game_machine 0.0.8

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Files changed (273) hide show
  1. checksums.yaml +7 -0
  2. data/Gemfile +4 -0
  3. data/Gemfile.lock +72 -0
  4. data/Rakefile +38 -0
  5. data/bin/game_machine +79 -0
  6. data/config/cluster.conf +65 -0
  7. data/config/config.example.yml +93 -0
  8. data/config/game_messages.proto +45 -0
  9. data/config/messages.proto +339 -0
  10. data/config/regions.example.yml +9 -0
  11. data/config/standalone.conf +36 -0
  12. data/db/do_not_delete +0 -0
  13. data/game_machine.gemspec +38 -0
  14. data/games/example/boot.rb +6 -0
  15. data/games/example/data/game_data.yml +13 -0
  16. data/games/example/lib/aggressive_npc.rb +176 -0
  17. data/games/example/lib/authentication_handler.rb +69 -0
  18. data/games/example/lib/chatbot.rb +61 -0
  19. data/games/example/lib/combat_controller.rb +145 -0
  20. data/games/example/lib/example_controller.rb +21 -0
  21. data/games/example/lib/game.rb +85 -0
  22. data/games/example/lib/models/attack.rb +9 -0
  23. data/games/example/lib/models/combat_update.rb +11 -0
  24. data/games/example/lib/models/player_command.rb +7 -0
  25. data/games/example/lib/models/user.rb +11 -0
  26. data/games/example/lib/models/vitals.rb +17 -0
  27. data/games/example/lib/npc.rb +111 -0
  28. data/games/example/lib/npc_group.rb +42 -0
  29. data/games/example/lib/npc_movement.rb +116 -0
  30. data/games/example/lib/player_manager.rb +58 -0
  31. data/games/example/lib/player_register.rb +80 -0
  32. data/games/example/lib/tracking_handler.rb +17 -0
  33. data/games/example/lib/zone_manager.rb +57 -0
  34. data/games/preload.rb +8 -0
  35. data/integration_tests/basic_spec.rb +68 -0
  36. data/integration_tests/bot_spec.rb +18 -0
  37. data/integration_tests/chat_spec.rb +45 -0
  38. data/integration_tests/distributed_spec.rb +34 -0
  39. data/integration_tests/entity_tracking_spec.rb +48 -0
  40. data/integration_tests/mono_spec.rb +16 -0
  41. data/integration_tests/objectdb_spec.rb +55 -0
  42. data/integration_tests/tcp_client_spec.rb +71 -0
  43. data/integration_tests/udp_client_spec.rb +61 -0
  44. data/integration_tests/udp_spec.rb +20 -0
  45. data/integration_tests/udt_client_spec.rb +23 -0
  46. data/integration_tests/udt_spec.rb +31 -0
  47. data/java/.gitignore +1 -0
  48. data/java/build.gradle +93 -0
  49. data/java/component.erb +396 -0
  50. data/java/gradle.properties +6 -0
  51. data/java/gradle/wrapper/gradle-wrapper.jar +0 -0
  52. data/java/gradle/wrapper/gradle-wrapper.properties +6 -0
  53. data/java/gradlew +164 -0
  54. data/java/gradlew.bat +90 -0
  55. data/java/local_lib/protostuff-compiler-1.0.7-jarjar.jar +0 -0
  56. data/java/settings.gradle +2 -0
  57. data/java/src/main/java/com/game_machine/core/ActorFactory.java +25 -0
  58. data/java/src/main/java/com/game_machine/core/ActorUtil.java +39 -0
  59. data/java/src/main/java/com/game_machine/core/CommandProxy.java +9 -0
  60. data/java/src/main/java/com/game_machine/core/EntitySerializer.java +66 -0
  61. data/java/src/main/java/com/game_machine/core/EventStreamHandler.java +43 -0
  62. data/java/src/main/java/com/game_machine/core/GameMachineLoader.java +25 -0
  63. data/java/src/main/java/com/game_machine/core/Grid.java +195 -0
  64. data/java/src/main/java/com/game_machine/core/GridValue.java +30 -0
  65. data/java/src/main/java/com/game_machine/core/IActorFactory.java +7 -0
  66. data/java/src/main/java/com/game_machine/core/NetMessage.java +28 -0
  67. data/java/src/main/java/com/game_machine/core/UdpServer.java +97 -0
  68. data/java/src/main/java/com/game_machine/core/UdpServerHandler.java +90 -0
  69. data/java/src/main/resources/game_machine.java.stg +738 -0
  70. data/java/src/main/resources/logback.xml +14 -0
  71. data/java/src/main/resources/logging.properties +3 -0
  72. data/java/src/main/resources/protostuff.properties +7 -0
  73. data/lib/game_machine.rb +85 -0
  74. data/lib/game_machine/actor.rb +7 -0
  75. data/lib/game_machine/actor/base.rb +184 -0
  76. data/lib/game_machine/actor/builder.rb +108 -0
  77. data/lib/game_machine/actor/development.rb +31 -0
  78. data/lib/game_machine/actor/factory.rb +35 -0
  79. data/lib/game_machine/actor/mono_actor.rb +89 -0
  80. data/lib/game_machine/actor/ref.rb +81 -0
