game_machine 0.0.8
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
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module GameMachine
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module Endpoints
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class TcpHandler < Actor::Base
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attr_reader :game_handler
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def post_init(*args)
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@game_handler = Application.config.game_handler
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@name = args.first
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@con_ref = nil
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@client_id = nil
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@message_buffer = MessageBuffer.new
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end
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def on_receive(message)
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if message.kind_of?(JavaLib::Tcp::ConnectionClosed)
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client_message = client_disconnect_message(@client_id)
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Actor::Base.find(game_handler).tell(client_message,get_self)
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get_context.stop(get_self)
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elsif message.kind_of?(JavaLib::Tcp::Received)
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handle_incoming(message)
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elsif message.is_a?(MessageLib::ClientMessage)
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handle_outgoing(message)
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elsif message.kind_of?(JavaLib::Tcp::Connected)
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@con_ref = get_sender
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@client_id = message.remote_address.to_s
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else
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unhandled(message)
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end
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end
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private
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def client_connection(client_id)
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MessageLib::ClientConnection.new.set_id(client_id).
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set_gateway(@name).set_server(Application.config.name)
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end
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def client_disconnect_message(client_id)
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MessageLib::ClientMessage.new.set_client_disconnect(
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MessageLib::ClientDisconnect.new.set_client_connection(
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MessageLib::ClientConnection.new.set_id(client_id).set_gateway(@name)
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)
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)
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end
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def handle_outgoing(message)
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byte_string = JavaLib::ByteString.from_array(message.to_byte_array)
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tcp_message = JavaLib::TcpMessage.write(byte_string)
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@con_ref.tell(tcp_message, get_self)
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rescue Exception => e
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GameMachine.logger.error "#{self.class.name} #{e.to_s}"
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end
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def handle_incoming(message)
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@message_buffer.add_bytes(message.data.to_array)
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@message_buffer.messages.each do |message_bytes|
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client_message = create_client_message(
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message_bytes,@client_id
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)
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Actor::Base.find(game_handler).tell(client_message,get_self)
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end
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rescue Exception => e
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GameMachine.logger.error "TcpHandler.handle_incoming: #{@name} #{e.to_s}"
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end
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def create_client_message(data,client_id)
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MessageLib::ClientMessage.parse_from(data).set_client_connection(
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MessageLib::ClientConnection.new.set_id(client_id).set_gateway(@name).
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set_server(Application.config.name)
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)
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end
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end
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end
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end
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module GameMachine
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module Endpoints
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class Udp < Actor::Base
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# TODO lookup inactive clients, and send a client_disconnected
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# message to the request handler. Currently clients that do not
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# send a logout get left in the world
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attr_reader :game_handler
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def post_init(*args)
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@game_handler = Application.config.game_handler
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@clients = {}
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@socket = nil
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end
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def preStart
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mgr = JavaLib::Udp.get(getContext.system).getManager
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inet = JavaLib::InetSocketAddress.new(
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Application.config.udp_host,
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Application.config.udp_port
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)
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mgr.tell( JavaLib::UdpMessage.bind(getSelf,inet), getSelf)
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end
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def on_receive(message)
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if message.kind_of?(JavaLib::Udp::Bound)
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@socket = getSender
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elsif message.is_a?(MessageLib::ClientMessage)
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handle_outgoing(message)
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elsif message.kind_of?(JavaLib::Udp::Received)
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echo(message)
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return
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handle_incoming(message)
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elsif message == JavaLib::UdpMessage::unbind
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@socket.tell(message, get_self)
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elsif message.kind_of?(JavaLib::Udp::Unbound)
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get_context.stop(get_self)
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else
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unhandled(message)
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end
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end
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private
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def handle_outgoing(message)
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sender = @clients.fetch(message.client_connection.id)
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byte_string = JavaLib::ByteString.from_array(message.to_byte_array)
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+
udp_message = JavaLib::UdpMessage.send(byte_string, sender)
|
48
|
+
@socket.tell(udp_message, get_self)
|
49
|
+
rescue Exception => e
|
50
|
+
GameMachine.logger.error "#{self.class.name} #{e.to_s}"
|
51
|
+
end
|
52
|
+
|
53
|
+
def handle_incoming(message)
|
54
|
+
client_id = message.sender.to_s
|
55
|
+
unless @clients.has_key?(client_id)
|
56
|
+
@clients[client_id] = message.sender
|
57
|
+
end
|
58
|
+
|
59
|
+
client_message = create_client_message(
|
60
|
+
message.data.to_array,client_id
|
61
|
+
)
|
62
|
+
Actor::Base.find(game_handler).send_message(
|
63
|
+
client_message, :sender => get_self
|
64
|
+
)
|
65
|
+
rescue Exception => e
|
66
|
+
GameMachine.logger.error "#{self.class.name} #{e.to_s}"
|
67
|
+
end
|
68
|
+
|
69
|
+
def client_connection(client_id)
|
70
|
+
MessageLib::ClientConnection.new.set_id(client_id).
