game_machine 0.0.8
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
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module GameMachine
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class Application
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class << self
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def initialize!(name='default', cluster=false)
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AppConfig.instance.load_config(name)
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config.cluster = cluster
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akka.initialize!
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end
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def auth_handler
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AuthHandlers::Base.instance
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end
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def data_store
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DataStore.instance
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end
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def akka
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Akka.instance
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end
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def config
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@config ||= AppConfig.instance.config
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end
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def registered
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@@registered ||= Set.new
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end
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def register(system_class)
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registered << system_class
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GameMachine.logger.debug "#{system_class} registered"
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end
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def start_actor_system
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akka.start
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end
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def stop_actor_system
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akka.stop
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end
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def stop
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stop_actor_system
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DataStore.instance.shutdown
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end
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def start
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create_grids
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game_preload
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GameMachine::Actor::Reloadable.update_paths(true)
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start_actor_system
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data_store
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start_endpoints
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start_core_systems
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start_handlers
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if GameMachine.env == 'development'
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start_development_systems
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end
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start_game_systems
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GameLoader.new.load_all
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auth_handler
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start_mono
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GameMachine.stdout("Game Machine start successful")
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# This call blocks, make it the last thing we do
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if config.http_enabled
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start_http
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end
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end
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def create_grids
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Grid.load_from_config
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end
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def game_preload
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begin
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require_relative '../../games/preload.rb'
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rescue LoadError => e
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GameMachine.logger.info "preload.rb not found"
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end
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end
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def start_http
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require_relative '../../web/app'
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end
