gosu 0.7.13 → 0.7.13.2

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Files changed (312) hide show
  1. data/COPYING.txt +4 -2
  2. data/Gosu/Audio.hpp +8 -5
  3. data/Gosu/Font.hpp +5 -3
  4. data/Gosu/Gosu.hpp +6 -0
  5. data/Gosu/Graphics.hpp +6 -13
  6. data/Gosu/GraphicsBase.hpp +14 -3
  7. data/Gosu/IO.hpp +259 -255
  8. data/Gosu/Image.hpp +12 -12
  9. data/Gosu/ImageData.hpp +3 -0
  10. data/Gosu/Input.hpp +14 -2
  11. data/Gosu/Math.hpp +3 -2
  12. data/Gosu/RotFlip.hpp +125 -116
  13. data/Gosu/Sockets.hpp +139 -129
  14. data/Gosu/Text.hpp +4 -4
  15. data/Gosu/WinUtility.hpp +1 -1
  16. data/Gosu/Window.hpp +9 -5
  17. data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
  18. data/GosuImpl/Graphics/DrawOp.hpp +13 -14
  19. data/GosuImpl/Graphics/Graphics.cpp +3 -2
  20. data/GosuImpl/Graphics/Image.cpp +8 -8
  21. data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
  22. data/GosuImpl/Graphics/Text.cpp +15 -3
  23. data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
  24. data/GosuImpl/Graphics/TextWin.cpp +36 -25
  25. data/GosuImpl/Graphics/Texture.cpp +2 -0
  26. data/GosuImpl/Iconv.hpp +1 -3
  27. data/GosuImpl/RubyGosu.swg +19 -10
  28. data/GosuImpl/RubyGosuStub.mm +40 -8
  29. data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
  31. data/GosuImpl/RubyGosu_wrap.h +1 -1
  32. data/GosuImpl/WindowWin.cpp +18 -6
  33. data/README.txt +5 -5
  34. data/Rakefile +27 -7
  35. data/linux/Makefile.in +1 -1
  36. data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
  37. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
  38. data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
  39. data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
  40. data/reference/cpp/_audio_8hpp-source.html +171 -0
  41. data/reference/cpp/_audio_8hpp.html +96 -0
  42. data/reference/cpp/_auto_link_8hpp-source.html +84 -0
  43. data/reference/cpp/_auto_link_8hpp.html +83 -0
  44. data/reference/cpp/_bitmap_8hpp-source.html +130 -0
  45. data/reference/cpp/_bitmap_8hpp.html +107 -0
  46. data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
  47. data/reference/cpp/_buttons_mac_8hpp.html +233 -0
  48. data/reference/cpp/_color_8hpp-source.html +215 -0
  49. data/reference/cpp/_color_8hpp.html +119 -0
  50. data/reference/cpp/_directories_8hpp-source.html +88 -0
  51. data/reference/cpp/_directories_8hpp.html +96 -0
  52. data/reference/cpp/_font_8hpp-source.html +111 -0
  53. data/reference/cpp/_font_8hpp.html +87 -0
  54. data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
  55. data/reference/cpp/_fwd_8hpp.html +83 -0
  56. data/reference/cpp/_gosu_8hpp-source.html +96 -0
  57. data/reference/cpp/_gosu_8hpp.html +83 -0
  58. data/reference/cpp/_graphics_8hpp-source.html +134 -0
  59. data/reference/cpp/_graphics_8hpp.html +94 -0
  60. data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
  61. data/reference/cpp/_graphics_base_8hpp.html +120 -0
  62. data/reference/cpp/_i_o_8hpp-source.html +301 -0
  63. data/reference/cpp/_i_o_8hpp.html +122 -0
  64. data/reference/cpp/_image_8hpp-source.html +172 -0
  65. data/reference/cpp/_image_8hpp.html +96 -0
  66. data/reference/cpp/_image_data_8hpp-source.html +108 -0
  67. data/reference/cpp/_image_data_8hpp.html +90 -0
  68. data/reference/cpp/_input_8hpp-source.html +182 -0
  69. data/reference/cpp/_input_8hpp.html +102 -0
  70. data/reference/cpp/_math_8hpp-source.html +147 -0
  71. data/reference/cpp/_math_8hpp.html +139 -0
  72. data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
  73. data/reference/cpp/_platform_8hpp.html +136 -0
  74. data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
  75. data/reference/cpp/_rot_flip_8hpp.html +123 -0
  76. data/reference/cpp/_sockets_8hpp-source.html +174 -0
  77. data/reference/cpp/_sockets_8hpp.html +117 -0
  78. data/reference/cpp/_text_8hpp-source.html +102 -0
  79. data/reference/cpp/_text_8hpp.html +99 -0
  80. data/reference/cpp/_text_input_8hpp-source.html +110 -0
  81. data/reference/cpp/_text_input_8hpp.html +87 -0
  82. data/reference/cpp/_timing_8hpp-source.html +82 -0
