gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
- data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
- data/reference/cpp/_audio_8hpp-source.html +171 -0
- data/reference/cpp/_audio_8hpp.html +96 -0
- data/reference/cpp/_auto_link_8hpp-source.html +84 -0
- data/reference/cpp/_auto_link_8hpp.html +83 -0
- data/reference/cpp/_bitmap_8hpp-source.html +130 -0
- data/reference/cpp/_bitmap_8hpp.html +107 -0
- data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
- data/reference/cpp/_buttons_mac_8hpp.html +233 -0
- data/reference/cpp/_color_8hpp-source.html +215 -0
- data/reference/cpp/_color_8hpp.html +119 -0
- data/reference/cpp/_directories_8hpp-source.html +88 -0
- data/reference/cpp/_directories_8hpp.html +96 -0
- data/reference/cpp/_font_8hpp-source.html +111 -0
- data/reference/cpp/_font_8hpp.html +87 -0
- data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
- data/reference/cpp/_fwd_8hpp.html +83 -0
- data/reference/cpp/_gosu_8hpp-source.html +96 -0
- data/reference/cpp/_gosu_8hpp.html +83 -0
- data/reference/cpp/_graphics_8hpp-source.html +134 -0
- data/reference/cpp/_graphics_8hpp.html +94 -0
- data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
- data/reference/cpp/_graphics_base_8hpp.html +120 -0
- data/reference/cpp/_i_o_8hpp-source.html +301 -0
- data/reference/cpp/_i_o_8hpp.html +122 -0
- data/reference/cpp/_image_8hpp-source.html +172 -0
- data/reference/cpp/_image_8hpp.html +96 -0
- data/reference/cpp/_image_data_8hpp-source.html +108 -0
- data/reference/cpp/_image_data_8hpp.html +90 -0
- data/reference/cpp/_input_8hpp-source.html +182 -0
- data/reference/cpp/_input_8hpp.html +102 -0
- data/reference/cpp/_math_8hpp-source.html +147 -0
- data/reference/cpp/_math_8hpp.html +139 -0
- data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
- data/reference/cpp/_platform_8hpp.html +136 -0
- data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
- data/reference/cpp/_rot_flip_8hpp.html +123 -0
- data/reference/cpp/_sockets_8hpp-source.html +174 -0
- data/reference/cpp/_sockets_8hpp.html +117 -0
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- data/reference/cpp/_timing_8hpp.html +90 -0
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- data/reference/cpp/_utility_8hpp.html +96 -0
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- data/reference/cpp/_win_utility_8hpp.html +116 -0
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- data/reference/cpp/annotated.html +98 -0
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- data/reference/cpp/class_gosu_1_1_audio.html +132 -0
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- data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
- data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
- data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
- data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
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- data/reference/cpp/class_gosu_1_1_file.html +275 -0
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- data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
- data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
- data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
- data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
- data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
- data/reference/cpp/class_gosu_1_1_reader.html +322 -0
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- data/reference/cpp/class_gosu_1_1_resource.html +305 -0
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- data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
- data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
- data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
- data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
- data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
- data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
- data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
- data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
- data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
- data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
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- data/reference/cpp/functions.html +127 -0
- data/reference/cpp/functions_0x62.html +137 -0
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- data/reference/cpp/functions_0x7e.html +143 -0
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- data/reference/cpp/functions_func_0x62.html +133 -0
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- data/reference/cpp/functions_func_0x6e.html +115 -0
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- data/reference/cpp/functions_func_0x77.html +127 -0
- data/reference/cpp/functions_func_0x7e.html +141 -0
- data/reference/cpp/functions_type.html +87 -0
- data/reference/cpp/functions_vars.html +112 -0
- data/reference/cpp/globals.html +84 -0
- data/reference/cpp/globals_defs.html +84 -0
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- data/reference/cpp/index.html +66 -0
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- data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
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- data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
- data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
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- data/reference/{tabs.css → cpp/tabs.css} +5 -2
- data/windows/Gosu.sln +5 -0
- data/windows/Gosu.vcproj +3 -3
- data/windows/RubyGosu.vcproj +103 -1
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- data/reference/Async_8hpp-source.html +0 -70
- data/reference/Audio_8hpp-source.html +0 -125
- data/reference/Audio_8hpp.html +0 -50
- data/reference/AutoLink_8hpp-source.html +0 -38
- data/reference/AutoLink_8hpp.html +0 -34
- data/reference/Bitmap_8hpp-source.html +0 -84
- data/reference/Bitmap_8hpp.html +0 -58
- data/reference/ButtonsWin_8hpp-source.html +0 -159
- data/reference/ButtonsX_8hpp-source.html +0 -160
- data/reference/Color_8hpp-source.html +0 -169
- data/reference/Color_8hpp.html +0 -85
- data/reference/Directories_8hpp-source.html +0 -42
- data/reference/Directories_8hpp.html +0 -46
- data/reference/Font_8hpp-source.html +0 -65
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- data/reference/Fwd_8hpp.html +0 -37
- data/reference/Gosu_8hpp-source.html +0 -49
- data/reference/Gosu_8hpp.html +0 -34
- data/reference/GraphicsBase_8hpp-source.html +0 -59
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_g_l_tex_info.html">Gosu::GLTexInfo</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Contains information about the underlying OpenGL texture and the u/v space used for image data. <a href="struct_gosu_1_1_g_l_tex_info.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image_data.html">Gosu::ImageData</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="class_gosu_1_1_image_data.html#_details">More...</a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the ImageData class.
