game_machine 0.0.8
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +72 -0
- data/Rakefile +38 -0
- data/bin/game_machine +79 -0
- data/config/cluster.conf +65 -0
- data/config/config.example.yml +93 -0
- data/config/game_messages.proto +45 -0
- data/config/messages.proto +339 -0
- data/config/regions.example.yml +9 -0
- data/config/standalone.conf +36 -0
- data/db/do_not_delete +0 -0
- data/game_machine.gemspec +38 -0
- data/games/example/boot.rb +6 -0
- data/games/example/data/game_data.yml +13 -0
- data/games/example/lib/aggressive_npc.rb +176 -0
- data/games/example/lib/authentication_handler.rb +69 -0
- data/games/example/lib/chatbot.rb +61 -0
- data/games/example/lib/combat_controller.rb +145 -0
- data/games/example/lib/example_controller.rb +21 -0
- data/games/example/lib/game.rb +85 -0
- data/games/example/lib/models/attack.rb +9 -0
- data/games/example/lib/models/combat_update.rb +11 -0
- data/games/example/lib/models/player_command.rb +7 -0
- data/games/example/lib/models/user.rb +11 -0
- data/games/example/lib/models/vitals.rb +17 -0
- data/games/example/lib/npc.rb +111 -0
- data/games/example/lib/npc_group.rb +42 -0
- data/games/example/lib/npc_movement.rb +116 -0
- data/games/example/lib/player_manager.rb +58 -0
- data/games/example/lib/player_register.rb +80 -0
- data/games/example/lib/tracking_handler.rb +17 -0
- data/games/example/lib/zone_manager.rb +57 -0
- data/games/preload.rb +8 -0
- data/integration_tests/basic_spec.rb +68 -0
- data/integration_tests/bot_spec.rb +18 -0
- data/integration_tests/chat_spec.rb +45 -0
- data/integration_tests/distributed_spec.rb +34 -0
- data/integration_tests/entity_tracking_spec.rb +48 -0
- data/integration_tests/mono_spec.rb +16 -0
- data/integration_tests/objectdb_spec.rb +55 -0
- data/integration_tests/tcp_client_spec.rb +71 -0
- data/integration_tests/udp_client_spec.rb +61 -0
- data/integration_tests/udp_spec.rb +20 -0
- data/integration_tests/udt_client_spec.rb +23 -0
- data/integration_tests/udt_spec.rb +31 -0
- data/java/.gitignore +1 -0
- data/java/build.gradle +93 -0
- data/java/component.erb +396 -0
- data/java/gradle.properties +6 -0
- data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
- data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
- data/java/gradlew +164 -0
- data/java/gradlew.bat +90 -0
- data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
- data/java/settings.gradle +2 -0
- data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
- data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
- data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
- data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
- data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
- data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
- data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
- data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
- data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
- data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
- data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
- data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
- data/java/src/main/resources/game_machine.java.stg +738 -0
- data/java/src/main/resources/logback.xml +14 -0
- data/java/src/main/resources/logging.properties +3 -0
- data/java/src/main/resources/protostuff.properties +7 -0
- data/lib/game_machine.rb +85 -0
- data/lib/game_machine/actor.rb +7 -0
- data/lib/game_machine/actor/base.rb +184 -0
- data/lib/game_machine/actor/builder.rb +108 -0
- data/lib/game_machine/actor/development.rb +31 -0
- data/lib/game_machine/actor/factory.rb +35 -0
- data/lib/game_machine/actor/mono_actor.rb +89 -0
- data/lib/game_machine/actor/ref.rb +81 -0
- data/lib/game_machine/actor/reloadable.rb +98 -0
- data/lib/game_machine/actor/system.rb +32 -0
- data/lib/game_machine/akka.rb +98 -0
- data/lib/game_machine/app_config.rb +49 -0
- data/lib/game_machine/application.rb +181 -0
- data/lib/game_machine/auth_handlers/base.rb +21 -0
- data/lib/game_machine/auth_handlers/public.rb +34 -0
- data/lib/game_machine/bot/chat.rb +66 -0
- data/lib/game_machine/bot/client.rb +54 -0
- data/lib/game_machine/client_manager.rb +204 -0
- data/lib/game_machine/clients.rb +4 -0
- data/lib/game_machine/clients/client.rb +45 -0
- data/lib/game_machine/clients/tcp_client.rb +25 -0
- data/lib/game_machine/clients/test_client.rb +151 -0
- data/lib/game_machine/clients/udp_client.rb +25 -0
- data/lib/game_machine/clients/udt_client.rb +34 -0
- data/lib/game_machine/cluster_monitor.rb +115 -0
- data/lib/game_machine/commands.rb +23 -0
- data/lib/game_machine/commands/base.rb +21 -0
- data/lib/game_machine/commands/chat_commands.rb +88 -0
- data/lib/game_machine/commands/datastore_commands.rb +60 -0
- data/lib/game_machine/commands/grid_commands.rb +35 -0
- data/lib/game_machine/commands/message_helper.rb +25 -0
- data/lib/game_machine/commands/misc_commands.rb +29 -0
- data/lib/game_machine/commands/navigation_commands.rb +24 -0
- data/lib/game_machine/commands/player_commands.rb +28 -0
- data/lib/game_machine/commands/proxy.rb +16 -0
- data/lib/game_machine/console.rb +3 -0
- data/lib/game_machine/console/build.rb +74 -0
- data/lib/game_machine/console/install.rb +92 -0
- data/lib/game_machine/console/server.rb +120 -0
- data/lib/game_machine/data_store.rb +52 -0
- data/lib/game_machine/data_stores/couchbase.rb +18 -0
