opengl-definitions 0.0.1
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- checksums.yaml +7 -0
- data/lib/opengl-definitions/core/GLX_VERSION_1_1.rb +20 -0
- data/lib/opengl-definitions/core/GLX_VERSION_1_2.rb +6 -0
- data/lib/opengl-definitions/core/GLX_VERSION_1_3.rb +113 -0
- data/lib/opengl-definitions/core/GLX_VERSION_1_4.rb +13 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +849 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +45 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +56 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +154 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +96 -0
- data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +81 -0
- data/lib/opengl-definitions/core/GL_VERSION_2_0.rb +185 -0
- data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +36 -0
- data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +178 -0
- data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +51 -0
- data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +40 -0
- data/lib/opengl-definitions/core/GL_VERSION_3_3.rb +21 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_0.rb +40 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_1.rb +9 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_2.rb +10 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_3.rb +32 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +16 -0
- data/lib/opengl-definitions/core/GL_VERSION_4_5.rb +9 -0
- data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +26 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +7 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +13 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +7 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +8 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +15 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +7 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +10 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +42 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +20 -0
- data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +8 -0
- data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +8 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +23 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +10 -0
- data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +10 -0
- data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +10 -0
- data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +15 -0
- data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +23 -0
- data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +8 -0
- data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +9 -0
- data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +9 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +24 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +25 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +37 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +14 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +5 -0
- data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +6 -0
- data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +29 -0
- data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +69 -0
- data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +25 -0
- data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +30 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +24 -0
- data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +28 -0
- data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +24 -0
- data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +27 -0
- data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +37 -0
- data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +117 -0
- data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +25 -0
- data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +104 -0
- data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +105 -0
- data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +31 -0
- data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +38 -0
- data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +124 -0
- data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +123 -0
- data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +22 -0
- data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +76 -0
- data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +20 -0
- data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +63 -0
- data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +40 -0
- data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +22 -0
- data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +76 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +37 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +73 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +80 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +25 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +19 -0
- data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +29 -0
- data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +46 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +25 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +24 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +32 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_swizzle.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_overflow_query.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +47 -0
- data/lib/opengl-definitions/extensions/GL_ARB_vertex_array_bgra.rb +5 -0
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- data/lib/opengl-definitions/extensions/GL_NV_shader_buffer_load.rb +24 -0
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- data/lib/opengl-definitions/extensions/GL_NV_shader_thread_group.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_NV_shadow_samplers_array.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_shadow_samplers_cube.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_tessellation_program5.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_NV_texgen_emboss.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_NV_texgen_reflection.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_barrier.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_border_clamp.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_env_combine4.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_expand_normal.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_rectangle.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_shader.rb +77 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_shader2.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_texture_shader3.rb +21 -0
- data/lib/opengl-definitions/extensions/GL_NV_transform_feedback.rb +50 -0
- data/lib/opengl-definitions/extensions/GL_NV_transform_feedback2.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_NV_uniform_buffer_unified_memory.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_NV_vdpau_interop.rb +21 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_array_range.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_array_range2.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_attrib_integer_64bit.rb +28 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_buffer_unified_memory.rb +44 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_program.rb +154 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_program2_option.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_program3.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_NV_vertex_program4.rb +31 -0
- data/lib/opengl-definitions/extensions/GL_NV_video_capture.rb +48 -0
