gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
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<h1>Async.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Undocumented for the first few iterations. Interface may change rapidly.</span>
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<a name="l00023"></a>00023 <span class="keyword">const</span> boost::shared_ptr<std::auto_ptr<Result> >& result)
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<a name="l00030"></a>00030 boost::try_mutex::scoped_try_lock lock(*mutex);
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<a name="l00031"></a>00031 <span class="keywordflow">return</span> lock && result->get();
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<a name="l00036"></a>00036 boost::try_mutex::scoped_lock lock(*mutex);
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<a name="l00044"></a>00044 AsyncResult<Image>
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<h1>Audio.hpp</h1><a href="Audio_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00007"></a>00007 <span class="preprocessor">#ifndef GOSU_AUDIO_HPP</span>
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<a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_AUDIO_HPP</span>
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<a name="l00010"></a>00010 <span class="preprocessor">#ifdef WIN32</span>
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<a name="l00012"></a>00012 <span class="preprocessor">#endif</span>
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<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00014"></a>00014 <span class="preprocessor">#include <<a class="code" href="IO_8hpp.html" title="Contains everything related to input and output.">Gosu/IO.hpp</a>></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#include <<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00016"></a>00016 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00020"></a>00020 <span class="keyword">namespace </span>Gosu
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<a name="l00021"></a>00021 {
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<a name="l00026"></a><a class="code" href="classGosu_1_1Audio.html">00026</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a> : boost::noncopyable
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<a name="l00027"></a>00027 {
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<a name="l00028"></a>00028 <span class="keyword">public</span>:
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<a name="l00029"></a>00029 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span> <span class="keyword">explicit</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>(HWND window);
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<a name="l00031"></a>00031 <span class="preprocessor">#else</span>
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<a name="l00032"></a>00032 <span class="preprocessor"></span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>();
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<a name="l00033"></a>00033 <span class="preprocessor">#endif</span>
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<a name="l00034"></a>00034 <span class="preprocessor"></span> ~<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>();
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<a name="l00035"></a>00035 };
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<a name="l00036"></a>00036
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<a name="l00041"></a><a class="code" href="classGosu_1_1SampleInstance.html">00041</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a>
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<a name="l00042"></a>00042 {
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<a name="l00043"></a>00043 <span class="keywordtype">int</span> handle, extra;
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<a name="l00044"></a>00044 <span class="keywordtype">bool</span> alive() <span class="keyword">const</span>;
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<a name="l00046"></a>00046 <span class="keyword">public</span>:
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<a name="l00048"></a>00048 <a class="code" href="classGosu_1_1SampleInstance.html#1dcf6b649592940d21d3d2487e510c7e" title="Called by Sample, do not use.">SampleInstance</a>(<span class="keywordtype">int</span> handle, <span class="keywordtype">int</span> extra);
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<a name="l00049"></a>00049
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<a name="l00050"></a>00050 <span class="keywordtype">bool</span> playing() <span class="keyword">const</span>;
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<a name="l00051"></a>00051 <span class="keywordtype">bool</span> paused() <span class="keyword">const</span>;
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> pause();
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<a name="l00053"></a>00053 <span class="keywordtype">void</span> resume();
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<a name="l00055"></a>00055
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<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(<span class="keywordtype">double</span> volume);
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<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(<span class="keywordtype">double</span> pan);
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<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(<span class="keywordtype">double</span> speed);
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<a name="l00065"></a>00065 };
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<a name="l00066"></a>00066
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<a name="l00070"></a><a class="code" href="classGosu_1_1Sample.html">00070</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>
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<a name="l00071"></a>00071 {
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<a name="l00072"></a>00072 <span class="keyword">struct </span>SampleData;
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<a name="l00073"></a>00073 boost::scoped_ptr<SampleData> data;
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 <span class="keyword">public</span>:
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<a name="l00078"></a>00078 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00079"></a>00079
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<a name="l00082"></a>00082 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, Reader reader);
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<a name="l00083"></a>00083
