opengl-definitions 0.0.1

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Files changed (738) hide show
  1. checksums.yaml +7 -0
  2. data/lib/opengl-definitions/core/GLX_VERSION_1_1.rb +20 -0
  3. data/lib/opengl-definitions/core/GLX_VERSION_1_2.rb +6 -0
  4. data/lib/opengl-definitions/core/GLX_VERSION_1_3.rb +113 -0
  5. data/lib/opengl-definitions/core/GLX_VERSION_1_4.rb +13 -0
  6. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +849 -0
  7. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +45 -0
  8. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +56 -0
  9. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +154 -0
  10. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +96 -0
  11. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +81 -0
  12. data/lib/opengl-definitions/core/GL_VERSION_2_0.rb +185 -0
  13. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +36 -0
  14. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +178 -0
  15. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +51 -0
  16. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +40 -0
  17. data/lib/opengl-definitions/core/GL_VERSION_3_3.rb +21 -0
  18. data/lib/opengl-definitions/core/GL_VERSION_4_0.rb +40 -0
  19. data/lib/opengl-definitions/core/GL_VERSION_4_1.rb +9 -0
  20. data/lib/opengl-definitions/core/GL_VERSION_4_2.rb +10 -0
  21. data/lib/opengl-definitions/core/GL_VERSION_4_3.rb +32 -0
  22. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +16 -0
  23. data/lib/opengl-definitions/core/GL_VERSION_4_5.rb +9 -0
  24. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +6 -0
  25. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +26 -0
  26. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +7 -0
  27. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +13 -0
  28. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +7 -0
  29. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +8 -0
  30. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +6 -0
  31. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +5 -0
  32. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +5 -0
  33. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +6 -0
  34. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +5 -0
  35. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +5 -0
  36. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +5 -0
  37. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +5 -0
  38. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +5 -0
  39. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +5 -0
  40. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +6 -0
  41. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +5 -0
  42. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +15 -0
  43. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +7 -0
  44. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +10 -0
  45. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +5 -0
  46. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +42 -0
  47. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +20 -0
  48. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +8 -0
  49. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +8 -0
  50. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +5 -0
  51. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +5 -0
  52. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +5 -0
  53. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +23 -0
  54. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +5 -0
  55. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +10 -0
  56. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +6 -0
  57. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +5 -0
  58. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +5 -0
  59. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +5 -0
  60. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +6 -0
  61. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +10 -0
  62. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +10 -0
  63. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +15 -0
  64. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +23 -0
  65. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +8 -0
  66. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +9 -0
  67. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +5 -0
  68. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +6 -0
  69. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +6 -0
  70. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +9 -0
  71. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +24 -0
  72. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +25 -0
  73. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +37 -0
  74. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +6 -0
  75. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +5 -0
  76. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +14 -0
  77. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +6 -0
  78. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +5 -0
  79. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +5 -0
  80. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +6 -0
  81. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +5 -0
  82. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +6 -0
  83. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +5 -0
  84. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +8 -0
  85. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +5 -0
  86. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +6 -0
  87. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +6 -0
  88. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +6 -0
  89. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +7 -0
  90. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +29 -0
  91. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +6 -0
  92. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +8 -0
  93. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +69 -0
  94. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +17 -0
  95. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +6 -0
  96. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +15 -0
  97. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +14 -0
  98. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +25 -0
  99. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +5 -0
  100. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +5 -0
  101. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +7 -0
  102. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +9 -0
  103. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +5 -0
  104. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +18 -0
  105. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +12 -0
  106. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +5 -0
  107. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +16 -0
  108. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +12 -0
  109. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +12 -0
  110. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +11 -0
  111. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +11 -0
  112. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +5 -0
  113. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +5 -0
  114. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +5 -0
  115. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +5 -0
  116. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +6 -0
  117. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +9 -0
  118. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +5 -0
  119. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +5 -0
  120. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +13 -0
  121. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +5 -0
  122. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +15 -0
  123. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +17 -0
  124. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +18 -0
  125. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +11 -0
  126. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +16 -0
  127. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +16 -0
  128. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +8 -0
  129. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +6 -0
  130. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +5 -0
  131. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +30 -0
  132. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +6 -0
  133. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +5 -0
  134. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +8 -0
  135. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +15 -0
  136. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +5 -0
  137. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +12 -0
  138. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +17 -0
  139. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +24 -0
  140. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +7 -0
  141. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +28 -0
  142. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +9 -0
  143. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +17 -0
  144. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +7 -0
  145. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +24 -0
  146. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +14 -0
  147. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +17 -0
  148. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +10 -0
  149. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +6 -0
  150. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +10 -0
  151. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +14 -0
  152. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +13 -0
  153. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +12 -0
  154. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +27 -0
  155. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +12 -0
  156. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +8 -0
  157. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +10 -0
  158. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +5 -0
  159. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +6 -0
  160. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +37 -0
  161. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +7 -0
  162. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +5 -0
  163. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +9 -0
  164. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +117 -0
  165. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +25 -0
  166. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +8 -0
  167. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +8 -0
  168. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +11 -0
  169. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +6 -0
  170. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +8 -0
  171. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +5 -0
  172. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +104 -0
  173. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +7 -0
  174. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +18 -0
  175. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +105 -0
  176. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +5 -0
  177. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +31 -0
  178. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +14 -0
  179. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +6 -0
  180. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +10 -0
  181. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +38 -0
  182. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +5 -0
  183. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +5 -0
  184. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +124 -0
  185. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +11 -0
  186. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +9 -0
  187. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +9 -0
  188. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +123 -0
  189. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +10 -0
  190. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +5 -0
  191. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +15 -0
  192. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +22 -0
  193. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +10 -0
  194. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +6 -0
  195. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +17 -0
  196. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +76 -0
  197. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +20 -0
  198. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +5 -0
  199. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +15 -0
  200. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +8 -0
  201. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +13 -0
  202. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +6 -0
  203. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +63 -0
  204. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +12 -0
  205. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +8 -0
  206. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +40 -0
  207. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +10 -0
  208. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +22 -0
  209. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +5 -0
  210. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +5 -0
  211. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +76 -0
  212. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +37 -0
  213. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +73 -0
  214. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +80 -0
  215. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +25 -0
  216. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +26 -0
  217. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +5 -0
  218. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +16 -0
  219. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +7 -0
  220. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +5 -0
  221. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +12 -0
  222. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +19 -0
  223. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +5 -0
  224. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +29 -0
  225. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +46 -0
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +5 -0
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +5 -0
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +13 -0
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +7 -0
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +11 -0
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +25 -0
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +8 -0
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +8 -0
  234. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +16 -0
  235. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +11 -0
  236. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +26 -0
  237. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +6 -0
  238. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +24 -0
  239. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +7 -0
  240. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +5 -0
  241. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +5 -0
  242. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +32 -0
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  728. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +9 -0
  729. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +7 -0
  730. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +10 -0
  731. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +6 -0
  732. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +14 -0
  733. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +26 -0
  734. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +10 -0
  735. data/lib/opengl-definitions/typedefs.rb +38 -0
  736. data/lib/opengl-definitions/version.rb +5 -0
  737. data/lib/opengl-definitions.rb +2 -0
  738. metadata +808 -0
@@ -0,0 +1,849 @@
1
+ # Unlike other extensions, functions from this module are not pointers.
