game_machine 0.0.8

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Files changed (273) hide show
  1. checksums.yaml +7 -0
  2. data/Gemfile +4 -0
  3. data/Gemfile.lock +72 -0
  4. data/Rakefile +38 -0
  5. data/bin/game_machine +79 -0
  6. data/config/cluster.conf +65 -0
  7. data/config/config.example.yml +93 -0
  8. data/config/game_messages.proto +45 -0
  9. data/config/messages.proto +339 -0
  10. data/config/regions.example.yml +9 -0
  11. data/config/standalone.conf +36 -0
  12. data/db/do_not_delete +0 -0
  13. data/game_machine.gemspec +38 -0
  14. data/games/example/boot.rb +6 -0
  15. data/games/example/data/game_data.yml +13 -0
  16. data/games/example/lib/aggressive_npc.rb +176 -0
  17. data/games/example/lib/authentication_handler.rb +69 -0
  18. data/games/example/lib/chatbot.rb +61 -0
  19. data/games/example/lib/combat_controller.rb +145 -0
  20. data/games/example/lib/example_controller.rb +21 -0
  21. data/games/example/lib/game.rb +85 -0
  22. data/games/example/lib/models/attack.rb +9 -0
  23. data/games/example/lib/models/combat_update.rb +11 -0
  24. data/games/example/lib/models/player_command.rb +7 -0
  25. data/games/example/lib/models/user.rb +11 -0
  26. data/games/example/lib/models/vitals.rb +17 -0
  27. data/games/example/lib/npc.rb +111 -0
  28. data/games/example/lib/npc_group.rb +42 -0
  29. data/games/example/lib/npc_movement.rb +116 -0
  30. data/games/example/lib/player_manager.rb +58 -0
  31. data/games/example/lib/player_register.rb +80 -0
  32. data/games/example/lib/tracking_handler.rb +17 -0
  33. data/games/example/lib/zone_manager.rb +57 -0
  34. data/games/preload.rb +8 -0
  35. data/integration_tests/basic_spec.rb +68 -0
  36. data/integration_tests/bot_spec.rb +18 -0
  37. data/integration_tests/chat_spec.rb +45 -0
  38. data/integration_tests/distributed_spec.rb +34 -0
  39. data/integration_tests/entity_tracking_spec.rb +48 -0
  40. data/integration_tests/mono_spec.rb +16 -0
  41. data/integration_tests/objectdb_spec.rb +55 -0
  42. data/integration_tests/tcp_client_spec.rb +71 -0
  43. data/integration_tests/udp_client_spec.rb +61 -0
  44. data/integration_tests/udp_spec.rb +20 -0
  45. data/integration_tests/udt_client_spec.rb +23 -0
  46. data/integration_tests/udt_spec.rb +31 -0
  47. data/java/.gitignore +1 -0
  48. data/java/build.gradle +93 -0
  49. data/java/component.erb +396 -0
  50. data/java/gradle.properties +6 -0
  51. data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
  52. data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
  53. data/java/gradlew +164 -0
  54. data/java/gradlew.bat +90 -0
  55. data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
  56. data/java/settings.gradle +2 -0
  57. data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
  58. data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
  59. data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
  60. data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
  61. data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
  62. data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
  63. data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
  64. data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
  65. data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
  66. data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
  67. data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
  68. data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
  69. data/java/src/main/resources/game_machine.java.stg +738 -0
  70. data/java/src/main/resources/logback.xml +14 -0
  71. data/java/src/main/resources/logging.properties +3 -0
  72. data/java/src/main/resources/protostuff.properties +7 -0
  73. data/lib/game_machine.rb +85 -0
