gosu 0.7.13 → 0.7.13.2

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Files changed (312) hide show
  1. data/COPYING.txt +4 -2
  2. data/Gosu/Audio.hpp +8 -5
  3. data/Gosu/Font.hpp +5 -3
  4. data/Gosu/Gosu.hpp +6 -0
  5. data/Gosu/Graphics.hpp +6 -13
  6. data/Gosu/GraphicsBase.hpp +14 -3
  7. data/Gosu/IO.hpp +259 -255
  8. data/Gosu/Image.hpp +12 -12
  9. data/Gosu/ImageData.hpp +3 -0
  10. data/Gosu/Input.hpp +14 -2
  11. data/Gosu/Math.hpp +3 -2
  12. data/Gosu/RotFlip.hpp +125 -116
  13. data/Gosu/Sockets.hpp +139 -129
  14. data/Gosu/Text.hpp +4 -4
  15. data/Gosu/WinUtility.hpp +1 -1
  16. data/Gosu/Window.hpp +9 -5
  17. data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
  18. data/GosuImpl/Graphics/DrawOp.hpp +13 -14
  19. data/GosuImpl/Graphics/Graphics.cpp +3 -2
  20. data/GosuImpl/Graphics/Image.cpp +8 -8
  21. data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
  22. data/GosuImpl/Graphics/Text.cpp +15 -3
  23. data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
  24. data/GosuImpl/Graphics/TextWin.cpp +36 -25
  25. data/GosuImpl/Graphics/Texture.cpp +2 -0
  26. data/GosuImpl/Iconv.hpp +1 -3
  27. data/GosuImpl/RubyGosu.swg +19 -10
  28. data/GosuImpl/RubyGosuStub.mm +40 -8
  29. data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
  31. data/GosuImpl/RubyGosu_wrap.h +1 -1
  32. data/GosuImpl/WindowWin.cpp +18 -6
  33. data/README.txt +5 -5
  34. data/Rakefile +27 -7
  35. data/linux/Makefile.in +1 -1
  36. data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
  37. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
  38. data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
  39. data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
  40. data/reference/cpp/_audio_8hpp-source.html +171 -0
  41. data/reference/cpp/_audio_8hpp.html +96 -0
  42. data/reference/cpp/_auto_link_8hpp-source.html +84 -0
  43. data/reference/cpp/_auto_link_8hpp.html +83 -0
  44. data/reference/cpp/_bitmap_8hpp-source.html +130 -0
  45. data/reference/cpp/_bitmap_8hpp.html +107 -0
  46. data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
  47. data/reference/cpp/_buttons_mac_8hpp.html +233 -0
  48. data/reference/cpp/_color_8hpp-source.html +215 -0
  49. data/reference/cpp/_color_8hpp.html +119 -0
  50. data/reference/cpp/_directories_8hpp-source.html +88 -0
  51. data/reference/cpp/_directories_8hpp.html +96 -0
  52. data/reference/cpp/_font_8hpp-source.html +111 -0
  53. data/reference/cpp/_font_8hpp.html +87 -0
  54. data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
  55. data/reference/cpp/_fwd_8hpp.html +83 -0
  56. data/reference/cpp/_gosu_8hpp-source.html +96 -0
  57. data/reference/cpp/_gosu_8hpp.html +83 -0
  58. data/reference/cpp/_graphics_8hpp-source.html +134 -0
  59. data/reference/cpp/_graphics_8hpp.html +94 -0
  60. data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
  61. data/reference/cpp/_graphics_base_8hpp.html +120 -0
  62. data/reference/cpp/_i_o_8hpp-source.html +301 -0
  63. data/reference/cpp/_i_o_8hpp.html +122 -0
  64. data/reference/cpp/_image_8hpp-source.html +172 -0
  65. data/reference/cpp/_image_8hpp.html +96 -0
  66. data/reference/cpp/_image_data_8hpp-source.html +108 -0
  67. data/reference/cpp/_image_data_8hpp.html +90 -0
  68. data/reference/cpp/_input_8hpp-source.html +182 -0
  69. data/reference/cpp/_input_8hpp.html +102 -0
  70. data/reference/cpp/_math_8hpp-source.html +147 -0
  71. data/reference/cpp/_math_8hpp.html +139 -0
  72. data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
  73. data/reference/cpp/_platform_8hpp.html +136 -0
  74. data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
  75. data/reference/cpp/_rot_flip_8hpp.html +123 -0
  76. data/reference/cpp/_sockets_8hpp-source.html +174 -0
  77. data/reference/cpp/_sockets_8hpp.html +117 -0
  78. data/reference/cpp/_text_8hpp-source.html +102 -0
  79. data/reference/cpp/_text_8hpp.html +99 -0
  80. data/reference/cpp/_text_input_8hpp-source.html +110 -0
  81. data/reference/cpp/_text_input_8hpp.html +87 -0
  82. data/reference/cpp/_timing_8hpp-source.html +82 -0