- data/lib/game_machine/data_stores/mapdb.rb +49 -0
- data/lib/game_machine/data_stores/memory.rb +35 -0
- data/lib/game_machine/data_stores/redis.rb +46 -0
- data/lib/game_machine/endpoints.rb +6 -0
- data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
- data/lib/game_machine/endpoints/tcp.rb +51 -0
- data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
- data/lib/game_machine/endpoints/udp.rb +88 -0
- data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
- data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
- data/lib/game_machine/game_loader.rb +46 -0
- data/lib/game_machine/game_systems.rb +14 -0
- data/lib/game_machine/game_systems/agents/controller.rb +118 -0
- data/lib/game_machine/game_systems/chat.rb +256 -0
- data/lib/game_machine/game_systems/chat_manager.rb +108 -0
- data/lib/game_machine/game_systems/chat_topic.rb +36 -0
- data/lib/game_machine/game_systems/devnull.rb +13 -0
- data/lib/game_machine/game_systems/entity_loader.rb +12 -0
- data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
- data/lib/game_machine/game_systems/local_echo.rb +16 -0
- data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
- data/lib/game_machine/game_systems/private_chat.rb +20 -0
- data/lib/game_machine/game_systems/region_manager.rb +91 -0
- data/lib/game_machine/game_systems/region_service.rb +94 -0
- data/lib/game_machine/game_systems/region_settings.rb +13 -0
- data/lib/game_machine/game_systems/remote_echo.rb +14 -0
- data/lib/game_machine/game_systems/stress_test.rb +21 -0
- data/lib/game_machine/grid.rb +60 -0
- data/lib/game_machine/grid_replicator.rb +31 -0
- data/lib/game_machine/handlers/authentication.rb +55 -0
- data/lib/game_machine/handlers/game.rb +63 -0
- data/lib/game_machine/handlers/request.rb +80 -0
- data/lib/game_machine/hashring.rb +48 -0
- data/lib/game_machine/helpers/game_message.rb +159 -0
- data/lib/game_machine/helpers/state_machine.rb +29 -0
- data/lib/game_machine/java_lib.rb +51 -0
- data/lib/game_machine/logger.rb +39 -0
- data/lib/game_machine/message_buffer.rb +58 -0
- data/lib/game_machine/message_queue.rb +63 -0
- data/lib/game_machine/model.rb +125 -0
- data/lib/game_machine/models.rb +3 -0
- data/lib/game_machine/models/player_status_update.rb +8 -0
- data/lib/game_machine/models/region.rb +9 -0
- data/lib/game_machine/mono_server.rb +20 -0
- data/lib/game_machine/navigation.rb +4 -0
- data/lib/game_machine/navigation/detour.rb +20 -0
- data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
- data/lib/game_machine/navigation/detour_path.rb +53 -0
- data/lib/game_machine/navigation/path.rb +31 -0
- data/lib/game_machine/object_db.rb +67 -0
- data/lib/game_machine/protobuf.rb +6 -0
- data/lib/game_machine/protobuf/game_messages.rb +24 -0
- data/lib/game_machine/protobuf/generate.rb +113 -0
- data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
- data/lib/game_machine/reloadable_monitor.rb +26 -0
- data/lib/game_machine/restart_watcher.rb +17 -0
- data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
- data/lib/game_machine/ruby_extensions/string.rb +17 -0
- data/lib/game_machine/scheduler.rb +23 -0
- data/lib/game_machine/securerandom.rb +6 -0
- data/lib/game_machine/settings.rb +11 -0
- data/lib/game_machine/system_monitor.rb +19 -0
- data/lib/game_machine/system_stats.rb +24 -0
- data/lib/game_machine/uniqueid.rb +23 -0
- data/lib/game_machine/vector.rb +95 -0
- data/lib/game_machine/version.rb +3 -0
- data/lib/game_machine/write_behind_cache.rb +164 -0
- data/mono/bin/csharp/common.xslt +109 -0
- data/mono/bin/csharp/csharp.xslt +628 -0
- data/mono/bin/csharp/descriptor.proto +533 -0
- data/mono/bin/csharp/protobuf-net.dll +0 -0
- data/mono/bin/csharp/protobuf-net.pdb +0 -0
- data/mono/bin/csharp/protobuf-net.xml +2879 -0
- data/mono/bin/csharp/protogen.exe.config +3 -0
- data/mono/bin/csharp/protogen.pdb +0 -0
- data/mono/bin/csharp/protogen_csharp.exe +0 -0
- data/mono/bin/csharp/vb.xslt +745 -0
- data/mono/bin/csharp/xml.xslt +26 -0
- data/mono/server/Makefile +6 -0
- data/mono/server/NLog.config +12 -0
- data/mono/server/NLog.dll +0 -0
- data/mono/server/actor.cs +37 -0
- data/mono/server/build.bat +3 -0
- data/mono/server/cscompmgd.dll +0 -0
- data/mono/server/iactor.cs +11 -0
- data/mono/server/message_router.cs +67 -0
- data/mono/server/message_util.cs +29 -0
- data/mono/server/messages.cs +1888 -0
- data/mono/server/protobuf-net.dll +0 -0
- data/mono/server/proxy_client.cs +73 -0
- data/mono/server/proxy_server.cs +30 -0
- data/mono/server/test_actor.cs +33 -0
- data/pathfinding/bin/premake4 +0 -0
- data/pathfinding/include/mesh_loader.h +28 -0
- data/pathfinding/include/pathfind.h +167 -0
- data/pathfinding/main.cpp +39 -0
- data/pathfinding/mesh_loader.cpp +108 -0
- data/pathfinding/pathfind.cpp +174 -0
- data/pathfinding/pathfinder.cs +66 -0
- data/pathfinding/premake4.lua +109 -0
- data/script/server.sh +109 -0
- data/script/watch.sh +11 -0
- data/spec/actor/actor_spec.rb +73 -0
- data/spec/actor/builder_spec.rb +56 -0
- data/spec/actor/ref_spec.rb +83 -0
- data/spec/application_spec.rb +7 -0
- data/spec/client_manager_spec.rb +171 -0
- data/spec/commands/chat_commands_spec.rb +38 -0
- data/spec/commands/datastore_commands_spec.rb +91 -0
- data/spec/commands/grid_commands_spec.rb +37 -0
- data/spec/commands/navigation_commands_spec.rb +51 -0