|
71
|
+
set_gateway(self.class.name).set_server(Application.config.name)
|
72
|
+
end
|
73
|
+
|
74
|
+
def create_client_message(data,client_id)
|
75
|
+
MessageLib::ClientMessage.parse_from(data).set_client_connection(
|
76
|
+
client_connection(client_id)
|
77
|
+
)
|
78
|
+
end
|
79
|
+
|
80
|
+
def echo(message)
|
81
|
+
byte_string = JavaLib::ByteString.from_array(message.data.to_array)
|
82
|
+
udp_message = JavaLib::UdpMessage.send(byte_string, message.sender)
|
83
|
+
@socket.tell(udp_message,get_self)
|
84
|
+
end
|
85
|
+
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
@@ -0,0 +1,113 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module Endpoints
|
3
|
+
class UdpIncoming < Actor::Base
|
4
|
+
|
5
|
+
def self.clients
|
6
|
+
if @clients
|
7
|
+
@clients
|
8
|
+
else
|
9
|
+
@clients = java.util.concurrent.ConcurrentHashMap.new
|
10
|
+
end
|
11
|
+
end
|
12
|
+
|
13
|
+
attr_reader :game_handler, :server, :clients
|
14
|
+
def post_init(*args)
|
15
|
+
@game_handler = Actor::Base.find(Application.config.game_handler)
|
16
|
+
@server = JavaLib::UdpServer.getUdpServer
|
17
|
+
@server_handler = @server.getHandler
|
18
|
+
@auth_handler = Handlers::Authentication.new
|
19
|
+
end
|
20
|
+
|
21
|
+
def on_receive(message)
|
22
|
+
if message.is_a?(JavaLib::NetMessage)
|
23
|
+
handle_incoming(message)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
def client_id_from_message(message)
|
28
|
+
"#{message.host}:#{message.port}"
|
29
|
+
end
|
30
|
+
|
31
|
+
def handle_incoming(message)
|
32
|
+
client_id = client_id_from_message(message)
|
33
|
+
client_message = MessageLib::ClientMessage.parse_from(message.bytes)
|
34
|
+
client_connection = create_client_connection(
|
35
|
+
client_id,client_message.connection_type
|
36
|
+
)
|
37
|
+
client_message.set_client_connection(client_connection)
|
38
|
+
|
39
|
+
# Ensure we kill the player gateway actor on logout or on new connection
|
40
|
+
if client_message.has_player_logout || client_message.has_player_connect
|
41
|
+
|
42
|
+
# Ensure valid authtoken before doing anything
|
43
|
+
unless @auth_handler.valid_authtoken?(client_message.player)
|
44
|
+
if client_message.has_player_logout
|
45
|
+
GameMachine.logger.info "Unauthenticated client #{client_message.player.id} attempting to logout"
|
46
|
+
elsif client_message.has_player_connect
|
47
|
+
GameMachine.logger.info "Unauthenticated client #{client_message.player.id} attempting to login"
|
48
|
+
end
|
49
|
+
return
|
50
|
+
end
|
51
|
+
|
52
|
+
destroy_child(client_message.player.id)
|
53
|
+
self.class.clients.delete(client_message.player.id)
|
54
|
+
|
55
|
+
if client_message.has_player_connect
|
56
|
+
unless self.class.clients.has_key?(client_message.player.id)
|
57
|
+
client = {
|
58
|
+
:host => message.host,
|
59
|
+
:port => message.port,
|
60
|
+
:ctx => message.ctx,
|
61
|
+
:client_connection => client_connection
|
62
|
+
}
|
63
|
+
GameMachine.logger.info "#{client.inspect}"
|
64
|
+
self.class.clients[client_message.player.id] = client
|
65
|
+
create_child(client_connection,client,@server,client_message.player.id)
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
game_handler.send_message(
|
71
|
+
client_message, :sender => get_self
|
72
|
+
)
|
73
|
+
rescue Exception => e
|
74
|
+
GameMachine.logger.error "#{self.class.name} #{e.to_s}"
|
75
|
+
end
|
76
|
+
|
77
|
+
def create_child(client_connection,client,server,player_id)
|
78
|
+
builder = Actor::Builder.new(Endpoints::UdpOutgoing,client_connection,client,server,player_id)
|
79
|
+
builder.with_name(player_id).start
|
80
|
+
end
|
81
|
+
|
82
|
+
def destroy_child(player_id)
|
83
|
+
Actor::Base.find(player_id).tell(JavaLib::PoisonPill.get_instance)
|
84
|
+
GameMachine.logger.info "Player gateway sent poison pill to #{player_id}"
|
85
|
+
end
|
86
|
+
|
87
|
+
# region and cluster connections are for when you have
|
88
|
+
# dedicated region servers. If you do not the connection type can be
|
89
|
+
# left out by the client and it will default to combined.
|
90
|
+
def client_connection_type(connection_type)
|
91
|
+
if connection_type.nil?
