ceedling 0.29.1 → 0.30.0

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Files changed (1267) hide show
  1. checksums.yaml +5 -5
  2. data/Gemfile +15 -16
  3. data/Gemfile.lock +1 -1
  4. data/README.md +108 -107
  5. data/Rakefile +11 -11
  6. data/assets/ceedling +3 -3
  7. data/assets/ceedling.cmd +0 -0
  8. data/assets/default_gitignore +5 -5
  9. data/assets/example_file.c +5 -5
  10. data/assets/example_file.h +6 -6
  11. data/assets/project_as_gem.yml +101 -97
  12. data/assets/project_with_guts.yml +102 -98
  13. data/assets/project_with_guts_gcov.yml +102 -98
  14. data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
  15. data/assets/test_example_file.c +13 -13
  16. data/assets/test_example_file_boom.c +13 -13
  17. data/assets/test_example_file_success.c +14 -14
  18. data/assets/test_example_file_verbose.c +12 -12
  19. data/assets/uncovered_example_file.c +5 -0
  20. data/bin/ceedling +351 -339
  21. data/ceedling.gemspec +52 -36
  22. data/config/test_environment.rb +11 -11
  23. data/docs/Ceedling Basic Porting.pdf +0 -0
  24. data/docs/Ceedling Managing Release Code.pdf +0 -0
  25. data/docs/Ceedling Powerful Plugins.pdf +0 -0
  26. data/docs/Ceedling Working with IDEs.pdf +0 -0
  27. data/docs/CeedlingPacket.md +2213 -2134
  28. data/docs/CeedlingUpgrade.md +83 -83
  29. data/docs/ThrowTheSwitchCodingStandard.md +207 -207
  30. data/examples/blinky/project.yml +99 -99
  31. data/examples/blinky/rakefile.rb +31 -31
  32. data/examples/blinky/src/BlinkTask.c +21 -21
  33. data/examples/blinky/src/BlinkTask.h +6 -6
  34. data/examples/blinky/src/Configure.c +36 -36
  35. data/examples/blinky/src/Configure.h +6 -6
  36. data/examples/blinky/src/main.c +51 -51
  37. data/examples/blinky/src/main.h +9 -9
  38. data/examples/blinky/test/support/stub_interrupt.h +347 -347
  39. data/examples/blinky/test/support/stub_io.h +421 -421
  40. data/examples/blinky/test/support/stub_iom328p.h +883 -883
  41. data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
  42. data/examples/blinky/test/test_BlinkTask.c +42 -42
  43. data/examples/blinky/test/test_Configure.c +29 -29
  44. data/examples/blinky/test/test_main.c +60 -60
  45. data/examples/temp_sensor/project.yml +66 -76
  46. data/examples/temp_sensor/rakefile.rb +6 -6
  47. data/examples/temp_sensor/src/AdcConductor.c +42 -42
  48. data/examples/temp_sensor/src/AdcConductor.h +13 -13
  49. data/examples/temp_sensor/src/AdcHardware.c +27 -27
  50. data/examples/temp_sensor/src/AdcHardware.h +11 -11
  51. data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
  52. data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
  53. data/examples/temp_sensor/src/AdcModel.c +33 -33
  54. data/examples/temp_sensor/src/AdcModel.h +13 -13
  55. data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
  56. data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
  57. data/examples/temp_sensor/src/Executor.c +25 -25
  58. data/examples/temp_sensor/src/Executor.h +9 -9
  59. data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
  60. data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
  61. data/examples/temp_sensor/src/Main.c +46 -46
  62. data/examples/temp_sensor/src/Main.h +7 -7
  63. data/examples/temp_sensor/src/Model.c +10 -10
  64. data/examples/temp_sensor/src/Model.h +8 -8
  65. data/examples/temp_sensor/src/ModelConfig.h +7 -7
  66. data/examples/temp_sensor/src/TaskScheduler.c +72 -72
  67. data/examples/temp_sensor/src/TaskScheduler.h +11 -11
  68. data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
  69. data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
  70. data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
  71. data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
  72. data/examples/temp_sensor/src/TimerConductor.c +15 -15
  73. data/examples/temp_sensor/src/TimerConductor.h +9 -9
  74. data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
  75. data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
  76. data/examples/temp_sensor/src/TimerHardware.c +15 -15
  77. data/examples/temp_sensor/src/TimerHardware.h +8 -8
  78. data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
  79. data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
  80. data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
  81. data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
  82. data/examples/temp_sensor/src/TimerModel.c +9 -9
  83. data/examples/temp_sensor/src/TimerModel.h +8 -8
  84. data/examples/temp_sensor/src/Types.h +90 -90
  85. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
  86. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
  87. data/examples/temp_sensor/src/UsartConductor.c +21 -21
  88. data/examples/temp_sensor/src/UsartConductor.h +7 -7
  89. data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
  90. data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
  91. data/examples/temp_sensor/src/UsartHardware.c +22 -22
  92. data/examples/temp_sensor/src/UsartHardware.h +9 -9
  93. data/examples/temp_sensor/src/UsartModel.c +34 -34
  94. data/examples/temp_sensor/src/UsartModel.h +10 -10
  95. data/examples/temp_sensor/src/UsartPutChar.c +16 -16
  96. data/examples/temp_sensor/src/UsartPutChar.h +8 -8
  97. data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
  98. data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
  99. data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
  100. data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
  101. data/examples/temp_sensor/test/TestAdcModel.c +33 -33
  102. data/examples/temp_sensor/test/TestExecutor.c +36 -36
  103. data/examples/temp_sensor/test/TestMain.c +24 -24
  104. data/examples/temp_sensor/test/TestModel.c +20 -20
  105. data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
  106. data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
  107. data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
  108. data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
  109. data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
  110. data/examples/temp_sensor/test/TestTimerModel.c +18 -18
  111. data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
  112. data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
  113. data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
  114. data/examples/temp_sensor/test/TestUsartModel.c +40 -40
  115. data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
  116. data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
  117. data/lib/ceedling.rb +99 -99
  118. data/lib/ceedling/build_invoker_utils.rb +39 -39
  119. data/lib/ceedling/cacheinator.rb +47 -47
  120. data/lib/ceedling/cacheinator_helper.rb +35 -31
  121. data/lib/ceedling/cmock_builder.rb +15 -15
  122. data/lib/ceedling/configurator.rb +372 -363
  123. data/lib/ceedling/configurator_builder.rb +463 -458
  124. data/lib/ceedling/configurator_plugins.rb +111 -111
  125. data/lib/ceedling/configurator_setup.rb +127 -127
  126. data/lib/ceedling/configurator_validator.rb +193 -193
  127. data/lib/ceedling/constants.rb +99 -97
  128. data/lib/ceedling/defaults.rb +447 -418
  129. data/lib/ceedling/dependinator.rb +97 -98
  130. data/lib/ceedling/erb_wrapper.rb +8 -8
  131. data/lib/ceedling/file_finder.rb +149 -149
  132. data/lib/ceedling/file_finder_helper.rb +56 -54
  133. data/lib/ceedling/file_path_utils.rb +202 -200
  134. data/lib/ceedling/file_system_utils.rb +69 -69
  135. data/lib/ceedling/file_system_wrapper.rb +9 -9
  136. data/lib/ceedling/file_wrapper.rb +83 -83
  137. data/lib/ceedling/flaginator.rb +74 -74
  138. data/lib/ceedling/generator.rb +186 -183
  139. data/lib/ceedling/generator_helper.rb +40 -40
  140. data/lib/ceedling/generator_test_results.rb +100 -100
  141. data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
  142. data/lib/ceedling/generator_test_runner.rb +58 -56
  143. data/lib/ceedling/loginator.rb +31 -31
  144. data/lib/ceedling/makefile.rb +46 -46
  145. data/lib/ceedling/objects.yml +311 -310
  146. data/lib/ceedling/par_map.rb +19 -19
  147. data/lib/ceedling/plugin.rb +80 -80
  148. data/lib/ceedling/plugin_builder.rb +52 -52
  149. data/lib/ceedling/plugin_manager.rb +107 -107
  150. data/lib/ceedling/plugin_manager_helper.rb +19 -19
  151. data/lib/ceedling/plugin_reportinator.rb +76 -76
  152. data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
  153. data/lib/ceedling/preprocessinator.rb +47 -42
  154. data/lib/ceedling/preprocessinator_extractor.rb +30 -30
  155. data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
  156. data/lib/ceedling/preprocessinator_helper.rb +50 -46
  157. data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
  158. data/lib/ceedling/project_config_manager.rb +52 -46
  159. data/lib/ceedling/project_file_loader.rb +99 -99
  160. data/lib/ceedling/rake_utils.rb +17 -17
  161. data/lib/ceedling/rake_wrapper.rb +33 -33
  162. data/lib/ceedling/rakefile.rb +86 -86
  163. data/lib/ceedling/release_invoker.rb +98 -73
  164. data/lib/ceedling/release_invoker_helper.rb +19 -19
  165. data/lib/ceedling/reportinator.rb +26 -26
  166. data/lib/ceedling/rules_cmock.rake +9 -9
  167. data/lib/ceedling/rules_preprocess.rake +26 -26
  168. data/lib/ceedling/rules_release.rake +99 -86
  169. data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
  170. data/lib/ceedling/rules_tests.rake +73 -74
  171. data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
  172. data/lib/ceedling/setupinator.rb +53 -53
  173. data/lib/ceedling/stream_wrapper.rb +28 -28
  174. data/lib/ceedling/streaminator.rb +40 -40
  175. data/lib/ceedling/streaminator_helper.rb +15 -15
  176. data/lib/ceedling/system_utils.rb +37 -37
  177. data/lib/ceedling/system_wrapper.rb +80 -80
  178. data/lib/ceedling/target_loader.rb +38 -38
  179. data/lib/ceedling/task_invoker.rb +122 -117