  83. data/reference/cpp/_timing_8hpp.html +90 -0
  84. data/reference/cpp/_utility_8hpp-source.html +89 -0
  85. data/reference/cpp/_utility_8hpp.html +96 -0
  86. data/reference/cpp/_win_utility_8hpp-source.html +125 -0
  87. data/reference/cpp/_win_utility_8hpp.html +116 -0
  88. data/reference/cpp/_window_8hpp-source.html +157 -0
  89. data/reference/cpp/_window_8hpp.html +87 -0
  90. data/reference/cpp/annotated.html +98 -0
  91. data/reference/cpp/class_gosu_1_1_audio-members.html +74 -0
  92. data/reference/cpp/class_gosu_1_1_audio.html +132 -0
  93. data/reference/cpp/class_gosu_1_1_bitmap-members.html +85 -0
  94. data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
  95. data/reference/cpp/class_gosu_1_1_buffer-members.html +84 -0
  96. data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
  97. data/reference/{classGosu_1_1Buffer.png → cpp/class_gosu_1_1_buffer.png} +0 -0
  98. data/reference/cpp/class_gosu_1_1_button-members.html +76 -0
  99. data/reference/cpp/class_gosu_1_1_button.html +195 -0
  100. data/reference/cpp/class_gosu_1_1_color-members.html +96 -0
  101. data/reference/cpp/class_gosu_1_1_color.html +758 -0
  102. data/reference/cpp/class_gosu_1_1_comm_socket-members.html +90 -0
  103. data/reference/cpp/class_gosu_1_1_comm_socket.html +505 -0
  104. data/reference/cpp/class_gosu_1_1_file-members.html +81 -0
  105. data/reference/cpp/class_gosu_1_1_file.html +275 -0
  106. data/reference/{classGosu_1_1File.png → cpp/class_gosu_1_1_file.png} +0 -0
  107. data/reference/cpp/class_gosu_1_1_font-members.html +79 -0
  108. data/reference/{classGosu_1_1Font.html → cpp/class_gosu_1_1_font.html} +207 -66
  109. data/reference/cpp/class_gosu_1_1_graphics-members.html +90 -0
  110. data/reference/cpp/class_gosu_1_1_graphics.html +768 -0
  111. data/reference/cpp/class_gosu_1_1_image-members.html +85 -0
  112. data/reference/cpp/class_gosu_1_1_image.html +771 -0
  113. data/reference/cpp/class_gosu_1_1_image_data-members.html +77 -0
  114. data/reference/cpp/class_gosu_1_1_image_data.html +281 -0
  115. data/reference/cpp/class_gosu_1_1_input-members.html +85 -0
  116. data/reference/cpp/class_gosu_1_1_input.html +417 -0
  117. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +78 -0
  118. data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
  119. data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
  120. data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
  121. data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
  122. data/reference/cpp/class_gosu_1_1_reader.html +322 -0
  123. data/reference/cpp/class_gosu_1_1_resource-members.html +79 -0
  124. data/reference/cpp/class_gosu_1_1_resource.html +305 -0
  125. data/reference/{classGosu_1_1Resource.png → cpp/class_gosu_1_1_resource.png} +0 -0
  126. data/reference/cpp/class_gosu_1_1_rot_flip-members.html +83 -0
  127. data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
  128. data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
  129. data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
  130. data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
  131. data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
  132. data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
  133. data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
  134. data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
  135. data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
  136. data/reference/cpp/class_gosu_1_1_window-members.html +90 -0
  137. data/reference/cpp/class_gosu_1_1_window.html +533 -0
  138. data/reference/cpp/class_gosu_1_1_writer-members.html +79 -0
  139. data/reference/cpp/class_gosu_1_1_writer.html +292 -0
  140. data/reference/cpp/classes.html +86 -0
  141. data/reference/cpp/closed.gif +0 -0
  142. data/reference/cpp/cpp.css +155 -0
  143. data/reference/{doxygen.png → cpp/doxygen.png} +0 -0
  144. data/reference/cpp/files.html +97 -0
  145. data/reference/cpp/functions.html +127 -0
  146. data/reference/cpp/functions_0x62.html +137 -0
  147. data/reference/cpp/functions_0x63.html +140 -0
  148. data/reference/cpp/functions_0x64.html +142 -0
