ceedling 0.29.1 → 0.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1267) hide show
  1. checksums.yaml +5 -5
  2. data/Gemfile +15 -16
  3. data/Gemfile.lock +1 -1
  4. data/README.md +108 -107
  5. data/Rakefile +11 -11
  6. data/assets/ceedling +3 -3
  7. data/assets/ceedling.cmd +0 -0
  8. data/assets/default_gitignore +5 -5
  9. data/assets/example_file.c +5 -5
  10. data/assets/example_file.h +6 -6
  11. data/assets/project_as_gem.yml +101 -97
  12. data/assets/project_with_guts.yml +102 -98
  13. data/assets/project_with_guts_gcov.yml +102 -98
  14. data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
  15. data/assets/test_example_file.c +13 -13
  16. data/assets/test_example_file_boom.c +13 -13
  17. data/assets/test_example_file_success.c +14 -14
  18. data/assets/test_example_file_verbose.c +12 -12
  19. data/assets/uncovered_example_file.c +5 -0
  20. data/bin/ceedling +351 -339
  21. data/ceedling.gemspec +52 -36
  22. data/config/test_environment.rb +11 -11
  23. data/docs/Ceedling Basic Porting.pdf +0 -0
  24. data/docs/Ceedling Managing Release Code.pdf +0 -0
  25. data/docs/Ceedling Powerful Plugins.pdf +0 -0
  26. data/docs/Ceedling Working with IDEs.pdf +0 -0
  27. data/docs/CeedlingPacket.md +2213 -2134
  28. data/docs/CeedlingUpgrade.md +83 -83
  29. data/docs/ThrowTheSwitchCodingStandard.md +207 -207
  30. data/examples/blinky/project.yml +99 -99
  31. data/examples/blinky/rakefile.rb +31 -31
  32. data/examples/blinky/src/BlinkTask.c +21 -21
  33. data/examples/blinky/src/BlinkTask.h +6 -6
  34. data/examples/blinky/src/Configure.c +36 -36
  35. data/examples/blinky/src/Configure.h +6 -6
  36. data/examples/blinky/src/main.c +51 -51
  37. data/examples/blinky/src/main.h +9 -9
  38. data/examples/blinky/test/support/stub_interrupt.h +347 -347
  39. data/examples/blinky/test/support/stub_io.h +421 -421
  40. data/examples/blinky/test/support/stub_iom328p.h +883 -883
  41. data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
  42. data/examples/blinky/test/test_BlinkTask.c +42 -42
  43. data/examples/blinky/test/test_Configure.c +29 -29
  44. data/examples/blinky/test/test_main.c +60 -60
  45. data/examples/temp_sensor/project.yml +66 -76
  46. data/examples/temp_sensor/rakefile.rb +6 -6
  47. data/examples/temp_sensor/src/AdcConductor.c +42 -42
  48. data/examples/temp_sensor/src/AdcConductor.h +13 -13
  49. data/examples/temp_sensor/src/AdcHardware.c +27 -27
  50. data/examples/temp_sensor/src/AdcHardware.h +11 -11
  51. data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
  52. data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
  53. data/examples/temp_sensor/src/AdcModel.c +33 -33
  54. data/examples/temp_sensor/src/AdcModel.h +13 -13
  55. data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
  56. data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
  57. data/examples/temp_sensor/src/Executor.c +25 -25
  58. data/examples/temp_sensor/src/Executor.h +9 -9
  59. data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
  60. data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
  61. data/examples/temp_sensor/src/Main.c +46 -46
  62. data/examples/temp_sensor/src/Main.h +7 -7
  63. data/examples/temp_sensor/src/Model.c +10 -10
  64. data/examples/temp_sensor/src/Model.h +8 -8
  65. data/examples/temp_sensor/src/ModelConfig.h +7 -7
  66. data/examples/temp_sensor/src/TaskScheduler.c +72 -72
  67. data/examples/temp_sensor/src/TaskScheduler.h +11 -11
  68. data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
  69. data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
  70. data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
  71. data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
  72. data/examples/temp_sensor/src/TimerConductor.c +15 -15
  73. data/examples/temp_sensor/src/TimerConductor.h +9 -9
  74. data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
  75. data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
  76. data/examples/temp_sensor/src/TimerHardware.c +15 -15
  77. data/examples/temp_sensor/src/TimerHardware.h +8 -8
  78. data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
  79. data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
  80. data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
  81. data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
  82. data/examples/temp_sensor/src/TimerModel.c +9 -9
  83. data/examples/temp_sensor/src/TimerModel.h +8 -8
  84. data/examples/temp_sensor/src/Types.h +90 -90
  85. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
  86. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
  87. data/examples/temp_sensor/src/UsartConductor.c +21 -21
  88. data/examples/temp_sensor/src/UsartConductor.h +7 -7
  89. data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
  90. data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
  91. data/examples/temp_sensor/src/UsartHardware.c +22 -22
  92. data/examples/temp_sensor/src/UsartHardware.h +9 -9
  93. data/examples/temp_sensor/src/UsartModel.c +34 -34
  94. data/examples/temp_sensor/src/UsartModel.h +10 -10
  95. data/examples/temp_sensor/src/UsartPutChar.c +16 -16
  96. data/examples/temp_sensor/src/UsartPutChar.h +8 -8
  97. data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
  98. data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
  99. data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
  100. data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
  101. data/examples/temp_sensor/test/TestAdcModel.c +33 -33
  102. data/examples/temp_sensor/test/TestExecutor.c +36 -36
  103. data/examples/temp_sensor/test/TestMain.c +24 -24
  104. data/examples/temp_sensor/test/TestModel.c +20 -20
  105. data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
  106. data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
  107. data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
  108. data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
  109. data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
  110. data/examples/temp_sensor/test/TestTimerModel.c +18 -18
  111. data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
  112. data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
  113. data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
  114. data/examples/temp_sensor/test/TestUsartModel.c +40 -40
  115. data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
  116. data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
  117. data/lib/ceedling.rb +99 -99
  118. data/lib/ceedling/build_invoker_utils.rb +39 -39
  119. data/lib/ceedling/cacheinator.rb +47 -47
  120. data/lib/ceedling/cacheinator_helper.rb +35 -31
  121. data/lib/ceedling/cmock_builder.rb +15 -15
  122. data/lib/ceedling/configurator.rb +372 -363
  123. data/lib/ceedling/configurator_builder.rb +463 -458
  124. data/lib/ceedling/configurator_plugins.rb +111 -111
  125. data/lib/ceedling/configurator_setup.rb +127 -127
  126. data/lib/ceedling/configurator_validator.rb +193 -193
  127. data/lib/ceedling/constants.rb +99 -97
  128. data/lib/ceedling/defaults.rb +447 -418
  129. data/lib/ceedling/dependinator.rb +97 -98
  130. data/lib/ceedling/erb_wrapper.rb +8 -8
  131. data/lib/ceedling/file_finder.rb +149 -149
  132. data/lib/ceedling/file_finder_helper.rb +56 -54
  133. data/lib/ceedling/file_path_utils.rb +202 -200
