gosu 0.7.13 → 0.7.13.2

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- <h1>Timing.hpp</h1><a href="Timing_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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- <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_TIMING_HPP</span>
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- <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_TIMING_HPP</span>
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- <a name="l00006"></a>00006 <span class="preprocessor"></span>
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- <a name="l00007"></a>00007 <span class="keyword">namespace </span>Gosu
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- <a name="l00008"></a>00008 {
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- <a name="l00010"></a>00010 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu.html#93f9b0118e9708a760148c8c5da481d2" title="Freezes the current thread for at least the specified time.">sleep</a>(<span class="keywordtype">unsigned</span> <a class="code" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db" title="Incrementing, possibly wrapping millisecond timer.">milliseconds</a>);
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- <a name="l00013"></a>00013 <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <a class="code" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db" title="Incrementing, possibly wrapping millisecond timer.">milliseconds</a>();
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- <a name="l00014"></a>00014 }
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- </pre></div></div>
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- <h1>Timing.hpp File Reference</h1>Functions for timing. <a href="#_details">More...</a>
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- <p>
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-
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- <p>
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- <a href="Timing_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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- <tr><td></td></tr>
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- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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-
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- <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#93f9b0118e9708a760148c8c5da481d2">Gosu::sleep</a> (unsigned milliseconds)</td></tr>
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-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned long&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#37bf53016e58939d6bf2f7a261c6c4db">Gosu::milliseconds</a> ()</td></tr>
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-
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- </table>
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- <hr><a name="_details"></a><h2>Detailed Description</h2>
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- Functions for timing.
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- <p>
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- </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <h1>Utility.hpp</h1><a href="Utility_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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- <a name="l00002"></a>00002
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- <a name="l00003"></a>00003
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- <a name="l00004"></a>00004 <span class="comment">// REDESIGN: Rename to StringConversion.hpp?</span>
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- <a name="l00006"></a>00006 <span class="preprocessor">#ifndef GOSU_UTILITY_HPP</span>
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- <a name="l00008"></a>00008 <span class="preprocessor"></span>
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- <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;string&gt;</span>
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- <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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- <a name="l00015"></a>00015 std::wstring <a class="code" href="namespaceGosu.html#21c54ae29c5b4ebc282b87d6dec1f7de" title="Converts an std::string into an std::wstring.">utf8ToWstring</a>(<span class="keyword">const</span> std::string&amp; utf8);
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- <a name="l00017"></a>00017 std::string <a class="code" href="namespaceGosu.html#b6bc6e428b84b2e2ac39133c64b4567e" title="Converts an std::wstring into an std::string.">wstringToUTF8</a>(<span class="keyword">const</span> std::wstring&amp; ws);
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- <a name="l00018"></a>00018
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- <a name="l00020"></a>00020 std::wstring <a class="code" href="namespaceGosu.html#76d73802e9aa00f9133c3f1e099b832e" title="Converts an std::string into an std::wstring using local encoding.">widen</a>(<span class="keyword">const</span> std::string&amp; s);
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- <a name="l00022"></a>00022 std::string <a class="code" href="namespaceGosu.html#66106eac9ffd4e4047e891c20196a5a2" title="Converts an std::wstring into an std::string using local encoding.">narrow</a>(<span class="keyword">const</span> std::wstring&amp; ws);
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- <a name="l00023"></a>00023 }
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- <a name="l00025"></a>00025 <span class="preprocessor">#endif</span>
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- </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <h1>Utility.hpp File Reference</h1>General purpose utility functions. <a href="#_details">More...</a>
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- <p>
21
-
22
- <p>
23
- <a href="Utility_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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- <tr><td></td></tr>
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- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#21c54ae29c5b4ebc282b87d6dec1f7de">Gosu::utf8ToWstring</a> (const std::string &amp;utf8)</td></tr>
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-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#b6bc6e428b84b2e2ac39133c64b4567e">Gosu::wstringToUTF8</a> (const std::wstring &amp;ws)</td></tr>
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-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#76d73802e9aa00f9133c3f1e099b832e">Gosu::widen</a> (const std::string &amp;s)</td></tr>
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-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html#66106eac9ffd4e4047e891c20196a5a2">Gosu::narrow</a> (const std::wstring &amp;ws)</td></tr>
36
-
37
- </table>
38
- <hr><a name="_details"></a><h2>Detailed Description</h2>
39
- General purpose utility functions.