  74. data/lib/game_machine/actor.rb +7 -0
  75. data/lib/game_machine/actor/base.rb +184 -0
  76. data/lib/game_machine/actor/builder.rb +108 -0
  77. data/lib/game_machine/actor/development.rb +31 -0
  78. data/lib/game_machine/actor/factory.rb +35 -0
  79. data/lib/game_machine/actor/mono_actor.rb +89 -0
  80. data/lib/game_machine/actor/ref.rb +81 -0
  81. data/lib/game_machine/actor/reloadable.rb +98 -0
  82. data/lib/game_machine/actor/system.rb +32 -0
  83. data/lib/game_machine/akka.rb +98 -0
  84. data/lib/game_machine/app_config.rb +49 -0
  85. data/lib/game_machine/application.rb +181 -0
  86. data/lib/game_machine/auth_handlers/base.rb +21 -0
  87. data/lib/game_machine/auth_handlers/public.rb +34 -0
  88. data/lib/game_machine/bot/chat.rb +66 -0
  89. data/lib/game_machine/bot/client.rb +54 -0
  90. data/lib/game_machine/client_manager.rb +204 -0
  91. data/lib/game_machine/clients.rb +4 -0
  92. data/lib/game_machine/clients/client.rb +45 -0
  93. data/lib/game_machine/clients/tcp_client.rb +25 -0
  94. data/lib/game_machine/clients/test_client.rb +151 -0
  95. data/lib/game_machine/clients/udp_client.rb +25 -0
  96. data/lib/game_machine/clients/udt_client.rb +34 -0
  97. data/lib/game_machine/cluster_monitor.rb +115 -0
  98. data/lib/game_machine/commands.rb +23 -0
  99. data/lib/game_machine/commands/base.rb +21 -0
  100. data/lib/game_machine/commands/chat_commands.rb +88 -0
  101. data/lib/game_machine/commands/datastore_commands.rb +60 -0
  102. data/lib/game_machine/commands/grid_commands.rb +35 -0
  103. data/lib/game_machine/commands/message_helper.rb +25 -0
  104. data/lib/game_machine/commands/misc_commands.rb +29 -0
  105. data/lib/game_machine/commands/navigation_commands.rb +24 -0
  106. data/lib/game_machine/commands/player_commands.rb +28 -0
  107. data/lib/game_machine/commands/proxy.rb +16 -0
  108. data/lib/game_machine/console.rb +3 -0
  109. data/lib/game_machine/console/build.rb +74 -0
  110. data/lib/game_machine/console/install.rb +92 -0
  111. data/lib/game_machine/console/server.rb +120 -0
  112. data/lib/game_machine/data_store.rb +52 -0
  113. data/lib/game_machine/data_stores/couchbase.rb +18 -0
  114. data/lib/game_machine/data_stores/mapdb.rb +49 -0
  115. data/lib/game_machine/data_stores/memory.rb +35 -0
  116. data/lib/game_machine/data_stores/redis.rb +46 -0
  117. data/lib/game_machine/endpoints.rb +6 -0
  118. data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
  119. data/lib/game_machine/endpoints/tcp.rb +51 -0
  120. data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
  121. data/lib/game_machine/endpoints/udp.rb +88 -0
  122. data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
  123. data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
  124. data/lib/game_machine/game_loader.rb +46 -0
  125. data/lib/game_machine/game_systems.rb +14 -0
  126. data/lib/game_machine/game_systems/agents/controller.rb +118 -0
  127. data/lib/game_machine/game_systems/chat.rb +256 -0
  128. data/lib/game_machine/game_systems/chat_manager.rb +108 -0
  129. data/lib/game_machine/game_systems/chat_topic.rb +36 -0
  130. data/lib/game_machine/game_systems/devnull.rb +13 -0
  131. data/lib/game_machine/game_systems/entity_loader.rb +12 -0
  132. data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
  133. data/lib/game_machine/game_systems/local_echo.rb +16 -0
  134. data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
  135. data/lib/game_machine/game_systems/private_chat.rb +20 -0
  136. data/lib/game_machine/game_systems/region_manager.rb +91 -0
  137. data/lib/game_machine/game_systems/region_service.rb +94 -0
  138. data/lib/game_machine/game_systems/region_settings.rb +13 -0
  139. data/lib/game_machine/game_systems/remote_echo.rb +14 -0
