gosu 0.7.13 → 0.7.13.2
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- data/COPYING.txt +4 -2
- data/Gosu/Audio.hpp +8 -5
- data/Gosu/Font.hpp +5 -3
- data/Gosu/Gosu.hpp +6 -0
- data/Gosu/Graphics.hpp +6 -13
- data/Gosu/GraphicsBase.hpp +14 -3
- data/Gosu/IO.hpp +259 -255
- data/Gosu/Image.hpp +12 -12
- data/Gosu/ImageData.hpp +3 -0
- data/Gosu/Input.hpp +14 -2
- data/Gosu/Math.hpp +3 -2
- data/Gosu/RotFlip.hpp +125 -116
- data/Gosu/Sockets.hpp +139 -129
- data/Gosu/Text.hpp +4 -4
- data/Gosu/WinUtility.hpp +1 -1
- data/Gosu/Window.hpp +9 -5
- data/GosuImpl/Graphics/BitmapUtils.cpp +8 -8
- data/GosuImpl/Graphics/DrawOp.hpp +13 -14
- data/GosuImpl/Graphics/Graphics.cpp +3 -2
- data/GosuImpl/Graphics/Image.cpp +8 -8
- data/GosuImpl/Graphics/LargeImageData.cpp +8 -8
- data/GosuImpl/Graphics/Text.cpp +15 -3
- data/GosuImpl/{TextTTFWin.cpp → Graphics/TextTTFWin.cpp} +0 -0
- data/GosuImpl/Graphics/TextWin.cpp +36 -25
- data/GosuImpl/Graphics/Texture.cpp +2 -0
- data/GosuImpl/Iconv.hpp +1 -3
- data/GosuImpl/RubyGosu.swg +19 -10
- data/GosuImpl/RubyGosuStub.mm +40 -8
- data/GosuImpl/RubyGosu_SWIG_GC_PATCH.patch +126 -0
- data/GosuImpl/RubyGosu_wrap.cxx +1601 -247
- data/GosuImpl/RubyGosu_wrap.h +1 -1
- data/GosuImpl/WindowWin.cpp +18 -6
- data/README.txt +5 -5
- data/Rakefile +27 -7
- data/linux/Makefile.in +1 -1
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +939 -350
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +66 -61
- data/mac/Gosu.xcodeproj/project.pbxproj +474 -92
- data/mac/RubyGosu Template-Info.plist b/data/mac/RubyGosu → App-Info.plist +0 -0
- data/reference/cpp/_audio_8hpp-source.html +171 -0
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- data/reference/cpp/_auto_link_8hpp-source.html +84 -0
- data/reference/cpp/_auto_link_8hpp.html +83 -0
- data/reference/cpp/_bitmap_8hpp-source.html +130 -0
- data/reference/cpp/_bitmap_8hpp.html +107 -0
- data/reference/{ButtonsMac_8hpp-source.html → cpp/_buttons_mac_8hpp-source.html} +60 -14
- data/reference/cpp/_buttons_mac_8hpp.html +233 -0
- data/reference/cpp/_color_8hpp-source.html +215 -0
- data/reference/cpp/_color_8hpp.html +119 -0
- data/reference/cpp/_directories_8hpp-source.html +88 -0
- data/reference/cpp/_directories_8hpp.html +96 -0
- data/reference/cpp/_font_8hpp-source.html +111 -0
- data/reference/cpp/_font_8hpp.html +87 -0
- data/reference/{Fwd_8hpp-source.html → cpp/_fwd_8hpp-source.html} +59 -13
- data/reference/cpp/_fwd_8hpp.html +83 -0
- data/reference/cpp/_gosu_8hpp-source.html +96 -0
- data/reference/cpp/_gosu_8hpp.html +83 -0
- data/reference/cpp/_graphics_8hpp-source.html +134 -0
- data/reference/cpp/_graphics_8hpp.html +94 -0
- data/reference/cpp/_graphics_base_8hpp-source.html +115 -0
- data/reference/cpp/_graphics_base_8hpp.html +120 -0
- data/reference/cpp/_i_o_8hpp-source.html +301 -0
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- data/reference/cpp/_image_data_8hpp-source.html +108 -0
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- data/reference/cpp/_input_8hpp-source.html +182 -0
- data/reference/cpp/_input_8hpp.html +102 -0
- data/reference/cpp/_math_8hpp-source.html +147 -0
- data/reference/cpp/_math_8hpp.html +139 -0
- data/reference/{Platform_8hpp-source.html → cpp/_platform_8hpp-source.html} +61 -15
- data/reference/cpp/_platform_8hpp.html +136 -0
- data/reference/cpp/_rot_flip_8hpp-source.html +184 -0
- data/reference/cpp/_rot_flip_8hpp.html +123 -0
- data/reference/cpp/_sockets_8hpp-source.html +174 -0
- data/reference/cpp/_sockets_8hpp.html +117 -0
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- data/reference/cpp/_utility_8hpp.html +96 -0
