opengl-definitions 0.0.1

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Files changed (738) hide show
  1. checksums.yaml +7 -0
  2. data/lib/opengl-definitions/core/GLX_VERSION_1_1.rb +20 -0
  3. data/lib/opengl-definitions/core/GLX_VERSION_1_2.rb +6 -0
  4. data/lib/opengl-definitions/core/GLX_VERSION_1_3.rb +113 -0
  5. data/lib/opengl-definitions/core/GLX_VERSION_1_4.rb +13 -0
  6. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +849 -0
  7. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +45 -0
  8. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +56 -0
  9. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +154 -0
  10. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +96 -0
  11. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +81 -0
  12. data/lib/opengl-definitions/core/GL_VERSION_2_0.rb +185 -0
  13. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +36 -0
  14. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +178 -0
  15. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +51 -0
  16. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +40 -0
  17. data/lib/opengl-definitions/core/GL_VERSION_3_3.rb +21 -0
  18. data/lib/opengl-definitions/core/GL_VERSION_4_0.rb +40 -0
  19. data/lib/opengl-definitions/core/GL_VERSION_4_1.rb +9 -0
  20. data/lib/opengl-definitions/core/GL_VERSION_4_2.rb +10 -0
  21. data/lib/opengl-definitions/core/GL_VERSION_4_3.rb +32 -0
  22. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +16 -0
  23. data/lib/opengl-definitions/core/GL_VERSION_4_5.rb +9 -0
  24. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +6 -0
  25. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +26 -0
  26. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +7 -0
  27. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +13 -0
  28. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +7 -0
  29. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +8 -0
  30. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +6 -0
  31. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +5 -0
  32. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +5 -0
  33. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +6 -0
  34. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +5 -0
  35. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +5 -0
  36. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +5 -0
  37. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +5 -0
  38. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +5 -0
  39. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +5 -0
  40. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +6 -0
  41. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +5 -0
  42. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +15 -0
  43. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +7 -0
  44. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +10 -0
  45. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +5 -0
  46. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +42 -0
  47. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +20 -0
  48. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +8 -0
  49. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +8 -0
  50. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +5 -0
  51. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +5 -0
  52. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +5 -0
  53. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +23 -0
  54. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +5 -0
  55. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +10 -0
  56. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +6 -0
  57. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +5 -0
  58. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +5 -0
  59. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +5 -0
  60. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +6 -0
  61. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +10 -0
  62. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +10 -0
  63. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +15 -0
  64. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +23 -0
  65. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +8 -0
  66. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +9 -0
  67. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +5 -0
  68. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +6 -0
  69. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +6 -0
  70. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +9 -0
  71. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +24 -0
  72. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +25 -0
  73. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +37 -0
  74. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +6 -0
  75. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +5 -0
  76. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +14 -0
  77. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +6 -0
  78. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +5 -0
  79. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +5 -0
  80. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +6 -0
  81. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +5 -0
  82. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +6 -0
  83. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +5 -0
  84. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +8 -0
  85. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +5 -0
  86. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +6 -0
  87. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +6 -0