  83. data/reference/cpp/_timing_8hpp.html +90 -0
  84. data/reference/cpp/_utility_8hpp-source.html +89 -0
  85. data/reference/cpp/_utility_8hpp.html +96 -0
  86. data/reference/cpp/_win_utility_8hpp-source.html +125 -0
  87. data/reference/cpp/_win_utility_8hpp.html +116 -0
  88. data/reference/cpp/_window_8hpp-source.html +157 -0
  89. data/reference/cpp/_window_8hpp.html +87 -0
  90. data/reference/cpp/annotated.html +98 -0
  91. data/reference/cpp/class_gosu_1_1_audio-members.html +74 -0
  92. data/reference/cpp/class_gosu_1_1_audio.html +132 -0
  93. data/reference/cpp/class_gosu_1_1_bitmap-members.html +85 -0
  94. data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
  95. data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
  96. data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
  97. data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
  98. data/reference/cpp/class_gosu_1_1_button-members.html +76 -0
  99. data/reference/cpp/class_gosu_1_1_button.html +195 -0
  100. data/reference/cpp/class_gosu_1_1_color-members.html +96 -0
  101. data/reference/cpp/class_gosu_1_1_color.html +758 -0
  102. data/reference/cpp/class_gosu_1_1_comm_socket-members.html +90 -0
  103. data/reference/cpp/class_gosu_1_1_comm_socket.html +505 -0
  104. data/reference/cpp/class_gosu_1_1_file-members.html +81 -0
  105. data/reference/cpp/class_gosu_1_1_file.html +275 -0
  106. data/reference/{classGosu_1_1File.png → cpp/class_gosu_1_1_file.png} +0 -0
  107. data/reference/cpp/class_gosu_1_1_font-members.html +79 -0
  108. data/reference/{classGosu_1_1Font.html → cpp/class_gosu_1_1_font.html} +207 -66
  109. data/reference/cpp/class_gosu_1_1_graphics-members.html +90 -0
  110. data/reference/cpp/class_gosu_1_1_graphics.html +768 -0
  111. data/reference/cpp/class_gosu_1_1_image-members.html +85 -0
  112. data/reference/cpp/class_gosu_1_1_image.html +771 -0
  113. data/reference/cpp/class_gosu_1_1_image_data-members.html +77 -0
  114. data/reference/cpp/class_gosu_1_1_image_data.html +281 -0
  115. data/reference/cpp/class_gosu_1_1_input-members.html +85 -0
  116. data/reference/cpp/class_gosu_1_1_input.html +417 -0
  117. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
  118. data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
  119. data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
  120. data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
  121. data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
  122. data/reference/cpp/class_gosu_1_1_reader.html +322 -0
  123. data/reference/cpp/class_gosu_1_1_resource-members.html +79 -0
  124. data/reference/cpp/class_gosu_1_1_resource.html +305 -0
  125. data/reference/{classGosu_1_1Resource.png → cpp/class_gosu_1_1_resource.png} +0 -0
  126. data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
  127. data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
  128. data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
  129. data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
  130. data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
  131. data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
  132. data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
  133. data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
  134. data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
  135. data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
  136. data/reference/cpp/class_gosu_1_1_window-members.html +90 -0
  137. data/reference/cpp/class_gosu_1_1_window.html +533 -0
  138. data/reference/cpp/class_gosu_1_1_writer-members.html +79 -0
  139. data/reference/cpp/class_gosu_1_1_writer.html +292 -0
  140. data/reference/cpp/classes.html +86 -0
  141. data/reference/cpp/closed.gif +0 -0
  142. data/reference/cpp/cpp.css +155 -0
  143. data/reference/{doxygen.png → cpp/doxygen.png} +0 -0
  144. data/reference/cpp/files.html +97 -0
  145. data/reference/cpp/functions.html +127 -0
  146. data/reference/cpp/functions_0x62.html +137 -0
  147. data/reference/cpp/functions_0x63.html +140 -0
  148. data/reference/cpp/functions_0x64.html +142 -0
