gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
- data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
- data/reference/cpp/_audio_8hpp-source.html +171 -0
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- data/reference/cpp/_auto_link_8hpp-source.html +84 -0
- data/reference/cpp/_auto_link_8hpp.html +83 -0
- data/reference/cpp/_bitmap_8hpp-source.html +130 -0
- data/reference/cpp/_bitmap_8hpp.html +107 -0
- data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
- data/reference/cpp/_buttons_mac_8hpp.html +233 -0
- data/reference/cpp/_color_8hpp-source.html +215 -0
- data/reference/cpp/_color_8hpp.html +119 -0
- data/reference/cpp/_directories_8hpp-source.html +88 -0
- data/reference/cpp/_directories_8hpp.html +96 -0
- data/reference/cpp/_font_8hpp-source.html +111 -0
- data/reference/cpp/_font_8hpp.html +87 -0
- data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
- data/reference/cpp/_fwd_8hpp.html +83 -0
- data/reference/cpp/_gosu_8hpp-source.html +96 -0
- data/reference/cpp/_gosu_8hpp.html +83 -0
- data/reference/cpp/_graphics_8hpp-source.html +134 -0
- data/reference/cpp/_graphics_8hpp.html +94 -0
- data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
- data/reference/cpp/_graphics_base_8hpp.html +120 -0
- data/reference/cpp/_i_o_8hpp-source.html +301 -0
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- data/reference/cpp/_image_data_8hpp-source.html +108 -0
- data/reference/cpp/_image_data_8hpp.html +90 -0
- data/reference/cpp/_input_8hpp-source.html +182 -0
- data/reference/cpp/_input_8hpp.html +102 -0
- data/reference/cpp/_math_8hpp-source.html +147 -0
- data/reference/cpp/_math_8hpp.html +139 -0
- data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
- data/reference/cpp/_platform_8hpp.html +136 -0
- data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
- data/reference/cpp/_rot_flip_8hpp.html +123 -0
- data/reference/cpp/_sockets_8hpp-source.html +174 -0
- data/reference/cpp/_sockets_8hpp.html +117 -0
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- data/reference/cpp/_utility_8hpp.html +96 -0
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- data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
- data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
- data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
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- data/reference/cpp/class_gosu_1_1_file.html +275 -0
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- data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
- data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
- data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
- data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
- data/reference/cpp/class_gosu_1_1_reader.html +322 -0
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- data/reference/cpp/class_gosu_1_1_resource.html +305 -0
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- data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
- data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
- data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
- data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
- data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
- data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
- data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
- data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
- data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
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- data/reference/cpp/functions.html +127 -0
- data/reference/cpp/functions_0x62.html +137 -0
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- data/reference/cpp/functions_0x7e.html +143 -0
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- data/reference/cpp/functions_func_0x7e.html +141 -0
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- data/reference/cpp/functions_vars.html +112 -0
- data/reference/cpp/globals.html +84 -0
- data/reference/cpp/globals_defs.html +84 -0
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- data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
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- data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
- data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
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- data/reference/{tabs.css → cpp/tabs.css} +5 -2
- data/windows/Gosu.sln +5 -0
- data/windows/Gosu.vcproj +3 -3
- data/windows/RubyGosu.vcproj +103 -1
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- data/reference/Async_8hpp-source.html +0 -70
- data/reference/Audio_8hpp-source.html +0 -125
- data/reference/Audio_8hpp.html +0 -50
- data/reference/AutoLink_8hpp-source.html +0 -38
- data/reference/AutoLink_8hpp.html +0 -34
- data/reference/Bitmap_8hpp-source.html +0 -84
- data/reference/Bitmap_8hpp.html +0 -58
- data/reference/ButtonsWin_8hpp-source.html +0 -159
- data/reference/ButtonsX_8hpp-source.html +0 -160
- data/reference/Color_8hpp-source.html +0 -169
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- data/reference/Directories_8hpp-source.html +0 -42
- data/reference/Directories_8hpp.html +0 -46
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- data/reference/Gosu_8hpp-source.html +0 -49
- data/reference/Gosu_8hpp.html +0 -34
- data/reference/GraphicsBase_8hpp-source.html +0 -59
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<h1>Window.hpp File Reference</h1>Interface of the Window class.
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<a href="_window_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_window.html">Gosu::Window</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenient all-in-one class that serves as the foundation of a standard Gosu application. <a href="class_gosu_1_1_window.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Window class.