  81. data/lib/game_machine/actor/reloadable.rb +98 -0
  82. data/lib/game_machine/actor/system.rb +32 -0
  83. data/lib/game_machine/akka.rb +98 -0
  84. data/lib/game_machine/app_config.rb +49 -0
  85. data/lib/game_machine/application.rb +181 -0
  86. data/lib/game_machine/auth_handlers/base.rb +21 -0
  87. data/lib/game_machine/auth_handlers/public.rb +34 -0
  88. data/lib/game_machine/bot/chat.rb +66 -0
  89. data/lib/game_machine/bot/client.rb +54 -0
  90. data/lib/game_machine/client_manager.rb +204 -0
  91. data/lib/game_machine/clients.rb +4 -0
  92. data/lib/game_machine/clients/client.rb +45 -0
  93. data/lib/game_machine/clients/tcp_client.rb +25 -0
  94. data/lib/game_machine/clients/test_client.rb +151 -0
  95. data/lib/game_machine/clients/udp_client.rb +25 -0
  96. data/lib/game_machine/clients/udt_client.rb +34 -0
  97. data/lib/game_machine/cluster_monitor.rb +115 -0
  98. data/lib/game_machine/commands.rb +23 -0
  99. data/lib/game_machine/commands/base.rb +21 -0
  100. data/lib/game_machine/commands/chat_commands.rb +88 -0
  101. data/lib/game_machine/commands/datastore_commands.rb +60 -0
  102. data/lib/game_machine/commands/grid_commands.rb +35 -0
  103. data/lib/game_machine/commands/message_helper.rb +25 -0
  104. data/lib/game_machine/commands/misc_commands.rb +29 -0
  105. data/lib/game_machine/commands/navigation_commands.rb +24 -0
  106. data/lib/game_machine/commands/player_commands.rb +28 -0
  107. data/lib/game_machine/commands/proxy.rb +16 -0
  108. data/lib/game_machine/console.rb +3 -0
  109. data/lib/game_machine/console/build.rb +74 -0
  110. data/lib/game_machine/console/install.rb +92 -0
  111. data/lib/game_machine/console/server.rb +120 -0
  112. data/lib/game_machine/data_store.rb +52 -0
  113. data/lib/game_machine/data_stores/couchbase.rb +18 -0
  114. data/lib/game_machine/data_stores/mapdb.rb +49 -0
  115. data/lib/game_machine/data_stores/memory.rb +35 -0
  116. data/lib/game_machine/data_stores/redis.rb +46 -0
  117. data/lib/game_machine/endpoints.rb +6 -0
  118. data/lib/game_machine/endpoints/mono_gateway.rb +87 -0
  119. data/lib/game_machine/endpoints/tcp.rb +51 -0
  120. data/lib/game_machine/endpoints/tcp_handler.rb +75 -0
  121. data/lib/game_machine/endpoints/udp.rb +88 -0
  122. data/lib/game_machine/endpoints/udp_incoming.rb +113 -0
  123. data/lib/game_machine/endpoints/udp_outgoing.rb +46 -0
  124. data/lib/game_machine/game_loader.rb +46 -0
  125. data/lib/game_machine/game_systems.rb +14 -0
  126. data/lib/game_machine/game_systems/agents/controller.rb +118 -0
  127. data/lib/game_machine/game_systems/chat.rb +256 -0
  128. data/lib/game_machine/game_systems/chat_manager.rb +108 -0
  129. data/lib/game_machine/game_systems/chat_topic.rb +36 -0
  130. data/lib/game_machine/game_systems/devnull.rb +13 -0
  131. data/lib/game_machine/game_systems/entity_loader.rb +12 -0
  132. data/lib/game_machine/game_systems/entity_tracking.rb +133 -0
  133. data/lib/game_machine/game_systems/local_echo.rb +16 -0
  134. data/lib/game_machine/game_systems/objectdb_proxy.rb +61 -0
  135. data/lib/game_machine/game_systems/private_chat.rb +20 -0
  136. data/lib/game_machine/game_systems/region_manager.rb +91 -0
  137. data/lib/game_machine/game_systems/region_service.rb +94 -0
  138. data/lib/game_machine/game_systems/region_settings.rb +13 -0
  139. data/lib/game_machine/game_systems/remote_echo.rb +14 -0
  140. data/lib/game_machine/game_systems/stress_test.rb +21 -0
  141. data/lib/game_machine/grid.rb +60 -0
  142. data/lib/game_machine/grid_replicator.rb +31 -0
  143. data/lib/game_machine/handlers/authentication.rb +55 -0
  144. data/lib/game_machine/handlers/game.rb +63 -0
  145. data/lib/game_machine/handlers/request.rb +80 -0
  146. data/lib/game_machine/hashring.rb +48 -0
  147. data/lib/game_machine/helpers/game_message.rb +159 -0
  148. data/lib/game_machine/helpers/state_machine.rb +29 -0
  149. data/lib/game_machine/java_lib.rb +51 -0
  150. data/lib/game_machine/logger.rb +39 -0
  151. data/lib/game_machine/message_buffer.rb +58 -0
  152. data/lib/game_machine/message_queue.rb +63 -0
  153. data/lib/game_machine/model.rb +125 -0
  154. data/lib/game_machine/models.rb +3 -0
  155. data/lib/game_machine/models/player_status_update.rb +8 -0