  149. data/reference/cpp/functions_0x65.html +119 -0
  150. data/reference/cpp/functions_0x66.html +137 -0
  151. data/reference/cpp/functions_0x67.html +131 -0
  152. data/reference/cpp/functions_0x68.html +121 -0
  153. data/reference/cpp/functions_0x69.html +123 -0
  154. data/reference/cpp/functions_0x6b.html +115 -0
  155. data/reference/cpp/functions_0x6c.html +117 -0
  156. data/reference/cpp/functions_0x6d.html +125 -0
  157. data/reference/cpp/functions_0x6e.html +117 -0
  158. data/reference/cpp/functions_0x6f.html +126 -0
  159. data/reference/cpp/functions_0x70.html +136 -0
  160. data/reference/cpp/functions_0x72.html +154 -0
  161. data/reference/cpp/functions_0x73.html +179 -0
  162. data/reference/cpp/functions_0x74.html +127 -0
  163. data/reference/cpp/functions_0x75.html +121 -0
  164. data/reference/cpp/functions_0x76.html +117 -0
  165. data/reference/cpp/functions_0x77.html +129 -0
  166. data/reference/cpp/functions_0x78.html +115 -0
  167. data/reference/cpp/functions_0x79.html +115 -0
  168. data/reference/cpp/functions_0x7e.html +143 -0
  169. data/reference/cpp/functions_enum.html +87 -0
  170. data/reference/cpp/functions_eval.html +89 -0
  171. data/reference/cpp/functions_func.html +125 -0
  172. data/reference/cpp/functions_func_0x62.html +133 -0
  173. data/reference/cpp/functions_func_0x63.html +136 -0
  174. data/reference/cpp/functions_func_0x64.html +140 -0
  175. data/reference/cpp/functions_func_0x65.html +117 -0
  176. data/reference/cpp/functions_func_0x66.html +135 -0
  177. data/reference/cpp/functions_func_0x67.html +129 -0
  178. data/reference/cpp/functions_func_0x68.html +119 -0
  179. data/reference/cpp/functions_func_0x69.html +119 -0
  180. data/reference/cpp/functions_func_0x6b.html +113 -0
  181. data/reference/cpp/functions_func_0x6c.html +113 -0
  182. data/reference/cpp/functions_func_0x6d.html +123 -0
  183. data/reference/cpp/functions_func_0x6e.html +115 -0
  184. data/reference/cpp/functions_func_0x6f.html +113 -0
  185. data/reference/cpp/functions_func_0x70.html +134 -0
  186. data/reference/cpp/functions_func_0x72.html +150 -0
  187. data/reference/cpp/functions_func_0x73.html +173 -0
  188. data/reference/cpp/functions_func_0x74.html +119 -0
  189. data/reference/cpp/functions_func_0x75.html +119 -0
  190. data/reference/cpp/functions_func_0x76.html +115 -0
  191. data/reference/cpp/functions_func_0x77.html +127 -0
  192. data/reference/cpp/functions_func_0x7e.html +141 -0
  193. data/reference/cpp/functions_type.html +87 -0
  194. data/reference/cpp/functions_vars.html +112 -0
  195. data/reference/cpp/globals.html +84 -0
  196. data/reference/cpp/globals_defs.html +84 -0
  197. data/reference/cpp/hierarchy.html +100 -0
  198. data/reference/cpp/index.html +66 -0
  199. data/reference/cpp/open.gif +0 -0
  200. data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
  201. data/reference/cpp/struct_gosu_1_1_g_l_tex_info.html +185 -0
  202. data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
  203. data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
  204. data/reference/{tab_b.gif → cpp/tab_b.gif} +0 -0
  205. data/reference/{tab_l.gif → cpp/tab_l.gif} +0 -0
  206. data/reference/{tab_r.gif → cpp/tab_r.gif} +0 -0
  207. data/reference/{tabs.css → cpp/tabs.css} +5 -2
  208. data/windows/Gosu.sln +5 -0
  209. data/windows/Gosu.vcproj +3 -3
  210. data/windows/RubyGosu.vcproj +103 -1
  211. metadata +178 -176
  212. data/reference/Async_8hpp-source.html +0 -70
  213. data/reference/Audio_8hpp-source.html +0 -125
  214. data/reference/Audio_8hpp.html +0 -50
  215. data/reference/AutoLink_8hpp-source.html +0 -38
  216. data/reference/AutoLink_8hpp.html +0 -34
  217. data/reference/Bitmap_8hpp-source.html +0 -84
  218. data/reference/Bitmap_8hpp.html +0 -58
  219. data/reference/ButtonsWin_8hpp-source.html +0 -159
  220. data/reference/ButtonsX_8hpp-source.html +0 -160
  221. data/reference/Color_8hpp-source.html +0 -169
  222. data/reference/Color_8hpp.html +0 -85
  223. data/reference/Directories_8hpp-source.html +0 -42
  224. data/reference/Directories_8hpp.html +0 -46
