game_machine 0.0.8

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Files changed (273) hide show
  1. checksums.yaml +7 -0
  2. data/Gemfile +4 -0
  3. data/Gemfile.lock +72 -0
  4. data/Rakefile +38 -0
  5. data/bin/game_machine +79 -0
  6. data/config/cluster.conf +65 -0
  7. data/config/config.example.yml +93 -0
  8. data/config/game_messages.proto +45 -0
  9. data/config/messages.proto +339 -0
  10. data/config/regions.example.yml +9 -0
  11. data/config/standalone.conf +36 -0
  12. data/db/do_not_delete +0 -0
  13. data/game_machine.gemspec +38 -0
  14. data/games/example/boot.rb +6 -0
  15. data/games/example/data/game_data.yml +13 -0
  16. data/games/example/lib/aggressive_npc.rb +176 -0
  17. data/games/example/lib/authentication_handler.rb +69 -0
  18. data/games/example/lib/chatbot.rb +61 -0
  19. data/games/example/lib/combat_controller.rb +145 -0
  20. data/games/example/lib/example_controller.rb +21 -0
  21. data/games/example/lib/game.rb +85 -0
  22. data/games/example/lib/models/attack.rb +9 -0
  23. data/games/example/lib/models/combat_update.rb +11 -0
  24. data/games/example/lib/models/player_command.rb +7 -0
  25. data/games/example/lib/models/user.rb +11 -0
  26. data/games/example/lib/models/vitals.rb +17 -0
  27. data/games/example/lib/npc.rb +111 -0
  28. data/games/example/lib/npc_group.rb +42 -0
  29. data/games/example/lib/npc_movement.rb +116 -0
  30. data/games/example/lib/player_manager.rb +58 -0
  31. data/games/example/lib/player_register.rb +80 -0
  32. data/games/example/lib/tracking_handler.rb +17 -0
  33. data/games/example/lib/zone_manager.rb +57 -0
  34. data/games/preload.rb +8 -0
  35. data/integration_tests/basic_spec.rb +68 -0
  36. data/integration_tests/bot_spec.rb +18 -0
  37. data/integration_tests/chat_spec.rb +45 -0
  38. data/integration_tests/distributed_spec.rb +34 -0
  39. data/integration_tests/entity_tracking_spec.rb +48 -0
  40. data/integration_tests/mono_spec.rb +16 -0
  41. data/integration_tests/objectdb_spec.rb +55 -0
  42. data/integration_tests/tcp_client_spec.rb +71 -0
  43. data/integration_tests/udp_client_spec.rb +61 -0
  44. data/integration_tests/udp_spec.rb +20 -0
  45. data/integration_tests/udt_client_spec.rb +23 -0
  46. data/integration_tests/udt_spec.rb +31 -0
  47. data/java/.gitignore +1 -0
  48. data/java/build.gradle +93 -0
  49. data/java/component.erb +396 -0
  50. data/java/gradle.properties +6 -0
  51. data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
  52. data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
  53. data/java/gradlew +164 -0
  54. data/java/gradlew.bat +90 -0
  55. data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
  56. data/java/settings.gradle +2 -0
  57. data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
  58. data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
  59. data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
  60. data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
  61. data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
  62. data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
  63. data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
  64. data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
  65. data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
  66. data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
  67. data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
  68. data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
  69. data/java/src/main/resources/game_machine.java.stg +738 -0
  70. data/java/src/main/resources/logback.xml +14 -0
  71. data/java/src/main/resources/logging.properties +3 -0
  72. data/java/src/main/resources/protostuff.properties +7 -0
  73. data/lib/game_machine.rb +85 -0
  74. data/lib/game_machine/actor.rb +7 -0
  75. data/lib/game_machine/actor/base.rb +184 -0
  76. data/lib/game_machine/actor/builder.rb +108 -0
  77. data/lib/game_machine/actor/development.rb +31 -0
  78. data/lib/game_machine/actor/factory.rb +35 -0
  79. data/lib/game_machine/actor/mono_actor.rb +89 -0
  80. data/lib/game_machine/actor/ref.rb +81 -0
  81. data/lib/game_machine/actor/reloadable.rb +98 -0
  82. data/lib/game_machine/actor/system.rb +32 -0
  83. data/lib/game_machine/akka.rb +98 -0
  84. data/lib/game_machine/app_config.rb +49 -0
  85. data/lib/game_machine/application.rb +181 -0
  86. data/lib/game_machine/auth_handlers/base.rb +21 -0
  87. data/lib/game_machine/auth_handlers/public.rb +34 -0
  88. data/lib/game_machine/bot/chat.rb +66 -0
  89. data/lib/game_machine/bot/client.rb +54 -0
  90. data/lib/game_machine/client_manager.rb +204 -0
  91. data/lib/game_machine/clients.rb +4 -0
  92. data/lib/game_machine/clients/client.rb +45 -0
  93. data/lib/game_machine/clients/tcp_client.rb +25 -0