|
92
|
+
'combined'
|
93
|
+
else
|
94
|
+
if connection_type == 1
|
95
|
+
'region'
|
96
|
+
elsif connection_type == 2
|
97
|
+
'cluster'
|
98
|
+
else
|
99
|
+
'combined'
|
100
|
+
end
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
def create_client_connection(client_id,connection_type)
|
105
|
+
MessageLib::ClientConnection.new.set_id(client_id).
|
106
|
+
set_gateway(self.class.name).
|
107
|
+
set_server(Application.config.name).
|
108
|
+
set_type(client_connection_type(connection_type))
|
109
|
+
end
|
110
|
+
|
111
|
+
end
|
112
|
+
end
|
113
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module Endpoints
|
3
|
+
class UdpOutgoing < Actor::Base
|
4
|
+
|
5
|
+
attr_reader :client_connection, :client, :server, :player_id
|
6
|
+
def post_init(*args)
|
7
|
+
@client_connection = args[0]
|
8
|
+
@client = args[1]
|
9
|
+
@server = args[2]
|
10
|
+
@player_id = args[3]
|
11
|
+
send_connected_message
|
12
|
+
GameMachine.logger.info "Player gateway created #{player_id}"
|
13
|
+
end
|
14
|
+
|
15
|
+
def send_connected_message
|
16
|
+
client_message = create_client_message
|
17
|
+
client_message.set_player_connected(MessageLib::PlayerConnected.new)
|
18
|
+
send_to_client(client_message)
|
19
|
+
end
|
20
|
+
|
21
|
+
def create_client_message
|
22
|
+
client_message = MessageLib::ClientMessage.new
|
23
|
+
client_message.set_client_connection(client_connection)
|
24
|
+
end
|
25
|
+
|
26
|
+
def send_to_client(message)
|
27
|
+
bytes = message.to_byte_array
|
28
|
+
server.sendToClient(
|
29
|
+
bytes,
|
30
|
+
client[:host],
|
31
|
+
client[:port],
|
32
|
+
client[:ctx]
|
33
|
+
)
|
34
|
+
|
35
|
+
end
|
36
|
+
|
37
|
+
def on_receive(message)
|
38
|
+
#GameMachine.logger.info "Sending message to player"
|
39
|
+
client_message = create_client_message
|
40
|
+
message.set_send_to_player(false)
|
41
|
+
client_message.add_entity(message)
|
42
|
+
send_to_client(client_message)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
require 'pathname'
|
2
|
+
module GameMachine
|
3
|
+
class GameLoader
|
4
|
+
|
5
|
+
class << self
|
6
|
+
|
7
|
+
def games_root
|
8
|
+
File.join(GameMachine.app_root,'/games')
|
9
|
+
end
|
10
|
+
end
|
11
|
+
|
12
|
+
|
13
|
+
def game_dirs
|
14
|
+
Pathname.glob("#{self.class.games_root}/*/")
|
15
|
+
end
|
16
|
+
|
17
|
+
def load_from_dir(dir)
|
18
|
+
bootfile = File.join(dir,'boot.rb')
|
19
|
+
if File.exists?(bootfile)
|
20
|
+
load_game(bootfile)
|
21
|
+
GameMachine.logger.info "#{bootfile} loaded"
|
22
|
+
GameMachine.stdout "#{bootfile} loaded"
|
23
|
+
else
|
24
|
+
GameMachine.logger.info "#{bootfile} not found"
|
25
|
+
GameMachine.stdout "#{bootfile} not found"
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
def load_all
|
30
|
+
return if GameMachine.env == 'test'
|
31
|
+
game_dirs.each do |game_dir|
|
32
|
+
load_from_dir(game_dir)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def start_player_manager
|
37
|
+
if klass = Application.config.player_manager
|
38
|
+
Actor::Builder.new(klass.constantize).start
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def load_game(bootfile)
|
43
|
+
require bootfile
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
|
2
|
+
require_relative 'game_systems/chat_manager'
|
3
|
+
require_relative 'game_systems/chat'
|
4
|
+
require_relative 'game_systems/chat_topic'
|
5
|
+
require_relative 'game_systems/entity_loader'
|
6
|
+
require_relative 'game_systems/entity_tracking'
|
7
|
+
require_relative 'game_systems/local_echo'
|
8
|
+
require_relative 'game_systems/remote_echo'
|
9
|
+
require_relative 'game_systems/stress_test'
|
10
|
+
require_relative 'game_systems/devnull'
|
11
|
+
require_relative 'game_systems/objectdb_proxy'
|
12
|
+
require_relative 'game_systems/agents/controller'
|
13
|
+
require_relative 'game_systems/region_manager'
|
14
|
+
require_relative 'game_systems/region_service'
|
@@ -0,0 +1,118 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
module Agents
|
4
|
+
|
5
|
+
class Controller < Actor::Base
|
6
|
+
|
7
|
+
attr_reader :agent_config, :current_agents, :address, :children
|
8
|
+
def post_init(*args)
|
9
|
+
@agent_config = args.first
|
10
|
+
@agent_config.load!
