ceedling 0.29.1 → 0.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1267) hide show
  1. checksums.yaml +5 -5
  2. data/Gemfile +15 -16
  3. data/Gemfile.lock +1 -1
  4. data/README.md +108 -107
  5. data/Rakefile +11 -11
  6. data/assets/ceedling +3 -3
  7. data/assets/ceedling.cmd +0 -0
  8. data/assets/default_gitignore +5 -5
  9. data/assets/example_file.c +5 -5
  10. data/assets/example_file.h +6 -6
  11. data/assets/project_as_gem.yml +101 -97
  12. data/assets/project_with_guts.yml +102 -98
  13. data/assets/project_with_guts_gcov.yml +102 -98
  14. data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
  15. data/assets/test_example_file.c +13 -13
  16. data/assets/test_example_file_boom.c +13 -13
  17. data/assets/test_example_file_success.c +14 -14
  18. data/assets/test_example_file_verbose.c +12 -12
  19. data/assets/uncovered_example_file.c +5 -0
  20. data/bin/ceedling +351 -339
  21. data/ceedling.gemspec +52 -36
  22. data/config/test_environment.rb +11 -11
  23. data/docs/Ceedling Basic Porting.pdf +0 -0
  24. data/docs/Ceedling Managing Release Code.pdf +0 -0
  25. data/docs/Ceedling Powerful Plugins.pdf +0 -0
  26. data/docs/Ceedling Working with IDEs.pdf +0 -0
  27. data/docs/CeedlingPacket.md +2213 -2134
  28. data/docs/CeedlingUpgrade.md +83 -83
  29. data/docs/ThrowTheSwitchCodingStandard.md +207 -207
  30. data/examples/blinky/project.yml +99 -99
  31. data/examples/blinky/rakefile.rb +31 -31
  32. data/examples/blinky/src/BlinkTask.c +21 -21
  33. data/examples/blinky/src/BlinkTask.h +6 -6
  34. data/examples/blinky/src/Configure.c +36 -36
  35. data/examples/blinky/src/Configure.h +6 -6
  36. data/examples/blinky/src/main.c +51 -51
  37. data/examples/blinky/src/main.h +9 -9
  38. data/examples/blinky/test/support/stub_interrupt.h +347 -347
  39. data/examples/blinky/test/support/stub_io.h +421 -421
  40. data/examples/blinky/test/support/stub_iom328p.h +883 -883
  41. data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
  42. data/examples/blinky/test/test_BlinkTask.c +42 -42
  43. data/examples/blinky/test/test_Configure.c +29 -29
  44. data/examples/blinky/test/test_main.c +60 -60
  45. data/examples/temp_sensor/project.yml +66 -76
  46. data/examples/temp_sensor/rakefile.rb +6 -6
  47. data/examples/temp_sensor/src/AdcConductor.c +42 -42
  48. data/examples/temp_sensor/src/AdcConductor.h +13 -13
  49. data/examples/temp_sensor/src/AdcHardware.c +27 -27
  50. data/examples/temp_sensor/src/AdcHardware.h +11 -11
  51. data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
  52. data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
  53. data/examples/temp_sensor/src/AdcModel.c +33 -33
  54. data/examples/temp_sensor/src/AdcModel.h +13 -13
  55. data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
  56. data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
  57. data/examples/temp_sensor/src/Executor.c +25 -25
  58. data/examples/temp_sensor/src/Executor.h +9 -9
  59. data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
  60. data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
  61. data/examples/temp_sensor/src/Main.c +46 -46
  62. data/examples/temp_sensor/src/Main.h +7 -7
  63. data/examples/temp_sensor/src/Model.c +10 -10
  64. data/examples/temp_sensor/src/Model.h +8 -8
  65. data/examples/temp_sensor/src/ModelConfig.h +7 -7
  66. data/examples/temp_sensor/src/TaskScheduler.c +72 -72
  67. data/examples/temp_sensor/src/TaskScheduler.h +11 -11
  68. data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
  69. data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
  70. data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
  71. data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
  72. data/examples/temp_sensor/src/TimerConductor.c +15 -15
  73. data/examples/temp_sensor/src/TimerConductor.h +9 -9
  74. data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
  75. data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
  76. data/examples/temp_sensor/src/TimerHardware.c +15 -15
  77. data/examples/temp_sensor/src/TimerHardware.h +8 -8
  78. data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
  79. data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
  80. data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
  81. data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
  82. data/examples/temp_sensor/src/TimerModel.c +9 -9
  83. data/examples/temp_sensor/src/TimerModel.h +8 -8
  84. data/examples/temp_sensor/src/Types.h +90 -90
  85. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
  86. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
  87. data/examples/temp_sensor/src/UsartConductor.c +21 -21
  88. data/examples/temp_sensor/src/UsartConductor.h +7 -7
  89. data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
  90. data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
  91. data/examples/temp_sensor/src/UsartHardware.c +22 -22
  92. data/examples/temp_sensor/src/UsartHardware.h +9 -9
  93. data/examples/temp_sensor/src/UsartModel.c +34 -34
  94. data/examples/temp_sensor/src/UsartModel.h +10 -10
  95. data/examples/temp_sensor/src/UsartPutChar.c +16 -16
  96. data/examples/temp_sensor/src/UsartPutChar.h +8 -8
  97. data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
  98. data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
  99. data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
  100. data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
  101. data/examples/temp_sensor/test/TestAdcModel.c +33 -33
  102. data/examples/temp_sensor/test/TestExecutor.c +36 -36
  103. data/examples/temp_sensor/test/TestMain.c +24 -24
  104. data/examples/temp_sensor/test/TestModel.c +20 -20
  105. data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
  106. data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
  107. data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
  108. data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
  109. data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
  110. data/examples/temp_sensor/test/TestTimerModel.c +18 -18
  111. data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
  112. data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
  113. data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
  114. data/examples/temp_sensor/test/TestUsartModel.c +40 -40
  115. data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
  116. data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
  117. data/lib/ceedling.rb +99 -99
  118. data/lib/ceedling/build_invoker_utils.rb +39 -39
  119. data/lib/ceedling/cacheinator.rb +47 -47
  120. data/lib/ceedling/cacheinator_helper.rb +35 -31
  121. data/lib/ceedling/cmock_builder.rb +15 -15
  122. data/lib/ceedling/configurator.rb +372 -363
  123. data/lib/ceedling/configurator_builder.rb +463 -458
  124. data/lib/ceedling/configurator_plugins.rb +111 -111
  125. data/lib/ceedling/configurator_setup.rb +127 -127
  126. data/lib/ceedling/configurator_validator.rb +193 -193
  127. data/lib/ceedling/constants.rb +99 -97
  128. data/lib/ceedling/defaults.rb +447 -418
  129. data/lib/ceedling/dependinator.rb +97 -98
  130. data/lib/ceedling/erb_wrapper.rb +8 -8
  131. data/lib/ceedling/file_finder.rb +149 -149
  132. data/lib/ceedling/file_finder_helper.rb +56 -54
  133. data/lib/ceedling/file_path_utils.rb +202 -200
  134. data/lib/ceedling/file_system_utils.rb +69 -69
  135. data/lib/ceedling/file_system_wrapper.rb +9 -9
  136. data/lib/ceedling/file_wrapper.rb +83 -83
  137. data/lib/ceedling/flaginator.rb +74 -74
  138. data/lib/ceedling/generator.rb +186 -183
  139. data/lib/ceedling/generator_helper.rb +40 -40
  140. data/lib/ceedling/generator_test_results.rb +100 -100
  141. data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
  142. data/lib/ceedling/generator_test_runner.rb +58 -56
  143. data/lib/ceedling/loginator.rb +31 -31
  144. data/lib/ceedling/makefile.rb +46 -46
  145. data/lib/ceedling/objects.yml +311 -310
  146. data/lib/ceedling/par_map.rb +19 -19
  147. data/lib/ceedling/plugin.rb +80 -80
  148. data/lib/ceedling/plugin_builder.rb +52 -52
  149. data/lib/ceedling/plugin_manager.rb +107 -107
  150. data/lib/ceedling/plugin_manager_helper.rb +19 -19
  151. data/lib/ceedling/plugin_reportinator.rb +76 -76
  152. data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
  153. data/lib/ceedling/preprocessinator.rb +47 -42
  154. data/lib/ceedling/preprocessinator_extractor.rb +30 -30
  155. data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
  156. data/lib/ceedling/preprocessinator_helper.rb +50 -46
  157. data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
  158. data/lib/ceedling/project_config_manager.rb +52 -46
  159. data/lib/ceedling/project_file_loader.rb +99 -99
  160. data/lib/ceedling/rake_utils.rb +17 -17
  161. data/lib/ceedling/rake_wrapper.rb +33 -33
  162. data/lib/ceedling/rakefile.rb +86 -86
  163. data/lib/ceedling/release_invoker.rb +98 -73
  164. data/lib/ceedling/release_invoker_helper.rb +19 -19
  165. data/lib/ceedling/reportinator.rb +26 -26
  166. data/lib/ceedling/rules_cmock.rake +9 -9
  167. data/lib/ceedling/rules_preprocess.rake +26 -26
  168. data/lib/ceedling/rules_release.rake +99 -86
  169. data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
  170. data/lib/ceedling/rules_tests.rake +73 -74
  171. data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
  172. data/lib/ceedling/setupinator.rb +53 -53
  173. data/lib/ceedling/stream_wrapper.rb +28 -28
  174. data/lib/ceedling/streaminator.rb +40 -40
  175. data/lib/ceedling/streaminator_helper.rb +15 -15
  176. data/lib/ceedling/system_utils.rb +37 -37
  177. data/lib/ceedling/system_wrapper.rb +80 -80
  178. data/lib/ceedling/target_loader.rb +38 -38
  179. data/lib/ceedling/task_invoker.rb +122 -117