  156. data/lib/game_machine/models/region.rb +9 -0
  157. data/lib/game_machine/mono_server.rb +20 -0
  158. data/lib/game_machine/navigation.rb +4 -0
  159. data/lib/game_machine/navigation/detour.rb +20 -0
  160. data/lib/game_machine/navigation/detour_navmesh.rb +53 -0
  161. data/lib/game_machine/navigation/detour_path.rb +53 -0
  162. data/lib/game_machine/navigation/path.rb +31 -0
  163. data/lib/game_machine/object_db.rb +67 -0
  164. data/lib/game_machine/protobuf.rb +6 -0
  165. data/lib/game_machine/protobuf/game_messages.rb +24 -0
  166. data/lib/game_machine/protobuf/generate.rb +113 -0
  167. data/lib/game_machine/protobuf_extensions/entity_helper.rb +11 -0
  168. data/lib/game_machine/reloadable_monitor.rb +26 -0
  169. data/lib/game_machine/restart_watcher.rb +17 -0
  170. data/lib/game_machine/ruby_extensions/nilclass.rb +10 -0
  171. data/lib/game_machine/ruby_extensions/string.rb +17 -0
  172. data/lib/game_machine/scheduler.rb +23 -0
  173. data/lib/game_machine/securerandom.rb +6 -0
  174. data/lib/game_machine/settings.rb +11 -0
  175. data/lib/game_machine/system_monitor.rb +19 -0
  176. data/lib/game_machine/system_stats.rb +24 -0
  177. data/lib/game_machine/uniqueid.rb +23 -0
  178. data/lib/game_machine/vector.rb +95 -0
  179. data/lib/game_machine/version.rb +3 -0
  180. data/lib/game_machine/write_behind_cache.rb +164 -0
  181. data/mono/bin/csharp/common.xslt +109 -0
  182. data/mono/bin/csharp/csharp.xslt +628 -0
  183. data/mono/bin/csharp/descriptor.proto +533 -0
  184. data/mono/bin/csharp/protobuf-net.dll +0 -0
  185. data/mono/bin/csharp/protobuf-net.pdb +0 -0
  186. data/mono/bin/csharp/protobuf-net.xml +2879 -0
  187. data/mono/bin/csharp/protogen.exe.config +3 -0
  188. data/mono/bin/csharp/protogen.pdb +0 -0
  189. data/mono/bin/csharp/protogen_csharp.exe +0 -0
  190. data/mono/bin/csharp/vb.xslt +745 -0
  191. data/mono/bin/csharp/xml.xslt +26 -0
  192. data/mono/server/Makefile +6 -0
  193. data/mono/server/NLog.config +12 -0
  194. data/mono/server/NLog.dll +0 -0
  195. data/mono/server/actor.cs +37 -0
  196. data/mono/server/build.bat +3 -0
  197. data/mono/server/cscompmgd.dll +0 -0
  198. data/mono/server/iactor.cs +11 -0
  199. data/mono/server/message_router.cs +67 -0
  200. data/mono/server/message_util.cs +29 -0
  201. data/mono/server/messages.cs +1888 -0
  202. data/mono/server/protobuf-net.dll +0 -0
  203. data/mono/server/proxy_client.cs +73 -0
  204. data/mono/server/proxy_server.cs +30 -0
  205. data/mono/server/test_actor.cs +33 -0
  206. data/pathfinding/bin/premake4 +0 -0
  207. data/pathfinding/include/mesh_loader.h +28 -0
  208. data/pathfinding/include/pathfind.h +167 -0
  209. data/pathfinding/main.cpp +39 -0
  210. data/pathfinding/mesh_loader.cpp +108 -0
  211. data/pathfinding/pathfind.cpp +174 -0
  212. data/pathfinding/pathfinder.cs +66 -0
  213. data/pathfinding/premake4.lua +109 -0
  214. data/script/server.sh +109 -0
  215. data/script/watch.sh +11 -0
  216. data/spec/actor/actor_spec.rb +73 -0
  217. data/spec/actor/builder_spec.rb +56 -0
  218. data/spec/actor/ref_spec.rb +83 -0
  219. data/spec/application_spec.rb +7 -0
  220. data/spec/client_manager_spec.rb +171 -0
  221. data/spec/commands/chat_commands_spec.rb +38 -0
  222. data/spec/commands/datastore_commands_spec.rb +91 -0
  223. data/spec/commands/grid_commands_spec.rb +37 -0
  224. data/spec/commands/navigation_commands_spec.rb +51 -0
  225. data/spec/commands/player_commands_spec.rb +48 -0
  226. data/spec/commands_spec.rb +38 -0
  227. data/spec/data_stores/mapdb_spec.rb +46 -0
  228. data/spec/data_stores/redis_spec.rb +44 -0
  229. data/spec/game_systems/agents/controller_spec.rb +84 -0
  230. data/spec/game_systems/agents/test_agent.rb +10 -0
  231. data/spec/game_systems/agents/test_agent_config.rb +29 -0
  232. data/spec/game_systems/chat_manager_spec.rb +66 -0
  233. data/spec/game_systems/chat_spec.rb +187 -0
  234. data/spec/game_systems/entity_tracking_spec.rb +64 -0
  235. data/spec/game_systems/region_manager_spec.rb +138 -0
  236. data/spec/grid_spec.rb +37 -0
  237. data/spec/handlers/authentication_spec.rb +36 -0
  238. data/spec/handlers/game_spec.rb +49 -0
  239. data/spec/handlers/request_spec.rb +65 -0
  240. data/spec/hashring_spec.rb +59 -0
