game_machine 0.0.8
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
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standalone {
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default-pinned-dispatcher {
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executor = thread-pool-executor
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type = PinnedDispatcher
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thread-pool-executor.keep-alive-time = 315360000s
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# note that disabling core timeout altogether doesn't work
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# until ticket 2856 is fixed
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thread-pool-executor.allow-core-timeout = off
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}
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akka {
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actor.debug.unhandled = "on"
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jvm-exit-on-fatal-error=false
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loglevel = "WARNING"
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actor {
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serializers {
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java = "akka.serialization.JavaSerializer"
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bytes = "akka.serialization.ByteArraySerializer"
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myown = "com.game_machine.core.EntitySerializer"
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}
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serialization-bindings {
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"[B" = bytes
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"java.io.Serializable" = java
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"com.dyuproject.protostuff.Message" = myown
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"GameMachine.Messages.ClientMessage" = myown
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"GameMachine.Messages.Entity" = myown
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"GameMachine.Messages.ObjectdbGet" = myown
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"GameMachine.Messages.ObjectdbPut" = myown
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"GameMachine.Messages.ObjectdbUpdate" = myown
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}
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}
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}
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}
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data/db/do_not_delete
ADDED
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# -*- encoding: utf-8 -*-
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'game_machine/version'
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Gem::Specification.new do |gem|
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gem.name = "game_machine"
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gem.version = GameMachine::VERSION
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gem.authors = ["Chris Ochs"]
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gem.email = ["chris@ochsnet.com"]
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gem.homepage = "https://github.com/gamemachine/gamemachine"
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gem.summary = %q{Game Machine}
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gem.description = %q{game server}
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gem.files = `git ls-files`.split($/).reject { |f| f =~ /^(games\/physics_experiments)/ }
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features|integration_tests)/})
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gem.require_paths = ["lib"]
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gem.add_dependency 'i18n'
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gem.add_dependency 'rjack-logback'
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gem.add_dependency 'settingslogic'
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gem.add_dependency 'consistent-hashing'
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gem.add_dependency 'json'
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gem.add_dependency 'ffi'
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gem.add_dependency 'sinatra'
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gem.add_dependency 'sinatra-contrib'
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gem.add_dependency 'haml'
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gem.add_dependency 'webrick'
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gem.add_development_dependency 'rake'
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gem.add_development_dependency 'rspec'
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gem.add_development_dependency 'rspec-mocks'
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gem.add_development_dependency 'rspec-expectations'
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gem.add_development_dependency 'descriptive_statistics'
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end
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require 'benchmark'
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module Example
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class AggressiveNpc < Npc
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include GameMachine::Commands
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include Models
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attr_reader :target_id
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def post_init
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@target_id = nil
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@check_home_counter = 0
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@check_home_interval = 5
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@acquire_target_counter = 0
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@acquire_target_interval = 5
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@agro_radius = 15
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@leash_radius = 30
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movement.speed_scale = 4
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@last_attack = Time.now.to_i
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@attack_interval = 2
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end
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def log(msg)
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GameMachine.logger.info "#{id} #{msg}"
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end
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def set_spawn_point
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position.x = rand(1000) + 1
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position.y = rand(1000) + 1
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#position.z = 40
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end
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def has_target?
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target_id.nil? ? false : true
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end
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def update_target
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if target = players.fetch(target_id,nil)
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movement.update_target(target[:vector])
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true
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else
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@target_id = nil
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false
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end
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end
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def choose_target
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if player = sorted_players.first
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if position.distance(player[:vector]) <= @agro_radius
|
50
|
+
movement.set_target(player[:vector])
|
51
|
+
@target_id = player[:id]
|
52
|
+
#log("target chosen #{@target_id}")
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
def leash?
|
58
|
+
if @check_home_counter >= @check_home_interval
|
59
|
+
@check_home_counter = 0
|
60
|
+
if movement.position.distance(home) > @leash_radius
|
61
|
+
return true
|
62
|
+
elsif movement.current_target &&
|
63
|
+
(movement.position.distance(movement.current_target) > @leash_radius)
|
64
|
+
return true
|
65
|
+
end
|
66
|
+
end
|
67
|
+
false
|
68
|
+
end
|
69
|
+
|
70
|
+
def go_home!