  225. data/reference/Font_8hpp-source.html +0 -65
  226. data/reference/Font_8hpp.html +0 -41
  227. data/reference/Fwd_8hpp.html +0 -37
  228. data/reference/Gosu_8hpp-source.html +0 -49
  229. data/reference/Gosu_8hpp.html +0 -34
  230. data/reference/GraphicsBase_8hpp-source.html +0 -59
  231. data/reference/GraphicsBase_8hpp.html +0 -59
  232. data/reference/Graphics_8hpp-source.html +0 -99
  233. data/reference/Graphics_8hpp.html +0 -60
  234. data/reference/IO_8hpp-source.html +0 -255
  235. data/reference/IO_8hpp.html +0 -74
  236. data/reference/ImageData_8hpp-source.html +0 -62
  237. data/reference/ImageData_8hpp.html +0 -43
  238. data/reference/Image_8hpp-source.html +0 -126
  239. data/reference/Image_8hpp.html +0 -48
  240. data/reference/Input_8hpp-source.html +0 -131
  241. data/reference/Input_8hpp.html +0 -56
  242. data/reference/Math_8hpp-source.html +0 -101
  243. data/reference/Math_8hpp.html +0 -78
  244. data/reference/Platform_8hpp.html +0 -73
  245. data/reference/RotFlip_8hpp-source.html +0 -138
  246. data/reference/RotFlip_8hpp.html +0 -77
  247. data/reference/Sockets_8hpp-source.html +0 -130
  248. data/reference/Sockets_8hpp.html +0 -66
  249. data/reference/TextInput_8hpp-source.html +0 -64
  250. data/reference/TextInput_8hpp.html +0 -41
  251. data/reference/Text_8hpp-source.html +0 -56
  252. data/reference/Text_8hpp.html +0 -48
  253. data/reference/Timing_8hpp-source.html +0 -36
  254. data/reference/Timing_8hpp.html +0 -42
  255. data/reference/Utility_8hpp-source.html +0 -43
  256. data/reference/Utility_8hpp.html +0 -46
  257. data/reference/WinUtility_8hpp-source.html +0 -79
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  259. data/reference/Window_8hpp-source.html +0 -110
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  261. data/reference/annotated.html +0 -51
  262. data/reference/classGosu_1_1Audio-members.html +0 -34
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  266. data/reference/classGosu_1_1Buffer-members.html +0 -44
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  268. data/reference/classGosu_1_1Button-members.html +0 -36
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  270. data/reference/classGosu_1_1Color-members.html +0 -56
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  272. data/reference/classGosu_1_1File-members.html +0 -41
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  274. data/reference/classGosu_1_1Font-members.html +0 -39
  275. data/reference/classGosu_1_1Graphics-members.html +0 -50
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+ <ul>
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+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+ <li><a href="files.html"><span>Files</span></a></li>
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+ </ul>
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+ </div>
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+ <div class="tabs">
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+ <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
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+ <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
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+ <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
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+ </div>
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+ <div class="contents">
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+ <h1>Gosu::Sample Member List</h1>This is the complete list of members for <a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a>, including all inherited members.<p><table>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample.html#190b3cc66e2115c7ed0390c47769c1b8">play</a>(double volume=1, double speed=1, bool looping=false) const </td><td><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample.html#13032b78fa19f7324035c6fbee6e5069">playPan</a>(double pan, double volume=1, double speed=1, bool looping=false) const </td><td><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample.html#11aa4cd7de748370c9352970660619bf">Sample</a>(Audio &amp;audio, const std::wstring &amp;filename)</td><td><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample.html#70f49bdcacb9969ecf3b8be48acb3dc1">Sample</a>(Audio &amp;audio, Reader reader)</td><td><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample.html#cdb077bd8ae99bf5ead218d852017265">~Sample</a>()</td><td><a class="el" href="class_gosu_1_1_sample.html">Gosu::Sample</a></td><td></td></tr>