- data/spec/commands/player_commands_spec.rb +48 -0
- data/spec/commands_spec.rb +38 -0
- data/spec/data_stores/mapdb_spec.rb +46 -0
- data/spec/data_stores/redis_spec.rb +44 -0
- data/spec/game_systems/agents/controller_spec.rb +84 -0
- data/spec/game_systems/agents/test_agent.rb +10 -0
- data/spec/game_systems/agents/test_agent_config.rb +29 -0
- data/spec/game_systems/chat_manager_spec.rb +66 -0
- data/spec/game_systems/chat_spec.rb +187 -0
- data/spec/game_systems/entity_tracking_spec.rb +64 -0
- data/spec/game_systems/region_manager_spec.rb +138 -0
- data/spec/grid_spec.rb +37 -0
- data/spec/handlers/authentication_spec.rb +36 -0
- data/spec/handlers/game_spec.rb +49 -0
- data/spec/handlers/request_spec.rb +65 -0
- data/spec/hashring_spec.rb +59 -0
- data/spec/integration_helper.rb +120 -0
- data/spec/java_grid_spec.rb +89 -0
- data/spec/message_buffer_spec.rb +67 -0
- data/spec/message_expectations.rb +47 -0
- data/spec/message_queue_spec.rb +23 -0
- data/spec/misc_spec.rb +71 -0
- data/spec/model_spec.rb +103 -0
- data/spec/mono_spec.rb +36 -0
- data/spec/mono_test.rb +18 -0
- data/spec/navigation/detour_navmesh_spec.rb +34 -0
- data/spec/navigation/detour_path_spec.rb +25 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/udp_server_spec.rb +10 -0
- data/spec/write_behind_cache_spec.rb +109 -0
- data/web/app.rb +131 -0
- data/web/config/trinidad.yml +4 -0
- data/web/controllers/auth_controller.rb +19 -0
- data/web/controllers/base_controller.rb +16 -0
- data/web/controllers/index_controller.rb +7 -0
- data/web/controllers/log_controller.rb +47 -0
- data/web/controllers/messages_controller.rb +59 -0
- data/web/controllers/player_register_controller.rb +15 -0
- data/web/log/development.log +1339 -0
- data/web/tmp/restart.txt +0 -0
- data/web/views/game_messages.haml +45 -0
- data/web/views/index.haml +6 -0
- data/web/views/layout.haml +41 -0
- data/web/views/logs.haml +32 -0
- data/web/views/player_register.haml +22 -0
- data/web/views/player_registered.haml +2 -0
- data/web/views/register_layout.haml +22 -0
- data/web/views/restart.haml +35 -0
- metadata +576 -0
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module GameMachine
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module GameSystems
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class LocalEcho < Actor::Base
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# Used in tests to see if actor got the message
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def self.echo(message)
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end
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def on_receive(message)
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GameMachine.logger.debug("LocalEcho got #{message}")
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self.class.echo(message)
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sender.tell(message,self)
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end
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end
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end
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end
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module GameMachine
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module GameSystems
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class ObjectDbProxy < Actor::Base
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include GameMachine::Commands
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aspect %w(ObjectdbGet Player)
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# Generic way for a client to save state. We scope the id to the
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# player to prevent hacked clients from writing stuff they shouldn't.
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def self.save_entity(entity)
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scoped_id = scope_entity_id(entity.id,entity.player.id)
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entity.set_id(scoped_id)
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entity.set_save(false)
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ref = ObjectDb.find_distributed(entity.get_id)
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ref.tell(MessageLib::ObjectdbPut.new.set_entity(entity))
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entity
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end
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def self.scope_entity_id(entity_id,player_id)
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"#{player_id}_#{entity_id}"
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end
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def self.unscope_entity_id(entity_id,player_id)
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unscoped_id = entity_id.sub("#{player_id}_",'')
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end
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def on_receive(message)
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if message.is_a?(MessageLib::Entity)
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if message.has_objectdb_get
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objectdb_get = message.get_objectdb_get
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entity_id = objectdb_get.get_entity_id
