opengl-definitions 0.0.1

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Files changed (738) hide show
  1. checksums.yaml +7 -0
  2. data/lib/opengl-definitions/core/GLX_VERSION_1_1.rb +20 -0
  3. data/lib/opengl-definitions/core/GLX_VERSION_1_2.rb +6 -0
  4. data/lib/opengl-definitions/core/GLX_VERSION_1_3.rb +113 -0
  5. data/lib/opengl-definitions/core/GLX_VERSION_1_4.rb +13 -0
  6. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +849 -0
  7. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +45 -0
  8. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +56 -0
  9. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +154 -0
  10. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +96 -0
  11. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +81 -0
  12. data/lib/opengl-definitions/core/GL_VERSION_2_0.rb +185 -0
  13. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +36 -0
  14. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +178 -0
  15. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +51 -0
  16. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +40 -0
  17. data/lib/opengl-definitions/core/GL_VERSION_3_3.rb +21 -0
  18. data/lib/opengl-definitions/core/GL_VERSION_4_0.rb +40 -0
  19. data/lib/opengl-definitions/core/GL_VERSION_4_1.rb +9 -0
  20. data/lib/opengl-definitions/core/GL_VERSION_4_2.rb +10 -0
  21. data/lib/opengl-definitions/core/GL_VERSION_4_3.rb +32 -0
  22. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +16 -0
  23. data/lib/opengl-definitions/core/GL_VERSION_4_5.rb +9 -0
  24. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +6 -0
  25. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +26 -0
  26. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +7 -0
  27. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +13 -0
  28. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +7 -0
  29. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +8 -0
  30. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +6 -0
  31. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +5 -0
  32. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +5 -0
  33. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +6 -0
  34. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +5 -0
  35. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +5 -0
  36. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +5 -0
  37. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +5 -0
  38. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +5 -0
  39. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +5 -0
  40. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +6 -0
  41. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +5 -0
  42. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +15 -0
  43. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +7 -0
  44. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +10 -0
  45. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +5 -0
  46. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +42 -0
  47. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +20 -0
  48. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +8 -0
  49. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +8 -0
  50. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +5 -0
  51. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +5 -0
  52. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +5 -0
  53. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +23 -0
  54. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +5 -0
  55. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +10 -0
  56. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +6 -0
  57. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +5 -0
  58. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +5 -0
  59. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +5 -0
  60. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +6 -0
  61. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +10 -0
  62. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +10 -0
  63. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +15 -0
  64. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +23 -0
  65. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +8 -0
  66. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +9 -0
  67. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +5 -0
  68. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +6 -0
  69. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +6 -0
  70. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +9 -0
  71. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +24 -0
  72. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +25 -0
  73. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +37 -0
  74. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +6 -0
  75. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +5 -0
  76. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +14 -0
  77. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +6 -0
  78. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +5 -0
  79. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +5 -0
  80. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +6 -0
  81. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +5 -0
  82. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +6 -0
  83. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +5 -0
  84. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +8 -0
  85. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +5 -0
  86. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +6 -0
  87. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +6 -0
  88. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +6 -0
  89. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +7 -0
  90. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +29 -0
  91. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +6 -0
  92. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +8 -0
  93. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +69 -0
  94. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +17 -0
  95. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +6 -0
  96. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +15 -0
  97. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +14 -0
  98. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +25 -0
  99. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +5 -0
  100. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +5 -0