  134. data/lib/ceedling/file_system_utils.rb +69 -69
  135. data/lib/ceedling/file_system_wrapper.rb +9 -9
  136. data/lib/ceedling/file_wrapper.rb +83 -83
  137. data/lib/ceedling/flaginator.rb +74 -74
  138. data/lib/ceedling/generator.rb +186 -183
  139. data/lib/ceedling/generator_helper.rb +40 -40
  140. data/lib/ceedling/generator_test_results.rb +100 -100
  141. data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
  142. data/lib/ceedling/generator_test_runner.rb +58 -56
  143. data/lib/ceedling/loginator.rb +31 -31
  144. data/lib/ceedling/makefile.rb +46 -46
  145. data/lib/ceedling/objects.yml +311 -310
  146. data/lib/ceedling/par_map.rb +19 -19
  147. data/lib/ceedling/plugin.rb +80 -80
  148. data/lib/ceedling/plugin_builder.rb +52 -52
  149. data/lib/ceedling/plugin_manager.rb +107 -107
  150. data/lib/ceedling/plugin_manager_helper.rb +19 -19
  151. data/lib/ceedling/plugin_reportinator.rb +76 -76
  152. data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
  153. data/lib/ceedling/preprocessinator.rb +47 -42
  154. data/lib/ceedling/preprocessinator_extractor.rb +30 -30
  155. data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
  156. data/lib/ceedling/preprocessinator_helper.rb +50 -46
  157. data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
  158. data/lib/ceedling/project_config_manager.rb +52 -46
  159. data/lib/ceedling/project_file_loader.rb +99 -99
  160. data/lib/ceedling/rake_utils.rb +17 -17
  161. data/lib/ceedling/rake_wrapper.rb +33 -33
  162. data/lib/ceedling/rakefile.rb +86 -86
  163. data/lib/ceedling/release_invoker.rb +98 -73
  164. data/lib/ceedling/release_invoker_helper.rb +19 -19
  165. data/lib/ceedling/reportinator.rb +26 -26
  166. data/lib/ceedling/rules_cmock.rake +9 -9
  167. data/lib/ceedling/rules_preprocess.rake +26 -26
  168. data/lib/ceedling/rules_release.rake +99 -86
  169. data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
  170. data/lib/ceedling/rules_tests.rake +73 -74
  171. data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
  172. data/lib/ceedling/setupinator.rb +53 -53
  173. data/lib/ceedling/stream_wrapper.rb +28 -28
  174. data/lib/ceedling/streaminator.rb +40 -40
  175. data/lib/ceedling/streaminator_helper.rb +15 -15
  176. data/lib/ceedling/system_utils.rb +37 -37
  177. data/lib/ceedling/system_wrapper.rb +80 -80
  178. data/lib/ceedling/target_loader.rb +38 -38
  179. data/lib/ceedling/task_invoker.rb +122 -117
  180. data/lib/ceedling/tasks_base.rake +116 -105
  181. data/lib/ceedling/tasks_filesystem.rake +113 -112
  182. data/lib/ceedling/tasks_release.rake +30 -30
  183. data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
  184. data/lib/ceedling/tasks_tests.rake +60 -60
  185. data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
  186. data/lib/ceedling/tasks_vendor.rake +35 -35
  187. data/lib/ceedling/test_includes_extractor.rb +111 -85
  188. data/lib/ceedling/test_invoker.rb +164 -188
  189. data/lib/ceedling/test_invoker_helper.rb +32 -32
  190. data/lib/ceedling/tool_executor.rb +229 -229
  191. data/lib/ceedling/tool_executor_helper.rb +164 -164
  192. data/lib/ceedling/verbosinator.rb +10 -10
  193. data/lib/ceedling/version.rb +50 -50
  194. data/lib/ceedling/yaml_wrapper.rb +17 -17
  195. data/license.txt +31 -31
  196. data/plugins/beep/README.md +22 -22
  197. data/plugins/beep/lib/beep.rb +40 -40
  198. data/plugins/bullseye/README.md +76 -0
  199. data/plugins/bullseye/assets/template.erb +15 -15
  200. data/plugins/bullseye/bullseye.rake +173 -169
  201. data/plugins/bullseye/config/defaults.yml +57 -57
  202. data/plugins/bullseye/lib/bullseye.rb +194 -194
  203. data/plugins/colour_report/README.md +20 -0
  204. data/plugins/colour_report/lib/colour_report.rb +16 -16
  205. data/plugins/command_hooks/README.md +53 -53
  206. data/plugins/command_hooks/lib/command_hooks.rb +92 -92
  207. data/plugins/compile_commands_json/README.md +29 -0
  208. data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
  209. data/plugins/dependencies/README.md +254 -0
  210. data/plugins/dependencies/config/defaults.yml +5 -0
  211. data/plugins/dependencies/dependencies.rake +144 -0
  212. data/plugins/dependencies/lib/dependencies.rb +231 -0
  213. data/plugins/fake_function_framework/README.md +250 -250
  214. data/plugins/fake_function_framework/Rakefile +18 -18
  215. data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
  216. data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
  217. data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
  218. data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
  219. data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
  220. data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
  221. data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
  222. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
  223. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
  224. data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
  225. data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
  226. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
  227. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
  228. data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
  229. data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
  230. data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
  231. data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
  232. data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
  233. data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
  234. data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
  235. data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
  236. data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
  237. data/plugins/gcov/README.md +412 -101
  238. data/plugins/gcov/assets/template.erb +15 -15
  239. data/plugins/gcov/config/defaults.yml +51 -73
  240. data/plugins/gcov/gcov.rake +209 -220
  241. data/plugins/gcov/lib/gcov.rb +133 -113
  242. data/plugins/gcov/lib/gcov_constants.rb +48 -19
  243. data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
  244. data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
  245. data/plugins/gcov/lib/reportinator_helper.rb +15 -0
  246. data/plugins/json_tests_report/README.md +36 -0
  247. data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
  248. data/plugins/junit_tests_report/README.md +36 -36
  249. data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
  250. data/plugins/module_generator/README.md +105 -0
  251. data/plugins/module_generator/config/module_generator.yml +3 -3
  252. data/plugins/module_generator/lib/module_generator.rb +79 -70
  253. data/plugins/module_generator/module_generator.rake +62 -47
  254. data/plugins/raw_output_report/README.md +19 -0
  255. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
  256. data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
  257. data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
  258. data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
  259. data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
  260. data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
  261. data/plugins/stdout_ide_tests_report/README.md +18 -0
  262. data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