  180. data/lib/ceedling/tasks_base.rake +116 -105
  181. data/lib/ceedling/tasks_filesystem.rake +113 -112
  182. data/lib/ceedling/tasks_release.rake +30 -30
  183. data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
  184. data/lib/ceedling/tasks_tests.rake +60 -60
  185. data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
  186. data/lib/ceedling/tasks_vendor.rake +35 -35
  187. data/lib/ceedling/test_includes_extractor.rb +111 -85
  188. data/lib/ceedling/test_invoker.rb +164 -188
  189. data/lib/ceedling/test_invoker_helper.rb +32 -32
  190. data/lib/ceedling/tool_executor.rb +229 -229
  191. data/lib/ceedling/tool_executor_helper.rb +164 -164
  192. data/lib/ceedling/verbosinator.rb +10 -10
  193. data/lib/ceedling/version.rb +50 -50
  194. data/lib/ceedling/yaml_wrapper.rb +17 -17
  195. data/license.txt +31 -31
  196. data/plugins/beep/README.md +22 -22
  197. data/plugins/beep/lib/beep.rb +40 -40
  198. data/plugins/bullseye/README.md +76 -0
  199. data/plugins/bullseye/assets/template.erb +15 -15
  200. data/plugins/bullseye/bullseye.rake +173 -169
  201. data/plugins/bullseye/config/defaults.yml +57 -57
  202. data/plugins/bullseye/lib/bullseye.rb +194 -194
  203. data/plugins/colour_report/README.md +20 -0
  204. data/plugins/colour_report/lib/colour_report.rb +16 -16
  205. data/plugins/command_hooks/README.md +53 -53
  206. data/plugins/command_hooks/lib/command_hooks.rb +92 -92
  207. data/plugins/compile_commands_json/README.md +29 -0
  208. data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
  209. data/plugins/dependencies/README.md +254 -0
  210. data/plugins/dependencies/config/defaults.yml +5 -0
  211. data/plugins/dependencies/dependencies.rake +144 -0
  212. data/plugins/dependencies/lib/dependencies.rb +231 -0
  213. data/plugins/fake_function_framework/README.md +250 -250
  214. data/plugins/fake_function_framework/Rakefile +18 -18
  215. data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
  216. data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
  217. data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
  218. data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
  219. data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
  220. data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
  221. data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
  222. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
  223. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
  224. data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
  225. data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
  226. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
  227. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
  228. data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
  229. data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
  230. data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
  231. data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
  232. data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
  233. data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
  234. data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
  235. data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
  236. data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
  237. data/plugins/gcov/README.md +412 -101
  238. data/plugins/gcov/assets/template.erb +15 -15
  239. data/plugins/gcov/config/defaults.yml +51 -73
  240. data/plugins/gcov/gcov.rake +209 -220
  241. data/plugins/gcov/lib/gcov.rb +133 -113
  242. data/plugins/gcov/lib/gcov_constants.rb +48 -19
  243. data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
  244. data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
  245. data/plugins/gcov/lib/reportinator_helper.rb +15 -0
  246. data/plugins/json_tests_report/README.md +36 -0
  247. data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
  248. data/plugins/junit_tests_report/README.md +36 -36
  249. data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
  250. data/plugins/module_generator/README.md +105 -0
  251. data/plugins/module_generator/config/module_generator.yml +3 -3
  252. data/plugins/module_generator/lib/module_generator.rb +79 -70
  253. data/plugins/module_generator/module_generator.rake +62 -47
  254. data/plugins/raw_output_report/README.md +19 -0
  255. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
  256. data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
  257. data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
  258. data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
  259. data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
  260. data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
  261. data/plugins/stdout_ide_tests_report/README.md +18 -0
  262. data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
  263. data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
  264. data/plugins/stdout_pretty_tests_report/README.md +20 -0
  265. data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
  266. data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
  267. data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
  268. data/plugins/subprojects/README.md +63 -63
  269. data/plugins/subprojects/config/defaults.yml +33 -33
  270. data/plugins/subprojects/lib/subprojects.rb +92 -92
  271. data/plugins/subprojects/subprojects.rake +78 -78
  272. data/plugins/teamcity_tests_report/README.md +18 -0
  273. data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
  274. data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
  275. data/plugins/warnings_report/README.md +19 -0
  276. data/plugins/warnings_report/lib/warnings_report.rb +69 -69
  277. data/plugins/xml_tests_report/README.md +36 -36
  278. data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
  279. data/spec/build_invoker_utils_spec.rb +54 -54
  280. data/spec/ceedling_spec.rb +154 -154
  281. data/spec/configurator_builder_spec.rb +6 -6
  282. data/spec/configurator_helper_spec.rb +4 -4
  283. data/spec/configurator_spec.rb +9 -9
  284. data/spec/file_finder_helper_spec.rb +53 -53
  285. data/spec/gcov/gcov_deployment_spec.rb +72 -70
  286. data/spec/gcov/gcov_test_cases_spec.rb +128 -91
  287. data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
  288. data/spec/generator_test_results_spec.rb +107 -107
  289. data/spec/par_map_spec.rb +57 -57
  290. data/spec/preprocessinator_extractor_spec.rb +45 -45
  291. data/spec/preprocessinator_includes_handler_spec.rb +202 -202
  292. data/spec/reportinator_spec.rb +19 -19
  293. data/spec/spec_helper.rb +27 -27
  294. data/spec/spec_system_helper.rb +616 -615
  295. data/spec/support/test_example.fail +24 -24
  296. data/spec/support/test_example.pass +24 -24
  297. data/spec/support/test_example_empty.pass +14 -14
  298. data/spec/support/test_example_ignore.pass +24 -24
  299. data/spec/support/test_example_mangled.pass +21 -21
  300. data/spec/support/test_example_with_time.pass +24 -24
  301. data/spec/system/deployment_spec.rb +225 -225
  302. data/spec/system_utils_spec.rb +56 -56
  303. data/spec/target_loader_spec.rb +30 -30
  304. data/spec/tool_executor_helper_spec.rb +310 -310
  305. data/spec/uncatagorized_specs_spec.rb +8 -8
  306. data/vendor/behaviors/Manifest.txt +9 -9
  307. data/vendor/behaviors/Rakefile +19 -19
  308. data/vendor/behaviors/lib/behaviors.rb +76 -76
  309. data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
  310. data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
  311. data/vendor/behaviors/test/behaviors_test.rb +50 -50
  312. data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
  313. data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
  314. data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
  315. data/vendor/c_exception/Gemfile +4 -4
  316. data/vendor/c_exception/Gemfile.lock +12 -12
  317. data/vendor/c_exception/README.md +249 -162
  318. data/vendor/c_exception/docs/CException.md +332 -292
  319. data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
  320. data/vendor/c_exception/lib/CException.c +46 -46
  321. data/vendor/c_exception/lib/CException.h +115 -115
  322. data/vendor/c_exception/lib/meson.build +11 -0
  323. data/vendor/c_exception/meson.build +48 -0
  324. data/vendor/c_exception/project.yml +37 -0
  325. data/vendor/c_exception/test/TestException.c +391 -391
  326. data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
  327. data/vendor/c_exception/vendor/unity/README.md +220 -220
  328. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
  329. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
  330. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
  331. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
  332. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
  333. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
  334. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
  335. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
  336. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
  337. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
  338. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
  339. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
  340. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
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@@ -1,850 +1,831 @@
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- # Unity Assertions Reference
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-
3
- ## Background and Overview
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-
5
- ### Super Condensed Version
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-
7
- - An assertion establishes truth (i.e. boolean True) for a single condition.