  149. data/reference/cpp/functions_0x65.html +119 -0
  150. data/reference/cpp/functions_0x66.html +137 -0
  151. data/reference/cpp/functions_0x67.html +131 -0
  152. data/reference/cpp/functions_0x68.html +121 -0
  153. data/reference/cpp/functions_0x69.html +123 -0
  154. data/reference/cpp/functions_0x6b.html +115 -0
  155. data/reference/cpp/functions_0x6c.html +117 -0
  156. data/reference/cpp/functions_0x6d.html +125 -0
  157. data/reference/cpp/functions_0x6e.html +117 -0
  158. data/reference/cpp/functions_0x6f.html +126 -0
  159. data/reference/cpp/functions_0x70.html +136 -0
  160. data/reference/cpp/functions_0x72.html +154 -0
  161. data/reference/cpp/functions_0x73.html +179 -0
  162. data/reference/cpp/functions_0x74.html +127 -0
  163. data/reference/cpp/functions_0x75.html +121 -0
  164. data/reference/cpp/functions_0x76.html +117 -0
  165. data/reference/cpp/functions_0x77.html +129 -0
  166. data/reference/cpp/functions_0x78.html +115 -0
  167. data/reference/cpp/functions_0x79.html +115 -0
  168. data/reference/cpp/functions_0x7e.html +143 -0
  169. data/reference/cpp/functions_enum.html +87 -0
  170. data/reference/cpp/functions_eval.html +89 -0
  171. data/reference/cpp/functions_func.html +125 -0
  172. data/reference/cpp/functions_func_0x62.html +133 -0
  173. data/reference/cpp/functions_func_0x63.html +136 -0
  174. data/reference/cpp/functions_func_0x64.html +140 -0
  175. data/reference/cpp/functions_func_0x65.html +117 -0
  176. data/reference/cpp/functions_func_0x66.html +135 -0
  177. data/reference/cpp/functions_func_0x67.html +129 -0
  178. data/reference/cpp/functions_func_0x68.html +119 -0
  179. data/reference/cpp/functions_func_0x69.html +119 -0
  180. data/reference/cpp/functions_func_0x6b.html +113 -0
  181. data/reference/cpp/functions_func_0x6c.html +113 -0
  182. data/reference/cpp/functions_func_0x6d.html +123 -0
  183. data/reference/cpp/functions_func_0x6e.html +115 -0
  184. data/reference/cpp/functions_func_0x6f.html +113 -0
  185. data/reference/cpp/functions_func_0x70.html +134 -0
  186. data/reference/cpp/functions_func_0x72.html +150 -0
  187. data/reference/cpp/functions_func_0x73.html +173 -0
  188. data/reference/cpp/functions_func_0x74.html +119 -0
  189. data/reference/cpp/functions_func_0x75.html +119 -0
  190. data/reference/cpp/functions_func_0x76.html +115 -0
  191. data/reference/cpp/functions_func_0x77.html +127 -0
  192. data/reference/cpp/functions_func_0x7e.html +141 -0
  193. data/reference/cpp/functions_type.html +87 -0
  194. data/reference/cpp/functions_vars.html +112 -0
  195. data/reference/cpp/globals.html +84 -0
  196. data/reference/cpp/globals_defs.html +84 -0
  197. data/reference/cpp/hierarchy.html +100 -0
  198. data/reference/cpp/index.html +66 -0
  199. data/reference/cpp/open.gif +0 -0
  200. data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
  201. data/reference/cpp/struct_gosu_1_1_g_l_tex_info.html +185 -0
  202. data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
  203. data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
  204. data/reference/{tab_b.gif → cpp/tab_b.gif} +0 -0
  205. data/reference/{tab_l.gif → cpp/tab_l.gif} +0 -0
  206. data/reference/{tab_r.gif → cpp/tab_r.gif} +0 -0
  207. data/reference/{tabs.css → cpp/tabs.css} +5 -2
  208. data/windows/Gosu.sln +5 -0
  209. data/windows/Gosu.vcproj +3 -3
  210. data/windows/RubyGosu.vcproj +103 -1
  211. metadata +178 -176
  212. data/reference/Async_8hpp-source.html +0 -70
  213. data/reference/Audio_8hpp-source.html +0 -125
  214. data/reference/Audio_8hpp.html +0 -50
  215. data/reference/AutoLink_8hpp-source.html +0 -38
  216. data/reference/AutoLink_8hpp.html +0 -34
  217. data/reference/Bitmap_8hpp-source.html +0 -84
  218. data/reference/Bitmap_8hpp.html +0 -58
  219. data/reference/ButtonsWin_8hpp-source.html +0 -159
  220. data/reference/ButtonsX_8hpp-source.html +0 -160
  221. data/reference/Color_8hpp-source.html +0 -169
  222. data/reference/Color_8hpp.html +0 -85
  223. data/reference/Directories_8hpp-source.html +0 -42
  224. data/reference/Directories_8hpp.html +0 -46
