game_machine 0.0.8
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
data/script/watch.sh
ADDED
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require 'spec_helper'
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module GameMachine
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module Actor
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describe Base do
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let(:aspect) {['one','two']}
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subject do
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ref = Actor::Builder.new(Actor::Base).test_ref
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ref.underlying_actor
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end
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describe "#onReceive" do
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it "forwards the message to on_receive" do
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expect(subject).to receive(:on_receive).with('test')
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subject.onReceive('test')
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end
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end
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describe "#aspect" do
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it "adds the aspects" do
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Actor::Base.aspect(aspect)
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expect(Actor::Base.aspects.first).to eq(aspect)
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end
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it "registeres the class in the system manager" do
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Actor::Base.aspect(aspect)
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expect(Application.registered.include?(Actor::Base)).to be_true
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end
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end
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describe "#sender" do
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it "returns an actor ref" do
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subject.sender.should be_kind_of(Actor::Ref)
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end
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end
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describe "#find_distributed" do
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it "should return ref with correctly formatted path" do
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Actor::Builder.new(GameSystems::LocalEcho).distributed(1).with_name('echotest').start
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actor_ref = GameSystems::LocalEcho.find_distributed('testid','echotest')
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puts actor_ref.path
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#actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/echotest[\d]{1,2}/).should be_true
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end
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end
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describe "#find_remote" do
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it "should return ref with correctly formatted path" do
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actor_ref = GameSystems::LocalEcho.find_remote('default','test')
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actor_ref.path.match(/akka.tcp:\/\/cluster@localhost:2551\/user\/test/).should be_true
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end
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end
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describe "#find" do
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it "should return ref with correctly formatted path" do
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actor_ref = GameSystems::LocalEcho.find('test')
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actor_ref.path.match(/\/user\/test/).should be_true
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end
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end
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describe "#add_hashring" do
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it "adds the hashring and returns it" do
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expect(Actor::Base.add_hashring('test','ring')).to eq(Actor::Base.hashring('test'))
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Actor::Base.hashring('test').should == 'ring'
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end
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end
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end
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end
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end
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require 'spec_helper'
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module GameMachine
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describe Actor::Builder do
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let(:actor_class) {GameSystems::LocalEcho}
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let(:router) {double('Router')}
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subject do
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Actor::Builder.new(actor_class)
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end
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describe "#with_name" do
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it "should set name and return self" do
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expect(subject.with_name('blah')).to eq(subject)
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expect(subject.name).to eq('blah')
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end
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end
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describe "#with_parent" do
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it "returns self" do
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expect(subject.with_parent('blah')).to eq(subject)
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end
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end
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describe "#with_router" do
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it "calls new on router with num_routers and return self" do
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expect(router).to receive(:new).with(10)
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expect(subject.with_router(router,10)).to eq(subject)
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end
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end
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describe "#distributed" do
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it "returns self" do
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expect(subject.distributed(1)).to eq(subject)
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end
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end
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describe "#start" do
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it "creates the actor and returns the actor ref" do
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expect(subject.with_name('blah').start).to be_kind_of((JavaLib::ActorRef))
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end
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it "adds a hashring if distributed" do
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expect(GameSystems::LocalEcho).to receive(:add_hashring).with(
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GameSystems::LocalEcho.name,kind_of(Hashring)
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)
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subject.distributed(1).start
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end
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end
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end
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end
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require 'spec_helper'
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module GameMachine
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describe Actor::Ref do
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let(:local_echo) do
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ref = Actor::Builder.new(GameSystems::LocalEcho).with_name('localecho1').test_ref
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ref.underlying_actor
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end
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subject do
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Actor::Ref.new('test')
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end
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describe "#initialize" do
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it "sets the path" do
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Actor::Ref.new('test').path.should == 'test'
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end
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end
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describe "#ask" do
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it "should accept an actor ref" do
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ref = Actor::Ref.new(local_echo.get_self)
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ref.ask('test',1000).should == 'test'
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end
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it "should accept a path" do
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Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest3').start
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ref = GameSystems::LocalEcho.find('echotest3')
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ref.ask('test',1000).should == 'test'
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end
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end
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describe "#tell" do
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it 'sender argument is optional' do
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subject.tell('test').should be_true
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end
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it "should accept a path" do
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Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest4').start
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GameSystems::LocalEcho.should_receive_message('test','echotest4') do
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ref = GameSystems::LocalEcho.find('echotest4')
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ref.tell('test',nil)
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end
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end
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end
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describe "#send_message" do
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it "default should call tell with message and nil sender" do
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subject.should_receive(:tell).with('test',nil)
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subject.send_message('test')
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end
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it "blocking=true should call ask with message and default timeout" do
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subject.should_receive(:ask).with('test',100)
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subject.send_message('test', :blocking => true)
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end
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it "sender option should be passed to tell" do
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subject.should_receive(:tell).with('test','sender')
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subject.send_message('test',:sender => 'sender')
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end
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it "timeout option should be passed to ask" do
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subject.should_receive(:ask).with('test',2)
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subject.send_message('test', :timeout => 2, :blocking => true)
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end
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it "should get returned message" do
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Actor::Builder.new(GameSystems::LocalEcho).with_name('echotest2').start
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ref = GameSystems::LocalEcho.find('echotest2')
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ref.send_message('hi', :blocking => true, :timeout => 1000).should == 'hi'
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end
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it "should return false on timeout" do
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ref = GameSystems::LocalEcho.find('blah')
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ref.send_message('hi', :blocking => true, :timeout => 1).should be_false
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80
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+
end
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end
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end
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83
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end
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2
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require 'spec_helper'
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3
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module GameMachine
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4
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describe ClientManager do
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5
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6
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let(:player_id) {'player_test'}
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let(:actor_name) {'testactor'}
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8
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let(:client_name) {'testclient'}
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let(:actor_ref) {double('Actor::Ref')}
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let(:player) {MessageLib::Player.new.set_id(player_id)}
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11
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let("actor_register") do
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13
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MessageLib::Entity.new.set_id(client_name).set_client_manager_register(
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14
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MessageLib::ClientManagerRegister.new.set_register_type('actor').