  180. data/lib/ceedling/tasks_base.rake +116 -105
  181. data/lib/ceedling/tasks_filesystem.rake +113 -112
  182. data/lib/ceedling/tasks_release.rake +30 -30
  183. data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
  184. data/lib/ceedling/tasks_tests.rake +60 -60
  185. data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
  186. data/lib/ceedling/tasks_vendor.rake +35 -35
  187. data/lib/ceedling/test_includes_extractor.rb +111 -85
  188. data/lib/ceedling/test_invoker.rb +164 -188
  189. data/lib/ceedling/test_invoker_helper.rb +32 -32
  190. data/lib/ceedling/tool_executor.rb +229 -229
  191. data/lib/ceedling/tool_executor_helper.rb +164 -164
  192. data/lib/ceedling/verbosinator.rb +10 -10
  193. data/lib/ceedling/version.rb +50 -50
  194. data/lib/ceedling/yaml_wrapper.rb +17 -17
  195. data/license.txt +31 -31
  196. data/plugins/beep/README.md +22 -22
  197. data/plugins/beep/lib/beep.rb +40 -40
  198. data/plugins/bullseye/README.md +76 -0
  199. data/plugins/bullseye/assets/template.erb +15 -15
  200. data/plugins/bullseye/bullseye.rake +173 -169
  201. data/plugins/bullseye/config/defaults.yml +57 -57
  202. data/plugins/bullseye/lib/bullseye.rb +194 -194
  203. data/plugins/colour_report/README.md +20 -0
  204. data/plugins/colour_report/lib/colour_report.rb +16 -16
  205. data/plugins/command_hooks/README.md +53 -53
  206. data/plugins/command_hooks/lib/command_hooks.rb +92 -92
  207. data/plugins/compile_commands_json/README.md +29 -0
  208. data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
  209. data/plugins/dependencies/README.md +254 -0
  210. data/plugins/dependencies/config/defaults.yml +5 -0
  211. data/plugins/dependencies/dependencies.rake +144 -0
  212. data/plugins/dependencies/lib/dependencies.rb +231 -0
  213. data/plugins/fake_function_framework/README.md +250 -250
  214. data/plugins/fake_function_framework/Rakefile +18 -18
  215. data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
  216. data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
  217. data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
  218. data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
  219. data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
  220. data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
  221. data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
  222. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
  223. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
  224. data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
  225. data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
  226. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
  227. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
  228. data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
  229. data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
  230. data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
  231. data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
  232. data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
  233. data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
  234. data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
  235. data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
  236. data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
  237. data/plugins/gcov/README.md +412 -101
  238. data/plugins/gcov/assets/template.erb +15 -15
  239. data/plugins/gcov/config/defaults.yml +51 -73
  240. data/plugins/gcov/gcov.rake +209 -220
  241. data/plugins/gcov/lib/gcov.rb +133 -113
  242. data/plugins/gcov/lib/gcov_constants.rb +48 -19
  243. data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
  244. data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
  245. data/plugins/gcov/lib/reportinator_helper.rb +15 -0
  246. data/plugins/json_tests_report/README.md +36 -0
  247. data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
  248. data/plugins/junit_tests_report/README.md +36 -36
  249. data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
  250. data/plugins/module_generator/README.md +105 -0
  251. data/plugins/module_generator/config/module_generator.yml +3 -3
  252. data/plugins/module_generator/lib/module_generator.rb +79 -70
  253. data/plugins/module_generator/module_generator.rake +62 -47
  254. data/plugins/raw_output_report/README.md +19 -0
  255. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
  256. data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
  257. data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
  258. data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
  259. data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
  260. data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
  261. data/plugins/stdout_ide_tests_report/README.md +18 -0
  262. data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
  263. data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
  264. data/plugins/stdout_pretty_tests_report/README.md +20 -0
  265. data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
  266. data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
  267. data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
  268. data/plugins/subprojects/README.md +63 -63
  269. data/plugins/subprojects/config/defaults.yml +33 -33
  270. data/plugins/subprojects/lib/subprojects.rb +92 -92
  271. data/plugins/subprojects/subprojects.rake +78 -78
  272. data/plugins/teamcity_tests_report/README.md +18 -0
  273. data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
  274. data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
  275. data/plugins/warnings_report/README.md +19 -0
  276. data/plugins/warnings_report/lib/warnings_report.rb +69 -69
  277. data/plugins/xml_tests_report/README.md +36 -36
  278. data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
  279. data/spec/build_invoker_utils_spec.rb +54 -54
  280. data/spec/ceedling_spec.rb +154 -154
  281. data/spec/configurator_builder_spec.rb +6 -6
  282. data/spec/configurator_helper_spec.rb +4 -4
  283. data/spec/configurator_spec.rb +9 -9
  284. data/spec/file_finder_helper_spec.rb +53 -53
  285. data/spec/gcov/gcov_deployment_spec.rb +72 -70
  286. data/spec/gcov/gcov_test_cases_spec.rb +128 -91
  287. data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
  288. data/spec/generator_test_results_spec.rb +107 -107
  289. data/spec/par_map_spec.rb +57 -57
  290. data/spec/preprocessinator_extractor_spec.rb +45 -45
  291. data/spec/preprocessinator_includes_handler_spec.rb +202 -202
  292. data/spec/reportinator_spec.rb +19 -19
  293. data/spec/spec_helper.rb +27 -27
  294. data/spec/spec_system_helper.rb +616 -615
  295. data/spec/support/test_example.fail +24 -24
  296. data/spec/support/test_example.pass +24 -24
  297. data/spec/support/test_example_empty.pass +14 -14
  298. data/spec/support/test_example_ignore.pass +24 -24
  299. data/spec/support/test_example_mangled.pass +21 -21
  300. data/spec/support/test_example_with_time.pass +24 -24
  301. data/spec/system/deployment_spec.rb +225 -225
  302. data/spec/system_utils_spec.rb +56 -56
  303. data/spec/target_loader_spec.rb +30 -30
  304. data/spec/tool_executor_helper_spec.rb +310 -310
  305. data/spec/uncatagorized_specs_spec.rb +8 -8
  306. data/vendor/behaviors/Manifest.txt +9 -9
  307. data/vendor/behaviors/Rakefile +19 -19
  308. data/vendor/behaviors/lib/behaviors.rb +76 -76
  309. data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
  310. data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
  311. data/vendor/behaviors/test/behaviors_test.rb +50 -50
  312. data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
  313. data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
  314. data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
  315. data/vendor/c_exception/Gemfile +4 -4
  316. data/vendor/c_exception/Gemfile.lock +12 -12
  317. data/vendor/c_exception/README.md +249 -162
  318. data/vendor/c_exception/docs/CException.md +332 -292
  319. data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
  320. data/vendor/c_exception/lib/CException.c +46 -46
  321. data/vendor/c_exception/lib/CException.h +115 -115
  322. data/vendor/c_exception/lib/meson.build +11 -0
  323. data/vendor/c_exception/meson.build +48 -0
  324. data/vendor/c_exception/project.yml +37 -0
  325. data/vendor/c_exception/test/TestException.c +391 -391
  326. data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
  327. data/vendor/c_exception/vendor/unity/README.md +220 -220
  328. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
  329. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
  330. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
  331. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
  332. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
  333. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
  334. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
  335. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
  336. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
  337. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
  338. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
  339. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
  340. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
  341. data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +716 -716
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@@ -1,850 +1,831 @@
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- # Unity Assertions Reference
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-
3
- ## Background and Overview
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-
5
- ### Super Condensed Version
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-
7
- - An assertion establishes truth (i.e. boolean True) for a single condition.