40
- <p>
41
- </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <h1>WinUtility.hpp</h1><a href="WinUtility_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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- <a name="l00006"></a>00006 <span class="preprocessor">#ifndef GOSU_WINUTILITY_HPP</span>
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- <a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_WINUTILITY_HPP</span>
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- <a name="l00008"></a>00008 <span class="preprocessor"></span>
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- <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;windows.h&gt;</span>
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- <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
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- <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
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- <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;boost/shared_ptr.hpp&gt;</span>
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- <a name="l00015"></a>00015 <span class="keyword">namespace </span>Gosu
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- <a name="l00019"></a>00019 {
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- <a name="l00021"></a>00021 HINSTANCE <a class="code" href="namespaceGosu_1_1Win.html#83b6e6b81742595a0e9203484703db1b" title="Returns the instance handle of the application.">instance</a>();
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- <a name="l00025"></a>00025 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc" title="Blocking function which waits for the next message, processes it, then returns.">handleMessage</a>();
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- <a name="l00029"></a>00029 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu_1_1Win.html#d00342fe1c6ac246a35732e61c814f66" title="Non-blocking function which processes all waiting messages but does not wait for...">processMessages</a>();
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- <a name="l00034"></a>00034 <span class="keywordtype">void</span> <a class="code" href="namespaceGosu_1_1Win.html#7d2d60d6682043477b9765af5433a0db" title="Registers a function to be called by handleMessage and processMessages.">registerMessageHook</a>(<span class="keyword">const</span> boost::function&lt;<span class="keywordtype">bool</span> (MSG&amp;)&gt;&amp; hook);
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- <a name="l00039"></a>00039 GOSU_NORETURN <span class="keywordtype">void</span> <a class="code" href="namespaceGosu_1_1Win.html#9b691c48faa83e1f04f3c185f4fc88e0" title="Throws an exception according to the error which GetLastError() returns, optionally...">throwLastError</a>(<span class="keyword">const</span> std::string&amp; action = <span class="stringliteral">""</span>);
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- <a name="l00045"></a><a class="code" href="namespaceGosu_1_1Win.html#6040740de3117cb7f53d2458e29e0d33">00045</a> <span class="keyword">inline</span> T <a class="code" href="namespaceGosu_1_1Win.html#6040740de3117cb7f53d2458e29e0d33" title="Small helper function that throws an exception whenever the value passed through...">check</a>(T valToCheck, <span class="keyword">const</span> std::string&amp; action = <span class="stringliteral">""</span>)
47
- <a name="l00046"></a>00046 {
48
- <a name="l00047"></a>00047 <span class="keywordflow">if</span> (!valToCheck)
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- <a name="l00048"></a>00048 <a class="code" href="namespaceGosu_1_1Win.html#9b691c48faa83e1f04f3c185f4fc88e0" title="Throws an exception according to the error which GetLastError() returns, optionally...">throwLastError</a>(action);
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- <a name="l00049"></a>00049 <span class="keywordflow">return</span> valToCheck;
51
- <a name="l00050"></a>00050 }
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- <a name="l00052"></a>00052 <span class="comment">// IMPR: Why can't I use mem_fn for releasing objects even though it is</span>
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- <a name="l00053"></a>00053 <span class="comment">// shown like that in the shared_ptr documentation?</span>
