, :GLenum, :pointer, :GLsizei ].freeze,
12
+ glProgramParameteri: [ :void, :GLuint, :GLenum, :GLint ].freeze,
13
+ }.freeze
14
+ end
@@ -0,0 +1,6 @@
1
+ module GL_ARB_get_texture_sub_image
2
+ FUNCTIONS = {
3
+ glGetTextureSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
4
+ glGetCompressedTextureSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLsizei, :pointer ].freeze,
5
+ }.freeze
6
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_gpu_shader5
2
+ module Constants
3
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
4
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
5
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
6
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
7
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
8
+ GL_MAX_VERTEX_STREAMS = 0x8E71
9
+ end
10
+ end
@@ -0,0 +1,38 @@
1
+ module GL_ARB_gpu_shader_fp64
2
+ module Constants
3
+ GL_DOUBLE = 0x140A
4
+ GL_DOUBLE_VEC2 = 0x8FFC
5
+ GL_DOUBLE_VEC3 = 0x8FFD
6
+ GL_DOUBLE_VEC4 = 0x8FFE
7
+ GL_DOUBLE_MAT2 = 0x8F46
8
+ GL_DOUBLE_MAT3 = 0x8F47
9
+ GL_DOUBLE_MAT4 = 0x8F48
10
+ GL_DOUBLE_MAT2x3 = 0x8F49
11
+ GL_DOUBLE_MAT2x4 = 0x8F4A
12
+ GL_DOUBLE_MAT3x2 = 0x8F4B
13
+ GL_DOUBLE_MAT3x4 = 0x8F4C
14
+ GL_DOUBLE_MAT4x2 = 0x8F4D
15
+ GL_DOUBLE_MAT4x3 = 0x8F4E
16
+ end
17
+
18
+ FUNCTIONS = {
19
+ glUniform1d: [ :void, :GLint, :GLdouble ].freeze,
20
+ glUniform2d: [ :void, :GLint, :GLdouble, :GLdouble ].freeze,
21
+ glUniform3d: [ :void, :GLint, :GLdouble, :GLdouble, :GLdouble ].freeze,
22
+ glUniform4d: [ :void, :GLint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
23
+ glUniform1dv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
24
+ glUniform2dv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
25
+ glUniform3dv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
26
+ glUniform4dv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
27
+ glUniformMatrix2dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
28
+ glUniformMatrix3dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
29
+ glUniformMatrix4dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
30
+ glUniformMatrix2x3dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
31
+ glUniformMatrix2x4dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
32
+ glUniformMatrix3x2dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
33
+ glUniformMatrix3x4dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
34
+ glUniformMatrix4x2dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
35
+ glUniformMatrix4x3dv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
36
+ glGetUniformdv: [ :void, :GLuint, :GLint, :pointer ].freeze,
37
+ }.freeze
38
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_half_float_pixel
2
+ module Constants
3
+ GL_HALF_FLOAT_ARB = 0x140B
4
+ end
5
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_half_float_vertex
2
+ module Constants
3
+ GL_HALF_FLOAT = 0x140B
4
+ end
5
+ end
@@ -0,0 +1,124 @@
1
+ module GL_ARB_imaging
2
+ module Constants
3
+ GL_CONSTANT_COLOR = 0x8001
4
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
5
+ GL_CONSTANT_ALPHA = 0x8003
6
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
7
+ GL_BLEND_COLOR = 0x8005
8
+ GL_FUNC_ADD = 0x8006
9
+ GL_MIN = 0x8007
10
+ GL_MAX = 0x8008
11
+ GL_BLEND_EQUATION = 0x8009
12
+ GL_FUNC_SUBTRACT = 0x800A
13
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
14
+ end
15
+
16
+ FUNCTIONS = {
17
+ glBlendColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
18
+ glBlendEquation: [ :void, :GLenum ].freeze,
19
+ }.freeze
20
+
21
+ module Compatibility
22
+ module Constants
23
+ GL_CONVOLUTION_1D = 0x8010
24
+ GL_CONVOLUTION_2D = 0x8011
25
+ GL_SEPARABLE_2D = 0x8012
26
+ GL_CONVOLUTION_BORDER_MODE = 0x8013
27
+ GL_CONVOLUTION_FILTER_SCALE = 0x8014
28
+ GL_CONVOLUTION_FILTER_BIAS = 0x8015
29
+ GL_REDUCE = 0x8016
30
+ GL_CONVOLUTION_FORMAT = 0x8017
31
+ GL_CONVOLUTION_WIDTH = 0x8018
32
+ GL_CONVOLUTION_HEIGHT = 0x8019
33
+ GL_MAX_CONVOLUTION_WIDTH = 0x801A
34
+ GL_MAX_CONVOLUTION_HEIGHT = 0x801B
35
+ GL_POST_CONVOLUTION_RED_SCALE = 0x801C
36
+ GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
37
+ GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
38
+ GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
39
+ GL_POST_CONVOLUTION_RED_BIAS = 0x8020
40
+ GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
41
+ GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
42
+ GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
43
+ GL_HISTOGRAM = 0x8024
44
+ GL_PROXY_HISTOGRAM = 0x8025
45
+ GL_HISTOGRAM_WIDTH = 0x8026
46
+ GL_HISTOGRAM_FORMAT = 0x8027
47
+ GL_HISTOGRAM_RED_SIZE = 0x8028
48
+ GL_HISTOGRAM_GREEN_SIZE = 0x8029
49
+ GL_HISTOGRAM_BLUE_SIZE = 0x802A
50
+ GL_HISTOGRAM_ALPHA_SIZE = 0x802B
51
+ GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
52