8
- Upon boolean False, an assertion stops execution and reports the failure.
9
- - Unity is mainly a rich collection of assertions and the support to gather up
10
- and easily execute those assertions.
11
- - The structure of Unity allows you to easily separate test assertions from
12
- source code in, well, test code.
13
- - Unity's assertions:
14
- - Come in many, many flavors to handle different C types and assertion cases.
15
- - Use context to provide detailed and helpful failure messages.
16
- - Document types, expected values, and basic behavior in your source code for
17
- free.
18
-
19
-
20
- ### Unity Is Several Things But Mainly It's Assertions
21
-
22
- One way to think of Unity is simply as a rich collection of assertions you can
23
- use to establish whether your source code behaves the way you think it does.
24
- Unity provides a framework to easily organize and execute those assertions in
25
- test code separate from your source code.
26
-
27
-
28
- ### What's an Assertion?
29
-
30
- At their core, assertions are an establishment of truth - boolean truth. Was this
31
- thing equal to that thing? Does that code doohickey have such-and-such property
32
- or not? You get the idea. Assertions are executable code (to appreciate the big
33
- picture on this read up on the difference between
34
- [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
- execution and reports an error through some appropriate I/O channel (e.g.
36
- stdout, GUI, file, blinky light).
37
-
38
- Fundamentally, for dynamic verification all you need is a single assertion
39
- mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
- is for. So why not just use it? Well, we can do far better in the reporting
41
- department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
- handling common data types like arrays, structs, etc. And, without some other
43
- support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
- generally much cleaner, manageable, and more useful to separate test and source
45
- code in the way Unity facilitates.
46
-
47
-
48
- ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
-
50
- Asserting a simple truth condition is valuable, but using the context of the
51
- assertion is even more valuable. For instance, if you know you're comparing bit
52
- flags and not just integers, then why not use that context to give explicit,
53
- readable, bit-level feedback when an assertion fails?
54
-
55
- That's what Unity's collection of assertions do - capture context to give you
56
- helpful, meaningful assertion failure messages. In fact, the assertions
57
- themselves also serve as executable documentation about types and values in your
58
- source code. So long as your tests remain current with your source and all those
59
- tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
- your source code. And due to a wondrous mystery, well-tested code usually tends
61
- to be well designed code.
62
-
63
-
64
- ## Assertion Conventions and Configurations
65
-
66
- ### Naming and Parameter Conventions
67
-
68
- The convention of assertion parameters generally follows this order:
69
-
70
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
71
-
72
- The very simplest assertion possible uses only a single "actual" parameter (e.g.
73
- a simple null check).
74
-
75
- "Actual" is the value being tested and unlike the other parameters in an
76
- assertion construction is the only parameter present in all assertion variants.
77
- "Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
78
- "Expected" is your expected value (duh) to compare to an "actual" value; it's
79
- marked as an optional parameter because some assertions only need a single
80
- "actual" parameter (e.g. null check).
81
- "Size/count" refers to string lengths, number of array elements, etc.
82
-
83
- Many of Unity's assertions are clear duplications in that the same data type
84
- is handled by several assertions. The differences among these are in how failure
85
- messages are presented. For instance, a `_HEX` variant of an assertion prints
86
- the expected and actual values of that assertion formatted as hexadecimal.
87
-
88
-
89
- #### TEST_ASSERT_X_MESSAGE Variants
90
-
91
- _All_ assertions are complemented with a variant that includes a simple string
92
- message as a final parameter. The string you specify is appended to an assertion
93
- failure message in Unity output.
94
-
95
- For brevity, the assertion variants with a message parameter are not listed
96
- below. Just tack on `_MESSAGE` as the final component to any assertion name in
97
- the reference list below and add a string as the final parameter.
98
-
99
- _Example:_
100
-
101
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
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-
103
- becomes messageified like thus...
104
-
105
- TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
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-
107
- Notes:
108
- - The `_MESSAGE` variants intentionally do not support `printf` style formatting
109
- since many embedded projects don't support or avoid `printf` for various reasons.
110
- It is possible to use `sprintf` before the assertion to assemble a complex fail
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- message, if necessary.
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- - If you want to output a counter value within an assertion fail message (e.g. from
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- a loop) , building up an array of results and then using one of the `_ARRAY`
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- assertions (see below) might be a handy alternative to `sprintf`.
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-
116
-
117
- #### TEST_ASSERT_X_ARRAY Variants
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-
119
- Unity provides a collection of assertions for arrays containing a variety of
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- types. These are documented in the Array section below. These are almost on par
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- with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
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- type assertion you can tack on `_ARRAY` and run assertions on an entire block of
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- memory.
124
-
125
- TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
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-
127
- "Expected" is an array itself.
128
- "Size/count" is one or two parameters necessary to establish the number of array
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- elements and perhaps the length of elements within the array.
130
-
131
- Notes:
132
- - The `_MESSAGE` variant convention still applies here to array assertions. The
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- `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
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- `_ARRAY_MESSAGE`.
135
- - Assertions for handling arrays of floating point values are grouped with float
136
- and double assertions (see immediately following section).
137
-
138
-
139
- ### TEST_ASSERT_EACH_EQUAL_X Variants
140
-
141
- Unity provides a collection of assertions for arrays containing a variety of
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- types which can be compared to a single value as well. These are documented in
143
- the Each Equal section below. these are almost on par with the `_MESSAGE`
144
- variants of Unity's Asserts in that for pretty much any Unity type assertion you
145
- can inject _EACH_EQUAL and run assertions on an entire block of memory.
146
-
147
- TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
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-
149
- "Expected" is a single value to compare to.
150
- "Actual" is an array where each element will be compared to the expected value.
151
- "Size/count" is one of two parameters necessary to establish the number of array
152
- elements and perhaps the length of elements within the array.
153
-
154
- Notes:
155
- - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
156
- - Assertions for handling Each Equal of floating point values are grouped with
157
- float and double assertions (see immediately following section).
158
-
159
-
160
- ### Configuration
161
-
162
- #### Floating Point Support Is Optional
163
-
164
- Support for floating point types is configurable. That is, by defining the
165
- appropriate preprocessor symbols, floats and doubles can be individually enabled
166
- or disabled in Unity code. This is useful for embedded targets with no floating
167
- point math support (i.e. Unity compiles free of errors for fixed point only
168
- platforms). See Unity documentation for specifics.
169
-
170
-
171
- #### Maximum Data Type Width Is Configurable
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-
173
- Not all targets support 64 bit wide types or even 32 bit wide types. Define the
174
- appropriate preprocessor symbols and Unity will omit all operations from
175
- compilation that exceed the maximum width of your target. See Unity
176
- documentation for specifics.
177
-
178
-
179
- ## The Assertions in All Their Blessed Glory
180
-
181
- ### Basic Fail, Pass and Ignore
182
-
183
- ##### `TEST_FAIL()`
184
-
185
- ##### `TEST_FAIL_MESSAGE("message")`
186
-
187
- This fella is most often used in special conditions where your test code is
188
- performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
189
- will always be found inside a conditional code block.
190
-
191
- _Examples:_
192
- - Executing a state machine multiple times that increments a counter your test
193
- code then verifies as a final step.
194
- - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
195
- [CException](https://github.com/ThrowTheSwitch/CException) project).
196
-
197
- ##### `TEST_PASS()`
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-
199
- ##### `TEST_PASS_MESSAGE("message")`
200
-
201
- This will abort the remainder of the test, but count the test as a pass. Under
202
- normal circumstances, it is not necessary to include this macro in your tests...
203
- a lack of failure will automatically be counted as a `PASS`. It is occasionally
204
- useful for tests with `#ifdef`s and such.
205
-
206
- ##### `TEST_IGNORE()`
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-
208
- ##### `TEST_IGNORE_MESSAGE("message")`
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-
210
- Marks a test case (i.e. function meant to contain test assertions) as ignored.
211
- Usually this is employed as a breadcrumb to come back and implement a test case.
212
- An ignored test case has effects if other assertions are in the enclosing test
213
- case (see Unity documentation for more).
214
-
215
- ##### `TEST_MESSAGE(message)`
216
-
217
- This can be useful for outputting `INFO` messages into the Unity output stream
218
- without actually ending the test. Like pass and fail messages, it will be output
219
- with the filename and line number.