- data/lib/opengl-definitions/extensions/GL_NV_viewport_array.rb +27 -0
- data/lib/opengl-definitions/extensions/GL_OES_EGL_image.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_EGL_image_external.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_OES_blend_equation_separate.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_OES_blend_func_separate.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_OES_blend_subtract.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_OES_byte_coordinates.rb +30 -0
- data/lib/opengl-definitions/extensions/GL_OES_compressed_ETC1_RGB8_texture.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_compressed_paletted_texture.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_OES_copy_image.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_depth24.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_depth32.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_depth_texture.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_OES_draw_buffers_indexed.rb +43 -0
- data/lib/opengl-definitions/extensions/GL_OES_draw_elements_base_vertex.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_OES_draw_texture.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_OES_element_index_uint.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_fixed_point.rb +122 -0
- data/lib/opengl-definitions/extensions/GL_OES_framebuffer_object.rb +55 -0
- data/lib/opengl-definitions/extensions/GL_OES_geometry_shader.rb +41 -0
- data/lib/opengl-definitions/extensions/GL_OES_get_program_binary.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_OES_mapbuffer.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_OES_matrix_get.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_OES_matrix_palette.rb +27 -0
- data/lib/opengl-definitions/extensions/GL_OES_packed_depth_stencil.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_OES_point_size_array.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_OES_point_sprite.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_primitive_bounding_box.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_OES_query_matrix.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_read_format.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_required_internalformat.rb +19 -0
- data/lib/opengl-definitions/extensions/GL_OES_rgb8_rgba8.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_sample_shading.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_OES_shader_multisample_interpolation.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_OES_single_precision.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_OES_standard_derivatives.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_stencil1.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_stencil4.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_stencil8.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_stencil_wrap.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_surfaceless_context.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_tessellation_shader.rb +55 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_3D.rb +19 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_border_clamp.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_buffer.rb +23 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_compression_astc.rb +52 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_cube_map.rb +29 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_cube_map_array.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_float.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_half_float.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_mirrored_repeat.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_stencil8.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_storage_multisample_2d_array.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_OES_texture_view.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_OES_vertex_array_object.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_OES_vertex_half_float.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_OES_vertex_type_10_10_10_2.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OML_interlace.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_OML_resample.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_OML_subsample.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_PGI_misc_hints.rb +28 -0
- data/lib/opengl-definitions/extensions/GL_PGI_vertex_hints.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_alpha_test.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_binning_control.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_driver_control.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_extended_get.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_extended_get2.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_perfmon_global_mode.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_tiled_rendering.rb +41 -0
- data/lib/opengl-definitions/extensions/GL_QCOM_writeonly_rendering.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_REND_screen_coordinates.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_S3_s3tc.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_detail_texture.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_fog_function.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_generate_mipmap.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_multisample.rb +25 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_pixel_texture.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_point_line_texgen.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_point_parameters.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_sharpen_texture.rb +13 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture4D.rb +19 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_border_clamp.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_color_mask.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_edge_clamp.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_filter4.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_lod.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_SGIS_texture_select.rb +26 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_async.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_async_histogram.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_async_pixel.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_blend_alpha_minmax.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_calligraphic_fragment.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_clipmap.rb +16 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_convolution_accuracy.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_depth_texture.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_flush_raster.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_fog_offset.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_fragment_lighting.rb +45 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_framezoom.rb +11 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_igloo_interface.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_instruments.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_interlace.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_ir_instrument1.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_list_priority.rb +14 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_pixel_texture.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_pixel_tiles.rb +12 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_polynomial_ffd.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_reference_plane.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_resample.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_scalebias_hint.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_shadow.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_shadow_ambient.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_sprite.rb +18 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_subsample.rb +9 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_tag_sample_buffer.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_texture_add_env.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_texture_coordinate_clamp.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_texture_lod_bias.rb +7 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_texture_multi_buffer.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_texture_scale_bias.rb +8 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_vertex_preclip.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_ycrcb.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGIX_ycrcba.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SGI_color_matrix.rb +15 -0