  101. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +7 -0
  102. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +9 -0
  103. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +5 -0
  104. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +18 -0
  105. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +12 -0
  106. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +5 -0
  107. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +16 -0
  108. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +12 -0
  109. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +12 -0
  110. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +11 -0
  111. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +11 -0
  112. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +5 -0
  113. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +5 -0
  114. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +5 -0
  115. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +5 -0
  116. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +6 -0
  117. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +9 -0
  118. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +5 -0
  119. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +5 -0
  120. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +13 -0
  121. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +5 -0
  122. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +15 -0
  123. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +17 -0
  124. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +18 -0
  125. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +11 -0
  126. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +16 -0
  127. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +16 -0
  128. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +8 -0
  129. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +6 -0
  130. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +5 -0
  131. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +30 -0
  132. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +6 -0
  133. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +5 -0
  134. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +8 -0
  135. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +15 -0
  136. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +5 -0
  137. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +12 -0
  138. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +17 -0
  139. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +24 -0
  140. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +7 -0
  141. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +28 -0
  142. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +9 -0
  143. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +17 -0
  144. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +7 -0
  145. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +24 -0
  146. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +14 -0
  147. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +17 -0
  148. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +10 -0
  149. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +6 -0
  150. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +10 -0
  151. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +14 -0
  152. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +13 -0
  153. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +12 -0
  154. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +27 -0
  155. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +12 -0
  156. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +8 -0
  157. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +10 -0
  158. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +5 -0
  159. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +6 -0
  160. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +37 -0
  161. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +7 -0
  162. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +5 -0
  163. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +9 -0
  164. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +117 -0
  165. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +25 -0
  166. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +8 -0
  167. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +8 -0
  168. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +11 -0
  169. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +6 -0
  170. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +8 -0
  171. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +5 -0
  172. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +104 -0
  173. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +7 -0
  174. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +18 -0
  175. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +105 -0
  176. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +5 -0
  177. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +31 -0
  178. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +14 -0
  179. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +6 -0
  180. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +10 -0
  181. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +38 -0
  182. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +5 -0
  183. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +5 -0
  184. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +124 -0
  185. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +11 -0
  186. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +9 -0
  187. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +9 -0
  188. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +123 -0
  189. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +10 -0
  190. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +5 -0
  191. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +15 -0
  192. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +22 -0
  193. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +10 -0
  194. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +6 -0
  195. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +17 -0
  196. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +76 -0
  197. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +20 -0
  198. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +5 -0
  199. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +15 -0
  200. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +8 -0