8
- Upon boolean False, an assertion stops execution and reports the failure.
9
- - Unity is mainly a rich collection of assertions and the support to gather up
10
- and easily execute those assertions.
11
- - The structure of Unity allows you to easily separate test assertions from
12
- source code in, well, test code.
13
- - Unity's assertions:
14
- - Come in many, many flavors to handle different C types and assertion cases.
15
- - Use context to provide detailed and helpful failure messages.
16
- - Document types, expected values, and basic behavior in your source code for
17
- free.
18
-
19
-
20
- ### Unity Is Several Things But Mainly It's Assertions
21
-
22
- One way to think of Unity is simply as a rich collection of assertions you can
23
- use to establish whether your source code behaves the way you think it does.
24
- Unity provides a framework to easily organize and execute those assertions in
25
- test code separate from your source code.
26
-
27
-
28
- ### What's an Assertion?
29
-
30
- At their core, assertions are an establishment of truth - boolean truth. Was this
31
- thing equal to that thing? Does that code doohickey have such-and-such property
32
- or not? You get the idea. Assertions are executable code (to appreciate the big
33
- picture on this read up on the difference between
34
- [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
- execution and reports an error through some appropriate I/O channel (e.g.
36
- stdout, GUI, file, blinky light).
37
-
38
- Fundamentally, for dynamic verification all you need is a single assertion
39
- mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
- is for. So why not just use it? Well, we can do far better in the reporting
41
- department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
- handling common data types like arrays, structs, etc. And, without some other
43
- support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
- generally much cleaner, manageable, and more useful to separate test and source
45
- code in the way Unity facilitates.
46
-
47
-
48
- ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
-
50
- Asserting a simple truth condition is valuable, but using the context of the
51
- assertion is even more valuable. For instance, if you know you're comparing bit
52
- flags and not just integers, then why not use that context to give explicit,
53
- readable, bit-level feedback when an assertion fails?
54
-
55
- That's what Unity's collection of assertions do - capture context to give you
56
- helpful, meaningful assertion failure messages. In fact, the assertions
57
- themselves also serve as executable documentation about types and values in your
58
- source code. So long as your tests remain current with your source and all those
59
- tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
- your source code. And due to a wondrous mystery, well-tested code usually tends
61
- to be well designed code.
62
-
63
-
64
- ## Assertion Conventions and Configurations
65
-
66
- ### Naming and Parameter Conventions
67
-
68
- The convention of assertion parameters generally follows this order:
69
-
70
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
71
-
72
- The very simplest assertion possible uses only a single "actual" parameter (e.g.
73
- a simple null check).
74
-
75
- "Actual" is the value being tested and unlike the other parameters in an
76
- assertion construction is the only parameter present in all assertion variants.
77
- "Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
78
- "Expected" is your expected value (duh) to compare to an "actual" value; it's
79
- marked as an optional parameter because some assertions only need a single
80
- "actual" parameter (e.g. null check).
81
- "Size/count" refers to string lengths, number of array elements, etc.
82
-
83
- Many of Unity's assertions are clear duplications in that the same data type
84
- is handled by several assertions. The differences among these are in how failure
85
- messages are presented. For instance, a `_HEX` variant of an assertion prints
86
- the expected and actual values of that assertion formatted as hexadecimal.
87
-
88
-
89
- #### TEST_ASSERT_X_MESSAGE Variants
90
-
91
- _All_ assertions are complemented with a variant that includes a simple string
92
- message as a final parameter. The string you specify is appended to an assertion
93
- failure message in Unity output.
94
-
95
- For brevity, the assertion variants with a message parameter are not listed
96
- below. Just tack on `_MESSAGE` as the final component to any assertion name in
97
- the reference list below and add a string as the final parameter.
98
-
99
- _Example:_
100
-
101
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
102
-
103
- becomes messageified like thus...
104
-
105
- TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
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-
107
- Notes:
108
- - The `_MESSAGE` variants intentionally do not support `printf` style formatting
109
- since many embedded projects don't support or avoid `printf` for various reasons.
110
- It is possible to use `sprintf` before the assertion to assemble a complex fail
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- message, if necessary.
112
- - If you want to output a counter value within an assertion fail message (e.g. from
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- a loop) , building up an array of results and then using one of the `_ARRAY`
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- assertions (see below) might be a handy alternative to `sprintf`.
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-
116
-
117
- #### TEST_ASSERT_X_ARRAY Variants
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-
119
- Unity provides a collection of assertions for arrays containing a variety of
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- types. These are documented in the Array section below. These are almost on par
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- with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
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- type assertion you can tack on `_ARRAY` and run assertions on an entire block of
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- memory.
124
-
125
- TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
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-
127
- "Expected" is an array itself.
128
- "Size/count" is one or two parameters necessary to establish the number of array
129
- elements and perhaps the length of elements within the array.
130
-
131
- Notes:
132
- - The `_MESSAGE` variant convention still applies here to array assertions. The
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- `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
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- `_ARRAY_MESSAGE`.
135
- - Assertions for handling arrays of floating point values are grouped with float
136
- and double assertions (see immediately following section).
137
-
138
-
139
- ### TEST_ASSERT_EACH_EQUAL_X Variants
140
-
141
- Unity provides a collection of assertions for arrays containing a variety of
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- types which can be compared to a single value as well. These are documented in
143
- the Each Equal section below. these are almost on par with the `_MESSAGE`
144
- variants of Unity's Asserts in that for pretty much any Unity type assertion you
145
- can inject _EACH_EQUAL and run assertions on an entire block of memory.
146
-
147
- TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
148
-
149
- "Expected" is a single value to compare to.
150
- "Actual" is an array where each element will be compared to the expected value.
151
- "Size/count" is one of two parameters necessary to establish the number of array
152
- elements and perhaps the length of elements within the array.
153
-
154
- Notes:
155
- - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
156
- - Assertions for handling Each Equal of floating point values are grouped with
157
- float and double assertions (see immediately following section).
158
-
159
-
160
- ### Configuration
161
-
162
- #### Floating Point Support Is Optional
163
-
164
- Support for floating point types is configurable. That is, by defining the
165
- appropriate preprocessor symbols, floats and doubles can be individually enabled
166
- or disabled in Unity code. This is useful for embedded targets with no floating
167
- point math support (i.e. Unity compiles free of errors for fixed point only
168
- platforms). See Unity documentation for specifics.
169
-
170
-
171
- #### Maximum Data Type Width Is Configurable
172
-
173
- Not all targets support 64 bit wide types or even 32 bit wide types. Define the
174
- appropriate preprocessor symbols and Unity will omit all operations from
175
- compilation that exceed the maximum width of your target. See Unity
176
- documentation for specifics.
177
-
178
-
179
- ## The Assertions in All Their Blessed Glory
180
-
181
- ### Basic Fail, Pass and Ignore
182
-
183
- ##### `TEST_FAIL()`
184
-
185
- ##### `TEST_FAIL_MESSAGE("message")`
186
-
187
- This fella is most often used in special conditions where your test code is
188
- performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
189
- will always be found inside a conditional code block.
190
-
191
- _Examples:_
192
- - Executing a state machine multiple times that increments a counter your test
193
- code then verifies as a final step.
194
- - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
195
- [CException](https://github.com/ThrowTheSwitch/CException) project).
196
-
197
- ##### `TEST_PASS()`
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-
199
- ##### `TEST_PASS_MESSAGE("message")`
200
-
201
- This will abort the remainder of the test, but count the test as a pass. Under
202
- normal circumstances, it is not necessary to include this macro in your tests...
203
- a lack of failure will automatically be counted as a `PASS`. It is occasionally
204
- useful for tests with `#ifdef`s and such.
205
-
206
- ##### `TEST_IGNORE()`
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-
208
- ##### `TEST_IGNORE_MESSAGE("message")`
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-
210
- Marks a test case (i.e. function meant to contain test assertions) as ignored.
211
- Usually this is employed as a breadcrumb to come back and implement a test case.
212
- An ignored test case has effects if other assertions are in the enclosing test
213
- case (see Unity documentation for more).
214
-
215
- ##### `TEST_MESSAGE(message)`
216
-
217
- This can be useful for outputting `INFO` messages into the Unity output stream
218
- without actually ending the test. Like pass and fail messages, it will be output
219
- with the filename and line number.