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<p>Definition in file <a class="el" href="_window_8hpp-source.html">Window.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_audio.html">Gosu::Audio</a></td><td class="indexvalue">Manages initialization and finalization of audio libraries </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td class="indexvalue">Rectangular area of pixels, each represented by a <a class="el" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_buffer.html">Gosu::Buffer</a></td><td class="indexvalue">Piece of memory with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_button.html">Gosu::Button</a></td><td class="indexvalue">Very lightweight class that identifies a button (keyboard, mouse or other device) </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_color.html">Gosu::Color</a></td><td class="indexvalue">Represents an ARGB color value with 8 bits for each channel </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_comm_socket.html">Gosu::CommSocket</a></td><td class="indexvalue">Wraps a TCP socket that is used for one part of bi-directional communication </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_file.html">Gosu::File</a></td><td class="indexvalue"><a class="el" href="class_gosu_1_1_file.html" title="File with the Resource interface.">File</a> with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_font.html">Gosu::Font</a></td><td class="indexvalue">A font can be used to draw text on a <a class="el" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a> object very flexibly </td></tr>
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<tr><td class="indexkey"><a class="el" href="struct_gosu_1_1_g_l_tex_info.html">Gosu::GLTexInfo</a></td><td class="indexvalue">Contains information about the underlying OpenGL texture and the u/v space used for image data </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_graphics.html">Gosu::Graphics</a></td><td class="indexvalue">Serves as the target of all drawing and provides basic drawing functionality </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_image_data.html">Gosu::ImageData</a></td><td class="indexvalue">Abstract base class for drawable images </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_listener_socket.html">Gosu::ListenerSocket</a></td><td class="indexvalue">Wraps a TCP socket that waits on a specific port and can create <a class="el" href="class_gosu_1_1_comm_socket.html" title="Wraps a TCP socket that is used for one part of bi-directional communication.">CommSocket</a> instances via its onConnection event </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_message_socket.html">Gosu::MessageSocket</a></td><td class="indexvalue">Wraps an UDP socket </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_reader.html">Gosu::Reader</a></td><td class="indexvalue">Utility class that points to a specific position in a resource and offers an interface for sequential reading </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_rot_flip.html">Gosu::RotFlip</a></td><td class="indexvalue">Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well as optional horizontal and/or vertical flips </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td class="indexvalue">A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_text_input.html">Gosu::TextInput</a></td><td class="indexvalue"><a class="el" href="class_gosu_1_1_text_input.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> instances are invisible objects that build a text string from input, using the current operating system's keyboard layout </td></tr>
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<tr><td class="indexkey"><a class="el" href="struct_gosu_1_1_touch.html">Gosu::Touch</a></td><td class="indexvalue">Struct that saves information about a touch on the surface of a multi- touch device </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_window.html">Gosu::Window</a></td><td class="indexvalue">Convenient all-in-one class that serves as the foundation of a standard Gosu application </td></tr>
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<tr><td class="indexkey"><a class="el" href="class_gosu_1_1_writer.html">Gosu::Writer</a></td><td class="indexvalue">Utility class that points to a specific position in a resource and offers an interface for sequential writing </td></tr>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Gosu::Audio Member List</h1>This is the complete list of members for <a class="el" href="class_gosu_1_1_audio.html">Gosu::Audio</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_audio.html#cf4a34459ec54f6a64a1d2faad7d9852">~Audio</a>()</td><td><a class="el" href="class_gosu_1_1_audio.html">Gosu::Audio</a></td><td></td></tr>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<div class="navpath"><b>Gosu</b>::<a class="el" href="class_gosu_1_1_audio.html">Audio</a>
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<h1>Gosu::Audio Class Reference</h1><!-- doxytag: class="Gosu::Audio" -->Manages initialization and finalization of audio libraries.
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<a href="#_details">More...</a>
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<a href="class_gosu_1_1_audio-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_audio.html#aa306ffea3b3db06faa734c2ea1b231b">Audio</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_audio.html#cf4a34459ec54f6a64a1d2faad7d9852">~Audio</a> ()</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Manages initialization and finalization of audio libraries.
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Must be created before and destroyed after all samples and songs. There can only be one instance of <a class="el" href="class_gosu_1_1_audio.html" title="Manages initialization and finalization of audio libraries.">Gosu::Audio</a>. Usually created internally by <a class="el" href="class_gosu_1_1_window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Gosu::Window</a>.
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<p>Definition at line <a class="el" href="_audio_8hpp-source.html#l00026">26</a> of file <a class="el" href="_audio_8hpp-source.html">Audio.hpp</a>.</p>
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<hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="aa306ffea3b3db06faa734c2ea1b231b"></a><!-- doxytag: member="Gosu::Audio::Audio" ref="aa306ffea3b3db06faa734c2ea1b231b" args="()" -->
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<a class="anchor" name="cf4a34459ec54f6a64a1d2faad7d9852"></a><!-- doxytag: member="Gosu::Audio::~Audio" ref="cf4a34459ec54f6a64a1d2faad7d9852" args="()" -->
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<td class="memname">Gosu::Audio::~Audio </td>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="_audio_8hpp-source.html">Audio.hpp</a></ul>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Gosu::Bitmap Member List</h1>This is the complete list of members for <a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#c4cded37a45be62178ac260839ec88ab">Bitmap</a>()</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">data</a>() const </td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#cc56f99b3f96e80e568cf4e22f912da6">data</a>()</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#a0ec9491a5b0e30affa8ddf4351fc8af">fill</a>(Color c)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">getPixel</a>(unsigned x, unsigned y) const </td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() const </td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#fe59c7aed8ffadefb136eff87326c13e">insert</a>(const Bitmap &source, int x, int y)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#ebe6c55dbdf4fe1162bc1276562f8b78">insert</a>(const Bitmap &source, int x, int y, unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#c344975cd3a27fa5a564e2b709a06780">replace</a>(Color oldColor, Color newColor)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#4e23daf38aaa2e040949724f04e280e4">resize</a>(unsigned width, unsigned height, Color c=Colors::none)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#7a247689a33ceb7c296035f439d9e549">setPixel</a>(unsigned x, unsigned y, Color c)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#f1c65649edc1218628e5e74c5ae807ba">swap</a>(Bitmap &other)</td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() const </td><td><a class="el" href="class_gosu_1_1_bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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