gosu 0.7.13 → 0.7.13.2

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  1. data/COPYING.txt +4 -2
  2. data/Gosu/Audio.hpp +8 -5
  3. data/Gosu/Font.hpp +5 -3
  4. data/Gosu/Gosu.hpp +6 -0
  5. data/Gosu/Graphics.hpp +6 -13
  6. data/Gosu/GraphicsBase.hpp +14 -3
  7. data/Gosu/IO.hpp +259 -255
  8. data/Gosu/Image.hpp +12 -12
  9. data/Gosu/ImageData.hpp +3 -0
  10. data/Gosu/Input.hpp +14 -2
  11. data/Gosu/Math.hpp +3 -2
  12. data/Gosu/RotFlip.hpp +125 -116
  13. data/Gosu/Sockets.hpp +139 -129
  14. data/Gosu/Text.hpp +4 -4
  15. data/Gosu/WinUtility.hpp +1 -1
  16. data/Gosu/Window.hpp +9 -5
  17. data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
  18. data/GosuImpl/Graphics/DrawOp.hpp +13 -14
  19. data/GosuImpl/Graphics/Graphics.cpp +3 -2
  20. data/GosuImpl/Graphics/Image.cpp +8 -8
  21. data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
  22. data/GosuImpl/Graphics/Text.cpp +15 -3
  23. data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
  24. data/GosuImpl/Graphics/TextWin.cpp +36 -25
  25. data/GosuImpl/Graphics/Texture.cpp +2 -0
  26. data/GosuImpl/Iconv.hpp +1 -3
  27. data/GosuImpl/RubyGosu.swg +19 -10
  28. data/GosuImpl/RubyGosuStub.mm +40 -8
  29. data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
  31. data/GosuImpl/RubyGosu_wrap.h +1 -1
  32. data/GosuImpl/WindowWin.cpp +18 -6
  33. data/README.txt +5 -5
  34. data/Rakefile +27 -7
  35. data/linux/Makefile.in +1 -1
  36. data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
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  39. data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
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  111. data/reference/cpp/class_gosu_1_1_image-members.html +85 -0
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  115. data/reference/cpp/class_gosu_1_1_input-members.html +85 -0
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  117. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
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  120. data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
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- <h1>IO.hpp File Reference</h1>Contains everything related to input and output. <a href="#_details">More...</a>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td></tr>
34
-
35
- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Base class for resources. <a href="classGosu_1_1Resource.html#_details">More...</a><br></td></tr>
36
- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td></tr>
37
-
38
- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Piece of memory with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1Buffer.html#_details">More...</a><br></td></tr>
39
- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1File.html">Gosu::File</a></td></tr>
40
-
41
- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classGosu_1_1File.html" title="File with the Resource interface.">File</a> with the <a class="el" href="classGosu_1_1Resource.html" title="Base class for resources.">Resource</a> interface. <a href="classGosu_1_1File.html#_details">More...</a><br></td></tr>
42
- <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><b>ByteOrder</b> { <b>boLittle</b>,
44
- <b>boBig</b>,
45
- <b>boDontCare</b>
46
- }</td></tr>
47
-
48
- <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3">Gosu::FileMode</a> { <a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3fc1f3aa93dd976dd43582892a36629d8">Gosu::fmRead</a>,
49
- <a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc337d6ddaeba2138192b0ae84e0882a246">Gosu::fmReplace</a>,
50
- <a class="el" href="namespaceGosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3d09b16bbdaf86e8a38a7299abad2706d">Gosu::fmAlter</a>
51
- }</td></tr>
52
-
53
- <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
54
- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#29c60cb8e87a99f7ce924ae0530029a0">Gosu::loadFile</a> (Buffer &amp;buffer, const std::wstring &amp;filename)</td></tr>
55
-
56
- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#467aa346fa1a4cb39040bb427b42b7aa">Gosu::saveFile</a> (const Buffer &amp;buffer, const std::wstring &amp;filename)</td></tr>
57
-
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- <tr><td colspan="2"><br><h2>Variables</h2></td></tr>
59
- <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ead4502f3e95077f5e128d1ff6bae819"></a><!-- doxytag: member="IO.hpp::nativeByteOrder" ref="ead4502f3e95077f5e128d1ff6bae819" args="" -->
60
- const ByteOrder&nbsp;</td><td class="memItemRight" valign="bottom"><b>Gosu::nativeByteOrder</b> = boLittle</td></tr>
61
-
62
- <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b1ccccbaef42335e16689c5fc2f1f936"></a><!-- doxytag: member="IO.hpp::otherByteOrder" ref="b1ccccbaef42335e16689c5fc2f1f936" args="" -->
63
- const ByteOrder&nbsp;</td><td class="memItemRight" valign="bottom"><b>Gosu::otherByteOrder</b> = boBig</td></tr>
64
-
65
- </table>
66
- <hr><a name="_details"></a><h2>Detailed Description</h2>
67
- Contains everything related to input and output.