220
-
221
- ### Boolean
222
-
223
- ##### `TEST_ASSERT (condition)`
224
-
225
- ##### `TEST_ASSERT_TRUE (condition)`
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-
227
- ##### `TEST_ASSERT_FALSE (condition)`
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-
229
- ##### `TEST_ASSERT_UNLESS (condition)`
230
-
231
- A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
232
- `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
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- conditional statements.
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-
235
- ##### `TEST_ASSERT_NULL (pointer)`
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-
237
- ##### `TEST_ASSERT_NOT_NULL (pointer)`
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-
239
-
240
- ### Signed and Unsigned Integers (of all sizes)
241
-
242
- Large integer sizes can be disabled for build targets that do not support them.
243
- For example, if your target only supports up to 16 bit types, by defining the
244
- appropriate symbols Unity can be configured to omit 32 and 64 bit operations
245
- that would break compilation (see Unity documentation for more). Refer to
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- Advanced Asserting later in this document for advice on dealing with other word
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- sizes.
248
-
249
- ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
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-
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- ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
252
-
253
- ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
254
-
255
- ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
256
-
257
- ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
258
-
259
- ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
260
-
261
- ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
262
-
263
- ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
264
-
265
- ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
266
-
267
- ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
268
-
269
-
270
- ### Unsigned Integers (of all sizes) in Hexadecimal
271
-
272
- All `_HEX` assertions are identical in function to unsigned integer assertions
273
- but produce failure messages with the `expected` and `actual` values formatted
274
- in hexadecimal. Unity output is big endian.
275
-
276
- ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
277
-
278
- ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
279
-
280
- ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
281
-
282
- ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
283
-
284
- ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
285
-
286
-
287
- ### Characters
288
-
289
- While you can use the 8-bit integer assertions to compare `char`, another option is
290
- to use this specialized assertion which will show printable characters as printables,
291
- otherwise showing the HEX escape code for the characters.
292
-
293
- ##### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
294
-
295
-
296
- ### Masked and Bit-level Assertions
297
-
298
- Masked and bit-level assertions produce output formatted in hexadecimal. Unity
299
- output is big endian.
300
-
301
-
302
- ##### `TEST_ASSERT_BITS (mask, expected, actual)`
303
-
304
- Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
305
-
306
-
307
- ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
308
-
309
- Asserts the masked bits of the `actual` parameter are high.
310
-
311
-
312
- ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
313
-
314
- Asserts the masked bits of the `actual` parameter are low.
315
-
316
-
317
- ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
318
-
319
- Asserts the specified bit of the `actual` parameter is high.
320
-
321
-
322
- ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
323
-
324
- Asserts the specified bit of the `actual` parameter is low.
325
-
326
- ### Integer Less Than / Greater Than
327
-
328
- These assertions verify that the `actual` parameter is less than or greater
329
- than `threshold` (exclusive). For example, if the threshold value is 0 for the
330
- greater than assertion will fail if it is 0 or less.
331
-
332
- ##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
333
-
334
- ##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
335
-
336
- ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
337
-
338
- ##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
339
-
340
- ##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
341
-
342
- ##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
343
-
344
- ##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
345
-
346
- ##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
347
-
348
- ##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
349
-
350
- ##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
351
-
352
- ##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
353
-
354
- ##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
355
-
356
- ##### `TEST_ASSERT_GREATER_THAN_CHAR (threshold, actual)`
357
-
358
- ##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
359
-
360
- ##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
361
-
362
- ##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
363
-
364
- ##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
365
-
366
- ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
367
-
368
- ##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
369
-
370
- ##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
371
-
372
- ##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
373
-
374
- ##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
375
-
376
- ##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
377
-
378
- ##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
379
-
380
- ##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
381
-
382
- ##### `TEST_ASSERT_LESS_THAN_CHAR (threshold, actual)`
383
-
384
-
385
- ### Integer Ranges (of all sizes)
386
-
387
- These assertions verify that the `expected` parameter is within +/- `delta`
388
- (inclusive) of the `actual` parameter. For example, if the expected value is 10
389
- and the delta is 3 then the assertion will fail for any value outside the range
390
- of 7 - 13.
391
-
392
- ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
393
-
394
- ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
395
-
396
- ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
397
-
398
- ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
399
-
400
- ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
401
-
402
- ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
403
-
404
- ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
405
-
406
- ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
407
-
408
- ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
409
-
410
- ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
411
-
412
- ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
413
-
414
- ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
415
-
416
- ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
417
-
418
- ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
419
-
420
- ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
421
-
422
- ##### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
423
-
424
- ### Structs and Strings
425
-
426
- ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
427
-
428
- Asserts that the pointers point to the same memory location.
429
-
430
-
431
- ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
432
-
433
- Asserts that the null terminated (`'\0'`)strings are identical. If strings are
434
- of different lengths or any portion of the strings before their terminators
435
- differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
436
- equivalent.
437
-
438
-
439
- ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
440
-
441
- Asserts that the contents of the memory specified by the `expected` and `actual`
442
- pointers is identical. The size of the memory blocks in bytes is specified by
443
- the `len` parameter.
444
-
445
-
446
- ### Arrays
447
-
448
- `expected` and `actual` parameters are both arrays. `num_elements` specifies the
449
- number of elements in the arrays to compare.
450
-
451
- `_HEX` assertions produce failure messages with expected and actual array
452
- contents formatted in hexadecimal.
453
-
454
- For array of strings comparison behavior, see comments for
455
- `TEST_ASSERT_EQUAL_STRING` in the preceding section.
456
-
457
- Assertions fail upon the first element in the compared arrays found not to
458
- match. Failure messages specify the array index of the failed comparison.
459
-
460
- ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
461
-
462
- ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
463
-
464
- ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
465
-
466
- ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
467
-
468
- ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
469
-
470
- ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
471
-
472
- ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
473
-
474
- ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
475
-
476
- ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
477
-
478
- ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
479
-
480
- ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
481
-
482
- ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
483
-
484
- ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
485
-
486
- ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
487
-
488
- ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
489
-
490
- ##### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
491
-
492
- ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
493
-
494
- ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
495
-
496
- ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
497
-
498
- `len` is the memory in bytes to be compared at each array element.
499
-
500
- ### Integer Array Ranges (of all sizes)
501
-
502
- These assertions verify that the `expected` array parameter is within +/- `delta`
503
- (inclusive) of the `actual` array parameter. For example, if the expected value is
504
- \[10, 12\] and the delta is 3 then the assertion will fail for any value
505
- outside the range of \[7 - 13, 9 - 15\].
506
-
507
- ##### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
508
-
509
- ##### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
510
-
511
- ##### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
512
-
513
- ##### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
514
-
515
- ##### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
516
-
517
- ##### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
518
-
519
- ##### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
520
-
521
- ##### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
522
-
523
- ##### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
524
-
525
- ##### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
526
-
527
- ##### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
528
-
529
- ##### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
530
-
531
- ##### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
532
-
533
- ##### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
534
-
535
- ##### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
536
-
537
- ##### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
538
-
539
- ### Each Equal (Arrays to Single Value)
540
-
541
- `expected` are single values and `actual` are arrays. `num_elements` specifies
542
- the number of elements in the arrays to compare.
543
-
544
- `_HEX` assertions produce failure messages with expected and actual array
545
- contents formatted in hexadecimal.
546
-
547
- Assertions fail upon the first element in the compared arrays found not to
548
- match. Failure messages specify the array index of the failed comparison.
549
-
550
- #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
551
-
552
- #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
553
-
554
- #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
555
-
556
- #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
557
-
558
- #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
559
-
560
- #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
561
-
562
- #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
563
-
564
- #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
565
-
566
- #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
567
-
568
- #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
569
-
570
- #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
571
-
572
- #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
573
-
574
- #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
575
-
576
- #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
577
-
578
- #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
579
-
580
- #### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
581
-
582
- #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
583
-
584
- #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
585
-
586
- #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
587
-
588
- `len` is the memory in bytes to be compared at each array element.
589
-
590
-
591
- ### Floating Point (If enabled)
592
-
593
- ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
594
-
595
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
596
- The nature of floating point representation is such that exact evaluations of
597
- equality are not guaranteed.
598
-
599
-
600
- ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
601
-
602
- Asserts that the ?actual?value is "close enough to be considered equal" to the
603
- `expected` value. If you are curious about the details, refer to the Advanced
604
- Asserting section for more details on this. Omitting a user-specified delta in a
605
- floating point assertion is both a shorthand convenience and a requirement of
606
- code generation conventions for CMock.
607
-
608
-
609
- ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
610
-
611
- See Array assertion section for details. Note that individual array element
612
- float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
613
- specified delta comparison values requires a custom-implemented floating point
614
- array assertion.