  140. data/lib/game_machine/game_systems/stress_test.rb +21 -0
  141. data/lib/game_machine/grid.rb +60 -0
  142. data/lib/game_machine/grid_replicator.rb +31 -0
  143. data/lib/game_machine/handlers/authentication.rb +55 -0
  144. data/lib/game_machine/handlers/game.rb +63 -0
  145. data/lib/game_machine/handlers/request.rb +80 -0
  146. data/lib/game_machine/hashring.rb +48 -0
  147. data/lib/game_machine/helpers/game_message.rb +159 -0
  148. data/lib/game_machine/helpers/state_machine.rb +29 -0
  149. data/lib/game_machine/java_lib.rb +51 -0
  150. data/lib/game_machine/logger.rb +39 -0
  151. data/lib/game_machine/message_buffer.rb +58 -0
  152. data/lib/game_machine/message_queue.rb +63 -0
  153. data/lib/game_machine/model.rb +125 -0
  154. data/lib/game_machine/models.rb +3 -0
  155. data/lib/game_machine/models/player_status_update.rb +8 -0
  156. data/lib/game_machine/models/region.rb +9 -0
  157. data/lib/game_machine/mono_server.rb +20 -0
  158. data/lib/game_machine/navigation.rb +4 -0
  159. data/lib/game_machine/navigation/detour.rb +20 -0
  160. data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
  161. data/lib/game_machine/navigation/detour_path.rb +53 -0
  162. data/lib/game_machine/navigation/path.rb +31 -0
  163. data/lib/game_machine/object_db.rb +67 -0
  164. data/lib/game_machine/protobuf.rb +6 -0
  165. data/lib/game_machine/protobuf/game_messages.rb +24 -0
  166. data/lib/game_machine/protobuf/generate.rb +113 -0
  167. data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
  168. data/lib/game_machine/reloadable_monitor.rb +26 -0
  169. data/lib/game_machine/restart_watcher.rb +17 -0
  170. data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
  171. data/lib/game_machine/ruby_extensions/string.rb +17 -0
  172. data/lib/game_machine/scheduler.rb +23 -0
  173. data/lib/game_machine/securerandom.rb +6 -0
  174. data/lib/game_machine/settings.rb +11 -0
  175. data/lib/game_machine/system_monitor.rb +19 -0
  176. data/lib/game_machine/system_stats.rb +24 -0
  177. data/lib/game_machine/uniqueid.rb +23 -0
  178. data/lib/game_machine/vector.rb +95 -0
  179. data/lib/game_machine/version.rb +3 -0
  180. data/lib/game_machine/write_behind_cache.rb +164 -0
  181. data/mono/bin/csharp/common.xslt +109 -0
  182. data/mono/bin/csharp/csharp.xslt +628 -0
  183. data/mono/bin/csharp/descriptor.proto +533 -0
  184. data/mono/bin/csharp/protobuf-net.dll +0 -0
  185. data/mono/bin/csharp/protobuf-net.pdb +0 -0
  186. data/mono/bin/csharp/protobuf-net.xml +2879 -0
  187. data/mono/bin/csharp/protogen.exe.config +3 -0
  188. data/mono/bin/csharp/protogen.pdb +0 -0
  189. data/mono/bin/csharp/protogen_csharp.exe +0 -0
  190. data/mono/bin/csharp/vb.xslt +745 -0
  191. data/mono/bin/csharp/xml.xslt +26 -0
  192. data/mono/server/Makefile +6 -0
  193. data/mono/server/NLog.config +12 -0
  194. data/mono/server/NLog.dll +0 -0
  195. data/mono/server/actor.cs +37 -0
  196. data/mono/server/build.bat +3 -0
  197. data/mono/server/cscompmgd.dll +0 -0
  198. data/mono/server/iactor.cs +11 -0
  199. data/mono/server/message_router.cs +67 -0
  200. data/mono/server/message_util.cs +29 -0
  201. data/mono/server/messages.cs +1888 -0
  202. data/mono/server/protobuf-net.dll +0 -0
  203. data/mono/server/proxy_client.cs +73 -0
  204. data/mono/server/proxy_server.cs +30 -0
  205. data/mono/server/test_actor.cs +33 -0
  206. data/pathfinding/bin/premake4 +0 -0
  207. data/pathfinding/include/mesh_loader.h +28 -0
  208. data/pathfinding/include/pathfind.h +167 -0
  209. data/pathfinding/main.cpp +39 -0
  210. data/pathfinding/mesh_loader.cpp +108 -0
  211. data/pathfinding/pathfind.cpp +174 -0
  212. data/pathfinding/pathfinder.cs +66 -0
  213. data/pathfinding/premake4.lua +109 -0
  214. data/script/server.sh +109 -0
