ceedling 0.29.1 → 0.30.0

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Files changed (1267) hide show
  1. checksums.yaml +5 -5
  2. data/Gemfile +15 -16
  3. data/Gemfile.lock +1 -1
  4. data/README.md +108 -107
  5. data/Rakefile +11 -11
  6. data/assets/ceedling +3 -3
  7. data/assets/ceedling.cmd +0 -0
  8. data/assets/default_gitignore +5 -5
  9. data/assets/example_file.c +5 -5
  10. data/assets/example_file.h +6 -6
  11. data/assets/project_as_gem.yml +101 -97
  12. data/assets/project_with_guts.yml +102 -98
  13. data/assets/project_with_guts_gcov.yml +102 -98
  14. data/assets/project_with_guts_gcov_abortonuncovered.yml +93 -0
  15. data/assets/test_example_file.c +13 -13
  16. data/assets/test_example_file_boom.c +13 -13
  17. data/assets/test_example_file_success.c +14 -14
  18. data/assets/test_example_file_verbose.c +12 -12
  19. data/assets/uncovered_example_file.c +5 -0
  20. data/bin/ceedling +351 -339
  21. data/ceedling.gemspec +52 -36
  22. data/config/test_environment.rb +11 -11
  23. data/docs/Ceedling Basic Porting.pdf +0 -0
  24. data/docs/Ceedling Managing Release Code.pdf +0 -0
  25. data/docs/Ceedling Powerful Plugins.pdf +0 -0
  26. data/docs/Ceedling Working with IDEs.pdf +0 -0
  27. data/docs/CeedlingPacket.md +2213 -2134
  28. data/docs/CeedlingUpgrade.md +83 -83
  29. data/docs/ThrowTheSwitchCodingStandard.md +207 -207
  30. data/examples/blinky/project.yml +99 -99
  31. data/examples/blinky/rakefile.rb +31 -31
  32. data/examples/blinky/src/BlinkTask.c +21 -21
  33. data/examples/blinky/src/BlinkTask.h +6 -6
  34. data/examples/blinky/src/Configure.c +36 -36
  35. data/examples/blinky/src/Configure.h +6 -6
  36. data/examples/blinky/src/main.c +51 -51
  37. data/examples/blinky/src/main.h +9 -9
  38. data/examples/blinky/test/support/stub_interrupt.h +347 -347
  39. data/examples/blinky/test/support/stub_io.h +421 -421
  40. data/examples/blinky/test/support/stub_iom328p.h +883 -883
  41. data/examples/blinky/test/support/stub_sfr_defs.h +269 -269
  42. data/examples/blinky/test/test_BlinkTask.c +42 -42
  43. data/examples/blinky/test/test_Configure.c +29 -29
  44. data/examples/blinky/test/test_main.c +60 -60
  45. data/examples/temp_sensor/project.yml +66 -76
  46. data/examples/temp_sensor/rakefile.rb +6 -6
  47. data/examples/temp_sensor/src/AdcConductor.c +42 -42
  48. data/examples/temp_sensor/src/AdcConductor.h +13 -13
  49. data/examples/temp_sensor/src/AdcHardware.c +27 -27
  50. data/examples/temp_sensor/src/AdcHardware.h +11 -11
  51. data/examples/temp_sensor/src/AdcHardwareConfigurator.c +18 -18
  52. data/examples/temp_sensor/src/AdcHardwareConfigurator.h +10 -10
  53. data/examples/temp_sensor/src/AdcModel.c +33 -33
  54. data/examples/temp_sensor/src/AdcModel.h +13 -13
  55. data/examples/temp_sensor/src/AdcTemperatureSensor.c +51 -51
  56. data/examples/temp_sensor/src/AdcTemperatureSensor.h +10 -10
  57. data/examples/temp_sensor/src/Executor.c +25 -25
  58. data/examples/temp_sensor/src/Executor.h +9 -9
  59. data/examples/temp_sensor/src/IntrinsicsWrapper.c +18 -18
  60. data/examples/temp_sensor/src/IntrinsicsWrapper.h +7 -7
  61. data/examples/temp_sensor/src/Main.c +46 -46
  62. data/examples/temp_sensor/src/Main.h +7 -7
  63. data/examples/temp_sensor/src/Model.c +10 -10
  64. data/examples/temp_sensor/src/Model.h +8 -8
  65. data/examples/temp_sensor/src/ModelConfig.h +7 -7
  66. data/examples/temp_sensor/src/TaskScheduler.c +72 -72
  67. data/examples/temp_sensor/src/TaskScheduler.h +11 -11
  68. data/examples/temp_sensor/src/TemperatureCalculator.c +27 -27
  69. data/examples/temp_sensor/src/TemperatureCalculator.h +8 -8
  70. data/examples/temp_sensor/src/TemperatureFilter.c +38 -38
  71. data/examples/temp_sensor/src/TemperatureFilter.h +10 -10
  72. data/examples/temp_sensor/src/TimerConductor.c +15 -15
  73. data/examples/temp_sensor/src/TimerConductor.h +9 -9
  74. data/examples/temp_sensor/src/TimerConfigurator.c +51 -51
  75. data/examples/temp_sensor/src/TimerConfigurator.h +15 -15
  76. data/examples/temp_sensor/src/TimerHardware.c +15 -15
  77. data/examples/temp_sensor/src/TimerHardware.h +8 -8
  78. data/examples/temp_sensor/src/TimerInterruptConfigurator.c +55 -55
  79. data/examples/temp_sensor/src/TimerInterruptConfigurator.h +13 -13
  80. data/examples/temp_sensor/src/TimerInterruptHandler.c +25 -25
  81. data/examples/temp_sensor/src/TimerInterruptHandler.h +10 -10
  82. data/examples/temp_sensor/src/TimerModel.c +9 -9
  83. data/examples/temp_sensor/src/TimerModel.h +8 -8
  84. data/examples/temp_sensor/src/Types.h +90 -90
  85. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.c +18 -18
  86. data/examples/temp_sensor/src/UsartBaudRateRegisterCalculator.h +8 -8
  87. data/examples/temp_sensor/src/UsartConductor.c +21 -21
  88. data/examples/temp_sensor/src/UsartConductor.h +7 -7
  89. data/examples/temp_sensor/src/UsartConfigurator.c +39 -39
  90. data/examples/temp_sensor/src/UsartConfigurator.h +13 -13
  91. data/examples/temp_sensor/src/UsartHardware.c +22 -22
  92. data/examples/temp_sensor/src/UsartHardware.h +9 -9
  93. data/examples/temp_sensor/src/UsartModel.c +34 -34
  94. data/examples/temp_sensor/src/UsartModel.h +10 -10
  95. data/examples/temp_sensor/src/UsartPutChar.c +16 -16
  96. data/examples/temp_sensor/src/UsartPutChar.h +8 -8
  97. data/examples/temp_sensor/src/UsartTransmitBufferStatus.c +7 -7
  98. data/examples/temp_sensor/src/UsartTransmitBufferStatus.h +8 -8
  99. data/examples/temp_sensor/test/TestAdcConductor.c +121 -121
  100. data/examples/temp_sensor/test/TestAdcHardware.c +44 -44
  101. data/examples/temp_sensor/test/TestAdcModel.c +33 -33
  102. data/examples/temp_sensor/test/TestExecutor.c +36 -36
  103. data/examples/temp_sensor/test/TestMain.c +24 -24
  104. data/examples/temp_sensor/test/TestModel.c +20 -20
  105. data/examples/temp_sensor/test/TestTaskScheduler.c +104 -104
  106. data/examples/temp_sensor/test/TestTemperatureCalculator.c +36 -36
  107. data/examples/temp_sensor/test/TestTemperatureFilter.c +79 -79
  108. data/examples/temp_sensor/test/TestTimerConductor.c +32 -32
  109. data/examples/temp_sensor/test/TestTimerHardware.c +26 -26
  110. data/examples/temp_sensor/test/TestTimerModel.c +18 -18
