ceedling 0.29.1 → 0.30.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +5 -5
- data/Gemfile +15 -16
- data/Gemfile.lock +1 -1
- data/README.md +108 -107
- data/Rakefile +11 -11
- data/assets/ceedling +3 -3
- data/assets/ceedling.cmd +0 -0
- data/assets/default_gitignore +5 -5
- data/assets/example_file.c +5 -5
- data/assets/example_file.h +6 -6
- data/assets/project_as_gem.yml +101 -97
- data/assets/project_with_guts.yml +102 -98
- data/assets/project_with_guts_gcov.yml +102 -98
- data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
- data/assets/test_example_file.c +13 -13
- data/assets/test_example_file_boom.c +13 -13
- data/assets/test_example_file_success.c +14 -14
- data/assets/test_example_file_verbose.c +12 -12
- data/assets/uncovered_example_file.c +5 -0
- data/bin/ceedling +351 -339
- data/ceedling.gemspec +52 -36
- data/config/test_environment.rb +11 -11
- data/docs/Ceedling Basic Porting.pdf +0 -0
- data/docs/Ceedling Managing Release Code.pdf +0 -0
- data/docs/Ceedling Powerful Plugins.pdf +0 -0
- data/docs/Ceedling Working with IDEs.pdf +0 -0
- data/docs/CeedlingPacket.md +2213 -2134
- data/docs/CeedlingUpgrade.md +83 -83
- data/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/examples/blinky/project.yml +99 -99
- data/examples/blinky/rakefile.rb +31 -31
- data/examples/blinky/src/BlinkTask.c +21 -21
- data/examples/blinky/src/BlinkTask.h +6 -6
- data/examples/blinky/src/Configure.c +36 -36
- data/examples/blinky/src/Configure.h +6 -6
- data/examples/blinky/src/main.c +51 -51
- data/examples/blinky/src/main.h +9 -9
- data/examples/blinky/test/support/stub_interrupt.h +347 -347
- data/examples/blinky/test/support/stub_io.h +421 -421
- data/examples/blinky/test/support/stub_iom328p.h +883 -883
- data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
- data/examples/blinky/test/test_BlinkTask.c +42 -42
- data/examples/blinky/test/test_Configure.c +29 -29
- data/examples/blinky/test/test_main.c +60 -60
- data/examples/temp_sensor/project.yml +66 -76
- data/examples/temp_sensor/rakefile.rb +6 -6
- data/examples/temp_sensor/src/AdcConductor.c +42 -42
- data/examples/temp_sensor/src/AdcConductor.h +13 -13
- data/examples/temp_sensor/src/AdcHardware.c +27 -27
- data/examples/temp_sensor/src/AdcHardware.h +11 -11
- data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
- data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
- data/examples/temp_sensor/src/AdcModel.c +33 -33
- data/examples/temp_sensor/src/AdcModel.h +13 -13
- data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
- data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
- data/examples/temp_sensor/src/Executor.c +25 -25
- data/examples/temp_sensor/src/Executor.h +9 -9
- data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
- data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
- data/examples/temp_sensor/src/Main.c +46 -46
- data/examples/temp_sensor/src/Main.h +7 -7
- data/examples/temp_sensor/src/Model.c +10 -10
- data/examples/temp_sensor/src/Model.h +8 -8
- data/examples/temp_sensor/src/ModelConfig.h +7 -7
- data/examples/temp_sensor/src/TaskScheduler.c +72 -72
- data/examples/temp_sensor/src/TaskScheduler.h +11 -11
- data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
- data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
- data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
- data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
- data/examples/temp_sensor/src/TimerConductor.c +15 -15
- data/examples/temp_sensor/src/TimerConductor.h +9 -9
- data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
- data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
- data/examples/temp_sensor/src/TimerHardware.c +15 -15
- data/examples/temp_sensor/src/TimerHardware.h +8 -8
- data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
- data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
- data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
- data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
- data/examples/temp_sensor/src/TimerModel.c +9 -9
- data/examples/temp_sensor/src/TimerModel.h +8 -8
- data/examples/temp_sensor/src/Types.h +90 -90
- data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
- data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
- data/examples/temp_sensor/src/UsartConductor.c +21 -21
- data/examples/temp_sensor/src/UsartConductor.h +7 -7
- data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
- data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
- data/examples/temp_sensor/src/UsartHardware.c +22 -22
- data/examples/temp_sensor/src/UsartHardware.h +9 -9
- data/examples/temp_sensor/src/UsartModel.c +34 -34
- data/examples/temp_sensor/src/UsartModel.h +10 -10
- data/examples/temp_sensor/src/UsartPutChar.c +16 -16
- data/examples/temp_sensor/src/UsartPutChar.h +8 -8
- data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
- data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
- data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
- data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
- data/examples/temp_sensor/test/TestAdcModel.c +33 -33
- data/examples/temp_sensor/test/TestExecutor.c +36 -36
- data/examples/temp_sensor/test/TestMain.c +24 -24
- data/examples/temp_sensor/test/TestModel.c +20 -20
- data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
- data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
- data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
- data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
- data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
- data/examples/temp_sensor/test/TestTimerModel.c +18 -18
- data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
- data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
- data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
- data/examples/temp_sensor/test/TestUsartModel.c +40 -40
- data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
- data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
- data/lib/ceedling.rb +99 -99
- data/lib/ceedling/build_invoker_utils.rb +39 -39
- data/lib/ceedling/cacheinator.rb +47 -47
- data/lib/ceedling/cacheinator_helper.rb +35 -31
- data/lib/ceedling/cmock_builder.rb +15 -15
- data/lib/ceedling/configurator.rb +372 -363
- data/lib/ceedling/configurator_builder.rb +463 -458
- data/lib/ceedling/configurator_plugins.rb +111 -111
- data/lib/ceedling/configurator_setup.rb +127 -127
- data/lib/ceedling/configurator_validator.rb +193 -193
- data/lib/ceedling/constants.rb +99 -97
- data/lib/ceedling/defaults.rb +447 -418
- data/lib/ceedling/dependinator.rb +97 -98
- data/lib/ceedling/erb_wrapper.rb +8 -8
- data/lib/ceedling/file_finder.rb +149 -149
- data/lib/ceedling/file_finder_helper.rb +56 -54
- data/lib/ceedling/file_path_utils.rb +202 -200
- data/lib/ceedling/file_system_utils.rb +69 -69
- data/lib/ceedling/file_system_wrapper.rb +9 -9
