gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
- data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
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- data/reference/cpp/_bitmap_8hpp-source.html +130 -0
- data/reference/cpp/_bitmap_8hpp.html +107 -0
- data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
- data/reference/cpp/_buttons_mac_8hpp.html +233 -0
- data/reference/cpp/_color_8hpp-source.html +215 -0
- data/reference/cpp/_color_8hpp.html +119 -0
- data/reference/cpp/_directories_8hpp-source.html +88 -0
- data/reference/cpp/_directories_8hpp.html +96 -0
- data/reference/cpp/_font_8hpp-source.html +111 -0
- data/reference/cpp/_font_8hpp.html +87 -0
- data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
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- data/reference/cpp/_gosu_8hpp-source.html +96 -0
- data/reference/cpp/_gosu_8hpp.html +83 -0
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- data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
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- data/reference/cpp/_input_8hpp-source.html +182 -0
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- data/reference/cpp/_math_8hpp-source.html +147 -0
- data/reference/cpp/_math_8hpp.html +139 -0
- data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
- data/reference/cpp/_platform_8hpp.html +136 -0
- data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
- data/reference/cpp/_rot_flip_8hpp.html +123 -0
- data/reference/cpp/_sockets_8hpp-source.html +174 -0
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- data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
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- data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
- data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
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- data/reference/cpp/functions_func_0x7e.html +141 -0
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- data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
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- data/reference/{tabs.css → cpp/tabs.css} +5 -2
- data/windows/Gosu.sln +5 -0
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- data/windows/RubyGosu.vcproj +103 -1
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- data/reference/ButtonsWin_8hpp-source.html +0 -159
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<h1>Graphics.hpp</h1><a href="_graphics_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_GRAPHICS_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_GRAPHICS_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011 <span class="preprocessor">#include <memory></span>
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<a name="l00012"></a>00012
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>Gosu
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<a name="l00014"></a>00014 {
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<a name="l00016"></a>00016 <span class="keywordtype">unsigned</span> screenWidth();
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<a name="l00017"></a>00017
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<a name="l00019"></a>00019 <span class="keywordtype">unsigned</span> screenHeight();
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<a name="l00020"></a>00020
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<a name="l00024"></a><a class="code" href="class_gosu_1_1_graphics.html">00024</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>
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<a name="l00025"></a>00025 {
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<a name="l00026"></a>00026 <span class="keyword">struct </span>Impl;
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<a name="l00027"></a>00027 boost::scoped_ptr<Impl> pimpl;
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<a name="l00028"></a>00028
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<a name="l00029"></a>00029 <span class="keyword">public</span>:
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<a name="l00030"></a>00030 <a class="code" href="class_gosu_1_1_graphics.html#2c81cc2bde977fdce58fd353b3d4a6c0">Graphics</a>(<span class="keywordtype">unsigned</span> physicalWidth, <span class="keywordtype">unsigned</span> physicalHeight, <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_graphics.html#730cc192034ee1070b2017d41fe7e89e">fullscreen</a>);
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<a name="l00031"></a>00031 <a class="code" href="class_gosu_1_1_graphics.html#6010e7c7473d73bffe1e3239f07e6395">~Graphics</a>();
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<a name="l00032"></a>00032
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<a name="l00033"></a>00033 <span class="comment">// Undocumented until I have thought about this...</span>
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<a name="l00034"></a>00034 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_graphics.html#710461bb379979d9e467898c494948b5">factorX</a>() <span class="keyword">const</span>;
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<a name="l00035"></a>00035 <span class="keywordtype">double</span> <a class="code" href="class_gosu_1_1_graphics.html#baf5d3b9795a97104d841bef7ecc6d88">factorY</a>() <span class="keyword">const</span>;
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<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#325c631eb7e8ec63171c803d2cd59f26">setResolution</a>(<span class="keywordtype">unsigned</span> virtualWidth, <span class="keywordtype">unsigned</span> virtualHeight);
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<a name="l00037"></a>00037 <span class="comment">// End of Undocumented</span>
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<a name="l00038"></a>00038
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<a name="l00039"></a>00039 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_graphics.html#1e06d6eea03677546dd637e9b5b0b6bf">width</a>() <span class="keyword">const</span>;
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<a name="l00040"></a>00040 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_graphics.html#f1db946f6dba8e88d7239e523382c98a">height</a>() <span class="keyword">const</span>;
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<a name="l00041"></a>00041 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_graphics.html#730cc192034ee1070b2017d41fe7e89e">fullscreen</a>() <span class="keyword">const</span>;
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<a name="l00042"></a>00042
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<a name="l00045"></a>00045 <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_graphics.html#5cf453663573a90f6709146cefe4b9cd" title="Prepares the graphics object for drawing.">begin</a>(<a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> clearWithColor = Colors::black);
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<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#ddeab66c3a18c0a12df43067de841b71" title="Every call to begin must have a matching call to end.">end</a>();
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<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#207f436a09bd02e11ddc474565912135" title="Finishes all pending Gosu drawing operations and executes the following OpenGL code...">beginGL</a>();
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#3e37d9b17e55fa5f6d3ad6116759364f" title="Resets Gosu into its default rendering state.">endGL</a>();
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<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#8d6d2a3931fc062a7411c69cdee1c4a2" title="Enables clipping to a specified rectangle.">beginClipping</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">unsigned</span> width, <span class="keywordtype">unsigned</span> height);
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<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#b71d990078f8fb93ef5d93f625fec172" title="Disables clipping.">endClipping</a>();
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<a name="l00057"></a>00057
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<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#cccecf39a52c5a4307f76db0e5128494" title="Draws a line from one point to another (last pixel exclusive).">drawLine</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00060"></a>00060 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00061"></a>00061 ZPos z, AlphaMode mode = amDefault);
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#019db9071f130d4a7c1a269065f54df7">drawTriangle</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00064"></a>00064 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00065"></a>00065 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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<a name="l00066"></a>00066 ZPos z, AlphaMode mode = amDefault);
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<a name="l00067"></a>00067
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<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_graphics.html#21214cced892d42e1c482d86bec76ca9">drawQuad</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00069"></a>00069 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00070"></a>00070 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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<a name="l00071"></a>00071 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00072"></a>00072 ZPos z, AlphaMode mode = amDefault);
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<a name="l00073"></a>00073
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<a name="l00076"></a>00076 std::auto_ptr<ImageData> <a class="code" href="class_gosu_1_1_graphics.html#6b10629453eec979500179e4ceb11434" title="Turns a portion of a bitmap into something that can be drawn on this graphics object...">createImage</a>(<span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& src,
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<a name="l00077"></a>00077 <span class="keywordtype">unsigned</span> srcX, <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00078"></a>00078 <span class="keywordtype">unsigned</span> borderFlags);
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<a name="l00079"></a>00079 };
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<a name="l00080"></a>00080 }
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<a name="l00081"></a>00081
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<a name="l00082"></a>00082 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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