  88. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +6 -0
  89. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +7 -0
  90. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +29 -0
  91. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +6 -0
  92. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +8 -0
  93. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +69 -0
  94. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +17 -0
  95. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +6 -0
  96. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +15 -0
  97. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +14 -0
  98. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +25 -0
  99. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +5 -0
  100. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +5 -0
  101. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +7 -0
  102. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +9 -0
  103. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +5 -0
  104. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +18 -0
  105. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +12 -0
  106. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +5 -0
  107. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +16 -0
  108. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +12 -0
  109. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +12 -0
  110. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +11 -0
  111. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +11 -0
  112. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +5 -0
  113. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +5 -0
  114. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +5 -0
  115. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +5 -0
  116. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +6 -0
  117. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +9 -0
  118. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +5 -0
  119. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +5 -0
  120. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +13 -0
  121. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +5 -0
  122. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +15 -0
  123. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +17 -0
  124. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +18 -0
  125. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +11 -0
  126. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +16 -0
  127. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +16 -0
  128. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +8 -0
  129. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +6 -0
  130. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +5 -0
  131. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +30 -0
  132. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +6 -0
  133. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +5 -0
  134. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +8 -0
  135. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +15 -0
  136. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +5 -0
  137. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +12 -0
  138. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +17 -0
  139. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +24 -0
  140. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +7 -0
  141. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +28 -0
  142. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +9 -0
  143. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +17 -0
  144. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +7 -0
  145. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +24 -0
  146. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +14 -0
  147. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +17 -0
  148. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +10 -0
  149. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +6 -0
  150. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +10 -0
  151. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +14 -0
  152. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +13 -0
  153. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +12 -0
  154. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +27 -0
  155. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +12 -0
  156. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +8 -0
  157. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +10 -0
  158. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +5 -0
  159. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +6 -0
  160. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +37 -0
  161. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +7 -0
  162. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +5 -0
  163. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +9 -0
  164. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +117 -0
  165. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +25 -0
  166. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +8 -0
  167. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +8 -0
  168. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +11 -0
  169. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +6 -0
  170. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +8 -0
  171. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +5 -0
  172. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +104 -0
  173. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +7 -0
  174. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +18 -0