68
- <p>
69
- </div>
70
- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- </body>
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- <title>Gosu: ImageData.hpp Source File</title>
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- <h1>ImageData.hpp</h1><a href="ImageData_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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- <a name="l00002"></a>00002
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- <a name="l00003"></a>00003
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- <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
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- <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGEDATA_HPP</span>
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- <a name="l00006"></a>00006 <span class="preprocessor"></span>
23
- <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="Color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>&gt;</span>
24
- <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="GraphicsBase_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>&gt;</span>
25
- <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;boost/optional.hpp&gt;</span>
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- <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/utility.hpp&gt;</span>
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- <a name="l00011"></a>00011
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- <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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- <a name="l00013"></a>00013 {
30
- <a name="l00014"></a>00014 <span class="keyword">struct </span>GLTexInfo
31
- <a name="l00015"></a>00015 {
32
- <a name="l00016"></a>00016 <span class="keywordtype">int</span> texName;
33
- <a name="l00017"></a>00017 <span class="keywordtype">double</span> left, right, top, bottom;
34
- <a name="l00018"></a>00018 };
35
- <a name="l00019"></a>00019
36
- <a name="l00025"></a><a class="code" href="classGosu_1_1ImageData.html">00025</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
37
- <a name="l00026"></a>00026 {
38
- <a name="l00027"></a>00027 <span class="keyword">public</span>:
39
- <a name="l00028"></a>00028 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>()
40
- <a name="l00029"></a>00029 {
41
- <a name="l00030"></a>00030 }
42
- <a name="l00031"></a>00031
43
- <a name="l00032"></a>00032 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span> = 0;
44
- <a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> height() <span class="keyword">const</span> = 0;
45
- <a name="l00034"></a>00034
46
- <a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
47
- <a name="l00036"></a>00036 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
48
- <a name="l00037"></a>00037 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
49
- <a name="l00038"></a>00038 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
50
- <a name="l00039"></a>00039 <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z, <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
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- <a name="l00040"></a>00040
52
- <a name="l00041"></a>00041 <span class="keyword">virtual</span> boost::optional&lt;GLTexInfo&gt; glTexInfo() <span class="keyword">const</span> = 0;
53
- <a name="l00042"></a>00042 };
54
- <a name="l00043"></a>00043 }
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- <a name="l00045"></a>00045 <span class="preprocessor">#endif</span>
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- </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- <title>Gosu: ImageData.hpp File Reference</title>
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- </ul>
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- <div class="contents">
19
- <h1>ImageData.hpp File Reference</h1>Interface of the ImageData class. <a href="#_details">More...</a>
20
- <p>
21
-
22
- <p>
23
- <a href="ImageData_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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- <tr><td></td></tr>
25
- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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-
28
- <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
29
- <tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><b>Gosu::GLTexInfo</b></td></tr>
30
-
31
- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1ImageData.html">Gosu::ImageData</a></td></tr>
32
-
33
- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="classGosu_1_1ImageData.html#_details">More...</a><br></td></tr>
34
- </table>
35
- <hr><a name="_details"></a><h2>Detailed Description</h2>
36
- Interface of the ImageData class.