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def start_mono
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if config.mono_enabled
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GameMachine.logger.info "Starting mono server"
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MonoServer.new.run!
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end
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end
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def start_endpoints
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if config.mono_enabled
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Actor::Builder.new(Endpoints::MonoGateway).start
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GameMachine.stdout(
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"MonoGateway starting on #{config.mono_gateway_host}:#{config.mono_gateway_port}"
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)
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end
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if config.tcp_enabled
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Actor::Builder.new(Endpoints::Tcp).start
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GameMachine.stdout(
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"Tcp starting on #{config.tcp_host}:#{config.tcp_port}"
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)
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end
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if config.udp_enabled
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JavaLib::UdpServer.start(config.udp_host,config.udp_port)
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Actor::Builder.new(Endpoints::UdpIncoming).with_router(
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JavaLib::RoundRobinRouter,10).start
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# Built in Akka udp. Performed badly we have more control by working
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# directly with Netty
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#Actor::Builder.new(Endpoints::Udp).start
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#GameMachine.stdout(
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# "UDP starting on #{config.udp_host}:#{config.udp_port}"
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#)
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end
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end
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def start_handlers
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Actor::Builder.new(Handlers::Request).with_router(
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JavaLib::RoundRobinRouter,config.request_handler_routers
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).start
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Actor::Builder.new(Handlers::Game).with_router(
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JavaLib::RoundRobinRouter,config.game_handler_routers
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).start
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end
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def start_development_systems
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end
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# TODO configurize router sizes
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def start_core_systems
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Actor::Builder.new(ClusterMonitor).start
|
144
|
+
Actor::Builder.new(ObjectDb).distributed(2).start
|
145
|
+
Actor::Builder.new(MessageQueue).start
|
146
|
+
Actor::Builder.new(SystemMonitor).start
|
147
|
+
Actor::Builder.new(ReloadableMonitor).start
|
148
|
+
Actor::Builder.new(Scheduler).start
|
149
|
+
Actor::Builder.new(WriteBehindCache).distributed(2).start
|
150
|
+
Actor::Builder.new(GridReplicator).start
|
151
|
+
Actor::Builder.new(ClientManager).start
|
152
|
+
Actor::Builder.new(GameSystems::EntityLoader).start
|
153
|
+
Actor::Builder.new(SystemStats).start
|
154
|
+
|
155
|
+
# Our cluster singleton for managing regions
|
156
|
+
Actor::Builder.new(GameSystems::RegionManager).singleton
|
157
|
+
|
158
|
+
# Hands out current region info to clients/other actors
|
159
|
+
Actor::Builder.new(GameSystems::RegionService).start
|
160
|
+
|
161
|
+
|
162
|
+
if ENV.has_key?('RESTARTABLE')
|
163
|
+
GameMachine.logger.info "restartable=true. Will respond to tmp/gm_restart.txt"
|
164
|
+
Actor::Builder.new(RestartWatcher).start
|
165
|
+
end
|
166
|
+
end
|
167
|
+
|
168
|
+
def start_game_systems
|
169
|
+
Actor::Builder.new(GameSystems::Devnull).start#.with_router(JavaLib::RoundRobinRouter,4).start
|
170
|
+
Actor::Builder.new(GameSystems::ObjectDbProxy).with_router(JavaLib::RoundRobinRouter,4).start
|
171
|
+
Actor::Builder.new(GameSystems::EntityTracking).with_router(JavaLib::RoundRobinRouter,10).start
|
172
|
+
Actor::Builder.new(GameSystems::LocalEcho).with_router(JavaLib::RoundRobinRouter,2).start
|
173
|
+
Actor::Builder.new(GameSystems::LocalEcho).with_name('DistributedLocalEcho').distributed(2).start
|
174
|
+
Actor::Builder.new(GameSystems::RemoteEcho).with_router(JavaLib::RoundRobinRouter,10).start