- data/lib/opengl-definitions/extensions/GL_SGI_color_table.rb +30 -0
- data/lib/opengl-definitions/extensions/GL_SGI_texture_color_table.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_SUNX_constant_data.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SUN_convolution_border_modes.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SUN_global_alpha.rb +17 -0
- data/lib/opengl-definitions/extensions/GL_SUN_mesh_array.rb +10 -0
- data/lib/opengl-definitions/extensions/GL_SUN_slice_accum.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_SUN_triangle_list.rb +31 -0
- data/lib/opengl-definitions/extensions/GL_SUN_vertex.rb +44 -0
- data/lib/opengl-definitions/extensions/GL_VIV_shader_binary.rb +5 -0
- data/lib/opengl-definitions/extensions/GL_WIN_phong_shading.rb +6 -0
- data/lib/opengl-definitions/extensions/GL_WIN_specular_fog.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_3DFX_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_3DL_stereo_control.rb +12 -0
- data/lib/opengl-definitions/extensions/WGL_AMD_gpu_association.rb +26 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_buffer_region.rb +15 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_context_flush_control.rb +7 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_create_context.rb +15 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_create_context_profile.rb +8 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_create_context_robustness.rb +8 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_extensions_string.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_framebuffer_sRGB.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_make_current_read.rb +11 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_pbuffer.rb +20 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format.rb +59 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format_float.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_render_texture.rb +43 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_robustness_application_isolation.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_ARB_robustness_share_group_isolation.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_ATI_pixel_format_float.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_create_context_es2_profile.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_create_context_es_profile.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_depth_float.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_display_color_table.rb +8 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_extensions_string.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_framebuffer_sRGB.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_make_current_read.rb +10 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_multisample.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_pbuffer.rb +21 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format.rb +55 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format_packed_float.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_EXT_swap_control.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_digital_video_control.rb +13 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_gamma.rb +13 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_genlock.rb +28 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb +13 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb +8 -0
- data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_usage.rb +8 -0
- data/lib/opengl-definitions/extensions/WGL_NV_DX_interop.rb +18 -0
- data/lib/opengl-definitions/extensions/WGL_NV_copy_image.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_NV_delay_before_swap.rb +5 -0
- data/lib/opengl-definitions/extensions/WGL_NV_float_buffer.rb +13 -0
- data/lib/opengl-definitions/extensions/WGL_NV_gpu_affinity.rb +14 -0
- data/lib/opengl-definitions/extensions/WGL_NV_multisample_coverage.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_NV_present_video.rb +11 -0
- data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +9 -0
- data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +7 -0
- data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +10 -0
- data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +6 -0
- data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +14 -0
- data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +26 -0
- data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +10 -0
- data/lib/opengl-definitions/typedefs.rb +38 -0
- data/lib/opengl-definitions/version.rb +5 -0
- data/lib/opengl-definitions.rb +2 -0
- metadata +808 -0
@@ -0,0 +1,849 @@
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# Unlike other extensions, functions from this module are not pointers.
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module GL_VERSION_1_0
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module Constants
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GL_2_BYTES = 0x1407
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GL_2D = 0x0600
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GL_3_BYTES = 0x1408
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GL_3D = 0x0601
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GL_3D_COLOR = 0x0602
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GL_3D_COLOR_TEXTURE = 0x0603
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GL_4_BYTES = 0x1409
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GL_4D_COLOR_TEXTURE = 0x0604
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GL_ACCUM = 0x0100
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GL_ACCUM_ALPHA_BITS = 0x0D5B
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GL_ACCUM_BLUE_BITS = 0x0D5A
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GL_ACCUM_BUFFER_BIT = 0x00000200
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GL_ACCUM_CLEAR_VALUE = 0x0B80
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GL_ACCUM_GREEN_BITS = 0x0D59
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GL_ACCUM_RED_BITS = 0x0D58
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GL_ADD = 0x0104
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GL_ALL_ATTRIB_BITS = 0x000fffff
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GL_ALPHA = 0x1906
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GL_ALPHA_BIAS = 0x0D1D
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GL_ALPHA_BITS = 0x0D55
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GL_ALPHA_SCALE = 0x0D1C