  201. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +13 -0
  202. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +6 -0
  203. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +63 -0
  204. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +12 -0
  205. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +8 -0
  206. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +40 -0
  207. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +10 -0
  208. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +22 -0
  209. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +5 -0
  210. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +5 -0
  211. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +76 -0
  212. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +37 -0
  213. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +73 -0
  214. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +80 -0
  215. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +25 -0
  216. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +26 -0
  217. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +5 -0
  218. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +16 -0
  219. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +7 -0
  220. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +5 -0
  221. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +12 -0
  222. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +19 -0
  223. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +5 -0
  224. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +29 -0
  225. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +46 -0
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +5 -0
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +5 -0
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +13 -0
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +7 -0
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +11 -0
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +25 -0
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +8 -0
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +8 -0
  234. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +16 -0
  235. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +11 -0
  236. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +26 -0
  237. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +6 -0
  238. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +24 -0
  239. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +7 -0
  240. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +5 -0
  241. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +5 -0
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  728. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +9 -0
  729. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +7 -0
  730. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +10 -0
  731. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +6 -0
  732. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +14 -0
  733. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +26 -0
  734. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +10 -0
  735. data/lib/opengl-definitions/typedefs.rb +38 -0
  736. data/lib/opengl-definitions/version.rb +5 -0
  737. data/lib/opengl-definitions.rb +2 -0
  738. metadata +808 -0
@@ -0,0 +1,10 @@
1
+ module GL_EXT_depth_bounds_test
2
+ module Constants
3
+ GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
4
+ GL_DEPTH_BOUNDS_EXT = 0x8891
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glDepthBoundsEXT: [ :void, :GLclampd, :GLclampd ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,265 @@
1
+ module GL_EXT_direct_state_access
2
+ module Constants
3
+ GL_PROGRAM_MATRIX_EXT = 0x8E2D
4
+ GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
5
+ GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
6
+ end
7
+
8
+ FUNCTIONS = {
9
+ glMatrixLoadfEXT: [ :void, :GLenum, :pointer ].freeze,
10
+ glMatrixLoaddEXT: [ :void, :GLenum, :pointer ].freeze,
11
+ glMatrixMultfEXT: [ :void, :GLenum, :pointer ].freeze,
12
+ glMatrixMultdEXT: [ :void, :GLenum, :pointer ].freeze,
13
+ glMatrixLoadIdentityEXT: [ :void, :GLenum ].freeze,
14
+ glMatrixRotatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
15
+ glMatrixRotatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
16
+ glMatrixScalefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
17
+ glMatrixScaledEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
18
+ glMatrixTranslatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
19
+ glMatrixTranslatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
20
+ glMatrixFrustumEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
21
+ glMatrixOrthoEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
22
+ glMatrixPopEXT: [ :void, :GLenum ].freeze,
23
+ glMatrixPushEXT: [ :void, :GLenum ].freeze,
24
+ glClientAttribDefaultEXT: [ :void, :GLbitfield ].freeze,
25
+ glPushClientAttribDefaultEXT: [ :void, :GLbitfield ].freeze,
26
+ glTextureParameterfEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLfloat ].freeze,
27
+ glTextureParameterfvEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
28
+ glTextureParameteriEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLint ].freeze,
29
+ glTextureParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
30
+ glTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
31
+ glTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
32
+ glTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
33
+ glTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
34
+ glCopyTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze,
35
+ glCopyTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze,
36
+ glCopyTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
37
+ glCopyTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
38
+ glGetTextureImageEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
39
+ glGetTextureParameterfvEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
40
+ glGetTextureParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
41
+ glGetTextureLevelParameterfvEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :pointer ].freeze,
42
+ glGetTextureLevelParameterivEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :pointer ].freeze,
43
+ glTextureImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
44
+ glTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
45
+ glCopyTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
46