  263. data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
  264. data/plugins/stdout_pretty_tests_report/README.md +20 -0
  265. data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
  266. data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
  267. data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
  268. data/plugins/subprojects/README.md +63 -63
  269. data/plugins/subprojects/config/defaults.yml +33 -33
  270. data/plugins/subprojects/lib/subprojects.rb +92 -92
  271. data/plugins/subprojects/subprojects.rake +78 -78
  272. data/plugins/teamcity_tests_report/README.md +18 -0
  273. data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
  274. data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
  275. data/plugins/warnings_report/README.md +19 -0
  276. data/plugins/warnings_report/lib/warnings_report.rb +69 -69
  277. data/plugins/xml_tests_report/README.md +36 -36
  278. data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
  279. data/spec/build_invoker_utils_spec.rb +54 -54
  280. data/spec/ceedling_spec.rb +154 -154
  281. data/spec/configurator_builder_spec.rb +6 -6
  282. data/spec/configurator_helper_spec.rb +4 -4
  283. data/spec/configurator_spec.rb +9 -9
  284. data/spec/file_finder_helper_spec.rb +53 -53
  285. data/spec/gcov/gcov_deployment_spec.rb +72 -70
  286. data/spec/gcov/gcov_test_cases_spec.rb +128 -91
  287. data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
  288. data/spec/generator_test_results_spec.rb +107 -107
  289. data/spec/par_map_spec.rb +57 -57
  290. data/spec/preprocessinator_extractor_spec.rb +45 -45
  291. data/spec/preprocessinator_includes_handler_spec.rb +202 -202
  292. data/spec/reportinator_spec.rb +19 -19
  293. data/spec/spec_helper.rb +27 -27
  294. data/spec/spec_system_helper.rb +616 -615
  295. data/spec/support/test_example.fail +24 -24
  296. data/spec/support/test_example.pass +24 -24
  297. data/spec/support/test_example_empty.pass +14 -14
  298. data/spec/support/test_example_ignore.pass +24 -24
  299. data/spec/support/test_example_mangled.pass +21 -21
  300. data/spec/support/test_example_with_time.pass +24 -24
  301. data/spec/system/deployment_spec.rb +225 -225
  302. data/spec/system_utils_spec.rb +56 -56
  303. data/spec/target_loader_spec.rb +30 -30
  304. data/spec/tool_executor_helper_spec.rb +310 -310
  305. data/spec/uncatagorized_specs_spec.rb +8 -8
  306. data/vendor/behaviors/Manifest.txt +9 -9
  307. data/vendor/behaviors/Rakefile +19 -19
  308. data/vendor/behaviors/lib/behaviors.rb +76 -76
  309. data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
  310. data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
  311. data/vendor/behaviors/test/behaviors_test.rb +50 -50
  312. data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
  313. data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
  314. data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
  315. data/vendor/c_exception/Gemfile +4 -4
  316. data/vendor/c_exception/Gemfile.lock +12 -12
  317. data/vendor/c_exception/README.md +249 -162
  318. data/vendor/c_exception/docs/CException.md +332 -292
  319. data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
  320. data/vendor/c_exception/lib/CException.c +46 -46
  321. data/vendor/c_exception/lib/CException.h +115 -115
  322. data/vendor/c_exception/lib/meson.build +11 -0
  323. data/vendor/c_exception/meson.build +48 -0
  324. data/vendor/c_exception/project.yml +37 -0
  325. data/vendor/c_exception/test/TestException.c +391 -391
  326. data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
  327. data/vendor/c_exception/vendor/unity/README.md +220 -220
  328. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
  329. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
  330. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
  331. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
  332. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
  333. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
  334. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
  335. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
  336. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
  337. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
  338. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
  339. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
  340. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
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  1111. data/vendor/unity/docs/UnityConfigurationGuide.md +563 -541
  1112. data/vendor/unity/docs/UnityGettingStartedGuide.md +251 -251
  1113. data/vendor/unity/docs/UnityHelperScriptsGuide.md +278 -266
  1114. data/vendor/unity/examples/example_1/makefile +72 -72
  1115. data/vendor/unity/examples/example_1/readme.txt +4 -4
  1116. data/vendor/unity/examples/example_1/src/ProductionCode.c +24 -24
  1117. data/vendor/unity/examples/example_1/src/ProductionCode.h +3 -3
  1118. data/vendor/unity/examples/example_1/src/ProductionCode2.c +11 -11
  1119. data/vendor/unity/examples/example_1/src/ProductionCode2.h +2 -2
  1120. data/vendor/unity/examples/example_1/test/TestProductionCode.c +62 -62
  1121. data/vendor/unity/examples/example_1/test/TestProductionCode2.c +31 -31
  1122. data/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +53 -53
  1123. data/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +57 -57
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  1129. data/vendor/unity/examples/example_2/src/ProductionCode2.h +2 -2
  1130. data/vendor/unity/examples/example_2/test/TestProductionCode.c +64 -64
  1131. data/vendor/unity/examples/example_2/test/TestProductionCode2.c +33 -33
  1132. data/vendor/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c +8 -8
  1133. data/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +10 -10
  1134. data/vendor/unity/examples/example_2/test/test_runners/all_tests.c +12 -12
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  1136. data/vendor/unity/examples/example_3/helper/UnityHelper.h +12 -12
  1137. data/vendor/unity/examples/example_3/rakefile.rb +38 -38
  1138. data/vendor/unity/examples/example_3/rakefile_helper.rb +250 -250
  1139. data/vendor/unity/examples/example_3/readme.txt +13 -13
  1140. data/vendor/unity/examples/example_3/src/ProductionCode.c +24 -24
  1141. data/vendor/unity/examples/example_3/src/ProductionCode.h +3 -3
  1142. data/vendor/unity/examples/example_3/src/ProductionCode2.c +11 -11
  1143. data/vendor/unity/examples/example_3/src/ProductionCode2.h +2 -2
  1144. data/vendor/unity/examples/example_3/target_gcc_32.yml +47 -47
  1145. data/vendor/unity/examples/example_3/test/TestProductionCode.c +62 -62
  1146. data/vendor/unity/examples/example_3/test/TestProductionCode2.c +31 -31
  1147. data/vendor/unity/examples/example_4/meson.build +12 -17
  1148. data/vendor/unity/examples/example_4/readme.txt +14 -14
  1149. data/vendor/unity/examples/example_4/src/ProductionCode.c +24 -24
  1150. data/vendor/unity/examples/example_4/src/ProductionCode.h +3 -3
  1151. data/vendor/unity/examples/example_4/src/ProductionCode2.c +11 -11
  1152. data/vendor/unity/examples/example_4/src/ProductionCode2.h +2 -2
  1153. data/vendor/unity/examples/example_4/src/meson.build +16 -21
  1154. data/vendor/unity/examples/example_4/subprojects/unity.wrap +4 -4