|
175
|
+
Actor::Builder.new(GameSystems::StressTest).with_router(JavaLib::RoundRobinRouter,10).start
|
176
|
+
Actor::Builder.new(GameSystems::ChatManager).start
|
177
|
+
end
|
178
|
+
|
179
|
+
end
|
180
|
+
end
|
181
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
require 'forwardable'
|
2
|
+
|
3
|
+
module GameMachine
|
4
|
+
module AuthHandlers
|
5
|
+
class Base
|
6
|
+
include Singleton
|
7
|
+
extend Forwardable
|
8
|
+
|
9
|
+
def_delegators :@handler, :authorize, :authtoken_for
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@handler = Application.config.auth_handler.constantize.new
|
13
|
+
end
|
14
|
+
|
15
|
+
def set_handler(handler_name)
|
16
|
+
@handler = handler_name.constantize.new
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'digest/md5'
|
2
|
+
module GameMachine
|
3
|
+
module AuthHandlers
|
4
|
+
class Public
|
5
|
+
|
6
|
+
def initialize
|
7
|
+
@sessions = {}
|
8
|
+
end
|
9
|
+
|
10
|
+
def add_user(username,authtoken)
|
11
|
+
@sessions[username] = authtoken
|
12
|
+
end
|
13
|
+
|
14
|
+
def authorize(user,pass)
|
15
|
+
authtoken(user,'public')
|
16
|
+
end
|
17
|
+
|
18
|
+
def authtoken_for(user)
|
19
|
+
if @sessions.has_key?(user)
|
20
|
+
@sessions[user]
|
21
|
+
else
|
22
|
+
@sessions[user] = authtoken(user,'public')
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
private
|
27
|
+
|
28
|
+
def authtoken(user,pass)
|
29
|
+
Digest::MD5.hexdigest("#{user}#{pass}#{rand(10000)}")
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
@@ -0,0 +1,66 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module Bot
|
3
|
+
class Chat < Actor::Base
|
4
|
+
|
5
|
+
CHAT_CHANNELS = ['region','global','help','group1']
|
6
|
+
|
7
|
+
def post_init(*args)
|
8
|
+
@client = args.first
|
9
|
+
@ctx = args[1]
|
10
|
+
@player_id = args[2]
|
11
|
+
@scheduler = get_context.system.scheduler
|
12
|
+
@dispatcher = get_context.system.dispatcher
|
13
|
+
#login
|
14
|
+
join_chat_groups
|
15
|
+
#schedule_activities
|
16
|
+
#echo
|
17
|
+
end
|
18
|
+
|
19
|
+
|
20
|
+
def schedule_activities
|
21
|
+
sleep(rand(10))
|
22
|
+
duration = JavaLib::Duration.create(rand(10) + 1, java.util.concurrent.TimeUnit::SECONDS)
|
23
|
+
@scheduler.schedule(duration, duration, get_self, "send_chat_message", @dispatcher, nil)
|
24
|
+
end
|
25
|
+
|
26
|
+
def echo
|
27
|
+
message = GameMachine::Helpers::GameMessage.new(@player_id)
|
28
|
+
message.echo_test('testing')
|
29
|
+
send_to_server(message)
|
30
|
+
end
|
31
|
+
|
32
|
+
def login
|
33
|
+
message = GameMachine::Helpers::GameMessage.new(@player_id)
|
34
|
+
end
|
35
|
+
|
36
|
+
def send_to_server(message)
|
37
|
+
@client.send_to_server(message.client_message.to_byte_array,@ctx)
|
38
|
+
end
|
39
|
+
|
40
|
+
def join_chat_groups
|
41
|
+
message = GameMachine::Helpers::GameMessage.new(@player_id)
|
42
|
+
CHAT_CHANNELS.each do |name|
|
43
|
+
message.join_chat(name)
|
44
|
+
end
|
45
|
+
send_to_server(message)
|
46
|
+
end
|
47
|
+
|
48
|
+
|
49
|
+
def send_chat_message
|
50
|
+
message = GameMachine::Helpers::GameMessage.new(@player_id)
|
51
|
+
CHAT_CHANNELS.each do |name|
|
52
|
+
message.chat_message('group','testing',name)
|
53
|
+
end
|
54
|
+
send_to_server(message)
|
55
|
+
end
|
56
|
+
|
57
|
+
def on_receive(message)
|
58
|
+
if message == 'send_chat_message'
|
59
|
+
send_chat_message
|
60
|
+
else
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module Bot
|
3
|
+
class Client < Actor::Base
|
4
|
+
|
5
|
+
def self.start_udt_client(name,port)
|
6
|
+
UdtClient.start(name,'localhost',port)
|
7
|
+
end
|
8
|
+
|
9
|
+
def self.start(name,port)
|
10
|
+
Actor::Builder.new(self).with_name(name).start
|
11
|
+
client = start_udt_client(name,port)
|
12
|
+
master_ref = self.find(name)
|
13
|
+
master_ref.tell(client)
|
14
|
+
ctx = nil
|
15
|
+
loop do
|
16
|
+
ctx = master_ref.ask('ctx',10)
|
17
|
+
break if ctx
|
18
|
+
end
|
19
|
+
master_ref.tell('start_players')
|
20
|
+
end
|
21
|
+
|
22
|
+
def post_init(*args)
|
23
|
+
@client = nil
|
24
|
+
@ctx = nil
|
25
|
+
end
|
26
|
+
|
27
|
+
def start_player
|
28
|
+
name = "player#{@player_id}"
|
29
|
+
child = Actor::Builder.new(Bot::Chat,@client,@ctx,name,@player_id).with_parent(context).with_name(name).start
|
30
|
+
@player = child
|
31
|
+
end
|
32
|
+
|
33
|
+
def on_receive(message)
|
34
|
+
if message.is_a?(JavaLib::DefaultChannelHandlerContext)
|
35
|
+
@ctx = message
|
36
|
+
elsif message.is_a?(UdtClient)
|
37
|
+
@client = message
|
38
|
+
elsif message == 'ctx'
|
39
|
+
sender.tell(@ctx) if @ctx
|
40
|
+
elsif message == 'start_players'
|
41
|
+
GameMachine.logger.info "#{@player_id} started"
|
42
|
+
#start_player
|
43
|
+
player_id = rand(10000).to_s
|
44
|
+
m = GameMachine::Helpers::GameMessage.new(player_id)
|
45
|
+
m.player_logout
|
46
|
+
@client.send_to_server(m.to_byte_array,@ctx)
|
47
|
+
else
|
48
|
+
client_message = ClientMessage.parse_from(message.bytes)
|
49
|
+
#@player.tell(client_message,get_self)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,204 @@
|
|
1
|
+
|
2
|
+
module GameMachine
|
3
|
+
class ClientManager < Actor::Base
|
4
|
+
attr_reader :local_actors, :remote_clients, :local_clients, :channel, :players, :client_to_player
