game_machine 0.0.8
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
@@ -0,0 +1,256 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
class Chat < Actor::Base
|
4
|
+
include GameMachine::Commands
|
5
|
+
|
6
|
+
def self.subscribers_for_topic(topic)
|
7
|
+
datastore = GameMachine::Commands::DatastoreCommands.new
|
8
|
+
if entity = datastore.get("chat_topic_#{topic}")
|
9
|
+
entity.subscribers || MessageLib::Subscribers.new
|
10
|
+
else
|
11
|
+
MessageLib::Subscribers.new
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
attr_reader :chat_id, :registered_as
|
16
|
+
def post_init(*args)
|
17
|
+
@chat_id = args.first
|
18
|
+
@registered_as = args.last
|
19
|
+
@topic_handlers = {}
|
20
|
+
|
21
|
+
# Update these values from the datastore, as this state needs to
|
22
|
+
# persist between restarts
|
23
|
+
@subscriptions = get_subscriptions
|
24
|
+
@channel_flags = get_flags
|
25
|
+
|
26
|
+
# Make sure we re-create our state from the persisted state if we died
|
27
|
+
load_state
|
28
|
+
end
|
29
|
+
|
30
|
+
def load_state
|
31
|
+
@subscriptions.each do |name|
|
32
|
+
flags = flags_for_channel(name).join('|')
|
33
|
+
join_channel(name,flags)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def on_receive(entity)
|
38
|
+
if entity.has_join_chat
|
39
|
+
join_channels(entity.join_chat.get_chat_channel_list)
|
40
|
+
send_status
|
41
|
+
end
|
42
|
+
|
43
|
+
if entity.has_chat_message
|
44
|
+
send_message(entity.chat_message)
|
45
|
+
end
|
46
|
+
|
47
|
+
if entity.has_leave_chat
|
48
|
+
leave_channels(entity.leave_chat.get_chat_channel_list)
|
49
|
+
send_status
|
50
|
+
end
|
51
|
+
|
52
|
+
if entity.has_chat_status
|
53
|
+
send_status
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
# flags = subscribers
|
58
|
+
def send_status
|
59
|
+
channels = MessageLib::ChatChannels.new
|
60
|
+
@subscriptions.each do |name|
|
61
|
+
flags = @channel_flags.fetch(name,[])
|
62
|
+
channel = MessageLib::ChatChannel.new.set_name(name)
|
63
|
+
if flags.include?('subscribers')
|
64
|
+
channel.set_subscribers(self.class.subscribers_for_topic(name))
|
65
|
+
end
|
66
|
+
channels.add_chat_channel(channel)
|
67
|
+
end
|
68
|
+
if registered_as == 'player'
|
69
|
+
commands.player.send_message(channels,chat_id)
|
70
|
+
else
|
71
|
+
message = MessageLib::Entity.new.set_id(chat_id).set_chat_channels(channels)
|
72
|
+
Actor::Base.find(registered_as).tell(message,get_self)
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
def message_queue
|
77
|
+
MessageQueue.find
|
78
|
+
end
|
79
|
+
|
80
|
+
def topic_handler_for(name)
|
81
|
+
@topic_handlers.fetch(name,nil)
|
82
|
+
end
|
83
|
+
|
84
|
+
def create_topic_handler(topic)
|
85
|
+
name = "topic#{chat_id}#{topic}"
|
86
|
+
builder = Actor::Builder.new(GameSystems::ChatTopic,chat_id,registered_as)
|
87
|
+
ref = builder.with_parent(context).with_name(name).start
|
88
|
+
actor_ref = Actor::Ref.new(ref,GameSystems::ChatTopic.name)
|
89
|
+
@topic_handlers[topic] = actor_ref
|
90
|
+
end
|
91
|
+
|
92
|
+
def remove_subscriber(subscriber_id,topic)
|
93
|
+