+ glBindMultiTextureEXT: [ :void, :GLenum, :GLenum, :GLuint ].freeze,
47
+ glMultiTexCoordPointerEXT: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
48
+ glMultiTexEnvfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze,
49
+ glMultiTexEnvfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
50
+ glMultiTexEnviEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze,
51
+ glMultiTexEnvivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
52
+ glMultiTexGendEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLdouble ].freeze,
53
+ glMultiTexGendvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
54
+ glMultiTexGenfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze,
55
+ glMultiTexGenfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
56
+ glMultiTexGeniEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze,
57
+ glMultiTexGenivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
58
+ glGetMultiTexEnvfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
59
+ glGetMultiTexEnvivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
60
+ glGetMultiTexGendvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
61
+ glGetMultiTexGenfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
62
+ glGetMultiTexGenivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
63
+ glMultiTexParameteriEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze,
64
+ glMultiTexParameterivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
65
+ glMultiTexParameterfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze,
66
+ glMultiTexParameterfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
67
+ glMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
68
+ glMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
69
+ glMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
70
+ glMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
71
+ glCopyMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze,
72
+ glCopyMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze,
73
+ glCopyMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
74
+ glCopyMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
75
+ glGetMultiTexImageEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
76
+ glGetMultiTexParameterfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
77
+ glGetMultiTexParameterivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
78
+ glGetMultiTexLevelParameterfvEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :pointer ].freeze,
79
+ glGetMultiTexLevelParameterivEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :pointer ].freeze,
80
+ glMultiTexImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
81
+ glMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
82
+ glCopyMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
83
+ glEnableClientStateIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
84
+ glDisableClientStateIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
85
+ glGetFloatIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
86
+ glGetDoubleIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
87
+ glGetPointerIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
88
+ glEnableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
89
+ glDisableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
90
+ glIsEnabledIndexedEXT: [ :GLboolean, :GLenum, :GLuint ].freeze,
91
+ glGetIntegerIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
92
+ glGetBooleanIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
93
+ glCompressedTextureImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
94
+ glCompressedTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
95
+ glCompressedTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
96
+ glCompressedTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
97
+ glCompressedTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
98
+ glCompressedTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
99
+ glGetCompressedTextureImageEXT: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
100
+ glCompressedMultiTexImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
101
+ glCompressedMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
102
+ glCompressedMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
103
+ glCompressedMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
104
+ glCompressedMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
105
+ glCompressedMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
106
+ glGetCompressedMultiTexImageEXT: [ :void, :GLenum, :GLenum, :GLint, :pointer ].freeze,
107
+ glMatrixLoadTransposefEXT: [ :void, :GLenum, :pointer ].freeze,
108
+ glMatrixLoadTransposedEXT: [ :void, :GLenum, :pointer ].freeze,
109
+ glMatrixMultTransposefEXT: [ :void, :GLenum, :pointer ].freeze,
110
+ glMatrixMultTransposedEXT: [ :void, :GLenum, :pointer ].freeze,
111
+ glNamedBufferDataEXT: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLenum ].freeze,
112
+ glNamedBufferSubDataEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
113
+ glMapNamedBufferEXT: [ :pointer, :GLuint, :GLenum ].freeze,
114
+ glUnmapNamedBufferEXT: [ :GLboolean, :GLuint ].freeze,
115
+ glGetNamedBufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
116
+ glGetNamedBufferPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
117
+ glGetNamedBufferSubDataEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
118
+ glProgramUniform1fEXT: [ :void, :GLuint, :GLint, :GLfloat ].freeze,
119
+ glProgramUniform2fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat ].freeze,
120
+ glProgramUniform3fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat, :GLfloat ].freeze,
121
+ glProgramUniform4fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
122
+ glProgramUniform1iEXT: [ :void, :GLuint, :GLint, :GLint ].freeze,
123
+ glProgramUniform2iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint ].freeze,
124
+ glProgramUniform3iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze,
125
+ glProgramUniform4iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint ].freeze,
126
+ glProgramUniform1fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
127
+ glProgramUniform2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
128
+ glProgramUniform3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
129
+ glProgramUniform4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
130
+ glProgramUniform1ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
131
+ glProgramUniform2ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
132