  175. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +105 -0
  176. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +5 -0
  177. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +31 -0
  178. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +14 -0
  179. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +6 -0
  180. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +10 -0
  181. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +38 -0
  182. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +5 -0
  183. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +5 -0
  184. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +124 -0
  185. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +11 -0
  186. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +9 -0
  187. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +9 -0
  188. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +123 -0
  189. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +10 -0
  190. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +5 -0
  191. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +15 -0
  192. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +22 -0
  193. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +10 -0
  194. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +6 -0
  195. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +17 -0
  196. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +76 -0
  197. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +20 -0
  198. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +5 -0
  199. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +15 -0
  200. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +8 -0
  201. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +13 -0
  202. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +6 -0
  203. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +63 -0
  204. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +12 -0
  205. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +8 -0
  206. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +40 -0
  207. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +10 -0
  208. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +22 -0
  209. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +5 -0
  210. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +5 -0
  211. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +76 -0
  212. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +37 -0
  213. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +73 -0
  214. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +80 -0
  215. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +25 -0
  216. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +26 -0
  217. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +5 -0
  218. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +16 -0
  219. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +7 -0
  220. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +5 -0
  221. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +12 -0
  222. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +19 -0
  223. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +5 -0
  224. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +29 -0
  225. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +46 -0
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +5 -0
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +5 -0
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +13 -0
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +7 -0
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +11 -0
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +25 -0
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +8 -0
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +8 -0
  234. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +16 -0
  235. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +11 -0
  236. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +26 -0
  237. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +6 -0
  238. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +24 -0
  239. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +7 -0
  240. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +5 -0
  241. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +5 -0
  242. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +32 -0
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  726. data/lib/opengl-definitions/extensions/WGL_NV_multisample_coverage.rb +6 -0
  727. data/lib/opengl-definitions/extensions/WGL_NV_present_video.rb +11 -0
  728. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +9 -0
  729. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +7 -0
  730. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +10 -0
  731. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +6 -0
  732. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +14 -0
  733. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +26 -0
  734. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +10 -0
  735. data/lib/opengl-definitions/typedefs.rb +38 -0
  736. data/lib/opengl-definitions/version.rb +5 -0
  737. data/lib/opengl-definitions.rb +2 -0
  738. metadata +808 -0
@@ -0,0 +1,17 @@
1
+ module GL_ARB_ES3_compatibility
2
+ module Constants
3
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
4
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
5
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
6
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
7
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
8
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