  215. data/script/watch.sh +11 -0
  216. data/spec/actor/actor_spec.rb +73 -0
  217. data/spec/actor/builder_spec.rb +56 -0
  218. data/spec/actor/ref_spec.rb +83 -0
  219. data/spec/application_spec.rb +7 -0
  220. data/spec/client_manager_spec.rb +171 -0
  221. data/spec/commands/chat_commands_spec.rb +38 -0
  222. data/spec/commands/datastore_commands_spec.rb +91 -0
  223. data/spec/commands/grid_commands_spec.rb +37 -0
  224. data/spec/commands/navigation_commands_spec.rb +51 -0
  225. data/spec/commands/player_commands_spec.rb +48 -0
  226. data/spec/commands_spec.rb +38 -0
  227. data/spec/data_stores/mapdb_spec.rb +46 -0
  228. data/spec/data_stores/redis_spec.rb +44 -0
  229. data/spec/game_systems/agents/controller_spec.rb +84 -0
  230. data/spec/game_systems/agents/test_agent.rb +10 -0
  231. data/spec/game_systems/agents/test_agent_config.rb +29 -0
  232. data/spec/game_systems/chat_manager_spec.rb +66 -0
  233. data/spec/game_systems/chat_spec.rb +187 -0
  234. data/spec/game_systems/entity_tracking_spec.rb +64 -0
  235. data/spec/game_systems/region_manager_spec.rb +138 -0
  236. data/spec/grid_spec.rb +37 -0
  237. data/spec/handlers/authentication_spec.rb +36 -0
  238. data/spec/handlers/game_spec.rb +49 -0
  239. data/spec/handlers/request_spec.rb +65 -0
  240. data/spec/hashring_spec.rb +59 -0
  241. data/spec/integration_helper.rb +120 -0
  242. data/spec/java_grid_spec.rb +89 -0
  243. data/spec/message_buffer_spec.rb +67 -0
  244. data/spec/message_expectations.rb +47 -0
  245. data/spec/message_queue_spec.rb +23 -0
  246. data/spec/misc_spec.rb +71 -0
  247. data/spec/model_spec.rb +103 -0
  248. data/spec/mono_spec.rb +36 -0
  249. data/spec/mono_test.rb +18 -0
  250. data/spec/navigation/detour_navmesh_spec.rb +34 -0
  251. data/spec/navigation/detour_path_spec.rb +25 -0
  252. data/spec/spec_helper.rb +40 -0
  253. data/spec/udp_server_spec.rb +10 -0
  254. data/spec/write_behind_cache_spec.rb +109 -0
  255. data/web/app.rb +131 -0
  256. data/web/config/trinidad.yml +4 -0
  257. data/web/controllers/auth_controller.rb +19 -0
  258. data/web/controllers/base_controller.rb +16 -0
  259. data/web/controllers/index_controller.rb +7 -0
  260. data/web/controllers/log_controller.rb +47 -0
  261. data/web/controllers/messages_controller.rb +59 -0
  262. data/web/controllers/player_register_controller.rb +15 -0
  263. data/web/log/development.log +1339 -0
  264. data/web/tmp/restart.txt +0 -0
  265. data/web/views/game_messages.haml +45 -0
  266. data/web/views/index.haml +6 -0
  267. data/web/views/layout.haml +41 -0
  268. data/web/views/logs.haml +32 -0
  269. data/web/views/player_register.haml +22 -0
  270. data/web/views/player_registered.haml +2 -0
  271. data/web/views/register_layout.haml +22 -0
  272. data/web/views/restart.haml +35 -0
  273. metadata +576 -0
@@ -0,0 +1,35 @@
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+ module GameMachine
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+ module Actor
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+
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+ class Factory
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+ include JavaLib::IActorFactory
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+
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+ def initialize(klass,args)
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+ @klass = klass
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+ @args = args
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+ end
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+
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+ def create
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+ if @klass.respond_to?(:reload_on_change?)