+ glProgramUniform3ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
133
+ glProgramUniform4ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
134
+ glProgramUniformMatrix2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
135
+ glProgramUniformMatrix3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
136
+ glProgramUniformMatrix4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
137
+ glProgramUniformMatrix2x3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
138
+ glProgramUniformMatrix3x2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
139
+ glProgramUniformMatrix2x4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
140
+ glProgramUniformMatrix4x2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
141
+ glProgramUniformMatrix3x4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
142
+ glProgramUniformMatrix4x3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
143
+ glTextureBufferEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze,
144
+ glMultiTexBufferEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint ].freeze,
145
+ glTextureParameterIivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
146
+ glTextureParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
147
+ glGetTextureParameterIivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
148
+ glGetTextureParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
149
+ glMultiTexParameterIivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
150
+ glMultiTexParameterIuivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
151
+ glGetMultiTexParameterIivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
152
+ glGetMultiTexParameterIuivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
153
+ glProgramUniform1uiEXT: [ :void, :GLuint, :GLint, :GLuint ].freeze,
154
+ glProgramUniform2uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint ].freeze,
155
+ glProgramUniform3uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint, :GLuint ].freeze,
156
+ glProgramUniform4uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
157
+ glProgramUniform1uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
158
+ glProgramUniform2uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
159
+ glProgramUniform3uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
160
+ glProgramUniform4uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
161
+ glNamedProgramLocalParameters4fvEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze,
162
+ glNamedProgramLocalParameterI4iEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze,
163
+ glNamedProgramLocalParameterI4ivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
164
+ glNamedProgramLocalParametersI4ivEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze,
165
+ glNamedProgramLocalParameterI4uiEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
166
+ glNamedProgramLocalParameterI4uivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
167
+ glNamedProgramLocalParametersI4uivEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze,
168
+ glGetNamedProgramLocalParameterIivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
169
+ glGetNamedProgramLocalParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
170
+ glEnableClientStateiEXT: [ :void, :GLenum, :GLuint ].freeze,
171
+ glDisableClientStateiEXT: [ :void, :GLenum, :GLuint ].freeze,
172
+ glGetFloati_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
173
+ glGetDoublei_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
174
+ glGetPointeri_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
175
+ glNamedProgramStringEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
176
+ glNamedProgramLocalParameter4dEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
177
+ glNamedProgramLocalParameter4dvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
178
+ glNamedProgramLocalParameter4fEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
179
+ glNamedProgramLocalParameter4fvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
180
+ glGetNamedProgramLocalParameterdvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
181
+ glGetNamedProgramLocalParameterfvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
182
+ glGetNamedProgramivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
183
+ glGetNamedProgramStringEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
184
+ glNamedRenderbufferStorageEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei ].freeze,
185
+ glGetNamedRenderbufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
186
+ glNamedRenderbufferStorageMultisampleEXT: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
187
+ glNamedRenderbufferStorageMultisampleCoverageEXT: [ :void, :GLuint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
188
+ glCheckNamedFramebufferStatusEXT: [ :GLenum, :GLuint, :GLenum ].freeze,
189
+ glNamedFramebufferTexture1DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
190
+ glNamedFramebufferTexture2DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
191
+ glNamedFramebufferTexture3DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
192
+ glNamedFramebufferRenderbufferEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze,
193
+ glGetNamedFramebufferAttachmentParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
194
+ glGenerateTextureMipmapEXT: [ :void, :GLuint, :GLenum ].freeze,
195
+ glGenerateMultiTexMipmapEXT: [ :void, :GLenum, :GLenum ].freeze,
196
+ glFramebufferDrawBufferEXT: [ :void, :GLuint, :GLenum ].freeze,
197
+ glFramebufferDrawBuffersEXT: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
198
+ glFramebufferReadBufferEXT: [ :void, :GLuint, :GLenum ].freeze,
199
+ glGetFramebufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
200
+ glNamedCopyBufferSubDataEXT: [ :void, :GLuint, :GLuint, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
201
+ glNamedFramebufferTextureEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint ].freeze,
202
+ glNamedFramebufferTextureLayerEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint ].freeze,
203
+ glNamedFramebufferTextureFaceEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLenum ].freeze,
204
+ glTextureRenderbufferEXT: [ :void, :GLuint, :GLenum, :GLuint ].freeze,
205
+ glMultiTexRenderbufferEXT: [ :void, :GLenum, :GLenum, :GLuint ].freeze,
206
+ glVertexArrayVertexOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
207
+ glVertexArrayColorOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
208
+ glVertexArrayEdgeFlagOffsetEXT: [ :void, :GLuint, :GLuint, :GLsizei, :GLintptr ].freeze,