  241. data/spec/integration_helper.rb +120 -0
  242. data/spec/java_grid_spec.rb +89 -0
  243. data/spec/message_buffer_spec.rb +67 -0
  244. data/spec/message_expectations.rb +47 -0
  245. data/spec/message_queue_spec.rb +23 -0
  246. data/spec/misc_spec.rb +71 -0
  247. data/spec/model_spec.rb +103 -0
  248. data/spec/mono_spec.rb +36 -0
  249. data/spec/mono_test.rb +18 -0
  250. data/spec/navigation/detour_navmesh_spec.rb +34 -0
  251. data/spec/navigation/detour_path_spec.rb +25 -0
  252. data/spec/spec_helper.rb +40 -0
  253. data/spec/udp_server_spec.rb +10 -0
  254. data/spec/write_behind_cache_spec.rb +109 -0
  255. data/web/app.rb +131 -0
  256. data/web/config/trinidad.yml +4 -0
  257. data/web/controllers/auth_controller.rb +19 -0
  258. data/web/controllers/base_controller.rb +16 -0
  259. data/web/controllers/index_controller.rb +7 -0
  260. data/web/controllers/log_controller.rb +47 -0
  261. data/web/controllers/messages_controller.rb +59 -0
  262. data/web/controllers/player_register_controller.rb +15 -0
  263. data/web/log/development.log +1339 -0
  264. data/web/tmp/restart.txt +0 -0
  265. data/web/views/game_messages.haml +45 -0
  266. data/web/views/index.haml +6 -0
  267. data/web/views/layout.haml +41 -0
  268. data/web/views/logs.haml +32 -0
  269. data/web/views/player_register.haml +22 -0
  270. data/web/views/player_registered.haml +2 -0
  271. data/web/views/register_layout.haml +22 -0
  272. data/web/views/restart.haml +35 -0
  273. metadata +576 -0
@@ -0,0 +1,16 @@
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+ module GameMachine
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+ module GameSystems
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+ class LocalEcho < Actor::Base
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+
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+ # Used in tests to see if actor got the message
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+ def self.echo(message)
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+ end
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+
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+ def on_receive(message)
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+ GameMachine.logger.debug("LocalEcho got #{message}")
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+ self.class.echo(message)
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+ sender.tell(message,self)
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,61 @@
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+ module GameMachine
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+ module GameSystems
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+ class ObjectDbProxy < Actor::Base
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+ include GameMachine::Commands
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+
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+ aspect %w(ObjectdbGet Player)
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+
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+ # Generic way for a client to save state. We scope the id to the
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+ # player to prevent hacked clients from writing stuff they shouldn't.
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+
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+
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+ def self.save_entity(entity)
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+ scoped_id = scope_entity_id(entity.id,entity.player.id)
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+ entity.set_id(scoped_id)
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+ entity.set_save(false)
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+ ref = ObjectDb.find_distributed(entity.get_id)
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+ ref.tell(MessageLib::ObjectdbPut.new.set_entity(entity))
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+ entity
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+ end
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+
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+ def self.scope_entity_id(entity_id,player_id)
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+ "#{player_id}_#{entity_id}"