  94. data/lib/game_machine/clients/test_client.rb +151 -0
  95. data/lib/game_machine/clients/udp_client.rb +25 -0
  96. data/lib/game_machine/clients/udt_client.rb +34 -0
  97. data/lib/game_machine/cluster_monitor.rb +115 -0
  98. data/lib/game_machine/commands.rb +23 -0
  99. data/lib/game_machine/commands/base.rb +21 -0
  100. data/lib/game_machine/commands/chat_commands.rb +88 -0
  101. data/lib/game_machine/commands/datastore_commands.rb +60 -0
  102. data/lib/game_machine/commands/grid_commands.rb +35 -0
  103. data/lib/game_machine/commands/message_helper.rb +25 -0
  104. data/lib/game_machine/commands/misc_commands.rb +29 -0
  105. data/lib/game_machine/commands/navigation_commands.rb +24 -0
  106. data/lib/game_machine/commands/player_commands.rb +28 -0
  107. data/lib/game_machine/commands/proxy.rb +16 -0
  108. data/lib/game_machine/console.rb +3 -0
  109. data/lib/game_machine/console/build.rb +74 -0
  110. data/lib/game_machine/console/install.rb +92 -0
  111. data/lib/game_machine/console/server.rb +120 -0
  112. data/lib/game_machine/data_store.rb +52 -0
  113. data/lib/game_machine/data_stores/couchbase.rb +18 -0
  114. data/lib/game_machine/data_stores/mapdb.rb +49 -0
  115. data/lib/game_machine/data_stores/memory.rb +35 -0
  116. data/lib/game_machine/data_stores/redis.rb +46 -0
  117. data/lib/game_machine/endpoints.rb +6 -0
  118. data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
  119. data/lib/game_machine/endpoints/tcp.rb +51 -0
  120. data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
  121. data/lib/game_machine/endpoints/udp.rb +88 -0
  122. data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
  123. data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
  124. data/lib/game_machine/game_loader.rb +46 -0
  125. data/lib/game_machine/game_systems.rb +14 -0
  126. data/lib/game_machine/game_systems/agents/controller.rb +118 -0
  127. data/lib/game_machine/game_systems/chat.rb +256 -0
  128. data/lib/game_machine/game_systems/chat_manager.rb +108 -0
  129. data/lib/game_machine/game_systems/chat_topic.rb +36 -0
  130. data/lib/game_machine/game_systems/devnull.rb +13 -0
  131. data/lib/game_machine/game_systems/entity_loader.rb +12 -0
  132. data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
  133. data/lib/game_machine/game_systems/local_echo.rb +16 -0
  134. data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
  135. data/lib/game_machine/game_systems/private_chat.rb +20 -0
  136. data/lib/game_machine/game_systems/region_manager.rb +91 -0
  137. data/lib/game_machine/game_systems/region_service.rb +94 -0
  138. data/lib/game_machine/game_systems/region_settings.rb +13 -0
  139. data/lib/game_machine/game_systems/remote_echo.rb +14 -0
  140. data/lib/game_machine/game_systems/stress_test.rb +21 -0
  141. data/lib/game_machine/grid.rb +60 -0
  142. data/lib/game_machine/grid_replicator.rb +31 -0
  143. data/lib/game_machine/handlers/authentication.rb +55 -0
  144. data/lib/game_machine/handlers/game.rb +63 -0
  145. data/lib/game_machine/handlers/request.rb +80 -0
  146. data/lib/game_machine/hashring.rb +48 -0
  147. data/lib/game_machine/helpers/game_message.rb +159 -0
  148. data/lib/game_machine/helpers/state_machine.rb +29 -0
  149. data/lib/game_machine/java_lib.rb +51 -0
  150. data/lib/game_machine/logger.rb +39 -0
  151. data/lib/game_machine/message_buffer.rb +58 -0
  152. data/lib/game_machine/message_queue.rb +63 -0
  153. data/lib/game_machine/model.rb +125 -0
  154. data/lib/game_machine/models.rb +3 -0
  155. data/lib/game_machine/models/player_status_update.rb +8 -0
  156. data/lib/game_machine/models/region.rb +9 -0
  157. data/lib/game_machine/mono_server.rb +20 -0
  158. data/lib/game_machine/navigation.rb +4 -0
  159. data/lib/game_machine/navigation/detour.rb +20 -0
  160. data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
  161. data/lib/game_machine/navigation/detour_path.rb +53 -0
  162. data/lib/game_machine/navigation/path.rb +31 -0
  163. data/lib/game_machine/object_db.rb +67 -0
  164. data/lib/game_machine/protobuf.rb +6 -0
  165. data/lib/game_machine/protobuf/game_messages.rb +24 -0
  166. data/lib/game_machine/protobuf/generate.rb +113 -0
  167. data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
  168. data/lib/game_machine/reloadable_monitor.rb +26 -0
  169. data/lib/game_machine/restart_watcher.rb +17 -0
  170. data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
  171. data/lib/game_machine/ruby_extensions/string.rb +17 -0
  172. data/lib/game_machine/scheduler.rb +23 -0
  173. data/lib/game_machine/securerandom.rb +6 -0
  174. data/lib/game_machine/settings.rb +11 -0
  175. data/lib/game_machine/system_monitor.rb +19 -0
  176. data/lib/game_machine/system_stats.rb +24 -0
  177. data/lib/game_machine/uniqueid.rb +23 -0
  178. data/lib/game_machine/vector.rb +95 -0