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+ if @klass.reload_on_change?
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+ GameMachine.logger.info "Checking if #{@klass.name} should be reloaded"
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+ GameMachine::Actor::Reloadable.reload_if_changed(@klass.name)
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+ @klass = @klass.name.constantize
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+ end
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+ end
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+ actor = @klass.new
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+ if actor.respond_to?(:initialize_states)
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+ actor.initialize_states
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+ end
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+ if actor.respond_to?(:post_init)
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+ actor.post_init(*@args)
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+ end
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+ actor
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+ end
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+
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+ def self.create
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,89 @@
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+ require 'base64'
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+ module GameMachine
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+ module Actor
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+ class MonoActor < Base
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+
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+ def self.images
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+ @@images ||= java.util.concurrent.ConcurrentHashMap.new
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+ end
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+
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+ def self.call_mono(message,image,domain,namespace,klass)
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+ thread_id = JRuby.reference(Thread.current).native_thread.id
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+ #Mono.attach_current_thread(domain)
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+ bytes = message.to_byte_array
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+ byte_string = bytes.to_s
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+ encoded_bytes = Base64.encode64(byte_string)
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+ encoded_bytes_size = encoded_bytes.size
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+ actor_id = thread_id.to_s
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+ if actor_id == '' or actor_id.nil?
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+ puts "actor_id invalid #{actor_id}"
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+ return
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+ end
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+
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+ ns_mem_buf = FFI::MemoryPointer.new(:string, namespace.size)
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+ ns_mem_buf.put_string(0, namespace)
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+ klass_mem_buf = FFI::MemoryPointer.new(:string, klass.size)
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+ klass_mem_buf.put_string(0, klass)
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+ bytes_mem_buf = FFI::MemoryPointer.new(:string, encoded_bytes_size)
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+ bytes_mem_buf.put_string(0, encoded_bytes)
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+ mem_buf = FFI::MemoryPointer.new(:string, actor_id.size)
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+ mem_buf.put_string(0, actor_id)
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+
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+ #puts "ENCODED #{encoded_bytes} = #{encoded_bytes_size}"
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+ #res = Mono.ftest(@namespace,@klass,actor_id, encoded_bytes, encoded_bytes_size)
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+ #puts 'before_on_receive'
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+ res = Mono.on_receive2(domain,image,ns_mem_buf,klass_mem_buf,mem_buf, bytes_mem_buf, encoded_bytes_size)
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+ #puts 'after_on_receive'
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+ #res = Mono.on_receive(@mono_object,bytes.to_s,bytes.size)
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+ if res == 0
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+ raise "Mono managed code threw exception, restarting actor"
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+ end
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+ end
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+
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+ def post_init(*args)
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+ @path = args[0]
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+ @namespace = args[1]
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+ @klass = args[2]
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+ @domain = args[3]
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+ @image = args[4]
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+ end
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+
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+ def create_mono_object
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+ @thread_id = JRuby.reference(Thread.current).native_thread.id
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+ if @path.nil? or @namespace.nil? or @klass.nil?