  225. data/reference/Font_8hpp-source.html +0 -65
  226. data/reference/Font_8hpp.html +0 -41
  227. data/reference/Fwd_8hpp.html +0 -37
  228. data/reference/Gosu_8hpp-source.html +0 -49
  229. data/reference/Gosu_8hpp.html +0 -34
  230. data/reference/GraphicsBase_8hpp-source.html +0 -59
  231. data/reference/GraphicsBase_8hpp.html +0 -59
  232. data/reference/Graphics_8hpp-source.html +0 -99
  233. data/reference/Graphics_8hpp.html +0 -60
  234. data/reference/IO_8hpp-source.html +0 -255
  235. data/reference/IO_8hpp.html +0 -74
  236. data/reference/ImageData_8hpp-source.html +0 -62
  237. data/reference/ImageData_8hpp.html +0 -43
  238. data/reference/Image_8hpp-source.html +0 -126
  239. data/reference/Image_8hpp.html +0 -48
  240. data/reference/Input_8hpp-source.html +0 -131
  241. data/reference/Input_8hpp.html +0 -56
  242. data/reference/Math_8hpp-source.html +0 -101
  243. data/reference/Math_8hpp.html +0 -78
  244. data/reference/Platform_8hpp.html +0 -73
  245. data/reference/RotFlip_8hpp-source.html +0 -138
  246. data/reference/RotFlip_8hpp.html +0 -77
  247. data/reference/Sockets_8hpp-source.html +0 -130
  248. data/reference/Sockets_8hpp.html +0 -66
  249. data/reference/TextInput_8hpp-source.html +0 -64
  250. data/reference/TextInput_8hpp.html +0 -41
  251. data/reference/Text_8hpp-source.html +0 -56
  252. data/reference/Text_8hpp.html +0 -48
  253. data/reference/Timing_8hpp-source.html +0 -36
  254. data/reference/Timing_8hpp.html +0 -42
  255. data/reference/Utility_8hpp-source.html +0 -43
  256. data/reference/Utility_8hpp.html +0 -46
  257. data/reference/WinUtility_8hpp-source.html +0 -79
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  259. data/reference/Window_8hpp-source.html +0 -110
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  261. data/reference/annotated.html +0 -51
  262. data/reference/classGosu_1_1Audio-members.html +0 -34
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  266. data/reference/classGosu_1_1Buffer-members.html +0 -44
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  268. data/reference/classGosu_1_1Button-members.html +0 -36
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  270. data/reference/classGosu_1_1Color-members.html +0 -56
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  272. data/reference/classGosu_1_1File-members.html +0 -41
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  274. data/reference/classGosu_1_1Font-members.html +0 -39
  275. data/reference/classGosu_1_1Graphics-members.html +0 -50
  276. data/reference/classGosu_1_1Graphics.html +0 -234
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  304. data/reference/namespaceGosu_1_1Colors.html +0 -70
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52
+ <ul>
53
+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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+ <li><a href="annotated.html"><span>Classes</span></a></li>
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+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ </ul>
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+ <div class="tabs">
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+ <ul>
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+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
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+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
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+ </div>
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+ <div class="contents">
66
+ <h1>IO.hpp File Reference</h1>Contains everything related to input and output.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_i_o_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
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+ <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_reader.html">Gosu::Reader</a></td></tr>
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+
76
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class that points to a specific position in a resource and offers an interface for sequential reading. <a href="class_gosu_1_1_reader.html#_details">More...</a><br></td></tr>