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15
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set_name(actor_name)
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)
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end
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let("actor_unregister") do
|
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MessageLib::Entity.new.set_id(client_name).set_client_manager_unregister(
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21
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MessageLib::ClientManagerUnregister.new.set_register_type('actor').
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22
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set_name(actor_name)
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)
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24
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end
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25
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|
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let("client_register") do
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27
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MessageLib::Entity.new.set_id(client_name).set_client_manager_register(
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28
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MessageLib::ClientManagerRegister.new.set_register_type('client').
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29
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set_name(client_name)
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30
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+
).set_player(player).set_client_connection(client_connection)
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31
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+
end
|
32
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+
|
33
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let("client_unregister") do
|
34
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MessageLib::Entity.new.set_id(client_name).set_client_manager_unregister(
|
35
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+
MessageLib::ClientManagerUnregister.new.set_register_type('client').
|
36
|
+
set_name(client_name)
|
37
|
+
).set_player(player).set_client_connection(client_connection)
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38
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+
end
|
39
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+
|
40
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+
let('client_disconnected_event') do
|
41
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+
MessageLib::Entity.new.set_id(client_name).set_client_event(
|
42
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+
MessageLib::ClientEvent.new.set_event('disconnected').set_client_id(client_name).
|
43
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set_sender_id(sender_id).set_player_id(player_id)
|
44
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+
)
|
45
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+
end
|
46
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+
|
47
|
+
let(:sender_id) {['server2',ClientManager.name].join('|')}
|
48
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+
|
49
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+
let('client_connected_event') do
|
50
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+
MessageLib::Entity.new.set_id(client_name).set_client_event(
|
51
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+
MessageLib::ClientEvent.new.set_event('connected').set_client_id(client_name).
|
52
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set_sender_id(sender_id).set_player_id(player_id)
|
53
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+
)
|
54
|
+
end
|
55
|
+
|
56
|
+
let(:client_connection) do
|
57
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MessageLib::ClientConnection.new.set_id(client_name).set_gateway('udp').
|
58
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+
set_server('server')
|
59
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+
end
|
60
|
+
|
61
|
+
let('local_player_message') do
|
62
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+
MessageLib::Entity.new.set_id(client_name).set_player(player).
|
63
|
+
set_send_to_player(true)
|
64
|
+
end
|
65
|
+
|
66
|
+
let('remote_player_message') do
|
67
|
+
MessageLib::Entity.new.set_id(client_name).set_player(player).
