gosu 0.7.13 → 0.7.13.2

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Files changed (312) hide show
  1. data/COPYING.txt +4 -2
  2. data/Gosu/Audio.hpp +8 -5
  3. data/Gosu/Font.hpp +5 -3
  4. data/Gosu/Gosu.hpp +6 -0
  5. data/Gosu/Graphics.hpp +6 -13
  6. data/Gosu/GraphicsBase.hpp +14 -3
  7. data/Gosu/IO.hpp +259 -255
  8. data/Gosu/Image.hpp +12 -12
  9. data/Gosu/ImageData.hpp +3 -0
  10. data/Gosu/Input.hpp +14 -2
  11. data/Gosu/Math.hpp +3 -2
  12. data/Gosu/RotFlip.hpp +125 -116
  13. data/Gosu/Sockets.hpp +139 -129
  14. data/Gosu/Text.hpp +4 -4
  15. data/Gosu/WinUtility.hpp +1 -1
  16. data/Gosu/Window.hpp +9 -5
  17. data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
  18. data/GosuImpl/Graphics/DrawOp.hpp +13 -14
  19. data/GosuImpl/Graphics/Graphics.cpp +3 -2
  20. data/GosuImpl/Graphics/Image.cpp +8 -8
  21. data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
  22. data/GosuImpl/Graphics/Text.cpp +15 -3
  23. data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
  24. data/GosuImpl/Graphics/TextWin.cpp +36 -25
  25. data/GosuImpl/Graphics/Texture.cpp +2 -0
  26. data/GosuImpl/Iconv.hpp +1 -3
  27. data/GosuImpl/RubyGosu.swg +19 -10
  28. data/GosuImpl/RubyGosuStub.mm +40 -8
  29. data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
  31. data/GosuImpl/RubyGosu_wrap.h +1 -1
  32. data/GosuImpl/WindowWin.cpp +18 -6
  33. data/README.txt +5 -5
  34. data/Rakefile +27 -7
  35. data/linux/Makefile.in +1 -1
  36. data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
  37. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
  38. data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
  39. data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
  40. data/reference/cpp/_audio_8hpp-source.html +171 -0
  41. data/reference/cpp/_audio_8hpp.html +96 -0
  42. data/reference/cpp/_auto_link_8hpp-source.html +84 -0
  43. data/reference/cpp/_auto_link_8hpp.html +83 -0
  44. data/reference/cpp/_bitmap_8hpp-source.html +130 -0
  45. data/reference/cpp/_bitmap_8hpp.html +107 -0
  46. data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
  47. data/reference/cpp/_buttons_mac_8hpp.html +233 -0
  48. data/reference/cpp/_color_8hpp-source.html +215 -0
  49. data/reference/cpp/_color_8hpp.html +119 -0
  50. data/reference/cpp/_directories_8hpp-source.html +88 -0
  51. data/reference/cpp/_directories_8hpp.html +96 -0
  52. data/reference/cpp/_font_8hpp-source.html +111 -0
  53. data/reference/cpp/_font_8hpp.html +87 -0
  54. data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
  55. data/reference/cpp/_fwd_8hpp.html +83 -0
  56. data/reference/cpp/_gosu_8hpp-source.html +96 -0
  57. data/reference/cpp/_gosu_8hpp.html +83 -0
  58. data/reference/cpp/_graphics_8hpp-source.html +134 -0
  59. data/reference/cpp/_graphics_8hpp.html +94 -0
  60. data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
  61. data/reference/cpp/_graphics_base_8hpp.html +120 -0
  62. data/reference/cpp/_i_o_8hpp-source.html +301 -0
  63. data/reference/cpp/_i_o_8hpp.html +122 -0
  64. data/reference/cpp/_image_8hpp-source.html +172 -0
  65. data/reference/cpp/_image_8hpp.html +96 -0
  66. data/reference/cpp/_image_data_8hpp-source.html +108 -0
  67. data/reference/cpp/_image_data_8hpp.html +90 -0
  68. data/reference/cpp/_input_8hpp-source.html +182 -0
  69. data/reference/cpp/_input_8hpp.html +102 -0
  70. data/reference/cpp/_math_8hpp-source.html +147 -0
  71. data/reference/cpp/_math_8hpp.html +139 -0
  72. data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
  73. data/reference/cpp/_platform_8hpp.html +136 -0
  74. data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
  75. data/reference/cpp/_rot_flip_8hpp.html +123 -0
  76. data/reference/cpp/_sockets_8hpp-source.html +174 -0
  77. data/reference/cpp/_sockets_8hpp.html +117 -0
  78. data/reference/cpp/_text_8hpp-source.html +102 -0
  79. data/reference/cpp/_text_8hpp.html +99 -0
  80. data/reference/cpp/_text_input_8hpp-source.html +110 -0
  81. data/reference/cpp/_text_input_8hpp.html +87 -0
  82. data/reference/cpp/_timing_8hpp-source.html +82 -0
  83. data/reference/cpp/_timing_8hpp.html +90 -0
  84. data/reference/cpp/_utility_8hpp-source.html +89 -0
  85. data/reference/cpp/_utility_8hpp.html +96 -0
  86. data/reference/cpp/_win_utility_8hpp-source.html +125 -0
  87. data/reference/cpp/_win_utility_8hpp.html +116 -0
  88. data/reference/cpp/_window_8hpp-source.html +157 -0
  89. data/reference/cpp/_window_8hpp.html +87 -0
  90. data/reference/cpp/annotated.html +98 -0
  91. data/reference/cpp/class_gosu_1_1_audio-members.html +74 -0
  92. data/reference/cpp/class_gosu_1_1_audio.html +132 -0
  93. data/reference/cpp/class_gosu_1_1_bitmap-members.html +85 -0
  94. data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
  95. data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
  96. data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
  97. data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
  98. data/reference/cpp/class_gosu_1_1_button-members.html +76 -0