220
-
221
- ### Boolean
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-
223
- ##### `TEST_ASSERT (condition)`
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-
225
- ##### `TEST_ASSERT_TRUE (condition)`
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-
227
- ##### `TEST_ASSERT_FALSE (condition)`
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-
229
- ##### `TEST_ASSERT_UNLESS (condition)`
230
-
231
- A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
232
- `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
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- conditional statements.
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-
235
- ##### `TEST_ASSERT_NULL (pointer)`
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-
237
- ##### `TEST_ASSERT_NOT_NULL (pointer)`
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-
239
-
240
- ### Signed and Unsigned Integers (of all sizes)
241
-
242
- Large integer sizes can be disabled for build targets that do not support them.
243
- For example, if your target only supports up to 16 bit types, by defining the
244
- appropriate symbols Unity can be configured to omit 32 and 64 bit operations
245
- that would break compilation (see Unity documentation for more). Refer to
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- Advanced Asserting later in this document for advice on dealing with other word
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- sizes.
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-
249
- ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
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-
251
- ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
252
-
253
- ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
254
-
255
- ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
256
-
257
- ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
258
-
259
- ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
260
-
261
- ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
262
-
263
- ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
264
-
265
- ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
266
-
267
- ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
268
-
269
-
270
- ### Unsigned Integers (of all sizes) in Hexadecimal
271
-
272
- All `_HEX` assertions are identical in function to unsigned integer assertions
273
- but produce failure messages with the `expected` and `actual` values formatted
274
- in hexadecimal. Unity output is big endian.
275
-
276
- ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
277
-
278
- ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
279
-
280
- ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
281
-
282
- ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
283
-
284
- ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
285
-
286
-
287
- ### Characters
288
-
289
- While you can use the 8-bit integer assertions to compare `char`, another option is
290
- to use this specialized assertion which will show printable characters as printables,
291
- otherwise showing the HEX escape code for the characters.
292
-
293
- ##### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
294
-
295
-
296
- ### Masked and Bit-level Assertions
297
-
298
- Masked and bit-level assertions produce output formatted in hexadecimal. Unity
299
- output is big endian.
300
-
301
-
302
- ##### `TEST_ASSERT_BITS (mask, expected, actual)`
303
-
304
- Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
305
-
306
-
307
- ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
308
-
309
- Asserts the masked bits of the `actual` parameter are high.
310
-
311
-
312
- ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
313
-
314
- Asserts the masked bits of the `actual` parameter are low.
315
-
316
-
317
- ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
318
-
319
- Asserts the specified bit of the `actual` parameter is high.
320
-
321
-
322
- ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
323
-
324
- Asserts the specified bit of the `actual` parameter is low.
325
-
326
- ### Integer Less Than / Greater Than
327
-
328
- These assertions verify that the `actual` parameter is less than or greater
329
- than `threshold` (exclusive). For example, if the threshold value is 0 for the
330
- greater than assertion will fail if it is 0 or less.
331
-
332
- ##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
333
-
334
- ##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
335
-
336
- ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
337
-
338
- ##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
339
-
340
- ##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
341
-
342
- ##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
343
-
344
- ##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
345
-
346
- ##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
347
-
348
- ##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
349
-
350
- ##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
351
-
352
- ##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
353
-
354
- ##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
355
-
356
- ##### `TEST_ASSERT_GREATER_THAN_CHAR (threshold, actual)`
357
-
358
- ##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
359
-
360
- ##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
361
-
362
- ##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
363
-
364
- ##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
365
-
366
- ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
367
-
368
- ##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
369
-
370
- ##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
371
-
372
- ##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
373
-
374
- ##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
375
-
376
- ##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
377
-
378
- ##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
379
-
380
- ##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
381
-
382
- ##### `TEST_ASSERT_LESS_THAN_CHAR (threshold, actual)`
383
-
384
-
385
- ### Integer Ranges (of all sizes)
386
-
387
- These assertions verify that the `expected` parameter is within +/- `delta`
388
- (inclusive) of the `actual` parameter. For example, if the expected value is 10
389
- and the delta is 3 then the assertion will fail for any value outside the range
390
- of 7 - 13.
391
-
392
- ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
393
-
394
- ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
395
-
396
- ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
397
-
398
- ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
399
-
400
- ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
401
-
402
- ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
403
-
404
- ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
405
-
406
- ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
407
-
408
- ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
409
-
410
- ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
411
-
412
- ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
413
-
414
- ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
415
-
416
- ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
417
-
418
- ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
419
-
420
- ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
421
-
422
- ##### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
423
-
424
- ### Structs and Strings
425
-
426
- ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
427
-
428
- Asserts that the pointers point to the same memory location.
429
-
430
-
431
- ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
432
-
433
- Asserts that the null terminated (`'\0'`)strings are identical. If strings are
434
- of different lengths or any portion of the strings before their terminators
435
- differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
436
- equivalent.
437
-
438
-
439
- ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
440
-
441
- Asserts that the contents of the memory specified by the `expected` and `actual`
442
- pointers is identical. The size of the memory blocks in bytes is specified by
443
- the `len` parameter.
444
-
445
-
446
- ### Arrays
447
-
448
- `expected` and `actual` parameters are both arrays. `num_elements` specifies the
449
- number of elements in the arrays to compare.
450
-
451
- `_HEX` assertions produce failure messages with expected and actual array
452
- contents formatted in hexadecimal.
453
-
454
- For array of strings comparison behavior, see comments for
455
- `TEST_ASSERT_EQUAL_STRING` in the preceding section.
456
-
457
- Assertions fail upon the first element in the compared arrays found not to
458
- match. Failure messages specify the array index of the failed comparison.
459
-
460
- ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
461
-
462
- ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
463
-
464
- ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
465
-
466
- ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
467
-
468
- ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
469
-
470
- ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
471
-
472
- ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
473
-
474
- ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
475
-
476
- ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
477
-
478
- ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
479
-
480
- ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
481
-
482
- ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
483
-
484
- ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
485
-
486
- ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
487
-
488
- ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
489
-
490
- ##### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
491
-
492
- ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
493
-
494
- ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
495
-
496
- ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
497
-
498
- `len` is the memory in bytes to be compared at each array element.
499
-
500
- ### Integer Array Ranges (of all sizes)
501
-
502
- These assertions verify that the `expected` array parameter is within +/- `delta`
503
- (inclusive) of the `actual` array parameter. For example, if the expected value is
504
- \[10, 12\] and the delta is 3 then the assertion will fail for any value
505
- outside the range of \[7 - 13, 9 - 15\].
506
-
507
- ##### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
508
-
509
- ##### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
510
-
511
- ##### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
512
-
513
- ##### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
514
-
515
- ##### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
516
-
517
- ##### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
518
-
519
- ##### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
520
-
521
- ##### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
522
-
523
- ##### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
524
-
525
- ##### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
526
-
527
- ##### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
528
-
529
- ##### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
530
-
531
- ##### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
532
-
533
- ##### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
534
-
535
- ##### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
536
-
537
- ##### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
538
-
539
- ### Each Equal (Arrays to Single Value)
540
-
541
- `expected` are single values and `actual` are arrays. `num_elements` specifies
542
- the number of elements in the arrays to compare.
543
-
544
- `_HEX` assertions produce failure messages with expected and actual array
545
- contents formatted in hexadecimal.
546
-
547
- Assertions fail upon the first element in the compared arrays found not to
548
- match. Failure messages specify the array index of the failed comparison.
549
-
550
- #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
551
-
552
- #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
553
-
554
- #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
555
-
556
- #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
557
-
558
- #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
559
-
560
- #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
561
-
562
- #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
563
-
564
- #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
565
-
566
- #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
567
-
568
- #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
569
-
570
- #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
571
-
572
- #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
573
-
574
- #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
575
-
576
- #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
577
-
578
- #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
579
-
580
- #### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
581
-
582
- #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
583
-
584
- #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
585
-
586
- #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
587
-
588
- `len` is the memory in bytes to be compared at each array element.
589
-
590
-
591
- ### Floating Point (If enabled)
592
-
593
- ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
594
-
595
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
596
- The nature of floating point representation is such that exact evaluations of
597
- equality are not guaranteed.
598
-
599
-
600
- ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
601
-
602
- Asserts that the ?actual?value is "close enough to be considered equal" to the
603
- `expected` value. If you are curious about the details, refer to the Advanced
604
- Asserting section for more details on this. Omitting a user-specified delta in a
605
- floating point assertion is both a shorthand convenience and a requirement of
606
- code generation conventions for CMock.
607
-
608
-
609
- ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
610
-
611
- See Array assertion section for details. Note that individual array element
612
- float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
613
- specified delta comparison values requires a custom-implemented floating point
614
- array assertion.