  111. data/examples/temp_sensor/test/TestUsartBaudRateRegisterCalculator.c +21 -21
  112. data/examples/temp_sensor/test/TestUsartConductor.c +40 -40
  113. data/examples/temp_sensor/test/TestUsartHardware.c +36 -36
  114. data/examples/temp_sensor/test/TestUsartModel.c +40 -40
  115. data/examples/temp_sensor/test/support/UnityHelper.c +12 -12
  116. data/examples/temp_sensor/test/support/UnityHelper.h +12 -12
  117. data/lib/ceedling.rb +99 -99
  118. data/lib/ceedling/build_invoker_utils.rb +39 -39
  119. data/lib/ceedling/cacheinator.rb +47 -47
  120. data/lib/ceedling/cacheinator_helper.rb +35 -31
  121. data/lib/ceedling/cmock_builder.rb +15 -15
  122. data/lib/ceedling/configurator.rb +372 -363
  123. data/lib/ceedling/configurator_builder.rb +463 -458
  124. data/lib/ceedling/configurator_plugins.rb +111 -111
  125. data/lib/ceedling/configurator_setup.rb +127 -127
  126. data/lib/ceedling/configurator_validator.rb +193 -193
  127. data/lib/ceedling/constants.rb +99 -97
  128. data/lib/ceedling/defaults.rb +447 -418
  129. data/lib/ceedling/dependinator.rb +97 -98
  130. data/lib/ceedling/erb_wrapper.rb +8 -8
  131. data/lib/ceedling/file_finder.rb +149 -149
  132. data/lib/ceedling/file_finder_helper.rb +56 -54
  133. data/lib/ceedling/file_path_utils.rb +202 -200
  134. data/lib/ceedling/file_system_utils.rb +69 -69
  135. data/lib/ceedling/file_system_wrapper.rb +9 -9
  136. data/lib/ceedling/file_wrapper.rb +83 -83
  137. data/lib/ceedling/flaginator.rb +74 -74
  138. data/lib/ceedling/generator.rb +186 -183
  139. data/lib/ceedling/generator_helper.rb +40 -40
  140. data/lib/ceedling/generator_test_results.rb +100 -100
  141. data/lib/ceedling/generator_test_results_sanity_checker.rb +65 -65
  142. data/lib/ceedling/generator_test_runner.rb +58 -56
  143. data/lib/ceedling/loginator.rb +31 -31
  144. data/lib/ceedling/makefile.rb +46 -46
  145. data/lib/ceedling/objects.yml +311 -310
  146. data/lib/ceedling/par_map.rb +19 -19
  147. data/lib/ceedling/plugin.rb +80 -80
  148. data/lib/ceedling/plugin_builder.rb +52 -52
  149. data/lib/ceedling/plugin_manager.rb +107 -107
  150. data/lib/ceedling/plugin_manager_helper.rb +19 -19
  151. data/lib/ceedling/plugin_reportinator.rb +76 -76
  152. data/lib/ceedling/plugin_reportinator_helper.rb +51 -51
  153. data/lib/ceedling/preprocessinator.rb +47 -42
  154. data/lib/ceedling/preprocessinator_extractor.rb +30 -30
  155. data/lib/ceedling/preprocessinator_file_handler.rb +21 -21
  156. data/lib/ceedling/preprocessinator_helper.rb +50 -46
  157. data/lib/ceedling/preprocessinator_includes_handler.rb +181 -181
  158. data/lib/ceedling/project_config_manager.rb +52 -46
  159. data/lib/ceedling/project_file_loader.rb +99 -99
  160. data/lib/ceedling/rake_utils.rb +17 -17
  161. data/lib/ceedling/rake_wrapper.rb +33 -33
  162. data/lib/ceedling/rakefile.rb +86 -86
  163. data/lib/ceedling/release_invoker.rb +98 -73
  164. data/lib/ceedling/release_invoker_helper.rb +19 -19
  165. data/lib/ceedling/reportinator.rb +26 -26
  166. data/lib/ceedling/rules_cmock.rake +9 -9
  167. data/lib/ceedling/rules_preprocess.rake +26 -26
  168. data/lib/ceedling/rules_release.rake +99 -86
  169. data/lib/ceedling/rules_release_deep_dependencies.rake +15 -15
  170. data/lib/ceedling/rules_tests.rake +73 -74
  171. data/lib/ceedling/rules_tests_deep_dependencies.rake +15 -15
  172. data/lib/ceedling/setupinator.rb +53 -53
  173. data/lib/ceedling/stream_wrapper.rb +28 -28
  174. data/lib/ceedling/streaminator.rb +40 -40
  175. data/lib/ceedling/streaminator_helper.rb +15 -15
  176. data/lib/ceedling/system_utils.rb +37 -37
  177. data/lib/ceedling/system_wrapper.rb +80 -80
  178. data/lib/ceedling/target_loader.rb +38 -38
  179. data/lib/ceedling/task_invoker.rb +122 -117
  180. data/lib/ceedling/tasks_base.rake +116 -105
  181. data/lib/ceedling/tasks_filesystem.rake +113 -112
  182. data/lib/ceedling/tasks_release.rake +30 -30
  183. data/lib/ceedling/tasks_release_deep_dependencies.rake +9 -9
  184. data/lib/ceedling/tasks_tests.rake +60 -60
  185. data/lib/ceedling/tasks_tests_deep_dependencies.rake +9 -9
  186. data/lib/ceedling/tasks_vendor.rake +35 -35
  187. data/lib/ceedling/test_includes_extractor.rb +111 -85
  188. data/lib/ceedling/test_invoker.rb +164 -188
  189. data/lib/ceedling/test_invoker_helper.rb +32 -32
  190. data/lib/ceedling/tool_executor.rb +229 -229
  191. data/lib/ceedling/tool_executor_helper.rb +164 -164
  192. data/lib/ceedling/verbosinator.rb +10 -10
  193. data/lib/ceedling/version.rb +50 -50
  194. data/lib/ceedling/yaml_wrapper.rb +17 -17
  195. data/license.txt +31 -31
  196. data/plugins/beep/README.md +22 -22
  197. data/plugins/beep/lib/beep.rb +40 -40
  198. data/plugins/bullseye/README.md +76 -0
  199. data/plugins/bullseye/assets/template.erb +15 -15
  200. data/plugins/bullseye/bullseye.rake +173 -169
  201. data/plugins/bullseye/config/defaults.yml +57 -57
  202. data/plugins/bullseye/lib/bullseye.rb +194 -194
  203. data/plugins/colour_report/README.md +20 -0
  204. data/plugins/colour_report/lib/colour_report.rb +16 -16
  205. data/plugins/command_hooks/README.md +53 -53
  206. data/plugins/command_hooks/lib/command_hooks.rb +92 -92
  207. data/plugins/compile_commands_json/README.md +29 -0
  208. data/plugins/compile_commands_json/lib/compile_commands_json.rb +35 -0
  209. data/plugins/dependencies/README.md +254 -0
  210. data/plugins/dependencies/config/defaults.yml +5 -0
  211. data/plugins/dependencies/dependencies.rake +144 -0
  212. data/plugins/dependencies/lib/dependencies.rb +231 -0
  213. data/plugins/fake_function_framework/README.md +250 -250
  214. data/plugins/fake_function_framework/Rakefile +18 -18
  215. data/plugins/fake_function_framework/examples/fff_example/project.yml +71 -71
  216. data/plugins/fake_function_framework/examples/fff_example/rakefile.rb +7 -7
  217. data/plugins/fake_function_framework/examples/fff_example/src/bar.c +1 -1
  218. data/plugins/fake_function_framework/examples/fff_example/src/bar.h +14 -14
  219. data/plugins/fake_function_framework/examples/fff_example/src/custom_types.h +6 -6
  220. data/plugins/fake_function_framework/examples/fff_example/src/display.c +6 -6