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+ </table></div>
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+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ </html>
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- <a href="classGosu_1_1Sample-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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  <tr><td></td></tr>
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  <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf">Sample</a> (<a class="el" href="classGosu_1_1Audio.html">Audio</a> &amp;audio, const std::wstring &amp;filename)</td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html#11aa4cd7de748370c9352970660619bf">Sample</a> (<a class="el" href="class_gosu_1_1_audio.html">Audio</a> &amp;audio, const std::wstring &amp;filename)</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#70f49bdcacb9969ecf3b8be48acb3dc1">Sample</a> (<a class="el" href="classGosu_1_1Audio.html">Audio</a> &amp;audio, Reader reader)</td></tr>
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructs a sample that can be played on the specified audio system and loads the sample from a file. <a href="#11aa4cd7de748370c9352970660619bf"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html#70f49bdcacb9969ecf3b8be48acb3dc1">Sample</a> (<a class="el" href="class_gosu_1_1_audio.html">Audio</a> &amp;audio, <a class="el" href="class_gosu_1_1_reader.html">Reader</a> reader)</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1SampleInstance.html">SampleInstance</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8">play</a> (double volume=1, double speed=1, bool looping=false) const </td></tr>
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructs a sample that can be played on the specified audio system and loads the sample data from a stream. <a href="#70f49bdcacb9969ecf3b8be48acb3dc1"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html#cdb077bd8ae99bf5ead218d852017265">~Sample</a> ()</td></tr>
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- <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1SampleInstance.html">SampleInstance</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#13032b78fa19f7324035c6fbee6e5069">playPan</a> (double pan, double volume=1, double speed=1, bool looping=false) const </td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_gosu_1_1_sample_instance.html">SampleInstance</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html#190b3cc66e2115c7ed0390c47769c1b8">play</a> (double volume=1, double speed=1, bool looping=false) const </td></tr>
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Plays the sample without panning. <a href="#190b3cc66e2115c7ed0390c47769c1b8"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="class_gosu_1_1_sample_instance.html">SampleInstance</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample.html#13032b78fa19f7324035c6fbee6e5069">playPan</a> (double pan, double volume=1, double speed=1, bool looping=false) const </td></tr>
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+
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Plays the sample with panning. <a href="#13032b78fa19f7324035c6fbee6e5069"></a><br></td></tr>
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  </table>
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  <hr><a name="_details"></a><h2>Detailed Description</h2>
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  A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters.
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  <p>
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+ Use samples for everything that's not music.