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GL_ALPHA_TEST = 0x0BC0
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GL_ALPHA_TEST_FUNC = 0x0BC1
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GL_ALPHA_TEST_REF = 0x0BC2
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GL_ALPHA12 = 0x803D
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GL_ALPHA16 = 0x803E
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GL_ALPHA4 = 0x803B
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GL_ALPHA8 = 0x803C
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GL_ALWAYS = 0x0207
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GL_AMBIENT = 0x1200
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GL_AMBIENT_AND_DIFFUSE = 0x1602
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GL_AND = 0x1501
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GL_AND_INVERTED = 0x1504
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GL_AND_REVERSE = 0x1502
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GL_ATTRIB_STACK_DEPTH = 0x0BB0
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GL_AUTO_NORMAL = 0x0D80
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GL_AUX_BUFFERS = 0x0C00
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GL_AUX0 = 0x0409
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GL_AUX1 = 0x040A
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GL_AUX2 = 0x040B
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GL_AUX3 = 0x040C
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GL_BACK = 0x0405
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GL_BACK_LEFT = 0x0402
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GL_BACK_RIGHT = 0x0403
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+
GL_BITMAP = 0x1A00
|
50
|
+
GL_BITMAP_TOKEN = 0x0704
|
51
|
+
GL_BLEND = 0x0BE2
|
52
|
+
GL_BLEND_DST = 0x0BE0
|
53
|
+
GL_BLEND_SRC = 0x0BE1
|
54
|
+
GL_BLUE = 0x1905
|
55
|
+
GL_BLUE_BIAS = 0x0D1B
|
56
|
+
GL_BLUE_BITS = 0x0D54
|
57
|
+
GL_BLUE_SCALE = 0x0D1A
|
58
|
+
GL_BYTE = 0x1400
|
59
|
+
GL_C3F_V3F = 0x2A24
|
60
|
+
GL_C4F_N3F_V3F = 0x2A26
|
61
|
+
GL_C4UB_V2F = 0x2A22
|
62
|
+
GL_C4UB_V3F = 0x2A23
|
63
|
+
GL_CCW = 0x0901
|
64
|
+
GL_CLAMP = 0x2900
|
65
|
+
GL_CLEAR = 0x1500
|
66
|
+
GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
|
67
|
+
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
68
|
+
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
69
|
+
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
70
|
+
GL_CLIP_PLANE0 = 0x3000
|
71
|
+
GL_CLIP_PLANE1 = 0x3001
|
72
|
+
GL_CLIP_PLANE2 = 0x3002
|
73
|
+
GL_CLIP_PLANE3 = 0x3003
|
74
|
+
GL_CLIP_PLANE4 = 0x3004
|
75
|
+
GL_CLIP_PLANE5 = 0x3005
|
76
|
+
GL_COEFF = 0x0A00
|
77
|
+
GL_COLOR = 0x1800
|
78
|
+
GL_COLOR_ARRAY = 0x8076
|
79
|
+
GL_COLOR_ARRAY_POINTER = 0x8090
|
80
|
+
GL_COLOR_ARRAY_SIZE = 0x8081
|
81
|
+
GL_COLOR_ARRAY_STRIDE = 0x8083
|
82
|
+
GL_COLOR_ARRAY_TYPE = 0x8082
|
83
|
+
GL_COLOR_BUFFER_BIT = 0x00004000
|
84
|
+
GL_COLOR_CLEAR_VALUE = 0x0C22
|
85
|
+
GL_COLOR_INDEX = 0x1900
|
86
|
+
GL_COLOR_INDEX1_EXT = 0x80E2
|
87
|
+
GL_COLOR_INDEX12_EXT = 0x80E6
|
88
|
+
GL_COLOR_INDEX16_EXT = 0x80E7
|
89
|
+
GL_COLOR_INDEX2_EXT = 0x80E3
|
90
|
+
GL_COLOR_INDEX4_EXT = 0x80E4
|
91
|
+
GL_COLOR_INDEX8_EXT = 0x80E5
|
92
|
+
GL_COLOR_INDEXES = 0x1603
|
93
|
+
GL_COLOR_LOGIC_OP = 0x0BF2
|
94
|
+
GL_COLOR_MATERIAL = 0x0B57
|
95
|
+
GL_COLOR_MATERIAL_FACE = 0x0B55
|
96
|
+
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
97
|
+
GL_COLOR_WRITEMASK = 0x0C23
|
98
|
+
GL_COMPILE = 0x1300
|
99
|
+
GL_COMPILE_AND_EXECUTE = 0x1301
|
100
|
+
GL_CONSTANT_ATTENUATION = 0x1207
|
101
|
+
GL_COPY = 0x1503
|
102
|
+
GL_COPY_INVERTED = 0x150C
|
103
|
+
GL_COPY_PIXEL_TOKEN = 0x0706
|
104
|
+
GL_CULL_FACE = 0x0B44
|
105
|
+
GL_CULL_FACE_MODE = 0x0B45
|
106
|
+
GL_CURRENT_BIT = 0x00000001
|
107
|
+
GL_CURRENT_COLOR = 0x0B00
|
108
|
+
GL_CURRENT_INDEX = 0x0B01
|
109
|
+
GL_CURRENT_NORMAL = 0x0B02
|
110
|
+
GL_CURRENT_RASTER_COLOR = 0x0B04
|
111
|
+
GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
112
|
+
GL_CURRENT_RASTER_INDEX = 0x0B05
|
113
|
+
GL_CURRENT_RASTER_POSITION = 0x0B07
|
114
|
+
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
115
|
+
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
116
|
+
GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
117
|
+
GL_CW = 0x0900
|
118
|
+
GL_DECAL = 0x2101
|
119
|
+
GL_DECR = 0x1E03
|
120
|
+
GL_DEPTH = 0x1801
|
121
|
+
GL_DEPTH_BIAS = 0x0D1F
|
122
|
+
GL_DEPTH_BITS = 0x0D56
|
123
|
+
GL_DEPTH_BUFFER_BIT = 0x00000100
|
124
|
+
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
125
|
+
GL_DEPTH_COMPONENT = 0x1902
|
126
|
+
GL_DEPTH_FUNC = 0x0B74
|
127
|
+
GL_DEPTH_RANGE = 0x0B70
|
128
|
+
GL_DEPTH_SCALE = 0x0D1E
|
129
|
+
GL_DEPTH_TEST = 0x0B71
|
130
|
+
GL_DEPTH_WRITEMASK = 0x0B72
|
131
|
+
GL_DIFFUSE = 0x1201
|
132
|
+
GL_DITHER = 0x0BD0
|
133
|
+
GL_DOMAIN = 0x0A02
|
134
|
+
GL_DONT_CARE = 0x1100
|
135
|
+
GL_DOUBLE = 0x140A
|
136
|
+
GL_DOUBLEBUFFER = 0x0C32
|
137
|
+
GL_DRAW_BUFFER = 0x0C01
|
138
|
+
GL_DRAW_PIXEL_TOKEN = 0x0705
|
139
|
+
GL_DST_ALPHA = 0x0304
|
140
|
+
GL_DST_COLOR = 0x0306
|
141
|
+
GL_EDGE_FLAG = 0x0B43
|
142
|
+
GL_EDGE_FLAG_ARRAY = 0x8079
|
143
|
+
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
144
|
+
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
145
|
+
GL_EMISSION = 0x1600
|
146
|
+
GL_ENABLE_BIT = 0x00002000
|
147
|
+
GL_EQUAL = 0x0202
|
148
|
+
GL_EQUIV = 0x1509
|
149
|
+
GL_EVAL_BIT = 0x00010000
|
150
|
+
GL_EXP = 0x0800
|
151
|
+
GL_EXP2 = 0x0801
|
152
|
+
GL_EXTENSIONS = 0x1F03
|
153
|
+
GL_EYE_LINEAR = 0x2400
|
154
|
+
GL_EYE_PLANE = 0x2502
|
155
|
+
GL_FALSE = 0
|
156
|
+
GL_FASTEST = 0x1101
|
157
|
+
GL_FEEDBACK = 0x1C01
|
158
|
+
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
159
|
+
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
160
|
+
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
161
|
+
GL_FILL = 0x1B02
|
162
|
+
GL_FLAT = 0x1D00
|
163
|
+
GL_FLOAT = 0x1406
|
164
|
+
GL_FOG = 0x0B60
|
165
|
+
GL_FOG_BIT = 0x00000080
|
166
|
+
GL_FOG_COLOR = 0x0B66
|
167
|
+
GL_FOG_DENSITY = 0x0B62
|
168
|
+
GL_FOG_END = 0x0B64
|
169
|
+
GL_FOG_HINT = 0x0C54
|
170
|
+
GL_FOG_INDEX = 0x0B61
|
171
|
+
GL_FOG_MODE = 0x0B65
|
172
|
+
GL_FOG_START = 0x0B63
|
173
|
+
GL_FRONT = 0x0404
|
174
|
+
GL_FRONT_AND_BACK = 0x0408
|
175
|
+
GL_FRONT_FACE = 0x0B46
|
176
|
+
GL_FRONT_LEFT = 0x0400
|
177
|
+
GL_FRONT_RIGHT = 0x0401
|
178
|
+
GL_GEQUAL = 0x0206
|
179
|
+
GL_GREATER = 0x0204
|
180
|
+
GL_GREEN = 0x1904
|
181
|
+
GL_GREEN_BIAS = 0x0D19
|
182
|
+
GL_GREEN_BITS = 0x0D53
|
183
|
+
GL_GREEN_SCALE = 0x0D18
|
184
|
+
GL_HINT_BIT = 0x00008000
|
185
|
+
GL_INCR = 0x1E02
|
186
|
+
GL_INDEX_ARRAY = 0x8077
|
187
|
+
GL_INDEX_ARRAY_POINTER = 0x8091
|
188
|
+
GL_INDEX_ARRAY_STRIDE = 0x8086
|
189
|
+
GL_INDEX_ARRAY_TYPE = 0x8085
|
190
|
+
GL_INDEX_BITS = 0x0D51
|
191
|
+
GL_INDEX_CLEAR_VALUE = 0x0C20
|
192
|
+
GL_INDEX_LOGIC_OP = 0x0BF1
|
193
|
+
GL_INDEX_MODE = 0x0C30
|
194
|
+
GL_INDEX_OFFSET = 0x0D13
|
195
|
+
GL_INDEX_SHIFT = 0x0D12
|
196
|
+
GL_INDEX_WRITEMASK = 0x0C21
|
197
|
+
GL_INT = 0x1404
|
198
|
+
GL_INTENSITY = 0x8049
|
199
|
+
GL_INTENSITY12 = 0x804C
|
200
|
+
GL_INTENSITY16 = 0x804D
|
201
|
+
GL_INTENSITY4 = 0x804A
|
202
|
+
GL_INTENSITY8 = 0x804B
|
203
|
+
GL_INVALID_ENUM = 0x0500
|
204
|
+
GL_INVALID_OPERATION = 0x0502
|
205
|
+
GL_INVALID_VALUE = 0x0501
|
206
|
+
GL_INVERT = 0x150A
|
207
|
+
GL_KEEP = 0x1E00
|
208
|
+
GL_LEFT = 0x0406
|
209
|
+
GL_LEQUAL = 0x0203
|
210
|
+
GL_LESS = 0x0201
|
211
|
+
GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
212
|
+
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
