gosu 0.7.13 → 0.7.13.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (312) hide show
  1. data/COPYING.txt +4 -2
  2. data/Gosu/Audio.hpp +8 -5
  3. data/Gosu/Font.hpp +5 -3
  4. data/Gosu/Gosu.hpp +6 -0
  5. data/Gosu/Graphics.hpp +6 -13
  6. data/Gosu/GraphicsBase.hpp +14 -3
  7. data/Gosu/IO.hpp +259 -255
  8. data/Gosu/Image.hpp +12 -12
  9. data/Gosu/ImageData.hpp +3 -0
  10. data/Gosu/Input.hpp +14 -2
  11. data/Gosu/Math.hpp +3 -2
  12. data/Gosu/RotFlip.hpp +125 -116
  13. data/Gosu/Sockets.hpp +139 -129
  14. data/Gosu/Text.hpp +4 -4
  15. data/Gosu/WinUtility.hpp +1 -1
  16. data/Gosu/Window.hpp +9 -5
  17. data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
  18. data/GosuImpl/Graphics/DrawOp.hpp +13 -14
  19. data/GosuImpl/Graphics/Graphics.cpp +3 -2
  20. data/GosuImpl/Graphics/Image.cpp +8 -8
  21. data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
  22. data/GosuImpl/Graphics/Text.cpp +15 -3
  23. data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
  24. data/GosuImpl/Graphics/TextWin.cpp +36 -25
  25. data/GosuImpl/Graphics/Texture.cpp +2 -0
  26. data/GosuImpl/Iconv.hpp +1 -3
  27. data/GosuImpl/RubyGosu.swg +19 -10
  28. data/GosuImpl/RubyGosuStub.mm +40 -8
  29. data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
  31. data/GosuImpl/RubyGosu_wrap.h +1 -1
  32. data/GosuImpl/WindowWin.cpp +18 -6
  33. data/README.txt +5 -5
  34. data/Rakefile +27 -7
  35. data/linux/Makefile.in +1 -1
  36. data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
  37. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
  38. data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
  39. data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
  40. data/reference/cpp/_audio_8hpp-source.html +171 -0
  41. data/reference/cpp/_audio_8hpp.html +96 -0
  42. data/reference/cpp/_auto_link_8hpp-source.html +84 -0
  43. data/reference/cpp/_auto_link_8hpp.html +83 -0
  44. data/reference/cpp/_bitmap_8hpp-source.html +130 -0
  45. data/reference/cpp/_bitmap_8hpp.html +107 -0
  46. data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
  47. data/reference/cpp/_buttons_mac_8hpp.html +233 -0
  48. data/reference/cpp/_color_8hpp-source.html +215 -0
  49. data/reference/cpp/_color_8hpp.html +119 -0
  50. data/reference/cpp/_directories_8hpp-source.html +88 -0
  51. data/reference/cpp/_directories_8hpp.html +96 -0
  52. data/reference/cpp/_font_8hpp-source.html +111 -0
  53. data/reference/cpp/_font_8hpp.html +87 -0
  54. data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
  55. data/reference/cpp/_fwd_8hpp.html +83 -0
  56. data/reference/cpp/_gosu_8hpp-source.html +96 -0
  57. data/reference/cpp/_gosu_8hpp.html +83 -0
  58. data/reference/cpp/_graphics_8hpp-source.html +134 -0
  59. data/reference/cpp/_graphics_8hpp.html +94 -0
  60. data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
  61. data/reference/cpp/_graphics_base_8hpp.html +120 -0
  62. data/reference/cpp/_i_o_8hpp-source.html +301 -0
  63. data/reference/cpp/_i_o_8hpp.html +122 -0
  64. data/reference/cpp/_image_8hpp-source.html +172 -0
  65. data/reference/cpp/_image_8hpp.html +96 -0
  66. data/reference/cpp/_image_data_8hpp-source.html +108 -0
  67. data/reference/cpp/_image_data_8hpp.html +90 -0
  68. data/reference/cpp/_input_8hpp-source.html +182 -0
  69. data/reference/cpp/_input_8hpp.html +102 -0
  70. data/reference/cpp/_math_8hpp-source.html +147 -0
  71. data/reference/cpp/_math_8hpp.html +139 -0
  72. data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
  73. data/reference/cpp/_platform_8hpp.html +136 -0
  74. data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
  75. data/reference/cpp/_rot_flip_8hpp.html +123 -0
  76. data/reference/cpp/_sockets_8hpp-source.html +174 -0
  77. data/reference/cpp/_sockets_8hpp.html +117 -0
  78. data/reference/cpp/_text_8hpp-source.html +102 -0
  79. data/reference/cpp/_text_8hpp.html +99 -0
  80. data/reference/cpp/_text_input_8hpp-source.html +110 -0
  81. data/reference/cpp/_text_input_8hpp.html +87 -0
  82. data/reference/cpp/_timing_8hpp-source.html +82 -0
  83. data/reference/cpp/_timing_8hpp.html +90 -0
  84. data/reference/cpp/_utility_8hpp-source.html +89 -0
  85. data/reference/cpp/_utility_8hpp.html +96 -0
  86. data/reference/cpp/_win_utility_8hpp-source.html +125 -0
  87. data/reference/cpp/_win_utility_8hpp.html +116 -0
  88. data/reference/cpp/_window_8hpp-source.html +157 -0
  89. data/reference/cpp/_window_8hpp.html +87 -0
  90. data/reference/cpp/annotated.html +98 -0
  91. data/reference/cpp/class_gosu_1_1_audio-members.html +74 -0
  92. data/reference/cpp/class_gosu_1_1_audio.html +132 -0
  93. data/reference/cpp/class_gosu_1_1_bitmap-members.html +85 -0
  94. data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
  95. data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
  96. data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
  97. data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
  98. data/reference/cpp/class_gosu_1_1_button-members.html +76 -0
  99. data/reference/cpp/class_gosu_1_1_button.html +195 -0
  100. data/reference/cpp/class_gosu_1_1_color-members.html +96 -0
  101. data/reference/cpp/class_gosu_1_1_color.html +758 -0
  102. data/reference/cpp/class_gosu_1_1_comm_socket-members.html +90 -0
  103. data/reference/cpp/class_gosu_1_1_comm_socket.html +505 -0
  104. data/reference/cpp/class_gosu_1_1_file-members.html +81 -0
  105. data/reference/cpp/class_gosu_1_1_file.html +275 -0
  106. data/reference/{classGosu_1_1File.png → cpp/class_gosu_1_1_file.png} +0 -0
  107. data/reference/cpp/class_gosu_1_1_font-members.html +79 -0
  108. data/reference/{classGosu_1_1Font.html → cpp/class_gosu_1_1_font.html} +207 -66
  109. data/reference/cpp/class_gosu_1_1_graphics-members.html +90 -0