  99. data/reference/cpp/class_gosu_1_1_button.html +195 -0
  100. data/reference/cpp/class_gosu_1_1_color-members.html +96 -0
  101. data/reference/cpp/class_gosu_1_1_color.html +758 -0
  102. data/reference/cpp/class_gosu_1_1_comm_socket-members.html +90 -0
  103. data/reference/cpp/class_gosu_1_1_comm_socket.html +505 -0
  104. data/reference/cpp/class_gosu_1_1_file-members.html +81 -0
  105. data/reference/cpp/class_gosu_1_1_file.html +275 -0
  106. data/reference/{classGosu_1_1File.png → cpp/class_gosu_1_1_file.png} +0 -0
  107. data/reference/cpp/class_gosu_1_1_font-members.html +79 -0
  108. data/reference/{classGosu_1_1Font.html → cpp/class_gosu_1_1_font.html} +207 -66
  109. data/reference/cpp/class_gosu_1_1_graphics-members.html +90 -0
  110. data/reference/cpp/class_gosu_1_1_graphics.html +768 -0
  111. data/reference/cpp/class_gosu_1_1_image-members.html +85 -0
  112. data/reference/cpp/class_gosu_1_1_image.html +771 -0
  113. data/reference/cpp/class_gosu_1_1_image_data-members.html +77 -0
  114. data/reference/cpp/class_gosu_1_1_image_data.html +281 -0
  115. data/reference/cpp/class_gosu_1_1_input-members.html +85 -0
  116. data/reference/cpp/class_gosu_1_1_input.html +417 -0
  117. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
  118. data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
  119. data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
  120. data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
  121. data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
  122. data/reference/cpp/class_gosu_1_1_reader.html +322 -0
  123. data/reference/cpp/class_gosu_1_1_resource-members.html +79 -0
  124. data/reference/cpp/class_gosu_1_1_resource.html +305 -0
  125. data/reference/{classGosu_1_1Resource.png → cpp/class_gosu_1_1_resource.png} +0 -0
  126. data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
  127. data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
  128. data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
  129. data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
  130. data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
  131. data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
  132. data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
  133. data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
  134. data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
  135. data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
  136. data/reference/cpp/class_gosu_1_1_window-members.html +90 -0
  137. data/reference/cpp/class_gosu_1_1_window.html +533 -0
  138. data/reference/cpp/class_gosu_1_1_writer-members.html +79 -0
  139. data/reference/cpp/class_gosu_1_1_writer.html +292 -0
  140. data/reference/cpp/classes.html +86 -0
  141. data/reference/cpp/closed.gif +0 -0
  142. data/reference/cpp/cpp.css +155 -0
  143. data/reference/{doxygen.png → cpp/doxygen.png} +0 -0
  144. data/reference/cpp/files.html +97 -0
  145. data/reference/cpp/functions.html +127 -0
  146. data/reference/cpp/functions_0x62.html +137 -0
  147. data/reference/cpp/functions_0x63.html +140 -0
  148. data/reference/cpp/functions_0x64.html +142 -0
  149. data/reference/cpp/functions_0x65.html +119 -0
  150. data/reference/cpp/functions_0x66.html +137 -0
  151. data/reference/cpp/functions_0x67.html +131 -0
  152. data/reference/cpp/functions_0x68.html +121 -0
  153. data/reference/cpp/functions_0x69.html +123 -0
  154. data/reference/cpp/functions_0x6b.html +115 -0
  155. data/reference/cpp/functions_0x6c.html +117 -0
  156. data/reference/cpp/functions_0x6d.html +125 -0
  157. data/reference/cpp/functions_0x6e.html +117 -0
  158. data/reference/cpp/functions_0x6f.html +126 -0
  159. data/reference/cpp/functions_0x70.html +136 -0
  160. data/reference/cpp/functions_0x72.html +154 -0
  161. data/reference/cpp/functions_0x73.html +179 -0
  162. data/reference/cpp/functions_0x74.html +127 -0
  163. data/reference/cpp/functions_0x75.html +121 -0
  164. data/reference/cpp/functions_0x76.html +117 -0
  165. data/reference/cpp/functions_0x77.html +129 -0
  166. data/reference/cpp/functions_0x78.html +115 -0
  167. data/reference/cpp/functions_0x79.html +115 -0
  168. data/reference/cpp/functions_0x7e.html +143 -0
  169. data/reference/cpp/functions_enum.html +87 -0
  170. data/reference/cpp/functions_eval.html +89 -0
  171. data/reference/cpp/functions_func.html +125 -0
  172. data/reference/cpp/functions_func_0x62.html +133 -0
  173. data/reference/cpp/functions_func_0x63.html +136 -0
  174. data/reference/cpp/functions_func_0x64.html +140 -0
  175. data/reference/cpp/functions_func_0x65.html +117 -0
  176. data/reference/cpp/functions_func_0x66.html +135 -0
  177. data/reference/cpp/functions_func_0x67.html +129 -0
  178. data/reference/cpp/functions_func_0x68.html +119 -0
  179. data/reference/cpp/functions_func_0x69.html +119 -0
  180. data/reference/cpp/functions_func_0x6b.html +113 -0
  181. data/reference/cpp/functions_func_0x6c.html +113 -0
  182. data/reference/cpp/functions_func_0x6d.html +123 -0
  183. data/reference/cpp/functions_func_0x6e.html +115 -0