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<a name="l00084"></a>00084 ~<a class="code" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>();
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<a name="l00092"></a>00092 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play</a>(<span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
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<a name="l00093"></a>00093 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
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<a name="l00104"></a>00104 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#13032b78fa19f7324035c6fbee6e5069" title="Plays the sample with panning.">playPan</a>(<span class="keywordtype">double</span> pan, <span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
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<a name="l00105"></a>00105 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
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<a name="l00111"></a>00111 {
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<a name="l00113"></a>00113 <span class="keyword">class </span>ModuleData;
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<a name="l00114"></a>00114 <span class="keyword">class </span>StreamData;
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<a name="l00115"></a>00115 boost::scoped_ptr<BaseData> data;
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<a name="l00120"></a><a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f">00120</a> <span class="keyword">enum</span> <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a>
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<a name="l00121"></a>00121 {
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<a name="l00129"></a>00129 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00133"></a>00133 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a> type, Reader reader);
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<a name="l00134"></a>00134
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<a name="l00135"></a>00135 ~<a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>();
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<a name="l00136"></a>00136
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<a name="l00140"></a>00140 <span class="keyword">static</span> <a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>* <a class="code" href="classGosu_1_1Song.html#3f6c94bd9ea9522430d6e0d1e1e64250" title="Returns the song currently being played or paused, or 0 if no song has been played...">currentSong</a>();
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<a name="l00141"></a>00141
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<a name="l00144"></a>00144 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#6b9cb7b452a737455e8cf4e7d90acff9" title="Starts or resumes playback of the song.">play</a>(<span class="keywordtype">bool</span> looping = <span class="keyword">false</span>);
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<a name="l00147"></a>00147 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#9ae053fbee6f240d2793fab3fa4ef596" title="Pauses playback of the song.">pause</a>();
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<a name="l00150"></a>00150 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Song.html#a0d611bf37c19086797c9e46e001e092" title="Returns true if the song is the current song, but in paused mode.">paused</a>() <span class="keyword">const</span>;
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<a name="l00153"></a>00153 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#469a3cf49be8ebec2c9855dec46f5f71" title="Stops playback of this song if it is currently played or paused.">stop</a>();
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<a name="l00155"></a>00155 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Song.html#c83d4b509149c2b1fb48ad697fb1adf3" title="Returns if the song is currently playing.">playing</a>() <span class="keyword">const</span>;
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<a name="l00157"></a>00157 <span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>() <span class="keyword">const</span>;
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<a name="l00159"></a>00159 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#e460032103a9ddb7e0dd50f53fb9d36e" title="Changes the volume of the song.">changeVolume</a>(<span class="keywordtype">double</span> <a class="code" href="classGosu_1_1Song.html#ab8e8a273b5ea235ad9f48dee684c683" title="Returns the current volume of the song.">volume</a>);
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<a name="l00160"></a>00160 };
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Manages initialization and finalization of audio libraries. <a href="classGosu_1_1Audio.html#_details">More...</a><br></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">An instance of a <a class="el" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing. <a href="classGosu_1_1SampleInstance.html#_details">More...</a><br></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters. <a href="classGosu_1_1Sample.html#_details">More...</a><br></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Songs are less flexible than samples in that they can only be played one at a time and without panning or speed parameters. <a href="classGosu_1_1Song.html#_details">More...</a><br></td></tr>
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<h1>AutoLink.hpp</h1><a href="AutoLink_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<h1>AutoLink.hpp File Reference</h1>Contains pragmas that make MSVC link against all the necessary libraries automatically. <a href="#_details">More...</a>
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<h1>Bitmap.hpp</h1><a href="Bitmap_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="Color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="GraphicsBase_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00014"></a>00014 <span class="keyword">namespace </span>Gosu
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<a name="l00015"></a>00015 {
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<a name="l00020"></a><a class="code" href="classGosu_1_1Bitmap.html">00020</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>
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<a name="l00021"></a>00021 {
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<a name="l00022"></a>00022 <span class="keywordtype">unsigned</span> w, h;
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<a name="l00023"></a>00023 std::vector<Color> pixels;
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<a name="l00025"></a>00025 <span class="keyword">public</span>:
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<a name="l00026"></a>00026 <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>();