- data/lib/ceedling/file_wrapper.rb +83 -83
- data/lib/ceedling/flaginator.rb +74 -74
- data/lib/ceedling/generator.rb +186 -183
- data/lib/ceedling/generator_helper.rb +40 -40
- data/lib/ceedling/generator_test_results.rb +100 -100
- data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
- data/lib/ceedling/generator_test_runner.rb +58 -56
- data/lib/ceedling/loginator.rb +31 -31
- data/lib/ceedling/makefile.rb +46 -46
- data/lib/ceedling/objects.yml +311 -310
- data/lib/ceedling/par_map.rb +19 -19
- data/lib/ceedling/plugin.rb +80 -80
- data/lib/ceedling/plugin_builder.rb +52 -52
- data/lib/ceedling/plugin_manager.rb +107 -107
- data/lib/ceedling/plugin_manager_helper.rb +19 -19
- data/lib/ceedling/plugin_reportinator.rb +76 -76
- data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
- data/lib/ceedling/preprocessinator.rb +47 -42
- data/lib/ceedling/preprocessinator_extractor.rb +30 -30
- data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
- data/lib/ceedling/preprocessinator_helper.rb +50 -46
- data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
- data/lib/ceedling/project_config_manager.rb +52 -46
- data/lib/ceedling/project_file_loader.rb +99 -99
- data/lib/ceedling/rake_utils.rb +17 -17
- data/lib/ceedling/rake_wrapper.rb +33 -33
- data/lib/ceedling/rakefile.rb +86 -86
- data/lib/ceedling/release_invoker.rb +98 -73
- data/lib/ceedling/release_invoker_helper.rb +19 -19
- data/lib/ceedling/reportinator.rb +26 -26
- data/lib/ceedling/rules_cmock.rake +9 -9
- data/lib/ceedling/rules_preprocess.rake +26 -26
- data/lib/ceedling/rules_release.rake +99 -86
- data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
- data/lib/ceedling/rules_tests.rake +73 -74
- data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
- data/lib/ceedling/setupinator.rb +53 -53
- data/lib/ceedling/stream_wrapper.rb +28 -28
- data/lib/ceedling/streaminator.rb +40 -40
- data/lib/ceedling/streaminator_helper.rb +15 -15
- data/lib/ceedling/system_utils.rb +37 -37
- data/lib/ceedling/system_wrapper.rb +80 -80
- data/lib/ceedling/target_loader.rb +38 -38
- data/lib/ceedling/task_invoker.rb +122 -117
- data/lib/ceedling/tasks_base.rake +116 -105
- data/lib/ceedling/tasks_filesystem.rake +113 -112
- data/lib/ceedling/tasks_release.rake +30 -30
- data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
- data/lib/ceedling/tasks_tests.rake +60 -60
- data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
- data/lib/ceedling/tasks_vendor.rake +35 -35
- data/lib/ceedling/test_includes_extractor.rb +111 -85
- data/lib/ceedling/test_invoker.rb +164 -188
- data/lib/ceedling/test_invoker_helper.rb +32 -32
- data/lib/ceedling/tool_executor.rb +229 -229
- data/lib/ceedling/tool_executor_helper.rb +164 -164
- data/lib/ceedling/verbosinator.rb +10 -10
- data/lib/ceedling/version.rb +50 -50
- data/lib/ceedling/yaml_wrapper.rb +17 -17
- data/license.txt +31 -31
- data/plugins/beep/README.md +22 -22
- data/plugins/beep/lib/beep.rb +40 -40
- data/plugins/bullseye/README.md +76 -0
- data/plugins/bullseye/assets/template.erb +15 -15
- data/plugins/bullseye/bullseye.rake +173 -169
- data/plugins/bullseye/config/defaults.yml +57 -57
- data/plugins/bullseye/lib/bullseye.rb +194 -194
- data/plugins/colour_report/README.md +20 -0
- data/plugins/colour_report/lib/colour_report.rb +16 -16
- data/plugins/command_hooks/README.md +53 -53
- data/plugins/command_hooks/lib/command_hooks.rb +92 -92
- data/plugins/compile_commands_json/README.md +29 -0
- data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
- data/plugins/dependencies/README.md +254 -0
- data/plugins/dependencies/config/defaults.yml +5 -0
- data/plugins/dependencies/dependencies.rake +144 -0
- data/plugins/dependencies/lib/dependencies.rb +231 -0
- data/plugins/fake_function_framework/README.md +250 -250
- data/plugins/fake_function_framework/Rakefile +18 -18
- data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
- data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
- data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
- data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
- data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
- data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
- data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
- data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
- data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
- data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
- data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
- data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
- data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
- data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
- data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
- data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
- data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
- data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
- data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
- data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
- data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
- data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
- data/plugins/gcov/README.md +412 -101
- data/plugins/gcov/assets/template.erb +15 -15
- data/plugins/gcov/config/defaults.yml +51 -73
- data/plugins/gcov/gcov.rake +209 -220
- data/plugins/gcov/lib/gcov.rb +133 -113
- data/plugins/gcov/lib/gcov_constants.rb +48 -19
- data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
- data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
- data/plugins/gcov/lib/reportinator_helper.rb +15 -0
- data/plugins/json_tests_report/README.md +36 -0
- data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
- data/plugins/junit_tests_report/README.md +36 -36
- data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
- data/plugins/module_generator/README.md +105 -0
- data/plugins/module_generator/config/module_generator.yml +3 -3
- data/plugins/module_generator/lib/module_generator.rb +79 -70
- data/plugins/module_generator/module_generator.rake +62 -47
- data/plugins/raw_output_report/README.md +19 -0
- data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
- data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
- data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
- data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
- data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
- data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
- data/plugins/stdout_ide_tests_report/README.md +18 -0
- data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
- data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
- data/plugins/stdout_pretty_tests_report/README.md +20 -0
- data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
- data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
- data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
- data/plugins/subprojects/README.md +63 -63