stored_entity_id = "chat_topic_#{topic}"
|
94
|
+
entity = MessageLib::Entity.new.set_id(subscriber_id)
|
95
|
+
commands.datastore.call_dbproc(:chat_remove_subscriber,stored_entity_id,entity,false)
|
96
|
+
end
|
97
|
+
|
98
|
+
def add_subscriber(subscriber_id,topic)
|
99
|
+
stored_entity_id = "chat_topic_#{topic}"
|
100
|
+
entity = MessageLib::Entity.new.set_id(subscriber_id)
|
101
|
+
commands.datastore.call_dbproc(:chat_add_subscriber,stored_entity_id,entity,false)
|
102
|
+
end
|
103
|
+
|
104
|
+
def save_subscriptions
|
105
|
+
entity_id = "subscriptions_#{chat_id}"
|
106
|
+
channels = MessageLib::ChatChannels.new
|
107
|
+
@subscriptions.each do |name|
|
108
|
+
channel = MessageLib::ChatChannel.new.set_name(name)
|
109
|
+
channels.add_chat_channel(channel)
|
110
|
+
end
|
111
|
+
entity = MessageLib::Entity.new.set_id(entity_id).set_chat_channels(channels)
|
112
|
+
commands.datastore.put(entity)
|
113
|
+
end
|
114
|
+
|
115
|
+
def get_subscriptions
|
116
|
+
subscriptions = Set.new
|
117
|
+
entity_id = "subscriptions_#{chat_id}"
|
118
|
+
if entity = commands.datastore.get(entity_id)
|
119
|
+
if chat_channels = entity.chat_channels.get_chat_channel_list
|
120
|
+
chat_channels.each do |channel|
|
121
|
+
subscriptions.add(channel.name)
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
125
|
+
subscriptions
|
126
|
+
end
|
127
|
+
|
128
|
+
def parse_channel_flags(flags)
|
129
|
+
flags.split('|')
|
130
|
+
end
|
131
|
+
|
132
|
+
def channel_flags_id(name)
|
133
|
+
"channel_flags#{@chat_id}#{name}"
|
134
|
+
end
|
135
|
+
|
136
|
+
def flags_for_channel(channel_name)
|
137
|
+
@channel_flags.fetch(channel_name,[])
|
138
|
+
end
|
139
|
+
|
140
|
+
def get_flags
|
141
|
+
{}.tap do |flags|
|
142
|
+
@subscriptions.each do |name|
|
143
|
+
if entity = commands.datastore.get(channel_flags_id(name))
|
144
|
+
flags[name] = parse_channel_flags(entity.params)
|
145
|
+
end
|
146
|
+
end
|
147
|
+
end
|
148
|
+
end
|
149
|
+
|
150
|
+
def set_channel_flags(name,flags)
|
151
|
+
return if flags.nil?
|
152
|
+
@channel_flags[name] = parse_channel_flags(flags)
|
153
|
+
flags_id = channel_flags_id(name)
|
154
|
+
entity = MessageLib::Entity.new.set_id(flags_id).set_params(flags)
|
155
|
+
commands.datastore.put(entity)
|
156
|
+
end
|
157
|
+
|
158
|
+
def delete_channel_flags(channel_name)
|
159
|
+
flags_id = channel_flags_id(channel_name)
|
160
|
+
commands.datastore.delete(flags_id)
|
161
|
+
end
|
162
|
+
|
163
|
+
def invite_exists?(channel_name,invite_id)
|
164
|
+
key = "invite_#{channel_name}_#{invite_id}"
|
165
|
+
commands.datastore.get(key)
|
166
|
+
end
|
167
|
+
|
168
|
+
def join_channels(chat_channels)
|
169
|
+
chat_channels.each do |channel|
|
170
|
+
if @topic_handlers[channel.name]
|
171
|
+
GameMachine.logger.info "Topic handler exists for #{channel.name}, not creating"
|
172
|
+
next
|
173
|
+
end
|
174
|
+
|
175
|
+
GameMachine.logger.info "Join request #{channel.name}"
|
176
|
+
# Private channels. format priv_[chat_id]_[channel name]
|
177
|
+
# Players can create private channels with their player id, other
|
178
|
+