  221. data/plugins/fake_function_framework/examples/fff_example/src/display.h +16 -16
  222. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.c +93 -93
  223. data/plugins/fake_function_framework/examples/fff_example/src/event_processor.h +11 -11
  224. data/plugins/fake_function_framework/examples/fff_example/src/foo.c +16 -16
  225. data/plugins/fake_function_framework/examples/fff_example/src/foo.h +8 -8
  226. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.c +1 -1
  227. data/plugins/fake_function_framework/examples/fff_example/src/subfolder/zzz.h +6 -6
  228. data/plugins/fake_function_framework/examples/fff_example/test/test_event_processor.c +155 -155
  229. data/plugins/fake_function_framework/examples/fff_example/test/test_foo.c +47 -47
  230. data/plugins/fake_function_framework/lib/fake_function_framework.rb +87 -87
  231. data/plugins/fake_function_framework/lib/fff_mock_generator.rb +163 -163
  232. data/plugins/fake_function_framework/spec/fff_mock_header_generator_spec.rb +304 -304
  233. data/plugins/fake_function_framework/spec/fff_mock_source_generator_spec.rb +148 -148
  234. data/plugins/fake_function_framework/spec/header_generator.rb +50 -50
  235. data/plugins/fake_function_framework/spec/spec_helper.rb +96 -96
  236. data/plugins/fake_function_framework/src/fff_unity_helper.h +32 -32
  237. data/plugins/gcov/README.md +412 -101
  238. data/plugins/gcov/assets/template.erb +15 -15
  239. data/plugins/gcov/config/defaults.yml +51 -73
  240. data/plugins/gcov/gcov.rake +209 -220
  241. data/plugins/gcov/lib/gcov.rb +133 -113
  242. data/plugins/gcov/lib/gcov_constants.rb +48 -19
  243. data/plugins/gcov/lib/gcovr_reportinator.rb +331 -0
  244. data/plugins/gcov/lib/reportgenerator_reportinator.rb +153 -0
  245. data/plugins/gcov/lib/reportinator_helper.rb +15 -0
  246. data/plugins/json_tests_report/README.md +36 -0
  247. data/plugins/json_tests_report/lib/json_tests_report.rb +83 -0
  248. data/plugins/junit_tests_report/README.md +36 -36
  249. data/plugins/junit_tests_report/lib/junit_tests_report.rb +134 -130
  250. data/plugins/module_generator/README.md +105 -0
  251. data/plugins/module_generator/config/module_generator.yml +3 -3
  252. data/plugins/module_generator/lib/module_generator.rb +79 -70
  253. data/plugins/module_generator/module_generator.rake +62 -47
  254. data/plugins/raw_output_report/README.md +19 -0
  255. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -41
  256. data/plugins/stdout_gtestlike_tests_report/README.md +19 -0
  257. data/plugins/stdout_gtestlike_tests_report/assets/template.erb +84 -84
  258. data/plugins/stdout_gtestlike_tests_report/assets/template.erb copy +59 -59
  259. data/plugins/stdout_gtestlike_tests_report/config/stdout_gtestlike_tests_report.yml +4 -4
  260. data/plugins/stdout_gtestlike_tests_report/lib/stdout_gtestlike_tests_report.rb +43 -43
  261. data/plugins/stdout_ide_tests_report/README.md +18 -0
  262. data/plugins/stdout_ide_tests_report/config/stdout_ide_tests_report.yml +4 -4
  263. data/plugins/stdout_ide_tests_report/lib/stdout_ide_tests_report.rb +44 -44
  264. data/plugins/stdout_pretty_tests_report/README.md +20 -0
  265. data/plugins/stdout_pretty_tests_report/assets/template.erb +59 -59
  266. data/plugins/stdout_pretty_tests_report/config/stdout_pretty_tests_report.yml +4 -4
  267. data/plugins/stdout_pretty_tests_report/lib/stdout_pretty_tests_report.rb +47 -47
  268. data/plugins/subprojects/README.md +63 -63
  269. data/plugins/subprojects/config/defaults.yml +33 -33
  270. data/plugins/subprojects/lib/subprojects.rb +92 -92
  271. data/plugins/subprojects/subprojects.rake +78 -78
  272. data/plugins/teamcity_tests_report/README.md +18 -0
  273. data/plugins/teamcity_tests_report/config/teamcity_tests_report.yml +4 -4
  274. data/plugins/teamcity_tests_report/lib/teamcity_tests_report.rb +57 -57
  275. data/plugins/warnings_report/README.md +19 -0
  276. data/plugins/warnings_report/lib/warnings_report.rb +69 -69
  277. data/plugins/xml_tests_report/README.md +36 -36
  278. data/plugins/xml_tests_report/lib/xml_tests_report.rb +110 -110
  279. data/spec/build_invoker_utils_spec.rb +54 -54
  280. data/spec/ceedling_spec.rb +154 -154
  281. data/spec/configurator_builder_spec.rb +6 -6
  282. data/spec/configurator_helper_spec.rb +4 -4
  283. data/spec/configurator_spec.rb +9 -9
  284. data/spec/file_finder_helper_spec.rb +53 -53
  285. data/spec/gcov/gcov_deployment_spec.rb +72 -70
  286. data/spec/gcov/gcov_test_cases_spec.rb +128 -91
  287. data/spec/generator_test_results_sanity_checker_spec.rb +88 -88
  288. data/spec/generator_test_results_spec.rb +107 -107
  289. data/spec/par_map_spec.rb +57 -57
  290. data/spec/preprocessinator_extractor_spec.rb +45 -45
  291. data/spec/preprocessinator_includes_handler_spec.rb +202 -202
  292. data/spec/reportinator_spec.rb +19 -19
  293. data/spec/spec_helper.rb +27 -27
  294. data/spec/spec_system_helper.rb +616 -615
  295. data/spec/support/test_example.fail +24 -24
  296. data/spec/support/test_example.pass +24 -24
  297. data/spec/support/test_example_empty.pass +14 -14
  298. data/spec/support/test_example_ignore.pass +24 -24
  299. data/spec/support/test_example_mangled.pass +21 -21
  300. data/spec/support/test_example_with_time.pass +24 -24
  301. data/spec/system/deployment_spec.rb +225 -225
  302. data/spec/system_utils_spec.rb +56 -56
  303. data/spec/target_loader_spec.rb +30 -30
  304. data/spec/tool_executor_helper_spec.rb +310 -310
  305. data/spec/uncatagorized_specs_spec.rb +8 -8
  306. data/vendor/behaviors/Manifest.txt +9 -9
  307. data/vendor/behaviors/Rakefile +19 -19
  308. data/vendor/behaviors/lib/behaviors.rb +76 -76
  309. data/vendor/behaviors/lib/behaviors/reporttask.rb +158 -158
  310. data/vendor/behaviors/test/behaviors_tasks_test.rb +73 -73
  311. data/vendor/behaviors/test/behaviors_test.rb +50 -50
  312. data/vendor/behaviors/test/tasks_test/Rakefile +19 -19
  313. data/vendor/behaviors/test/tasks_test/lib/user.rb +2 -2
  314. data/vendor/behaviors/test/tasks_test/test/user_test.rb +17 -17
  315. data/vendor/c_exception/Gemfile +4 -4
  316. data/vendor/c_exception/Gemfile.lock +12 -12
  317. data/vendor/c_exception/README.md +249 -162