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+ raise "Missing post_init args"
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+ end
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+ Mono.attach_current_thread(@domain)
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+ @image = Mono.load_assembly(@domain,@path)
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+ #@mono_object = Mono.create_object(image,namespace,klass)
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+ #if @mono_object == 0
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+ # raise "Mono.create_object failed"
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+ #end
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+ end
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+
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+ def ensure_image
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+ thread_id = JRuby.reference(Thread.current).native_thread.id
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+ image = self.class.images.fetch(thread_id,nil)
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+ if image.nil?
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+ Mono.attach_current_thread(@domain)
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+ image = Mono.load_assembly(@domain,@path)
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+ self.class.images[thread_id] = image
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+ end
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+ image
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+ end
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+
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+ def postStop
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+ puts 'postStop'
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+ #Mono.destroy_object(@mono_object)
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+ end
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+
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+ def on_receive(message)
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+ Mono.attach_current_thread(@domain)
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+
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+ self.class.call_mono(message,@image,@domain,@namespace,@klass)
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+ sender.tell(message,self)
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,81 @@
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+ module GameMachine
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+ module Actor
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+
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+ class Ref
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+
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+ def initialize(path_or_actor_ref,metric_name=nil)
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+ @path_or_actor_ref = path_or_actor_ref
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+ @metric_name = metric_name
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+ end
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+
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+ def send_message(message,options={})
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+ options = default_options.merge(options)
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+ sender = sender_for(options[:sender])
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+
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+ if options[:blocking]
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+ ask(message,options[:timeout])
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+ else
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+ tell(message,sender)
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+ true
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+ end
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+ end
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+
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+ def actor
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+ @actor ||= @path_or_actor_ref.is_a?(JavaLib::ActorRef) ? @path_or_actor_ref : actor_selection
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+ end
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+
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+ def path
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+ @path_or_actor_ref.is_a?(String) ? @path_or_actor_ref : nil
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+ end
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+
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+ def tell(message,sender=nil)
32
+ message = convert_if_model(message)
33