  110. data/reference/cpp/class_gosu_1_1_graphics.html +768 -0
  111. data/reference/cpp/class_gosu_1_1_image-members.html +85 -0
  112. data/reference/cpp/class_gosu_1_1_image.html +771 -0
  113. data/reference/cpp/class_gosu_1_1_image_data-members.html +77 -0
  114. data/reference/cpp/class_gosu_1_1_image_data.html +281 -0
  115. data/reference/cpp/class_gosu_1_1_input-members.html +85 -0
  116. data/reference/cpp/class_gosu_1_1_input.html +417 -0
  117. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
  118. data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
  119. data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
  120. data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
  121. data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
  122. data/reference/cpp/class_gosu_1_1_reader.html +322 -0
  123. data/reference/cpp/class_gosu_1_1_resource-members.html +79 -0
  124. data/reference/cpp/class_gosu_1_1_resource.html +305 -0
  125. data/reference/{classGosu_1_1Resource.png → cpp/class_gosu_1_1_resource.png} +0 -0
  126. data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
  127. data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
  128. data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
  129. data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
  130. data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
  131. data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
  132. data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
  133. data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
  134. data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
  135. data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
  136. data/reference/cpp/class_gosu_1_1_window-members.html +90 -0
  137. data/reference/cpp/class_gosu_1_1_window.html +533 -0
  138. data/reference/cpp/class_gosu_1_1_writer-members.html +79 -0
  139. data/reference/cpp/class_gosu_1_1_writer.html +292 -0
  140. data/reference/cpp/classes.html +86 -0
  141. data/reference/cpp/closed.gif +0 -0
  142. data/reference/cpp/cpp.css +155 -0
  143. data/reference/{doxygen.png → cpp/doxygen.png} +0 -0
  144. data/reference/cpp/files.html +97 -0
  145. data/reference/cpp/functions.html +127 -0
  146. data/reference/cpp/functions_0x62.html +137 -0
  147. data/reference/cpp/functions_0x63.html +140 -0
  148. data/reference/cpp/functions_0x64.html +142 -0
  149. data/reference/cpp/functions_0x65.html +119 -0
  150. data/reference/cpp/functions_0x66.html +137 -0
  151. data/reference/cpp/functions_0x67.html +131 -0
  152. data/reference/cpp/functions_0x68.html +121 -0
  153. data/reference/cpp/functions_0x69.html +123 -0
  154. data/reference/cpp/functions_0x6b.html +115 -0
  155. data/reference/cpp/functions_0x6c.html +117 -0
  156. data/reference/cpp/functions_0x6d.html +125 -0
  157. data/reference/cpp/functions_0x6e.html +117 -0
  158. data/reference/cpp/functions_0x6f.html +126 -0
  159. data/reference/cpp/functions_0x70.html +136 -0
  160. data/reference/cpp/functions_0x72.html +154 -0
  161. data/reference/cpp/functions_0x73.html +179 -0
  162. data/reference/cpp/functions_0x74.html +127 -0
  163. data/reference/cpp/functions_0x75.html +121 -0
  164. data/reference/cpp/functions_0x76.html +117 -0
  165. data/reference/cpp/functions_0x77.html +129 -0
  166. data/reference/cpp/functions_0x78.html +115 -0
  167. data/reference/cpp/functions_0x79.html +115 -0
  168. data/reference/cpp/functions_0x7e.html +143 -0
  169. data/reference/cpp/functions_enum.html +87 -0
  170. data/reference/cpp/functions_eval.html +89 -0
  171. data/reference/cpp/functions_func.html +125 -0
  172. data/reference/cpp/functions_func_0x62.html +133 -0
  173. data/reference/cpp/functions_func_0x63.html +136 -0
  174. data/reference/cpp/functions_func_0x64.html +140 -0
  175. data/reference/cpp/functions_func_0x65.html +117 -0
  176. data/reference/cpp/functions_func_0x66.html +135 -0
  177. data/reference/cpp/functions_func_0x67.html +129 -0
  178. data/reference/cpp/functions_func_0x68.html +119 -0
  179. data/reference/cpp/functions_func_0x69.html +119 -0
  180. data/reference/cpp/functions_func_0x6b.html +113 -0
  181. data/reference/cpp/functions_func_0x6c.html +113 -0
  182. data/reference/cpp/functions_func_0x6d.html +123 -0
  183. data/reference/cpp/functions_func_0x6e.html +115 -0
  184. data/reference/cpp/functions_func_0x6f.html +113 -0
  185. data/reference/cpp/functions_func_0x70.html +134 -0
  186. data/reference/cpp/functions_func_0x72.html +150 -0
  187. data/reference/cpp/functions_func_0x73.html +173 -0
  188. data/reference/cpp/functions_func_0x74.html +119 -0
  189. data/reference/cpp/functions_func_0x75.html +119 -0
  190. data/reference/cpp/functions_func_0x76.html +115 -0
  191. data/reference/cpp/functions_func_0x77.html +127 -0
  192. data/reference/cpp/functions_func_0x7e.html +141 -0
  193. data/reference/cpp/functions_type.html +87 -0
  194. data/reference/cpp/functions_vars.html +112 -0
  195. data/reference/cpp/globals.html +84 -0
  196. data/reference/cpp/globals_defs.html +84 -0
  197. data/reference/cpp/hierarchy.html +100 -0
  198. data/reference/cpp/index.html +66 -0
  199. data/reference/cpp/open.gif +0 -0
  200. data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
  201. data/reference/cpp/struct_gosu_1_1_g_l_tex_info.html +185 -0
  202. data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
  203. data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
  204. data/reference/{tab_b.gif → cpp/tab_b.gif} +0 -0
  205. data/reference/{tab_l.gif → cpp/tab_l.gif} +0 -0
  206. data/reference/{tab_r.gif → cpp/tab_r.gif} +0 -0
  207. data/reference/{tabs.css → cpp/tabs.css} +5 -2
  208. data/windows/Gosu.sln +5 -0
  209. data/windows/Gosu.vcproj +3 -3
  210. data/windows/RubyGosu.vcproj +103 -1