  318. data/vendor/c_exception/docs/CException.md +332 -292
  319. data/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -207
  320. data/vendor/c_exception/lib/CException.c +46 -46
  321. data/vendor/c_exception/lib/CException.h +115 -115
  322. data/vendor/c_exception/lib/meson.build +11 -0
  323. data/vendor/c_exception/meson.build +48 -0
  324. data/vendor/c_exception/project.yml +37 -0
  325. data/vendor/c_exception/test/TestException.c +391 -391
  326. data/vendor/{cmock/vendor/c_exception/test → c_exception/test/support}/CExceptionConfig.h +46 -46
  327. data/vendor/c_exception/vendor/unity/README.md +220 -220
  328. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +118 -118
  329. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +39 -39
  330. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +36 -36
  331. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +308 -308
  332. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +437 -437
  333. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +220 -220
  334. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +252 -252
  335. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +25 -25
  336. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +6 -6
  337. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +139 -139
  338. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +136 -136
  339. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +146 -146
  340. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +207 -207
  341. data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +716 -716
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  1133. data/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +10 -10
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  1172. data/vendor/unity/extras/memory/readme.md +49 -49
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  1174. data/vendor/unity/extras/memory/src/unity_memory.h +60 -60
  1175. data/vendor/unity/extras/memory/test/Makefile +78 -78
  1176. data/vendor/unity/extras/memory/test/unity_memory_Test.c +325 -325
  1177. data/vendor/unity/extras/memory/test/unity_memory_TestRunner.c +49 -49
  1178. data/vendor/unity/extras/memory/test/unity_output_Spy.c +56 -56
  1179. data/vendor/unity/extras/memory/test/unity_output_Spy.h +16 -16
  1180. data/vendor/unity/meson.build +48 -69
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  1186. data/vendor/unity/test/expectdata/testsample_cmd.c +61 -61
  1187. data/vendor/unity/test/expectdata/testsample_def.c +57 -57
  1188. data/vendor/unity/test/expectdata/testsample_head1.c +55 -55
  1189. data/vendor/unity/test/expectdata/testsample_head1.h +15 -15
  1190. data/vendor/unity/test/expectdata/testsample_mock_cmd.c +80 -80
  1191. data/vendor/unity/test/expectdata/testsample_mock_def.c +76 -76
  1192. data/vendor/unity/test/expectdata/testsample_mock_head1.c +75 -75
  1193. data/vendor/unity/test/expectdata/testsample_mock_head1.h +13 -13
  1194. data/vendor/unity/test/expectdata/testsample_mock_new1.c +89 -89
  1195. data/vendor/unity/test/expectdata/testsample_mock_new2.c +89 -89
  1196. data/vendor/unity/test/expectdata/testsample_mock_param.c +77 -77
  1197. data/vendor/unity/test/expectdata/testsample_mock_run1.c +89 -89
  1198. data/vendor/unity/test/expectdata/testsample_mock_run2.c +89 -89
  1199. data/vendor/unity/test/expectdata/testsample_mock_yaml.c +90 -90
  1200. data/vendor/unity/test/expectdata/testsample_new1.c +67 -67
  1201. data/vendor/unity/test/expectdata/testsample_new2.c +70 -70
  1202. data/vendor/unity/test/expectdata/testsample_param.c +58 -58
  1203. data/vendor/unity/test/expectdata/testsample_run1.c +67 -67
  1204. data/vendor/unity/test/expectdata/testsample_run2.c +70 -70
  1205. data/vendor/unity/test/expectdata/testsample_yaml.c +71 -71
  1206. data/vendor/unity/test/rakefile +163 -124
  1207. data/vendor/unity/test/rakefile_helper.rb +315 -269
  1208. data/vendor/unity/test/spec/generate_module_existing_file_spec.rb +158 -158
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  1210. data/vendor/unity/test/targets/clang_file.yml +72 -78
  1211. data/vendor/unity/test/targets/clang_strict.yml +71 -78
  1212. data/vendor/unity/test/targets/gcc_32.yml +45 -49
  1213. data/vendor/unity/test/targets/gcc_64.yml +46 -50
  1214. data/vendor/unity/test/targets/gcc_auto_limits.yml +43 -47
  1215. data/vendor/unity/test/targets/gcc_auto_stdint.yml +55 -59
  1216. data/vendor/unity/test/targets/gcc_manual_math.yml +43 -47
  1217. data/vendor/unity/test/targets/hitech_picc18.yml +91 -101
  1218. data/vendor/unity/test/targets/iar_arm_v4.yml +98 -90
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  1223. data/vendor/unity/test/targets/iar_msp430.yml +112 -95
  1224. data/vendor/unity/test/targets/iar_sh2a_v6.yml +99 -86
  1225. data/vendor/unity/test/testdata/CException.h +11 -11
  1226. data/vendor/unity/test/testdata/Defs.h +8 -8
  1227. data/vendor/unity/test/testdata/cmock.h +14 -14
  1228. data/vendor/unity/test/testdata/mockMock.h +13 -13
  1229. data/vendor/unity/test/testdata/testRunnerGenerator.c +189 -189
  1230. data/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +70 -70
  1231. data/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +197 -197
  1232. data/vendor/unity/test/tests/self_assessment_utils.h +144 -0
  1233. data/vendor/unity/test/tests/test_generate_test_runner.rb +1260 -1268
  1234. data/vendor/unity/test/tests/test_unity_arrays.c +2874 -0
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  1243. data/vendor/unity/unityConfig.cmake +1 -0
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  1267. data/vendor/unity/test/tests/testunity.c +0 -8168
@@ -1,57 +1,57 @@
1
- /* AUTOGENERATED FILE. DO NOT EDIT. */
2
-
3
- /*=======Test Runner Used To Run Each Test Below=====*/
4
- #define RUN_TEST(TestFunc, TestLineNum) \
5
- { \
6
- Unity.CurrentTestName = #TestFunc; \
7
- Unity.CurrentTestLineNumber = TestLineNum; \
8
- Unity.NumberOfTests++; \
9
- if (TEST_PROTECT()) \
10
- { \
11
- setUp(); \
12
- TestFunc(); \
13
- } \
14
- if (TEST_PROTECT()) \
15
- { \
16
- tearDown(); \
17
- } \
18
- UnityConcludeTest(); \
19
- }
20
-
21
- /*=======Automagically Detected Files To Include=====*/
