gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
- data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
- data/reference/cpp/_audio_8hpp-source.html +171 -0
- data/reference/cpp/_audio_8hpp.html +96 -0
- data/reference/cpp/_auto_link_8hpp-source.html +84 -0
- data/reference/cpp/_auto_link_8hpp.html +83 -0
- data/reference/cpp/_bitmap_8hpp-source.html +130 -0
- data/reference/cpp/_bitmap_8hpp.html +107 -0
- data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
- data/reference/cpp/_buttons_mac_8hpp.html +233 -0
- data/reference/cpp/_color_8hpp-source.html +215 -0
- data/reference/cpp/_color_8hpp.html +119 -0
- data/reference/cpp/_directories_8hpp-source.html +88 -0
- data/reference/cpp/_directories_8hpp.html +96 -0
- data/reference/cpp/_font_8hpp-source.html +111 -0
- data/reference/cpp/_font_8hpp.html +87 -0
- data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
- data/reference/cpp/_fwd_8hpp.html +83 -0
- data/reference/cpp/_gosu_8hpp-source.html +96 -0
- data/reference/cpp/_gosu_8hpp.html +83 -0
- data/reference/cpp/_graphics_8hpp-source.html +134 -0
- data/reference/cpp/_graphics_8hpp.html +94 -0
- data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
- data/reference/cpp/_graphics_base_8hpp.html +120 -0
- data/reference/cpp/_i_o_8hpp-source.html +301 -0
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- data/reference/cpp/_image_8hpp-source.html +172 -0
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- data/reference/cpp/_image_data_8hpp-source.html +108 -0
- data/reference/cpp/_image_data_8hpp.html +90 -0
- data/reference/cpp/_input_8hpp-source.html +182 -0
- data/reference/cpp/_input_8hpp.html +102 -0
- data/reference/cpp/_math_8hpp-source.html +147 -0
- data/reference/cpp/_math_8hpp.html +139 -0
- data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
- data/reference/cpp/_platform_8hpp.html +136 -0
- data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
- data/reference/cpp/_rot_flip_8hpp.html +123 -0
- data/reference/cpp/_sockets_8hpp-source.html +174 -0
- data/reference/cpp/_sockets_8hpp.html +117 -0
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- data/reference/cpp/_utility_8hpp.html +96 -0
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- data/reference/cpp/_win_utility_8hpp.html +116 -0
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- data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
- data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
- data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
- data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
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- data/reference/cpp/class_gosu_1_1_file.html +275 -0
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- data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
- data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
- data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
- data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
- data/reference/cpp/class_gosu_1_1_reader.html +322 -0
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- data/reference/cpp/class_gosu_1_1_resource.html +305 -0
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- data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
- data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
- data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
- data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
- data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
- data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
- data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
- data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
- data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
- data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
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- data/reference/cpp/functions.html +127 -0
- data/reference/cpp/functions_0x62.html +137 -0
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- data/reference/cpp/functions_0x7e.html +143 -0
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- data/reference/cpp/functions_func_0x77.html +127 -0
- data/reference/cpp/functions_func_0x7e.html +141 -0
- data/reference/cpp/functions_type.html +87 -0
- data/reference/cpp/functions_vars.html +112 -0
- data/reference/cpp/globals.html +84 -0
- data/reference/cpp/globals_defs.html +84 -0
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- data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
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- data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
- data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
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- data/reference/{tabs.css → cpp/tabs.css} +5 -2
- data/windows/Gosu.sln +5 -0
- data/windows/Gosu.vcproj +3 -3
- data/windows/RubyGosu.vcproj +103 -1
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- data/reference/Async_8hpp-source.html +0 -70
- data/reference/Audio_8hpp-source.html +0 -125
- data/reference/Audio_8hpp.html +0 -50
- data/reference/AutoLink_8hpp-source.html +0 -38
- data/reference/AutoLink_8hpp.html +0 -34
- data/reference/Bitmap_8hpp-source.html +0 -84
- data/reference/Bitmap_8hpp.html +0 -58
- data/reference/ButtonsWin_8hpp-source.html +0 -159
- data/reference/ButtonsX_8hpp-source.html +0 -160
- data/reference/Color_8hpp-source.html +0 -169
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- data/reference/Directories_8hpp-source.html +0 -42
- data/reference/Directories_8hpp.html +0 -46
- data/reference/Font_8hpp-source.html +0 -65
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- data/reference/Gosu_8hpp-source.html +0 -49
- data/reference/Gosu_8hpp.html +0 -34
- data/reference/GraphicsBase_8hpp-source.html +0 -59
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<h1>IO.hpp File Reference</h1>Contains everything related to input and output.
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Utility class that points to a specific position in a resource and offers an interface for sequential reading. <a href="class_gosu_1_1_reader.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_writer.html">Gosu::Writer</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Utility class that points to a specific position in a resource and offers an interface for sequential writing. <a href="class_gosu_1_1_writer.html#_details">More...</a><br></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Base class for resources. <a href="class_gosu_1_1_resource.html#_details">More...</a><br></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Piece of memory with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface. <a href="class_gosu_1_1_buffer.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_file.html">Gosu::File</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="class_gosu_1_1_file.html" title="File with the Resource interface.">File</a> with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface. <a href="class_gosu_1_1_file.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><b>ByteOrder</b> { <a class="el" href="namespace_gosu.html#d32d35b8da950cd315c2c655157be3a2e274c3b860599302ccf25c247563164c">Gosu::boLittle</a>,
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<a class="el" href="namespace_gosu.html#d32d35b8da950cd315c2c655157be3a2b038141b257900dec2f333913fa9f0a7">Gosu::boBig</a>,
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<a class="el" href="namespace_gosu.html#f3bd16cebaf102e43f576d0a0ca1fcc337d6ddaeba2138192b0ae84e0882a246">Gosu::fmReplace</a>,
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#29c60cb8e87a99f7ce924ae0530029a0">Gosu::loadFile</a> (Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#467aa346fa1a4cb39040bb427b42b7aa">Gosu::saveFile</a> (const Buffer &buffer, const std::wstring &filename)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Creates or overwrites a file with the contents of a buffer. <a href="#467aa346fa1a4cb39040bb427b42b7aa"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">const ByteOrder </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#ead4502f3e95077f5e128d1ff6bae819">Gosu::nativeByteOrder</a> = boLittle</td></tr>
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Contains everything related to input and output.