|
5
|
+
|
6
|
+
def self.local_players
|
7
|
+
if @local_players
|
8
|
+
@local_players
|
9
|
+
else
|
10
|
+
@local_players = java.util.concurrent.ConcurrentHashMap.new
|
11
|
+
end
|
12
|
+
end
|
13
|
+
|
14
|
+
# Includes region + combined.
|
15
|
+
def self.local_connections
|
16
|
+
local_players.select {|player_id,type| type != 'cluster'}
|
17
|
+
end
|
18
|
+
|
19
|
+
# Cluster only connections. We should not be handling things like
|
20
|
+
# entity tracking for this type of connection. This is for stuff that is
|
21
|
+
# not latency sensitive such as chat, groups, etc..
|
22
|
+
def self.cluster_connections
|
23
|
+
local_players.select {|player_id,type| type == 'cluster'}
|
24
|
+
end
|
25
|
+
|
26
|
+
def self.send_to_player(message)
|
27
|
+
if local_players.has_key?(message.player.id)
|
28
|
+
Actor::Base.find(message.player.id).tell(message)
|
29
|
+
else
|
30
|
+
find.tell(message)
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
def post_init(*args)
|
35
|
+
@server = Application.config.name
|
36
|
+
@channel = 'client_events'
|
37
|
+
@local_actors = {}
|
38
|
+
@remote_clients = {}
|
39
|
+
@local_clients = {}
|
40
|
+
@players = {}
|
41
|
+
@client_to_player = {}
|
42
|
+
subscribe(channel)
|
43
|
+
ClusterMonitor.find.tell('notify_on_up')
|
44
|
+
@cluster = JavaLib::Cluster.get(getContext.system)
|
45
|
+
end
|
46
|
+
|
47
|
+
def on_receive(message)
|
48
|
+
|
49
|
+
if message.is_a?(MessageLib::Entity)
|
50
|
+
|
51
|
+
# Outgoing message to player
|
52
|
+
if message.send_to_player
|
53
|
+
send_to_remote_player(message)
|
54
|
+
|
55
|
+
# client events come from other client managers
|
56
|
+
elsif message.has_client_event
|
57
|
+
if message.client_event.sender_id.match(/#{@server}/)
|
58
|
+
return
|
59
|
+
end
|
60
|
+
process_client_event(message.client_event)
|
61
|
+
|
62
|
+
# Unregister requests come from clients only
|
63
|
+
elsif message.has_client_manager_unregister
|
64
|
+
unregister_sender(message)
|
65
|
+
|
66
|
+
# Register requests come from actors and clients
|
67
|
+
elsif message.has_client_manager_register
|
68
|
+
register_sender(message)
|
69
|
+
else
|
70
|
+
unhandled(message)
|
71
|
+
end
|
72
|
+
elsif message.is_a?(JavaLib::ClusterEvent::MemberUp)
|
73
|
+
update_new_member(address)
|
74
|
+
else
|
75
|
+
unhandled(message)
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
# TODO have the remote ack this, and resend it periodically until we get ack
|
80
|
+
def update_new_member(message)
|
81
|
+
client_events = MessageLib::ClientEvents.new
|
82
|
+
client_to_player.each do |client_id,player_id|
|
83
|
+
client_events.add_client_event(
|
84
|
+
create_client_event(client_id,player_id,'connected')
|
85
|
+
)
|
86
|
+
end
|
87
|
+
entity = MessageLib::Entity.new.set_id('0').set_client_events(client_events)
|
88
|
+
remote_ref = Actor::Base.find_remote(message.member.address.to_string,self.class.name)
|
89
|
+
remote_ref.tell(entity,get_self)
|
90
|
+
end
|
91
|
+
|
92
|
+
def send_to_remote_player(message)
|
93
|
+
if client_id = players.fetch(message.player.id,nil)
|
94
|
+
if remote_ref = remote_clients.fetch(client_id,nil)
|
95
|
+
remote_ref.tell(message)
|
96
|
+
end
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
def sender_id_to_actor_ref(sender_id)
|
101
|
+
server,name = sender_id.split('|')
|
102
|
+
Actor::Base.find_remote(server,name)
|
103
|
+
end
|
104
|
+
|
105
|
+
def process_client_event(client_event)
|
106
|
+
if client_event.event == 'disconnected'
|
107
|
+
remote_clients.delete(client_event.client_id)
|
108
|
+
client_to_player.delete(client_event.client_id)
|
109
|
+
players.delete(client_event.player_id)
|
110
|
+
GameMachine.logger.info("#{self.class.name} client #{client_event.client_id} disconnected")
|
111
|
+
elsif client_event.event == 'connected'