209
+ glVertexArrayIndexOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze,
210
+ glVertexArrayNormalOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze,
211
+ glVertexArrayTexCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
212
+ glVertexArrayMultiTexCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
213
+ glVertexArrayFogCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze,
214
+ glVertexArraySecondaryColorOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
215
+ glVertexArrayVertexAttribOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLsizei, :GLintptr ].freeze,
216
+ glVertexArrayVertexAttribIOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
217
+ glEnableVertexArrayEXT: [ :void, :GLuint, :GLenum ].freeze,
218
+ glDisableVertexArrayEXT: [ :void, :GLuint, :GLenum ].freeze,
219
+ glEnableVertexArrayAttribEXT: [ :void, :GLuint, :GLuint ].freeze,
220
+ glDisableVertexArrayAttribEXT: [ :void, :GLuint, :GLuint ].freeze,
221
+ glGetVertexArrayIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
222
+ glGetVertexArrayPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
223
+ glGetVertexArrayIntegeri_vEXT: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
224
+ glGetVertexArrayPointeri_vEXT: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
225
+ glMapNamedBufferRangeEXT: [ :pointer, :GLuint, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze,
226
+ glFlushMappedNamedBufferRangeEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
227
+ glNamedBufferStorageEXT: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
228
+ glClearNamedBufferDataEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
229
+ glClearNamedBufferSubDataEXT: [ :void, :GLuint, :GLenum, :GLsizeiptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
230
+ glNamedFramebufferParameteriEXT: [ :void, :GLuint, :GLenum, :GLint ].freeze,
231
+ glGetNamedFramebufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
232
+ glProgramUniform1dEXT: [ :void, :GLuint, :GLint, :GLdouble ].freeze,
233
+ glProgramUniform2dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble ].freeze,
234
+ glProgramUniform3dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble, :GLdouble ].freeze,
235
+ glProgramUniform4dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
236
+ glProgramUniform1dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
237
+ glProgramUniform2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
238
+ glProgramUniform3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
239
+ glProgramUniform4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
240
+ glProgramUniformMatrix2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
241
+ glProgramUniformMatrix3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
242
+ glProgramUniformMatrix4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
243
+ glProgramUniformMatrix2x3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
244
+ glProgramUniformMatrix2x4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
245
+ glProgramUniformMatrix3x2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
246
+ glProgramUniformMatrix3x4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
247
+ glProgramUniformMatrix4x2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
248
+ glProgramUniformMatrix4x3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
249
+ glTextureBufferRangeEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
250
+ glTextureStorage1DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei ].freeze,
251
+ glTextureStorage2DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
252
+ glTextureStorage3DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei ].freeze,
253
+ glTextureStorage2DMultisampleEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLboolean ].freeze,
254
+ glTextureStorage3DMultisampleEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
255
+ glVertexArrayBindVertexBufferEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizei ].freeze,
256
+ glVertexArrayVertexAttribFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLuint ].freeze,
257
+ glVertexArrayVertexAttribIFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
258
+ glVertexArrayVertexAttribLFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
259
+ glVertexArrayVertexAttribBindingEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
260
+ glVertexArrayVertexBindingDivisorEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
261
+ glVertexArrayVertexAttribLOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze,
262
+ glTexturePageCommitmentEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
263
+ glVertexArrayVertexAttribDivisorEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
264
+ }.freeze
265
+ end
@@ -0,0 +1,11 @@
1
+ module GL_EXT_discard_framebuffer
2
+ module Constants
3
+ GL_COLOR_EXT = 0x1800
4
+ GL_DEPTH_EXT = 0x1801
5
+ GL_STENCIL_EXT = 0x1802
6
+ end
7
+
8
+ FUNCTIONS = {
9
+ glDiscardFramebufferEXT: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
10
+ }.freeze
11
+ end
@@ -0,0 +1,25 @@
1
+ module GL_EXT_disjoint_timer_query
2
+ module Constants
3
+ GL_QUERY_COUNTER_BITS_EXT = 0x8864
4
+ GL_CURRENT_QUERY_EXT = 0x8865
5
+ GL_QUERY_RESULT_EXT = 0x8866
6
+ GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
7
+ GL_TIME_ELAPSED_EXT = 0x88BF
8
+ GL_TIMESTAMP_EXT = 0x8E28
9
+ GL_GPU_DISJOINT_EXT = 0x8FBB
10
+ end
11
+
12
+ FUNCTIONS = {
13
+ glGenQueriesEXT: [ :void, :GLsizei, :pointer ].freeze,
14
+ glDeleteQueriesEXT: [ :void, :GLsizei, :pointer ].freeze,
15
+ glIsQueryEXT: [ :GLboolean, :GLuint ].freeze,
16
+ glBeginQueryEXT: [ :void, :GLenum, :GLuint ].freeze,
17
+ glEndQueryEXT: [ :void, :GLenum ].freeze,
18
+ glQueryCounterEXT: [ :void, :GLuint, :GLenum ].freeze,
19
+ glGetQueryivEXT: [ :void, :GLenum, :GLenum, :pointer ].freeze,
20
+ glGetQueryObjectivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
21
+ glGetQueryObjectuivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
22
+ glGetQueryObjecti64vEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
23
+ glGetQueryObjectui64vEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze,
24
+ }.freeze
25
+ end
@@ -0,0 +1,42 @@
1
+ module GL_EXT_draw_buffers
2
+ module Constants
3
+ GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
4
+ GL_MAX_DRAW_BUFFERS_EXT = 0x8824
5
+ GL_DRAW_BUFFER0_EXT = 0x8825
6
+ GL_DRAW_BUFFER1_EXT = 0x8826
7
+ GL_DRAW_BUFFER2_EXT = 0x8827
8
+ GL_DRAW_BUFFER3_EXT = 0x8828
9
+ GL_DRAW_BUFFER4_EXT = 0x8829