  211. metadata +178 -176
  212. data/reference/Async_8hpp-source.html +0 -70
  213. data/reference/Audio_8hpp-source.html +0 -125
  214. data/reference/Audio_8hpp.html +0 -50
  215. data/reference/AutoLink_8hpp-source.html +0 -38
  216. data/reference/AutoLink_8hpp.html +0 -34
  217. data/reference/Bitmap_8hpp-source.html +0 -84
  218. data/reference/Bitmap_8hpp.html +0 -58
  219. data/reference/ButtonsWin_8hpp-source.html +0 -159
  220. data/reference/ButtonsX_8hpp-source.html +0 -160
  221. data/reference/Color_8hpp-source.html +0 -169
  222. data/reference/Color_8hpp.html +0 -85
  223. data/reference/Directories_8hpp-source.html +0 -42
  224. data/reference/Directories_8hpp.html +0 -46
  225. data/reference/Font_8hpp-source.html +0 -65
  226. data/reference/Font_8hpp.html +0 -41
  227. data/reference/Fwd_8hpp.html +0 -37
  228. data/reference/Gosu_8hpp-source.html +0 -49
  229. data/reference/Gosu_8hpp.html +0 -34
  230. data/reference/GraphicsBase_8hpp-source.html +0 -59
  231. data/reference/GraphicsBase_8hpp.html +0 -59
  232. data/reference/Graphics_8hpp-source.html +0 -99
  233. data/reference/Graphics_8hpp.html +0 -60
  234. data/reference/IO_8hpp-source.html +0 -255
  235. data/reference/IO_8hpp.html +0 -74
  236. data/reference/ImageData_8hpp-source.html +0 -62
  237. data/reference/ImageData_8hpp.html +0 -43
  238. data/reference/Image_8hpp-source.html +0 -126
  239. data/reference/Image_8hpp.html +0 -48
  240. data/reference/Input_8hpp-source.html +0 -131
  241. data/reference/Input_8hpp.html +0 -56
  242. data/reference/Math_8hpp-source.html +0 -101
  243. data/reference/Math_8hpp.html +0 -78
  244. data/reference/Platform_8hpp.html +0 -73
  245. data/reference/RotFlip_8hpp-source.html +0 -138
  246. data/reference/RotFlip_8hpp.html +0 -77
  247. data/reference/Sockets_8hpp-source.html +0 -130
  248. data/reference/Sockets_8hpp.html +0 -66
  249. data/reference/TextInput_8hpp-source.html +0 -64
  250. data/reference/TextInput_8hpp.html +0 -41
  251. data/reference/Text_8hpp-source.html +0 -56
  252. data/reference/Text_8hpp.html +0 -48
  253. data/reference/Timing_8hpp-source.html +0 -36
  254. data/reference/Timing_8hpp.html +0 -42
  255. data/reference/Utility_8hpp-source.html +0 -43
  256. data/reference/Utility_8hpp.html +0 -46
  257. data/reference/WinUtility_8hpp-source.html +0 -79
  258. data/reference/WinUtility_8hpp.html +0 -64
  259. data/reference/Window_8hpp-source.html +0 -110
  260. data/reference/Window_8hpp.html +0 -41
  261. data/reference/annotated.html +0 -51
  262. data/reference/classGosu_1_1Audio-members.html +0 -34
  263. data/reference/classGosu_1_1Audio.html +0 -46
  264. data/reference/classGosu_1_1Bitmap-members.html +0 -45
  265. data/reference/classGosu_1_1Bitmap.html +0 -266
  266. data/reference/classGosu_1_1Buffer-members.html +0 -44
  267. data/reference/classGosu_1_1Buffer.html +0 -78
  268. data/reference/classGosu_1_1Button-members.html +0 -36
  269. data/reference/classGosu_1_1Button.html +0 -143
  270. data/reference/classGosu_1_1Color-members.html +0 -56
  271. data/reference/classGosu_1_1Color.html +0 -387
  272. data/reference/classGosu_1_1File-members.html +0 -41
  273. data/reference/classGosu_1_1File.html +0 -69
  274. data/reference/classGosu_1_1Font-members.html +0 -39
  275. data/reference/classGosu_1_1Graphics-members.html +0 -50
  276. data/reference/classGosu_1_1Graphics.html +0 -234
  277. data/reference/classGosu_1_1Image-members.html +0 -45
  278. data/reference/classGosu_1_1Image.html +0 -518
  279. data/reference/classGosu_1_1ImageData-members.html +0 -37
  280. data/reference/classGosu_1_1ImageData.html +0 -60
  281. data/reference/classGosu_1_1Input-members.html +0 -45
  282. data/reference/classGosu_1_1Input.html +0 -256
  283. data/reference/classGosu_1_1MessageSocket-members.html +0 -40
  284. data/reference/classGosu_1_1Resource-members.html +0 -39
  285. data/reference/classGosu_1_1Resource.html +0 -116
  286. data/reference/classGosu_1_1Sample-members.html +0 -37
  287. data/reference/classGosu_1_1SampleInstance-members.html +0 -41
  288. data/reference/classGosu_1_1SampleInstance.html +0 -178
  289. data/reference/classGosu_1_1Song-members.html +0 -46
  290. data/reference/classGosu_1_1TextInput-members.html +0 -38
  291. data/reference/classGosu_1_1TextInput.html +0 -121
  292. data/reference/classGosu_1_1Window-members.html +0 -50
  293. data/reference/classGosu_1_1Window.html +0 -289
  294. data/reference/doxyfile +0 -233
  295. data/reference/doxygen.css +0 -433
  296. data/reference/files.html +0 -54
  297. data/reference/functions.html +0 -249
  298. data/reference/functions_enum.html +0 -45
  299. data/reference/functions_func.html +0 -240
  300. data/reference/functions_vars.html +0 -47
  301. data/reference/hierarchy.html +0 -53
  302. data/reference/index.html +0 -26
  303. data/reference/namespaceGosu.html +0 -3363
  304. data/reference/namespaceGosu_1_1Colors.html +0 -70
  305. data/reference/namespaceGosu_1_1Win.html +0 -275
  306. data/reference/namespacemembers.html +0 -229
  307. data/reference/namespacemembers_enum.html +0 -52
  308. data/reference/namespacemembers_eval.html +0 -54
  309. data/reference/namespacemembers_func.html +0 -196
  310. data/reference/namespacemembers_type.html +0 -46
  311. data/reference/namespacemembers_vars.html +0 -48
  312. data/reference/namespaces.html +0 -35
@@ -0,0 +1,90 @@
1
+ <html>
2
+ <head>
3
+ <title>Gosu C++ Reference</title>
4
+ <link rel="stylesheet" href="cpp.css" type="text/css" charset="utf-8">
5
+ </head>
6
+ <body>
7
+ <div class="everything">
8
+ <!-- Generated by Doxygen 1.5.8 -->
9
+ <script type="text/javascript">
10
+ <!--
11
+ function changeDisplayState (e){
12
+ var num=this.id.replace(/[^[0-9]/g,'');
13
+ var button=this.firstChild;
14