2
+
3
+ module GL_VERSION_1_0
4
+ module Constants
5
+ GL_2_BYTES = 0x1407
6
+ GL_2D = 0x0600
7
+ GL_3_BYTES = 0x1408
8
+ GL_3D = 0x0601
9
+ GL_3D_COLOR = 0x0602
10
+ GL_3D_COLOR_TEXTURE = 0x0603
11
+ GL_4_BYTES = 0x1409
12
+ GL_4D_COLOR_TEXTURE = 0x0604
13
+ GL_ACCUM = 0x0100
14
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
15
+ GL_ACCUM_BLUE_BITS = 0x0D5A
16
+ GL_ACCUM_BUFFER_BIT = 0x00000200
17
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
18
+ GL_ACCUM_GREEN_BITS = 0x0D59
19
+ GL_ACCUM_RED_BITS = 0x0D58
20
+ GL_ADD = 0x0104
21
+ GL_ALL_ATTRIB_BITS = 0x000fffff
22
+ GL_ALPHA = 0x1906
23
+ GL_ALPHA_BIAS = 0x0D1D
24
+ GL_ALPHA_BITS = 0x0D55
25
+ GL_ALPHA_SCALE = 0x0D1C
26
+ GL_ALPHA_TEST = 0x0BC0
27
+ GL_ALPHA_TEST_FUNC = 0x0BC1
28
+ GL_ALPHA_TEST_REF = 0x0BC2
29
+ GL_ALPHA12 = 0x803D
30
+ GL_ALPHA16 = 0x803E
31
+ GL_ALPHA4 = 0x803B
32
+ GL_ALPHA8 = 0x803C
33
+ GL_ALWAYS = 0x0207
34
+ GL_AMBIENT = 0x1200
35
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
36
+ GL_AND = 0x1501
37
+ GL_AND_INVERTED = 0x1504
38
+ GL_AND_REVERSE = 0x1502
39
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
40
+ GL_AUTO_NORMAL = 0x0D80
41
+ GL_AUX_BUFFERS = 0x0C00
42
+ GL_AUX0 = 0x0409
43
+ GL_AUX1 = 0x040A
44
+ GL_AUX2 = 0x040B
45
+ GL_AUX3 = 0x040C
46
+ GL_BACK = 0x0405
47
+ GL_BACK_LEFT = 0x0402
48
+ GL_BACK_RIGHT = 0x0403
49
+ GL_BITMAP = 0x1A00
50
+ GL_BITMAP_TOKEN = 0x0704
51
+ GL_BLEND = 0x0BE2
52
+ GL_BLEND_DST = 0x0BE0
53
+ GL_BLEND_SRC = 0x0BE1
54
+ GL_BLUE = 0x1905
55
+ GL_BLUE_BIAS = 0x0D1B
56
+ GL_BLUE_BITS = 0x0D54
57
+ GL_BLUE_SCALE = 0x0D1A
58
+ GL_BYTE = 0x1400
59
+ GL_C3F_V3F = 0x2A24
60
+ GL_C4F_N3F_V3F = 0x2A26
61
+ GL_C4UB_V2F = 0x2A22
62
+ GL_C4UB_V3F = 0x2A23
63
+ GL_CCW = 0x0901
64
+ GL_CLAMP = 0x2900
65
+ GL_CLEAR = 0x1500
66
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
67
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
68
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
69
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
70
+ GL_CLIP_PLANE0 = 0x3000
71
+ GL_CLIP_PLANE1 = 0x3001
72
+ GL_CLIP_PLANE2 = 0x3002
73
+ GL_CLIP_PLANE3 = 0x3003
74
+ GL_CLIP_PLANE4 = 0x3004
75
+ GL_CLIP_PLANE5 = 0x3005
76
+ GL_COEFF = 0x0A00
77
+ GL_COLOR = 0x1800
78
+ GL_COLOR_ARRAY = 0x8076
79
+ GL_COLOR_ARRAY_POINTER = 0x8090
80
+ GL_COLOR_ARRAY_SIZE = 0x8081
81
+ GL_COLOR_ARRAY_STRIDE = 0x8083
82
+ GL_COLOR_ARRAY_TYPE = 0x8082
83
+ GL_COLOR_BUFFER_BIT = 0x00004000
84
+ GL_COLOR_CLEAR_VALUE = 0x0C22
85
+ GL_COLOR_INDEX = 0x1900
86
+ GL_COLOR_INDEX1_EXT = 0x80E2
87
+ GL_COLOR_INDEX12_EXT = 0x80E6
88
+ GL_COLOR_INDEX16_EXT = 0x80E7
89
+ GL_COLOR_INDEX2_EXT = 0x80E3
90
+ GL_COLOR_INDEX4_EXT = 0x80E4
91
+ GL_COLOR_INDEX8_EXT = 0x80E5
92
+ GL_COLOR_INDEXES = 0x1603
93
+ GL_COLOR_LOGIC_OP = 0x0BF2
94
+ GL_COLOR_MATERIAL = 0x0B57
95
+ GL_COLOR_MATERIAL_FACE = 0x0B55
96
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
97
+ GL_COLOR_WRITEMASK = 0x0C23
98
+ GL_COMPILE = 0x1300
99
+ GL_COMPILE_AND_EXECUTE = 0x1301
100
+ GL_CONSTANT_ATTENUATION = 0x1207
101
+ GL_COPY = 0x1503
102
+ GL_COPY_INVERTED = 0x150C
103
+ GL_COPY_PIXEL_TOKEN = 0x0706
104
+ GL_CULL_FACE = 0x0B44
105
+ GL_CULL_FACE_MODE = 0x0B45
106
+ GL_CURRENT_BIT = 0x00000001
107
+ GL_CURRENT_COLOR = 0x0B00
108
+ GL_CURRENT_INDEX = 0x0B01
109
+ GL_CURRENT_NORMAL = 0x0B02
110
+ GL_CURRENT_RASTER_COLOR = 0x0B04
111
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
112
+ GL_CURRENT_RASTER_INDEX = 0x0B05
113
+ GL_CURRENT_RASTER_POSITION = 0x0B07
114
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
115
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
116
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
117
+ GL_CW = 0x0900
118
+ GL_DECAL = 0x2101
119
+ GL_DECR = 0x1E03
120
+ GL_DEPTH = 0x1801
121
+ GL_DEPTH_BIAS = 0x0D1F
122
+ GL_DEPTH_BITS = 0x0D56
123
+ GL_DEPTH_BUFFER_BIT = 0x00000100
124
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
125
+ GL_DEPTH_COMPONENT = 0x1902
126
+ GL_DEPTH_FUNC = 0x0B74
127
+ GL_DEPTH_RANGE = 0x0B70
128
+ GL_DEPTH_SCALE = 0x0D1E
129
+ GL_DEPTH_TEST = 0x0B71
130
+ GL_DEPTH_WRITEMASK = 0x0B72
131
+ GL_DIFFUSE = 0x1201
132
+ GL_DITHER = 0x0BD0
133
+ GL_DOMAIN = 0x0A02
134
+ GL_DONT_CARE = 0x1100
135
+ GL_DOUBLE = 0x140A
136
+ GL_DOUBLEBUFFER = 0x0C32
137
+ GL_DRAW_BUFFER = 0x0C01
138
+ GL_DRAW_PIXEL_TOKEN = 0x0705
139
+ GL_DST_ALPHA = 0x0304
140
+ GL_DST_COLOR = 0x0306
141
+ GL_EDGE_FLAG = 0x0B43
142
+ GL_EDGE_FLAG_ARRAY = 0x8079
143
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
144
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
145
+ GL_EMISSION = 0x1600
146
+ GL_ENABLE_BIT = 0x00002000
147
+ GL_EQUAL = 0x0202
148
+ GL_EQUIV = 0x1509
149
+ GL_EVAL_BIT = 0x00010000
150
+ GL_EXP = 0x0800
151
+ GL_EXP2 = 0x0801
152
+ GL_EXTENSIONS = 0x1F03
153
+ GL_EYE_LINEAR = 0x2400
154
+ GL_EYE_PLANE = 0x2502
155
+ GL_FALSE = 0
156
+ GL_FASTEST = 0x1101
157
+ GL_FEEDBACK = 0x1C01
158
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
159
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
160