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player_id = objectdb_get.get_player_id
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response = MessageLib::ObjectdbGetResponse.new
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# Make request with scoped id
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scoped_id = self.class.scope_entity_id(entity_id,player_id)
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if entity = commands.datastore.get(scoped_id)
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# Unscope the entity id
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unscoped_id = self.class.unscope_entity_id(entity.id,player_id)
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entity.set_id(unscoped_id)
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response.set_entity_found(true)
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else
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entity = MessageLib::Entity.new.set_id(entity_id)
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response.set_entity_found(false)
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end
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entity.set_objectdb_get_response(response)
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commands.player.send_message(entity,player_id)
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end
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end
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end
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end
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end
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end
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module GameMachine
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module GameSystems
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class PrivateChat < Actor::Base
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def preStart
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message = Subscribe.new.set_topic('private')
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MessageQueuel.find.tell(message,Actor::Ref.new(get_self))
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end
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def on_receive(message)
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if message.is_a?(ChatMessage)
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send_message(message)
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elsif message.is_a?(JavaLib::DistributedPubSubMediator::SubscribeAck)
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else
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unhandled(message)
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end
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end
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end
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end
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end
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require_relative 'region_settings'
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module GameMachine
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module GameSystems
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class RegionManager < Actor::Base
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include GameMachine::Commands
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include GameMachine::Models
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attr_reader :regions, :servers
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def post_init(*args)
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@regions = {}
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@servers = {}
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load_from_config
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schedule_message('check_regions',2,:seconds)
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end
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def check_regions
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unassign_down_servers
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assign_servers
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notify_managers
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end
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def notify_managers
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regions.each do |name,region|
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if region.manager && region.server
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region.manager.constantize.find_by_address(region.server).tell(region)
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end
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end
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end
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def load_from_config
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RegionSettings.regions.each do |name,manager|
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unless region = Region.find!(name)
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region = Region.new(
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|
+
:id => name,
|
35
|
+
:name => name,
|
36
|
+
:manager => manager
|
37
|
+
)
|
38
|
+
region.save!