615
-
616
-
617
- ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
618
-
619
- Asserts that `actual` parameter is equivalent to positive infinity floating
620
- point representation.
621
-
622
-
623
- ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
624
-
625
- Asserts that `actual` parameter is equivalent to negative infinity floating
626
- point representation.
627
-
628
-
629
- ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
630
-
631
- Asserts that `actual` parameter is a Not A Number floating point representation.
632
-
633
-
634
- ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
635
-
636
- Asserts that ?actual?parameter is a floating point representation usable for
637
- mathematical operations. That is, the `actual` parameter is neither positive
638
- infinity nor negative infinity nor Not A Number floating point representations.
639
-
640
-
641
- ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
642
-
643
- Asserts that `actual` parameter is a value other than positive infinity floating
644
- point representation.
645
-
646
-
647
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
648
-
649
- Asserts that `actual` parameter is a value other than negative infinity floating
650
- point representation.
651
-
652
-
653
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
654
-
655
- Asserts that `actual` parameter is a value other than Not A Number floating
656
- point representation.
657
-
658
-
659
- ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
660
-
661
- Asserts that `actual` parameter is not usable for mathematical operations. That
662
- is, the `actual` parameter is either positive infinity or negative infinity or
663
- Not A Number floating point representations.
664
-
665
-
666
- ### Double (If enabled)
667
-
668
- ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
669
-
670
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
671
- The nature of floating point representation is such that exact evaluations of
672
- equality are not guaranteed.
673
-
674
-
675
- ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
676
-
677
- Asserts that the `actual` value is "close enough to be considered equal" to the
678
- `expected` value. If you are curious about the details, refer to the Advanced
679
- Asserting section for more details. Omitting a user-specified delta in a
680
- floating point assertion is both a shorthand convenience and a requirement of
681
- code generation conventions for CMock.
682
-
683
-
684
- ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
685
-
686
- See Array assertion section for details. Note that individual array element
687
- double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
688
- specified delta comparison values requires a custom implemented double array
689
- assertion.
690
-
691
-
692
- ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
693
-
694
- Asserts that `actual` parameter is equivalent to positive infinity floating
695
- point representation.
696
-
697
-
698
- ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
699
-
700
- Asserts that `actual` parameter is equivalent to negative infinity floating point
701
- representation.
702
-
703
-
704
- ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
705
-
706
- Asserts that `actual` parameter is a Not A Number floating point representation.
707
-
708
-
709
- ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
710
-
711
- Asserts that `actual` parameter is a floating point representation usable for
712
- mathematical operations. That is, the ?actual?parameter is neither positive
713
- infinity nor negative infinity nor Not A Number floating point representations.
714
-
715
-
716
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
717
-
718
- Asserts that `actual` parameter is a value other than positive infinity floating
719
- point representation.
720
-
721
-
722
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
723
-
724
- Asserts that `actual` parameter is a value other than negative infinity floating
725
- point representation.
726
-
727
-
728
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
729
-
730
- Asserts that `actual` parameter is a value other than Not A Number floating
731
- point representation.
732
-
733
-
734
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
735
-
736
- Asserts that `actual` parameter is not usable for mathematical operations. That
737
- is, the `actual` parameter is either positive infinity or negative infinity or
738
- Not A Number floating point representations.
739
-
740
-
741
- ## Advanced Asserting: Details On Tricky Assertions
742
-
743
- This section helps you understand how to deal with some of the trickier
744
- assertion situations you may run into. It will give you a glimpse into some of
745
- the under-the-hood details of Unity's assertion mechanisms. If you're one of
746
- those people who likes to know what is going on in the background, read on. If
747
- not, feel free to ignore the rest of this document until you need it.
748
-
749
-
750
- ### How do the EQUAL assertions work for FLOAT and DOUBLE?
751
-
752
- As you may know, directly checking for equality between a pair of floats or a
753
- pair of doubles is sloppy at best and an outright no-no at worst. Floating point
754
- values can often be represented in multiple ways, particularly after a series of
755
- operations on a value. Initializing a variable to the value of 2.0 is likely to
756
- result in a floating point representation of 2 x 20,but a series of
757
- mathematical operations might result in a representation of 8 x 2-2
758
- that also evaluates to a value of 2. At some point repeated operations cause
759
- equality checks to fail.
760
-
761
- So Unity doesn't do direct floating point comparisons for equality. Instead, it
762
- checks if two floating point values are "really close." If you leave Unity
763
- running with defaults, "really close" means "within a significant bit or two."
764
- Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
765
- with the `delta` parameter calculated on the fly. For single precision, delta is
766
- the expected value multiplied by 0.00001, producing a very small proportional
767
- range around the expected value.
768
-
769
- If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
770
- any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
771
- works out to be roughly a single bit of range for a single-precision number, and
772
- that's just about as tight a tolerance as you can reasonably get from a floating
773
- point value.
774
-
775
- So what happens when it's zero? Zero - even more than other floating point
776
- values - can be represented many different ways. It doesn't matter if you have
777
- 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
778
- subtract these values from each other, they will always produce a difference of
779
- zero, which will still fall between 0 plus or minus a delta of 0. So it still
780
- works!
781
-
782
- Double precision floating point numbers use a much smaller multiplier, again
783
- approximating a single bit of error.
784
-
785
- If you don't like these ranges and you want to make your floating point equality
786
- assertions less strict, you can change these multipliers to whatever you like by
787
- defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
788
- documentation for more.
789
-
790
-
791
- ### How do we deal with targets with non-standard int sizes?
792
-
793
- It's "fun" that C is a standard where something as fundamental as an integer
794
- varies by target. According to the C standard, an `int` is to be the target's
795
- natural register size, and it should be at least 16-bits and a multiple of a
796
- byte. It also guarantees an order of sizes:
797
-
798
- ```C
799
- char <= short <= int <= long <= long long
800
- ```
801
-
802
- Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
803
- 16-bits. There are rare microcontrollers out there that have 24-bit integers,
804
- and this remains perfectly standard C.
805
-
806
- To make things even more interesting, there are compilers and targets out there
807
- that have a hard choice to make. What if their natural register size is 10-bits
808
- or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
809
- 16-bits AND the requirement to match the natural register size. In these
810
- situations, they often choose the natural register size, leaving us with
811
- something like this:
812
-
813
- ```C
814
- char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
815
- ```
816
-
817
- Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
818
- rules, so they made a choice.
819
-
820
- When the C99 standard rolled around, it introduced alternate standard-size types.
821
- It also introduced macros for pulling in MIN/MAX values for your integer types.
822
- It's glorious! Unfortunately, many embedded compilers can't be relied upon to
823
- use the C99 types (Sometimes because they have weird register sizes as described
824
- above. Sometimes because they don't feel like it?).
825
-
826
- A goal of Unity from the beginning was to support every combination of
827
- microcontroller or microprocessor and C compiler. Over time, we've gotten really
828
- close to this. There are a few tricks that you should be aware of, though, if
829
- you're going to do this effectively on some of these more idiosyncratic targets.
830
-
831
- First, when setting up Unity for a new target, you're going to want to pay
832
- special attention to the macros for automatically detecting types
833
- (where available) or manually configuring them yourself. You can get information
834
- on both of these in Unity's documentation.
835
-
836
- What about the times where you suddenly need to deal with something odd, like a
837
- 24-bit `int`? The simplest solution is to use the next size up. If you have a
838
- 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
839
- `int`, configure Unity to use 16 bits. There are two ways this is going to
840
- affect you:
841
-
842
- 1. When Unity displays errors for you, it's going to pad the upper unused bits
843
- with zeros.
844
- 2. You're going to have to be careful of assertions that perform signed
845
- operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
846
- your `int` in the wrong place, and you could experience false failures. You can
847
- always back down to a simple `TEST_ASSERT` and do the operations yourself.
848
-
849
-
850
- *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
1
+ # Unity Assertions Reference
2
+
3
+ ## Background and Overview
4
+
5
+ ### Super Condensed Version
6
+
7
+ - An assertion establishes truth (i.e. boolean True) for a single condition.
8
+ Upon boolean False, an assertion stops execution and reports the failure.
9
+ - Unity is mainly a rich collection of assertions and the support to gather up
10
+ and easily execute those assertions.
11
+ - The structure of Unity allows you to easily separate test assertions from
12
+ source code in, well, test code.
13
+ - Unity's assertions:
14
+ - Come in many, many flavors to handle different C types and assertion cases.
15
+ - Use context to provide detailed and helpful failure messages.
16
+ - Document types, expected values, and basic behavior in your source code for
17
+ free.