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
161
+ GL_FILL = 0x1B02
162
+ GL_FLAT = 0x1D00
163
+ GL_FLOAT = 0x1406
164
+ GL_FOG = 0x0B60
165
+ GL_FOG_BIT = 0x00000080
166
+ GL_FOG_COLOR = 0x0B66
167
+ GL_FOG_DENSITY = 0x0B62
168
+ GL_FOG_END = 0x0B64
169
+ GL_FOG_HINT = 0x0C54
170
+ GL_FOG_INDEX = 0x0B61
171
+ GL_FOG_MODE = 0x0B65
172
+ GL_FOG_START = 0x0B63
173
+ GL_FRONT = 0x0404
174
+ GL_FRONT_AND_BACK = 0x0408
175
+ GL_FRONT_FACE = 0x0B46
176
+ GL_FRONT_LEFT = 0x0400
177
+ GL_FRONT_RIGHT = 0x0401
178
+ GL_GEQUAL = 0x0206
179
+ GL_GREATER = 0x0204
180
+ GL_GREEN = 0x1904
181
+ GL_GREEN_BIAS = 0x0D19
182
+ GL_GREEN_BITS = 0x0D53
183
+ GL_GREEN_SCALE = 0x0D18
184
+ GL_HINT_BIT = 0x00008000
185
+ GL_INCR = 0x1E02
186
+ GL_INDEX_ARRAY = 0x8077
187
+ GL_INDEX_ARRAY_POINTER = 0x8091
188
+ GL_INDEX_ARRAY_STRIDE = 0x8086
189
+ GL_INDEX_ARRAY_TYPE = 0x8085
190
+ GL_INDEX_BITS = 0x0D51
191
+ GL_INDEX_CLEAR_VALUE = 0x0C20
192
+ GL_INDEX_LOGIC_OP = 0x0BF1
193
+ GL_INDEX_MODE = 0x0C30
194
+ GL_INDEX_OFFSET = 0x0D13
195
+ GL_INDEX_SHIFT = 0x0D12
196
+ GL_INDEX_WRITEMASK = 0x0C21
197
+ GL_INT = 0x1404
198
+ GL_INTENSITY = 0x8049
199
+ GL_INTENSITY12 = 0x804C
200
+ GL_INTENSITY16 = 0x804D
201
+ GL_INTENSITY4 = 0x804A
202
+ GL_INTENSITY8 = 0x804B
203
+ GL_INVALID_ENUM = 0x0500
204
+ GL_INVALID_OPERATION = 0x0502
205
+ GL_INVALID_VALUE = 0x0501
206
+ GL_INVERT = 0x150A
207
+ GL_KEEP = 0x1E00
208
+ GL_LEFT = 0x0406
209
+ GL_LEQUAL = 0x0203
210
+ GL_LESS = 0x0201
211
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
212
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
213
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
214
+ GL_LIGHT0 = 0x4000
215
+ GL_LIGHT1 = 0x4001
216
+ GL_LIGHT2 = 0x4002
217
+ GL_LIGHT3 = 0x4003
218
+ GL_LIGHT4 = 0x4004
219
+ GL_LIGHT5 = 0x4005
220
+ GL_LIGHT6 = 0x4006
221
+ GL_LIGHT7 = 0x4007
222
+ GL_LIGHTING = 0x0B50
223
+ GL_LIGHTING_BIT = 0x00000040
224
+ GL_LINE = 0x1B01
225
+ GL_LINE_BIT = 0x00000004
226
+ GL_LINE_LOOP = 0x0002
227
+ GL_LINE_RESET_TOKEN = 0x0707
228
+ GL_LINE_SMOOTH = 0x0B20
229
+ GL_LINE_SMOOTH_HINT = 0x0C52
230
+ GL_LINE_STIPPLE = 0x0B24
231
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
232
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
233
+ GL_LINE_STRIP = 0x0003
234
+ GL_LINE_TOKEN = 0x0702
235
+ GL_LINE_WIDTH = 0x0B21
236
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
237
+ GL_LINE_WIDTH_RANGE = 0x0B22
238
+ GL_LINEAR = 0x2601
239
+ GL_LINEAR_ATTENUATION = 0x1208
240
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
241
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
242
+ GL_LINES = 0x0001
243
+ GL_LIST_BASE = 0x0B32
244
+ GL_LIST_BIT = 0x00020000
245
+ GL_LIST_INDEX = 0x0B33
246
+ GL_LIST_MODE = 0x0B30
247
+ GL_LOAD = 0x0101
248
+ GL_LOGIC_OP = 0x0BF1
249
+ GL_LOGIC_OP_MODE = 0x0BF0
250
+ GL_LUMINANCE = 0x1909
251
+ GL_LUMINANCE_ALPHA = 0x190A
252
+ GL_LUMINANCE12 = 0x8041
253
+ GL_LUMINANCE12_ALPHA12 = 0x8047
254
+ GL_LUMINANCE12_ALPHA4 = 0x8046
255
+ GL_LUMINANCE16 = 0x8042
256
+ GL_LUMINANCE16_ALPHA16 = 0x8048
257
+ GL_LUMINANCE4 = 0x803F
258
+ GL_LUMINANCE4_ALPHA4 = 0x8043
259
+ GL_LUMINANCE6_ALPHA2 = 0x8044
260
+ GL_LUMINANCE8 = 0x8040
261
+ GL_LUMINANCE8_ALPHA8 = 0x8045
262
+ GL_MAP_COLOR = 0x0D10
263
+ GL_MAP_STENCIL = 0x0D11
264
+ GL_MAP1_COLOR_4 = 0x0D90
265
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
266
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
267
+ GL_MAP1_INDEX = 0x0D91
268
+ GL_MAP1_NORMAL = 0x0D92
269
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
270
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
271
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
272
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
273
+ GL_MAP1_VERTEX_3 = 0x0D97
274
+ GL_MAP1_VERTEX_4 = 0x0D98
275
+ GL_MAP2_COLOR_4 = 0x0DB0
276
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
277
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
278
+ GL_MAP2_INDEX = 0x0DB1
279
+ GL_MAP2_NORMAL = 0x0DB2
280
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
281
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
282
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
283
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
284
+ GL_MAP2_VERTEX_3 = 0x0DB7
285
+ GL_MAP2_VERTEX_4 = 0x0DB8
286
+ GL_MATRIX_MODE = 0x0BA0
287
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
288
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
289
+ GL_MAX_CLIP_PLANES = 0x0D32
290
+ GL_MAX_EVAL_ORDER = 0x0D30
291
+ GL_MAX_LIGHTS = 0x0D31
292
+ GL_MAX_LIST_NESTING = 0x0B31
293
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
294
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
295
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
296
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
297
+ GL_MAX_TEXTURE_SIZE = 0x0D33
298
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
299
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
300
+ GL_MODELVIEW = 0x1700
301
+ GL_MODELVIEW_MATRIX = 0x0BA6
302
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