22
- #include "unity.h"
23
- #include <setjmp.h>
24
- #include <stdio.h>
25
- #include "ProductionCode.h"
26
-
27
- /*=======External Functions This Runner Calls=====*/
28
- extern void setUp(void);
29
- extern void tearDown(void);
30
- extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
31
- extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
32
- extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
33
- extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
34
- extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
35
-
36
-
37
- /*=======Test Reset Option=====*/
38
- void resetTest(void);
39
- void resetTest(void)
40
- {
41
- tearDown();
42
- setUp();
43
- }
44
-
45
-
46
- /*=======MAIN=====*/
47
- int main(void)
48
- {
49
- UnityBegin("test/TestProductionCode.c");
50
- RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
51
- RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
52
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
53
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
54
- RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
55
-
56
- return (UnityEnd());
57
- }
1
+ /* AUTOGENERATED FILE. DO NOT EDIT. */
2
+
3
+ /*=======Test Runner Used To Run Each Test Below=====*/
4
+ #define RUN_TEST(TestFunc, TestLineNum) \
5
+ { \
6
+ Unity.CurrentTestName = #TestFunc; \
7
+ Unity.CurrentTestLineNumber = TestLineNum; \
8
+ Unity.NumberOfTests++; \
9
+ if (TEST_PROTECT()) \
10
+ { \
11
+ setUp(); \
12
+ TestFunc(); \
13
+ } \
14
+ if (TEST_PROTECT()) \
15
+ { \
16
+ tearDown(); \
17
+ } \
18
+ UnityConcludeTest(); \
19
+ }
20
+
21
+ /*=======Automagically Detected Files To Include=====*/
22
+ #include "unity.h"
23
+ #include <setjmp.h>
24
+ #include <stdio.h>
25
+ #include "ProductionCode.h"
26
+
27
+ /*=======External Functions This Runner Calls=====*/
28
+ extern void setUp(void);
29
+ extern void tearDown(void);
30
+ extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
31
+ extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
32
+ extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
33
+ extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
34
+ extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
35
+
36
+
37
+ /*=======Test Reset Option=====*/
38
+ void resetTest(void);
39
+ void resetTest(void)
40
+ {
41
+ tearDown();
42
+ setUp();
43
+ }
44
+
45
+
46
+ /*=======MAIN=====*/
47
+ int main(void)
48
+ {
49
+ UnityBegin("test/TestProductionCode.c");
50
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
51
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
52
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
53
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
54
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
55
+
56
+ return (UnityEnd());
57
+ }
@@ -1,16 +1,13 @@
1
- ###################################################################################
2
- # #
3
- # NAME: meson.build #
4
- # #
5
- # AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
6
- # WRITTEN BY: Michael Brockus. #
7
- # #
8
- # License: MIT #
9
- # #
10
- ###################################################################################
11
-
12
- cases = [['TestProductionCode_Runner.c', join_paths('..' ,'TestProductionCode.c')],
13
- ['TestProductionCode2_Runner.c', join_paths('..' ,'TestProductionCode2.c')]]
14
-
15
- test('Running: 01-test-case', executable('01-test-case', cases[0], dependencies: [ a_dep, unity_dep ]))
16
- test('Running: 02-test-case', executable('02-test-case', cases[1], dependencies: [ b_dep, unity_dep ]))
1
+ #
2
+ # build script written by : Michael Brockus.
3
+ # github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
4
+ #
5
+ # license: MIT
6
+ #
7
+ cases = [
8
+ ['TestProductionCode_Runner.c', join_paths('..' ,'TestProductionCode.c' )],
9
+ ['TestProductionCode2_Runner.c', join_paths('..' ,'TestProductionCode2.c')]
10
+ ]
11
+
12
+ test('Running: 01-test-case', executable('01-test-case', cases[0], dependencies: [ a_dep, unity_dep ]))
13
+ test('Running: 02-test-case', executable('02-test-case', cases[1], dependencies: [ b_dep, unity_dep ]))
@@ -1,263 +1,244 @@
1
- /* Unity Configuration
2
- * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
3
- * Update: December 29th, 2016
4
- * See Also: Unity/docs/UnityConfigurationGuide.pdf
5
- *
6
- * Unity is designed to run on almost anything that is targeted by a C compiler.
7
- * It would be awesome if this could be done with zero configuration. While
8
- * there are some targets that come close to this dream, it is sadly not
9
- * universal. It is likely that you are going to need at least a couple of the
10
- * configuration options described in this document.
11
- *
12
- * All of Unity's configuration options are `#defines`. Most of these are simple
13
- * definitions. A couple are macros with arguments. They live inside the
14
- * unity_internals.h header file. We don't necessarily recommend opening that
15
- * file unless you really need to. That file is proof that a cross-platform
16
- * library is challenging to build. From a more positive perspective, it is also
17
- * proof that a great deal of complexity can be centralized primarily to one
18
- * place in order to provide a more consistent and simple experience elsewhere.
19
- *
20
- * Using These Options
21
- * It doesn't matter if you're using a target-specific compiler and a simulator
22
- * or a native compiler. In either case, you've got a couple choices for
23
- * configuring these options:
24
- *
25
- * 1. Because these options are specified via C defines, you can pass most of
26
- * these options to your compiler through command line compiler flags. Even
27
- * if you're using an embedded target that forces you to use their
28
- * overbearing IDE for all configuration, there will be a place somewhere in
29
- * your project to configure defines for your compiler.
30
- * 2. You can create a custom `unity_config.h` configuration file (present in
31
- * your toolchain's search paths). In this file, you will list definitions
32
- * and macros specific to your target. All you must do is define
33
- * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
34
- * further definitions it may need.