|
71
|
+
log("going home")
|
72
|
+
@target_id = 'home'
|
73
|
+
movement.set_target(@home)
|
74
|
+
end
|
75
|
+
|
76
|
+
def going_home?
|
77
|
+
@target_id == 'home'
|
78
|
+
end
|
79
|
+
|
80
|
+
def reached_home?
|
81
|
+
going_home? && movement.reached_target
|
82
|
+
end
|
83
|
+
|
84
|
+
def reset_target
|
85
|
+
movement.drop_target
|
86
|
+
@target_id = nil
|
87
|
+
end
|
88
|
+
|
89
|
+
def attack_target
|
90
|
+
if Time.now.to_i - @last_attack < @attack_interval
|
91
|
+
return
|
92
|
+
end
|
93
|
+
|
94
|
+
attack = Attack.new(
|
95
|
+
:target => target_id,
|
96
|
+
:attacker => id,
|
97
|
+
:combat_ability => 'bite'
|
98
|
+
)
|
99
|
+
CombatController.find.tell(attack)
|
100
|
+
#log("attacked target #{target_id}")
|
101
|
+
@last_attack = Time.now.to_i
|
102
|
+
end
|
103
|
+
|
104
|
+
def update
|
105
|
+
return if dead
|
106
|
+
if going_home?
|
107
|
+
if reached_home?
|
108
|
+
log("home reached")
|
109
|
+
reset_target
|
110
|
+
else
|
111
|
+
movement.update_target(home)
|
112
|
+
movement.update
|
113
|
+
end
|
114
|
+
return
|
115
|
+
end
|
116
|
+
|
117
|
+
if leash?
|
118
|
+
log("leashed!")
|
119
|
+
reset_target
|
120
|
+
go_home!
|
121
|
+
return
|
122
|
+
end
|
123
|
+
|
124
|
+
# if we have a target, acquire their location every tick, otherwise only
|
125
|
+
# check every acquire_target_interval updates
|
126
|
+
if has_target? || @acquire_target_counter >= @acquire_target_interval
|
127
|
+
movement.updates_between_move = 1
|
128
|
+
check_players
|
129
|
+
if has_players?
|
130
|
+
unless has_target?
|
131
|
+
choose_target
|
132
|
+
end
|
133
|
+
else
|
134
|
+
# No players but we have a player target? Player must have logged out
|
135
|
+
# or otherwise disappeared, so we need to reset
|
136
|
+
if @target_id && @target_id != 'home'
|
137
|
+
GameMachine.logger.info "#{id} No players but has target!?? (target: #{@target_id})"
|
138
|
+
reset_target
|
139
|
+
go_home!
|
140
|
+
elsif movement.position.distance(home) > 0
|
141
|
+
GameMachine.logger.info "#{id} No players but is #{position.distance(home)} from home (target: #{@target_id})"
|
142
|
+
reset_target
|
143
|
+
go_home!
|
144
|
+
end
|
145
|
+
end
|
146
|
+
|
147
|
+
@acquire_target_counter = 0
|
148
|
+
else
|
149
|
+
movement.updates_between_move = 20
|
150
|
+
end
|
151
|
+
|
152
|
+
if has_target?
|
153
|
+
if movement.distance_to_target <= 3
|
154
|
+
attack_target
|
155
|
+
end
|
156
|
+
|
157
|
+
if movement.reached_target
|
158
|
+
reset_target
|
159
|
+
else
|
160
|
+
if update_target
|
161
|
+
movement.update
|
162
|
+
else
|
163
|
+
# Target out of range for some reason (logged out, etc..)
|
164
|
+
GameMachine.logger.info "#{id} lost target! #{@target_id}"
|
165
|
+
reset_target
|
166
|
+
go_home!