  184. data/reference/cpp/functions_func_0x6f.html +113 -0
  185. data/reference/cpp/functions_func_0x70.html +134 -0
  186. data/reference/cpp/functions_func_0x72.html +150 -0
  187. data/reference/cpp/functions_func_0x73.html +173 -0
  188. data/reference/cpp/functions_func_0x74.html +119 -0
  189. data/reference/cpp/functions_func_0x75.html +119 -0
  190. data/reference/cpp/functions_func_0x76.html +115 -0
  191. data/reference/cpp/functions_func_0x77.html +127 -0
  192. data/reference/cpp/functions_func_0x7e.html +141 -0
  193. data/reference/cpp/functions_type.html +87 -0
  194. data/reference/cpp/functions_vars.html +112 -0
  195. data/reference/cpp/globals.html +84 -0
  196. data/reference/cpp/globals_defs.html +84 -0
  197. data/reference/cpp/hierarchy.html +100 -0
  198. data/reference/cpp/index.html +66 -0
  199. data/reference/cpp/open.gif +0 -0
  200. data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
  201. data/reference/cpp/struct_gosu_1_1_g_l_tex_info.html +185 -0
  202. data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
  203. data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
  204. data/reference/{tab_b.gif → cpp/tab_b.gif} +0 -0
  205. data/reference/{tab_l.gif → cpp/tab_l.gif} +0 -0
  206. data/reference/{tab_r.gif → cpp/tab_r.gif} +0 -0
  207. data/reference/{tabs.css → cpp/tabs.css} +5 -2
  208. data/windows/Gosu.sln +5 -0
  209. data/windows/Gosu.vcproj +3 -3
  210. data/windows/RubyGosu.vcproj +103 -1
  211. metadata +178 -176
  212. data/reference/Async_8hpp-source.html +0 -70
  213. data/reference/Audio_8hpp-source.html +0 -125
  214. data/reference/Audio_8hpp.html +0 -50
  215. data/reference/AutoLink_8hpp-source.html +0 -38
  216. data/reference/AutoLink_8hpp.html +0 -34
  217. data/reference/Bitmap_8hpp-source.html +0 -84
  218. data/reference/Bitmap_8hpp.html +0 -58
  219. data/reference/ButtonsWin_8hpp-source.html +0 -159
  220. data/reference/ButtonsX_8hpp-source.html +0 -160
  221. data/reference/Color_8hpp-source.html +0 -169
  222. data/reference/Color_8hpp.html +0 -85
  223. data/reference/Directories_8hpp-source.html +0 -42
  224. data/reference/Directories_8hpp.html +0 -46
  225. data/reference/Font_8hpp-source.html +0 -65
  226. data/reference/Font_8hpp.html +0 -41
  227. data/reference/Fwd_8hpp.html +0 -37
  228. data/reference/Gosu_8hpp-source.html +0 -49
  229. data/reference/Gosu_8hpp.html +0 -34
  230. data/reference/GraphicsBase_8hpp-source.html +0 -59
  231. data/reference/GraphicsBase_8hpp.html +0 -59
  232. data/reference/Graphics_8hpp-source.html +0 -99
  233. data/reference/Graphics_8hpp.html +0 -60
  234. data/reference/IO_8hpp-source.html +0 -255
  235. data/reference/IO_8hpp.html +0 -74
  236. data/reference/ImageData_8hpp-source.html +0 -62
  237. data/reference/ImageData_8hpp.html +0 -43
  238. data/reference/Image_8hpp-source.html +0 -126
  239. data/reference/Image_8hpp.html +0 -48
  240. data/reference/Input_8hpp-source.html +0 -131
  241. data/reference/Input_8hpp.html +0 -56
  242. data/reference/Math_8hpp-source.html +0 -101
  243. data/reference/Math_8hpp.html +0 -78
  244. data/reference/Platform_8hpp.html +0 -73
  245. data/reference/RotFlip_8hpp-source.html +0 -138
  246. data/reference/RotFlip_8hpp.html +0 -77
  247. data/reference/Sockets_8hpp-source.html +0 -130
  248. data/reference/Sockets_8hpp.html +0 -66
  249. data/reference/TextInput_8hpp-source.html +0 -64
  250. data/reference/TextInput_8hpp.html +0 -41
  251. data/reference/Text_8hpp-source.html +0 -56
  252. data/reference/Text_8hpp.html +0 -48
  253. data/reference/Timing_8hpp-source.html +0 -36
  254. data/reference/Timing_8hpp.html +0 -42
  255. data/reference/Utility_8hpp-source.html +0 -43
  256. data/reference/Utility_8hpp.html +0 -46
  257. data/reference/WinUtility_8hpp-source.html +0 -79
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  259. data/reference/Window_8hpp-source.html +0 -110
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  261. data/reference/annotated.html +0 -51
  262. data/reference/classGosu_1_1Audio-members.html +0 -34
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  266. data/reference/classGosu_1_1Buffer-members.html +0 -44
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  268. data/reference/classGosu_1_1Button-members.html +0 -36
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  270. data/reference/classGosu_1_1Color-members.html +0 -56
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  272. data/reference/classGosu_1_1File-members.html +0 -41
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  274. data/reference/classGosu_1_1Font-members.html +0 -39
  275. data/reference/classGosu_1_1Graphics-members.html +0 -50
  276. data/reference/classGosu_1_1Graphics.html +0 -234
  277. data/reference/classGosu_1_1Image-members.html +0 -45
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  279. data/reference/classGosu_1_1ImageData-members.html +0 -37
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52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