615
-
616
-
617
- ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
618
-
619
- Asserts that `actual` parameter is equivalent to positive infinity floating
620
- point representation.
621
-
622
-
623
- ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
624
-
625
- Asserts that `actual` parameter is equivalent to negative infinity floating
626
- point representation.
627
-
628
-
629
- ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
630
-
631
- Asserts that `actual` parameter is a Not A Number floating point representation.
632
-
633
-
634
- ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
635
-
636
- Asserts that ?actual?parameter is a floating point representation usable for
637
- mathematical operations. That is, the `actual` parameter is neither positive
638
- infinity nor negative infinity nor Not A Number floating point representations.
639
-
640
-
641
- ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
642
-
643
- Asserts that `actual` parameter is a value other than positive infinity floating
644
- point representation.
645
-
646
-
647
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
648
-
649
- Asserts that `actual` parameter is a value other than negative infinity floating
650
- point representation.
651
-
652
-
653
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
654
-
655
- Asserts that `actual` parameter is a value other than Not A Number floating
656
- point representation.
657
-
658
-
659
- ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
660
-
661
- Asserts that `actual` parameter is not usable for mathematical operations. That
662
- is, the `actual` parameter is either positive infinity or negative infinity or
663
- Not A Number floating point representations.
664
-
665
-
666
- ### Double (If enabled)
667
-
668
- ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
669
-
670
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
671
- The nature of floating point representation is such that exact evaluations of
672
- equality are not guaranteed.
673
-
674
-
675
- ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
676
-
677
- Asserts that the `actual` value is "close enough to be considered equal" to the
678
- `expected` value. If you are curious about the details, refer to the Advanced
679
- Asserting section for more details. Omitting a user-specified delta in a
680
- floating point assertion is both a shorthand convenience and a requirement of
681
- code generation conventions for CMock.
682
-
683
-
684
- ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
685
-
686
- See Array assertion section for details. Note that individual array element
687
- double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
688
- specified delta comparison values requires a custom implemented double array
689
- assertion.
690
-
691
-
692
- ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
693
-
694
- Asserts that `actual` parameter is equivalent to positive infinity floating
695
- point representation.
696
-
697
-
698
- ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
699
-
700
- Asserts that `actual` parameter is equivalent to negative infinity floating point
701
- representation.
702
-
703
-
704
- ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
705
-
706
- Asserts that `actual` parameter is a Not A Number floating point representation.
707
-
708
-
709
- ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
710
-
711
- Asserts that `actual` parameter is a floating point representation usable for
712
- mathematical operations. That is, the ?actual?parameter is neither positive
713
- infinity nor negative infinity nor Not A Number floating point representations.
714
-
715
-
716
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
717
-
718
- Asserts that `actual` parameter is a value other than positive infinity floating
719
- point representation.
720
-
721
-
722
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
723
-
724
- Asserts that `actual` parameter is a value other than negative infinity floating
725
- point representation.
726
-
727
-
728
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
729
-
730
- Asserts that `actual` parameter is a value other than Not A Number floating
731
- point representation.
732
-
733
-
734
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
735
-
736
- Asserts that `actual` parameter is not usable for mathematical operations. That
737
- is, the `actual` parameter is either positive infinity or negative infinity or
738
- Not A Number floating point representations.
739
-
740
-
741
- ## Advanced Asserting: Details On Tricky Assertions
742
-
743
- This section helps you understand how to deal with some of the trickier
744
- assertion situations you may run into. It will give you a glimpse into some of
745
- the under-the-hood details of Unity's assertion mechanisms. If you're one of
746
- those people who likes to know what is going on in the background, read on. If
747
- not, feel free to ignore the rest of this document until you need it.
748
-
749
-
750
- ### How do the EQUAL assertions work for FLOAT and DOUBLE?
751
-
752
- As you may know, directly checking for equality between a pair of floats or a
753
- pair of doubles is sloppy at best and an outright no-no at worst. Floating point
754
- values can often be represented in multiple ways, particularly after a series of
755
- operations on a value. Initializing a variable to the value of 2.0 is likely to
756
- result in a floating point representation of 2 x 20,but a series of
757
- mathematical operations might result in a representation of 8 x 2-2
758
- that also evaluates to a value of 2. At some point repeated operations cause
759
- equality checks to fail.
760
-
761
- So Unity doesn't do direct floating point comparisons for equality. Instead, it
762
- checks if two floating point values are "really close." If you leave Unity
763
- running with defaults, "really close" means "within a significant bit or two."
764
- Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
765
- with the `delta` parameter calculated on the fly. For single precision, delta is
766
- the expected value multiplied by 0.00001, producing a very small proportional
767
- range around the expected value.
768
-
769
- If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
770
- any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
771
- works out to be roughly a single bit of range for a single-precision number, and
772
- that's just about as tight a tolerance as you can reasonably get from a floating
773
- point value.
774
-
775
- So what happens when it's zero? Zero - even more than other floating point
776
- values - can be represented many different ways. It doesn't matter if you have
777
- 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
778
- subtract these values from each other, they will always produce a difference of
779
- zero, which will still fall between 0 plus or minus a delta of 0. So it still
780
- works!
781
-
782
- Double precision floating point numbers use a much smaller multiplier, again
783
- approximating a single bit of error.
784
-
785
- If you don't like these ranges and you want to make your floating point equality
786
- assertions less strict, you can change these multipliers to whatever you like by
787
- defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
788
- documentation for more.
789
-
790
-
791
- ### How do we deal with targets with non-standard int sizes?
792
-
793
- It's "fun" that C is a standard where something as fundamental as an integer
794
- varies by target. According to the C standard, an `int` is to be the target's
795
- natural register size, and it should be at least 16-bits and a multiple of a
796
- byte. It also guarantees an order of sizes:
797
-
798
- ```C
799
- char <= short <= int <= long <= long long
800
- ```
801
-
802
- Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
803
- 16-bits. There are rare microcontrollers out there that have 24-bit integers,
804
- and this remains perfectly standard C.
805
-
806
- To make things even more interesting, there are compilers and targets out there
807
- that have a hard choice to make. What if their natural register size is 10-bits
808
- or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
809
- 16-bits AND the requirement to match the natural register size. In these
810
- situations, they often choose the natural register size, leaving us with
811
- something like this:
812
-
813
- ```C
814
- char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
815
- ```
816
-
817
- Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
818
- rules, so they made a choice.
819
-
820
- When the C99 standard rolled around, it introduced alternate standard-size types.
821
- It also introduced macros for pulling in MIN/MAX values for your integer types.
822
- It's glorious! Unfortunately, many embedded compilers can't be relied upon to
823
- use the C99 types (Sometimes because they have weird register sizes as described
824
- above. Sometimes because they don't feel like it?).
825
-
826
- A goal of Unity from the beginning was to support every combination of
827
- microcontroller or microprocessor and C compiler. Over time, we've gotten really
828
- close to this. There are a few tricks that you should be aware of, though, if
829
- you're going to do this effectively on some of these more idiosyncratic targets.
830
-
831
- First, when setting up Unity for a new target, you're going to want to pay
832
- special attention to the macros for automatically detecting types
833
- (where available) or manually configuring them yourself. You can get information
834
- on both of these in Unity's documentation.
835
-
836
- What about the times where you suddenly need to deal with something odd, like a
837
- 24-bit `int`? The simplest solution is to use the next size up. If you have a
838
- 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
839
- `int`, configure Unity to use 16 bits. There are two ways this is going to
840
- affect you:
841
-
842
- 1. When Unity displays errors for you, it's going to pad the upper unused bits
843
- with zeros.
844
- 2. You're going to have to be careful of assertions that perform signed
845
- operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
846
- your `int` in the wrong place, and you could experience false failures. You can
847
- always back down to a simple `TEST_ASSERT` and do the operations yourself.
848
-
849
-
850
- *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
1
+ # Unity Assertions Reference
2
+
3
+ ## Background and Overview
4
+
5
+ ### Super Condensed Version
6
+
7
+ - An assertion establishes truth (i.e. boolean True) for a single condition.
8
+ Upon boolean False, an assertion stops execution and reports the failure.
9
+ - Unity is mainly a rich collection of assertions and the support to gather up
10
+ and easily execute those assertions.
11
+ - The structure of Unity allows you to easily separate test assertions from
12
+ source code in, well, test code.
13
+ - Unity's assertions:
14
+ - Come in many, many flavors to handle different C types and assertion cases.
15
+ - Use context to provide detailed and helpful failure messages.
16
+ - Document types, expected values, and basic behavior in your source code for
17
+ free.