  1155. data/vendor/unity/examples/example_4/test/TestProductionCode.c +63 -63
  1156. data/vendor/unity/examples/example_4/test/TestProductionCode2.c +35 -35
  1157. data/vendor/unity/examples/example_4/test/meson.build +7 -12
  1158. data/vendor/unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c +53 -53
  1159. data/vendor/unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c +57 -57
  1160. data/vendor/unity/examples/example_4/test/test_runners/meson.build +13 -16
  1161. data/vendor/unity/examples/unity_config.h +244 -263
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  1176. data/vendor/unity/extras/memory/test/unity_memory_Test.c +325 -325
  1177. data/vendor/unity/extras/memory/test/unity_memory_TestRunner.c +49 -49
  1178. data/vendor/unity/extras/memory/test/unity_output_Spy.c +56 -56
  1179. data/vendor/unity/extras/memory/test/unity_output_Spy.h +16 -16
  1180. data/vendor/unity/meson.build +48 -69
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  1186. data/vendor/unity/test/expectdata/testsample_cmd.c +61 -61
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  1190. data/vendor/unity/test/expectdata/testsample_mock_cmd.c +80 -80
  1191. data/vendor/unity/test/expectdata/testsample_mock_def.c +76 -76
  1192. data/vendor/unity/test/expectdata/testsample_mock_head1.c +75 -75
  1193. data/vendor/unity/test/expectdata/testsample_mock_head1.h +13 -13
  1194. data/vendor/unity/test/expectdata/testsample_mock_new1.c +89 -89
  1195. data/vendor/unity/test/expectdata/testsample_mock_new2.c +89 -89
  1196. data/vendor/unity/test/expectdata/testsample_mock_param.c +77 -77
  1197. data/vendor/unity/test/expectdata/testsample_mock_run1.c +89 -89
  1198. data/vendor/unity/test/expectdata/testsample_mock_run2.c +89 -89
  1199. data/vendor/unity/test/expectdata/testsample_mock_yaml.c +90 -90
  1200. data/vendor/unity/test/expectdata/testsample_new1.c +67 -67
  1201. data/vendor/unity/test/expectdata/testsample_new2.c +70 -70
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  1204. data/vendor/unity/test/expectdata/testsample_run2.c +70 -70
  1205. data/vendor/unity/test/expectdata/testsample_yaml.c +71 -71
  1206. data/vendor/unity/test/rakefile +163 -124
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  1208. data/vendor/unity/test/spec/generate_module_existing_file_spec.rb +158 -158
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  1210. data/vendor/unity/test/targets/clang_file.yml +72 -78
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@@ -1,13 +1,13 @@
1
- Example 3
2
- =========
3
-
4
- This example project gives an example of some passing, ignored, and failing tests.
5
- It's simple and meant for you to look over and get an idea for what all of this stuff does.
6
-
7
- You can build and test using rake. The rake version will let you test with gcc or a couple
8
- versions of IAR. You can tweak the yaml files to get those versions running.
9
-
10
- Ruby is required if you're using the rake version (obviously). This version shows off most of
11
- Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
12
- Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
13
- why you really want to start using the Ruby tools.
1
+ Example 3
2
+ =========
3
+
4
+ This example project gives an example of some passing, ignored, and failing tests.
5
+ It's simple and meant for you to look over and get an idea for what all of this stuff does.
6
+
7
+ You can build and test using rake. The rake version will let you test with gcc or a couple
8
+ versions of IAR. You can tweak the yaml files to get those versions running.
9
+
10
+ Ruby is required if you're using the rake version (obviously). This version shows off most of
11
+ Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
12
+ Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
13
+ why you really want to start using the Ruby tools.
@@ -1,24 +1,24 @@
1
-
2
- #include "ProductionCode.h"
3
-
4
- int Counter = 0;
5
- int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
6
-
7
- // This function is supposed to search through NumbersToFind and find a particular number.
8
- // If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
9
- // NumbersToFind is indexed from 1. Unfortunately it's broken
10
- // (and should therefore be caught by our tests)
11
- int FindFunction_WhichIsBroken(int NumberToFind)
12
- {
13
- int i = 0;
14
- while (i <= 8) //Notice I should have been in braces
15
- i++;
16
- if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
17
- return i;
18
- return 0;
19
- }
20
-
21
- int FunctionWhichReturnsLocalVariable(void)
22
- {
23
- return Counter;
24
- }
1
+
2
+ #include "ProductionCode.h"
3
+
4
+ int Counter = 0;
5
+ int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
6
+
7
+ // This function is supposed to search through NumbersToFind and find a particular number.
8
+ // If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
9
+ // NumbersToFind is indexed from 1. Unfortunately it's broken
10
+ // (and should therefore be caught by our tests)
11
+ int FindFunction_WhichIsBroken(int NumberToFind)
12
+ {
13
+ int i = 0;
14
+ while (i <= 8) //Notice I should have been in braces
15
+ i++;
16
+ if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
17
+ return i;
18
+ return 0;
19
+ }
20
+
21
+ int FunctionWhichReturnsLocalVariable(void)
22
+ {
23
+ return Counter;
24
+ }
@@ -1,3 +1,3 @@
1
-
2
- int FindFunction_WhichIsBroken(int NumberToFind);
3
- int FunctionWhichReturnsLocalVariable(void);
1
+
2
+ int FindFunction_WhichIsBroken(int NumberToFind);
3
+ int FunctionWhichReturnsLocalVariable(void);
@@ -1,11 +1,11 @@
1
-
2
- #include "ProductionCode2.h"
3
-
4
- char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
5
- {
6
- (void)Poor;
7
- (void)LittleFunction;
8
- //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
9
- // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
10
- return (char*)0;
11
- }
1
+
2
+ #include "ProductionCode2.h"
3
+
4
+ char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
5
+ {
6
+ (void)Poor;
7
+ (void)LittleFunction;
8
+ //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
9
+ // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
10
+ return (char*)0;
11
+ }
@@ -1,2 +1,2 @@
1
-
2
- char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
1
+
2
+ char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
@@ -1,46 +1,46 @@
1
- # Copied from ~Unity/targets/gcc_32.yml
2
- unity_root: &unity_root '../..'
3
- compiler:
4
- path: gcc
5
- source_path: 'src/'
6
- unit_tests_path: &unit_tests_path 'test/'
7
- build_path: &build_path 'build/'
8
- options:
9
- - '-c'
10
- - '-m32'
11
- - '-Wall'
12
- - '-Wno-address'
13
- - '-std=c99'
14
- - '-pedantic'
15
- includes:
16
- prefix: '-I'
17
- items:
18
- - 'src/'
19
- - '../../src/'
20
- - *unit_tests_path
21
- defines:
22
- prefix: '-D'
23
- items:
24
- - UNITY_INCLUDE_DOUBLE
25
- - UNITY_SUPPORT_TEST_CASES
26
- object_files:
27
- prefix: '-o'
28
- extension: '.o'
29
- destination: *build_path
30
- linker:
31
- path: gcc
32
- options:
33
- - -lm
34
- - '-m32'
35
- includes:
36
- prefix: '-I'
37
- object_files:
38
- path: *build_path
39
- extension: '.o'
40
- bin_files:
41
- prefix: '-o'
42
- extension: '.exe'
43
- destination: *build_path
44
- colour: true
45
- :unity:
46
- :plugins: []
1
+ # Copied from ~Unity/targets/gcc_32.yml
2
+ unity_root: &unity_root '../..'