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- <a name="l00054"></a>00054 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
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- <a name="l00055"></a>00055 <span class="keywordtype">void</span> releaseComPtr(T* ptr)
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- <a name="l00057"></a>00057 ptr-&gt;Release();
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- <a name="l00064"></a>00064 {
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- <a name="l00065"></a>00065 <span class="keywordflow">return</span> boost::shared_ptr&lt;T&gt;(ptr, releaseComPtr&lt;T&gt;);
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- <a name="l00066"></a>00066 }
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- <a name="l00069"></a>00069 std::wstring <a class="code" href="namespaceGosu_1_1Win.html#6a880b46db664c1be2b5115a1090c37b" title="Returns the executable&amp;#39;s filename.">appFilename</a>();
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- <h1>WinUtility.hpp File Reference</h1>Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> in a Win32 application. <a href="#_details">More...</a>
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- <p>
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- <a href="WinUtility_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html">Gosu::Win</a></td></tr>
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-
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- <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">HINSTANCE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#83b6e6b81742595a0e9203484703db1b">Gosu::Win::instance</a> ()</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc">Gosu::Win::handleMessage</a> ()</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#d00342fe1c6ac246a35732e61c814f66">Gosu::Win::processMessages</a> ()</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#7d2d60d6682043477b9765af5433a0db">Gosu::Win::registerMessageHook</a> (const boost::function&lt; bool(MSG &amp;)&gt; &amp;hook)</td></tr>
38
-
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">GOSU_NORETURN void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#9b691c48faa83e1f04f3c185f4fc88e0">Gosu::Win::throwLastError</a> (const std::string &amp;action=&quot;&quot;)</td></tr>
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-
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- <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
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- <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#6040740de3117cb7f53d2458e29e0d33">Gosu::Win::check</a> (T valToCheck, const std::string &amp;action=&quot;&quot;)</td></tr>
43
-
44
- <tr><td class="memTemplParams" nowrap colspan="2"><a class="anchor" name="a94c44a4738f72711497fe26cb15c8b6"></a><!-- doxytag: member="WinUtility.hpp::releaseComPtr" ref="a94c44a4738f72711497fe26cb15c8b6" args="(T *ptr)" -->
45
- template&lt;typename T&gt; </td></tr>
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- <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><b>Gosu::Win::releaseComPtr</b> (T *ptr)</td></tr>
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-
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- <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
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- <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">boost::shared_ptr&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#a428c0599282230ad8c8c03a4eb1a054">Gosu::Win::shareComPtr</a> (T *ptr)</td></tr>
50
-
51
- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#6a880b46db664c1be2b5115a1090c37b">Gosu::Win::appFilename</a> ()</td></tr>
52
-
53
- <tr><td class="memItemLeft" nowrap align="right" valign="top">std::wstring&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu_1_1Win.html#23f9098ea654c70ae845ec3fe6e9f20c">Gosu::Win::appDirectory</a> ()</td></tr>
54
-
55
- </table>
56
- <hr><a name="_details"></a><h2>Detailed Description</h2>
57
- Contains some functions which are used to implement <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> on Windows and might be useful for advanced users who try to integrate <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> in a Win32 application.