+ var sectionDiv=document.getElementById('dynsection'+num);
15
+ if (sectionDiv.style.display=='none'||sectionDiv.style.display==''){
16
+ sectionDiv.style.display='block';
17
+ button.src='open.gif';
18
+ }else{
19
+ sectionDiv.style.display='none';
20
+ button.src='closed.gif';
21
+ }
22
+ }
23
+ function initDynSections(){
24
+ var divs=document.getElementsByTagName('div');
25
+ var sectionCounter=1;
26
+ for(var i=0;i<divs.length-1;i++){
27
+ if(divs[i].className=='dynheader'&&divs[i+1].className=='dynsection'){
28
+ var header=divs[i];
29
+ var section=divs[i+1];
30
+ var button=header.firstChild;
31
+ if (button!='IMG'){
32
+ divs[i].insertBefore(document.createTextNode(' '),divs[i].firstChild);
33
+ button=document.createElement('img');
34
+ divs[i].insertBefore(button,divs[i].firstChild);
35
+ }
36
+ header.style.cursor='pointer';
37
+ header.onclick=changeDisplayState;
38
+ header.id='dynheader'+sectionCounter;
39
+ button.src='closed.gif';
40
+ section.id='dynsection'+sectionCounter;
41
+ section.style.display='none';
42
+ section.style.marginLeft='14px';
43
+ sectionCounter++;
44
+ }
45
+ }
46
+ }
47
+ window.onload = initDynSections;
48
+ -->
49
+ </script>
50
+ <div class="navigation" id="top">
51
+ <div class="tabs">
52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
54
+ <li><a href="annotated.html"><span>Classes</span></a></li>
55
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
56
+ </ul>
57
+ </div>
58
+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ </div>
65
+ <div class="contents">
66
+ <h1>ImageData.hpp File Reference</h1>Interface of the ImageData class.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_image_data_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
73
+ <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
74
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_g_l_tex_info.html">Gosu::GLTexInfo</a></td></tr>
75
+
76
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Contains information about the underlying OpenGL texture and the u/v space used for image data. <a href="struct_gosu_1_1_g_l_tex_info.html#_details">More...</a><br></td></tr>
77
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image_data.html">Gosu::ImageData</a></td></tr>
78
+
79
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="class_gosu_1_1_image_data.html#_details">More...</a><br></td></tr>
80
+ </table>
81
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
82
+ Interface of the ImageData class.
83
+ <p>
84
+
85
+ <p>Definition in file <a class="el" href="_image_data_8hpp-source.html">ImageData.hpp</a>.</p>
86
+ </div>
87
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
88
+ </div>
89
+ </body>
90
+ </html>
@@ -0,0 +1,182 @@
1
+ <html>
2
+ <head>
3
+ <title>Gosu C++ Reference</title>
4
+ <link rel="stylesheet" href="cpp.css" type="text/css" charset="utf-8">
5
+ </head>
6
+ <body>
7
+ <div class="everything">
8
+ <!-- Generated by Doxygen 1.5.8 -->
9
+ <script type="text/javascript">
10
+ <!--
11
+ function changeDisplayState (e){
12
+ var num=this.id.replace(/[^[0-9]/g,'');
13
+ var button=this.firstChild;
14
+ var sectionDiv=document.getElementById('dynsection'+num);
15
+ if (sectionDiv.style.display=='none'||sectionDiv.style.display==''){
16
+ sectionDiv.style.display='block';
17
+ button.src='open.gif';
18
+ }else{
19
+ sectionDiv.style.display='none';
20
+ button.src='closed.gif';
21
+ }
22
+ }
23
+ function initDynSections(){
24
+ var divs=document.getElementsByTagName('div');
25
+ var sectionCounter=1;
26
+ for(var i=0;i<divs.length-1;i++){
27
+ if(divs[i].className=='dynheader'&&divs[i+1].className=='dynsection'){
28
+ var header=divs[i];
29
+ var section=divs[i+1];
30
+ var button=header.firstChild;
31
+ if (button!='IMG'){
32
+ divs[i].insertBefore(document.createTextNode(' '),divs[i].firstChild);
33
+ button=document.createElement('img');
34
+ divs[i].insertBefore(button,divs[i].firstChild);
35
+ }
36
+ header.style.cursor='pointer';
37
+ header.onclick=changeDisplayState;
38
+ header.id='dynheader'+sectionCounter;
39
+ button.src='closed.gif';
40
+ section.id='dynsection'+sectionCounter;
41
+ section.style.display='none';
42
+ section.style.marginLeft='14px';
43
+ sectionCounter++;
44
+ }
45
+ }
46
+ }
47
+ window.onload = initDynSections;
48
+ -->
49
+ </script>
50
+ <div class="navigation" id="top">
51
+ <div class="tabs">
52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
54
+ <li><a href="annotated.html"><span>Classes</span></a></li>
55
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
56
+ </ul>
57
+ </div>
58
+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ <h1>Input.hpp</h1><a href="_input_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_INPUT_HPP</span>
68
+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_INPUT_HPP</span>
69
+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
70
+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
71
+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
72
+ <a name="l00009"></a>00009
73
+ <a name="l00010"></a>00010 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
74
+ <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include &lt;Gosu/ButtonsWin.hpp&gt;</span>
75
+ <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;windows.h&gt;</span>
76
+ <a name="l00013"></a>00013 <span class="preprocessor">#endif</span>
77
+ <a name="l00014"></a>00014 <span class="preprocessor"></span>
78
+ <a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_MAC</span>
79
+ <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include &lt;<a class="code" href="_buttons_mac_8hpp.html">Gosu/ButtonsMac.hpp</a>&gt;</span>
80
+ <a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
81
+ <a name="l00018"></a>00018 <span class="preprocessor"></span>
82
+ <a name="l00019"></a>00019 <span class="preprocessor">#ifdef GOSU_IS_X</span>