|
68
|
+
set_send_to_player(true)
|
69
|
+
end
|
70
|
+
|
71
|
+
subject do
|
72
|
+
ref = Actor::Builder.new(ClientManager).with_name('client_manager_test').test_ref
|
73
|
+
ref.underlying_actor
|
74
|
+
end
|
75
|
+
|
76
|
+
before(:each) do
|
77
|
+
subject.class.local_players.delete(player_id)
|
78
|
+
end
|
79
|
+
|
80
|
+
describe "#on_receive" do
|
81
|
+
|
82
|
+
it "should not process client even if message is from self" do
|
83
|
+
client_connected_event.client_event.set_sender_id("default|me")
|
84
|
+
expect(subject).to_not receive(:process_client_event)
|
85
|
+
subject.on_receive(client_connected_event)
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
describe "#send_to_player" do
|
90
|
+
it "should send message directly to player if player is local" do
|
91
|
+
subject.local_clients[client_name] = client_connection
|
92
|
+
subject.players[player_id] = client_name
|
93
|
+
subject.class.local_players[player_id] = true
|
94
|
+
actor_ref.stub(:tell)
|
95
|
+
expect(Actor::Base).to receive(:find).with(player_id).and_return(actor_ref)
|
96
|
+
ClientManager.send_to_player(local_player_message)
|
97
|
+
end
|
98
|
+
|
99
|
+
it "should send message to remote manager if player is remote" do
|
100
|
+
subject.remote_clients[client_name] = actor_ref
|
101
|
+
subject.players[player_id] = client_name
|
102
|
+
ClientManager.stub(:find).and_return(actor_ref)
|
103
|
+
expect(actor_ref).to receive(:tell).with(remote_player_message)
|
104
|
+
ClientManager.send_to_player(remote_player_message)
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
describe "#process_client_event" do
|
109
|
+
it "on connect should set players entry" do
|
110
|
+
subject.on_receive(client_connected_event)
|
111
|
+
expect(subject.players.has_key?(player_id)).to be_true
|
112
|
+
end
|
113
|
+
|
114
|
+
it "on connect should set remote_clients entry" do
|
115
|
+
subject.on_receive(client_connected_event)
|
116
|
+
expect(subject.remote_clients.has_key?(client_name)).to be_true
|
117
|
+
end
|
118
|
+
|
119
|
+
it "on disconnect event should remove remote client reference" do
|
120
|
+
subject.remote_clients[client_name] = true
|
121
|
+
subject.on_receive(client_disconnected_event)
|
122
|
+
expect(subject.remote_clients.has_key?(client_name)).to be_false
|
123
|
+
end
|
124
|
+
end
|
125
|
+
|
126
|
+
describe "#register_sender" do
|
127
|
+
it "should add local client entry if client" do
|
128
|
+
subject.on_receive(client_register)
|
129
|
+
expect(subject.local_clients.has_key?(client_name)).to be_true
|
130
|
+
end
|
131
|
+
|
132
|
+
it "should add local actor entry if actor" do
|
133
|
+
subject.on_receive(actor_register)
|
134
|
+
expect(subject.local_actors.has_key?(actor_name)).to be_true
|
135
|
+
end
|
136
|
+
|
137
|
+
it "client register should call send_client_event" do
|
138
|
+
expect(subject).to receive(:send_client_event).with(client_name,player_id,'connected')
|
139
|
+
subject.on_receive(client_register)
|
140
|
+
end
|
141
|
+
|
142
|
+
it "should not send client event for local connenction" do
|
143
|
+
client_register.client_connection.set_type('local')
|
144
|
+
expect(subject).to_not receive(:send_client_event)
|
145
|
+
subject.on_receive(client_register)
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
describe "#unregister_sender" do
|
150
|
+
it "sends disconnected message to message queue" do
|
151
|
+
expect(subject).to receive(:send_client_event).with(client_name,player_id,'disconnected')
|
152
|
+
subject.on_receive(client_unregister)
|
153
|
+
end
|
154
|
+
|
155
|
+
it "removes local client reference" do
|
156
|
+
subject.local_clients[client_name] = true
|
157
|
+
subject.on_receive(client_unregister)
|
158
|
+
expect(subject.local_clients.has_key?(client_name)).to be_false
|
159
|
+
end
|
160
|
+
|
161
|
+
it "should not send client event for local connenction" do
|
162
|
+
client_unregister.client_connection.set_type('local')
|
163
|
+
expect(subject).to_not receive(:send_client_event)
|
164
|
+
subject.on_receive(client_unregister)
|
165
|
+
end
|
166
|
+
end
|
167
|
+
|
168
|
+
|
169
|
+
end
|
170
|
+
|
171
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
module GameMachine
|
4
|
+
module Commands
|
5
|
+
describe ChatCommands do
|
6
|
+
|
7
|
+
let(:actor_ref) {double('Actor::Ref', :tell => true)}
|
8
|
+
|
9
|
+
subject{ChatCommands.new}
|
10
|
+
|
11
|
+
before(:each) do
|
12
|
+
GameSystems::ChatManager.stub(:find).and_return(actor_ref)
|
13
|
+
end
|
14
|
+
|
15
|
+
describe "#send_private_message" do
|
16
|
+
it "sends a private message request to the chat actor" do
|
17
|
+
expect(actor_ref).to receive(:tell)
|
18
|
+
subject.send_private_message('1','blah')
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
describe "#join" do
|
23
|
+
it "joins a chat group" do
|
24
|
+
expect(actor_ref).to receive(:tell)
|
25
|
+
subject.join('blah','player1')
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
describe "#leave" do
|
30
|
+
it "leaves a chat group" do
|
31
|
+
expect(actor_ref).to receive(:tell)
|
32
|
+
subject.leave('blah','player1')
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|