3
+ compiler:
4
+ path: gcc
5
+ source_path: 'src/'
6
+ unit_tests_path: &unit_tests_path 'test/'
7
+ build_path: &build_path 'build/'
8
+ options:
9
+ - '-c'
10
+ - '-m32'
11
+ - '-Wall'
12
+ - '-Wno-address'
13
+ - '-std=c99'
14
+ - '-pedantic'
15
+ includes:
16
+ prefix: '-I'
17
+ items:
18
+ - 'src/'
19
+ - '../../src/'
20
+ - *unit_tests_path
21
+ defines:
22
+ prefix: '-D'
23
+ items:
24
+ - UNITY_INCLUDE_DOUBLE
25
+ - UNITY_SUPPORT_TEST_CASES
26
+ object_files:
27
+ prefix: '-o'
28
+ extension: '.o'
29
+ destination: *build_path
30
+ linker:
31
+ path: gcc
32
+ options:
33
+ - -lm
34
+ - '-m32'
35
+ includes:
36
+ prefix: '-I'
37
+ object_files:
38
+ path: *build_path
39
+ extension: '.o'
40
+ bin_files:
41
+ prefix: '-o'
42
+ extension: '.exe'
43
+ destination: *build_path
44
+ colour: true
45
+ :unity:
46
+ :plugins: []
@@ -1,62 +1,62 @@
1
-
2
- #include "ProductionCode.h"
3
- #include "unity.h"
4
-
5
- //sometimes you may want to get at local data in a module.
6
- //for example: If you plan to pass by reference, this could be useful
7
- //however, it should often be avoided
8
- extern int Counter;
9
-
10
- void setUp(void)
11
- {
12
- //This is run before EACH TEST
13
- Counter = 0x5a5a;
14
- }
15
-
16
- void tearDown(void)
17
- {
18
- }
19
-
20
- void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
21
- {
22
- //All of these should pass
23
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
24
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
25
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
26
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
27
- TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
28
- }
29
-
30
- void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
31
- {
32
- // You should see this line fail in your test summary
33
- TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
34
-
35
- // Notice the rest of these didn't get a chance to run because the line above failed.
36
- // Unit tests abort each test function on the first sign of trouble.
37
- // Then NEXT test function runs as normal.
38
- TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
39
- }
40
-
41
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
42
- {
43
- //This should be true because setUp set this up for us before this test
44
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
45
-
46
- //This should be true because we can still change our answer
47
- Counter = 0x1234;
48
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
49
- }
50
-
51
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
52
- {
53
- //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
54
- TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
55
- }
56
-
57
- void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
58
- {
59
- //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
60
- // you what actually happened...which in this case was a failure to setup the initial condition.
61
- TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
62
- }
1
+
2
+ #include "ProductionCode.h"
3
+ #include "unity.h"
4
+
5
+ //sometimes you may want to get at local data in a module.
6
+ //for example: If you plan to pass by reference, this could be useful
7
+ //however, it should often be avoided
8
+ extern int Counter;
9
+
10
+ void setUp(void)
11
+ {
12
+ //This is run before EACH TEST
13
+ Counter = 0x5a5a;
14
+ }
15
+
16
+ void tearDown(void)
17
+ {
18
+ }
19
+
20
+ void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
21
+ {
22
+ //All of these should pass
23
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
24
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
25
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
26
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
27
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
28
+ }
29
+
30
+ void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
31
+ {
32
+ // You should see this line fail in your test summary
33
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
34
+
35
+ // Notice the rest of these didn't get a chance to run because the line above failed.
36
+ // Unit tests abort each test function on the first sign of trouble.
37
+ // Then NEXT test function runs as normal.
38
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
39
+ }
40
+
41
+ void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
42
+ {
43
+ //This should be true because setUp set this up for us before this test
44
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
45
+
46
+ //This should be true because we can still change our answer
47
+ Counter = 0x1234;
48
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
49
+ }
50
+
51
+ void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
52
+ {
53
+ //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
54
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
55
+ }
56
+
57
+ void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
58
+ {
59
+ //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
60
+ // you what actually happened...which in this case was a failure to setup the initial condition.
61
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
62
+ }
@@ -1,31 +1,31 @@
1
-
2
- #include "ProductionCode2.h"
3
- #include "unity.h"
4
-
5
- /* These should be ignored because they are commented out in various ways:
6
- #include "whatever.h"
7
- */
8
- //#include "somethingelse.h"
9
-
10
- void setUp(void)
11
- {
12
- }
13
-
14
- void tearDown(void)
15
- {
16
- }
17
-
18
- void test_IgnoredTest(void)
19
- {
20
- TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
21
- }
22
-
23
- void test_AnotherIgnoredTest(void)
24
- {
25
- TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
26
- }
27
-
28
- void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
29
- {
30
- TEST_IGNORE(); //Like This
31
- }
1
+
2
+ #include "ProductionCode2.h"
3
+ #include "unity.h"
4
+
5
+ /* These should be ignored because they are commented out in various ways:
6
+ #include "whatever.h"
7
+ */
8
+ //#include "somethingelse.h"
9
+
10
+ void setUp(void)
11
+ {
12
+ }
13
+
14
+ void tearDown(void)
15
+ {
16
+ }
17
+
18
+ void test_IgnoredTest(void)
19
+ {
20
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
21
+ }
22
+
23
+ void test_AnotherIgnoredTest(void)
24
+ {
25
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
26
+ }
27
+
28
+ void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
29
+ {
30
+ TEST_IGNORE(); //Like This
31
+ }
@@ -1,237 +1,237 @@
1
- /* Unity Configuration
2
- * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
3
- * Update: December 29th, 2016
4
- * See Also: Unity/docs/UnityConfigurationGuide.pdf
5
- *
6
- * Unity is designed to run on almost anything that is targeted by a C compiler.
7
- * It would be awesome if this could be done with zero configuration. While
8
- * there are some targets that come close to this dream, it is sadly not
9
- * universal. It is likely that you are going to need at least a couple of the
10
- * configuration options described in this document.
11
- *
12
- * All of Unity's configuration options are `#defines`. Most of these are simple
13
- * definitions. A couple are macros with arguments. They live inside the
14
- * unity_internals.h header file. We don't necessarily recommend opening that
15
- * file unless you really need to. That file is proof that a cross-platform
16
- * library is challenging to build. From a more positive perspective, it is also
17
- * proof that a great deal of complexity can be centralized primarily to one
18
- * place in order to provide a more consistent and simple experience elsewhere.