  179. data/lib/game_machine/version.rb +3 -0
  180. data/lib/game_machine/write_behind_cache.rb +164 -0
  181. data/mono/bin/csharp/common.xslt +109 -0
  182. data/mono/bin/csharp/csharp.xslt +628 -0
  183. data/mono/bin/csharp/descriptor.proto +533 -0
  184. data/mono/bin/csharp/protobuf-net.dll +0 -0
  185. data/mono/bin/csharp/protobuf-net.pdb +0 -0
  186. data/mono/bin/csharp/protobuf-net.xml +2879 -0
  187. data/mono/bin/csharp/protogen.exe.config +3 -0
  188. data/mono/bin/csharp/protogen.pdb +0 -0
  189. data/mono/bin/csharp/protogen_csharp.exe +0 -0
  190. data/mono/bin/csharp/vb.xslt +745 -0
  191. data/mono/bin/csharp/xml.xslt +26 -0
  192. data/mono/server/Makefile +6 -0
  193. data/mono/server/NLog.config +12 -0
  194. data/mono/server/NLog.dll +0 -0
  195. data/mono/server/actor.cs +37 -0
  196. data/mono/server/build.bat +3 -0
  197. data/mono/server/cscompmgd.dll +0 -0
  198. data/mono/server/iactor.cs +11 -0
  199. data/mono/server/message_router.cs +67 -0
  200. data/mono/server/message_util.cs +29 -0
  201. data/mono/server/messages.cs +1888 -0
  202. data/mono/server/protobuf-net.dll +0 -0
  203. data/mono/server/proxy_client.cs +73 -0
  204. data/mono/server/proxy_server.cs +30 -0
  205. data/mono/server/test_actor.cs +33 -0
  206. data/pathfinding/bin/premake4 +0 -0
  207. data/pathfinding/include/mesh_loader.h +28 -0
  208. data/pathfinding/include/pathfind.h +167 -0
  209. data/pathfinding/main.cpp +39 -0
  210. data/pathfinding/mesh_loader.cpp +108 -0
  211. data/pathfinding/pathfind.cpp +174 -0
  212. data/pathfinding/pathfinder.cs +66 -0
  213. data/pathfinding/premake4.lua +109 -0
  214. data/script/server.sh +109 -0
  215. data/script/watch.sh +11 -0
  216. data/spec/actor/actor_spec.rb +73 -0
  217. data/spec/actor/builder_spec.rb +56 -0
  218. data/spec/actor/ref_spec.rb +83 -0
  219. data/spec/application_spec.rb +7 -0
  220. data/spec/client_manager_spec.rb +171 -0
  221. data/spec/commands/chat_commands_spec.rb +38 -0
  222. data/spec/commands/datastore_commands_spec.rb +91 -0
  223. data/spec/commands/grid_commands_spec.rb +37 -0
  224. data/spec/commands/navigation_commands_spec.rb +51 -0
  225. data/spec/commands/player_commands_spec.rb +48 -0
  226. data/spec/commands_spec.rb +38 -0
  227. data/spec/data_stores/mapdb_spec.rb +46 -0
  228. data/spec/data_stores/redis_spec.rb +44 -0
  229. data/spec/game_systems/agents/controller_spec.rb +84 -0
  230. data/spec/game_systems/agents/test_agent.rb +10 -0
  231. data/spec/game_systems/agents/test_agent_config.rb +29 -0
  232. data/spec/game_systems/chat_manager_spec.rb +66 -0
  233. data/spec/game_systems/chat_spec.rb +187 -0
  234. data/spec/game_systems/entity_tracking_spec.rb +64 -0
  235. data/spec/game_systems/region_manager_spec.rb +138 -0
  236. data/spec/grid_spec.rb +37 -0
  237. data/spec/handlers/authentication_spec.rb +36 -0
  238. data/spec/handlers/game_spec.rb +49 -0
  239. data/spec/handlers/request_spec.rb +65 -0
  240. data/spec/hashring_spec.rb +59 -0
  241. data/spec/integration_helper.rb +120 -0
  242. data/spec/java_grid_spec.rb +89 -0
  243. data/spec/message_buffer_spec.rb +67 -0
  244. data/spec/message_expectations.rb +47 -0
  245. data/spec/message_queue_spec.rb +23 -0
  246. data/spec/misc_spec.rb +71 -0
  247. data/spec/model_spec.rb +103 -0
  248. data/spec/mono_spec.rb +36 -0
  249. data/spec/mono_test.rb +18 -0
  250. data/spec/navigation/detour_navmesh_spec.rb +34 -0
  251. data/spec/navigation/detour_path_spec.rb +25 -0
  252. data/spec/spec_helper.rb +40 -0
  253. data/spec/udp_server_spec.rb +10 -0
  254. data/spec/write_behind_cache_spec.rb +109 -0
  255. data/web/app.rb +131 -0
  256. data/web/config/trinidad.yml +4 -0
  257. data/web/controllers/auth_controller.rb +19 -0
  258. data/web/controllers/base_controller.rb +16 -0
  259. data/web/controllers/index_controller.rb +7 -0
  260. data/web/controllers/log_controller.rb +47 -0
  261. data/web/controllers/messages_controller.rb +59 -0
  262. data/web/controllers/player_register_controller.rb +15 -0
  263. data/web/log/development.log +1339 -0
  264. data/web/tmp/restart.txt +0 -0
  265. data/web/views/game_messages.haml +45 -0
  266. data/web/views/index.haml +6 -0
  267. data/web/views/layout.haml +41 -0
  268. data/web/views/logs.haml +32 -0
  269. data/web/views/player_register.haml +22 -0
  270. data/web/views/player_registered.haml +2 -0
  271. data/web/views/register_layout.haml +22 -0
  272. data/web/views/restart.haml +35 -0
  273. metadata +576 -0
data/script/watch.sh ADDED
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+ #!/bin/bash
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+ while true
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+ do
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+ ATIME=`stat -c %Z /tmp/restart.txt`