213
|
+
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
214
|
+
GL_LIGHT0 = 0x4000
|
215
|
+
GL_LIGHT1 = 0x4001
|
216
|
+
GL_LIGHT2 = 0x4002
|
217
|
+
GL_LIGHT3 = 0x4003
|
218
|
+
GL_LIGHT4 = 0x4004
|
219
|
+
GL_LIGHT5 = 0x4005
|
220
|
+
GL_LIGHT6 = 0x4006
|
221
|
+
GL_LIGHT7 = 0x4007
|
222
|
+
GL_LIGHTING = 0x0B50
|
223
|
+
GL_LIGHTING_BIT = 0x00000040
|
224
|
+
GL_LINE = 0x1B01
|
225
|
+
GL_LINE_BIT = 0x00000004
|
226
|
+
GL_LINE_LOOP = 0x0002
|
227
|
+
GL_LINE_RESET_TOKEN = 0x0707
|
228
|
+
GL_LINE_SMOOTH = 0x0B20
|
229
|
+
GL_LINE_SMOOTH_HINT = 0x0C52
|
230
|
+
GL_LINE_STIPPLE = 0x0B24
|
231
|
+
GL_LINE_STIPPLE_PATTERN = 0x0B25
|
232
|
+
GL_LINE_STIPPLE_REPEAT = 0x0B26
|
233
|
+
GL_LINE_STRIP = 0x0003
|
234
|
+
GL_LINE_TOKEN = 0x0702
|
235
|
+
GL_LINE_WIDTH = 0x0B21
|
236
|
+
GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
237
|
+
GL_LINE_WIDTH_RANGE = 0x0B22
|
238
|
+
GL_LINEAR = 0x2601
|
239
|
+
GL_LINEAR_ATTENUATION = 0x1208
|
240
|
+
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
241
|
+
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
242
|
+
GL_LINES = 0x0001
|
243
|
+
GL_LIST_BASE = 0x0B32
|
244
|
+
GL_LIST_BIT = 0x00020000
|
245
|
+
GL_LIST_INDEX = 0x0B33
|
246
|
+
GL_LIST_MODE = 0x0B30
|
247
|
+
GL_LOAD = 0x0101
|
248
|
+
GL_LOGIC_OP = 0x0BF1
|
249
|
+
GL_LOGIC_OP_MODE = 0x0BF0
|
250
|
+
GL_LUMINANCE = 0x1909
|
251
|
+
GL_LUMINANCE_ALPHA = 0x190A
|
252
|
+
GL_LUMINANCE12 = 0x8041
|
253
|
+
GL_LUMINANCE12_ALPHA12 = 0x8047
|
254
|
+
GL_LUMINANCE12_ALPHA4 = 0x8046
|
255
|
+
GL_LUMINANCE16 = 0x8042
|
256
|
+
GL_LUMINANCE16_ALPHA16 = 0x8048
|
257
|
+
GL_LUMINANCE4 = 0x803F
|
258
|
+
GL_LUMINANCE4_ALPHA4 = 0x8043
|
259
|
+
GL_LUMINANCE6_ALPHA2 = 0x8044
|
260
|
+
GL_LUMINANCE8 = 0x8040
|
261
|
+
GL_LUMINANCE8_ALPHA8 = 0x8045
|
262
|
+
GL_MAP_COLOR = 0x0D10
|
263
|
+
GL_MAP_STENCIL = 0x0D11
|
264
|
+
GL_MAP1_COLOR_4 = 0x0D90
|
265
|
+
GL_MAP1_GRID_DOMAIN = 0x0DD0
|
266
|
+
GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
267
|
+
GL_MAP1_INDEX = 0x0D91
|
268
|
+
GL_MAP1_NORMAL = 0x0D92
|
269
|
+
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
270
|
+
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
271
|
+
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
272
|
+
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
273
|
+
GL_MAP1_VERTEX_3 = 0x0D97
|
274
|
+
GL_MAP1_VERTEX_4 = 0x0D98
|
275
|
+
GL_MAP2_COLOR_4 = 0x0DB0
|
276
|
+
GL_MAP2_GRID_DOMAIN = 0x0DD2
|
277
|
+
GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
278
|
+
GL_MAP2_INDEX = 0x0DB1
|
279
|
+
GL_MAP2_NORMAL = 0x0DB2
|
280
|
+
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
281
|
+
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
282
|
+
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
283
|
+
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
284
|
+
GL_MAP2_VERTEX_3 = 0x0DB7
|
285
|
+
GL_MAP2_VERTEX_4 = 0x0DB8
|
286
|
+
GL_MATRIX_MODE = 0x0BA0
|
287
|
+
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
288
|
+
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
289
|
+
GL_MAX_CLIP_PLANES = 0x0D32
|
290
|
+
GL_MAX_EVAL_ORDER = 0x0D30
|
291
|
+
GL_MAX_LIGHTS = 0x0D31
|
292
|
+
GL_MAX_LIST_NESTING = 0x0B31
|
293
|
+
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
294
|
+
GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
295
|
+
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
296
|
+
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
297
|
+
GL_MAX_TEXTURE_SIZE = 0x0D33
|
298
|
+
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
299
|
+
GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
300
|
+
GL_MODELVIEW = 0x1700
|
301
|
+
GL_MODELVIEW_MATRIX = 0x0BA6
|
302
|
+
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
303
|
+
GL_MODULATE = 0x2100
|
304
|
+
GL_MULT = 0x0103
|
305
|
+
GL_N3F_V3F = 0x2A25
|
306
|
+
GL_NAME_STACK_DEPTH = 0x0D70
|
307
|
+
GL_NAND = 0x150E
|
308
|
+
GL_NEAREST = 0x2600
|
309
|
+
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
310
|
+
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
311
|
+
GL_NEVER = 0x0200
|
312
|
+
GL_NICEST = 0x1102
|
313
|
+
GL_NO_ERROR = 0
|
314
|
+
GL_NONE = 0
|
315
|
+
GL_NOOP = 0x1505
|
316
|
+
GL_NOR = 0x1508
|
317
|
+
GL_NORMAL_ARRAY = 0x8075
|
318
|
+
GL_NORMAL_ARRAY_POINTER = 0x808F
|
319
|
+
GL_NORMAL_ARRAY_STRIDE = 0x807F
|
320
|
+
GL_NORMAL_ARRAY_TYPE = 0x807E
|
321
|
+
GL_NORMALIZE = 0x0BA1
|
322
|
+
GL_NOTEQUAL = 0x0205
|
323
|
+
GL_OBJECT_LINEAR = 0x2401
|
324
|
+
GL_OBJECT_PLANE = 0x2501
|
325
|
+
GL_ONE = 1
|
326
|
+
GL_ONE_MINUS_DST_ALPHA = 0x0305
|
327
|
+
GL_ONE_MINUS_DST_COLOR = 0x0307
|
328
|
+
GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
329
|
+
GL_ONE_MINUS_SRC_COLOR = 0x0301
|
330
|
+
GL_OR = 0x1507
|
331
|
+
GL_OR_INVERTED = 0x150D
|
332
|
+
GL_OR_REVERSE = 0x150B
|
333
|
+
GL_ORDER = 0x0A01
|
334
|
+
GL_OUT_OF_MEMORY = 0x0505
|
335
|
+
GL_PACK_ALIGNMENT = 0x0D05
|
336
|
+
GL_PACK_LSB_FIRST = 0x0D01
|
337
|
+
GL_PACK_ROW_LENGTH = 0x0D02
|
338
|
+
GL_PACK_SKIP_PIXELS = 0x0D04
|
339
|
+
GL_PACK_SKIP_ROWS = 0x0D03
|
340
|
+
GL_PACK_SWAP_BYTES = 0x0D00
|
341
|
+
GL_PASS_THROUGH_TOKEN = 0x0700
|
342
|
+
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
343
|
+
GL_PIXEL_MAP_A_TO_A = 0x0C79
|
344
|
+
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
345
|
+
GL_PIXEL_MAP_B_TO_B = 0x0C78
|
346
|
+
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
347
|
+
GL_PIXEL_MAP_G_TO_G = 0x0C77
|
348
|
+
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
349
|
+
GL_PIXEL_MAP_I_TO_A = 0x0C75
|
350
|
+
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
351
|
+
GL_PIXEL_MAP_I_TO_B = 0x0C74
|
352
|
+
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
353
|
+
GL_PIXEL_MAP_I_TO_G = 0x0C73
|
354
|
+
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
355
|
+
GL_PIXEL_MAP_I_TO_I = 0x0C70
|
356
|
+
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
357
|
+
GL_PIXEL_MAP_I_TO_R = 0x0C72
|
358
|
+
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
359
|
+
GL_PIXEL_MAP_R_TO_R = 0x0C76
|
360
|
+
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
361
|
+
GL_PIXEL_MAP_S_TO_S = 0x0C71
|
362
|
+
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
363
|
+
GL_PIXEL_MODE_BIT = 0x00000020
|
364
|
+
GL_POINT = 0x1B00
|
365
|
+
GL_POINT_BIT = 0x00000002
|
366
|
+
GL_POINT_SIZE = 0x0B11
|
367
|
+
GL_POINT_SIZE_GRANULARITY = 0x0B13
|
368
|
+
GL_POINT_SIZE_RANGE = 0x0B12
|
369
|
+
GL_POINT_SMOOTH = 0x0B10
|
370
|
+
GL_POINT_SMOOTH_HINT = 0x0C51
|
371
|
+
GL_POINT_TOKEN = 0x0701
|
372
|
+
GL_POINTS = 0x0000
|
373
|
+
GL_POLYGON = 0x0009
|
374
|
+
GL_POLYGON_BIT = 0x00000008
|
375
|
+
GL_POLYGON_MODE = 0x0B40
|
376
|
+
GL_POLYGON_OFFSET_FACTOR = 0x8038
|
377
|
+
GL_POLYGON_OFFSET_FILL = 0x8037
|
378
|
+
GL_POLYGON_OFFSET_LINE = 0x2A02
|
379
|
+
GL_POLYGON_OFFSET_POINT = 0x2A01
|
380
|
+
GL_POLYGON_OFFSET_UNITS = 0x2A00
|
381
|
+
GL_POLYGON_SMOOTH = 0x0B41
|
382
|
+
GL_POLYGON_SMOOTH_HINT = 0x0C53
|
383
|
+
GL_POLYGON_STIPPLE = 0x0B42
|
384
|
+
GL_POLYGON_STIPPLE_BIT = 0x00000010
|
385
|
+
GL_POLYGON_TOKEN = 0x0703
|
386
|
+
GL_POSITION = 0x1203
|
387
|
+
GL_PROJECTION = 0x1701
|
388
|
+
GL_PROJECTION_MATRIX = 0x0BA7
|
389
|
+
GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
390
|
+
GL_PROXY_TEXTURE_1D = 0x8063
|
391
|
+
GL_PROXY_TEXTURE_2D = 0x8064
|
392
|
+
GL_Q = 0x2003
|
393
|
+
GL_QUAD_STRIP = 0x0008
|
394
|
+
GL_QUADRATIC_ATTENUATION = 0x1209
|
395
|
+
GL_QUADS = 0x0007
|
396
|
+
GL_R = 0x2002
|
397
|
+
GL_R3_G3_B2 = 0x2A10
|
398
|
+
GL_READ_BUFFER = 0x0C02
|
399
|
+
GL_RED = 0x1903
|
400
|
+
GL_RED_BIAS = 0x0D15
|
401
|
+
GL_RED_BITS = 0x0D52