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+ <p>Definition at line <a class="el" href="_audio_8hpp-source.html#l00073">73</a> of file <a class="el" href="_audio_8hpp-source.html">Audio.hpp</a>.</p>
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+ <hr><h2>Constructor &amp; Destructor Documentation</h2>
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  <a class="anchor" name="11aa4cd7de748370c9352970660619bf"></a><!-- doxytag: member="Gosu::Sample::Sample" ref="11aa4cd7de748370c9352970660619bf" args="(Audio &amp;audio, const std::wstring &amp;filename)" -->
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  <td>(</td>
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+ <a class="anchor" name="cdb077bd8ae99bf5ead218d852017265"></a><!-- doxytag: member="Gosu::Sample::~Sample" ref="cdb077bd8ae99bf5ead218d852017265" args="()" -->
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  <td class="paramname"> <em>volume</em> = <code>1</code>, </td>
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  <dl compact><dt><b>Parameters:</b></dt><dd>
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  <table border="0" cellspacing="2" cellpadding="0">
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  <tr><td valign="top"></td><td valign="top"><em>volume</em>&nbsp;</td><td>Can be anything from 0.0 (silence) to 1.0 (full volume). </td></tr>
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+ <tr><td valign="top"></td><td valign="top"><em>speed</em>&nbsp;</td><td>Playback speed is only limited by the underlying audio library, and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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  Plays the sample with panning.
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- Even if pan is 0.0, the sample will not be as loud as if it were played by calling <a class="el" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play()</a> due to the way the panning works. <dl compact><dt><b>Parameters:</b></dt><dd>
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+ Even if pan is 0.0, the sample will not be as loud as if it were played by calling <a class="el" href="class_gosu_1_1_sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play()</a> due to the way the panning works. <dl compact><dt><b>Parameters:</b></dt><dd>
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  <tr><td valign="top"></td><td valign="top"><em>pan</em>&nbsp;</td><td>Can be anything from -1.0 (left) to 1.0 (right). </td></tr>
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  <tr><td valign="top"></td><td valign="top"><em>volume</em>&nbsp;</td><td>Can be anything from 0.0 (silence) to 1.0 (full volume). </td></tr>
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- <tr><td valign="top"></td><td valign="top"><em>speed</em>&nbsp;</td><td>Playback speed is only limited by FMOD's (or SDL_mixer's, respectively) capabilities and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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+ <tr><td valign="top"></td><td valign="top"><em>speed</em>&nbsp;</td><td>Playback speed is only limited by by the underlying audio library, and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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  <hr>The documentation for this class was generated from the following file:<ul>
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  </div>
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- <hr size="1"><address style="text-align: right;"><small>Generated on Fri Apr 17 23:35:43 2009 for Gosu by&nbsp;
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- <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.5 </small></address>
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- </body>
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+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ }
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+ }
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+ }
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+ window.onload = initDynSections;
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+ -->
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+ </script>
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+ <div class="navigation" id="top">
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+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+ <li><a href="files.html"><span>Files</span></a></li>
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+ </ul>
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+ </div>
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+ <div class="tabs">
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+ <ul>
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+ <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
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+ <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
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+ <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
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+ </div>
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+ <div class="contents">
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+ <h1>Gosu::SampleInstance Member List</h1>This is the complete list of members for <a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a>, including all inherited members.<p><table>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(double pan)</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(double speed)</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(double volume)</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#b4ad4b11ffdb0b3fa1f6dbd94e18faa7">pause</a>()</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#d5eba2378d898d8909a78b82c5febf20">paused</a>() const </td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#4c655ba53464bbd639a873a88f3823c0">playing</a>() const </td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#f3067dfb6b336300cf1fea4cddeb53dd">resume</a>()</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#1dcf6b649592940d21d3d2487e510c7e">SampleInstance</a>(int handle, int extra)</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="class_gosu_1_1_sample_instance.html#adfc8ba4e568999ba43f792205c8725a">stop</a>()</td><td><a class="el" href="class_gosu_1_1_sample_instance.html">Gosu::SampleInstance</a></td><td></td></tr>
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+ </table></div>
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+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ </html>
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+ <html>
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+ <head>
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+ <title>Gosu C++ Reference</title>
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+ <link rel="stylesheet" href="cpp.css" type="text/css" charset="utf-8">
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+ <div class="everything">
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+ <div class="navigation" id="top">
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+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+ <li><a href="files.html"><span>Files</span></a></li>
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+ </ul>
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+ </div>
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+ <div class="tabs">
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+ <ul>
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+ <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
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+ <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
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+ <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
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+ <div class="navpath"><b>Gosu</b>::<a class="el" href="class_gosu_1_1_sample_instance.html">SampleInstance</a>
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+ </div>
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+ </div>
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+ <div class="contents">
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+ <h1>Gosu::SampleInstance Class Reference</h1><!-- doxytag: class="Gosu::SampleInstance" -->An instance of a <a class="el" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing.