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="keywordtype">unsigned</span> width()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> w; }
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<a name="l00029"></a>00029 <span class="keywordtype">unsigned</span> height()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> h; }
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<a name="l00030"></a>00030
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<a name="l00031"></a>00031 <span class="keywordtype">void</span> swap(<a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& other);
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="keywordtype">void</span> resize(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::none);
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="keywordtype">void</span> fill(<a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c);
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<a name="l00036"></a>00036 <span class="keywordtype">void</span> replace(<a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> oldColor, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> newColor);
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<a name="l00040"></a><a class="code" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18">00040</a> <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> <a class="code" href="classGosu_1_1Bitmap.html#93ea4a3ce9a09520dee52ba4deae4d18" title="Returns the color at the specified position.">getPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> pixels[y * w + x]; }
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<a name="l00044"></a><a class="code" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549">00044</a> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#7a247689a33ceb7c296035f439d9e549" title="Sets the pixel at the specified position to a color.">setPixel</a>(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y, <a class="code" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c) { pixels[y * w + x] = c; }
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<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
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<a name="l00050"></a>00050
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<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Bitmap.html#fe59c7aed8ffadefb136eff87326c13e" title="Inserts a bitmap at the given position.">insert</a>(<span class="keyword">const</span> <a class="code" href="classGosu_1_1Bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00055"></a>00055 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight);
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<a name="l00056"></a>00056
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<a name="l00059"></a><a class="code" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe">00059</a> <span class="keyword">const</span> <span class="keywordtype">unsigned</span>* <a class="code" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe" title="Direct access to the array of color values.">data</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><span class="keyword">const </span><span class="keywordtype">unsigned</span>*<span class="keyword">></span>(&pixels[0]); }
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<a name="l00060"></a>00060 <span class="keywordtype">unsigned</span>* <a class="code" href="classGosu_1_1Bitmap.html#f20320b33058d6a54aa31fc4c99a65fe" title="Direct access to the array of color values.">data</a>() { <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><span class="keywordtype">unsigned</span>*<span class="keyword">></span>(&pixels[0]); }
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<a name="l00061"></a>00061 };
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<a name="l00062"></a>00062
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<a name="l00064"></a>00064 Reader <a class="code" href="namespaceGosu.html#5eb2a400728e57559f35615af17ead55" title="Loads a Windows or OS/2 BMP file into the given bitmap.">loadFromBMP</a>(Bitmap& bmp, Reader reader);
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<a name="l00066"></a>00066 Writer <a class="code" href="namespaceGosu.html#88c53b6073e06c2ce343bf49579b02de" title="Saves the contents of the given bitmap into windows BMP file data.">saveToBMP</a>(<span class="keyword">const</span> Bitmap& bmp, Writer writer);
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<a name="l00068"></a>00068 Reader <a class="code" href="namespaceGosu.html#1be1c9db6a1ecf3b5c62797079e49e70" title="Loads a PNG file into the given bitmap.">loadFromPNG</a>(Bitmap& bmp, Reader reader);
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<a name="l00070"></a>00070 Writer <a class="code" href="namespaceGosu.html#7c1a78c796335d8f2183a6694a911eb7" title="Saves the contents of the given bitmap into PNG file data, 24 bits.">saveToPNG</a>(<span class="keyword">const</span> Bitmap& bmp, Writer writer);
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<a name="l00071"></a>00071
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<a name="l00075"></a>00075 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#97ea4128d29b9835243e69939085bfa5" title="Set the alpha value of all pixels which are equal to the color key to zero.">applyColorKey</a>(Bitmap& bitmap, Color key);
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<a name="l00076"></a>00076
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<a name="l00077"></a>00077 <span class="keywordtype">void</span> applyBorderFlags(Bitmap& dest, <span class="keyword">const</span> Bitmap& source,
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<a name="l00078"></a>00078 <span class="keywordtype">unsigned</span> srcX, <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00079"></a>00079 <span class="keywordtype">unsigned</span> borderFlags);
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<a name="l00081"></a>00081 <span class="comment">// Still to be moved around & undocumented, beware! (TODO)</span>
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<a name="l00082"></a>00082 Bitmap quickLoadBitmap(<span class="keyword">const</span> std::wstring& filename);
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<a name="l00083"></a>00083 }
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<h1>Bitmap.hpp File Reference</h1>Interface of the Bitmap class. <a href="#_details">More...</a>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Rectangular area of pixels, each represented by a <a class="el" href="classGosu_1_1Color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> value. <a href="classGosu_1_1Bitmap.html#_details">More...</a><br></td></tr>
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