83
+ <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include &lt;X11/Xlib.h&gt;</span>
84
+ <a name="l00021"></a>00021 <span class="preprocessor">#include &lt;X11/Xutil.h&gt;</span>
85
+ <a name="l00022"></a>00022 <span class="preprocessor">#include &lt;X11/keysym.h&gt;</span>
86
+ <a name="l00023"></a>00023 <span class="preprocessor">#include &lt;Gosu/ButtonsX.hpp&gt;</span>
87
+ <a name="l00024"></a>00024 <span class="preprocessor">#endif</span>
88
+ <a name="l00025"></a>00025 <span class="preprocessor"></span>
89
+ <a name="l00026"></a>00026 <span class="preprocessor">#include &lt;<a class="code" href="_platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
90
+ <a name="l00027"></a>00027 <span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
91
+ <a name="l00028"></a>00028 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
92
+ <a name="l00029"></a>00029 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
93
+ <a name="l00030"></a>00030 <span class="preprocessor">#include &lt;vector&gt;</span>
94
+ <a name="l00031"></a>00031
95
+ <a name="l00032"></a>00032 <span class="keyword">namespace </span>Gosu
96
+ <a name="l00033"></a>00033 {
97
+ <a name="l00035"></a><a class="code" href="class_gosu_1_1_button.html">00035</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a>
98
+ <a name="l00036"></a>00036 {
99
+ <a name="l00037"></a>00037 <span class="keywordtype">unsigned</span> id;
100
+ <a name="l00038"></a>00038
101
+ <a name="l00039"></a>00039 <span class="keyword">public</span>:
102
+ <a name="l00041"></a><a class="code" href="class_gosu_1_1_button.html#e32f254fdf87bd98cfaa2c1be62e5600">00041</a> <span class="keyword">explicit</span> <a class="code" href="class_gosu_1_1_button.html#e32f254fdf87bd98cfaa2c1be62e5600" title="For internal use.">Button</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">id</span>) : id(id) {}
103
+ <a name="l00043"></a><a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2">00043</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> id; }
104
+ <a name="l00044"></a>00044
105
+ <a name="l00046"></a><a class="code" href="class_gosu_1_1_button.html#0277cb92caff494eb2b568101ada4254">00046</a> <a class="code" href="class_gosu_1_1_button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>() : id(noButton) {}
106
+ <a name="l00047"></a>00047
107
+ <a name="l00049"></a><a class="code" href="class_gosu_1_1_button.html#b0d53d357fa263d676d803c6c6baf843">00049</a> <a class="code" href="class_gosu_1_1_button.html#b0d53d357fa263d676d803c6c6baf843" title="Conversion from ButtonName constants.">Button</a>(ButtonName name) : id(name) {}
108
+ <a name="l00050"></a>00050 };
109
+ <a name="l00051"></a>00051
110
+ <a name="l00052"></a>00052 <span class="comment">// Available even on non-iPhone platforms to make it easier to compile the</span>
111
+ <a name="l00053"></a>00053 <span class="comment">// same source for multiple platforms.</span>
112
+ <a name="l00054"></a>00054
113
+ <a name="l00057"></a><a class="code" href="struct_gosu_1_1_touch.html">00057</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_touch.html" title="Struct that saves information about a touch on the surface of a multi- touch device...">Touch</a>
114
+ <a name="l00058"></a>00058 {
115
+ <a name="l00060"></a><a class="code" href="struct_gosu_1_1_touch.html#26d3515809552a27b27568cb91916f05">00060</a> <span class="keywordtype">void</span>* <a class="code" href="struct_gosu_1_1_touch.html#26d3515809552a27b27568cb91916f05" title="Allows for identification of a touch across calls.">id</a>;
116
+ <a name="l00062"></a><a class="code" href="struct_gosu_1_1_touch.html#77b6f4feb4bf9f44f72f3d78607e2ffd">00062</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_touch.html#e25c8be1e21a6fb2c5b50e84d635731b" title="Position of a touch on the touch screen.">x</a>, <a class="code" href="struct_gosu_1_1_touch.html#77b6f4feb4bf9f44f72f3d78607e2ffd">y</a>;
117
+ <a name="l00063"></a>00063 };
118
+ <a name="l00064"></a>00064 <span class="keyword">typedef</span> std::vector&lt;Touch&gt; Touches;
119
+ <a name="l00065"></a>00065
120
+ <a name="l00067"></a>00067 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> lhs, <a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> rhs)
121
+ <a name="l00068"></a>00068 {
122
+ <a name="l00069"></a>00069 <span class="keywordflow">return</span> lhs.<a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>() == rhs.<a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>();
123
+ <a name="l00070"></a>00070 }
124
+ <a name="l00071"></a>00071 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(Button lhs, Button rhs)
125
+ <a name="l00072"></a>00072 {
126
+ <a name="l00073"></a>00073 <span class="keywordflow">return</span> !(lhs == rhs);
127
+ <a name="l00074"></a>00074 }
128
+ <a name="l00075"></a>00075
129
+ <a name="l00078"></a><a class="code" href="class_gosu_1_1_input.html">00078</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>
130
+ <a name="l00079"></a>00079 {
131
+ <a name="l00080"></a>00080 <span class="keyword">struct </span>Impl;
132
+ <a name="l00081"></a>00081 boost::scoped_ptr&lt;Impl&gt; pimpl;
133
+ <a name="l00082"></a>00082
134
+ <a name="l00083"></a>00083 <span class="keyword">public</span>:
135
+ <a name="l00084"></a>00084 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
136
+ <a name="l00085"></a>00085 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(HWND window);
137
+ <a name="l00086"></a>00086 <span class="preprocessor"> #endif</span>
138
+ <a name="l00087"></a>00087 <span class="preprocessor"></span>
139
+ <a name="l00088"></a>00088 <span class="preprocessor"> #ifdef GOSU_IS_MAC</span>
140
+ <a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
141
+ <a name="l00090"></a>00090 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>();