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+ end
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+
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+ def self.unscope_entity_id(entity_id,player_id)
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+ unscoped_id = entity_id.sub("#{player_id}_",'')
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+ end
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+
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+ def on_receive(message)
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+ if message.is_a?(MessageLib::Entity)
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+ if message.has_objectdb_get
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+ objectdb_get = message.get_objectdb_get
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+ entity_id = objectdb_get.get_entity_id
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+ player_id = objectdb_get.get_player_id
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+
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+ response = MessageLib::ObjectdbGetResponse.new
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+
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+ # Make request with scoped id
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+ scoped_id = self.class.scope_entity_id(entity_id,player_id)
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+ if entity = commands.datastore.get(scoped_id)
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+
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+ # Unscope the entity id
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+ unscoped_id = self.class.unscope_entity_id(entity.id,player_id)
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+ entity.set_id(unscoped_id)
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+
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+ response.set_entity_found(true)
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+ else
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+ entity = MessageLib::Entity.new.set_id(entity_id)
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+ response.set_entity_found(false)
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+ end
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+
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+
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+ entity.set_objectdb_get_response(response)
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+ commands.player.send_message(entity,player_id)
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,20 @@
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+ module GameMachine
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+ module GameSystems
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+ class PrivateChat < Actor::Base
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+
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+ def preStart
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+ message = Subscribe.new.set_topic('private')
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+ MessageQueuel.find.tell(message,Actor::Ref.new(get_self))
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+ end
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+
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+ def on_receive(message)
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+ if message.is_a?(ChatMessage)
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+ send_message(message)
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+ elsif message.is_a?(JavaLib::DistributedPubSubMediator::SubscribeAck)
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+ else
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+ unhandled(message)
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+ end
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+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,91 @@
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+ require_relative 'region_settings'
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+ module GameMachine
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+ module GameSystems