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- data/reference/cpp/class_gosu_1_1_bitmap.html +501 -0
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- data/reference/cpp/class_gosu_1_1_buffer.html +346 -0
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- data/reference/cpp/class_gosu_1_1_file.html +275 -0
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- data/reference/cpp/class_gosu_1_1_listener_socket.html +221 -0
- data/reference/cpp/class_gosu_1_1_message_socket-members.html +80 -0
- data/reference/{classGosu_1_1MessageSocket.html → cpp/class_gosu_1_1_message_socket.html} +115 -43
- data/reference/cpp/class_gosu_1_1_reader-members.html +80 -0
- data/reference/cpp/class_gosu_1_1_reader.html +322 -0
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- data/reference/cpp/class_gosu_1_1_resource.html +305 -0
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- data/reference/cpp/class_gosu_1_1_rot_flip.html +347 -0
- data/reference/cpp/class_gosu_1_1_sample-members.html +77 -0
- data/reference/{classGosu_1_1Sample.html → cpp/class_gosu_1_1_sample.html} +99 -32
- data/reference/cpp/class_gosu_1_1_sample_instance-members.html +81 -0
- data/reference/cpp/class_gosu_1_1_sample_instance.html +317 -0
- data/reference/cpp/class_gosu_1_1_song-members.html +86 -0
- data/reference/{classGosu_1_1Song.html → cpp/class_gosu_1_1_song.html} +152 -68
- data/reference/cpp/class_gosu_1_1_text_input-members.html +78 -0
- data/reference/cpp/class_gosu_1_1_text_input.html +227 -0
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- data/reference/cpp/functions.html +127 -0
- data/reference/cpp/functions_0x62.html +137 -0
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- data/reference/cpp/functions_0x7e.html +143 -0
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- data/reference/cpp/functions_func_0x7e.html +141 -0
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- data/reference/cpp/functions_vars.html +112 -0
- data/reference/cpp/globals.html +84 -0
- data/reference/cpp/globals_defs.html +84 -0
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- data/reference/cpp/struct_gosu_1_1_g_l_tex_info-members.html +77 -0
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- data/reference/cpp/struct_gosu_1_1_touch-members.html +75 -0
- data/reference/cpp/struct_gosu_1_1_touch.html +153 -0
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- data/reference/{tabs.css → cpp/tabs.css} +5 -2
- data/windows/Gosu.sln +5 -0
- data/windows/Gosu.vcproj +3 -3
- data/windows/RubyGosu.vcproj +103 -1
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- data/reference/Async_8hpp-source.html +0 -70
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- data/reference/Audio_8hpp.html +0 -50
- data/reference/AutoLink_8hpp-source.html +0 -38
- data/reference/AutoLink_8hpp.html +0 -34
- data/reference/Bitmap_8hpp-source.html +0 -84
- data/reference/Bitmap_8hpp.html +0 -58
- data/reference/ButtonsWin_8hpp-source.html +0 -159
- data/reference/ButtonsX_8hpp-source.html +0 -160
- data/reference/Color_8hpp-source.html +0 -169
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- data/reference/Directories_8hpp-source.html +0 -42
- data/reference/Directories_8hpp.html +0 -46
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- data/reference/Gosu_8hpp-source.html +0 -49
- data/reference/Gosu_8hpp.html +0 -34
- data/reference/GraphicsBase_8hpp-source.html +0 -59
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<h1>Math.hpp File Reference</h1>Contains simple math functionality.