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Input.hpp</h1><a href="_input_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_INPUT_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_INPUT_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
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<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include <Gosu/ButtonsWin.hpp></span>
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<a name="l00012"></a>00012 <span class="preprocessor">#include <windows.h></span>
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<a name="l00013"></a>00013 <span class="preprocessor">#endif</span>
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<a name="l00014"></a>00014 <span class="preprocessor"></span>
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<a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_MAC</span>
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<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include <<a class="code" href="_buttons_mac_8hpp.html">Gosu/ButtonsMac.hpp</a>></span>
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<a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
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<a name="l00019"></a>00019 <span class="preprocessor">#ifdef GOSU_IS_X</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#include <X11/Xlib.h></span>
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<a name="l00021"></a>00021 <span class="preprocessor">#include <X11/Xutil.h></span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include <X11/keysym.h></span>
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<a name="l00023"></a>00023 <span class="preprocessor">#include <Gosu/ButtonsX.hpp></span>
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<a name="l00024"></a>00024 <span class="preprocessor">#endif</span>
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<a name="l00025"></a>00025 <span class="preprocessor"></span>
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<a name="l00026"></a>00026 <span class="preprocessor">#include <<a class="code" href="_platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&#39;s supported...">Gosu/Platform.hpp</a>></span>
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<a name="l00027"></a>00027 <span class="preprocessor">#include <<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00028"></a>00028 <span class="preprocessor">#include <boost/function.hpp></span>
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<a name="l00029"></a>00029 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00030"></a>00030 <span class="preprocessor">#include <vector></span>
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 <span class="keyword">namespace </span>Gosu
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<a name="l00033"></a>00033 {
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<a name="l00035"></a><a class="code" href="class_gosu_1_1_button.html">00035</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a>
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<a name="l00036"></a>00036 {
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<a name="l00037"></a>00037 <span class="keywordtype">unsigned</span> id;
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="keyword">public</span>:
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<a name="l00041"></a><a class="code" href="class_gosu_1_1_button.html#e32f254fdf87bd98cfaa2c1be62e5600">00041</a> <span class="keyword">explicit</span> <a class="code" href="class_gosu_1_1_button.html#e32f254fdf87bd98cfaa2c1be62e5600" title="For internal use.">Button</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">id</span>) : id(id) {}
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<a name="l00043"></a><a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2">00043</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> id; }
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<a name="l00046"></a><a class="code" href="class_gosu_1_1_button.html#0277cb92caff494eb2b568101ada4254">00046</a> <a class="code" href="class_gosu_1_1_button.html#0277cb92caff494eb2b568101ada4254" title="Default constructor; == noButton.">Button</a>() : id(noButton) {}
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<a name="l00047"></a>00047
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<a name="l00049"></a><a class="code" href="class_gosu_1_1_button.html#b0d53d357fa263d676d803c6c6baf843">00049</a> <a class="code" href="class_gosu_1_1_button.html#b0d53d357fa263d676d803c6c6baf843" title="Conversion from ButtonName constants.">Button</a>(ButtonName name) : id(name) {}
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<a name="l00050"></a>00050 };
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="comment">// Available even on non-iPhone platforms to make it easier to compile the</span>
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<a name="l00053"></a>00053 <span class="comment">// same source for multiple platforms.</span>
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<a name="l00054"></a>00054
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<a name="l00057"></a><a class="code" href="struct_gosu_1_1_touch.html">00057</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_touch.html" title="Struct that saves information about a touch on the surface of a multi- touch device...">Touch</a>
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<a name="l00058"></a>00058 {
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<a name="l00060"></a><a class="code" href="struct_gosu_1_1_touch.html#26d3515809552a27b27568cb91916f05">00060</a> <span class="keywordtype">void</span>* <a class="code" href="struct_gosu_1_1_touch.html#26d3515809552a27b27568cb91916f05" title="Allows for identification of a touch across calls.">id</a>;
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<a name="l00062"></a><a class="code" href="struct_gosu_1_1_touch.html#77b6f4feb4bf9f44f72f3d78607e2ffd">00062</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_touch.html#e25c8be1e21a6fb2c5b50e84d635731b" title="Position of a touch on the touch screen.">x</a>, <a class="code" href="struct_gosu_1_1_touch.html#77b6f4feb4bf9f44f72f3d78607e2ffd">y</a>;
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<a name="l00063"></a>00063 };
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<a name="l00064"></a>00064 <span class="keyword">typedef</span> std::vector<Touch> Touches;
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<a name="l00065"></a>00065
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<a name="l00067"></a>00067 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> lhs, <a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> rhs)
|
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<a name="l00068"></a>00068 {
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<a name="l00069"></a>00069 <span class="keywordflow">return</span> lhs.<a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>() == rhs.<a class="code" href="class_gosu_1_1_button.html#b4427dd79ad56325fc5d0509b7ddaed2" title="For internal use.">getId</a>();
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<a name="l00070"></a>00070 }