19
- *
20
- * Using These Options
21
- * It doesn't matter if you're using a target-specific compiler and a simulator
22
- * or a native compiler. In either case, you've got a couple choices for
23
- * configuring these options:
24
- *
25
- * 1. Because these options are specified via C defines, you can pass most of
26
- * these options to your compiler through command line compiler flags. Even
27
- * if you're using an embedded target that forces you to use their
28
- * overbearing IDE for all configuration, there will be a place somewhere in
29
- * your project to configure defines for your compiler.
30
- * 2. You can create a custom `unity_config.h` configuration file (present in
31
- * your toolchain's search paths). In this file, you will list definitions
32
- * and macros specific to your target. All you must do is define
33
- * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
34
- * further definitions it may need.
35
- */
36
-
37
- #ifndef UNITY_CONFIG_H
38
- #define UNITY_CONFIG_H
39
-
40
- /* ************************* AUTOMATIC INTEGER TYPES ***************************
41
- * C's concept of an integer varies from target to target. The C Standard has
42
- * rules about the `int` matching the register size of the target
43
- * microprocessor. It has rules about the `int` and how its size relates to
44
- * other integer types. An `int` on one target might be 16 bits while on another
45
- * target it might be 64. There are more specific types in compilers compliant
46
- * with C99 or later, but that's certainly not every compiler you are likely to
47
- * encounter. Therefore, Unity has a number of features for helping to adjust
48
- * itself to match your required integer sizes. It starts off by trying to do it
49
- * automatically.
50
- **************************************************************************** */
51
-
52
- /* The first attempt to guess your types is to check `limits.h`. Some compilers
53
- * that don't support `stdint.h` could include `limits.h`. If you don't
54
- * want Unity to check this file, define this to make it skip the inclusion.
55
- * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
56
- */
57
- /* #define UNITY_EXCLUDE_LIMITS_H */
58
-
59
- /* The second thing that Unity does to guess your types is check `stdint.h`.
60
- * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
61
- * learn about your system. It's possible you don't want it to do this or it's
62
- * possible that your system doesn't support `stdint.h`. If that's the case,
63
- * you're going to want to define this. That way, Unity will know to skip the
64
- * inclusion of this file and you won't be left with a compiler error.
65
- */
66
- /* #define UNITY_EXCLUDE_STDINT_H */
67
-
68
- /* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
69
- * If you've disabled all of the automatic options above, you're going to have
70
- * to do the configuration yourself. There are just a handful of defines that
71
- * you are going to specify if you don't like the defaults.
72
- **************************************************************************** */
73
-
74
- /* Define this to be the number of bits an `int` takes up on your system. The
75
- * default, if not auto-detected, is 32 bits.
76
- *
77
- * Example:
78
- */
79
- /* #define UNITY_INT_WIDTH 16 */
80
-
81
- /* Define this to be the number of bits a `long` takes up on your system. The
82
- * default, if not autodetected, is 32 bits. This is used to figure out what
83
- * kind of 64-bit support your system can handle. Does it need to specify a
84
- * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
85
- * is going to be ignored.
86
- *
87
- * Example:
88
- */
89
- /* #define UNITY_LONG_WIDTH 16 */
90
-
91
- /* Define this to be the number of bits a pointer takes up on your system. The
92
- * default, if not autodetected, is 32-bits. If you're getting ugly compiler
93
- * warnings about casting from pointers, this is the one to look at.
94
- *
95
- * Example:
96
- */
97
- /* #define UNITY_POINTER_WIDTH 64 */
98
-
99
- /* Unity will automatically include 64-bit support if it auto-detects it, or if
100
- * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
101
- * to enable 64-bit support if none of the other options already did it for you.
102
- * There can be a significant size and speed impact to enabling 64-bit support
103
- * on small targets, so don't define it if you don't need it.
104
- */
105
- /* #define UNITY_INCLUDE_64 */
106
-
107
-
108
- /* *************************** FLOATING POINT TYPES ****************************
109
- * In the embedded world, it's not uncommon for targets to have no support for
110
- * floating point operations at all or to have support that is limited to only
111
- * single precision. We are able to guess integer sizes on the fly because
112
- * integers are always available in at least one size. Floating point, on the
113
- * other hand, is sometimes not available at all. Trying to include `float.h` on
114
- * these platforms would result in an error. This leaves manual configuration as
115
- * the only option.
116
- **************************************************************************** */
117
-
118
- /* By default, Unity guesses that you will want single precision floating point
119
- * support, but not double precision. It's easy to change either of these using
120
- * the include and exclude options here. You may include neither, just float,
121
- * or both, as suits your needs.
122
- */
123
- /* #define UNITY_EXCLUDE_FLOAT */
124
- /* #define UNITY_INCLUDE_DOUBLE */
125
- /* #define UNITY_EXCLUDE_DOUBLE */
126
-
127
- /* For features that are enabled, the following floating point options also
128
- * become available.
129
- */
130
-
131
- /* Unity aims for as small of a footprint as possible and avoids most standard
132
- * library calls (some embedded platforms don't have a standard library!).
133
- * Because of this, its routines for printing integer values are minimalist and
134
- * hand-coded. To keep Unity universal, though, we eventually chose to develop
135
- * our own floating point print routines. Still, the display of floating point
136
- * values during a failure are optional. By default, Unity will print the
137
- * actual results of floating point assertion failures. So a failed assertion
138
- * will produce a message like "Expected 4.0 Was 4.25". If you would like less
139
- * verbose failure messages for floating point assertions, use this option to
140
- * give a failure message `"Values Not Within Delta"` and trim the binary size.
141
- */
142
- /* #define UNITY_EXCLUDE_FLOAT_PRINT */
143
-
144
- /* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
145
- * floats. If your compiler supports a specialty floating point type, you can
146
- * always override this behavior by using this definition.
147
- *
148
- * Example:
149
- */
150
- /* #define UNITY_FLOAT_TYPE float16_t */
151
-
152
- /* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
153
- * C doubles. If you would like to change this, you can specify something else
154
- * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
155
- * double` could enable gargantuan floating point types on your 64-bit processor
156
- * instead of the standard `double`.
157
- *
158
- * Example:
159
- */
160
- /* #define UNITY_DOUBLE_TYPE long double */
161
-
162
- /* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
163
- * documented in the Unity Assertion Guide, you will learn that they are not
164
- * really asserting that two values are equal but rather that two values are
165
- * "close enough" to equal. "Close enough" is controlled by these precision
166
- * configuration options. If you are working with 32-bit floats and/or 64-bit
167
- * doubles (the normal on most processors), you should have no need to change
168
- * these options. They are both set to give you approximately 1 significant bit
169
- * in either direction. The float precision is 0.00001 while the double is
170
- * 10^-12. For further details on how this works, see the appendix of the Unity
171
- * Assertion Guide.