18
+
19
+
20
+ ### Unity Is Several Things But Mainly It's Assertions
21
+
22
+ One way to think of Unity is simply as a rich collection of assertions you can
23
+ use to establish whether your source code behaves the way you think it does.
24
+ Unity provides a framework to easily organize and execute those assertions in
25
+ test code separate from your source code.
26
+
27
+
28
+ ### What's an Assertion?
29
+
30
+ At their core, assertions are an establishment of truth - boolean truth. Was this
31
+ thing equal to that thing? Does that code doohickey have such-and-such property
32
+ or not? You get the idea. Assertions are executable code (to appreciate the big
33
+ picture on this read up on the difference between
34
+ [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
+ execution and reports an error through some appropriate I/O channel (e.g.
36
+ stdout, GUI, file, blinky light).
37
+
38
+ Fundamentally, for dynamic verification all you need is a single assertion
39
+ mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
+ is for. So why not just use it? Well, we can do far better in the reporting
41
+ department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
+ handling common data types like arrays, structs, etc. And, without some other
43
+ support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
+ generally much cleaner, manageable, and more useful to separate test and source
45
+ code in the way Unity facilitates.
46
+
47
+
48
+ ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
+
50
+ Asserting a simple truth condition is valuable, but using the context of the
51
+ assertion is even more valuable. For instance, if you know you're comparing bit
52
+ flags and not just integers, then why not use that context to give explicit,
53
+ readable, bit-level feedback when an assertion fails?
54
+
55
+ That's what Unity's collection of assertions do - capture context to give you
56
+ helpful, meaningful assertion failure messages. In fact, the assertions
57
+ themselves also serve as executable documentation about types and values in your
58
+ source code. So long as your tests remain current with your source and all those
59
+ tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
+ your source code. And due to a wondrous mystery, well-tested code usually tends
61
+ to be well designed code.
62
+
63
+
64
+ ## Assertion Conventions and Configurations
65
+
66
+ ### Naming and Parameter Conventions
67
+
68
+ The convention of assertion parameters generally follows this order:
69
+
70
+ ```
71
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
72
+ ```
73
+
74
+ The very simplest assertion possible uses only a single `actual` parameter (e.g.
75
+ a simple null check).
76
+
77
+ - `Actual` is the value being tested and unlike the other parameters in an
78
+ assertion construction is the only parameter present in all assertion variants.
79
+ - `Modifiers` are masks, ranges, bit flag specifiers, floating point deltas.
80
+ - `Expected` is your expected value (duh) to compare to an `actual` value; it's
81
+ marked as an optional parameter because some assertions only need a single
82
+ `actual` parameter (e.g. null check).
83
+ - `Size/count` refers to string lengths, number of array elements, etc.
84
+
85
+ Many of Unity's assertions are clear duplications in that the same data type
86
+ is handled by several assertions. The differences among these are in how failure
87
+ messages are presented. For instance, a `_HEX` variant of an assertion prints
88
+ the expected and actual values of that assertion formatted as hexadecimal.
89
+
90
+
91
+ #### TEST_ASSERT_X_MESSAGE Variants
92
+
93
+ _All_ assertions are complemented with a variant that includes a simple string
94
+ message as a final parameter. The string you specify is appended to an assertion
95
+ failure message in Unity output.
96
+
97
+ For brevity, the assertion variants with a message parameter are not listed
98
+ below. Just tack on `_MESSAGE` as the final component to any assertion name in
99
+ the reference list below and add a string as the final parameter.
100
+
101
+ _Example:_
102
+
103
+ ```
104
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
105
+ ```
106
+
107
+ becomes messageified like thus...
108
+
109
+ ```
110
+ TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
111
+ ```
112
+
113
+ Notes:
114
+ - The `_MESSAGE` variants intentionally do not support `printf` style formatting
115
+ since many embedded projects don't support or avoid `printf` for various reasons.
116
+ It is possible to use `sprintf` before the assertion to assemble a complex fail
117
+ message, if necessary.
118
+ - If you want to output a counter value within an assertion fail message (e.g. from
119
+ a loop) , building up an array of results and then using one of the `_ARRAY`
120
+ assertions (see below) might be a handy alternative to `sprintf`.
121
+
122
+
123
+ #### TEST_ASSERT_X_ARRAY Variants
124
+
125
+ Unity provides a collection of assertions for arrays containing a variety of
126
+ types. These are documented in the Array section below. These are almost on par
127
+ with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
128
+ type assertion you can tack on `_ARRAY` and run assertions on an entire block of
129
+ memory.
130
+
131
+ ```
132
+ TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
133
+ ```
134
+
135
+ - `Expected` is an array itself.
136
+ - `Size/count` is one or two parameters necessary to establish the number of array
137
+ elements and perhaps the length of elements within the array.
138
+
139
+ Notes:
140
+
141
+ - The `_MESSAGE` variant convention still applies here to array assertions. The
142
+ `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
143
+ `_ARRAY_MESSAGE`.
144
+ - Assertions for handling arrays of floating point values are grouped with float
145
+ and double assertions (see immediately following section).
146
+
147
+
148
+ ### TEST_ASSERT_EACH_EQUAL_X Variants
149
+
150
+ Unity provides a collection of assertions for arrays containing a variety of
151
+ types which can be compared to a single value as well. These are documented in
152
+ the Each Equal section below. these are almost on par with the `_MESSAGE`
153
+ variants of Unity's Asserts in that for pretty much any Unity type assertion you
154
+ can inject `_EACH_EQUAL` and run assertions on an entire block of memory.
155
+
156
+ ```
157
+ TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
158
+ ```
159
+
160
+ - `Expected` is a single value to compare to.
161
+ - `Actual` is an array where each element will be compared to the expected value.
162
+ - `Size/count` is one of two parameters necessary to establish the number of array
163
+ elements and perhaps the length of elements within the array.
164
+
165
+ Notes:
166
+
167
+ - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
168
+ - Assertions for handling Each Equal of floating point values are grouped with
169
+ float and double assertions (see immediately following section).
170
+
171
+
172
+ ### Configuration
173
+
174
+ #### Floating Point Support Is Optional
175
+
176
+ Support for floating point types is configurable. That is, by defining the
177
+ appropriate preprocessor symbols, floats and doubles can be individually enabled
178
+ or disabled in Unity code. This is useful for embedded targets with no floating
179
+ point math support (i.e. Unity compiles free of errors for fixed point only
180
+ platforms). See Unity documentation for specifics.
181
+
182
+
183
+ #### Maximum Data Type Width Is Configurable
184
+
185
+ Not all targets support 64 bit wide types or even 32 bit wide types. Define the
186
+ appropriate preprocessor symbols and Unity will omit all operations from
187
+ compilation that exceed the maximum width of your target. See Unity
188
+ documentation for specifics.
189
+
190
+
191
+ ## The Assertions in All Their Blessed Glory
192
+
193
+ ### Basic Fail, Pass and Ignore
194
+
195
+ ##### `TEST_FAIL()`
196
+
197
+ ##### `TEST_FAIL_MESSAGE("message")`
198
+
199
+ This fella is most often used in special conditions where your test code is
200
+ performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
201
+ will always be found inside a conditional code block.
202
+
203
+ _Examples:_
204
+
205
+ - Executing a state machine multiple times that increments a counter your test
206
+ code then verifies as a final step.
207
+ - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
208
+ [CException](https://github.com/ThrowTheSwitch/CException) project).
209
+
210
+ ##### `TEST_PASS()`
211
+
212
+ ##### `TEST_PASS_MESSAGE("message")`
213
+
214
+ This will abort the remainder of the test, but count the test as a pass. Under
215
+ normal circumstances, it is not necessary to include this macro in your tests...
216
+ a lack of failure will automatically be counted as a `PASS`. It is occasionally
217
+ useful for tests with `#ifdef`s and such.
218
+
219
+ ##### `TEST_IGNORE()`
220
+
221
+ ##### `TEST_IGNORE_MESSAGE("message")`
222
+
223
+ Marks a test case (i.e. function meant to contain test assertions) as ignored.
224
+ Usually this is employed as a breadcrumb to come back and implement a test case.
225
+ An ignored test case has effects if other assertions are in the enclosing test
226
+ case (see Unity documentation for more).
227
+
228
+ ##### `TEST_MESSAGE(message)`
229
+
230
+ This can be useful for outputting `INFO` messages into the Unity output stream
231
+ without actually ending the test. Like pass and fail messages, it will be output
232
+ with the filename and line number.