+ GL_HISTOGRAM_SINK = 0x802D
53
+ GL_MINMAX = 0x802E
54
+ GL_MINMAX_FORMAT = 0x802F
55
+ GL_MINMAX_SINK = 0x8030
56
+ GL_TABLE_TOO_LARGE = 0x8031
57
+ GL_COLOR_MATRIX = 0x80B1
58
+ GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
59
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
60
+ GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
61
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
62
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
63
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
64
+ GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
65
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
66
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
67
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
68
+ GL_COLOR_TABLE = 0x80D0
69
+ GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
70
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
71
+ GL_PROXY_COLOR_TABLE = 0x80D3
72
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
73
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
74
+ GL_COLOR_TABLE_SCALE = 0x80D6
75
+ GL_COLOR_TABLE_BIAS = 0x80D7
76
+ GL_COLOR_TABLE_FORMAT = 0x80D8
77
+ GL_COLOR_TABLE_WIDTH = 0x80D9
78
+ GL_COLOR_TABLE_RED_SIZE = 0x80DA
79
+ GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
80
+ GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
81
+ GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
82
+ GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
83
+ GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
84
+ GL_CONSTANT_BORDER = 0x8151
85
+ GL_REPLICATE_BORDER = 0x8153
86
+ GL_CONVOLUTION_BORDER_COLOR = 0x8154
87
+ end
88
+
89
+ FUNCTIONS = {
90
+ glColorTable: [ :void, :GLenum, :GLenum, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
91
+ glColorTableParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
92
+ glColorTableParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
93
+ glCopyColorTable: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei ].freeze,
94
+ glGetColorTable: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
95
+ glGetColorTableParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
96
+ glGetColorTableParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
97
+ glColorSubTable: [ :void, :GLenum, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
98
+ glCopyColorSubTable: [ :void, :GLenum, :GLsizei, :GLint, :GLint, :GLsizei ].freeze,
99
+ glConvolutionFilter1D: [ :void, :GLenum, :GLenum, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
100
+ glConvolutionFilter2D: [ :void, :GLenum, :GLenum, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
101
+ glConvolutionParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
102
+ glConvolutionParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
103
+ glConvolutionParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
104
+ glConvolutionParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
105
+ glCopyConvolutionFilter1D: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei ].freeze,
106
+ glCopyConvolutionFilter2D: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
107
+ glGetConvolutionFilter: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
108
+ glGetConvolutionParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
109
+ glGetConvolutionParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
110
+ glGetSeparableFilter: [ :void, :GLenum, :GLenum, :GLenum, :pointer, :pointer, :pointer ].freeze,
111
+ glSeparableFilter2D: [ :void, :GLenum, :GLenum, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer, :pointer ].freeze,
112
+ glGetHistogram: [ :void, :GLenum, :GLboolean, :GLenum, :GLenum, :pointer ].freeze,
113
+ glGetHistogramParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
114
+ glGetHistogramParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
115
+ glGetMinmax: [ :void, :GLenum, :GLboolean, :GLenum, :GLenum, :pointer ].freeze,
116
+ glGetMinmaxParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
117
+ glGetMinmaxParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
118
+ glHistogram: [ :void, :GLenum, :GLsizei, :GLenum, :GLboolean ].freeze,
119
+ glMinmax: [ :void, :GLenum, :GLenum, :GLboolean ].freeze,
120
+ glResetHistogram: [ :void, :GLenum ].freeze,
121
+ glResetMinmax: [ :void, :GLenum ].freeze,
122
+ }.freeze
123
+ end
124
+ end
@@ -0,0 +1,11 @@
1
+ module GL_ARB_indirect_parameters
2
+ module Constants
3
+ GL_PARAMETER_BUFFER_ARB = 0x80EE
4
+ GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glMultiDrawArraysIndirectCountARB: [ :void, :GLenum, :GLintptr, :GLintptr, :GLsizei, :GLsizei ].freeze,
9
+ glMultiDrawElementsIndirectCountARB: [ :void, :GLenum, :GLenum, :GLintptr, :GLintptr, :GLsizei, :GLsizei ].freeze,
10
+ }.freeze
11
+ end
@@ -0,0 +1,9 @@
1
+ module GL_ARB_instanced_arrays