37
- <p>
38
- </div>
39
- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
40
- <a href="http://www.doxygen.org/index.html">
41
- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
42
- </body>
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- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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- <title>Gosu: Image.hpp Source File</title>
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5
- <link href="tabs.css" rel="stylesheet" type="text/css">
6
- </head><body>
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- <!-- Generated by Doxygen 1.5.5 -->
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15
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16
- </div>
17
- <h1>Image.hpp</h1><a href="Image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
18
- <a name="l00002"></a>00002
19
- <a name="l00003"></a>00003
20
- <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
21
- <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
22
- <a name="l00006"></a>00006 <span class="preprocessor"></span>
23
- <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
24
- <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="Bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>&gt;</span>
25
- <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;<a class="code" href="RotFlip_8hpp.html" title="Interface of the undocumented RotFlip class.">Gosu/RotFlip.hpp</a>&gt;</span>
26
- <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
27
- <a name="l00011"></a>00011
28
- <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
29
- <a name="l00013"></a>00013 {
30
- <a name="l00015"></a><a class="code" href="classGosu_1_1Image.html">00015</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>
31
- <a name="l00016"></a>00016 {
32
- <a name="l00017"></a>00017 boost::scoped_ptr&lt;ImageData&gt; data;
33
- <a name="l00018"></a>00018
34
- <a name="l00019"></a>00019 <span class="keyword">public</span>:
35
- <a name="l00025"></a>00025 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
36
- <a name="l00026"></a>00026 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
37
- <a name="l00032"></a>00032 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename, <span class="keywordtype">unsigned</span> srcX,
38
- <a name="l00033"></a>00033 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
39
- <a name="l00034"></a>00034 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
40
- <a name="l00035"></a>00035
41
- <a name="l00038"></a>00038 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source,
42
- <a name="l00039"></a>00039 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
43
- <a name="l00042"></a>00042 <a class="code" href="classGosu_1_1Image.html#b7d4a07a578bc751f446bd60954ed0cd" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source, <span class="keywordtype">unsigned</span> srcX,
44
- <a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
45
- <a name="l00044"></a>00044 <span class="keywordtype">bool</span> hardBorders = <span class="keyword">false</span>);
46
- <a name="l00045"></a>00045
47
- <a name="l00046"></a>00046 ~<a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>();
48
- <a name="l00047"></a>00047
49
- <a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> width() <span class="keyword">const</span>;
50
- <a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> height() <span class="keyword">const</span>;
51
- <a name="l00050"></a>00050
52
- <a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
53
- <a name="l00053"></a>00053 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
54
- <a name="l00054"></a>00054 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
55
- <a name="l00055"></a>00055 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
56
- <a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
57
- <a name="l00059"></a>00059 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
58
- <a name="l00060"></a>00060 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
59
- <a name="l00061"></a>00061 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
60
- <a name="l00062"></a>00062
61
- <a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
62
- <a name="l00073"></a>00073 <span class="keywordtype">double</span> <a class="code" href="namespaceGosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle between two points in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
63
- <a name="l00074"></a>00074 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
64
- <a name="l00075"></a>00075 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
65
- <a name="l00076"></a>00076 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
66
- <a name="l00077"></a>00077
67
- <a name="l00078"></a>00078 <span class="preprocessor"> #ifndef SWIG</span>
68
- <a name="l00079"></a>00079 <span class="preprocessor"></span> <span class="keywordtype">void</span> drawRotFlip(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
69
- <a name="l00080"></a>00080 RotFlip rf,
70
- <a name="l00081"></a>00081 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
71
- <a name="l00082"></a>00082 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
72
- <a name="l00083"></a>00083 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
73
- <a name="l00084"></a>00084 <span class="keywordtype">void</span> drawRotFlipMod(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespaceGosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
74
- <a name="l00085"></a>00085 RotFlip rf,
75
- <a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
76
- <a name="l00087"></a>00087 <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