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<a href="_math_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">long </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#dc5f4941f3a17c6c5233d6c7a628cc68">Gosu::trunc</a> (double value)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Truncates the fractional part of a real value. <a href="#dc5f4941f3a17c6c5233d6c7a628cc68"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">long </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#496868cf52cf159cf98a00888c4fbc1c">Gosu::round</a> (double value)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Rounds a real value towards the next integer. <a href="#496868cf52cf159cf98a00888c4fbc1c"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#6c855080566f7f1b1967c90805249dda">Gosu::random</a> (double min, double max)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns a real value between min and max. <a href="#6c855080566f7f1b1967c90805249dda"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#2f8e80b399a0c5ba42667f22e7f2ba2f">Gosu::gosuToRadians</a> (double angle)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Translates between Gosu's angle system and radians. <a href="#2f8e80b399a0c5ba42667f22e7f2ba2f"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#a853d9351f1568d0a949b2b7717e1e6a">Gosu::radiansToGosu</a> (double angle)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Translates between Gosu's angle system and radians. <a href="#a853d9351f1568d0a949b2b7717e1e6a"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#e61d02831aa7026e96f1e53a358609b2">Gosu::offsetX</a> (double angle, double radius)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the horizontal distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle. <a href="#e61d02831aa7026e96f1e53a358609b2"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#9e0845d8b2ed385cb4e8593e7a308a08">Gosu::offsetY</a> (double angle, double radius)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the vertical distance between the origin and the point to which you would get if you moved radius pixels in the direction specified by angle. <a href="#9e0845d8b2ed385cb4e8593e7a308a08"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#f7740dec821977a37ff26a90c2e85ac7">Gosu::angle</a> (double fromX, double fromY, double toX, double toY, double def=0)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards. <a href="#f7740dec821977a37ff26a90c2e85ac7"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#36cfaba7c2038bfeabdd1672882704f4">Gosu::angleDiff</a> (double angle1, double angle2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#c6f147ab90f7e343dd9d70cc8bf3a91b">Gosu::normalizeAngle</a> (double angle)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Normalizes an angle to fit into the range [0; 360[. <a href="#c6f147ab90f7e343dd9d70cc8bf3a91b"></a><br></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename T > </td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Returns value * value. <a href="#cac78b0775d1b551f4adf9ae76efb4cc"></a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#58015f2ee3527184171d3d99176fd360">Gosu::distanceSqr</a> (double x1, double y1, double x2, double y2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#a06a29a8aefa1be625072b02e2d825bd">Gosu::distance</a> (double x1, double y1, double x2, double y2)</td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#29515f6c9be056e9ca5f672dec154847">Gosu::interpolate</a> (T a, T b, double weight=0.5)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Interpolates a value between a and b, weight being the bias towards the second value. <a href="#29515f6c9be056e9ca5f672dec154847"></a><br></td></tr>
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<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">const double </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#cc7336a0eba36412dab0e991fb3faf01">Gosu::pi</a> = 3.1415926536</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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Contains simple math functionality.
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<p>Definition in file <a class="el" href="_math_8hpp-source.html">Math.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Platform.hpp</h1><a href="_platform_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<h1>Platform.hpp File Reference</h1>Macros and utility functions to facilitate programming on all of Gosu's supported platforms.
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Macros and utility functions to facilitate programming on all of Gosu's supported platforms.
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>RotFlip.hpp</h1><a href="_rot_flip_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00003"></a>00003
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<a name="l00012"></a>00012 {
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<a name="l00013"></a>00013 rfDefault,
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<a name="l00014"></a>00014 rfRotate90,
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<a name="l00015"></a>00015 rfRotate180,
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<a name="l00016"></a>00016 rfRotate270,
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<a name="l00017"></a>00017
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<a name="l00018"></a>00018 rfFlipX,
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<a name="l00020"></a>00020 rfRotate180FlipX,
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<a name="l00031"></a>00031
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<a name="l00032"></a>00032 rfFlipYRotate90 = rfRotate90FlipX,
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<a name="l00035"></a>00035 };
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<a name="l00036"></a>00036
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<a name="l00043"></a><a class="code" href="class_gosu_1_1_rot_flip.html">00043</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a>
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<a name="l00044"></a>00044 {
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<a name="l00049"></a>00049 rotate180Table, rotate270Table;
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<a name="l00055"></a><a class="code" href="class_gosu_1_1_rot_flip.html#5ae8685fbe53fded5c71c2d3dbecc36e">00055</a> <a class="code" href="class_gosu_1_1_rot_flip.html#5ae8685fbe53fded5c71c2d3dbecc36e">RotFlip</a>(RotFlipName <a class="code" href="class_gosu_1_1_rot_flip.html#3129da4cddf7ae6d87b5234747f048b7">name</a> = rfDefault)