58
- <p>
59
- </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <a href="http://www.doxygen.org/index.html">
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- </body>
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@@ -1,110 +0,0 @@
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- <title>Gosu: Window.hpp Source File</title>
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- <h1>Window.hpp</h1><a href="Window_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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- <a name="l00002"></a>00002
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- <a name="l00003"></a>00003
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- <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_WINDOW_HPP</span>
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- <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_WINDOW_HPP</span>
22
- <a name="l00006"></a>00006 <span class="preprocessor"></span>
23
- <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="Fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
24
- <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="Platform_8hpp.html" title="Macros and utility functions to facilitate programming on all of Gosu&amp;#39;s supported...">Gosu/Platform.hpp</a>&gt;</span>
25
- <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;<a class="code" href="Input_8hpp.html" title="Interface of the Input class.">Gosu/Input.hpp</a>&gt;</span>
26
- <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
27
- <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;boost/shared_ptr.hpp&gt;</span>
28
- <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;boost/function.hpp&gt;</span>
29
- <a name="l00013"></a>00013 <span class="preprocessor">#include &lt;string&gt;</span>
30
- <a name="l00014"></a>00014
31
- <a name="l00015"></a>00015 <span class="preprocessor">#ifdef GOSU_IS_WIN</span>
32
- <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#include &lt;windows.h&gt;</span>
33
- <a name="l00017"></a>00017 <span class="preprocessor">#endif</span>
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- <a name="l00018"></a>00018 <span class="preprocessor"></span>
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- <a name="l00019"></a>00019 <span class="keyword">namespace </span>Gosu
36
- <a name="l00020"></a>00020 {
37
- <a name="l00024"></a><a class="code" href="classGosu_1_1Window.html">00024</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>
38
- <a name="l00025"></a>00025 {
39
- <a name="l00026"></a>00026 <span class="keyword">struct </span>Impl;
40
- <a name="l00027"></a>00027 boost::scoped_ptr&lt;Impl&gt; pimpl;
41
- <a name="l00028"></a>00028
42
- <a name="l00029"></a>00029 <span class="keyword">public</span>:
43
- <a name="l00033"></a>00033 <a class="code" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa" title="Constructs a Window.">Window</a>(<span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height, <span class="keywordtype">bool</span> fullscreen,
44
- <a name="l00034"></a>00034 <span class="keywordtype">double</span> updateInterval = 16.666666);
45
- <a name="l00035"></a>00035 <span class="keyword">virtual</span> ~<a class="code" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>();
46
- <a name="l00036"></a>00036
47
- <a name="l00037"></a>00037 std::wstring caption() <span class="keyword">const</span>;
48
- <a name="l00038"></a>00038 <span class="keywordtype">void</span> setCaption(<span class="keyword">const</span> std::wstring&amp; caption);
49
- <a name="l00039"></a>00039
50
- <a name="l00040"></a>00040 <span class="keywordtype">double</span> updateInterval() <span class="keyword">const</span>;
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- <a name="l00041"></a>00041
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- <a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93" title="Starts the main event loop.">show</a>();
53
- <a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6" title="Closes the window if it is currently shown.">close</a>();
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- <a name="l00046"></a>00046
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- <a name="l00049"></a><a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">00049</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba" title="Called every updateInterval milliseconds while the window is being shown.">update</a>() {}
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- <a name="l00052"></a><a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">00052</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8" title="Called after every update and when the OS wants the window to repaint itself.">draw</a>() {}
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- <a name="l00057"></a><a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853">00057</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853" title="Gives the game a chance to say no to being redrawn.">needsRedraw</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }
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- <a name="l00058"></a>00058
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- <a name="l00061"></a><a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5">00061</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5" title="Called before update when the user pressed a button while the window had the focus...">buttonDown</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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- <a name="l00063"></a><a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">00063</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc" title="Same as buttonDown. Called then the user released a button.">buttonUp</a>(<a class="code" href="classGosu_1_1Button.html" title="Very lightweight class that identifies a button (keyboard, mouse or other device)...">Gosu::Button</a>) {}
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- <a name="l00064"></a>00064
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- <a name="l00065"></a>00065 <span class="comment">// Ignore when SWIG is wrapping this class for Ruby/Gosu.</span>
64
- <a name="l00066"></a>00066 <span class="preprocessor"> #ifndef SWIG</span>
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- <a name="l00067"></a>00067 <span class="preprocessor"></span> <span class="keyword">const</span> <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics() <span class="keyword">const</span>;
66
- <a name="l00068"></a>00068 <a class="code" href="classGosu_1_1Graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics();
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- <a name="l00069"></a>00069
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- <a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio() <span class="keyword">const</span>;