18
+
19
+
20
+ ### Unity Is Several Things But Mainly It's Assertions
21
+
22
+ One way to think of Unity is simply as a rich collection of assertions you can
23
+ use to establish whether your source code behaves the way you think it does.
24
+ Unity provides a framework to easily organize and execute those assertions in
25
+ test code separate from your source code.
26
+
27
+
28
+ ### What's an Assertion?
29
+
30
+ At their core, assertions are an establishment of truth - boolean truth. Was this
31
+ thing equal to that thing? Does that code doohickey have such-and-such property
32
+ or not? You get the idea. Assertions are executable code (to appreciate the big
33
+ picture on this read up on the difference between
34
+ [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
+ execution and reports an error through some appropriate I/O channel (e.g.
36
+ stdout, GUI, file, blinky light).
37
+
38
+ Fundamentally, for dynamic verification all you need is a single assertion
39
+ mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
+ is for. So why not just use it? Well, we can do far better in the reporting
41
+ department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
+ handling common data types like arrays, structs, etc. And, without some other
43
+ support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
+ generally much cleaner, manageable, and more useful to separate test and source
45
+ code in the way Unity facilitates.
46
+
47
+
48
+ ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
+
50
+ Asserting a simple truth condition is valuable, but using the context of the
51
+ assertion is even more valuable. For instance, if you know you're comparing bit
52
+ flags and not just integers, then why not use that context to give explicit,
53
+ readable, bit-level feedback when an assertion fails?
54
+
55
+ That's what Unity's collection of assertions do - capture context to give you
56
+ helpful, meaningful assertion failure messages. In fact, the assertions
57
+ themselves also serve as executable documentation about types and values in your
58
+ source code. So long as your tests remain current with your source and all those
59
+ tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
+ your source code. And due to a wondrous mystery, well-tested code usually tends
61
+ to be well designed code.
62
+
63
+
64
+ ## Assertion Conventions and Configurations
65
+
66
+ ### Naming and Parameter Conventions
67
+
68
+ The convention of assertion parameters generally follows this order:
69
+
70
+ ```
71
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
72
+ ```
73
+
74
+ The very simplest assertion possible uses only a single `actual` parameter (e.g.
75
+ a simple null check).
76
+
77
+ - `Actual` is the value being tested and unlike the other parameters in an
78
+ assertion construction is the only parameter present in all assertion variants.
79
+ - `Modifiers` are masks, ranges, bit flag specifiers, floating point deltas.
80
+ - `Expected` is your expected value (duh) to compare to an `actual` value; it's
81
+ marked as an optional parameter because some assertions only need a single
82
+ `actual` parameter (e.g. null check).
83
+ - `Size/count` refers to string lengths, number of array elements, etc.
84
+
85
+ Many of Unity's assertions are clear duplications in that the same data type
86
+ is handled by several assertions. The differences among these are in how failure
87
+ messages are presented. For instance, a `_HEX` variant of an assertion prints
88
+ the expected and actual values of that assertion formatted as hexadecimal.
89
+
90
+
91
+ #### TEST_ASSERT_X_MESSAGE Variants
92
+
93
+ _All_ assertions are complemented with a variant that includes a simple string
94
+ message as a final parameter. The string you specify is appended to an assertion
95
+ failure message in Unity output.
96
+
97
+ For brevity, the assertion variants with a message parameter are not listed
98
+ below. Just tack on `_MESSAGE` as the final component to any assertion name in
99
+ the reference list below and add a string as the final parameter.
100
+
101
+ _Example:_
102
+
103
+ ```
104
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
105
+ ```
106
+
107
+ becomes messageified like thus...
108
+
109
+ ```
110
+ TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
111
+ ```
112
+
113
+ Notes:
114
+ - The `_MESSAGE` variants intentionally do not support `printf` style formatting
115
+ since many embedded projects don't support or avoid `printf` for various reasons.
116
+ It is possible to use `sprintf` before the assertion to assemble a complex fail
117
+ message, if necessary.
118
+ - If you want to output a counter value within an assertion fail message (e.g. from
119
+ a loop) , building up an array of results and then using one of the `_ARRAY`
120
+ assertions (see below) might be a handy alternative to `sprintf`.
121
+
122
+
123
+ #### TEST_ASSERT_X_ARRAY Variants
124
+
125
+ Unity provides a collection of assertions for arrays containing a variety of
126
+ types. These are documented in the Array section below. These are almost on par
127
+ with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
128
+ type assertion you can tack on `_ARRAY` and run assertions on an entire block of
129
+ memory.
130
+
131
+ ```
132
+ TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
133
+ ```
134
+
135
+ - `Expected` is an array itself.
136
+ - `Size/count` is one or two parameters necessary to establish the number of array
137
+ elements and perhaps the length of elements within the array.
138
+
139
+ Notes:
140
+
141
+ - The `_MESSAGE` variant convention still applies here to array assertions. The
142
+ `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
143
+ `_ARRAY_MESSAGE`.
144
+ - Assertions for handling arrays of floating point values are grouped with float
145
+ and double assertions (see immediately following section).
146
+
147
+
148
+ ### TEST_ASSERT_EACH_EQUAL_X Variants
149
+
150
+ Unity provides a collection of assertions for arrays containing a variety of
151
+ types which can be compared to a single value as well. These are documented in
152
+ the Each Equal section below. these are almost on par with the `_MESSAGE`
153
+ variants of Unity's Asserts in that for pretty much any Unity type assertion you
154
+ can inject `_EACH_EQUAL` and run assertions on an entire block of memory.
155
+
156
+ ```
157
+ TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
158
+ ```
159
+
160
+ - `Expected` is a single value to compare to.
161
+ - `Actual` is an array where each element will be compared to the expected value.
162
+ - `Size/count` is one of two parameters necessary to establish the number of array
163
+ elements and perhaps the length of elements within the array.
164
+
165
+ Notes:
166
+
167
+ - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
168
+ - Assertions for handling Each Equal of floating point values are grouped with
169
+ float and double assertions (see immediately following section).
170
+
171
+
172
+ ### Configuration
173
+
174
+ #### Floating Point Support Is Optional
175
+
176
+ Support for floating point types is configurable. That is, by defining the
177
+ appropriate preprocessor symbols, floats and doubles can be individually enabled
178
+ or disabled in Unity code. This is useful for embedded targets with no floating
179
+ point math support (i.e. Unity compiles free of errors for fixed point only
180
+ platforms). See Unity documentation for specifics.
181
+
182
+
183
+ #### Maximum Data Type Width Is Configurable
184
+
185
+ Not all targets support 64 bit wide types or even 32 bit wide types. Define the
186
+ appropriate preprocessor symbols and Unity will omit all operations from
187
+ compilation that exceed the maximum width of your target. See Unity
188
+ documentation for specifics.
189
+
190
+
191
+ ## The Assertions in All Their Blessed Glory
192
+
193
+ ### Basic Fail, Pass and Ignore
194
+
195
+ ##### `TEST_FAIL()`
196
+
197
+ ##### `TEST_FAIL_MESSAGE("message")`
198
+
199
+ This fella is most often used in special conditions where your test code is
200
+ performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
201
+ will always be found inside a conditional code block.
202
+
203
+ _Examples:_
204
+
205
+ - Executing a state machine multiple times that increments a counter your test
206
+ code then verifies as a final step.
207
+ - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
208
+ [CException](https://github.com/ThrowTheSwitch/CException) project).
209
+
210
+ ##### `TEST_PASS()`
211
+
212
+ ##### `TEST_PASS_MESSAGE("message")`
213
+
214
+ This will abort the remainder of the test, but count the test as a pass. Under
215
+ normal circumstances, it is not necessary to include this macro in your tests...
216
+ a lack of failure will automatically be counted as a `PASS`. It is occasionally
217
+ useful for tests with `#ifdef`s and such.
218
+
219
+ ##### `TEST_IGNORE()`
220
+
221
+ ##### `TEST_IGNORE_MESSAGE("message")`
222
+
223
+ Marks a test case (i.e. function meant to contain test assertions) as ignored.
224
+ Usually this is employed as a breadcrumb to come back and implement a test case.
225
+ An ignored test case has effects if other assertions are in the enclosing test
226
+ case (see Unity documentation for more).
227
+
228
+ ##### `TEST_MESSAGE(message)`
229
+
230
+ This can be useful for outputting `INFO` messages into the Unity output stream
231
+ without actually ending the test. Like pass and fail messages, it will be output
232
+ with the filename and line number.