54
+ <li><a href="annotated.html"><span>Classes</span></a></li>
55
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
56
+ </ul>
57
+ </div>
58
+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ <h1>Audio.hpp</h1><a href="_audio_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004 <span class="comment">// REDESIGN: Rename all changeXXX() member functions to setXXX().</span>
68
+ <a name="l00005"></a>00005 <span class="comment">// REDESIGN: Don't require window argument, is this possible?</span>
69
+ <a name="l00006"></a>00006
70
+ <a name="l00007"></a>00007 <span class="preprocessor">#ifndef GOSU_AUDIO_HPP</span>
71
+ <a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_AUDIO_HPP</span>
72
+ <a name="l00009"></a>00009 <span class="preprocessor"></span>
73
+ <a name="l00010"></a>00010 <span class="preprocessor">#ifdef WIN32</span>
74
+ <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include &lt;windows.h&gt;</span>
75
+ <a name="l00012"></a>00012 <span class="preprocessor">#endif</span>
76
+ <a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
77
+ <a name="l00014"></a>00014 <span class="preprocessor">#include &lt;<a class="code" href="_i_o_8hpp.html" title="Contains everything related to input and output.">Gosu/IO.hpp</a>&gt;</span>
78
+ <a name="l00015"></a>00015 <span class="preprocessor">#include &lt;<a class="code" href="_platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
79
+ <a name="l00016"></a>00016 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
80
+ <a name="l00017"></a>00017 <span class="preprocessor">#include &lt;boost/utility.hpp&gt;</span>
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+ <a name="l00018"></a>00018 <span class="preprocessor">#include &lt;string&gt;</span>
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+ <a name="l00019"></a>00019
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+ <a name="l00020"></a>00020 <span class="keyword">namespace </span>Gosu
84
+ <a name="l00021"></a>00021 {
85
+ <a name="l00026"></a><a class="code" href="class_gosu_1_1_audio.html">00026</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a> : boost::noncopyable
86
+ <a name="l00027"></a>00027 {
87
+ <a name="l00028"></a>00028 <span class="keyword">public</span>:
88
+ <a name="l00029"></a>00029 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
89
+ <a name="l00030"></a>00030 <span class="preprocessor"></span> <span class="keyword">explicit</span> <a class="code" href="class_gosu_1_1_audio.html#aa306ffea3b3db06faa734c2ea1b231b">Audio</a>(HWND window);
90
+ <a name="l00031"></a>00031 <span class="preprocessor">#else</span>
91
+ <a name="l00032"></a>00032 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_audio.html#aa306ffea3b3db06faa734c2ea1b231b">Audio</a>();
92
+ <a name="l00033"></a>00033 <span class="preprocessor">#endif</span>
93
+ <a name="l00034"></a>00034 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_audio.html#cf4a34459ec54f6a64a1d2faad7d9852">~Audio</a>();
94
+ <a name="l00035"></a>00035 };
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+ <a name="l00036"></a>00036
96
+ <a name="l00041"></a><a class="code" href="class_gosu_1_1_sample_instance.html">00041</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_sample_instance.html" title="An instance of a Sample playing.">SampleInstance</a>
97
+ <a name="l00042"></a>00042 {
98
+ <a name="l00043"></a>00043 <span class="keywordtype">int</span> handle, extra;
99
+ <a name="l00044"></a>00044 <span class="keywordtype">bool</span> alive() <span class="keyword">const</span>;
100
+ <a name="l00045"></a>00045
101
+ <a name="l00046"></a>00046 <span class="keyword">public</span>:
102
+ <a name="l00048"></a>00048 <a class="code" href="class_gosu_1_1_sample_instance.html#1dcf6b649592940d21d3d2487e510c7e" title="Called by Sample, do not use.">SampleInstance</a>(<span class="keywordtype">int</span> handle, <span class="keywordtype">int</span> extra);
103
+ <a name="l00049"></a>00049
104
+ <a name="l00050"></a>00050 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_sample_instance.html#4c655ba53464bbd639a873a88f3823c0">playing</a>() <span class="keyword">const</span>;
105
+ <a name="l00051"></a>00051 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_sample_instance.html#d5eba2378d898d8909a78b82c5febf20">paused</a>() <span class="keyword">const</span>;
106
+ <a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#b4ad4b11ffdb0b3fa1f6dbd94e18faa7" title="Pauses this instance to be resumed afterwards. It will still keep a channel filled...">pause</a>();
107
+ <a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#f3067dfb6b336300cf1fea4cddeb53dd">resume</a>();
108
+ <a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#adfc8ba4e568999ba43f792205c8725a" title="Stops this instance of a sound being played.">stop</a>();
109
+ <a name="l00058"></a>00058
110
+ <a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(<span class="keywordtype">double</span> volume);
111
+ <a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(<span class="keywordtype">double</span> pan);