- data/plugins/subprojects/config/defaults.yml +33 -33
- data/plugins/subprojects/lib/subprojects.rb +92 -92
- data/plugins/subprojects/subprojects.rake +78 -78
- data/plugins/teamcity_tests_report/README.md +18 -0
- data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
- data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
- data/plugins/warnings_report/README.md +19 -0
- data/plugins/warnings_report/lib/warnings_report.rb +69 -69
- data/plugins/xml_tests_report/README.md +36 -36
- data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
- data/spec/build_invoker_utils_spec.rb +54 -54
- data/spec/ceedling_spec.rb +154 -154
- data/spec/configurator_builder_spec.rb +6 -6
- data/spec/configurator_helper_spec.rb +4 -4
- data/spec/configurator_spec.rb +9 -9
- data/spec/file_finder_helper_spec.rb +53 -53
- data/spec/gcov/gcov_deployment_spec.rb +72 -70
- data/spec/gcov/gcov_test_cases_spec.rb +128 -91
- data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
- data/spec/generator_test_results_spec.rb +107 -107
- data/spec/par_map_spec.rb +57 -57
- data/spec/preprocessinator_extractor_spec.rb +45 -45
- data/spec/preprocessinator_includes_handler_spec.rb +202 -202
- data/spec/reportinator_spec.rb +19 -19
- data/spec/spec_helper.rb +27 -27
- data/spec/spec_system_helper.rb +616 -615
- data/spec/support/test_example.fail +24 -24
- data/spec/support/test_example.pass +24 -24
- data/spec/support/test_example_empty.pass +14 -14
- data/spec/support/test_example_ignore.pass +24 -24
- data/spec/support/test_example_mangled.pass +21 -21
- data/spec/support/test_example_with_time.pass +24 -24
- data/spec/system/deployment_spec.rb +225 -225
- data/spec/system_utils_spec.rb +56 -56
- data/spec/target_loader_spec.rb +30 -30
- data/spec/tool_executor_helper_spec.rb +310 -310
- data/spec/uncatagorized_specs_spec.rb +8 -8
- data/vendor/behaviors/Manifest.txt +9 -9
- data/vendor/behaviors/Rakefile +19 -19
- data/vendor/behaviors/lib/behaviors.rb +76 -76
- data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
- data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
- data/vendor/behaviors/test/behaviors_test.rb +50 -50
- data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
- data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
- data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
- data/vendor/c_exception/Gemfile +4 -4
- data/vendor/c_exception/Gemfile.lock +12 -12
- data/vendor/c_exception/README.md +249 -162
- data/vendor/c_exception/docs/CException.md +332 -292
- data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/vendor/c_exception/lib/CException.c +46 -46
- data/vendor/c_exception/lib/CException.h +115 -115
- data/vendor/c_exception/lib/meson.build +11 -0
- data/vendor/c_exception/meson.build +48 -0
- data/vendor/c_exception/project.yml +37 -0
- data/vendor/c_exception/test/TestException.c +391 -391
- data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
- data/vendor/c_exception/vendor/unity/README.md +220 -220
- data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
- data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
- data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
- data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
- data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
- data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
- data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
- data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
- data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
- data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
- data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
- data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +716 -716
- data/vendor/c_exception/vendor/unity/docs/UnityConfigurationGuide.md +398 -398
- data/vendor/c_exception/vendor/unity/docs/UnityGettingStartedGuide.md +191 -191
- data/vendor/c_exception/vendor/unity/docs/UnityHelperScriptsGuide.md +242 -242
- data/vendor/c_exception/vendor/unity/docs/license.txt +21 -21
- data/vendor/c_exception/vendor/unity/examples/example_1/makefile +71 -71
- data/vendor/c_exception/vendor/unity/examples/example_1/readme.txt +4 -4
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +24 -24
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.h +3 -3
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.c +11 -11
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +2 -2
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode.c +62 -62
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode2.c +31 -31
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +53 -53
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +57 -57
- data/vendor/c_exception/vendor/unity/examples/example_2/makefile +70 -70
- data/vendor/c_exception/vendor/unity/examples/example_2/readme.txt +4 -4
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.c +24 -24
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +3 -3
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.c +11 -11
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +2 -2
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- data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +33 -33
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- data/vendor/unity/test/targets/ansi.yml +44 -49
- data/vendor/unity/test/targets/clang_file.yml +72 -78
- data/vendor/unity/test/targets/clang_strict.yml +71 -78
- data/vendor/unity/test/targets/gcc_32.yml +45 -49
- data/vendor/unity/test/targets/gcc_64.yml +46 -50
- data/vendor/unity/test/targets/gcc_auto_limits.yml +43 -47
- data/vendor/unity/test/targets/gcc_auto_stdint.yml +55 -59
- data/vendor/unity/test/targets/gcc_manual_math.yml +43 -47
- data/vendor/unity/test/targets/hitech_picc18.yml +91 -101
- data/vendor/unity/test/targets/iar_arm_v4.yml +98 -90
- data/vendor/unity/test/targets/iar_arm_v5.yml +92 -80
- data/vendor/unity/test/targets/iar_arm_v5_3.yml +92 -80
- data/vendor/unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml +90 -94
- data/vendor/unity/test/targets/iar_cortexm3_v5.yml +94 -84
- data/vendor/unity/test/targets/iar_msp430.yml +112 -95
- data/vendor/unity/test/targets/iar_sh2a_v6.yml +99 -86
- data/vendor/unity/test/testdata/CException.h +11 -11
- data/vendor/unity/test/testdata/Defs.h +8 -8
- data/vendor/unity/test/testdata/cmock.h +14 -14
- data/vendor/unity/test/testdata/mockMock.h +13 -13
- data/vendor/unity/test/testdata/testRunnerGenerator.c +189 -189
- data/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +70 -70
- data/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +197 -197
- data/vendor/unity/test/tests/self_assessment_utils.h +144 -0
- data/vendor/unity/test/tests/test_generate_test_runner.rb +1260 -1268
- data/vendor/unity/test/tests/test_unity_arrays.c +2874 -0
- data/vendor/unity/test/tests/test_unity_core.c +371 -0
- data/vendor/unity/test/tests/test_unity_doubles.c +773 -0