|
39
|
+
end
|
40
|
+
regions[name] = region
|
41
|
+
if region.server
|
42
|
+
servers[region.server] = name
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
def unassign_down_servers
|
48
|
+
regions.each do |name,region|
|
49
|
+
if region.server
|
50
|
+
unless ClusterMonitor.cluster_members.has_key?(region.server)
|
51
|
+
GameMachine.logger.warn "Node #{region.server} no longer in cluster, region #{region.name} dissasociated"
|
52
|
+
servers.delete(region.server)
|
53
|
+
region.server = nil
|
54
|
+
region.save!
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
def assign_servers
|
61
|
+
regions.each do |name,region|
|
62
|
+
if region.server.nil?
|
63
|
+
ClusterMonitor.cluster_members.keys.each do |address|
|
64
|
+
unless servers.has_key?(address)
|
65
|
+
region.server = address
|
66
|
+
servers[address] = name
|
67
|
+
region.save!
|
68
|
+
GameMachine.logger.warn "Region #{region.name} assigned to #{region.server}"
|
69
|
+
break
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
def on_receive(message)
|
77
|
+
if message.is_a?(String)
|
78
|
+
if message == 'check_regions'
|
79
|
+
check_regions
|
80
|
+
else
|
81
|
+
regions_msg = MessageLib::Regions.new.set_regions(regions_string)
|
82
|
+
entity = MessageLib::Entity.new.set_id(message.player.id).set_regions(regions_msg)
|
83
|
+
commands.player.send_message(entity,message.player.id)
|
84
|
+
#GameMachine.logger.info "#{self.class.name} sent regions to #{message.player.id}"
|
85
|
+
end
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -0,0 +1,94 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
class RegionService < Actor::Base
|
4
|
+
include GameMachine::Commands
|
5
|
+
include GameMachine::Models
|
6
|
+
|
7
|
+
attr_reader :regions
|
8
|
+
|
9
|
+
|
10
|
+
def self.regions
|
11
|
+
if @regions
|
12
|
+
@regions
|
13
|
+
else
|
14
|
+
@regions = java.util.concurrent.ConcurrentHashMap.new
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
def self.address
|
19
|
+
@address
|
20
|
+
end
|
21
|
+
|
22
|
+
def self.address=(address)
|
23
|
+
@address = address
|
24
|
+
end
|
25
|
+
|
26
|
+
def self.region
|
27
|
+
@region
|
28
|
+
end
|
29
|
+
|
30
|
+
def self.region=(region)
|
31
|
+
@region = region
|
32
|
+
end
|
33
|
+
|
34
|
+
def post_init(*args)
|
35
|
+
cluster = JavaLib::Cluster.get(getContext.system)
|
36
|
+
self.class.address = cluster.self_address.to_string
|
37
|
+
load_from_config
|
38
|
+
update_regions
|
39
|
+
schedule_message('update_regions',10,:seconds)
|
40
|
+
end
|
41
|
+
|
42
|
+
def update_regions
|
43
|
+
self.class.regions.keys.each do |name|
|
44
|
+
if region = Region.find!(name)
|
45
|
+
self.class.regions[name] = region
|
46
|
+
if region.server == self.class.address
|
47
|
+
self.class.region = name
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
def load_from_config
|
54
|
+
RegionSettings.regions.each do |name,manager|
|
55
|
+
|
56
|
+
# Make sure we set some value here, it will get updated with a valid
|
57
|
+
# region in update_regions
|
58
|
+
if region = Region.find!(name)
|
59
|
+
self.class.regions[name] = region
|
60
|
+
else
|
61
|
+
self.class.regions[name] = false
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