233
+
234
+ ### Boolean
235
+
236
+ ##### `TEST_ASSERT (condition)`
237
+
238
+ ##### `TEST_ASSERT_TRUE (condition)`
239
+
240
+ ##### `TEST_ASSERT_FALSE (condition)`
241
+
242
+ ##### `TEST_ASSERT_UNLESS (condition)`
243
+
244
+ A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
245
+ `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
246
+ conditional statements.
247
+
248
+ ##### `TEST_ASSERT_NULL (pointer)`
249
+
250
+ ##### `TEST_ASSERT_NOT_NULL (pointer)`
251
+
252
+ Verify if a pointer is or is not NULL.
253
+
254
+ ##### `TEST_ASSERT_EMPTY (pointer)`
255
+
256
+ ##### `TEST_ASSERT_NOT_EMPTY (pointer)`
257
+
258
+ Verify if the first element dereferenced from a pointer is or is not zero. This
259
+ is particularly useful for checking for empty (or non-empty) null-terminated
260
+ C strings, but can be just as easily used for other null-terminated arrays.
261
+
262
+ ### Signed and Unsigned Integers (of all sizes)
263
+
264
+ Large integer sizes can be disabled for build targets that do not support them.
265
+ For example, if your target only supports up to 16 bit types, by defining the
266
+ appropriate symbols Unity can be configured to omit 32 and 64 bit operations
267
+ that would break compilation (see Unity documentation for more). Refer to
268
+ Advanced Asserting later in this document for advice on dealing with other word
269
+ sizes.
270
+
271
+ ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
272
+
273
+ ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
274
+
275
+ ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
276
+
277
+ ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
278
+
279
+ ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
280
+
281
+ ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
282
+
283
+ ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
284
+
285
+ ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
286
+
287
+ ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
288
+
289
+ ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
290
+
291
+
292
+ ### Unsigned Integers (of all sizes) in Hexadecimal
293
+
294
+ All `_HEX` assertions are identical in function to unsigned integer assertions
295
+ but produce failure messages with the `expected` and `actual` values formatted
296
+ in hexadecimal. Unity output is big endian.
297
+
298
+ ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
299
+
300
+ ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
301
+
302
+ ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
303
+
304
+ ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
305
+
306
+ ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
307
+
308
+
309
+ ### Characters
310
+
311
+ While you can use the 8-bit integer assertions to compare `char`, another option is
312
+ to use this specialized assertion which will show printable characters as printables,
313
+ otherwise showing the HEX escape code for the characters.
314
+
315
+ ##### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
316
+
317
+
318
+ ### Masked and Bit-level Assertions
319
+
320
+ Masked and bit-level assertions produce output formatted in hexadecimal. Unity
321
+ output is big endian.
322
+
323
+
324
+ ##### `TEST_ASSERT_BITS (mask, expected, actual)`
325
+
326
+ Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
327
+
328
+
329
+ ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
330
+
331
+ Asserts the masked bits of the `actual` parameter are high.
332
+
333
+
334
+ ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
335
+
336
+ Asserts the masked bits of the `actual` parameter are low.
337
+
338
+
339
+ ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
340
+
341
+ Asserts the specified bit of the `actual` parameter is high.
342
+
343
+
344
+ ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
345
+
346
+ Asserts the specified bit of the `actual` parameter is low.
347
+
348
+ ### Integer Less Than / Greater Than
349
+
350
+ These assertions verify that the `actual` parameter is less than or greater
351
+ than `threshold` (exclusive). For example, if the threshold value is 0 for the
352
+ greater than assertion will fail if it is 0 or less. There are assertions for
353
+ all the various sizes of ints, as for the equality assertions. Some examples:
354
+
355
+ ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
356
+
357
+ ##### `TEST_ASSERT_GREATER_OR_EQUAL_INT16 (threshold, actual)`
358
+
359
+ ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
360
+
361
+ ##### `TEST_ASSERT_LESS_OR_EQUAL_UINT (threshold, actual)`
362
+
363
+ ##### `TEST_ASSERT_NOT_EQUAL_UINT8 (threshold, actual)`
364
+
365
+
366
+ ### Integer Ranges (of all sizes)
367
+
368
+ These assertions verify that the `expected` parameter is within +/- `delta`
369
+ (inclusive) of the `actual` parameter. For example, if the expected value is 10
370
+ and the delta is 3 then the assertion will fail for any value outside the range
371
+ of 7 - 13.
372
+
373
+ ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
374
+
375
+ ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
376
+
377
+ ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
378
+
379
+ ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
380
+
381
+ ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
382
+
383
+ ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
384
+
385
+ ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
386
+
387
+ ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
388
+
389
+ ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
390
+
391
+ ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
392
+
393
+ ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
394
+
395
+ ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
396
+
397
+ ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
398
+
399
+ ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
400
+
401
+ ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
402
+
403
+ ##### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
404
+
405
+ ### Structs and Strings
406
+
407
+ ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
408
+
409
+ Asserts that the pointers point to the same memory location.
410
+
411
+
412
+ ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
413
+
414
+ Asserts that the null terminated (`'\0'`)strings are identical. If strings are
415
+ of different lengths or any portion of the strings before their terminators
416
+ differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
417
+ equivalent.
418
+
419
+
420
+ ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
421
+
422
+ Asserts that the contents of the memory specified by the `expected` and `actual`
423
+ pointers is identical. The size of the memory blocks in bytes is specified by
424
+ the `len` parameter.
425
+
426
+
427
+ ### Arrays
428
+
429
+ `expected` and `actual` parameters are both arrays. `num_elements` specifies the
430
+ number of elements in the arrays to compare.
431
+
432
+ `_HEX` assertions produce failure messages with expected and actual array
433
+ contents formatted in hexadecimal.
434
+
435
+ For array of strings comparison behavior, see comments for
436
+ `TEST_ASSERT_EQUAL_STRING` in the preceding section.
437
+
438
+ Assertions fail upon the first element in the compared arrays found not to
439
+ match. Failure messages specify the array index of the failed comparison.
440
+
441
+ ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
442
+
443
+ ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
444
+
445
+ ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
446
+
447
+ ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
448
+
449
+ ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
450
+
451
+ ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
452
+
453
+ ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
454
+
455
+ ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
456
+
457
+ ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
458
+
459
+ ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
460
+
461
+ ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
462
+
463
+ ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
464
+
465
+ ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
466
+
467
+ ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
468
+
469
+ ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
470
+
471
+ ##### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
472
+
473
+ ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
474
+
475
+ ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
476
+
477
+ ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
478
+
479
+ `len` is the memory in bytes to be compared at each array element.
480
+
481
+ ### Integer Array Ranges (of all sizes)
482
+
483
+ These assertions verify that the `expected` array parameter is within +/- `delta`
484
+ (inclusive) of the `actual` array parameter. For example, if the expected value is
485
+ \[10, 12\] and the delta is 3 then the assertion will fail for any value
486
+ outside the range of \[7 - 13, 9 - 15\].
487
+
488
+ ##### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
489
+
490
+ ##### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
491
+
492
+ ##### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
493
+
494
+ ##### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
495
+
496
+ ##### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
497
+
498
+ ##### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
499
+
500
+ ##### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
501
+
502
+ ##### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
503
+
504
+ ##### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
505
+
506
+ ##### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
507
+
508
+ ##### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
509
+
510
+ ##### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
511
+
512
+ ##### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
513
+
514
+ ##### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
515
+
516
+ ##### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
517
+
518
+ ##### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
519
+
520
+ ### Each Equal (Arrays to Single Value)
521
+
522
+ `expected` are single values and `actual` are arrays. `num_elements` specifies
523
+ the number of elements in the arrays to compare.
524
+
525
+ `_HEX` assertions produce failure messages with expected and actual array
526
+ contents formatted in hexadecimal.
527
+
528
+ Assertions fail upon the first element in the compared arrays found not to
529
+ match. Failure messages specify the array index of the failed comparison.
530
+
531
+ #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
532
+
533
+ #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
534
+
535
+ #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
536
+
537
+ #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
538
+
539
+ #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
540
+
541
+ #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
542
+
543
+ #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
544
+
545
+ #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
546
+
547
+ #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
548
+
549
+ #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
550
+
551
+ #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
552
+
553
+ #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
554
+
555
+ #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
556
+
557
+ #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
558
+
559
+ #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
560
+
561
+ #### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
562
+
563
+ #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
564
+
565
+ #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
566
+
567
+ #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
568
+
569
+ `len` is the memory in bytes to be compared at each array element.
570
+
571
+
572
+ ### Floating Point (If enabled)
573
+
574
+ ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
575
+
576
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
577
+ The nature of floating point representation is such that exact evaluations of
578
+ equality are not guaranteed.