# players must have an invite to join someone elses private channel
|
179
|
+
if channel.name.match(/^priv/)
|
180
|
+
if channel.name.match(/^priv_#{chat_id}/)
|
181
|
+
join_channel(channel.name,channel.flags)
|
182
|
+
elsif channel.invite_id
|
183
|
+
if invite_exists?(channel.name,channel.invite_id)
|
184
|
+
join_channel(channel.name,channel.flags)
|
185
|
+
else
|
186
|
+
GameMachine.logger.info "Invite id #{channel.invite_id} not found"
|
187
|
+
end
|
188
|
+
end
|
189
|
+
else
|
190
|
+
join_channel(channel.name,channel.flags)
|
191
|
+
end
|
192
|
+
end
|
193
|
+
end
|
194
|
+
|
195
|
+
def join_channel(name,flags)
|
196
|
+
create_topic_handler(name)
|
197
|
+
message = MessageLib::Subscribe.new.set_topic(name)
|
198
|
+
message_queue.tell(message,topic_handler_for(name).actor)
|
199
|
+
@subscriptions.add(name)
|
200
|
+
save_subscriptions
|
201
|
+
add_subscriber(chat_id,name)
|
202
|
+
set_channel_flags(name,flags)
|
203
|
+
GameMachine.logger.info "Player #{chat_id} Joined channel #{name} with flags #{flags}"
|
204
|
+
end
|
205
|
+
|
206
|
+
def leave_channels(chat_channels)
|
207
|
+
chat_channels.each do |channel|
|
208
|
+
if topic_handler = topic_handler_for(channel.name)
|
209
|
+
message = MessageLib::Unsubscribe.new.set_topic(channel.name)
|
210
|
+
message_queue.tell(message,topic_handler_for(channel.name).actor)
|
211
|
+
@subscriptions.delete_if {|sub| sub == channel.name}
|
212
|
+
save_subscriptions
|
213
|
+
remove_subscriber(chat_id,channel.name)
|
214
|
+
topic_handler.tell(JavaLib::PoisonPill.get_instance)
|
215
|
+
@topic_handlers.delete(channel.name)
|
216
|
+
delete_channel_flags(channel.name)
|
217
|
+
else
|
218
|
+
GameMachine.logger.info "leave_channel: no topic handler found for #{channel.name}"
|
219
|
+
end
|
220
|
+
end
|
221
|
+
end
|
222
|
+
|
223
|
+
def send_private_message(chat_message)
|
224
|
+
GameMachine.logger.info "Sending private chat message #{chat_message.message} to #{chat_message.chat_channel.name}"
|
225
|
+
entity = MessageLib::Entity.new
|
226
|
+
player = MessageLib::Player.new.set_id(chat_message.chat_channel.name)
|
227
|
+
entity.set_id(player.id)
|
228
|
+
entity.set_player(player)
|
229
|
+
entity.set_chat_message(chat_message)
|
230
|
+
entity.set_send_to_player(true)
|
231
|
+
commands.player.send_message(entity)
|
232
|
+
end
|
233
|
+
|
234
|
+
def send_group_message(chat_message)
|
235
|
+
topic = chat_message.chat_channel.name
|
236
|
+
if topic_handler = topic_handler_for(topic)
|
237
|
+
entity = MessageLib::Entity.new.set_id('0').set_chat_message(chat_message)
|
238
|
+
publish = MessageLib::Publish.new
|
239
|
+
publish.set_topic(topic).set_message(entity)
|
240
|
+
message_queue.tell(publish,topic_handler_for(topic).actor)
|
241
|
+
else
|
242
|
+
GameMachine.logger.info "send_message: no topic handler found for #{topic}"
|
243
|
+
end
|
244
|
+
end
|
245
|
+
|
246
|
+
def send_message(chat_message)
|
247
|
+
if chat_message.type == 'group'
|
248
|
+
send_group_message(chat_message)
|
249
|
+
elsif chat_message.type == 'private'
|
250
|
+
send_private_message(chat_message)