77
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_writer.html">Gosu::Writer</a></td></tr>
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+
79
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class that points to a specific position in a resource and offers an interface for sequential writing. <a href="class_gosu_1_1_writer.html#_details">More...</a><br></td></tr>
80
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_resource.html">Gosu::Resource</a></td></tr>
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+
82
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Base class for resources. <a href="class_gosu_1_1_resource.html#_details">More...</a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_buffer.html">Gosu::Buffer</a></td></tr>
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+
85
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Piece of memory with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface. <a href="class_gosu_1_1_buffer.html#_details">More...</a><br></td></tr>
86
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_file.html">Gosu::File</a></td></tr>
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+
88
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="class_gosu_1_1_file.html" title="File with the Resource interface.">File</a> with the <a class="el" href="class_gosu_1_1_resource.html" title="Base class for resources.">Resource</a> interface. <a href="class_gosu_1_1_file.html#_details">More...</a><br></td></tr>
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+ <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><b>ByteOrder</b> { <a class="el" href="namespace_gosu.html#d32d35b8da950cd315c2c655157be3a2e274c3b860599302ccf25c247563164c">Gosu::boLittle</a>,
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+ <a class="el" href="namespace_gosu.html#d32d35b8da950cd315c2c655157be3a2b038141b257900dec2f333913fa9f0a7">Gosu::boBig</a>,
92
+ <a class="el" href="namespace_gosu.html#d32d35b8da950cd315c2c655157be3a23483576fdb08d93803091738978be3f8">Gosu::boDontCare</a>
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+ }</td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><b>FileMode</b> { <a class="el" href="namespace_gosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3fc1f3aa93dd976dd43582892a36629d8">Gosu::fmRead</a>,
96
+ <a class="el" href="namespace_gosu.html#f3bd16cebaf102e43f576d0a0ca1fcc337d6ddaeba2138192b0ae84e0882a246">Gosu::fmReplace</a>,
97
+ <a class="el" href="namespace_gosu.html#f3bd16cebaf102e43f576d0a0ca1fcc3d09b16bbdaf86e8a38a7299abad2706d">Gosu::fmAlter</a>
98
+ }</td></tr>
99
+
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+ <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#29c60cb8e87a99f7ce924ae0530029a0">Gosu::loadFile</a> (Buffer &amp;buffer, const std::wstring &amp;filename)</td></tr>
102
+
103
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Loads a whole file into a buffer. <a href="#29c60cb8e87a99f7ce924ae0530029a0"></a><br></td></tr>
104
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#467aa346fa1a4cb39040bb427b42b7aa">Gosu::saveFile</a> (const Buffer &amp;buffer, const std::wstring &amp;filename)</td></tr>
105
+
106
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates or overwrites a file with the contents of a buffer. <a href="#467aa346fa1a4cb39040bb427b42b7aa"></a><br></td></tr>
107
+ <tr><td colspan="2"><br><h2>Variables</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">const ByteOrder&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#ead4502f3e95077f5e128d1ff6bae819">Gosu::nativeByteOrder</a> = boLittle</td></tr>
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+
110
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">const ByteOrder&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#b1ccccbaef42335e16689c5fc2f1f936">Gosu::otherByteOrder</a> = boBig</td></tr>
111
+
112
+ </table>
113
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
114
+ Contains everything related to input and output.