2
+ module Constants
3
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
4
+ end
5
+
6
+ FUNCTIONS = {
7
+ glVertexAttribDivisorARB: [ :void, :GLuint, :GLuint ].freeze,
8
+ }.freeze
9
+ end
@@ -0,0 +1,9 @@
1
+ module GL_ARB_internalformat_query
2
+ module Constants
3
+ GL_NUM_SAMPLE_COUNTS = 0x9380
4
+ end
5
+
6
+ FUNCTIONS = {
7
+ glGetInternalformativ: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
8
+ }.freeze
9
+ end
@@ -0,0 +1,123 @@
1
+ module GL_ARB_internalformat_query2
2
+ module Constants
3
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
4
+ GL_NUM_SAMPLE_COUNTS = 0x9380
5
+ GL_RENDERBUFFER = 0x8D41
6
+ GL_SAMPLES = 0x80A9
7
+ GL_TEXTURE_1D = 0x0DE0
8
+ GL_TEXTURE_1D_ARRAY = 0x8C18
9
+ GL_TEXTURE_2D = 0x0DE1
10
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
11
+ GL_TEXTURE_3D = 0x806F
12
+ GL_TEXTURE_CUBE_MAP = 0x8513
13
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
14
+ GL_TEXTURE_RECTANGLE = 0x84F5
15
+ GL_TEXTURE_BUFFER = 0x8C2A
16
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
17
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
18
+ GL_TEXTURE_COMPRESSED = 0x86A1
19
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
20
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
21
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
22
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
23
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
24
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
25
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
26
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
27
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
28
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
29
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
30
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
31
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
32
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
33
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
34
+ GL_MAX_WIDTH = 0x827E
35
+ GL_MAX_HEIGHT = 0x827F
36
+ GL_MAX_DEPTH = 0x8280
37
+ GL_MAX_LAYERS = 0x8281
38
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
39
+ GL_COLOR_COMPONENTS = 0x8283
40
+ GL_DEPTH_COMPONENTS = 0x8284
41
+ GL_STENCIL_COMPONENTS = 0x8285
42
+ GL_COLOR_RENDERABLE = 0x8286
43
+ GL_DEPTH_RENDERABLE = 0x8287
44
+ GL_STENCIL_RENDERABLE = 0x8288
45
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
46
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
47
+ GL_FRAMEBUFFER_BLEND = 0x828B
48
+ GL_READ_PIXELS = 0x828C
49
+ GL_READ_PIXELS_FORMAT = 0x828D
50
+ GL_READ_PIXELS_TYPE = 0x828E
51
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
52
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
53
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
54
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
55
+ GL_MIPMAP = 0x8293
56
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
57
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
58
+ GL_COLOR_ENCODING = 0x8296
59
+ GL_SRGB_READ = 0x8297
60
+ GL_SRGB_WRITE = 0x8298
61
+ GL_SRGB_DECODE_ARB = 0x8299
62
+ GL_FILTER = 0x829A
63
+ GL_VERTEX_TEXTURE = 0x829B
64
+ GL_TESS_CONTROL_TEXTURE = 0x829C
65
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
66
+ GL_GEOMETRY_TEXTURE = 0x829E
67
+ GL_FRAGMENT_TEXTURE = 0x829F
68
+ GL_COMPUTE_TEXTURE = 0x82A0
69
+ GL_TEXTURE_SHADOW = 0x82A1
70
+ GL_TEXTURE_GATHER = 0x82A2
71
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
72
+ GL_SHADER_IMAGE_LOAD = 0x82A4
73
+ GL_SHADER_IMAGE_STORE = 0x82A5
74
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
75
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
76
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
77
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
78
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
79
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
80
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
81
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
82
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
83
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
84
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
85
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
86
+ GL_CLEAR_BUFFER = 0x82B4
87
+ GL_TEXTURE_VIEW = 0x82B5
88
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
89
+ GL_FULL_SUPPORT = 0x82B7
90
+ GL_CAVEAT_SUPPORT = 0x82B8
91
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
92
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
93
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
94
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
95
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
96
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
97
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