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+ class RegionManager < Actor::Base
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+ include GameMachine::Commands
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+ include GameMachine::Models
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+
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+ attr_reader :regions, :servers
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+ def post_init(*args)
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+ @regions = {}
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+ @servers = {}
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+ load_from_config
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+ schedule_message('check_regions',2,:seconds)
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+ end
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+
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+ def check_regions
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+ unassign_down_servers
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+ assign_servers
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+ notify_managers
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+ end
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+
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+ def notify_managers
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+ regions.each do |name,region|
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+ if region.manager && region.server
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+ region.manager.constantize.find_by_address(region.server).tell(region)
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+ end
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+ end
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+ end
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+
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+ def load_from_config
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+ RegionSettings.regions.each do |name,manager|
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+ unless region = Region.find!(name)
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+ region = Region.new(
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+ :id => name,
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+ :name => name,
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+ :manager => manager
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+ )
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+ region.save!
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+ end
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+ regions[name] = region
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+ if region.server
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+ servers[region.server] = name
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+ end
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+ end
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+ end
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+
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+ def unassign_down_servers
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+ regions.each do |name,region|
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+ if region.server
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+ unless ClusterMonitor.cluster_members.has_key?(region.server)
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+ GameMachine.logger.warn "Node #{region.server} no longer in cluster, region #{region.name} dissasociated"
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+ servers.delete(region.server)
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+ region.server = nil
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+ region.save!
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+ end
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+ end
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+ end
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+ end
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+
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+ def assign_servers
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+ regions.each do |name,region|
