gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
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- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
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- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
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- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
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<h1>Gosu::TextInput Class Reference</h1><!-- doxytag: class="Gosu::TextInput" --><a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> instances are invisible objects that build a text string from input, using the current operating system's keyboard layout.
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="1856bf4e58a2c41ca70dcfe562e8022d"></a><!-- doxytag: member="Gosu::TextInput::text" ref="1856bf4e58a2c41ca70dcfe562e8022d" args="() const " -->
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1TextInput.html#442bfe73c574c19fe7432fde7b937f5d">setText</a> (const std::wstring &text)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1TextInput.html#8ad34a47b306222df9a28a57c1fa8622">caretPos</a> () const </td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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<a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> instances are invisible objects that build a text string from input, using the current operating system's keyboard layout.
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At its most basic form, you only need to create a new <a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> instance and pass it to your window via setTextInput. Until you call this function again, passing 0, the <a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> object will build a text that can be accessed via TextInput::text(). A <a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> object is purely abstract, though; drawing the input field is left to the user. As with most of <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a>, how this is handled is completely left open. <a class="el" href="classGosu_1_1TextInput.html" title="TextInput instances are invisible objects that build a text string from input, using...">TextInput</a> only aims to provide enough code for your own GUIs to build upon. <hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="442bfe73c574c19fe7432fde7b937f5d"></a><!-- doxytag: member="Gosu::TextInput::setText" ref="442bfe73c574c19fe7432fde7b937f5d" args="(const std::wstring &text)" -->
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Replaces the current text by the given string and positions the cursor at the end of the text, with an empty selection.
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Position of the caret as the index of the character that it's left to.
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If there is a selection, the <a class="el" href="classGosu_1_1TextInput.html#6ddbf85f2115575e2d05e144923630de" title="If there is a selection, the selectionStart() member yields its beginning, using...">selectionStart()</a> member yields its beginning, using the same indexing scheme as caretPos.
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If there is no selection, <a class="el" href="classGosu_1_1TextInput.html#6ddbf85f2115575e2d05e144923630de" title="If there is a selection, the selectionStart() member yields its beginning, using...">selectionStart()</a> is equal to <a class="el" href="classGosu_1_1TextInput.html#8ad34a47b306222df9a28a57c1fa8622" title="Position of the caret as the index of the character that it's left to.">caretPos()</a>.
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<hr>The documentation for this class was generated from the following file:<ul>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by
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<h1>Gosu::Window Member List</h1>This is the complete list of members for <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>, including all inherited members.<p><table>
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<tr bgcolor="#f0f0f0"><td><b>audio</b>() const (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>audio</b>() (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#d4e680daba62ac7fbc8002b2be50a2c5">buttonDown</a>(Gosu::Button)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">buttonUp</a>(Gosu::Button)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>caption</b>() const (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#ccbd57bf5ea05899e4270e2b20b300a6">close</a>()</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">draw</a>()</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>graphics</b>() const (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>graphics</b>() (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>input</b>() const (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>input</b>() (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853">needsRedraw</a>() const </td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>setCaption</b>(const std::wstring &caption) (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93">show</a>()</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#4c74a15418c916dabec98c2da3ca45ba">update</a>()</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>updateInterval</b>() const (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa">Window</a>(unsigned width, unsigned height, bool fullscreen, double updateInterval=16.666666)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Window</b>() (defined in <a class="el" href="classGosu_1_1Window.html">Gosu::Window</a>)</td><td><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td><code> [virtual]</code></td></tr>
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<h1>Gosu::Window Class Reference</h1><!-- doxytag: class="Gosu::Window" -->Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application.