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<a name="l00071"></a>00071 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(Button lhs, Button rhs)
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<a name="l00072"></a>00072 {
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<a name="l00073"></a>00073 <span class="keywordflow">return</span> !(lhs == rhs);
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<a name="l00074"></a>00074 }
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<a name="l00075"></a>00075
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<a name="l00078"></a><a class="code" href="class_gosu_1_1_input.html">00078</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>
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<a name="l00079"></a>00079 {
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<a name="l00080"></a>00080 <span class="keyword">struct </span>Impl;
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<a name="l00081"></a>00081 boost::scoped_ptr<Impl> pimpl;
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<a name="l00082"></a>00082
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<a name="l00083"></a>00083 <span class="keyword">public</span>:
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<a name="l00084"></a>00084 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
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<a name="l00085"></a>00085 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(HWND window);
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<a name="l00086"></a>00086 <span class="preprocessor"> #endif</span>
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<a name="l00087"></a>00087 <span class="preprocessor"></span>
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<a name="l00088"></a>00088 <span class="preprocessor"> #ifdef GOSU_IS_MAC</span>
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<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
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<a name="l00090"></a>00090 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>();
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<a name="l00091"></a>00091 <span class="preprocessor"> #else</span>
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<a name="l00092"></a>00092 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(<span class="keywordtype">void</span>* nswindow);
|
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<a name="l00093"></a>00093 <span class="keywordtype">bool</span> feedNSEvent(<span class="keywordtype">void</span>* event);
|
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<a name="l00094"></a>00094 <span class="preprocessor"> #endif</span>
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<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
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<a name="l00096"></a>00096 <span class="preprocessor"></span>
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<a name="l00097"></a>00097 <span class="preprocessor"> #ifdef GOSU_IS_X</span>
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<a name="l00098"></a>00098 <span class="preprocessor"></span> <a class="code" href="class_gosu_1_1_input.html" title="Manages initialization and shutdown of the input system.">Input</a>(::Display* display, ::<a class="code" href="class_gosu_1_1_window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a> window);
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<a name="l00099"></a>00099 <span class="keywordtype">bool</span> feedXEvent(::XEvent& event);
|
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<a name="l00100"></a>00100 <span class="preprocessor"> #endif</span>
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<a name="l00101"></a>00101 <span class="preprocessor"></span>
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<a name="l00102"></a>00102 <a class="code" href="class_gosu_1_1_input.html#377648a97961ab71084c29d72c3d9b87">~Input</a>();
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<a name="l00103"></a>00103
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<a name="l00105"></a>00105 <span class="keyword">static</span> <span class="keywordtype">wchar_t</span> <a class="code" href="class_gosu_1_1_input.html#fc9e732c19055c9f80afb147eac8414b" title="Returns the character a button usually produces, or 0.">idToChar</a>(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn);
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<a name="l00108"></a>00108 <span class="keyword">static</span> <a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> <a class="code" href="class_gosu_1_1_input.html#1cb42fd48c134fac5c2c8496b1e9f05a" title="Returns the button that has to be pressed to produce the given character, or noButton...">charToId</a>(<span class="keywordtype">wchar_t</span> ch);
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<a name="l00109"></a>00109
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<a name="l00112"></a>00112 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_input.html#b4645c1bf26bceea7f8cfc43680667f1" title="Returns true if a button is currently pressed.">down</a>(<a class="code" href="class_gosu_1_1_button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Button</a> btn) <span class="keyword">const</span>;
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<a name="l00113"></a>00113
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<a name="l00116"></a>00116 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_input.html#6849d640adfe2d576431ab2551c105c1" title="Returns the horizontal position of the mouse relative to the top left corner of the...">mouseX</a>() <span class="keyword">const</span>;
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<a name="l00118"></a>00118 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_input.html#5bedd5d599dfe530043b3b0f6e3bf2a4" title="See mouseX.">mouseY</a>() <span class="keyword">const</span>;
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<a name="l00134"></a><a class="code" href="class_gosu_1_1_input.html#a9d9f7a57ebf1bae30be4ff568e223ba">00134</a> boost::function<void (Button)> <a class="code" href="class_gosu_1_1_input.html#b8ea5dbbd08d812cb8d5efa399750e77" title="Assignable events that are called by update.">onButtonDown</a>, <a class="code" href="class_gosu_1_1_input.html#a9d9f7a57ebf1bae30be4ff568e223ba">onButtonUp</a>;
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<a name="l00137"></a>00137 <a class="code" href="class_gosu_1_1_text_input.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* <a class="code" href="class_gosu_1_1_input.html#1f622a0e9e1c2ab1d304e24a69b28884" title="Returns the currently active TextInput instance, or 0.">textInput</a>() <span class="keyword">const</span>;
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<a name="l00139"></a>00139 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_input.html#2bc699256125f13779e9bebc8e4a4b57" title="Sets the currently active TextInput, or clears it (input = 0).">setTextInput</a>(<a class="code" href="class_gosu_1_1_text_input.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a>* input);
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<a name="l00140"></a>00140 };
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Input.hpp File Reference</h1>Interface of the Input class.