142
+ <a name="l00091"></a>00091 <span class="preprocessor"> #else</span>
143
+ <a name="l00092"></a>00092 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(<span class="keywordtype">void</span>* nswindow);
144
+ <a name="l00093"></a>00093 <span class="keywordtype">bool</span> feedNSEvent(<span class="keywordtype">void</span>* event);
145
+ <a name="l00094"></a>00094 <span class="preprocessor"> #endif</span>
146
+ <a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
147
+ <a name="l00096"></a>00096 <span class="preprocessor"></span>
148
+ <a name="l00097"></a>00097 <span class="preprocessor"> #ifdef GOSU_IS_X</span>
149
+ <a name="l00098"></a>00098 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(::Display* display, ::<a class="code" href="class_gosu_1_1_window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a> window);
150
+ <a name="l00099"></a>00099 <span class="keywordtype">bool</span> feedXEvent(::XEvent&amp; event);
151
+ <a name="l00100"></a>00100 <span class="preprocessor"> #endif</span>
152
+ <a name="l00101"></a>00101 <span class="preprocessor"></span>
153
+ <a name="l00102"></a>00102 <a class="code" href="class_gosu_1_1_input.html#377648a97961ab71084c29d72c3d9b87">~Input</a>();
154
+ <a name="l00103"></a>00103
155
+ <a name="l00105"></a>00105 <span class="keyword">static</span> <span class="keywordtype">wchar_t</span> <a class="code" href="class_gosu_1_1_input.html#fc9e732c19055c9f80afb147eac8414b" title="Returns the character a button usually produces, or 0.">idToChar</a>(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn);
156
+ <a name="l00108"></a>00108 <span class="keyword">static</span> <a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> <a class="code" href="class_gosu_1_1_input.html#1cb42fd48c134fac5c2c8496b1e9f05a" title="Returns the button that has to be pressed to produce the given character, or noButton...">charToId</a>(<span class="keywordtype">wchar_t</span> ch);
157
+ <a name="l00109"></a>00109
158
+ <a name="l00112"></a>00112 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_input.html#b4645c1bf26bceea7f8cfc43680667f1" title="Returns true if a button is currently pressed.">down</a>(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn) <span class="keyword">const</span>;
159
+ <a name="l00113"></a>00113
160
+ <a name="l00116"></a>00116 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_input.html#6849d640adfe2d576431ab2551c105c1" title="Returns the horizontal position of the mouse relative to the top left corner of the...">mouseX</a>() <span class="keyword">const</span>;
161
+ <a name="l00118"></a>00118 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_input.html#5bedd5d599dfe530043b3b0f6e3bf2a4" title="See mouseX.">mouseY</a>() <span class="keyword">const</span>;
162
+ <a name="l00119"></a>00119
163
+ <a name="l00123"></a>00123 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_input.html#df5d807bd1cbac95bd4bd86dc5588dea" title="Immediately moves the mouse as far towards the desired position as possible.">setMousePosition</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y);
164
+ <a name="l00124"></a>00124
165
+ <a name="l00125"></a>00125 <span class="comment">// Undocumented for the moment.</span>
166
+ <a name="l00126"></a>00126 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_input.html#26a8d3c2c0d46628bfd17183ac266ea3">setMouseFactors</a>(<span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY);
167
+ <a name="l00127"></a>00127
168
+ <a name="l00130"></a>00130 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_input.html#904cd360ad96838a61b408d5aa6729aa" title="Collects new information about which buttons are pressed, where the mouse is and...">update</a>();
169
+ <a name="l00131"></a>00131
170
+ <a name="l00134"></a><a class="code" href="class_gosu_1_1_input.html#a9d9f7a57ebf1bae30be4ff568e223ba">00134</a> boost::function&lt;void (Button)&gt; <a class="code" href="class_gosu_1_1_input.html#b8ea5dbbd08d812cb8d5efa399750e77" title="Assignable events that are called by update.">onButtonDown</a>, <a class="code" href="class_gosu_1_1_input.html#a9d9f7a57ebf1bae30be4ff568e223ba">onButtonUp</a>;
171
+ <a name="l00135"></a>00135
172
+ <a name="l00137"></a>00137 <a class="code" href="class_gosu_1_1_text_input.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* <a class="code" href="class_gosu_1_1_input.html#1f622a0e9e1c2ab1d304e24a69b28884" title="Returns the currently active TextInput instance, or 0.">textInput</a>() <span class="keyword">const</span>;
173
+ <a name="l00139"></a>00139 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_input.html#2bc699256125f13779e9bebc8e4a4b57" title="Sets the currently active TextInput, or clears it (input = 0).">setTextInput</a>(<a class="code" href="class_gosu_1_1_text_input.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* input);
174
+ <a name="l00140"></a>00140 };
175
+ <a name="l00141"></a>00141 }
176
+ <a name="l00142"></a>00142
177
+ <a name="l00143"></a>00143 <span class="preprocessor">#endif</span>
178
+ </pre></div></div>
179
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
180
+ </div>
181
+ </body>
182
+ </html>
@@ -0,0 +1,102 @@
1
+ <html>
2
+ <head>
3
+ <title>Gosu C++ Reference</title>
4
+ <link rel="stylesheet" href="cpp.css" type="text/css" charset="utf-8">
5
+ </head>
6
+ <body>
7
+ <div class="everything">
8
+ <!-- Generated by Doxygen 1.5.8 -->
9
+ <script type="text/javascript">
10
+ <!--
11
+ function changeDisplayState (e){
12
+ var num=this.id.replace(/[^[0-9]/g,'');
13
+ var button=this.firstChild;
14
+ var sectionDiv=document.getElementById('dynsection'+num);
15
+ if (sectionDiv.style.display=='none'||sectionDiv.style.display==''){
16
+ sectionDiv.style.display='block';
17
+ button.src='open.gif';
18
+ }else{
19
+ sectionDiv.style.display='none';