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+ if [[ "$ATIME" != "$LTIME" ]]
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+ then
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+ script/server.sh restart
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+ LTIME=$ATIME
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+ fi
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+ sleep 1
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+ done
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+ require 'spec_helper'
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+
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+ module GameMachine
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+ module Actor
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+
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+ describe Base do
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+
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+ let(:aspect) {['one','two']}
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+
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+ subject do
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+ ref = Actor::Builder.new(Actor::Base).test_ref
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+ ref.underlying_actor
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+ end
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+
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+ describe "#onReceive" do
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+ it "forwards the message to on_receive" do
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+ expect(subject).to receive(:on_receive).with('test')
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+ subject.onReceive('test')
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+ end
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+ end
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+
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+ describe "#aspect" do
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+ it "adds the aspects" do
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+ Actor::Base.aspect(aspect)
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+ expect(Actor::Base.aspects.first).to eq(aspect)
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+ end
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+
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+ it "registeres the class in the system manager" do
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+ Actor::Base.aspect(aspect)
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+ expect(Application.registered.include?(Actor::Base)).to be_true
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+ end
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+ end
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+
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+ describe "#sender" do
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+ it "returns an actor ref" do
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+ subject.sender.should be_kind_of(Actor::Ref)
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+ end
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+ end
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+
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+ describe "#find_distributed" do
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+ it "should return ref with correctly formatted path" do
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+ Actor::Builder.new(GameSystems::LocalEcho).distributed(1).with_name('echotest').start
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+ actor_ref = GameSystems::LocalEcho.find_distributed('testid','echotest')
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+ puts actor_ref.path
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+ #actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/echotest[\d]{1,2}/).should be_true
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+ end
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+ end
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+
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+ describe "#find_remote" do
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+ it "should return ref with correctly formatted path" do
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+ actor_ref = GameSystems::LocalEcho.find_remote('default','test')
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+ actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/test/).should be_true
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+ end
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+ end
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+