112
+ <a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_sample_instance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(<span class="keywordtype">double</span> speed);
113
+ <a name="l00068"></a>00068 };
114
+ <a name="l00069"></a>00069
115
+ <a name="l00073"></a><a class="code" href="class_gosu_1_1_sample.html">00073</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>
116
+ <a name="l00074"></a>00074 {
117
+ <a name="l00075"></a>00075 <span class="keyword">struct </span>SampleData;
118
+ <a name="l00076"></a>00076 boost::scoped_ptr&lt;SampleData&gt; data;
119
+ <a name="l00077"></a>00077
120
+ <a name="l00078"></a>00078 <span class="keyword">public</span>:
121
+ <a name="l00081"></a>00081 <a class="code" href="class_gosu_1_1_sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio, <span class="keyword">const</span> std::wstring&amp; filename);
122
+ <a name="l00082"></a>00082
123
+ <a name="l00085"></a>00085 <a class="code" href="class_gosu_1_1_sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio, <a class="code" href="class_gosu_1_1_reader.html" title="Utility class that points to a specific position in a resource and offers an interface...">Reader</a> reader);
124
+ <a name="l00086"></a>00086
125
+ <a name="l00087"></a>00087 <a class="code" href="class_gosu_1_1_sample.html#cdb077bd8ae99bf5ead218d852017265">~Sample</a>();
126
+ <a name="l00088"></a>00088
127
+ <a name="l00095"></a>00095 <a class="code" href="class_gosu_1_1_sample_instance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="class_gosu_1_1_sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play</a>(<span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
128
+ <a name="l00096"></a>00096 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
129
+ <a name="l00097"></a>00097
130
+ <a name="l00107"></a>00107 <a class="code" href="class_gosu_1_1_sample_instance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="class_gosu_1_1_sample.html#13032b78fa19f7324035c6fbee6e5069" title="Plays the sample with panning.">playPan</a>(<span class="keywordtype">double</span> pan, <span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
131
+ <a name="l00108"></a>00108 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
132
+ <a name="l00109"></a>00109 };
133
+ <a name="l00110"></a>00110
134
+ <a name="l00113"></a><a class="code" href="class_gosu_1_1_song.html">00113</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>
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+ <a name="l00114"></a>00114 {
136
+ <a name="l00115"></a>00115 <span class="keyword">class </span>BaseData;
137
+ <a name="l00116"></a>00116 <span class="keyword">class </span>ModuleData;
138
+ <a name="l00117"></a>00117 <span class="keyword">class </span>StreamData;
139
+ <a name="l00118"></a>00118 boost::scoped_ptr&lt;BaseData&gt; data;
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+ <a name="l00119"></a>00119
141
+ <a name="l00120"></a>00120 <span class="keyword">public</span>:
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+ <a name="l00123"></a><a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605f">00123</a> <span class="keyword">enum</span> <a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a>
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+ <a name="l00124"></a>00124 {
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+ <a name="l00125"></a><a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605fe286e9a21b389adc85979f676f545f08">00125</a> <a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605fe286e9a21b389adc85979f676f545f08">stStream</a>,
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+ <a name="l00126"></a><a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605fc0813c1fe4a20efe8f8431dabd4e2b08">00126</a> <a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605fc0813c1fe4a20efe8f8431dabd4e2b08">stModule</a>
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+ <a name="l00127"></a>00127 };
147
+ <a name="l00128"></a>00128
148
+ <a name="l00132"></a>00132 <a class="code" href="class_gosu_1_1_song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp;, <span class="keyword">const</span> std::wstring&amp; filename);
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+ <a name="l00133"></a>00133
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+ <a name="l00136"></a>00136 <a class="code" href="class_gosu_1_1_song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp;, <a class="code" href="class_gosu_1_1_song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a> type, <a class="code" href="class_gosu_1_1_reader.html" title="Utility class that points to a specific position in a resource and offers an interface...">Reader</a> reader);
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+ <a name="l00137"></a>00137
152
+ <a name="l00138"></a>00138 <a class="code" href="class_gosu_1_1_song.html#ff79e20283962720a12248861d8b2883">~Song</a>();
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+ <a name="l00139"></a>00139
154