9
+ GL_COMPRESSED_R11_EAC = 0x9270
10
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
11
+ GL_COMPRESSED_RG11_EAC = 0x9272
12
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
13
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
14
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
15
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
16
+ end
17
+ end
@@ -0,0 +1,7 @@
1
+ module GL_ARB_base_instance
2
+ FUNCTIONS = {
3
+ glDrawArraysInstancedBaseInstance: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei, :GLuint ].freeze,
4
+ glDrawElementsInstancedBaseInstance: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLuint ].freeze,
5
+ glDrawElementsInstancedBaseVertexBaseInstance: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint, :GLuint ].freeze,
6
+ }.freeze
7
+ end
@@ -0,0 +1,24 @@
1
+ module GL_ARB_bindless_texture
2
+ module Constants
3
+ GL_UNSIGNED_INT64_ARB = 0x140F
4
+ end
5
+
6
+ FUNCTIONS = {
7
+ glGetTextureHandleARB: [ :GLuint64, :GLuint ].freeze,
8
+ glGetTextureSamplerHandleARB: [ :GLuint64, :GLuint, :GLuint ].freeze,
9
+ glMakeTextureHandleResidentARB: [ :void, :GLuint64 ].freeze,
10
+ glMakeTextureHandleNonResidentARB: [ :void, :GLuint64 ].freeze,
11
+ glGetImageHandleARB: [ :GLuint64, :GLuint, :GLint, :GLboolean, :GLint, :GLenum ].freeze,
12
+ glMakeImageHandleResidentARB: [ :void, :GLuint64, :GLenum ].freeze,
13
+ glMakeImageHandleNonResidentARB: [ :void, :GLuint64 ].freeze,
14
+ glUniformHandleui64ARB: [ :void, :GLint, :GLuint64 ].freeze,
15
+ glUniformHandleui64vARB: [ :void, :GLint, :GLsizei, :pointer ].freeze,
16
+ glProgramUniformHandleui64ARB: [ :void, :GLuint, :GLint, :GLuint64 ].freeze,
17
+ glProgramUniformHandleui64vARB: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
18
+ glIsTextureHandleResidentARB: [ :GLboolean, :GLuint64 ].freeze,
19
+ glIsImageHandleResidentARB: [ :GLboolean, :GLuint64 ].freeze,
20
+ glVertexAttribL1ui64ARB: [ :void, :GLuint, :GLuint64EXT ].freeze,
21
+ glVertexAttribL1ui64vARB: [ :void, :GLuint, :pointer ].freeze,
22
+ glGetVertexAttribLui64vARB: [ :void, :GLuint, :GLenum, :pointer ].freeze,
23
+ }.freeze
24
+ end
@@ -0,0 +1,14 @@
1
+ module GL_ARB_blend_func_extended
2
+ module Constants
3
+ GL_SRC1_COLOR = 0x88F9
4
+ GL_SRC1_ALPHA = 0x8589
5
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
6
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
7
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
8
+ end
9
+
10
+ FUNCTIONS = {
11
+ glBindFragDataLocationIndexed: [ :void, :GLuint, :GLuint, :GLuint, :pointer ].freeze,
12
+ glGetFragDataIndex: [ :GLint, :GLuint, :pointer ].freeze,
13
+ }.freeze
14
+ end
@@ -0,0 +1,17 @@
1
+ module GL_ARB_buffer_storage
2
+ module Constants
3
+ GL_MAP_READ_BIT = 0x0001
4
+ GL_MAP_WRITE_BIT = 0x0002
5
+ GL_MAP_PERSISTENT_BIT = 0x0040
6
+ GL_MAP_COHERENT_BIT = 0x0080
7
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
8
+ GL_CLIENT_STORAGE_BIT = 0x0200
9
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
10
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
11
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
12
+ end
13
+
14
+ FUNCTIONS = {
15
+ glBufferStorage: [ :void, :GLenum, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
16
+ }.freeze
17
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_cl_event
2
+ module Constants
3
+ GL_SYNC_CL_EVENT_ARB = 0x8240
4
+ GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glCreateSyncFromCLeventARB: [ :GLsync, :pointer, :pointer, :GLbitfield ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,6 @@
1
+ module GL_ARB_clear_buffer_object
2
+ FUNCTIONS = {
3
+ glClearBufferData: [ :void, :GLenum, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
4
+ glClearBufferSubData: [ :void, :GLenum, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
5
+ }.freeze
6
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_clear_texture
2
+ module Constants
3
+ GL_CLEAR_TEXTURE = 0x9365
4
+ end
5
+
6
+ FUNCTIONS = {
7
+ glClearTexImage: [ :void, :GLuint, :GLint, :GLenum, :GLenum, :pointer ].freeze,
8
+ glClearTexSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,14 @@
1
+ module GL_ARB_clip_control
2
+ module Constants
3
+ GL_LOWER_LEFT = 0x8CA1
4
+ GL_UPPER_LEFT = 0x8CA2
5
+ GL_NEGATIVE_ONE_TO_ONE = 0x935E
6
+ GL_ZERO_TO_ONE = 0x935F
7
+ GL_CLIP_ORIGIN = 0x935C
8
+ GL_CLIP_DEPTH_MODE = 0x935D
9
+ end
10
+
11
+ FUNCTIONS = {
12
+ glClipControl: [ :void, :GLenum, :GLenum ].freeze,
13
+ }.freeze
14
+ end
@@ -0,0 +1,13 @@
1
+ module GL_ARB_color_buffer_float
2
+ module Constants
3
+ GL_RGBA_FLOAT_MODE_ARB = 0x8820
4
+ GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
5
+ GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
6
+ GL_CLAMP_READ_COLOR_ARB = 0x891C
7
+ GL_FIXED_ONLY_ARB = 0x891D
8
+ end
9
+
10
+ FUNCTIONS = {
11
+ glClampColorARB: [ :void, :GLenum, :GLenum ].freeze,
12
+ }.freeze
13
+ end
@@ -0,0 +1,12 @@
1
+ module GL_ARB_compressed_texture_pixel_storage
2
+ module Constants
3
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
4
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
5
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
6
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
7
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
8
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
9
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
10
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
11
+ end
12
+ end
@@ -0,0 +1,27 @@
1
+ module GL_ARB_compute_shader
2
+ module Constants
3
+ GL_COMPUTE_SHADER = 0x91B9
4
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
5
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
6