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+ describe "#find" do
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+ it "should return ref with correctly formatted path" do
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+ actor_ref = GameSystems::LocalEcho.find('test')
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+ actor_ref.path.match(/\/user\/test/).should be_true
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+ end
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+ end
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+
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+ describe "#add_hashring" do
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+ it "adds the hashring and returns it" do
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+ expect(Actor::Base.add_hashring('test','ring')).to eq(Actor::Base.hashring('test'))
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+ Actor::Base.hashring('test').should == 'ring'
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+
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+ require 'spec_helper'
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+
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+ module GameMachine
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+ describe Actor::Builder do
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+
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+ let(:actor_class) {GameSystems::LocalEcho}
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+
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+ let(:router) {double('Router')}
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+
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+ subject do
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+ Actor::Builder.new(actor_class)
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+ end
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+
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+ describe "#with_name" do
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+ it "should set name and return self" do
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+ expect(subject.with_name('blah')).to eq(subject)
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+ expect(subject.name).to eq('blah')
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+ end
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+ end
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+
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+ describe "#with_parent" do
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+ it "returns self" do
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+ expect(subject.with_parent('blah')).to eq(subject)
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+ end
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+ end
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+
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+ describe "#with_router" do
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+ it "calls new on router with num_routers and return self" do
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+ expect(router).to receive(:new).with(10)
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+ expect(subject.with_router(router,10)).to eq(subject)
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+ end
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+ end
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+
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+ describe "#distributed" do
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+ it "returns self" do
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+ expect(subject.distributed(1)).to eq(subject)
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+ end
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+ end
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+
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+ describe "#start" do
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+ it "creates the actor and returns the actor ref" do
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+ expect(subject.with_name('blah').start).to be_kind_of((JavaLib::ActorRef))
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+ end
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+
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+ it "adds a hashring if distributed" do
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+ expect(GameSystems::LocalEcho).to receive(:add_hashring).with(
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+ GameSystems::LocalEcho.name,kind_of(Hashring)
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+ )
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+ subject.distributed(1).start