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html#369461754934c92b9bd0811dbdad8ffa">Window</a> (unsigned width, unsigned height, bool fullscreen, double updateInterval=16.666666)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="62a0e43f8c0311252e53306699f1d0de"></a><!-- doxytag: member="Gosu::Window::caption" ref="62a0e43f8c0311252e53306699f1d0de" args="() const " -->
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double </td><td class="memItemRight" valign="bottom"><b>updateInterval</b> () const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html#d4b7c1e5e817d8aaca09f5d19a3a9d93">show</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html#b3c5da8e60f81c0528a5d8d9495daac8">draw</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html#94fe0b34e44e22a5076edd26f8e76853">needsRedraw</a> () const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Window.html#41ab0a9bfee1c88d96618308bde584fc">buttonUp</a> (<a class="el" href="classGosu_1_1Button.html">Gosu::Button</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="92beaec534fff9513788b37236417991"></a><!-- doxytag: member="Gosu::Window::graphics" ref="92beaec534fff9513788b37236417991" args="() const " -->
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const <a class="el" href="classGosu_1_1Graphics.html">Graphics</a> & </td><td class="memItemRight" valign="bottom"><b>graphics</b> () const </td></tr>
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<a class="el" href="classGosu_1_1Graphics.html">Graphics</a> & </td><td class="memItemRight" valign="bottom"><b>graphics</b> ()</td></tr>
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const <a class="el" href="classGosu_1_1Audio.html">Audio</a> & </td><td class="memItemRight" valign="bottom"><b>audio</b> () const </td></tr>
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<a class="el" href="classGosu_1_1Audio.html">Audio</a> & </td><td class="memItemRight" valign="bottom"><b>audio</b> ()</td></tr>
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const <a class="el" href="classGosu_1_1Input.html">Input</a> & </td><td class="memItemRight" valign="bottom"><b>input</b> () const </td></tr>
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<a class="el" href="classGosu_1_1Input.html">Input</a> & </td><td class="memItemRight" valign="bottom"><b>input</b> ()</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application.
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Manages initialization of all of Gosu's core components and provides timing functionality. <hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="369461754934c92b9bd0811dbdad8ffa"></a><!-- doxytag: member="Gosu::Window::Window" ref="369461754934c92b9bd0811dbdad8ffa" args="(unsigned width, unsigned height, bool fullscreen, double updateInterval=16.666666)" -->
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<td class="paramtype">unsigned </td>
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<td class="paramname"> <em>width</em>, </td>
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Constructs a <a class="el" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Window</a>.
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<dl compact><dt><b>Parameters:</b></dt><dd>
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<table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"></td><td valign="top"><em>updateInterval</em> </td><td>Interval in milliseconds between two calls to the update member function. </td></tr>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="d4b7c1e5e817d8aaca09f5d19a3a9d93"></a><!-- doxytag: member="Gosu::Window::show" ref="d4b7c1e5e817d8aaca09f5d19a3a9d93" args="()" -->
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Starts the main event loop.
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<a class="anchor" name="ccbd57bf5ea05899e4270e2b20b300a6"></a><!-- doxytag: member="Gosu::Window::close" ref="ccbd57bf5ea05899e4270e2b20b300a6" args="()" -->
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Closes the window if it is currently shown.
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<a class="anchor" name="4c74a15418c916dabec98c2da3ca45ba"></a><!-- doxytag: member="Gosu::Window::update" ref="4c74a15418c916dabec98c2da3ca45ba" args="()" -->
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<td width="100%"><code> [inline, virtual]</code></td>
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Called every updateInterval milliseconds while the window is being shown.
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Your application's main game logic goes here.
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<a class="anchor" name="b3c5da8e60f81c0528a5d8d9495daac8"></a><!-- doxytag: member="Gosu::Window::draw" ref="b3c5da8e60f81c0528a5d8d9495daac8" args="()" -->
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Called after every update and when the OS wants the window to repaint itself.
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Gives the game a chance to say no to being redrawn.
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This is not a definitive answer. The operating system can still cause redraws for one reason or another.
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<a class="anchor" name="d4e680daba62ac7fbc8002b2be50a2c5"></a><!-- doxytag: member="Gosu::Window::buttonDown" ref="d4e680daba62ac7fbc8002b2be50a2c5" args="(Gosu::Button)" -->
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<hr>The documentation for this class was generated from the following file:<ul>
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<hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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