77
- <a name="l00088"></a>00088 <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespaceGosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
78
- <a name="l00089"></a>00089
79
- <a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="classGosu_1_1ImageData.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>&amp; <a class="code" href="classGosu_1_1Image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
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- <a name="l00092"></a>00092 <span class="preprocessor"> #endif</span>
81
- <a name="l00093"></a>00093 <span class="preprocessor"></span> };
82
- <a name="l00094"></a>00094
83
- <a name="l00103"></a>00103 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
84
- <a name="l00104"></a><a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">00104</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
85
- <a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container&amp; appendTo)
86
- <a name="l00106"></a>00106 {
87
- <a name="l00107"></a>00107 <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, hardBorders, appendTo);
88
- <a name="l00108"></a>00108 }
89
- <a name="l00109"></a>00109
90
- <a name="l00118"></a>00118 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
91
- <a name="l00119"></a><a class="code" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">00119</a> <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23" title="Convenience function that splits a BMP or PNG file into an area of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; bmp,
92
- <a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> hardBorders, Container&amp; appendTo)
93
- <a name="l00121"></a>00121 {
94
- <a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
95
- <a name="l00123"></a>00123
96
- <a name="l00124"></a>00124 <span class="keywordflow">if</span> (tileWidth &gt; 0)
97
- <a name="l00125"></a>00125 tilesX = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
98
- <a name="l00126"></a>00126 <span class="keywordflow">else</span>
99
- <a name="l00127"></a>00127 {
100
- <a name="l00128"></a>00128 tilesX = -tileWidth;
101
- <a name="l00129"></a>00129 tileWidth = bmp.<a class="code" href="classGosu_1_1Bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
102
- <a name="l00130"></a>00130 }
103
- <a name="l00131"></a>00131
104
- <a name="l00132"></a>00132 <span class="keywordflow">if</span> (tileHeight &gt; 0)
105
- <a name="l00133"></a>00133 tilesY = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
106
- <a name="l00134"></a>00134 <span class="keywordflow">else</span>
107
- <a name="l00135"></a>00135 {
108
- <a name="l00136"></a>00136 tilesY = -tileHeight;
109
- <a name="l00137"></a>00137 tileHeight = bmp.<a class="code" href="classGosu_1_1Bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
110
- <a name="l00138"></a>00138 }
111
- <a name="l00139"></a>00139
112
- <a name="l00140"></a>00140 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; tilesY; ++y)
113
- <a name="l00141"></a>00141 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; tilesX; ++x)
114
- <a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="classGosu_1_1Image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
115
- <a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
116
- <a name="l00144"></a>00144 hardBorders)));
117
- <a name="l00145"></a>00145 }
118
- <a name="l00146"></a>00146 }
119
- <a name="l00147"></a>00147
120
- <a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
121
- </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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- <title>Gosu: Image.hpp File Reference</title>
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- <link href="tabs.css" rel="stylesheet" type="text/css">
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- <li class="current"><a href="files.html"><span>Files</span></a></li>
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- <div class="contents">
19
- <h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions. <a href="#_details">More...</a>
20
- <p>
21
-
22
- <p>
23
- <a href="Image_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
24
- <tr><td></td></tr>
25
- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
26
- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
27
-
28
- <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
29
- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Image.html">Gosu::Image</a></td></tr>
30
-
31
- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="classGosu_1_1Image.html#_details">More...</a><br></td></tr>
32
- <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
33
- <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename Container&gt; </td></tr>
34
- <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#b347c1ac66f7c276cc505acb62947b23">Gosu::imagesFromTiledBitmap</a> (Graphics &amp;graphics, const std::wstring &amp;filename, int tileWidth, int tileHeight, bool hardBorders, Container &amp;appendTo)</td></tr>
35
-
36
- <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename Container&gt; </td></tr>
37
- <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#823d62ccac7a28ea78ea0a987687d649">Gosu::imagesFromTiledBitmap</a> (Graphics &amp;graphics, const Bitmap &amp;bmp, int tileWidth, int tileHeight, bool hardBorders, Container &amp;appendTo)</td></tr>
38
-
39
- </table>
40
- <hr><a name="_details"></a><h2>Detailed Description</h2>
41
- Interface of the Image class and helper functions.
42
- <p>
43
- </div>
44
- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
45
- <a href="http://www.doxygen.org/index.html">
46
- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- </body>