10
+ GL_DRAW_BUFFER5_EXT = 0x882A
11
+ GL_DRAW_BUFFER6_EXT = 0x882B
12
+ GL_DRAW_BUFFER7_EXT = 0x882C
13
+ GL_DRAW_BUFFER8_EXT = 0x882D
14
+ GL_DRAW_BUFFER9_EXT = 0x882E
15
+ GL_DRAW_BUFFER10_EXT = 0x882F
16
+ GL_DRAW_BUFFER11_EXT = 0x8830
17
+ GL_DRAW_BUFFER12_EXT = 0x8831
18
+ GL_DRAW_BUFFER13_EXT = 0x8832
19
+ GL_DRAW_BUFFER14_EXT = 0x8833
20
+ GL_DRAW_BUFFER15_EXT = 0x8834
21
+ GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
22
+ GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
23
+ GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
24
+ GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
25
+ GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
26
+ GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
27
+ GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
28
+ GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
29
+ GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
30
+ GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
31
+ GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
32
+ GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
33
+ GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
34
+ GL_COLOR_ATTACHMENT13_EXT = 0x8CED
35
+ GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
36
+ GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
37
+ end
38
+
39
+ FUNCTIONS = {
40
+ glDrawBuffersEXT: [ :void, :GLsizei, :pointer ].freeze,
41
+ }.freeze
42
+ end
@@ -0,0 +1,10 @@
1
+ module GL_EXT_draw_buffers2
2
+ FUNCTIONS = {
3
+ glColorMaskIndexedEXT: [ :void, :GLuint, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
4
+ glGetBooleanIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
5
+ glGetIntegerIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze,
6
+ glEnableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
7
+ glDisableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze,
8
+ glIsEnabledIndexedEXT: [ :GLboolean, :GLenum, :GLuint ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,43 @@
1
+ module GL_EXT_draw_buffers_indexed
2
+ module Constants
3
+ GL_BLEND_EQUATION_RGB = 0x8009
4
+ GL_BLEND_EQUATION_ALPHA = 0x883D
5
+ GL_BLEND_SRC_RGB = 0x80C9
6
+ GL_BLEND_SRC_ALPHA = 0x80CB
7
+ GL_BLEND_DST_RGB = 0x80C8
8
+ GL_BLEND_DST_ALPHA = 0x80CA
9
+ GL_COLOR_WRITEMASK = 0x0C23
10
+ GL_BLEND = 0x0BE2
11
+ GL_FUNC_ADD = 0x8006
12
+ GL_FUNC_SUBTRACT = 0x800A
13
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
14
+ GL_MIN = 0x8007
15
+ GL_MAX = 0x8008
16
+ GL_ZERO = 0
17
+ GL_ONE = 1
18
+ GL_SRC_COLOR = 0x0300
19
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
20
+ GL_DST_COLOR = 0x0306
21
+ GL_ONE_MINUS_DST_COLOR = 0x0307
22
+ GL_SRC_ALPHA = 0x0302
23
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
24
+ GL_DST_ALPHA = 0x0304
25
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
26
+ GL_CONSTANT_COLOR = 0x8001
27
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
28
+ GL_CONSTANT_ALPHA = 0x8003
29
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
30
+ GL_SRC_ALPHA_SATURATE = 0x0308
31
+ end
32
+
33
+ FUNCTIONS = {
34
+ glEnableiEXT: [ :void, :GLenum, :GLuint ].freeze,
35
+ glDisableiEXT: [ :void, :GLenum, :GLuint ].freeze,
36
+ glBlendEquationiEXT: [ :void, :GLuint, :GLenum ].freeze,
37
+ glBlendEquationSeparateiEXT: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
38
+ glBlendFunciEXT: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
39
+ glBlendFuncSeparateiEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
40
+ glColorMaskiEXT: [ :void, :GLuint, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
41
+ glIsEnablediEXT: [ :GLboolean, :GLenum, :GLuint ].freeze,
42
+ }.freeze
43
+ end
@@ -0,0 +1,8 @@
1
+ module GL_EXT_draw_elements_base_vertex
2
+ FUNCTIONS = {
3
+ glDrawElementsBaseVertexEXT: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
4
+ glDrawRangeElementsBaseVertexEXT: [ :void, :GLenum, :GLuint, :GLuint, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
5
+ glDrawElementsInstancedBaseVertexEXT: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint ].freeze,
6
+ glMultiDrawElementsBaseVertexEXT: [ :void, :GLenum, :pointer, :GLenum, :pointer, :GLsizei, :pointer ].freeze,
7
+ }.freeze
8
+ end
@@ -0,0 +1,6 @@
1
+ module GL_EXT_draw_instanced
2
+ FUNCTIONS = {
3
+ glDrawArraysInstancedEXT: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze,
4
+ glDrawElementsInstancedEXT: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze,
5
+ }.freeze
6
+ end
@@ -0,0 +1,10 @@
1
+ module GL_EXT_draw_range_elements
2
+ module Constants
3
+ GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
4
+ GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glDrawRangeElementsEXT: [ :void, :GLenum, :GLuint, :GLuint, :GLsizei, :GLenum, :pointer ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,20 @@
1
+ module GL_EXT_fog_coord
2
+ module Constants
3
+ GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
4
+ GL_FOG_COORDINATE_EXT = 0x8451
5
+ GL_FRAGMENT_DEPTH_EXT = 0x8452
6
+ GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
7
+ GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
8
+ GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
9
+ GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
10
+ GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
11
+ end
12
+
13
+ FUNCTIONS = {
14
+ glFogCoordfEXT: [ :void, :GLfloat ].freeze,
15
+ glFogCoordfvEXT: [ :void, :pointer ].freeze,
16
+ glFogCoorddEXT: [ :void, :GLdouble ].freeze,
17
+ glFogCoorddvEXT: [ :void, :pointer ].freeze,
18
+ glFogCoordPointerEXT: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
19
+ }.freeze
20
+ end
@@ -0,0 +1,12 @@
1
+ module GL_EXT_framebuffer_blit
2
+ module Constants
3
+ GL_READ_FRAMEBUFFER_EXT = 0x8CA8
4
+ GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
5
+ GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
6
+ GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
7
+ end
8
+
9
+ FUNCTIONS = {
10
+ glBlitFramebufferEXT: [ :void, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze,
11
+ }.freeze
12
+ end
@@ -0,0 +1,11 @@
1
+ module GL_EXT_framebuffer_multisample
2
+ module Constants
3
+ GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
4
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
5
+ GL_MAX_SAMPLES_EXT = 0x8D57
6
+ end
7
+
8
+ FUNCTIONS = {
9
+ glRenderbufferStorageMultisampleEXT: [ :void, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
10
+ }.freeze
11
+ end
@@ -0,0 +1,6 @@
1
+ module GL_EXT_framebuffer_multisample_blit_scaled
2
+ module Constants
3
+ GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
4
+ GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
5
+ end
6
+ end
@@ -0,0 +1,75 @@
1
+ module GL_EXT_framebuffer_object
2
+ module Constants
3
+ GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
4
+ GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
5
+ GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
6
+ GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
7
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
8
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
9
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
10
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
11
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
12
+ GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
13
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
14
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
15
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
16
+ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
17
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
18
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
19
+ GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
20
+ GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
21
+ GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
22
+ GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
23
+ GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
24
+ GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
25
+ GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
26
+ GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
27
+ GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
28
+ GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
29
+ GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
30
+ GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
31
+ GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
32
+ GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
33
+ GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
34
+ GL_COLOR_ATTACHMENT13_EXT = 0x8CED
35
+ GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
36
+ GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
37
+ GL_DEPTH_ATTACHMENT_EXT = 0x8D00
38
+ GL_STENCIL_ATTACHMENT_EXT = 0x8D20
39
+ GL_FRAMEBUFFER_EXT = 0x8D40
40
+ GL_RENDERBUFFER_EXT = 0x8D41
41
+ GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
42
+ GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
43
+ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
44
+ GL_STENCIL_INDEX1_EXT = 0x8D46
45
+ GL_STENCIL_INDEX4_EXT = 0x8D47
46
+ GL_STENCIL_INDEX8_EXT = 0x8D48
47
+ GL_STENCIL_INDEX16_EXT = 0x8D49
48
+ GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
49
+ GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
50
+ GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
51
+ GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
52
+ GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
53
+ GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
54
+ end
55
+
56
+ FUNCTIONS = {
57
+ glIsRenderbufferEXT: [ :GLboolean, :GLuint ].freeze,
58
+ glBindRenderbufferEXT: [ :void, :GLenum, :GLuint ].freeze,
59
+ glDeleteRenderbuffersEXT: [ :void, :GLsizei, :pointer ].freeze,
60
+ glGenRenderbuffersEXT: [ :void, :GLsizei, :pointer ].freeze,
61
+ glRenderbufferStorageEXT: [ :void, :GLenum, :GLenum, :GLsizei, :GLsizei ].freeze,
62
+ glGetRenderbufferParameterivEXT: [ :void, :GLenum, :GLenum, :pointer ].freeze,
63
+ glIsFramebufferEXT: [ :GLboolean, :GLuint ].freeze,
64
+ glBindFramebufferEXT: [ :void, :GLenum, :GLuint ].freeze,
65
+ glDeleteFramebuffersEXT: [ :void, :GLsizei, :pointer ].freeze,
66
+ glGenFramebuffersEXT: [ :void, :GLsizei, :pointer ].freeze,
67
+ glCheckFramebufferStatusEXT: [ :GLenum, :GLenum ].freeze,
68
+ glFramebufferTexture1DEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
69
+ glFramebufferTexture2DEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
70
+ glFramebufferTexture3DEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
71
+ glFramebufferRenderbufferEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint ].freeze,
72
+ glGetFramebufferAttachmentParameterivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
73
+ glGenerateMipmapEXT: [ :void, :GLenum ].freeze,
74
+ }.freeze
75
+ end
@@ -0,0 +1,6 @@
1
+ module GL_EXT_framebuffer_sRGB
2
+ module Constants
3
+ GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
4
+ GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
5
+ end
6
+ end
@@ -0,0 +1,41 @@
1
+ module GL_EXT_geometry_shader
2
+ module Constants
3
+ GL_GEOMETRY_SHADER_EXT = 0x8DD9
4
+ GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
5
+ GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
6
+ GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
7
+ GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
8
+ GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
9
+ GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
10
+ GL_LINES_ADJACENCY_EXT = 0x000A
11
+ GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
12
+ GL_TRIANGLES_ADJACENCY_EXT = 0x000C
13
+ GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
14
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
15
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
16
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
17
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
18
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
19
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
20
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
21
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
22
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
23
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
24
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
25
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
26
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
27
+ GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
28
+ GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
29
+ GL_UNDEFINED_VERTEX_EXT = 0x8260
30
+ GL_PRIMITIVES_GENERATED_EXT = 0x8C87
31
+ GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
32
+ GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
33
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
34
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
35
+ GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
36
+ end
37
+
38
+ FUNCTIONS = {
39
+ glFramebufferTextureEXT: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
40
+ }.freeze
41
+ end