+ actor.tell(message,sender_for(sender))
34
+ true
35
+ end
36
+
37
+ def ask(message,timeout)
38
+ message = convert_if_model(message)
39
+ duration = duration_in_ms(timeout)
40
+ t = JavaLib::Timeout.new(duration)
41
+ if actor.is_a?(JavaLib::ActorSelection)
42
+ sel = JavaLib::AskableActorSelection.new(actor)
43
+ future = sel.ask(message,t)
44
+ else
45
+ future = JavaLib::Patterns::ask(actor,message,t)
46
+ end
47
+ JavaLib::Await.result(future, duration)
48
+ rescue Java::JavaUtilConcurrent::TimeoutException => e
49
+ GameMachine.logger.debug("TimeoutException caught in ask (timeout = #{timeout})")
50
+ false
51
+ end
52
+
53
+ private
54
+
55
+ def convert_if_model(message)
56
+ if message.is_a?(GameMachine::Model)
57
+ message.to_entity
58
+ else
59
+ message
60
+ end
61
+ end
62
+
63
+ def duration_in_ms(ms)
64
+ JavaLib::Duration.create(ms, java.util.concurrent.TimeUnit::MILLISECONDS)
65
+ end
66
+
67
+ def sender_for(sender)
68
+ @sender_for ||= sender.is_a?(Actor::Base) ? sender.get_self : sender
69
+ end
70
+
71
+ def default_options
72
+ {:sender => nil, :timeout => 100, :blocking => false}
73
+ end
74
+
75
+ def actor_selection
76
+ Akka.instance.actor_system.actor_selection(@path_or_actor_ref)
77
+ end
78
+
79
+ end
80
+ end
81
+ end
@@ -0,0 +1,98 @@
1
+ require 'set'
2
+ module GameMachine
3
+ module Actor
4
+ class Reloadable
5
+
6
+ class << self
7
+
8
+ def paths
9
+ if @paths
10
+ @paths
11
+ else
12
+ @paths = java.util.concurrent.ConcurrentHashMap.new
13
+ end
14
+ end
15
+
16
+ def registered_actors
17
+ if @registered_actors
18
+ @registered_actors
19
+ else
20
+ @registered_actors = java.util.concurrent.ConcurrentHashMap.new
21
+ end
22
+ end
23
+
24
+ def register(name)
25
+ registered_actors[File.basename(name.underscore)] = name
26
+ end
27
+
28
+ def reload_actor(basename)
29
+ if klassname = registered_actors.fetch(basename,nil)
30
+ Base.find(klassname).tell('reload_because_changed')
31
+ end
32
+ end
33
+
34
+ def update_paths(first_run=false)
35
+ Dir.glob(File.join(GameLoader.games_root,'**','*.rb')).each do |file|
36
+ mtime = File.mtime(file)
37
+ basename = File.basename(file,'.rb')
38
+
39
+ # existing file
40
+ if fileinfo = paths.fetch(basename,nil)
41
+ if mtime != fileinfo[:mtime]
42
+ fileinfo[:changed] = true
43
+ fileinfo[:mtime] = mtime
44
+ GameMachine.logger.info "Game actor #{basename} changed"
45
+ reload_actor(basename)
46
+ end
47
+
48
+ # new file
49
+ else
50
+ File.open(file,'rb') do |f|
51
+ str = f.read
52
+ if str.match(/Actor\:\:Development/)
53
+ fileinfo = {:changed => true, :file => file, :mtime => mtime}
54
+ if first_run
55
+ fileinfo[:changed] = false
56
+ end
57
+ GameMachine.logger.info "Game actor #{basename} added to watch list changed=#{fileinfo[:changed]}"
58
+ paths[basename] = fileinfo
59
+ end
60
+ end
61
+ end
62
+
63
+ end
64
+ end
65
+
66
+ def actor_changed?(name)
67
+ path = File.basename(name.underscore)
68
+ if fileinfo = paths.fetch(path,nil)
69
+ if fileinfo[:changed]
70
+ return true
71
+ end
72
+ end
73
+ false
74
+ end
75
+
76
+ def reload_if_changed(name)
77
+ filename = File.basename(name.underscore)
78
+ if fileinfo = paths.fetch(filename,nil)
79
+ if fileinfo[:changed]
80
+ GameMachine.logger.info "Reloading #{name} (#{fileinfo[:file]})"
81
+ path = fileinfo[:file]
82
+ klassname = name.split('::').last
83
+ module_name = name.sub("::#{klassname}",'')
84
+ module_name.constantize.send(:remove_const,klassname.to_sym)
85
+ load "#{path}"
86
+ fileinfo[:changed] = false
87
+ else
88
+ GameMachine.logger.info "Not reloading #{name} as it has not changed"
89
+ end
90
+ else
91
+ GameMachine.logger.info "#{filename} not found in watch list"
92
+ end
93
+ end
94
+
95
+ end
96
+ end
97
+ end
98
+ end
@@ -0,0 +1,32 @@
1
+ module GameMachine
2
+ module Actor
3
+
4
+ class System
5
+
6
+ attr_reader :name, :actor_system
7
+ def initialize(name,config_str)
8
+ @config_str = config_str
9
+ @name = name
10
+ end
11
+
12
+ def address
13
+ actor_system.to_string
14
+ end
15
+
16
+ def config
17
+ @config ||= JavaLib::ConfigFactory.parseString(@config_str).
18
+ getConfig(name).withFallback(JavaLib::ConfigFactory.load)
19
+ end
20
+
21
+ def create!
22
+ @actor_system ||= JavaLib::ActorSystem.create(name, config)
23
+ end
24
+
25
+ def shutdown!
26
+ actor_system.shutdown
27
+ actor_system.await_termination
28
+ end
29
+
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,98 @@
1
+ require 'singleton'
2
+ module GameMachine
3
+ class Akka
4
+ include Singleton
5
+ extend Forwardable
6
+
7
+ attr_reader :hashring, :address, :app_config
8
+
9
+ def self.address_for(server)
10
+ host = AppConfig.instance.server_config(server).akka_host
11
+ port = AppConfig.instance.server_config(server).akka_port
12
+ "akka.tcp://#{Akka.instance.config_name}@#{host}:#{port}"
13
+ end
14
+
15
+ def initialize!