|
402
|
+
GL_RED_SCALE = 0x0D14
|
403
|
+
GL_RENDER = 0x1C00
|
404
|
+
GL_RENDER_MODE = 0x0C40
|
405
|
+
GL_RENDERER = 0x1F01
|
406
|
+
GL_REPEAT = 0x2901
|
407
|
+
GL_REPLACE = 0x1E01
|
408
|
+
GL_RETURN = 0x0102
|
409
|
+
GL_RGB = 0x1907
|
410
|
+
GL_RGB10 = 0x8052
|
411
|
+
GL_RGB10_A2 = 0x8059
|
412
|
+
GL_RGB12 = 0x8053
|
413
|
+
GL_RGB16 = 0x8054
|
414
|
+
GL_RGB4 = 0x804F
|
415
|
+
GL_RGB5 = 0x8050
|
416
|
+
GL_RGB5_A1 = 0x8057
|
417
|
+
GL_RGB8 = 0x8051
|
418
|
+
GL_RGBA = 0x1908
|
419
|
+
GL_RGBA_MODE = 0x0C31
|
420
|
+
GL_RGBA12 = 0x805A
|
421
|
+
GL_RGBA16 = 0x805B
|
422
|
+
GL_RGBA2 = 0x8055
|
423
|
+
GL_RGBA4 = 0x8056
|
424
|
+
GL_RGBA8 = 0x8058
|
425
|
+
GL_RIGHT = 0x0407
|
426
|
+
GL_S = 0x2000
|
427
|
+
GL_SCISSOR_BIT = 0x00080000
|
428
|
+
GL_SCISSOR_BOX = 0x0C10
|
429
|
+
GL_SCISSOR_TEST = 0x0C11
|
430
|
+
GL_SELECT = 0x1C02
|
431
|
+
GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
432
|
+
GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
433
|
+
GL_SET = 0x150F
|
434
|
+
GL_SHADE_MODEL = 0x0B54
|
435
|
+
GL_SHININESS = 0x1601
|
436
|
+
GL_SHORT = 0x1402
|
437
|
+
GL_SMOOTH = 0x1D01
|
438
|
+
GL_SPECULAR = 0x1202
|
439
|
+
GL_SPHERE_MAP = 0x2402
|
440
|
+
GL_SPOT_CUTOFF = 0x1206
|
441
|
+
GL_SPOT_DIRECTION = 0x1204
|
442
|
+
GL_SPOT_EXPONENT = 0x1205
|
443
|
+
GL_SRC_ALPHA = 0x0302
|
444
|
+
GL_SRC_ALPHA_SATURATE = 0x0308
|
445
|
+
GL_SRC_COLOR = 0x0300
|
446
|
+
GL_STACK_OVERFLOW = 0x0503
|
447
|
+
GL_STACK_UNDERFLOW = 0x0504
|
448
|
+
GL_STENCIL = 0x1802
|
449
|
+
GL_STENCIL_BITS = 0x0D57
|
450
|
+
GL_STENCIL_BUFFER_BIT = 0x00000400
|
451
|
+
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
452
|
+
GL_STENCIL_FAIL = 0x0B94
|
453
|
+
GL_STENCIL_FUNC = 0x0B92
|
454
|
+
GL_STENCIL_INDEX = 0x1901
|
455
|
+
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
456
|
+
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
457
|
+
GL_STENCIL_REF = 0x0B97
|
458
|
+
GL_STENCIL_TEST = 0x0B90
|
459
|
+
GL_STENCIL_VALUE_MASK = 0x0B93
|
460
|
+
GL_STENCIL_WRITEMASK = 0x0B98
|
461
|
+
GL_STEREO = 0x0C33
|
462
|
+
GL_SUBPIXEL_BITS = 0x0D50
|
463
|
+
GL_T = 0x2001
|
464
|
+
GL_T2F_C3F_V3F = 0x2A2A
|
465
|
+
GL_T2F_C4F_N3F_V3F = 0x2A2C
|
466
|
+
GL_T2F_C4UB_V3F = 0x2A29
|
467
|
+
GL_T2F_N3F_V3F = 0x2A2B
|
468
|
+
GL_T2F_V3F = 0x2A27
|
469
|
+
GL_T4F_C4F_N3F_V4F = 0x2A2D
|
470
|
+
GL_T4F_V4F = 0x2A28
|
471
|
+
GL_TEXTURE = 0x1702
|
472
|
+
GL_TEXTURE_1D = 0x0DE0
|
473
|
+
GL_TEXTURE_2D = 0x0DE1
|
474
|
+
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
475
|
+
GL_TEXTURE_BINDING_1D = 0x8068
|
476
|
+
GL_TEXTURE_BINDING_2D = 0x8069
|
477
|
+
GL_TEXTURE_BIT = 0x00040000
|
478
|
+
GL_TEXTURE_BLUE_SIZE = 0x805E
|
479
|
+
GL_TEXTURE_BORDER = 0x1005
|
480
|
+
GL_TEXTURE_BORDER_COLOR = 0x1004
|
481
|
+
GL_TEXTURE_COMPONENTS = 0x1003
|
482
|
+
GL_TEXTURE_COORD_ARRAY = 0x8078
|
483
|
+
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
484
|
+
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
485
|
+
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
486
|
+
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
487
|
+
GL_TEXTURE_ENV = 0x2300
|
488
|
+
GL_TEXTURE_ENV_COLOR = 0x2201
|
489
|
+
GL_TEXTURE_ENV_MODE = 0x2200
|
490
|
+
GL_TEXTURE_GEN_MODE = 0x2500
|
491
|
+
GL_TEXTURE_GEN_Q = 0x0C63
|
492
|
+
GL_TEXTURE_GEN_R = 0x0C62
|
493
|
+
GL_TEXTURE_GEN_S = 0x0C60
|
494
|
+
GL_TEXTURE_GEN_T = 0x0C61
|
495
|
+
GL_TEXTURE_GREEN_SIZE = 0x805D
|
496
|
+
GL_TEXTURE_HEIGHT = 0x1001
|
497
|
+
GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
498
|
+
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
499
|
+
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
500
|
+
GL_TEXTURE_MAG_FILTER = 0x2800
|
501
|
+
GL_TEXTURE_MATRIX = 0x0BA8
|
502
|
+
GL_TEXTURE_MIN_FILTER = 0x2801
|
503
|
+
GL_TEXTURE_PRIORITY = 0x8066
|
504
|
+
GL_TEXTURE_RED_SIZE = 0x805C
|
505
|
+
GL_TEXTURE_RESIDENT = 0x8067
|
506
|
+
GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
507
|
+
GL_TEXTURE_WIDTH = 0x1000
|
508
|
+
GL_TEXTURE_WRAP_S = 0x2802
|
509
|
+
GL_TEXTURE_WRAP_T = 0x2803
|
510
|
+
GL_TRANSFORM_BIT = 0x00001000
|
511
|
+
GL_TRIANGLE_FAN = 0x0006
|
512
|
+
GL_TRIANGLE_STRIP = 0x0005
|
513
|
+
GL_TRIANGLES = 0x0004
|
514
|
+
GL_TRUE = 1
|
515
|
+
GL_UNPACK_ALIGNMENT = 0x0CF5
|
516
|
+
GL_UNPACK_LSB_FIRST = 0x0CF1
|
517
|
+
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
518
|
+
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
519
|
+
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
520
|
+
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
521
|
+
GL_UNSIGNED_BYTE = 0x1401
|
522
|
+
GL_UNSIGNED_INT = 0x1405
|
523
|
+
GL_UNSIGNED_SHORT = 0x1403
|
524
|
+
GL_V2F = 0x2A20
|
525
|
+
GL_V3F = 0x2A21
|
526
|
+
GL_VENDOR = 0x1F00
|
527
|
+
GL_VERSION = 0x1F02
|
528
|
+
GL_VERTEX_ARRAY = 0x8074
|
529
|
+
GL_VERTEX_ARRAY_POINTER = 0x808E
|
530
|
+
GL_VERTEX_ARRAY_SIZE = 0x807A
|
531
|
+
GL_VERTEX_ARRAY_STRIDE = 0x807C
|
532
|
+
GL_VERTEX_ARRAY_TYPE = 0x807B
|
533
|
+
GL_VIEWPORT = 0x0BA2
|
534
|
+
GL_VIEWPORT_BIT = 0x00000800
|
535
|
+
GL_XOR = 0x1506
|
536
|
+
GL_ZERO = 0
|
537
|
+
GL_ZOOM_X = 0x0D16
|
538
|
+
GL_ZOOM_Y = 0x0D17
|
539
|
+
end
|
540
|
+
|
541
|
+
FUNCTIONS = {
|
542
|
+
glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
|
543
|
+
glClear: [ :void, :GLbitfield ].freeze,
|
544
|
+
glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
545
|
+
glClearDepth: [ :void, :GLdouble ].freeze,
|
546
|
+
glClearStencil: [ :void, :GLint ].freeze,
|
547
|
+
glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
|
548
|
+
glCullFace: [ :void, :GLenum ].freeze,
|
549
|
+
glDepthFunc: [ :void, :GLenum ].freeze,
|
550
|
+
glDepthMask: [ :void, :GLboolean ].freeze,
|
551
|
+
glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
|
552
|
+
glDisable: [ :void, :GLenum ].freeze,
|
553
|
+
glDrawBuffer: [ :void, :GLenum ].freeze,
|
554
|
+
glEnable: [ :void, :GLenum ].freeze,
|
555
|
+
glFinish: [ :void ].freeze,
|
556
|
+
glFlush: [ :void ].freeze,
|
557
|
+
glFrontFace: [ :void, :GLenum ].freeze,
|
558
|
+
glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
|
559
|
+
glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
|
560
|
+
glGetError: [ :GLenum ].freeze,
|
561
|
+
glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
|
562
|
+
glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
|
563
|
+
glGetString: [ :string, :GLenum ].freeze,
|
564
|
+
glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
|
565
|
+
glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
|
566
|
+
glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
|
567
|
+
glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
568
|
+
glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
569
|
+
glHint: [ :void, :GLenum, :GLenum ].freeze,
|
570
|
+
glIsEnabled: [ :GLboolean, :GLenum ].freeze,
|
571
|
+
glLineWidth: [ :void, :GLfloat ].freeze,
|
572
|
+
glLogicOp: [ :void, :GLenum ].freeze,
|
573
|
+
glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
|
574
|
+
glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
|
575
|
+
glPointSize: [ :void, :GLfloat ].freeze,
|
576
|
+
glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
|
577
|
+
glReadBuffer: [ :void, :GLenum ].freeze,
|
578
|
+
glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
|
579
|
+
glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
|
580
|
+
glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
|
581
|
+
glStencilMask: [ :void, :GLuint ].freeze,
|
582
|
+
glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
|
583
|
+
glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
|
584
|
+
glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