|
11
|
+
@address = local_address
|
12
|
+
@current_agents = local_agents
|
13
|
+
@children = {}
|
14
|
+
create_agents(current_agents)
|
15
|
+
schedule_message('agent_tick',100)
|
16
|
+
schedule_message('check_config',10000)
|
17
|
+
ClusterMonitor.find.tell('register_observer',get_self)
|
18
|
+
end
|
19
|
+
|
20
|
+
def on_receive(message)
|
21
|
+
|
22
|
+
if message.is_a?(String)
|
23
|
+
if message == 'agent_tick'
|
24
|
+
@children.each do |name,actor_ref|
|
25
|
+
actor_ref.tell('update',get_self)
|
26
|
+
end
|
27
|
+
elsif message == 'check_config'
|
28
|
+
if agent_config.reload?
|
29
|
+
agent_config.load!
|
30
|
+
update_agents
|
31
|
+
end
|
32
|
+
elsif message == 'cluster_update'
|
33
|
+
update_agents
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
def update_agents
|
39
|
+
agents_to_create = {}
|
40
|
+
agents_to_destroy = {}
|
41
|
+
updated_agents = local_agents
|
42
|
+
|
43
|
+
# agents no longer under our control
|
44
|
+
current_agents.each do |name,klass|
|
45
|
+
unless updated_agents.has_key?(name)
|
46
|
+
agents_to_destroy[name] = klass
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
# new agents that need creating
|
51
|
+
updated_agents.each do |name,klass|
|
52
|
+
unless current_agents.has_key?(name)
|
53
|
+
agents_to_create[name] = klass
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
@current_agents = updated_agents
|
58
|
+
destroy_agents(agents_to_destroy)
|
59
|
+
create_agents(agents_to_create)
|
60
|
+
end
|
61
|
+
|
62
|
+
def destroy_agents(agents)
|
63
|
+
agents.map {|agent_name,klass| destroy_child(agent_name)}
|
64
|
+
end
|
65
|
+
|
66
|
+
def create_agents(agents)
|
67
|
+
agents.map {|agent_name,klass| create_child(agent_name,klass)}
|
68
|
+
end
|
69
|
+
|
70
|
+
def destroy_child(agent_name)
|
71
|
+
if @children.has_key?(agent_name)
|
72
|
+
tell_child(agent_name,JavaLib::PoisonPill.get_instance)
|
73
|
+
@children.delete(agent_name)
|
74
|
+
GameMachine.logger.info "Agent #{agent_name} killed"
|
75
|
+
else
|
76
|
+
GameMachine.logger.info "Agent #{agent_name} not found, unable to kill"
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
def create_child(agent_name,klass_name)
|
81
|
+
klass = klass_name.constantize
|
82
|
+
name = child_name(agent_name)
|
83
|
+
builder = Actor::Builder.new(klass,agent_name)
|
84
|
+
child = builder.with_parent(context).with_name(name).start
|
85
|
+
@children[agent_name] = Actor::Ref.new(child,klass.name)
|
86
|
+
GameMachine.logger.info "Agent #{agent_name} created"
|
87
|
+
end
|
88
|
+
|
89
|
+
def tell_child(agent_name,message)
|
90
|
+
name = child_name(agent_name)
|
91
|
+
@children[agent_name].tell(message,nil)
|
92
|
+
end
|
93
|
+
|
94
|
+
def child_name(agent_name)
|
95
|
+
"agent_#{agent_name}"
|
96
|
+
end
|
97
|
+
|
98
|
+
def local_address
|
99
|
+
name = AppConfig.instance.config.name
|
100
|
+
Akka.address_for(name)
|
101
|
+
end
|
102
|
+
|
103
|
+
def local_agents
|
104
|
+
{}.tap do |agents|
|
105
|
+
agent_config.agent_names.each do |name|
|
106
|
+
bucket = Akka.instance.hashring.bucket_for(name)
|
107
|
+
if bucket == address
|
108
|
+
agents[name] = agent_config.klass_for_name(name)
|
109
|
+
end
|
110
|
+
end
|
111
|
+
end
|
112
|
+
end
|
113
|
+
|
114
|
+
end
|
115
|
+
|
116
|
+
end
|
117
|
+
end
|
118
|
+
end
|