233
+
234
+ ### Boolean
235
+
236
+ ##### `TEST_ASSERT (condition)`
237
+
238
+ ##### `TEST_ASSERT_TRUE (condition)`
239
+
240
+ ##### `TEST_ASSERT_FALSE (condition)`
241
+
242
+ ##### `TEST_ASSERT_UNLESS (condition)`
243
+
244
+ A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
245
+ `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
246
+ conditional statements.
247
+
248
+ ##### `TEST_ASSERT_NULL (pointer)`
249
+
250
+ ##### `TEST_ASSERT_NOT_NULL (pointer)`
251
+
252
+ Verify if a pointer is or is not NULL.
253
+
254
+ ##### `TEST_ASSERT_EMPTY (pointer)`
255
+
256
+ ##### `TEST_ASSERT_NOT_EMPTY (pointer)`
257
+
258
+ Verify if the first element dereferenced from a pointer is or is not zero. This
259
+ is particularly useful for checking for empty (or non-empty) null-terminated
260
+ C strings, but can be just as easily used for other null-terminated arrays.
261
+
262
+ ### Signed and Unsigned Integers (of all sizes)
263
+
264
+ Large integer sizes can be disabled for build targets that do not support them.
265
+ For example, if your target only supports up to 16 bit types, by defining the
266
+ appropriate symbols Unity can be configured to omit 32 and 64 bit operations
267
+ that would break compilation (see Unity documentation for more). Refer to
268
+ Advanced Asserting later in this document for advice on dealing with other word
269
+ sizes.
270
+
271
+ ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
272
+
273
+ ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
274
+
275
+ ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
276
+
277
+ ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
278
+
279
+ ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
280
+
281
+ ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
282
+
283
+ ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
284
+
285
+ ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
286
+
287
+ ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
288
+
289
+ ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
290
+
291
+
292
+ ### Unsigned Integers (of all sizes) in Hexadecimal
293
+
294
+ All `_HEX` assertions are identical in function to unsigned integer assertions
295
+ but produce failure messages with the `expected` and `actual` values formatted
296
+ in hexadecimal. Unity output is big endian.
297
+
298
+ ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
299
+
300
+ ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
301
+
302
+ ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
303
+
304
+ ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
305
+
306
+ ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
307
+
308
+
309
+ ### Characters
310
+
311
+ While you can use the 8-bit integer assertions to compare `char`, another option is
312
+ to use this specialized assertion which will show printable characters as printables,
313
+ otherwise showing the HEX escape code for the characters.
314
+
315
+ ##### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
316
+
317
+
318
+ ### Masked and Bit-level Assertions
319
+
320
+ Masked and bit-level assertions produce output formatted in hexadecimal. Unity
321
+ output is big endian.
322
+
323
+
324
+ ##### `TEST_ASSERT_BITS (mask, expected, actual)`
325
+
326
+ Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
327
+
328
+
329
+ ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
330
+
331
+ Asserts the masked bits of the `actual` parameter are high.
332
+
333
+
334
+ ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
335
+
336
+ Asserts the masked bits of the `actual` parameter are low.
337
+
338
+
339
+ ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
340
+
341
+ Asserts the specified bit of the `actual` parameter is high.
342
+
343
+
344
+ ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
345
+
346
+ Asserts the specified bit of the `actual` parameter is low.
347
+
348
+ ### Integer Less Than / Greater Than
349
+
350
+ These assertions verify that the `actual` parameter is less than or greater
351
+ than `threshold` (exclusive). For example, if the threshold value is 0 for the
352
+ greater than assertion will fail if it is 0 or less. There are assertions for
353
+ all the various sizes of ints, as for the equality assertions. Some examples:
354
+
355
+ ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
356
+
357
+ ##### `TEST_ASSERT_GREATER_OR_EQUAL_INT16 (threshold, actual)`
358
+
359
+ ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
360
+
361
+ ##### `TEST_ASSERT_LESS_OR_EQUAL_UINT (threshold, actual)`
362
+
363
+ ##### `TEST_ASSERT_NOT_EQUAL_UINT8 (threshold, actual)`
364
+
365
+
366
+ ### Integer Ranges (of all sizes)
367
+
368
+ These assertions verify that the `expected` parameter is within +/- `delta`
369
+ (inclusive) of the `actual` parameter. For example, if the expected value is 10
370
+ and the delta is 3 then the assertion will fail for any value outside the range
371
+ of 7 - 13.
372
+
373
+ ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
374
+
375
+ ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
376
+
377
+ ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
378
+
379
+ ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
380
+
381
+ ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
382
+
383
+ ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
384
+
385
+ ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
386
+
387
+ ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
388
+
389
+ ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
390
+
391
+ ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
392
+
393
+ ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
394
+
395
+ ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
396
+
397
+ ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
398
+
399
+ ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
400
+
401
+ ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
402
+
403
+ ##### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
404
+
405
+ ### Structs and Strings
406
+
407
+ ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
408
+
409
+ Asserts that the pointers point to the same memory location.
410
+
411
+
412
+ ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
413
+
414
+ Asserts that the null terminated (`'\0'`)strings are identical. If strings are
415
+ of different lengths or any portion of the strings before their terminators
416
+ differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
417
+ equivalent.
418
+
419
+
420
+ ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
421
+
422
+ Asserts that the contents of the memory specified by the `expected` and `actual`
423
+ pointers is identical. The size of the memory blocks in bytes is specified by
424
+ the `len` parameter.
425
+
426
+
427
+ ### Arrays
428
+
429
+ `expected` and `actual` parameters are both arrays. `num_elements` specifies the
430
+ number of elements in the arrays to compare.
431
+
432
+ `_HEX` assertions produce failure messages with expected and actual array
433
+ contents formatted in hexadecimal.
434
+
435
+ For array of strings comparison behavior, see comments for
436
+ `TEST_ASSERT_EQUAL_STRING` in the preceding section.
437
+
438
+ Assertions fail upon the first element in the compared arrays found not to
439
+ match. Failure messages specify the array index of the failed comparison.
440
+
441
+ ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
442
+
443
+ ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
444
+
445
+ ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
446
+
447
+ ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
448
+
449
+ ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
450
+
451
+ ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
452
+
453
+ ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
454
+
455
+ ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
456
+
457
+ ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
458
+
459
+ ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
460
+
461
+ ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
462
+
463
+ ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
464
+
465
+ ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
466
+
467
+ ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
468
+
469
+ ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
470
+
471
+ ##### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
472
+
473
+ ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
474
+
475
+ ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
476
+
477
+ ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
478
+
479
+ `len` is the memory in bytes to be compared at each array element.
480
+
481
+ ### Integer Array Ranges (of all sizes)
482
+
483
+ These assertions verify that the `expected` array parameter is within +/- `delta`
484
+ (inclusive) of the `actual` array parameter. For example, if the expected value is
485
+ \[10, 12\] and the delta is 3 then the assertion will fail for any value
486
+ outside the range of \[7 - 13, 9 - 15\].
487
+
488
+ ##### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
489
+
490
+ ##### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
491
+
492
+ ##### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
493
+
494
+ ##### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
495
+
496
+ ##### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
497
+
498
+ ##### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
499
+
500
+ ##### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
501
+
502
+ ##### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
503
+
504
+ ##### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
505
+
506
+ ##### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
507
+
508
+ ##### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
509
+
510
+ ##### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
511
+
512
+ ##### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
513
+
514
+ ##### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
515
+
516
+ ##### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
517
+
518
+ ##### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
519
+
520
+ ### Each Equal (Arrays to Single Value)
521
+
522
+ `expected` are single values and `actual` are arrays. `num_elements` specifies
523
+ the number of elements in the arrays to compare.
524
+
525
+ `_HEX` assertions produce failure messages with expected and actual array
526
+ contents formatted in hexadecimal.
527
+
528
+ Assertions fail upon the first element in the compared arrays found not to
529
+ match. Failure messages specify the array index of the failed comparison.
530
+
531
+ #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
532
+
533
+ #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
534
+
535
+ #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
536
+
537
+ #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
538
+
539
+ #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
540
+
541
+ #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
542
+
543
+ #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
544
+
545
+ #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
546
+
547
+ #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
548
+
549
+ #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
550
+
551
+ #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
552
+
553
+ #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
554
+
555
+ #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
556
+
557
+ #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
558
+
559
+ #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
560
+
561
+ #### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
562
+
563
+ #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
564
+
565
+ #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
566
+
567
+ #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
568
+
569
+ `len` is the memory in bytes to be compared at each array element.
570
+
571
+
572
+ ### Floating Point (If enabled)
573
+
574
+ ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
575
+
576
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
577
+ The nature of floating point representation is such that exact evaluations of
578
+ equality are not guaranteed.