|
167
|
+
end
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|
171
|
+
@acquire_target_counter += 1
|
172
|
+
@check_home_counter += 1
|
173
|
+
end
|
174
|
+
|
175
|
+
end
|
176
|
+
end
|
@@ -0,0 +1,69 @@
|
|
1
|
+
|
2
|
+
# This class is set in the configuration.
|
3
|
+
|
4
|
+
# This is a simple implementation that works together with the built in
|
5
|
+
# user registration and login via http. User data is stored in the object database.
|
6
|
+
|
7
|
+
# The minimum necessary to implement is the authtoken_for method. That method can
|
8
|
+
# block as it is only called once when the client first connects and is cached
|
9
|
+
# internally after that. So you could make an external http call for example.
|
10
|
+
require 'digest/md5'
|
11
|
+
module Example
|
12
|
+
class AuthenticationHandler
|
13
|
+
include Models
|
14
|
+
|
15
|
+
def initialize
|
16
|
+
@sessions = {}
|
17
|
+
end
|
18
|
+
|
19
|
+
# Returns true is authorized, false if not
|
20
|
+
def authorize(username,password)
|
21
|
+
GameMachine.logger.info "authorize: #{username} #{password}"
|
22
|
+
if user = User.find(username,5000)
|
23
|
+
GameMachine.logger.info "user: #{user.id} #{user.password}"
|
24
|
+
if password == user.password
|
25
|
+
@sessions[username] = authtoken(username,password)
|
26
|
+
user.authtoken = @sessions[username]
|
27
|
+
user.save
|
28
|
+
return @sessions[username]
|
29
|
+
else
|
30
|
+
GameMachine.logger.info "user: #{user.id} password does not match"
|
31
|
+
false
|
32
|
+
end
|
33
|
+
else
|
34
|
+
GameMachine.logger.info "user: #{username} not found"
|
35
|
+
false
|
36
|
+
end
|
37
|
+
false
|
38
|
+
end
|
39
|
+
|
40
|
+
# Returns a session token for a logged in user. This must be a string and
|
41
|
+
# should not be too long, as it gets sent with every message.
|
42
|
+
def authtoken_for(username)
|
43
|
+
if authtoken = @sessions.fetch(username,nil)
|
44
|
+
return authtoken
|
45
|
+
|
46
|
+
# user authenticated on different server, we have to look up their authtoken
|
47
|
+
# and save it in the local sessions hash
|
48
|
+
elsif user = User.find(username)
|
49
|
+
if user.authtoken
|
50
|
+
@sessions[username] = authtoken
|
51
|
+
return user.authtoken
|
52
|
+
else
|
53
|
+
GameMachine.logger.info "Authoken for #{username} is nil"
|
54
|
+
nil
|
55
|
+
end
|
56
|
+
else
|
57
|
+
GameMachine.logger.info "User #{username} not found"
|
58
|
+
nil
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
private
|
63
|
+
|
64
|
+
def authtoken(username,password)
|
65
|
+
Digest::MD5.hexdigest("#{username}#{password}#{rand(10000)}")
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
@@ -0,0 +1,61 @@
|
|
1
|
+
|
2
|
+
# Shows how to use the messaging/chat system programmatically from the server.
|
3
|
+
# Also shows how to use the schedular to send ourselves a recurring message that
|
4
|
+
# we can use to trigger recurring actions.
|
5
|
+
|
6
|
+
module Example
|
7
|
+
class Chatbot < GameMachine::Actor::Base
|
8
|
+
include GameMachine
|
9
|
+
include GameMachine::Commands
|
10
|
+
|
11
|
+
attr_reader :topic, :chatbot_id
|
12
|
+
def post_init(*args)
|
13
|
+
@topic = args.first
|
14
|
+
@chatbot_id = 'overlord'