98
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
99
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
100
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
101
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
102
+ GL_VIEW_CLASS_128_BITS = 0x82C4
103
+ GL_VIEW_CLASS_96_BITS = 0x82C5
104
+ GL_VIEW_CLASS_64_BITS = 0x82C6
105
+ GL_VIEW_CLASS_48_BITS = 0x82C7
106
+ GL_VIEW_CLASS_32_BITS = 0x82C8
107
+ GL_VIEW_CLASS_24_BITS = 0x82C9
108
+ GL_VIEW_CLASS_16_BITS = 0x82CA
109
+ GL_VIEW_CLASS_8_BITS = 0x82CB
110
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
111
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
112
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
113
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
114
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
115
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
116
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
117
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
118
+ end
119
+
120
+ FUNCTIONS = {
121
+ glGetInternalformati64v: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
122
+ }.freeze
123
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_invalidate_subdata
2
+ FUNCTIONS = {
3
+ glInvalidateTexSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze,
4
+ glInvalidateTexImage: [ :void, :GLuint, :GLint ].freeze,
5
+ glInvalidateBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
6
+ glInvalidateBufferData: [ :void, :GLuint ].freeze,
7
+ glInvalidateFramebuffer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
8
+ glInvalidateSubFramebuffer: [ :void, :GLenum, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_map_buffer_alignment
2
+ module Constants
3
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
4
+ end
5
+ end
@@ -0,0 +1,15 @@
1
+ module GL_ARB_map_buffer_range
2
+ module Constants
3
+ GL_MAP_READ_BIT = 0x0001
4
+ GL_MAP_WRITE_BIT = 0x0002
5
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
6
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
7
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
8
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
9
+ end
10
+
11
+ FUNCTIONS = {
12
+ glMapBufferRange: [ :pointer, :GLenum, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze,
13
+ glFlushMappedBufferRange: [ :void, :GLenum, :GLintptr, :GLsizeiptr ].freeze,
14
+ }.freeze
15
+ end
@@ -0,0 +1,22 @@
1
+ module GL_ARB_matrix_palette
2
+ module Constants
3
+ GL_MATRIX_PALETTE_ARB = 0x8840
4
+ GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
5
+ GL_MAX_PALETTE_MATRICES_ARB = 0x8842
6
+ GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
7
+ GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
8
+ GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
9
+ GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
10
+ GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
11
+ GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
12
+ GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
13
+ end
14
+
15
+ FUNCTIONS = {
16
+ glCurrentPaletteMatrixARB: [ :void, :GLint ].freeze,
17
+ glMatrixIndexubvARB: [ :void, :GLint, :pointer ].freeze,
18
+ glMatrixIndexusvARB: [ :void, :GLint, :pointer ].freeze,
19
+ glMatrixIndexuivARB: [ :void, :GLint, :pointer ].freeze,
20
+ glMatrixIndexPointerARB: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
21
+ }.freeze
22
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_multi_bind
2
+ FUNCTIONS = {
3
+ glBindBuffersBase: [ :void, :GLenum, :GLuint, :GLsizei, :pointer ].freeze,
4
+ glBindBuffersRange: [ :void, :GLenum, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
5
+ glBindTextures: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
6
+ glBindSamplers: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
7
+ glBindImageTextures: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
8
+ glBindVertexBuffers: [ :void, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,6 @@
1
+ module GL_ARB_multi_draw_indirect
2
+ FUNCTIONS = {
3
+ glMultiDrawArraysIndirect: [ :void, :GLenum, :pointer, :GLsizei, :GLsizei ].freeze,
4
+ glMultiDrawElementsIndirect: [ :void, :GLenum, :GLenum, :pointer, :GLsizei, :GLsizei ].freeze,
5
+ }.freeze
6
+ end
@@ -0,0 +1,17 @@
1
+ module GL_ARB_multisample
2
+ module Constants
3
+ GL_MULTISAMPLE_ARB = 0x809D
4
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
5
+ GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
6
+ GL_SAMPLE_COVERAGE_ARB = 0x80A0
7
+ GL_SAMPLE_BUFFERS_ARB = 0x80A8
8
+ GL_SAMPLES_ARB = 0x80A9
9
+ GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
10
+ GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
11
+ GL_MULTISAMPLE_BIT_ARB = 0x20000000
12
+ end
13
+
14
+ FUNCTIONS = {
15
+ glSampleCoverageARB: [ :void, :GLfloat, :GLboolean ].freeze,
16
+ }.freeze
17
+ end