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+ end
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+ end
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+
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+ end
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+ end
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+
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+
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+ require 'spec_helper'
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+
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+ module GameMachine
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+ describe Actor::Ref do
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+
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+ let(:local_echo) do
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+ ref = Actor::Builder.new(GameSystems::LocalEcho).with_name('localecho1').test_ref
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+ ref.underlying_actor
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+ end
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+
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+ subject do
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+ Actor::Ref.new('test')
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+ end
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+
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+ describe "#initialize" do
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+ it "sets the path" do
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+ Actor::Ref.new('test').path.should == 'test'
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+ end
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+ end
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+
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+ describe "#ask" do
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+ it "should accept an actor ref" do
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+ ref = Actor::Ref.new(local_echo.get_self)
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+ ref.ask('test',1000).should == 'test'
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+ end
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+
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+ it "should accept a path" do
28
+ Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest3').start
29
+ ref = GameSystems::LocalEcho.find('echotest3')
30
+ ref.ask('test',1000).should == 'test'
31
+ end
32
+ end
33
+
34
+ describe "#tell" do
35
+ it 'sender argument is optional' do
36
+ subject.tell('test').should be_true
37
+ end
38
+
39
+ it "should accept a path" do
40
+ Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest4').start
41
+ GameSystems::LocalEcho.should_receive_message('test','echotest4') do
42
+ ref = GameSystems::LocalEcho.find('echotest4')
43
+ ref.tell('test',nil)
44
+ end
45
+ end
46
+
47
+ end
48
+
49
+ describe "#send_message" do
50
+
51
+ it "default should call tell with message and nil sender" do
52
+ subject.should_receive(:tell).with('test',nil)
53
+ subject.send_message('test')
54
+ end
55
+
56
+ it "blocking=true should call ask with message and default timeout" do
57
+ subject.should_receive(:ask).with('test',100)
58
+ subject.send_message('test', :blocking => true)
59
+ end
60
+
61
+ it "sender option should be passed to tell" do
62
+ subject.should_receive(:tell).with('test','sender')
63
+ subject.send_message('test',:sender => 'sender')
64
+ end
65
+
66
+ it "timeout option should be passed to ask" do
67
+ subject.should_receive(:ask).with('test',2)
68
+ subject.send_message('test', :timeout => 2, :blocking => true)
69
+ end
70
+
71
+ it "should get returned message" do
72
+ Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest2').start
73
+ ref = GameSystems::LocalEcho.find('echotest2')
74
+ ref.send_message('hi', :blocking => true, :timeout => 1000).should == 'hi'
75
+ end
76
+
77
+ it "should return false on timeout" do
78
+ ref = GameSystems::LocalEcho.find('blah')
79
+ ref.send_message('hi', :blocking => true, :timeout => 1).should be_false
80
+ end
81
+ end
82
+ end
83
+ end
@@ -0,0 +1,7 @@
1
+ require_relative 'spec_helper'
2
+
3
+ module GameMachine
4
+ describe Application do
5
+
6
+ end
7
+ end
@@ -0,0 +1,171 @@
1
+
2
+ require 'spec_helper'
3
+ module GameMachine
4
+ describe ClientManager do
5
+
6
+ let(:player_id) {'player_test'}
7
+ let(:actor_name) {'testactor'}
8
+ let(:client_name) {'testclient'}
9
+ let(:actor_ref) {double('Actor::Ref')}
10
+ let(:player) {MessageLib::Player.new.set_id(player_id)}
11
+
12
+ let("actor_register") do
13
+ MessageLib::Entity.new.set_id(client_name).set_client_manager_register(
14
+ MessageLib::ClientManagerRegister.new.set_register_type('actor').