115
+ <p>
116
+
117
+ <p>Definition in file <a class="el" href="_i_o_8hpp-source.html">IO.hpp</a>.</p>
118
+ </div>
119
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ </html>
@@ -0,0 +1,172 @@
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+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ <div class="tabs">
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+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
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+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
64
+ <h1>Image.hpp</h1><a href="_image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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+ <a name="l00002"></a>00002
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+ <a name="l00003"></a>00003
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+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
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+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
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+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
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+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
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+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>&gt;</span>
72
+ <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;<a class="code" href="_rot_flip_8hpp.html" title="Interface of the RotFlip class.">Gosu/RotFlip.hpp</a>&gt;</span>
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+ <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
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+ <a name="l00011"></a>00011
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+ <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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+ <a name="l00013"></a>00013 {
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+ <a name="l00015"></a><a class="code" href="class_gosu_1_1_image.html">00015</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>
78
+ <a name="l00016"></a>00016 {
79
+ <a name="l00017"></a>00017 boost::scoped_ptr&lt;ImageData&gt; data;
80
+ <a name="l00018"></a>00018
81
+ <a name="l00019"></a>00019 <span class="keyword">public</span>:
82
+ <a name="l00025"></a>00025 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
83
+ <a name="l00026"></a>00026 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
84
+ <a name="l00032"></a>00032 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename, <span class="keywordtype">unsigned</span> srcX,
85
+ <a name="l00033"></a>00033 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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+ <a name="l00034"></a>00034 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
87
+ <a name="l00035"></a>00035
88
+ <a name="l00038"></a>00038 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source,
89
+ <a name="l00039"></a>00039 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
90
+ <a name="l00042"></a>00042 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source, <span class="keywordtype">unsigned</span> srcX,
91
+ <a name="l00043"></a>00043 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
92
+ <a name="l00044"></a>00044 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
93
+ <a name="l00045"></a>00045
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+ <a name="l00046"></a>00046 <a class="code" href="class_gosu_1_1_image.html#8ddd8cdd69df27f9dd8427df0930a7a6">~Image</a>();
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+ <a name="l00047"></a>00047
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+ <a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#d9eb15c02f9bb1136a7bb4b988696a97">width</a>() <span class="keyword">const</span>;
97
+ <a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#5a9153540e0da81a46f0262c50195c04">height</a>() <span class="keyword">const</span>;
98
+ <a name="l00050"></a>00050
99
+ <a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
100
+ <a name="l00053"></a>00053 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
101
+ <a name="l00054"></a>00054 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
102
+ <a name="l00055"></a>00055 AlphaMode mode = amDefault) <span class="keyword">const</span>;
103
+ <a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
104
+ <a name="l00059"></a>00059 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
105
+ <a name="l00060"></a>00060 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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+ <a name="l00061"></a>00061 AlphaMode mode = amDefault) <span class="keyword">const</span>;
107
+ <a name="l00062"></a>00062
108