|
585
|
+
glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
|
586
|
+
glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
587
|
+
glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
|
588
|
+
glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
589
|
+
glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
|
590
|
+
}.freeze
|
591
|
+
|
592
|
+
module Compatibility
|
593
|
+
FUNCTIONS = {
|
594
|
+
glAccum: [ :void, :GLenum, :GLfloat ].freeze,
|
595
|
+
glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze,
|
596
|
+
glBegin: [ :void, :GLenum ].freeze,
|
597
|
+
glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
|
598
|
+
glCallList: [ :void, :GLuint ].freeze,
|
599
|
+
glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
|
600
|
+
glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
601
|
+
glClearIndex: [ :void, :GLfloat ].freeze,
|
602
|
+
glClipPlane: [ :void, :GLenum, :pointer ].freeze,
|
603
|
+
glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
|
604
|
+
glColor3bv: [ :void, :pointer ].freeze,
|
605
|
+
glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
606
|
+
glColor3dv: [ :void, :pointer ].freeze,
|
607
|
+
glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
608
|
+
glColor3fv: [ :void, :pointer ].freeze,
|
609
|
+
glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
|
610
|
+
glColor3iv: [ :void, :pointer ].freeze,
|
611
|
+
glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
|
612
|
+
glColor3sv: [ :void, :pointer ].freeze,
|
613
|
+
glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
|
614
|
+
glColor3ubv: [ :void, :pointer ].freeze,
|
615
|
+
glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
|
616
|
+
glColor3uiv: [ :void, :pointer ].freeze,
|
617
|
+
glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
|
618
|
+
glColor3usv: [ :void, :pointer ].freeze,
|
619
|
+
glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
|
620
|
+
glColor4bv: [ :void, :pointer ].freeze,
|
621
|
+
glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
622
|
+
glColor4dv: [ :void, :pointer ].freeze,
|
623
|
+
glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
624
|
+
glColor4fv: [ :void, :pointer ].freeze,
|
625
|
+
glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
|
626
|
+
glColor4iv: [ :void, :pointer ].freeze,
|
627
|
+
glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
|
628
|
+
glColor4sv: [ :void, :pointer ].freeze,
|
629
|
+
glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
|
630
|
+
glColor4ubv: [ :void, :pointer ].freeze,
|
631
|
+
glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
|
632
|
+
glColor4uiv: [ :void, :pointer ].freeze,
|
633
|
+
glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
|
634
|
+
glColor4usv: [ :void, :pointer ].freeze,
|
635
|
+
glColorMaterial: [ :void, :GLenum, :GLenum ].freeze,
|
636
|
+
glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
|
637
|
+
glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze,
|
638
|
+
glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
|
639
|
+
glEdgeFlag: [ :void, :GLboolean ].freeze,
|
640
|
+
glEdgeFlagv: [ :void, :pointer ].freeze,
|
641
|
+
glEnd: [ :void ].freeze,
|
642
|
+
glEndList: [ :void ].freeze,
|
643
|
+
glEvalCoord1d: [ :void, :GLdouble ].freeze,
|
644
|
+
glEvalCoord1dv: [ :void, :pointer ].freeze,
|
645
|
+
glEvalCoord1f: [ :void, :GLfloat ].freeze,
|
646
|
+
glEvalCoord1fv: [ :void, :pointer ].freeze,
|
647
|
+
glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
|
648
|
+
glEvalCoord2dv: [ :void, :pointer ].freeze,
|
649
|
+
glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
|
650
|
+
glEvalCoord2fv: [ :void, :pointer ].freeze,
|
651
|
+
glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze,
|
652
|
+
glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
|
653
|
+
glEvalPoint1: [ :void, :GLint ].freeze,
|
654
|
+
glEvalPoint2: [ :void, :GLint, :GLint ].freeze,
|
655
|
+
glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
|
656
|
+
glFogf: [ :void, :GLenum, :GLfloat ].freeze,
|
657
|
+
glFogfv: [ :void, :GLenum, :pointer ].freeze,
|
658
|
+
glFogi: [ :void, :GLenum, :GLint ].freeze,
|
659
|
+
glFogiv: [ :void, :GLenum, :pointer ].freeze,
|
660
|
+
glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
661
|
+
glGenLists: [ :GLuint, :GLsizei ].freeze,
|
662
|
+
glGetClipPlane: [ :void, :GLenum, :pointer ].freeze,
|
663
|
+
glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
664
|
+
glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
665
|
+
glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
666
|
+
glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
667
|
+
glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
668
|
+
glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
669
|
+
glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
670
|
+
glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze,
|
671
|
+
glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze,
|
672
|
+
glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze,
|
673
|
+
glGetPolygonStipple: [ :void, :pointer ].freeze,
|
674
|
+
glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
675
|
+
glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
676
|
+
glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
677
|
+
glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
678
|
+
glIndexd: [ :void, :GLdouble ].freeze,
|
679
|
+
glIndexdv: [ :void, :pointer ].freeze,
|
680
|
+
glIndexf: [ :void, :GLfloat ].freeze,
|
681
|
+
glIndexfv: [ :void, :pointer ].freeze,
|
682
|
+
glIndexi: [ :void, :GLint ].freeze,
|
683
|
+
glIndexiv: [ :void, :pointer ].freeze,
|
684
|
+
glIndexs: [ :void, :GLshort ].freeze,
|
685
|
+
glIndexsv: [ :void, :pointer ].freeze,
|
686
|
+
glIndexMask: [ :void, :GLuint ].freeze,
|
687
|
+
glInitNames: [ :void ].freeze,
|
688
|
+
glIsList: [ :GLboolean, :GLuint ].freeze,
|
689
|
+
glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
|
690
|
+
glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
691
|
+
glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze,
|
692
|
+
glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
693
|
+
glLightModelf: [ :void, :GLenum, :GLfloat ].freeze,
|
694
|
+
glLightModelfv: [ :void, :GLenum, :pointer ].freeze,
|
695
|
+
glLightModeli: [ :void, :GLenum, :GLint ].freeze,
|
696
|
+
glLightModeliv: [ :void, :GLenum, :pointer ].freeze,
|
697
|
+
glLineStipple: [ :void, :GLint, :GLushort ].freeze,
|
698
|
+
glListBase: [ :void, :GLuint ].freeze,
|
699
|
+
glLoadIdentity: [ :void ].freeze,
|
700
|
+
glLoadMatrixd: [ :void, :pointer ].freeze,
|
701
|
+
glLoadMatrixf: [ :void, :pointer ].freeze,
|
702
|
+
glLoadName: [ :void, :GLuint ].freeze,
|
703
|
+
glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
|
704
|
+
glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
|
705
|
+
glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
|
706
|
+
glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
|
707
|
+
glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
|
708
|
+
glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
709
|
+
glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze,
|
710
|
+
glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
711
|
+
glMatrixMode: [ :void, :GLenum ].freeze,
|
712
|
+
glMultMatrixd: [ :void, :pointer ].freeze,
|
713
|
+
glMultMatrixf: [ :void, :pointer ].freeze,
|
714
|
+
glNewList: [ :void, :GLuint, :GLenum ].freeze,
|
715
|
+
glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
|
716
|
+
glNormal3bv: [ :void, :pointer ].freeze,
|
717
|
+
glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