303
+ GL_MODULATE = 0x2100
304
+ GL_MULT = 0x0103
305
+ GL_N3F_V3F = 0x2A25
306
+ GL_NAME_STACK_DEPTH = 0x0D70
307
+ GL_NAND = 0x150E
308
+ GL_NEAREST = 0x2600
309
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
310
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
311
+ GL_NEVER = 0x0200
312
+ GL_NICEST = 0x1102
313
+ GL_NO_ERROR = 0
314
+ GL_NONE = 0
315
+ GL_NOOP = 0x1505
316
+ GL_NOR = 0x1508
317
+ GL_NORMAL_ARRAY = 0x8075
318
+ GL_NORMAL_ARRAY_POINTER = 0x808F
319
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
320
+ GL_NORMAL_ARRAY_TYPE = 0x807E
321
+ GL_NORMALIZE = 0x0BA1
322
+ GL_NOTEQUAL = 0x0205
323
+ GL_OBJECT_LINEAR = 0x2401
324
+ GL_OBJECT_PLANE = 0x2501
325
+ GL_ONE = 1
326
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
327
+ GL_ONE_MINUS_DST_COLOR = 0x0307
328
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
329
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
330
+ GL_OR = 0x1507
331
+ GL_OR_INVERTED = 0x150D
332
+ GL_OR_REVERSE = 0x150B
333
+ GL_ORDER = 0x0A01
334
+ GL_OUT_OF_MEMORY = 0x0505
335
+ GL_PACK_ALIGNMENT = 0x0D05
336
+ GL_PACK_LSB_FIRST = 0x0D01
337
+ GL_PACK_ROW_LENGTH = 0x0D02
338
+ GL_PACK_SKIP_PIXELS = 0x0D04
339
+ GL_PACK_SKIP_ROWS = 0x0D03
340
+ GL_PACK_SWAP_BYTES = 0x0D00
341
+ GL_PASS_THROUGH_TOKEN = 0x0700
342
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
343
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
344
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
345
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
346
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
347
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
348
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
349
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
350
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
351
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
352
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
353
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
354
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
355
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
356
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
357
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
358
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
359
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
360
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
361
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
362
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
363
+ GL_PIXEL_MODE_BIT = 0x00000020
364
+ GL_POINT = 0x1B00
365
+ GL_POINT_BIT = 0x00000002
366
+ GL_POINT_SIZE = 0x0B11
367
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
368
+ GL_POINT_SIZE_RANGE = 0x0B12
369
+ GL_POINT_SMOOTH = 0x0B10
370
+ GL_POINT_SMOOTH_HINT = 0x0C51
371
+ GL_POINT_TOKEN = 0x0701
372
+ GL_POINTS = 0x0000
373
+ GL_POLYGON = 0x0009
374
+ GL_POLYGON_BIT = 0x00000008
375
+ GL_POLYGON_MODE = 0x0B40
376
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
377
+ GL_POLYGON_OFFSET_FILL = 0x8037
378
+ GL_POLYGON_OFFSET_LINE = 0x2A02
379
+ GL_POLYGON_OFFSET_POINT = 0x2A01
380
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
381
+ GL_POLYGON_SMOOTH = 0x0B41
382
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
383
+ GL_POLYGON_STIPPLE = 0x0B42
384
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
385
+ GL_POLYGON_TOKEN = 0x0703
386
+ GL_POSITION = 0x1203
387
+ GL_PROJECTION = 0x1701
388
+ GL_PROJECTION_MATRIX = 0x0BA7
389
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
390
+ GL_PROXY_TEXTURE_1D = 0x8063
391
+ GL_PROXY_TEXTURE_2D = 0x8064
392
+ GL_Q = 0x2003
393
+ GL_QUAD_STRIP = 0x0008
394
+ GL_QUADRATIC_ATTENUATION = 0x1209
395
+ GL_QUADS = 0x0007
396
+ GL_R = 0x2002
397
+ GL_R3_G3_B2 = 0x2A10
398
+ GL_READ_BUFFER = 0x0C02
399
+ GL_RED = 0x1903
400
+ GL_RED_BIAS = 0x0D15
401
+ GL_RED_BITS = 0x0D52
402
+ GL_RED_SCALE = 0x0D14
403
+ GL_RENDER = 0x1C00
404
+ GL_RENDER_MODE = 0x0C40
405
+ GL_RENDERER = 0x1F01
406
+ GL_REPEAT = 0x2901
407
+ GL_REPLACE = 0x1E01
408
+ GL_RETURN = 0x0102
409
+ GL_RGB = 0x1907
410
+ GL_RGB10 = 0x8052
411
+ GL_RGB10_A2 = 0x8059
412
+ GL_RGB12 = 0x8053
413
+ GL_RGB16 = 0x8054
414
+ GL_RGB4 = 0x804F
415
+ GL_RGB5 = 0x8050
416
+ GL_RGB5_A1 = 0x8057
417
+ GL_RGB8 = 0x8051
418
+ GL_RGBA = 0x1908
419
+ GL_RGBA_MODE = 0x0C31
420
+ GL_RGBA12 = 0x805A
421
+ GL_RGBA16 = 0x805B
422
+ GL_RGBA2 = 0x8055
423
+ GL_RGBA4 = 0x8056
424
+ GL_RGBA8 = 0x8058
425
+ GL_RIGHT = 0x0407
426
+ GL_S = 0x2000
427
+ GL_SCISSOR_BIT = 0x00080000
428
+ GL_SCISSOR_BOX = 0x0C10
429
+ GL_SCISSOR_TEST = 0x0C11
430
+ GL_SELECT = 0x1C02
431
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
432
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
433
+ GL_SET = 0x150F
434
+ GL_SHADE_MODEL = 0x0B54
435
+ GL_SHININESS = 0x1601
436
+ GL_SHORT = 0x1402
437
+ GL_SMOOTH = 0x1D01
438
+ GL_SPECULAR = 0x1202
439
+ GL_SPHERE_MAP = 0x2402
440
+ GL_SPOT_CUTOFF = 0x1206
441
+ GL_SPOT_DIRECTION = 0x1204
442
+ GL_SPOT_EXPONENT = 0x1205
443
+ GL_SRC_ALPHA = 0x0302
444