- data/vendor/unity/test/tests/test_unity_floats.c +884 -0
- data/vendor/unity/test/tests/test_unity_integers.c +2847 -0
- data/vendor/unity/test/tests/test_unity_integers_64.c +773 -0
- data/vendor/unity/test/tests/test_unity_memory.c +81 -0
- data/vendor/{cmock/vendor/unity/test/tests/testparameterized.c → unity/test/tests/test_unity_parameterized.c} +171 -171
- data/vendor/unity/test/tests/test_unity_strings.c +329 -0
- data/vendor/unity/unityConfig.cmake +1 -0
- metadata +225 -62
- data/ceedling.sublime-project +0 -28
- data/ceedling.sublime-workspace +0 -1276
- data/docs/CeedlingPacket.odt +0 -0
- data/docs/CeedlingPacket.pdf +0 -0
- data/plugins/bullseye/readme.txt +0 -0
- data/vendor/c_exception/LICENSE.txt +0 -30
- data/vendor/c_exception/Rakefile +0 -42
- data/vendor/c_exception/makefile +0 -24
- data/vendor/c_exception/test/TestException_Runner.c +0 -67
- data/vendor/cmock/vendor/c_exception/LICENSE.txt +0 -30
- data/vendor/cmock/vendor/c_exception/Rakefile +0 -42
- data/vendor/cmock/vendor/c_exception/makefile +0 -24
- data/vendor/cmock/vendor/c_exception/test/TestException_Runner.c +0 -67
- data/vendor/cmock/vendor/unity/extras/fixture/rakefile_helper.rb +0 -183
- data/vendor/cmock/vendor/unity/extras/memory/rakefile.rb +0 -45
- data/vendor/cmock/vendor/unity/extras/memory/rakefile_helper.rb +0 -187
- data/vendor/cmock/vendor/unity/src/CMakeLists.txt +0 -22
- data/vendor/unity/extras/fixture/rakefile.rb +0 -44
- data/vendor/unity/extras/fixture/rakefile_helper.rb +0 -183
- data/vendor/unity/extras/memory/rakefile.rb +0 -45
- data/vendor/unity/extras/memory/rakefile_helper.rb +0 -187
- data/vendor/unity/src/CMakeLists.txt +0 -22
- data/vendor/unity/test/tests/testunity.c +0 -8168
@@ -1,13 +1,13 @@
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Example 3
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Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
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=========
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It's simple and meant for you to look over and get an idea for what all of this stuff does.
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versions of IAR. You can tweak the yaml files to get those versions running.
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Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
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why you really want to start using the Ruby tools.
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#include "ProductionCode.h"
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int Counter = 0;
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int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
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// This function is supposed to search through NumbersToFind and find a particular number.
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int FunctionWhichReturnsLocalVariable(void)
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#include "ProductionCode.h"
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int Counter = 0;
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int FindFunction_WhichIsBroken(int NumberToFind);
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int FindFunction_WhichIsBroken(int NumberToFind);
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int FunctionWhichReturnsLocalVariable(void);
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char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
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#include "ProductionCode.h"
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#include "unity.h"
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//sometimes you may want to get at local data in a module.
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//for example: If you plan to pass by reference, this could be useful
|
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//however, it should often be avoided
|
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extern int Counter;
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void setUp(void)
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{
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|
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Counter = 0x5a5a;
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void tearDown(void)
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
|
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{
|
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//All of these should pass
|
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
|
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
26
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
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}
|
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|
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void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
|
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{
|
32
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// You should see this line fail in your test summary
|
33
|
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TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
34
|
-
|
35
|
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// Notice the rest of these didn't get a chance to run because the line above failed.
|
36
|
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// Unit tests abort each test function on the first sign of trouble.
|
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|
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// Then NEXT test function runs as normal.
|
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TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
39
|
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}
|
40
|
-
|
41
|
-
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
|
42
|
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{
|
43
|
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//This should be true because setUp set this up for us before this test
|
44
|
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
45
|
-
|
46
|
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//This should be true because we can still change our answer
|
47
|
-
Counter = 0x1234;
|
48
|
-
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
49
|
-
}
|
50
|
-
|
51
|
-
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
|
52
|
-
{
|
53
|
-
//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
|
54
|
-
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
|
55
|
-
}
|
56
|
-
|
57
|
-
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
|
58
|
-
{
|
59
|
-
//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
|
60
|
-
// you what actually happened...which in this case was a failure to setup the initial condition.