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+ if region.server.nil?
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+ ClusterMonitor.cluster_members.keys.each do |address|
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+ unless servers.has_key?(address)
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+ region.server = address
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+ servers[address] = name
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+ region.save!
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+ GameMachine.logger.warn "Region #{region.name} assigned to #{region.server}"
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+ break
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+ end
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+ end
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+ end
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+ end
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+ end
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+
76
+ def on_receive(message)
77
+ if message.is_a?(String)
78
+ if message == 'check_regions'
79
+ check_regions
80
+ else
81
+ regions_msg = MessageLib::Regions.new.set_regions(regions_string)
82
+ entity = MessageLib::Entity.new.set_id(message.player.id).set_regions(regions_msg)
83
+ commands.player.send_message(entity,message.player.id)
84
+ #GameMachine.logger.info "#{self.class.name} sent regions to #{message.player.id}"
85
+ end
86
+ end
87
+ end
88
+
89
+ end
90
+ end
91
+ end
@@ -0,0 +1,94 @@
1
+ module GameMachine
2
+ module GameSystems
3
+ class RegionService < Actor::Base
4
+ include GameMachine::Commands
5
+ include GameMachine::Models
6
+
7
+ attr_reader :regions
8
+
9
+
10
+ def self.regions
11
+ if @regions
12
+ @regions
13
+ else
14
+ @regions = java.util.concurrent.ConcurrentHashMap.new
15
+ end
16
+ end
17
+
18
+ def self.address
19
+ @address
20
+ end
21
+
22
+ def self.address=(address)
23
+ @address = address
24
+ end
25
+
26
+ def self.region
27
+ @region
28
+ end
29
+
30
+ def self.region=(region)
31
+ @region = region
32
+ end
33
+
34
+ def post_init(*args)
35
+ cluster = JavaLib::Cluster.get(getContext.system)
36
+ self.class.address = cluster.self_address.to_string
37
+ load_from_config
38
+ update_regions
39
+ schedule_message('update_regions',10,:seconds)
40
+ end
41
+
42
+ def update_regions
43
+ self.class.regions.keys.each do |name|
44
+ if region = Region.find!(name)
45
+ self.class.regions[name] = region
46
+ if region.server == self.class.address
47
+ self.class.region = name
48
+ end
49
+ end
50
+ end
51
+ end
52
+
53
+ def load_from_config
54
+ RegionSettings.regions.each do |name,manager|
55
+
56
+ # Make sure we set some value here, it will get updated with a valid
57
+ # region in update_regions
58
+ if region = Region.find!(name)
59
+ self.class.regions[name] = region
60
+ else
61
+ self.class.regions[name] = false
62
+ end
63
+ end
64
+ end
65
+
66
+ def server_hostname(server)
67
+ server.sub('akka.tcp://cluster@','').split(':').first
68
+ end
69
+
70
+ def regions_string
71
+ self.class.regions.select{|name,region| region && !region.server.nil?}.map do |name,region|
72
+ "#{region.name}=#{server_hostname(region.server)}"
73
+ end.join('|')
74
+ end
75
+
76
+ def on_receive(message)
77
+ if message.is_a?(String)
78
+ if message == 'update_regions'
79
+ update_regions
80
+ end
81
+ elsif message.is_a?(MessageLib::Entity)
82
+ # TODO fix this, leaving for now until we figure out how complex this needs
83
+ # to be
84
+ if message.id == 'regions'
85
+ regions_msg = MessageLib::Regions.new.set_regions(regions_string)
86
+ entity = MessageLib::Entity.new.set_id(message.player.id).set_regions(regions_msg)
87
+ commands.player.send_message(entity,message.player.id)
88
+ end
89
+ end
90
+
91
+ end
92
+ end
93
+ end
94
+ end
@@ -0,0 +1,13 @@
1
+ require 'settingslogic'
2
+
3
+ module GameMachine
4
+ module GameSystems
5
+ class RegionSettings < Settingslogic
6
+ source File.expand_path(
7
+ ENV['CONFIG_FILE'] || File.join(ENV['APP_ROOT'], "config/regions.yml")
8
+ )
9
+ namespace ENV['GAME_ENV']
10
+
11
+ end
12
+ end
13
+ end
@@ -0,0 +1,14 @@
1
+ module GameMachine
2
+ module GameSystems
3
+ class RemoteEcho < Actor::Base