+ GL_SRC_ALPHA_SATURATE = 0x0308
445
+ GL_SRC_COLOR = 0x0300
446
+ GL_STACK_OVERFLOW = 0x0503
447
+ GL_STACK_UNDERFLOW = 0x0504
448
+ GL_STENCIL = 0x1802
449
+ GL_STENCIL_BITS = 0x0D57
450
+ GL_STENCIL_BUFFER_BIT = 0x00000400
451
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
452
+ GL_STENCIL_FAIL = 0x0B94
453
+ GL_STENCIL_FUNC = 0x0B92
454
+ GL_STENCIL_INDEX = 0x1901
455
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
456
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
457
+ GL_STENCIL_REF = 0x0B97
458
+ GL_STENCIL_TEST = 0x0B90
459
+ GL_STENCIL_VALUE_MASK = 0x0B93
460
+ GL_STENCIL_WRITEMASK = 0x0B98
461
+ GL_STEREO = 0x0C33
462
+ GL_SUBPIXEL_BITS = 0x0D50
463
+ GL_T = 0x2001
464
+ GL_T2F_C3F_V3F = 0x2A2A
465
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
466
+ GL_T2F_C4UB_V3F = 0x2A29
467
+ GL_T2F_N3F_V3F = 0x2A2B
468
+ GL_T2F_V3F = 0x2A27
469
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
470
+ GL_T4F_V4F = 0x2A28
471
+ GL_TEXTURE = 0x1702
472
+ GL_TEXTURE_1D = 0x0DE0
473
+ GL_TEXTURE_2D = 0x0DE1
474
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
475
+ GL_TEXTURE_BINDING_1D = 0x8068
476
+ GL_TEXTURE_BINDING_2D = 0x8069
477
+ GL_TEXTURE_BIT = 0x00040000
478
+ GL_TEXTURE_BLUE_SIZE = 0x805E
479
+ GL_TEXTURE_BORDER = 0x1005
480
+ GL_TEXTURE_BORDER_COLOR = 0x1004
481
+ GL_TEXTURE_COMPONENTS = 0x1003
482
+ GL_TEXTURE_COORD_ARRAY = 0x8078
483
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
484
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
485
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
486
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
487
+ GL_TEXTURE_ENV = 0x2300
488
+ GL_TEXTURE_ENV_COLOR = 0x2201
489
+ GL_TEXTURE_ENV_MODE = 0x2200
490
+ GL_TEXTURE_GEN_MODE = 0x2500
491
+ GL_TEXTURE_GEN_Q = 0x0C63
492
+ GL_TEXTURE_GEN_R = 0x0C62
493
+ GL_TEXTURE_GEN_S = 0x0C60
494
+ GL_TEXTURE_GEN_T = 0x0C61
495
+ GL_TEXTURE_GREEN_SIZE = 0x805D
496
+ GL_TEXTURE_HEIGHT = 0x1001
497
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
498
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
499
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
500
+ GL_TEXTURE_MAG_FILTER = 0x2800
501
+ GL_TEXTURE_MATRIX = 0x0BA8
502
+ GL_TEXTURE_MIN_FILTER = 0x2801
503
+ GL_TEXTURE_PRIORITY = 0x8066
504
+ GL_TEXTURE_RED_SIZE = 0x805C
505
+ GL_TEXTURE_RESIDENT = 0x8067
506
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
507
+ GL_TEXTURE_WIDTH = 0x1000
508
+ GL_TEXTURE_WRAP_S = 0x2802
509
+ GL_TEXTURE_WRAP_T = 0x2803
510
+ GL_TRANSFORM_BIT = 0x00001000
511
+ GL_TRIANGLE_FAN = 0x0006
512
+ GL_TRIANGLE_STRIP = 0x0005
513
+ GL_TRIANGLES = 0x0004
514
+ GL_TRUE = 1
515
+ GL_UNPACK_ALIGNMENT = 0x0CF5
516
+ GL_UNPACK_LSB_FIRST = 0x0CF1
517
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
518
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
519
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
520
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
521
+ GL_UNSIGNED_BYTE = 0x1401
522
+ GL_UNSIGNED_INT = 0x1405
523
+ GL_UNSIGNED_SHORT = 0x1403
524
+ GL_V2F = 0x2A20
525
+ GL_V3F = 0x2A21
526
+ GL_VENDOR = 0x1F00
527
+ GL_VERSION = 0x1F02
528
+ GL_VERTEX_ARRAY = 0x8074
529
+ GL_VERTEX_ARRAY_POINTER = 0x808E
530
+ GL_VERTEX_ARRAY_SIZE = 0x807A
531
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
532
+ GL_VERTEX_ARRAY_TYPE = 0x807B
533
+ GL_VIEWPORT = 0x0BA2
534
+ GL_VIEWPORT_BIT = 0x00000800
535
+ GL_XOR = 0x1506
536
+ GL_ZERO = 0
537
+ GL_ZOOM_X = 0x0D16
538
+ GL_ZOOM_Y = 0x0D17
539
+ end
540
+
541
+ FUNCTIONS = {
542
+ glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
543
+ glClear: [ :void, :GLbitfield ].freeze,
544
+ glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
545
+ glClearDepth: [ :void, :GLdouble ].freeze,
546
+ glClearStencil: [ :void, :GLint ].freeze,
547
+ glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
548
+ glCullFace: [ :void, :GLenum ].freeze,
549
+ glDepthFunc: [ :void, :GLenum ].freeze,
550
+ glDepthMask: [ :void, :GLboolean ].freeze,
551
+ glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
552
+ glDisable: [ :void, :GLenum ].freeze,
553
+ glDrawBuffer: [ :void, :GLenum ].freeze,
554
+ glEnable: [ :void, :GLenum ].freeze,
555
+ glFinish: [ :void ].freeze,
556
+ glFlush: [ :void ].freeze,
557
+ glFrontFace: [ :void, :GLenum ].freeze,
558
+ glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
559
+ glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
560
+ glGetError: [ :GLenum ].freeze,
561
+ glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
562
+ glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
563
+ glGetString: [ :string, :GLenum ].freeze,
564
+ glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
565
+ glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
566
+ glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
567
+ glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
568
+ glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
569
+ glHint: [ :void, :GLenum, :GLenum ].freeze,
570
+ glIsEnabled: [ :GLboolean, :GLenum ].freeze,