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- </html>
@@ -1,131 +0,0 @@
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- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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- <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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- <link href="tabs.css" rel="stylesheet" type="text/css">
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16
- </div>
17
- <h1>Input.hpp</h1><a href="Input_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
18
- <a name="l00002"></a>00002
19
- <a name="l00003"></a>00003
20
- <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_INPUT_HPP</span>
21
- <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_INPUT_HPP</span>
22
- <a name="l00006"></a>00006 <span class="preprocessor"></span>
23
- <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
24
- <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
25
- <a name="l00009"></a>00009
26
- <a name="l00010"></a>00010 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
27
- <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include &lt;Gosu/ButtonsWin.hpp&gt;</span>
28
- <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;windows.h&gt;</span>
29
- <a name="l00013"></a>00013 <span class="preprocessor">#endif</span>
30
- <a name="l00014"></a>00014 <span class="preprocessor"></span>
31
- <a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_MAC</span>
32
- <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include &lt;Gosu/ButtonsMac.hpp&gt;</span>
33
- <a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
34
- <a name="l00018"></a>00018 <span class="preprocessor"></span>
35
- <a name="l00019"></a>00019 <span class="preprocessor">#ifdef GOSU_IS_X</span>
36
- <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include &lt;X11/Xlib.h&gt;</span>
37
- <a name="l00021"></a>00021 <span class="preprocessor">#include &lt;X11/Xutil.h&gt;</span>
38
- <a name="l00022"></a>00022 <span class="preprocessor">#include &lt;X11/keysym.h&gt;</span>
39
- <a name="l00023"></a>00023 <span class="preprocessor">#include &lt;Gosu/ButtonsX.hpp&gt;</span>
40
- <a name="l00024"></a>00024 <span class="preprocessor">#endif</span>
41
- <a name="l00025"></a>00025 <span class="preprocessor"></span>
42
- <a name="l00026"></a>00026 <span class="preprocessor">#include &lt;<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
43
- <a name="l00027"></a>00027 <span class="preprocessor">#include &lt;<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
44
- <a name="l00028"></a>00028 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
45
- <a name="l00029"></a>00029 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
46
- <a name="l00030"></a>00030 <span class="preprocessor">#include &lt;vector&gt;</span>
47
- <a name="l00031"></a>00031
48
- <a name="l00032"></a>00032 <span class="keyword">namespace </span>Gosu
49
- <a name="l00033"></a>00033 {
50
- <a name="l00035"></a><a class="code" href="classGosu_1_1Button.html">00035</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a>
51
- <a name="l00036"></a>00036 {
52
- <a name="l00037"></a>00037 <span class="keywordtype">unsigned</span> id;
53
- <a name="l00038"></a>00038
54
- <a name="l00039"></a>00039 <span class="keyword">public</span>:
55
- <a name="l00041"></a><a class="code" href="classGosu_1_1Button.html#e32f254fdf87bd98cfaa2c1be62e5600">00041</a> <span class="keyword">explicit</span> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">id</span>) : id(id) {}
56
- <a name="l00043"></a><a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2">00043</a> <span class="keywordtype">unsigned</span> <a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> id; }
57
- <a name="l00044"></a>00044
58
- <a name="l00046"></a><a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254">00046</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>() : id(noButton) {}
59
- <a name="l00047"></a>00047
60
- <a name="l00049"></a><a class="code" href="classGosu_1_1Button.html#b0d53d357fa263d676d803c6c6baf843">00049</a> <a class="code" href="classGosu_1_1Button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>(<a class="code" href="namespaceGosu.html#b085b2dbdd533b49dadaf217dbcf8368" title="List of all the button ids that can be used with Gosu::Input.">ButtonName</a> name) : id(name) {}
61
- <a name="l00050"></a>00050 };
62
- <a name="l00051"></a>00051
63
- <a name="l00052"></a>00052 <span class="comment">// Available even on non-iPhone platforms to make it easier to compile the</span>
64
- <a name="l00053"></a>00053 <span class="comment">// same source for multiple platforms. To be moved to Input.hpp, though.</span>
65
- <a name="l00054"></a>00054 <span class="keyword">struct </span>Touch { <span class="keywordtype">void</span>* id; <span class="keywordtype">double</span> x, y; };
66
- <a name="l00055"></a>00055 <span class="keyword">typedef</span> std::vector&lt;Touch&gt; Touches;
67
- <a name="l00056"></a>00056
68
- <a name="l00058"></a><a class="code" href="namespaceGosu.html#8abc916db977614382f04aef415c21c3">00058</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> lhs, <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> rhs)
69
- <a name="l00059"></a>00059 {
70
- <a name="l00060"></a>00060 <span class="keywordflow">return</span> lhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>() == rhs.<a class="code" href="classGosu_1_1Button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>();
71
- <a name="l00061"></a>00061 }
72
- <a name="l00062"></a>00062 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(Button lhs, Button rhs)