def server_hostname(server)
|
67
|
+
server.sub('akka.tcp://cluster@','').split(':').first
|
68
|
+
end
|
69
|
+
|
70
|
+
def regions_string
|
71
|
+
self.class.regions.select{|name,region| region && !region.server.nil?}.map do |name,region|
|
72
|
+
"#{region.name}=#{server_hostname(region.server)}"
|
73
|
+
end.join('|')
|
74
|
+
end
|
75
|
+
|
76
|
+
def on_receive(message)
|
77
|
+
if message.is_a?(String)
|
78
|
+
if message == 'update_regions'
|
79
|
+
update_regions
|
80
|
+
end
|
81
|
+
elsif message.is_a?(MessageLib::Entity)
|
82
|
+
# TODO fix this, leaving for now until we figure out how complex this needs
|
83
|
+
# to be
|
84
|
+
if message.id == 'regions'
|
85
|
+
regions_msg = MessageLib::Regions.new.set_regions(regions_string)
|
86
|
+
entity = MessageLib::Entity.new.set_id(message.player.id).set_regions(regions_msg)
|
87
|
+
commands.player.send_message(entity,message.player.id)
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
end
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
@@ -0,0 +1,13 @@
|
|
1
|
+
require 'settingslogic'
|
2
|
+
|
3
|
+
module GameMachine
|
4
|
+
module GameSystems
|
5
|
+
class RegionSettings < Settingslogic
|
6
|
+
source File.expand_path(
|
7
|
+
ENV['CONFIG_FILE'] || File.join(ENV['APP_ROOT'], "config/regions.yml")
|
8
|
+
)
|
9
|
+
namespace ENV['GAME_ENV']
|
10
|
+
|
11
|
+
end
|
12
|
+
end
|
13
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
class RemoteEcho < Actor::Base
|
4
|
+
include GameMachine::Commands
|
5
|
+
aspect %w(EchoTest)
|
6
|
+
|
7
|
+
def on_receive(message)
|
8
|
+
#GameMachine.logger.info "#{self.class.name} #{message}"
|
9
|
+
commands.player.send_message(message,message.player.id)
|
10
|
+
end
|
11
|
+
end
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
@@ -0,0 +1,21 @@
|
|
1
|
+
module GameMachine
|
2
|
+
module GameSystems
|
3
|
+
class StressTest < Actor::Base
|
4
|
+
include GameMachine::Commands
|
5
|
+
|
6
|
+
attr_reader :grid
|
7
|
+
def post_init(*args)
|
8
|
+
@grid = Grid.default_grid
|
9
|
+
end
|
10
|
+
|
11
|
+
def on_receive(message)
|
12
|
+
#GameMachine.logger.info "#{self.class.name} #{message}"
|
13
|
+
commands.player.send_message(message,message.player.id)
|
14
|
+
|
15
|
+
grid.set(message.player.id,2.0,1.0,'all')
|
16
|
+
grid.neighbors(1.0,4.0,'all')
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
@@ -0,0 +1,60 @@
|
|
1
|
+
module GameMachine
|
2
|
+
class Grid
|
3
|
+
|
4
|
+
class << self
|
5
|
+
|
6
|
+
def config
|
7
|
+
if @config
|
8
|
+
return @config
|
9
|
+
else
|
10
|
+
@config = java.util.concurrent.ConcurrentHashMap.new
|
11
|
+
end
|
12
|
+
end
|
13
|
+
|
14
|
+
def update_frequency_for(name)
|
15
|
+
config.fetch(name)[:update_frequency]
|
16
|
+
end
|
17
|
+
|
18
|
+
def load_from_config
|
19
|
+
Application.config.grids.each do |name,value|
|
20
|
+
grid_size,cell_size,update_frequency = value.split(',')
|
21
|
+
config[name] = {
|
22
|
+
:grid_size => grid_size.to_i,
|
23
|
+
:cell_size => cell_size.to_i,
|
24
|
+
:update_frequency => update_frequency.to_i
|
25
|
+
}
|
26
|
+
find_or_create(name)
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
def reset_grids
|
31
|
+
@grids = java.util.concurrent.ConcurrentHashMap.new
|
32
|
+
end
|
33
|
+
|
34