571
+ glLineWidth: [ :void, :GLfloat ].freeze,
572
+ glLogicOp: [ :void, :GLenum ].freeze,
573
+ glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
574
+ glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
575
+ glPointSize: [ :void, :GLfloat ].freeze,
576
+ glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
577
+ glReadBuffer: [ :void, :GLenum ].freeze,
578
+ glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
579
+ glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
580
+ glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
581
+ glStencilMask: [ :void, :GLuint ].freeze,
582
+ glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
583
+ glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
584
+ glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
585
+ glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
586
+ glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
587
+ glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
588
+ glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
589
+ glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
590
+ }.freeze
591
+
592
+ module Compatibility
593
+ FUNCTIONS = {
594
+ glAccum: [ :void, :GLenum, :GLfloat ].freeze,
595
+ glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze,
596
+ glBegin: [ :void, :GLenum ].freeze,
597
+ glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
598
+ glCallList: [ :void, :GLuint ].freeze,
599
+ glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
600
+ glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
601
+ glClearIndex: [ :void, :GLfloat ].freeze,
602
+ glClipPlane: [ :void, :GLenum, :pointer ].freeze,
603
+ glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
604
+ glColor3bv: [ :void, :pointer ].freeze,
605
+ glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
606
+ glColor3dv: [ :void, :pointer ].freeze,
607
+ glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
608
+ glColor3fv: [ :void, :pointer ].freeze,
609
+ glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
610
+ glColor3iv: [ :void, :pointer ].freeze,
611
+ glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
612
+ glColor3sv: [ :void, :pointer ].freeze,
613
+ glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
614
+ glColor3ubv: [ :void, :pointer ].freeze,
615
+ glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
616
+ glColor3uiv: [ :void, :pointer ].freeze,
617
+ glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
618
+ glColor3usv: [ :void, :pointer ].freeze,
619
+ glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
620
+ glColor4bv: [ :void, :pointer ].freeze,
621
+ glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
622
+ glColor4dv: [ :void, :pointer ].freeze,
623
+ glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
624
+ glColor4fv: [ :void, :pointer ].freeze,
625
+ glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
626
+ glColor4iv: [ :void, :pointer ].freeze,
627
+ glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
628
+ glColor4sv: [ :void, :pointer ].freeze,
629
+ glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
630
+ glColor4ubv: [ :void, :pointer ].freeze,
631
+ glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
632
+ glColor4uiv: [ :void, :pointer ].freeze,
633
+ glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
634
+ glColor4usv: [ :void, :pointer ].freeze,
635
+ glColorMaterial: [ :void, :GLenum, :GLenum ].freeze,
636
+ glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
637
+ glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze,
638
+ glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
639
+ glEdgeFlag: [ :void, :GLboolean ].freeze,
640
+ glEdgeFlagv: [ :void, :pointer ].freeze,
641
+ glEnd: [ :void ].freeze,
642
+ glEndList: [ :void ].freeze,
643
+ glEvalCoord1d: [ :void, :GLdouble ].freeze,
644
+ glEvalCoord1dv: [ :void, :pointer ].freeze,
645
+ glEvalCoord1f: [ :void, :GLfloat ].freeze,
646
+ glEvalCoord1fv: [ :void, :pointer ].freeze,
647
+ glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
648
+ glEvalCoord2dv: [ :void, :pointer ].freeze,
649
+ glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
650
+ glEvalCoord2fv: [ :void, :pointer ].freeze,
651
+ glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze,
652
+ glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
653
+ glEvalPoint1: [ :void, :GLint ].freeze,
654
+ glEvalPoint2: [ :void, :GLint, :GLint ].freeze,
655
+ glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
656
+ glFogf: [ :void, :GLenum, :GLfloat ].freeze,
657
+ glFogfv: [ :void, :GLenum, :pointer ].freeze,
658
+ glFogi: [ :void, :GLenum, :GLint ].freeze,
659
+ glFogiv: [ :void, :GLenum, :pointer ].freeze,
660
+ glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
661
+ glGenLists: [ :GLuint, :GLsizei ].freeze,
662
+ glGetClipPlane: [ :void, :GLenum, :pointer ].freeze,
663
+ glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
664
+ glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
665
+ glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
666
+ glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
667
+ glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
668
+ glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
669
+ glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
670
+ glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze,
671
+ glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze,
672
+ glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze,
673
+ glGetPolygonStipple: [ :void, :pointer ].freeze,
674
+ glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
675
+ glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
676
+ glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
677
+ glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
678
+ glIndexd: [ :void, :GLdouble ].freeze,
679
+ glIndexdv: [ :void, :pointer ].freeze,
680
+ glIndexf: [ :void, :GLfloat ].freeze,
681
+ glIndexfv: [ :void, :pointer ].freeze,
682
+ glIndexi: [ :void, :GLint ].freeze,
683
+ glIndexiv: [ :void, :pointer ].freeze,
684
+ glIndexs: [ :void, :GLshort ].freeze,
685
+ glIndexsv: [ :void, :pointer ].freeze,
686
+ glIndexMask: [ :void, :GLuint ].freeze,
687
+ glInitNames: [ :void ].freeze,
688
+ glIsList: [ :GLboolean, :GLuint ].freeze,
689
+ glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
690
+ glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
691
+ glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze,
692
+ glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
693
+ glLightModelf: [ :void, :GLenum, :GLfloat ].freeze,
694
+ glLightModelfv: [ :void, :GLenum, :pointer ].freeze,
695
+ glLightModeli: [ :void, :GLenum, :GLint ].freeze,
696
+ glLightModeliv: [ :void, :GLenum, :pointer ].freeze,
697
+ glLineStipple: [ :void, :GLint, :GLushort ].freeze,
698
+ glListBase: [ :void, :GLuint ].freeze,
699
+ glLoadIdentity: [ :void ].freeze,
700
+ glLoadMatrixd: [ :void, :pointer ].freeze,
701
+ glLoadMatrixf: [ :void, :pointer ].freeze,
702
+ glLoadName: [ :void, :GLuint ].freeze,
703
+ glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
704
+ glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
705
+ glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
706
+ glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
707
+ glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
708
+ glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
709
+ glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze,
710
+ glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
711
+ glMatrixMode: [ :void, :GLenum ].freeze,
712
+ glMultMatrixd: [ :void, :pointer ].freeze,
713
+ glMultMatrixf: [ :void, :pointer ].freeze,
714
+ glNewList: [ :void, :GLuint, :GLenum ].freeze,
715
+ glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
716
+ glNormal3bv: [ :void, :pointer ].freeze,
717
+ glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
718
+ glNormal3dv: [ :void, :pointer ].freeze,
719
+ glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
720
+ glNormal3fv: [ :void, :pointer ].freeze,
721
+ glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze,
722
+ glNormal3iv: [ :void, :pointer ].freeze,
723
+ glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
724
+ glNormal3sv: [ :void, :pointer ].freeze,
725
+ glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
726
+ glPassThrough: [ :void, :GLfloat ].freeze,
727
+ glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
728
+ glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
729
+ glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
730
+ glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze,
731
+ glPixelTransferi: [ :void, :GLenum, :GLint ].freeze,
732
+ glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze,
733
+ glPolygonStipple: [ :void, :pointer ].freeze,
734
+ glPopAttrib: [ :void ].freeze,
735
+ glPopMatrix: [ :void ].freeze,
736
+ glPopName: [ :void ].freeze,
737
+ glPushAttrib: [ :void, :GLbitfield ].freeze,
738
+ glPushMatrix: [ :void ].freeze,
739
+ glPushName: [ :void, :GLuint ].freeze,
740
+ glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
741
+ glRasterPos2dv: [ :void, :pointer ].freeze,
742
+ glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
743
+ glRasterPos2fv: [ :void, :pointer ].freeze,
744
+ glRasterPos2i: [ :void, :GLint, :GLint ].freeze,
745
+ glRasterPos2iv: [ :void, :pointer ].freeze,
746
+ glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze,
747
+ glRasterPos2sv: [ :void, :pointer ].freeze,
748
+ glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
749
+ glRasterPos3dv: [ :void, :pointer ].freeze,
750
+ glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
751
+ glRasterPos3fv: [ :void, :pointer ].freeze,
752
+ glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
753
+ glRasterPos3iv: [ :void, :pointer ].freeze,
754
+ glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
755
+ glRasterPos3sv: [ :void, :pointer ].freeze,
756
+ glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
757