15
+ set_name(actor_name)
16
+ )
17
+ end
18
+
19
+ let("actor_unregister") do
20
+ MessageLib::Entity.new.set_id(client_name).set_client_manager_unregister(
21
+ MessageLib::ClientManagerUnregister.new.set_register_type('actor').
22
+ set_name(actor_name)
23
+ )
24
+ end
25
+
26
+ let("client_register") do
27
+ MessageLib::Entity.new.set_id(client_name).set_client_manager_register(
28
+ MessageLib::ClientManagerRegister.new.set_register_type('client').
29
+ set_name(client_name)
30
+ ).set_player(player).set_client_connection(client_connection)
31
+ end
32
+
33
+ let("client_unregister") do
34
+ MessageLib::Entity.new.set_id(client_name).set_client_manager_unregister(
35
+ MessageLib::ClientManagerUnregister.new.set_register_type('client').
36
+ set_name(client_name)
37
+ ).set_player(player).set_client_connection(client_connection)
38
+ end
39
+
40
+ let('client_disconnected_event') do
41
+ MessageLib::Entity.new.set_id(client_name).set_client_event(
42
+ MessageLib::ClientEvent.new.set_event('disconnected').set_client_id(client_name).
43
+ set_sender_id(sender_id).set_player_id(player_id)
44
+ )
45
+ end
46
+
47
+ let(:sender_id) {['server2',ClientManager.name].join('|')}
48
+
49
+ let('client_connected_event') do
50
+ MessageLib::Entity.new.set_id(client_name).set_client_event(
51
+ MessageLib::ClientEvent.new.set_event('connected').set_client_id(client_name).
52
+ set_sender_id(sender_id).set_player_id(player_id)
53
+ )
54
+ end
55
+
56
+ let(:client_connection) do
57
+ MessageLib::ClientConnection.new.set_id(client_name).set_gateway('udp').
58
+ set_server('server')
59
+ end
60
+
61
+ let('local_player_message') do
62
+ MessageLib::Entity.new.set_id(client_name).set_player(player).
63
+ set_send_to_player(true)
64
+ end
65
+
66
+ let('remote_player_message') do
67
+ MessageLib::Entity.new.set_id(client_name).set_player(player).