|
61
|
-
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
|
62
|
-
}
|
1
|
+
|
2
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+
#include "ProductionCode.h"
|
3
|
+
#include "unity.h"
|
4
|
+
|
5
|
+
//sometimes you may want to get at local data in a module.
|
6
|
+
//for example: If you plan to pass by reference, this could be useful
|
7
|
+
//however, it should often be avoided
|
8
|
+
extern int Counter;
|
9
|
+
|
10
|
+
void setUp(void)
|
11
|
+
{
|
12
|
+
//This is run before EACH TEST
|
13
|
+
Counter = 0x5a5a;
|
14
|
+
}
|
15
|
+
|
16
|
+
void tearDown(void)
|
17
|
+
{
|
18
|
+
}
|
19
|
+
|
20
|
+
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
|
21
|
+
{
|
22
|
+
//All of these should pass
|
23
|
+
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
|
24
|
+
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
|
25
|
+
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
|
26
|
+
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
|
27
|
+
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
|
28
|
+
}
|
29
|
+
|
30
|
+
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
|
31
|
+
{
|
32
|
+
// You should see this line fail in your test summary
|
33
|
+
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
|
34
|
+
|
35
|
+
// Notice the rest of these didn't get a chance to run because the line above failed.
|
36
|
+
// Unit tests abort each test function on the first sign of trouble.
|
37
|
+
// Then NEXT test function runs as normal.
|
38
|
+
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
|
39
|
+
}
|
40
|
+
|
41
|
+
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
|
42
|
+
{
|
43
|
+
//This should be true because setUp set this up for us before this test
|
44
|
+
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//This should be true because we can still change our answer
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|
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|
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/* Unity Configuration
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* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
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* Update: December 29th, 2016
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*
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* Unity is designed to run on almost anything that is targeted by a C compiler.
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* It would be awesome if this could be done with zero configuration. While
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* there are some targets that come close to this dream, it is sadly not
|
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* universal. It is likely that you are going to need at least a couple of the
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* configuration options described in this document.
|
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*
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* All of Unity's configuration options are `#defines`. Most of these are simple
|
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* definitions. A couple are macros with arguments. They live inside the
|
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* unity_internals.h header file. We don't necessarily recommend opening that
|
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* file unless you really need to. That file is proof that a cross-platform
|
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* library is challenging to build. From a more positive perspective, it is also
|
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* proof that a great deal of complexity can be centralized primarily to one
|
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* place in order to provide a more consistent and simple experience elsewhere.
|
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*
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* Using These Options
|
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* It doesn't matter if you're using a target-specific compiler and a simulator
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* or a native compiler. In either case, you've got a couple choices for
|
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* configuring these options:
|
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*
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* 1. Because these options are specified via C defines, you can pass most of
|
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* these options to your compiler through command line compiler flags. Even
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* if you're using an embedded target that forces you to use their
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* overbearing IDE for all configuration, there will be a place somewhere in
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* your project to configure defines for your compiler.
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* 2. You can create a custom `unity_config.h` configuration file (present in
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* your toolchain's search paths). In this file, you will list definitions
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* and macros specific to your target. All you must do is define
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* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
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* further definitions it may need.
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*/
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/* ************************* AUTOMATIC INTEGER TYPES ***************************
|
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* C's concept of an integer varies from target to target. The C Standard has
|
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* rules about the `int` matching the register size of the target
|
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* microprocessor. It has rules about the `int` and how its size relates to
|
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* other integer types. An `int` on one target might be 16 bits while on another
|
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* target it might be 64. There are more specific types in compilers compliant
|
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* with C99 or later, but that's certainly not every compiler you are likely to
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* encounter. Therefore, Unity has a number of features for helping to adjust
|
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* itself to match your required integer sizes. It starts off by trying to do it
|
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* automatically.
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**************************************************************************** */
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/* The first attempt to guess your types is to check `limits.h`. Some compilers
|
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* that don't support `stdint.h` could include `limits.h`. If you don't
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* want Unity to check this file, define this to make it skip the inclusion.
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* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
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* inclusion of this file and you won't be left with a compiler error.
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* to do the configuration yourself. There are just a handful of defines that
|
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* you are going to specify if you don't like the defaults.
|
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**************************************************************************** */
|
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|
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/* Define this to be the number of bits an `int` takes up on your system. The
|
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* default, if not auto-detected, is 32 bits.
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*
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/* #define UNITY_INT_WIDTH 16 */
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/* Define this to be the number of bits a `long` takes up on your system. The
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* default, if not autodetected, is 32 bits. This is used to figure out what
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* kind of 64-bit support your system can handle. Does it need to specify a
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* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
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* is going to be ignored.
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*
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|
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/* #define UNITY_LONG_WIDTH 16 */
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/* Define this to be the number of bits a pointer takes up on your system. The
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* default, if not autodetected, is 32-bits. If you're getting ugly compiler
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* warnings about casting from pointers, this is the one to look at.
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*
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* Example:
|
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*/
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/* #define UNITY_POINTER_WIDTH 64 */
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/* Unity will automatically include 64-bit support if it auto-detects it, or if
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* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
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* to enable 64-bit support if none of the other options already did it for you.
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* There can be a significant size and speed impact to enabling 64-bit support
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* on small targets, so don't define it if you don't need it.