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+ <a href="#_details">More...</a>
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+ <p>
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+
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+ <p>
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+ <a href="class_gosu_1_1_sample_instance-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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+ <tr><td></td></tr>
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+ <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#1dcf6b649592940d21d3d2487e510c7e">SampleInstance</a> (int handle, int extra)</td></tr>
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+
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called by <a class="el" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>, do not use. <a href="#1dcf6b649592940d21d3d2487e510c7e"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#4c655ba53464bbd639a873a88f3823c0">playing</a> () const </td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#d5eba2378d898d8909a78b82c5febf20">paused</a> () const </td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#b4ad4b11ffdb0b3fa1f6dbd94e18faa7">pause</a> ()</td></tr>
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+
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused. <a href="#b4ad4b11ffdb0b3fa1f6dbd94e18faa7"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#f3067dfb6b336300cf1fea4cddeb53dd">resume</a> ()</td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#adfc8ba4e568999ba43f792205c8725a">stop</a> ()</td></tr>
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+
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stops this instance of a sound being played. <a href="#adfc8ba4e568999ba43f792205c8725a"></a><br></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a> (double volume)</td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#def37ef2af53716fb0b10e06263468d0">changePan</a> (double pan)</td></tr>
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+
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_sample_instance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a> (double speed)</td></tr>
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+
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+ </table>
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+ <hr><a name="_details"></a><h2>Detailed Description</h2>
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+ An instance of a <a class="el" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a> playing.
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+ <p>
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+ Can be used to stop sounds dynamically, or to check if they are finished. It is recommended that you throw away sample instances if possible, as they could accidentally refer to sounds played very long ago.
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+ <p>Definition at line <a class="el" href="_audio_8hpp-source.html#l00041">41</a> of file <a class="el" href="_audio_8hpp-source.html">Audio.hpp</a>.</p>
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+ <hr><h2>Constructor &amp; Destructor Documentation</h2>
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+ <a class="anchor" name="1dcf6b649592940d21d3d2487e510c7e"></a><!-- doxytag: member="Gosu::SampleInstance::SampleInstance" ref="1dcf6b649592940d21d3d2487e510c7e" args="(int handle, int extra)" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">Gosu::SampleInstance::SampleInstance </td>
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+ <td>(</td>
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+ <td class="paramtype">int&nbsp;</td>
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+ <td class="paramname"> <em>handle</em>, </td>
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+ </tr>
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+ <tr>
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+ <td class="paramkey"></td>
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+ <td></td>
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+ <td class="paramtype">int&nbsp;</td>
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+ <td class="paramname"> <em>extra</em></td><td>&nbsp;</td>
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+ </tr>
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+ <tr>
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+ <td></td>
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+ <td>)</td>
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+ <td></td><td></td><td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ Called by <a class="el" href="class_gosu_1_1_sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>, do not use.