35
- */
36
-
37
- #ifndef UNITY_CONFIG_H
38
- #define UNITY_CONFIG_H
39
-
40
- /* ************************* AUTOMATIC INTEGER TYPES ***************************
41
- * C's concept of an integer varies from target to target. The C Standard has
42
- * rules about the `int` matching the register size of the target
43
- * microprocessor. It has rules about the `int` and how its size relates to
44
- * other integer types. An `int` on one target might be 16 bits while on another
45
- * target it might be 64. There are more specific types in compilers compliant
46
- * with C99 or later, but that's certainly not every compiler you are likely to
47
- * encounter. Therefore, Unity has a number of features for helping to adjust
48
- * itself to match your required integer sizes. It starts off by trying to do it
49
- * automatically.
50
- **************************************************************************** */
51
-
52
- /* The first attempt to guess your types is to check `limits.h`. Some compilers
53
- * that don't support `stdint.h` could include `limits.h`. If you don't
54
- * want Unity to check this file, define this to make it skip the inclusion.
55
- * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
56
- */
57
- /* #define UNITY_EXCLUDE_LIMITS_H */
58
-
59
- /* The second thing that Unity does to guess your types is check `stdint.h`.
60
- * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
61
- * learn about your system. It's possible you don't want it to do this or it's
62
- * possible that your system doesn't support `stdint.h`. If that's the case,
63
- * you're going to want to define this. That way, Unity will know to skip the
64
- * inclusion of this file and you won't be left with a compiler error.
65
- */
66
- /* #define UNITY_EXCLUDE_STDINT_H */
67
-
68
- /* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
69
- * If you've disabled all of the automatic options above, you're going to have
70
- * to do the configuration yourself. There are just a handful of defines that
71
- * you are going to specify if you don't like the defaults.
72
- **************************************************************************** */
73
-
74
- /* Define this to be the number of bits an `int` takes up on your system. The
75
- * default, if not auto-detected, is 32 bits.
76
- *
77
- * Example:
78
- */
79
- /* #define UNITY_INT_WIDTH 16 */
80
-
81
- /* Define this to be the number of bits a `long` takes up on your system. The
82
- * default, if not autodetected, is 32 bits. This is used to figure out what
83
- * kind of 64-bit support your system can handle. Does it need to specify a
84
- * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
85
- * is going to be ignored.
86
- *
87
- * Example:
88
- */
89
- /* #define UNITY_LONG_WIDTH 16 */
90
-
91
- /* Define this to be the number of bits a pointer takes up on your system. The
92
- * default, if not autodetected, is 32-bits. If you're getting ugly compiler
93
- * warnings about casting from pointers, this is the one to look at.
94
- *
95
- * Example:
96
- */
97
- /* #define UNITY_POINTER_WIDTH 64 */
98
-
99
- /* Unity will automatically include 64-bit support if it auto-detects it, or if
100
- * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
101
- * to enable 64-bit support if none of the other options already did it for you.
102
- * There can be a significant size and speed impact to enabling 64-bit support
103
- * on small targets, so don't define it if you don't need it.
104
- */
105
- /* #define UNITY_INCLUDE_64 */
106
-
107
-
108
- /* *************************** FLOATING POINT TYPES ****************************
109
- * In the embedded world, it's not uncommon for targets to have no support for
110
- * floating point operations at all or to have support that is limited to only
111
- * single precision. We are able to guess integer sizes on the fly because
112
- * integers are always available in at least one size. Floating point, on the
113
- * other hand, is sometimes not available at all. Trying to include `float.h` on
114
- * these platforms would result in an error. This leaves manual configuration as
115
- * the only option.
116
- **************************************************************************** */
117
-
118
- /* By default, Unity guesses that you will want single precision floating point
119
- * support, but not double precision. It's easy to change either of these using
120
- * the include and exclude options here. You may include neither, just float,
121
- * or both, as suits your needs.
122
- */
123
- /* #define UNITY_EXCLUDE_FLOAT */
124
- /* #define UNITY_INCLUDE_DOUBLE */
125
- /* #define UNITY_EXCLUDE_DOUBLE */
126
-
127
- /* For features that are enabled, the following floating point options also
128
- * become available.
129
- */
130
-
131
- /* Unity aims for as small of a footprint as possible and avoids most standard
132
- * library calls (some embedded platforms don't have a standard library!).
133
- * Because of this, its routines for printing integer values are minimalist and
134
- * hand-coded. To keep Unity universal, though, we eventually chose to develop
135
- * our own floating point print routines. Still, the display of floating point
136
- * values during a failure are optional. By default, Unity will print the
137
- * actual results of floating point assertion failures. So a failed assertion
138
- * will produce a message like "Expected 4.0 Was 4.25". If you would like less
139
- * verbose failure messages for floating point assertions, use this option to
140
- * give a failure message `"Values Not Within Delta"` and trim the binary size.
141
- */
142
- /* #define UNITY_EXCLUDE_FLOAT_PRINT */
143
-
144
- /* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
145
- * floats. If your compiler supports a specialty floating point type, you can
146
- * always override this behavior by using this definition.
147
- *
148
- * Example:
149
- */
150
- /* #define UNITY_FLOAT_TYPE float16_t */
151
-
152
- /* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
153
- * C doubles. If you would like to change this, you can specify something else
154
- * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
155
- * double` could enable gargantuan floating point types on your 64-bit processor
156
- * instead of the standard `double`.
157
- *
158
- * Example:
159
- */
160
- /* #define UNITY_DOUBLE_TYPE long double */
161
-
162
- /* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
163
- * documented in the Unity Assertion Guide, you will learn that they are not
164
- * really asserting that two values are equal but rather that two values are
165
- * "close enough" to equal. "Close enough" is controlled by these precision
166
- * configuration options. If you are working with 32-bit floats and/or 64-bit
167
- * doubles (the normal on most processors), you should have no need to change
168
- * these options. They are both set to give you approximately 1 significant bit
169
- * in either direction. The float precision is 0.00001 while the double is
170
- * 10^-12. For further details on how this works, see the appendix of the Unity
171
- * Assertion Guide.
172
- *
173
- * Example:
174
- */
175
- /* #define UNITY_FLOAT_PRECISION 0.001f */
176
- /* #define UNITY_DOUBLE_PRECISION 0.001f */
177
-
178
-
179
- /* *************************** MISCELLANEOUS ***********************************
180
- * Miscellaneous configuration options for Unity
181
- **************************************************************************** */
182
-
183
- /* Unity uses the stddef.h header included in the C standard library for the
184
- * "NULL" macro. Define this in order to disable the include of stddef.h. If you
185
- * do this, you have to make sure to provide your own "NULL" definition.