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
7
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
8
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
9
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
10
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
11
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
12
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
13
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
14
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
15
+ GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
16
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
17
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
18
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
19
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
20
+ GL_COMPUTE_SHADER_BIT = 0x00000020
21
+ end
22
+
23
+ FUNCTIONS = {
24
+ glDispatchCompute: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
25
+ glDispatchComputeIndirect: [ :void, :GLintptr ].freeze,
26
+ }.freeze
27
+ end
@@ -0,0 +1,12 @@
1
+ module GL_ARB_compute_variable_group_size
2
+ module Constants
3
+ GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
4
+ GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
5
+ GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
6
+ GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
7
+ end
8
+
9
+ FUNCTIONS = {
10
+ glDispatchComputeGroupSizeARB: [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
11
+ }.freeze
12
+ end
@@ -0,0 +1,8 @@
1
+ module GL_ARB_conditional_render_inverted
2
+ module Constants
3
+ GL_QUERY_WAIT_INVERTED = 0x8E17
4
+ GL_QUERY_NO_WAIT_INVERTED = 0x8E18
5
+ GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
6
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
7
+ end
8
+ end
@@ -0,0 +1,10 @@
1
+ module GL_ARB_copy_buffer
2
+ module Constants
3
+ GL_COPY_READ_BUFFER = 0x8F36
4
+ GL_COPY_WRITE_BUFFER = 0x8F37
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glCopyBufferSubData: [ :void, :GLenum, :GLenum, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
9
+ }.freeze
10
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_copy_image
2
+ FUNCTIONS = {
3
+ glCopyImageSubData: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze,
4
+ }.freeze
5
+ end
@@ -0,0 +1,6 @@
1
+ module GL_ARB_cull_distance
2
+ module Constants
3
+ GL_MAX_CULL_DISTANCES = 0x82F9
4
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
5
+ end
6
+ end
@@ -0,0 +1,37 @@
1
+ module GL_ARB_debug_output
2
+ module Constants
3
+ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
4
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
5
+ GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
6
+ GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
7
+ GL_DEBUG_SOURCE_API_ARB = 0x8246
8
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
9
+ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
10
+ GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
11
+ GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
12
+ GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
13
+ GL_DEBUG_TYPE_ERROR_ARB = 0x824C
14
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
15
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
16
+ GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
17
+ GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
18
+ GL_DEBUG_TYPE_OTHER_ARB = 0x8251
19
+ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
20
+ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
21
+ GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
22
+ GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
23
+ GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
24
+ GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
25
+ end
26
+
27
+ CALLBACKS = {
28
+ GLDEBUGPROCARB: [ :void, :GLenum, :GLenum, :GLuint, :GLenum, :GLsizei, :pointer, :pointer ].freeze,
29
+ }.freeze
30
+
31
+ FUNCTIONS = {
32
+ glDebugMessageControlARB: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer, :GLboolean ].freeze,
33
+ glDebugMessageInsertARB: [ :void, :GLenum, :GLenum, :GLuint, :GLenum, :GLsizei, :pointer ].freeze,
34
+ glDebugMessageCallbackARB: [ :void, :GLDEBUGPROCARB, :pointer ].freeze,
35
+ glGetDebugMessageLogARB: [ :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer ].freeze,
36
+ }.freeze
37
+ end
@@ -0,0 +1,7 @@
1
+ module GL_ARB_depth_buffer_float
2
+ module Constants
3
+ GL_DEPTH_COMPONENT32F = 0x8CAC
4
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
5
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
6
+ end
7
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_depth_clamp
2
+ module Constants
3
+ GL_DEPTH_CLAMP = 0x864F
4
+ end
5
+ end
@@ -0,0 +1,9 @@
1
+ module GL_ARB_depth_texture
2
+ module Constants
3
+ GL_DEPTH_COMPONENT16_ARB = 0x81A5
4
+ GL_DEPTH_COMPONENT24_ARB = 0x81A6
5
+ GL_DEPTH_COMPONENT32_ARB = 0x81A7
6
+ GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
7
+ GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
8
+ end
9
+ end
@@ -0,0 +1,117 @@
1
+ module GL_ARB_direct_state_access
2
+ module Constants
3
+ GL_TEXTURE_TARGET = 0x1006
4
+ GL_QUERY_TARGET = 0x82EA
5
+ GL_TEXTURE_BINDING_1D = 0x8068
6
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
7
+ GL_TEXTURE_BINDING_2D = 0x8069
8
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
9
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
10
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
11
+ GL_TEXTURE_BINDING_3D = 0x806A
12
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
13
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
14
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
15
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