172
- *
173
- * Example:
174
- */
175
- /* #define UNITY_FLOAT_PRECISION 0.001f */
176
- /* #define UNITY_DOUBLE_PRECISION 0.001f */
177
-
178
-
179
- /* *************************** TOOLSET CUSTOMIZATION ***************************
180
- * In addition to the options listed above, there are a number of other options
181
- * which will come in handy to customize Unity's behavior for your specific
182
- * toolchain. It is possible that you may not need to touch any of these but
183
- * certain platforms, particularly those running in simulators, may need to jump
184
- * through extra hoops to operate properly. These macros will help in those
185
- * situations.
186
- **************************************************************************** */
187
-
188
- /* By default, Unity prints its results to `stdout` as it runs. This works
189
- * perfectly fine in most situations where you are using a native compiler for
190
- * testing. It works on some simulators as well so long as they have `stdout`
191
- * routed back to the command line. There are times, however, where the
192
- * simulator will lack support for dumping results or you will want to route
193
- * results elsewhere for other reasons. In these cases, you should define the
194
- * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
195
- * (as an `int`, since this is the parameter type of the standard C `putchar`
196
- * function most commonly used). You may replace this with whatever function
197
- * call you like.
198
- *
199
- * Example:
200
- * Say you are forced to run your test suite on an embedded processor with no
201
- * `stdout` option. You decide to route your test result output to a custom
202
- * serial `RS232_putc()` function you wrote like thus:
203
- */
204
- /* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
205
- /* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
206
- /* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
207
- /* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
208
-
209
- /* For some targets, Unity can make the otherwise required `setUp()` and
210
- * `tearDown()` functions optional. This is a nice convenience for test writers
211
- * since `setUp` and `tearDown` don't often actually _do_ anything. If you're
212
- * using gcc or clang, this option is automatically defined for you. Other
213
- * compilers can also support this behavior, if they support a C feature called
214
- * weak functions. A weak function is a function that is compiled into your
215
- * executable _unless_ a non-weak version of the same function is defined
216
- * elsewhere. If a non-weak version is found, the weak version is ignored as if
217
- * it never existed. If your compiler supports this feature, you can let Unity
218
- * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
219
- * need to be applied to identify a function as weak. If your compiler lacks
220
- * support for weak functions, you will always need to define `setUp` and
221
- * `tearDown` functions (though they can be and often will be just empty). The
222
- * most common options for this feature are:
223
- */
224
- /* #define UNITY_SUPPORT_WEAK weak */
225
- /* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
226
- /* #define UNITY_NO_WEAK */
227
-
228
- /* Some compilers require a custom attribute to be assigned to pointers, like
229
- * `near` or `far`. In these cases, you can give Unity a safe default for these
230
- * by defining this option with the attribute you would like.
231
- *
232
- * Example:
233
- */
234
- /* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
235
- /* #define UNITY_PTR_ATTRIBUTE near */
236
-
237
- #endif /* UNITY_CONFIG_H */
1
+ /* Unity Configuration
2
+ * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
3
+ * Update: December 29th, 2016
4
+ * See Also: Unity/docs/UnityConfigurationGuide.pdf
5
+ *
6
+ * Unity is designed to run on almost anything that is targeted by a C compiler.
7
+ * It would be awesome if this could be done with zero configuration. While
8
+ * there are some targets that come close to this dream, it is sadly not
9
+ * universal. It is likely that you are going to need at least a couple of the
10
+ * configuration options described in this document.
11
+ *
12
+ * All of Unity's configuration options are `#defines`. Most of these are simple
13
+ * definitions. A couple are macros with arguments. They live inside the
14
+ * unity_internals.h header file. We don't necessarily recommend opening that
15
+ * file unless you really need to. That file is proof that a cross-platform
16
+ * library is challenging to build. From a more positive perspective, it is also
17
+ * proof that a great deal of complexity can be centralized primarily to one
18
+ * place in order to provide a more consistent and simple experience elsewhere.
19
+ *
20
+ * Using These Options
21
+ * It doesn't matter if you're using a target-specific compiler and a simulator
22
+ * or a native compiler. In either case, you've got a couple choices for
23
+ * configuring these options:
24
+ *
25
+ * 1. Because these options are specified via C defines, you can pass most of
26
+ * these options to your compiler through command line compiler flags. Even
27
+ * if you're using an embedded target that forces you to use their
28
+ * overbearing IDE for all configuration, there will be a place somewhere in
29
+ * your project to configure defines for your compiler.
30
+ * 2. You can create a custom `unity_config.h` configuration file (present in
31
+ * your toolchain's search paths). In this file, you will list definitions
32
+ * and macros specific to your target. All you must do is define
33
+ * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
34
+ * further definitions it may need.
35
+ */
36
+
37
+ #ifndef UNITY_CONFIG_H
38
+ #define UNITY_CONFIG_H
39
+
40
+ /* ************************* AUTOMATIC INTEGER TYPES ***************************
41
+ * C's concept of an integer varies from target to target. The C Standard has
42
+ * rules about the `int` matching the register size of the target
43
+ * microprocessor. It has rules about the `int` and how its size relates to
44
+ * other integer types. An `int` on one target might be 16 bits while on another
45
+ * target it might be 64. There are more specific types in compilers compliant
46
+ * with C99 or later, but that's certainly not every compiler you are likely to
47
+ * encounter. Therefore, Unity has a number of features for helping to adjust
48
+ * itself to match your required integer sizes. It starts off by trying to do it
49
+ * automatically.
50
+ **************************************************************************** */
51
+
52
+ /* The first attempt to guess your types is to check `limits.h`. Some compilers
53
+ * that don't support `stdint.h` could include `limits.h`. If you don't
54
+ * want Unity to check this file, define this to make it skip the inclusion.
55
+ * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
56
+ */
57
+ /* #define UNITY_EXCLUDE_LIMITS_H */
58
+
59
+ /* The second thing that Unity does to guess your types is check `stdint.h`.
60
+ * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
61
+ * learn about your system. It's possible you don't want it to do this or it's
62
+ * possible that your system doesn't support `stdint.h`. If that's the case,
63
+ * you're going to want to define this. That way, Unity will know to skip the
64
+ * inclusion of this file and you won't be left with a compiler error.
65
+ */
66
+ /* #define UNITY_EXCLUDE_STDINT_H */
67
+
68
+ /* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
69
+ * If you've disabled all of the automatic options above, you're going to have
70
+ * to do the configuration yourself. There are just a handful of defines that
71
+ * you are going to specify if you don't like the defaults.
72
+ **************************************************************************** */
73
+
74
+ /* Define this to be the number of bits an `int` takes up on your system. The
75
+ * default, if not auto-detected, is 32 bits.
76
+ *
77
+ * Example:
78
+ */
79
+ /* #define UNITY_INT_WIDTH 16 */
80
+
81
+ /* Define this to be the number of bits a `long` takes up on your system. The
82
+ * default, if not autodetected, is 32 bits. This is used to figure out what
83
+ * kind of 64-bit support your system can handle. Does it need to specify a
84
+ * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
85
+ * is going to be ignored.