186
- */
187
- /* #define UNITY_EXCLUDE_STDDEF_H */
188
-
189
- /* Define this to enable the unity formatted print function:
190
- * "UnityPrintFormatted"
191
- */
192
- /* #define UNITY_INCLUDE_PRINT_FORMATTED */
193
-
194
-
195
- /* *************************** TOOLSET CUSTOMIZATION ***************************
196
- * In addition to the options listed above, there are a number of other options
197
- * which will come in handy to customize Unity's behavior for your specific
198
- * toolchain. It is possible that you may not need to touch any of these but
199
- * certain platforms, particularly those running in simulators, may need to jump
200
- * through extra hoops to operate properly. These macros will help in those
201
- * situations.
202
- **************************************************************************** */
203
-
204
- /* By default, Unity prints its results to `stdout` as it runs. This works
205
- * perfectly fine in most situations where you are using a native compiler for
206
- * testing. It works on some simulators as well so long as they have `stdout`
207
- * routed back to the command line. There are times, however, where the
208
- * simulator will lack support for dumping results or you will want to route
209
- * results elsewhere for other reasons. In these cases, you should define the
210
- * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
211
- * (as an `int`, since this is the parameter type of the standard C `putchar`
212
- * function most commonly used). You may replace this with whatever function
213
- * call you like.
214
- *
215
- * Example:
216
- * Say you are forced to run your test suite on an embedded processor with no
217
- * `stdout` option. You decide to route your test result output to a custom
218
- * serial `RS232_putc()` function you wrote like thus:
219
- */
220
- /* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
221
- /* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
222
- /* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
223
- /* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
224
- /* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
225
- /* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
226
-
227
- /* For some targets, Unity can make the otherwise required `setUp()` and
228
- * `tearDown()` functions optional. This is a nice convenience for test writers
229
- * since `setUp` and `tearDown` don't often actually _do_ anything. If you're
230
- * using gcc or clang, this option is automatically defined for you. Other
231
- * compilers can also support this behavior, if they support a C feature called
232
- * weak functions. A weak function is a function that is compiled into your
233
- * executable _unless_ a non-weak version of the same function is defined
234
- * elsewhere. If a non-weak version is found, the weak version is ignored as if
235
- * it never existed. If your compiler supports this feature, you can let Unity
236
- * know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
237
- * need to be applied to identify a function as weak. If your compiler lacks
238
- * support for weak functions, you will always need to define `setUp` and
239
- * `tearDown` functions (though they can be and often will be just empty). The
240
- * most common options for this feature are:
241
- */
242
- /* #define UNITY_SUPPORT_WEAK weak */
243
- /* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
244
- /* #define UNITY_NO_WEAK */
245
-
246
- /* Some compilers require a custom attribute to be assigned to pointers, like
247
- * `near` or `far`. In these cases, you can give Unity a safe default for these
248
- * by defining this option with the attribute you would like.
249
- *
250
- * Example:
251
- */
252
- /* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
253
- /* #define UNITY_PTR_ATTRIBUTE near */
254
-
255
- /* Print execution time of each test when executed in verbose mode
256
- *
257
- * Example:
258
- *
259
- * TEST - PASS (10 ms)
260
- */
261
- /* #define UNITY_INCLUDE_EXEC_TIME */
262
-
263
- #endif /* UNITY_CONFIG_H */
1
+ /* Unity Configuration
2
+ * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
3
+ * Update: December 29th, 2016
4
+ * See Also: Unity/docs/UnityConfigurationGuide.pdf
5
+ *
6
+ * Unity is designed to run on almost anything that is targeted by a C compiler.
7
+ * It would be awesome if this could be done with zero configuration. While
8
+ * there are some targets that come close to this dream, it is sadly not
9
+ * universal. It is likely that you are going to need at least a couple of the
10
+ * configuration options described in this document.
11
+ *
12
+ * All of Unity's configuration options are `#defines`. Most of these are simple
13
+ * definitions. A couple are macros with arguments. They live inside the
14
+ * unity_internals.h header file. We don't necessarily recommend opening that
15
+ * file unless you really need to. That file is proof that a cross-platform
16
+ * library is challenging to build. From a more positive perspective, it is also
17
+ * proof that a great deal of complexity can be centralized primarily to one
18
+ * place in order to provide a more consistent and simple experience elsewhere.
19
+ *
20
+ * Using These Options
21
+ * It doesn't matter if you're using a target-specific compiler and a simulator
22
+ * or a native compiler. In either case, you've got a couple choices for
23
+ * configuring these options:
24
+ *
25
+ * 1. Because these options are specified via C defines, you can pass most of
26
+ * these options to your compiler through command line compiler flags. Even
27
+ * if you're using an embedded target that forces you to use their
28
+ * overbearing IDE for all configuration, there will be a place somewhere in
29
+ * your project to configure defines for your compiler.
30
+ * 2. You can create a custom `unity_config.h` configuration file (present in
31
+ * your toolchain's search paths). In this file, you will list definitions
32
+ * and macros specific to your target. All you must do is define
33
+ * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
34
+ * further definitions it may need.
35
+ */
36
+
37
+ #ifndef UNITY_CONFIG_H
38
+ #define UNITY_CONFIG_H
39
+
40
+ /* ************************* AUTOMATIC INTEGER TYPES ***************************
41
+ * C's concept of an integer varies from target to target. The C Standard has
42
+ * rules about the `int` matching the register size of the target
43
+ * microprocessor. It has rules about the `int` and how its size relates to
44
+ * other integer types. An `int` on one target might be 16 bits while on another
45
+ * target it might be 64. There are more specific types in compilers compliant
46
+ * with C99 or later, but that's certainly not every compiler you are likely to
47
+ * encounter. Therefore, Unity has a number of features for helping to adjust
48
+ * itself to match your required integer sizes. It starts off by trying to do it
49
+ * automatically.
50
+ **************************************************************************** */
51
+
52
+ /* The first attempt to guess your types is to check `limits.h`. Some compilers
53
+ * that don't support `stdint.h` could include `limits.h`. If you don't
54
+ * want Unity to check this file, define this to make it skip the inclusion.
55
+ * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
56
+ */
57
+ /* #define UNITY_EXCLUDE_LIMITS_H */
58
+
59
+ /* The second thing that Unity does to guess your types is check `stdint.h`.
60
+ * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
61
+ * learn about your system. It's possible you don't want it to do this or it's
62
+ * possible that your system doesn't support `stdint.h`. If that's the case,
63
+ * you're going to want to define this. That way, Unity will know to skip the
64
+ * inclusion of this file and you won't be left with a compiler error.
65
+ */
66
+ /* #define UNITY_EXCLUDE_STDINT_H */
67
+
68
+ /* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
69
+ * If you've disabled all of the automatic options above, you're going to have
70
+ * to do the configuration yourself. There are just a handful of defines that
71
+ * you are going to specify if you don't like the defaults.
72
+ **************************************************************************** */
73
+
74
+ /* Define this to be the number of bits an `int` takes up on your system. The
75
+ * default, if not auto-detected, is 32 bits.
76
+ *
77
+ * Example:
78
+ */
79
+ /* #define UNITY_INT_WIDTH 16 */
80
+
81
+ /* Define this to be the number of bits a `long` takes up on your system. The
82
+ * default, if not autodetected, is 32 bits. This is used to figure out what
83
+ * kind of 64-bit support your system can handle. Does it need to specify a
84
+ * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
85
+ * is going to be ignored.