69
- <a name="l00071"></a>00071 <a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&amp; audio();
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- <a name="l00072"></a>00072
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- <a name="l00073"></a>00073 <span class="keyword">const</span> <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>&amp; input() <span class="keyword">const</span>;
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- <a name="l00074"></a>00074 <a class="code" href="classGosu_1_1Input.html" title="Manages initialization and shutdown of the input system.">Input</a>&amp; input();
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- <a name="l00076"></a>00076 <span class="preprocessor"> #ifdef GOSU_IS_WIN</span>
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- <a name="l00077"></a>00077 <span class="preprocessor"></span> <span class="comment">// Only on Windows, used for integrating with GUI toolkits.</span>
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- <a name="l00078"></a>00078 HWND handle() <span class="keyword">const</span>;
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- <a name="l00079"></a>00079 <span class="keyword">virtual</span> LRESULT <a class="code" href="namespaceGosu_1_1Win.html#31f2a986954cbda89d833e5c4b6023bc" title="Blocking function which waits for the next message, processes it, then returns.">handleMessage</a>(UINT message, WPARAM wparam,
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- <a name="l00080"></a>00080 LPARAM lparam);
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- <a name="l00081"></a>00081 <span class="preprocessor"> #endif</span>
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- <a name="l00082"></a>00082 <span class="preprocessor"></span>
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- <a name="l00083"></a>00083 <span class="preprocessor"> #ifdef GOSU_IS_UNIX</span>
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- <a name="l00084"></a>00084 <span class="preprocessor"></span> <span class="comment">// Context for creating shared contexts.</span>
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- <a name="l00085"></a>00085 <span class="comment">// Only on Unices (so far).</span>
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- <a name="l00086"></a>00086 <span class="keyword">typedef</span> boost::shared_ptr&lt;boost::function&lt;void()&gt; &gt; SharedContext;
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- <a name="l00087"></a>00087 SharedContext createSharedContext();
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- <a name="l00088"></a>00088 <span class="preprocessor"> #endif</span>
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- <a name="l00089"></a>00089 <span class="preprocessor"></span>
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- <a name="l00090"></a>00090 <span class="preprocessor"> #ifdef GOSU_IS_IPHONE</span>
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- <a name="l00091"></a>00091 <span class="preprocessor"></span> <span class="comment">// iPhone-only callbacks for touch events.</span>
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- <a name="l00092"></a>00092 <span class="comment">// Note that it does not hurt to override them even if you compile</span>
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- <a name="l00093"></a>00093 <span class="comment">// for another platform; if you don't specify "virtual" the code</span>
92
- <a name="l00094"></a>00094 <span class="comment">// should even be stripped away cleanly.</span>
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- <a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesBegan(<span class="keyword">const</span> Touches&amp; touches) {}
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- <a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesMoved(<span class="keyword">const</span> Touches&amp; touches) {}
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- <a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> touchesEnded(<span class="keyword">const</span> Touches&amp; touches) {}
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- <a name="l00098"></a>00098 <span class="comment">// Currently known touches.</span>
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- <a name="l00099"></a>00099 <span class="keyword">const</span> Touches&amp; currentTouches() <span class="keyword">const</span>;
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- <a name="l00100"></a>00100 <span class="preprocessor"> #endif </span>
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- <a name="l00101"></a>00101 <span class="preprocessor"></span>
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- <a name="l00102"></a>00102 <span class="preprocessor"> #endif</span>
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- <a name="l00103"></a>00103 <span class="preprocessor"></span> };
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- <a name="l00104"></a>00104 }
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- <a name="l00105"></a>00105
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- <a name="l00106"></a>00106 <span class="preprocessor">#endif</span>
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- </pre></div></div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <h1>Window.hpp File Reference</h1>Interface of the Window class. <a href="#_details">More...</a>
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- <p>
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-
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- <p>
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- <a href="Window_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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- <tr><td></td></tr>
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- <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGosu.html">Gosu</a></td></tr>
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-
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- <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td></tr>
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-
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- <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library&#39;s main namespace.">Gosu</a> application. <a href="classGosu_1_1Window.html#_details">More...</a><br></td></tr>
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- </table>
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- <hr><a name="_details"></a><h2>Detailed Description</h2>
34
- Interface of the Window class.
35
- <p>
36
- </div>
37
- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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