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*/
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/* #define UNITY_INCLUDE_64 */
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|
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/* *************************** FLOATING POINT TYPES ****************************
|
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* In the embedded world, it's not uncommon for targets to have no support for
|
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* floating point operations at all or to have support that is limited to only
|
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* single precision. We are able to guess integer sizes on the fly because
|
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* integers are always available in at least one size. Floating point, on the
|
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|
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* other hand, is sometimes not available at all. Trying to include `float.h` on
|
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* these platforms would result in an error. This leaves manual configuration as
|
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* the only option.
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**************************************************************************** */
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/* By default, Unity guesses that you will want single precision floating point
|
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* support, but not double precision. It's easy to change either of these using
|
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* the include and exclude options here. You may include neither, just float,
|
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* or both, as suits your needs.
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*/
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/* #define UNITY_EXCLUDE_FLOAT */
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/* #define UNITY_INCLUDE_DOUBLE */
|
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/* #define UNITY_EXCLUDE_DOUBLE */
|
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/* For features that are enabled, the following floating point options also
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* become available.
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*/
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/* Unity aims for as small of a footprint as possible and avoids most standard
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* library calls (some embedded platforms don't have a standard library!).
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* Because of this, its routines for printing integer values are minimalist and
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* hand-coded. To keep Unity universal, though, we eventually chose to develop
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* our own floating point print routines. Still, the display of floating point
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* values during a failure are optional. By default, Unity will print the
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* actual results of floating point assertion failures. So a failed assertion
|
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* will produce a message like "Expected 4.0 Was 4.25". If you would like less
|
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* verbose failure messages for floating point assertions, use this option to
|
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* give a failure message `"Values Not Within Delta"` and trim the binary size.
|
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*/
|
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/* #define UNITY_EXCLUDE_FLOAT_PRINT */
|
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/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
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* floats. If your compiler supports a specialty floating point type, you can
|
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* always override this behavior by using this definition.
|
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*
|
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* Example:
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*/
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/* #define UNITY_FLOAT_TYPE float16_t */
|
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|
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/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
|
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* C doubles. If you would like to change this, you can specify something else
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* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
|
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|
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* double` could enable gargantuan floating point types on your 64-bit processor
|
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* instead of the standard `double`.
|
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*
|
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* Example:
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*/
|
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/* #define UNITY_DOUBLE_TYPE long double */
|
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|
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|
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/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
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|
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* documented in the Unity Assertion Guide, you will learn that they are not
|
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|
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* really asserting that two values are equal but rather that two values are
|
165
|
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* "close enough" to equal. "Close enough" is controlled by these precision
|
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|
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* configuration options. If you are working with 32-bit floats and/or 64-bit
|
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|
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* doubles (the normal on most processors), you should have no need to change
|
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|
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* these options. They are both set to give you approximately 1 significant bit
|
169
|
-
* in either direction. The float precision is 0.00001 while the double is
|
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|
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* 10^-12. For further details on how this works, see the appendix of the Unity
|
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|
-
* Assertion Guide.
|
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|
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*
|
173
|
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* Example:
|
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|
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*/
|
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|
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/* #define UNITY_FLOAT_PRECISION 0.001f */
|
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|
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/* #define UNITY_DOUBLE_PRECISION 0.001f */
|
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|
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|
178
|
-
|
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|
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/* *************************** TOOLSET CUSTOMIZATION ***************************
|
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|
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* In addition to the options listed above, there are a number of other options
|
181
|
-
* which will come in handy to customize Unity's behavior for your specific
|
182
|
-
* toolchain. It is possible that you may not need to touch any of these but
|
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|
-
* certain platforms, particularly those running in simulators, may need to jump
|
184
|
-
* through extra hoops to operate properly. These macros will help in those
|
185
|
-
* situations.
|
186
|
-
**************************************************************************** */
|
187
|
-
|
188
|
-
/* By default, Unity prints its results to `stdout` as it runs. This works
|
189
|
-
* perfectly fine in most situations where you are using a native compiler for
|
190
|
-
* testing. It works on some simulators as well so long as they have `stdout`
|
191
|
-
* routed back to the command line. There are times, however, where the
|
192
|
-
* simulator will lack support for dumping results or you will want to route
|
193
|
-
* results elsewhere for other reasons. In these cases, you should define the
|
194
|
-
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
|
195
|
-
* (as an `int`, since this is the parameter type of the standard C `putchar`
|
196
|
-
* function most commonly used). You may replace this with whatever function
|
197
|
-
* call you like.
|
198
|
-
*
|
199
|
-
* Example:
|
200
|
-
* Say you are forced to run your test suite on an embedded processor with no
|
201
|
-
* `stdout` option. You decide to route your test result output to a custom
|
202
|
-
* serial `RS232_putc()` function you wrote like thus:
|
203
|
-
*/
|
204
|
-
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
|
205
|
-
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
|
206
|
-
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
|
207
|
-
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
|
208
|
-
|
209
|
-
/* For some targets, Unity can make the otherwise required `setUp()` and
|
210
|
-
* `tearDown()` functions optional. This is a nice convenience for test writers
|
211
|
-
* since `setUp` and `tearDown` don't often actually _do_ anything. If you're
|
212
|
-
* using gcc or clang, this option is automatically defined for you. Other
|
213
|
-
* compilers can also support this behavior, if they support a C feature called
|
214
|
-
* weak functions. A weak function is a function that is compiled into your
|
215
|
-
* executable _unless_ a non-weak version of the same function is defined
|
216
|
-
* elsewhere. If a non-weak version is found, the weak version is ignored as if
|
217
|
-
* it never existed. If your compiler supports this feature, you can let Unity
|
218
|
-
* know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
|
219
|
-
* need to be applied to identify a function as weak. If your compiler lacks
|
220
|
-
* support for weak functions, you will always need to define `setUp` and
|
221
|
-
* `tearDown` functions (though they can be and often will be just empty). The
|
222
|
-
* most common options for this feature are:
|
223
|
-
*/
|
224
|
-
/* #define UNITY_SUPPORT_WEAK weak */
|
225
|
-
/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
|
226
|
-
/* #define UNITY_NO_WEAK */
|
227
|
-
|
228
|
-
/* Some compilers require a custom attribute to be assigned to pointers, like
|
229
|
-
* `near` or `far`. In these cases, you can give Unity a safe default for these
|
230
|
-
* by defining this option with the attribute you would like.