579
+
580
+
581
+ ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
582
+
583
+ Asserts that the ?actual?value is "close enough to be considered equal" to the
584
+ `expected` value. If you are curious about the details, refer to the Advanced
585
+ Asserting section for more details on this. Omitting a user-specified delta in a
586
+ floating point assertion is both a shorthand convenience and a requirement of
587
+ code generation conventions for CMock.
588
+
589
+
590
+ ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
591
+
592
+ See Array assertion section for details. Note that individual array element
593
+ float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
594
+ specified delta comparison values requires a custom-implemented floating point
595
+ array assertion.
596
+
597
+
598
+ ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
599
+
600
+ Asserts that `actual` parameter is equivalent to positive infinity floating
601
+ point representation.
602
+
603
+
604
+ ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
605
+
606
+ Asserts that `actual` parameter is equivalent to negative infinity floating
607
+ point representation.
608
+
609
+
610
+ ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
611
+
612
+ Asserts that `actual` parameter is a Not A Number floating point representation.
613
+
614
+
615
+ ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
616
+
617
+ Asserts that ?actual?parameter is a floating point representation usable for
618
+ mathematical operations. That is, the `actual` parameter is neither positive
619
+ infinity nor negative infinity nor Not A Number floating point representations.
620
+
621
+
622
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
623
+
624
+ Asserts that `actual` parameter is a value other than positive infinity floating
625
+ point representation.
626
+
627
+
628
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
629
+
630
+ Asserts that `actual` parameter is a value other than negative infinity floating
631
+ point representation.
632
+
633
+
634
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
635
+
636
+ Asserts that `actual` parameter is a value other than Not A Number floating
637
+ point representation.
638
+
639
+
640
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
641
+
642
+ Asserts that `actual` parameter is not usable for mathematical operations. That
643
+ is, the `actual` parameter is either positive infinity or negative infinity or
644
+ Not A Number floating point representations.
645
+
646
+
647
+ ### Double (If enabled)
648
+
649
+ ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
650
+
651
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
652
+ The nature of floating point representation is such that exact evaluations of
653
+ equality are not guaranteed.
654
+
655
+
656
+ ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
657
+
658
+ Asserts that the `actual` value is "close enough to be considered equal" to the
659
+ `expected` value. If you are curious about the details, refer to the Advanced
660
+ Asserting section for more details. Omitting a user-specified delta in a
661
+ floating point assertion is both a shorthand convenience and a requirement of
662
+ code generation conventions for CMock.
663
+
664
+
665
+ ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
666
+
667
+ See Array assertion section for details. Note that individual array element
668
+ double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
669
+ specified delta comparison values requires a custom implemented double array
670
+ assertion.
671
+
672
+
673
+ ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
674
+
675
+ Asserts that `actual` parameter is equivalent to positive infinity floating
676
+ point representation.
677
+
678
+
679
+ ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
680
+
681
+ Asserts that `actual` parameter is equivalent to negative infinity floating point
682
+ representation.
683
+
684
+
685
+ ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
686
+
687
+ Asserts that `actual` parameter is a Not A Number floating point representation.
688
+
689
+
690
+ ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
691
+
692
+ Asserts that `actual` parameter is a floating point representation usable for
693
+ mathematical operations. That is, the ?actual?parameter is neither positive
694
+ infinity nor negative infinity nor Not A Number floating point representations.
695
+
696
+
697
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
698
+
699
+ Asserts that `actual` parameter is a value other than positive infinity floating
700
+ point representation.
701
+
702
+
703
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
704
+
705
+ Asserts that `actual` parameter is a value other than negative infinity floating
706
+ point representation.
707
+
708
+
709
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
710
+
711
+ Asserts that `actual` parameter is a value other than Not A Number floating
712
+ point representation.
713
+
714
+
715
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
716
+
717
+ Asserts that `actual` parameter is not usable for mathematical operations. That
718
+ is, the `actual` parameter is either positive infinity or negative infinity or
719
+ Not A Number floating point representations.
720
+
721
+
722
+ ## Advanced Asserting: Details On Tricky Assertions
723
+
724
+ This section helps you understand how to deal with some of the trickier
725
+ assertion situations you may run into. It will give you a glimpse into some of
726
+ the under-the-hood details of Unity's assertion mechanisms. If you're one of
727
+ those people who likes to know what is going on in the background, read on. If
728
+ not, feel free to ignore the rest of this document until you need it.
729
+
730
+
731
+ ### How do the EQUAL assertions work for FLOAT and DOUBLE?
732
+
733
+ As you may know, directly checking for equality between a pair of floats or a
734
+ pair of doubles is sloppy at best and an outright no-no at worst. Floating point
735
+ values can often be represented in multiple ways, particularly after a series of
736
+ operations on a value. Initializing a variable to the value of 2.0 is likely to
737
+ result in a floating point representation of 2 x 20,but a series of
738
+ mathematical operations might result in a representation of 8 x 2-2
739
+ that also evaluates to a value of 2. At some point repeated operations cause
740
+ equality checks to fail.
741
+
742
+ So Unity doesn't do direct floating point comparisons for equality. Instead, it
743
+ checks if two floating point values are "really close." If you leave Unity
744
+ running with defaults, "really close" means "within a significant bit or two."
745
+ Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
746
+ with the `delta` parameter calculated on the fly. For single precision, delta is
747
+ the expected value multiplied by 0.00001, producing a very small proportional
748
+ range around the expected value.
749
+
750
+ If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
751
+ any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
752
+ works out to be roughly a single bit of range for a single-precision number, and
753
+ that's just about as tight a tolerance as you can reasonably get from a floating
754
+ point value.
755
+
756
+ So what happens when it's zero? Zero - even more than other floating point
757
+ values - can be represented many different ways. It doesn't matter if you have
758
+ 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
759
+ subtract these values from each other, they will always produce a difference of
760
+ zero, which will still fall between 0 plus or minus a delta of 0. So it still
761
+ works!
762
+
763
+ Double precision floating point numbers use a much smaller multiplier, again
764
+ approximating a single bit of error.
765
+
766
+ If you don't like these ranges and you want to make your floating point equality
767
+ assertions less strict, you can change these multipliers to whatever you like by
768
+ defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
769
+ documentation for more.
770
+
771
+
772
+ ### How do we deal with targets with non-standard int sizes?
773
+
774
+ It's "fun" that C is a standard where something as fundamental as an integer
775
+ varies by target. According to the C standard, an `int` is to be the target's
776
+ natural register size, and it should be at least 16-bits and a multiple of a
777
+ byte. It also guarantees an order of sizes:
778
+
779
+ ```C
780
+ char <= short <= int <= long <= long long
781
+ ```
782
+
783
+ Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
784
+ 16-bits. There are rare microcontrollers out there that have 24-bit integers,
785
+ and this remains perfectly standard C.
786
+
787
+ To make things even more interesting, there are compilers and targets out there
788
+ that have a hard choice to make. What if their natural register size is 10-bits
789
+ or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
790
+ 16-bits AND the requirement to match the natural register size. In these
791
+ situations, they often choose the natural register size, leaving us with
792
+ something like this:
793
+
794
+ ```C
795
+ char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
796
+ ```
797
+
798
+ Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
799
+ rules, so they made a choice.
800
+
801
+ When the C99 standard rolled around, it introduced alternate standard-size types.
802
+ It also introduced macros for pulling in MIN/MAX values for your integer types.
803
+ It's glorious! Unfortunately, many embedded compilers can't be relied upon to
804
+ use the C99 types (Sometimes because they have weird register sizes as described
805
+ above. Sometimes because they don't feel like it?).
806
+
807
+ A goal of Unity from the beginning was to support every combination of
808
+ microcontroller or microprocessor and C compiler. Over time, we've gotten really
809
+ close to this. There are a few tricks that you should be aware of, though, if
810
+ you're going to do this effectively on some of these more idiosyncratic targets.
811
+
812
+ First, when setting up Unity for a new target, you're going to want to pay
813
+ special attention to the macros for automatically detecting types
814
+ (where available) or manually configuring them yourself. You can get information
815
+ on both of these in Unity's documentation.
816
+
817
+ What about the times where you suddenly need to deal with something odd, like a
818
+ 24-bit `int`? The simplest solution is to use the next size up. If you have a
819
+ 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
820
+ `int`, configure Unity to use 16 bits. There are two ways this is going to
821
+ affect you:
822
+
823
+ 1. When Unity displays errors for you, it's going to pad the upper unused bits
824
+ with zeros.
825
+ 2. You're going to have to be careful of assertions that perform signed
826
+ operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
827
+ your `int` in the wrong place, and you could experience false failures. You can
828
+ always back down to a simple `TEST_ASSERT` and do the operations yourself.
829
+
830
+
831
+ *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*