20
+ button.src='closed.gif';
21
+ }
22
+ }
23
+ function initDynSections(){
24
+ var divs=document.getElementsByTagName('div');
25
+ var sectionCounter=1;
26
+ for(var i=0;i<divs.length-1;i++){
27
+ if(divs[i].className=='dynheader'&&divs[i+1].className=='dynsection'){
28
+ var header=divs[i];
29
+ var section=divs[i+1];
30
+ var button=header.firstChild;
31
+ if (button!='IMG'){
32
+ divs[i].insertBefore(document.createTextNode(' '),divs[i].firstChild);
33
+ button=document.createElement('img');
34
+ divs[i].insertBefore(button,divs[i].firstChild);
35
+ }
36
+ header.style.cursor='pointer';
37
+ header.onclick=changeDisplayState;
38
+ header.id='dynheader'+sectionCounter;
39
+ button.src='closed.gif';
40
+ section.id='dynsection'+sectionCounter;
41
+ section.style.display='none';
42
+ section.style.marginLeft='14px';
43
+ sectionCounter++;
44
+ }
45
+ }
46
+ }
47
+ window.onload = initDynSections;
48
+ -->
49
+ </script>
50
+ <div class="navigation" id="top">
51
+ <div class="tabs">
52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
54
+ <li><a href="annotated.html"><span>Classes</span></a></li>
55
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
56
+ </ul>
57
+ </div>
58
+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ </div>
65
+ <div class="contents">
66
+ <h1>Input.hpp File Reference</h1>Interface of the Input class.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_input_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
73
+ <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
74
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_button.html">Gosu::Button</a></td></tr>
75
+
76
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Very lightweight class that identifies a button (keyboard, mouse or other device). <a href="class_gosu_1_1_button.html#_details">More...</a><br></td></tr>
77
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_touch.html">Gosu::Touch</a></td></tr>
78
+
79
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Struct that saves information about a touch on the surface of a multi- touch device. <a href="struct_gosu_1_1_touch.html#_details">More...</a><br></td></tr>
80
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_input.html">Gosu::Input</a></td></tr>
81
+
82
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manages initialization and shutdown of the input system. <a href="class_gosu_1_1_input.html#_details">More...</a><br></td></tr>
83
+ <tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
84
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::vector&lt; Touch &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#fb6633385bb7471380c0e621bfe605fb">Gosu::Touches</a></td></tr>
85
+
86
+ <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
87
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#8abc916db977614382f04aef415c21c3">Gosu::operator==</a> (Button lhs, Button rhs)</td></tr>
88
+
89
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tests whether two Buttons identify the same physical button. <a href="#8abc916db977614382f04aef415c21c3"></a><br></td></tr>
90
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#d6ebc33043d3f495cf4bfbea2184e6d6">Gosu::operator!=</a> (Button lhs, Button rhs)</td></tr>
91
+
92
+ </table>
93
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
94
+ Interface of the Input class.
95
+ <p>
96
+
97
+ <p>Definition in file <a class="el" href="_input_8hpp-source.html">Input.hpp</a>.</p>
98
+ </div>
99
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
100
+ </div>
101
+ </body>
102
+ </html>
@@ -0,0 +1,147 @@
1
+ <html>
2
+ <head>
3
+ <title>Gosu C++ Reference</title>
4
+ <link rel="stylesheet" href="cpp.css" type="text/css" charset="utf-8">
5
+ </head>
6
+ <body>
7
+ <div class="everything">
8
+ <!-- Generated by Doxygen 1.5.8 -->
9
+ <script type="text/javascript">
10
+ <!--
11
+ function changeDisplayState (e){
12
+ var num=this.id.replace(/[^[0-9]/g,'');
13
+ var button=this.firstChild;
14
+ var sectionDiv=document.getElementById('dynsection'+num);
15
+ if (sectionDiv.style.display=='none'||sectionDiv.style.display==''){
16
+ sectionDiv.style.display='block';
17
+ button.src='open.gif';
18
+ }else{
19
+ sectionDiv.style.display='none';
20
+ button.src='closed.gif';
21
+ }
22
+ }
23
+ function initDynSections(){
24
+ var divs=document.getElementsByTagName('div');
25
+ var sectionCounter=1;
26
+ for(var i=0;i<divs.length-1;i++){
27
+ if(divs[i].className=='dynheader'&&divs[i+1].className=='dynsection'){
28
+ var header=divs[i];
29
+ var section=divs[i+1];
30
+ var button=header.firstChild;
31
+ if (button!='IMG'){
32
+ divs[i].insertBefore(document.createTextNode(' '),divs[i].firstChild);
33
+ button=document.createElement('img');
34
+ divs[i].insertBefore(button,divs[i].firstChild);
35
+ }
36
+ header.style.cursor='pointer';
37
+ header.onclick=changeDisplayState;
38
+ header.id='dynheader'+sectionCounter;
39
+ button.src='closed.gif';
40
+ section.id='dynsection'+sectionCounter;
41
+ section.style.display='none';
42
+ section.style.marginLeft='14px';
43
+ sectionCounter++;
44
+ }
45
+ }
46
+ }
47
+ window.onload = initDynSections;
48
+ -->
49
+ </script>
50
+ <div class="navigation" id="top">
51
+ <div class="tabs">
52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
54
+ <li><a href="annotated.html"><span>Classes</span></a></li>
55
+ <li class="current"><a href="files.html"><span>Files</span></a></li>
56
+ </ul>
57
+ </div>
58
+ <div class="tabs">
59
+ <ul>
60
+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
61
+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
62
+ </ul>
63
+ </div>
64
+ <h1>Math.hpp</h1><a href="_math_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_MATH_HPP</span>
68
+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_MATH_HPP</span>