|
15
|
+
|
16
|
+
# On the server side we use register, which takes our chat id
|
17
|
+
# and the name of this actor.
|
18
|
+
commands.chat.register(chatbot_id,'Example::Chatbot')
|
19
|
+
|
20
|
+
# Then we send a regular join request
|
21
|
+
commands.chat.join('global',chatbot_id)
|
22
|
+
|
23
|
+
# Send ourselves a 'doit' message every few seconds
|
24
|
+
schedule_message('doit',50,:seconds)
|
25
|
+
end
|
26
|
+
|
27
|
+
def message_queue
|
28
|
+
MessageQueue.find
|
29
|
+
end
|
30
|
+
|
31
|
+
def on_receive(message)
|
32
|
+
|
33
|
+
# This is our scheduled message
|
34
|
+
if message.is_a?(String)
|
35
|
+
if message == 'doit'
|
36
|
+
commands.chat.send_group_message('global','Would you like to play a game?',chatbot_id)
|
37
|
+
end
|
38
|
+
|
39
|
+
# Status update we get from chat system, we don't care..
|
40
|
+
elsif message.has_chat_channels
|
41
|
+
|
42
|
+
# Must be a chat message
|
43
|
+
elsif message.has_chat_message
|
44
|
+
|
45
|
+
# ignore our own messages
|
46
|
+
sender_id = message.chat_message.sender_id
|
47
|
+
unless sender_id == chatbot_id
|
48
|
+
text = message.chat_message.message
|
49
|
+
GameMachine.logger.info "Chatbot received text #{text}"
|
50
|
+
|
51
|
+
# Respond with a private message
|
52
|
+
if text.match(/shut up/)
|
53
|
+
reply = 'Same to you!'
|
54
|
+
commands.chat.send_private_message(reply,sender_id)
|
55
|
+
end
|
56
|
+
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
@@ -0,0 +1,145 @@
|
|
1
|
+
|
2
|
+
# Handles all the combat. Npc controllers and clients send Attack messages
|
3
|
+
# to this actor which calculates damage, persists any changes, and sends out
|
4
|
+
# combat updates to all players in the area as well as to any npc's that were
|
5
|
+
# hit.
|
6
|
+
|
7
|
+
# If the attack combat_ability is 'aoe', we use the aoe grid which is a
|
8
|
+
# secondary grid with a smaller radius. Currently we use the attacker as the
|
9
|
+
# point to query on, but it could be easily extended to use any point, so you
|
10
|
+
# could have aoe damage with a center anywhere you want it to be.
|
11
|
+
|
12
|
+
|
13
|
+
module Example
|
14
|
+
class CombatController < GameMachine::Actor::Base
|
15
|
+
include GameMachine::Commands
|
16
|
+
include Models
|
17
|
+
|
18
|
+
attr_reader :aoe_grid
|
19
|
+
def post_init(*args)
|
20
|
+
@aoe_grid = GameMachine::Grid.find_or_create('aoe')
|
21
|
+
end
|
22
|
+
|
23
|
+
def hit?
|
24
|
+
return true
|
25
|
+
chance = rand(0..10)
|
26
|
+
chance >= 5 ? true : false
|
27
|
+
end
|
28
|
+
|
29
|
+
def damage(entity_type)
|
30
|
+
if entity_type == 'player'
|
31
|
+
rand(1..8)
|
32
|
+
else
|
33
|
+
rand(20..120)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def on_receive(message)
|
38
|
+
if message.is_a?(Attack)
|
39
|
+
attack = message
|
40
|
+
attacker_vitals = Vitals.find(attack.attacker)
|
41
|
+
|
42
|
+
if attacker_vitals.entity_type == 'player'
|
43
|
+
player_id = attack.attacker
|
44
|
+
else
|
45
|
+
player_id = attack.target
|
46
|
+
end
|
47
|
+
|
48
|
+
# gets our targets. Does range query if aoe
|
49
|
+
targets = find_targets(attack,attacker_vitals)
|
50
|
+
#GameMachine.logger.info "targets #{targets.map{|target| target.id}.join(',')}"
|
51
|
+
|
52
|
+
# calculates/applies damage and returns a combat update for each hit
|
53
|
+
combat_updates = attack_targets(targets,attack)
|
54
|
+
|
55
|
+
# Get all players within our larger radius so we can send them the updates
|
56
|
+
neighbors = commands.grid.get_neighbors_for(attack.attacker)
|
57
|
+
|
58
|
+
combat_updates.each do |combat_update|
|
59
|
+
GameMachine.logger.info "#{combat_update.attacker} hit #{combat_update.target} for #{combat_update.damage} #{attack.combat_ability} damage"
|
60
|
+
commands.player.send_message(combat_update,player_id)
|
61
|
+
|
62
|
+
if neighbors
|
63
|
+
neighbors.each do |neighbor|
|
64
|
+
next if neighbor.id == player_id
|
65
|
+
commands.player.send_message(combat_update,neighbor.id)
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
def attack_targets(targets,attack)
|
74
|
+
combat_updates = []
|
75
|
+
|
76
|
+
targets.each do |target_vitals|
|
77
|
+
|
78
|
+
if target_vitals.entity_type.blank?