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+ <p>
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+
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+ </div>
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+ </div><p>
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+ <hr><h2>Member Function Documentation</h2>
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+ <a class="anchor" name="def37ef2af53716fb0b10e06263468d0"></a><!-- doxytag: member="Gosu::SampleInstance::changePan" ref="def37ef2af53716fb0b10e06263468d0" args="(double pan)" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::changePan </td>
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+ <td>(</td>
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+ <td class="paramtype">double&nbsp;</td>
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+ <td class="paramname"> <em>pan</em> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ <dl compact><dt><b>Parameters:</b></dt><dd>
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+ <table border="0" cellspacing="2" cellpadding="0">
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+ <tr><td valign="top"></td><td valign="top"><em>pan</em>&nbsp;</td><td>Can be anything from -1.0 (left) to 1.0 (right). </td></tr>
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+ </table>
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+ </dl>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="3de21bed437c846734cf06243a5db112"></a><!-- doxytag: member="Gosu::SampleInstance::changeSpeed" ref="3de21bed437c846734cf06243a5db112" args="(double speed)" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::changeSpeed </td>
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+ <td>(</td>
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+ <td class="paramtype">double&nbsp;</td>
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+ <td class="paramname"> <em>speed</em> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ <dl compact><dt><b>Parameters:</b></dt><dd>
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+ <table border="0" cellspacing="2" cellpadding="0">
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+ <tr><td valign="top"></td><td valign="top"><em>speed</em>&nbsp;</td><td>Playback speed is only limited by FMOD's capabilities and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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+ </table>
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+ </dl>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="bb54d7569ac18cdad24da5d538cca1b5"></a><!-- doxytag: member="Gosu::SampleInstance::changeVolume" ref="bb54d7569ac18cdad24da5d538cca1b5" args="(double volume)" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::changeVolume </td>
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+ <td>(</td>
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+ <td class="paramtype">double&nbsp;</td>
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+ <td class="paramname"> <em>volume</em> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ <dl compact><dt><b>Parameters:</b></dt><dd>
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+ <table border="0" cellspacing="2" cellpadding="0">
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+ <tr><td valign="top"></td><td valign="top"><em>volume</em>&nbsp;</td><td>Can be anything from 0.0 (silence) to 1.0 (full volume). </td></tr>
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+ </table>
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+ </dl>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="b4ad4b11ffdb0b3fa1f6dbd94e18faa7"></a><!-- doxytag: member="Gosu::SampleInstance::pause" ref="b4ad4b11ffdb0b3fa1f6dbd94e18faa7" args="()" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::pause </td>
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+ <td>(</td>
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+ <td class="paramname"> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused.
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+ <p>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="d5eba2378d898d8909a78b82c5febf20"></a><!-- doxytag: member="Gosu::SampleInstance::paused" ref="d5eba2378d898d8909a78b82c5febf20" args="() const " -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">bool Gosu::SampleInstance::paused </td>
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+ <td>(</td>
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+ <td class="paramname"> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td> const</td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="4c655ba53464bbd639a873a88f3823c0"></a><!-- doxytag: member="Gosu::SampleInstance::playing" ref="4c655ba53464bbd639a873a88f3823c0" args="() const " -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">bool Gosu::SampleInstance::playing </td>
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+ <td>(</td>
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+ <td class="paramname"> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td> const</td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="f3067dfb6b336300cf1fea4cddeb53dd"></a><!-- doxytag: member="Gosu::SampleInstance::resume" ref="f3067dfb6b336300cf1fea4cddeb53dd" args="()" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::resume </td>
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+ <td>(</td>
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+ <td class="paramname"> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+
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+ </div>
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+ </div><p>
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+ <a class="anchor" name="adfc8ba4e568999ba43f792205c8725a"></a><!-- doxytag: member="Gosu::SampleInstance::stop" ref="adfc8ba4e568999ba43f792205c8725a" args="()" -->
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+ <div class="memitem">
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+ <div class="memproto">
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+ <table class="memname">
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+ <tr>
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+ <td class="memname">void Gosu::SampleInstance::stop </td>
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+ <td>(</td>
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+ <td class="paramname"> </td>
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+ <td>&nbsp;)&nbsp;</td>
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+ <td></td>
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+ </tr>
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+ </table>
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+ </div>
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+ <div class="memdoc">
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+
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+ <p>
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+ Stops this instance of a sound being played.
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+ <p>
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+ Calling this twice, or too late, does not do any harm.
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+ </div>
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+ </div><p>
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+ <hr>The documentation for this class was generated from the following file:<ul>
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+ <li><a class="el" href="_audio_8hpp-source.html">Audio.hpp</a></ul>
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+ </div>
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+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ </html>