579
+
580
+
581
+ ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
582
+
583
+ Asserts that the ?actual?value is "close enough to be considered equal" to the
584
+ `expected` value. If you are curious about the details, refer to the Advanced
585
+ Asserting section for more details on this. Omitting a user-specified delta in a
586
+ floating point assertion is both a shorthand convenience and a requirement of
587
+ code generation conventions for CMock.
588
+
589
+
590
+ ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
591
+
592
+ See Array assertion section for details. Note that individual array element
593
+ float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
594
+ specified delta comparison values requires a custom-implemented floating point
595
+ array assertion.
596
+
597
+
598
+ ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
599
+
600
+ Asserts that `actual` parameter is equivalent to positive infinity floating
601
+ point representation.
602
+
603
+
604
+ ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
605
+
606
+ Asserts that `actual` parameter is equivalent to negative infinity floating
607
+ point representation.
608
+
609
+
610
+ ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
611
+
612
+ Asserts that `actual` parameter is a Not A Number floating point representation.
613
+
614
+
615
+ ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
616
+
617
+ Asserts that ?actual?parameter is a floating point representation usable for
618
+ mathematical operations. That is, the `actual` parameter is neither positive
619
+ infinity nor negative infinity nor Not A Number floating point representations.
620
+
621
+
622
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
623
+
624
+ Asserts that `actual` parameter is a value other than positive infinity floating
625
+ point representation.
626
+
627
+
628
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
629
+
630
+ Asserts that `actual` parameter is a value other than negative infinity floating
631
+ point representation.
632
+
633
+
634
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
635
+
636
+ Asserts that `actual` parameter is a value other than Not A Number floating
637
+ point representation.
638
+
639
+
640
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
641
+
642
+ Asserts that `actual` parameter is not usable for mathematical operations. That
643
+ is, the `actual` parameter is either positive infinity or negative infinity or
644
+ Not A Number floating point representations.
645
+
646
+
647
+ ### Double (If enabled)
648
+
649
+ ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
650
+
651
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
652
+ The nature of floating point representation is such that exact evaluations of
653
+ equality are not guaranteed.
654
+
655
+
656
+ ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
657
+
658
+ Asserts that the `actual` value is "close enough to be considered equal" to the
659
+ `expected` value. If you are curious about the details, refer to the Advanced
660
+ Asserting section for more details. Omitting a user-specified delta in a
661
+ floating point assertion is both a shorthand convenience and a requirement of
662
+ code generation conventions for CMock.
663
+
664
+
665
+ ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
666
+
667
+ See Array assertion section for details. Note that individual array element
668
+ double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
669
+ specified delta comparison values requires a custom implemented double array
670
+ assertion.
671
+
672
+
673
+ ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
674
+
675
+ Asserts that `actual` parameter is equivalent to positive infinity floating
676
+ point representation.
677
+
678
+
679
+ ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
680
+
681
+ Asserts that `actual` parameter is equivalent to negative infinity floating point
682
+ representation.
683
+
684
+
685
+ ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
686
+
687
+ Asserts that `actual` parameter is a Not A Number floating point representation.
688
+
689
+
690
+ ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
691
+
692
+ Asserts that `actual` parameter is a floating point representation usable for
693
+ mathematical operations. That is, the ?actual?parameter is neither positive
694
+ infinity nor negative infinity nor Not A Number floating point representations.
695
+
696
+
697
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
698
+
699
+ Asserts that `actual` parameter is a value other than positive infinity floating
700
+ point representation.
701
+
702
+
703
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
704
+
705
+ Asserts that `actual` parameter is a value other than negative infinity floating
706
+ point representation.
707
+
708
+
709
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
710
+
711
+ Asserts that `actual` parameter is a value other than Not A Number floating
712
+ point representation.
713
+
714
+
715
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
716
+
717
+ Asserts that `actual` parameter is not usable for mathematical operations. That
718
+ is, the `actual` parameter is either positive infinity or negative infinity or
719
+ Not A Number floating point representations.
720
+
721
+
722
+ ## Advanced Asserting: Details On Tricky Assertions
723
+
724
+ This section helps you understand how to deal with some of the trickier
725
+ assertion situations you may run into. It will give you a glimpse into some of
726
+ the under-the-hood details of Unity's assertion mechanisms. If you're one of
727
+ those people who likes to know what is going on in the background, read on. If
728
+ not, feel free to ignore the rest of this document until you need it.
729
+
730
+
731
+ ### How do the EQUAL assertions work for FLOAT and DOUBLE?
732
+
733
+ As you may know, directly checking for equality between a pair of floats or a
734
+ pair of doubles is sloppy at best and an outright no-no at worst. Floating point
735
+ values can often be represented in multiple ways, particularly after a series of
736
+ operations on a value. Initializing a variable to the value of 2.0 is likely to
737
+ result in a floating point representation of 2 x 20,but a series of
738
+ mathematical operations might result in a representation of 8 x 2-2
739
+ that also evaluates to a value of 2. At some point repeated operations cause
740
+ equality checks to fail.
741
+
742
+ So Unity doesn't do direct floating point comparisons for equality. Instead, it
743
+ checks if two floating point values are "really close." If you leave Unity
744
+ running with defaults, "really close" means "within a significant bit or two."
745
+ Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
746
+ with the `delta` parameter calculated on the fly. For single precision, delta is
747
+ the expected value multiplied by 0.00001, producing a very small proportional
748
+ range around the expected value.
749
+
750
+ If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
751
+ any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
752
+ works out to be roughly a single bit of range for a single-precision number, and
753
+ that's just about as tight a tolerance as you can reasonably get from a floating
754
+ point value.
755
+
756
+ So what happens when it's zero? Zero - even more than other floating point
757
+ values - can be represented many different ways. It doesn't matter if you have
758
+ 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
759
+ subtract these values from each other, they will always produce a difference of
760
+ zero, which will still fall between 0 plus or minus a delta of 0. So it still
761
+ works!
762
+
763
+ Double precision floating point numbers use a much smaller multiplier, again
764
+ approximating a single bit of error.
765
+
766
+ If you don't like these ranges and you want to make your floating point equality
767
+ assertions less strict, you can change these multipliers to whatever you like by
768
+ defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
769
+ documentation for more.
770
+
771
+
772
+ ### How do we deal with targets with non-standard int sizes?
773
+
774
+ It's "fun" that C is a standard where something as fundamental as an integer
775
+ varies by target. According to the C standard, an `int` is to be the target's
776
+ natural register size, and it should be at least 16-bits and a multiple of a
777
+ byte. It also guarantees an order of sizes:
778
+
779
+ ```C
780
+ char <= short <= int <= long <= long long
781
+ ```
782
+
783
+ Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
784
+ 16-bits. There are rare microcontrollers out there that have 24-bit integers,
785
+ and this remains perfectly standard C.
786
+
787
+ To make things even more interesting, there are compilers and targets out there
788
+ that have a hard choice to make. What if their natural register size is 10-bits
789
+ or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
790
+ 16-bits AND the requirement to match the natural register size. In these
791
+ situations, they often choose the natural register size, leaving us with
792
+ something like this:
793
+
794
+ ```C
795
+ char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
796
+ ```
797
+
798
+ Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
799
+ rules, so they made a choice.
800
+
801
+ When the C99 standard rolled around, it introduced alternate standard-size types.
802
+ It also introduced macros for pulling in MIN/MAX values for your integer types.
803
+ It's glorious! Unfortunately, many embedded compilers can't be relied upon to
804
+ use the C99 types (Sometimes because they have weird register sizes as described
805
+ above. Sometimes because they don't feel like it?).
806
+
807
+ A goal of Unity from the beginning was to support every combination of
808
+ microcontroller or microprocessor and C compiler. Over time, we've gotten really
809
+ close to this. There are a few tricks that you should be aware of, though, if
810
+ you're going to do this effectively on some of these more idiosyncratic targets.
811
+
812
+ First, when setting up Unity for a new target, you're going to want to pay
813
+ special attention to the macros for automatically detecting types
814
+ (where available) or manually configuring them yourself. You can get information
815
+ on both of these in Unity's documentation.
816
+
817
+ What about the times where you suddenly need to deal with something odd, like a
818
+ 24-bit `int`? The simplest solution is to use the next size up. If you have a
819
+ 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
820
+ `int`, configure Unity to use 16 bits. There are two ways this is going to
821
+ affect you:
822
+
823
+ 1. When Unity displays errors for you, it's going to pad the upper unused bits
824
+ with zeros.
825
+ 2. You're going to have to be careful of assertions that perform signed
826
+ operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
827
+ your `int` in the wrong place, and you could experience false failures. You can
828
+ always back down to a simple `TEST_ASSERT` and do the operations yourself.
829
+
830
+
831
+ *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*