|
79
|
+
target_vitals.entity_type = 'npc'
|
80
|
+
GameMachine.logger.info "#{target_vitals.id} has no entity type, fixing"
|
81
|
+
end
|
82
|
+
if hit?
|
83
|
+
dmg = damage(target_vitals.entity_type)
|
84
|
+
next if dmg == 0
|
85
|
+
if target_vitals.health - dmg <= 0
|
86
|
+
target_vitals.health = 0
|
87
|
+
else
|
88
|
+
target_vitals.health -= dmg
|
89
|
+
end
|
90
|
+
target_vitals.save
|
91
|
+
#GameMachine.logger.info "#{target_vitals.id}(#{target_vitals.entity_type}) has #{target_vitals.health}"
|
92
|
+
|
93
|
+
combat_update = CombatUpdate.new(
|
94
|
+
:target => target_vitals.id,
|
95
|
+
:attacker => attack.attacker,
|
96
|
+
:damage => dmg,
|
97
|
+
:target_health => target_vitals.health
|
98
|
+
)
|
99
|
+
combat_updates << combat_update
|
100
|
+
|
101
|
+
if target_vitals.entity_type == 'npc'
|
102
|
+
if npc_group_actor = Game.npcs.fetch(target_vitals.id,nil)
|
103
|
+
GameMachine::Actor::Base.find(npc_group_actor).tell(combat_update)
|
104
|
+
else
|
105
|
+
GameMachine.logger.info "group actor for #{target_vitals.id} not found"
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
end
|
110
|
+
end
|
111
|
+
combat_updates
|
112
|
+
end
|
113
|
+
|
114
|
+
# If it's an aoe attack, use our aoe grid to find targets in range, otherwise
|
115
|
+
# use the specified target
|
116
|
+
def find_targets(attack,attacker)
|
117
|
+
targets = []
|
118
|
+
|
119
|
+
# npc's only hit players, players hit everything
|
120
|
+
if attacker.entity_type == 'npc'
|
121
|
+
search_type = 'player'
|
122
|
+
else
|
123
|
+
search_type = nil
|
124
|
+
end
|
125
|
+
|
126
|
+
if attack.combat_ability == 'aoe'
|
127
|
+
if grid_value = @aoe_grid.get(attack.attacker)
|
128
|
+
@aoe_grid.neighbors(grid_value.x,grid_value.y,search_type).each do |grid_value|
|
129
|
+
next if grid_value.id == attack.attacker
|
130
|
+
if target_vitals = Vitals.find(grid_value.id)
|
131
|
+
targets << target_vitals
|
132
|
+
end
|
133
|
+
end
|
134
|
+
end
|
135
|
+
else
|
136
|
+
if target_vitals = Vitals.find(attack.target)
|
137
|
+
targets << target_vitals
|
138
|
+
end
|
139
|
+
end
|
140
|
+
targets
|
141
|
+
end
|
142
|
+
|
143
|
+
|
144
|
+
end
|
145
|
+
end
|