68
+ set_send_to_player(true)
69
+ end
70
+
71
+ subject do
72
+ ref = Actor::Builder.new(ClientManager).with_name('client_manager_test').test_ref
73
+ ref.underlying_actor
74
+ end
75
+
76
+ before(:each) do
77
+ subject.class.local_players.delete(player_id)
78
+ end
79
+
80
+ describe "#on_receive" do
81
+
82
+ it "should not process client even if message is from self" do
83
+ client_connected_event.client_event.set_sender_id("default|me")
84
+ expect(subject).to_not receive(:process_client_event)
85
+ subject.on_receive(client_connected_event)
86
+ end
87
+ end
88
+
89
+ describe "#send_to_player" do
90
+ it "should send message directly to player if player is local" do
91
+ subject.local_clients[client_name] = client_connection
92
+ subject.players[player_id] = client_name
93
+ subject.class.local_players[player_id] = true
94
+ actor_ref.stub(:tell)
95
+ expect(Actor::Base).to receive(:find).with(player_id).and_return(actor_ref)
96
+ ClientManager.send_to_player(local_player_message)
97
+ end
98
+
99
+ it "should send message to remote manager if player is remote" do
100
+ subject.remote_clients[client_name] = actor_ref
101
+ subject.players[player_id] = client_name
102
+ ClientManager.stub(:find).and_return(actor_ref)
103
+ expect(actor_ref).to receive(:tell).with(remote_player_message)
104
+ ClientManager.send_to_player(remote_player_message)
105
+ end
106
+ end
107
+
108
+ describe "#process_client_event" do
109
+ it "on connect should set players entry" do
110
+ subject.on_receive(client_connected_event)
111
+ expect(subject.players.has_key?(player_id)).to be_true
112
+ end
113
+
114
+ it "on connect should set remote_clients entry" do
115
+ subject.on_receive(client_connected_event)
116
+ expect(subject.remote_clients.has_key?(client_name)).to be_true
117
+ end
118
+
119
+ it "on disconnect event should remove remote client reference" do
120
+ subject.remote_clients[client_name] = true
121
+ subject.on_receive(client_disconnected_event)
122
+ expect(subject.remote_clients.has_key?(client_name)).to be_false
123
+ end
124
+ end
125
+
126
+ describe "#register_sender" do
127
+ it "should add local client entry if client" do
128
+ subject.on_receive(client_register)
129
+ expect(subject.local_clients.has_key?(client_name)).to be_true
130
+ end
131
+
132
+ it "should add local actor entry if actor" do
133
+ subject.on_receive(actor_register)
134
+ expect(subject.local_actors.has_key?(actor_name)).to be_true
135
+ end
136
+
137
+ it "client register should call send_client_event" do
138
+ expect(subject).to receive(:send_client_event).with(client_name,player_id,'connected')
139
+ subject.on_receive(client_register)
140
+ end
141
+
142
+ it "should not send client event for local connenction" do
143
+ client_register.client_connection.set_type('local')
144
+ expect(subject).to_not receive(:send_client_event)
145
+ subject.on_receive(client_register)
146
+ end
147
+ end
148
+
149
+ describe "#unregister_sender" do
150
+ it "sends disconnected message to message queue" do
151
+ expect(subject).to receive(:send_client_event).with(client_name,player_id,'disconnected')
152
+ subject.on_receive(client_unregister)
153
+ end
154
+
155
+ it "removes local client reference" do
156
+ subject.local_clients[client_name] = true
157
+ subject.on_receive(client_unregister)
158
+ expect(subject.local_clients.has_key?(client_name)).to be_false
159
+ end
160
+
161
+ it "should not send client event for local connenction" do
162
+ client_unregister.client_connection.set_type('local')
163
+ expect(subject).to_not receive(:send_client_event)
164
+ subject.on_receive(client_unregister)
165
+ end
166
+ end
167
+
168
+
169
+ end
170
+
171
+ end
@@ -0,0 +1,38 @@
1
+ require 'spec_helper'
2
+
3
+ module GameMachine
4
+ module Commands
5
+ describe ChatCommands do
6
+
7
+ let(:actor_ref) {double('Actor::Ref', :tell => true)}
8
+
9
+ subject{ChatCommands.new}
10
+
11
+ before(:each) do
12
+ GameSystems::ChatManager.stub(:find).and_return(actor_ref)
13
+ end
14
+
15
+ describe "#send_private_message" do
16
+ it "sends a private message request to the chat actor" do
17
+ expect(actor_ref).to receive(:tell)
18
+ subject.send_private_message('1','blah')
19
+ end
20
+ end
21
+
22
+ describe "#join" do
23
+ it "joins a chat group" do
24
+ expect(actor_ref).to receive(:tell)
25
+ subject.join('blah','player1')
26
+ end
27
+ end
28
+
29
+ describe "#leave" do
30
+ it "leaves a chat group" do
31
+ expect(actor_ref).to receive(:tell)
32
+ subject.leave('blah','player1')
33
+ end
34
+ end
35
+
36
+ end
37
+ end
38
+ end