16
+ end
17
+
18
+ FUNCTIONS = {
19
+ glCreateTransformFeedbacks: [ :void, :GLsizei, :pointer ].freeze,
20
+ glTransformFeedbackBufferBase: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
21
+ glTransformFeedbackBufferRange: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
22
+ glGetTransformFeedbackiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
23
+ glGetTransformFeedbacki_v: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
24
+ glGetTransformFeedbacki64_v: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze,
25
+ glCreateBuffers: [ :void, :GLsizei, :pointer ].freeze,
26
+ glNamedBufferStorage: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLbitfield ].freeze,
27
+ glNamedBufferData: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLenum ].freeze,
28
+ glNamedBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
29
+ glCopyNamedBufferSubData: [ :void, :GLuint, :GLuint, :GLintptr, :GLintptr, :GLsizeiptr ].freeze,
30
+ glClearNamedBufferData: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :pointer ].freeze,
31
+ glClearNamedBufferSubData: [ :void, :GLuint, :GLenum, :GLintptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze,
32
+ glMapNamedBuffer: [ :pointer, :GLuint, :GLenum ].freeze,
33
+ glMapNamedBufferRange: [ :pointer, :GLuint, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze,
34
+ glUnmapNamedBuffer: [ :GLboolean, :GLuint ].freeze,
35
+ glFlushMappedNamedBufferRange: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
36
+ glGetNamedBufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
37
+ glGetNamedBufferParameteri64v: [ :void, :GLuint, :GLenum, :pointer ].freeze,
38
+ glGetNamedBufferPointerv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
39
+ glGetNamedBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze,
40
+ glCreateFramebuffers: [ :void, :GLsizei, :pointer ].freeze,
41
+ glNamedFramebufferRenderbuffer: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze,
42
+ glNamedFramebufferParameteri: [ :void, :GLuint, :GLenum, :GLint ].freeze,
43
+ glNamedFramebufferTexture: [ :void, :GLuint, :GLenum, :GLuint, :GLint ].freeze,
44
+ glNamedFramebufferTextureLayer: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint ].freeze,
45
+ glNamedFramebufferDrawBuffer: [ :void, :GLuint, :GLenum ].freeze,
46
+ glNamedFramebufferDrawBuffers: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
47
+ glNamedFramebufferReadBuffer: [ :void, :GLuint, :GLenum ].freeze,
48
+ glInvalidateNamedFramebufferData: [ :void, :GLuint, :GLsizei, :pointer ].freeze,
49
+ glInvalidateNamedFramebufferSubData: [ :void, :GLuint, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
50
+ glClearNamedFramebufferiv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
51
+ glClearNamedFramebufferuiv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
52
+ glClearNamedFramebufferfv: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze,
53
+ glClearNamedFramebufferfi: [ :void, :GLuint, :GLenum, :GLfloat, :GLint ].freeze,
54
+ glBlitNamedFramebuffer: [ :void, :GLuint, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze,
55
+ glCheckNamedFramebufferStatus: [ :GLenum, :GLuint, :GLenum ].freeze,
56
+ glGetNamedFramebufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
57
+ glGetNamedFramebufferAttachmentParameteriv: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze,
58
+ glCreateRenderbuffers: [ :void, :GLsizei, :pointer ].freeze,
59
+ glNamedRenderbufferStorage: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei ].freeze,
60
+ glNamedRenderbufferStorageMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
61
+ glGetNamedRenderbufferParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
62
+ glCreateTextures: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
63
+ glTextureBuffer: [ :void, :GLuint, :GLenum, :GLuint ].freeze,
64
+ glTextureBufferRange: [ :void, :GLuint, :GLenum, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
65
+ glTextureStorage1D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei ].freeze,
66
+ glTextureStorage2D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze,
67
+ glTextureStorage3D: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei ].freeze,
68
+ glTextureStorage2DMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLboolean ].freeze,
69
+ glTextureStorage3DMultisample: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
70
+ glTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
71
+ glTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
72
+ glTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
73
+ glCompressedTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
74
+ glCompressedTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
75
+ glCompressedTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
76
+ glCopyTextureSubImage1D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
77
+ glCopyTextureSubImage2D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
78
+ glCopyTextureSubImage3D: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
79
+ glTextureParameterf: [ :void, :GLuint, :GLenum, :GLfloat ].freeze,
80
+ glTextureParameterfv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
81
+ glTextureParameteri: [ :void, :GLuint, :GLenum, :GLint ].freeze,
82
+ glTextureParameterIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
83
+ glTextureParameterIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
84
+ glTextureParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
85
+ glGenerateTextureMipmap: [ :void, :GLuint ].freeze,
86
+ glBindTextureUnit: [ :void, :GLuint, :GLuint ].freeze,
87