|
251
|
+
end
|
252
|
+
end
|
253
|
+
|
254
|
+
end
|
255
|
+
end
|
256
|
+
end
|
@@ -0,0 +1,108 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
|
4
|
+
# @note All chat system requests go through the ChatManager
|
5
|
+
# Chat can be topic based or private player to player messages
|
6
|
+
# Topics are automatically created by the first player to send a join
|
7
|
+
# request to a topic that does not already exist.
|
8
|
+
# Chat topic channels are distributed across the cluster, and guaranteed
|
9
|
+
# to be delivered.
|
10
|
+
#
|
11
|
+
# @aspects ChatMessage Player
|
12
|
+
# @aspects JoinChat Player
|
13
|
+
# @aspects LeaveChat Player
|
14
|
+
class ChatManager < Actor::Base
|
15
|
+
include GameMachine::Commands
|
16
|
+
|
17
|
+
|
18
|
+
aspect %w(ChatMessage Player)
|
19
|
+
aspect %w(JoinChat Player)
|
20
|
+
aspect %w(LeaveChat Player)
|
21
|
+
aspect %w(ChatStatus Player)
|
22
|
+
aspect %w(ChatInvite Player)
|
23
|
+
|
24
|
+
def define_update_procs
|
25
|
+
commands.datastore.define_dbproc(:chat_remove_subscriber) do |current_entity,update_entity|
|
26
|
+
if current_entity.has_subscribers
|
27
|
+
if subscriber_id_list = current_entity.subscribers.get_subscriber_id_list.to_a
|
28
|
+
current_entity.subscribers.set_subscriber_id_list(nil)
|
29
|
+
subscriber_id_list.each do |name|
|
30
|
+
unless name == update_entity.id
|
31
|
+
current_entity.subscribers.add_subscriber_id(name)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
36
|
+
current_entity
|
37
|
+
end
|
38
|
+
|
39
|
+
commands.datastore.define_dbproc(:chat_add_subscriber) do |current_entity,update_entity|
|
40
|
+
unless current_entity.has_subscribers
|
41
|
+
current_entity.set_subscribers(MessageLib::Subscribers.new)
|
42
|
+
end
|
43
|
+
current_entity.subscribers.add_subscriber_id(update_entity.id)
|
44
|
+
current_entity
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
def post_init(*args)
|
49
|
+
@chat_actors = {}
|
50
|
+
define_update_procs
|
51
|
+
end
|
52
|
+
|
53
|
+
def on_receive(message)
|
54
|
+
if message.has_chat_invite
|
55
|
+
send_invite(message.chat_invite)
|
56
|
+
elsif message.has_chat_register
|
57
|
+
unless @chat_actors.has_key?(message.chat_register.chat_id)
|
58
|
+
create_child(message.chat_register.chat_id,message.chat_register.register_as)
|
59
|
+
end
|
60
|
+
else
|
61
|
+
unless @chat_actors.has_key?(message.player.id)
|
62
|
+
create_child(message.player.id)
|
63
|
+
end
|
64
|
+
forward_chat_request(message.player.id,message)
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
private
|
69
|
+
|
70
|
+
# TODO implement expiring cache store for stuff like this (invites)
|
71
|
+
# We cannot just delete the invite when everyone leaves the channel,
|
72
|
+
# because we have no way of knowing when everyone has left
|
73
|
+
def send_invite(chat_invite)
|
74
|
+
invite_id = Uniqueid.generate_token(chat_invite.inviter)
|
75
|
+
stored_id = "invite_#{chat_invite.channel_name}_#{invite_id}"
|
76
|
+
commands.datastore.put(MessageLib::Entity.new.set_id(stored_id))
|
77
|
+
chat_invite.set_invite_id(invite_id)
|
78
|
+
commands.player.send_message(chat_invite,chat_invite.invitee)
|
79
|
+
end
|
80
|
+
|
81
|
+