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_button.html">Gosu::Button</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Very lightweight class that identifies a button (keyboard, mouse or other device). <a href="class_gosu_1_1_button.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_touch.html">Gosu::Touch</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Struct that saves information about a touch on the surface of a multi- touch device. <a href="struct_gosu_1_1_touch.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_input.html">Gosu::Input</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Manages initialization and shutdown of the input system. <a href="class_gosu_1_1_input.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef std::vector< Touch > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#fb6633385bb7471380c0e621bfe605fb">Gosu::Touches</a></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#8abc916db977614382f04aef415c21c3">Gosu::operator==</a> (Button lhs, Button rhs)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Tests whether two Buttons identify the same physical button. <a href="#8abc916db977614382f04aef415c21c3"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#d6ebc33043d3f495cf4bfbea2184e6d6">Gosu::operator!=</a> (Button lhs, Button rhs)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Input class.
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<p>Definition in file <a class="el" href="_input_8hpp-source.html">Input.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Math.hpp</h1><a href="_math_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00034"></a>00034 {
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|
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<a name="l00038"></a>00038 <span class="keyword">inline</span> <span class="keywordtype">double</span> radiansToGosu(<span class="keywordtype">double</span> angle)
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<a name="l00039"></a>00039 {
|
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<a name="l00040"></a>00040 <span class="keywordflow">return</span> angle * 180 / pi + 90;
|
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<a name="l00047"></a>00047 <span class="keywordtype">double</span> offsetX(<span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> radius);
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<a name="l00052"></a>00052 <span class="keywordtype">double</span> offsetY(<span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> radius);
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<a name="l00055"></a>00055 <span class="keywordtype">double</span> angle(<span class="keywordtype">double</span> fromX, <span class="keywordtype">double</span> fromY, <span class="keywordtype">double</span> toX, <span class="keywordtype">double</span> toY,
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|
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<a name="l00079"></a>00079 <span class="keywordflow">return</span> value;
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<a name="l00080"></a>00080 }
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<a name="l00081"></a>00081
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<a name="l00082"></a>00082 <span class="comment">// Backward compatibility with 0.7.x</span>
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<a name="l00083"></a>00083 <span class="keyword">template</span><<span class="keyword">typename</span> T>
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<a name="l00084"></a>00084 T boundBy(T value, T min, T max)
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<a name="l00085"></a>00085 {
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<a name="l00086"></a>00086 <span class="keywordflow">return</span> clamp(value, min, max);
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<a name="l00087"></a>00087 }
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<a name="l00088"></a>00088
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<a name="l00090"></a>00090 <span class="keyword">inline</span> <span class="keywordtype">double</span> distanceSqr(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2)
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<a name="l00091"></a>00091 {
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<a name="l00092"></a>00092 <span class="keywordflow">return</span> square(x1 - x2) + square(y1 - y2);
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<a name="l00093"></a>00093 }
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<a name="l00094"></a>00094
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<a name="l00096"></a>00096 <span class="keywordtype">double</span> distance(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2);
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<a name="l00097"></a>00097
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<a name="l00100"></a>00100 <span class="keyword">template</span><<span class="keyword">typename</span> T>
|
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<a name="l00101"></a>00101 T interpolate(T a, T b, <span class="keywordtype">double</span> weight = 0.5)
|
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<a name="l00102"></a>00102 {
|
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<a name="l00103"></a>00103 <span class="keywordflow">return</span> a * (1.0 - weight) + b * weight;
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<a name="l00104"></a>00104 }
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<a name="l00105"></a>00105 }
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<a name="l00106"></a>00106
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<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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