|
+
def grids
|
35
|
+
if @grids
|
36
|
+
return @grids
|
37
|
+
else
|
38
|
+
reset_grids
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def default_grid
|
43
|
+
find_or_create('default')
|
44
|
+
end
|
45
|
+
|
46
|
+
def find_or_create(name)
|
47
|
+
unless grids.containsKey(name)
|
48
|
+
GameMachine.logger.info "CREATING GRID #{name}"
|
49
|
+
grid_config = config.fetch(name)
|
50
|
+
grid = JavaLib::Grid.new(grid_config.fetch(:grid_size),
|
51
|
+
grid_config.fetch(:cell_size))
|
52
|
+
grids.put(name,grid)
|
53
|
+
end
|
54
|
+
|
55
|
+
grids.fetch(name)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
end
|
60
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
module GameMachine
|
2
|
+
class GridReplicator < Actor::Base
|
3
|
+
|
4
|
+
def post_init(*args)
|
5
|
+
@paths = {}
|
6
|
+
#schedule_update(80)
|
7
|
+
end
|
8
|
+
|
9
|
+
def on_receive(message)
|
10
|
+
if message.is_a?(String)
|
11
|
+
delta = Grid.default_grid.current_delta
|
12
|
+
return if delta.length == 0
|
13
|
+
GameMachine::ClusterMonitor.remote_members.keys.each do |address|
|
14
|
+
@paths[address] ||= "#{address}#{self.class.local_path(self.class.name)}"
|
15
|
+
Actor::Ref.new(@paths[address],self.class.name).tell(delta)
|
16
|
+
end
|
17
|
+
else
|
18
|
+
Grid.default_grid.update_from_delta(message)
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
def schedule_update(update_interval)
|
24
|
+
duration = GameMachine::JavaLib::Duration.create(update_interval, java.util.concurrent.TimeUnit::MILLISECONDS)
|
25
|
+
scheduler = get_context.system.scheduler
|
26
|
+
dispatcher = get_context.system.dispatcher
|
27
|
+
scheduler.schedule(duration, duration, get_self, "replicate_grid", dispatcher, nil)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
|
2
|
+
module GameMachine
|
3
|
+
module Handlers
|
4
|
+
class Authentication
|
5
|
+
AUTHTOKEN = 'authorized'
|
6
|
+
AUTHENTICATED_USERS = java.util.concurrent.ConcurrentHashMap.new
|
7
|
+
|
8
|
+
def self.authenticated?(player)
|
9
|
+
if authtoken = AUTHENTICATED_USERS.fetch(player.id,nil)
|
10
|
+
return player.authtoken == authtoken
|
11
|
+
end
|
12
|
+
false
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.unregister_player(player_id)
|
16
|
+
AUTHENTICATED_USERS.delete(player_id)
|
17
|
+
end
|
18
|
+
|
19
|
+
def register_player(player_id)
|
20
|
+
AUTHENTICATED_USERS[player_id] =
|
21
|
+
authtoken_for_player(player_id)
|
22
|
+
|
23
|
+
end
|
24
|
+
|
25
|
+
def authtoken_for_player(player_id)
|
26
|
+
Application.auth_handler.authtoken_for(player_id)
|
27
|
+
end
|
28
|
+
|
29
|
+
def valid_authtoken?(player)
|
30
|
+
return true if public?
|
31
|
+
player.authtoken == authtoken_for_player(player.id)
|
32
|
+
end
|
33
|
+
|
34
|
+
def public?
|
35
|
+
Application.config.auth_handler == 'GameMachine::AuthHandlers::Public'
|
36
|
+
end
|
37
|
+
|
38
|
+
def authenticate!(player)
|
39
|
+
if public?
|
40
|
+
AUTHENTICATED_USERS[player.id] = player.authtoken
|
41
|
+
return true
|
42
|
+
end
|
43
|
+
@player = player
|
44
|
+
if valid_authtoken?(player)
|
45
|
+
register_player(player.id)
|
46
|
+
player.set_authenticated(true)
|
47
|
+
else
|
48
|
+
false
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
end
|