86
+ *
87
+ * Example:
88
+ */
89
+ /* #define UNITY_LONG_WIDTH 16 */
90
+
91
+ /* Define this to be the number of bits a pointer takes up on your system. The
92
+ * default, if not autodetected, is 32-bits. If you're getting ugly compiler
93
+ * warnings about casting from pointers, this is the one to look at.
94
+ *
95
+ * Example:
96
+ */
97
+ /* #define UNITY_POINTER_WIDTH 64 */
98
+
99
+ /* Unity will automatically include 64-bit support if it auto-detects it, or if
100
+ * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
101
+ * to enable 64-bit support if none of the other options already did it for you.
102
+ * There can be a significant size and speed impact to enabling 64-bit support
103
+ * on small targets, so don't define it if you don't need it.
104
+ */
105
+ /* #define UNITY_INCLUDE_64 */
106
+
107
+
108
+ /* *************************** FLOATING POINT TYPES ****************************
109
+ * In the embedded world, it's not uncommon for targets to have no support for
110
+ * floating point operations at all or to have support that is limited to only
111
+ * single precision. We are able to guess integer sizes on the fly because
112
+ * integers are always available in at least one size. Floating point, on the
113
+ * other hand, is sometimes not available at all. Trying to include `float.h` on
114
+ * these platforms would result in an error. This leaves manual configuration as
115
+ * the only option.
116
+ **************************************************************************** */
117
+
118
+ /* By default, Unity guesses that you will want single precision floating point
119
+ * support, but not double precision. It's easy to change either of these using
120
+ * the include and exclude options here. You may include neither, just float,
121
+ * or both, as suits your needs.
122
+ */
123
+ /* #define UNITY_EXCLUDE_FLOAT */
124
+ /* #define UNITY_INCLUDE_DOUBLE */
125
+ /* #define UNITY_EXCLUDE_DOUBLE */
126
+
127
+ /* For features that are enabled, the following floating point options also
128
+ * become available.
129
+ */
130
+
131
+ /* Unity aims for as small of a footprint as possible and avoids most standard
132
+ * library calls (some embedded platforms don't have a standard library!).
133
+ * Because of this, its routines for printing integer values are minimalist and
134
+ * hand-coded. To keep Unity universal, though, we eventually chose to develop
135
+ * our own floating point print routines. Still, the display of floating point
136
+ * values during a failure are optional. By default, Unity will print the
137
+ * actual results of floating point assertion failures. So a failed assertion
138
+ * will produce a message like "Expected 4.0 Was 4.25". If you would like less
139
+ * verbose failure messages for floating point assertions, use this option to
140
+ * give a failure message `"Values Not Within Delta"` and trim the binary size.
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+ */
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+ /* #define UNITY_EXCLUDE_FLOAT_PRINT */
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+
144
+ /* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
145
+ * floats. If your compiler supports a specialty floating point type, you can
146
+ * always override this behavior by using this definition.
147
+ *
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+ * Example:
149
+ */
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+ /* #define UNITY_FLOAT_TYPE float16_t */
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+
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+ /* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
153
+ * C doubles. If you would like to change this, you can specify something else
154
+ * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
155
+ * double` could enable gargantuan floating point types on your 64-bit processor
156
+ * instead of the standard `double`.
157
+ *
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+ * Example:
159
+ */
160
+ /* #define UNITY_DOUBLE_TYPE long double */
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+
162
+ /* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
163
+ * documented in the Unity Assertion Guide, you will learn that they are not
164
+ * really asserting that two values are equal but rather that two values are
165
+ * "close enough" to equal. "Close enough" is controlled by these precision
166
+ * configuration options. If you are working with 32-bit floats and/or 64-bit
167
+ * doubles (the normal on most processors), you should have no need to change
168
+ * these options. They are both set to give you approximately 1 significant bit
169
+ * in either direction. The float precision is 0.00001 while the double is
170
+ * 10^-12. For further details on how this works, see the appendix of the Unity
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+ * Assertion Guide.
172
+ *
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+ * Example:
174
+ */
175
+ /* #define UNITY_FLOAT_PRECISION 0.001f */
176
+ /* #define UNITY_DOUBLE_PRECISION 0.001f */
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+
178
+
179
+ /* *************************** TOOLSET CUSTOMIZATION ***************************
180
+ * In addition to the options listed above, there are a number of other options
181
+ * which will come in handy to customize Unity's behavior for your specific
182
+ * toolchain. It is possible that you may not need to touch any of these but
183
+ * certain platforms, particularly those running in simulators, may need to jump
184
+ * through extra hoops to operate properly. These macros will help in those
185
+ * situations.
186
+ **************************************************************************** */
187
+
188
+ /* By default, Unity prints its results to `stdout` as it runs. This works
189
+ * perfectly fine in most situations where you are using a native compiler for
190
+ * testing. It works on some simulators as well so long as they have `stdout`
191
+ * routed back to the command line. There are times, however, where the
192
+ * simulator will lack support for dumping results or you will want to route
193
+ * results elsewhere for other reasons. In these cases, you should define the
194
+ * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
195
+ * (as an `int`, since this is the parameter type of the standard C `putchar`
196
+ * function most commonly used). You may replace this with whatever function
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+ * call you like.
198
+ *
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+ * Example:
200
+ * Say you are forced to run your test suite on an embedded processor with no
201
+ * `stdout` option. You decide to route your test result output to a custom
202
+ * serial `RS232_putc()` function you wrote like thus:
203
+ */
204
+ /* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
205
+ /* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
206
+ /* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
207
+ /* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
208
+
209
+ /* For some targets, Unity can make the otherwise required `setUp()` and
210
+ * `tearDown()` functions optional. This is a nice convenience for test writers
211
+ * since `setUp` and `tearDown` don't often actually _do_ anything. If you're
212
+ * using gcc or clang, this option is automatically defined for you. Other
213
+ * compilers can also support this behavior, if they support a C feature called
214
+ * weak functions. A weak function is a function that is compiled into your
215
+ * executable _unless_ a non-weak version of the same function is defined
216
+ * elsewhere. If a non-weak version is found, the weak version is ignored as if
217
+ * it never existed. If your compiler supports this feature, you can let Unity
218
+ * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
219
+ * need to be applied to identify a function as weak. If your compiler lacks
220
+ * support for weak functions, you will always need to define `setUp` and
221
+ * `tearDown` functions (though they can be and often will be just empty). The
222
+ * most common options for this feature are:
223
+ */
224
+ /* #define UNITY_SUPPORT_WEAK weak */
225
+ /* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
226
+ /* #define UNITY_NO_WEAK */
227
+
228
+ /* Some compilers require a custom attribute to be assigned to pointers, like
229
+ * `near` or `far`. In these cases, you can give Unity a safe default for these
230
+ * by defining this option with the attribute you would like.
231
+ *
232
+ * Example:
233
+ */
234
+ /* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
235
+ /* #define UNITY_PTR_ATTRIBUTE near */
236
+
237
+ #endif /* UNITY_CONFIG_H */