4
+ include GameMachine::Commands
5
+ aspect %w(EchoTest)
6
+
7
+ def on_receive(message)
8
+ #GameMachine.logger.info "#{self.class.name} #{message}"
9
+ commands.player.send_message(message,message.player.id)
10
+ end
11
+ end
12
+ end
13
+ end
14
+
@@ -0,0 +1,21 @@
1
+ module GameMachine
2
+ module GameSystems
3
+ class StressTest < Actor::Base
4
+ include GameMachine::Commands
5
+
6
+ attr_reader :grid
7
+ def post_init(*args)
8
+ @grid = Grid.default_grid
9
+ end
10
+
11
+ def on_receive(message)
12
+ #GameMachine.logger.info "#{self.class.name} #{message}"
13
+ commands.player.send_message(message,message.player.id)
14
+
15
+ grid.set(message.player.id,2.0,1.0,'all')
16
+ grid.neighbors(1.0,4.0,'all')
17
+ end
18
+ end
19
+ end
20
+ end
21
+
@@ -0,0 +1,60 @@
1
+ module GameMachine
2
+ class Grid
3
+
4
+ class << self
5
+
6
+ def config
7
+ if @config
8
+ return @config
9
+ else
10
+ @config = java.util.concurrent.ConcurrentHashMap.new
11
+ end
12
+ end
13
+
14
+ def update_frequency_for(name)
15
+ config.fetch(name)[:update_frequency]
16
+ end
17
+
18
+ def load_from_config
19
+ Application.config.grids.each do |name,value|
20
+ grid_size,cell_size,update_frequency = value.split(',')
21
+ config[name] = {
22
+ :grid_size => grid_size.to_i,
23
+ :cell_size => cell_size.to_i,
24
+ :update_frequency => update_frequency.to_i
25
+ }
26
+ find_or_create(name)
27
+ end
28
+ end
29
+
30
+ def reset_grids
31
+ @grids = java.util.concurrent.ConcurrentHashMap.new
32
+ end
33
+
34
+ def grids
35
+ if @grids
36
+ return @grids
37
+ else
38
+ reset_grids
39
+ end
40
+ end
41
+
42
+ def default_grid
43
+ find_or_create('default')
44
+ end
45
+
46
+ def find_or_create(name)
47
+ unless grids.containsKey(name)
48
+ GameMachine.logger.info "CREATING GRID #{name}"
49
+ grid_config = config.fetch(name)
50
+ grid = JavaLib::Grid.new(grid_config.fetch(:grid_size),
51
+ grid_config.fetch(:cell_size))
52
+ grids.put(name,grid)
53
+ end
54
+
55
+ grids.fetch(name)
56
+ end
57
+ end
58
+
59
+ end
60
+ end
@@ -0,0 +1,31 @@
1
+ module GameMachine
2
+ class GridReplicator < Actor::Base
3
+
4
+ def post_init(*args)
5
+ @paths = {}
6
+ #schedule_update(80)
7
+ end
8
+
9
+ def on_receive(message)
10
+ if message.is_a?(String)
11
+ delta = Grid.default_grid.current_delta
12
+ return if delta.length == 0
13
+ GameMachine::ClusterMonitor.remote_members.keys.each do |address|
14
+ @paths[address] ||= "#{address}#{self.class.local_path(self.class.name)}"
15
+ Actor::Ref.new(@paths[address],self.class.name).tell(delta)
16
+ end
17
+ else
18
+ Grid.default_grid.update_from_delta(message)
19
+ end
20
+
21
+ end
22
+
23
+ def schedule_update(update_interval)
24
+ duration = GameMachine::JavaLib::Duration.create(update_interval, java.util.concurrent.TimeUnit::MILLISECONDS)
25
+ scheduler = get_context.system.scheduler
26
+ dispatcher = get_context.system.dispatcher
27
+ scheduler.schedule(duration, duration, get_self, "replicate_grid", dispatcher, nil)
28
+ end
29
+
30
+ end
31
+ end
@@ -0,0 +1,55 @@
1
+
2
+ module GameMachine
3
+ module Handlers
4
+ class Authentication
5
+ AUTHTOKEN = 'authorized'
6
+ AUTHENTICATED_USERS = java.util.concurrent.ConcurrentHashMap.new
7
+
8
+ def self.authenticated?(player)
9
+ if authtoken = AUTHENTICATED_USERS.fetch(player.id,nil)
10
+ return player.authtoken == authtoken
11
+ end
12
+ false
13
+ end
14
+
15
+ def self.unregister_player(player_id)
16
+ AUTHENTICATED_USERS.delete(player_id)
17
+ end
18
+
19
+ def register_player(player_id)
20
+ AUTHENTICATED_USERS[player_id] =
21
+ authtoken_for_player(player_id)
22
+
23
+ end
24
+
25
+ def authtoken_for_player(player_id)
26
+ Application.auth_handler.authtoken_for(player_id)
27
+ end
28
+
29
+ def valid_authtoken?(player)
30
+ return true if public?
31
+ player.authtoken == authtoken_for_player(player.id)
32
+ end
33
+
34
+ def public?
35
+ Application.config.auth_handler == 'GameMachine::AuthHandlers::Public'
36
+ end
37
+
38
+ def authenticate!(player)
39
+ if public?
40
+ AUTHENTICATED_USERS[player.id] = player.authtoken
41
+ return true
42
+ end
43
+ @player = player
44
+ if valid_authtoken?(player)
45
+ register_player(player.id)
46
+ player.set_authenticated(true)
47
+ else
48
+ false
49
+ end
50
+ end
51
+
52
+ end
53
+
54
+ end
55
+ end