|
231
|
-
*
|
232
|
-
* Example:
|
233
|
-
*/
|
234
|
-
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
|
235
|
-
/* #define UNITY_PTR_ATTRIBUTE near */
|
236
|
-
|
237
|
-
#endif /* UNITY_CONFIG_H */
|
1
|
+
/* Unity Configuration
|
2
|
+
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
|
3
|
+
* Update: December 29th, 2016
|
4
|
+
* See Also: Unity/docs/UnityConfigurationGuide.pdf
|
5
|
+
*
|
6
|
+
* Unity is designed to run on almost anything that is targeted by a C compiler.
|
7
|
+
* It would be awesome if this could be done with zero configuration. While
|
8
|
+
* there are some targets that come close to this dream, it is sadly not
|
9
|
+
* universal. It is likely that you are going to need at least a couple of the
|
10
|
+
* configuration options described in this document.
|
11
|
+
*
|
12
|
+
* All of Unity's configuration options are `#defines`. Most of these are simple
|
13
|
+
* definitions. A couple are macros with arguments. They live inside the
|
14
|
+
* unity_internals.h header file. We don't necessarily recommend opening that
|
15
|
+
* file unless you really need to. That file is proof that a cross-platform
|
16
|
+
* library is challenging to build. From a more positive perspective, it is also
|
17
|
+
* proof that a great deal of complexity can be centralized primarily to one
|
18
|
+
* place in order to provide a more consistent and simple experience elsewhere.
|
19
|
+
*
|
20
|
+
* Using These Options
|
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* It doesn't matter if you're using a target-specific compiler and a simulator
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* or a native compiler. In either case, you've got a couple choices for
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* configuring these options:
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*
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* 1. Because these options are specified via C defines, you can pass most of
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* these options to your compiler through command line compiler flags. Even
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* if you're using an embedded target that forces you to use their
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* overbearing IDE for all configuration, there will be a place somewhere in
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* your project to configure defines for your compiler.
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* 2. You can create a custom `unity_config.h` configuration file (present in
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* your toolchain's search paths). In this file, you will list definitions
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* and macros specific to your target. All you must do is define
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* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
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* further definitions it may need.
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*/
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#ifndef UNITY_CONFIG_H
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#define UNITY_CONFIG_H
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/* ************************* AUTOMATIC INTEGER TYPES ***************************
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* C's concept of an integer varies from target to target. The C Standard has
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* rules about the `int` matching the register size of the target
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* microprocessor. It has rules about the `int` and how its size relates to
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* other integer types. An `int` on one target might be 16 bits while on another
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* target it might be 64. There are more specific types in compilers compliant
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* with C99 or later, but that's certainly not every compiler you are likely to
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* encounter. Therefore, Unity has a number of features for helping to adjust
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* itself to match your required integer sizes. It starts off by trying to do it
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* automatically.
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**************************************************************************** */
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/* The first attempt to guess your types is to check `limits.h`. Some compilers
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* that don't support `stdint.h` could include `limits.h`. If you don't
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* want Unity to check this file, define this to make it skip the inclusion.
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* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
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*/
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/* #define UNITY_EXCLUDE_LIMITS_H */
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/* The second thing that Unity does to guess your types is check `stdint.h`.
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* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
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* learn about your system. It's possible you don't want it to do this or it's
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* possible that your system doesn't support `stdint.h`. If that's the case,
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* you're going to want to define this. That way, Unity will know to skip the
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* inclusion of this file and you won't be left with a compiler error.
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*/
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/* #define UNITY_EXCLUDE_STDINT_H */
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/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
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* If you've disabled all of the automatic options above, you're going to have
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* to do the configuration yourself. There are just a handful of defines that
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* you are going to specify if you don't like the defaults.
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**************************************************************************** */
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+
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/* Define this to be the number of bits an `int` takes up on your system. The
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* default, if not auto-detected, is 32 bits.
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*
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* Example:
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*/
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/* #define UNITY_INT_WIDTH 16 */
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/* Define this to be the number of bits a `long` takes up on your system. The
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* default, if not autodetected, is 32 bits. This is used to figure out what
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* kind of 64-bit support your system can handle. Does it need to specify a
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* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
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* is going to be ignored.
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*
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* Example:
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*/
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/* #define UNITY_LONG_WIDTH 16 */
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+
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/* Define this to be the number of bits a pointer takes up on your system. The
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* default, if not autodetected, is 32-bits. If you're getting ugly compiler
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* warnings about casting from pointers, this is the one to look at.
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*
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* Example:
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*/
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/* #define UNITY_POINTER_WIDTH 64 */
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+
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/* Unity will automatically include 64-bit support if it auto-detects it, or if
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* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
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* to enable 64-bit support if none of the other options already did it for you.
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* There can be a significant size and speed impact to enabling 64-bit support
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* on small targets, so don't define it if you don't need it.
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*/
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/* #define UNITY_INCLUDE_64 */
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+
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+
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/* *************************** FLOATING POINT TYPES ****************************
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* In the embedded world, it's not uncommon for targets to have no support for
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* floating point operations at all or to have support that is limited to only
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* single precision. We are able to guess integer sizes on the fly because
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* integers are always available in at least one size. Floating point, on the
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* other hand, is sometimes not available at all. Trying to include `float.h` on
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* these platforms would result in an error. This leaves manual configuration as
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* the only option.