69
+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
70
+ <a name="l00007"></a>00007 <span class="keyword">namespace </span>Gosu
71
+ <a name="l00008"></a>00008 {
72
+ <a name="l00010"></a>00010 <span class="keyword">const</span> <span class="keywordtype">double</span> pi = 3.1415926536;
73
+ <a name="l00011"></a>00011
74
+ <a name="l00014"></a>00014 <span class="keyword">inline</span> <span class="keywordtype">long</span> trunc(<span class="keywordtype">double</span> value)
75
+ <a name="l00015"></a>00015 {
76
+ <a name="l00016"></a>00016 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(value);
77
+ <a name="l00017"></a>00017 }
78
+ <a name="l00018"></a>00018
79
+ <a name="l00020"></a>00020 <span class="keyword">inline</span> <span class="keywordtype">long</span> round(<span class="keywordtype">double</span> value)
80
+ <a name="l00021"></a>00021 {
81
+ <a name="l00022"></a>00022 <span class="keywordflow">if</span> (value &gt;= 0)
82
+ <a name="l00023"></a>00023 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(value + 0.5);
83
+ <a name="l00024"></a>00024 <span class="keywordflow">else</span>
84
+ <a name="l00025"></a>00025 <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(value - 0.5);
85
+ <a name="l00026"></a>00026 }
86
+ <a name="l00027"></a>00027
87
+ <a name="l00030"></a>00030 <span class="keywordtype">double</span> random(<span class="keywordtype">double</span> min, <span class="keywordtype">double</span> max);
88
+ <a name="l00031"></a>00031
89
+ <a name="l00033"></a>00033 <span class="keyword">inline</span> <span class="keywordtype">double</span> gosuToRadians(<span class="keywordtype">double</span> angle)
90
+ <a name="l00034"></a>00034 {
91
+ <a name="l00035"></a>00035 <span class="keywordflow">return</span> (angle - 90) * pi / 180;
92
+ <a name="l00036"></a>00036 }
93
+ <a name="l00038"></a>00038 <span class="keyword">inline</span> <span class="keywordtype">double</span> radiansToGosu(<span class="keywordtype">double</span> angle)
94
+ <a name="l00039"></a>00039 {
95
+ <a name="l00040"></a>00040 <span class="keywordflow">return</span> angle * 180 / pi + 90;
96
+ <a name="l00041"></a>00041 }
97
+ <a name="l00042"></a>00042
98
+ <a name="l00047"></a>00047 <span class="keywordtype">double</span> offsetX(<span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> radius);
99
+ <a name="l00052"></a>00052 <span class="keywordtype">double</span> offsetY(<span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> radius);
100
+ <a name="l00055"></a>00055 <span class="keywordtype">double</span> angle(<span class="keywordtype">double</span> fromX, <span class="keywordtype">double</span> fromY, <span class="keywordtype">double</span> toX, <span class="keywordtype">double</span> toY,
101
+ <a name="l00056"></a>00056 <span class="keywordtype">double</span> def = 0);
102
+ <a name="l00059"></a>00059 <span class="keywordtype">double</span> angleDiff(<span class="keywordtype">double</span> angle1, <span class="keywordtype">double</span> angle2);
103
+ <a name="l00061"></a>00061 <span class="keywordtype">double</span> normalizeAngle(<span class="keywordtype">double</span> angle);
104
+ <a name="l00062"></a>00062
105
+ <a name="l00064"></a>00064 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
106
+ <a name="l00065"></a>00065 T square(T value)
107
+ <a name="l00066"></a>00066 {
108
+ <a name="l00067"></a>00067 <span class="keywordflow">return</span> value * value;
109
+ <a name="l00068"></a>00068 }
110
+ <a name="l00069"></a>00069
111
+ <a name="l00072"></a>00072 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
112
+ <a name="l00073"></a>00073 T clamp(T value, T min, T max)
113
+ <a name="l00074"></a>00074 {
114
+ <a name="l00075"></a>00075 <span class="keywordflow">if</span> (value &lt; min)
115
+ <a name="l00076"></a>00076 <span class="keywordflow">return</span> min;
116
+ <a name="l00077"></a>00077 <span class="keywordflow">if</span> (value &gt; max)
117
+ <a name="l00078"></a>00078 <span class="keywordflow">return</span> max;
118
+ <a name="l00079"></a>00079 <span class="keywordflow">return</span> value;
119
+ <a name="l00080"></a>00080 }
120
+ <a name="l00081"></a>00081
121
+ <a name="l00082"></a>00082 <span class="comment">// Backward compatibility with 0.7.x</span>
122
+ <a name="l00083"></a>00083 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
123
+ <a name="l00084"></a>00084 T boundBy(T value, T min, T max)
124
+ <a name="l00085"></a>00085 {
125
+ <a name="l00086"></a>00086 <span class="keywordflow">return</span> clamp(value, min, max);
126
+ <a name="l00087"></a>00087 }
127
+ <a name="l00088"></a>00088
128
+ <a name="l00090"></a>00090 <span class="keyword">inline</span> <span class="keywordtype">double</span> distanceSqr(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2)
129
+ <a name="l00091"></a>00091 {
130
+ <a name="l00092"></a>00092 <span class="keywordflow">return</span> square(x1 - x2) + square(y1 - y2);
131
+ <a name="l00093"></a>00093 }
132
+ <a name="l00094"></a>00094
133
+ <a name="l00096"></a>00096 <span class="keywordtype">double</span> distance(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2);
134
+ <a name="l00097"></a>00097
135
+ <a name="l00100"></a>00100 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
136
+ <a name="l00101"></a>00101 T interpolate(T a, T b, <span class="keywordtype">double</span> weight = 0.5)
137
+ <a name="l00102"></a>00102 {
138
+ <a name="l00103"></a>00103 <span class="keywordflow">return</span> a * (1.0 - weight) + b * weight;
139
+ <a name="l00104"></a>00104 }
140
+ <a name="l00105"></a>00105 }
141
+ <a name="l00106"></a>00106
142
+ <a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
143
+ </pre></div></div>
144
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
145
+ </div>
146
+ </body>
147
+ </html>