86
+ *
87
+ * Example:
88
+ */
89
+ /* #define UNITY_LONG_WIDTH 16 */
90
+
91
+ /* Define this to be the number of bits a pointer takes up on your system. The
92
+ * default, if not autodetected, is 32-bits. If you're getting ugly compiler
93
+ * warnings about casting from pointers, this is the one to look at.
94
+ *
95
+ * Example:
96
+ */
97
+ /* #define UNITY_POINTER_WIDTH 64 */
98
+
99
+ /* Unity will automatically include 64-bit support if it auto-detects it, or if
100
+ * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
101
+ * to enable 64-bit support if none of the other options already did it for you.
102
+ * There can be a significant size and speed impact to enabling 64-bit support
103
+ * on small targets, so don't define it if you don't need it.
104
+ */
105
+ /* #define UNITY_INCLUDE_64 */
106
+
107
+
108
+ /* *************************** FLOATING POINT TYPES ****************************
109
+ * In the embedded world, it's not uncommon for targets to have no support for
110
+ * floating point operations at all or to have support that is limited to only
111
+ * single precision. We are able to guess integer sizes on the fly because
112
+ * integers are always available in at least one size. Floating point, on the
113
+ * other hand, is sometimes not available at all. Trying to include `float.h` on
114
+ * these platforms would result in an error. This leaves manual configuration as
115
+ * the only option.
116
+ **************************************************************************** */
117
+
118
+ /* By default, Unity guesses that you will want single precision floating point
119
+ * support, but not double precision. It's easy to change either of these using
120
+ * the include and exclude options here. You may include neither, just float,
121
+ * or both, as suits your needs.
122
+ */
123
+ /* #define UNITY_EXCLUDE_FLOAT */
124
+ /* #define UNITY_INCLUDE_DOUBLE */
125
+ /* #define UNITY_EXCLUDE_DOUBLE */
126
+
127
+ /* For features that are enabled, the following floating point options also
128
+ * become available.
129
+ */
130
+
131
+ /* Unity aims for as small of a footprint as possible and avoids most standard
132
+ * library calls (some embedded platforms don't have a standard library!).
133
+ * Because of this, its routines for printing integer values are minimalist and
134
+ * hand-coded. To keep Unity universal, though, we eventually chose to develop
135
+ * our own floating point print routines. Still, the display of floating point
136
+ * values during a failure are optional. By default, Unity will print the
137
+ * actual results of floating point assertion failures. So a failed assertion
138
+ * will produce a message like "Expected 4.0 Was 4.25". If you would like less
139
+ * verbose failure messages for floating point assertions, use this option to
140
+ * give a failure message `"Values Not Within Delta"` and trim the binary size.
141
+ */
142
+ /* #define UNITY_EXCLUDE_FLOAT_PRINT */
143
+
144
+ /* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
145
+ * floats. If your compiler supports a specialty floating point type, you can
146
+ * always override this behavior by using this definition.
147
+ *
148
+ * Example:
149
+ */
150
+ /* #define UNITY_FLOAT_TYPE float16_t */
151
+
152
+ /* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
153
+ * C doubles. If you would like to change this, you can specify something else
154
+ * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
155
+ * double` could enable gargantuan floating point types on your 64-bit processor
156
+ * instead of the standard `double`.
157
+ *
158
+ * Example:
159
+ */
160
+ /* #define UNITY_DOUBLE_TYPE long double */
161
+
162
+ /* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
163
+ * documented in the Unity Assertion Guide, you will learn that they are not
164
+ * really asserting that two values are equal but rather that two values are
165
+ * "close enough" to equal. "Close enough" is controlled by these precision
166
+ * configuration options. If you are working with 32-bit floats and/or 64-bit
167
+ * doubles (the normal on most processors), you should have no need to change
168
+ * these options. They are both set to give you approximately 1 significant bit
169
+ * in either direction. The float precision is 0.00001 while the double is
170
+ * 10^-12. For further details on how this works, see the appendix of the Unity
171
+ * Assertion Guide.
172
+ *
173
+ * Example:
174
+ */
175
+ /* #define UNITY_FLOAT_PRECISION 0.001f */
176
+ /* #define UNITY_DOUBLE_PRECISION 0.001f */
177
+
178
+
179
+ /* *************************** MISCELLANEOUS ***********************************
180
+ * Miscellaneous configuration options for Unity
181
+ **************************************************************************** */
182
+
183
+ /* Unity uses the stddef.h header included in the C standard library for the
184
+ * "NULL" macro. Define this in order to disable the include of stddef.h. If you
185
+ * do this, you have to make sure to provide your own "NULL" definition.
186
+ */
187
+ /* #define UNITY_EXCLUDE_STDDEF_H */
188
+
189
+ /* Define this to enable the unity formatted print macro:
190
+ * "TEST_PRINTF"
191
+ */
192
+ /* #define UNITY_INCLUDE_PRINT_FORMATTED */
193
+
194
+
195
+ /* *************************** TOOLSET CUSTOMIZATION ***************************
196
+ * In addition to the options listed above, there are a number of other options
197
+ * which will come in handy to customize Unity's behavior for your specific
198
+ * toolchain. It is possible that you may not need to touch any of these but
199
+ * certain platforms, particularly those running in simulators, may need to jump
200
+ * through extra hoops to operate properly. These macros will help in those
201
+ * situations.
202
+ **************************************************************************** */
203
+
204
+ /* By default, Unity prints its results to `stdout` as it runs. This works
205
+ * perfectly fine in most situations where you are using a native compiler for
206
+ * testing. It works on some simulators as well so long as they have `stdout`
207
+ * routed back to the command line. There are times, however, where the
208
+ * simulator will lack support for dumping results or you will want to route
209
+ * results elsewhere for other reasons. In these cases, you should define the
210
+ * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
211
+ * (as an `int`, since this is the parameter type of the standard C `putchar`
212
+ * function most commonly used). You may replace this with whatever function
213
+ * call you like.
214
+ *
215
+ * Example:
216
+ * Say you are forced to run your test suite on an embedded processor with no
217
+ * `stdout` option. You decide to route your test result output to a custom
218
+ * serial `RS232_putc()` function you wrote like thus:
219
+ */
220
+ /* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
221
+ /* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
222
+ /* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
223
+ /* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
224
+ /* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
225
+ /* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
226
+
227
+ /* Some compilers require a custom attribute to be assigned to pointers, like
228
+ * `near` or `far`. In these cases, you can give Unity a safe default for these
229
+ * by defining this option with the attribute you would like.
230
+ *
231
+ * Example:
232
+ */
233
+ /* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
234
+ /* #define UNITY_PTR_ATTRIBUTE near */
235
+
236
+ /* Print execution time of each test when executed in verbose mode
237
+ *
238
+ * Example:
239
+ *
240
+ * TEST - PASS (10 ms)
241
+ */
242
+ /* #define UNITY_INCLUDE_EXEC_TIME */
243
+
244
+ #endif /* UNITY_CONFIG_H */