+ glRasterPos4dv: [ :void, :pointer ].freeze,
758
+ glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
759
+ glRasterPos4fv: [ :void, :pointer ].freeze,
760
+ glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
761
+ glRasterPos4iv: [ :void, :pointer ].freeze,
762
+ glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
763
+ glRasterPos4sv: [ :void, :pointer ].freeze,
764
+ glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
765
+ glRectdv: [ :void, :pointer, :pointer ].freeze,
766
+ glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
767
+ glRectfv: [ :void, :pointer, :pointer ].freeze,
768
+ glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
769
+ glRectiv: [ :void, :pointer, :pointer ].freeze,
770
+ glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
771
+ glRectsv: [ :void, :pointer, :pointer ].freeze,
772
+ glRenderMode: [ :GLint, :GLenum ].freeze,
773
+ glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
774
+ glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
775
+ glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
776
+ glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
777
+ glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze,
778
+ glShadeModel: [ :void, :GLenum ].freeze,
779
+ glTexCoord1d: [ :void, :GLdouble ].freeze,
780
+ glTexCoord1dv: [ :void, :pointer ].freeze,
781
+ glTexCoord1f: [ :void, :GLfloat ].freeze,
782
+ glTexCoord1fv: [ :void, :pointer ].freeze,
783
+ glTexCoord1i: [ :void, :GLint ].freeze,
784
+ glTexCoord1iv: [ :void, :pointer ].freeze,
785
+ glTexCoord1s: [ :void, :GLshort ].freeze,
786
+ glTexCoord1sv: [ :void, :pointer ].freeze,
787
+ glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
788
+ glTexCoord2dv: [ :void, :pointer ].freeze,
789
+ glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
790
+ glTexCoord2fv: [ :void, :pointer ].freeze,
791
+ glTexCoord2i: [ :void, :GLint, :GLint ].freeze,
792
+ glTexCoord2iv: [ :void, :pointer ].freeze,
793
+ glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze,
794
+ glTexCoord2sv: [ :void, :pointer ].freeze,
795
+ glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
796
+ glTexCoord3dv: [ :void, :pointer ].freeze,
797
+ glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
798
+ glTexCoord3fv: [ :void, :pointer ].freeze,
799
+ glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze,
800
+ glTexCoord3iv: [ :void, :pointer ].freeze,
801
+ glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
802
+ glTexCoord3sv: [ :void, :pointer ].freeze,
803
+ glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
804
+ glTexCoord4dv: [ :void, :pointer ].freeze,
805
+ glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
806
+ glTexCoord4fv: [ :void, :pointer ].freeze,
807
+ glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
808
+ glTexCoord4iv: [ :void, :pointer ].freeze,
809
+ glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
810
+ glTexCoord4sv: [ :void, :pointer ].freeze,
811
+ glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
812
+ glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
813
+ glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze,
814
+ glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
815
+ glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
816
+ glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
817
+ glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
818
+ glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
819
+ glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze,
820
+ glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
821
+ glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
822
+ glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
823
+ glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze,
824
+ glVertex2dv: [ :void, :pointer ].freeze,
825
+ glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze,
826
+ glVertex2fv: [ :void, :pointer ].freeze,
827
+ glVertex2i: [ :void, :GLint, :GLint ].freeze,
828
+ glVertex2iv: [ :void, :pointer ].freeze,
829
+ glVertex2s: [ :void, :GLshort, :GLshort ].freeze,
830
+ glVertex2sv: [ :void, :pointer ].freeze,
831
+ glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
832
+ glVertex3dv: [ :void, :pointer ].freeze,
833
+ glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
834
+ glVertex3fv: [ :void, :pointer ].freeze,
835
+ glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze,
836
+ glVertex3iv: [ :void, :pointer ].freeze,
837
+ glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
838
+ glVertex3sv: [ :void, :pointer ].freeze,
839
+ glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
840
+ glVertex4dv: [ :void, :pointer ].freeze,
841
+ glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
842
+ glVertex4fv: [ :void, :pointer ].freeze,
843
+ glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
844
+ glVertex4iv: [ :void, :pointer ].freeze,
845
+ glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
846
+ glVertex4sv: [ :void, :pointer ].freeze
847
+ }.freeze
848
+ end
849
+ end