+ <a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
109
+ <a name="l00073"></a>00073 <span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
110
+ <a name="l00074"></a>00074 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
111
+ <a name="l00075"></a>00075 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
112
+ <a name="l00076"></a>00076 AlphaMode mode = amDefault) <span class="keyword">const</span>;
113
+ <a name="l00077"></a>00077
114
+ <a name="l00078"></a>00078 <span class="preprocessor"> #ifndef SWIG</span>
115
+ <a name="l00079"></a>00079 <span class="preprocessor"></span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#07c83052d6a269c893cdc0b5f5d1329f">drawRotFlip</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
116
+ <a name="l00080"></a>00080 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
117
+ <a name="l00081"></a>00081 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
118
+ <a name="l00082"></a>00082 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
119
+ <a name="l00083"></a>00083 AlphaMode mode = amDefault) <span class="keyword">const</span>;
120
+ <a name="l00084"></a>00084 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9ed4e6ba8c9ac296ff8550c0036f093d">drawRotFlipMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
121
+ <a name="l00085"></a>00085 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
122
+ <a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
123
+ <a name="l00087"></a>00087 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
124
+ <a name="l00088"></a>00088 AlphaMode mode = amDefault) <span class="keyword">const</span>;
125
+ <a name="l00089"></a>00089
126
+ <a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>&amp; <a class="code" href="class_gosu_1_1_image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
127
+ <a name="l00092"></a>00092 <span class="preprocessor"> #endif</span>
128
+ <a name="l00093"></a>00093 <span class="preprocessor"></span> };
129
+ <a name="l00094"></a>00094
130
+ <a name="l00103"></a>00103 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
131
+ <a name="l00104"></a>00104 <span class="keywordtype">void</span> imagesFromTiledBitmap(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
132
+ <a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
133
+ <a name="l00106"></a>00106 {
134
+ <a name="l00107"></a>00107 imagesFromTiledBitmap(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, tileable, appendTo);
135
+ <a name="l00108"></a>00108 }
136
+ <a name="l00109"></a>00109
137
+ <a name="l00118"></a>00118 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
138
+ <a name="l00119"></a>00119 <span class="keywordtype">void</span> imagesFromTiledBitmap(Graphics&amp; graphics, <span class="keyword">const</span> Bitmap&amp; bmp,
139
+ <a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
140
+ <a name="l00121"></a>00121 {
141
+ <a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
142
+ <a name="l00123"></a>00123
143
+ <a name="l00124"></a>00124 <span class="keywordflow">if</span> (tileWidth &gt; 0)
144
+ <a name="l00125"></a>00125 tilesX = bmp.width() / tileWidth;
145
+ <a name="l00126"></a>00126 <span class="keywordflow">else</span>
146
+ <a name="l00127"></a>00127 {
147
+ <a name="l00128"></a>00128 tilesX = -tileWidth;
148
+ <a name="l00129"></a>00129 tileWidth = bmp.width() / tilesX;
149
+ <a name="l00130"></a>00130 }
150
+ <a name="l00131"></a>00131
151
+ <a name="l00132"></a>00132 <span class="keywordflow">if</span> (tileHeight &gt; 0)
152
+ <a name="l00133"></a>00133 tilesY = bmp.height() / tileHeight;
153
+ <a name="l00134"></a>00134 <span class="keywordflow">else</span>
154
+ <a name="l00135"></a>00135 {
155
+ <a name="l00136"></a>00136 tilesY = -tileHeight;
156
+ <a name="l00137"></a>00137 tileHeight = bmp.height() / tilesY;
157
+ <a name="l00138"></a>00138 }
158
+ <a name="l00139"></a>00139
159
+ <a name="l00140"></a>00140 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; tilesY; ++y)
160
+ <a name="l00141"></a>00141 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; tilesX; ++x)
161
+ <a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> Image(graphics, bmp,
162
+ <a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
163
+ <a name="l00144"></a>00144 tileable)));
164
+ <a name="l00145"></a>00145 }
165
+ <a name="l00146"></a>00146 }
166
+ <a name="l00147"></a>00147
167
+ <a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
168
+ </pre></div></div>
169
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
170
+ </div>
171
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172
+ </html>
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+ </div>
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+ <div class="contents">
66
+ <h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions.