73
- <a name="l00063"></a>00063 {
74
- <a name="l00064"></a>00064 <span class="keywordflow">return</span> !(lhs == rhs);
75
- <a name="l00065"></a>00065 }
76
- <a name="l00066"></a>00066
77
- <a name="l00069"></a><a class="code" href="classGosu_1_1Input.html">00069</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>
78
- <a name="l00070"></a>00070 {
79
- <a name="l00071"></a>00071 <span class="keyword">struct </span>Impl;
80
- <a name="l00072"></a>00072 boost::scoped_ptr&lt;Impl&gt; pimpl;
81
- <a name="l00073"></a>00073
82
- <a name="l00074"></a>00074 <span class="keyword">public</span>:
83
- <a name="l00075"></a>00075 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
84
- <a name="l00076"></a>00076 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>(HWND window);
85
- <a name="l00077"></a>00077 <span class="preprocessor"> #endif</span>
86
- <a name="l00078"></a>00078 <span class="preprocessor"></span>
87
- <a name="l00079"></a>00079 <span class="preprocessor"> #ifdef GOSU_IS_MAC</span>
88
- <a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
89
- <a name="l00081"></a>00081 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>();
90
- <a name="l00082"></a>00082 <span class="preprocessor"> #else</span>
91
- <a name="l00083"></a>00083 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>(<span class="keywordtype">void</span>* nswindow);
92
- <a name="l00084"></a>00084 <span class="keywordtype">bool</span> feedNSEvent(<span class="keywordtype">void</span>* event);
93
- <a name="l00085"></a>00085 <span class="preprocessor"> #endif</span>
94
- <a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
95
- <a name="l00087"></a>00087 <span class="preprocessor"></span>
96
- <a name="l00088"></a>00088 <span class="preprocessor"> #ifdef GOSU_IS_X</span>
97
- <a name="l00089"></a>00089 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>(::Display* display, ::<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a> window);
98
- <a name="l00090"></a>00090 <span class="keywordtype">bool</span> feedXEvent(::XEvent&amp; event);
99
- <a name="l00091"></a>00091 <span class="preprocessor"> #endif</span>
100
- <a name="l00092"></a>00092 <span class="preprocessor"></span>
101
- <a name="l00093"></a>00093 ~<a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>();
102
- <a name="l00094"></a>00094
103
- <a name="l00096"></a>00096 <span class="keyword">static</span> <span class="keywordtype">wchar_t</span> <a class="code" href="classGosu_1_1Input.html#fc9e732c19055c9f80afb147eac8414b" title="Returns the character a button usually produces, or 0.">idToChar</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn);
104
- <a name="l00099"></a>00099 <span class="keyword">static</span> <a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> <a class="code" href="classGosu_1_1Input.html#1cb42fd48c134fac5c2c8496b1e9f05a" title="Returns the button that has to be pressed to produce the given character, or noButton...">charToId</a>(<span class="keywordtype">wchar_t</span> ch);
105
- <a name="l00100"></a>00100
106
- <a name="l00102"></a>00102 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Input.html#b4645c1bf26bceea7f8cfc43680667f1" title="Returns true if a button is currently pressed.">down</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn) <span class="keyword">const</span>;
107
- <a name="l00103"></a>00103
108
- <a name="l00106"></a>00106 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#6849d640adfe2d576431ab2551c105c1" title="Returns the horizontal position of the mouse relative to the top left corner of the...">mouseX</a>() <span class="keyword">const</span>;
109
- <a name="l00108"></a>00108 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Input.html#5bedd5d599dfe530043b3b0f6e3bf2a4" title="See mouseX.">mouseY</a>() <span class="keyword">const</span>;
110
- <a name="l00109"></a>00109
111
- <a name="l00113"></a>00113 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Input.html#df5d807bd1cbac95bd4bd86dc5588dea" title="Immediately moves the mouse as far towards the desired position as possible.">setMousePosition</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y);
112
- <a name="l00114"></a>00114
113
- <a name="l00115"></a>00115 <span class="comment">// Undocumented for the moment.</span>
114
- <a name="l00116"></a>00116 <span class="keywordtype">void</span> setMouseFactors(<span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY);
115
- <a name="l00117"></a>00117
116
- <a name="l00120"></a>00120 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Input.html#904cd360ad96838a61b408d5aa6729aa" title="Collects new information about which buttons are pressed, where the mouse is and...">update</a>();
117
- <a name="l00121"></a>00121
118
- <a name="l00124"></a><a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77">00124</a> boost::function&lt;void (Button)&gt; <a class="code" href="classGosu_1_1Input.html#b8ea5dbbd08d812cb8d5efa399750e77" title="Assignable events that are called by update.">onButtonDown</a>, onButtonUp;
119
- <a name="l00125"></a>00125
120
- <a name="l00126"></a>00126 <a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* textInput() <span class="keyword">const</span>;
121
- <a name="l00127"></a>00127 <span class="keywordtype">void</span> setTextInput(<a class="code" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* input);
122
- <a name="l00128"></a>00128 };
123
- <a name="l00129"></a>00129 }
124
- <a name="l00130"></a>00130
125
- <a name="l00131"></a>00131 <span class="preprocessor">#endif</span>
126
- </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- </body>
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- </html>