+ <a name="l00143"></a>00143 <span class="keyword">static</span> <a class="code" href="class_gosu_1_1_song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>* <a class="code" href="class_gosu_1_1_song.html#3f6c94bd9ea9522430d6e0d1e1e64250" title="Returns the song currently being played or paused, or 0 if no song has been played...">currentSong</a>();
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+ <a name="l00144"></a>00144
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+ <a name="l00147"></a>00147 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_song.html#6b9cb7b452a737455e8cf4e7d90acff9" title="Starts or resumes playback of the song.">play</a>(<span class="keywordtype">bool</span> looping = <span class="keyword">false</span>);
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+ <a name="l00150"></a>00150 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_song.html#9ae053fbee6f240d2793fab3fa4ef596" title="Pauses playback of the song.">pause</a>();
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+ <a name="l00153"></a>00153 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_song.html#a0d611bf37c19086797c9e46e001e092" title="Returns true if the song is the current song, but in paused mode.">paused</a>() <span class="keyword">const</span>;
159
+ <a name="l00156"></a>00156 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_song.html#469a3cf49be8ebec2c9855dec46f5f71" title="Stops playback of this song if it is currently played or paused.">stop</a>();
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+ <a name="l00158"></a>00158 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_song.html#c83d4b509149c2b1fb48ad697fb1adf3" title="Returns true if the song is currently playing.">playing</a>() <span class="keyword">const</span>;
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+ <a name="l00160"></a>00160 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>() <span class="keyword">const</span>;
162
+ <a name="l00162"></a>00162 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_song.html#e460032103a9ddb7e0dd50f53fb9d36e" title="Changes the volume of the song.">changeVolume</a>(<span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>);
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+ <a name="l00163"></a>00163 };
164
+ <a name="l00164"></a>00164 }
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+ <a name="l00165"></a>00165
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+ <a name="l00166"></a>00166 <span class="preprocessor">#endif</span>
167
+ </pre></div></div>
168
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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+ <li><a href="annotated.html"><span>Classes</span></a></li>
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+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ </ul>
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+ <div class="tabs">
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+ <ul>
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+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
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+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
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+ </div>
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+ </div>
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+ <div class="contents">
66
+ <h1>Audio.hpp File Reference</h1>Contains all the classes of Gosu's audio system.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_audio_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
73
+ <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
74
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_audio.html">Gosu::Audio</a></td></tr>
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+
76
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manages initialization and finalization of audio libraries. <a href="class_gosu_1_1_audio.html#_details">More...</a><br></td></tr>
77
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td></tr>
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+
79
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An instance of a <a class="el" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing. <a href="class_gosu_1_1_sample_instance.html#_details">More...</a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td></tr>
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+
82
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters. <a href="class_gosu_1_1_sample.html#_details">More...</a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_song.html">Gosu::Song</a></td></tr>
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+
85
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Songs are less flexible than samples in that they can only be played one at a time and without panning or speed parameters. <a href="class_gosu_1_1_song.html#_details">More...</a><br></td></tr>
86
+ </table>
87
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
88
+ Contains all the classes of Gosu's audio system.