16
+ @app_config = AppConfig.instance
17
+ @address = self.class.address_for(app_config.config.name)
18
+ @hashring = Hashring.new([@address])
19
+ end
20
+
21
+ def init_cluster!(address)
22
+ @address = address
23
+ @hashring = Hashring.new([address])
24
+ end
25
+
26
+ def cluster?
27
+ app_config.config.cluster ? true : false
28
+ end
29
+
30
+ def actor_system
31
+ @actor_system.actor_system
32
+ end
33
+
34
+ def config_name
35
+ cluster? ? 'cluster' : 'standalone'
36
+ end
37
+
38
+ def akka_config
39
+ cluster? ? akka_cluster_config : akka_server_config
40
+ end
41
+
42
+ def start
43
+ @actor_system = Actor::System.new(config_name,akka_config)
44
+ @actor_system.create!
45
+ JavaLib::GameMachineLoader.new.run(actor_system,Application.config.game_handler)
46
+ #start_camel_extension
47
+ end
48
+
49
+ def stop
50
+ @actor_system.shutdown!
51
+ Actor::Base.reset_hashrings
52
+ end
53
+
54
+ private
55
+
56
+ def set_address(config)
57
+ config.sub!('HOST',app_config.config.akka_host)
58
+ config.sub!('PORT',app_config.config.akka_port.to_s)
59
+ config
60
+ end
61
+
62
+ def set_seeds(config)
63
+ seeds = Application.config.seeds.map do |seed|
64
+ seed_host = app_config.server_config(seed).akka_host
65
+ seed_port = app_config.server_config(seed).akka_port
66
+ "\"akka.tcp://cluster@#{seed_host}:#{seed_port}\""
67
+ end
68
+ config.sub!('SEEDS',seeds.join(','))
69
+ config
70
+ end
71
+
72
+ def akka_cluster_config
73
+ config = load_akka_config('cluster')
74
+ config = set_address(config)
75
+ config = set_seeds(config)
76
+ end
77
+
78
+ def akka_server_config
79
+ config = load_akka_config('standalone')
80
+ config = set_address(config)
81
+ end
82
+
83
+ def load_akka_config(name)
84
+ File.read(File.expand_path(File.join(
85
+ GameMachine.app_root,"config/#{name}.conf")
86
+ )
87
+ )
88
+ end
89
+
90
+ def start_camel_extension
91
+ if app_config.config.http_enabled
92
+ camel = JavaLib::CamelExtension.get(Akka.instance.actor_system)
93
+ camel_context = camel.context
94
+ end
95
+ end
96
+
97
+ end
98
+ end
@@ -0,0 +1,49 @@
1
+ require 'singleton'
2
+ require_relative 'settings'
3
+ module GameMachine
4
+ class AppConfig
5
+ include Singleton
6
+
7
+ attr_reader :config
8
+
9
+ def initialize
10
+ @config = OpenStruct.new
11
+ end
12
+
13
+ def reload
14
+ @config = OpenStruct.new
15
+ load_config
16
+ end
17
+
18
+ def server_config(server)
19
+ Settings.servers.send(server)
20
+ end
21
+
22
+ def set_defaults
23
+ unless config.request_handler_routers
24
+ config.request_handler_routers = 10
25
+ end
26
+ unless config.game_handler_routers
27
+ config.game_handler_routers = 10
28
+ end
29
+ unless config.udp_routers
30
+ config.udp_routers = 10
31
+ end
32
+ end
33
+
34
+ def load_config(name)
35
+ config.name = name
36
+ set_defaults
37
+ load_settings(name)
38
+ end
39
+
40
+ private
41
+
42
+ def load_settings(name)
43
+ Settings.servers.send(name).each do |key,value|
44
+ config.send("#{key}=",value)
45
+ end
46
+ end
47
+
48
+ end
49
+ end