+ glGetTextureImage: [ :void, :GLuint, :GLint, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
88
+ glGetCompressedTextureImage: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
89
+ glGetTextureLevelParameterfv: [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
90
+ glGetTextureLevelParameteriv: [ :void, :GLuint, :GLint, :GLenum, :pointer ].freeze,
91
+ glGetTextureParameterfv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
92
+ glGetTextureParameterIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
93
+ glGetTextureParameterIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
94
+ glGetTextureParameteriv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
95
+ glCreateVertexArrays: [ :void, :GLsizei, :pointer ].freeze,
96
+ glDisableVertexArrayAttrib: [ :void, :GLuint, :GLuint ].freeze,
97
+ glEnableVertexArrayAttrib: [ :void, :GLuint, :GLuint ].freeze,
98
+ glVertexArrayElementBuffer: [ :void, :GLuint, :GLuint ].freeze,
99
+ glVertexArrayVertexBuffer: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizei ].freeze,
100
+ glVertexArrayVertexBuffers: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer ].freeze,
101
+ glVertexArrayAttribBinding: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
102
+ glVertexArrayAttribFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLuint ].freeze,
103
+ glVertexArrayAttribIFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
104
+ glVertexArrayAttribLFormat: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze,
105
+ glVertexArrayBindingDivisor: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
106
+ glGetVertexArrayiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
107
+ glGetVertexArrayIndexediv: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
108
+ glGetVertexArrayIndexed64iv: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze,
109
+ glCreateSamplers: [ :void, :GLsizei, :pointer ].freeze,
110
+ glCreateProgramPipelines: [ :void, :GLsizei, :pointer ].freeze,
111
+ glCreateQueries: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
112
+ glGetQueryBufferObjecti64v: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
113
+ glGetQueryBufferObjectiv: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
114
+ glGetQueryBufferObjectui64v: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
115
+ glGetQueryBufferObjectuiv: [ :void, :GLuint, :GLuint, :GLenum, :GLintptr ].freeze,
116
+ }.freeze
117
+ end
@@ -0,0 +1,25 @@
1
+ module GL_ARB_draw_buffers
2
+ module Constants
3
+ GL_MAX_DRAW_BUFFERS_ARB = 0x8824
4
+ GL_DRAW_BUFFER0_ARB = 0x8825
5
+ GL_DRAW_BUFFER1_ARB = 0x8826
6
+ GL_DRAW_BUFFER2_ARB = 0x8827
7
+ GL_DRAW_BUFFER3_ARB = 0x8828
8
+ GL_DRAW_BUFFER4_ARB = 0x8829
9
+ GL_DRAW_BUFFER5_ARB = 0x882A
10
+ GL_DRAW_BUFFER6_ARB = 0x882B
11
+ GL_DRAW_BUFFER7_ARB = 0x882C
12
+ GL_DRAW_BUFFER8_ARB = 0x882D
13
+ GL_DRAW_BUFFER9_ARB = 0x882E
14
+ GL_DRAW_BUFFER10_ARB = 0x882F
15
+ GL_DRAW_BUFFER11_ARB = 0x8830
16
+ GL_DRAW_BUFFER12_ARB = 0x8831
17
+ GL_DRAW_BUFFER13_ARB = 0x8832
18
+ GL_DRAW_BUFFER14_ARB = 0x8833
19
+ GL_DRAW_BUFFER15_ARB = 0x8834
20
+ end
21
+
22
+ FUNCTIONS = {
23
+ glDrawBuffersARB: [ :void, :GLsizei, :pointer ].freeze,
24
+ }.freeze
25
+ end
@@ -0,0 +1,8 @@
1
+ module GL_ARB_draw_buffers_blend
2
+ FUNCTIONS = {
3
+ glBlendEquationiARB: [ :void, :GLuint, :GLenum ].freeze,
4
+ glBlendEquationSeparateiARB: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
5
+ glBlendFunciARB: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
6
+ glBlendFuncSeparateiARB: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
7
+ }.freeze
8
+ end
@@ -0,0 +1,8 @@
1
+ module GL_ARB_draw_elements_base_vertex
2
+ FUNCTIONS = {
3
+ glDrawElementsBaseVertex: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
4
+ glDrawRangeElementsBaseVertex: [ :void, :GLenum, :GLuint, :GLuint, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
5
+ glDrawElementsInstancedBaseVertex: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint ].freeze,
6
+ glMultiDrawElementsBaseVertex: [ :void, :GLenum, :pointer, :GLenum, :pointer, :GLsizei, :pointer ].freeze,
7
+ }.freeze
8
+ end
@@ -0,0 +1,11 @@
1
+ module GL_ARB_draw_indirect
2
+ module Constants
3
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
4
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
5
+ end
6
+
7
+ FUNCTIONS = {
8
+ glDrawArraysIndirect: [ :void, :GLenum, :pointer ].freeze,
9
+ glDrawElementsIndirect: [ :void, :GLenum, :GLenum, :pointer ].freeze,
10
+ }.freeze
11
+ end
@@ -0,0 +1,6 @@
1
+ module GL_ARB_draw_instanced
2
+ FUNCTIONS = {
3
+ glDrawArraysInstancedARB: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze,
4
+ glDrawElementsInstancedARB: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze,
5
+ }.freeze
6
+ end
@@ -0,0 +1,8 @@
1
+ module GL_ARB_enhanced_layouts
2
+ module Constants
3
+ GL_LOCATION_COMPONENT = 0x934A
4
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
5
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
6
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
7
+ end
8
+ end
@@ -0,0 +1,5 @@
1
+ module GL_ARB_explicit_uniform_location
2
+ module Constants
3
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
4
+ end
5
+ end
@@ -0,0 +1,104 @@
1
+ module GL_ARB_fragment_program
2
+ module Constants
3
+ GL_FRAGMENT_PROGRAM_ARB = 0x8804
4
+ GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
5
+ GL_PROGRAM_LENGTH_ARB = 0x8627
6
+ GL_PROGRAM_FORMAT_ARB = 0x8876
7
+ GL_PROGRAM_BINDING_ARB = 0x8677
8
+ GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
9
+ GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
10
+ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
11
+ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
12
+ GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
13
+ GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
14
+ GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
15
+ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
16
+ GL_PROGRAM_PARAMETERS_ARB = 0x88A8
17
+ GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
18
+ GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
19
+ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
20
+ GL_PROGRAM_ATTRIBS_ARB = 0x88AC
21
+ GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
22
+ GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
23
+ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
24
+ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
25
+ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
26
+ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
27
+ GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
28
+ GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
29
+ GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
30
+ GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
31
+ GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
32
+ GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
33
+ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
34
+ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
35
+ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
36
+ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
37
+ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
38
+ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
39
+ GL_PROGRAM_STRING_ARB = 0x8628
40
+ GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
41
+ GL_CURRENT_MATRIX_ARB = 0x8641
42
+ GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
43
+ GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
44
+ GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
45
+ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
46
+ GL_MAX_TEXTURE_COORDS_ARB = 0x8871
47
+ GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
48
+ GL_PROGRAM_ERROR_STRING_ARB = 0x8874
49
+ GL_MATRIX0_ARB = 0x88C0
50
+ GL_MATRIX1_ARB = 0x88C1
51
+ GL_MATRIX2_ARB = 0x88C2
52
+ GL_MATRIX3_ARB = 0x88C3
53
+ GL_MATRIX4_ARB = 0x88C4
54
+ GL_MATRIX5_ARB = 0x88C5
55
+ GL_MATRIX6_ARB = 0x88C6
56
+ GL_MATRIX7_ARB = 0x88C7
57
+ GL_MATRIX8_ARB = 0x88C8
58
+ GL_MATRIX9_ARB = 0x88C9
59
+ GL_MATRIX10_ARB = 0x88CA
60
+ GL_MATRIX11_ARB = 0x88CB
61
+ GL_MATRIX12_ARB = 0x88CC
62
+ GL_MATRIX13_ARB = 0x88CD
63
+ GL_MATRIX14_ARB = 0x88CE
64
+ GL_MATRIX15_ARB = 0x88CF
65
+ GL_MATRIX16_ARB = 0x88D0
66
+ GL_MATRIX17_ARB = 0x88D1
67
+ GL_MATRIX18_ARB = 0x88D2
68
+ GL_MATRIX19_ARB = 0x88D3
69
+ GL_MATRIX20_ARB = 0x88D4
70
+ GL_MATRIX21_ARB = 0x88D5
71
+ GL_MATRIX22_ARB = 0x88D6
72
+ GL_MATRIX23_ARB = 0x88D7
73
+ GL_MATRIX24_ARB = 0x88D8
74
+ GL_MATRIX25_ARB = 0x88D9
75
+ GL_MATRIX26_ARB = 0x88DA
76
+ GL_MATRIX27_ARB = 0x88DB
77
+ GL_MATRIX28_ARB = 0x88DC
78
+ GL_MATRIX29_ARB = 0x88DD
79
+ GL_MATRIX30_ARB = 0x88DE
80
+ GL_MATRIX31_ARB = 0x88DF
81
+ end
82
+
83
+ FUNCTIONS = {
84
+ glProgramStringARB: [ :void, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
85
+ glBindProgramARB: [ :void, :GLenum, :GLuint ].freeze,
86
+ glDeleteProgramsARB: [ :void, :GLsizei, :pointer ].freeze,
87
+ glGenProgramsARB: [ :void, :GLsizei, :pointer ].freeze,
88
+ glProgramEnvParameter4dARB: [ :void, :GLenum, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
89
+ glProgramEnvParameter4dvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
90
+ glProgramEnvParameter4fARB: [ :void, :GLenum, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
91
+ glProgramEnvParameter4fvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
92
+ glProgramLocalParameter4dARB: [ :void, :GLenum, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
93
+ glProgramLocalParameter4dvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
94
+ glProgramLocalParameter4fARB: [ :void, :GLenum, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
95
+ glProgramLocalParameter4fvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
96
+ glGetProgramEnvParameterdvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
97
+ glGetProgramEnvParameterfvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
98
+ glGetProgramLocalParameterdvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
99
+ glGetProgramLocalParameterfvARB: [ :void, :GLenum, :GLuint, :pointer ].freeze,
100
+ glGetProgramivARB: [ :void, :GLenum, :GLenum, :pointer ].freeze,
101
+ glGetProgramStringARB: [ :void, :GLenum, :GLenum, :pointer ].freeze,
102
+ glIsProgramARB: [ :GLboolean, :GLuint ].freeze,
103
+ }.freeze
104
+ end
@@ -0,0 +1,7 @@
1
+ module GL_ARB_fragment_shader
2
+ module Constants
3
+ GL_FRAGMENT_SHADER_ARB = 0x8B30
4
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
5
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
6
+ end
7
+ end
@@ -0,0 +1,18 @@
1
+ module GL_ARB_framebuffer_no_attachments
2
+ module Constants
3
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
4
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
5
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
6
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
7
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
8
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
9
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
10
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
11
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
12
+ end
13
+
14
+ FUNCTIONS = {
15
+ glFramebufferParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
16
+ glGetFramebufferParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
17
+ }.freeze
18
+ end