718
|
+
glNormal3dv: [ :void, :pointer ].freeze,
|
719
|
+
glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
720
|
+
glNormal3fv: [ :void, :pointer ].freeze,
|
721
|
+
glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze,
|
722
|
+
glNormal3iv: [ :void, :pointer ].freeze,
|
723
|
+
glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
|
724
|
+
glNormal3sv: [ :void, :pointer ].freeze,
|
725
|
+
glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
726
|
+
glPassThrough: [ :void, :GLfloat ].freeze,
|
727
|
+
glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
|
728
|
+
glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
|
729
|
+
glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
|
730
|
+
glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze,
|
731
|
+
glPixelTransferi: [ :void, :GLenum, :GLint ].freeze,
|
732
|
+
glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze,
|
733
|
+
glPolygonStipple: [ :void, :pointer ].freeze,
|
734
|
+
glPopAttrib: [ :void ].freeze,
|
735
|
+
glPopMatrix: [ :void ].freeze,
|
736
|
+
glPopName: [ :void ].freeze,
|
737
|
+
glPushAttrib: [ :void, :GLbitfield ].freeze,
|
738
|
+
glPushMatrix: [ :void ].freeze,
|
739
|
+
glPushName: [ :void, :GLuint ].freeze,
|
740
|
+
glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
|
741
|
+
glRasterPos2dv: [ :void, :pointer ].freeze,
|
742
|
+
glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
|
743
|
+
glRasterPos2fv: [ :void, :pointer ].freeze,
|
744
|
+
glRasterPos2i: [ :void, :GLint, :GLint ].freeze,
|
745
|
+
glRasterPos2iv: [ :void, :pointer ].freeze,
|
746
|
+
glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze,
|
747
|
+
glRasterPos2sv: [ :void, :pointer ].freeze,
|
748
|
+
glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
749
|
+
glRasterPos3dv: [ :void, :pointer ].freeze,
|
750
|
+
glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
751
|
+
glRasterPos3fv: [ :void, :pointer ].freeze,
|
752
|
+
glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
|
753
|
+
glRasterPos3iv: [ :void, :pointer ].freeze,
|
754
|
+
glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
|
755
|
+
glRasterPos3sv: [ :void, :pointer ].freeze,
|
756
|
+
glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
757
|
+
glRasterPos4dv: [ :void, :pointer ].freeze,
|
758
|
+
glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
759
|
+
glRasterPos4fv: [ :void, :pointer ].freeze,
|
760
|
+
glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
|
761
|
+
glRasterPos4iv: [ :void, :pointer ].freeze,
|
762
|
+
glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
|
763
|
+
glRasterPos4sv: [ :void, :pointer ].freeze,
|
764
|
+
glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
765
|
+
glRectdv: [ :void, :pointer, :pointer ].freeze,
|
766
|
+
glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
767
|
+
glRectfv: [ :void, :pointer, :pointer ].freeze,
|
768
|
+
glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
|
769
|
+
glRectiv: [ :void, :pointer, :pointer ].freeze,
|
770
|
+
glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
|
771
|
+
glRectsv: [ :void, :pointer, :pointer ].freeze,
|
772
|
+
glRenderMode: [ :GLint, :GLenum ].freeze,
|
773
|
+
glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
774
|
+
glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
775
|
+
glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
776
|
+
glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
777
|
+
glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze,
|
778
|
+
glShadeModel: [ :void, :GLenum ].freeze,
|
779
|
+
glTexCoord1d: [ :void, :GLdouble ].freeze,
|
780
|
+
glTexCoord1dv: [ :void, :pointer ].freeze,
|
781
|
+
glTexCoord1f: [ :void, :GLfloat ].freeze,
|
782
|
+
glTexCoord1fv: [ :void, :pointer ].freeze,
|
783
|
+
glTexCoord1i: [ :void, :GLint ].freeze,
|
784
|
+
glTexCoord1iv: [ :void, :pointer ].freeze,
|
785
|
+
glTexCoord1s: [ :void, :GLshort ].freeze,
|
786
|
+
glTexCoord1sv: [ :void, :pointer ].freeze,
|
787
|
+
glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
|
788
|
+
glTexCoord2dv: [ :void, :pointer ].freeze,
|
789
|
+
glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
|
790
|
+
glTexCoord2fv: [ :void, :pointer ].freeze,
|
791
|
+
glTexCoord2i: [ :void, :GLint, :GLint ].freeze,
|
792
|
+
glTexCoord2iv: [ :void, :pointer ].freeze,
|
793
|
+
glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze,
|
794
|
+
glTexCoord2sv: [ :void, :pointer ].freeze,
|
795
|
+
glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
796
|
+
glTexCoord3dv: [ :void, :pointer ].freeze,
|
797
|
+
glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
798
|
+
glTexCoord3fv: [ :void, :pointer ].freeze,
|
799
|
+
glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze,
|
800
|
+
glTexCoord3iv: [ :void, :pointer ].freeze,
|
801
|
+
glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
|
802
|
+
glTexCoord3sv: [ :void, :pointer ].freeze,
|
803
|
+
glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
804
|
+
glTexCoord4dv: [ :void, :pointer ].freeze,
|
805
|
+
glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
806
|
+
glTexCoord4fv: [ :void, :pointer ].freeze,
|
807
|
+
glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
|
808
|
+
glTexCoord4iv: [ :void, :pointer ].freeze,
|
809
|
+
glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
|
810
|
+
glTexCoord4sv: [ :void, :pointer ].freeze,
|
811
|
+
glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
|
812
|
+
glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
813
|
+
glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze,
|
814
|
+
glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
815
|
+
glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
|
816
|
+
glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
817
|
+
glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
|
818
|
+
glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
819
|
+
glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze,
|
820
|
+
glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
|
821
|
+
glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
822
|
+
glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
823
|
+
glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze,
|
824
|
+
glVertex2dv: [ :void, :pointer ].freeze,
|
825
|
+
glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze,
|
826
|
+
glVertex2fv: [ :void, :pointer ].freeze,
|
827
|
+
glVertex2i: [ :void, :GLint, :GLint ].freeze,
|
828
|
+
glVertex2iv: [ :void, :pointer ].freeze,
|
829
|
+
glVertex2s: [ :void, :GLshort, :GLshort ].freeze,
|
830
|
+
glVertex2sv: [ :void, :pointer ].freeze,
|
831
|
+
glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
832
|
+
glVertex3dv: [ :void, :pointer ].freeze,
|
833
|
+
glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
834
|
+
glVertex3fv: [ :void, :pointer ].freeze,
|
835
|
+
glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze,
|
836
|
+
glVertex3iv: [ :void, :pointer ].freeze,
|
837
|
+
glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
|
838
|
+
glVertex3sv: [ :void, :pointer ].freeze,
|
839
|
+
glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
|
840
|
+
glVertex4dv: [ :void, :pointer ].freeze,
|
841
|
+
glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
|
842
|
+
glVertex4fv: [ :void, :pointer ].freeze,
|
843
|
+
glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
|
844
|
+
glVertex4iv: [ :void, :pointer ].freeze,
|
845
|
+
glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
|
846
|
+
glVertex4sv: [ :void, :pointer ].freeze
|
847
|
+
}.freeze
|
848
|
+
end
|
849
|
+
end
|