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Image.hpp</h1><a href="_image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="_rot_flip_8hpp.html" title="Interface of the RotFlip class.">Gosu/RotFlip.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011
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<a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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<a name="l00013"></a>00013 {
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<a name="l00015"></a><a class="code" href="class_gosu_1_1_image.html">00015</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>
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<a name="l00016"></a>00016 {
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<a name="l00017"></a>00017 boost::scoped_ptr<ImageData> data;
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="keyword">public</span>:
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<a name="l00025"></a>00025 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00026"></a>00026 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00032"></a>00032 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00033"></a>00033 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00034"></a>00034 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00038"></a>00038 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source,
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<a name="l00039"></a>00039 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00042"></a>00042 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00044"></a>00044 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#d9eb15c02f9bb1136a7bb4b988696a97">width</a>() <span class="keyword">const</span>;
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<a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#5a9153540e0da81a46f0262c50195c04">height</a>() <span class="keyword">const</span>;
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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<a name="l00054"></a>00054 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00055"></a>00055 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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<a name="l00059"></a>00059 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00060"></a>00060 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00061"></a>00061 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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<a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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<a name="l00073"></a>00073 <span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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<a name="l00076"></a>00076 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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<a name="l00080"></a>00080 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
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<a name="l00081"></a>00081 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00082"></a>00082 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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<a name="l00083"></a>00083 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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<a name="l00085"></a>00085 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
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<a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00087"></a>00087 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00088"></a>00088 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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<a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>& <a class="code" href="class_gosu_1_1_image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
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<a name="l00104"></a>00104 <span class="keywordtype">void</span> imagesFromTiledBitmap(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container& appendTo)
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<a name="l00106"></a>00106 {
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<a name="l00107"></a>00107 imagesFromTiledBitmap(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, tileable, appendTo);
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<a name="l00119"></a>00119 <span class="keywordtype">void</span> imagesFromTiledBitmap(Graphics& graphics, <span class="keyword">const</span> Bitmap& bmp,
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<a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container& appendTo)
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<a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
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<a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> Image(graphics, bmp,
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<a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
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<a name="l00144"></a>00144 tileable)));
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions.
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<a href="_image_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image.html">Gosu::Image</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="class_gosu_1_1_image.html#_details">More...</a><br></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container > </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const std::wstring &filename, int tileWidth, int tileHeight, bool tileable, Container &appendTo)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenience function that splits a BMP or PNG file into an array of small rectangles and creates images from them. <a href="#65c36c29f8305756011810c5a945fb6f"></a><br></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container > </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const Bitmap &bmp, int tileWidth, int tileHeight, bool tileable, Container &appendTo)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenience function that splits a bitmap into an area of array rectangles and creates images from them. <a href="#751d2eddf974bc631748fd04541d2a87"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Interface of the Image class and helper functions.
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<p>
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<p>Definition in file <a class="el" href="_image_8hpp-source.html">Image.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>ImageData.hpp</h1><a href="_image_data_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <boost/optional.hpp></span>
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<a name="l00013"></a>00013 {
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<a name="l00017"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html">00017</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_g_l_tex_info.html" title="Contains information about the underlying OpenGL texture and the u/v space used for...">GLTexInfo</a>
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<a name="l00019"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">00019</a> <span class="keywordtype">int</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">texName</a>;
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<a name="l00020"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">00020</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#daaa57079a47831a89611640cdc7c4b0">left</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#00c8d79a355ade39710abfe68b3f8de2">right</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">top</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#ca58b2219ae910bfe465678f01d6bdf3">bottom</a>;
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<a name="l00028"></a><a class="code" href="class_gosu_1_1_image_data.html">00028</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
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<a name="l00030"></a>00030 <span class="keyword">public</span>:
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+
<a name="l00031"></a><a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">00031</a> <span class="keyword">virtual</span> <a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">~ImageData</a>()
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<a name="l00032"></a>00032 {
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<a name="l00033"></a>00033 }
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89
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#e841d572afc6b096fcda052296acd297">width</a>() <span class="keyword">const</span> = 0;
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<a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#792312627eab901702e7236b91a1f2a8">height</a>() <span class="keyword">const</span> = 0;
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image_data.html#23f7dce3f5474b07a0a7b76e7dcb6d89">draw</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00039"></a>00039 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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95
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+
<a name="l00040"></a>00040 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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96
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<a name="l00041"></a>00041 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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97
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<a name="l00042"></a>00042 ZPos z, AlphaMode mode) <span class="keyword">const</span> = 0;
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98
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="keyword">virtual</span> boost::optional<GLTexInfo> <a class="code" href="class_gosu_1_1_image_data.html#7c267460374172a2edf46480100d497d">glTexInfo</a>() <span class="keyword">const</span> = 0;
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<a name="l00045"></a>00045 };
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<a name="l00046"></a>00046 }
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<a name="l00047"></a>00047
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<a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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</div>
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</body>
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