|
112
|
+
remote_ref = sender_id_to_actor_ref(client_event.sender_id)
|
113
|
+
remote_clients[client_event.client_id] = remote_ref
|
114
|
+
players[client_event.player_id] = client_event.client_id
|
115
|
+
client_to_player[client_event.client_id] = client_event.player_id
|
116
|
+
GameMachine.logger.info("#{self.class.name} #{Application.config.name} client #{client_event.client_id} connected")
|
117
|
+
end
|
118
|
+
end
|
119
|
+
|
120
|
+
def cluster_connection?(client_connection)
|
121
|
+
case client_connection.type
|
122
|
+
when 'cluster'
|
123
|
+
true
|
124
|
+
when 'combined'
|
125
|
+
true
|
126
|
+
else
|
127
|
+
false
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
def unregister_sender(message)
|
132
|
+
unregister_msg = message.client_manager_unregister
|
133
|
+
register_type = unregister_msg.register_type
|
134
|
+
name = unregister_msg.name
|
135
|
+
if register_type == 'client'
|
136
|
+
if cluster_connection?(message.client_connection)
|
137
|
+
send_client_event(name,message.player.id,'disconnected')
|
138
|
+
end
|
139
|
+
|
140
|
+
# Notify registered actors using a client manager event
|
141
|
+
send_client_manager_event(name,message.player.id,'disconnected')
|
142
|
+
|
143
|
+
local_clients.delete(name)
|
144
|
+
players.delete(message.player.id)
|
145
|
+
self.class.local_players.delete(message.player.id)
|
146
|
+
GameMachine.logger.info("#{self.class.name} client #{name} unregistered")
|
147
|
+
end
|
148
|
+
end
|
149
|
+
|
150
|
+
def register_sender(message)
|
151
|
+
register_msg = message.client_manager_register
|
152
|
+
register_type = register_msg.register_type
|
153
|
+
name = register_msg.name
|
154
|
+
events = register_msg.events
|
155
|
+
|
156
|
+
# Client register
|
157
|
+
if register_type == 'client'
|
158
|
+
if cluster_connection?(message.client_connection)
|
159
|
+
send_client_event(name,message.player.id,'connected')
|
160
|
+
end
|
161
|
+
local_clients[name] = message.client_connection
|
162
|
+
players[message.player.id] = name
|
163
|
+
self.class.local_players[message.player.id] = message.client_connection.type
|
164
|
+
get_sender.tell(message,get_self)
|
165
|
+
GameMachine.logger.info("#{self.class.name} client #{name} registered")
|
166
|
+
# Actor register
|
167
|
+
elsif register_type == 'actor'
|
168
|
+
local_actors[name] = events
|
169
|
+
end
|
170
|
+
end
|
171
|
+
|
172
|
+
|
173
|
+
def send_client_manager_event(client_id,player_id,event)
|
174
|
+
local_actors.each do |name,events|
|
175
|
+
client_manager_event = create_client_manager_event(client_id,player_id,event)
|
176
|
+
Actor::Base.find(name).tell(client_manager_event)
|
177
|
+
end
|
178
|
+
end
|
179
|
+
|
180
|
+
def create_client_manager_event(client_id,player_id,event)
|
181
|
+
client_manager_event = MessageLib::ClientManagerEvent.new.
|
182
|
+
set_client_id(client_id).set_player_id(player_id).set_event(event)
|
183
|
+
end
|
184
|
+
|
185
|
+
def create_client_event(client_id,player_id,event)
|
186
|
+
client_event = MessageLib::ClientEvent.new.set_client_id(client_id).
|
187
|
+
set_event(event).set_player_id(player_id)
|
188
|
+
client_event.set_sender_id(Application.config.name + '|' + self.class.name)
|
189
|
+
end
|
190
|
+
|
191
|
+
def send_client_event(client_id,player_id,event)
|
192
|
+
client_event = create_client_event(client_id,player_id,event)
|
193
|
+
entity = MessageLib::Entity.new.set_id('0').set_client_event(client_event)
|
194
|
+
publish = MessageLib::Publish.new
|
195
|
+
publish.set_topic(channel).set_message(entity)
|
196
|
+
MessageQueue.find.tell(publish,get_self)
|
197
|
+
end
|
198
|
+
|
199
|
+
def subscribe(topic)
|
200
|
+
message = MessageLib::Subscribe.new.set_topic(topic)
|
201
|
+
MessageQueue.find.tell(message,get_self)
|
202
|
+
end
|
203
|
+
end
|
204
|
+
end
|