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<a name="l00056"></a>00056 : name_(<a class="code" href="class_gosu_1_1_rot_flip.html#3129da4cddf7ae6d87b5234747f048b7">name</a>)
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<a name="l00060"></a><a class="code" href="class_gosu_1_1_rot_flip.html#3129da4cddf7ae6d87b5234747f048b7">00060</a> RotFlipName <a class="code" href="class_gosu_1_1_rot_flip.html#3129da4cddf7ae6d87b5234747f048b7">name</a>()<span class="keyword"> const</span>
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<a name="l00065"></a><a class="code" href="class_gosu_1_1_rot_flip.html#a5fd7bae1d53c7463583cb09cc57ad67">00065</a> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_rot_flip.html#a5fd7bae1d53c7463583cb09cc57ad67">flipX</a>()
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<a name="l00066"></a>00066 {
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<a name="l00070"></a><a class="code" href="class_gosu_1_1_rot_flip.html#c3dbcf4ab91b10c87486a4d163d34ad8">00070</a> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_rot_flip.html#c3dbcf4ab91b10c87486a4d163d34ad8">flipY</a>()
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<a name="l00071"></a>00071 {
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<a name="l00075"></a><a class="code" href="class_gosu_1_1_rot_flip.html#df6ceab061cbc04acea46f081a0bd100">00075</a> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_rot_flip.html#df6ceab061cbc04acea46f081a0bd100">rotate90</a>()
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<a name="l00076"></a>00076 {
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<a name="l00081"></a>00081 {
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<a name="l00085"></a><a class="code" href="class_gosu_1_1_rot_flip.html#3d6f66fcdf9596b77e425af5b2114d9d">00085</a> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_rot_flip.html#3d6f66fcdf9596b77e425af5b2114d9d">rotate270</a>()
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<a name="l00086"></a>00086 {
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<a name="l00087"></a>00087 name_ = rotate270Table[name_];
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<a name="l00089"></a>00089
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<a name="l00090"></a><a class="code" href="class_gosu_1_1_rot_flip.html#f3ba518395cf6e27293e1c16b83d3498">00090</a> <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_rot_flip.html#f3ba518395cf6e27293e1c16b83d3498">flipped</a>()<span class="keyword"> const</span>
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<a name="l00095"></a><a class="code" href="class_gosu_1_1_rot_flip.html#49d19e886fba21e75fc643977ce0535c">00095</a> <span class="keywordtype">bool</span> <a class="code" href="class_gosu_1_1_rot_flip.html#49d19e886fba21e75fc643977ce0535c">rotated</a>()<span class="keyword"> const</span>
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<a name="l00096"></a>00096 <span class="keyword"> </span>{
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<a name="l00097"></a>00097 <span class="keywordflow">return</span> name_ % 2 == 1;
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<a name="l00098"></a>00098 }
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<a name="l00099"></a>00099
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<a name="l00100"></a><a class="code" href="class_gosu_1_1_rot_flip.html#298667fafd03f96271a36defe8550798">00100</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_rot_flip.html#298667fafd03f96271a36defe8550798">mapCorner</a>(<span class="keywordtype">unsigned</span> n)<span class="keyword"> const</span>
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<a name="l00101"></a>00101 <span class="keyword"> </span>{
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<a name="l00102"></a>00102 <span class="keywordflow">return</span> mapCornerTable[name_][n];
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<a name="l00103"></a>00103 }
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<a name="l00104"></a>00104
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<a name="l00105"></a><a class="code" href="class_gosu_1_1_rot_flip.html#d236117a2fcff3a31eb36f71bc254612">00105</a> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_rot_flip.html#d236117a2fcff3a31eb36f71bc254612">realCorner</a>(<span class="keywordtype">unsigned</span> n)<span class="keyword"> const</span>
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<a name="l00106"></a>00106 <span class="keyword"> </span>{
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<a name="l00107"></a>00107 <span class="keywordflow">return</span> realCornerTable[name_][n];
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<a name="l00108"></a>00108 }
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<a name="l00109"></a>00109 };
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<a name="l00110"></a>00110
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<a name="l00111"></a>00111 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator==(RotFlip a, RotFlip b)
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<a name="l00112"></a>00112 {
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<a name="l00113"></a>00113 <span class="keywordflow">return</span> a.name() == b.name();
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<a name="l00114"></a>00114 }
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<a name="l00115"></a>00115
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<a name="l00116"></a>00116 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator!=(RotFlip a, RotFlip b)
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<a name="l00117"></a>00117 {
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<a name="l00118"></a>00118 <span class="keywordflow">return</span> a.name() != b.name();
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<a name="l00119"></a>00119 }
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<a name="l00120"></a>00120
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<a name="l00122"></a>00122 <span class="keywordtype">void</span> applyToPoint(RotFlip rotFlip, <span class="keywordtype">int</span>& x, <span class="keywordtype">int</span>& y, <span class="keywordtype">int</span> max);
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<a name="l00123"></a>00123 }
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<a name="l00124"></a>00124
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<a name="l00125"></a>00125 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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