def destroy_child(chat_id)
|
82
|
+
if @chat_actors.has_key?(chat_id)
|
83
|
+
forward_chat_request(chat_id,JavaLib::PoisonPill.get_instance)
|
84
|
+
@chat_actors.delete(chat_id)
|
85
|
+
GameMachine.logger.debug "Chat child for #{chat_id} killed"
|
86
|
+
else
|
87
|
+
GameMachine.logger.info "chat actor for chat_id #{chat_id} not found"
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
def forward_chat_request(chat_id,message)
|
92
|
+
@chat_actors[chat_id].tell(message,nil)
|
93
|
+
end
|
94
|
+
|
95
|
+
def child_name(chat_id)
|
96
|
+
"chat#{chat_id}"
|
97
|
+
end
|
98
|
+
|
99
|
+
def create_child(chat_id,register_as='player')
|
100
|
+
name = child_name(chat_id)
|
101
|
+
builder = Actor::Builder.new(GameSystems::Chat,chat_id,register_as)
|
102
|
+
child = builder.with_parent(context).with_name(name).start
|
103
|
+
@chat_actors[chat_id] = Actor::Ref.new(child,GameSystems::Chat.name)
|
104
|
+
GameMachine.logger.debug "Chat child for #{chat_id} created"
|
105
|
+
end
|
106
|
+
end
|
107
|
+
end
|
108
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
class ChatTopic < Actor::Base
|
4
|
+
include Commands
|
5
|
+
|
6
|
+
attr_reader :chat_id, :registered_as
|
7
|
+
def post_init(*args)
|
8
|
+
@chat_id = args.first
|
9
|
+
@registered_as = args.last
|
10
|
+
end
|
11
|
+
|
12
|
+
def on_receive(message)
|
13
|
+
if message.is_a?(MessageLib::Entity) && message.has_chat_message
|
14
|
+
receive_chat_message(message.chat_message)
|
15
|
+
elsif message.is_a?(JavaLib::DistributedPubSubMediator::SubscribeAck)
|
16
|
+
else
|
17
|
+
unhandled(message)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
private
|
22
|
+
|
23
|
+
def receive_chat_message(chat_message)
|
24
|
+
GameMachine.logger.debug "Sending chat message #{chat_message.message} to #{chat_id}"
|
25
|
+
if registered_as == 'player'
|
26
|
+
commands.player.send_message(chat_message,chat_id)
|
27
|
+
else
|
28
|
+
message = MessageLib::Entity.new.set_id(chat_id).set_chat_message(chat_message)
|
29
|
+
Actor::Base.find(registered_as).tell(message,get_self)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
@@ -0,0 +1,133 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
# @note Handles player location tracking and neighbor requests.
|
4
|
+
# The client must explicitly send a TrackEntit component to the server
|
5
|
+
# to be tracked, it doesn't happen automatically.
|
6
|
+
#
|
7
|
+
# @aspects TrackEntity
|
8
|
+
# @aspects GetNeighbors
|
9
|
+
class EntityTracking < Actor::Base
|
10
|
+
include GameMachine::Commands
|
11
|
+
|
12
|
+
aspect %w(TrackEntity)
|
13
|
+
aspect %w(GetNeighbors)
|
14
|
+
|
15
|
+
|
16
|
+
|
17
|
+
EXTRA = java.util.concurrent.ConcurrentHashMap.new
|
18
|
+
attr_reader :grid, :extra_params, :aoe_grid
|
19
|
+
|
20
|
+
def post_init
|
21
|
+
if handler_klass = Application.config.entity_tracking_handler
|
22
|
+
@tracking_handler = handler_klass.constantize.new
|
23
|
+
end
|
24
|
+
@entity_updates = []
|
25
|
+
@grid = Grid.find_or_create('default')
|
26
|
+
@aoe_grid = Grid.find_or_create('aoe')
|
27
|
+
@paths = {}
|
28
|
+
@width = grid.get_width
|
29
|
+
@cell_count = grid.get_cell_count
|
30
|
+
commands.misc.client_manager_register(self.class.name)