89
+ <p>
90
+
91
+ <p>Definition in file <a class="el" href="_audio_8hpp-source.html">Audio.hpp</a>.</p>
92
+ </div>
93
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
94
+ </div>
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+ </body>
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+ </html>
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+ </ul>
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+ </div>
64
+ <h1>AutoLink.hpp</h1><a href="_auto_link_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004
68
+ <a name="l00005"></a>00005 <span class="preprocessor">#ifdef _MSC_VER</span>
69
+ <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#ifndef GOSU_AUTOLINK_HPP</span>
70
+ <a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_AUTOLINK_HPP</span>
71
+ <a name="l00008"></a>00008 <span class="preprocessor"></span>
72
+ <a name="l00009"></a>00009 <span class="preprocessor">#ifdef NDEBUG</span>
73
+ <a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#pragma comment(lib, "Gosu.lib")</span>
74
+ <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#else</span>
75
+ <a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#pragma comment(lib, "GosuDebug.lib")</span>
76
+ <a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
77
+ <a name="l00014"></a>00014 <span class="preprocessor"></span>
78
+ <a name="l00015"></a>00015 <span class="preprocessor">#endif</span>
79
+ <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
80
+ </pre></div></div>
81
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </html>
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+ <html>
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+ <title>Gosu C++ Reference</title>
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+ </div>
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+ </div>
65
+ <div class="contents">
66
+ <h1>AutoLink.hpp File Reference</h1>Contains pragmas that make MSVC link against all the necessary libraries automatically.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_auto_link_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
73
+ </table>
74
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
75
+ Contains pragmas that make MSVC link against all the necessary libraries automatically.
76
+ <p>
77
+
78
+ <p>Definition in file <a class="el" href="_auto_link_8hpp-source.html">AutoLink.hpp</a>.</p>
79
+ </div>
80
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
81
+ </div>
82
+ </body>
83
+ </html>
@@ -0,0 +1,130 @@
1
+ <html>
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+ <head>
3
+ <title>Gosu C++ Reference</title>
4
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+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ </div>
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+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ <h1>Bitmap.hpp</h1><a href="_bitmap_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_BITMAP_HPP</span>
68
+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_BITMAP_HPP</span>
69
+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
70
+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>&gt;</span>
71
+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
72
+ <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>&gt;</span>
73
+ <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
74
+ <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;string&gt;</span>
75
+ <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;vector&gt;</span>
76
+ <a name="l00013"></a>00013
77
+ <a name="l00014"></a>00014 <span class="keyword">namespace </span>Gosu
78
+ <a name="l00015"></a>00015 {
79
+ <a name="l00020"></a><a class="code" href="class_gosu_1_1_bitmap.html">00020</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>
80
+ <a name="l00021"></a>00021 {
81
+ <a name="l00022"></a>00022 <span class="keywordtype">unsigned</span> w, h;
82
+ <a name="l00023"></a>00023 std::vector&lt;Color&gt; pixels;
83
+ <a name="l00024"></a>00024
84
+ <a name="l00025"></a>00025 <span class="keyword">public</span>:
85
+ <a name="l00026"></a>00026 <a class="code" href="class_gosu_1_1_bitmap.html#c4cded37a45be62178ac260839ec88ab">Bitmap</a>();
86
+ <a name="l00027"></a>00027
87
+ <a name="l00028"></a><a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">00028</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> w; }
88
+ <a name="l00029"></a><a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">00029</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> h; }
89
+ <a name="l00030"></a>00030
90