67
+ <a href="#_details">More...</a>
68
+ <p>
69
+
70
+ <p>
71
+ <a href="_image_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
72
+ <tr><td></td></tr>
73
+ <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
74
+ <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image.html">Gosu::Image</a></td></tr>
75
+
76
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="class_gosu_1_1_image.html#_details">More...</a><br></td></tr>
77
+ <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
78
+ <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename Container &gt; </td></tr>
79
+ <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">Gosu::imagesFromTiledBitmap</a> (Graphics &amp;graphics, const std::wstring &amp;filename, int tileWidth, int tileHeight, bool tileable, Container &amp;appendTo)</td></tr>
80
+
81
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function that splits a BMP or PNG file into an array of small rectangles and creates images from them. <a href="#65c36c29f8305756011810c5a945fb6f"></a><br></td></tr>
82
+ <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename Container &gt; </td></tr>
83
+ <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">Gosu::imagesFromTiledBitmap</a> (Graphics &amp;graphics, const Bitmap &amp;bmp, int tileWidth, int tileHeight, bool tileable, Container &amp;appendTo)</td></tr>
84
+
85
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function that splits a bitmap into an area of array rectangles and creates images from them. <a href="#751d2eddf974bc631748fd04541d2a87"></a><br></td></tr>
86
+ </table>
87
+ <hr><a name="_details"></a><h2>Detailed Description</h2>
88
+ Interface of the Image class and helper functions.
89
+ <p>
90
+
91
+ <p>Definition in file <a class="el" href="_image_8hpp-source.html">Image.hpp</a>.</p>
92
+ </div>
93
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
94
+ </div>
95
+ </body>
96
+ </html>
@@ -0,0 +1,108 @@
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64
+ <h1>ImageData.hpp</h1><a href="_image_data_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
65
+ <a name="l00002"></a>00002
66
+ <a name="l00003"></a>00003
67
+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
68
+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGEDATA_HPP</span>
69
+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
70
+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>&gt;</span>
71
+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>&gt;</span>
72
+ <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;boost/optional.hpp&gt;</span>
73
+ <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/utility.hpp&gt;</span>
74
+ <a name="l00011"></a>00011
75
+ <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
76
+ <a name="l00013"></a>00013 {
77
+ <a name="l00017"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html">00017</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_g_l_tex_info.html" title="Contains information about the underlying OpenGL texture and the u/v space used for...">GLTexInfo</a>
78
+ <a name="l00018"></a>00018 {
79
+ <a name="l00019"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">00019</a> <span class="keywordtype">int</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">texName</a>;
80
+ <a name="l00020"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">00020</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#daaa57079a47831a89611640cdc7c4b0">left</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#00c8d79a355ade39710abfe68b3f8de2">right</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">top</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#ca58b2219ae910bfe465678f01d6bdf3">bottom</a>;
81
+ <a name="l00021"></a>00021 };
82
+ <a name="l00022"></a>00022
83
+ <a name="l00028"></a><a class="code" href="class_gosu_1_1_image_data.html">00028</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
84
+ <a name="l00029"></a>00029 {
85
+ <a name="l00030"></a>00030 <span class="keyword">public</span>:
86
+ <a name="l00031"></a><a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">00031</a> <span class="keyword">virtual</span> <a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">~ImageData</a>()
87
+ <a name="l00032"></a>00032 {
88
+ <a name="l00033"></a>00033 }
89
+ <a name="l00034"></a>00034
90
+ <a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#e841d572afc6b096fcda052296acd297">width</a>() <span class="keyword">const</span> = 0;
91
+ <a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#792312627eab901702e7236b91a1f2a8">height</a>() <span class="keyword">const</span> = 0;
92
+ <a name="l00037"></a>00037
93
+ <a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image_data.html#23f7dce3f5474b07a0a7b76e7dcb6d89">draw</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
94
+ <a name="l00039"></a>00039 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
95
+ <a name="l00040"></a>00040 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
96
+ <a name="l00041"></a>00041 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
97
+ <a name="l00042"></a>00042 ZPos z, AlphaMode mode) <span class="keyword">const</span> = 0;
98
+ <a name="l00043"></a>00043
99
+ <a name="l00044"></a>00044 <span class="keyword">virtual</span> boost::optional&lt;GLTexInfo&gt; <a class="code" href="class_gosu_1_1_image_data.html#7c267460374172a2edf46480100d497d">glTexInfo</a>() <span class="keyword">const</span> = 0;
100
+ <a name="l00045"></a>00045 };
101
+ <a name="l00046"></a>00046 }
102
+ <a name="l00047"></a>00047
103
+ <a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
104
+ </pre></div></div>
105
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
106
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108
+ </html>