|
31
|
+
end
|
32
|
+
|
33
|
+
def on_receive(message)
|
34
|
+
if message.is_a?(MessageLib::Entity)
|
35
|
+
if message.get_neighbors
|
36
|
+
send_neighbors(message)
|
37
|
+
end
|
38
|
+
|
39
|
+
# If a tracking handler is defined, it must return true to have
|
40
|
+
# the player location saved
|
41
|
+
if message.track_entity
|
42
|
+
#GameMachine.logger.info "#{message.player.id} tracked"
|
43
|
+
if @tracking_handler && message.entity_type == 'player'
|
44
|
+
if @tracking_handler.verify(message)
|
45
|
+
set_entity_location(message)
|
46
|
+
end
|
47
|
+
else
|
48
|
+
set_entity_location(message)
|
49
|
+
end
|
50
|
+
end
|
51
|
+
elsif message.is_a?(MessageLib::ClientManagerEvent)
|
52
|
+
if message.event == 'disconnected'
|
53
|
+
@grid.remove(message.player_id)
|
54
|
+
@aoe_grid.remove(message.player_id)
|
55
|
+
EXTRA.delete(message.player_id)
|
56
|
+
GameMachine.logger.info "#{message.player_id} removed from grid"
|
57
|
+
end
|
58
|
+
else
|
59
|
+
unhandled(message)
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
private
|
64
|
+
|
65
|
+
def set_entity_location(entity)
|
66
|
+
vector = entity.vector3
|
67
|
+
@grid.set(entity.id,vector.x,vector.y,vector.z,entity.entity_type)
|
68
|
+
@aoe_grid.set(entity.id,vector.x,vector.y,vector.z,entity.entity_type)
|
69
|
+
if entity.track_entity.has_track_extra
|
70
|
+
track_extra = entity.track_entity.track_extra
|
71
|
+
EXTRA[entity.id] = track_extra
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
def location_entity(grid_value)
|
76
|
+
entity = MessageLib::Entity.new.set_id(grid_value.id)
|
77
|
+
|
78
|
+
entity.set_vector3(
|
79
|
+
MessageLib::Vector3.new.
|
80
|
+
set_x(grid_value.x).
|
81
|
+
set_y(grid_value.y).
|
82
|
+
set_z(grid_value.z)
|
83
|
+
)
|
84
|
+
|
85
|
+
if EXTRA.has_key?(grid_value.id)
|
86
|
+
track_extra = EXTRA.fetch(grid_value.id)
|
87
|
+
entity.set_track_extra(track_extra)
|
88
|
+
end
|
89
|
+
entity
|
90
|
+
end
|
91
|
+
|
92
|
+
def send_neighbors(message)
|
93
|
+
type = message.get_neighbors.neighbor_type
|
94
|
+
x = message.get_neighbors.vector3.x
|
95
|
+
y = message.get_neighbors.vector3.y
|
96
|
+
|
97
|
+
# Either .net or java protobufs have a bug with 0 floats
|
98
|
+
if x.nil?
|
99
|
+
x = 0
|
100
|
+
end
|
101
|
+
if y.nil?
|
102
|
+
y = 0
|
103
|
+
end
|
104
|
+
search_results = grid.neighbors(x,y,type)
|
105
|
+
|
106
|
+
neighbors = search_results.map do |grid_value|
|
107
|
+
location_entity(grid_value)
|
108
|
+
end
|
109
|
+
|
110
|
+
if neighbors.empty?
|
111
|
+
return
|
112
|
+
end
|
113
|
+
|
114
|
+
if message.has_player
|
115
|
+
send_neighbors_to_player(neighbors,message.player)
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
def send_neighbors_to_player(neighbors,player)
|
120
|
+
neighbors.each_slice(30) do |group|
|
121
|
+
entity = MessageLib::Entity.new.set_neighbors(
|
122
|
+
MessageLib::Neighbors.new.set_entity_list(group)
|
123
|
+
)
|
124
|
+
entity.set_id(player.id)
|
125
|
+
entity.set_player(player)
|
126
|
+
entity.set_send_to_player(true)
|
127
|
+
commands.player.send_message(entity,player.id)
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
end
|
132
|
+
end
|
133
|
+
end
|