+ <a name="l00031"></a>00031 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#f1c65649edc1218628e5e74c5ae807ba">swap</a>(<a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; other);
91
+ <a name="l00032"></a>00032
92
+ <a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#4e23daf38aaa2e040949724f04e280e4">resize</a>(<span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>, <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::none);
93
+ <a name="l00034"></a>00034
94
+ <a name="l00035"></a>00035 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#a0ec9491a5b0e30affa8ddf4351fc8af">fill</a>(<a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c);
95
+ <a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#c344975cd3a27fa5a564e2b709a06780">replace</a>(<a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> oldColor, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> newColor);
96
+ <a name="l00037"></a>00037
97
+ <a name="l00040"></a><a class="code" href="class_gosu_1_1_bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">00040</a> <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> <a class="code" href="class_gosu_1_1_bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18" title="Returns the color at the specified position.">getPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> pixels[y * w + x]; }
98
+ <a name="l00041"></a>00041
99
+ <a name="l00044"></a><a class="code" href="class_gosu_1_1_bitmap.html#7a247689a33ceb7c296035f439d9e549">00044</a> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#7a247689a33ceb7c296035f439d9e549" title="Sets the pixel at the specified position to a color.">setPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c) { pixels[y * w + x] = c; }
100
+ <a name="l00045"></a>00045
101
+ <a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
102
+ <a name="l00050"></a>00050
103
+ <a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">unsigned</span> srcX,
104
+ <a name="l00055"></a>00055 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight);
105
+ <a name="l00056"></a>00056
106
+ <a name="l00059"></a><a class="code" href="class_gosu_1_1_bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">00059</a> <span class="keyword">const</span> <span class="keywordtype">unsigned</span>* <a class="code" href="class_gosu_1_1_bitmap.html#f20320b33058d6a54aa31fc4c99a65fe" title="Direct access to the array of color values.">data</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span><span class="keywordtype">unsigned</span>*<span class="keyword">&gt;</span>(&amp;pixels[0]); }
107
+ <a name="l00060"></a><a class="code" href="class_gosu_1_1_bitmap.html#cc56f99b3f96e80e568cf4e22f912da6">00060</a> <span class="keywordtype">unsigned</span>* <a class="code" href="class_gosu_1_1_bitmap.html#cc56f99b3f96e80e568cf4e22f912da6">data</a>() { <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keywordtype">unsigned</span>*<span class="keyword">&gt;</span>(&amp;pixels[0]); }
108
+ <a name="l00061"></a>00061 };
109
+ <a name="l00062"></a>00062
110
+ <a name="l00064"></a>00064 Reader loadFromBMP(Bitmap&amp; bmp, Reader reader);
111
+ <a name="l00066"></a>00066 Writer saveToBMP(<span class="keyword">const</span> Bitmap&amp; bmp, Writer writer);
112
+ <a name="l00068"></a>00068 Reader loadFromPNG(Bitmap&amp; bmp, Reader reader);
113
+ <a name="l00070"></a>00070 Writer saveToPNG(<span class="keyword">const</span> Bitmap&amp; bmp, Writer writer);
114
+ <a name="l00071"></a>00071
115
+ <a name="l00075"></a>00075 <span class="keywordtype">void</span> applyColorKey(Bitmap&amp; bitmap, Color key);
116
+ <a name="l00076"></a>00076
117
+ <a name="l00077"></a>00077 <span class="keywordtype">void</span> applyBorderFlags(Bitmap&amp; dest, <span class="keyword">const</span> Bitmap&amp; source,
118
+ <a name="l00078"></a>00078 <span class="keywordtype">unsigned</span> srcX, <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
119
+ <a name="l00079"></a>00079 <span class="keywordtype">unsigned</span> borderFlags);
120
+ <a name="l00080"></a>00080
121
+ <a name="l00081"></a>00081 <span class="comment">// Still to be moved around &amp; undocumented, beware! (TODO)</span>
122
+ <a name="l00082"></a>00082 Bitmap quickLoadBitmap(<span class="keyword">const</span> std::wstring&amp; filename);
123
+ <a name="l00083"></a>00083 }
124
+ <a name="l00084"></a>00084
125
+ <a name="l00085"></a>00085 <span class="preprocessor">#endif</span>
126
+ </pre></div></div>
127
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
128
+ </div>
129
+ </body>
130
+ </html>