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**************************************************************************** */
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+
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/* By default, Unity guesses that you will want single precision floating point
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* support, but not double precision. It's easy to change either of these using
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* the include and exclude options here. You may include neither, just float,
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* or both, as suits your needs.
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*/
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/* #define UNITY_EXCLUDE_FLOAT */
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/* #define UNITY_INCLUDE_DOUBLE */
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/* #define UNITY_EXCLUDE_DOUBLE */
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/* For features that are enabled, the following floating point options also
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* become available.
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*/
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/* Unity aims for as small of a footprint as possible and avoids most standard
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* library calls (some embedded platforms don't have a standard library!).
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* Because of this, its routines for printing integer values are minimalist and
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* hand-coded. To keep Unity universal, though, we eventually chose to develop
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* our own floating point print routines. Still, the display of floating point
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* values during a failure are optional. By default, Unity will print the
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* actual results of floating point assertion failures. So a failed assertion
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* will produce a message like "Expected 4.0 Was 4.25". If you would like less
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* verbose failure messages for floating point assertions, use this option to
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* give a failure message `"Values Not Within Delta"` and trim the binary size.
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*/
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/* #define UNITY_EXCLUDE_FLOAT_PRINT */
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+
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/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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* floats. If your compiler supports a specialty floating point type, you can
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* always override this behavior by using this definition.
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*
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* Example:
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*/
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/* #define UNITY_FLOAT_TYPE float16_t */
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+
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/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
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* C doubles. If you would like to change this, you can specify something else
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* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
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* double` could enable gargantuan floating point types on your 64-bit processor
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* instead of the standard `double`.
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*
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* Example:
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*/
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/* #define UNITY_DOUBLE_TYPE long double */
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+
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/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
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* documented in the Unity Assertion Guide, you will learn that they are not
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* really asserting that two values are equal but rather that two values are
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* "close enough" to equal. "Close enough" is controlled by these precision
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* configuration options. If you are working with 32-bit floats and/or 64-bit
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* doubles (the normal on most processors), you should have no need to change
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* these options. They are both set to give you approximately 1 significant bit
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* in either direction. The float precision is 0.00001 while the double is
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* 10^-12. For further details on how this works, see the appendix of the Unity
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* Assertion Guide.
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*
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* Example:
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*/
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/* #define UNITY_FLOAT_PRECISION 0.001f */
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/* #define UNITY_DOUBLE_PRECISION 0.001f */
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+
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+
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/* *************************** TOOLSET CUSTOMIZATION ***************************
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* In addition to the options listed above, there are a number of other options
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* which will come in handy to customize Unity's behavior for your specific
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* toolchain. It is possible that you may not need to touch any of these but
|
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* certain platforms, particularly those running in simulators, may need to jump
|
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* through extra hoops to operate properly. These macros will help in those
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* situations.
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**************************************************************************** */
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+
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+
/* By default, Unity prints its results to `stdout` as it runs. This works
|
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* perfectly fine in most situations where you are using a native compiler for
|
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* testing. It works on some simulators as well so long as they have `stdout`
|
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+
* routed back to the command line. There are times, however, where the
|
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* simulator will lack support for dumping results or you will want to route
|
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+
* results elsewhere for other reasons. In these cases, you should define the
|
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* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
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+
* (as an `int`, since this is the parameter type of the standard C `putchar`
|
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+
* function most commonly used). You may replace this with whatever function
|
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+
* call you like.
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+
*
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+
* Example:
|
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+
* Say you are forced to run your test suite on an embedded processor with no
|
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+
* `stdout` option. You decide to route your test result output to a custom
|
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+
* serial `RS232_putc()` function you wrote like thus:
|
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+
*/
|
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+
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
|
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+
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
|
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+
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
|
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+
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
|
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+
|
209
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+
/* For some targets, Unity can make the otherwise required `setUp()` and
|
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+
* `tearDown()` functions optional. This is a nice convenience for test writers
|
211
|
+
* since `setUp` and `tearDown` don't often actually _do_ anything. If you're
|
212
|
+
* using gcc or clang, this option is automatically defined for you. Other
|
213
|
+
* compilers can also support this behavior, if they support a C feature called
|
214
|
+
* weak functions. A weak function is a function that is compiled into your
|
215
|
+
* executable _unless_ a non-weak version of the same function is defined
|
216
|
+
* elsewhere. If a non-weak version is found, the weak version is ignored as if
|
217
|
+
* it never existed. If your compiler supports this feature, you can let Unity
|
218
|
+
* know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
|
219
|
+
* need to be applied to identify a function as weak. If your compiler lacks
|
220
|
+
* support for weak functions, you will always need to define `setUp` and
|
221
|
+
* `tearDown` functions (though they can be and often will be just empty). The
|
222
|
+
* most common options for this feature are:
|
223
|
+
*/
|
224
|
+
/* #define UNITY_SUPPORT_WEAK weak */
|
225
|
+
/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
|
226
|
+
/* #define UNITY_NO_WEAK */
|
227
|
+
|
228
|
+
/* Some compilers require a custom attribute to be assigned to pointers, like
|
229
|
+
* `near` or `far`. In these cases, you can give Unity a safe default for these
|
230
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+
* by defining this option with the attribute you would like.
|
231
|
+
*
|
232
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+
* Example:
|
233
|
+
*/
|
234
|
+
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
|
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|
+
/* #define UNITY_PTR_ATTRIBUTE near */
|
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+
|
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|
+
#endif /* UNITY_CONFIG_H */
|